Files
Pf2eDataScrapper/output/pf2e/packs/2-16.txt
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2025-04-08 17:56:11 +04:00

739 lines
42 KiB
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2-16
Different values: 18
=====================================
object {2-16}
_id : string {2-16._id} (all different values)
folder : string {2-16.folder} (same value: 'AStmU4xOIMKCSZWv')
img : string {2-16.img} (2 different values)
'systems/pf2e/icons/default-icons/npc.svg' (x14)
'systems/pf2e/icons/default-icons/hazard.svg' (x4)
items : array<object> {2-16.items}
Length: min=1 max=19
Value type: object {2-16.items.[]}
_id : string {2-16.items.[]._id} (98 different values)
img : string {2-16.items.[].img} (28 different values)
name : string {2-16.items.[].name} (60 different values)
sort : integer {2-16.items.[].sort} (19 different values)
system : object {2-16.items.[].system}
[acBonus] : integer {2-16.items.[].system.acBonus} (same value: 4)
[actionType] : object {2-16.items.[].system.actionType}
value : string {2-16.items.[].system.actionType.value} (3 different values)
'passive' (x26)
'action' (x24)
'reaction' (x8)
[actions] : object {2-16.items.[].system.actions}
[value] : integer {2-16.items.[].system.actions.value} (3 different values)
1 (x18)
2 (x4)
3 (x2)
[area] : object {2-16.items.[].system.area}
type : string {2-16.items.[].system.area.type} (2 different values)
'emanation' (x8)
'burst' (x4)
value : integer {2-16.items.[].system.area.value} (2 different values)
30 (x8)
20 (x4)
[attack] : object {2-16.items.[].system.attack}
value : string {2-16.items.[].system.attack.value} (same value: '')
[attackEffects] : object {2-16.items.[].system.attackEffects}
custom : string {2-16.items.[].system.attackEffects.custom} (same value: '')
value : array<string> {2-16.items.[].system.attackEffects.value}
Length: min=0 max=1
Value type: string {2-16.items.[].system.attackEffects.value.[]} (same value: 'grab')
[autoHeightenLevel] : object {2-16.items.[].system.autoHeightenLevel}
[value] : integer {2-16.items.[].system.autoHeightenLevel.value} (2 different values)
4 (x1)
5 (x1)
[baseItem] : string {2-16.items.[].system.baseItem} (4 different values)
'scimitar' (x2)
'breastplate' (x2)
'sword-cane' (x2)
'trident' (x2)
[bonus] : object {2-16.items.[].system.bonus}
[total] : integer {2-16.items.[].system.bonus.total} (6 different values)
12 (x6)
17 (x4)
15 (x4)
2 (x2)
10 (x2)
16 (x2)
value : integer {2-16.items.[].system.bonus.value} (11 different values)
[bonusDamage] : object {2-16.items.[].system.bonusDamage}
value : integer {2-16.items.[].system.bonusDamage.value} (same value: 0)
[bulk] : object {2-16.items.[].system.bulk}
value : mixed
integer {2-16.items.[].system.bulk.value} (2 different values)
1 (x6)
2 (x2)
float {2-16.items.[].system.bulk.value} (same value: 0,1)
[cost] : object {2-16.items.[].system.cost}
value : string {2-16.items.[].system.cost.value} (same value: '')
[counteraction] : boolean {2-16.items.[].system.counteraction} (same value: False)
[damage] : object {2-16.items.[].system.damage}
[0] : object {2-16.items.[].system.damage.0}
[applyMod] : boolean {2-16.items.[].system.damage.0.applyMod} (same value: False)
[category] : empty
formula : string {2-16.items.[].system.damage.0.formula} (2 different values)
'2d4' (x6)
'3d6' (x4)
kinds : array<string> {2-16.items.[].system.damage.0.kinds}
Length: min=1 max=1
Value type: string {2-16.items.[].system.damage.0.kinds.[]} (same value: 'damage')
materials : array<> {2-16.items.[].system.damage.0.materials}
Length: min=0 max=0
Value type: empty
