849 lines
57 KiB
Plaintext
849 lines
57 KiB
Plaintext
3-05
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Different values: 12
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=====================================
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object {3-05}
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_id : string {3-05._id} (all different values)
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folder : string {3-05.folder} (same value: GAJ25LsppZJuhaDC)
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img : string {3-05.img} (2 different values)
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systems/pf2e/icons/default-icons/npc.svg (x10)
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systems/pf2e/icons/default-icons/hazard.svg (x2)
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items : array<object> {3-05.items}
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Length: min=1 max=22
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Value type: object {3-05.items.[]}
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_id : string {3-05.items.[]._id} (57 different values)
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img : string {3-05.items.[].img} (34 different values)
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name : string {3-05.items.[].name} (43 different values)
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sort : integer {3-05.items.[].sort} (23 different values)
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system : object {3-05.items.[].system}
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[attack] : object {3-05.items.[].system.attack}
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value : string {3-05.items.[].system.attack.value} (same value: )
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[attackEffects] : object {3-05.items.[].system.attackEffects}
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value : array<> {3-05.items.[].system.attackEffects.value}
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Length: min=0 max=0
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Value type: mixed
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[bonus] : object {3-05.items.[].system.bonus}
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value : integer {3-05.items.[].system.bonus.value} (8 different values)
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6 (x3)
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7 (x4)
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0 (x8)
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10 (x1)
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4 (x1)
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5 (x1)
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8 (x1)
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9 (x1)
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[damageRolls] : object {3-05.items.[].system.damageRolls}
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[kumwhzignc52pilp5h1o] : object {3-05.items.[].system.damageRolls.kumwhzignc52pilp5h1o}
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damage : string {3-05.items.[].system.damageRolls.kumwhzignc52pilp5h1o.damage} (2 different values)
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1d6 (x1)
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1d8+2 (x1)
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damageType : string {3-05.items.[].system.damageRolls.kumwhzignc52pilp5h1o.damageType} (same value: bludgeoning)
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[arki58usu8eg47ct32dd] : object {3-05.items.[].system.damageRolls.arki58usu8eg47ct32dd}
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damage : string {3-05.items.[].system.damageRolls.arki58usu8eg47ct32dd.damage} (same value: 1d4+1)
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damageType : string {3-05.items.[].system.damageRolls.arki58usu8eg47ct32dd.damageType} (same value: piercing)
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[05urjt1g3gvl8tnl3oi6] : object {3-05.items.[].system.damageRolls.05urjt1g3gvl8tnl3oi6}
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damage : string {3-05.items.[].system.damageRolls.05urjt1g3gvl8tnl3oi6.damage} (same value: 1d4+2)
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damageType : string {3-05.items.[].system.damageRolls.05urjt1g3gvl8tnl3oi6.damageType} (same value: piercing)
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[758sbvi5ejw5d6wn5yvi] : object {3-05.items.[].system.damageRolls.758sbvi5ejw5d6wn5yvi}
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damage : string {3-05.items.[].system.damageRolls.758sbvi5ejw5d6wn5yvi.damage} (2 different values)
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1d6+2 (x1)
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1d8+6 (x1)
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damageType : string {3-05.items.[].system.damageRolls.758sbvi5ejw5d6wn5yvi.damageType} (same value: bludgeoning)
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[rgk0ebwlg9m26e3upyv9] : object {3-05.items.[].system.damageRolls.rgk0ebwlg9m26e3upyv9}
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damage : string {3-05.items.[].system.damageRolls.rgk0ebwlg9m26e3upyv9.damage} (same value: 1d4)
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damageType : string {3-05.items.[].system.damageRolls.rgk0ebwlg9m26e3upyv9.damageType} (same value: bludgeoning)
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[ndjs2r20r5o4uplkvhd3] : object {3-05.items.[].system.damageRolls.ndjs2r20r5o4uplkvhd3}
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damage : string {3-05.items.[].system.damageRolls.ndjs2r20r5o4uplkvhd3.damage} (same value: 1d6+1)
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damageType : string {3-05.items.[].system.damageRolls.ndjs2r20r5o4uplkvhd3.damageType} (same value: bludgeoning)
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[5zntkp1m115v5ieif21n] : object {3-05.items.[].system.damageRolls.5zntkp1m115v5ieif21n}
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damage : string {3-05.items.[].system.damageRolls.5zntkp1m115v5ieif21n.damage} (same value: 1d8)
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damageType : string {3-05.items.[].system.damageRolls.5zntkp1m115v5ieif21n.damageType} (same value: piercing)
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description : object {3-05.items.[].system.description}
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value : string {3-05.items.[].system.description.value} (41 different values)
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publication : object {3-05.items.[].system.publication}
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license : string {3-05.items.[].system.publication.license} (same value: OGL)
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remaster : boolean {3-05.items.[].system.publication.remaster} (same value: False)
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title : string {3-05.items.[].system.publication.title} (4 different values)
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(x29)
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Pathfinder Core Rulebook (x62)
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Pathfinder Bestiary (x4)
