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Pf2eDataScrapper/output/pf2e/packs/4-07.txt
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4-07
Different values: 8
=====================================
object {4-07}
_id : string {4-07._id} (all different values)
folder : string {4-07.folder} (same value: lt66wuDNRbqKm0b7)
img : string {4-07.img} (same value: systems/pf2e/icons/default-icons/npc.svg)
items : array<object> {4-07.items}
Length: min=5 max=26
Value type: object {4-07.items.[]}
_id : string {4-07.items.[]._id} (107 different values)
[_stats] : object {4-07.items.[]._stats}
compendiumSource : string {4-07.items.[]._stats.compendiumSource} (47 different values)
img : string {4-07.items.[].img} (47 different values)
name : string {4-07.items.[].name} (80 different values)
sort : integer {4-07.items.[].sort} (26 different values)
system : object {4-07.items.[].system}
[baseItem] : string {4-07.items.[].system.baseItem} (9 different values)
shortsword (x2)
sling (x2)
alchemical-bomb (x1)
studded-leather-armor (x2)
club (x1)
composite-shortbow (x1)
sap (x1)
leather-armor (x1)
spiked-gauntlet (x1)
[bonus] : object {4-07.items.[].system.bonus}
value : integer {4-07.items.[].system.bonus.value} (10 different values)
0 (x8)
1 (x1)
18 (x3)
9 (x1)
8 (x2)
14 (x2)
11 (x2)
12 (x2)
16 (x2)
17 (x2)
[bonusDamage] : object {4-07.items.[].system.bonusDamage}
value : integer {4-07.items.[].system.bonusDamage.value} (same value: 0)
[bulk] : object {4-07.items.[].system.bulk}
value : mixed
float {4-07.items.[].system.bulk.value} (same value: 0,1)
integer {4-07.items.[].system.bulk.value} (same value: 1)
[category] : string {4-07.items.[].system.category} (9 different values)
martial (x5)
simple (x4)
light (x3)
potion (x3)
ammo (x3)
defensive (x12)
offensive (x20)
interaction (x3)
elixir (x1)
[containerId] : mixed
[damage] : object {4-07.items.[].system.damage}
[damageType] : string {4-07.items.[].system.damage.damageType} (2 different values)
piercing (x4)
bludgeoning (x5)
[dice] : integer {4-07.items.[].system.damage.dice} (2 different values)
1 (x8)
0 (x1)
[die] : string {4-07.items.[].system.damage.die} (3 different values)
d6 (x7)
(x1)
d4 (x1)
[formula] : string {4-07.items.[].system.damage.formula} (same value: 1d8)
[kind] : string {4-07.items.[].system.damage.kind} (same value: healing)
[type] : string {4-07.items.[].system.damage.type} (same value: vitality)
[0] : object {4-07.items.[].system.damage.0}
[applyMod] : boolean {4-07.items.[].system.damage.0.applyMod} (2 different values)
False (x3)
True (x2)
[category] : mixed
formula : string {4-07.items.[].system.damage.0.formula} (7 different values)
6d6 (x1)
5d6 (x1)
3d6 (x1)
1d4 (x1)
0 (x1)
1d8 (x1)
2d4 (x1)
kinds : array<string> {4-07.items.[].system.damage.0.kinds}
Length: min=1 max=2
Value type: string {4-07.items.[].system.damage.0.kinds.[]} (2 different values)
damage (x7)
healing (x1)
type : string {4-07.items.[].system.damage.0.type} (4 different values)
mental (x2)
cold (x1)
fire (x2)
void (x2)
materials : array<> {4-07.items.[].system.damage.0.materials}
Length: min=0 max=0
Value type: mixed
description : object {4-07.items.[].system.description}
value : string {4-07.items.[].system.description.value} (73 different values)
[equipped] : object {4-07.items.[].system.equipped}
carryType : string {4-07.items.[].system.equipped.carryType} (same value: worn)
[handsHeld] : integer {4-07.items.[].system.equipped.handsHeld} (2 different values)
1 (x10)
0 (x6)
[invested] : mixed
[inSlot] : boolean {4-07.items.[].system.equipped.inSlot} (same value: True)
[group] : string {4-07.items.[].system.group} (7 different values)
sword (x2)
sling (x2)
bomb (x1)
leather (x3)
club (x2)
bow (x1)
brawling (x1)
[hardness] : integer {4-07.items.[].system.hardness} (same value: 0)
[hp] : object {4-07.items.[].system.hp}
max : integer {4-07.items.[].system.hp.max} (same value: 0)
value : integer {4-07.items.[].system.hp.value} (same value: 0)
[level] : object {4-07.items.[].system.level}
value : integer {4-07.items.[].system.level.value} (5 different values)
0 (x15)
3 (x6)
1 (x14)
2 (x8)
4 (x6)
[material] : object {4-07.items.[].system.material}
[grade] : mixed
[type] : mixed
[price] : object {4-07.items.[].system.price}
value : object {4-07.items.[].system.price.value}
[sp] : integer {4-07.items.[].system.price.value.sp} (3 different values)
9 (x2)
1 (x2)
