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Pf2eDataScrapper/output/pf2e/packs/Crown of the Kobold King.txt
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2025-04-08 17:11:57 +04:00

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Crown of the Kobold King
Different values: 42
=====================================
object {Crown of the Kobold King}
_id : string {Crown of the Kobold King._id} (all different values)
img : string {Crown of the Kobold King.img} (2 different values)
'systems/pf2e/icons/default-icons/npc.svg' (x27)
'systems/pf2e/icons/default-icons/hazard.svg' (x15)
items : array<object> {Crown of the Kobold King.items}
Length: min=1 max=29
Value type: object {Crown of the Kobold King.items.[]}
_id : string {Crown of the Kobold King.items.[]._id} (287 different values)
img : string {Crown of the Kobold King.items.[].img} (99 different values)
name : string {Crown of the Kobold King.items.[].name} (213 different values)
sort : integer {Crown of the Kobold King.items.[].sort} (30 different values)
system : object {Crown of the Kobold King.items.[].system}
[acBonus] : integer {Crown of the Kobold King.items.[].system.acBonus} (2 different values)
1 (x4)
2 (x3)
[actionType] : object {Crown of the Kobold King.items.[].system.actionType}
value : string {Crown of the Kobold King.items.[].system.actionType.value} (4 different values)
'passive' (x47)
'action' (x30)
'reaction' (x21)
'free' (x1)
[actions] : object {Crown of the Kobold King.items.[].system.actions}
[value] : integer {Crown of the Kobold King.items.[].system.actions.value} (3 different values)
1 (x18)
2 (x8)
3 (x4)
[area] : object {Crown of the Kobold King.items.[].system.area}
type : string {Crown of the Kobold King.items.[].system.area.type} (4 different values)
'burst' (x5)
'emanation' (x5)
'line' (x3)
'cone' (x1)
value : integer {Crown of the Kobold King.items.[].system.area.value} (6 different values)
30 (x4)
20 (x3)
120 (x2)
60 (x2)
10 (x2)
15 (x1)
rules : ignored (Foundry rules object) {Crown of the Kobold King.items.[].system.rules}
[attack] : object {Crown of the Kobold King.items.[].system.attack}
value : string {Crown of the Kobold King.items.[].system.attack.value} (same value: '')
[checkPenalty] : integer {Crown of the Kobold King.items.[].system.checkPenalty} (same value: -1)
[counteraction] : boolean {Crown of the Kobold King.items.[].system.counteraction} (2 different values)
False (x84)
True (x4)
publication : object {Crown of the Kobold King.items.[].system.publication}
license : string {Crown of the Kobold King.items.[].system.publication.license} (2 different values)
'OGL' (x284)
'ORC' (x3)
remaster : boolean {Crown of the Kobold King.items.[].system.publication.remaster} (2 different values)
False (x284)
True (x3)
title : string {Crown of the Kobold King.items.[].system.publication.title} (7 different values)
'' (x135)
'Pathfinder Core Rulebook' (x110)
'Pathfinder Bestiary' (x20)
'Pathfinder Adventure: Crown of the Kobold King' (x12)
'Pathfinder Bestiary 2' (x6)
'Pathfinder Player Core' (x3)
'Pathfinder Advanced Player\'s Guide' (x1)
[attackEffects] : object {Crown of the Kobold King.items.[].system.attackEffects}
[custom] : string {Crown of the Kobold King.items.[].system.attackEffects.custom} (same value: '')
value : array<string> {Crown of the Kobold King.items.[].system.attackEffects.value}
Length: min=0 max=2
Value type: string {Crown of the Kobold King.items.[].system.attackEffects.value.[]} (7 different values)
'grab' (x5)
'ghoul-paralysis' (x2)
'blinding-rot' (x1)
'drain-life' (x1)
'drain-mind' (x1)
'ghoul-ghoul-fever' (x1)
'critical-ignition' (x1)
[autoHeightenLevel] : object {Crown of the Kobold King.items.[].system.autoHeightenLevel}
[value] : empty
[baseItem] : string {Crown of the Kobold King.items.[].system.baseItem} (12 different values)
[bonus] : object {Crown of the Kobold King.items.[].system.bonus}
value : integer {Crown of the Kobold King.items.[].system.bonus.value} (15 different values)
[bonusDamage] : object {Crown of the Kobold King.items.[].system.bonusDamage}
value : integer {Crown of the Kobold King.items.[].system.bonusDamage.value} (same value: 0)
[bulk] : object {Crown of the Kobold King.items.[].system.bulk}
value : mixed
integer {Crown of the Kobold King.items.[].system.bulk.value} (3 different values)
1 (x13)
0 (x8)
2 (x1)
float {Crown of the Kobold King.items.[].system.bulk.value} (same value: 0,1)
[capacity] : integer {Crown of the Kobold King.items.[].system.bulk.capacity} (same value: 0)
[heldOrStowed] : integer {Crown of the Kobold King.items.[].system.bulk.heldOrStowed} (same value: 0)
[ignored] : integer {Crown of the Kobold King.items.[].system.bulk.ignored} (same value: 0)
[category] : string {Crown of the Kobold King.items.[].system.category} (11 different values)
[collapsed] : boolean {Crown of the Kobold King.items.[].system.collapsed} (same value: False)
[containerId] : empty
[cost] : object {Crown of the Kobold King.items.[].system.cost}
value : string {Crown of the Kobold King.items.[].system.cost.value} (same value: '')
[damage] : object {Crown of the Kobold King.items.[].system.damage}
[0] : object {Crown of the Kobold King.items.[].system.damage.0}
[applyMod] : boolean {Crown of the Kobold King.items.[].system.damage.0.applyMod} (2 different values)
False (x17)
True (x6)
[category] : empty
formula : string {Crown of the Kobold King.items.[].system.damage.0.formula} (12 different values)
kinds : array<string> {Crown of the Kobold King.items.[].system.damage.0.kinds}
Length: min=1 max=2
Value type: string {Crown of the Kobold King.items.[].system.damage.0.kinds.[]} (2 different values)
'damage' (x27)
'healing' (x5)
materials : array<> {Crown of the Kobold King.items.[].system.damage.0.materials}
Length: min=0 max=0
Value type: empty
type : string {Crown of the Kobold King.items.[].system.damage.0.type} (12 different values)
[9k8ayqgvgultdghx] : object {Crown of the Kobold King.items.[].system.damage.9k8ayqgvgultdghx}
applyMod : boolean {Crown of the Kobold King.items.[].system.damage.9k8ayqgvgultdghx.applyMod} (same value: False)
[category] : empty
formula : string {Crown of the Kobold King.items.[].system.damage.9k8ayqgvgultdghx.formula} (same value: '2')
kinds : array<string> {Crown of the Kobold King.items.[].system.damage.9k8ayqgvgultdghx.kinds}
Length: min=1 max=1
Value type: string {Crown of the Kobold King.items.[].system.damage.9k8ayqgvgultdghx.kinds.[]} (same value: 'healing')
materials : array<> {Crown of the Kobold King.items.[].system.damage.9k8ayqgvgultdghx.materials}
Length: min=0 max=0
Value type: empty
type : string {Crown of the Kobold King.items.[].system.damage.9k8ayqgvgultdghx.type} (same value: 'untyped')
[damageType] : string {Crown of the Kobold King.items.[].system.damage.damageType} (3 different values)
'piercing' (x10)
'slashing' (x3)
'bludgeoning' (x2)
[dice] : integer {Crown of the Kobold King.items.[].system.damage.dice} (same value: 1)
[die] : string {Crown of the Kobold King.items.[].system.damage.die} (4 different values)
'd4' (x8)
'd6' (x4)
'd8' (x2)
'd10' (x1)
[formula] : string {Crown of the Kobold King.items.[].system.damage.formula} (same value: '1d8')
[gcovwqxwitqchoin] : object {Crown of the Kobold King.items.[].system.damage.gcovwqxwitqchoin}
applyMod : boolean {Crown of the Kobold King.items.[].system.damage.gcovwqxwitqchoin.applyMod} (same value: False)
category : string {Crown of the Kobold King.items.[].system.damage.gcovwqxwitqchoin.category} (same value: 'splash')
formula : string {Crown of the Kobold King.items.[].system.damage.gcovwqxwitqchoin.formula} (same value: '1')
kinds : array<string> {Crown of the Kobold King.items.[].system.damage.gcovwqxwitqchoin.kinds}
Length: min=1 max=1
Value type: string {Crown of the Kobold King.items.[].system.damage.gcovwqxwitqchoin.kinds.[]} (same value: 'damage')
materials : array<> {Crown of the Kobold King.items.[].system.damage.gcovwqxwitqchoin.materials}
Length: min=0 max=0
Value type: empty
type : string {Crown of the Kobold King.items.[].system.damage.gcovwqxwitqchoin.type} (same value: 'acid')
[kind] : string {Crown of the Kobold King.items.[].system.damage.kind} (same value: 'healing')
[type] : string {Crown of the Kobold King.items.[].system.damage.type} (same value: 'vitality')
[damageRolls] : object {Crown of the Kobold King.items.[].system.damageRolls}
[0] : object {Crown of the Kobold King.items.[].system.damageRolls.0}
damage : string {Crown of the Kobold King.items.[].system.damageRolls.0.damage} (5 different values)
'2d6+3' (x1)
'2d4+8' (x1)
'2d8+8' (x1)
'1d8+3' (x1)
'1d6' (x1)
damageType : string {Crown of the Kobold King.items.[].system.damageRolls.0.damageType} (4 different values)
'bludgeoning' (x2)
'fire' (x1)
'piercing' (x1)
'acid' (x1)
[0FXBw7WkDMzMujNn] : object {Crown of the Kobold King.items.[].system.damageRolls.0FXBw7WkDMzMujNn}
damage : string {Crown of the Kobold King.items.[].system.damageRolls.0FXBw7WkDMzMujNn.damage} (same value: '4d8')
damageType : string {Crown of the Kobold King.items.[].system.damageRolls.0FXBw7WkDMzMujNn.damageType} (same value: 'fire')
[1] : object {Crown of the Kobold King.items.[].system.damageRolls.1}
[category] : string {Crown of the Kobold King.items.[].system.damageRolls.1.category} (same value: 'persistent')
damage : string {Crown of the Kobold King.items.[].system.damageRolls.1.damage} (2 different values)
'1d6' (x3)
'2d6' (x1)
damageType : string {Crown of the Kobold King.items.[].system.damageRolls.1.damageType} (2 different values)
'fire' (x3)
'acid' (x1)
[1QswrTiNJh2bqiIN] : object {Crown of the Kobold King.items.[].system.damageRolls.1QswrTiNJh2bqiIN}
damage : string {Crown of the Kobold King.items.[].system.damageRolls.1QswrTiNJh2bqiIN.damage} (same value: '1d4+2')
damageType : string {Crown of the Kobold King.items.[].system.damageRolls.1QswrTiNJh2bqiIN.damageType} (same value: 'slashing')
[2] : object {Crown of the Kobold King.items.[].system.damageRolls.2}
damage : string {Crown of the Kobold King.items.[].system.damageRolls.2.damage} (same value: '2d6')
damageType : string {Crown of the Kobold King.items.[].system.damageRolls.2.damageType} (same value: 'poison')
[3V61SRYB9vmPEU0F] : object {Crown of the Kobold King.items.[].system.damageRolls.3V61SRYB9vmPEU0F}
damage : string {Crown of the Kobold King.items.[].system.damageRolls.3V61SRYB9vmPEU0F.damage} (same value: '2d8+7')
damageType : string {Crown of the Kobold King.items.[].system.damageRolls.3V61SRYB9vmPEU0F.damageType} (same value: 'slashing')
[7B6rmGFJHwcl1Rw8] : object {Crown of the Kobold King.items.[].system.damageRolls.7B6rmGFJHwcl1Rw8}
damage : string {Crown of the Kobold King.items.[].system.damageRolls.7B6rmGFJHwcl1Rw8.damage} (same value: '2d6+9')
damageType : string {Crown of the Kobold King.items.[].system.damageRolls.7B6rmGFJHwcl1Rw8.damageType} (same value: 'bludgeoning')
[7lQTslHs5BpXjof8] : object {Crown of the Kobold King.items.[].system.damageRolls.7lQTslHs5BpXjof8}
damage : string {Crown of the Kobold King.items.[].system.damageRolls.7lQTslHs5BpXjof8.damage} (same value: '2d6+7')
damageType : string {Crown of the Kobold King.items.[].system.damageRolls.7lQTslHs5BpXjof8.damageType} (same value: 'piercing')
[80CJWkOChuKDO29g] : object {Crown of the Kobold King.items.[].system.damageRolls.80CJWkOChuKDO29g}
