Files
Pf2eDataScrapper/output/pf2e/packs/Performer.txt
T
2025-04-08 17:11:57 +04:00

905 lines
59 KiB
Plaintext

Performer
Different values: 11
=====================================
object {Performer}
_id : string {Performer._id} (all different values)
folder : string {Performer.folder} (same value: 'uzP2byPDuRK5UKFH')
img : string {Performer.img} (same value: 'systems/pf2e/icons/default-icons/npc.svg')
items : array<object> {Performer.items}
Length: min=6 max=32
Value type: object {Performer.items.[]}
_id : string {Performer.items.[]._id} (156 different values)
[_stats] : object {Performer.items.[]._stats}
compendiumSource : string {Performer.items.[]._stats.compendiumSource} (61 different values)
img : string {Performer.items.[].img} (67 different values)
name : string {Performer.items.[].name} (102 different values)
sort : integer {Performer.items.[].sort} (32 different values)
system : object {Performer.items.[].system}
[acBonus] : integer {Performer.items.[].system.acBonus} (same value: 1)
[actionType] : object {Performer.items.[].system.actionType}
value : string {Performer.items.[].system.actionType.value} (3 different values)
'passive' (x20)
'action' (x10)
'reaction' (x3)
[actions] : object {Performer.items.[].system.actions}
[value] : integer {Performer.items.[].system.actions.value} (2 different values)
2 (x5)
1 (x5)
[area] : object {Performer.items.[].system.area}
type : string {Performer.items.[].system.area.type} (3 different values)
'emanation' (x5)
'burst' (x3)
'cone' (x1)
value : integer {Performer.items.[].system.area.value} (3 different values)
60 (x4)
30 (x3)
10 (x2)
[attackEffects] : object {Performer.items.[].system.attackEffects}
value : array<string> {Performer.items.[].system.attackEffects.value}
Length: min=0 max=1
Value type: string {Performer.items.[].system.attackEffects.value.[]} (same value: 'resonating-weaponry')
[autoHeightenLevel] : object {Performer.items.[].system.autoHeightenLevel}
[value] : empty
publication : object {Performer.items.[].system.publication}
license : string {Performer.items.[].system.publication.license} (same value: 'ORC')
remaster : boolean {Performer.items.[].system.publication.remaster} (same value: True)
title : string {Performer.items.[].system.publication.title} (5 different values)
'' (x77)
'Pathfinder Player Core' (x75)
'Pathfinder Bestiary' (x2)
'Pathfinder GM Core' (x1)
'Pathfinder Gamemastery Guide' (x1)
rules : ignored (Foundry rules object) {Performer.items.[].system.rules}
traits : object {Performer.items.[].system.traits}
[rarity] : string {Performer.items.[].system.traits.rarity} (2 different values)
'common' (x71)
'uncommon' (x8)
[traditions] : array<string> {Performer.items.[].system.traits.traditions}
Length: min=0 max=4
Value type: string {Performer.items.[].system.traits.traditions.[]} (4 different values)
'occult' (x34)
'arcane' (x33)
'primal' (x21)
'divine' (x20)
[value] : array<string> {Performer.items.[].system.traits.value}
Length: min=0 max=7
Value type: string {Performer.items.[].system.traits.value.[]} (53 different values)
[baseItem] : string {Performer.items.[].system.baseItem} (9 different values)
'dagger' (x5)
'leather-armor' (x3)
'rapier' (x2)
'whip' (x1)
'light-hammer' (x1)
'dart' (x1)
'composite-shortbow' (x1)
'light-mace' (x1)
'padded-armor' (x1)
[bonus] : object {Performer.items.[].system.bonus}
value : integer {Performer.items.[].system.bonus.value} (12 different values)
description : object {Performer.items.[].system.description}
value : string {Performer.items.[].system.description.value} (89 different values)
[bonusDamage] : object {Performer.items.[].system.bonusDamage}
value : integer {Performer.items.[].system.bonusDamage.value} (same value: 0)
[bulk] : object {Performer.items.[].system.bulk}
value : mixed
float {Performer.items.[].system.bulk.value} (same value: 0,1)
integer {Performer.items.[].system.bulk.value} (2 different values)
1 (x11)
0 (x3)
[category] : string {Performer.items.[].system.category} (7 different values)
'offensive' (x15)
'defensive' (x10)
'interaction' (x8)
'simple' (x7)
'martial' (x5)
'light' (x4)
'ammo' (x2)
[checkPenalty] : integer {Performer.items.[].system.checkPenalty} (2 different values)
-1 (x3)
0 (x1)
[containerId] : empty
[cost] : object {Performer.items.[].system.cost}
value : string {Performer.items.[].system.cost.value} (same value: '')
[counteraction] : boolean {Performer.items.[].system.counteraction} (same value: False)
[damage] : object {Performer.items.[].system.damage}
[0] : object {Performer.items.[].system.damage.0}
applyMod : boolean {Performer.items.[].system.damage.0.applyMod} (same value: False)
[category] : empty
formula : string {Performer.items.[].system.damage.0.formula} (7 different values)
'1d6' (x2)
'1d8' (x1)
'16d6' (x1)
'2d10' (x1)
