Files
Pf2eDataScrapper/output/pf2e/packs/3-04.txt
T
2025-04-08 17:56:11 +04:00

528 lines
34 KiB
Plaintext

3-04
Different values: 4
=====================================
object {3-04}
_id : string {3-04._id} (all different values)
folder : string {3-04.folder} (same value: 'GaSd79ZRnjbmV0GM')
img : string {3-04.img} (same value: 'systems/pf2e/icons/default-icons/npc.svg')
items : array<object> {3-04.items}
Length: min=9 max=14
Value type: object {3-04.items.[]}
_id : string {3-04.items.[]._id} (36 different values)
[_stats] : object {3-04.items.[]._stats}
compendiumSource : string {3-04.items.[]._stats.compendiumSource} (19 different values)
img : string {3-04.items.[].img} (20 different values)
name : string {3-04.items.[].name} (30 different values)
sort : integer {3-04.items.[].sort} (14 different values)
system : object {3-04.items.[].system}
[acBonus] : integer {3-04.items.[].system.acBonus} (2 different values)
3 (x2)
5 (x1)
[actionType] : object {3-04.items.[].system.actionType}
value : string {3-04.items.[].system.actionType.value} (3 different values)
'passive' (x10)
'action' (x4)
'reaction' (x1)
[actions] : object {3-04.items.[].system.actions}
[value] : integer {3-04.items.[].system.actions.value} (2 different values)
2 (x3)
3 (x1)
[area] : empty
[attack] : object {3-04.items.[].system.attack}
value : string {3-04.items.[].system.attack.value} (same value: '')
[attackEffects] : object {3-04.items.[].system.attackEffects}
custom : string {3-04.items.[].system.attackEffects.custom} (same value: '')
value : array<string> {3-04.items.[].system.attackEffects.value}
Length: min=0 max=1
Value type: string {3-04.items.[].system.attackEffects.value.[]} (same value: 'cocytan-filth')
[autoHeightenLevel] : object {3-04.items.[].system.autoHeightenLevel}
[value] : empty
[baseItem] : string {3-04.items.[].system.baseItem} (6 different values)
'main-gauche' (x2)
'rapier' (x2)
'scale-mail' (x2)
'greataxe' (x1)
'javelin' (x1)
'half-plate' (x1)
[bonus] : object {3-04.items.[].system.bonus}
value : integer {3-04.items.[].system.bonus.value} (6 different values)
0 (x6)
18 (x2)
12 (x2)
13 (x1)
14 (x1)
15 (x1)
[bonusDamage] : object {3-04.items.[].system.bonusDamage}
value : integer {3-04.items.[].system.bonusDamage.value} (same value: 0)
[bulk] : object {3-04.items.[].system.bulk}
value : mixed
float {3-04.items.[].system.bulk.value} (same value: 0,1)
integer {3-04.items.[].system.bulk.value} (3 different values)
2 (x3)
1 (x2)
3 (x1)
[category] : string {3-04.items.[].system.category} (8 different values)
'offensive' (x11)
'martial' (x5)
'potion' (x3)
'medium' (x2)
'defensive' (x2)
'interaction' (x2)
'simple' (x1)
'heavy' (x1)
publication : object {3-04.items.[].system.publication}
license : string {3-04.items.[].system.publication.license} (same value: 'OGL')
remaster : boolean {3-04.items.[].system.publication.remaster} (same value: False)
title : string {3-04.items.[].system.publication.title} (all different values)
rules : ignored (Foundry rules object) {3-04.items.[].system.rules}
[checkPenalty] : integer {3-04.items.[].system.checkPenalty} (2 different values)
-2 (x2)
-3 (x1)
[containerId] : empty
[cost] : object {3-04.items.[].system.cost}
value : string {3-04.items.[].system.cost.value} (same value: '')
[counteraction] : boolean {3-04.items.[].system.counteraction} (same value: False)
[damage] : object {3-04.items.[].system.damage}
[damageType] : string {3-04.items.[].system.damage.damageType} (2 different values)
'piercing' (x5)
'slashing' (x1)
[dice] : integer {3-04.items.[].system.damage.dice} (same value: 1)