damage : string {Crown of the Kobold King.items.[].system.damageRolls.80CJWkOChuKDO29g.damage} (same value: '2d4+7')
damageType : string {Crown of the Kobold King.items.[].system.damageRolls.80CJWkOChuKDO29g.damageType} (same value: 'piercing')
[9sBuj7JwzUinpvqr] : object {Crown of the Kobold King.items.[].system.damageRolls.9sBuj7JwzUinpvqr}
damage : string {Crown of the Kobold King.items.[].system.damageRolls.9sBuj7JwzUinpvqr.damage} (same value: '1d8+3')
damageType : string {Crown of the Kobold King.items.[].system.damageRolls.9sBuj7JwzUinpvqr.damageType} (same value: 'piercing')
[EyC5XOyL57FpSo90] : object {Crown of the Kobold King.items.[].system.damageRolls.EyC5XOyL57FpSo90}
damage : string {Crown of the Kobold King.items.[].system.damageRolls.EyC5XOyL57FpSo90.damage} (same value: '2d8+7')
damageType : string {Crown of the Kobold King.items.[].system.damageRolls.EyC5XOyL57FpSo90.damageType} (same value: 'slashing')
[IQVFR2vfInb9zKkb] : object {Crown of the Kobold King.items.[].system.damageRolls.IQVFR2vfInb9zKkb}
damage : string {Crown of the Kobold King.items.[].system.damageRolls.IQVFR2vfInb9zKkb.damage} (same value: '1d4+3')
damageType : string {Crown of the Kobold King.items.[].system.damageRolls.IQVFR2vfInb9zKkb.damageType} (same value: 'piercing')
[KfFECxyQF0PYjpkn] : object {Crown of the Kobold King.items.[].system.damageRolls.KfFECxyQF0PYjpkn}
damage : string {Crown of the Kobold King.items.[].system.damageRolls.KfFECxyQF0PYjpkn.damage} (same value: '1d8')
damageType : string {Crown of the Kobold King.items.[].system.damageRolls.KfFECxyQF0PYjpkn.damageType} (same value: 'piercing')
[Nd2YRIIZNrhPz79i] : object {Crown of the Kobold King.items.[].system.damageRolls.Nd2YRIIZNrhPz79i}
damage : string {Crown of the Kobold King.items.[].system.damageRolls.Nd2YRIIZNrhPz79i.damage} (same value: '1d4-1')
damageType : string {Crown of the Kobold King.items.[].system.damageRolls.Nd2YRIIZNrhPz79i.damageType} (same value: 'bludgeoning')
[NhctkcZyZ6rxXiZf] : object {Crown of the Kobold King.items.[].system.damageRolls.NhctkcZyZ6rxXiZf}
damage : string {Crown of the Kobold King.items.[].system.damageRolls.NhctkcZyZ6rxXiZf.damage} (same value: '2d4')
damageType : string {Crown of the Kobold King.items.[].system.damageRolls.NhctkcZyZ6rxXiZf.damageType} (same value: 'piercing')
[OPCglv3M455iI6Ww] : object {Crown of the Kobold King.items.[].system.damageRolls.OPCglv3M455iI6Ww}
damage : string {Crown of the Kobold King.items.[].system.damageRolls.OPCglv3M455iI6Ww.damage} (same value: '2d8+7')
damageType : string {Crown of the Kobold King.items.[].system.damageRolls.OPCglv3M455iI6Ww.damageType} (same value: 'slashing')
[P2u2iD6OVvbybVds] : object {Crown of the Kobold King.items.[].system.damageRolls.P2u2iD6OVvbybVds}
damage : string {Crown of the Kobold King.items.[].system.damageRolls.P2u2iD6OVvbybVds.damage} (same value: '2d6+4')
damageType : string {Crown of the Kobold King.items.[].system.damageRolls.P2u2iD6OVvbybVds.damageType} (same value: 'slashing')
[PWoaI23MNNCTlmjj] : object {Crown of the Kobold King.items.[].system.damageRolls.PWoaI23MNNCTlmjj}
damage : string {Crown of the Kobold King.items.[].system.damageRolls.PWoaI23MNNCTlmjj.damage} (same value: '2d4+7')
damageType : string {Crown of the Kobold King.items.[].system.damageRolls.PWoaI23MNNCTlmjj.damageType} (same value: 'slashing')
[PjmnyuXhaeICB8Xr] : object {Crown of the Kobold King.items.[].system.damageRolls.PjmnyuXhaeICB8Xr}
damage : string {Crown of the Kobold King.items.[].system.damageRolls.PjmnyuXhaeICB8Xr.damage} (same value: '1d6')
damageType : string {Crown of the Kobold King.items.[].system.damageRolls.PjmnyuXhaeICB8Xr.damageType} (same value: 'poison')
[QmKEPJ9LhcuqCusD] : object {Crown of the Kobold King.items.[].system.damageRolls.QmKEPJ9LhcuqCusD}
damage : string {Crown of the Kobold King.items.[].system.damageRolls.QmKEPJ9LhcuqCusD.damage} (same value: '1d4+3')
damageType : string {Crown of the Kobold King.items.[].system.damageRolls.QmKEPJ9LhcuqCusD.damageType} (same value: 'piercing')
[U9UFI7oh3MnOjtVA] : object {Crown of the Kobold King.items.[].system.damageRolls.U9UFI7oh3MnOjtVA}
damage : string {Crown of the Kobold King.items.[].system.damageRolls.U9UFI7oh3MnOjtVA.damage} (same value: '1d8+1')
damageType : string {Crown of the Kobold King.items.[].system.damageRolls.U9UFI7oh3MnOjtVA.damageType} (same value: 'bludgeoning')
[WCeAWVBmyohI8KZd] : object {Crown of the Kobold King.items.[].system.damageRolls.WCeAWVBmyohI8KZd}
damage : string {Crown of the Kobold King.items.[].system.damageRolls.WCeAWVBmyohI8KZd.damage} (same value: '1d4-1')
damageType : string {Crown of the Kobold King.items.[].system.damageRolls.WCeAWVBmyohI8KZd.damageType} (same value: 'piercing')
[WZRKyzucjumfA7Ml] : object {Crown of the Kobold King.items.[].system.damageRolls.WZRKyzucjumfA7Ml}
damage : string {Crown of the Kobold King.items.[].system.damageRolls.WZRKyzucjumfA7Ml.damage} (same value: '1d12+6')
damageType : string {Crown of the Kobold King.items.[].system.damageRolls.WZRKyzucjumfA7Ml.damageType} (same value: 'slashing')
[Z8qDKKzvvA5rCvd1] : object {Crown of the Kobold King.items.[].system.damageRolls.Z8qDKKzvvA5rCvd1}
damage : string {Crown of the Kobold King.items.[].system.damageRolls.Z8qDKKzvvA5rCvd1.damage} (same value: '1d4+1')
damageType : string {Crown of the Kobold King.items.[].system.damageRolls.Z8qDKKzvvA5rCvd1.damageType} (same value: 'piercing')
[Zq0jH6YhADYcRUjY] : object {Crown of the Kobold King.items.[].system.damageRolls.Zq0jH6YhADYcRUjY}
damage : string {Crown of the Kobold King.items.[].system.damageRolls.Zq0jH6YhADYcRUjY.damage} (same value: '1d6+3')
damageType : string {Crown of the Kobold King.items.[].system.damageRolls.Zq0jH6YhADYcRUjY.damageType} (same value: 'slashing')
[bn4MzhZUNkt8O8IU] : object {Crown of the Kobold King.items.[].system.damageRolls.bn4MzhZUNkt8O8IU}
damage : string {Crown of the Kobold King.items.[].system.damageRolls.bn4MzhZUNkt8O8IU.damage} (same value: '2d8+9')
damageType : string {Crown of the Kobold King.items.[].system.damageRolls.bn4MzhZUNkt8O8IU.damageType} (same value: 'piercing')
[cKDXeIGAwgkq89ki] : object {Crown of the Kobold King.items.[].system.damageRolls.cKDXeIGAwgkq89ki}
damage : string {Crown of the Kobold King.items.[].system.damageRolls.cKDXeIGAwgkq89ki.damage} (same value: '1d4+3')
damageType : string {Crown of the Kobold King.items.[].system.damageRolls.cKDXeIGAwgkq89ki.damageType} (same value: 'piercing')
[d4PoNF7b56hcHAZE] : object {Crown of the Kobold King.items.[].system.damageRolls.d4PoNF7b56hcHAZE}
damage : string {Crown of the Kobold King.items.[].system.damageRolls.d4PoNF7b56hcHAZE.damage} (same value: '2d8+6')
damageType : string {Crown of the Kobold King.items.[].system.damageRolls.d4PoNF7b56hcHAZE.damageType} (same value: 'void')
[d5n5Sr1PGXThU5ay] : object {Crown of the Kobold King.items.[].system.damageRolls.d5n5Sr1PGXThU5ay}
damage : string {Crown of the Kobold King.items.[].system.damageRolls.d5n5Sr1PGXThU5ay.damage} (same value: '1d6+3')
damageType : string {Crown of the Kobold King.items.[].system.damageRolls.d5n5Sr1PGXThU5ay.damageType} (same value: 'slashing')
[e3wVZHkKMezs0m4z] : object {Crown of the Kobold King.items.[].system.damageRolls.e3wVZHkKMezs0m4z}
damage : string {Crown of the Kobold King.items.[].system.damageRolls.e3wVZHkKMezs0m4z.damage} (same value: '1d10+6')
damageType : string {Crown of the Kobold King.items.[].system.damageRolls.e3wVZHkKMezs0m4z.damageType} (same value: 'piercing')
[eyzZ0Ql1DXpRJKTO] : object {Crown of the Kobold King.items.[].system.damageRolls.eyzZ0Ql1DXpRJKTO}
damage : string {Crown of the Kobold King.items.[].system.damageRolls.eyzZ0Ql1DXpRJKTO.damage} (same value: '2d6+9')
damageType : string {Crown of the Kobold King.items.[].system.damageRolls.eyzZ0Ql1DXpRJKTO.damageType} (same value: 'bludgeoning')
[feaC5GkeQjSLnGgh] : object {Crown of the Kobold King.items.[].system.damageRolls.feaC5GkeQjSLnGgh}
damage : string {Crown of the Kobold King.items.[].system.damageRolls.feaC5GkeQjSLnGgh.damage} (same value: '2d6+5')
damageType : string {Crown of the Kobold King.items.[].system.damageRolls.feaC5GkeQjSLnGgh.damageType} (same value: 'bludgeoning')
[hJ2I1SuJ7frgBrWS] : object {Crown of the Kobold King.items.[].system.damageRolls.hJ2I1SuJ7frgBrWS}
damage : string {Crown of the Kobold King.items.[].system.damageRolls.hJ2I1SuJ7frgBrWS.damage} (same value: '1d6')
damageType : string {Crown of the Kobold King.items.[].system.damageRolls.hJ2I1SuJ7frgBrWS.damageType} (same value: 'piercing')
[lNFirbE9gi12F88m] : object {Crown of the Kobold King.items.[].system.damageRolls.lNFirbE9gi12F88m}
damage : string {Crown of the Kobold King.items.[].system.damageRolls.lNFirbE9gi12F88m.damage} (same value: '1d6+3')
damageType : string {Crown of the Kobold King.items.[].system.damageRolls.lNFirbE9gi12F88m.damageType} (same value: 'piercing')
[lVMlPLKKfOZM6NOi] : object {Crown of the Kobold King.items.[].system.damageRolls.lVMlPLKKfOZM6NOi}
damage : string {Crown of the Kobold King.items.[].system.damageRolls.lVMlPLKKfOZM6NOi.damage} (same value: '2d4+7')
damageType : string {Crown of the Kobold King.items.[].system.damageRolls.lVMlPLKKfOZM6NOi.damageType} (same value: 'bludgeoning')
[mubnate22akym2bmml8l] : object {Crown of the Kobold King.items.[].system.damageRolls.mubnate22akym2bmml8l}
damage : string {Crown of the Kobold King.items.[].system.damageRolls.mubnate22akym2bmml8l.damage} (same value: '2d6+7')
damageType : string {Crown of the Kobold King.items.[].system.damageRolls.mubnate22akym2bmml8l.damageType} (same value: 'bludgeoning')
[ptVe7X9DzMOKKXf8] : object {Crown of the Kobold King.items.[].system.damageRolls.ptVe7X9DzMOKKXf8}
damage : string {Crown of the Kobold King.items.[].system.damageRolls.ptVe7X9DzMOKKXf8.damage} (same value: '1d8+6')
damageType : string {Crown of the Kobold King.items.[].system.damageRolls.ptVe7X9DzMOKKXf8.damageType} (same value: 'bludgeoning')
[q1b27rducnfsw975xc81] : object {Crown of the Kobold King.items.[].system.damageRolls.q1b27rducnfsw975xc81}
damage : string {Crown of the Kobold King.items.[].system.damageRolls.q1b27rducnfsw975xc81.damage} (same value: '1d10+2')
damageType : string {Crown of the Kobold King.items.[].system.damageRolls.q1b27rducnfsw975xc81.damageType} (same value: 'bludgeoning')
[qFEplcqXtt8o47ei] : object {Crown of the Kobold King.items.[].system.damageRolls.qFEplcqXtt8o47ei}
damage : string {Crown of the Kobold King.items.[].system.damageRolls.qFEplcqXtt8o47ei.damage} (same value: '2d6+9')
damageType : string {Crown of the Kobold King.items.[].system.damageRolls.qFEplcqXtt8o47ei.damageType} (same value: 'slashing')
[stgK5EVCHQWMmHa0] : object {Crown of the Kobold King.items.[].system.damageRolls.stgK5EVCHQWMmHa0}
damage : string {Crown of the Kobold King.items.[].system.damageRolls.stgK5EVCHQWMmHa0.damage} (same value: '4d6+3')
damageType : string {Crown of the Kobold King.items.[].system.damageRolls.stgK5EVCHQWMmHa0.damageType} (same value: 'piercing')
[udRm7A79JSuGYfVD] : object {Crown of the Kobold King.items.[].system.damageRolls.udRm7A79JSuGYfVD}
damage : string {Crown of the Kobold King.items.[].system.damageRolls.udRm7A79JSuGYfVD.damage} (same value: '1d4+3')
damageType : string {Crown of the Kobold King.items.[].system.damageRolls.udRm7A79JSuGYfVD.damageType} (same value: 'piercing')