type : string {2-16.items.[].system.damage.0.type} (3 different values)
'fire' (x4)
'bludgeoning' (x4)
'cold' (x2)
[damageType] : string {2-16.items.[].system.damage.damageType} (2 different values)
'piercing' (x4)
'slashing' (x2)
[dice] : integer {2-16.items.[].system.damage.dice} (same value: 1)
[die] : string {2-16.items.[].system.damage.die} (2 different values)
'd6' (x4)
'd8' (x2)
[defense] : object {2-16.items.[].system.defense}
save : object {2-16.items.[].system.defense.save}
basic : boolean {2-16.items.[].system.defense.save.basic} (same value: False)
statistic : string {2-16.items.[].system.defense.save.statistic} (same value: 'will')
description : object {2-16.items.[].system.description}
value : string {2-16.items.[].system.description.value} (58 different values)
[damageRolls] : object {2-16.items.[].system.damageRolls}
[0] : object {2-16.items.[].system.damageRolls.0}
damage : string {2-16.items.[].system.damageRolls.0.damage} (13 different values)
damageType : string {2-16.items.[].system.damageRolls.0.damageType} (3 different values)
'bludgeoning' (x8)
'slashing' (x6)
'piercing' (x6)
[1] : object {2-16.items.[].system.damageRolls.1}
damage : string {2-16.items.[].system.damageRolls.1.damage} (2 different values)
'1d6' (x3)
'2d6' (x1)
damageType : string {2-16.items.[].system.damageRolls.1.damageType} (same value: 'fire')
[ohp9k854inwuu2rd0rl1] : object {2-16.items.[].system.damageRolls.ohp9k854inwuu2rd0rl1}
damage : string {2-16.items.[].system.damageRolls.ohp9k854inwuu2rd0rl1.damage} (2 different values)
'2d8+4' (x1)
'2d10+4' (x1)
damageType : string {2-16.items.[].system.damageRolls.ohp9k854inwuu2rd0rl1.damageType} (same value: 'sonic')
[duration] : object {2-16.items.[].system.duration}
sustained : boolean {2-16.items.[].system.duration.sustained} (2 different values)
False (x38)
True (x2)
value : string {2-16.items.[].system.duration.value} (6 different values)
'' (x24)
'10 minutes' (x6)
'1 hour' (x4)
'until the start of your next turn' (x2)
'until the next time you make your daily preparations' (x2)
'1 minute' (x2)
publication : object {2-16.items.[].system.publication}
license : string {2-16.items.[].system.publication.license} (2 different values)
'OGL' (x138)
'ORC' (x2)
remaster : boolean {2-16.items.[].system.publication.remaster} (2 different values)
False (x138)
True (x2)
title : string {2-16.items.[].system.publication.title} (4 different values)
'' (x120)
'Pathfinder Bestiary' (x14)
'Pathfinder Core Rulebook' (x4)
'Pathfinder Monster Core' (x2)
[checkPenalty] : integer {2-16.items.[].system.checkPenalty} (same value: -2)
[dexCap] : integer {2-16.items.[].system.dexCap} (same value: 1)
rules : ignored (Foundry rules object) {2-16.items.[].system.rules}
[category] : string {2-16.items.[].system.category} (5 different values)
'offensive' (x26)
'defensive' (x15)
'interaction' (x11)
'martial' (x6)
'medium' (x2)
[containerId] : empty
[equipped] : object {2-16.items.[].system.equipped}
carryType : string {2-16.items.[].system.equipped.carryType} (2 different values)
'held' (x8)
'worn' (x2)
[handsHeld] : integer {2-16.items.[].system.equipped.handsHeld} (same value: 1)
[inSlot] : boolean {2-16.items.[].system.equipped.inSlot} (same value: True)
[invested] : empty
[frequency] : object {2-16.items.[].system.frequency}
max : integer {2-16.items.[].system.frequency.max} (same value: 1)
per : string {2-16.items.[].system.frequency.per} (same value: 'day')
value : integer {2-16.items.[].system.frequency.value} (same value: 1)
[group] : string {2-16.items.[].system.group} (3 different values)
'sword' (x4)
