1773 lines
138 KiB
Plaintext
1773 lines
138 KiB
Plaintext
Book 1 - Despair on Danger Island
|
|
Different values: 57
|
|
=====================================
|
|
object {Book 1 - Despair on Danger Island}
|
|
_id : string {Book 1 - Despair on Danger Island._id} (all different values)
|
|
folder : string {Book 1 - Despair on Danger Island.folder} (same value: GvFPZpNYAMHXEkEp)
|
|
img : string {Book 1 - Despair on Danger Island.img} (2 different values)
|
|
systems/pf2e/icons/default-icons/npc.svg (x54)
|
|
systems/pf2e/icons/default-icons/hazard.svg (x3)
|
|
items : array<object> {Book 1 - Despair on Danger Island.items}
|
|
Length: min=1 max=59
|
|
Value type: object {Book 1 - Despair on Danger Island.items.[]}
|
|
_id : string {Book 1 - Despair on Danger Island.items.[]._id} (590 different values)
|
|
[_stats] : object {Book 1 - Despair on Danger Island.items.[]._stats}
|
|
compendiumSource : string {Book 1 - Despair on Danger Island.items.[]._stats.compendiumSource} (175 different values)
|
|
img : string {Book 1 - Despair on Danger Island.items.[].img} (161 different values)
|
|
name : string {Book 1 - Despair on Danger Island.items.[].name} (360 different values)
|
|
sort : integer {Book 1 - Despair on Danger Island.items.[].sort} (60 different values)
|
|
system : object {Book 1 - Despair on Danger Island.items.[].system}
|
|
[baseItem] : string {Book 1 - Despair on Danger Island.items.[].system.baseItem} (24 different values)
|
|
[bonus] : object {Book 1 - Despair on Danger Island.items.[].system.bonus}
|
|
value : integer {Book 1 - Despair on Danger Island.items.[].system.bonus.value} (25 different values)
|
|
[bonusDamage] : object {Book 1 - Despair on Danger Island.items.[].system.bonusDamage}
|
|
value : integer {Book 1 - Despair on Danger Island.items.[].system.bonusDamage.value} (same value: 0)
|
|
[bulk] : object {Book 1 - Despair on Danger Island.items.[].system.bulk}
|
|
value : mixed
|
|
float {Book 1 - Despair on Danger Island.items.[].system.bulk.value} (same value: 0,1)
|
|
integer {Book 1 - Despair on Danger Island.items.[].system.bulk.value} (4 different values)
|
|
0 (x19)
|
|
2 (x17)
|
|
1 (x15)
|
|
3 (x1)
|
|
[category] : string {Book 1 - Despair on Danger Island.items.[].system.category} (16 different values)
|
|
martial (x32)
|
|
light (x7)
|
|
defensive (x44)
|
|
offensive (x188)
|
|
interaction (x35)
|
|
unarmored (x5)
|
|
potion (x1)
|
|
poison (x6)
|
|
elixir (x1)
|
|
advanced (x2)
|
|
simple (x15)
|
|
unarmed (x15)
|
|
other (x1)
|
|
heavy (x1)
|
|
ammo (x2)
|
|
medium (x1)
|
|
[containerId] : mixed
|
|
[damage] : object {Book 1 - Despair on Danger Island.items.[].system.damage}
|
|
[damageType] : string {Book 1 - Despair on Danger Island.items.[].system.damage.damageType} (7 different values)
|
|
piercing (x22)
|
|
acid (x1)
|
|
fire (x1)
|
|
electricity (x1)
|
|
cold (x1)
|
|
slashing (x7)
|
|
bludgeoning (x31)
|
|
[dice] : integer {Book 1 - Despair on Danger Island.items.[].system.damage.dice} (2 different values)
|
|
1 (x61)
|
|
3 (x3)
|
|
[die] : string {Book 1 - Despair on Danger Island.items.[].system.damage.die} (5 different values)
|
|
d4 (x35)
|
|
d10 (x3)
|
|
d8 (x15)
|
|
d6 (x10)
|
|
(x1)
|
|
[0] : object {Book 1 - Despair on Danger Island.items.[].system.damage.0}
|
|
[applyMod] : boolean {Book 1 - Despair on Danger Island.items.[].system.damage.0.applyMod} (2 different values)
|
|
True (x12)
|
|
False (x21)
|
|
[category] : mixed
|
|
formula : string {Book 1 - Despair on Danger Island.items.[].system.damage.0.formula} (24 different values)
|
|
kinds : array<string> {Book 1 - Despair on Danger Island.items.[].system.damage.0.kinds}
|
|
Length: min=1 max=2
|
|
Value type: string {Book 1 - Despair on Danger Island.items.[].system.damage.0.kinds.[]} (2 different values)
|
|
damage (x70)
|
|
healing (x11)
|
|
materials : array<> {Book 1 - Despair on Danger Island.items.[].system.damage.0.materials}
|
|
Length: min=0 max=0
|
|
Value type: mixed
|
|
type : string {Book 1 - Despair on Danger Island.items.[].system.damage.0.type} (11 different values)
|
|
untyped (x29)
|
|
force (x13)
|
|
mental (x7)
|
|
vitality (x1)
|
|
cold (x6)
|
|
electricity (x7)
|
|
void (x3)
|
|
fire (x6)
|
|
acid (x5)
|
|
bludgeoning (x2)
|
|
spirit (x1)
|
|
[persistent] : object {Book 1 - Despair on Danger Island.items.[].system.damage.persistent}
|
|
[faces] : integer {Book 1 - Despair on Danger Island.items.[].system.damage.persistent.faces} (same value: 6)
|
|
number : integer {Book 1 - Despair on Danger Island.items.[].system.damage.persistent.number} (same value: 3)
|
|
type : string {Book 1 - Despair on Danger Island.items.[].system.damage.persistent.type} (2 different values)
|
|
acid (x1)
|
|
fire (x1)
|
|
[formula] : string {Book 1 - Despair on Danger Island.items.[].system.damage.formula} (same value: 7d6+18)
|
|
[kind] : string {Book 1 - Despair on Danger Island.items.[].system.damage.kind} (same value: healing)
|
|
[type] : string {Book 1 - Despair on Danger Island.items.[].system.damage.type} (same value: untyped)
|
|
[gcovwqxwitqchoin] : object {Book 1 - Despair on Danger Island.items.[].system.damage.gcovwqxwitqchoin}
|
|
applyMod : boolean {Book 1 - Despair on Danger Island.items.[].system.damage.gcovwqxwitqchoin.applyMod} (same value: False)
|
|
category : string {Book 1 - Despair on Danger Island.items.[].system.damage.gcovwqxwitqchoin.category} (same value: splash)
|
|
formula : string {Book 1 - Despair on Danger Island.items.[].system.damage.gcovwqxwitqchoin.formula} (same value: 1)
|
|
kinds : array<string> {Book 1 - Despair on Danger Island.items.[].system.damage.gcovwqxwitqchoin.kinds}
|
|
Length: min=1 max=1
|
|
Value type: string {Book 1 - Despair on Danger Island.items.[].system.damage.gcovwqxwitqchoin.kinds.[]} (same value: damage)
|
|
materials : array<> {Book 1 - Despair on Danger Island.items.[].system.damage.gcovwqxwitqchoin.materials}
|
|
Length: min=0 max=0
|
|
Value type: mixed
|
|
type : string {Book 1 - Despair on Danger Island.items.[].system.damage.gcovwqxwitqchoin.type} (same value: acid)
|
|
description : object {Book 1 - Despair on Danger Island.items.[].system.description}
|
|
value : string {Book 1 - Despair on Danger Island.items.[].system.description.value} (377 different values)
|
|
[equipped] : object {Book 1 - Despair on Danger Island.items.[].system.equipped}
|
|
carryType : string {Book 1 - Despair on Danger Island.items.[].system.equipped.carryType} (2 different values)
|
|
worn (x104)
|
|
held (x2)
|
|
[handsHeld] : integer {Book 1 - Despair on Danger Island.items.[].system.equipped.handsHeld} (2 different values)
|
|
0 (x90)
|
|
1 (x2)
|
|
[invested] : boolean {Book 1 - Despair on Danger Island.items.[].system.equipped.invested} (same value: False)
|
|
[inSlot] : boolean {Book 1 - Despair on Danger Island.items.[].system.equipped.inSlot} (2 different values)
|
|
True (x14)
|
|
False (x28)
|
|
[group] : string {Book 1 - Despair on Danger Island.items.[].system.group} (12 different values)
|
|
knife (x2)
|
|
dart (x15)
|
|
polearm (x1)
|
|
leather (x8)
|
|
bow (x2)
|
|
sword (x9)
|
|
bomb (x4)
|
|
cloth (x5)
|
|
club (x12)
|
|
brawling (x16)
|
|
plate (x1)
|
|
sling (x3)
|
|
[hardness] : integer {Book 1 - Despair on Danger Island.items.[].system.hardness} (3 different values)
|
|
0 (x104)
|
|
13 (x1)
|
|
5 (x1)
|
|
[hp] : object {Book 1 - Despair on Danger Island.items.[].system.hp}
|
|
max : integer {Book 1 - Despair on Danger Island.items.[].system.hp.max} (3 different values)
|
|
0 (x104)
|
|
104 (x1)
|
|
20 (x1)
|
|
value : integer {Book 1 - Despair on Danger Island.items.[].system.hp.value} (3 different values)
|
|
0 (x104)
|
|
104 (x1)
|
|
20 (x1)
|
|
[level] : object {Book 1 - Despair on Danger Island.items.[].system.level}
|
|
value : integer {Book 1 - Despair on Danger Island.items.[].system.level.value} (14 different values)
|
|
0 (x63)
|
|
2 (x36)
|
|
1 (x72)
|
|
4 (x21)
|
|
3 (x20)
|
|
11 (x5)
|
|
15 (x1)
|
|
13 (x3)
|
|
7 (x70)
|
|
10 (x1)
|
|
9 (x1)
|
|
8 (x18)
|
|
6 (x10)
|
|
5 (x18)
|
|
[material] : object {Book 1 - Despair on Danger Island.items.[].system.material}
|
|
[grade] : mixed
|
|
[type] : mixed
|
|
[price] : object {Book 1 - Despair on Danger Island.items.[].system.price}
|
|
value : object {Book 1 - Despair on Danger Island.items.[].system.price.value}
|
|
[sp] : integer {Book 1 - Despair on Danger Island.items.[].system.price.value.sp} (4 different values)
|
|
6 (x2)
|
|
9 (x2)
|
|
1 (x6)
|
|
2 (x12)
|
|
[cp] : integer {Book 1 - Despair on Danger Island.items.[].system.price.value.cp} (same value: 1)
|
|
[gp] : integer {Book 1 - Despair on Danger Island.items.[].system.price.value.gp} (20 different values)
|
|
2 (x10)
|
|
4 (x2)
|
|
50 (x1)
|
|
20 (x1)
|
|
250 (x4)
|
|
925 (x1)
|
|
225 (x1)
|
|
450 (x13)
|
|
600 (x1)
|
|
55 (x1)
|
|
500 (x1)
|
|
160 (x1)
|
|
110 (x1)
|
|
3 (x5)
|
|
35 (x15)
|
|
1 (x4)
|
|
18 (x1)
|
|
340 (x1)
|
|
14 (x1)
|
|
5 (x1)
|
|
[per] : integer {Book 1 - Despair on Danger Island.items.[].system.price.per} (same value: 10)
|
|
publication : object {Book 1 - Despair on Danger Island.items.[].system.publication}
|
|
license : string {Book 1 - Despair on Danger Island.items.[].system.publication.license} (2 different values)
|
|
OGL (x755)
|
|
ORC (x18)
|
|
remaster : boolean {Book 1 - Despair on Danger Island.items.[].system.publication.remaster} (2 different values)
|
|
False (x755)
|
|
True (x18)
|
|
title : string {Book 1 - Despair on Danger Island.items.[].system.publication.title} (8 different values)
|
|
(x621)
|
|
Pathfinder Player Core (x16)
|
|
Pathfinder Bestiary (x66)
|
|
Pathfinder Core Rulebook (x60)
|
|
Pathfinder #166: Despair on Danger Island (x2)
|
|
Pathfinder Bestiary 2 (x2)
|
|
Pathfinder Bestiary 3 (x4)
|
|
Pathfinder Monster Core (x2)
|
|