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Pathfinder Bestiary 3 (x2)
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rules : ###FoundryRulesObject###
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[slug] : string {3-05.items.[].system.slug} (32 different values)
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[traits] : object {3-05.items.[].system.traits}
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rarity : string {3-05.items.[].system.traits.rarity} (2 different values)
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common (x85)
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uncommon (x4)
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value : array<string> {3-05.items.[].system.traits.value}
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Length: min=0 max=5
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Value type: string {3-05.items.[].system.traits.value.[]} (37 different values)
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[traditions] : array<string> {3-05.items.[].system.traits.traditions}
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Length: min=0 max=4
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Value type: string {3-05.items.[].system.traits.traditions.[]} (4 different values)
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divine (x29)
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occult (x29)
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arcane (x31)
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primal (x20)
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[weaponType] : object {3-05.items.[].system.weaponType}
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value : string {3-05.items.[].system.weaponType.value} (2 different values)
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melee (x10)
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ranged (x2)
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[actionType] : object {3-05.items.[].system.actionType}
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value : string {3-05.items.[].system.actionType.value} (3 different values)
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passive (x11)
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action (x2)
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reaction (x2)
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[actions] : object {3-05.items.[].system.actions}
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[value] : integer {3-05.items.[].system.actions.value} (same value: 2)
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[category] : string {3-05.items.[].system.category} (6 different values)
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defensive (x2)
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simple (x8)
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light (x1)
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interaction (x5)
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offensive (x6)
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ammo (x2)
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[baseItem] : string {3-05.items.[].system.baseItem} (5 different values)
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dagger (x2)
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leather-armor (x1)
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staff (x2)
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crossbow (x2)
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mace (x2)
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[bonusDamage] : object {3-05.items.[].system.bonusDamage}
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value : integer {3-05.items.[].system.bonusDamage.value} (same value: 0)
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[bulk] : object {3-05.items.[].system.bulk}
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value : mixed
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float {3-05.items.[].system.bulk.value} (same value: 0,1)
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integer {3-05.items.[].system.bulk.value} (same value: 1)
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[containerId] : mixed
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[damage] : object {3-05.items.[].system.damage}
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[damageType] : string {3-05.items.[].system.damage.damageType} (2 different values)
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piercing (x4)
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bludgeoning (x4)
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[dice] : integer {3-05.items.[].system.damage.dice} (same value: 1)
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[die] : string {3-05.items.[].system.damage.die} (3 different values)
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d4 (x4)
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d8 (x2)
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d6 (x2)
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[0] : object {3-05.items.[].system.damage.0}
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[applyMod] : boolean {3-05.items.[].system.damage.0.applyMod} (2 different values)
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True (x8)
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False (x7)
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[category] : mixed
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formula : string {3-05.items.[].system.damage.0.formula} (7 different values)
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0 (x2)
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1d4 (x6)
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2d4 (x2)
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3d6 (x1)
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1d8 (x4)
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2d10 (x1)
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2d8 (x1)
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kinds : array<string> {3-05.items.[].system.damage.0.kinds}
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Length: min=1 max=2
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Value type: string {3-05.items.[].system.damage.0.kinds.[]} (2 different values)
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damage (x17)
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healing (x4)
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materials : array<> {3-05.items.[].system.damage.0.materials}
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Length: min=0 max=0
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Value type: mixed
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type : string {3-05.items.[].system.damage.0.type} (7 different values)
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mental (x2)
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electricity (x4)
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fire (x3)
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void (x4)
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vitality (x2)
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sonic (x1)
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force (x1)