npWXuSmAZUurrnW3 : object {Crown of the Kobold King.items.[].system.damageRolls.npWXuSmAZUurrnW3}
damage : string {Crown of the Kobold King.items.[].system.damageRolls.npWXuSmAZUurrnW3.damage} (same value: '1d4+3')
damageType : string {Crown of the Kobold King.items.[].system.damageRolls.npWXuSmAZUurrnW3.damageType} (same value: 'piercing')
[deathNote] : boolean {Crown of the Kobold King.items.[].system.deathNote} (same value: True)
[defense] : object {Crown of the Kobold King.items.[].system.defense}
save : object {Crown of the Kobold King.items.[].system.defense.save}
basic : boolean {Crown of the Kobold King.items.[].system.defense.save.basic} (2 different values)
False (x26)
True (x15)
statistic : string {Crown of the Kobold King.items.[].system.defense.save.statistic} (3 different values)
'will' (x21)
'fortitude' (x12)
'reflex' (x8)
description : object {Crown of the Kobold King.items.[].system.description}
[gm] : string {Crown of the Kobold King.items.[].system.description.gm} (same value: '<p>To prisoner cages</p>')
value : string {Crown of the Kobold King.items.[].system.description.value} (180 different values)
[dexCap] : integer {Crown of the Kobold King.items.[].system.dexCap} (2 different values)
4 (x4)
3 (x3)
[duration] : object {Crown of the Kobold King.items.[].system.duration}
sustained : boolean {Crown of the Kobold King.items.[].system.duration.sustained} (2 different values)
False (x79)
True (x9)
value : string {Crown of the Kobold King.items.[].system.duration.value} (14 different values)
[equipped] : object {Crown of the Kobold King.items.[].system.equipped}
carryType : string {Crown of the Kobold King.items.[].system.equipped.carryType} (2 different values)
'worn' (x35)
'held' (x5)
[handsHeld] : integer {Crown of the Kobold King.items.[].system.equipped.handsHeld} (2 different values)
0 (x30)
1 (x5)
[inSlot] : boolean {Crown of the Kobold King.items.[].system.equipped.inSlot} (2 different values)
True (x8)
False (x1)
[invested] : empty
[frequency] : object {Crown of the Kobold King.items.[].system.frequency}
max : integer {Crown of the Kobold King.items.[].system.frequency.max} (same value: 1)
per : string {Crown of the Kobold King.items.[].system.frequency.per} (3 different values)
'day' (x2)
'PT1H' (x2)
'turn' (x1)
[value] : integer {Crown of the Kobold King.items.[].system.frequency.value} (same value: 1)
[group] : string {Crown of the Kobold King.items.[].system.group} (10 different values)
'leather' (x7)
'knife' (x5)
'flail' (x2)
'axe' (x2)
'club' (x1)
'bow' (x1)
'sword' (x1)
'crossbow' (x1)
'hammer' (x1)
'pick' (x1)
[hardness] : integer {Crown of the Kobold King.items.[].system.hardness} (same value: 0)
[heightening] : object {Crown of the Kobold King.items.[].system.heightening}
[damage] : object {Crown of the Kobold King.items.[].system.heightening.damage}
[0] : string {Crown of the Kobold King.items.[].system.heightening.damage.0} (8 different values)
'1d4' (x7)
'2d6' (x5)
'1d8' (x4)
'1d6' (x3)
'1d12' (x2)
'2d4' (x2)
'1d10+4' (x1)
'1d10' (x1)
[9k8ayqgvgultdghx] : string {Crown of the Kobold King.items.[].system.heightening.damage.9k8ayqgvgultdghx} (same value: '2')
[interval] : integer {Crown of the Kobold King.items.[].system.heightening.interval} (2 different values)
1 (x24)
2 (x2)
type : string {Crown of the Kobold King.items.[].system.heightening.type} (2 different values)
'interval' (x26)
'fixed' (x18)
[levels] : object {Crown of the Kobold King.items.[].system.heightening.levels}
[3] : object {Crown of the Kobold King.items.[].system.heightening.levels.3}
[range] : object {Crown of the Kobold King.items.[].system.heightening.levels.3.range}
value : string {Crown of the Kobold King.items.[].system.heightening.levels.3.range.value} (same value: '500 feet')
[target] : object {Crown of the Kobold King.items.[].system.heightening.levels.3.target}
value : string {Crown of the Kobold King.items.[].system.heightening.levels.3.target.value} (3 different values)
'5 creatures' (x5)
'1 unattended object with a Bulk of 1 or less' (x2)
'10 objects' (x2)
damage : object {Crown of the Kobold King.items.[].system.heightening.levels.3.damage}
0 : object {Crown of the Kobold King.items.[].system.heightening.levels.3.damage.0}
applyMod : boolean {Crown of the Kobold King.items.[].system.heightening.levels.3.damage.0.applyMod} (same value: False)
[category] : empty
formula : string {Crown of the Kobold King.items.[].system.heightening.levels.3.damage.0.formula} (same value: '2d6')
materials : array<> {Crown of the Kobold King.items.[].system.heightening.levels.3.damage.0.materials}
Length: min=0 max=0
Value type: empty
type : string {Crown of the Kobold King.items.[].system.heightening.levels.3.damage.0.type} (same value: 'acid')
gcovwqxwitqchoin : object {Crown of the Kobold King.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin}
applyMod : boolean {Crown of the Kobold King.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.applyMod} (same value: False)
category : string {Crown of the Kobold King.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.category} (same value: 'splash')
formula : string {Crown of the Kobold King.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.formula} (same value: '1')
materials : array<> {Crown of the Kobold King.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.materials}
Length: min=0 max=0
Value type: empty
type : string {Crown of the Kobold King.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.type} (same value: 'acid')
[5] : object {Crown of the Kobold King.items.[].system.heightening.levels.5}
[range] : object {Crown of the Kobold King.items.[].system.heightening.levels.5.range}
value : string {Crown of the Kobold King.items.[].system.heightening.levels.5.range.value} (same value: '60 feet')
[target] : object {Crown of the Kobold King.items.[].system.heightening.levels.5.target}
value : string {Crown of the Kobold King.items.[].system.heightening.levels.5.target.value} (same value: '10 creatures')
damage : object {Crown of the Kobold King.items.[].system.heightening.levels.5.damage}
0 : object {Crown of the Kobold King.items.[].system.heightening.levels.5.damage.0}
applyMod : boolean {Crown of the Kobold King.items.[].system.heightening.levels.5.damage.0.applyMod} (same value: False)
[category] : empty
formula : string {Crown of the Kobold King.items.[].system.heightening.levels.5.damage.0.formula} (same value: '3d6')
materials : array<> {Crown of the Kobold King.items.[].system.heightening.levels.5.damage.0.materials}
Length: min=0 max=0
Value type: empty
type : string {Crown of the Kobold King.items.[].system.heightening.levels.5.damage.0.type} (same value: 'acid')
gcovwqxwitqchoin : object {Crown of the Kobold King.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin}
applyMod : boolean {Crown of the Kobold King.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.applyMod} (same value: False)
category : string {Crown of the Kobold King.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.category} (same value: 'splash')
formula : string {Crown of the Kobold King.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.formula} (same value: '2')
materials : array<> {Crown of the Kobold King.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.materials}
Length: min=0 max=0
Value type: empty
type : string {Crown of the Kobold King.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.type} (same value: 'acid')
[6] : object {Crown of the Kobold King.items.[].system.heightening.levels.6}
target : object {Crown of the Kobold King.items.[].system.heightening.levels.6.target}
value : string {Crown of the Kobold King.items.[].system.heightening.levels.6.target.value} (same value: 'any number of objects')
[7] : object {Crown of the Kobold King.items.[].system.heightening.levels.7}
[target] : object {Crown of the Kobold King.items.[].system.heightening.levels.7.target}
value : string {Crown of the Kobold King.items.[].system.heightening.levels.7.target.value} (2 different values)
'1 unattended object with a Bulk of 2 or less' (x2)
'10 creatures' (x1)
damage : object {Crown of the Kobold King.items.[].system.heightening.levels.7.damage}
0 : object {Crown of the Kobold King.items.[].system.heightening.levels.7.damage.0}
applyMod : boolean {Crown of the Kobold King.items.[].system.heightening.levels.7.damage.0.applyMod} (same value: False)
[category] : empty
formula : string {Crown of the Kobold King.items.[].system.heightening.levels.7.damage.0.formula} (same value: '4d6')
materials : array<> {Crown of the Kobold King.items.[].system.heightening.levels.7.damage.0.materials}
Length: min=0 max=0
Value type: empty
type : string {Crown of the Kobold King.items.[].system.heightening.levels.7.damage.0.type} (same value: 'acid')
gcovwqxwitqchoin : object {Crown of the Kobold King.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin}
applyMod : boolean {Crown of the Kobold King.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.applyMod} (same value: False)
category : string {Crown of the Kobold King.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.category} (same value: 'splash')
formula : string {Crown of the Kobold King.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.formula} (same value: '3')
materials : array<> {Crown of the Kobold King.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.materials}
Length: min=0 max=0
Value type: empty
type : string {Crown of the Kobold King.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.type} (same value: 'acid')
[8] : object {Crown of the Kobold King.items.[].system.heightening.levels.8}
target : object {Crown of the Kobold King.items.[].system.heightening.levels.8.target}
value : string {Crown of the Kobold King.items.[].system.heightening.levels.8.target.value} (same value: '10 creatures')
9 : object {Crown of the Kobold King.items.[].system.heightening.levels.9}
damage : object {Crown of the Kobold King.items.[].system.heightening.levels.9.damage}
0 : object {Crown of the Kobold King.items.[].system.heightening.levels.9.damage.0}
applyMod : boolean {Crown of the Kobold King.items.[].system.heightening.levels.9.damage.0.applyMod} (same value: False)
[category] : empty
formula : string {Crown of the Kobold King.items.[].system.heightening.levels.9.damage.0.formula} (same value: '5d6')
materials : array<> {Crown of the Kobold King.items.[].system.heightening.levels.9.damage.0.materials}
Length: min=0 max=0
Value type: empty
type : string {Crown of the Kobold King.items.[].system.heightening.levels.9.damage.0.type} (same value: 'acid')
gcovwqxwitqchoin : object {Crown of the Kobold King.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin}
applyMod : boolean {Crown of the Kobold King.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.applyMod} (same value: False)
category : string {Crown of the Kobold King.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.category} (same value: 'splash')
formula : string {Crown of the Kobold King.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.formula} (same value: '4')
materials : array<> {Crown of the Kobold King.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.materials}
Length: min=0 max=0
Value type: empty