[quantity] : integer {Book 1 - Despair on Danger Island.items.[].system.quantity} (9 different values)
|
|
1 (x76)
|
|
5 (x4)
|
|
2 (x5)
|
|
4 (x3)
|
|
6 (x2)
|
|
3 (x13)
|
|
9 (x1)
|
|
10 (x1)
|
|
20 (x1)
|
|
[range] : mixed
|
|
integer {Book 1 - Despair on Danger Island.items.[].system.range} (5 different values)
|
|
20 (x19)
|
|
100 (x1)
|
|
60 (x1)
|
|
80 (x1)
|
|
50 (x2)
|
|
object {Book 1 - Despair on Danger Island.items.[].system.range}
|
|
value : string {Book 1 - Despair on Danger Island.items.[].system.range.value} (12 different values)
|
|
120 feet (x28)
|
|
touch (x24)
|
|
0 feet (x3)
|
|
(x91)
|
|
10 feet (x3)
|
|
30 feet (x54)
|
|
60 feet (x10)
|
|
15 feet or more (x10)
|
|
varies (x1)
|
|
500 feet (x7)
|
|
see text (x1)
|
|
emanation up to 40-feet (x1)
|
|
[reload] : object {Book 1 - Despair on Danger Island.items.[].system.reload}
|
|
value : string {Book 1 - Despair on Danger Island.items.[].system.reload.value} (4 different values)
|
|
(x40)
|
|
0 (x5)
|
|
- (x16)
|
|
1 (x3)
|
|
rules : ###FoundryRulesObject###
|
|
[runes] : object {Book 1 - Despair on Danger Island.items.[].system.runes}
|
|
[potency] : integer {Book 1 - Despair on Danger Island.items.[].system.runes.potency} (4 different values)
|
|
1 (x60)
|
|
0 (x8)
|
|
2 (x9)
|
|
3 (x1)
|
|
[property] : array<string> {Book 1 - Despair on Danger Island.items.[].system.runes.property}
|
|
Length: min=0 max=1
|
|
Value type: string {Book 1 - Despair on Danger Island.items.[].system.runes.property.[]} (same value: returning)
|
|
[striking] : integer {Book 1 - Despair on Danger Island.items.[].system.runes.striking} (4 different values)
|
|
1 (x48)
|
|
0 (x8)
|
|
2 (x7)
|
|
3 (x1)
|
|
[resilient] : integer {Book 1 - Despair on Danger Island.items.[].system.runes.resilient} (3 different values)
|
|
1 (x9)
|
|
0 (x4)
|
|
2 (x1)
|
|
[reinforcing] : integer {Book 1 - Despair on Danger Island.items.[].system.runes.reinforcing} (same value: 0)
|
|
[size] : string {Book 1 - Despair on Danger Island.items.[].system.size} (3 different values)
|
|
med (x103)
|
|
tiny (x1)
|
|
lg (x2)
|
|
[slug] : string {Book 1 - Despair on Danger Island.items.[].system.slug} (179 different values)
|
|
[splashDamage] : object {Book 1 - Despair on Danger Island.items.[].system.splashDamage}
|
|
[value] : integer {Book 1 - Despair on Danger Island.items.[].system.splashDamage.value} (2 different values)
|
|
0 (x38)
|
|
3 (x4)
|
|
[traits] : object {Book 1 - Despair on Danger Island.items.[].system.traits}
|
|
[rarity] : string {Book 1 - Despair on Danger Island.items.[].system.traits.rarity} (2 different values)
|
|
uncommon (x90)
|
|
common (x633)
|
|
[value] : array<string> {Book 1 - Despair on Danger Island.items.[].system.traits.value}
|
|
Length: min=0 max=8
|
|
Value type: string {Book 1 - Despair on Danger Island.items.[].system.traits.value.[]} (118 different values)
|
|
[traditions] : array<string> {Book 1 - Despair on Danger Island.items.[].system.traits.traditions}
|
|
Length: min=0 max=4
|
|
Value type: string {Book 1 - Despair on Danger Island.items.[].system.traits.traditions.[]} (4 different values)
|
|
arcane (x141)
|
|
divine (x57)
|
|
occult (x115)
|
|
primal (x72)
|
|
[integrated] : mixed
|
|
[usage] : object {Book 1 - Despair on Danger Island.items.[].system.usage}
|
|
value : string {Book 1 - Despair on Danger Island.items.[].system.usage.value} (6 different values)
|
|
held-in-one-hand (x46)
|
|
held-in-two-hands (x14)
|
|
held-in-one-plus-hands (x2)
|
|
worngloves (x15)
|
|
wornbracers (x12)
|
|
wornheadwear (x1)
|
|
[acBonus] : integer {Book 1 - Despair on Danger Island.items.[].system.acBonus} (5 different values)
|
|
1 (x3)
|
|
0 (x5)
|
|
2 (x6)
|
|
5 (x1)
|
|
3 (x1)
|
|
[checkPenalty] : integer {Book 1 - Despair on Danger Island.items.[].system.checkPenalty} (4 different values)
|
|
-1 (x7)
|
|
0 (x5)
|
|
-3 (x1)
|
|
-2 (x1)
|
|
[dexCap] : integer {Book 1 - Despair on Danger Island.items.[].system.dexCap} (5 different values)
|
|
4 (x3)
|
|
5 (x5)
|
|
3 (x4)
|
|
1 (x1)
|
|
2 (x1)
|
|
[speedPenalty] : integer {Book 1 - Despair on Danger Island.items.[].system.speedPenalty} (3 different values)
|
|
0 (x14)
|
|
-10 (x1)
|
|
-5 (x1)
|
|
[strength] : integer {Book 1 - Despair on Danger Island.items.[].system.strength} (4 different values)
|
|
0 (x3)
|
|
1 (x4)
|
|
3 (x1)
|
|
2 (x1)
|
|
[attack] : object {Book 1 - Despair on Danger Island.items.[].system.attack}
|
|
value : string {Book 1 - Despair on Danger Island.items.[].system.attack.value} (same value: )
|
|
[attackEffects] : object {Book 1 - Despair on Danger Island.items.[].system.attackEffects}
|
|
value : array<string> {Book 1 - Despair on Danger Island.items.[].system.attackEffects.value}
|
|
Length: min=0 max=2
|
|
Value type: string {Book 1 - Despair on Danger Island.items.[].system.attackEffects.value.[]} (8 different values)
|
|
grab (x10)
|
|
caustic-monitor-venom (x1)
|
|
improved-grab (x3)
|
|
improved-push (x1)
|
|
knockdown (x11)
|
|
blinding-mud (x1)
|
|
boat-breaker (x1)
|
|
nagaji-venom (x1)
|
|
[custom] : string {Book 1 - Despair on Danger Island.items.[].system.attackEffects.custom} (same value: )
|
|
[damageRolls] : object {Book 1 - Despair on Danger Island.items.[].system.damageRolls}
|
|
[xi2xq78w16ifoljv0gg0] : object {Book 1 - Despair on Danger Island.items.[].system.damageRolls.xi2xq78w16ifoljv0gg0}
|
|
damage : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.xi2xq78w16ifoljv0gg0.damage} (same value: 2d4+9)
|
|
damageType : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.xi2xq78w16ifoljv0gg0.damageType} (same value: piercing)
|
|
[bqpne1frbrferbelyp1r] : object {Book 1 - Despair on Danger Island.items.[].system.damageRolls.bqpne1frbrferbelyp1r}
|
|
damage : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.bqpne1frbrferbelyp1r.damage} (same value: 2d10+9)
|
|
damageType : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.bqpne1frbrferbelyp1r.damageType} (same value: piercing)
|
|
[0wv2cc6mz91bnpn5gg3s] : object {Book 1 - Despair on Danger Island.items.[].system.damageRolls.0wv2cc6mz91bnpn5gg3s}
|
|
damage : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.0wv2cc6mz91bnpn5gg3s.damage} (same value: 2d4+11)
|
|
damageType : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.0wv2cc6mz91bnpn5gg3s.damageType} (same value: piercing)
|
|
[xnybt81rbfmfmsemlne0] : object {Book 1 - Despair on Danger Island.items.[].system.damageRolls.xnybt81rbfmfmsemlne0}
|
|
damage : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.xnybt81rbfmfmsemlne0.damage} (2 different values)
|
|
1d8+2 (x1)
|
|
2d8+5 (x1)
|
|
damageType : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.xnybt81rbfmfmsemlne0.damageType} (same value: bludgeoning)
|
|
[nl57iizt3b1kuz917u1u] : object {Book 1 - Despair on Danger Island.items.[].system.damageRolls.nl57iizt3b1kuz917u1u}
|
|
damage : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.nl57iizt3b1kuz917u1u.damage} (2 different values)
|
|
1d6+2 (x1)
|
|
2d6+5 (x1)
|
|
damageType : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.nl57iizt3b1kuz917u1u.damageType} (same value: piercing)
|
|
[hrozmghyre3c3mtyizwl] : object {Book 1 - Despair on Danger Island.items.[].system.damageRolls.hrozmghyre3c3mtyizwl}
|
|
damage : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.hrozmghyre3c3mtyizwl.damage} (2 different values)
|
|
1d4+4 (x1)
|
|
2d4+7 (x1)
|
|
damageType : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.hrozmghyre3c3mtyizwl.damageType} (same value: bludgeoning)
|
|
[by4e63g1ep78e4lity31] : object {Book 1 - Despair on Danger Island.items.[].system.damageRolls.by4e63g1ep78e4lity31}
|
|
damage : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.by4e63g1ep78e4lity31.damage} (2 different values)
|
|
1d8+2 (x1)
|
|
2d8+5 (x1)
|
|
damageType : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.by4e63g1ep78e4lity31.damageType} (same value: bludgeoning)
|
|
[tl3szt8k8qbjslm7eus0] : object {Book 1 - Despair on Danger Island.items.[].system.damageRolls.tl3szt8k8qbjslm7eus0}
|
|
damage : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.tl3szt8k8qbjslm7eus0.damage} (same value: 1d4+7)
|
|
damageType : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.tl3szt8k8qbjslm7eus0.damageType} (same value: bludgeoning)
|
|
[b6jstyilo0jholwp4mfg] : object {Book 1 - Despair on Danger Island.items.[].system.damageRolls.b6jstyilo0jholwp4mfg}
|
|
damage : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.b6jstyilo0jholwp4mfg.damage} (same value: 3d8+7)
|
|
damageType : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.b6jstyilo0jholwp4mfg.damageType} (same value: piercing)
|
|
[w8cjutrjsgbbnwy38d3p] : object {Book 1 - Despair on Danger Island.items.[].system.damageRolls.w8cjutrjsgbbnwy38d3p}
|
|
damage : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.w8cjutrjsgbbnwy38d3p.damage} (same value: 3d12+16)
|
|
damageType : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.w8cjutrjsgbbnwy38d3p.damageType} (same value: bludgeoning)
|
|
[p070swe92zp7xin5ks1i] : object {Book 1 - Despair on Danger Island.items.[].system.damageRolls.p070swe92zp7xin5ks1i}
|
|
damage : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.p070swe92zp7xin5ks1i.damage} (same value: 2d6+6)
|
|
damageType : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.p070swe92zp7xin5ks1i.damageType} (same value: piercing)
|
|
[0] : object {Book 1 - Despair on Danger Island.items.[].system.damageRolls.0}
|
|
damage : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.0.damage} (13 different values)
|
|
1 (x1)
|
|
3d8 (x1)
|
|
3d6 (x2)
|
|
2d8+13 (x1)
|
|
2d12+10 (x1)
|
|
2d8+10 (x1)
|
|
3d12+15 (x1)
|
|
3d8+15 (x2)
|
|
3d6+13 (x1)
|
|
3d12+13 (x1)
|
|
3d10+13 (x1)
|
|
3d8+13 (x1)
|
|
4d10+10 (x1)
|
|
