739 lines
42 KiB
Plaintext
739 lines
42 KiB
Plaintext
2-16
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Different values: 18
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=====================================
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object {2-16}
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_id : string {2-16._id} (all different values)
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folder : string {2-16.folder} (same value: 'AStmU4xOIMKCSZWv')
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img : string {2-16.img} (2 different values)
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'systems/pf2e/icons/default-icons/npc.svg' (x14)
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'systems/pf2e/icons/default-icons/hazard.svg' (x4)
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items : array<object> {2-16.items}
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Length: min=1 max=19
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Value type: object {2-16.items.[]}
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_id : string {2-16.items.[]._id} (98 different values)
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img : string {2-16.items.[].img} (28 different values)
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name : string {2-16.items.[].name} (60 different values)
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sort : integer {2-16.items.[].sort} (19 different values)
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system : object {2-16.items.[].system}
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[acBonus] : integer {2-16.items.[].system.acBonus} (same value: 4)
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[actionType] : object {2-16.items.[].system.actionType}
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value : string {2-16.items.[].system.actionType.value} (3 different values)
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'passive' (x26)
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'action' (x24)
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'reaction' (x8)
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[actions] : object {2-16.items.[].system.actions}
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[value] : integer {2-16.items.[].system.actions.value} (3 different values)
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1 (x18)
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2 (x4)
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3 (x2)
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[area] : object {2-16.items.[].system.area}
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type : string {2-16.items.[].system.area.type} (2 different values)
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'emanation' (x8)
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'burst' (x4)
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value : integer {2-16.items.[].system.area.value} (2 different values)
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30 (x8)
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20 (x4)
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[attack] : object {2-16.items.[].system.attack}
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value : string {2-16.items.[].system.attack.value} (same value: '')
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[attackEffects] : object {2-16.items.[].system.attackEffects}
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custom : string {2-16.items.[].system.attackEffects.custom} (same value: '')
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value : array<string> {2-16.items.[].system.attackEffects.value}
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Length: min=0 max=1
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Value type: string {2-16.items.[].system.attackEffects.value.[]} (same value: 'grab')
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[autoHeightenLevel] : object {2-16.items.[].system.autoHeightenLevel}
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[value] : integer {2-16.items.[].system.autoHeightenLevel.value} (2 different values)
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4 (x1)
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5 (x1)
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[baseItem] : string {2-16.items.[].system.baseItem} (4 different values)
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'scimitar' (x2)
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'breastplate' (x2)
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'sword-cane' (x2)
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'trident' (x2)
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[bonus] : object {2-16.items.[].system.bonus}
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[total] : integer {2-16.items.[].system.bonus.total} (6 different values)
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12 (x6)
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17 (x4)
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15 (x4)
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2 (x2)
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10 (x2)
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16 (x2)
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value : integer {2-16.items.[].system.bonus.value} (11 different values)
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[bonusDamage] : object {2-16.items.[].system.bonusDamage}
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value : integer {2-16.items.[].system.bonusDamage.value} (same value: 0)
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[bulk] : object {2-16.items.[].system.bulk}
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value : mixed
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integer {2-16.items.[].system.bulk.value} (2 different values)
