Files
Pf2eDataScrapper/output/pf2e/packs/1-08.txt
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2025-04-08 17:56:11 +04:00

843 lines
56 KiB
Plaintext

1-08
Different values: 18
=====================================
object {1-08}
_id : string {1-08._id} (all different values)
folder : string {1-08.folder} (same value: 'ED6TMTieIILHzg2i')
img : string {1-08.img} (2 different values)
'systems/pf2e/icons/default-icons/npc.svg' (x16)
'systems/pf2e/icons/default-icons/hazard.svg' (x2)
items : array<object> {1-08.items}
Length: min=1 max=18
Value type: object {1-08.items.[]}
_id : string {1-08.items.[]._id} (153 different values)
[_stats] : object {1-08.items.[]._stats}
compendiumSource : string {1-08.items.[]._stats.compendiumSource} (48 different values)
img : string {1-08.items.[].img} (51 different values)
name : string {1-08.items.[].name} (67 different values)
sort : integer {1-08.items.[].sort} (19 different values)
system : object {1-08.items.[].system}
[acBonus] : integer {1-08.items.[].system.acBonus} (5 different values)
1 (x5)
4 (x4)
2 (x2)
5 (x1)
3 (x1)
[actionType] : object {1-08.items.[].system.actionType}
value : string {1-08.items.[].system.actionType.value} (4 different values)
'passive' (x11)
'reaction' (x9)
'action' (x8)
'free' (x2)
[actions] : object {1-08.items.[].system.actions}
[value] : integer {1-08.items.[].system.actions.value} (2 different values)
1 (x4)
2 (x4)
[area] : object {1-08.items.[].system.area}
type : string {1-08.items.[].system.area.type} (4 different values)
'emanation' (x3)
'cone' (x2)
'line' (x1)
'burst' (x1)
value : integer {1-08.items.[].system.area.value} (4 different values)
60 (x3)
15 (x2)
30 (x1)
10 (x1)
[attack] : object {1-08.items.[].system.attack}
value : string {1-08.items.[].system.attack.value} (same value: '')
[attackEffects] : object {1-08.items.[].system.attackEffects}
value : array<> {1-08.items.[].system.attackEffects.value}
Length: min=0 max=0
Value type: empty
[autoHeightenLevel] : object {1-08.items.[].system.autoHeightenLevel}
[value] : empty
[baseItem] : string {1-08.items.[].system.baseItem} (19 different values)
[bonus] : object {1-08.items.[].system.bonus}
value : integer {1-08.items.[].system.bonus.value} (9 different values)
0 (x22)
5 (x7)
6 (x6)
7 (x5)
10 (x4)
8 (x2)
11 (x2)
9 (x1)
13 (x1)
[bonusDamage] : object {1-08.items.[].system.bonusDamage}
value : integer {1-08.items.[].system.bonusDamage.value} (same value: 0)
[bulk] : object {1-08.items.[].system.bulk}
value : mixed
float {1-08.items.[].system.bulk.value} (same value: 0,1)
integer {1-08.items.[].system.bulk.value} (4 different values)
1 (x16)
2 (x12)
0 (x4)
3 (x1)
[category] : string {1-08.items.[].system.category} (10 different values)
'offensive' (x17)
'martial' (x16)
'defensive' (x10)
'ammo' (x9)
'light' (x7)
'simple' (x6)
'medium' (x5)
'scroll' (x1)
'heavy' (x1)
'interaction' (x1)
[checkPenalty] : integer {1-08.items.[].system.checkPenalty} (3 different values)
-1 (x7)
-2 (x5)
-3 (x1)
[containerId] : empty
[cost] : object {1-08.items.[].system.cost}
value : string {1-08.items.[].system.cost.value} (same value: '')
[damage] : object {1-08.items.[].system.damage}
[0] : object {1-08.items.[].system.damage.0}
[category] : empty
formula : string {1-08.items.[].system.damage.0.formula} (3 different values)
'1d4+1' (x4)
'2d4' (x3)
'1d6' (x2)
kinds : array<string> {1-08.items.[].system.damage.0.kinds}
Length: min=1 max=1
Value type: string {1-08.items.[].system.damage.0.kinds.[]} (same value: 'damage')
materials : array<> {1-08.items.[].system.damage.0.materials}
Length: min=0 max=0
Value type: empty
type : string {1-08.items.[].system.damage.0.type} (4 different values)
'force' (x4)
'cold' (x2)
'untyped' (x2)
'void' (x1)
[applyMod] : boolean {1-08.items.[].system.damage.0.applyMod} (2 different values)
False (x3)
True (x2)
[damageType] : string {1-08.items.[].system.damage.damageType} (2 different values)
'piercing' (x14)
'slashing' (x8)
[dice] : integer {1-08.items.[].system.damage.dice} (same value: 1)
[die] : string {1-08.items.[].system.damage.die} (5 different values)
'd6' (x10)
'd10' (x5)
'd8' (x5)
'd4' (x1)
'd12' (x1)
[damageRolls] : object {1-08.items.[].system.damageRolls}
[2gvngxokwu6e37zk] : object {1-08.items.[].system.damageRolls.2gvngxokwu6e37zk}
damage : string {1-08.items.[].system.damageRolls.2gvngxokwu6e37zk.damage} (same value: '1d10')
damageType : string {1-08.items.[].system.damageRolls.2gvngxokwu6e37zk.damageType} (same value: 'piercing')
[420lvu2hz4nq1uzj] : object {1-08.items.[].system.damageRolls.420lvu2hz4nq1uzj}
damage : string {1-08.items.[].system.damageRolls.420lvu2hz4nq1uzj.damage} (same value: '1d6 + 3')
damageType : string {1-08.items.[].system.damageRolls.420lvu2hz4nq1uzj.damageType} (same value: 'piercing')
[4am4gjdiar9kq9pq] : object {1-08.items.[].system.damageRolls.4am4gjdiar9kq9pq}
damage : string {1-08.items.[].system.damageRolls.4am4gjdiar9kq9pq.damage} (same value: '1d10')