[die] : string {3-04.items.[].system.damage.die} (3 different values)
'd6' (x3)
'd4' (x2)
'd12' (x1)
[formula] : string {3-04.items.[].system.damage.formula} (2 different values)
'1d8' (x1)
'2d8+5' (x1)
[kind] : string {3-04.items.[].system.damage.kind} (same value: 'healing')
[type] : string {3-04.items.[].system.damage.type} (same value: 'vitality')
[damageRolls] : object {3-04.items.[].system.damageRolls}
[6tp74q0wte6mk29befy0] : object {3-04.items.[].system.damageRolls.6tp74q0wte6mk29befy0}
damage : string {3-04.items.[].system.damageRolls.6tp74q0wte6mk29befy0.damage} (same value: '1d6+10')
damageType : string {3-04.items.[].system.damageRolls.6tp74q0wte6mk29befy0.damageType} (same value: 'piercing')
6x3sbse5ei825hzurtko : object {3-04.items.[].system.damageRolls.6x3sbse5ei825hzurtko}
damage : string {3-04.items.[].system.damageRolls.6x3sbse5ei825hzurtko.damage} (same value: '1d10+3')
damageType : string {3-04.items.[].system.damageRolls.6x3sbse5ei825hzurtko.damageType} (same value: 'piercing')
[ln1m5bmpeqk40cwhfoc2] : object {3-04.items.[].system.damageRolls.ln1m5bmpeqk40cwhfoc2}
damage : string {3-04.items.[].system.damageRolls.ln1m5bmpeqk40cwhfoc2.damage} (same value: '1d12+10')
damageType : string {3-04.items.[].system.damageRolls.ln1m5bmpeqk40cwhfoc2.damageType} (same value: 'slashing')
[mtvr6en7raoc4fv5buij] : object {3-04.items.[].system.damageRolls.mtvr6en7raoc4fv5buij}
damage : string {3-04.items.[].system.damageRolls.mtvr6en7raoc4fv5buij.damage} (2 different values)
'1d6+4' (x1)
'2d6+5' (x1)
damageType : string {3-04.items.[].system.damageRolls.mtvr6en7raoc4fv5buij.damageType} (same value: 'piercing')
o6k7uaj315ko0ds3qklw : object {3-04.items.[].system.damageRolls.o6k7uaj315ko0ds3qklw}
damage : string {3-04.items.[].system.damageRolls.o6k7uaj315ko0ds3qklw.damage} (same value: '1d6')
damageType : string {3-04.items.[].system.damageRolls.o6k7uaj315ko0ds3qklw.damageType} (same value: 'spirit')
[pgcdsh9789zltlhnyqm9] : object {3-04.items.[].system.damageRolls.pgcdsh9789zltlhnyqm9}
damage : string {3-04.items.[].system.damageRolls.pgcdsh9789zltlhnyqm9.damage} (2 different values)
'1d4+4' (x1)
'1d4+5' (x1)
damageType : string {3-04.items.[].system.damageRolls.pgcdsh9789zltlhnyqm9.damageType} (same value: 'piercing')
[defense] : empty
description : object {3-04.items.[].system.description}
value : string {3-04.items.[].system.description.value} (28 different values)
[dexCap] : integer {3-04.items.[].system.dexCap} (2 different values)
2 (x2)
1 (x1)
[duration] : object {3-04.items.[].system.duration}
sustained : boolean {3-04.items.[].system.duration.sustained} (2 different values)
False (x6)
True (x1)
value : string {3-04.items.[].system.duration.value} (all different values)
[equipped] : object {3-04.items.[].system.equipped}
carryType : string {3-04.items.[].system.equipped.carryType} (same value: 'worn')
[handsHeld] : integer {3-04.items.[].system.equipped.handsHeld} (same value: 0)
[inSlot] : boolean {3-04.items.[].system.equipped.inSlot} (same value: False)
[invested] : empty
[group] : string {3-04.items.[].system.group} (6 different values)
'knife' (x2)
'sword' (x2)
'composite' (x2)
'axe' (x1)
'dart' (x1)
'plate' (x1)
[hardness] : integer {3-04.items.[].system.hardness} (same value: 0)
[hp] : object {3-04.items.[].system.hp}
max : integer {3-04.items.[].system.hp.max} (same value: 0)
value : integer {3-04.items.[].system.hp.value} (same value: 0)
[level] : object {3-04.items.[].system.level}
value : integer {3-04.items.[].system.level.value} (5 different values)
0 (x8)