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1 (x6)
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2 (x2)
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float {2-16.items.[].system.bulk.value} (same value: 0,1)
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[cost] : object {2-16.items.[].system.cost}
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value : string {2-16.items.[].system.cost.value} (same value: '')
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[counteraction] : boolean {2-16.items.[].system.counteraction} (same value: False)
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[damage] : object {2-16.items.[].system.damage}
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[0] : object {2-16.items.[].system.damage.0}
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[applyMod] : boolean {2-16.items.[].system.damage.0.applyMod} (same value: False)
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[category] : empty
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formula : string {2-16.items.[].system.damage.0.formula} (2 different values)
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'2d4' (x6)
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'3d6' (x4)
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kinds : array<string> {2-16.items.[].system.damage.0.kinds}
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Length: min=1 max=1
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Value type: string {2-16.items.[].system.damage.0.kinds.[]} (same value: 'damage')
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materials : array<> {2-16.items.[].system.damage.0.materials}
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Length: min=0 max=0
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Value type: empty
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type : string {2-16.items.[].system.damage.0.type} (3 different values)
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'fire' (x4)
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'bludgeoning' (x4)
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'cold' (x2)
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[damageType] : string {2-16.items.[].system.damage.damageType} (2 different values)
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'piercing' (x4)
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'slashing' (x2)
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[dice] : integer {2-16.items.[].system.damage.dice} (same value: 1)
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[die] : string {2-16.items.[].system.damage.die} (2 different values)
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'd6' (x4)
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'd8' (x2)
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[defense] : object {2-16.items.[].system.defense}
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save : object {2-16.items.[].system.defense.save}
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basic : boolean {2-16.items.[].system.defense.save.basic} (same value: False)
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statistic : string {2-16.items.[].system.defense.save.statistic} (same value: 'will')
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description : object {2-16.items.[].system.description}
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value : string {2-16.items.[].system.description.value} (58 different values)
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[damageRolls] : object {2-16.items.[].system.damageRolls}
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[0] : object {2-16.items.[].system.damageRolls.0}
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damage : string {2-16.items.[].system.damageRolls.0.damage} (13 different values)
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damageType : string {2-16.items.[].system.damageRolls.0.damageType} (3 different values)
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'bludgeoning' (x8)
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'slashing' (x6)
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'piercing' (x6)
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[1] : object {2-16.items.[].system.damageRolls.1}
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damage : string {2-16.items.[].system.damageRolls.1.damage} (2 different values)
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'1d6' (x3)
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'2d6' (x1)
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damageType : string {2-16.items.[].system.damageRolls.1.damageType} (same value: 'fire')
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[ohp9k854inwuu2rd0rl1] : object {2-16.items.[].system.damageRolls.ohp9k854inwuu2rd0rl1}
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damage : string {2-16.items.[].system.damageRolls.ohp9k854inwuu2rd0rl1.damage} (2 different values)
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'2d8+4' (x1)
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'2d10+4' (x1)
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damageType : string {2-16.items.[].system.damageRolls.ohp9k854inwuu2rd0rl1.damageType} (same value: 'sonic')
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[duration] : object {2-16.items.[].system.duration}
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sustained : boolean {2-16.items.[].system.duration.sustained} (2 different values)
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False (x38)
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True (x2)
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value : string {2-16.items.[].system.duration.value} (6 different values)
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'' (x24)