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[equipped] : object {3-05.items.[].system.equipped}
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carryType : string {3-05.items.[].system.equipped.carryType} (same value: worn)
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[handsHeld] : integer {3-05.items.[].system.equipped.handsHeld} (same value: 0)
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[invested] : mixed
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[inSlot] : boolean {3-05.items.[].system.equipped.inSlot} (same value: False)
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[group] : string {3-05.items.[].system.group} (4 different values)
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knife (x2)
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leather (x1)
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club (x4)
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crossbow (x2)
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[hardness] : integer {3-05.items.[].system.hardness} (same value: 0)
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[hp] : object {3-05.items.[].system.hp}
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max : integer {3-05.items.[].system.hp.max} (same value: 0)
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value : integer {3-05.items.[].system.hp.value} (same value: 0)
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[level] : object {3-05.items.[].system.level}
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value : integer {3-05.items.[].system.level.value} (3 different values)
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0 (x18)
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1 (x39)
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2 (x5)
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[material] : object {3-05.items.[].system.material}
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[grade] : mixed
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[type] : mixed
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[price] : object {3-05.items.[].system.price}
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value : object {3-05.items.[].system.price.value}
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[sp] : integer {3-05.items.[].system.price.value.sp} (2 different values)
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2 (x2)
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1 (x4)
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[gp] : integer {3-05.items.[].system.price.value.gp} (3 different values)
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2 (x1)
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3 (x5)
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1 (x4)
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[per] : integer {3-05.items.[].system.price.per} (same value: 10)
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[quantity] : integer {3-05.items.[].system.quantity} (2 different values)
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1 (x16)
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10 (x2)
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[range] : mixed
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object {3-05.items.[].system.range}
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value : string {3-05.items.[].system.range.value} (6 different values)
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(x14)
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30 feet (x18)
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60 feet (x2)
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120 feet (x2)
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touch (x4)
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varies (x4)
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integer {3-05.items.[].system.range} (same value: 120)
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[reload] : object {3-05.items.[].system.reload}
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value : string {3-05.items.[].system.reload.value} (3 different values)
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- (x2)
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(x4)
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1 (x2)
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[runes] : object {3-05.items.[].system.runes}
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potency : integer {3-05.items.[].system.runes.potency} (same value: 0)
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property : array<> {3-05.items.[].system.runes.property}
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Length: min=0 max=0
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Value type: mixed
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[striking] : integer {3-05.items.[].system.runes.striking} (same value: 0)
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[resilient] : integer {3-05.items.[].system.runes.resilient} (same value: 0)
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[size] : string {3-05.items.[].system.size} (same value: med)
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[splashDamage] : object {3-05.items.[].system.splashDamage}
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value : integer {3-05.items.[].system.splashDamage.value} (same value: 0)
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[usage] : object {3-05.items.[].system.usage}
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value : string {3-05.items.[].system.usage.value} (2 different values)
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held-in-one-hand (x15)
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held-in-two-hands (x2)
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[acBonus] : integer {3-05.items.[].system.acBonus} (same value: 1)
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[checkPenalty] : integer {3-05.items.[].system.checkPenalty} (same value: -1)
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[dexCap] : integer {3-05.items.[].system.dexCap} (same value: 4)
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[speedPenalty] : integer {3-05.items.[].system.speedPenalty} (same value: 0)
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[strength] : integer {3-05.items.[].system.strength} (same value: 0)
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[frequency] : object {3-05.items.[].system.frequency}
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max : integer {3-05.items.[].system.frequency.max} (same value: 4)
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per : string {3-05.items.[].system.frequency.per} (same value: day)
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value : integer {3-05.items.[].system.frequency.value} (same value: 4)
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[autoHeightenLevel] : object {3-05.items.[].system.autoHeightenLevel}
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[value] : mixed
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[prepared] : object {3-05.items.[].system.prepared}
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flexible : boolean {3-05.items.[].system.prepared.flexible} (same value: False)
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value : string {3-05.items.[].system.prepared.value} (3 different values)