3 (x1)
[gp] : integer {4-07.items.[].system.price.value.gp} (6 different values)
10 (x1)
3 (x3)
4 (x2)
14 (x1)
2 (x1)
6 (x2)
[cp] : integer {4-07.items.[].system.price.value.cp} (same value: 1)
[per] : integer {4-07.items.[].system.price.per} (same value: 10)
publication : object {4-07.items.[].system.publication}
license : string {4-07.items.[].system.publication.license} (2 different values)
OGL (x106)
ORC (x1)
remaster : boolean {4-07.items.[].system.publication.remaster} (2 different values)
False (x106)
True (x1)
title : string {4-07.items.[].system.publication.title} (5 different values)
Pathfinder Core Rulebook (x43)
(x51)
Pathfinder Bestiary (x11)
Pathfinder Secrets of Magic (x1)
Pathfinder Player Core (x1)
[quantity] : integer {4-07.items.[].system.quantity} (4 different values)
1 (x16)
10 (x2)
20 (x1)
2 (x1)
[range] : mixed
integer {4-07.items.[].system.range} (3 different values)
50 (x2)
20 (x1)
60 (x1)
object {4-07.items.[].system.range}
value : string {4-07.items.[].system.range.value} (7 different values)
120 feet (x6)
planetary (x1)
30 feet (x12)
(x3)
touch (x5)
60 feet (x1)
varies (x1)
[reload] : object {4-07.items.[].system.reload}
value : string {4-07.items.[].system.reload.value} (4 different values)
(x4)
1 (x2)
- (x2)
0 (x1)
rules : ###FoundryRulesObject###
[runes] : object {4-07.items.[].system.runes}
potency : integer {4-07.items.[].system.runes.potency} (2 different values)
1 (x2)
0 (x10)
property : array<> {4-07.items.[].system.runes.property}
Length: min=0 max=0
Value type: mixed
[striking] : integer {4-07.items.[].system.runes.striking} (2 different values)
0 (x8)
1 (x1)
[resilient] : integer {4-07.items.[].system.runes.resilient} (same value: 0)
[size] : string {4-07.items.[].system.size} (same value: med)
[slug] : string {4-07.items.[].system.slug} (48 different values)
[splashDamage] : object {4-07.items.[].system.splashDamage}
value : integer {4-07.items.[].system.splashDamage.value} (same value: 0)
[traits] : object {4-07.items.[].system.traits}
rarity : string {4-07.items.[].system.traits.rarity} (2 different values)
common (x98)
uncommon (x2)
value : array<string> {4-07.items.[].system.traits.value}
Length: min=0 max=7
Value type: string {4-07.items.[].system.traits.value.[]} (52 different values)
[traditions] : array<string> {4-07.items.[].system.traits.traditions}
Length: min=0 max=4
Value type: string {4-07.items.[].system.traits.traditions.[]} (4 different values)
arcane (x23)
occult (x23)
divine (x14)
primal (x7)
[usage] : object {4-07.items.[].system.usage}
value : string {4-07.items.[].system.usage.value} (2 different values)
held-in-one-hand (x16)
held-in-one-plus-hands (x1)
[acBonus] : integer {4-07.items.[].system.acBonus} (2 different values)
2 (x2)
1 (x1)
[checkPenalty] : integer {4-07.items.[].system.checkPenalty} (same value: -1)
[dexCap] : integer {4-07.items.[].system.dexCap} (2 different values)
3 (x2)
4 (x1)
[speedPenalty] : integer {4-07.items.[].system.speedPenalty} (same value: 0)
[strength] : integer {4-07.items.[].system.strength} (2 different values)
1 (x2)
0 (x1)
[uses] : object {4-07.items.[].system.uses}
autoDestroy : boolean {4-07.items.[].system.uses.autoDestroy} (same value: True)
max : integer {4-07.items.[].system.uses.max} (same value: 1)
value : integer {4-07.items.[].system.uses.value} (same value: 1)
[stackGroup] : string {4-07.items.[].system.stackGroup} (2 different values)
slingBullets (x2)
arrows (x1)
[attack] : object {4-07.items.[].system.attack}
value : string {4-07.items.[].system.attack.value} (same value: )
[attackEffects] : object {4-07.items.[].system.attackEffects}
value : array<string> {4-07.items.[].system.attackEffects.value}
Length: min=0 max=1
Value type: string {4-07.items.[].system.attackEffects.value.[]} (2 different values)
endless-nightmare (x1)
grab (x1)
[custom] : string {4-07.items.[].system.attackEffects.custom} (same value: )
[damageRolls] : object {4-07.items.[].system.damageRolls}
[0] : object {4-07.items.[].system.damageRolls.0}
damage : string {4-07.items.[].system.damageRolls.0.damage} (4 different values)
1d6+10 (x1)
1d6+8 (x1)
2d6+3 (x1)
3d8 (x1)
damageType : string {4-07.items.[].system.damageRolls.0.damageType} (3 different values)
piercing (x2)
bludgeoning (x1)
void (x1)
[kkov790b8uhfc6xv2sdw18] : object {4-07.items.[].system.damageRolls.kkov790b8uhfc6xv2sdw18}