1 (x7)
4 (x2)
3 (x1)
2 (x1)
[location] : object {3-04.items.[].system.location}
[heightenedLevel] : integer {3-04.items.[].system.location.heightenedLevel} (2 different values)
5 (x1)
2 (x1)
[value] : string {3-04.items.[].system.location.value} (2 different values)
'Z60YSknQUrMbR4mB' (x5)
'rzPki0XldtoeN1gr' (x1)
[material] : object {3-04.items.[].system.material}
[grade] : empty
[type] : empty
[overlays] : object {3-04.items.[].system.overlays}
2a6Vm4mIjBgrzlO2 : object {3-04.items.[].system.overlays.2a6Vm4mIjBgrzlO2}
name : string {3-04.items.[].system.overlays.2a6Vm4mIjBgrzlO2.name} (same value: 'Touch of Corruption (Vs. Living)')
overlayType : string {3-04.items.[].system.overlays.2a6Vm4mIjBgrzlO2.overlayType} (same value: 'override')
sort : integer {3-04.items.[].system.overlays.2a6Vm4mIjBgrzlO2.sort} (same value: 2)
system : object {3-04.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system}
damage : object {3-04.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.damage}
Esn7klJ9WRsIFnrE : object {3-04.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.damage.Esn7klJ9WRsIFnrE}
applyMod : boolean {3-04.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.damage.Esn7klJ9WRsIFnrE.applyMod} (same value: False)
[category] : empty
formula : string {3-04.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.damage.Esn7klJ9WRsIFnrE.formula} (same value: '1d6')
kinds : array<string> {3-04.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.damage.Esn7klJ9WRsIFnrE.kinds}
Length: min=1 max=1
Value type: string {3-04.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.damage.Esn7klJ9WRsIFnrE.kinds.[]} (same value: 'damage')
materials : array<> {3-04.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.damage.Esn7klJ9WRsIFnrE.materials}
Length: min=0 max=0
Value type: empty
type : string {3-04.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.damage.Esn7klJ9WRsIFnrE.type} (same value: 'void')
defense : object {3-04.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.defense}
save : object {3-04.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.defense.save}
basic : boolean {3-04.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.defense.save.basic} (same value: True)
statistic : string {3-04.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.defense.save.statistic} (same value: 'fortitude')
heightening : object {3-04.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.heightening}
damage : object {3-04.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.heightening.damage}
Esn7klJ9WRsIFnrE : string {3-04.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.heightening.damage.Esn7klJ9WRsIFnrE} (same value: '1d6')
interval : integer {3-04.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.heightening.interval} (same value: 1)
type : string {3-04.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.heightening.type} (same value: 'interval')
gHIOzknAtexc6GUE : object {3-04.items.[].system.overlays.gHIOzknAtexc6GUE}
name : string {3-04.items.[].system.overlays.gHIOzknAtexc6GUE.name} (same value: 'Touch of Corruption (Healing)')
overlayType : string {3-04.items.[].system.overlays.gHIOzknAtexc6GUE.overlayType} (same value: 'override')
sort : integer {3-04.items.[].system.overlays.gHIOzknAtexc6GUE.sort} (same value: 1)
system : object {3-04.items.[].system.overlays.gHIOzknAtexc6GUE.system}
damage : object {3-04.items.[].system.overlays.gHIOzknAtexc6GUE.system.damage}
cM137DAlBX1LcWAX : object {3-04.items.[].system.overlays.gHIOzknAtexc6GUE.system.damage.cM137DAlBX1LcWAX}