'2d6' (x1)
'1d4+1' (x1)
'1d10+4' (x1)
kinds : array<string> {Performer.items.[].system.damage.0.kinds}
Length: min=1 max=1
Value type: string {Performer.items.[].system.damage.0.kinds.[]} (2 different values)
'damage' (x6)
'healing' (x2)
materials : array<> {Performer.items.[].system.damage.0.materials}
Length: min=0 max=0
Value type: empty
type : string {Performer.items.[].system.damage.0.type} (5 different values)
'untyped' (x3)
'mental' (x2)
'spirit' (x1)
'sonic' (x1)
'force' (x1)
[cQDyW0QpjJ38MlSi] : object {Performer.items.[].system.damage.cQDyW0QpjJ38MlSi}
applyMod : boolean {Performer.items.[].system.damage.cQDyW0QpjJ38MlSi.applyMod} (same value: False)
[category] : empty
formula : string {Performer.items.[].system.damage.cQDyW0QpjJ38MlSi.formula} (same value: '2d4')
kinds : array<string> {Performer.items.[].system.damage.cQDyW0QpjJ38MlSi.kinds}
Length: min=1 max=1
Value type: string {Performer.items.[].system.damage.cQDyW0QpjJ38MlSi.kinds.[]} (same value: 'damage')
materials : array<> {Performer.items.[].system.damage.cQDyW0QpjJ38MlSi.materials}
Length: min=0 max=0
Value type: empty
type : string {Performer.items.[].system.damage.cQDyW0QpjJ38MlSi.type} (same value: 'fire')
[damageType] : string {Performer.items.[].system.damage.damageType} (3 different values)
'piercing' (x9)
'bludgeoning' (x2)
'slashing' (x1)
[dice] : integer {Performer.items.[].system.damage.dice} (same value: 1)
[die] : string {Performer.items.[].system.damage.die} (2 different values)
'd4' (x8)
'd6' (x4)
[damageRolls] : object {Performer.items.[].system.damageRolls}
[0] : object {Performer.items.[].system.damageRolls.0}
damage : string {Performer.items.[].system.damageRolls.0.damage} (8 different values)
'1d4+4' (x6)
'1d4+6' (x3)
'1d4+3' (x3)
'1d4+8' (x1)
'1d4+10' (x1)
'1d4+5' (x1)
'1d4+7' (x1)
'1d6+4' (x1)
damageType : string {Performer.items.[].system.damageRolls.0.damageType} (3 different values)
'bludgeoning' (x11)
'piercing' (x5)
'slashing' (x1)
[4Iuip5dn0WTIkPWz] : object {Performer.items.[].system.damageRolls.4Iuip5dn0WTIkPWz}
damage : string {Performer.items.[].system.damageRolls.4Iuip5dn0WTIkPWz.damage} (same value: '1d4+7')
damageType : string {Performer.items.[].system.damageRolls.4Iuip5dn0WTIkPWz.damageType} (same value: 'piercing')
[7bqJ1saXMw4azfOz] : object {Performer.items.[].system.damageRolls.7bqJ1saXMw4azfOz}
damage : string {Performer.items.[].system.damageRolls.7bqJ1saXMw4azfOz.damage} (same value: '1d6+4')
damageType : string {Performer.items.[].system.damageRolls.7bqJ1saXMw4azfOz.damageType} (same value: 'bludgeoning')
[ALpEVwDYWdSyfZk7] : object {Performer.items.[].system.damageRolls.ALpEVwDYWdSyfZk7}
damage : string {Performer.items.[].system.damageRolls.ALpEVwDYWdSyfZk7.damage} (same value: '2d6+10')
damageType : string {Performer.items.[].system.damageRolls.ALpEVwDYWdSyfZk7.damageType} (same value: 'piercing')
[HLFhBibgtdlaV0NA] : object {Performer.items.[].system.damageRolls.HLFhBibgtdlaV0NA}
damage : string {Performer.items.[].system.damageRolls.HLFhBibgtdlaV0NA.damage} (same value: '1d4+4')
damageType : string {Performer.items.[].system.damageRolls.HLFhBibgtdlaV0NA.damageType} (same value: 'bludgeoning')
[JwDlv0NmLQikonCY] : object {Performer.items.[].system.damageRolls.JwDlv0NmLQikonCY}
damage : string {Performer.items.[].system.damageRolls.JwDlv0NmLQikonCY.damage} (same value: '2d4+8')
damageType : string {Performer.items.[].system.damageRolls.JwDlv0NmLQikonCY.damageType} (same value: 'piercing')
[KaygKPNedSnziu1s] : object {Performer.items.[].system.damageRolls.KaygKPNedSnziu1s}
category : string {Performer.items.[].system.damageRolls.KaygKPNedSnziu1s.category} (same value: 'persistent')
damage : string {Performer.items.[].system.damageRolls.KaygKPNedSnziu1s.damage} (same value: '4d4')
damageType : string {Performer.items.[].system.damageRolls.KaygKPNedSnziu1s.damageType} (same value: 'poison')
[Ndl4GJSVdGnOu63H] : object {Performer.items.[].system.damageRolls.Ndl4GJSVdGnOu63H}
damage : string {Performer.items.[].system.damageRolls.Ndl4GJSVdGnOu63H.damage} (same value: '1d6+4')
damageType : string {Performer.items.[].system.damageRolls.Ndl4GJSVdGnOu63H.damageType} (same value: 'bludgeoning')
[PdwNixiA5DkvNuQU] : object {Performer.items.[].system.damageRolls.PdwNixiA5DkvNuQU}
damage : string {Performer.items.[].system.damageRolls.PdwNixiA5DkvNuQU.damage} (same value: '2d6+9')
damageType : string {Performer.items.[].system.damageRolls.PdwNixiA5DkvNuQU.damageType} (same value: 'piercing')
[QgD85IGOgQ0gjALS] : object {Performer.items.[].system.damageRolls.QgD85IGOgQ0gjALS}
category : string {Performer.items.[].system.damageRolls.QgD85IGOgQ0gjALS.category} (same value: 'persistent')
damage : string {Performer.items.[].system.damageRolls.QgD85IGOgQ0gjALS.damage} (same value: '4d4')