'plate' (x2)
'spear' (x2)
[hardness] : integer {2-16.items.[].system.hardness} (same value: 0)
[heightening] : object {2-16.items.[].system.heightening}
damage : object {2-16.items.[].system.heightening.damage}
0 : string {2-16.items.[].system.heightening.damage.0} (2 different values)
'1d4' (x6)
'2d6' (x4)
interval : integer {2-16.items.[].system.heightening.interval} (same value: 1)
type : string {2-16.items.[].system.heightening.type} (same value: 'interval')
[hp] : object {2-16.items.[].system.hp}
max : integer {2-16.items.[].system.hp.max} (same value: 0)
value : integer {2-16.items.[].system.hp.value} (same value: 0)
[level] : object {2-16.items.[].system.level}
value : integer {2-16.items.[].system.level.value} (6 different values)
1 (x28)
0 (x10)
2 (x6)
7 (x2)
5 (x2)
4 (x2)
[location] : object {2-16.items.[].system.location}
[heightenedLevel] : integer {2-16.items.[].system.location.heightenedLevel} (6 different values)
2 (x11)
1 (x4)
4 (x3)
7 (x2)
3 (x2)
5 (x2)
[uses] : object {2-16.items.[].system.location.uses}
max : integer {2-16.items.[].system.location.uses.max} (2 different values)
3 (x2)
2 (x1)
value : integer {2-16.items.[].system.location.uses.value} (2 different values)
3 (x2)
2 (x1)
value : string {2-16.items.[].system.location.value} (4 different values)
'RdZjRaFBAScsLjGU' (x14)
'EIOdFygQsJ00k7dF' (x10)
'oLDydxtA4rlUclAb' (x10)
'jOKBfSXIlzG49vxv' (x6)
[material] : object {2-16.items.[].system.material}
[grade] : empty
[type] : empty
[mod] : object {2-16.items.[].system.mod}
value : integer {2-16.items.[].system.mod.value} (same value: 18)
[prepared] : object {2-16.items.[].system.prepared}
value : string {2-16.items.[].system.prepared.value} (2 different values)
'innate' (x6)
'prepared' (x2)
[price] : object {2-16.items.[].system.price}
value : object {2-16.items.[].system.price.value}
gp : integer {2-16.items.[].system.price.value.gp} (3 different values)
1 (x6)
8 (x2)
5 (x2)
[proficiency] : object {2-16.items.[].system.proficiency}
value : integer {2-16.items.[].system.proficiency.value} (same value: 0)
[proficient] : object {2-16.items.[].system.proficient}
value : integer {2-16.items.[].system.proficient.value} (same value: 0)
[quantity] : integer {2-16.items.[].system.quantity} (same value: 1)
[range] : object {2-16.items.[].system.range}
value : string {2-16.items.[].system.range.value} (6 different values)
'' (x10)
'30 feet' (x10)
'500 feet' (x8)
'touch' (x6)
'60 feet' (x4)
'120 feet' (x2)
[reload] : object {2-16.items.[].system.reload}
value : string {2-16.items.[].system.reload.value} (2 different values)
'' (x4)
'-' (x2)
[requirements] : string {2-16.items.[].system.requirements} (same value: '')
[runes] : object {2-16.items.[].system.runes}
potency : integer {2-16.items.[].system.runes.potency} (2 different values)
0 (x4)
1 (x4)
property : array<> {2-16.items.[].system.runes.property}
Length: min=0 max=0
Value type: empty
[resilient] : integer {2-16.items.[].system.runes.resilient} (same value: 0)
[striking] : integer {2-16.items.[].system.runes.striking} (2 different values)
0 (x4)
1 (x2)
[size] : string {2-16.items.[].system.size} (2 different values)
'lg' (x6)
'med' (x4)
[slots] : object {2-16.items.[].system.slots}
[slot0] : object {2-16.items.[].system.slots.slot0}
max : integer {2-16.items.[].system.slots.slot0.max} (2 different values)
1 (x2)
5 (x2)
[prepared] : array<object> {2-16.items.[].system.slots.slot0.prepared}
Length: min=5 max=5
Value type: object {2-16.items.[].system.slots.slot0.prepared.[]}
id : string {2-16.items.[].system.slots.slot0.prepared.[].id} (10 different values)