damage : string {4-07.items.[].system.damageRolls.kkov790b8uhfc6xv2sdw18.damage} (same value: 1d6+5)
damageType : string {4-07.items.[].system.damageRolls.kkov790b8uhfc6xv2sdw18.damageType} (same value: bludgeoning)
[4bviwcy0rv7rmzk8bacmu] : object {4-07.items.[].system.damageRolls.4bviwcy0rv7rmzk8bacmu}
damage : string {4-07.items.[].system.damageRolls.4bviwcy0rv7rmzk8bacmu.damage} (same value: 1d6+5)
damageType : string {4-07.items.[].system.damageRolls.4bviwcy0rv7rmzk8bacmu.damageType} (same value: bludgeoning)
[mlgzwacs5fzwkmfhll2l] : object {4-07.items.[].system.damageRolls.mlgzwacs5fzwkmfhll2l}
damage : string {4-07.items.[].system.damageRolls.mlgzwacs5fzwkmfhll2l.damage} (same value: 1d6+5)
damageType : string {4-07.items.[].system.damageRolls.mlgzwacs5fzwkmfhll2l.damageType} (same value: bludgeoning)
[dgadfu6i48hr9q3nxa544] : object {4-07.items.[].system.damageRolls.dgadfu6i48hr9q3nxa544}
damage : string {4-07.items.[].system.damageRolls.dgadfu6i48hr9q3nxa544.damage} (same value: 2d6+6)
damageType : string {4-07.items.[].system.damageRolls.dgadfu6i48hr9q3nxa544.damageType} (same value: piercing)
[wix79jaym4hhgjdb63phl] : object {4-07.items.[].system.damageRolls.wix79jaym4hhgjdb63phl}
damage : string {4-07.items.[].system.damageRolls.wix79jaym4hhgjdb63phl.damage} (same value: 1d6+4)
damageType : string {4-07.items.[].system.damageRolls.wix79jaym4hhgjdb63phl.damageType} (same value: bludgeoning)
[e2wd5bynmzo7tqk9f07rgb] : object {4-07.items.[].system.damageRolls.e2wd5bynmzo7tqk9f07rgb}
damage : string {4-07.items.[].system.damageRolls.e2wd5bynmzo7tqk9f07rgb.damage} (same value: 1d6+4)
damageType : string {4-07.items.[].system.damageRolls.e2wd5bynmzo7tqk9f07rgb.damageType} (same value: piercing)
[1] : object {4-07.items.[].system.damageRolls.1}
damage : string {4-07.items.[].system.damageRolls.1.damage} (2 different values)
1d4 (x1)
1d6 (x1)
damageType : string {4-07.items.[].system.damageRolls.1.damageType} (2 different values)
bleed (x1)
mental (x1)
category : string {4-07.items.[].system.damageRolls.1.category} (same value: persistent)
[yjfe5bi279emiqr0dod0] : object {4-07.items.[].system.damageRolls.yjfe5bi279emiqr0dod0}
damage : string {4-07.items.[].system.damageRolls.yjfe5bi279emiqr0dod0.damage} (same value: 2d8+3)
damageType : string {4-07.items.[].system.damageRolls.yjfe5bi279emiqr0dod0.damageType} (same value: piercing)
[hw6yftqskmjbge9ioxta] : object {4-07.items.[].system.damageRolls.hw6yftqskmjbge9ioxta}
damage : string {4-07.items.[].system.damageRolls.hw6yftqskmjbge9ioxta.damage} (same value: 2d10+6)
damageType : string {4-07.items.[].system.damageRolls.hw6yftqskmjbge9ioxta.damageType} (same value: piercing)
[e7j0rvk3w7jflypb5zim] : object {4-07.items.[].system.damageRolls.e7j0rvk3w7jflypb5zim}
damage : string {4-07.items.[].system.damageRolls.e7j0rvk3w7jflypb5zim.damage} (same value: 2d8+6)
damageType : string {4-07.items.[].system.damageRolls.e7j0rvk3w7jflypb5zim.damageType} (same value: slashing)
[77ttg4ohkkvejc14o7aq] : object {4-07.items.[].system.damageRolls.77ttg4ohkkvejc14o7aq}
damage : string {4-07.items.[].system.damageRolls.77ttg4ohkkvejc14o7aq.damage} (same value: 2d10+6)
damageType : string {4-07.items.[].system.damageRolls.77ttg4ohkkvejc14o7aq.damageType} (same value: piercing)
[5jt45mn5kwiv67j36531] : object {4-07.items.[].system.damageRolls.5jt45mn5kwiv67j36531}
damage : string {4-07.items.[].system.damageRolls.5jt45mn5kwiv67j36531.damage} (same value: 2d8+6)
damageType : string {4-07.items.[].system.damageRolls.5jt45mn5kwiv67j36531.damageType} (same value: slashing)
3n0rB39lGdKEuNMQ : object {4-07.items.[].system.damageRolls.3n0rB39lGdKEuNMQ}
damage : string {4-07.items.[].system.damageRolls.3n0rB39lGdKEuNMQ.damage} (same value: 1d4+4)
damageType : string {4-07.items.[].system.damageRolls.3n0rB39lGdKEuNMQ.damageType} (same value: piercing)
[weaponType] : object {4-07.items.[].system.weaponType}
value : string {4-07.items.[].system.weaponType.value} (2 different values)
melee (x12)
ranged (x4)
[actionType] : object {4-07.items.[].system.actionType}
value : string {4-07.items.[].system.actionType.value} (3 different values)
passive (x24)
reaction (x6)
action (x5)
[actions] : object {4-07.items.[].system.actions}
[value] : integer {4-07.items.[].system.actions.value} (2 different values)
1 (x4)
2 (x1)
[mod] : object {4-07.items.[].system.mod}
value : integer {4-07.items.[].system.mod.value} (2 different values)