damageType : string {Performer.items.[].system.damageRolls.QgD85IGOgQ0gjALS.damageType} (same value: 'poison')
[Rpdf8jDAMJemxhGQ] : object {Performer.items.[].system.damageRolls.Rpdf8jDAMJemxhGQ}
damage : string {Performer.items.[].system.damageRolls.Rpdf8jDAMJemxhGQ.damage} (same value: '1d4+4')
damageType : string {Performer.items.[].system.damageRolls.Rpdf8jDAMJemxhGQ.damageType} (same value: 'piercing')
[SDjANSwR73KHXrzd] : object {Performer.items.[].system.damageRolls.SDjANSwR73KHXrzd}
damage : string {Performer.items.[].system.damageRolls.SDjANSwR73KHXrzd.damage} (same value: '1d4+7')
damageType : string {Performer.items.[].system.damageRolls.SDjANSwR73KHXrzd.damageType} (same value: 'piercing')
[UsOAavzxQVVOmEbv] : object {Performer.items.[].system.damageRolls.UsOAavzxQVVOmEbv}
damage : string {Performer.items.[].system.damageRolls.UsOAavzxQVVOmEbv.damage} (same value: '1')
damageType : string {Performer.items.[].system.damageRolls.UsOAavzxQVVOmEbv.damageType} (same value: 'fire')
[VpPq3WS71gcD9Isl] : object {Performer.items.[].system.damageRolls.VpPq3WS71gcD9Isl}
damage : string {Performer.items.[].system.damageRolls.VpPq3WS71gcD9Isl.damage} (same value: '2d4+8')
damageType : string {Performer.items.[].system.damageRolls.VpPq3WS71gcD9Isl.damageType} (same value: 'piercing')
[biNVI0SPgeWzKwyW] : object {Performer.items.[].system.damageRolls.biNVI0SPgeWzKwyW}
damage : string {Performer.items.[].system.damageRolls.biNVI0SPgeWzKwyW.damage} (same value: '1d4+4')
damageType : string {Performer.items.[].system.damageRolls.biNVI0SPgeWzKwyW.damageType} (same value: 'piercing')
[jOO9MGmPqSlpuDEL] : object {Performer.items.[].system.damageRolls.jOO9MGmPqSlpuDEL}
damage : string {Performer.items.[].system.damageRolls.jOO9MGmPqSlpuDEL.damage} (same value: '1d4+6')
damageType : string {Performer.items.[].system.damageRolls.jOO9MGmPqSlpuDEL.damageType} (same value: 'bludgeoning')
[o8IF7bToBIFsh1YB] : object {Performer.items.[].system.damageRolls.o8IF7bToBIFsh1YB}
damage : string {Performer.items.[].system.damageRolls.o8IF7bToBIFsh1YB.damage} (same value: '1d4+4')
damageType : string {Performer.items.[].system.damageRolls.o8IF7bToBIFsh1YB.damageType} (same value: 'piercing')
[defense] : object {Performer.items.[].system.defense}
save : object {Performer.items.[].system.defense.save}
basic : boolean {Performer.items.[].system.defense.save.basic} (2 different values)
False (x6)
True (x3)
statistic : string {Performer.items.[].system.defense.save.statistic} (3 different values)
'will' (x7)
'reflex' (x1)
'fortitude' (x1)
[dexCap] : integer {Performer.items.[].system.dexCap} (2 different values)
4 (x3)
3 (x1)
[duration] : object {Performer.items.[].system.duration}
sustained : boolean {Performer.items.[].system.duration.sustained} (2 different values)
False (x43)
True (x6)
value : string {Performer.items.[].system.duration.value} (12 different values)
[equipped] : object {Performer.items.[].system.equipped}
carryType : string {Performer.items.[].system.equipped.carryType} (same value: 'worn')
[handsHeld] : integer {Performer.items.[].system.equipped.handsHeld} (same value: 0)
[inSlot] : boolean {Performer.items.[].system.equipped.inSlot} (same value: True)
[invested] : empty
[frequency] : object {Performer.items.[].system.frequency}
max : integer {Performer.items.[].system.frequency.max} (same value: 1)
per : string {Performer.items.[].system.frequency.per} (same value: 'round')
[value] : integer {Performer.items.[].system.frequency.value} (same value: 1)
[group] : string {Performer.items.[].system.group} (8 different values)
'knife' (x5)
'leather' (x3)
'sword' (x2)
'flail' (x1)
'hammer' (x1)
'dart' (x1)
'bow' (x1)
'club' (x1)
[hardness] : integer {Performer.items.[].system.hardness} (same value: 0)
[heightening] : object {Performer.items.[].system.heightening}
[damage] : object {Performer.items.[].system.heightening.damage}
[0] : string {Performer.items.[].system.heightening.damage.0} (5 different values)
'1d6' (x3)
'1d8' (x1)
'2d6' (x1)
'1d10' (x1)
'1d10+4' (x1)
[cQDyW0QpjJ38MlSi] : string {Performer.items.[].system.heightening.damage.cQDyW0QpjJ38MlSi} (same value: '1d4')
[interval] : integer {Performer.items.[].system.heightening.interval} (2 different values)
1 (x6)
2 (x2)
type : string {Performer.items.[].system.heightening.type} (2 different values)
'interval' (x8)
'fixed' (x8)
[levels] : object {Performer.items.[].system.heightening.levels}
[3] : object {Performer.items.[].system.heightening.levels.3}
[range] : object {Performer.items.[].system.heightening.levels.3.range}
value : string {Performer.items.[].system.heightening.levels.3.range.value} (2 different values)
'500 feet' (x2)
'touch' (x1)
[target] : object {Performer.items.[].system.heightening.levels.3.target}