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'10 minutes' (x6)
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'1 hour' (x4)
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'until the start of your next turn' (x2)
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'until the next time you make your daily preparations' (x2)
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'1 minute' (x2)
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publication : object {2-16.items.[].system.publication}
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license : string {2-16.items.[].system.publication.license} (2 different values)
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'OGL' (x138)
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'ORC' (x2)
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remaster : boolean {2-16.items.[].system.publication.remaster} (2 different values)
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False (x138)
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True (x2)
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title : string {2-16.items.[].system.publication.title} (4 different values)
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'' (x120)
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'Pathfinder Bestiary' (x14)
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'Pathfinder Core Rulebook' (x4)
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'Pathfinder Monster Core' (x2)
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[checkPenalty] : integer {2-16.items.[].system.checkPenalty} (same value: -2)
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[dexCap] : integer {2-16.items.[].system.dexCap} (same value: 1)
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rules : ignored (Foundry rules object) {2-16.items.[].system.rules}
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[category] : string {2-16.items.[].system.category} (5 different values)
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'offensive' (x26)
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'defensive' (x15)
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'interaction' (x11)
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'martial' (x6)
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'medium' (x2)
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[containerId] : empty
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[equipped] : object {2-16.items.[].system.equipped}
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carryType : string {2-16.items.[].system.equipped.carryType} (2 different values)
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'held' (x8)
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'worn' (x2)
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[handsHeld] : integer {2-16.items.[].system.equipped.handsHeld} (same value: 1)
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[inSlot] : boolean {2-16.items.[].system.equipped.inSlot} (same value: True)
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[invested] : empty
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[frequency] : object {2-16.items.[].system.frequency}
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max : integer {2-16.items.[].system.frequency.max} (same value: 1)
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per : string {2-16.items.[].system.frequency.per} (same value: 'day')
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value : integer {2-16.items.[].system.frequency.value} (same value: 1)
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[group] : string {2-16.items.[].system.group} (3 different values)
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'sword' (x4)
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'plate' (x2)
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'spear' (x2)
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[hardness] : integer {2-16.items.[].system.hardness} (same value: 0)
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[heightening] : object {2-16.items.[].system.heightening}
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damage : object {2-16.items.[].system.heightening.damage}
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0 : string {2-16.items.[].system.heightening.damage.0} (2 different values)
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'1d4' (x6)
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'2d6' (x4)
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interval : integer {2-16.items.[].system.heightening.interval} (same value: 1)
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type : string {2-16.items.[].system.heightening.type} (same value: 'interval')
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[hp] : object {2-16.items.[].system.hp}
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max : integer {2-16.items.[].system.hp.max} (same value: 0)
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value : integer {2-16.items.[].system.hp.value} (same value: 0)
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[level] : object {2-16.items.[].system.level}
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value : integer {2-16.items.[].system.level.value} (6 different values)
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1 (x28)
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0 (x10)
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2 (x6)
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7 (x2)
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5 (x2)
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4 (x2)
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[location] : object {2-16.items.[].system.location}
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[heightenedLevel] : integer {2-16.items.[].system.location.heightenedLevel} (6 different values)