applyMod : boolean {3-04.items.[].system.overlays.gHIOzknAtexc6GUE.system.damage.cM137DAlBX1LcWAX.applyMod} (same value: False)
[category] : empty
formula : string {3-04.items.[].system.overlays.gHIOzknAtexc6GUE.system.damage.cM137DAlBX1LcWAX.formula} (same value: '6')
kinds : array<string> {3-04.items.[].system.overlays.gHIOzknAtexc6GUE.system.damage.cM137DAlBX1LcWAX.kinds}
Length: min=1 max=1
Value type: string {3-04.items.[].system.overlays.gHIOzknAtexc6GUE.system.damage.cM137DAlBX1LcWAX.kinds.[]} (same value: 'healing')
materials : array<> {3-04.items.[].system.overlays.gHIOzknAtexc6GUE.system.damage.cM137DAlBX1LcWAX.materials}
Length: min=0 max=0
Value type: empty
type : string {3-04.items.[].system.overlays.gHIOzknAtexc6GUE.system.damage.cM137DAlBX1LcWAX.type} (same value: 'untyped')
[defense] : empty
heightening : object {3-04.items.[].system.overlays.gHIOzknAtexc6GUE.system.heightening}
damage : object {3-04.items.[].system.overlays.gHIOzknAtexc6GUE.system.heightening.damage}
cM137DAlBX1LcWAX : string {3-04.items.[].system.overlays.gHIOzknAtexc6GUE.system.heightening.damage.cM137DAlBX1LcWAX} (same value: '6')
interval : integer {3-04.items.[].system.overlays.gHIOzknAtexc6GUE.system.heightening.interval} (same value: 1)
type : string {3-04.items.[].system.overlays.gHIOzknAtexc6GUE.system.heightening.type} (same value: 'interval')
[prepared] : object {3-04.items.[].system.prepared}
flexible : boolean {3-04.items.[].system.prepared.flexible} (same value: False)
value : string {3-04.items.[].system.prepared.value} (2 different values)
'focus' (x1)
'innate' (x1)
[price] : object {3-04.items.[].system.price}
value : object {3-04.items.[].system.price.value}
[gp] : integer {3-04.items.[].system.price.value.gp} (5 different values)
2 (x3)
4 (x3)
12 (x1)
18 (x1)
3 (x1)
[sp] : integer {3-04.items.[].system.price.value.sp} (2 different values)
5 (x2)
1 (x1)
[proficiency] : object {3-04.items.[].system.proficiency}
value : integer {3-04.items.[].system.proficiency.value} (same value: 0)
[quantity] : integer {3-04.items.[].system.quantity} (2 different values)
1 (x11)
10 (x1)
[range] : mixed
object {3-04.items.[].system.range}
value : string {3-04.items.[].system.range.value} (5 different values)
'120 feet' (x3)
'touch' (x1)
'self' (x1)
'' (x1)
'30 feet' (x1)
integer {3-04.items.[].system.range} (same value: 30)
[reload] : object {3-04.items.[].system.reload}
value : string {3-04.items.[].system.reload.value} (2 different values)
'' (x5)
'-' (x1)
[requirements] : string {3-04.items.[].system.requirements} (same value: '')
[ritual] : object {3-04.items.[].system.ritual}
primary : object {3-04.items.[].system.ritual.primary}
check : string {3-04.items.[].system.ritual.primary.check} (same value: 'Religion (expert; you must be a devil)')
secondary : object {3-04.items.[].system.ritual.secondary}
casters : integer {3-04.items.[].system.ritual.secondary.casters} (same value: 0)
checks : string {3-04.items.[].system.ritual.secondary.checks} (same value: '')
[runes] : object {3-04.items.[].system.runes}
potency : integer {3-04.items.[].system.runes.potency} (2 different values)
0 (x6)
1 (x3)
property : array<> {3-04.items.[].system.runes.property}
Length: min=0 max=0
Value type: empty
[resilient] : integer {3-04.items.[].system.runes.resilient} (same value: 0)
[striking] : integer {3-04.items.[].system.runes.striking} (2 different values)
0 (x5)
1 (x1)
[showSlotlessLevels] : object {3-04.items.[].system.showSlotlessLevels}
value : boolean {3-04.items.[].system.showSlotlessLevels.value} (same value: False)