value : string {Performer.items.[].system.heightening.levels.3.target.value} (2 different values)
'1 creature' (x1)
'10 objects' (x1)
[5] : object {Performer.items.[].system.heightening.levels.5}
range : object {Performer.items.[].system.heightening.levels.5.range}
value : string {Performer.items.[].system.heightening.levels.5.range.value} (same value: '1 mile')
6 : object {Performer.items.[].system.heightening.levels.6}
target : object {Performer.items.[].system.heightening.levels.6.target}
value : string {Performer.items.[].system.heightening.levels.6.target.value} (same value: 'any number of objects')
[7] : object {Performer.items.[].system.heightening.levels.7}
area : object {Performer.items.[].system.heightening.levels.7.area}
type : string {Performer.items.[].system.heightening.levels.7.area.type} (same value: 'cone')
value : string {Performer.items.[].system.heightening.levels.7.area.value} (same value: '60')
[8] : object {Performer.items.[].system.heightening.levels.8}
target : object {Performer.items.[].system.heightening.levels.8.target}
value : string {Performer.items.[].system.heightening.levels.8.target.value} (same value: '10 creatures')
[hp] : object {Performer.items.[].system.hp}
max : integer {Performer.items.[].system.hp.max} (same value: 0)
value : integer {Performer.items.[].system.hp.value} (same value: 0)
[level] : object {Performer.items.[].system.level}
value : integer {Performer.items.[].system.level.value} (8 different values)
1 (x36)
0 (x28)
2 (x6)
5 (x3)
6 (x2)
4 (x2)
3 (x1)
10 (x1)
[location] : object {Performer.items.[].system.location}
[heightenedLevel] : integer {Performer.items.[].system.location.heightenedLevel} (5 different values)
1 (x7)
5 (x3)
4 (x3)
6 (x2)
2 (x2)
[signature] : boolean {Performer.items.[].system.location.signature} (same value: True)
value : string {Performer.items.[].system.location.value} (7 different values)
'yreokfP5FubEtZI2' (x13)
'3FUfdj3U5vEftIPg' (x11)
'owBd74YHegCqxDhR' (x11)
'dl7wx8TtUFFVkYPb' (x7)
'Fq2Oh8hqTb1F5bAK' (x3)
'DipxFEdiddYHWirp' (x3)
'N85njvyWLxpngIQ4' (x1)
[material] : object {Performer.items.[].system.material}
[grade] : empty
[type] : empty
[mod] : object {Performer.items.[].system.mod}
value : integer {Performer.items.[].system.mod.value} (5 different values)
5 (x2)
9 (x2)
6 (x1)
8 (x1)
21 (x1)
[overlays] : object {Performer.items.[].system.overlays}
[2I469pfbYcmFvzOA] : object {Performer.items.[].system.overlays.2I469pfbYcmFvzOA}
_id : string {Performer.items.[].system.overlays.2I469pfbYcmFvzOA._id} (same value: '2I469pfbYcmFvzOA')
name : string {Performer.items.[].system.overlays.2I469pfbYcmFvzOA.name} (same value: 'Telekinetic Projectile (Bludgeoning)')
overlayType : string {Performer.items.[].system.overlays.2I469pfbYcmFvzOA.overlayType} (same value: 'override')
sort : integer {Performer.items.[].system.overlays.2I469pfbYcmFvzOA.sort} (same value: 1)
system : object {Performer.items.[].system.overlays.2I469pfbYcmFvzOA.system}
damage : object {Performer.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage}
0 : object {Performer.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0}
[category] : empty
type : string {Performer.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0.type} (same value: 'bludgeoning')
[b1ms5uwp9vwblhkq] : object {Performer.items.[].system.overlays.b1ms5uwp9vwblhkq}
_id : string {Performer.items.[].system.overlays.b1ms5uwp9vwblhkq._id} (same value: 'b1ms5uwp9vwblhkq')
overlayType : string {Performer.items.[].system.overlays.b1ms5uwp9vwblhkq.overlayType} (same value: 'override')
sort : integer {Performer.items.[].system.overlays.b1ms5uwp9vwblhkq.sort} (same value: 2)
system : object {Performer.items.[].system.overlays.b1ms5uwp9vwblhkq.system}
damage : object {Performer.items.[].system.overlays.b1ms5uwp9vwblhkq.system.damage}
0 : object {Performer.items.[].system.overlays.b1ms5uwp9vwblhkq.system.damage.0}
formula : string {Performer.items.[].system.overlays.b1ms5uwp9vwblhkq.system.damage.0.formula} (same value: '1d8+8')
[defense] : empty
heightening : object {Performer.items.[].system.overlays.b1ms5uwp9vwblhkq.system.heightening}
damage : object {Performer.items.[].system.overlays.b1ms5uwp9vwblhkq.system.heightening.damage}
0 : string {Performer.items.[].system.overlays.b1ms5uwp9vwblhkq.system.heightening.damage.0} (same value: '1d8+8')
range : object {Performer.items.[].system.overlays.b1ms5uwp9vwblhkq.system.range}
value : string {Performer.items.[].system.overlays.b1ms5uwp9vwblhkq.system.range.value} (same value: '30 feet')
time : object {Performer.items.[].system.overlays.b1ms5uwp9vwblhkq.system.time}
value : string {Performer.items.[].system.overlays.b1ms5uwp9vwblhkq.system.time.value} (same value: '2')
traits : object {Performer.items.[].system.overlays.b1ms5uwp9vwblhkq.system.traits}