'DlVvYo3sjQ5xRL1y' (x1)
'8P35KyyCPduiZMo1' (x1)
'QldhuGwxYc1vZcSm' (x1)
'5lQMdUX90Zk3kgPE' (x1)
'R9CWp2XMpF8PW99m' (x1)
'gdLlMpr4Rmq8rsM6' (x1)
'rabsv0ujRkLST8Vv' (x1)
'c3LqHmLWcxTlEYv7' (x1)
'Hywgii5qOsAj9Bpw' (x1)
'A1YtyYSbw2X11ofx' (x1)
[value] : integer {2-16.items.[].system.slots.slot0.value} (same value: 1)
[slot1] : object {2-16.items.[].system.slots.slot1}
max : integer {2-16.items.[].system.slots.slot1.max} (same value: 3)
value : integer {2-16.items.[].system.slots.slot1.value} (same value: 3)
[slot2] : object {2-16.items.[].system.slots.slot2}
max : integer {2-16.items.[].system.slots.slot2.max} (3 different values)
1 (x3)
2 (x2)
3 (x1)
value : integer {2-16.items.[].system.slots.slot2.value} (3 different values)
1 (x3)
2 (x2)
3 (x1)
[slot3] : object {2-16.items.[].system.slots.slot3}
max : integer {2-16.items.[].system.slots.slot3.max} (same value: 3)
value : integer {2-16.items.[].system.slots.slot3.value} (same value: 3)
[slot4] : object {2-16.items.[].system.slots.slot4}
max : integer {2-16.items.[].system.slots.slot4.max} (same value: 1)
[slot5] : object {2-16.items.[].system.slots.slot5}
max : integer {2-16.items.[].system.slots.slot5.max} (same value: 1)
value : integer {2-16.items.[].system.slots.slot5.value} (same value: 1)
[slug] : string {2-16.items.[].system.slug} (27 different values)
[speedPenalty] : integer {2-16.items.[].system.speedPenalty} (same value: -5)
[spelldc] : object {2-16.items.[].system.spelldc}
dc : integer {2-16.items.[].system.spelldc.dc} (5 different values)
20 (x2)
24 (x2)
22 (x2)
21 (x1)
26 (x1)
mod : integer {2-16.items.[].system.spelldc.mod} (same value: 0)
value : integer {2-16.items.[].system.spelldc.value} (5 different values)
12 (x2)
16 (x2)
14 (x2)
13 (x1)
18 (x1)
[splashDamage] : object {2-16.items.[].system.splashDamage}
value : integer {2-16.items.[].system.splashDamage.value} (same value: 0)
[strength] : integer {2-16.items.[].system.strength} (same value: 3)
[target] : object {2-16.items.[].system.target}
value : string {2-16.items.[].system.target.value} (6 different values)
'' (x18)
'1 creature' (x12)
'1 creature or unattended object' (x4)
'1 willing creature, or up to 8 willing creatures joining hands' (x2)
'1 unattended object of light Bulk or less' (x2)
'up to 5 creatures' (x2)
[time] : object {2-16.items.[].system.time}
value : string {2-16.items.[].system.time.value} (4 different values)
'2' (x32)
'10 minutes' (x4)
'1' (x2)
'1 minute' (x2)
[tradition] : object {2-16.items.[].system.tradition}
value : string {2-16.items.[].system.tradition.value} (2 different values)
'arcane' (x6)
'primal' (x2)
[traits] : object {2-16.items.[].system.traits}
[rarity] : string {2-16.items.[].system.traits.rarity} (2 different values)
'common' (x122)
'uncommon' (x6)
[traditions] : array<string> {2-16.items.[].system.traits.traditions}
Length: min=2 max=4
Value type: string {2-16.items.[].system.traits.traditions.[]} (4 different values)
'arcane' (x38)
'occult' (x26)
'primal' (x26)
'divine' (x14)
value : array<string> {2-16.items.[].system.traits.value}
Length: min=0 max=7
Value type: string {2-16.items.[].system.traits.value.[]} (36 different values)
[usage] : object {2-16.items.[].system.usage}
value : string {2-16.items.[].system.usage.value} (same value: 'held-in-one-hand')
[weaponType] : object {2-16.items.[].system.weaponType}
value : string {2-16.items.[].system.weaponType.value} (2 different values)
'melee' (x20)
'ranged' (x2)
type : string {2-16.items.[].type} (8 different values)
'action' (x58)
'spell' (x40)
'melee' (x22)
'spellcastingEntry' (x8)