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spontaneous (x2)
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focus (x4)
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prepared (x2)
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[proficiency] : object {3-05.items.[].system.proficiency}
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value : integer {3-05.items.[].system.proficiency.value} (same value: 0)
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[showSlotlessLevels] : object {3-05.items.[].system.showSlotlessLevels}
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value : boolean {3-05.items.[].system.showSlotlessLevels.value} (same value: False)
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[slots] : object {3-05.items.[].system.slots}
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[slot1] : object {3-05.items.[].system.slots.slot1}
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max : integer {3-05.items.[].system.slots.slot1.max} (2 different values)
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3 (x3)
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4 (x1)
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[value] : integer {3-05.items.[].system.slots.slot1.value} (same value: 3)
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prepared : array<object> {3-05.items.[].system.slots.slot1.prepared}
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Length: min=3 max=4
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Value type: object {3-05.items.[].system.slots.slot1.prepared.[]}
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id : string {3-05.items.[].system.slots.slot1.prepared.[].id} (4 different values)
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UR2dM4cw1mMtFuRr (x2)
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kQgzvU6Vq8634NMa (x2)
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x2aziNmlfyZCoLB5 (x2)
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nCvzmjb3NbZGXhPs (x1)
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[slot2] : object {3-05.items.[].system.slots.slot2}
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max : integer {3-05.items.[].system.slots.slot2.max} (2 different values)
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3 (x1)
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4 (x1)
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[value] : integer {3-05.items.[].system.slots.slot2.value} (same value: 3)
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prepared : array<object> {3-05.items.[].system.slots.slot2.prepared}
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Length: min=4 max=4
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Value type: object {3-05.items.[].system.slots.slot2.prepared.[]}
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id : string {3-05.items.[].system.slots.slot2.prepared.[].id} (3 different values)
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kQgzvU6Vq8634NMa (x2)
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FAIYgeDeB4jQw0h1 (x1)
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bkEoBCH8lDAaOfR6 (x1)
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[slot0] : object {3-05.items.[].system.slots.slot0}
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max : integer {3-05.items.[].system.slots.slot0.max} (same value: 5)
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prepared : array<object> {3-05.items.[].system.slots.slot0.prepared}
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Length: min=5 max=5
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|
Value type: object {3-05.items.[].system.slots.slot0.prepared.[]}
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id : string {3-05.items.[].system.slots.slot0.prepared.[].id} (5 different values)
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SuVlW0z8UKKsP4Nl (x2)
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|
UqkMNRwPksdeV3j2 (x2)
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|
h5kFsaETfKASD1Ec (x2)
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B1OgxIR4nZzeWUI8 (x2)
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sByomWXDMH3TCrQV (x2)
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[spelldc] : object {3-05.items.[].system.spelldc}
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dc : integer {3-05.items.[].system.spelldc.dc} (3 different values)
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18 (x2)
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20 (x4)
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|
17 (x2)
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mod : integer {3-05.items.[].system.spelldc.mod} (same value: 0)
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|
value : integer {3-05.items.[].system.spelldc.value} (3 different values)
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10 (x2)
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|
12 (x4)
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|
9 (x2)
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[tradition] : object {3-05.items.[].system.tradition}
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value : string {3-05.items.[].system.tradition.value} (same value: divine)
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[area] : object {3-05.items.[].system.area}
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|
type : string {3-05.items.[].system.area.type} (2 different values)
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|
emanation (x7)
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|
burst (x2)
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|
value : integer {3-05.items.[].system.area.value} (4 different values)
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|
5 (x3)
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|
30 (x4)
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|
20 (x1)
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|
10 (x1)
|
|
[cost] : object {3-05.items.[].system.cost}
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|
value : string {3-05.items.[].system.cost.value} (same value: )
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|
[counteraction] : boolean {3-05.items.[].system.counteraction} (2 different values)
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|
True (x3)
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False (x41)
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|
[defense] : object {3-05.items.[].system.defense}
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save : object {3-05.items.[].system.defense.save}
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|
basic : boolean {3-05.items.[].system.defense.save.basic} (2 different values)
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|
False (x13)
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True (x12)
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|
statistic : string {3-05.items.[].system.defense.save.statistic} (3 different values)
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|
will (x11)
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|
reflex (x5)
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fortitude (x9)
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[duration] : object {3-05.items.[].system.duration}
