Files
Pf2eDataScrapper/output/pf2e/packs/4-03.txt
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2025-04-08 17:11:57 +04:00

573 lines
34 KiB
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4-03
Different values: 4
=====================================
object {4-03}
_id : string {4-03._id} (all different values)
folder : string {4-03.folder} (same value: 'uovIumN7adjPOBV0')
img : string {4-03.img} (same value: 'systems/pf2e/icons/default-icons/npc.svg')
items : array<object> {4-03.items}
Length: min=18 max=39
Value type: object {4-03.items.[]}
_id : string {4-03.items.[]._id} (58 different values)
img : string {4-03.items.[].img} (35 different values)
name : string {4-03.items.[].name} (41 different values)
sort : integer {4-03.items.[].sort} (39 different values)
system : object {4-03.items.[].system}
[acBonus] : integer {4-03.items.[].system.acBonus} (3 different values)
2 (x4)
1 (x2)
3 (x2)
[actionType] : object {4-03.items.[].system.actionType}
value : string {4-03.items.[].system.actionType.value} (3 different values)
'passive' (x8)
'reaction' (x6)
'action' (x2)
[actions] : object {4-03.items.[].system.actions}
[value] : integer {4-03.items.[].system.actions.value} (same value: 2)
[area] : object {4-03.items.[].system.area}
type : string {4-03.items.[].system.area.type} (3 different values)
'emanation' (x8)
'burst' (x2)
'cone' (x2)
value : integer {4-03.items.[].system.area.value} (all different values)
[attack] : object {4-03.items.[].system.attack}
value : string {4-03.items.[].system.attack.value} (same value: '')
[attackEffects] : object {4-03.items.[].system.attackEffects}
value : array<> {4-03.items.[].system.attackEffects.value}
Length: min=0 max=0
Value type: empty
[autoHeightenLevel] : object {4-03.items.[].system.autoHeightenLevel}
[value] : empty
[baseItem] : string {4-03.items.[].system.baseItem} (8 different values)
'hatchet' (x4)
'shortbow' (x4)
'wooden-shield' (x4)
'battle-axe' (x2)
'leather-armor' (x2)
'javelin' (x2)
'longsword' (x2)
'hide-armor' (x2)
[bonus] : object {4-03.items.[].system.bonus}
value : integer {4-03.items.[].system.bonus.value} (6 different values)
0 (x14)
15 (x4)
13 (x4)
12 (x4)
18 (x2)
16 (x2)
[bonusDamage] : object {4-03.items.[].system.bonusDamage}
value : integer {4-03.items.[].system.bonusDamage.value} (same value: 0)
[bulk] : object {4-03.items.[].system.bulk}
value : mixed
integer {4-03.items.[].system.bulk.value} (2 different values)
1 (x16)
2 (x2)
float {4-03.items.[].system.bulk.value} (same value: 0,1)
[category] : string {4-03.items.[].system.category} (8 different values)
'martial' (x12)
'defensive' (x9)
'offensive' (x5)
'ammo' (x4)
'light' (x2)
'interaction' (x2)
'simple' (x2)
'medium' (x2)
[cost] : object {4-03.items.[].system.cost}
value : string {4-03.items.[].system.cost.value} (same value: '')
[counteraction] : boolean {4-03.items.[].system.counteraction} (2 different values)
False (x34)
True (x2)
[damage] : object {4-03.items.[].system.damage}
[0] : object {4-03.items.[].system.damage.0}
[category] : empty
formula : string {4-03.items.[].system.damage.0.formula} (6 different values)
'2d8' (x3)
'2d10' (x2)
'0' (x2)
'1d8' (x2)
'1d10+4' (x2)
'6d6' (x1)
kinds : array<string> {4-03.items.[].system.damage.0.kinds}
Length: min=1 max=1
Value type: string {4-03.items.[].system.damage.0.kinds.[]} (2 different values)
'damage' (x10)
'healing' (x2)