'weapon' (x6)
'armor' (x2)
'equipment' (x2)
'lore' (x2)
[_stats] : object {2-16.items.[]._stats}
compendiumSource : string {2-16.items.[]._stats.compendiumSource} (27 different values)
[flags] : object {2-16.items.[].flags}
pf2e : object {2-16.items.[].flags.pf2e}
linkedWeapon : string {2-16.items.[].flags.pf2e.linkedWeapon} (6 different values)
'7ekEKCO1z1HvKUfH' (x2)
'pOI3aWMnI3Jn94hZ' (x2)
'jqUMtY78eBMFHkTy' (x1)
'wRRYYII6myCz5MEV' (x1)
'2k1kmcrxCUq8XFQS' (x1)
'tuBRic7wQIHhdDlU' (x1)
name : string {2-16.name} (all different values)
system : object {2-16.system}
[abilities] : object {2-16.system.abilities}
cha : object {2-16.system.abilities.cha}
mod : integer {2-16.system.abilities.cha.mod} (6 different values)
0 (x4)
3 (x3)
4 (x3)
1 (x2)
5 (x1)
2 (x1)
con : object {2-16.system.abilities.con}
mod : integer {2-16.system.abilities.con.mod} (5 different values)
3 (x7)
2 (x3)
0 (x2)
4 (x1)
1 (x1)
dex : object {2-16.system.abilities.dex}
mod : integer {2-16.system.abilities.dex.mod} (6 different values)
3 (x4)
4 (x3)
5 (x3)
1 (x2)
2 (x1)
6 (x1)
int : object {2-16.system.abilities.int}
mod : integer {2-16.system.abilities.int.mod} (4 different values)
0 (x4)
-2 (x4)
1 (x4)
3 (x2)
str : object {2-16.system.abilities.str}
mod : integer {2-16.system.abilities.str.mod} (6 different values)
1 (x4)
4 (x4)
3 (x2)
5 (x2)
0 (x1)
2 (x1)
wis : object {2-16.system.abilities.wis}
mod : integer {2-16.system.abilities.wis.mod} (4 different values)
1 (x5)
2 (x5)
4 (x2)
5 (x2)
attributes : object {2-16.system.attributes}
ac : object {2-16.system.attributes.ac}
[details] : string {2-16.system.attributes.ac.details} (same value: '')
value : integer {2-16.system.attributes.ac.value} (10 different values)
0 (x4)
22 (x3)
19 (x2)
23 (x2)
18 (x2)
20 (x1)
21 (x1)
24 (x1)
27 (x1)
26 (x1)
[allSaves] : object {2-16.system.attributes.allSaves}
value : string {2-16.system.attributes.allSaves.value} (2 different values)
'' (x12)
'+1 status to all saves vs. magic' (x2)
hp : object {2-16.system.attributes.hp}
details : string {2-16.system.attributes.hp.details} (2 different values)
'' (x16)
'fast healing 2' (x2)
max : integer {2-16.system.attributes.hp.max} (12 different values)
temp : integer {2-16.system.attributes.hp.temp} (same value: 0)
value : mixed
integer {2-16.system.attributes.hp.value} (11 different values)
string {2-16.system.attributes.hp.value} (2 different values)
'55' (x1)
'43' (x1)
[emitsSound] : string {2-16.system.attributes.emitsSound} (same value: 'encounter')
[hardness] : integer {2-16.system.attributes.hardness} (same value: 0)
[hasHealth] : boolean {2-16.system.attributes.hasHealth} (same value: True)
[immunities] : array<object> {2-16.system.attributes.immunities}
Length: min=1 max=6
Value type: object {2-16.system.attributes.immunities.[]}
type : string {2-16.system.attributes.immunities.[].type} (7 different values)
'bleed' (x6)
'paralyzed' (x6)
'poison' (x6)
'sleep' (x6)
'precision' (x4)
'fire' (x2)
'swarm-mind' (x2)
[resistances] : array<object> {2-16.system.attributes.resistances}
Length: min=1 max=1
Value type: object {2-16.system.attributes.resistances.[]}
type : string {2-16.system.attributes.resistances.[].type} (2 different values)
'physical' (x2)
'fire' (x2)
value : integer {2-16.system.attributes.resistances.[].value} (2 different values)
5 (x2)
10 (x2)
[speed] : object {2-16.system.attributes.speed}
otherSpeeds : array<object> {2-16.system.attributes.speed.otherSpeeds}
Length: min=0 max=2
Value type: object {2-16.system.attributes.speed.otherSpeeds.[]}
type : string {2-16.system.attributes.speed.otherSpeeds.[].type} (3 different values)