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2 (x11)
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1 (x4)
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4 (x3)
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7 (x2)
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3 (x2)
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5 (x2)
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[uses] : object {2-16.items.[].system.location.uses}
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max : integer {2-16.items.[].system.location.uses.max} (2 different values)
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3 (x2)
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2 (x1)
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value : integer {2-16.items.[].system.location.uses.value} (2 different values)
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3 (x2)
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2 (x1)
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value : string {2-16.items.[].system.location.value} (4 different values)
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'RdZjRaFBAScsLjGU' (x14)
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'EIOdFygQsJ00k7dF' (x10)
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'oLDydxtA4rlUclAb' (x10)
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'jOKBfSXIlzG49vxv' (x6)
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[material] : object {2-16.items.[].system.material}
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[grade] : empty
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[type] : empty
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[mod] : object {2-16.items.[].system.mod}
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value : integer {2-16.items.[].system.mod.value} (same value: 18)
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[prepared] : object {2-16.items.[].system.prepared}
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value : string {2-16.items.[].system.prepared.value} (2 different values)
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'innate' (x6)
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'prepared' (x2)
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[price] : object {2-16.items.[].system.price}
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value : object {2-16.items.[].system.price.value}
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gp : integer {2-16.items.[].system.price.value.gp} (3 different values)
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1 (x6)
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8 (x2)
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5 (x2)
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[proficiency] : object {2-16.items.[].system.proficiency}
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value : integer {2-16.items.[].system.proficiency.value} (same value: 0)
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[proficient] : object {2-16.items.[].system.proficient}
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value : integer {2-16.items.[].system.proficient.value} (same value: 0)
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[quantity] : integer {2-16.items.[].system.quantity} (same value: 1)
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[range] : object {2-16.items.[].system.range}
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value : string {2-16.items.[].system.range.value} (6 different values)
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'' (x10)
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'30 feet' (x10)
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'500 feet' (x8)
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'touch' (x6)
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'60 feet' (x4)
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'120 feet' (x2)
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[reload] : object {2-16.items.[].system.reload}
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value : string {2-16.items.[].system.reload.value} (2 different values)
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'' (x4)
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'-' (x2)
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[requirements] : string {2-16.items.[].system.requirements} (same value: '')
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[runes] : object {2-16.items.[].system.runes}
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potency : integer {2-16.items.[].system.runes.potency} (2 different values)
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0 (x4)
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1 (x4)
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property : array<> {2-16.items.[].system.runes.property}
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Length: min=0 max=0
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Value type: empty
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[resilient] : integer {2-16.items.[].system.runes.resilient} (same value: 0)
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[striking] : integer {2-16.items.[].system.runes.striking} (2 different values)
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0 (x4)
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1 (x2)
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[size] : string {2-16.items.[].system.size} (2 different values)
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'lg' (x6)
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'med' (x4)
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[slots] : object {2-16.items.[].system.slots}
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[slot0] : object {2-16.items.[].system.slots.slot0}