15 (x1)
10 (x2)
[proficient] : object {4-07.items.[].system.proficient}
value : integer {4-07.items.[].system.proficient.value} (same value: 0)
[autoHeightenLevel] : object {4-07.items.[].system.autoHeightenLevel}
[value] : mixed
[prepared] : object {4-07.items.[].system.prepared}
[flexible] : boolean {4-07.items.[].system.prepared.flexible} (same value: False)
value : string {4-07.items.[].system.prepared.value} (3 different values)
innate (x2)
spontaneous (x1)
focus (x1)
[proficiency] : object {4-07.items.[].system.proficiency}
value : integer {4-07.items.[].system.proficiency.value} (2 different values)
0 (x2)
1 (x2)
[slots] : object {4-07.items.[].system.slots}
[slot1] : object {4-07.items.[].system.slots.slot1}
max : integer {4-07.items.[].system.slots.slot1.max} (same value: 4)
value : integer {4-07.items.[].system.slots.slot1.value} (same value: 4)
[slot2] : object {4-07.items.[].system.slots.slot2}
max : integer {4-07.items.[].system.slots.slot2.max} (same value: 4)
value : integer {4-07.items.[].system.slots.slot2.value} (same value: 4)
[slot3] : object {4-07.items.[].system.slots.slot3}
max : integer {4-07.items.[].system.slots.slot3.max} (same value: 3)
value : integer {4-07.items.[].system.slots.slot3.value} (same value: 3)
[spelldc] : object {4-07.items.[].system.spelldc}
dc : integer {4-07.items.[].system.spelldc.dc} (4 different values)
26 (x1)
25 (x1)
23 (x1)
22 (x1)
[item] : integer {4-07.items.[].system.spelldc.item} (same value: 0)
[mod] : integer {4-07.items.[].system.spelldc.mod} (same value: 0)
value : integer {4-07.items.[].system.spelldc.value} (4 different values)
16 (x1)
17 (x1)
13 (x1)
12 (x1)
[tradition] : object {4-07.items.[].system.tradition}
value : string {4-07.items.[].system.tradition.value} (2 different values)
occult (x1)
divine (x3)
[area] : object {4-07.items.[].system.area}
type : string {4-07.items.[].system.area.type} (same value: burst)
value : integer {4-07.items.[].system.area.value} (2 different values)
5 (x1)
10 (x1)
[cost] : object {4-07.items.[].system.cost}
value : string {4-07.items.[].system.cost.value} (same value: )
[counteraction] : boolean {4-07.items.[].system.counteraction} (2 different values)
False (x28)
True (x1)
[defense] : object {4-07.items.[].system.defense}
save : object {4-07.items.[].system.defense.save}
basic : boolean {4-07.items.[].system.defense.save.basic} (2 different values)
False (x12)
True (x3)
statistic : string {4-07.items.[].system.defense.save.statistic} (3 different values)
will (x12)
reflex (x1)
fortitude (x2)
[duration] : object {4-07.items.[].system.duration}
sustained : boolean {4-07.items.[].system.duration.sustained} (2 different values)
False (x26)
True (x3)
value : string {4-07.items.[].system.duration.value} (13 different values)
(x8)
1 day (x1)
varies (x2)
3 rounds (x1)
1 minute (x5)
5 minutes (x2)
10 minutes (x2)
1 hour (x2)
until the next time you make your daily preparations (x1)
until the end of the target's next turn (x1)
1 round (x2)
see below (x1)
until the start of your next turn (x1)
[location] : object {4-07.items.[].system.location}
value : string {4-07.items.[].system.location.value} (4 different values)
oNmHvve4Vcwj6IiO (x5)
gjHycBNENtIXpvMF (x7)
NcUpZPHWHAmdiZgD (x16)
okZWTdOn9VbajIIT (x1)
[heightenedLevel] : integer {4-07.items.[].system.location.heightenedLevel} (4 different values)
4 (x5)
3 (x4)
2 (x5)
1 (x5)
[requirements] : string {4-07.items.[].system.requirements} (same value: )
[target] : object {4-07.items.[].system.target}
value : string {4-07.items.[].system.target.value} (11 different values)
(x8)
1 creature you know by name (x1)
1 creature (x12)
1 living creature (x1)
1 unattended object or willing creature (x1)
1 willing creature (x1)
all creatures in range (x1)
1 creature or object (x1)
1 living or undead creature (x1)
1 willing living creature (x1)
1 living creature or 1 willing undead creature (x1)
[time] : object {4-07.items.[].system.time}
value : string {4-07.items.[].system.time.value} (5 different values)
2 (x23)
10 minutes (x1)
1 minute (x1)
1 (x3)
1 to 3 (x1)
[heightening] : object {4-07.items.[].system.heightening}
[damage] : object {4-07.items.[].system.heightening.damage}
0 : string {4-07.items.[].system.heightening.damage.0} (4 different values)
2d6 (x2)
1d6 (x2)
1d4 (x2)
1d8 (x1)
[interval] : integer {4-07.items.[].system.heightening.interval} (2 different values)