damageType : string {1-08.items.[].system.damageRolls.4am4gjdiar9kq9pq.damageType} (same value: 'piercing')
[73eavl8vzevoqhaunn07] : object {1-08.items.[].system.damageRolls.73eavl8vzevoqhaunn07}
damage : string {1-08.items.[].system.damageRolls.73eavl8vzevoqhaunn07.damage} (same value: '1d12+5')
damageType : string {1-08.items.[].system.damageRolls.73eavl8vzevoqhaunn07.damageType} (same value: 'slashing')
[7i57e07jgy7kopjb] : object {1-08.items.[].system.damageRolls.7i57e07jgy7kopjb}
damage : string {1-08.items.[].system.damageRolls.7i57e07jgy7kopjb.damage} (same value: '1d4')
damageType : string {1-08.items.[].system.damageRolls.7i57e07jgy7kopjb.damageType} (same value: 'piercing')
[7ovz665abk61xagr] : object {1-08.items.[].system.damageRolls.7ovz665abk61xagr}
damage : string {1-08.items.[].system.damageRolls.7ovz665abk61xagr.damage} (same value: '1d6')
damageType : string {1-08.items.[].system.damageRolls.7ovz665abk61xagr.damageType} (same value: 'piercing')
[94jrnyfzjplzrg84] : object {1-08.items.[].system.damageRolls.94jrnyfzjplzrg84}
damage : string {1-08.items.[].system.damageRolls.94jrnyfzjplzrg84.damage} (same value: '1d8 + 5')
damageType : string {1-08.items.[].system.damageRolls.94jrnyfzjplzrg84.damageType} (same value: 'slashing')
[aty21ymhkl53gtya] : object {1-08.items.[].system.damageRolls.aty21ymhkl53gtya}
damage : string {1-08.items.[].system.damageRolls.aty21ymhkl53gtya.damage} (same value: '1d10 + 4')
damageType : string {1-08.items.[].system.damageRolls.aty21ymhkl53gtya.damageType} (same value: 'slashing')
[b56qulhfoad5b3nk] : object {1-08.items.[].system.damageRolls.b56qulhfoad5b3nk}
damage : string {1-08.items.[].system.damageRolls.b56qulhfoad5b3nk.damage} (same value: '1d8 + 4')
damageType : string {1-08.items.[].system.damageRolls.b56qulhfoad5b3nk.damageType} (same value: 'slashing')
[ew2nxykza67q4u7w] : object {1-08.items.[].system.damageRolls.ew2nxykza67q4u7w}
damage : string {1-08.items.[].system.damageRolls.ew2nxykza67q4u7w.damage} (same value: '1d6')
damageType : string {1-08.items.[].system.damageRolls.ew2nxykza67q4u7w.damageType} (same value: 'piercing')
[f4hgclj76j6fk690d5xt] : object {1-08.items.[].system.damageRolls.f4hgclj76j6fk690d5xt}
damage : string {1-08.items.[].system.damageRolls.f4hgclj76j6fk690d5xt.damage} (same value: '1d4+3')
damageType : string {1-08.items.[].system.damageRolls.f4hgclj76j6fk690d5xt.damageType} (same value: 'bludgeoning')
[h6gawus8azp6t5n9] : object {1-08.items.[].system.damageRolls.h6gawus8azp6t5n9}
damage : string {1-08.items.[].system.damageRolls.h6gawus8azp6t5n9.damage} (same value: '1d6 + 3')
damageType : string {1-08.items.[].system.damageRolls.h6gawus8azp6t5n9.damageType} (same value: 'slashing')
3ipd5q9gphxybkcg : object {1-08.items.[].system.damageRolls.3ipd5q9gphxybkcg}
damage : string {1-08.items.[].system.damageRolls.3ipd5q9gphxybkcg.damage} (same value: '1d6')
damageType : string {1-08.items.[].system.damageRolls.3ipd5q9gphxybkcg.damageType} (same value: 'piercing')
[j6rki5x6xerlsjtq] : object {1-08.items.[].system.damageRolls.j6rki5x6xerlsjtq}
damage : string {1-08.items.[].system.damageRolls.j6rki5x6xerlsjtq.damage} (same value: '1d6 + 1')
damageType : string {1-08.items.[].system.damageRolls.j6rki5x6xerlsjtq.damageType} (same value: 'piercing')
[jxqyzn3meengb5c2tzrb] : object {1-08.items.[].system.damageRolls.jxqyzn3meengb5c2tzrb}
damage : string {1-08.items.[].system.damageRolls.jxqyzn3meengb5c2tzrb.damage} (same value: '1d4+4')
damageType : string {1-08.items.[].system.damageRolls.jxqyzn3meengb5c2tzrb.damageType} (same value: 'bludgeoning')
[kg53g98xmz979fmb] : object {1-08.items.[].system.damageRolls.kg53g98xmz979fmb}
damage : string {1-08.items.[].system.damageRolls.kg53g98xmz979fmb.damage} (same value: '1d6')
damageType : string {1-08.items.[].system.damageRolls.kg53g98xmz979fmb.damageType} (same value: 'piercing')
[m4hzco0y7eciu6xc] : object {1-08.items.[].system.damageRolls.m4hzco0y7eciu6xc}
damage : string {1-08.items.[].system.damageRolls.m4hzco0y7eciu6xc.damage} (same value: '1d4')
damageType : string {1-08.items.[].system.damageRolls.m4hzco0y7eciu6xc.damageType} (same value: 'piercing')
[n3wd6dzrbxrjf3ji] : object {1-08.items.[].system.damageRolls.n3wd6dzrbxrjf3ji}
damage : string {1-08.items.[].system.damageRolls.n3wd6dzrbxrjf3ji.damage} (same value: '1d8 + 5')
damageType : string {1-08.items.[].system.damageRolls.n3wd6dzrbxrjf3ji.damageType} (same value: 'piercing')
[ogasyvjyzel7fzm4] : object {1-08.items.[].system.damageRolls.ogasyvjyzel7fzm4}
damage : string {1-08.items.[].system.damageRolls.ogasyvjyzel7fzm4.damage} (same value: '1d4')
damageType : string {1-08.items.[].system.damageRolls.ogasyvjyzel7fzm4.damageType} (same value: 'piercing')
[p9dd33re6bcpaz58] : object {1-08.items.[].system.damageRolls.p9dd33re6bcpaz58}
damage : string {1-08.items.[].system.damageRolls.p9dd33re6bcpaz58.damage} (same value: '1d10')
