188 lines
11 KiB
Plaintext
188 lines
11 KiB
Plaintext
Vehicles
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Different values: 62
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=====================================
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object {Vehicles}
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_id : string {Vehicles._id} (all different values)
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img : string {Vehicles.img} (same value: 'systems/pf2e/icons/default-icons/vehicle.svg')
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items : array<object> {Vehicles.items}
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Length: min=0 max=6
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Value type: object {Vehicles.items.[]}
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_id : string {Vehicles.items.[]._id} (101 different values)
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img : string {Vehicles.items.[].img} (6 different values)
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'systems/pf2e/icons/actions/Passive.webp' (x67)
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'systems/pf2e/icons/default-icons/action.svg' (x18)
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'systems/pf2e/icons/actions/ThreeActions.webp' (x7)
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'systems/pf2e/icons/actions/TwoActions.webp' (x5)
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'systems/pf2e/icons/actions/OneAction.webp' (x3)
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'systems/pf2e/icons/actions/Reaction.webp' (x1)
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name : string {Vehicles.items.[].name} (67 different values)
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sort : integer {Vehicles.items.[].sort} (same value: 0)
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system : object {Vehicles.items.[].system}
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actionType : object {Vehicles.items.[].system.actionType}
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value : string {Vehicles.items.[].system.actionType.value} (3 different values)
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'passive' (x82)
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'action' (x18)
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'reaction' (x1)
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actions : object {Vehicles.items.[].system.actions}
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[value] : integer {Vehicles.items.[].system.actions.value} (3 different values)
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3 (x8)
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2 (x6)
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1 (x4)
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[category] : string {Vehicles.items.[].system.category} (2 different values)
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'interaction' (x5)
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'defensive' (x2)
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description : object {Vehicles.items.[].system.description}
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value : string {Vehicles.items.[].system.description.value} (87 different values)
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publication : object {Vehicles.items.[].system.publication}
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license : string {Vehicles.items.[].system.publication.license} (same value: 'OGL')
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remaster : boolean {Vehicles.items.[].system.publication.remaster} (same value: False)
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title : string {Vehicles.items.[].system.publication.title} (same value: '')
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rules : ignored (Foundry rules object) {Vehicles.items.[].system.rules}
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[slug] : string {Vehicles.items.[].system.slug} (same value: 'wind-up')
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traits : object {Vehicles.items.[].system.traits}
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[rarity] : string {Vehicles.items.[].system.traits.rarity} (same value: 'common')
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value : array<string> {Vehicles.items.[].system.traits.value}
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Length: min=0 max=5
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Value type: string {Vehicles.items.[].system.traits.value.[]} (13 different values)
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[frequency] : object {Vehicles.items.[].system.frequency}
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max : integer {Vehicles.items.[].system.frequency.max} (same value: 1)
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per : string {Vehicles.items.[].system.frequency.per} (2 different values)
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'PT10M' (x1)
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'PT1M' (x1)
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type : string {Vehicles.items.[].type} (same value: 'action')
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[_stats] : object {Vehicles.items.[]._stats}
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compendiumSource : string {Vehicles.items.[]._stats.compendiumSource} (3 different values)
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'Compendium.pf2e.bestiary-ability-glossary-srd.Item.UzITQk56510jg5hS' (x1)
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'Actor.JCEdRicozYUAvvr1.Item.vmJ59aOrcyY5Ma4M' (x1)
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'Actor.JCEdRicozYUAvvr1.Item.kXVd6uluNy32xVTp' (x1)
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name : string {Vehicles.name} (all different values)
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system : object {Vehicles.system}
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attributes : object {Vehicles.system.attributes}
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ac : object {Vehicles.system.attributes.ac}
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check : integer {Vehicles.system.attributes.ac.check} (same value: 0)
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details : string {Vehicles.system.attributes.ac.details} (same value: '')
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value : integer {Vehicles.system.attributes.ac.value} (26 different values)
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collisionDC : object {Vehicles.system.attributes.collisionDC}
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[value] : integer {Vehicles.system.attributes.collisionDC.value} (21 different values)
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collisionDamage : object {Vehicles.system.attributes.collisionDamage}
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value : string {Vehicles.system.attributes.collisionDamage.value} (29 different values)
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emitsSound : mixed
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string {Vehicles.system.attributes.emitsSound} (same value: 'encounter')
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boolean {Vehicles.system.attributes.emitsSound} (same value: True)
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hardness : integer {Vehicles.system.attributes.hardness} (8 different values)
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5 (x22)
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20 (x12)
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15 (x12)
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10 (x8)
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0 (x4)
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25 (x2)
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9 (x1)
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1 (x1)
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hp : object {Vehicles.system.attributes.hp}
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details : string {Vehicles.system.attributes.hp.details} (same value: '')
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max : integer {Vehicles.system.attributes.hp.max} (33 different values)
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temp : integer {Vehicles.system.attributes.hp.temp} (same value: 0)
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value : integer {Vehicles.system.attributes.hp.value} (33 different values)
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immunities : array<object> {Vehicles.system.attributes.immunities}
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Length: min=1 max=6
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Value type: object {Vehicles.system.attributes.immunities.[]}
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[exceptions] : array<> {Vehicles.system.attributes.immunities.[].exceptions}
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Length: min=0 max=0