type : string {Crown of the Kobold King.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.type} (same value: 'acid')
[hp] : object {Crown of the Kobold King.items.[].system.hp}
max : integer {Crown of the Kobold King.items.[].system.hp.max} (same value: 0)
value : integer {Crown of the Kobold King.items.[].system.hp.value} (same value: 0)
[level] : object {Crown of the Kobold King.items.[].system.level}
value : integer {Crown of the Kobold King.items.[].system.level.value} (10 different values)
1 (x65)
0 (x29)
2 (x12)
3 (x9)
4 (x6)
5 (x2)
7 (x2)
10 (x1)
8 (x1)
9 (x1)
[location] : object {Crown of the Kobold King.items.[].system.location}
[heightenedLevel] : integer {Crown of the Kobold King.items.[].system.location.heightenedLevel} (4 different values)
1 (x11)
2 (x7)
4 (x5)
3 (x5)
value : string {Crown of the Kobold King.items.[].system.location.value} (12 different values)
[material] : object {Crown of the Kobold King.items.[].system.material}
[grade] : string {Crown of the Kobold King.items.[].system.material.grade} (same value: 'low')
[type] : string {Crown of the Kobold King.items.[].system.material.type} (same value: 'cold-iron')
[mod] : object {Crown of the Kobold King.items.[].system.mod}
value : integer {Crown of the Kobold King.items.[].system.mod.value} (4 different values)
7 (x2)
17 (x1)
4 (x1)
14 (x1)
[overlays] : object {Crown of the Kobold King.items.[].system.overlays}
[2I469pfbYcmFvzOA] : object {Crown of the Kobold King.items.[].system.overlays.2I469pfbYcmFvzOA}
_id : string {Crown of the Kobold King.items.[].system.overlays.2I469pfbYcmFvzOA._id} (same value: '2I469pfbYcmFvzOA')
name : string {Crown of the Kobold King.items.[].system.overlays.2I469pfbYcmFvzOA.name} (same value: 'Telekinetic Projectile (Bludgeoning)')
overlayType : string {Crown of the Kobold King.items.[].system.overlays.2I469pfbYcmFvzOA.overlayType} (same value: 'override')
sort : integer {Crown of the Kobold King.items.[].system.overlays.2I469pfbYcmFvzOA.sort} (same value: 1)
system : object {Crown of the Kobold King.items.[].system.overlays.2I469pfbYcmFvzOA.system}
damage : object {Crown of the Kobold King.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage}
0 : object {Crown of the Kobold King.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0}
[category] : empty
type : string {Crown of the Kobold King.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0.type} (same value: 'bludgeoning')
[37gy7l19tik74o4s] : object {Crown of the Kobold King.items.[].system.overlays.37gy7l19tik74o4s}
_id : string {Crown of the Kobold King.items.[].system.overlays.37gy7l19tik74o4s._id} (same value: '37gy7l19tik74o4s')
name : string {Crown of the Kobold King.items.[].system.overlays.37gy7l19tik74o4s.name} (same value: 'Heal (vs. Living)')
overlayType : string {Crown of the Kobold King.items.[].system.overlays.37gy7l19tik74o4s.overlayType} (same value: 'override')
sort : integer {Crown of the Kobold King.items.[].system.overlays.37gy7l19tik74o4s.sort} (same value: 2)
system : object {Crown of the Kobold King.items.[].system.overlays.37gy7l19tik74o4s.system}
damage : object {Crown of the Kobold King.items.[].system.overlays.37gy7l19tik74o4s.system.damage}
0 : object {Crown of the Kobold King.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0}
formula : string {Crown of the Kobold King.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.formula} (same value: '1d8+8')
kinds : array<string> {Crown of the Kobold King.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds}
Length: min=1 max=1
Value type: string {Crown of the Kobold King.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds.[]} (same value: 'healing')
[defense] : empty
heightening : object {Crown of the Kobold King.items.[].system.overlays.37gy7l19tik74o4s.system.heightening}
damage : object {Crown of the Kobold King.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage}
0 : string {Crown of the Kobold King.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage.0} (same value: '1d8+8')
range : object {Crown of the Kobold King.items.[].system.overlays.37gy7l19tik74o4s.system.range}
value : string {Crown of the Kobold King.items.[].system.overlays.37gy7l19tik74o4s.system.range.value} (same value: '30 feet')
time : object {Crown of the Kobold King.items.[].system.overlays.37gy7l19tik74o4s.system.time}
value : string {Crown of the Kobold King.items.[].system.overlays.37gy7l19tik74o4s.system.time.value} (same value: '2')
traits : object {Crown of the Kobold King.items.[].system.overlays.37gy7l19tik74o4s.system.traits}
value : array<string> {Crown of the Kobold King.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value}
Length: min=4 max=4
Value type: string {Crown of the Kobold King.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value.[]} (4 different values)
'concentrate' (x3)
'healing' (x3)
'manipulate' (x3)
'vitality' (x3)
[4gyp3qlsv5ywdyjq] : object {Crown of the Kobold King.items.[].system.overlays.4gyp3qlsv5ywdyjq}
_id : string {Crown of the Kobold King.items.[].system.overlays.4gyp3qlsv5ywdyjq._id} (same value: '4gyp3qlsv5ywdyjq')
name : string {Crown of the Kobold King.items.[].system.overlays.4gyp3qlsv5ywdyjq.name} (same value: 'Harm (vs. Undead)')
overlayType : string {Crown of the Kobold King.items.[].system.overlays.4gyp3qlsv5ywdyjq.overlayType} (same value: 'override')
sort : integer {Crown of the Kobold King.items.[].system.overlays.4gyp3qlsv5ywdyjq.sort} (same value: 3)
system : object {Crown of the Kobold King.items.[].system.overlays.4gyp3qlsv5ywdyjq.system}
damage : object {Crown of the Kobold King.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage}
0 : object {Crown of the Kobold King.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0}
formula : string {Crown of the Kobold King.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.formula} (same value: '1d8+8')
kinds : array<string> {Crown of the Kobold King.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds}
Length: min=1 max=1
Value type: string {Crown of the Kobold King.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds.[]} (same value: 'healing')
[defense] : empty
heightening : object {Crown of the Kobold King.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening}
damage : object {Crown of the Kobold King.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage}
0 : string {Crown of the Kobold King.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage.0} (same value: '1d8+8')
range : object {Crown of the Kobold King.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range}
value : string {Crown of the Kobold King.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range.value} (same value: '30 feet')
target : object {Crown of the Kobold King.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target}
value : string {Crown of the Kobold King.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target.value} (same value: '1 willing undead creature')
time : object {Crown of the Kobold King.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time}
value : string {Crown of the Kobold King.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time.value} (same value: '2')
traits : object {Crown of the Kobold King.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits}
value : array<string> {Crown of the Kobold King.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value}
Length: min=3 max=3
Value type: string {Crown of the Kobold King.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value.[]} (3 different values)
'concentrate' (x1)
'manipulate' (x1)
'void' (x1)
[7qdtetowq348s9oc] : object {Crown of the Kobold King.items.[].system.overlays.7qdtetowq348s9oc}
_id : string {Crown of the Kobold King.items.[].system.overlays.7qdtetowq348s9oc._id} (same value: '7qdtetowq348s9oc')
overlayType : string {Crown of the Kobold King.items.[].system.overlays.7qdtetowq348s9oc.overlayType} (same value: 'override')
sort : integer {Crown of the Kobold King.items.[].system.overlays.7qdtetowq348s9oc.sort} (same value: 1)
system : object {Crown of the Kobold King.items.[].system.overlays.7qdtetowq348s9oc.system}
range : object {Crown of the Kobold King.items.[].system.overlays.7qdtetowq348s9oc.system.range}
value : string {Crown of the Kobold King.items.[].system.overlays.7qdtetowq348s9oc.system.range.value} (same value: 'touch')
time : object {Crown of the Kobold King.items.[].system.overlays.7qdtetowq348s9oc.system.time}
value : string {Crown of the Kobold King.items.[].system.overlays.7qdtetowq348s9oc.system.time.value} (same value: '1')
[7vbvdrv2cl87sqta] : object {Crown of the Kobold King.items.[].system.overlays.7vbvdrv2cl87sqta}
_id : string {Crown of the Kobold King.items.[].system.overlays.7vbvdrv2cl87sqta._id} (same value: '7vbvdrv2cl87sqta')
overlayType : string {Crown of the Kobold King.items.[].system.overlays.7vbvdrv2cl87sqta.overlayType} (same value: 'override')
sort : integer {Crown of the Kobold King.items.[].system.overlays.7vbvdrv2cl87sqta.sort} (same value: 4)
system : object {Crown of the Kobold King.items.[].system.overlays.7vbvdrv2cl87sqta.system}
area : object {Crown of the Kobold King.items.[].system.overlays.7vbvdrv2cl87sqta.system.area}
type : string {Crown of the Kobold King.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.type} (same value: 'emanation')
value : integer {Crown of the Kobold King.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.value} (same value: 30)
range : object {Crown of the Kobold King.items.[].system.overlays.7vbvdrv2cl87sqta.system.range}
value : string {Crown of the Kobold King.items.[].system.overlays.7vbvdrv2cl87sqta.system.range.value} (same value: '')
target : object {Crown of the Kobold King.items.[].system.overlays.7vbvdrv2cl87sqta.system.target}
value : string {Crown of the Kobold King.items.[].system.overlays.7vbvdrv2cl87sqta.system.target.value} (same value: 'all living and undead creatures')
time : object {Crown of the Kobold King.items.[].system.overlays.7vbvdrv2cl87sqta.system.time}
value : string {Crown of the Kobold King.items.[].system.overlays.7vbvdrv2cl87sqta.system.time.value} (same value: '3')
traits : object {Crown of the Kobold King.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits}
value : array<string> {Crown of the Kobold King.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value}
Length: min=4 max=4
Value type: string {Crown of the Kobold King.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value.[]} (4 different values)
'concentrate' (x3)
'healing' (x3)
'manipulate' (x3)
'vitality' (x3)
[cUFX7ExSLeoa3vIF] : object {Crown of the Kobold King.items.[].system.overlays.cUFX7ExSLeoa3vIF}
_id : string {Crown of the Kobold King.items.[].system.overlays.cUFX7ExSLeoa3vIF._id} (same value: 'cUFX7ExSLeoa3vIF')
name : string {Crown of the Kobold King.items.[].system.overlays.cUFX7ExSLeoa3vIF.name} (same value: 'Telekinetic Projectile (Piercing)')
overlayType : string {Crown of the Kobold King.items.[].system.overlays.cUFX7ExSLeoa3vIF.overlayType} (same value: 'override')
sort : integer {Crown of the Kobold King.items.[].system.overlays.cUFX7ExSLeoa3vIF.sort} (same value: 2)
system : object {Crown of the Kobold King.items.[].system.overlays.cUFX7ExSLeoa3vIF.system}
damage : object {Crown of the Kobold King.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage}