traditions : array<> {Performer.items.[].system.overlays.b1ms5uwp9vwblhkq.system.traits.traditions}
Length: min=0 max=0
Value type: empty
value : array<string> {Performer.items.[].system.overlays.b1ms5uwp9vwblhkq.system.traits.value}
Length: min=6 max=6
Value type: string {Performer.items.[].system.overlays.b1ms5uwp9vwblhkq.system.traits.value.[]} (6 different values)
'concentrate' (x1)
'druid' (x1)
'focus' (x1)
'healing' (x1)
'manipulate' (x1)
'vitality' (x1)
[cUFX7ExSLeoa3vIF] : object {Performer.items.[].system.overlays.cUFX7ExSLeoa3vIF}
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type : string {Performer.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0.type} (same value: 'piercing')
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system : object {Performer.items.[].system.overlays.eOCNn2ohYAvsYZjn.system}
[md8ss7iwxhth4y5f] : object {Performer.items.[].system.overlays.md8ss7iwxhth4y5f}
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system : object {Performer.items.[].system.overlays.md8ss7iwxhth4y5f.system}
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system : object {Performer.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system}
damage : object {Performer.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.damage}
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formula : string {Performer.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.damage.cQDyW0QpjJ38MlSi.formula} (same value: '2d6')
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damage : object {Performer.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.heightening.damage}
cQDyW0QpjJ38MlSi : string {Performer.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.heightening.damage.cQDyW0QpjJ38MlSi} (same value: '1d6')
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[zFWsMjoeCnLxqJaV] : object {Performer.items.[].system.overlays.zFWsMjoeCnLxqJaV}
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overlayType : string {Performer.items.[].system.overlays.zFWsMjoeCnLxqJaV.overlayType} (same value: 'override')
sort : integer {Performer.items.[].system.overlays.zFWsMjoeCnLxqJaV.sort} (same value: 3)
system : object {Performer.items.[].system.overlays.zFWsMjoeCnLxqJaV.system}
damage : object {Performer.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage}
0 : object {Performer.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0}
[category] : empty
type : string {Performer.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0.type} (same value: 'slashing')
[prepared] : object {Performer.items.[].system.prepared}
[flexible] : boolean {Performer.items.[].system.prepared.flexible} (same value: False)
value : string {Performer.items.[].system.prepared.value} (3 different values)
'focus' (x3)
'spontaneous' (x3)
'prepared' (x1)
[price] : object {Performer.items.[].system.price}
[per] : integer {Performer.items.[].system.price.per} (same value: 10)
value : object {Performer.items.[].system.price.value}
[cp] : integer {Performer.items.[].system.price.value.cp} (same value: 1)
[gp] : integer {Performer.items.[].system.price.value.gp} (5 different values)
2 (x5)
10 (x1)
14 (x1)
900 (x1)
4 (x1)
[sp] : integer {Performer.items.[].system.price.value.sp} (6 different values)
2 (x6)
1 (x5)
5 (x3)
8 (x2)
3 (x1)
4 (x1)
[proficiency] : object {Performer.items.[].system.proficiency}
value : integer {Performer.items.[].system.proficiency.value} (2 different values)
0 (x4)
1 (x3)
[proficient] : object {Performer.items.[].system.proficient}
value : integer {Performer.items.[].system.proficient.value} (same value: 0)
[quantity] : integer {Performer.items.[].system.quantity} (5 different values)
1 (x21)
3 (x5)
10 (x2)
5 (x1)
30 (x1)
[range] : mixed
object {Performer.items.[].system.range}
value : string {Performer.items.[].system.range.value} (8 different values)
'30 feet' (x16)
'' (x14)
'120 feet' (x10)
'touch' (x4)
'60 feet' (x2)
'varies' (x1)
'500 feet' (x1)
'10 feet' (x1)
integer {Performer.items.[].system.range} (2 different values)
20 (x1)
60 (x1)
[reload] : object {Performer.items.[].system.reload}
value : string {Performer.items.[].system.reload.value} (3 different values)
'-' (x7)
'' (x4)
'0' (x1)
[requirements] : string {Performer.items.[].system.requirements} (same value: '')
[runes] : object {Performer.items.[].system.runes}
potency : integer {Performer.items.[].system.runes.potency} (2 different values)
0 (x11)
1 (x5)
property : array<> {Performer.items.[].system.runes.property}
Length: min=0 max=0
Value type: empty
[resilient] : integer {Performer.items.[].system.runes.resilient} (same value: 0)
[striking] : integer {Performer.items.[].system.runes.striking} (2 different values)
0 (x9)
1 (x3)
[showSlotlessLevels] : object {Performer.items.[].system.showSlotlessLevels}