1 (x6)
2 (x1)
type : string {4-07.items.[].system.heightening.type} (2 different values)
interval (x7)
fixed (x5)
[levels] : object {4-07.items.[].system.heightening.levels}
[6] : object {4-07.items.[].system.heightening.levels.6}
target : object {4-07.items.[].system.heightening.levels.6.target}
value : string {4-07.items.[].system.heightening.levels.6.target.value} (same value: 10 willing creatures)
[8] : object {4-07.items.[].system.heightening.levels.8}
target : object {4-07.items.[].system.heightening.levels.8.target}
value : string {4-07.items.[].system.heightening.levels.8.target.value} (same value: 10 creatures)
[5] : object {4-07.items.[].system.heightening.levels.5}
target : object {4-07.items.[].system.heightening.levels.5.target}
value : string {4-07.items.[].system.heightening.levels.5.target.value} (same value: 10 creatures)
3 : object {4-07.items.[].system.heightening.levels.3}
[target] : object {4-07.items.[].system.heightening.levels.3.target}
value : string {4-07.items.[].system.heightening.levels.3.target.value} (same value: 5 creatures)
range : object {4-07.items.[].system.heightening.levels.3.range}
value : string {4-07.items.[].system.heightening.levels.3.range.value} (same value: 500 feet)
[showSlotlessLevels] : object {4-07.items.[].system.showSlotlessLevels}
value : boolean {4-07.items.[].system.showSlotlessLevels.value} (same value: False)
[overlays] : object {4-07.items.[].system.overlays}
4gyp3qlsv5ywdyjq : object {4-07.items.[].system.overlays.4gyp3qlsv5ywdyjq}
_id : string {4-07.items.[].system.overlays.4gyp3qlsv5ywdyjq._id} (same value: 4gyp3qlsv5ywdyjq)
name : string {4-07.items.[].system.overlays.4gyp3qlsv5ywdyjq.name} (same value: Harm (vs. Undead))
overlayType : string {4-07.items.[].system.overlays.4gyp3qlsv5ywdyjq.overlayType} (same value: override)
sort : integer {4-07.items.[].system.overlays.4gyp3qlsv5ywdyjq.sort} (same value: 3)
system : object {4-07.items.[].system.overlays.4gyp3qlsv5ywdyjq.system}
damage : object {4-07.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage}
0 : object {4-07.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0}
formula : string {4-07.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.formula} (same value: 1d8+8)
kinds : array<string> {4-07.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds}
Length: min=1 max=1
Value type: string {4-07.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds.[]} (same value: healing)
[defense] : mixed
heightening : object {4-07.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening}
damage : object {4-07.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage}
0 : string {4-07.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage.0} (same value: 1d8+8)
range : object {4-07.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range}
value : string {4-07.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range.value} (same value: 30 feet)
target : object {4-07.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target}
value : string {4-07.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target.value} (same value: 1 willing undead creature)
time : object {4-07.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time}
value : string {4-07.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time.value} (same value: 2)
traits : object {4-07.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits}
value : array<string> {4-07.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value}
Length: min=3 max=3
Value type: string {4-07.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value.[]} (3 different values)
concentrate (x1)
manipulate (x1)
void (x1)
pq7cxntbz4s8g5ik : object {4-07.items.[].system.overlays.pq7cxntbz4s8g5ik}
_id : string {4-07.items.[].system.overlays.pq7cxntbz4s8g5ik._id} (same value: pq7cxntbz4s8g5ik)
overlayType : string {4-07.items.[].system.overlays.pq7cxntbz4s8g5ik.overlayType} (same value: override)
sort : integer {4-07.items.[].system.overlays.pq7cxntbz4s8g5ik.sort} (same value: 1)
system : object {4-07.items.[].system.overlays.pq7cxntbz4s8g5ik.system}
range : object {4-07.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range}
value : string {4-07.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range.value} (same value: touch)
time : object {4-07.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time}