[size] : string {3-04.items.[].system.size} (same value: 'med')
[slots] : object {3-04.items.[].system.slots}
[slug] : string {3-04.items.[].system.slug} (20 different values)
[speedPenalty] : integer {3-04.items.[].system.speedPenalty} (2 different values)
-5 (x2)
-10 (x1)
[spelldc] : object {3-04.items.[].system.spelldc}
dc : integer {3-04.items.[].system.spelldc.dc} (2 different values)
20 (x1)
17 (x1)
mod : integer {3-04.items.[].system.spelldc.mod} (same value: 0)
value : integer {3-04.items.[].system.spelldc.value} (2 different values)
12 (x1)
7 (x1)
[splashDamage] : object {3-04.items.[].system.splashDamage}
value : integer {3-04.items.[].system.splashDamage.value} (same value: 0)
[strength] : integer {3-04.items.[].system.strength} (2 different values)
2 (x2)
3 (x1)
[target] : object {3-04.items.[].system.target}
value : string {3-04.items.[].system.target.value} (all different values)
[time] : object {3-04.items.[].system.time}
value : string {3-04.items.[].system.time.value} (all different values)
[tradition] : object {3-04.items.[].system.tradition}
value : string {3-04.items.[].system.tradition.value} (same value: 'divine')
[traits] : object {3-04.items.[].system.traits}
rarity : string {3-04.items.[].system.traits.rarity} (2 different values)
'common' (x39)
'uncommon' (x2)
[traditions] : array<string> {3-04.items.[].system.traits.traditions}
Length: min=0 max=3
Value type: string {3-04.items.[].system.traits.traditions.[]} (all different values)
value : array<string> {3-04.items.[].system.traits.value}
Length: min=0 max=6
Value type: string {3-04.items.[].system.traits.value.[]} (33 different values)
[usage] : object {3-04.items.[].system.usage}
value : string {3-04.items.[].system.usage.value} (2 different values)
'held-in-one-hand' (x8)
'held-in-two-hands' (x1)
[uses] : object {3-04.items.[].system.uses}
autoDestroy : boolean {3-04.items.[].system.uses.autoDestroy} (same value: True)
max : integer {3-04.items.[].system.uses.max} (same value: 1)
value : integer {3-04.items.[].system.uses.value} (same value: 1)
[weaponType] : object {3-04.items.[].system.weaponType}
value : string {3-04.items.[].system.weaponType.value} (2 different values)
'melee' (x6)
'ranged' (x1)
type : string {3-04.items.[].type} (7 different values)
'action' (x15)
'melee' (x7)
'spell' (x7)
'weapon' (x6)
'armor' (x3)
'consumable' (x3)
'spellcastingEntry' (x2)
[flags] : object {3-04.items.[].flags}
pf2e : object {3-04.items.[].flags.pf2e}
linkedWeapon : string {3-04.items.[].flags.pf2e.linkedWeapon} (5 different values)
'1sRID0xHYOPF4TOK' (x2)
'FIzFf5JU0kyFNCKn' (x1)
'Hy7b36J6zig3gf63' (x1)
'9vCMIV9r7ii9mY4K' (x1)
'bK0cvKQ87iIrmF82' (x1)
name : string {3-04.name} (all different values)
[prototypeToken] : object {3-04.prototypeToken}
name : string {3-04.prototypeToken.name} (2 different values)
'Tascio Raetullus' (x2)
'Zebub' (x1)
system : object {3-04.system}
abilities : object {3-04.system.abilities}
cha : object {3-04.system.abilities.cha}
mod : integer {3-04.system.abilities.cha.mod} (3 different values)
3 (x2)
4 (x1)
1 (x1)
con : object {3-04.system.abilities.con}
mod : integer {3-04.system.abilities.con.mod} (3 different values)
0 (x2)
3 (x1)
1 (x1)
dex : object {3-04.system.abilities.dex}
mod : integer {3-04.system.abilities.dex.mod} (3 different values)
4 (x2)
5 (x1)
1 (x1)
int : object {3-04.system.abilities.int}
mod : integer {3-04.system.abilities.int.mod} (2 different values)
2 (x2)
0 (x2)
str : object {3-04.system.abilities.str}
mod : integer {3-04.system.abilities.str.mod} (2 different values)
1 (x3)