damageType : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.0.damageType} (8 different values)
|
|
acid (x1)
|
|
fire (x1)
|
|
electricity (x1)
|
|
cold (x1)
|
|
slashing (x4)
|
|
piercing (x4)
|
|
bludgeoning (x2)
|
|
void (x1)
|
|
[1] : object {Book 1 - Despair on Danger Island.items.[].system.damageRolls.1}
|
|
[category] : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.1.category} (2 different values)
|
|
persistent (x2)
|
|
splash (x2)
|
|
damage : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.1.damage} (5 different values)
|
|
3d6 (x1)
|
|
3 (x3)
|
|
2d6 (x1)
|
|
1d8 (x1)
|
|
1d4 (x1)
|
|
damageType : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.1.damageType} (5 different values)
|
|
acid (x1)
|
|
fire (x1)
|
|
electricity (x1)
|
|
cold (x1)
|
|
bleed (x3)
|
|
[2] : object {Book 1 - Despair on Danger Island.items.[].system.damageRolls.2}
|
|
category : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.2.category} (same value: splash)
|
|
damage : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.2.damage} (same value: 3)
|
|
damageType : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.2.damageType} (2 different values)
|
|
acid (x1)
|
|
fire (x1)
|
|
[b4x2ub17q3c2v47lfwte] : object {Book 1 - Despair on Danger Island.items.[].system.damageRolls.b4x2ub17q3c2v47lfwte}
|
|
damage : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.b4x2ub17q3c2v47lfwte.damage} (same value: 2d4+15)
|
|
damageType : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.b4x2ub17q3c2v47lfwte.damageType} (same value: slashing)
|
|
[xoa1wu06sqrkcafiwrom] : object {Book 1 - Despair on Danger Island.items.[].system.damageRolls.xoa1wu06sqrkcafiwrom}
|
|
damage : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.xoa1wu06sqrkcafiwrom.damage} (same value: 2d10+9)
|
|
damageType : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.xoa1wu06sqrkcafiwrom.damageType} (same value: piercing)
|
|
[ba79le3qdm9mq1yg61lb] : object {Book 1 - Despair on Danger Island.items.[].system.damageRolls.ba79le3qdm9mq1yg61lb}
|
|
damage : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.ba79le3qdm9mq1yg61lb.damage} (same value: 2d8)
|
|
damageType : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.ba79le3qdm9mq1yg61lb.damageType} (same value: acid)
|
|
[luq868c26teqpyhmzl4n] : object {Book 1 - Despair on Danger Island.items.[].system.damageRolls.luq868c26teqpyhmzl4n}
|
|
damage : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.luq868c26teqpyhmzl4n.damage} (same value: 3d10+18)
|
|
damageType : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.luq868c26teqpyhmzl4n.damageType} (same value: piercing)
|
|
[kr4u1t9gej4iafu1k7rj] : object {Book 1 - Despair on Danger Island.items.[].system.damageRolls.kr4u1t9gej4iafu1k7rj}
|
|
damage : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.kr4u1t9gej4iafu1k7rj.damage} (same value: 3d8+18)
|
|
damageType : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.kr4u1t9gej4iafu1k7rj.damageType} (same value: slashing)
|
|
[wqd1x0z9oefxnzpmtt59] : object {Book 1 - Despair on Danger Island.items.[].system.damageRolls.wqd1x0z9oefxnzpmtt59}
|
|
damage : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.wqd1x0z9oefxnzpmtt59.damage} (same value: 2d6+15)
|
|
damageType : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.wqd1x0z9oefxnzpmtt59.damageType} (same value: bludgeoning)
|
|
[va1k9lwirmn49so8ey7l] : object {Book 1 - Despair on Danger Island.items.[].system.damageRolls.va1k9lwirmn49so8ey7l}
|
|
damage : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.va1k9lwirmn49so8ey7l.damage} (same value: 2d12+15)
|
|
damageType : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.va1k9lwirmn49so8ey7l.damageType} (same value: piercing)
|
|
[rtxx7d5a1dixcbaxqi2z] : object {Book 1 - Despair on Danger Island.items.[].system.damageRolls.rtxx7d5a1dixcbaxqi2z}
|
|
damage : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.rtxx7d5a1dixcbaxqi2z.damage} (2 different values)
|
|
2d8+12 (x1)
|
|
3d8+13 (x1)
|
|
damageType : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.rtxx7d5a1dixcbaxqi2z.damageType} (same value: void)
|
|
[j2dd7nrb3obyklo7v9ma] : object {Book 1 - Despair on Danger Island.items.[].system.damageRolls.j2dd7nrb3obyklo7v9ma}
|
|
damage : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.j2dd7nrb3obyklo7v9ma.damage} (same value: 2d8+11)
|
|
damageType : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.j2dd7nrb3obyklo7v9ma.damageType} (same value: bludgeoning)
|
|
[adivb8mn1i8r96b6n33i] : object {Book 1 - Despair on Danger Island.items.[].system.damageRolls.adivb8mn1i8r96b6n33i}
|
|
damage : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.adivb8mn1i8r96b6n33i.damage} (same value: 2d6+11)
|
|
damageType : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.adivb8mn1i8r96b6n33i.damageType} (same value: bludgeoning)
|
|
[his3f5atmjcoaxkmg242] : object {Book 1 - Despair on Danger Island.items.[].system.damageRolls.his3f5atmjcoaxkmg242}
|
|
damage : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.his3f5atmjcoaxkmg242.damage} (same value: 2d6+9)
|
|
damageType : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.his3f5atmjcoaxkmg242.damageType} (same value: bludgeoning)
|
|
[vrnqproy2ikc4he37mws] : object {Book 1 - Despair on Danger Island.items.[].system.damageRolls.vrnqproy2ikc4he37mws}
|
|
damage : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.vrnqproy2ikc4he37mws.damage} (same value: 2d6+10)
|
|
damageType : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.vrnqproy2ikc4he37mws.damageType} (same value: bludgeoning)
|
|
[2codmgjcumql58xr5pfh] : object {Book 1 - Despair on Danger Island.items.[].system.damageRolls.2codmgjcumql58xr5pfh}
|
|
damage : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.2codmgjcumql58xr5pfh.damage} (same value: 3d8+15)
|
|
damageType : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.2codmgjcumql58xr5pfh.damageType} (same value: slashing)
|
|
[o7fwklamqgiw5dq6n0dp] : object {Book 1 - Despair on Danger Island.items.[].system.damageRolls.o7fwklamqgiw5dq6n0dp}
|
|
damage : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.o7fwklamqgiw5dq6n0dp.damage} (same value: 2d6+13)
|
|
damageType : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.o7fwklamqgiw5dq6n0dp.damageType} (same value: slashing)
|
|
[vqcq54wda6td050pk3el] : object {Book 1 - Despair on Danger Island.items.[].system.damageRolls.vqcq54wda6td050pk3el}
|
|
damage : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.vqcq54wda6td050pk3el.damage} (same value: 2d8+13)
|
|
damageType : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.vqcq54wda6td050pk3el.damageType} (same value: piercing)
|
|
[lxnlum6kis9vznew4x8s] : object {Book 1 - Despair on Danger Island.items.[].system.damageRolls.lxnlum6kis9vznew4x8s}
|
|
damage : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.lxnlum6kis9vznew4x8s.damage} (same value: 2d6+8)
|
|
damageType : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.lxnlum6kis9vznew4x8s.damageType} (same value: slashing)
|
|
[g6xavxttzhgm7hs1xgoy] : object {Book 1 - Despair on Danger Island.items.[].system.damageRolls.g6xavxttzhgm7hs1xgoy}
|
|
damage : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.g6xavxttzhgm7hs1xgoy.damage} (same value: 2d8+8)
|
|
damageType : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.g6xavxttzhgm7hs1xgoy.damageType} (same value: piercing)
|
|
[qu7vdc6gh5svzenreul4] : object {Book 1 - Despair on Danger Island.items.[].system.damageRolls.qu7vdc6gh5svzenreul4}
|
|
damage : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.qu7vdc6gh5svzenreul4.damage} (same value: 3d12+14)
|
|
damageType : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.qu7vdc6gh5svzenreul4.damageType} (same value: piercing)
|
|
[m7f8hmt13wb872gd2ucr] : object {Book 1 - Despair on Danger Island.items.[].system.damageRolls.m7f8hmt13wb872gd2ucr}
|
|
damage : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.m7f8hmt13wb872gd2ucr.damage} (same value: 3d6+14)
|
|
damageType : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.m7f8hmt13wb872gd2ucr.damageType} (same value: bludgeoning)
|
|
[35exx5hq82d71iu7eriv] : object {Book 1 - Despair on Danger Island.items.[].system.damageRolls.35exx5hq82d71iu7eriv}
|
|
damage : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.35exx5hq82d71iu7eriv.damage} (same value: 3d8+14)
|
|
damageType : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.35exx5hq82d71iu7eriv.damageType} (same value: bludgeoning)
|
|
[34u6ygq98jo4tm26r5rc] : object {Book 1 - Despair on Danger Island.items.[].system.damageRolls.34u6ygq98jo4tm26r5rc}
|
|
damage : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.34u6ygq98jo4tm26r5rc.damage} (same value: 2d4+8)
|
|
damageType : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.34u6ygq98jo4tm26r5rc.damageType} (same value: slashing)
|
|
[3f0z2eibqmi2m53fvo21] : object {Book 1 - Despair on Danger Island.items.[].system.damageRolls.3f0z2eibqmi2m53fvo21}
|
|
damage : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.3f0z2eibqmi2m53fvo21.damage} (same value: 2d4+4)
|
|
damageType : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.3f0z2eibqmi2m53fvo21.damageType} (same value: piercing)
|
|
[dhg7v2wop8v4xo9libz9] : object {Book 1 - Despair on Danger Island.items.[].system.damageRolls.dhg7v2wop8v4xo9libz9}
|
|
damage : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.dhg7v2wop8v4xo9libz9.damage} (same value: 2d4)
|
|
damageType : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.dhg7v2wop8v4xo9libz9.damageType} (same value: electricity)
|
|
[stvddbkigrd3l8i1uev7] : object {Book 1 - Despair on Danger Island.items.[].system.damageRolls.stvddbkigrd3l8i1uev7}
|
|
damage : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.stvddbkigrd3l8i1uev7.damage} (same value: 3d10+20)