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max : integer {2-16.items.[].system.slots.slot0.max} (2 different values)
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1 (x2)
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5 (x2)
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[prepared] : array<object> {2-16.items.[].system.slots.slot0.prepared}
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Length: min=5 max=5
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Value type: object {2-16.items.[].system.slots.slot0.prepared.[]}
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id : string {2-16.items.[].system.slots.slot0.prepared.[].id} (10 different values)
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'DlVvYo3sjQ5xRL1y' (x1)
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'8P35KyyCPduiZMo1' (x1)
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'QldhuGwxYc1vZcSm' (x1)
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'5lQMdUX90Zk3kgPE' (x1)
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'R9CWp2XMpF8PW99m' (x1)
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'gdLlMpr4Rmq8rsM6' (x1)
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'rabsv0ujRkLST8Vv' (x1)
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|
'c3LqHmLWcxTlEYv7' (x1)
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'Hywgii5qOsAj9Bpw' (x1)
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'A1YtyYSbw2X11ofx' (x1)
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[value] : integer {2-16.items.[].system.slots.slot0.value} (same value: 1)
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[slot1] : object {2-16.items.[].system.slots.slot1}
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max : integer {2-16.items.[].system.slots.slot1.max} (same value: 3)
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value : integer {2-16.items.[].system.slots.slot1.value} (same value: 3)
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[slot2] : object {2-16.items.[].system.slots.slot2}
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max : integer {2-16.items.[].system.slots.slot2.max} (3 different values)
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1 (x3)
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2 (x2)
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3 (x1)
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value : integer {2-16.items.[].system.slots.slot2.value} (3 different values)
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1 (x3)
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2 (x2)
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3 (x1)
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[slot3] : object {2-16.items.[].system.slots.slot3}
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max : integer {2-16.items.[].system.slots.slot3.max} (same value: 3)
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|
value : integer {2-16.items.[].system.slots.slot3.value} (same value: 3)
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|
[slot4] : object {2-16.items.[].system.slots.slot4}
|
|
max : integer {2-16.items.[].system.slots.slot4.max} (same value: 1)
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|
[slot5] : object {2-16.items.[].system.slots.slot5}
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|
max : integer {2-16.items.[].system.slots.slot5.max} (same value: 1)
|
|
value : integer {2-16.items.[].system.slots.slot5.value} (same value: 1)
|
|
[slug] : string {2-16.items.[].system.slug} (27 different values)
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|
[speedPenalty] : integer {2-16.items.[].system.speedPenalty} (same value: -5)
|
|
[spelldc] : object {2-16.items.[].system.spelldc}
|
|
dc : integer {2-16.items.[].system.spelldc.dc} (5 different values)
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|
20 (x2)
|
|
24 (x2)
|
|
22 (x2)
|
|
21 (x1)
|
|
26 (x1)
|
|
mod : integer {2-16.items.[].system.spelldc.mod} (same value: 0)
|
|
value : integer {2-16.items.[].system.spelldc.value} (5 different values)
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|
12 (x2)
|
|
16 (x2)
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|
14 (x2)
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|
13 (x1)
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|
18 (x1)
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|
[splashDamage] : object {2-16.items.[].system.splashDamage}
|
|
value : integer {2-16.items.[].system.splashDamage.value} (same value: 0)
|
|
[strength] : integer {2-16.items.[].system.strength} (same value: 3)
|
|
[target] : object {2-16.items.[].system.target}
|
|
value : string {2-16.items.[].system.target.value} (6 different values)
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|
'' (x18)
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'1 creature' (x12)
|
|
'1 creature or unattended object' (x4)
|
|
'1 willing creature, or up to 8 willing creatures joining hands' (x2)
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|
'1 unattended object of light Bulk or less' (x2)
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|
'up to 5 creatures' (x2)
|
|
[time] : object {2-16.items.[].system.time}
|
|
value : string {2-16.items.[].system.time.value} (4 different values)
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|
'2' (x32)
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|
'10 minutes' (x4)
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|
'1' (x2)
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'1 minute' (x2)
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|
[tradition] : object {2-16.items.[].system.tradition}
|
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value : string {2-16.items.[].system.tradition.value} (2 different values)
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'arcane' (x6)
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|
'primal' (x2)