damageType : string {1-08.items.[].system.damageRolls.p9dd33re6bcpaz58.damageType} (same value: 'piercing')
[qi8ntgxw4om0kwum] : object {1-08.items.[].system.damageRolls.qi8ntgxw4om0kwum}
damage : string {1-08.items.[].system.damageRolls.qi8ntgxw4om0kwum.damage} (same value: '1d8 + 4')
damageType : string {1-08.items.[].system.damageRolls.qi8ntgxw4om0kwum.damageType} (same value: 'slashing')
[rs9lrtzvru9qvapm] : object {1-08.items.[].system.damageRolls.rs9lrtzvru9qvapm}
damage : string {1-08.items.[].system.damageRolls.rs9lrtzvru9qvapm.damage} (same value: '1d6')
damageType : string {1-08.items.[].system.damageRolls.rs9lrtzvru9qvapm.damageType} (same value: 'piercing')
[tcgxouk8x32rp8b4] : object {1-08.items.[].system.damageRolls.tcgxouk8x32rp8b4}
damage : string {1-08.items.[].system.damageRolls.tcgxouk8x32rp8b4.damage} (same value: '1d6 + 2')
damageType : string {1-08.items.[].system.damageRolls.tcgxouk8x32rp8b4.damageType} (same value: 'piercing')
[tva10izo9glbkbat] : object {1-08.items.[].system.damageRolls.tva10izo9glbkbat}
damage : string {1-08.items.[].system.damageRolls.tva10izo9glbkbat.damage} (same value: '1d6 + 1')
damageType : string {1-08.items.[].system.damageRolls.tva10izo9glbkbat.damageType} (same value: 'piercing')
[ueszcmk69in4b65k] : object {1-08.items.[].system.damageRolls.ueszcmk69in4b65k}
damage : string {1-08.items.[].system.damageRolls.ueszcmk69in4b65k.damage} (same value: '1d6 + 2')
damageType : string {1-08.items.[].system.damageRolls.ueszcmk69in4b65k.damageType} (same value: 'piercing')
[uev72qz6p9m907aj] : object {1-08.items.[].system.damageRolls.uev72qz6p9m907aj}
damage : string {1-08.items.[].system.damageRolls.uev72qz6p9m907aj.damage} (same value: '1d10 + 4')
damageType : string {1-08.items.[].system.damageRolls.uev72qz6p9m907aj.damageType} (same value: 'slashing')
[vbcvmakwqjrkv03i] : object {1-08.items.[].system.damageRolls.vbcvmakwqjrkv03i}
damage : string {1-08.items.[].system.damageRolls.vbcvmakwqjrkv03i.damage} (same value: '1d8 + 3')
damageType : string {1-08.items.[].system.damageRolls.vbcvmakwqjrkv03i.damageType} (same value: 'slashing')
[x43gu02pwafpjxoh] : object {1-08.items.[].system.damageRolls.x43gu02pwafpjxoh}
damage : string {1-08.items.[].system.damageRolls.x43gu02pwafpjxoh.damage} (same value: '1d6 + 3')
damageType : string {1-08.items.[].system.damageRolls.x43gu02pwafpjxoh.damageType} (same value: 'piercing')
[defense] : object {1-08.items.[].system.defense}
save : object {1-08.items.[].system.defense.save}
basic : boolean {1-08.items.[].system.defense.save.basic} (same value: False)
statistic : string {1-08.items.[].system.defense.save.statistic} (2 different values)
'will' (x3)
'fortitude' (x1)
description : object {1-08.items.[].system.description}
value : string {1-08.items.[].system.description.value} (59 different values)
[counteraction] : boolean {1-08.items.[].system.counteraction} (same value: False)
[dexCap] : integer {1-08.items.[].system.dexCap} (4 different values)
1 (x5)
4 (x5)
3 (x2)
2 (x1)
[duration] : object {1-08.items.[].system.duration}
sustained : boolean {1-08.items.[].system.duration.sustained} (same value: False)
value : string {1-08.items.[].system.duration.value} (11 different values)
[equipped] : object {1-08.items.[].system.equipped}
carryType : string {1-08.items.[].system.equipped.carryType} (same value: 'worn')
[handsHeld] : integer {1-08.items.[].system.equipped.handsHeld} (same value: 0)
[inSlot] : boolean {1-08.items.[].system.equipped.inSlot} (same value: True)
[invested] : empty
[group] : string {1-08.items.[].system.group} (10 different values)
'sword' (x9)
'leather' (x6)
'chain' (x4)
'bow' (x4)
'axe' (x3)
'crossbow' (x3)
'plate' (x2)
'spear' (x2)
'knife' (x1)
'composite' (x1)
[hardness] : integer {1-08.items.[].system.hardness} (same value: 0)
[heightening] : object {1-08.items.[].system.heightening}
[damage] : object {1-08.items.[].system.heightening.damage}
0 : string {1-08.items.[].system.heightening.damage.0} (3 different values)
'1d4' (x2)
'1d6' (x2)
'2d4' (x1)
[interval] : integer {1-08.items.[].system.heightening.interval} (same value: 1)
type : string {1-08.items.[].system.heightening.type} (2 different values)
'interval' (x5)
'fixed' (x1)
[levels] : object {1-08.items.[].system.heightening.levels}
3 : object {1-08.items.[].system.heightening.levels.3}
target : object {1-08.items.[].system.heightening.levels.3.target}
value : string {1-08.items.[].system.heightening.levels.3.target.value} (same value: '5 creatures')
[hp] : object {1-08.items.[].system.hp}
max : integer {1-08.items.[].system.hp.max} (same value: 0)
value : integer {1-08.items.[].system.hp.value} (same value: 0)
[level] : object {1-08.items.[].system.level}
value : integer {1-08.items.[].system.level.value} (3 different values)
0 (x54)
1 (x30)
2 (x4)
[location] : object {1-08.items.[].system.location}
[heightenedLevel] : integer {1-08.items.[].system.location.heightenedLevel} (2 different values)