value : boolean {Performer.items.[].system.showSlotlessLevels.value} (same value: False)
[size] : string {Performer.items.[].system.size} (same value: 'med')
[slots] : object {Performer.items.[].system.slots}
[slot0] : object {Performer.items.[].system.slots.slot0}
max : integer {Performer.items.[].system.slots.slot0.max} (same value: 5)
prepared : array<object> {Performer.items.[].system.slots.slot0.prepared}
Length: min=5 max=5
Value type: object {Performer.items.[].system.slots.slot0.prepared.[]}
id : string {Performer.items.[].system.slots.slot0.prepared.[].id} (5 different values)
'10uHkEZx4sVWPiFt' (x1)
'EHrvUtDpALTcvGy0' (x1)
'BlCcE6bC9MoLDRzO' (x1)
'uN30G5kP0H9yhj4b' (x1)
'Wlmp0XV9CyPpkK7w' (x1)
[slot1] : object {Performer.items.[].system.slots.slot1}
max : integer {Performer.items.[].system.slots.slot1.max} (same value: 3)
[prepared] : array<object> {Performer.items.[].system.slots.slot1.prepared}
Length: min=3 max=3
Value type: object {Performer.items.[].system.slots.slot1.prepared.[]}
id : string {Performer.items.[].system.slots.slot1.prepared.[].id} (3 different values)
'rIGEzVm9ZrfffZXy' (x1)
'MD9oVEkmQjNHobdy' (x1)
'ePkcZtMW8I8DYIjF' (x1)
value : integer {Performer.items.[].system.slots.slot1.value} (same value: 3)
[slot2] : object {Performer.items.[].system.slots.slot2}
max : integer {Performer.items.[].system.slots.slot2.max} (2 different values)
3 (x1)
2 (x1)
[prepared] : array<object> {Performer.items.[].system.slots.slot2.prepared}
Length: min=3 max=3
Value type: object {Performer.items.[].system.slots.slot2.prepared.[]}
id : string {Performer.items.[].system.slots.slot2.prepared.[].id} (3 different values)
'VHGplTbRiOobRvub' (x1)
'ZsO185LhwAYAHVy7' (x1)
'3sCXNqi2HOfvP8mE' (x1)
value : integer {Performer.items.[].system.slots.slot2.value} (same value: 2)
[slot4] : object {Performer.items.[].system.slots.slot4}
max : integer {Performer.items.[].system.slots.slot4.max} (same value: 3)
value : integer {Performer.items.[].system.slots.slot4.value} (same value: 3)
[slot5] : object {Performer.items.[].system.slots.slot5}
max : integer {Performer.items.[].system.slots.slot5.max} (same value: 3)
value : integer {Performer.items.[].system.slots.slot5.value} (same value: 3)
[slot6] : object {Performer.items.[].system.slots.slot6}
max : integer {Performer.items.[].system.slots.slot6.max} (same value: 2)
value : integer {Performer.items.[].system.slots.slot6.value} (same value: 2)
[slug] : string {Performer.items.[].system.slug} (60 different values)
[speedPenalty] : integer {Performer.items.[].system.speedPenalty} (same value: 0)
[spelldc] : object {Performer.items.[].system.spelldc}
dc : integer {Performer.items.[].system.spelldc.dc} (4 different values)
22 (x2)
30 (x2)
20 (x2)
18 (x1)
[mod] : integer {Performer.items.[].system.spelldc.mod} (same value: 0)
value : integer {Performer.items.[].system.spelldc.value} (4 different values)
13 (x2)
22 (x2)
12 (x2)
10 (x1)
[splashDamage] : object {Performer.items.[].system.splashDamage}
value : integer {Performer.items.[].system.splashDamage.value} (same value: 0)
[stackGroup] : string {Performer.items.[].system.stackGroup} (2 different values)
'arrows' (x1)
'bolts' (x1)
[strength] : integer {Performer.items.[].system.strength} (same value: 0)
[target] : object {Performer.items.[].system.target}
value : string {Performer.items.[].system.target.value} (10 different values)
'' (x25)
'1 creature' (x14)
'1 willing creature' (x3)
'1 object of Bulk 1 or less' (x1)
'1 willing living animal' (x1)
'1 dying creature' (x1)
'1 unattended object' (x1)
'1 object or willing creature' (x1)
'1 object (cook, lift, or tidy only)' (x1)
'1 object' (x1)
[time] : object {Performer.items.[].system.time}
value : string {Performer.items.[].system.time.value} (9 different values)
'2' (x32)
'1' (x7)
'1 minute' (x2)
'reaction' (x2)
'3' (x2)
'1 or 2' (x1)
'10 minutes' (x1)
'1 to 3' (x1)
'free' (x1)
[tradition] : object {Performer.items.[].system.tradition}
value : string {Performer.items.[].system.tradition.value} (2 different values)
'occult' (x5)
'primal' (x2)
[usage] : object {Performer.items.[].system.usage}
[canBeAmmo] : boolean {Performer.items.[].system.usage.canBeAmmo} (2 different values)
False (x6)
True (x1)
value : string {Performer.items.[].system.usage.value} (5 different values)
'held-in-one-hand' (x16)
'held-in-two-hands' (x6)
'other' (x1)
'worn' (x1)
'held-in-one-plus-hands' (x1)
[uses] : object {Performer.items.[].system.uses}
autoDestroy : boolean {Performer.items.[].system.uses.autoDestroy} (same value: True)
max : integer {Performer.items.[].system.uses.max} (same value: 1)
value : integer {Performer.items.[].system.uses.value} (same value: 1)
type : string {Performer.items.[].type} (10 different values)
'spell' (x49)
'action' (x33)
'melee' (x30)
'weapon' (x12)