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|
[traits] : object {2-16.items.[].system.traits}
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[rarity] : string {2-16.items.[].system.traits.rarity} (2 different values)
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|
'common' (x122)
|
|
'uncommon' (x6)
|
|
[traditions] : array<string> {2-16.items.[].system.traits.traditions}
|
|
Length: min=2 max=4
|
|
Value type: string {2-16.items.[].system.traits.traditions.[]} (4 different values)
|
|
'arcane' (x38)
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|
'occult' (x26)
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|
'primal' (x26)
|
|
'divine' (x14)
|
|
value : array<string> {2-16.items.[].system.traits.value}
|
|
Length: min=0 max=7
|
|
Value type: string {2-16.items.[].system.traits.value.[]} (36 different values)
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[usage] : object {2-16.items.[].system.usage}
|
|
value : string {2-16.items.[].system.usage.value} (same value: 'held-in-one-hand')
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|
[weaponType] : object {2-16.items.[].system.weaponType}
|
|
value : string {2-16.items.[].system.weaponType.value} (2 different values)
|
|
'melee' (x20)
|
|
'ranged' (x2)
|
|
type : string {2-16.items.[].type} (8 different values)
|
|
'action' (x58)
|
|
'spell' (x40)
|
|
'melee' (x22)
|
|
'spellcastingEntry' (x8)
|
|
'weapon' (x6)
|
|
'armor' (x2)
|
|
'equipment' (x2)
|
|
'lore' (x2)
|
|
[_stats] : object {2-16.items.[]._stats}
|
|
compendiumSource : string {2-16.items.[]._stats.compendiumSource} (27 different values)
|
|
[flags] : object {2-16.items.[].flags}
|
|
pf2e : object {2-16.items.[].flags.pf2e}
|
|
linkedWeapon : string {2-16.items.[].flags.pf2e.linkedWeapon} (6 different values)
|
|
'7ekEKCO1z1HvKUfH' (x2)
|
|
'pOI3aWMnI3Jn94hZ' (x2)
|
|
'jqUMtY78eBMFHkTy' (x1)
|
|
'wRRYYII6myCz5MEV' (x1)
|
|
'2k1kmcrxCUq8XFQS' (x1)
|
|
'tuBRic7wQIHhdDlU' (x1)
|
|
name : string {2-16.name} (all different values)
|
|
system : object {2-16.system}
|
|
[abilities] : object {2-16.system.abilities}
|
|
cha : object {2-16.system.abilities.cha}
|
|
mod : integer {2-16.system.abilities.cha.mod} (6 different values)
|
|
0 (x4)
|
|
3 (x3)
|
|
4 (x3)
|
|
1 (x2)
|
|
5 (x1)
|
|
2 (x1)
|
|
con : object {2-16.system.abilities.con}
|
|
mod : integer {2-16.system.abilities.con.mod} (5 different values)
|
|
3 (x7)
|
|
2 (x3)
|
|
0 (x2)
|
|
4 (x1)
|
|
1 (x1)
|
|
dex : object {2-16.system.abilities.dex}
|
|
mod : integer {2-16.system.abilities.dex.mod} (6 different values)
|
|
3 (x4)
|
|
4 (x3)
|
|
5 (x3)
|
|
1 (x2)
|
|
2 (x1)
|
|
6 (x1)
|
|
int : object {2-16.system.abilities.int}
|
|
mod : integer {2-16.system.abilities.int.mod} (4 different values)
|
|
0 (x4)
|
|
-2 (x4)
|
|
1 (x4)
|
|
3 (x2)
|
|
str : object {2-16.system.abilities.str}
|
|
mod : integer {2-16.system.abilities.str.mod} (6 different values)
|
|
1 (x4)
|
|
4 (x4)
|
|
3 (x2)
|
|
5 (x2)
|
|
0 (x1)
|
|
2 (x1)
|
|
wis : object {2-16.system.abilities.wis}
|
|
mod : integer {2-16.system.abilities.wis.mod} (4 different values)
|
|
1 (x5)
|
|
2 (x5)
|
|
4 (x2)
|
|
5 (x2)
|
|
attributes : object {2-16.system.attributes}
|
|
ac : object {2-16.system.attributes.ac}
|
|
[details] : string {2-16.system.attributes.ac.details} (same value: '')
|
|
value : integer {2-16.system.attributes.ac.value} (10 different values)
|
|
0 (x4)
|
|
22 (x3)
|
|
19 (x2)
|
|
23 (x2)
|
|
18 (x2)
|
|
20 (x1)
|
|
21 (x1)
|
|
24 (x1)
|
|
27 (x1)
|
|
26 (x1)
|
|
[allSaves] : object {2-16.system.attributes.allSaves}
|
|
value : string {2-16.system.attributes.allSaves.value} (2 different values)
|
|
'' (x12)
|
|
'+1 status to all saves vs. magic' (x2)
|
|
hp : object {2-16.system.attributes.hp}
|
|
details : string {2-16.system.attributes.hp.details} (2 different values)
|
|
'' (x16)
|
|
'fast healing 2' (x2)
|
|
max : integer {2-16.system.attributes.hp.max} (12 different values)
|
|
temp : integer {2-16.system.attributes.hp.temp} (same value: 0)
|
|
value : mixed
|
|
integer {2-16.system.attributes.hp.value} (11 different values)
|
|
string {2-16.system.attributes.hp.value} (2 different values)
|
|
'55' (x1)
|
|
'43' (x1)
|
|
[emitsSound] : string {2-16.system.attributes.emitsSound} (same value: 'encounter')
|
|
[hardness] : integer {2-16.system.attributes.hardness} (same value: 0)
|
|
[hasHealth] : boolean {2-16.system.attributes.hasHealth} (same value: True)
|
|
[immunities] : array<object> {2-16.system.attributes.immunities}
|
|
Length: min=1 max=6
|
|
Value type: object {2-16.system.attributes.immunities.[]}
|
|
type : string {2-16.system.attributes.immunities.[].type} (7 different values)
|
|
'bleed' (x6)
|
|
'paralyzed' (x6)
|
|
'poison' (x6)
|
|
'sleep' (x6)
|
|
'precision' (x4)
|
|
'fire' (x2)
|
|
'swarm-mind' (x2)
|
|
[resistances] : array<object> {2-16.system.attributes.resistances}
|
|
Length: min=1 max=1
|
|
Value type: object {2-16.system.attributes.resistances.[]}
|
|
type : string {2-16.system.attributes.resistances.[].type} (2 different values)
|
|
'physical' (x2)
|
|
'fire' (x2)
|
|
value : integer {2-16.system.attributes.resistances.[].value} (2 different values)
|
|
5 (x2)
|
|
10 (x2)
|
|
[speed] : object {2-16.system.attributes.speed}
|
|
otherSpeeds : array<object> {2-16.system.attributes.speed.otherSpeeds}
|
|
Length: min=0 max=2
|
|
Value type: object {2-16.system.attributes.speed.otherSpeeds.[]}
|
|
type : string {2-16.system.attributes.speed.otherSpeeds.[].type} (3 different values)
|
|
'fly' (x6)
|
|
'swim' (x6)
|
|
'climb' (x2)
|
|
value : integer {2-16.system.attributes.speed.otherSpeeds.[].value} (5 different values)
|
|
30 (x4)
|
|
40 (x4)
|
|
25 (x3)
|
|
20 (x2)
|
|
35 (x1)
|
|
value : integer {2-16.system.attributes.speed.value} (2 different values)
|
|
20 (x8)
|
|
25 (x6)
|
|
[stealth] : object {2-16.system.attributes.stealth}
|
|
details : string {2-16.system.attributes.stealth.details} (2 different values)
|
|