'fly' (x6)
'swim' (x6)
'climb' (x2)
value : integer {2-16.system.attributes.speed.otherSpeeds.[].value} (5 different values)
30 (x4)
40 (x4)
25 (x3)
20 (x2)
35 (x1)
value : integer {2-16.system.attributes.speed.value} (2 different values)
20 (x8)
25 (x6)
[stealth] : object {2-16.system.attributes.stealth}
details : string {2-16.system.attributes.stealth.details} (2 different values)
'' (x2)
'<p>(expert)</p>' (x2)
value : integer {2-16.system.attributes.stealth.value} (4 different values)
12 (x1)
16 (x1)
15 (x1)
18 (x1)
[weaknesses] : array<object> {2-16.system.attributes.weaknesses}
Length: min=1 max=2
Value type: object {2-16.system.attributes.weaknesses.[]}
type : string {2-16.system.attributes.weaknesses.[].type} (4 different values)
'cold' (x2)
'cold-iron' (x2)
'area-damage' (x2)
'splash-damage' (x2)
value : integer {2-16.system.attributes.weaknesses.[].value} (same value: 5)
details : object {2-16.system.details}
[blurb] : string {2-16.system.details.blurb} (same value: '')
[languages] : object {2-16.system.details.languages}
details : string {2-16.system.details.languages.details} (2 different values)
'' (x12)
'(varies by mephit)' (x2)
value : array<string> {2-16.system.details.languages.value}
Length: min=1 max=6
Value type: string {2-16.system.details.languages.value.[]} (7 different values)
'thalassic' (x10)
'common' (x6)
'pyric' (x6)
'sussuran' (x6)
'petran' (x4)
'kelish' (x2)
'fey' (x2)
level : object {2-16.system.details.level}
value : integer {2-16.system.details.level.value} (6 different values)
5 (x6)
3 (x4)
6 (x3)
8 (x2)
7 (x2)
4 (x1)
[privateNotes] : string {2-16.system.details.privateNotes} (same value: '')
[publicNotes] : string {2-16.system.details.publicNotes} (same value: '')
publication : object {2-16.system.details.publication}
license : string {2-16.system.details.publication.license} (same value: 'OGL')
remaster : boolean {2-16.system.details.publication.remaster} (same value: False)
title : string {2-16.system.details.publication.title} (same value: 'Pathfinder Society Scenario #2-16: Freedom for Wishes')
[description] : string {2-16.system.details.description} (2 different values)
'<p>The cracks scintillate and shift between the elemental planes, leaking perilous energy with each shift.</p>' (x2)
'<p>Planar winds summoned from beyond sweep through the room, song and sound carried adrift on their current. This air elemental is trapped on the Material Plane and can\'t escape.</p>' (x2)
[disable] : string {2-16.system.details.disable} (4 different values)
'<p>@Check[thievery|dc:24|name:Assemble a Seal|traits:environmental,magical] (trained) twice to assemble a seal using objects strongly grounded to the Material Plane, @Check[arcana|dc:22|name:Invoke Incantations|traits:environmental,magical] (trained) twice to invoke incantations to seal the cracks, or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (3rd level, counteract DC 20) to counteract the cracks.</p>' (x1)
'<p>@Check[thievery|dc:28|name:Assemble a Seal|traits:environmental,magical] (expert) twice to assemble a seal using objects strongly grounded to the Material Plane, @Check[arcana|dc:26|name:Invoke Incantations|traits:environmental,magical] (trained) twice to invoke incantations to seal the cracks, or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (4th level, counteract DC 22) to counteract the cracks.</p>' (x1)