value : string {4-07.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time.value} (same value: 1)
rvhoa43rqqqp8izn : object {4-07.items.[].system.overlays.rvhoa43rqqqp8izn}
_id : string {4-07.items.[].system.overlays.rvhoa43rqqqp8izn._id} (same value: rvhoa43rqqqp8izn)
overlayType : string {4-07.items.[].system.overlays.rvhoa43rqqqp8izn.overlayType} (same value: override)
sort : integer {4-07.items.[].system.overlays.rvhoa43rqqqp8izn.sort} (same value: 4)
system : object {4-07.items.[].system.overlays.rvhoa43rqqqp8izn.system}
area : object {4-07.items.[].system.overlays.rvhoa43rqqqp8izn.system.area}
type : string {4-07.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.type} (same value: emanation)
value : integer {4-07.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.value} (same value: 30)
range : object {4-07.items.[].system.overlays.rvhoa43rqqqp8izn.system.range}
value : string {4-07.items.[].system.overlays.rvhoa43rqqqp8izn.system.range.value} (same value: )
target : object {4-07.items.[].system.overlays.rvhoa43rqqqp8izn.system.target}
value : string {4-07.items.[].system.overlays.rvhoa43rqqqp8izn.system.target.value} (same value: all living and undead creatures)
time : object {4-07.items.[].system.overlays.rvhoa43rqqqp8izn.system.time}
value : string {4-07.items.[].system.overlays.rvhoa43rqqqp8izn.system.time.value} (same value: 3)
traits : object {4-07.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits}
value : array<string> {4-07.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value}
Length: min=3 max=3
Value type: string {4-07.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value.[]} (3 different values)
concentrate (x1)
manipulate (x1)
void (x1)
z04svm1cvfcxtplb : object {4-07.items.[].system.overlays.z04svm1cvfcxtplb}
_id : string {4-07.items.[].system.overlays.z04svm1cvfcxtplb._id} (same value: z04svm1cvfcxtplb)
name : string {4-07.items.[].system.overlays.z04svm1cvfcxtplb.name} (same value: Harm (vs. Living))
overlayType : string {4-07.items.[].system.overlays.z04svm1cvfcxtplb.overlayType} (same value: override)
sort : integer {4-07.items.[].system.overlays.z04svm1cvfcxtplb.sort} (same value: 2)
system : object {4-07.items.[].system.overlays.z04svm1cvfcxtplb.system}
damage : object {4-07.items.[].system.overlays.z04svm1cvfcxtplb.system.damage}
0 : object {4-07.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0}
kinds : array<string> {4-07.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds}
Length: min=1 max=1
Value type: string {4-07.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds.[]} (same value: damage)
range : object {4-07.items.[].system.overlays.z04svm1cvfcxtplb.system.range}
value : string {4-07.items.[].system.overlays.z04svm1cvfcxtplb.system.range.value} (same value: 30 feet)
target : object {4-07.items.[].system.overlays.z04svm1cvfcxtplb.system.target}
value : string {4-07.items.[].system.overlays.z04svm1cvfcxtplb.system.target.value} (same value: 1 living creature)
time : object {4-07.items.[].system.overlays.z04svm1cvfcxtplb.system.time}
value : string {4-07.items.[].system.overlays.z04svm1cvfcxtplb.system.time.value} (same value: 2)
traits : object {4-07.items.[].system.overlays.z04svm1cvfcxtplb.system.traits}
value : array<string> {4-07.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value}
Length: min=3 max=3
Value type: string {4-07.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value.[]} (3 different values)
concentrate (x1)
manipulate (x1)
void (x1)
type : string {4-07.items.[].type} (9 different values)
weapon (x9)
armor (x3)
consumable (x7)
melee (x16)
action (x35)
lore (x3)
equipment (x1)
spellcastingEntry (x4)
spell (x29)
[flags] : object {4-07.items.[].flags}
pf2e : object {4-07.items.[].flags.pf2e}
linkedWeapon : string {4-07.items.[].flags.pf2e.linkedWeapon} (all different values)
name : string {4-07.name} (all different values)
system : object {4-07.system}
abilities : object {4-07.system.abilities}
cha : object {4-07.system.abilities.cha}
mod : integer {4-07.system.abilities.cha.mod} (7 different values)
4 (x2)
0 (x1)
1 (x1)
-5 (x1)
6 (x1)
-1 (x1)
5 (x1)
con : object {4-07.system.abilities.con}
mod : integer {4-07.system.abilities.con.mod} (6 different values)
2 (x2)
3 (x2)
1 (x1)
6 (x1)
4 (x1)
0 (x1)
dex : object {4-07.system.abilities.dex}
mod : integer {4-07.system.abilities.dex.mod} (3 different values)