|
|
damageType : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.stvddbkigrd3l8i1uev7.damageType} (same value: bludgeoning)
|
|
[k3dt26wbnxfngr2mxegs] : object {Book 1 - Despair on Danger Island.items.[].system.damageRolls.k3dt26wbnxfngr2mxegs}
|
|
damage : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.k3dt26wbnxfngr2mxegs.damage} (same value: 3d8+16)
|
|
damageType : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.k3dt26wbnxfngr2mxegs.damageType} (same value: bludgeoning)
|
|
[1i5alegbwcy4rynycvqw] : object {Book 1 - Despair on Danger Island.items.[].system.damageRolls.1i5alegbwcy4rynycvqw}
|
|
damage : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.1i5alegbwcy4rynycvqw.damage} (same value: 2d6+5)
|
|
damageType : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.1i5alegbwcy4rynycvqw.damageType} (same value: bludgeoning)
|
|
[uj5k39zdm9a5j7sef2qm] : object {Book 1 - Despair on Danger Island.items.[].system.damageRolls.uj5k39zdm9a5j7sef2qm}
|
|
damage : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.uj5k39zdm9a5j7sef2qm.damage} (same value: 2d8+5)
|
|
damageType : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.uj5k39zdm9a5j7sef2qm.damageType} (same value: slashing)
|
|
[cx04wnpol657f3gkp1ul] : object {Book 1 - Despair on Danger Island.items.[].system.damageRolls.cx04wnpol657f3gkp1ul}
|
|
damage : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.cx04wnpol657f3gkp1ul.damage} (same value: 3d12+14)
|
|
damageType : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.cx04wnpol657f3gkp1ul.damageType} (same value: piercing)
|
|
[p8110cp4d3rys07z3ugi] : object {Book 1 - Despair on Danger Island.items.[].system.damageRolls.p8110cp4d3rys07z3ugi}
|
|
damage : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.p8110cp4d3rys07z3ugi.damage} (same value: 2d8+9)
|
|
damageType : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.p8110cp4d3rys07z3ugi.damageType} (same value: slashing)
|
|
[snbyocjk4g90skf4qtz9] : object {Book 1 - Despair on Danger Island.items.[].system.damageRolls.snbyocjk4g90skf4qtz9}
|
|
damage : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.snbyocjk4g90skf4qtz9.damage} (same value: 2d10+9)
|
|
damageType : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.snbyocjk4g90skf4qtz9.damageType} (same value: piercing)
|
|
[r02r9dbr58m298ytos5w] : object {Book 1 - Despair on Danger Island.items.[].system.damageRolls.r02r9dbr58m298ytos5w}
|
|
damage : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.r02r9dbr58m298ytos5w.damage} (same value: 2d10+10)
|
|
damageType : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.r02r9dbr58m298ytos5w.damageType} (same value: bludgeoning)
|
|
[1rp0vl056f7znln1vgk2] : object {Book 1 - Despair on Danger Island.items.[].system.damageRolls.1rp0vl056f7znln1vgk2}
|
|
damage : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.1rp0vl056f7znln1vgk2.damage} (same value: 2d6+10)
|
|
damageType : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.1rp0vl056f7znln1vgk2.damageType} (same value: bludgeoning)
|
|
[w12r1w4a5x86pxq3l35s] : object {Book 1 - Despair on Danger Island.items.[].system.damageRolls.w12r1w4a5x86pxq3l35s}
|
|
damage : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.w12r1w4a5x86pxq3l35s.damage} (same value: 4d4+13)
|
|
damageType : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.w12r1w4a5x86pxq3l35s.damageType} (same value: slashing)
|
|
[0h8kyn9teiptvll7ccot] : object {Book 1 - Despair on Danger Island.items.[].system.damageRolls.0h8kyn9teiptvll7ccot}
|
|
damage : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.0h8kyn9teiptvll7ccot.damage} (same value: 3d10+14)
|
|
damageType : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.0h8kyn9teiptvll7ccot.damageType} (same value: bludgeoning)
|
|
[g0f6vwvse60glz6zpy3q] : object {Book 1 - Despair on Danger Island.items.[].system.damageRolls.g0f6vwvse60glz6zpy3q}
|
|
damage : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.g0f6vwvse60glz6zpy3q.damage} (same value: 3d8+14)
|
|
damageType : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.g0f6vwvse60glz6zpy3q.damageType} (same value: bludgeoning)
|
|
[peoaveslwcb7lqt0c2zt] : object {Book 1 - Despair on Danger Island.items.[].system.damageRolls.peoaveslwcb7lqt0c2zt}
|
|
damage : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.peoaveslwcb7lqt0c2zt.damage} (same value: 3d4+14)
|
|
damageType : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.peoaveslwcb7lqt0c2zt.damageType} (same value: bludgeoning)
|
|
[e5ar8i9bz663tyk48gw4] : object {Book 1 - Despair on Danger Island.items.[].system.damageRolls.e5ar8i9bz663tyk48gw4}
|
|
damage : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.e5ar8i9bz663tyk48gw4.damage} (same value: 3d10+10)
|
|
damageType : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.e5ar8i9bz663tyk48gw4.damageType} (same value: bludgeoning)
|
|
[xn7x2ryhb17m62u4onan] : object {Book 1 - Despair on Danger Island.items.[].system.damageRolls.xn7x2ryhb17m62u4onan}
|
|
damage : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.xn7x2ryhb17m62u4onan.damage} (same value: 3d6+11)
|
|
damageType : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.xn7x2ryhb17m62u4onan.damageType} (same value: bludgeoning)
|
|
[fd9fjke1pzsbc3snxewf] : object {Book 1 - Despair on Danger Island.items.[].system.damageRolls.fd9fjke1pzsbc3snxewf}
|
|
damage : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.fd9fjke1pzsbc3snxewf.damage} (same value: 2d4+11)
|
|
damageType : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.fd9fjke1pzsbc3snxewf.damageType} (same value: piercing)
|
|
[qbxvih9k0o3xn7xdpwws] : object {Book 1 - Despair on Danger Island.items.[].system.damageRolls.qbxvih9k0o3xn7xdpwws}
|
|
damage : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.qbxvih9k0o3xn7xdpwws.damage} (same value: 2d4+5)
|
|
damageType : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.qbxvih9k0o3xn7xdpwws.damageType} (same value: slashing)
|
|
[v06rnsvcv8jpqm6tv54x] : object {Book 1 - Despair on Danger Island.items.[].system.damageRolls.v06rnsvcv8jpqm6tv54x}
|
|
damage : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.v06rnsvcv8jpqm6tv54x.damage} (same value: 2d6+5)
|
|
damageType : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.v06rnsvcv8jpqm6tv54x.damageType} (same value: piercing)
|
|
[rvdjye7sxr22032k4r0e] : object {Book 1 - Despair on Danger Island.items.[].system.damageRolls.rvdjye7sxr22032k4r0e}
|
|
damage : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.rvdjye7sxr22032k4r0e.damage} (same value: 2d4+5)
|
|
damageType : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.rvdjye7sxr22032k4r0e.damageType} (same value: bludgeoning)
|
|
[n1654nomkoo3x05tmidd] : object {Book 1 - Despair on Danger Island.items.[].system.damageRolls.n1654nomkoo3x05tmidd}
|
|
damage : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.n1654nomkoo3x05tmidd.damage} (same value: 3d6+6)
|
|
damageType : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.n1654nomkoo3x05tmidd.damageType} (same value: bludgeoning)
|
|
[7do0dp0ii8yw8246ph5b] : object {Book 1 - Despair on Danger Island.items.[].system.damageRolls.7do0dp0ii8yw8246ph5b}
|
|
damage : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.7do0dp0ii8yw8246ph5b.damage} (same value: 3d6+10)
|
|
damageType : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.7do0dp0ii8yw8246ph5b.damageType} (same value: piercing)
|
|
[b6z5glr1naysj2syhgpr] : object {Book 1 - Despair on Danger Island.items.[].system.damageRolls.b6z5glr1naysj2syhgpr}
|
|
damage : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.b6z5glr1naysj2syhgpr.damage} (same value: 2d6+10)
|
|
damageType : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.b6z5glr1naysj2syhgpr.damageType} (same value: slashing)
|
|
[g91xqy9v35t4tnacru8o] : object {Book 1 - Despair on Danger Island.items.[].system.damageRolls.g91xqy9v35t4tnacru8o}
|
|
damage : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.g91xqy9v35t4tnacru8o.damage} (same value: 1d6+10)
|
|
damageType : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.g91xqy9v35t4tnacru8o.damageType} (same value: piercing)
|
|
[hpnszm1stdeyt8x8z9my] : object {Book 1 - Despair on Danger Island.items.[].system.damageRolls.hpnszm1stdeyt8x8z9my}
|
|
damage : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.hpnszm1stdeyt8x8z9my.damage} (same value: 2d8+9)
|
|
damageType : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.hpnszm1stdeyt8x8z9my.damageType} (same value: bludgeoning)
|
|
[94zc7atvygg76wj7obew] : object {Book 1 - Despair on Danger Island.items.[].system.damageRolls.94zc7atvygg76wj7obew}
|
|
damage : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.94zc7atvygg76wj7obew.damage} (same value: 3d12+12)
|
|
damageType : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.94zc7atvygg76wj7obew.damageType} (same value: piercing)
|
|
[1au5rcuboo9fzdcp0ydm] : object {Book 1 - Despair on Danger Island.items.[].system.damageRolls.1au5rcuboo9fzdcp0ydm}
|
|
damage : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.1au5rcuboo9fzdcp0ydm.damage} (same value: 3d10+12)
|
|
damageType : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.1au5rcuboo9fzdcp0ydm.damageType} (same value: bludgeoning)
|
|
[afw854mi4ui6f02xhxld] : object {Book 1 - Despair on Danger Island.items.[].system.damageRolls.afw854mi4ui6f02xhxld}
|
|
damage : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.afw854mi4ui6f02xhxld.damage} (same value: 3d12+10)
|
|
damageType : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.afw854mi4ui6f02xhxld.damageType} (same value: untyped)
|
|
[veakw7gttu38vhe62le3] : object {Book 1 - Despair on Danger Island.items.[].system.damageRolls.veakw7gttu38vhe62le3}