4 (x1)
wis : object {3-04.system.abilities.wis}
mod : integer {3-04.system.abilities.wis.mod} (2 different values)
1 (x3)
3 (x1)
attributes : object {3-04.system.attributes}
ac : object {3-04.system.attributes.ac}
details : string {3-04.system.attributes.ac.details} (same value: '')
value : integer {3-04.system.attributes.ac.value} (all different values)
allSaves : object {3-04.system.attributes.allSaves}
value : string {3-04.system.attributes.allSaves.value} (2 different values)
'' (x3)
'+1 status to all saves vs. magic' (x1)
hp : object {3-04.system.attributes.hp}
details : string {3-04.system.attributes.hp.details} (same value: '')
max : integer {3-04.system.attributes.hp.max} (all different values)
temp : integer {3-04.system.attributes.hp.temp} (same value: 0)
value : integer {3-04.system.attributes.hp.value} (all different values)
immunities : array<object> {3-04.system.attributes.immunities}
Length: min=1 max=1
Value type: object {3-04.system.attributes.immunities.[]}
type : string {3-04.system.attributes.immunities.[].type} (same value: 'fire')
[resistances] : array<object> {3-04.system.attributes.resistances}
Length: min=2 max=2
Value type: object {3-04.system.attributes.resistances.[]}
[exceptions] : array<string> {3-04.system.attributes.resistances.[].exceptions}
Length: min=1 max=1
Value type: string {3-04.system.attributes.resistances.[].exceptions.[]} (same value: 'silver')
type : string {3-04.system.attributes.resistances.[].type} (all different values)
value : integer {3-04.system.attributes.resistances.[].value} (3 different values)
2 (x2)
3 (x2)
5 (x2)
speed : object {3-04.system.attributes.speed}
otherSpeeds : array<object> {3-04.system.attributes.speed.otherSpeeds}
Length: min=0 max=1
Value type: object {3-04.system.attributes.speed.otherSpeeds.[]}
type : string {3-04.system.attributes.speed.otherSpeeds.[].type} (same value: 'fly')
value : integer {3-04.system.attributes.speed.otherSpeeds.[].value} (same value: 50)
value : integer {3-04.system.attributes.speed.value} (3 different values)
30 (x2)
20 (x1)
15 (x1)
weaknesses : array<object> {3-04.system.attributes.weaknesses}
Length: min=1 max=1
Value type: object {3-04.system.attributes.weaknesses.[]}
type : string {3-04.system.attributes.weaknesses.[].type} (same value: 'holy')
value : integer {3-04.system.attributes.weaknesses.[].value} (same value: 5)
details : object {3-04.system.details}
blurb : string {3-04.system.details.blurb} (2 different values)
'' (x3)
'Tyrant' (x1)
languages : object {3-04.system.details.languages}
details : string {3-04.system.details.languages.details} (2 different values)
'' (x3)
'telepathy 100 feet' (x1)
value : array<string> {3-04.system.details.languages.value}
Length: min=1 max=3
Value type: string {3-04.system.details.languages.value.[]} (6 different values)
'common' (x3)
'kelish' (x2)
'varisian' (x2)
'diabolic' (x1)
'draconic' (x1)
'empyrean' (x1)
level : object {3-04.system.details.level}
value : integer {3-04.system.details.level.value} (all different values)
privateNotes : string {3-04.system.details.privateNotes} (2 different values)
'' (x3)
'<p>Also in Pathfinder Society Scenario #3-07: The Locked Lodge</p>' (x1)
publicNotes : string {3-04.system.details.publicNotes} (2 different values)
publication : object {3-04.system.details.publication}
license : string {3-04.system.details.publication.license} (same value: 'OGL')
remaster : boolean {3-04.system.details.publication.remaster} (same value: False)
title : string {3-04.system.details.publication.title} (same value: 'Pathfinder Society Scenario #3-04: The Devil-Wrought Disappearance')