materials : array<> {4-03.items.[].system.damage.0.materials}
Length: min=0 max=0
Value type: empty
type : string {4-03.items.[].system.damage.0.type} (5 different values)
'sonic' (x4)
'force' (x3)
'mental' (x2)
'untyped' (x2)
'void' (x1)
[applyMod] : boolean {4-03.items.[].system.damage.0.applyMod} (2 different values)
False (x5)
True (x2)
[damageType] : string {4-03.items.[].system.damage.damageType} (2 different values)
'slashing' (x8)
'piercing' (x6)
[dice] : integer {4-03.items.[].system.damage.dice} (same value: 1)
[die] : string {4-03.items.[].system.damage.die} (2 different values)
'd6' (x10)
'd8' (x4)
[defense] : object {4-03.items.[].system.defense}
save : object {4-03.items.[].system.defense.save}
basic : boolean {4-03.items.[].system.defense.save.basic} (2 different values)
False (x7)
True (x5)
statistic : string {4-03.items.[].system.defense.save.statistic} (2 different values)
'fortitude' (x8)
'will' (x4)
[duration] : object {4-03.items.[].system.duration}
sustained : boolean {4-03.items.[].system.duration.sustained} (2 different values)
False (x33)
True (x3)
value : string {4-03.items.[].system.duration.value} (6 different values)
'' (x14)
'1 minute' (x10)
'1 round' (x6)
'10 minutes' (x2)
'varies' (x2)
'until the end of your turn' (x2)
rules : ignored (Foundry rules object) {4-03.items.[].system.rules}
[checkPenalty] : integer {4-03.items.[].system.checkPenalty} (2 different values)
-1 (x2)
-2 (x2)
description : object {4-03.items.[].system.description}
value : string {4-03.items.[].system.description.value} (39 different values)
[containerId] : empty
[damageRolls] : object {4-03.items.[].system.damageRolls}
[c908naqm4d5wvsi1] : object {4-03.items.[].system.damageRolls.c908naqm4d5wvsi1}
damage : string {4-03.items.[].system.damageRolls.c908naqm4d5wvsi1.damage} (2 different values)
'1d8 + 7' (x1)
'1d8 + 9' (x1)
damageType : string {4-03.items.[].system.damageRolls.c908naqm4d5wvsi1.damageType} (same value: 'slashing')
[evvcwbp546176aoz] : object {4-03.items.[].system.damageRolls.evvcwbp546176aoz}
damage : string {4-03.items.[].system.damageRolls.evvcwbp546176aoz.damage} (2 different values)
'1d6 + 7' (x1)
'1d6 + 9' (x1)
damageType : string {4-03.items.[].system.damageRolls.evvcwbp546176aoz.damageType} (same value: 'slashing')
[hdbkvdcgsu2tc2ek] : object {4-03.items.[].system.damageRolls.hdbkvdcgsu2tc2ek}
damage : string {4-03.items.[].system.damageRolls.hdbkvdcgsu2tc2ek.damage} (2 different values)
'1d6 + 7' (x1)
'1d6 + 9' (x1)
damageType : string {4-03.items.[].system.damageRolls.hdbkvdcgsu2tc2ek.damageType} (same value: 'slashing')
[mr3ezesyg80lv2dv] : object {4-03.items.[].system.damageRolls.mr3ezesyg80lv2dv}
damage : string {4-03.items.[].system.damageRolls.mr3ezesyg80lv2dv.damage} (2 different values)
'1d8 + 6' (x1)
'1d8 + 10' (x1)
damageType : string {4-03.items.[].system.damageRolls.mr3ezesyg80lv2dv.damageType} (same value: 'slashing')
[qy0f8hwsfqfy6b9w] : object {4-03.items.[].system.damageRolls.qy0f8hwsfqfy6b9w}
damage : string {4-03.items.[].system.damageRolls.qy0f8hwsfqfy6b9w.damage} (2 different values)
'1d6 + 6' (x1)
'1d6 + 10' (x1)
damageType : string {4-03.items.[].system.damageRolls.qy0f8hwsfqfy6b9w.damageType} (same value: 'piercing')
[ttijxd3at4qduwlh] : object {4-03.items.[].system.damageRolls.ttijxd3at4qduwlh}
damage : string {4-03.items.[].system.damageRolls.ttijxd3at4qduwlh.damage} (2 different values)