|
|
damage : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.veakw7gttu38vhe62le3.damage} (same value: 3d8+14)
|
|
damageType : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.veakw7gttu38vhe62le3.damageType} (same value: void)
|
|
[r3ml8hrmi9ha46joinfj] : object {Book 1 - Despair on Danger Island.items.[].system.damageRolls.r3ml8hrmi9ha46joinfj}
|
|
damage : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.r3ml8hrmi9ha46joinfj.damage} (2 different values)
|
|
2d6+10 (x1)
|
|
3d6+11 (x1)
|
|
damageType : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.r3ml8hrmi9ha46joinfj.damageType} (same value: slashing)
|
|
[v702ekc8nphrstvsfvnz] : object {Book 1 - Despair on Danger Island.items.[].system.damageRolls.v702ekc8nphrstvsfvnz}
|
|
damage : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.v702ekc8nphrstvsfvnz.damage} (same value: 2d6+11)
|
|
damageType : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.v702ekc8nphrstvsfvnz.damageType} (same value: bludgeoning)
|
|
[x17ktwcqq0maaw5apfxe] : object {Book 1 - Despair on Danger Island.items.[].system.damageRolls.x17ktwcqq0maaw5apfxe}
|
|
damage : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.x17ktwcqq0maaw5apfxe.damage} (same value: 2d8+5)
|
|
damageType : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.x17ktwcqq0maaw5apfxe.damageType} (same value: bludgeoning)
|
|
[weaponType] : object {Book 1 - Despair on Danger Island.items.[].system.weaponType}
|
|
value : string {Book 1 - Despair on Danger Island.items.[].system.weaponType.value} (2 different values)
|
|
melee (x87)
|
|
ranged (x29)
|
|
[actionType] : object {Book 1 - Despair on Danger Island.items.[].system.actionType}
|
|
value : string {Book 1 - Despair on Danger Island.items.[].system.actionType.value} (4 different values)
|
|
reaction (x30)
|
|
passive (x110)
|
|
action (x124)
|
|
free (x6)
|
|
[actions] : object {Book 1 - Despair on Danger Island.items.[].system.actions}
|
|
[value] : integer {Book 1 - Despair on Danger Island.items.[].system.actions.value} (3 different values)
|
|
2 (x46)
|
|
1 (x70)
|
|
3 (x8)
|
|
[mod] : object {Book 1 - Despair on Danger Island.items.[].system.mod}
|
|
value : integer {Book 1 - Despair on Danger Island.items.[].system.mod.value} (11 different values)
|
|
22 (x2)
|
|
13 (x1)
|
|
20 (x2)
|
|
24 (x3)
|
|
23 (x3)
|
|
17 (x2)
|
|
26 (x1)
|
|
38 (x2)
|
|
36 (x1)
|
|
19 (x1)
|
|
15 (x1)
|
|
[proficient] : object {Book 1 - Despair on Danger Island.items.[].system.proficient}
|
|
value : integer {Book 1 - Despair on Danger Island.items.[].system.proficient.value} (same value: 0)
|
|
[autoHeightenLevel] : object {Book 1 - Despair on Danger Island.items.[].system.autoHeightenLevel}
|
|
[value] : integer {Book 1 - Despair on Danger Island.items.[].system.autoHeightenLevel.value} (same value: 8)
|
|
[prepared] : object {Book 1 - Despair on Danger Island.items.[].system.prepared}
|
|
value : string {Book 1 - Despair on Danger Island.items.[].system.prepared.value} (4 different values)
|
|
innate (x9)
|
|
focus (x16)
|
|
spontaneous (x2)
|
|
prepared (x2)
|
|
[flexible] : boolean {Book 1 - Despair on Danger Island.items.[].system.prepared.flexible} (same value: False)
|
|
[proficiency] : object {Book 1 - Despair on Danger Island.items.[].system.proficiency}
|
|
value : integer {Book 1 - Despair on Danger Island.items.[].system.proficiency.value} (2 different values)
|
|
0 (x28)
|
|
1 (x1)
|
|
[slots] : object {Book 1 - Despair on Danger Island.items.[].system.slots}
|
|
[slot7] : object {Book 1 - Despair on Danger Island.items.[].system.slots.slot7}
|
|
max : integer {Book 1 - Despair on Danger Island.items.[].system.slots.slot7.max} (2 different values)
|
|
3 (x13)
|
|
2 (x2)
|
|
[value] : integer {Book 1 - Despair on Danger Island.items.[].system.slots.slot7.value} (2 different values)
|
|
3 (x11)
|
|
2 (x1)
|
|
[prepared] : array<object> {Book 1 - Despair on Danger Island.items.[].system.slots.slot7.prepared}
|
|
Length: min=2 max=3
|
|
Value type: object {Book 1 - Despair on Danger Island.items.[].system.slots.slot7.prepared.[]}
|
|
id : string {Book 1 - Despair on Danger Island.items.[].system.slots.slot7.prepared.[].id} (5 different values)
|
|
hvduq5bkKcMQcWS6 (x1)
|
|
oDPqFivg2PHXAGex (x1)
|
|
mdU52BYxsjW4gZq1 (x1)
|
|
ijQMA757wFx7eIsF (x1)
|
|
b7OQ6S5FRbKiJtKb (x1)
|
|
[slot1] : object {Book 1 - Despair on Danger Island.items.[].system.slots.slot1}
|
|
max : integer {Book 1 - Despair on Danger Island.items.[].system.slots.slot1.max} (2 different values)
|
|
1 (x1)
|
|
3 (x5)
|
|
[value] : integer {Book 1 - Despair on Danger Island.items.[].system.slots.slot1.value} (2 different values)
|
|
1 (x1)
|
|
3 (x3)
|
|
[prepared] : array<object> {Book 1 - Despair on Danger Island.items.[].system.slots.slot1.prepared}
|
|
Length: min=3 max=3
|
|
Value type: object {Book 1 - Despair on Danger Island.items.[].system.slots.slot1.prepared.[]}
|
|
id : string {Book 1 - Despair on Danger Island.items.[].system.slots.slot1.prepared.[].id} (6 different values)
|
|
MQHiz8SkkuICv0rY (x1)
|
|
PSTQTKfWf5t4VR1M (x1)
|
|
NsOQqoFmC7MexXRT (x1)
|
|
RTPBvh8aA42TP2b7 (x1)
|
|
Xg0DEuFr7itANsGx (x1)
|
|
v6fGnByDnshoQLov (x1)
|
|
[slot2] : object {Book 1 - Despair on Danger Island.items.[].system.slots.slot2}
|
|
max : integer {Book 1 - Despair on Danger Island.items.[].system.slots.slot2.max} (same value: 3)
|
|
[value] : integer {Book 1 - Despair on Danger Island.items.[].system.slots.slot2.value} (same value: 3)
|
|
[prepared] : array<object> {Book 1 - Despair on Danger Island.items.[].system.slots.slot2.prepared}
|
|
Length: min=3 max=3
|
|
Value type: object {Book 1 - Despair on Danger Island.items.[].system.slots.slot2.prepared.[]}
|
|
id : string {Book 1 - Despair on Danger Island.items.[].system.slots.slot2.prepared.[].id} (6 different values)
|
|
wzTLXWHMCcGgtHYe (x1)
|
|
bWM60F1TE90aIMe4 (x1)
|
|
v8dPDWGbDfSEVpbS (x1)
|
|
pZQnKs94dflE6IUR (x1)
|
|
3JssnTsAkAhmNCGb (x1)
|
|
bmpT0xrskhEFEiu3 (x1)
|
|
[slot3] : object {Book 1 - Despair on Danger Island.items.[].system.slots.slot3}
|
|
max : integer {Book 1 - Despair on Danger Island.items.[].system.slots.slot3.max} (2 different values)
|
|
3 (x4)
|
|
1 (x1)
|
|
[value] : integer {Book 1 - Despair on Danger Island.items.[].system.slots.slot3.value} (2 different values)
|
|
3 (x2)
|
|
1 (x1)
|
|
[prepared] : array<object> {Book 1 - Despair on Danger Island.items.[].system.slots.slot3.prepared}
|
|
Length: min=3 max=3
|
|
Value type: object {Book 1 - Despair on Danger Island.items.[].system.slots.slot3.prepared.[]}
|
|
id : string {Book 1 - Despair on Danger Island.items.[].system.slots.slot3.prepared.[].id} (6 different values)
|
|
7mwrE4fBg62pMaOi (x1)
|
|
nWGf4DGjBuJ9GwIA (x1)
|
|
pQMUj3eQ1z7xptxd (x1)
|
|
jRB4xWy77CtkcAKG (x1)
|
|
xdxC9hZTLzOiouYo (x1)
|
|
dY8a7u77Goyp3ErB (x1)
|
|
[slot4] : object {Book 1 - Despair on Danger Island.items.[].system.slots.slot4}
|
|
max : integer {Book 1 - Despair on Danger Island.items.[].system.slots.slot4.max} (2 different values)
|
|
3 (x4)
|
|
1 (x1)
|
|
[value] : integer {Book 1 - Despair on Danger Island.items.[].system.slots.slot4.value} (2 different values)
|
|
3 (x2)
|
|
1 (x1)
|
|
[prepared] : array<object> {Book 1 - Despair on Danger Island.items.[].system.slots.slot4.prepared}
|
|
Length: min=3 max=3
|
|
Value type: object {Book 1 - Despair on Danger Island.items.[].system.slots.slot4.prepared.[]}
|
|
id : string {Book 1 - Despair on Danger Island.items.[].system.slots.slot4.prepared.[].id} (6 different values)
|
|
BGpuEUYIknFguziS (x1)
|
|
xFy9mYG2r93is3rE (x1)
|
|
ZrV2IO2q3Ow8oBWw (x1)
|
|
pKeX01BoIS9xsauy (x1)
|
|
qJlUgNZdjztGxyNC (x1)
|
|
sWAIrVFXPu70JYHt (x1)
|
|
[slot5] : object {Book 1 - Despair on Danger Island.items.[].system.slots.slot5}
|
|
max : integer {Book 1 - Despair on Danger Island.items.[].system.slots.slot5.max} (2 different values)
|
|
3 (x3)
|
|
2 (x1)
|
|
[value] : integer {Book 1 - Despair on Danger Island.items.[].system.slots.slot5.value} (2 different values)
|
|
3 (x1)
|
|
2 (x1)
|
|
[prepared] : array<object> {Book 1 - Despair on Danger Island.items.[].system.slots.slot5.prepared}
|
|
Length: min=3 max=3
|
|
Value type: object {Book 1 - Despair on Danger Island.items.[].system.slots.slot5.prepared.[]}
|
|
id : string {Book 1 - Despair on Danger Island.items.[].system.slots.slot5.prepared.[].id} (6 different values)
|
|
hvduq5bkKcMQcWS6 (x1)
|
|
3sTFIPu6GvlYHJln (x1)
|
|
5uP14KkPTqYVzBXC (x1)
|
|
QoUQvokeEAq9CvCS (x1)
|
|
Qy6KdgprqyGWRJ9n (x1)
|
|
ihTOT7UDqDxu2sdh (x1)
|
|
[slot6] : object {Book 1 - Despair on Danger Island.items.[].system.slots.slot6}
|
|
max : integer {Book 1 - Despair on Danger Island.items.[].system.slots.slot6.max} (same value: 3)
|
|
[value] : integer {Book 1 - Despair on Danger Island.items.[].system.slots.slot6.value} (same value: 3)
|
|
prepared : array<object> {Book 1 - Despair on Danger Island.items.[].system.slots.slot6.prepared}
|
|
Length: min=3 max=3
|
|
Value type: object {Book 1 - Despair on Danger Island.items.[].system.slots.slot6.prepared.[]}
|
|
id : string {Book 1 - Despair on Danger Island.items.[].system.slots.slot6.prepared.[].id} (6 different values)
|
|
W9OW7dW5l2fuJCeI (x1)
|
|
RurOG47jSyeBDYXT (x1)
|
|
iZNrUOF20DKBi9hz (x1)
|
|
wgmjtIgcDKh05bwN (x1)
|
|
gNmHwGoNiPzB2qrV (x1)
|
|
BcRv7sBtbL1sJRf8 (x1)
|
|
[slot8] : object {Book 1 - Despair on Danger Island.items.[].system.slots.slot8}
|
|
max : integer {Book 1 - Despair on Danger Island.items.[].system.slots.slot8.max} (same value: 3)
|
|
[value] : integer {Book 1 - Despair on Danger Island.items.[].system.slots.slot8.value} (same value: 3)
|
|
[slot0] : object {Book 1 - Despair on Danger Island.items.[].system.slots.slot0}
|
|
max : integer {Book 1 - Despair on Danger Island.items.[].system.slots.slot0.max} (same value: 5)