0 : object {Crown of the Kobold King.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0}
[category] : empty
type : string {Crown of the Kobold King.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0.type} (same value: 'piercing')
[lfxcoz2d3f8j2zq1] : object {Crown of the Kobold King.items.[].system.overlays.lfxcoz2d3f8j2zq1}
_id : string {Crown of the Kobold King.items.[].system.overlays.lfxcoz2d3f8j2zq1._id} (same value: 'lfxcoz2d3f8j2zq1')
name : string {Crown of the Kobold King.items.[].system.overlays.lfxcoz2d3f8j2zq1.name} (same value: 'Heal (vs. Undead)')
overlayType : string {Crown of the Kobold King.items.[].system.overlays.lfxcoz2d3f8j2zq1.overlayType} (same value: 'override')
sort : integer {Crown of the Kobold King.items.[].system.overlays.lfxcoz2d3f8j2zq1.sort} (same value: 3)
system : object {Crown of the Kobold King.items.[].system.overlays.lfxcoz2d3f8j2zq1.system}
damage : object {Crown of the Kobold King.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage}
0 : object {Crown of the Kobold King.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0}
kinds : array<string> {Crown of the Kobold King.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds}
Length: min=1 max=1
Value type: string {Crown of the Kobold King.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds.[]} (same value: 'damage')
range : object {Crown of the Kobold King.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range}
value : string {Crown of the Kobold King.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range.value} (same value: '30 feet')
target : object {Crown of the Kobold King.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target}
value : string {Crown of the Kobold King.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target.value} (same value: '1 undead')
time : object {Crown of the Kobold King.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time}
value : string {Crown of the Kobold King.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time.value} (same value: '2')
traits : object {Crown of the Kobold King.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits}
value : array<string> {Crown of the Kobold King.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value}
Length: min=4 max=4
Value type: string {Crown of the Kobold King.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value.[]} (4 different values)
'concentrate' (x3)
'healing' (x3)
'manipulate' (x3)
'vitality' (x3)
[pq7cxntbz4s8g5ik] : object {Crown of the Kobold King.items.[].system.overlays.pq7cxntbz4s8g5ik}
_id : string {Crown of the Kobold King.items.[].system.overlays.pq7cxntbz4s8g5ik._id} (same value: 'pq7cxntbz4s8g5ik')
overlayType : string {Crown of the Kobold King.items.[].system.overlays.pq7cxntbz4s8g5ik.overlayType} (same value: 'override')
sort : integer {Crown of the Kobold King.items.[].system.overlays.pq7cxntbz4s8g5ik.sort} (same value: 1)
system : object {Crown of the Kobold King.items.[].system.overlays.pq7cxntbz4s8g5ik.system}
range : object {Crown of the Kobold King.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range}
value : string {Crown of the Kobold King.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range.value} (same value: 'touch')
time : object {Crown of the Kobold King.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time}
value : string {Crown of the Kobold King.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time.value} (same value: '1')
[rvhoa43rqqqp8izn] : object {Crown of the Kobold King.items.[].system.overlays.rvhoa43rqqqp8izn}
_id : string {Crown of the Kobold King.items.[].system.overlays.rvhoa43rqqqp8izn._id} (same value: 'rvhoa43rqqqp8izn')
overlayType : string {Crown of the Kobold King.items.[].system.overlays.rvhoa43rqqqp8izn.overlayType} (same value: 'override')
sort : integer {Crown of the Kobold King.items.[].system.overlays.rvhoa43rqqqp8izn.sort} (same value: 4)
system : object {Crown of the Kobold King.items.[].system.overlays.rvhoa43rqqqp8izn.system}
area : object {Crown of the Kobold King.items.[].system.overlays.rvhoa43rqqqp8izn.system.area}
type : string {Crown of the Kobold King.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.type} (same value: 'emanation')
value : integer {Crown of the Kobold King.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.value} (same value: 30)
range : object {Crown of the Kobold King.items.[].system.overlays.rvhoa43rqqqp8izn.system.range}
value : string {Crown of the Kobold King.items.[].system.overlays.rvhoa43rqqqp8izn.system.range.value} (same value: '')
target : object {Crown of the Kobold King.items.[].system.overlays.rvhoa43rqqqp8izn.system.target}
value : string {Crown of the Kobold King.items.[].system.overlays.rvhoa43rqqqp8izn.system.target.value} (same value: 'all living and undead creatures')
time : object {Crown of the Kobold King.items.[].system.overlays.rvhoa43rqqqp8izn.system.time}
value : string {Crown of the Kobold King.items.[].system.overlays.rvhoa43rqqqp8izn.system.time.value} (same value: '3')
traits : object {Crown of the Kobold King.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits}
value : array<string> {Crown of the Kobold King.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value}
Length: min=3 max=3
Value type: string {Crown of the Kobold King.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value.[]} (3 different values)
'concentrate' (x1)
'manipulate' (x1)
'void' (x1)
[z04svm1cvfcxtplb] : object {Crown of the Kobold King.items.[].system.overlays.z04svm1cvfcxtplb}
_id : string {Crown of the Kobold King.items.[].system.overlays.z04svm1cvfcxtplb._id} (same value: 'z04svm1cvfcxtplb')
name : string {Crown of the Kobold King.items.[].system.overlays.z04svm1cvfcxtplb.name} (same value: 'Harm (vs. Living)')
overlayType : string {Crown of the Kobold King.items.[].system.overlays.z04svm1cvfcxtplb.overlayType} (same value: 'override')
sort : integer {Crown of the Kobold King.items.[].system.overlays.z04svm1cvfcxtplb.sort} (same value: 2)
system : object {Crown of the Kobold King.items.[].system.overlays.z04svm1cvfcxtplb.system}
damage : object {Crown of the Kobold King.items.[].system.overlays.z04svm1cvfcxtplb.system.damage}
0 : object {Crown of the Kobold King.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0}
kinds : array<string> {Crown of the Kobold King.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds}
Length: min=1 max=1
Value type: string {Crown of the Kobold King.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds.[]} (same value: 'damage')
range : object {Crown of the Kobold King.items.[].system.overlays.z04svm1cvfcxtplb.system.range}
value : string {Crown of the Kobold King.items.[].system.overlays.z04svm1cvfcxtplb.system.range.value} (same value: '30 feet')
target : object {Crown of the Kobold King.items.[].system.overlays.z04svm1cvfcxtplb.system.target}
value : string {Crown of the Kobold King.items.[].system.overlays.z04svm1cvfcxtplb.system.target.value} (same value: '1 living creature')
time : object {Crown of the Kobold King.items.[].system.overlays.z04svm1cvfcxtplb.system.time}
value : string {Crown of the Kobold King.items.[].system.overlays.z04svm1cvfcxtplb.system.time.value} (same value: '2')
traits : object {Crown of the Kobold King.items.[].system.overlays.z04svm1cvfcxtplb.system.traits}
value : array<string> {Crown of the Kobold King.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value}
Length: min=3 max=3
Value type: string {Crown of the Kobold King.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value.[]} (3 different values)
'concentrate' (x1)
'manipulate' (x1)
'void' (x1)
[zFWsMjoeCnLxqJaV] : object {Crown of the Kobold King.items.[].system.overlays.zFWsMjoeCnLxqJaV}
_id : string {Crown of the Kobold King.items.[].system.overlays.zFWsMjoeCnLxqJaV._id} (same value: 'zFWsMjoeCnLxqJaV')
name : string {Crown of the Kobold King.items.[].system.overlays.zFWsMjoeCnLxqJaV.name} (same value: 'Telekinetic Projectile (Slashing)')
overlayType : string {Crown of the Kobold King.items.[].system.overlays.zFWsMjoeCnLxqJaV.overlayType} (same value: 'override')
sort : integer {Crown of the Kobold King.items.[].system.overlays.zFWsMjoeCnLxqJaV.sort} (same value: 3)
system : object {Crown of the Kobold King.items.[].system.overlays.zFWsMjoeCnLxqJaV.system}
damage : object {Crown of the Kobold King.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage}
0 : object {Crown of the Kobold King.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0}
[category] : empty
type : string {Crown of the Kobold King.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0.type} (same value: 'slashing')
[prepared] : object {Crown of the Kobold King.items.[].system.prepared}
[flexible] : boolean {Crown of the Kobold King.items.[].system.prepared.flexible} (same value: False)
value : string {Crown of the Kobold King.items.[].system.prepared.value} (4 different values)
'prepared' (x4)
'focus' (x4)
'spontaneous' (x3)
'innate' (x1)
[price] : object {Crown of the Kobold King.items.[].system.price}
[per] : integer {Crown of the Kobold King.items.[].system.price.per} (same value: 10)
value : object {Crown of the Kobold King.items.[].system.price.value}
[gp] : integer {Crown of the Kobold King.items.[].system.price.value.gp} (13 different values)
[sp] : integer {Crown of the Kobold King.items.[].system.price.value.sp} (5 different values)
2 (x4)
1 (x3)
4 (x2)
9 (x1)
3 (x1)
[proficiency] : object {Crown of the Kobold King.items.[].system.proficiency}
value : integer {Crown of the Kobold King.items.[].system.proficiency.value} (same value: 1)
[proficient] : object {Crown of the Kobold King.items.[].system.proficient}
value : integer {Crown of the Kobold King.items.[].system.proficient.value} (same value: 0)
[quantity] : integer {Crown of the Kobold King.items.[].system.quantity} (6 different values)
1 (x33)
2 (x3)
20 (x1)
4 (x1)
3 (x1)
10 (x1)
[range] : mixed
object {Crown of the Kobold King.items.[].system.range}
value : string {Crown of the Kobold King.items.[].system.range.value} (10 different values)
'30 feet' (x35)
'' (x19)
'120 feet' (x12)
'touch' (x9)
'varies' (x4)
'500 feet' (x3)
'60 feet' (x3)
'10 feet' (x1)
'100 feet' (x1)
'0 feet' (x1)
integer {Crown of the Kobold King.items.[].system.range} (2 different values)
60 (x1)
120 (x1)
[reload] : object {Crown of the Kobold King.items.[].system.reload}
value : string {Crown of the Kobold King.items.[].system.reload.value} (4 different values)
'' (x8)
'-' (x5)
'0' (x1)
'1' (x1)
[requirements] : string {Crown of the Kobold King.items.[].system.requirements} (3 different values)
'' (x86)
'3 gp silver bell focus' (x1)
'Your most recent action dealt damage to a target.' (x1)
[runes] : object {Crown of the Kobold King.items.[].system.runes}
potency : integer {Crown of the Kobold King.items.[].system.runes.potency} (2 different values)
0 (x19)
1 (x3)
property : array<string> {Crown of the Kobold King.items.[].system.runes.property}
Length: min=0 max=1
Value type: string {Crown of the Kobold King.items.[].system.runes.property.[]} (same value: 'returning')
[resilient] : integer {Crown of the Kobold King.items.[].system.runes.resilient} (same value: 0)
[striking] : integer {Crown of the Kobold King.items.[].system.runes.striking} (2 different values)
0 (x12)
1 (x3)
[showSlotlessLevels] : object {Crown of the Kobold King.items.[].system.showSlotlessLevels}