4 (x4)
2 (x3)
1 (x1)
int : object {4-07.system.abilities.int}
mod : integer {4-07.system.abilities.int.mod} (all different values)
str : object {4-07.system.abilities.str}
mod : integer {4-07.system.abilities.str.mod} (5 different values)
4 (x1)
3 (x2)
2 (x2)
-5 (x1)
6 (x2)
wis : object {4-07.system.abilities.wis}
mod : integer {4-07.system.abilities.wis.mod} (5 different values)
-1 (x1)
2 (x4)
0 (x1)
1 (x1)
3 (x1)
attributes : object {4-07.system.attributes}
ac : object {4-07.system.attributes.ac}
details : string {4-07.system.attributes.ac.details} (2 different values)
(x7)
23 vs. traps (x1)
value : integer {4-07.system.attributes.ac.value} (5 different values)
26 (x2)
18 (x1)
22 (x3)
25 (x1)
19 (x1)
allSaves : object {4-07.system.attributes.allSaves}
value : string {4-07.system.attributes.allSaves.value} (3 different values)
(x6)
+1 circumstance to all saves vs. traps (x1)
+1 status to all saves vs. magic (x1)
hp : object {4-07.system.attributes.hp}
details : string {4-07.system.attributes.hp.details} (same value: )
max : integer {4-07.system.attributes.hp.max} (all different values)
temp : integer {4-07.system.attributes.hp.temp} (same value: 0)
value : integer {4-07.system.attributes.hp.value} (all different values)
speed : object {4-07.system.attributes.speed}
otherSpeeds : array<object> {4-07.system.attributes.speed.otherSpeeds}
Length: min=0 max=1
Value type: object {4-07.system.attributes.speed.otherSpeeds.[]}
type : string {4-07.system.attributes.speed.otherSpeeds.[].type} (2 different values)
burrow (x1)
fly (x1)
value : integer {4-07.system.attributes.speed.otherSpeeds.[].value} (2 different values)
15 (x1)
40 (x1)
value : integer {4-07.system.attributes.speed.value} (4 different values)
30 (x3)
25 (x2)
0 (x1)
35 (x2)
[immunities] : array<object> {4-07.system.attributes.immunities}
Length: min=0 max=5
Value type: object {4-07.system.attributes.immunities.[]}
type : string {4-07.system.attributes.immunities.[].type} (5 different values)
disease (x1)
paralyzed (x1)
poison (x1)
precision (x1)
sleep (x1)
[resistances] : array<object> {4-07.system.attributes.resistances}
Length: min=1 max=2
Value type: object {4-07.system.attributes.resistances.[]}
[doubleVs] : array<string> {4-07.system.attributes.resistances.[].doubleVs}
Length: min=1 max=1
Value type: string {4-07.system.attributes.resistances.[].doubleVs.[]} (same value: non-magical)
[exceptions] : array<string> {4-07.system.attributes.resistances.[].exceptions}
Length: min=1 max=3
Value type: string {4-07.system.attributes.resistances.[].exceptions.[]} (4 different values)
force (x1)
ghost-touch (x1)
void (x1)
magical (x1)
type : string {4-07.system.attributes.resistances.[].type} (3 different values)
all-damage (x1)
fire (x1)
physical (x1)
value : integer {4-07.system.attributes.resistances.[].value} (2 different values)
5 (x1)
10 (x2)
[adjustment] : mixed
[weaknesses] : array<object> {4-07.system.attributes.weaknesses}
Length: min=1 max=1
Value type: object {4-07.system.attributes.weaknesses.[]}
type : string {4-07.system.attributes.weaknesses.[].type} (same value: holy)
value : integer {4-07.system.attributes.weaknesses.[].value} (same value: 5)
details : object {4-07.system.details}
blurb : string {4-07.system.details.blurb} (5 different values)
Variant gang leader (x1)
Variant ruffian (x1)
Variant burgler (x1)
Variant dig-widget (x1)
(x4)
languages : object {4-07.system.details.languages}
details : string {4-07.system.details.languages.details} (2 different values)
(x7)
telepathy 100 feet (x1)
value : array<string> {4-07.system.details.languages.value}
Length: min=0 max=3
Value type: string {4-07.system.details.languages.value.[]} (4 different values)
common (x5)
chthonian (x1)
goblin (x1)
diabolic (x1)
level : object {4-07.system.details.level}
value : integer {4-07.system.details.level.value} (4 different values)
7 (x4)
2 (x1)
5 (x2)
4 (x1)
privateNotes : string {4-07.system.details.privateNotes} (same value: )
publicNotes : string {4-07.system.details.publicNotes} (all different values)
publication : object {4-07.system.details.publication}
license : string {4-07.system.details.publication.license} (same value: OGL)
remaster : boolean {4-07.system.details.publication.remaster} (same value: False)
title : string {4-07.system.details.publication.title} (same value: Pathfinder Society Scenario #4-07: A Most Wondrous Exchange!)