'equipment' (x11)
'lore' (x7)
'spellcastingEntry' (x7)
'armor' (x4)
'consumable' (x2)
'treasure' (x1)
[flags] : object {Performer.items.[].flags}
pf2e : object {Performer.items.[].flags.pf2e}
linkedWeapon : string {Performer.items.[].flags.pf2e.linkedWeapon} (12 different values)
name : string {Performer.name} (all different values)
system : object {Performer.system}
abilities : object {Performer.system.abilities}
cha : object {Performer.system.abilities.cha}
mod : integer {Performer.system.abilities.cha.mod} (5 different values)
4 (x6)
5 (x2)
1 (x1)
2 (x1)
3 (x1)
con : object {Performer.system.abilities.con}
mod : integer {Performer.system.abilities.con.mod} (3 different values)
1 (x5)
2 (x3)
0 (x3)
dex : object {Performer.system.abilities.dex}
mod : integer {Performer.system.abilities.dex.mod} (4 different values)
3 (x5)
4 (x3)
1 (x2)
2 (x1)
int : object {Performer.system.abilities.int}
mod : integer {Performer.system.abilities.int.mod} (4 different values)
0 (x4)
1 (x3)
2 (x3)
4 (x1)
str : object {Performer.system.abilities.str}
mod : integer {Performer.system.abilities.str.mod} (3 different values)
2 (x7)
1 (x3)
0 (x1)
wis : object {Performer.system.abilities.wis}
mod : integer {Performer.system.abilities.wis.mod} (5 different values)
1 (x6)
0 (x2)
4 (x1)
3 (x1)
2 (x1)
attributes : object {Performer.system.attributes}
ac : object {Performer.system.attributes.ac}
details : string {Performer.system.attributes.ac.details} (same value: '')
value : integer {Performer.system.attributes.ac.value} (7 different values)
18 (x4)
17 (x2)
20 (x1)
29 (x1)
16 (x1)
30 (x1)
23 (x1)
allSaves : object {Performer.system.attributes.allSaves}
value : string {Performer.system.attributes.allSaves.value} (2 different values)
'' (x10)
'+1 circumstance bonus to saves vs. auditory, illusion, linguistic, sonic, or visual' (x1)
hp : object {Performer.system.attributes.hp}
details : string {Performer.system.attributes.hp.details} (same value: '')
max : integer {Performer.system.attributes.hp.max} (10 different values)
30 (x2)
55 (x1)
170 (x1)
20 (x1)
180 (x1)
45 (x1)
95 (x1)
32 (x1)
35 (x1)
40 (x1)
temp : integer {Performer.system.attributes.hp.temp} (same value: 0)
value : integer {Performer.system.attributes.hp.value} (10 different values)
30 (x2)
55 (x1)
170 (x1)
20 (x1)
180 (x1)
45 (x1)
95 (x1)
32 (x1)
35 (x1)
40 (x1)
speed : object {Performer.system.attributes.speed}
otherSpeeds : array<> {Performer.system.attributes.speed.otherSpeeds}
Length: min=0 max=0
Value type: empty
value : integer {Performer.system.attributes.speed.value} (2 different values)
25 (x9)
30 (x2)
[resistances] : array<object> {Performer.system.attributes.resistances}
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Value type: object {Performer.system.attributes.resistances.[]}
doubleVs : array<> {Performer.system.attributes.resistances.[].doubleVs}
Length: min=0 max=0
Value type: empty
exceptions : array<> {Performer.system.attributes.resistances.[].exceptions}
Length: min=0 max=0
Value type: empty
type : string {Performer.system.attributes.resistances.[].type} (2 different values)
'poison' (x1)
'sonic' (x1)
value : integer {Performer.system.attributes.resistances.[].value} (2 different values)
10 (x1)
5 (x1)
details : object {Performer.system.details}
blurb : string {Performer.system.details.blurb} (same value: '')
languages : object {Performer.system.details.languages}
details : string {Performer.system.details.languages.details} (2 different values)
'' (x10)
'sign language' (x1)
value : array<string> {Performer.system.details.languages.value}
Length: min=0 max=2
Value type: string {Performer.system.details.languages.value.[]} (2 different values)
'common' (x7)
'wildsong' (x1)
level : object {Performer.system.details.level}
value : integer {Performer.system.details.level.value} (7 different values)
2 (x3)
3 (x3)
4 (x1)
10 (x1)
1 (x1)
11 (x1)
6 (x1)
privateNotes : string {Performer.system.details.privateNotes} (same value: '')
publicNotes : string {Performer.system.details.publicNotes} (all different values)
publication : object {Performer.system.details.publication}
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details : string {Performer.system.perception.details} (same value: '')
mod : integer {Performer.system.perception.mod} (8 different values)
9 (x3)
12 (x2)
6 (x1)
21 (x1)
4 (x1)
22 (x1)
11 (x1)
14 (x1)
senses : array<> {Performer.system.perception.senses}
Length: min=0 max=0
Value type: empty
resources : object {Performer.system.resources}
[focus] : object {Performer.system.resources.focus}
max : integer {Performer.system.resources.focus.max} (2 different values)
1 (x2)
2 (x1)
value : integer {Performer.system.resources.focus.value} (2 different values)
1 (x2)
2 (x1)
saves : object {Performer.system.saves}