value : boolean {Crown of the Kobold King.items.[].system.showSlotlessLevels.value} (same value: False)
[size] : string {Crown of the Kobold King.items.[].system.size} (same value: 'med')
[slots] : object {Crown of the Kobold King.items.[].system.slots}
[slot0] : object {Crown of the Kobold King.items.[].system.slots.slot0}
max : integer {Crown of the Kobold King.items.[].system.slots.slot0.max} (2 different values)
5 (x2)
4 (x1)
prepared : array<object> {Crown of the Kobold King.items.[].system.slots.slot0.prepared}
Length: min=4 max=5
Value type: object {Crown of the Kobold King.items.[].system.slots.slot0.prepared.[]}
id : string {Crown of the Kobold King.items.[].system.slots.slot0.prepared.[].id} (14 different values)
[slot1] : object {Crown of the Kobold King.items.[].system.slots.slot1}
max : integer {Crown of the Kobold King.items.[].system.slots.slot1.max} (2 different values)
3 (x5)
4 (x1)
[prepared] : array<object> {Crown of the Kobold King.items.[].system.slots.slot1.prepared}
Length: min=3 max=3
Value type: object {Crown of the Kobold King.items.[].system.slots.slot1.prepared.[]}
id : string {Crown of the Kobold King.items.[].system.slots.slot1.prepared.[].id} (9 different values)
'2QFifJcq8uO69yOv' (x1)
'wZHHT1Z20wjpquOs' (x1)
'XShxXboThYkpk6B0' (x1)
'RqHbebo52iwvVri4' (x1)
'cNt2Z6DBf6fVBwmQ' (x1)
'8Bau3KrgIQ2xtQNg' (x1)
'BtmJwzK9mcLOqlO5' (x1)
'nFIdte3BVERYJPZQ' (x1)
'FJiRSCX2hMDFi3I7' (x1)
[value] : integer {Crown of the Kobold King.items.[].system.slots.slot1.value} (2 different values)
3 (x2)
4 (x1)
[slot2] : object {Crown of the Kobold King.items.[].system.slots.slot2}
max : integer {Crown of the Kobold King.items.[].system.slots.slot2.max} (2 different values)
3 (x3)
4 (x1)
[prepared] : array<object> {Crown of the Kobold King.items.[].system.slots.slot2.prepared}
Length: min=3 max=3
Value type: object {Crown of the Kobold King.items.[].system.slots.slot2.prepared.[]}
id : string {Crown of the Kobold King.items.[].system.slots.slot2.prepared.[].id} (6 different values)
'EPPCW0kqGXhsCECI' (x1)
'1HoWE81pZ36stpoI' (x1)
'KEARykZaBbM5gNzU' (x1)
'aQAgiMJWLyGpcvjQ' (x1)
'VS74qisq2oxZqhfg' (x1)
'nFIdte3BVERYJPZQ' (x1)
[value] : integer {Crown of the Kobold King.items.[].system.slots.slot2.value} (2 different values)
4 (x1)
3 (x1)
[slot3] : object {Crown of the Kobold King.items.[].system.slots.slot3}
max : integer {Crown of the Kobold King.items.[].system.slots.slot3.max} (2 different values)
3 (x2)
2 (x1)
[prepared] : array<object> {Crown of the Kobold King.items.[].system.slots.slot3.prepared}
Length: min=2 max=3
Value type: object {Crown of the Kobold King.items.[].system.slots.slot3.prepared.[]}
id : string {Crown of the Kobold King.items.[].system.slots.slot3.prepared.[].id} (5 different values)
'YyBewhyb28CfpSho' (x1)
'wXKthIxx45Huq2FJ' (x1)
'0niRQpDw9hL4Ww5r' (x1)
'Bhdtzwhldilha2BA' (x1)
'4S9ED9N4zgfiSVey' (x1)
[value] : integer {Crown of the Kobold King.items.[].system.slots.slot3.value} (same value: 3)
[slot4] : object {Crown of the Kobold King.items.[].system.slots.slot4}
max : integer {Crown of the Kobold King.items.[].system.slots.slot4.max} (2 different values)
3 (x2)
4 (x1)
[prepared] : array<object> {Crown of the Kobold King.items.[].system.slots.slot4.prepared}
Length: min=3 max=4
Value type: object {Crown of the Kobold King.items.[].system.slots.slot4.prepared.[]}
id : string {Crown of the Kobold King.items.[].system.slots.slot4.prepared.[].id} (4 different values)
'ZScMzlFNnWZ5TL61' (x4)
'PuPIqqYTp9WNMMaF' (x1)
'JKCmThWfnRilP6Ut' (x1)
'sm5bJosOQaRPgaA0' (x1)
value : integer {Crown of the Kobold King.items.[].system.slots.slot4.value} (same value: 3)
[slug] : string {Crown of the Kobold King.items.[].system.slug} (99 different values)
[specific] : object {Crown of the Kobold King.items.[].system.specific}
material : object {Crown of the Kobold King.items.[].system.specific.material}
[base] : array<object> {Crown of the Kobold King.items.[].system.specific.material.base}
Length: min=1 max=1
Value type: object {Crown of the Kobold King.items.[].system.specific.material.base.[]}
thickness : string {Crown of the Kobold King.items.[].system.specific.material.base.[].thickness} (same value: 'thin')
type : string {Crown of the Kobold King.items.[].system.specific.material.base.[].type} (same value: 'steel')
[grade] : string {Crown of the Kobold King.items.[].system.specific.material.grade} (same value: 'low')
[type] : string {Crown of the Kobold King.items.[].system.specific.material.type} (same value: 'cold-iron')
runes : object {Crown of the Kobold King.items.[].system.specific.runes}
potency : integer {Crown of the Kobold King.items.[].system.specific.runes.potency} (same value: 1)
property : array<> {Crown of the Kobold King.items.[].system.specific.runes.property}
Length: min=0 max=0
Value type: empty
striking : integer {Crown of the Kobold King.items.[].system.specific.runes.striking} (same value: 1)
[speedPenalty] : integer {Crown of the Kobold King.items.[].system.speedPenalty} (same value: 0)
[spell] : object {Crown of the Kobold King.items.[].system.spell}
_id : string {Crown of the Kobold King.items.[].system.spell._id} (same value: 'Oz6qXPCmbZl3IjNR')
flags : object {Crown of the Kobold King.items.[].system.spell.flags}
core : object {Crown of the Kobold King.items.[].system.spell.flags.core}
sourceId : string {Crown of the Kobold King.items.[].system.spell.flags.core.sourceId} (same value: 'Compendium.pf2e.spells-srd.Item.5KobTMrZeZxuXMgl')
img : string {Crown of the Kobold King.items.[].system.spell.img} (same value: 'icons/creatures/invertebrates/spider-striped-web-red.webp')
name : string {Crown of the Kobold King.items.[].system.spell.name} (same value: 'Spider Climb')
sort : integer {Crown of the Kobold King.items.[].system.spell.sort} (same value: 0)
system : object {Crown of the Kobold King.items.[].system.spell.system}
[area] : empty
cost : object {Crown of the Kobold King.items.[].system.spell.system.cost}
value : string {Crown of the Kobold King.items.[].system.spell.system.cost.value} (same value: '')
counteraction : boolean {Crown of the Kobold King.items.[].system.spell.system.counteraction} (same value: False)
damage : object {Crown of the Kobold King.items.[].system.spell.system.damage}
description : object {Crown of the Kobold King.items.[].system.spell.system.description}
value : string {Crown of the Kobold King.items.[].system.spell.system.description.value} (same value: '<p>Tiny clinging hairs sprout across the creature\'s hands and feet, offering purchase on nearly any surface. The target gains a climb Speed equal to its Speed.</p>
<hr />
<p><strong>Heightened (5th)</strong> The duration increases to 1 hour.</p>')
duration : object {Crown of the Kobold King.items.[].system.spell.system.duration}
sustained : boolean {Crown of the Kobold King.items.[].system.spell.system.duration.sustained} (same value: False)
value : string {Crown of the Kobold King.items.[].system.spell.system.duration.value} (same value: '10 minutes')
level : object {Crown of the Kobold King.items.[].system.spell.system.level}
value : integer {Crown of the Kobold King.items.[].system.spell.system.level.value} (same value: 2)
location : object {Crown of the Kobold King.items.[].system.spell.system.location}
heightenedLevel : integer {Crown of the Kobold King.items.[].system.spell.system.location.heightenedLevel} (same value: 2)
value : string {Crown of the Kobold King.items.[].system.spell.system.location.value} (same value: '')
publication : object {Crown of the Kobold King.items.[].system.spell.system.publication}
license : string {Crown of the Kobold King.items.[].system.spell.system.publication.license} (same value: 'OGL')
remaster : boolean {Crown of the Kobold King.items.[].system.spell.system.publication.remaster} (same value: False)
title : string {Crown of the Kobold King.items.[].system.spell.system.publication.title} (same value: 'Pathfinder Core Rulebook')
range : object {Crown of the Kobold King.items.[].system.spell.system.range}
value : string {Crown of the Kobold King.items.[].system.spell.system.range.value} (same value: 'touch')
requirements : string {Crown of the Kobold King.items.[].system.spell.system.requirements} (same value: '')
rules : ignored (Foundry rules object) {Crown of the Kobold King.items.[].system.spell.system.rules}
slug : string {Crown of the Kobold King.items.[].system.spell.system.slug} (same value: 'spider-climb')
target : object {Crown of the Kobold King.items.[].system.spell.system.target}
value : string {Crown of the Kobold King.items.[].system.spell.system.target.value} (same value: '1 creature')
time : object {Crown of the Kobold King.items.[].system.spell.system.time}
value : string {Crown of the Kobold King.items.[].system.spell.system.time.value} (same value: '2')
[defense] : empty
traits : object {Crown of the Kobold King.items.[].system.spell.system.traits}
rarity : string {Crown of the Kobold King.items.[].system.spell.system.traits.rarity} (same value: 'common')
traditions : array<string> {Crown of the Kobold King.items.[].system.spell.system.traits.traditions}
Length: min=2 max=2
Value type: string {Crown of the Kobold King.items.[].system.spell.system.traits.traditions.[]} (2 different values)
'arcane' (x1)
'primal' (x1)
value : array<string> {Crown of the Kobold King.items.[].system.spell.system.traits.value}
Length: min=2 max=2
Value type: string {Crown of the Kobold King.items.[].system.spell.system.traits.value.[]} (2 different values)
'concentrate' (x1)
'manipulate' (x1)
type : string {Crown of the Kobold King.items.[].system.spell.type} (same value: 'spell')
[spelldc] : object {Crown of the Kobold King.items.[].system.spelldc}
dc : integer {Crown of the Kobold King.items.[].system.spelldc.dc} (7 different values)
25 (x2)
18 (x2)
21 (x2)
17 (x2)
26 (x2)
20 (x1)
22 (x1)
value : integer {Crown of the Kobold King.items.[].system.spelldc.value} (7 different values)
10 (x3)
17 (x2)
13 (x2)
9 (x2)
20 (x1)
18 (x1)
14 (x1)
[splashDamage] : object {Crown of the Kobold King.items.[].system.splashDamage}
value : integer {Crown of the Kobold King.items.[].system.splashDamage.value} (same value: 0)
[stackGroup] : string {Crown of the Kobold King.items.[].system.stackGroup} (2 different values)
'arrows' (x1)
'bolts' (x1)
[stowing] : boolean {Crown of the Kobold King.items.[].system.stowing} (same value: False)
[strength] : integer {Crown of the Kobold King.items.[].system.strength} (2 different values)
0 (x4)
1 (x3)
[target] : object {Crown of the Kobold King.items.[].system.target}
value : string {Crown of the Kobold King.items.[].system.target.value} (20 different values)
[time] : object {Crown of the Kobold King.items.[].system.time}
value : string {Crown of the Kobold King.items.[].system.time.value} (8 different values)
'2' (x63)
'1' (x12)
'1 to 3' (x5)
'1 minute' (x3)
'reaction' (x2)
'10 minutes' (x1)
'free' (x1)
'1 hour' (x1)
[tradition] : object {Crown of the Kobold King.items.[].system.tradition}
value : string {Crown of the Kobold King.items.[].system.tradition.value} (4 different values)
'divine' (x6)
'occult' (x3)
'arcane' (x2)
'primal' (x1)
[traits] : object {Crown of the Kobold King.items.[].system.traits}
[rarity] : string {Crown of the Kobold King.items.[].system.traits.rarity} (4 different values)