1 (x5)
2 (x2)
value : string {1-08.items.[].system.location.value} (7 different values)
'0C2yvKco4E1CfRvM' (x9)
'2AQZuhOWh6JrNmcq' (x8)
'h03iAP9MvzmSm0TA' (x5)
'TNUHjFm6nRTzHUsD' (x5)
'xflTcRJSWuMqx4iB' (x3)
'8OpTFIZT5CshaArl' (x1)
'H68vjcuKjkrIWraP' (x1)
[material] : object {1-08.items.[].system.material}
[grade] : empty
[type] : empty
publication : object {1-08.items.[].system.publication}
license : string {1-08.items.[].system.publication.license} (same value: 'OGL')
remaster : boolean {1-08.items.[].system.publication.remaster} (same value: False)
title : string {1-08.items.[].system.publication.title} (3 different values)
'Pathfinder Core Rulebook' (x86)
'' (x54)
'Pathfinder Bestiary' (x13)
[overlays] : object {1-08.items.[].system.overlays}
2I469pfbYcmFvzOA : object {1-08.items.[].system.overlays.2I469pfbYcmFvzOA}
_id : string {1-08.items.[].system.overlays.2I469pfbYcmFvzOA._id} (same value: '2I469pfbYcmFvzOA')
name : string {1-08.items.[].system.overlays.2I469pfbYcmFvzOA.name} (same value: 'Telekinetic Projectile (Bludgeoning)')
overlayType : string {1-08.items.[].system.overlays.2I469pfbYcmFvzOA.overlayType} (same value: 'override')
sort : integer {1-08.items.[].system.overlays.2I469pfbYcmFvzOA.sort} (same value: 1)
system : object {1-08.items.[].system.overlays.2I469pfbYcmFvzOA.system}
damage : object {1-08.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage}
0 : object {1-08.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0}
[category] : empty
type : string {1-08.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0.type} (same value: 'bludgeoning')
cUFX7ExSLeoa3vIF : object {1-08.items.[].system.overlays.cUFX7ExSLeoa3vIF}
_id : string {1-08.items.[].system.overlays.cUFX7ExSLeoa3vIF._id} (same value: 'cUFX7ExSLeoa3vIF')
name : string {1-08.items.[].system.overlays.cUFX7ExSLeoa3vIF.name} (same value: 'Telekinetic Projectile (Piercing)')
overlayType : string {1-08.items.[].system.overlays.cUFX7ExSLeoa3vIF.overlayType} (same value: 'override')
sort : integer {1-08.items.[].system.overlays.cUFX7ExSLeoa3vIF.sort} (same value: 2)
system : object {1-08.items.[].system.overlays.cUFX7ExSLeoa3vIF.system}
damage : object {1-08.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage}
0 : object {1-08.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0}
[category] : empty
type : string {1-08.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0.type} (same value: 'piercing')
zFWsMjoeCnLxqJaV : object {1-08.items.[].system.overlays.zFWsMjoeCnLxqJaV}
_id : string {1-08.items.[].system.overlays.zFWsMjoeCnLxqJaV._id} (same value: 'zFWsMjoeCnLxqJaV')
name : string {1-08.items.[].system.overlays.zFWsMjoeCnLxqJaV.name} (same value: 'Telekinetic Projectile (Slashing)')
overlayType : string {1-08.items.[].system.overlays.zFWsMjoeCnLxqJaV.overlayType} (same value: 'override')
sort : integer {1-08.items.[].system.overlays.zFWsMjoeCnLxqJaV.sort} (same value: 3)
system : object {1-08.items.[].system.overlays.zFWsMjoeCnLxqJaV.system}
damage : object {1-08.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage}
0 : object {1-08.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0}
[category] : empty
type : string {1-08.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0.type} (same value: 'slashing')
[proficiency] : object {1-08.items.[].system.proficiency}
value : integer {1-08.items.[].system.proficiency.value} (2 different values)
0 (x6)
1 (x1)
[quantity] : integer {1-08.items.[].system.quantity} (3 different values)
1 (x46)
20 (x9)
2 (x1)
[range] : mixed
integer {1-08.items.[].system.range} (2 different values)
60 (x4)
120 (x3)
object {1-08.items.[].system.range}
value : string {1-08.items.[].system.range.value} (4 different values)
'' (x16)
'120 feet' (x7)
'touch' (x6)
'30 feet' (x3)
rules : ignored (Foundry rules object) {1-08.items.[].system.rules}
[prepared] : object {1-08.items.[].system.prepared}
flexible : boolean {1-08.items.[].system.prepared.flexible} (same value: False)
value : string {1-08.items.[].system.prepared.value} (3 different values)
'focus' (x3)
'prepared' (x2)
'spontaneous' (x2)
[price] : object {1-08.items.[].system.price}
[per] : integer {1-08.items.[].system.price.per} (same value: 10)
value : object {1-08.items.[].system.price.value}
[cp] : integer {1-08.items.[].system.price.value.cp} (same value: 1)
[gp] : integer {1-08.items.[].system.price.value.gp} (8 different values)
3 (x7)
4 (x6)
2 (x6)
6 (x3)
1 (x3)
8 (x1)
5 (x1)
18 (x1)
[sp] : integer {1-08.items.[].system.price.value.sp} (5 different values)
1 (x8)
9 (x4)
4 (x1)
2 (x1)
5 (x1)
[reload] : object {1-08.items.[].system.reload}
value : string {1-08.items.[].system.reload.value} (4 different values)
'' (x12)
'0' (x4)
'-' (x3)
'2' (x3)
[requirements] : string {1-08.items.[].system.requirements} (same value: '')
[runes] : object {1-08.items.[].system.runes}
potency : integer {1-08.items.[].system.runes.potency} (same value: 0)
