90 lines
4.5 KiB
Plaintext
90 lines
4.5 KiB
Plaintext
Beastmaster
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Different values: 24
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=====================================
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object {Beastmaster}
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_id : string {Beastmaster._id} (all different values)
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folder : string {Beastmaster.folder} (same value: bdiCU7cFJClYeQI1)
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img : string {Beastmaster.img} (same value: icons/sundries/books/book-red-exclamation.webp)
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name : string {Beastmaster.name} (all different values)
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system : object {Beastmaster.system}
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actionType : object {Beastmaster.system.actionType}
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value : string {Beastmaster.system.actionType.value} (3 different values)
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passive (x21)
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action (x2)
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free (x1)
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actions : object {Beastmaster.system.actions}
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[value] : integer {Beastmaster.system.actions.value} (2 different values)
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1 (x1)
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2 (x1)
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category : string {Beastmaster.system.category} (same value: class)
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description : object {Beastmaster.system.description}
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value : string {Beastmaster.system.description.value} (all different values)
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level : object {Beastmaster.system.level}
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value : integer {Beastmaster.system.level.value} (10 different values)
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4 (x4)
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10 (x6)
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2 (x1)
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12 (x2)
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6 (x5)
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18 (x1)
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8 (x2)
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16 (x1)
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20 (x1)
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14 (x1)
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[maxTakable] : integer {Beastmaster.system.maxTakable} (2 different values)
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4 (x1)
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3 (x1)
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prerequisites : object {Beastmaster.system.prerequisites}
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value : array<object> {Beastmaster.system.prerequisites.value}
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Length: min=1 max=2
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Value type: object {Beastmaster.system.prerequisites.value.[]}
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value : string {Beastmaster.system.prerequisites.value.[].value} (15 different values)
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Beastmaster Dedication (x19)
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trained in Nature (x1)
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Call Companion (x2)
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animal companion that's Large or greater (x1)
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animal companion with wings (x1)
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animal companion with antlers, head, or horn unarmed attack (x1)
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Mature Beastmaster Companion (x2)
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you have multiple animal companions (x1)
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animal companion with an agile or finesse unarmed attack (x1)
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Lead the Pack (x1)
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animal companion with a foot, hoof, or talon unarmed attack (x1)
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animal companion with a jaws or fangs unarmed attack (x1)
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Incredible Beastmaster Companion (x1)
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animal companion with a tail unarmed attack (x1)
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animal companion with a claw, fist, pincer, or talon unarmed attack (x1)
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publication : object {Beastmaster.system.publication}
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license : string {Beastmaster.system.publication.license} (2 different values)
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ORC (x23)
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OGL (x1)
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remaster : boolean {Beastmaster.system.publication.remaster} (2 different values)
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True (x23)
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False (x1)
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title : string {Beastmaster.system.publication.title} (3 different values)
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Pathfinder Player Core 2 (x10)
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Pathfinder Howl of the Wild (x13)
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Pathfinder Advanced Player's Guide (x1)
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rules : ###FoundryRulesObject###
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traits : object {Beastmaster.system.traits}
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rarity : string {Beastmaster.system.traits.rarity} (2 different values)
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common (x23)
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uncommon (x1)
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value : array<string> {Beastmaster.system.traits.value}
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Length: min=1 max=4
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Value type: string {Beastmaster.system.traits.value.[]} (10 different values)
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archetype (x24)
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mental (x3)
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primal (x2)
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dedication (x1)
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auditory (x1)
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concentrate (x2)
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emotion (x2)
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fear (x1)
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air (x1)
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flourish (x2)
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[frequency] : object {Beastmaster.system.frequency}
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max : integer {Beastmaster.system.frequency.max} (same value: 1)
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per : string {Beastmaster.system.frequency.per} (same value: turn)
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value : integer {Beastmaster.system.frequency.value} (same value: 1)
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type : string {Beastmaster.type} (same value: feat) |