'common' (x254)
'uncommon' (x10)
'unique' (x4)
'rare' (x1)
[traditions] : array<string> {Crown of the Kobold King.items.[].system.traits.traditions}
Length: min=0 max=4
Value type: string {Crown of the Kobold King.items.[].system.traits.traditions.[]} (4 different values)
'arcane' (x68)
'occult' (x60)
'divine' (x46)
'primal' (x38)
value : array<string> {Crown of the Kobold King.items.[].system.traits.value}
Length: min=0 max=7
Value type: string {Crown of the Kobold King.items.[].system.traits.value.[]} (77 different values)
[usage] : object {Crown of the Kobold King.items.[].system.usage}
value : string {Crown of the Kobold King.items.[].system.usage.value} (5 different values)
'held-in-one-hand' (x24)
'wornheadwear' (x2)
'held-in-two-hands' (x2)
'held-in-one-plus-hands' (x1)
'worn' (x1)
[uses] : object {Crown of the Kobold King.items.[].system.uses}
autoDestroy : boolean {Crown of the Kobold King.items.[].system.uses.autoDestroy} (2 different values)
True (x5)
False (x1)
max : integer {Crown of the Kobold King.items.[].system.uses.max} (same value: 1)
value : integer {Crown of the Kobold King.items.[].system.uses.value} (same value: 1)
[weaponType] : object {Crown of the Kobold King.items.[].system.weaponType}
value : string {Crown of the Kobold King.items.[].system.weaponType.value} (2 different values)
'melee' (x33)
'ranged' (x10)
type : string {Crown of the Kobold King.items.[].type} (11 different values)
[_stats] : object {Crown of the Kobold King.items.[]._stats}
compendiumSource : string {Crown of the Kobold King.items.[]._stats.compendiumSource} (106 different values)
[flags] : object {Crown of the Kobold King.items.[].flags}
pf2e : object {Crown of the Kobold King.items.[].flags.pf2e}
linkedWeapon : string {Crown of the Kobold King.items.[].flags.pf2e.linkedWeapon} (14 different values)
name : string {Crown of the Kobold King.name} (all different values)
system : object {Crown of the Kobold King.system}
[abilities] : object {Crown of the Kobold King.system.abilities}
cha : object {Crown of the Kobold King.system.abilities.cha}
mod : integer {Crown of the Kobold King.system.abilities.cha.mod} (8 different values)
2 (x9)
0 (x5)
4 (x4)
-5 (x3)
-2 (x2)
3 (x2)
1 (x1)
6 (x1)
con : object {Crown of the Kobold King.system.abilities.con}
mod : integer {Crown of the Kobold King.system.abilities.con.mod} (5 different values)
2 (x13)
4 (x7)
3 (x3)
0 (x2)
1 (x2)
dex : object {Crown of the Kobold King.system.abilities.dex}
mod : integer {Crown of the Kobold King.system.abilities.dex.mod} (7 different values)
4 (x9)
3 (x7)
2 (x5)
0 (x3)
6 (x1)
1 (x1)
-2 (x1)
int : object {Crown of the Kobold King.system.abilities.int}
mod : integer {Crown of the Kobold King.system.abilities.int.mod} (9 different values)
0 (x8)
-2 (x4)
-5 (x3)
2 (x3)
-4 (x2)
1 (x2)
-3 (x2)
4 (x2)
6 (x1)
str : object {Crown of the Kobold King.system.abilities.str}
mod : integer {Crown of the Kobold King.system.abilities.str.mod} (9 different values)
1 (x6)
5 (x5)
4 (x4)
0 (x3)
-5 (x2)
2 (x2)
-1 (x2)
6 (x2)
3 (x1)
wis : object {Crown of the Kobold King.system.abilities.wis}
mod : integer {Crown of the Kobold King.system.abilities.wis.mod} (5 different values)
4 (x9)
1 (x8)
0 (x4)
2 (x3)
3 (x3)
attributes : object {Crown of the Kobold King.system.attributes}
ac : object {Crown of the Kobold King.system.attributes.ac}
[details] : string {Crown of the Kobold King.system.attributes.ac.details} (3 different values)
'' (x25)
'18 when broken' (x1)
'(13 when broken); construct armor' (x1)
value : integer {Crown of the Kobold King.system.attributes.ac.value} (12 different values)
[allSaves] : object {Crown of the Kobold King.system.attributes.allSaves}
value : string {Crown of the Kobold King.system.attributes.allSaves.value} (same value: '')
hp : object {Crown of the Kobold King.system.attributes.hp}
details : string {Crown of the Kobold King.system.attributes.hp.details} (8 different values)
'' (x31)
'void healing' (x5)
'BT 25' (x1)
'BT 27' (x1)
'void healing, rejuvenation' (x1)
'BT 15' (x1)
'BT 29 to smash a 5-ft-sq hole in the wall; Spout H 13; Spout HP 20 (BT 10)' (x1)
'Furnace BT 28, Vent Hardness 10, Vent HP 18 (BT 9)' (x1)
max : integer {Crown of the Kobold King.system.attributes.hp.max} (25 different values)
temp : integer {Crown of the Kobold King.system.attributes.hp.temp} (same value: 0)
value : integer {Crown of the Kobold King.system.attributes.hp.value} (25 different values)
[emitsSound] : string {Crown of the Kobold King.system.attributes.emitsSound} (same value: 'encounter')
[hardness] : mixed
integer {Crown of the Kobold King.system.attributes.hardness} (5 different values)
0 (x10)
15 (x2)
11 (x1)
13 (x1)
8 (x1)
object {Crown of the Kobold King.system.attributes.hardness}
value : integer {Crown of the Kobold King.system.attributes.hardness.value} (2 different values)
8 (x1)
9 (x1)
[immunities] : array<object> {Crown of the Kobold King.system.attributes.immunities}
Length: min=0 max=6
Value type: object {Crown of the Kobold King.system.attributes.immunities.[]}
type : string {Crown of the Kobold King.system.attributes.immunities.[].type} (12 different values)
[resistances] : array<object> {Crown of the Kobold King.system.attributes.resistances}
Length: min=1 max=2
Value type: object {Crown of the Kobold King.system.attributes.resistances.[]}
[doubleVs] : array<string> {Crown of the Kobold King.system.attributes.resistances.[].doubleVs}
Length: min=1 max=1
Value type: string {Crown of the Kobold King.system.attributes.resistances.[].doubleVs.[]} (same value: 'non-magical')
[exceptions] : array<string> {Crown of the Kobold King.system.attributes.resistances.[].exceptions}
Length: min=1 max=3
Value type: string {Crown of the Kobold King.system.attributes.resistances.[].exceptions.[]} (4 different values)
'force' (x2)
'ghost-touch' (x2)
'vitality' (x2)
'bludgeoning' (x1)
type : string {Crown of the Kobold King.system.attributes.resistances.[].type} (7 different values)
'all-damage' (x2)
'physical' (x2)
'piercing' (x1)
'slashing' (x1)
'electricity' (x1)
'poison' (x1)
'fire' (x1)
value : integer {Crown of the Kobold King.system.attributes.resistances.[].value} (same value: 5)
[speed] : object {Crown of the Kobold King.system.attributes.speed}
otherSpeeds : array<object> {Crown of the Kobold King.system.attributes.speed.otherSpeeds}
Length: min=0 max=2
Value type: object {Crown of the Kobold King.system.attributes.speed.otherSpeeds.[]}
type : string {Crown of the Kobold King.system.attributes.speed.otherSpeeds.[].type} (4 different values)
'fly' (x6)
'climb' (x2)
'burrow' (x2)
'swim' (x1)
value : integer {Crown of the Kobold King.system.attributes.speed.otherSpeeds.[].value} (6 different values)
25 (x4)
30 (x2)
20 (x2)
5 (x1)
10 (x1)
15 (x1)
[special] : string {Crown of the Kobold King.system.attributes.speed.special} (same value: '')
value : integer {Crown of the Kobold King.system.attributes.speed.value} (6 different values)
25 (x15)
0 (x4)
15 (x3)
20 (x2)
30 (x2)
10 (x1)
[stealth] : object {Crown of the Kobold King.system.attributes.stealth}
details : string {Crown of the Kobold King.system.attributes.stealth.details} (4 different values)
'<p>(expert)</p>' (x9)
'' (x4)
'<p>(trained)</p>' (x1)
'<p>Either DC 18 or 0 if the eyes covering an area that obscures a pitfall are destroyed.</p>' (x1)
value : integer {Crown of the Kobold King.system.attributes.stealth.value} (8 different values)
8 (x4)
10 (x3)
5 (x3)
12 (x1)
-2 (x1)
13 (x1)
-10 (x1)
6 (x1)
[weaknesses] : array<object> {Crown of the Kobold King.system.attributes.weaknesses}
Length: min=1 max=1
Value type: object {Crown of the Kobold King.system.attributes.weaknesses.[]}
type : string {Crown of the Kobold King.system.attributes.weaknesses.[].type} (3 different values)
'cold' (x2)
'fire' (x1)
'vitality' (x1)
value : integer {Crown of the Kobold King.system.attributes.weaknesses.[].value} (3 different values)
5 (x2)
8 (x1)
10 (x1)
details : object {Crown of the Kobold King.system.details}
[blurb] : string {Crown of the Kobold King.system.details.blurb} (20 different values)
[languages] : object {Crown of the Kobold King.system.details.languages}
details : string {Crown of the Kobold King.system.details.languages.details} (5 different values)
'' (x22)
'(can\'t speak any language)' (x2)
'any one ancient language' (x1)
'can\'t speak any language' (x1)
'(can\'t speak any language); telepathy 60 ft' (x1)
value : array<string> {Crown of the Kobold King.system.details.languages.value}
Length: min=0 max=3
Value type: string {Crown of the Kobold King.system.details.languages.value.[]} (11 different values)
level : object {Crown of the Kobold King.system.details.level}
value : integer {Crown of the Kobold King.system.details.level.value} (10 different values)
2 (x13)
3 (x5)
6 (x5)
5 (x4)
4 (x4)
1 (x3)
8 (x3)
7 (x3)
-1 (x1)
0 (x1)
[privateNotes] : string {Crown of the Kobold King.system.details.privateNotes} (same value: '')
[publicNotes] : string {Crown of the Kobold King.system.details.publicNotes} (11 different values)
publication : object {Crown of the Kobold King.system.details.publication}
license : string {Crown of the Kobold King.system.details.publication.license} (same value: 'OGL')
remaster : boolean {Crown of the Kobold King.system.details.publication.remaster} (same value: False)
title : string {Crown of the Kobold King.system.details.publication.title} (same value: 'Pathfinder Adventure: Crown of the Kobold King')
[description] : string {Crown of the Kobold King.system.details.description} (15 different values)
[disable] : string {Crown of the Kobold King.system.details.disable} (15 different values)
[isComplex] : boolean {Crown of the Kobold King.system.details.isComplex} (2 different values)
False (x10)
True (x5)
[reset] : string {Crown of the Kobold King.system.details.reset} (6 different values)
'' (x10)
'<p>After 1 minute, the chamber rights itself and resets the trap.</p>' (x1)
'<p>At the end of a round in which there are no creatures standing on the floor or stuck to the lodestone, the trap deactivates. The vargouilles return to their alcoves, and the doors close. The trap resets automatically after 1 minute.</p>' (x1)
'<p>The Last Crucible deactivates and resets 10 minutes after it has no target creatures (because the creatures either left area <strong>H4</strong> or died). Any thoqquas that still live sense the magma river at area <strong>H6</strong> and eventually make their way north to that area to swim away.</p>' (x1)
'<p>The trap resets after 1 minute, during which it sees no creatures to target.</p>' (x1)
'<p>Creatures can still fall down the shaft even after the cauldron is released, but the cauldron must be reset manually.</p>' (x1)
[routine] : string {Crown of the Kobold King.system.details.routine} (6 different values)
'' (x10)
'<p>(6 actions) On each of the trap\'s actions, a crystal sphere that hasn\'t yet taken an action during the turn either flies 25 feet toward the closest creature in the Outer Ring (if no creature is within 25 feet), or it attacks a visible creature within 25 feet (the crystal spheres can sense targets via darkvision). If a crystal sphere attacks a target, that target takes @Damage[1d6[force]] damage (@Check[reflex|dc:24|basic]) as the sphere hits them and bursts. A creature can be attacked by multiple spheres in a turn, but a sphere always targets the closest target. Once a sphere attacks and bursts, it vanishes but respawns at its spawn point at the start of the next turn and continues its routine. A sphere that has been destroyed or had its spawn point disabled vanishes and doesn\'t continue to respawn and attack, and the trap loses 1 action for each sphere destroyed or disabled in this way.</p>' (x1)