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sustained : boolean {3-05.items.[].system.duration.sustained} (2 different values)
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False (x42)
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True (x2)
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value : string {3-05.items.[].system.duration.value} (9 different values)
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1 minute (x8)
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1 hour (x4)
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|
until the end of the target's next turn (x2)
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1 round (x4)
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(x17)
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until the start of your next turn (x4)
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10 minutes (x1)
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|
until the next time you make your daily preparations (x2)
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until the end of your next turn (x2)
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[location] : object {3-05.items.[].system.location}
|
|
[heightenedLevel] : integer {3-05.items.[].system.location.heightenedLevel} (2 different values)
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|
1 (x8)
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|
2 (x3)
|
|
value : string {3-05.items.[].system.location.value} (4 different values)
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RSjHu4e8K4hrZFHY (x21)
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NMghOkaXCRogD6p1 (x2)
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Pbo6VMwoYEtQ5LL0 (x19)
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K4YLNOWNFCHJfipf (x2)
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[requirements] : string {3-05.items.[].system.requirements} (same value: )
|
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[target] : object {3-05.items.[].system.target}
|
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value : string {3-05.items.[].system.target.value} (9 different values)
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enemies in the area (x3)
|
|
1 creature (x12)
|
|
(x15)
|
|
1 willing living creature (x2)
|
|
1 or 2 creatures (x4)
|
|
1 living or undead creature (x2)
|
|
1 living creature or 1 willing undead creature (x2)
|
|
1 willing living creature or 1 undead (x2)
|
|
1 object of 1 Bulk or less, either unattended or possessed by you or a willing ally (x2)
|
|
[time] : object {3-05.items.[].system.time}
|
|
value : string {3-05.items.[].system.time.value} (5 different values)
|
|
2 (x31)
|
|
1 (x6)
|
|
3 (x1)
|
|
1 to 3 (x4)
|
|
reaction (x2)
|
|
[heightening] : object {3-05.items.[].system.heightening}
|
|
damage : object {3-05.items.[].system.heightening.damage}
|
|
0 : string {3-05.items.[].system.heightening.damage.0} (4 different values)
|
|
1d6 (x3)
|
|
1d4 (x8)
|
|
1d8 (x5)
|
|
1d10 (x1)
|
|
interval : integer {3-05.items.[].system.heightening.interval} (2 different values)
|
|
2 (x3)
|
|
1 (x14)
|
|
type : string {3-05.items.[].system.heightening.type} (same value: interval)
|
|
[overlays] : object {3-05.items.[].system.overlays}
|
|
[4gyp3qlsv5ywdyjq] : object {3-05.items.[].system.overlays.4gyp3qlsv5ywdyjq}
|
|
_id : string {3-05.items.[].system.overlays.4gyp3qlsv5ywdyjq._id} (same value: 4gyp3qlsv5ywdyjq)
|
|
name : string {3-05.items.[].system.overlays.4gyp3qlsv5ywdyjq.name} (same value: Harm (vs. Undead))
|
|
overlayType : string {3-05.items.[].system.overlays.4gyp3qlsv5ywdyjq.overlayType} (same value: override)
|
|
sort : integer {3-05.items.[].system.overlays.4gyp3qlsv5ywdyjq.sort} (same value: 3)
|
|
system : object {3-05.items.[].system.overlays.4gyp3qlsv5ywdyjq.system}
|
|
damage : object {3-05.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage}
|
|
0 : object {3-05.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0}
|
|
formula : string {3-05.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.formula} (same value: 1d8+8)
|
|
kinds : array<string> {3-05.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds}
|
|
Length: min=1 max=1
|
|
Value type: string {3-05.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds.[]} (same value: healing)
|
|
[defense] : mixed
|
|
heightening : object {3-05.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening}
|
|
damage : object {3-05.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage}
|
|
0 : string {3-05.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage.0} (same value: 1d8+8)
|
|
range : object {3-05.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range}
|
|
value : string {3-05.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range.value} (same value: 30 feet)
|
|
target : object {3-05.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target}
|
|
value : string {3-05.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target.value} (same value: 1 willing undead creature)
|
|
time : object {3-05.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time}
|
|
value : string {3-05.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time.value} (same value: 2)
|
|
traits : object {3-05.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits}
|
|
value : array<string> {3-05.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value}
|
|
Length: min=3 max=3
|
|
Value type: string {3-05.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value.[]} (3 different values)
|
|
concentrate (x2)
|
|
manipulate (x2)
|
|
void (x2)
|
|
[pq7cxntbz4s8g5ik] : object {3-05.items.[].system.overlays.pq7cxntbz4s8g5ik}
|
|
_id : string {3-05.items.[].system.overlays.pq7cxntbz4s8g5ik._id} (same value: pq7cxntbz4s8g5ik)
|
|
overlayType : string {3-05.items.[].system.overlays.pq7cxntbz4s8g5ik.overlayType} (same value: override)
|
|
sort : integer {3-05.items.[].system.overlays.pq7cxntbz4s8g5ik.sort} (same value: 1)
|
|
system : object {3-05.items.[].system.overlays.pq7cxntbz4s8g5ik.system}
|
|
range : object {3-05.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range}
|
|
value : string {3-05.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range.value} (same value: touch)
|
|
time : object {3-05.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time}
|
|
value : string {3-05.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time.value} (same value: 1)
|
|
[rvhoa43rqqqp8izn] : object {3-05.items.[].system.overlays.rvhoa43rqqqp8izn}
|
|
_id : string {3-05.items.[].system.overlays.rvhoa43rqqqp8izn._id} (same value: rvhoa43rqqqp8izn)
|
|
overlayType : string {3-05.items.[].system.overlays.rvhoa43rqqqp8izn.overlayType} (same value: override)
|
|
sort : integer {3-05.items.[].system.overlays.rvhoa43rqqqp8izn.sort} (same value: 4)
|
|
system : object {3-05.items.[].system.overlays.rvhoa43rqqqp8izn.system}
|
|
area : object {3-05.items.[].system.overlays.rvhoa43rqqqp8izn.system.area}
|
|
type : string {3-05.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.type} (same value: emanation)
|
|
value : integer {3-05.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.value} (same value: 30)
|
|
range : object {3-05.items.[].system.overlays.rvhoa43rqqqp8izn.system.range}
|
|
value : string {3-05.items.[].system.overlays.rvhoa43rqqqp8izn.system.range.value} (same value: )