property : array<> {1-08.items.[].system.runes.property}
Length: min=0 max=0
Value type: empty
[resilient] : integer {1-08.items.[].system.runes.resilient} (same value: 0)
[striking] : integer {1-08.items.[].system.runes.striking} (same value: 0)
[size] : string {1-08.items.[].system.size} (same value: 'med')
[slots] : object {1-08.items.[].system.slots}
[slot0] : object {1-08.items.[].system.slots.slot0}
max : integer {1-08.items.[].system.slots.slot0.max} (3 different values)
3 (x3)
1 (x1)
2 (x1)
[prepared] : array<object> {1-08.items.[].system.slots.slot0.prepared}
Length: min=3 max=3
Value type: object {1-08.items.[].system.slots.slot0.prepared.[]}
id : string {1-08.items.[].system.slots.slot0.prepared.[].id} (6 different values)
'DJrpr9zM3n1e6bUK' (x1)
'ElXIDEYpiG9Q6EHy' (x1)
'rt3cY61gKPOuKwVw' (x1)
'qLiUvyC7tzCFyIr3' (x1)
'TK3xKcqhgJR5IgZN' (x1)
'Uf3uJzebyQCKl7Gq' (x1)
value : integer {1-08.items.[].system.slots.slot0.value} (3 different values)
1 (x1)
3 (x1)
2 (x1)
[slot1] : object {1-08.items.[].system.slots.slot1}
max : integer {1-08.items.[].system.slots.slot1.max} (4 different values)
2 (x2)
1 (x2)
4 (x1)
3 (x1)
[prepared] : array<object> {1-08.items.[].system.slots.slot1.prepared}
Length: min=2 max=4
Value type: object {1-08.items.[].system.slots.slot1.prepared.[]}
id : string {1-08.items.[].system.slots.slot1.prepared.[].id} (6 different values)
'IJdKyuEJopOGibdi' (x1)
'2IlnVqYLJntwvYXE' (x1)
'sagAQYIj3Ybju5qK' (x1)
'QwJ540FPTX9G9sVQ' (x1)
'CCHXNjzE3l6DEiwZ' (x1)
'1wFxOUKnt2WEsH5N' (x1)
[value] : integer {1-08.items.[].system.slots.slot1.value} (3 different values)
1 (x2)
2 (x1)
3 (x1)
[slot2] : object {1-08.items.[].system.slots.slot2}
max : integer {1-08.items.[].system.slots.slot2.max} (same value: 2)
[prepared] : array<object> {1-08.items.[].system.slots.slot2.prepared}
Length: min=2 max=2
Value type: object {1-08.items.[].system.slots.slot2.prepared.[]}
id : string {1-08.items.[].system.slots.slot2.prepared.[].id} (2 different values)
'deptgP8Cd1B6B7Fm' (x1)
'eazYWMBCZKlt5Ic7' (x1)
value : integer {1-08.items.[].system.slots.slot2.value} (same value: 2)
[slug] : string {1-08.items.[].system.slug} (48 different values)
[speedPenalty] : integer {1-08.items.[].system.speedPenalty} (3 different values)
0 (x7)
-5 (x5)
-10 (x1)
[spell] : object {1-08.items.[].system.spell}
_id : string {1-08.items.[].system.spell._id} (same value: 'i35dpZFI7jZcRoBo')
flags : object {1-08.items.[].system.spell.flags}
core : object {1-08.items.[].system.spell.flags.core}
sourceId : string {1-08.items.[].system.spell.flags.core.sourceId} (same value: 'Compendium.pf2e.spells-srd.Item.i35dpZFI7jZcRoBo')
img : string {1-08.items.[].system.spell.img} (same value: 'systems/pf2e/icons/spells/illusory-disguise.webp')
name : string {1-08.items.[].system.spell.name} (same value: 'Illusory Disguise')
sort : integer {1-08.items.[].system.spell.sort} (same value: 0)
system : object {1-08.items.[].system.spell.system}
[area] : empty
cost : object {1-08.items.[].system.spell.system.cost}
value : string {1-08.items.[].system.spell.system.cost.value} (same value: '')
counteraction : boolean {1-08.items.[].system.spell.system.counteraction} (same value: False)
damage : object {1-08.items.[].system.spell.system.damage}
description : object {1-08.items.[].system.spell.system.description}
value : string {1-08.items.[].system.spell.system.description.value} (same value: '<p>You create an illusion that causes you to appear as another creature of the same body shape, and with roughly similar height (within 6 inches) and weight (within 50 pounds), as yourself. The disguise is typically good enough to hide your identity, but not to impersonate a specific individual. The spell doesn\'t change your voice, scent, or mannerisms. You can change the appearance of your clothing and worn items, such as making your armor look like a dress. Held items are unaffected, and any worn item you remove returns to its true appearance.</p>
<p>Casting illusory disguise counts as setting up a disguise for the @UUID[Compendium.pf2e.action-macros.Macro.Impersonate: Deception]{Impersonate} use of Deception; it ignores any circumstance penalties you might take for disguising yourself as a dissimilar creature, it gives you a +4 status bonus to Deception checks to prevent others from seeing through your disguise, and you add your level even if you\'re untrained. You can Dismiss this spell.</p>
<hr />
<p><strong>Heightened (2nd)</strong> The spell also disguises your voice and scent, and it gains the auditory and olfactory traits.</p>
<p><strong>Heightened (3rd)</strong> You can appear as any creature of the same size, even a specific individual. You must have seen an individual to take on their appearance. The spell also disguises your voice and scent, and it gains the auditory and olfactory traits.</p>
<p>@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Illusory Disguise]</p>')