initiative : object {3-04.system.initiative}
statistic : string {3-04.system.initiative.statistic} (same value: 'perception')
perception : object {3-04.system.perception}
details : string {3-04.system.perception.details} (same value: '')
mod : integer {3-04.system.perception.mod} (all different values)
senses : array<object> {3-04.system.perception.senses}
Length: min=0 max=1
Value type: object {3-04.system.perception.senses.[]}
type : string {3-04.system.perception.senses.[].type} (same value: 'greater-darkvision')
resources : object {3-04.system.resources}
focus : object {3-04.system.resources.focus}
max : integer {3-04.system.resources.focus.max} (same value: 1)
value : integer {3-04.system.resources.focus.value} (same value: 1)
saves : object {3-04.system.saves}
fortitude : object {3-04.system.saves.fortitude}
saveDetail : string {3-04.system.saves.fortitude.saveDetail} (same value: '')
value : integer {3-04.system.saves.fortitude.value} (3 different values)
8 (x2)
11 (x1)
14 (x1)
reflex : object {3-04.system.saves.reflex}
saveDetail : string {3-04.system.saves.reflex.saveDetail} (same value: '')
value : integer {3-04.system.saves.reflex.value} (3 different values)
10 (x2)
14 (x1)
17 (x1)
will : object {3-04.system.saves.will}
saveDetail : string {3-04.system.saves.will.saveDetail} (same value: '')
value : integer {3-04.system.saves.will.value} (all different values)
skills : object {3-04.system.skills}
[acrobatics] : object {3-04.system.skills.acrobatics}
base : integer {3-04.system.skills.acrobatics.base} (3 different values)
12 (x1)
15 (x1)
10 (x1)
arcana : object {3-04.system.skills.arcana}
base : integer {3-04.system.skills.arcana.base} (same value: 7)
[athletics] : object {3-04.system.skills.athletics}
base : integer {3-04.system.skills.athletics.base} (2 different values)
13 (x2)
10 (x1)
deception : object {3-04.system.skills.deception}
base : integer {3-04.system.skills.deception.base} (3 different values)
10 (x2)
13 (x1)
8 (x1)
[diplomacy] : object {3-04.system.skills.diplomacy}
base : integer {3-04.system.skills.diplomacy.base} (2 different values)
7 (x1)
10 (x1)
[intimidation] : object {3-04.system.skills.intimidation}
base : integer {3-04.system.skills.intimidation.base} (3 different values)
7 (x1)
10 (x1)
12 (x1)
religion : object {3-04.system.skills.religion}
base : integer {3-04.system.skills.religion.base} (2 different values)
8 (x1)
9 (x1)
[society] : object {3-04.system.skills.society}
base : integer {3-04.system.skills.society.base} (2 different values)
10 (x1)
13 (x1)
[stealth] : object {3-04.system.skills.stealth}
base : integer {3-04.system.skills.stealth.base} (2 different values)
10 (x2)
13 (x1)
[survival] : object {3-04.system.skills.survival}
base : integer {3-04.system.skills.survival.base} (same value: 8)
spellcasting : object {3-04.system.spellcasting}
rituals : object {3-04.system.spellcasting.rituals}
dc : integer {3-04.system.spellcasting.rituals.dc} (same value: 17)
traits : object {3-04.system.traits}
rarity : string {3-04.system.traits.rarity} (3 different values)
'unique' (x2)
'uncommon' (x1)
'common' (x1)
size : object {3-04.system.traits.size}
value : string {3-04.system.traits.size.value} (2 different values)
'med' (x3)
'sm' (x1)
value : array<string> {3-04.system.traits.value}
Length: min=4 max=5
Value type: string {3-04.system.traits.value.[]} (7 different values)
'evil' (x4)
'lawful' (x4)
'human' (x3)
'humanoid' (x3)
'devil' (x1)
'fiend' (x1)
'unholy' (x1)
type : string {3-04.type} (same value: 'npc')