'<p>@Check[performance|dc:24|name:Duplicate the Melody|traits:environmental,magical] (expert) twice to duplicate the melody and appease the elemental, or @Check[arcana|dc:27|name:Guide the Elemental|traits:environmental,magical] (expert) and then @Check[diplomacy|dc:24|name:Guide the Elemental|traits:environmental,magical] (trained) to guide the elemental through a planar tear elsewhere in the manor. Each attempt to Disable the hazard requires two actions, and each successful check to Disable removes one action from the hazard\'s routine.</p>' (x1)
'<p>@Check[performance|dc:27|name:Duplicate the Melody|traits:environmental,magical] (expert) twice to duplicate the melody and appease the elemental, or @Check[arcana|dc:30|name:Guide the Elemental|traits:environmental,magical] (expert) and then @Check[diplomacy|dc:27|name:Guide the Elemental|traits:environmental,magical] (trained) to guide the elemental through a planar tear elsewhere in the manor. Each attempt to Disable the hazard requires two actions, and each successful check to Disable removes one action from the hazard\'s routine.</p>' (x1)
[isComplex] : boolean {2-16.system.details.isComplex} (same value: True)
[reset] : string {2-16.system.details.reset} (2 different values)
'<p>The cracks re-form after 1 hour.</p>' (x2)
'<p>The melody remains for 1 minute, after which it disperses into several holes in the walls. It returns after an hour unless disabled.</p>' (x2)
[routine] : string {2-16.system.details.routine} (3 different values)
[initiative] : object {2-16.system.initiative}
statistic : string {2-16.system.initiative.statistic} (same value: 'perception')
[perception] : object {2-16.system.perception}
details : string {2-16.system.perception.details} (5 different values)
'' (x6)
'detect magic' (x2)
'detect alignment, detect magic' (x2)
'smoke vision' (x2)
'mist vision' (x2)
mod : integer {2-16.system.perception.mod} (7 different values)
8 (x3)
11 (x3)
12 (x3)
14 (x2)
17 (x1)
16 (x1)
15 (x1)
senses : array<object> {2-16.system.perception.senses}
Length: min=0 max=2
Value type: object {2-16.system.perception.senses.[]}
[acuity] : string {2-16.system.perception.senses.[].acuity} (same value: 'imprecise')
[range] : integer {2-16.system.perception.senses.[].range} (same value: 60)
type : string {2-16.system.perception.senses.[].type} (2 different values)
'darkvision' (x12)
'wavesense' (x2)
[resources] : object {2-16.system.resources}
[focus] : object {2-16.system.resources.focus}
max : integer {2-16.system.resources.focus.max} (same value: 1)
value : integer {2-16.system.resources.focus.value} (same value: 1)
saves : object {2-16.system.saves}
fortitude : object {2-16.system.saves.fortitude}
saveDetail : string {2-16.system.saves.fortitude.saveDetail} (same value: '')
value : integer {2-16.system.saves.fortitude.value} (8 different values)
8 (x4)
0 (x4)
11 (x3)
14 (x2)
12 (x2)
9 (x1)
10 (x1)
16 (x1)
reflex : object {2-16.system.saves.reflex}
saveDetail : string {2-16.system.saves.reflex.saveDetail} (same value: '')
value : integer {2-16.system.saves.reflex.value} (10 different values)
0 (x4)
12 (x3)
8 (x2)
15 (x2)
10 (x2)
11 (x1)
17 (x1)
19 (x1)
18 (x1)
14 (x1)
will : object {2-16.system.saves.will}
saveDetail : string {2-16.system.saves.will.saveDetail} (same value: '')
value : integer {2-16.system.saves.will.value} (10 different values)
0 (x4)
13 (x3)
12 (x2)
8 (x2)
10 (x2)
14 (x1)
17 (x1)
11 (x1)
15 (x1)
9 (x1)
[skills] : object {2-16.system.skills}
[acrobatics] : object {2-16.system.skills.acrobatics}
base : integer {2-16.system.skills.acrobatics.base} (4 different values)
10 (x1)
12 (x1)
13 (x1)
17 (x1)
[arcana] : object {2-16.system.skills.arcana}
base : integer {2-16.system.skills.arcana.base} (3 different values)
18 (x2)
7 (x1)