|
|
prepared : array<object> {Book 1 - Despair on Danger Island.items.[].system.slots.slot0.prepared}
|
|
Length: min=5 max=5
|
|
Value type: object {Book 1 - Despair on Danger Island.items.[].system.slots.slot0.prepared.[]}
|
|
id : string {Book 1 - Despair on Danger Island.items.[].system.slots.slot0.prepared.[].id} (10 different values)
|
|
ut9LsV8q2Wj8otCc (x1)
|
|
Va2mlnR6NwZWTI5Z (x1)
|
|
XF12QDg65SkZINNw (x1)
|
|
bRUd8Lb6Y9GKNKUb (x1)
|
|
emb4tgrFeLCUxGZs (x1)
|
|
Qmpx4GUyl0ozxmFz (x1)
|
|
IixTOAgfYjCg3MjI (x1)
|
|
5r4obBBXdIfrLGqX (x1)
|
|
3UVweyjAQhg2VQvJ (x1)
|
|
TSNi1zMd5jBdAQBA (x1)
|
|
[spelldc] : object {Book 1 - Despair on Danger Island.items.[].system.spelldc}
|
|
dc : integer {Book 1 - Despair on Danger Island.items.[].system.spelldc.dc} (9 different values)
|
|
20 (x1)
|
|
25 (x1)
|
|
32 (x14)
|
|
30 (x1)
|
|
27 (x3)
|
|
36 (x4)
|
|
26 (x1)
|
|
35 (x3)
|
|
24 (x1)
|
|
mod : integer {Book 1 - Despair on Danger Island.items.[].system.spelldc.mod} (same value: 0)
|
|
value : integer {Book 1 - Despair on Danger Island.items.[].system.spelldc.value} (12 different values)
|
|
12 (x1)
|
|
17 (x1)
|
|
24 (x11)
|
|
22 (x1)
|
|
19 (x1)
|
|
25 (x2)
|
|
28 (x4)
|
|
26 (x2)
|
|
18 (x1)
|
|
27 (x2)
|
|
16 (x1)
|
|
20 (x2)
|
|
[tradition] : object {Book 1 - Despair on Danger Island.items.[].system.tradition}
|
|
value : string {Book 1 - Despair on Danger Island.items.[].system.tradition.value} (4 different values)
|
|
occult (x6)
|
|
arcane (x19)
|
|
divine (x3)
|
|
primal (x1)
|
|
[area] : object {Book 1 - Despair on Danger Island.items.[].system.area}
|
|
type : string {Book 1 - Despair on Danger Island.items.[].system.area.type} (4 different values)
|
|
burst (x11)
|
|
cone (x5)
|
|
line (x4)
|
|
emanation (x2)
|
|
value : integer {Book 1 - Despair on Danger Island.items.[].system.area.value} (5 different values)
|
|
20 (x9)
|
|
30 (x5)
|
|
120 (x3)
|
|
60 (x3)
|
|
5 (x2)
|
|
[details] : string {Book 1 - Despair on Danger Island.items.[].system.area.details} (same value: 20-foot burst adjacent to a flat surface)
|
|
[cost] : object {Book 1 - Despair on Danger Island.items.[].system.cost}
|
|
value : string {Book 1 - Despair on Danger Island.items.[].system.cost.value} (same value: )
|
|
[counteraction] : boolean {Book 1 - Despair on Danger Island.items.[].system.counteraction} (2 different values)
|
|
True (x20)
|
|
False (x213)
|
|
[defense] : object {Book 1 - Despair on Danger Island.items.[].system.defense}
|
|
[save] : object {Book 1 - Despair on Danger Island.items.[].system.defense.save}
|
|
basic : boolean {Book 1 - Despair on Danger Island.items.[].system.defense.save.basic} (2 different values)
|
|
False (x47)
|
|
True (x24)
|
|
statistic : string {Book 1 - Despair on Danger Island.items.[].system.defense.save.statistic} (3 different values)
|
|
fortitude (x26)
|
|
will (x31)
|
|
reflex (x14)
|
|
[passive] : object {Book 1 - Despair on Danger Island.items.[].system.defense.passive}
|
|
statistic : string {Book 1 - Despair on Danger Island.items.[].system.defense.passive.statistic} (same value: fortitude-dc)
|
|
[duration] : object {Book 1 - Despair on Danger Island.items.[].system.duration}
|
|
sustained : boolean {Book 1 - Despair on Danger Island.items.[].system.duration.sustained} (2 different values)
|
|
False (x216)
|
|
True (x17)
|
|
value : string {Book 1 - Despair on Danger Island.items.[].system.duration.value} (13 different values)
|
|
(x126)
|
|
8 hours (x2)
|
|
1 minute (x61)
|
|
1 hour (x3)
|
|
varies (x8)
|
|
1 round (x6)
|
|
until the next time you make your daily preparations (x2)
|
|
10 minutes (x9)
|
|
5 minutes (x2)
|
|
until the start of your next turn (x6)
|
|
until the end of your turn (x6)
|
|
until the end of the target's next turn (x1)
|
|
24 hours (x1)
|
|
[location] : object {Book 1 - Despair on Danger Island.items.[].system.location}
|
|
value : string {Book 1 - Despair on Danger Island.items.[].system.location.value} (19 different values)
|
|
p2Zc3ftvbeeGJ4aA (x16)
|
|
DKsQM7WbtcPBTDCg (x60)
|
|
lZUnB7d6Laq58nWv (x9)
|
|
kdSdQw1km4sjuCZV (x2)
|
|
lakHxBya0Tud6OmM (x3)
|
|
2YsgkSpxPr5k633t (x37)
|
|
olvF5RYCoINLngzv (x7)
|
|
CMSkH2mq7FD8PZSt (x2)
|
|
tTY6LIUTTZcgdkBY (x24)
|
|
u9d5A3LPbDRNXGe9 (x5)
|
|
kd8IgremeG6SC2cp (x4)
|
|
Z03OlENnm1U5yj4L (x1)
|
|
hwx4Q8YmVaOhfkhN (x5)
|
|
67zu7lZWfNjOFGws (x26)
|
|
JwTHNda4LwzqStWL (x3)
|
|
TuusItULJtoU0KFG (x2)
|
|
NXJnSIBfwowYjZA4 (x1)
|
|
Xaj9dUbvzoGBzRij (x24)
|
|
ZnwQXnAfjZCA7iwf (x2)
|
|
[heightenedLevel] : integer {Book 1 - Despair on Danger Island.items.[].system.location.heightenedLevel} (2 different values)
|
|
6 (x1)
|
|
7 (x1)
|
|
[uses] : object {Book 1 - Despair on Danger Island.items.[].system.location.uses}
|
|
max : integer {Book 1 - Despair on Danger Island.items.[].system.location.uses.max} (2 different values)
|
|
1 (x2)
|
|
3 (x2)
|
|
value : integer {Book 1 - Despair on Danger Island.items.[].system.location.uses.value} (2 different values)
|
|
1 (x2)
|
|
3 (x2)
|
|
[requirements] : string {Book 1 - Despair on Danger Island.items.[].system.requirements} (same value: )
|
|
[target] : object {Book 1 - Despair on Danger Island.items.[].system.target}
|
|
value : string {Book 1 - Despair on Danger Island.items.[].system.target.value} (22 different values)
|
|
[time] : object {Book 1 - Despair on Danger Island.items.[].system.time}
|
|
value : string {Book 1 - Despair on Danger Island.items.[].system.time.value} (8 different values)
|
|
2 (x122)
|
|
10 minutes (x4)
|
|
3 (x13)
|
|
1 minute (x2)
|
|
1 (x73)
|
|
1 to 3 (x14)
|
|
reaction (x4)
|
|
free (x1)
|
|
[heightening] : object {Book 1 - Despair on Danger Island.items.[].system.heightening}
|
|
[damage] : object {Book 1 - Despair on Danger Island.items.[].system.heightening.damage}
|
|
0 : string {Book 1 - Despair on Danger Island.items.[].system.heightening.damage.0} (11 different values)
|
|
1d6 (x34)
|
|
8 (x10)
|
|
1d8 (x1)
|
|
2d8 (x3)
|
|
1d10 (x2)
|
|
1d12 (x6)
|
|
2d10 (x2)
|
|
2d6 (x10)
|
|
1d4 (x3)
|
|
2 (x1)
|
|
2d4 (x1)
|
|
[interval] : integer {Book 1 - Despair on Danger Island.items.[].system.heightening.interval} (3 different values)
|
|
1 (x54)
|
|
4 (x11)
|
|
2 (x8)
|
|
type : string {Book 1 - Despair on Danger Island.items.[].system.heightening.type} (2 different values)
|
|
interval (x73)
|
|
fixed (x3)
|
|
[levels] : object {Book 1 - Despair on Danger Island.items.[].system.heightening.levels}
|
|
3 : object {Book 1 - Despair on Danger Island.items.[].system.heightening.levels.3}
|
|
damage : object {Book 1 - Despair on Danger Island.items.[].system.heightening.levels.3.damage}
|
|
0 : object {Book 1 - Despair on Danger Island.items.[].system.heightening.levels.3.damage.0}
|
|
applyMod : boolean {Book 1 - Despair on Danger Island.items.[].system.heightening.levels.3.damage.0.applyMod} (same value: False)
|
|
[category] : mixed
|
|
formula : string {Book 1 - Despair on Danger Island.items.[].system.heightening.levels.3.damage.0.formula} (same value: 2d6)
|
|
materials : array<> {Book 1 - Despair on Danger Island.items.[].system.heightening.levels.3.damage.0.materials}
|
|
Length: min=0 max=0
|
|
Value type: mixed
|
|
type : string {Book 1 - Despair on Danger Island.items.[].system.heightening.levels.3.damage.0.type} (same value: acid)
|
|
gcovwqxwitqchoin : object {Book 1 - Despair on Danger Island.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin}
|
|
applyMod : boolean {Book 1 - Despair on Danger Island.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.applyMod} (same value: False)
|
|
category : string {Book 1 - Despair on Danger Island.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.category} (same value: splash)
|
|
formula : string {Book 1 - Despair on Danger Island.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.formula} (same value: 1)
|
|
materials : array<> {Book 1 - Despair on Danger Island.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.materials}
|
|
Length: min=0 max=0
|
|
Value type: mixed
|
|
type : string {Book 1 - Despair on Danger Island.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.type} (same value: acid)
|
|
5 : object {Book 1 - Despair on Danger Island.items.[].system.heightening.levels.5}
|
|
damage : object {Book 1 - Despair on Danger Island.items.[].system.heightening.levels.5.damage}
|
|
0 : object {Book 1 - Despair on Danger Island.items.[].system.heightening.levels.5.damage.0}
|
|
applyMod : boolean {Book 1 - Despair on Danger Island.items.[].system.heightening.levels.5.damage.0.applyMod} (same value: False)
|
|
[category] : mixed
|
|
formula : string {Book 1 - Despair on Danger Island.items.[].system.heightening.levels.5.damage.0.formula} (same value: 3d6)
|
|
materials : array<> {Book 1 - Despair on Danger Island.items.[].system.heightening.levels.5.damage.0.materials}
|
|
Length: min=0 max=0
|
|
Value type: mixed
|
|
type : string {Book 1 - Despair on Danger Island.items.[].system.heightening.levels.5.damage.0.type} (same value: acid)
|
|
gcovwqxwitqchoin : object {Book 1 - Despair on Danger Island.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin}
|
|
applyMod : boolean {Book 1 - Despair on Danger Island.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.applyMod} (same value: False)
|
|
category : string {Book 1 - Despair on Danger Island.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.category} (same value: splash)
|
|
formula : string {Book 1 - Despair on Danger Island.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.formula} (same value: 2)
|
|
materials : array<> {Book 1 - Despair on Danger Island.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.materials}
|
|
Length: min=0 max=0
|
|
Value type: mixed
|
|
type : string {Book 1 - Despair on Danger Island.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.type} (same value: acid)