fortitude : object {Performer.system.saves.fortitude}
saveDetail : string {Performer.system.saves.fortitude.saveDetail} (same value: '')
value : integer {Performer.system.saves.fortitude.value} (6 different values)
6 (x5)
8 (x2)
10 (x1)
16 (x1)
18 (x1)
11 (x1)
reflex : object {Performer.system.saves.reflex}
saveDetail : string {Performer.system.saves.reflex.saveDetail} (same value: '')
value : integer {Performer.system.saves.reflex.value} (8 different values)
11 (x3)
8 (x2)
7 (x1)
19 (x1)
24 (x1)
9 (x1)
14 (x1)
12 (x1)
will : object {Performer.system.saves.will}
saveDetail : string {Performer.system.saves.will.saveDetail} (same value: '')
value : integer {Performer.system.saves.will.value} (8 different values)
9 (x3)
12 (x2)
4 (x1)
22 (x1)
3 (x1)
7 (x1)
21 (x1)
15 (x1)
skills : object {Performer.system.skills}
[acrobatics] : object {Performer.system.skills.acrobatics}
base : integer {Performer.system.skills.acrobatics.base} (6 different values)
7 (x2)
8 (x2)
15 (x1)
22 (x1)
21 (x1)
10 (x1)
[special] : array<> {Performer.system.skills.acrobatics.special}
Length: min=0 max=0
Value type: empty
[athletics] : object {Performer.system.skills.athletics}
base : integer {Performer.system.skills.athletics.base} (3 different values)
8 (x4)
7 (x2)
6 (x1)
[special] : array<> {Performer.system.skills.athletics.special}
Length: min=0 max=0
Value type: empty
[deception] : object {Performer.system.skills.deception}
base : integer {Performer.system.skills.deception.base} (6 different values)
10 (x2)
5 (x1)
19 (x1)
23 (x1)
8 (x1)
9 (x1)
[special] : array<> {Performer.system.skills.deception.special}
Length: min=0 max=0
Value type: empty
performance : object {Performer.system.skills.performance}
base : integer {Performer.system.skills.performance.base} (7 different values)
13 (x3)
8 (x2)
10 (x2)
9 (x1)
22 (x1)
11 (x1)
30 (x1)
[special] : array<object> {Performer.system.skills.performance.special}
Length: min=1 max=1
Value type: object {Performer.system.skills.performance.special.[]}
base : integer {Performer.system.skills.performance.special.[].base} (4 different values)
14 (x2)
15 (x1)
13 (x1)
11 (x1)
label : string {Performer.system.skills.performance.special.[].label} (5 different values)
'when dancing' (x1)
'when juggling' (x1)
'when acting or miming' (x1)
'when playing an instrument' (x1)
'when playing the lute' (x1)
[predicate] : array<string> {Performer.system.skills.performance.special.[].predicate}
Length: min=1 max=1
Value type: string {Performer.system.skills.performance.special.[].predicate.[]} (2 different values)
'action:perform:dance' (x1)
'action:perform:lute' (x1)
[crafting] : object {Performer.system.skills.crafting}
base : integer {Performer.system.skills.crafting.base} (2 different values)
15 (x1)
5 (x1)
special : array<> {Performer.system.skills.crafting.special}
Length: min=0 max=0
Value type: empty
[diplomacy] : object {Performer.system.skills.diplomacy}
base : integer {Performer.system.skills.diplomacy.base} (5 different values)
8 (x2)
19 (x1)
6 (x1)
23 (x1)
9 (x1)
[special] : array<> {Performer.system.skills.diplomacy.special}
Length: min=0 max=0
Value type: empty
[intimidation] : object {Performer.system.skills.intimidation}
base : integer {Performer.system.skills.intimidation.base} (2 different values)
8 (x1)
23 (x1)
[nature] : object {Performer.system.skills.nature}
base : integer {Performer.system.skills.nature.base} (same value: 12)
[occultism] : object {Performer.system.skills.occultism}
base : integer {Performer.system.skills.occultism.base} (3 different values)
19 (x1)
13 (x1)
7 (x1)
[society] : object {Performer.system.skills.society}
base : integer {Performer.system.skills.society.base} (5 different values)
19 (x1)
21 (x1)
6 (x1)
9 (x1)
7 (x1)
[special] : array<> {Performer.system.skills.society.special}
Length: min=0 max=0
Value type: empty
[stealth] : object {Performer.system.skills.stealth}
base : integer {Performer.system.skills.stealth.base} (4 different values)
8 (x2)
19 (x1)
6 (x1)
10 (x1)
[special] : array<> {Performer.system.skills.stealth.special}
Length: min=0 max=0
Value type: empty
[survival] : object {Performer.system.skills.survival}
base : integer {Performer.system.skills.survival.base} (same value: 10)
[thievery] : object {Performer.system.skills.thievery}
base : integer {Performer.system.skills.thievery.base} (same value: 9)
traits : object {Performer.system.traits}
rarity : string {Performer.system.traits.rarity} (same value: 'common')
size : object {Performer.system.traits.size}
value : string {Performer.system.traits.size.value} (same value: 'med')
value : array<string> {Performer.system.traits.value}
Length: min=1 max=2
Value type: string {Performer.system.traits.value.[]} (2 different values)
'human' (x11)
'humanoid' (x10)
type : string {Performer.type} (same value: 'npc')