|
|
target : object {3-05.items.[].system.overlays.rvhoa43rqqqp8izn.system.target}
|
|
value : string {3-05.items.[].system.overlays.rvhoa43rqqqp8izn.system.target.value} (same value: all living and undead creatures)
|
|
time : object {3-05.items.[].system.overlays.rvhoa43rqqqp8izn.system.time}
|
|
value : string {3-05.items.[].system.overlays.rvhoa43rqqqp8izn.system.time.value} (same value: 3)
|
|
traits : object {3-05.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits}
|
|
value : array<string> {3-05.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value}
|
|
Length: min=3 max=3
|
|
Value type: string {3-05.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value.[]} (3 different values)
|
|
concentrate (x2)
|
|
manipulate (x2)
|
|
void (x2)
|
|
[z04svm1cvfcxtplb] : object {3-05.items.[].system.overlays.z04svm1cvfcxtplb}
|
|
_id : string {3-05.items.[].system.overlays.z04svm1cvfcxtplb._id} (same value: z04svm1cvfcxtplb)
|
|
name : string {3-05.items.[].system.overlays.z04svm1cvfcxtplb.name} (same value: Harm (vs. Living))
|
|
overlayType : string {3-05.items.[].system.overlays.z04svm1cvfcxtplb.overlayType} (same value: override)
|
|
sort : integer {3-05.items.[].system.overlays.z04svm1cvfcxtplb.sort} (same value: 2)
|
|
system : object {3-05.items.[].system.overlays.z04svm1cvfcxtplb.system}
|
|
damage : object {3-05.items.[].system.overlays.z04svm1cvfcxtplb.system.damage}
|
|
0 : object {3-05.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0}
|
|
kinds : array<string> {3-05.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds}
|
|
Length: min=1 max=1
|
|
Value type: string {3-05.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds.[]} (same value: damage)
|
|
range : object {3-05.items.[].system.overlays.z04svm1cvfcxtplb.system.range}
|
|
value : string {3-05.items.[].system.overlays.z04svm1cvfcxtplb.system.range.value} (same value: 30 feet)
|
|
target : object {3-05.items.[].system.overlays.z04svm1cvfcxtplb.system.target}
|
|
value : string {3-05.items.[].system.overlays.z04svm1cvfcxtplb.system.target.value} (same value: 1 living creature)
|
|
time : object {3-05.items.[].system.overlays.z04svm1cvfcxtplb.system.time}
|
|
value : string {3-05.items.[].system.overlays.z04svm1cvfcxtplb.system.time.value} (same value: 2)
|
|
traits : object {3-05.items.[].system.overlays.z04svm1cvfcxtplb.system.traits}
|
|
value : array<string> {3-05.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value}
|
|
Length: min=3 max=3
|
|
Value type: string {3-05.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value.[]} (3 different values)
|
|
concentrate (x2)
|
|
manipulate (x2)
|
|
void (x2)
|
|
[37gy7l19tik74o4s] : object {3-05.items.[].system.overlays.37gy7l19tik74o4s}
|
|
_id : string {3-05.items.[].system.overlays.37gy7l19tik74o4s._id} (same value: 37gy7l19tik74o4s)
|
|
name : string {3-05.items.[].system.overlays.37gy7l19tik74o4s.name} (same value: Heal (vs. Living))
|
|
overlayType : string {3-05.items.[].system.overlays.37gy7l19tik74o4s.overlayType} (same value: override)
|
|
sort : integer {3-05.items.[].system.overlays.37gy7l19tik74o4s.sort} (same value: 2)
|
|
system : object {3-05.items.[].system.overlays.37gy7l19tik74o4s.system}
|
|
damage : object {3-05.items.[].system.overlays.37gy7l19tik74o4s.system.damage}
|
|
0 : object {3-05.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0}
|
|
formula : string {3-05.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.formula} (same value: 1d8+8)
|
|
kinds : array<string> {3-05.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds}
|
|
Length: min=1 max=1
|
|
Value type: string {3-05.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds.[]} (same value: healing)
|
|
[defense] : mixed
|
|
heightening : object {3-05.items.[].system.overlays.37gy7l19tik74o4s.system.heightening}
|
|
damage : object {3-05.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage}
|
|
0 : string {3-05.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage.0} (same value: 1d8+8)
|
|
range : object {3-05.items.[].system.overlays.37gy7l19tik74o4s.system.range}
|
|
value : string {3-05.items.[].system.overlays.37gy7l19tik74o4s.system.range.value} (same value: 30 feet)
|
|
time : object {3-05.items.[].system.overlays.37gy7l19tik74o4s.system.time}
|
|
value : string {3-05.items.[].system.overlays.37gy7l19tik74o4s.system.time.value} (same value: 2)
|
|
traits : object {3-05.items.[].system.overlays.37gy7l19tik74o4s.system.traits}
|
|
value : array<string> {3-05.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value}
|
|
Length: min=4 max=4
|
|
Value type: string {3-05.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value.[]} (4 different values)
|
|
concentrate (x2)
|
|
healing (x2)
|
|
manipulate (x2)
|
|
vitality (x2)
|
|
[7qdtetowq348s9oc] : object {3-05.items.[].system.overlays.7qdtetowq348s9oc}
|
|
_id : string {3-05.items.[].system.overlays.7qdtetowq348s9oc._id} (same value: 7qdtetowq348s9oc)
|
|
overlayType : string {3-05.items.[].system.overlays.7qdtetowq348s9oc.overlayType} (same value: override)
|
|
sort : integer {3-05.items.[].system.overlays.7qdtetowq348s9oc.sort} (same value: 1)
|
|
system : object {3-05.items.[].system.overlays.7qdtetowq348s9oc.system}
|
|
range : object {3-05.items.[].system.overlays.7qdtetowq348s9oc.system.range}
|
|
value : string {3-05.items.[].system.overlays.7qdtetowq348s9oc.system.range.value} (same value: touch)
|
|
time : object {3-05.items.[].system.overlays.7qdtetowq348s9oc.system.time}
|
|
value : string {3-05.items.[].system.overlays.7qdtetowq348s9oc.system.time.value} (same value: 1)
|
|
[7vbvdrv2cl87sqta] : object {3-05.items.[].system.overlays.7vbvdrv2cl87sqta}
|
|
_id : string {3-05.items.[].system.overlays.7vbvdrv2cl87sqta._id} (same value: 7vbvdrv2cl87sqta)
|
|
overlayType : string {3-05.items.[].system.overlays.7vbvdrv2cl87sqta.overlayType} (same value: override)
|
|
sort : integer {3-05.items.[].system.overlays.7vbvdrv2cl87sqta.sort} (same value: 4)
|
|
system : object {3-05.items.[].system.overlays.7vbvdrv2cl87sqta.system}
|
|
area : object {3-05.items.[].system.overlays.7vbvdrv2cl87sqta.system.area}
|
|
type : string {3-05.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.type} (same value: emanation)
|
|
value : integer {3-05.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.value} (same value: 30)
|
|
range : object {3-05.items.[].system.overlays.7vbvdrv2cl87sqta.system.range}
|
|
value : string {3-05.items.[].system.overlays.7vbvdrv2cl87sqta.system.range.value} (same value: )
|
|
target : object {3-05.items.[].system.overlays.7vbvdrv2cl87sqta.system.target}
|
|
value : string {3-05.items.[].system.overlays.7vbvdrv2cl87sqta.system.target.value} (same value: all living and undead creatures)
|
|
time : object {3-05.items.[].system.overlays.7vbvdrv2cl87sqta.system.time}
|
|
value : string {3-05.items.[].system.overlays.7vbvdrv2cl87sqta.system.time.value} (same value: 3)
|
|
traits : object {3-05.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits}
|
|
value : array<string> {3-05.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value}
|
|
Length: min=4 max=4
|
|
Value type: string {3-05.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value.[]} (4 different values)
|
|
concentrate (x2)
|
|
healing (x2)
|
|
manipulate (x2)
|
|
vitality (x2)
|
|
[lfxcoz2d3f8j2zq1] : object {3-05.items.[].system.overlays.lfxcoz2d3f8j2zq1}
|
|