|
|
7 : object {Book 1 - Despair on Danger Island.items.[].system.heightening.levels.7}
|
|
damage : object {Book 1 - Despair on Danger Island.items.[].system.heightening.levels.7.damage}
|
|
0 : object {Book 1 - Despair on Danger Island.items.[].system.heightening.levels.7.damage.0}
|
|
applyMod : boolean {Book 1 - Despair on Danger Island.items.[].system.heightening.levels.7.damage.0.applyMod} (same value: False)
|
|
[category] : mixed
|
|
formula : string {Book 1 - Despair on Danger Island.items.[].system.heightening.levels.7.damage.0.formula} (same value: 4d6)
|
|
materials : array<> {Book 1 - Despair on Danger Island.items.[].system.heightening.levels.7.damage.0.materials}
|
|
Length: min=0 max=0
|
|
Value type: mixed
|
|
type : string {Book 1 - Despair on Danger Island.items.[].system.heightening.levels.7.damage.0.type} (same value: acid)
|
|
gcovwqxwitqchoin : object {Book 1 - Despair on Danger Island.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin}
|
|
applyMod : boolean {Book 1 - Despair on Danger Island.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.applyMod} (same value: False)
|
|
category : string {Book 1 - Despair on Danger Island.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.category} (same value: splash)
|
|
formula : string {Book 1 - Despair on Danger Island.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.formula} (same value: 3)
|
|
materials : array<> {Book 1 - Despair on Danger Island.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.materials}
|
|
Length: min=0 max=0
|
|
Value type: mixed
|
|
type : string {Book 1 - Despair on Danger Island.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.type} (same value: acid)
|
|
9 : object {Book 1 - Despair on Danger Island.items.[].system.heightening.levels.9}
|
|
damage : object {Book 1 - Despair on Danger Island.items.[].system.heightening.levels.9.damage}
|
|
0 : object {Book 1 - Despair on Danger Island.items.[].system.heightening.levels.9.damage.0}
|
|
applyMod : boolean {Book 1 - Despair on Danger Island.items.[].system.heightening.levels.9.damage.0.applyMod} (same value: False)
|
|
[category] : mixed
|
|
formula : string {Book 1 - Despair on Danger Island.items.[].system.heightening.levels.9.damage.0.formula} (same value: 5d6)
|
|
materials : array<> {Book 1 - Despair on Danger Island.items.[].system.heightening.levels.9.damage.0.materials}
|
|
Length: min=0 max=0
|
|
Value type: mixed
|
|
type : string {Book 1 - Despair on Danger Island.items.[].system.heightening.levels.9.damage.0.type} (same value: acid)
|
|
gcovwqxwitqchoin : object {Book 1 - Despair on Danger Island.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin}
|
|
applyMod : boolean {Book 1 - Despair on Danger Island.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.applyMod} (same value: False)
|
|
category : string {Book 1 - Despair on Danger Island.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.category} (same value: splash)
|
|
formula : string {Book 1 - Despair on Danger Island.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.formula} (same value: 4)
|
|
materials : array<> {Book 1 - Despair on Danger Island.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.materials}
|
|
Length: min=0 max=0
|
|
Value type: mixed
|
|
type : string {Book 1 - Despair on Danger Island.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.type} (same value: acid)
|
|
[overlays] : object {Book 1 - Despair on Danger Island.items.[].system.overlays}
|
|
[2I469pfbYcmFvzOA] : object {Book 1 - Despair on Danger Island.items.[].system.overlays.2I469pfbYcmFvzOA}
|
|
_id : string {Book 1 - Despair on Danger Island.items.[].system.overlays.2I469pfbYcmFvzOA._id} (same value: 2I469pfbYcmFvzOA)
|
|
name : string {Book 1 - Despair on Danger Island.items.[].system.overlays.2I469pfbYcmFvzOA.name} (same value: Telekinetic Projectile (Bludgeoning))
|
|
overlayType : string {Book 1 - Despair on Danger Island.items.[].system.overlays.2I469pfbYcmFvzOA.overlayType} (same value: override)
|
|
sort : integer {Book 1 - Despair on Danger Island.items.[].system.overlays.2I469pfbYcmFvzOA.sort} (same value: 1)
|
|
system : object {Book 1 - Despair on Danger Island.items.[].system.overlays.2I469pfbYcmFvzOA.system}
|
|
damage : object {Book 1 - Despair on Danger Island.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage}
|
|
0 : object {Book 1 - Despair on Danger Island.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0}
|
|
[category] : mixed
|
|
type : string {Book 1 - Despair on Danger Island.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0.type} (same value: bludgeoning)
|
|
[cUFX7ExSLeoa3vIF] : object {Book 1 - Despair on Danger Island.items.[].system.overlays.cUFX7ExSLeoa3vIF}
|
|
_id : string {Book 1 - Despair on Danger Island.items.[].system.overlays.cUFX7ExSLeoa3vIF._id} (same value: cUFX7ExSLeoa3vIF)
|
|
name : string {Book 1 - Despair on Danger Island.items.[].system.overlays.cUFX7ExSLeoa3vIF.name} (same value: Telekinetic Projectile (Piercing))
|
|
overlayType : string {Book 1 - Despair on Danger Island.items.[].system.overlays.cUFX7ExSLeoa3vIF.overlayType} (same value: override)
|
|
sort : integer {Book 1 - Despair on Danger Island.items.[].system.overlays.cUFX7ExSLeoa3vIF.sort} (same value: 2)
|
|
system : object {Book 1 - Despair on Danger Island.items.[].system.overlays.cUFX7ExSLeoa3vIF.system}
|
|
damage : object {Book 1 - Despair on Danger Island.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage}
|
|
0 : object {Book 1 - Despair on Danger Island.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0}
|
|
[category] : mixed
|
|
type : string {Book 1 - Despair on Danger Island.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0.type} (same value: piercing)
|
|
[zFWsMjoeCnLxqJaV] : object {Book 1 - Despair on Danger Island.items.[].system.overlays.zFWsMjoeCnLxqJaV}
|
|
_id : string {Book 1 - Despair on Danger Island.items.[].system.overlays.zFWsMjoeCnLxqJaV._id} (same value: zFWsMjoeCnLxqJaV)
|
|
name : string {Book 1 - Despair on Danger Island.items.[].system.overlays.zFWsMjoeCnLxqJaV.name} (same value: Telekinetic Projectile (Slashing))
|
|
overlayType : string {Book 1 - Despair on Danger Island.items.[].system.overlays.zFWsMjoeCnLxqJaV.overlayType} (same value: override)
|
|
sort : integer {Book 1 - Despair on Danger Island.items.[].system.overlays.zFWsMjoeCnLxqJaV.sort} (same value: 3)
|
|
system : object {Book 1 - Despair on Danger Island.items.[].system.overlays.zFWsMjoeCnLxqJaV.system}
|
|
damage : object {Book 1 - Despair on Danger Island.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage}
|
|
0 : object {Book 1 - Despair on Danger Island.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0}
|
|
[category] : mixed
|
|
type : string {Book 1 - Despair on Danger Island.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0.type} (same value: slashing)
|
|
[37gy7l19tik74o4s] : object {Book 1 - Despair on Danger Island.items.[].system.overlays.37gy7l19tik74o4s}
|
|
_id : string {Book 1 - Despair on Danger Island.items.[].system.overlays.37gy7l19tik74o4s._id} (same value: 37gy7l19tik74o4s)
|
|
name : string {Book 1 - Despair on Danger Island.items.[].system.overlays.37gy7l19tik74o4s.name} (same value: Heal (vs. Living))
|
|
overlayType : string {Book 1 - Despair on Danger Island.items.[].system.overlays.37gy7l19tik74o4s.overlayType} (same value: override)
|
|
sort : integer {Book 1 - Despair on Danger Island.items.[].system.overlays.37gy7l19tik74o4s.sort} (same value: 2)
|
|
system : object {Book 1 - Despair on Danger Island.items.[].system.overlays.37gy7l19tik74o4s.system}
|
|
damage : object {Book 1 - Despair on Danger Island.items.[].system.overlays.37gy7l19tik74o4s.system.damage}
|
|
0 : object {Book 1 - Despair on Danger Island.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0}
|
|
formula : string {Book 1 - Despair on Danger Island.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.formula} (same value: 1d8+8)
|
|
kinds : array<string> {Book 1 - Despair on Danger Island.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds}
|
|
Length: min=1 max=1
|
|
Value type: string {Book 1 - Despair on Danger Island.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds.[]} (same value: healing)
|
|
[defense] : mixed
|
|
heightening : object {Book 1 - Despair on Danger Island.items.[].system.overlays.37gy7l19tik74o4s.system.heightening}
|
|
damage : object {Book 1 - Despair on Danger Island.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage}
|
|
0 : string {Book 1 - Despair on Danger Island.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage.0} (same value: 1d8+8)
|
|
range : object {Book 1 - Despair on Danger Island.items.[].system.overlays.37gy7l19tik74o4s.system.range}
|
|
value : string {Book 1 - Despair on Danger Island.items.[].system.overlays.37gy7l19tik74o4s.system.range.value} (same value: 30 feet)
|
|
time : object {Book 1 - Despair on Danger Island.items.[].system.overlays.37gy7l19tik74o4s.system.time}
|
|
value : string {Book 1 - Despair on Danger Island.items.[].system.overlays.37gy7l19tik74o4s.system.time.value} (same value: 2)
|
|
traits : object {Book 1 - Despair on Danger Island.items.[].system.overlays.37gy7l19tik74o4s.system.traits}
|
|
value : array<string> {Book 1 - Despair on Danger Island.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value}
|
|
Length: min=4 max=4
|
|
Value type: string {Book 1 - Despair on Danger Island.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value.[]} (4 different values)
|
|
concentrate (x1)
|
|
healing (x1)
|
|
manipulate (x1)
|
|
vitality (x1)
|
|
[7qdtetowq348s9oc] : object {Book 1 - Despair on Danger Island.items.[].system.overlays.7qdtetowq348s9oc}
|
|