duration : object {1-08.items.[].system.spell.system.duration}
sustained : boolean {1-08.items.[].system.spell.system.duration.sustained} (same value: False)
value : string {1-08.items.[].system.spell.system.duration.value} (same value: '1 hour')
level : object {1-08.items.[].system.spell.system.level}
value : integer {1-08.items.[].system.spell.system.level.value} (same value: 1)
location : object {1-08.items.[].system.spell.system.location}
heightenedLevel : integer {1-08.items.[].system.spell.system.location.heightenedLevel} (same value: 1)
value : string {1-08.items.[].system.spell.system.location.value} (same value: '')
publication : object {1-08.items.[].system.spell.system.publication}
license : string {1-08.items.[].system.spell.system.publication.license} (same value: 'OGL')
remaster : boolean {1-08.items.[].system.spell.system.publication.remaster} (same value: False)
title : string {1-08.items.[].system.spell.system.publication.title} (same value: 'Pathfinder Core Rulebook')
range : object {1-08.items.[].system.spell.system.range}
value : string {1-08.items.[].system.spell.system.range.value} (same value: '')
requirements : string {1-08.items.[].system.spell.system.requirements} (same value: '')
rules : ignored (Foundry rules object) {1-08.items.[].system.spell.system.rules}
slug : string {1-08.items.[].system.spell.system.slug} (same value: 'illusory-disguise')
target : object {1-08.items.[].system.spell.system.target}
value : string {1-08.items.[].system.spell.system.target.value} (same value: '')
time : object {1-08.items.[].system.spell.system.time}
value : string {1-08.items.[].system.spell.system.time.value} (same value: '2')
[defense] : empty
traits : object {1-08.items.[].system.spell.system.traits}
rarity : string {1-08.items.[].system.spell.system.traits.rarity} (same value: 'common')
traditions : array<string> {1-08.items.[].system.spell.system.traits.traditions}
Length: min=2 max=2
Value type: string {1-08.items.[].system.spell.system.traits.traditions.[]} (2 different values)
'arcane' (x1)
'occult' (x1)
value : array<string> {1-08.items.[].system.spell.system.traits.value}
Length: min=4 max=4
Value type: string {1-08.items.[].system.spell.system.traits.value.[]} (4 different values)
'concentrate' (x1)
'illusion' (x1)
'manipulate' (x1)
'visual' (x1)
type : string {1-08.items.[].system.spell.type} (same value: 'spell')
[spelldc] : object {1-08.items.[].system.spelldc}
dc : integer {1-08.items.[].system.spelldc.dc} (4 different values)
16 (x2)
15 (x2)
17 (x2)
19 (x1)
mod : integer {1-08.items.[].system.spelldc.mod} (same value: 0)
value : integer {1-08.items.[].system.spelldc.value} (4 different values)
6 (x2)
5 (x2)
7 (x2)
9 (x1)
[splashDamage] : object {1-08.items.[].system.splashDamage}
value : integer {1-08.items.[].system.splashDamage.value} (same value: 0)
[stackGroup] : string {1-08.items.[].system.stackGroup} (3 different values)
'arrows' (x4)
'bolts' (x3)
'slingBullets' (x2)
[strength] : integer {1-08.items.[].system.strength} (4 different values)
3 (x5)
0 (x5)
1 (x2)
2 (x1)
[target] : object {1-08.items.[].system.target}
value : string {1-08.items.[].system.target.value} (4 different values)
'' (x17)
'1 creature' (x10)
'1 object of 1 Bulk or less, either unattended or possessed by you or a willing ally' (x4)
'1 weapon that is unattended or wielded by you or a willing ally' (x1)
[time] : object {1-08.items.[].system.time}
value : string {1-08.items.[].system.time.value} (5 different values)
'2' (x19)
'1' (x7)
'1 to 3' (x4)
'reaction' (x1)
'free' (x1)
[tradition] : object {1-08.items.[].system.tradition}
value : string {1-08.items.[].system.tradition.value} (2 different values)
'occult' (x4)
'arcane' (x3)
[traits] : object {1-08.items.[].system.traits}
rarity : string {1-08.items.[].system.traits.rarity} (2 different values)
'common' (x141)
'uncommon' (x5)
selected : array<> {1-08.items.[].system.traits.selected}
Length: min=0 max=0
Value type: empty
value : array<string> {1-08.items.[].system.traits.value}
Length: min=0 max=6
Value type: string {1-08.items.[].system.traits.value.[]} (48 different values)
[traditions] : array<string> {1-08.items.[].system.traits.traditions}
Length: min=0 max=4
Value type: string {1-08.items.[].system.traits.traditions.[]} (4 different values)
'arcane' (x26)
'occult' (x25)
'divine' (x11)
'primal' (x8)
[usage] : object {1-08.items.[].system.usage}
value : string {1-08.items.[].system.usage.value} (3 different values)
'held-in-one-hand' (x32)
'held-in-two-hands' (x7)
'held-in-one-plus-hands' (x4)
[uses] : object {1-08.items.[].system.uses}
autoDestroy : boolean {1-08.items.[].system.uses.autoDestroy} (same value: True)
max : integer {1-08.items.[].system.uses.max} (same value: 1)
value : integer {1-08.items.[].system.uses.value} (same value: 1)
[weaponType] : object {1-08.items.[].system.weaponType}
value : string {1-08.items.[].system.weaponType.value} (2 different values)