'1d6 + 2' (x1)
'1d6 + 6' (x1)
damageType : string {4-03.items.[].system.damageRolls.ttijxd3at4qduwlh.damageType} (same value: 'piercing')
[tv9t7m75xid3njcs] : object {4-03.items.[].system.damageRolls.tv9t7m75xid3njcs}
damage : string {4-03.items.[].system.damageRolls.tv9t7m75xid3njcs.damage} (2 different values)
'1d6 + 6' (x1)
'1d6 + 10' (x1)
damageType : string {4-03.items.[].system.damageRolls.tv9t7m75xid3njcs.damageType} (same value: 'slashing')
[v1ae3zfprsy5j7za] : object {4-03.items.[].system.damageRolls.v1ae3zfprsy5j7za}
damage : string {4-03.items.[].system.damageRolls.v1ae3zfprsy5j7za.damage} (2 different values)
'1d6 + 4' (x1)
'1d6 + 6' (x1)
damageType : string {4-03.items.[].system.damageRolls.v1ae3zfprsy5j7za.damageType} (same value: 'piercing')
[dexCap] : integer {4-03.items.[].system.dexCap} (2 different values)
4 (x2)
2 (x2)
[equipped] : object {4-03.items.[].system.equipped}
carryType : string {4-03.items.[].system.equipped.carryType} (2 different values)
'worn' (x24)
'held' (x4)
[handsHeld] : integer {4-03.items.[].system.equipped.handsHeld} (2 different values)
0 (x20)
1 (x4)
[invested] : empty
[group] : string {4-03.items.[].system.group} (5 different values)
'axe' (x6)
'bow' (x4)
'leather' (x4)
'dart' (x2)
'sword' (x2)
[hardness] : integer {4-03.items.[].system.hardness} (2 different values)
0 (x24)
3 (x4)
[heightening] : object {4-03.items.[].system.heightening}
[levels] : object {4-03.items.[].system.heightening.levels}
[3] : object {4-03.items.[].system.heightening.levels.3}
target : object {4-03.items.[].system.heightening.levels.3.target}
value : string {4-03.items.[].system.heightening.levels.3.target.value} (2 different values)
'5 creatures' (x2)
'10 objects' (x2)
[5] : object {4-03.items.[].system.heightening.levels.5}
range : object {4-03.items.[].system.heightening.levels.5.range}
value : string {4-03.items.[].system.heightening.levels.5.range.value} (same value: '1200 feet')
[6] : object {4-03.items.[].system.heightening.levels.6}
target : object {4-03.items.[].system.heightening.levels.6.target}
value : string {4-03.items.[].system.heightening.levels.6.target.value} (2 different values)
'10 creatures' (x2)
'any number of objects' (x2)
[7] : object {4-03.items.[].system.heightening.levels.7}
[range] : object {4-03.items.[].system.heightening.levels.7.range}
value : string {4-03.items.[].system.heightening.levels.7.range.value} (same value: '1 mile')
[target] : object {4-03.items.[].system.heightening.levels.7.target}
value : string {4-03.items.[].system.heightening.levels.7.target.value} (same value: '6 creatures')
type : string {4-03.items.[].system.heightening.type} (2 different values)
'interval' (x12)
'fixed' (x9)
[damage] : object {4-03.items.[].system.heightening.damage}
0 : string {4-03.items.[].system.heightening.damage.0} (5 different values)
'1d8' (x5)
'1d10' (x2)
'1d6' (x2)
'1d10+4' (x2)
'2d6' (x1)
[interval] : integer {4-03.items.[].system.heightening.interval} (2 different values)
2 (x7)
1 (x5)
[hp] : object {4-03.items.[].system.hp}
max : integer {4-03.items.[].system.hp.max} (2 different values)
0 (x24)
12 (x4)
value : integer {4-03.items.[].system.hp.value} (2 different values)
0 (x24)
12 (x4)
[level] : object {4-03.items.[].system.level}
value : integer {4-03.items.[].system.level.value} (5 different values)
0 (x28)
1 (x20)
2 (x11)
3 (x4)