'' (x2)
|
|
'<p>(expert)</p>' (x2)
|
|
value : integer {2-16.system.attributes.stealth.value} (4 different values)
|
|
12 (x1)
|
|
16 (x1)
|
|
15 (x1)
|
|
18 (x1)
|
|
[weaknesses] : array<object> {2-16.system.attributes.weaknesses}
|
|
Length: min=1 max=2
|
|
Value type: object {2-16.system.attributes.weaknesses.[]}
|
|
type : string {2-16.system.attributes.weaknesses.[].type} (4 different values)
|
|
'cold' (x2)
|
|
'cold-iron' (x2)
|
|
'area-damage' (x2)
|
|
'splash-damage' (x2)
|
|
value : integer {2-16.system.attributes.weaknesses.[].value} (same value: 5)
|
|
details : object {2-16.system.details}
|
|
[blurb] : string {2-16.system.details.blurb} (same value: '')
|
|
[languages] : object {2-16.system.details.languages}
|
|
details : string {2-16.system.details.languages.details} (2 different values)
|
|
'' (x12)
|
|
'(varies by mephit)' (x2)
|
|
value : array<string> {2-16.system.details.languages.value}
|
|
Length: min=1 max=6
|
|
Value type: string {2-16.system.details.languages.value.[]} (7 different values)
|
|
'thalassic' (x10)
|
|
'common' (x6)
|
|
'pyric' (x6)
|
|
'sussuran' (x6)
|
|
'petran' (x4)
|
|
'kelish' (x2)
|
|
'fey' (x2)
|
|
level : object {2-16.system.details.level}
|
|
value : integer {2-16.system.details.level.value} (6 different values)
|
|
5 (x6)
|
|
3 (x4)
|
|
6 (x3)
|
|
8 (x2)
|
|
7 (x2)
|
|
4 (x1)
|
|
[privateNotes] : string {2-16.system.details.privateNotes} (same value: '')
|
|
[publicNotes] : string {2-16.system.details.publicNotes} (same value: '')
|
|
publication : object {2-16.system.details.publication}
|
|
license : string {2-16.system.details.publication.license} (same value: 'OGL')
|
|
remaster : boolean {2-16.system.details.publication.remaster} (same value: False)
|
|
title : string {2-16.system.details.publication.title} (same value: 'Pathfinder Society Scenario #2-16: Freedom for Wishes')
|
|
[description] : string {2-16.system.details.description} (2 different values)
|
|
'<p>The cracks scintillate and shift between the elemental planes, leaking perilous energy with each shift.</p>' (x2)
|
|
'<p>Planar winds summoned from beyond sweep through the room, song and sound carried adrift on their current. This air elemental is trapped on the Material Plane and can\'t escape.</p>' (x2)
|
|
[disable] : string {2-16.system.details.disable} (4 different values)
|
|
'<p>@Check[thievery|dc:24|name:Assemble a Seal|traits:environmental,magical] (trained) twice to assemble a seal using objects strongly grounded to the Material Plane, @Check[arcana|dc:22|name:Invoke Incantations|traits:environmental,magical] (trained) twice to invoke incantations to seal the cracks, or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (3rd level, counteract DC 20) to counteract the cracks.</p>' (x1)
|
|
'<p>@Check[thievery|dc:28|name:Assemble a Seal|traits:environmental,magical] (expert) twice to assemble a seal using objects strongly grounded to the Material Plane, @Check[arcana|dc:26|name:Invoke Incantations|traits:environmental,magical] (trained) twice to invoke incantations to seal the cracks, or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (4th level, counteract DC 22) to counteract the cracks.</p>' (x1)
|
|
'<p>@Check[performance|dc:24|name:Duplicate the Melody|traits:environmental,magical] (expert) twice to duplicate the melody and appease the elemental, or @Check[arcana|dc:27|name:Guide the Elemental|traits:environmental,magical] (expert) and then @Check[diplomacy|dc:24|name:Guide the Elemental|traits:environmental,magical] (trained) to guide the elemental through a planar tear elsewhere in the manor. Each attempt to Disable the hazard requires two actions, and each successful check to Disable removes one action from the hazard\'s routine.</p>' (x1)
|
|
'<p>@Check[performance|dc:27|name:Duplicate the Melody|traits:environmental,magical] (expert) twice to duplicate the melody and appease the elemental, or @Check[arcana|dc:30|name:Guide the Elemental|traits:environmental,magical] (expert) and then @Check[diplomacy|dc:27|name:Guide the Elemental|traits:environmental,magical] (trained) to guide the elemental through a planar tear elsewhere in the manor. Each attempt to Disable the hazard requires two actions, and each successful check to Disable removes one action from the hazard\'s routine.</p>' (x1)
|
|
[isComplex] : boolean {2-16.system.details.isComplex} (same value: True)
|
|
[reset] : string {2-16.system.details.reset} (2 different values)
|
|
'<p>The cracks re-form after 1 hour.</p>' (x2)
|
|
'<p>The melody remains for 1 minute, after which it disperses into several holes in the walls. It returns after an hour unless disabled.</p>' (x2)
|
|
[routine] : string {2-16.system.details.routine} (3 different values)
|
|
[initiative] : object {2-16.system.initiative}
|
|
statistic : string {2-16.system.initiative.statistic} (same value: 'perception')
|
|
[perception] : object {2-16.system.perception}
|
|
details : string {2-16.system.perception.details} (5 different values)
|
|
'' (x6)
|
|
'detect magic' (x2)
|
|
'detect alignment, detect magic' (x2)
|
|
'smoke vision' (x2)
|
|
'mist vision' (x2)
|
|
mod : integer {2-16.system.perception.mod} (7 different values)
|
|
8 (x3)
|
|
11 (x3)
|
|
12 (x3)
|
|
14 (x2)
|
|
17 (x1)
|
|
16 (x1)
|
|
15 (x1)
|
|
senses : array<object> {2-16.system.perception.senses}
|
|
Length: min=0 max=2
|
|
Value type: object {2-16.system.perception.senses.[]}
|
|
[acuity] : string {2-16.system.perception.senses.[].acuity} (same value: 'imprecise')
|
|
[range] : integer {2-16.system.perception.senses.[].range} (same value: 60)
|
|
type : string {2-16.system.perception.senses.[].type} (2 different values)
|
|
'darkvision' (x12)
|
|
'wavesense' (x2)
|
|
[resources] : object {2-16.system.resources}
|
|
[focus] : object {2-16.system.resources.focus}
|
|
max : integer {2-16.system.resources.focus.max} (same value: 1)
|
|
value : integer {2-16.system.resources.focus.value} (same value: 1)