'melee' (x18)
'ranged' (x10)
type : string {1-08.items.[].type} (8 different values)
'spell' (x32)
'action' (x30)
'melee' (x28)
'weapon' (x22)
'armor' (x13)
'equipment' (x11)
'consumable' (x10)
'spellcastingEntry' (x7)
[flags] : object {1-08.items.[].flags}
pf2e : object {1-08.items.[].flags.pf2e}
linkedWeapon : string {1-08.items.[].flags.pf2e.linkedWeapon} (22 different values)
name : string {1-08.name} (all different values)
[prototypeToken] : object {1-08.prototypeToken}
name : string {1-08.prototypeToken.name} (4 different values)
'Chops' (x2)
'Harsus' (x2)
'Nalla' (x2)
'Spider Swarm' (x1)
system : object {1-08.system}
[abilities] : object {1-08.system.abilities}
cha : object {1-08.system.abilities.cha}
mod : integer {1-08.system.abilities.cha.mod} (4 different values)
0 (x9)
2 (x4)
1 (x2)
-4 (x1)
con : object {1-08.system.abilities.con}
mod : integer {1-08.system.abilities.con.mod} (4 different values)
2 (x6)
1 (x6)
3 (x3)
0 (x1)
dex : object {1-08.system.abilities.dex}
mod : integer {1-08.system.abilities.dex.mod} (3 different values)
1 (x6)
3 (x5)
2 (x5)
int : object {1-08.system.abilities.int}
mod : integer {1-08.system.abilities.int.mod} (5 different values)
0 (x11)
1 (x2)
3 (x1)
4 (x1)
-5 (x1)
str : object {1-08.system.abilities.str}
mod : integer {1-08.system.abilities.str.mod} (7 different values)
4 (x5)
2 (x3)
3 (x2)
0 (x2)
1 (x2)
5 (x1)
-2 (x1)
wis : object {1-08.system.abilities.wis}
mod : integer {1-08.system.abilities.wis.mod} (3 different values)
2 (x9)
1 (x6)
0 (x1)
attributes : object {1-08.system.attributes}
ac : object {1-08.system.attributes.ac}
[details] : string {1-08.system.attributes.ac.details} (3 different values)
'' (x14)
'(16 with mage armor)' (x1)
'(18 with mage armor)' (x1)
value : integer {1-08.system.attributes.ac.value} (7 different values)
18 (x4)
15 (x3)
17 (x3)
16 (x3)
19 (x2)
0 (x2)
14 (x1)
[allSaves] : object {1-08.system.attributes.allSaves}
value : string {1-08.system.attributes.allSaves.value} (same value: '')
hp : object {1-08.system.attributes.hp}
details : string {1-08.system.attributes.hp.details} (same value: '')
max : integer {1-08.system.attributes.hp.max} (9 different values)
21 (x4)
32 (x3)
8 (x3)
48 (x2)
0 (x2)
16 (x1)
24 (x1)
9 (x1)
63 (x1)
temp : integer {1-08.system.attributes.hp.temp} (same value: 0)
value : integer {1-08.system.attributes.hp.value} (9 different values)
21 (x4)
32 (x3)
8 (x3)
48 (x2)
0 (x2)
16 (x1)
24 (x1)
9 (x1)
63 (x1)
[emitsSound] : string {1-08.system.attributes.emitsSound} (same value: 'encounter')
[hardness] : integer {1-08.system.attributes.hardness} (same value: 0)
[hasHealth] : boolean {1-08.system.attributes.hasHealth} (same value: True)
immunities : array<object> {1-08.system.attributes.immunities}
Length: min=2 max=2
Value type: object {1-08.system.attributes.immunities.[]}
type : string {1-08.system.attributes.immunities.[].type} (2 different values)
'precision' (x1)
'swarm-mind' (x1)
resistances : array<object> {1-08.system.attributes.resistances}
Length: min=3 max=3
Value type: object {1-08.system.attributes.resistances.[]}
type : string {1-08.system.attributes.resistances.[].type} (3 different values)
'bludgeoning' (x1)
'piercing' (x1)
'slashing' (x1)
value : integer {1-08.system.attributes.resistances.[].value} (2 different values)
5 (x2)
2 (x1)
[speed] : object {1-08.system.attributes.speed}
otherSpeeds : array<object> {1-08.system.attributes.speed.otherSpeeds}
Length: min=0 max=1
Value type: object {1-08.system.attributes.speed.otherSpeeds.[]}
type : string {1-08.system.attributes.speed.otherSpeeds.[].type} (same value: 'climb')
value : integer {1-08.system.attributes.speed.otherSpeeds.[].value} (same value: 20)
value : integer {1-08.system.attributes.speed.value} (2 different values)
25 (x15)
20 (x1)
[stealth] : object {1-08.system.attributes.stealth}
details : string {1-08.system.attributes.stealth.details} (same value: '<p>(trained)</p>')
value : integer {1-08.system.attributes.stealth.value} (2 different values)
8 (x1)
12 (x1)
weaknesses : array<object> {1-08.system.attributes.weaknesses}
Length: min=2 max=2
Value type: object {1-08.system.attributes.weaknesses.[]}
type : string {1-08.system.attributes.weaknesses.[].type} (2 different values)
'area-damage' (x1)
'splash-damage' (x1)
value : integer {1-08.system.attributes.weaknesses.[].value} (same value: 5)
details : object {1-08.system.details}
[blurb] : string {1-08.system.details.blurb} (same value: '')
[languages] : object {1-08.system.details.languages}
details : string {1-08.system.details.languages.details} (same value: '')
value : array<string> {1-08.system.details.languages.value}
Length: min=0 max=1
Value type: string {1-08.system.details.languages.value.[]} (same value: 'common')
level : object {1-08.system.details.level}
value : integer {1-08.system.details.level.value} (6 different values)
1 (x6)
-1 (x4)
2 (x3)
3 (x3)
0 (x1)
4 (x1)