4 (x1)
[location] : object {4-03.items.[].system.location}
[heightenedLevel] : integer {4-03.items.[].system.location.heightenedLevel} (all different values)
[signature] : boolean {4-03.items.[].system.location.signature} (same value: True)
value : string {4-03.items.[].system.location.value} (2 different values)
'un5QEIBwp9WdjxPy' (x30)
'Z8RG8I9XaUontnAA' (x6)
publication : object {4-03.items.[].system.publication}
license : string {4-03.items.[].system.publication.license} (same value: 'OGL')
remaster : boolean {4-03.items.[].system.publication.remaster} (same value: False)
title : string {4-03.items.[].system.publication.title} (all different values)
[material] : object {4-03.items.[].system.material}
[grade] : empty
[type] : empty
[mod] : object {4-03.items.[].system.mod}
value : integer {4-03.items.[].system.mod.value} (all different values)
[prepared] : object {4-03.items.[].system.prepared}
value : string {4-03.items.[].system.prepared.value} (2 different values)
'spontaneous' (x2)
'focus' (x2)
[price] : object {4-03.items.[].system.price}
[per] : integer {4-03.items.[].system.price.per} (same value: 10)
value : object {4-03.items.[].system.price.value}
[gp] : integer {4-03.items.[].system.price.value.gp} (3 different values)
1 (x8)
3 (x4)
2 (x4)
[sp] : integer {4-03.items.[].system.price.value.sp} (3 different values)
1 (x6)
4 (x4)
8 (x2)
[proficiency] : object {4-03.items.[].system.proficiency}
value : integer {4-03.items.[].system.proficiency.value} (same value: 1)
[proficient] : object {4-03.items.[].system.proficient}
value : integer {4-03.items.[].system.proficient.value} (same value: 0)
[quantity] : integer {4-03.items.[].system.quantity} (3 different values)
1 (x20)
4 (x4)
20 (x4)
[range] : mixed
object {4-03.items.[].system.range}
value : string {4-03.items.[].system.range.value} (6 different values)
'' (x14)
'30 feet' (x12)
'120 feet' (x5)
'500 feet' (x2)
'60 feet' (x2)
'touch' (x1)
integer {4-03.items.[].system.range} (2 different values)
60 (x4)
30 (x2)
[reload] : object {4-03.items.[].system.reload}
value : string {4-03.items.[].system.reload.value} (3 different values)
'-' (x6)
'' (x4)
'0' (x4)
[requirements] : string {4-03.items.[].system.requirements} (same value: '')
[runes] : object {4-03.items.[].system.runes}
[potency] : integer {4-03.items.[].system.runes.potency} (same value: 0)
[property] : array<> {4-03.items.[].system.runes.property}
Length: min=0 max=0
Value type: empty
[reinforcing] : integer {4-03.items.[].system.runes.reinforcing} (same value: 0)
[resilient] : integer {4-03.items.[].system.runes.resilient} (same value: 0)
[striking] : integer {4-03.items.[].system.runes.striking} (same value: 0)
[size] : string {4-03.items.[].system.size} (same value: 'med')
[slots] : object {4-03.items.[].system.slots}
[slot1] : object {4-03.items.[].system.slots.slot1}
max : integer {4-03.items.[].system.slots.slot1.max} (same value: 3)
value : integer {4-03.items.[].system.slots.slot1.value} (same value: 3)
[slot2] : object {4-03.items.[].system.slots.slot2}
max : integer {4-03.items.[].system.slots.slot2.max} (same value: 3)
value : integer {4-03.items.[].system.slots.slot2.value} (same value: 3)
[slot3] : object {4-03.items.[].system.slots.slot3}
max : integer {4-03.items.[].system.slots.slot3.max} (2 different values)
2 (x1)
3 (x1)
value : integer {4-03.items.[].system.slots.slot3.value} (2 different values)