10 (x1)
[athletics] : object {2-16.system.skills.athletics}
base : integer {2-16.system.skills.athletics.base} (8 different values)
11 (x2)
9 (x2)
8 (x1)
10 (x1)
16 (x1)
18 (x1)
13 (x1)
12 (x1)
[special] : array<object> {2-16.system.skills.athletics.special}
Length: min=1 max=1
Value type: object {2-16.system.skills.athletics.special.[]}
base : integer {2-16.system.skills.athletics.special.[].base} (2 different values)
20 (x1)
22 (x1)
label : string {2-16.system.skills.athletics.special.[].label} (same value: 'to swim')
predicate : array<string> {2-16.system.skills.athletics.special.[].predicate}
Length: min=1 max=1
Value type: string {2-16.system.skills.athletics.special.[].predicate.[]} (same value: 'action:swim')
[crafting] : object {2-16.system.skills.crafting}
base : integer {2-16.system.skills.crafting.base} (4 different values)
7 (x1)
11 (x1)
14 (x1)
10 (x1)
[deception] : object {2-16.system.skills.deception}
base : integer {2-16.system.skills.deception.base} (4 different values)
12 (x2)
15 (x2)
8 (x1)
10 (x1)
[diplomacy] : object {2-16.system.skills.diplomacy}
base : integer {2-16.system.skills.diplomacy.base} (6 different values)
8 (x1)
10 (x1)
13 (x1)
14 (x1)
17 (x1)
11 (x1)
[intimidation] : object {2-16.system.skills.intimidation}
base : integer {2-16.system.skills.intimidation.base} (2 different values)
12 (x1)
15 (x1)
[nature] : object {2-16.system.skills.nature}
base : integer {2-16.system.skills.nature.base} (4 different values)
11 (x1)
13 (x1)
16 (x1)
8 (x1)
[performance] : object {2-16.system.skills.performance}
base : integer {2-16.system.skills.performance.base} (2 different values)
11 (x1)
14 (x1)
[society] : object {2-16.system.skills.society}
base : integer {2-16.system.skills.society.base} (6 different values)
7 (x1)
11 (x1)
14 (x1)
9 (x1)
12 (x1)
10 (x1)
[stealth] : object {2-16.system.skills.stealth}
base : integer {2-16.system.skills.stealth.base} (7 different values)
13 (x2)
12 (x1)
16 (x1)
11 (x1)
17 (x1)
10 (x1)
14 (x1)
[special] : array<object> {2-16.system.skills.stealth.special}
Length: min=1 max=1
Value type: object {2-16.system.skills.stealth.special.[]}
base : integer {2-16.system.skills.stealth.special.[].base} (2 different values)
15 (x1)
19 (x1)
label : string {2-16.system.skills.stealth.special.[].label} (same value: 'in smoke')
predicate : array<string> {2-16.system.skills.stealth.special.[].predicate}
Length: min=1 max=1
Value type: string {2-16.system.skills.stealth.special.[].predicate.[]} (same value: 'terrain:smoke')
[thievery] : object {2-16.system.skills.thievery}
base : integer {2-16.system.skills.thievery.base} (2 different values)
7 (x1)
10 (x1)
traits : object {2-16.system.traits}
rarity : string {2-16.system.traits.rarity} (4 different values)
'uncommon' (x6)
'unique' (x4)
'rare' (x4)
'common' (x4)
size : object {2-16.system.traits.size}
value : string {2-16.system.traits.size.value} (3 different values)
'lg' (x8)
'med' (x8)
'sm' (x2)
value : array<string> {2-16.system.traits.value}
Length: min=2 max=6
Value type: string {2-16.system.traits.value.[]} (17 different values)
[creatureType] : string {2-16.system.creatureType} (same value: '')
[statusEffects] : array<> {2-16.system.statusEffects}
Length: min=0 max=0
Value type: empty
type : string {2-16.type} (2 different values)
'npc' (x14)
'hazard' (x4)
[prototypeToken] : object {2-16.prototypeToken}
name : string {2-16.prototypeToken.name} (7 different values)
'Corvius Vayn' (x2)
'Mephit Swarm' (x2)
'Perizia' (x2)
'Planar Cracks' (x2)
'Stranded Melody' (x2)
'Wishbound Belker' (x2)
'Wishbound Mist Stalker' (x2)