_id : string {3-05.items.[].system.overlays.lfxcoz2d3f8j2zq1._id} (same value: lfxcoz2d3f8j2zq1)
|
|
name : string {3-05.items.[].system.overlays.lfxcoz2d3f8j2zq1.name} (same value: Heal (vs. Undead))
|
|
overlayType : string {3-05.items.[].system.overlays.lfxcoz2d3f8j2zq1.overlayType} (same value: override)
|
|
sort : integer {3-05.items.[].system.overlays.lfxcoz2d3f8j2zq1.sort} (same value: 3)
|
|
system : object {3-05.items.[].system.overlays.lfxcoz2d3f8j2zq1.system}
|
|
damage : object {3-05.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage}
|
|
0 : object {3-05.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0}
|
|
kinds : array<string> {3-05.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds}
|
|
Length: min=1 max=1
|
|
Value type: string {3-05.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds.[]} (same value: damage)
|
|
range : object {3-05.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range}
|
|
value : string {3-05.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range.value} (same value: 30 feet)
|
|
target : object {3-05.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target}
|
|
value : string {3-05.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target.value} (same value: 1 undead)
|
|
time : object {3-05.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time}
|
|
value : string {3-05.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time.value} (same value: 2)
|
|
traits : object {3-05.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits}
|
|
value : array<string> {3-05.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value}
|
|
Length: min=4 max=4
|
|
Value type: string {3-05.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value.[]} (4 different values)
|
|
concentrate (x2)
|
|
healing (x2)
|
|
manipulate (x2)
|
|
vitality (x2)
|
|
[stackGroup] : string {3-05.items.[].system.stackGroup} (same value: bolts)
|
|
[uses] : object {3-05.items.[].system.uses}
|
|
autoDestroy : boolean {3-05.items.[].system.uses.autoDestroy} (same value: True)
|
|
max : integer {3-05.items.[].system.uses.max} (same value: 1)
|
|
value : integer {3-05.items.[].system.uses.value} (same value: 1)
|
|
type : string {3-05.items.[].type} (8 different values)
|
|
melee (x12)
|
|
action (x15)
|
|
weapon (x8)
|
|
armor (x1)
|
|
equipment (x7)
|
|
spellcastingEntry (x8)
|
|
spell (x44)
|
|
consumable (x2)
|
|
[_stats] : object {3-05.items.[]._stats}
|
|
compendiumSource : string {3-05.items.[]._stats.compendiumSource} (32 different values)
|
|
[flags] : object {3-05.items.[].flags}
|
|
pf2e : object {3-05.items.[].flags.pf2e}
|
|
linkedWeapon : string {3-05.items.[].flags.pf2e.linkedWeapon} (5 different values)
|
|
1jjCoDHj3SXkF04r (x1)
|
|
vhScdo6nHSk1CMBo (x1)
|
|
0Ugtcns9aMtw1emy (x2)
|
|
rD2PoWTDf9EpqZKi (x2)
|
|
qwXmmVZtY2pZvreE (x2)
|
|
name : string {3-05.name} (all different values)
|
|
[prototypeToken] : object {3-05.prototypeToken}
|
|
name : string {3-05.prototypeToken.name} (5 different values)
|
|
Animated Knickknack (x2)
|
|
Junior (x2)
|
|
Manipulator's Metronome (x2)
|
|
Pontrius Tilasti (x2)
|
|
Uncle Jeb (x2)
|
|
system : object {3-05.system}
|
|
[abilities] : object {3-05.system.abilities}
|
|
cha : object {3-05.system.abilities.cha}
|
|
mod : integer {3-05.system.abilities.cha.mod} (4 different values)
|
|
-5 (x2)
|
|
0 (x3)
|
|
1 (x3)
|
|
4 (x2)
|
|
con : object {3-05.system.abilities.con}
|
|
mod : integer {3-05.system.abilities.con.mod} (4 different values)
|
|
0 (x3)
|
|
1 (x4)
|
|
4 (x2)
|
|
-1 (x1)
|
|
dex : object {3-05.system.abilities.dex}
|
|
mod : integer {3-05.system.abilities.dex.mod} (4 different values)
|
|
1 (x2)
|
|
3 (x2)
|
|
4 (x1)
|
|
2 (x5)
|
|
int : object {3-05.system.abilities.int}
|
|
mod : integer {3-05.system.abilities.int.mod} (4 different values)
|
|
-5 (x4)
|
|
0 (x2)
|
|
1 (x2)
|
|
2 (x2)
|
|
str : object {3-05.system.abilities.str}
|
|
mod : integer {3-05.system.abilities.str.mod} (3 different values)
|
|
0 (x3)
|
|
2 (x4)
|
|
1 (x3)
|
|
wis : object {3-05.system.abilities.wis}
|
|
mod : integer {3-05.system.abilities.wis.mod} (5 different values)
|
|
0 (x2)
|
|
1 (x2)
|
|
3 (x1)
|
|
4 (x3)
|
|
2 (x2)
|
|
attributes : object {3-05.system.attributes}
|
|
ac : object {3-05.system.attributes.ac}
|
|
[details] : string {3-05.system.attributes.ac.details} (3 different values)
|
|
(13 when broken); construct armor (x1)
|
|
(14 when broken); construct armor (x1)
|
|
(x8)
|
|
value : integer {3-05.system.attributes.ac.value} (4 different values)
|
|
15 (x5)
|
|
16 (x4)
|
|
18 (x2)
|
|
20 (x1)
|
|
[allSaves] : object {3-05.system.attributes.allSaves}
|
|
value : string {3-05.system.attributes.allSaves.value} (same value: )
|
|
[hardness] : mixed
|
|
object {3-05.system.attributes.hardness}
|
|
value : integer {3-05.system.attributes.hardness.value} (same value: 2)
|
|
integer {3-05.system.attributes.hardness} (same value: 7)
|
|
hp : object {3-05.system.attributes.hp}
|
|
details : string {3-05.system.attributes.hp.details} (same value: )
|
|
max : integer {3-05.system.attributes.hp.max} (8 different values)
|
|
6 (x2)
|
|
16 (x3)
|
|
37 (x1)
|
|
30 (x2)
|
|
60 (x1)
|
|
23 (x1)
|
|
35 (x1)
|
|
14 (x1)
|
|
temp : integer {3-05.system.attributes.hp.temp} (same value: 0)
|
|
value : integer {3-05.system.attributes.hp.value} (8 different values)
|
|
6 (x2)
|
|
16 (x3)
|
|
37 (x1)
|
|
30 (x2)
|
|
60 (x1)
|
|
23 (x1)
|
|
35 (x1)
|
|
14 (x1)
|
|
[immunities] : array<object> {3-05.system.attributes.immunities}
|
|
Length: min=0 max=2
|
|
Value type: object {3-05.system.attributes.immunities.[]}
|
|
type : string {3-05.system.attributes.immunities.[].type} (2 different values)
|
|
critical-hits (x2)
|
|
precision (x2)
|
|
[speed] : object {3-05.system.attributes.speed}
|
|
otherSpeeds : array<> {3-05.system.attributes.speed.otherSpeeds}
|
|
Length: min=0 max=0
|
|
Value type: mixed
|
|
value : integer {3-05.system.attributes.speed.value} (2 different values)
|
|
15 (x2)
|
|
25 (x8)
|
|
[resistances] : array<object> {3-05.system.attributes.resistances}
|
|
Length: min=1 max=1
|
|
Value type: object {3-05.system.attributes.resistances.[]}
|
|
type : string {3-05.system.attributes.resistances.[].type} (2 different values)
|
|
fire (x4)
|
|
physical (x2)
|
|
value : integer {3-05.system.attributes.resistances.[].value} (3 different values)
|
|
1 (x2)
|
|
2 (x3)
|
|
3 (x1)
|
|
[exceptions] : array<string> {3-05.system.attributes.resistances.[].exceptions}
|
|
Length: min=2 max=2
|
|
Value type: string {3-05.system.attributes.resistances.[].exceptions.[]} (2 different values)
|
|
adamantine (x2)
|
|
orichalcum (x2)
|
|
[weaknesses] : array<object> {3-05.system.attributes.weaknesses}
|
|
Length: min=1 max=2
|
|
Value type: object {3-05.system.attributes.weaknesses.[]}
|
|
type : string {3-05.system.attributes.weaknesses.[].type} (3 different values)
|
|
holy (x4)
|
|
electricity (x2)
|
|
orichalcum (x2)
|
|
value : integer {3-05.system.attributes.weaknesses.[].value} (3 different values)
|
|
1 (x4)
|
|
2 (x2)
|
|
3 (x2)
|
|
[emitsSound] : string {3-05.system.attributes.emitsSound} (same value: encounter)
|
|
[hasHealth] : boolean {3-05.system.attributes.hasHealth} (same value: True)
|
|
[stealth] : object {3-05.system.attributes.stealth}
|
|
details : string {3-05.system.attributes.stealth.details} (same value: )
|
|
value : integer {3-05.system.attributes.stealth.value} (same value: -5)
|
|