2 (x1)
3 (x1)
[slot4] : object {4-03.items.[].system.slots.slot4}
max : integer {4-03.items.[].system.slots.slot4.max} (same value: 2)
value : integer {4-03.items.[].system.slots.slot4.value} (same value: 2)
[slug] : string {4-03.items.[].system.slug} (31 different values)
[speedPenalty] : integer {4-03.items.[].system.speedPenalty} (2 different values)
0 (x6)
-5 (x2)
[spelldc] : object {4-03.items.[].system.spelldc}
dc : integer {4-03.items.[].system.spelldc.dc} (2 different values)
22 (x2)
25 (x2)
mod : integer {4-03.items.[].system.spelldc.mod} (same value: 0)
value : integer {4-03.items.[].system.spelldc.value} (2 different values)
14 (x2)
17 (x2)
[splashDamage] : object {4-03.items.[].system.splashDamage}
value : integer {4-03.items.[].system.splashDamage.value} (same value: 0)
[stackGroup] : string {4-03.items.[].system.stackGroup} (same value: 'arrows')
[strength] : integer {4-03.items.[].system.strength} (2 different values)
0 (x2)
2 (x2)
[target] : object {4-03.items.[].system.target}
value : string {4-03.items.[].system.target.value} (6 different values)
'' (x21)
'1 creature' (x8)
'1 spell effect or unattended magic item' (x2)
'1 object' (x2)
'1 willing living creature' (x2)
'1 living creature' (x1)
[time] : object {4-03.items.[].system.time}
value : string {4-03.items.[].system.time.value} (all different values)
[tradition] : object {4-03.items.[].system.tradition}
value : string {4-03.items.[].system.tradition.value} (same value: 'occult')
[traits] : object {4-03.items.[].system.traits}
rarity : string {4-03.items.[].system.traits.rarity} (2 different values)
'common' (x90)
'uncommon' (x6)
[traditions] : array<string> {4-03.items.[].system.traits.traditions}
Length: min=0 max=4
Value type: string {4-03.items.[].system.traits.traditions.[]} (all different values)
value : array<string> {4-03.items.[].system.traits.value}
Length: min=0 max=7
Value type: string {4-03.items.[].system.traits.value.[]} (28 different values)
[integrated] : empty
[usage] : object {4-03.items.[].system.usage}
value : string {4-03.items.[].system.usage.value} (3 different values)
'held-in-one-hand' (x14)
'held-in-one-plus-hands' (x4)
'held-in-two-hands' (x2)
[uses] : object {4-03.items.[].system.uses}
autoDestroy : boolean {4-03.items.[].system.uses.autoDestroy} (same value: True)
max : integer {4-03.items.[].system.uses.max} (same value: 1)
value : integer {4-03.items.[].system.uses.value} (same value: 1)
[weaponType] : object {4-03.items.[].system.weaponType}
value : string {4-03.items.[].system.weaponType.value} (2 different values)
'melee' (x8)
'ranged' (x8)
type : string {4-03.items.[].type} (10 different values)
'spell' (x36)
'melee' (x16)
'action' (x16)
'weapon' (x14)
'lore' (x10)
'spellcastingEntry' (x4)
'shield' (x4)
'armor' (x4)
'consumable' (x4)
'equipment' (x2)
[_stats] : object {4-03.items.[]._stats}
compendiumSource : string {4-03.items.[]._stats.compendiumSource} (31 different values)
[flags] : object {4-03.items.[].flags}
pf2e : object {4-03.items.[].flags.pf2e}
linkedWeapon : string {4-03.items.[].flags.pf2e.linkedWeapon} (7 different values)
'ZJMFKI4sM1MnSKBj' (x4)
'2Cr5q8BzKoIm2JOm' (x2)
'y5KhTAlkkIQhPGrq' (x2)
'2pmhauk2aty2AaLV' (x2)
'rxp3fYKut78kSkHG' (x2)
'MBHJXyIC2lFwI9mn' (x2)
'MXyva7qdcOauQwsI' (x2)
name : string {4-03.name} (all different values)
[prototypeToken] : object {4-03.prototypeToken}