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Value type: empty
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type : string {Vehicles.system.attributes.immunities.[].type} (8 different values)
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'object-immunities' (x62)
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'critical-hits' (x29)
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'precision' (x29)
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'death-effects' (x1)
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'disease' (x1)
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'paralyzed' (x1)
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'poison' (x1)
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'unconscious' (x1)
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[resistances] : array<object> {Vehicles.system.attributes.resistances}
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Length: min=1 max=5
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Value type: object {Vehicles.system.attributes.resistances.[]}
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type : string {Vehicles.system.attributes.resistances.[].type} (5 different values)
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'electricity' (x4)
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'cold' (x1)
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'fire' (x1)
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'piercing' (x1)
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'slashing' (x1)
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value : integer {Vehicles.system.attributes.resistances.[].value} (3 different values)
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10 (x6)
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12 (x1)
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20 (x1)
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[weaknesses] : array<object> {Vehicles.system.attributes.weaknesses}
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Length: min=0 max=1
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Value type: object {Vehicles.system.attributes.weaknesses.[]}
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type : string {Vehicles.system.attributes.weaknesses.[].type} (2 different values)
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'fire' (x4)
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'electricity' (x1)
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value : integer {Vehicles.system.attributes.weaknesses.[].value} (2 different values)
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10 (x3)
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5 (x2)
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details : object {Vehicles.system.details}
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[AC] : integer {Vehicles.system.details.AC} (same value: 0)
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crew : string {Vehicles.system.details.crew} (17 different values)
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description : string {Vehicles.system.details.description} (34 different values)
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level : object {Vehicles.system.details.level}
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value : integer {Vehicles.system.details.level.value} (21 different values)
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passengers : string {Vehicles.system.details.passengers} (22 different values)
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pilotingCheck : string {Vehicles.system.details.pilotingCheck} (55 different values)
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[price] : integer {Vehicles.system.details.price} (43 different values)
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publication : object {Vehicles.system.details.publication}
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license : string {Vehicles.system.details.publication.license} (2 different values)
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'ORC' (x48)
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'OGL' (x14)
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remaster : boolean {Vehicles.system.details.publication.remaster} (2 different values)
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True (x48)
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False (x14)
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title : string {Vehicles.system.details.publication.title} (10 different values)
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'Pathfinder GM Core' (x23)
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'Pathfinder Guns & Gears' (x22)
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'Pathfinder Lost Omens Tian Xia World Guide' (x5)
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'Pathfinder Lost Omens The Grand Bazaar' (x5)
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'Pathfinder #174: Shadows of the Ancients' (x2)
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'Pathfinder Bestiary 3' (x1)
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'Pathfinder #182: Graveclaw' (x1)
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'Pathfinder #177: Burning Tundra' (x1)
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'Pathfinder #173: Doorway to the Red Star' (x1)
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'Pathfinder #179: Cradle of Quartz' (x1)
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space : object {Vehicles.system.details.space}
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high : integer {Vehicles.system.details.space.high} (21 different values)
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long : integer {Vehicles.system.details.space.long} (18 different values)
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wide : integer {Vehicles.system.details.space.wide} (15 different values)
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speed : string {Vehicles.system.details.speed} (56 different values)
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saves : object {Vehicles.system.saves}
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fortitude : object {Vehicles.system.saves.fortitude}
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[item] : integer {Vehicles.system.saves.fortitude.item} (same value: 0)
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[rank] : integer {Vehicles.system.saves.fortitude.rank} (same value: 0)
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saveDetail : string {Vehicles.system.saves.fortitude.saveDetail} (same value: '')
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value : integer {Vehicles.system.saves.fortitude.value} (25 different values)
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traits : object {Vehicles.system.traits}
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rarity : string {Vehicles.system.traits.rarity} (4 different values)
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'uncommon' (x24)
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'common' (x18)
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'rare' (x17)
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'unique' (x3)
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size : object {Vehicles.system.traits.size}
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value : string {Vehicles.system.traits.size.value} (4 different values)
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'lg' (x30)
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'grg' (x13)
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'huge' (x13)
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'med' (x6)
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value : array<string> {Vehicles.system.traits.value}
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Length: min=0 max=3
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Value type: string {Vehicles.system.traits.value.[]} (4 different values)
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'magical' (x3)
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'artifact' (x1)
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'teleportation' (x1)
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'clockwork' (x1)
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[customModifiers] : object {Vehicles.system.customModifiers}
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type : string {Vehicles.type} (same value: 'vehicle')
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[prototypeToken] : object {Vehicles.prototypeToken}
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name : string {Vehicles.prototypeToken.name} (5 different values)
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'Heavy Chariot' (x1)
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'Light Chariot' (x1)
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'Heavy Sky Chariot' (x1)
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'Light Sky Chariot' (x1)
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'Medium Sky Chariot' (x1) |