[privateNotes] : string {1-08.system.details.privateNotes} (same value: '')
[publicNotes] : string {1-08.system.details.publicNotes} (2 different values)
publication : object {1-08.system.details.publication}
license : string {1-08.system.details.publication.license} (same value: 'OGL')
remaster : boolean {1-08.system.details.publication.remaster} (same value: False)
title : string {1-08.system.details.publication.title} (same value: 'Pathfinder Society Scenario #1-08: Revolution on the Riverside')
[description] : string {1-08.system.details.description} (same value: '<p>A patch of treacherous bog attempts to submerge creatures that step onto it.</p>')
[disable] : string {1-08.system.details.disable} (2 different values)
'<p>@Check[survival|dc:15|name:Disturb Surface|traits:secret,action:sense-direction,exploration] (trained) to disturb the surface and make the quagmire plainly visible</p>' (x1)
'<p>@Check[survival|dc:18|name:Disturb Surface|traits:secret,action:sense-direction,exploration] (trained) to disturb the surface and make the quagmire plainly visible.</p>' (x1)
[isComplex] : boolean {1-08.system.details.isComplex} (same value: True)
[reset] : string {1-08.system.details.reset} (same value: '<p>The hazard still submerges anyone who walks in, but the surface doesn\'t become hidden again until it settles over the course of 24 hours</p>')
[routine] : string {1-08.system.details.routine} (2 different values)
[initiative] : object {1-08.system.initiative}
statistic : string {1-08.system.initiative.statistic} (same value: 'perception')
[perception] : object {1-08.system.perception}
details : string {1-08.system.perception.details} (same value: '')
mod : integer {1-08.system.perception.mod} (5 different values)
6 (x6)
4 (x5)
5 (x3)
8 (x1)
9 (x1)
senses : array<object> {1-08.system.perception.senses}
Length: min=0 max=2
Value type: object {1-08.system.perception.senses.[]}
acuity : string {1-08.system.perception.senses.[].acuity} (same value: 'imprecise')
range : integer {1-08.system.perception.senses.[].range} (same value: 30)
type : string {1-08.system.perception.senses.[].type} (2 different values)
'darkvision' (x1)
'tremorsense' (x1)
[resources] : object {1-08.system.resources}
[focus] : object {1-08.system.resources.focus}
max : integer {1-08.system.resources.focus.max} (same value: 1)
value : integer {1-08.system.resources.focus.value} (same value: 1)
saves : object {1-08.system.saves}
fortitude : object {1-08.system.saves.fortitude}
saveDetail : string {1-08.system.saves.fortitude.saveDetail} (same value: '')
value : integer {1-08.system.saves.fortitude.value} (8 different values)
6 (x3)
9 (x3)
5 (x3)
3 (x3)
10 (x2)
0 (x2)
7 (x1)
4 (x1)
reflex : object {1-08.system.saves.reflex}
saveDetail : string {1-08.system.saves.reflex.saveDetail} (same value: '')
value : integer {1-08.system.saves.reflex.value} (7 different values)
7 (x6)
5 (x3)
3 (x2)
9 (x2)
4 (x2)
0 (x2)
6 (x1)
will : object {1-08.system.saves.will}
saveDetail : string {1-08.system.saves.will.saveDetail} (same value: '')
value : integer {1-08.system.saves.will.value} (8 different values)
4 (x4)
6 (x3)
5 (x3)
8 (x2)
7 (x2)
0 (x2)
3 (x1)
1 (x1)
[skills] : object {1-08.system.skills}
acrobatics : object {1-08.system.skills.acrobatics}
base : integer {1-08.system.skills.acrobatics.base} (6 different values)
5 (x7)
7 (x3)
6 (x2)
4 (x2)
3 (x1)
2 (x1)
[arcana] : object {1-08.system.skills.arcana}
base : integer {1-08.system.skills.arcana.base} (same value: 6)
[athletics] : object {1-08.system.skills.athletics}
base : integer {1-08.system.skills.athletics.base} (8 different values)
5 (x3)
8 (x3)
3 (x3)
7 (x1)
6 (x1)
9 (x1)
11 (x1)
1 (x1)
[deception] : object {1-08.system.skills.deception}
base : integer {1-08.system.skills.deception.base} (2 different values)
5 (x1)
9 (x1)
[diplomacy] : object {1-08.system.skills.diplomacy}
base : integer {1-08.system.skills.diplomacy.base} (3 different values)
5 (x2)
9 (x1)
7 (x1)
[performance] : object {1-08.system.skills.performance}
base : integer {1-08.system.skills.performance.base} (same value: 5)
[stealth] : object {1-08.system.skills.stealth}
base : integer {1-08.system.skills.stealth.base} (5 different values)
5 (x4)
6 (x2)
7 (x2)
3 (x1)
4 (x1)
traits : object {1-08.system.traits}
rarity : string {1-08.system.traits.rarity} (2 different values)
'common' (x14)
'unique' (x4)
size : object {1-08.system.traits.size}
value : string {1-08.system.traits.size.value} (2 different values)
'med' (x17)
'lg' (x1)
value : array<string> {1-08.system.traits.value}
Length: min=1 max=2
Value type: string {1-08.system.traits.value.[]} (5 different values)
'human' (x15)
'humanoid' (x15)
'environmental' (x2)
'animal' (x1)
'swarm' (x1)
[creatureType] : string {1-08.system.creatureType} (same value: '')
[statusEffects] : array<> {1-08.system.statusEffects}
Length: min=0 max=0
Value type: empty
type : string {1-08.type} (2 different values)
'npc' (x16)
'hazard' (x2)