name : string {4-03.prototypeToken.name} (same value: 'Revna the Brave')
system : object {4-03.system}
abilities : object {4-03.system.abilities}
cha : object {4-03.system.abilities.cha}
mod : integer {4-03.system.abilities.cha.mod} (2 different values)
4 (x2)
1 (x2)
con : object {4-03.system.abilities.con}
mod : integer {4-03.system.abilities.con.mod} (3 different values)
3 (x2)
0 (x1)
1 (x1)
dex : object {4-03.system.abilities.dex}
mod : integer {4-03.system.abilities.dex.mod} (2 different values)
1 (x3)
2 (x1)
int : object {4-03.system.abilities.int}
mod : integer {4-03.system.abilities.int.mod} (2 different values)
2 (x2)
0 (x2)
str : object {4-03.system.abilities.str}
mod : integer {4-03.system.abilities.str.mod} (2 different values)
3 (x2)
4 (x2)
wis : object {4-03.system.abilities.wis}
mod : integer {4-03.system.abilities.wis.mod} (2 different values)
2 (x3)
1 (x1)
attributes : object {4-03.system.attributes}
ac : object {4-03.system.attributes.ac}
details : string {4-03.system.attributes.ac.details} (all different values)
value : integer {4-03.system.attributes.ac.value} (all different values)
allSaves : object {4-03.system.attributes.allSaves}
value : string {4-03.system.attributes.allSaves.value} (same value: '')
hp : object {4-03.system.attributes.hp}
details : string {4-03.system.attributes.hp.details} (same value: '')
max : integer {4-03.system.attributes.hp.max} (all different values)
temp : integer {4-03.system.attributes.hp.temp} (same value: 0)
value : integer {4-03.system.attributes.hp.value} (all different values)
speed : object {4-03.system.attributes.speed}
otherSpeeds : array<> {4-03.system.attributes.speed.otherSpeeds}
Length: min=0 max=0
Value type: empty
value : integer {4-03.system.attributes.speed.value} (same value: 25)
details : object {4-03.system.details}
blurb : string {4-03.system.details.blurb} (same value: '')
languages : object {4-03.system.details.languages}
details : string {4-03.system.details.languages.details} (same value: '')
value : array<string> {4-03.system.details.languages.value}
Length: min=2 max=5
Value type: string {4-03.system.details.languages.value.[]} (5 different values)
'common' (x4)
'skald' (x4)
'draconic' (x2)
'hallit' (x2)
'tien' (x2)
level : object {4-03.system.details.level}
value : integer {4-03.system.details.level.value} (3 different values)
5 (x2)
7 (x1)
3 (x1)
privateNotes : string {4-03.system.details.privateNotes} (same value: '')
publicNotes : string {4-03.system.details.publicNotes} (same value: '')
publication : object {4-03.system.details.publication}
license : string {4-03.system.details.publication.license} (same value: 'OGL')
remaster : boolean {4-03.system.details.publication.remaster} (same value: False)
title : string {4-03.system.details.publication.title} (same value: 'Pathfinder Society Scenario #4-03: Linnorm\'s Legacy')
initiative : object {4-03.system.initiative}
statistic : string {4-03.system.initiative.statistic} (same value: 'perception')
perception : object {4-03.system.perception}
details : string {4-03.system.perception.details} (same value: '')
mod : integer {4-03.system.perception.mod} (3 different values)
11 (x2)
15 (x1)
8 (x1)
senses : array<> {4-03.system.perception.senses}
Length: min=0 max=0
Value type: empty
resources : object {4-03.system.resources}
[focus] : object {4-03.system.resources.focus}