initiative : object {4-07.system.initiative}
statistic : string {4-07.system.initiative.statistic} (same value: perception)
perception : object {4-07.system.perception}
details : string {4-07.system.perception.details} (2 different values)
(x7)
(+12 to find traps) (x1)
mod : integer {4-07.system.perception.mod} (6 different values)
14 (x1)
8 (x2)
11 (x2)
13 (x1)
115 (x1)
16 (x1)
senses : array<object> {4-07.system.perception.senses}
Length: min=0 max=2
Value type: object {4-07.system.perception.senses.[]}
type : string {4-07.system.perception.senses.[].type} (4 different values)
darkvision (x3)
tremorsense (x1)
low-light-vision (x1)
scent (x2)
[acuity] : string {4-07.system.perception.senses.[].acuity} (same value: imprecise)
[range] : integer {4-07.system.perception.senses.[].range} (same value: 30)
resources : object {4-07.system.resources}
[focus] : object {4-07.system.resources.focus}
max : integer {4-07.system.resources.focus.max} (same value: 1)
value : integer {4-07.system.resources.focus.value} (same value: 1)
saves : object {4-07.system.saves}
fortitude : object {4-07.system.saves.fortitude}
saveDetail : string {4-07.system.saves.fortitude.saveDetail} (same value: )
value : integer {4-07.system.saves.fortitude.value} (5 different values)
13 (x1)
9 (x4)
14 (x1)
18 (x1)
17 (x1)
reflex : object {4-07.system.saves.reflex}
saveDetail : string {4-07.system.saves.reflex.saveDetail} (same value: )
value : integer {4-07.system.saves.reflex.value} (5 different values)
17 (x2)
8 (x1)
13 (x3)
15 (x1)
9 (x1)
will : object {4-07.system.saves.will}
saveDetail : string {4-07.system.saves.will.saveDetail} (same value: )
value : integer {4-07.system.saves.will.value} (6 different values)
10 (x1)
6 (x2)
11 (x1)
13 (x2)
15 (x1)
12 (x1)
skills : object {4-07.system.skills}
[acrobatics] : object {4-07.system.skills.acrobatics}
base : integer {4-07.system.skills.acrobatics.base} (4 different values)
13 (x2)
11 (x1)
12 (x1)
15 (x1)
[athletics] : object {4-07.system.skills.athletics}
base : integer {4-07.system.skills.athletics.base} (6 different values)
13 (x1)
7 (x1)
9 (x2)
17 (x1)
15 (x1)
10 (x1)
[special] : array<object> {4-07.system.skills.athletics.special}
Length: min=1 max=1
Value type: object {4-07.system.skills.athletics.special.[]}
base : integer {4-07.system.skills.athletics.special.[].base} (same value: 12)
label : string {4-07.system.skills.athletics.special.[].label} (same value: to Jump or Climb)
predicate : array<object> {4-07.system.skills.athletics.special.[].predicate}
Length: min=1 max=1
Value type: object {4-07.system.skills.athletics.special.[].predicate.[]}
or : array<string> {4-07.system.skills.athletics.special.[].predicate.[].or}
Length: min=3 max=3
Value type: string {4-07.system.skills.athletics.special.[].predicate.[].or.[]} (3 different values)
action:climb (x1)
action:high-jump (x1)
action:long-jump (x1)
[deception] : object {4-07.system.skills.deception}
base : integer {4-07.system.skills.deception.base} (5 different values)
15 (x1)
10 (x1)
17 (x1)
18 (x1)
13 (x1)
[intimidation] : object {4-07.system.skills.intimidation}
base : integer {4-07.system.skills.intimidation.base} (4 different values)
17 (x2)
6 (x1)
16 (x1)
13 (x1)
[society] : object {4-07.system.skills.society}
base : integer {4-07.system.skills.society.base} (3 different values)
11 (x1)
8 (x1)
12 (x1)
[stealth] : object {4-07.system.skills.stealth}
base : integer {4-07.system.skills.stealth.base} (5 different values)
13 (x2)
6 (x1)
10 (x1)
11 (x1)
15 (x1)
[thievery] : object {4-07.system.skills.thievery}
base : integer {4-07.system.skills.thievery.base} (3 different values)
15 (x1)
13 (x1)
12 (x1)
[note] : string {4-07.system.skills.thievery.note} (same value: can Disable traps that require master proficiency)
[occultism] : object {4-07.system.skills.occultism}
base : integer {4-07.system.skills.occultism.base} (same value: 11)
[survival] : object {4-07.system.skills.survival}
base : integer {4-07.system.skills.survival.base} (2 different values)
13 (x1)
14 (x1)
diplomacy : object {4-07.system.skills.diplomacy}
base : integer {4-07.system.skills.diplomacy.base} (2 different values)
14 (x1)
12 (x1)
performance : object {4-07.system.skills.performance}
base : integer {4-07.system.skills.performance.base} (same value: 13)
traits : object {4-07.system.traits}
rarity : string {4-07.system.traits.rarity} (4 different values)
rare (x2)
common (x2)
uncommon (x3)
unique (x1)
size : object {4-07.system.traits.size}
value : string {4-07.system.traits.size.value} (3 different values)
med (x5)
sm (x1)
lg (x2)
value : array<string> {4-07.system.traits.value}
Length: min=1 max=5
Value type: string {4-07.system.traits.value.[]} (13 different values)
chaotic (x2)
evil (x6)
human (x4)
humanoid (x4)
construct (x1)
mindless (x1)
dream (x1)
incorporeal (x1)
animal (x1)
fiend (x1)
mutant (x1)
unholy (x1)
lawful (x1)
type : string {4-07.type} (same value: npc)
[prototypeToken] : object {4-07.prototypeToken}
name : string {4-07.prototypeToken.name} (3 different values)
Dig-Widget (x1)
Cave Bear (x1)
Greater Barghest (x1)