details : object {3-05.system.details}
|
|
[blurb] : string {3-05.system.details.blurb} (same value: )
|
|
[languages] : object {3-05.system.details.languages}
|
|
details : string {3-05.system.details.languages.details} (same value: )
|
|
value : array<string> {3-05.system.details.languages.value}
|
|
Length: min=0 max=2
|
|
Value type: string {3-05.system.details.languages.value.[]} (2 different values)
|
|
common (x6)
|
|
diabolic (x6)
|
|
level : object {3-05.system.details.level}
|
|
value : integer {3-05.system.details.level.value} (5 different values)
|
|
-1 (x2)
|
|
1 (x4)
|
|
3 (x3)
|
|
2 (x2)
|
|
4 (x1)
|
|
[privateNotes] : string {3-05.system.details.privateNotes} (same value: )
|
|
[publicNotes] : string {3-05.system.details.publicNotes} (same value: )
|
|
publication : object {3-05.system.details.publication}
|
|
license : string {3-05.system.details.publication.license} (same value: OGL)
|
|
remaster : boolean {3-05.system.details.publication.remaster} (same value: False)
|
|
title : string {3-05.system.details.publication.title} (same value: Pathfinder Society Scenario #3-05: Inheritor's Rite)
|
|
[description] : string {3-05.system.details.description} (same value: <p>The hypnotic ticking of this metronome captures the attention of all who approach it.</p>)
|
|
[disable] : string {3-05.system.details.disable} (2 different values)
|
|
<p>@Check[thievery|dc:15|name:Interfere with the Metronome's Mechanisms|traits:magical,trap] or @Check[crafting|dc:15|name:Interfere with the Metronome's Mechanisms|traits:magical,trap] to interfere with the metronome's mechanisms, @Check[athletics|dc:18|name:Prevent the Hand from Moving|traits:magical,trap] to grip the hand and prevent it from moving, or @Check[arcana|dc:18|name:Interpret the Magic Runes|traits:magical,trap] or @Check[occultism|dc:18|name:Interpret the Magic Runes|traits:magical,trap] to interpret the magic runes on the metronome and counteract its effects. Three successful checks are required to fully disable the metronome, ending its ticking.</p> (x1)
|
|
<p>@Check[thievery|dc:18|name:Interfere with the Metronome's Mechanisms|traits:magical,trap] or @Check[crafting|dc:18|name:Interfere with the Metronome's Mechanisms|traits:magical,trap] to interfere with the metronome's mechanisms, @Check[athletics|dc:22|name:Prevent the Hand from Moving|traits:magical,trap] to grip the hand and prevent it from moving, or @Check[arcana|dc:22|name:Interpret the Magic Runes|traits:magical,trap] or @Check[occultism|dc:22|name:Interpret the Magic Runes|traits:magical,trap] to interpret the magic runes on the metronome and counteract its effects. Three successful checks are required to fully disable the metronome, ending its ticking.</p> (x1)
|
|
[isComplex] : boolean {3-05.system.details.isComplex} (same value: False)
|
|
[reset] : string {3-05.system.details.reset} (same value: )
|
|
[routine] : string {3-05.system.details.routine} (same value: )
|
|
[initiative] : object {3-05.system.initiative}
|
|
statistic : string {3-05.system.initiative.statistic} (same value: perception)
|
|
[perception] : object {3-05.system.perception}
|
|
details : string {3-05.system.perception.details} (same value: )
|
|
mod : integer {3-05.system.perception.mod} (6 different values)
|
|
3 (x1)
|
|
5 (x1)
|
|
4 (x1)
|
|
6 (x3)
|
|
9 (x1)
|
|
7 (x3)
|
|
senses : array<object> {3-05.system.perception.senses}
|
|
Length: min=0 max=1
|
|
Value type: object {3-05.system.perception.senses.[]}
|
|
type : string {3-05.system.perception.senses.[].type} (2 different values)
|
|
darkvision (x4)
|
|
greater-darkvision (x3)
|
|
[resources] : object {3-05.system.resources}
|
|
focus : object {3-05.system.resources.focus}
|
|
max : integer {3-05.system.resources.focus.max} (same value: 1)
|
|
value : integer {3-05.system.resources.focus.value} (same value: 1)
|
|
saves : object {3-05.system.saves}
|
|
fortitude : object {3-05.system.saves.fortitude}
|
|
saveDetail : string {3-05.system.saves.fortitude.saveDetail} (same value: )
|
|
value : integer {3-05.system.saves.fortitude.value} (9 different values)
|
|
3 (x1)
|
|
5 (x2)
|
|
2 (x2)
|
|
4 (x1)
|
|
9 (x2)
|
|
11 (x1)
|
|
14 (x1)
|
|
6 (x1)
|
|
7 (x1)
|
|
reflex : object {3-05.system.saves.reflex}
|
|
saveDetail : string {3-05.system.saves.reflex.saveDetail} (same value: )
|
|
value : integer {3-05.system.saves.reflex.value} (5 different values)
|
|
6 (x2)
|
|
9 (x3)
|
|
8 (x4)
|
|
5 (x2)
|
|
7 (x1)
|
|
will : object {3-05.system.saves.will}
|
|
saveDetail : string {3-05.system.saves.will.saveDetail} (same value: )
|
|
value : integer {3-05.system.saves.will.value} (8 different values)
|
|
3 (x1)
|
|
5 (x1)
|
|
4 (x1)
|
|
6 (x3)
|
|
9 (x2)
|
|
0 (x2)
|
|
7 (x1)
|
|
11 (x1)
|
|
[skills] : object {3-05.system.skills}
|
|
[athletics] : object {3-05.system.skills.athletics}
|
|
base : integer {3-05.system.skills.athletics.base} (4 different values)
|
|
5 (x2)
|
|
7 (x2)
|
|
2 (x1)
|
|
9 (x1)
|
|
[acrobatics] : object {3-05.system.skills.acrobatics}
|
|
base : integer {3-05.system.skills.acrobatics.base} (2 different values)
|
|
6 (x1)
|
|
7 (x1)
|
|
[deception] : object {3-05.system.skills.deception}
|
|
base : integer {3-05.system.skills.deception.base} (4 different values)
|
|
3 (x2)
|
|
8 (x2)
|
|
9 (x1)
|
|
6 (x1)
|
|
[intimidation] : object {3-05.system.skills.intimidation}
|
|
base : integer {3-05.system.skills.intimidation.base} (2 different values)
|
|
1 (x1)
|
|
3 (x1)
|
|
[stealth] : object {3-05.system.skills.stealth}
|
|
base : integer {3-05.system.skills.stealth.base} (2 different values)
|
|
6 (x2)
|
|
7 (x2)
|
|
[thievery] : object {3-05.system.skills.thievery}
|
|
base : integer {3-05.system.skills.thievery.base} (3 different values)
|
|
4 (x1)
|
|
7 (x2)
|
|
6 (x1)
|
|
religion : object {3-05.system.skills.religion}
|
|
base : integer {3-05.system.skills.religion.base} (4 different values)
|
|
8 (x1)
|
|
9 (x1)
|
|
7 (x1)
|
|
11 (x1)
|
|
arcana : object {3-05.system.skills.arcana}
|
|
base : integer {3-05.system.skills.arcana.base} (2 different values)
|
|
5 (x1)
|
|
9 (x1)
|
|
crafting : object {3-05.system.skills.crafting}
|
|
base : integer {3-05.system.skills.crafting.base} (2 different values)
|
|
5 (x1)
|
|
7 (x1)
|
|
diplomacy : object {3-05.system.skills.diplomacy}
|
|
base : integer {3-05.system.skills.diplomacy.base} (2 different values)
|
|
4 (x1)
|
|
6 (x1)
|
|
occultism : object {3-05.system.skills.occultism}
|
|
base : integer {3-05.system.skills.occultism.base} (2 different values)
|
|
5 (x1)
|
|
7 (x1)
|
|
traits : object {3-05.system.traits}
|
|
rarity : string {3-05.system.traits.rarity} (2 different values)
|
|
uncommon (x6)
|
|
unique (x6)
|
|
size : object {3-05.system.traits.size}
|
|
value : string {3-05.system.traits.size.value} (2 different values)
|
|
sm (x4)
|
|
med (x8)
|
|
value : array<string> {3-05.system.traits.value}
|
|
Length: min=2 max=7
|
|
Value type: string {3-05.system.traits.value.[]} (13 different values)
|
|
construct (x4)
|
|
mindless (x4)
|
|
devil (x4)
|
|
evil (x6)
|
|
fiend (x4)
|
|
human (x4)
|
|
humanoid (x6)
|
|
lawful (x6)
|
|
unholy (x4)
|
|
clockwork (x2)
|
|
magical (x2)
|
|
trap (x2)
|
|
halfling (x2)
|
|
[creatureType] : string {3-05.system.creatureType} (same value: )
|
|
[statusEffects] : array<> {3-05.system.statusEffects}
|
|
Length: min=0 max=0
|
|
Value type: mixed
|
|
type : string {3-05.type} (2 different values)
|
|
npc (x10)
|
|
hazard (x2) |