max : integer {4-03.system.resources.focus.max} (same value: 1)
value : integer {4-03.system.resources.focus.value} (same value: 1)
saves : object {4-03.system.saves}
fortitude : object {4-03.system.saves.fortitude}
saveDetail : string {4-03.system.saves.fortitude.saveDetail} (same value: '')
value : integer {4-03.system.saves.fortitude.value} (3 different values)
9 (x2)
10 (x1)
14 (x1)
reflex : object {4-03.system.saves.reflex}
saveDetail : string {4-03.system.saves.reflex.saveDetail} (same value: '')
value : integer {4-03.system.saves.reflex.value} (3 different values)
12 (x2)
6 (x1)
9 (x1)
will : object {4-03.system.saves.will}
saveDetail : string {4-03.system.saves.will.saveDetail} (same value: '')
value : integer {4-03.system.saves.will.value} (3 different values)
13 (x2)
8 (x1)
11 (x1)
skills : object {4-03.system.skills}
[acrobatics] : object {4-03.system.skills.acrobatics}
base : integer {4-03.system.skills.acrobatics.base} (2 different values)
10 (x1)
12 (x1)
athletics : object {4-03.system.skills.athletics}
base : integer {4-03.system.skills.athletics.base} (all different values)
[deception] : object {4-03.system.skills.deception}
base : integer {4-03.system.skills.deception.base} (2 different values)
13 (x1)
17 (x1)
[diplomacy] : object {4-03.system.skills.diplomacy}
base : integer {4-03.system.skills.diplomacy.base} (2 different values)
13 (x1)
17 (x1)
intimidation : object {4-03.system.skills.intimidation}
base : integer {4-03.system.skills.intimidation.base} (2 different values)
8 (x1)
10 (x1)
[medicine] : object {4-03.system.skills.medicine}
base : integer {4-03.system.skills.medicine.base} (2 different values)
11 (x1)
13 (x1)
[occultism] : object {4-03.system.skills.occultism}
base : integer {4-03.system.skills.occultism.base} (2 different values)
11 (x1)
15 (x1)
[performance] : object {4-03.system.skills.performance}
base : integer {4-03.system.skills.performance.base} (2 different values)
14 (x1)
19 (x1)
special : array<object> {4-03.system.skills.performance.special}
Length: min=1 max=1
Value type: object {4-03.system.skills.performance.special.[]}
base : integer {4-03.system.skills.performance.special.[].base} (2 different values)
15 (x1)
20 (x1)
label : string {4-03.system.skills.performance.special.[].label} (same value: 'when Singing')
predicate : array<string> {4-03.system.skills.performance.special.[].predicate}
Length: min=1 max=1
Value type: string {4-03.system.skills.performance.special.[].predicate.[]} (same value: 'action:perform:singing')
society : object {4-03.system.skills.society}
base : integer {4-03.system.skills.society.base} (all different values)
[stealth] : object {4-03.system.skills.stealth}
base : integer {4-03.system.skills.stealth.base} (2 different values)
10 (x1)
12 (x1)
survival : object {4-03.system.skills.survival}
base : integer {4-03.system.skills.survival.base} (2 different values)
8 (x1)
11 (x1)
traits : object {4-03.system.traits}
rarity : string {4-03.system.traits.rarity} (2 different values)
'unique' (x2)
'uncommon' (x2)
size : object {4-03.system.traits.size}
value : string {4-03.system.traits.size.value} (same value: 'med')
value : array<string> {4-03.system.traits.value}
Length: min=2 max=3
Value type: string {4-03.system.traits.value.[]} (3 different values)
'human' (x4)
'humanoid' (x4)
'good' (x2)
type : string {4-03.type} (same value: 'npc')