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Pf2eDataScrapper/output/pf2e/packs/Beheaded.txt
T

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Beheaded
Different values: 7
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object {Beheaded}
_id : string {Beheaded._id} (all different values)
folder : string {Beheaded.folder} (same value: hcGfSQPASIZFUruh)
img : string {Beheaded.img} (2 different values)
systems/pf2e/icons/actions/Passive.webp (x6)
systems/pf2e/icons/actions/OneAction.webp (x1)
name : string {Beheaded.name} (all different values)
system : object {Beheaded.system}
actionType : object {Beheaded.system.actionType}
value : string {Beheaded.system.actionType.value} (2 different values)
passive (x6)
action (x1)
actions : object {Beheaded.system.actions}
[value] : integer {Beheaded.system.actions.value} (same value: 1)
category : string {Beheaded.system.category} (2 different values)
offensive (x6)
interaction (x1)
description : object {Beheaded.system.description}
value : string {Beheaded.system.description.value} (all different values)
publication : object {Beheaded.system.publication}
license : string {Beheaded.system.publication.license} (same value: OGL)
remaster : boolean {Beheaded.system.publication.remaster} (same value: False)
title : string {Beheaded.system.publication.title} (2 different values)
Pathfinder Bestiary 3 (x4)
Pathfinder Book of the Dead (x3)
rules : ###FoundryRulesObject###
traits : object {Beheaded.system.traits}
rarity : string {Beheaded.system.traits.rarity} (same value: common)
value : array<string> {Beheaded.system.traits.value}
Length: min=0 max=5
Value type: string {Beheaded.system.traits.value.[]} (5 different values)
aura (x2)
divine (x1)
emotion (x2)
fear (x2)
mental (x2)
type : string {Beheaded.type} (same value: action)