'<p>(1 action) On its initiative, the trap exerts a strong magnetic pull on the doors, causing the north and west doors to open if they\'re closed, or causing the south and east doors to close if they\'re open. A character can open or close a door against this pull with a successful @Check[athletics|dc:18] check to @UUID[Compendium.pf2e.actionspf2e.Item.Force Open] the door. At the same time, any character in the room who wears primarily metal armor must attempt a @Check[reflex|dc:18] save (characters in medium metal armor suffer a -1 circumstance penalty to this save, and characters in heavy metal armor suffer a -2 circumstance penalty).</p>
<hr>
<p><strong>Critical Success</strong> The PC is unaffected.</p>
<p><strong>Success</strong> The PC resists the pull but treats the room as difficult terrain.</p>
<p><strong>Failure</strong> The PC treats the room as difficult terrain and is knocked @UUID[Compendium.pf2e.conditionitems.Item.Prone]. A PC who\'s already prone suffers a critical failure instead.</p>
<p><strong>Critical Failure</strong> As failure, but the PC is also pulled 5 feet toward the lodestone. A PC who is adjacent to the lodestone instead becomes stuck to it and is @UUID[Compendium.pf2e.conditionitems.Item.Restrained] as long as the trap continues its routine (escape DC 18).</p>' (x1)
'<p>(1 action; divine, necromancy) As the dwarves continue to chant and grasp at the living, the pit infuses all living creatures inside it with the ache and pain a body endures after hours of constant toil. Each living creature in the pit must attempt a @Check[fortitude|dc:18|traits:divine,necromancy,damaging-effect] save.</p>
<hr>
<p><strong>Critical Success</strong> The creature suffers no ill effect and is thereafter immune to the pit of toil\'s routine.</p>
<p><strong>Success</strong> The creature suffers no ill effect.</p>
<p><strong>Failure</strong> The creature takes @Damage[2d6[void]] damage and becomes @UUID[Compendium.pf2e.conditionitems.Item.Enfeebled]{Enfeebled 1} for 1 round.</p>
<p><strong>Critical Failure</strong> The creature takes @Damage[4d6[void]] damage and becomes @UUID[Compendium.pf2e.conditionitems.Item.Fatigued].</p>' (x1)
'<p>(3 actions) The trap loses 1 action per disabled spout each turn. On each action, a different spout located at one of the three areas marked <strong>H4c</strong> spews a gout of lava at the closest non-thoqqua target in its line of sight; these spouts use magical sensors that have darkvision and a Perception DC of 25. Originally, agents of the abbot would come through here after the trap was triggered, deactivate it, and clean out the hardened blobs of lava and dead bodies that remained, but the amount of time it would take for this trap to clog tunnels with cooled lava makes tracking that slow accretion over the course of this adventure unnecessary.</p>' (x1)
'<p>(3 actions) The trap loses 1 action for each disabled vent. On each of the trap\'s actions, a vent spews a gout of boiling toxin at a living creature in sight of it. It can\'t target a single creature more than once per round, so if there aren\'t enough viable targets for all 3 actions, the trap loses those unspent actions.</p>' (x1)
[initiative] : object {Crown of the Kobold King.system.initiative}
statistic : string {Crown of the Kobold King.system.initiative.statistic} (2 different values)
'perception' (x26)
'stealth' (x1)
[perception] : object {Crown of the Kobold King.system.perception}
details : string {Crown of the Kobold King.system.perception.details} (same value: '')
mod : integer {Crown of the Kobold King.system.perception.mod} (11 different values)
senses : array<object> {Crown of the Kobold King.system.perception.senses}
Length: min=0 max=2
Value type: object {Crown of the Kobold King.system.perception.senses.[]}
[acuity] : string {Crown of the Kobold King.system.perception.senses.[].acuity} (2 different values)
'precise' (x4)
'imprecise' (x2)
[range] : integer {Crown of the Kobold King.system.perception.senses.[].range} (3 different values)
60 (x3)
30 (x2)
40 (x1)
type : string {Crown of the Kobold King.system.perception.senses.[].type} (7 different values)
'darkvision' (x23)
'tremorsense' (x2)
'echolocation' (x1)
'low-light-vision' (x1)
'scent' (x1)
'motion-sense' (x1)
'lifesense' (x1)
[vision] : boolean {Crown of the Kobold King.system.perception.vision} (same value: False)
[resources] : object {Crown of the Kobold King.system.resources}
[focus] : object {Crown of the Kobold King.system.resources.focus}
max : integer {Crown of the Kobold King.system.resources.focus.max} (2 different values)
2 (x2)
1 (x1)
value : integer {Crown of the Kobold King.system.resources.focus.value} (2 different values)
2 (x2)
1 (x1)
saves : object {Crown of the Kobold King.system.saves}
fortitude : object {Crown of the Kobold King.system.saves.fortitude}
saveDetail : string {Crown of the Kobold King.system.saves.fortitude.saveDetail} (same value: '')
value : integer {Crown of the Kobold King.system.saves.fortitude.value} (13 different values)
reflex : object {Crown of the Kobold King.system.saves.reflex}
saveDetail : string {Crown of the Kobold King.system.saves.reflex.saveDetail} (same value: '')
value : integer {Crown of the Kobold King.system.saves.reflex.value} (14 different values)
will : object {Crown of the Kobold King.system.saves.will}
saveDetail : string {Crown of the Kobold King.system.saves.will.saveDetail} (same value: '')
value : integer {Crown of the Kobold King.system.saves.will.value} (14 different values)
[skills] : object {Crown of the Kobold King.system.skills}
[acrobatics] : object {Crown of the Kobold King.system.skills.acrobatics}
base : integer {Crown of the Kobold King.system.skills.acrobatics.base} (7 different values)
8 (x3)
7 (x3)
12 (x2)
10 (x2)
5 (x1)
13 (x1)
18 (x1)
[arcana] : object {Crown of the Kobold King.system.skills.arcana}
base : integer {Crown of the Kobold King.system.skills.arcana.base} (3 different values)
17 (x1)
7 (x1)
16 (x1)
[athletics] : object {Crown of the Kobold King.system.skills.athletics}
base : integer {Crown of the Kobold King.system.skills.athletics.base} (12 different values)
[crafting] : object {Crown of the Kobold King.system.skills.crafting}
base : integer {Crown of the Kobold King.system.skills.crafting.base} (4 different values)
6 (x3)
15 (x1)
14 (x1)
7 (x1)
[special] : array<object> {Crown of the Kobold King.system.skills.crafting.special}
Length: min=1 max=1
Value type: object {Crown of the Kobold King.system.skills.crafting.special.[]}
base : integer {Crown of the Kobold King.system.skills.crafting.special.[].base} (3 different values)
8 (x3)
16 (x1)
9 (x1)
label : string {Crown of the Kobold King.system.skills.crafting.special.[].label} (2 different values)
'traps' (x4)
'Traps' (x1)
[predicate] : array<string> {Crown of the Kobold King.system.skills.crafting.special.[].predicate}
Length: min=1 max=1
Value type: string {Crown of the Kobold King.system.skills.crafting.special.[].predicate.[]} (same value: 'action:craft:trap')
[deception] : object {Crown of the Kobold King.system.skills.deception}
base : integer {Crown of the Kobold King.system.skills.deception.base} (8 different values)
13 (x1)
8 (x1)
4 (x1)
15 (x1)
12 (x1)
6 (x1)
16 (x1)
11 (x1)
[diplomacy] : object {Crown of the Kobold King.system.skills.diplomacy}
base : integer {Crown of the Kobold King.system.skills.diplomacy.base} (same value: 8)
[intimidation] : object {Crown of the Kobold King.system.skills.intimidation}
base : integer {Crown of the Kobold King.system.skills.intimidation.base} (8 different values)
6 (x2)
15 (x1)
11 (x1)
12 (x1)
18 (x1)
20 (x1)
9 (x1)
8 (x1)
[medicine] : object {Crown of the Kobold King.system.skills.medicine}
base : integer {Crown of the Kobold King.system.skills.medicine.base} (same value: 15)
[nature] : object {Crown of the Kobold King.system.skills.nature}
base : integer {Crown of the Kobold King.system.skills.nature.base} (2 different values)
11 (x1)
13 (x1)
[occultism] : object {Crown of the Kobold King.system.skills.occultism}
base : integer {Crown of the Kobold King.system.skills.occultism.base} (3 different values)
17 (x1)
15 (x1)
7 (x1)
[performance] : object {Crown of the Kobold King.system.skills.performance}
base : integer {Crown of the Kobold King.system.skills.performance.base} (same value: 8)
[religion] : object {Crown of the Kobold King.system.skills.religion}
base : integer {Crown of the Kobold King.system.skills.religion.base} (4 different values)
13 (x1)
9 (x1)
5 (x1)
16 (x1)
[society] : object {Crown of the Kobold King.system.skills.society}
base : integer {Crown of the Kobold King.system.skills.society.base} (2 different values)
15 (x1)
7 (x1)
[stealth] : object {Crown of the Kobold King.system.skills.stealth}
base : integer {Crown of the Kobold King.system.skills.stealth.base} (9 different values)
7 (x4)
14 (x3)
11 (x3)
8 (x3)
12 (x2)
15 (x2)
10 (x2)
18 (x1)
5 (x1)
[special] : array<object> {Crown of the Kobold King.system.skills.stealth.special}
Length: min=1 max=1
Value type: object {Crown of the Kobold King.system.skills.stealth.special.[]}
base : integer {Crown of the Kobold King.system.skills.stealth.special.[].base} (3 different values)
10 (x1)
17 (x1)
7 (x1)
label : string {Crown of the Kobold King.system.skills.stealth.special.[].label} (3 different values)
'in rocky terrain' (x1)
'in moist areas' (x1)
'in Lava' (x1)
predicate : array<string> {Crown of the Kobold King.system.skills.stealth.special.[].predicate}
Length: min=1 max=1
Value type: string {Crown of the Kobold King.system.skills.stealth.special.[].predicate.[]} (3 different values)
'terrain:rocky' (x1)
'terrain:moist' (x1)
'terrain:lava' (x1)
[survival] : object {Crown of the Kobold King.system.skills.survival}
base : integer {Crown of the Kobold King.system.skills.survival.base} (5 different values)
8 (x2)
13 (x2)
3 (x1)
11 (x1)
5 (x1)
[thievery] : object {Crown of the Kobold King.system.skills.thievery}
base : integer {Crown of the Kobold King.system.skills.thievery.base} (same value: 8)
traits : object {Crown of the Kobold King.system.traits}
rarity : string {Crown of the Kobold King.system.traits.rarity} (4 different values)
'unique' (x16)
'common' (x13)
'uncommon' (x9)
'rare' (x4)
size : object {Crown of the Kobold King.system.traits.size}
value : string {Crown of the Kobold King.system.traits.size.value} (3 different values)
'med' (x28)
'sm' (x13)
'lg' (x1)
value : array<string> {Crown of the Kobold King.system.traits.value}
Length: min=1 max=6
Value type: string {Crown of the Kobold King.system.traits.value.[]} (33 different values)
[creatureType] : string {Crown of the Kobold King.system.creatureType} (same value: '')
[statusEffects] : array<> {Crown of the Kobold King.system.statusEffects}
Length: min=0 max=0
Value type: empty
type : string {Crown of the Kobold King.type} (2 different values)
'npc' (x27)
'hazard' (x15)