|
|
saves : object {2-16.system.saves}
|
|
fortitude : object {2-16.system.saves.fortitude}
|
|
saveDetail : string {2-16.system.saves.fortitude.saveDetail} (same value: '')
|
|
value : integer {2-16.system.saves.fortitude.value} (8 different values)
|
|
8 (x4)
|
|
0 (x4)
|
|
11 (x3)
|
|
14 (x2)
|
|
12 (x2)
|
|
9 (x1)
|
|
10 (x1)
|
|
16 (x1)
|
|
reflex : object {2-16.system.saves.reflex}
|
|
saveDetail : string {2-16.system.saves.reflex.saveDetail} (same value: '')
|
|
value : integer {2-16.system.saves.reflex.value} (10 different values)
|
|
0 (x4)
|
|
12 (x3)
|
|
8 (x2)
|
|
15 (x2)
|
|
10 (x2)
|
|
11 (x1)
|
|
17 (x1)
|
|
19 (x1)
|
|
18 (x1)
|
|
14 (x1)
|
|
will : object {2-16.system.saves.will}
|
|
saveDetail : string {2-16.system.saves.will.saveDetail} (same value: '')
|
|
value : integer {2-16.system.saves.will.value} (10 different values)
|
|
0 (x4)
|
|
13 (x3)
|
|
12 (x2)
|
|
8 (x2)
|
|
10 (x2)
|
|
14 (x1)
|
|
17 (x1)
|
|
11 (x1)
|
|
15 (x1)
|
|
9 (x1)
|
|
[skills] : object {2-16.system.skills}
|
|
[acrobatics] : object {2-16.system.skills.acrobatics}
|
|
base : integer {2-16.system.skills.acrobatics.base} (4 different values)
|
|
10 (x1)
|
|
12 (x1)
|
|
13 (x1)
|
|
17 (x1)
|
|
[arcana] : object {2-16.system.skills.arcana}
|
|
base : integer {2-16.system.skills.arcana.base} (3 different values)
|
|
18 (x2)
|
|
7 (x1)
|
|
10 (x1)
|
|
[athletics] : object {2-16.system.skills.athletics}
|
|
base : integer {2-16.system.skills.athletics.base} (8 different values)
|
|
11 (x2)
|
|
9 (x2)
|
|
8 (x1)
|
|
10 (x1)
|
|
16 (x1)
|
|
18 (x1)
|
|
13 (x1)
|
|
12 (x1)
|
|
[special] : array<object> {2-16.system.skills.athletics.special}
|
|
Length: min=1 max=1
|
|
Value type: object {2-16.system.skills.athletics.special.[]}
|
|
base : integer {2-16.system.skills.athletics.special.[].base} (2 different values)
|
|
20 (x1)
|
|
22 (x1)
|
|
label : string {2-16.system.skills.athletics.special.[].label} (same value: 'to swim')
|
|
predicate : array<string> {2-16.system.skills.athletics.special.[].predicate}
|
|
Length: min=1 max=1
|
|
Value type: string {2-16.system.skills.athletics.special.[].predicate.[]} (same value: 'action:swim')
|
|
[crafting] : object {2-16.system.skills.crafting}
|
|
base : integer {2-16.system.skills.crafting.base} (4 different values)
|
|
7 (x1)
|
|
11 (x1)
|
|
14 (x1)
|
|
10 (x1)
|
|
[deception] : object {2-16.system.skills.deception}
|
|
base : integer {2-16.system.skills.deception.base} (4 different values)
|
|
12 (x2)
|
|
15 (x2)
|
|
8 (x1)
|
|
10 (x1)
|
|
[diplomacy] : object {2-16.system.skills.diplomacy}
|
|
base : integer {2-16.system.skills.diplomacy.base} (6 different values)
|
|
8 (x1)
|
|
10 (x1)
|
|
13 (x1)
|
|
14 (x1)
|
|
17 (x1)
|
|
11 (x1)
|
|
[intimidation] : object {2-16.system.skills.intimidation}
|
|
base : integer {2-16.system.skills.intimidation.base} (2 different values)
|
|
12 (x1)
|
|
15 (x1)
|
|
[nature] : object {2-16.system.skills.nature}
|
|
base : integer {2-16.system.skills.nature.base} (4 different values)
|
|
11 (x1)
|
|
13 (x1)
|
|
16 (x1)
|
|
8 (x1)
|
|
[performance] : object {2-16.system.skills.performance}
|
|
base : integer {2-16.system.skills.performance.base} (2 different values)
|
|
11 (x1)
|
|
14 (x1)
|
|
[society] : object {2-16.system.skills.society}
|
|
base : integer {2-16.system.skills.society.base} (6 different values)
|
|
7 (x1)
|
|
11 (x1)
|
|
14 (x1)
|
|
9 (x1)
|
|
12 (x1)
|
|
10 (x1)
|
|
[stealth] : object {2-16.system.skills.stealth}
|
|
base : integer {2-16.system.skills.stealth.base} (7 different values)
|
|
13 (x2)
|
|
12 (x1)
|
|
16 (x1)
|
|
11 (x1)
|
|
17 (x1)
|
|
10 (x1)
|
|
14 (x1)
|
|
[special] : array<object> {2-16.system.skills.stealth.special}
|
|
Length: min=1 max=1
|
|
Value type: object {2-16.system.skills.stealth.special.[]}
|
|
base : integer {2-16.system.skills.stealth.special.[].base} (2 different values)
|
|
15 (x1)
|
|
19 (x1)
|
|
label : string {2-16.system.skills.stealth.special.[].label} (same value: 'in smoke')
|
|
predicate : array<string> {2-16.system.skills.stealth.special.[].predicate}
|
|
Length: min=1 max=1
|
|
Value type: string {2-16.system.skills.stealth.special.[].predicate.[]} (same value: 'terrain:smoke')
|
|
[thievery] : object {2-16.system.skills.thievery}
|
|
base : integer {2-16.system.skills.thievery.base} (2 different values)
|
|
7 (x1)
|
|
10 (x1)
|
|
traits : object {2-16.system.traits}
|
|
rarity : string {2-16.system.traits.rarity} (4 different values)
|
|
'uncommon' (x6)
|
|
'unique' (x4)
|
|
'rare' (x4)
|
|
'common' (x4)
|
|
size : object {2-16.system.traits.size}
|
|
value : string {2-16.system.traits.size.value} (3 different values)
|
|
'lg' (x8)
|
|
'med' (x8)
|
|
'sm' (x2)
|
|
value : array<string> {2-16.system.traits.value}
|
|
Length: min=2 max=6
|
|
Value type: string {2-16.system.traits.value.[]} (17 different values)
|
|
[creatureType] : string {2-16.system.creatureType} (same value: '')
|
|
[statusEffects] : array<> {2-16.system.statusEffects}
|
|
Length: min=0 max=0
|
|
Value type: empty
|
|
type : string {2-16.type} (2 different values)
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'npc' (x14)
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'hazard' (x4)
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[prototypeToken] : object {2-16.prototypeToken}
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name : string {2-16.prototypeToken.name} (7 different values)
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'Corvius Vayn' (x2)
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'Mephit Swarm' (x2)
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'Perizia' (x2)
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'Planar Cracks' (x2)
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'Stranded Melody' (x2)
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'Wishbound Belker' (x2)
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'Wishbound Mist Stalker' (x2) |