_id : string {Book 1 - Despair on Danger Island.items.[].system.overlays.7qdtetowq348s9oc._id} (same value: 7qdtetowq348s9oc)
|
|
overlayType : string {Book 1 - Despair on Danger Island.items.[].system.overlays.7qdtetowq348s9oc.overlayType} (same value: override)
|
|
sort : integer {Book 1 - Despair on Danger Island.items.[].system.overlays.7qdtetowq348s9oc.sort} (same value: 1)
|
|
system : object {Book 1 - Despair on Danger Island.items.[].system.overlays.7qdtetowq348s9oc.system}
|
|
range : object {Book 1 - Despair on Danger Island.items.[].system.overlays.7qdtetowq348s9oc.system.range}
|
|
value : string {Book 1 - Despair on Danger Island.items.[].system.overlays.7qdtetowq348s9oc.system.range.value} (same value: touch)
|
|
time : object {Book 1 - Despair on Danger Island.items.[].system.overlays.7qdtetowq348s9oc.system.time}
|
|
value : string {Book 1 - Despair on Danger Island.items.[].system.overlays.7qdtetowq348s9oc.system.time.value} (same value: 1)
|
|
[7vbvdrv2cl87sqta] : object {Book 1 - Despair on Danger Island.items.[].system.overlays.7vbvdrv2cl87sqta}
|
|
_id : string {Book 1 - Despair on Danger Island.items.[].system.overlays.7vbvdrv2cl87sqta._id} (same value: 7vbvdrv2cl87sqta)
|
|
overlayType : string {Book 1 - Despair on Danger Island.items.[].system.overlays.7vbvdrv2cl87sqta.overlayType} (same value: override)
|
|
sort : integer {Book 1 - Despair on Danger Island.items.[].system.overlays.7vbvdrv2cl87sqta.sort} (same value: 4)
|
|
system : object {Book 1 - Despair on Danger Island.items.[].system.overlays.7vbvdrv2cl87sqta.system}
|
|
area : object {Book 1 - Despair on Danger Island.items.[].system.overlays.7vbvdrv2cl87sqta.system.area}
|
|
type : string {Book 1 - Despair on Danger Island.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.type} (same value: emanation)
|
|
value : integer {Book 1 - Despair on Danger Island.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.value} (same value: 30)
|
|
range : object {Book 1 - Despair on Danger Island.items.[].system.overlays.7vbvdrv2cl87sqta.system.range}
|
|
value : string {Book 1 - Despair on Danger Island.items.[].system.overlays.7vbvdrv2cl87sqta.system.range.value} (same value: )
|
|
target : object {Book 1 - Despair on Danger Island.items.[].system.overlays.7vbvdrv2cl87sqta.system.target}
|
|
value : string {Book 1 - Despair on Danger Island.items.[].system.overlays.7vbvdrv2cl87sqta.system.target.value} (same value: all living and undead creatures)
|
|
time : object {Book 1 - Despair on Danger Island.items.[].system.overlays.7vbvdrv2cl87sqta.system.time}
|
|
value : string {Book 1 - Despair on Danger Island.items.[].system.overlays.7vbvdrv2cl87sqta.system.time.value} (same value: 3)
|
|
traits : object {Book 1 - Despair on Danger Island.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits}
|
|
value : array<string> {Book 1 - Despair on Danger Island.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value}
|
|
Length: min=4 max=4
|
|
Value type: string {Book 1 - Despair on Danger Island.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value.[]} (4 different values)
|
|
concentrate (x1)
|
|
healing (x1)
|
|
manipulate (x1)
|
|
vitality (x1)
|
|
[lfxcoz2d3f8j2zq1] : object {Book 1 - Despair on Danger Island.items.[].system.overlays.lfxcoz2d3f8j2zq1}
|
|
_id : string {Book 1 - Despair on Danger Island.items.[].system.overlays.lfxcoz2d3f8j2zq1._id} (same value: lfxcoz2d3f8j2zq1)
|
|
name : string {Book 1 - Despair on Danger Island.items.[].system.overlays.lfxcoz2d3f8j2zq1.name} (same value: Heal (vs. Undead))
|
|
overlayType : string {Book 1 - Despair on Danger Island.items.[].system.overlays.lfxcoz2d3f8j2zq1.overlayType} (same value: override)
|
|
sort : integer {Book 1 - Despair on Danger Island.items.[].system.overlays.lfxcoz2d3f8j2zq1.sort} (same value: 3)
|
|
system : object {Book 1 - Despair on Danger Island.items.[].system.overlays.lfxcoz2d3f8j2zq1.system}
|
|
damage : object {Book 1 - Despair on Danger Island.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage}
|
|
0 : object {Book 1 - Despair on Danger Island.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0}
|
|
kinds : array<string> {Book 1 - Despair on Danger Island.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds}
|
|
Length: min=1 max=1
|
|
Value type: string {Book 1 - Despair on Danger Island.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds.[]} (same value: damage)
|
|
range : object {Book 1 - Despair on Danger Island.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range}
|
|
value : string {Book 1 - Despair on Danger Island.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range.value} (same value: 30 feet)
|
|
target : object {Book 1 - Despair on Danger Island.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target}
|
|
value : string {Book 1 - Despair on Danger Island.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target.value} (same value: 1 undead)
|
|
time : object {Book 1 - Despair on Danger Island.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time}
|
|
value : string {Book 1 - Despair on Danger Island.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time.value} (same value: 2)
|
|
traits : object {Book 1 - Despair on Danger Island.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits}
|
|
value : array<string> {Book 1 - Despair on Danger Island.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value}
|
|
Length: min=4 max=4
|
|
Value type: string {Book 1 - Despair on Danger Island.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value.[]} (4 different values)
|
|
concentrate (x1)
|
|
healing (x1)
|
|
manipulate (x1)
|
|
vitality (x1)
|
|
[a33QUFoKgoOprovO] : object {Book 1 - Despair on Danger Island.items.[].system.overlays.a33QUFoKgoOprovO}
|
|
name : string {Book 1 - Despair on Danger Island.items.[].system.overlays.a33QUFoKgoOprovO.name} (same value: Lay on Hands (Vs. Undead))
|
|
overlayType : string {Book 1 - Despair on Danger Island.items.[].system.overlays.a33QUFoKgoOprovO.overlayType} (same value: override)
|
|
sort : integer {Book 1 - Despair on Danger Island.items.[].system.overlays.a33QUFoKgoOprovO.sort} (same value: 2)
|
|
system : object {Book 1 - Despair on Danger Island.items.[].system.overlays.a33QUFoKgoOprovO.system}
|
|
damage : object {Book 1 - Despair on Danger Island.items.[].system.overlays.a33QUFoKgoOprovO.system.damage}
|
|
37YW4ZGhxx7Y2mdI : object {Book 1 - Despair on Danger Island.items.[].system.overlays.a33QUFoKgoOprovO.system.damage.37YW4ZGhxx7Y2mdI}
|
|
applyMod : boolean {Book 1 - Despair on Danger Island.items.[].system.overlays.a33QUFoKgoOprovO.system.damage.37YW4ZGhxx7Y2mdI.applyMod} (same value: False)
|
|
[category] : mixed
|
|
formula : string {Book 1 - Despair on Danger Island.items.[].system.overlays.a33QUFoKgoOprovO.system.damage.37YW4ZGhxx7Y2mdI.formula} (same value: 1d6)
|
|
kinds : array<string> {Book 1 - Despair on Danger Island.items.[].system.overlays.a33QUFoKgoOprovO.system.damage.37YW4ZGhxx7Y2mdI.kinds}
|
|
Length: min=1 max=1
|
|
Value type: string {Book 1 - Despair on Danger Island.items.[].system.overlays.a33QUFoKgoOprovO.system.damage.37YW4ZGhxx7Y2mdI.kinds.[]} (same value: damage)
|
|
materials : array<> {Book 1 - Despair on Danger Island.items.[].system.overlays.a33QUFoKgoOprovO.system.damage.37YW4ZGhxx7Y2mdI.materials}
|
|
Length: min=0 max=0
|
|
Value type: mixed
|
|
type : string {Book 1 - Despair on Danger Island.items.[].system.overlays.a33QUFoKgoOprovO.system.damage.37YW4ZGhxx7Y2mdI.type} (same value: vitality)
|
|
defense : object {Book 1 - Despair on Danger Island.items.[].system.overlays.a33QUFoKgoOprovO.system.defense}
|
|
save : object {Book 1 - Despair on Danger Island.items.[].system.overlays.a33QUFoKgoOprovO.system.defense.save}
|
|
basic : boolean {Book 1 - Despair on Danger Island.items.[].system.overlays.a33QUFoKgoOprovO.system.defense.save.basic} (same value: True)
|
|
statistic : string {Book 1 - Despair on Danger Island.items.[].system.overlays.a33QUFoKgoOprovO.system.defense.save.statistic} (same value: fortitude)
|
|
heightening : object {Book 1 - Despair on Danger Island.items.[].system.overlays.a33QUFoKgoOprovO.system.heightening}
|
|
damage : object {Book 1 - Despair on Danger Island.items.[].system.overlays.a33QUFoKgoOprovO.system.heightening.damage}
|
|
37YW4ZGhxx7Y2mdI : string {Book 1 - Despair on Danger Island.items.[].system.overlays.a33QUFoKgoOprovO.system.heightening.damage.37YW4ZGhxx7Y2mdI} (same value: 1d6)
|
|
interval : integer {Book 1 - Despair on Danger Island.items.[].system.overlays.a33QUFoKgoOprovO.system.heightening.interval} (same value: 1)
|
|
type : string {Book 1 - Despair on Danger Island.items.[].system.overlays.a33QUFoKgoOprovO.system.heightening.type} (same value: interval)
|
|
[uLuOg62dVyxvbW66] : object {Book 1 - Despair on Danger Island.items.[].system.overlays.uLuOg62dVyxvbW66}
|
|
name : string {Book 1 - Despair on Danger Island.items.[].system.overlays.uLuOg62dVyxvbW66.name} (same value: Lay on Hands (Healing))
|
|
overlayType : string {Book 1 - Despair on Danger Island.items.[].system.overlays.uLuOg62dVyxvbW66.overlayType} (same value: override)
|
|
sort : integer {Book 1 - Despair on Danger Island.items.[].system.overlays.uLuOg62dVyxvbW66.sort} (same value: 1)
|
|
system : object {Book 1 - Despair on Danger Island.items.[].system.overlays.uLuOg62dVyxvbW66.system}
|
|
damage : object {Book 1 - Despair on Danger Island.items.[].system.overlays.uLuOg62dVyxvbW66.system.damage}
|
|
b39tbePoPlJSzLku : object {Book 1 - Despair on Danger Island.items.[].system.overlays.uLuOg62dVyxvbW66.system.damage.b39tbePoPlJSzLku}
|
|
applyMod : boolean {Book 1 - Despair on Danger Island.items.[].system.overlays.uLuOg62dVyxvbW66.system.damage.b39tbePoPlJSzLku.applyMod} (same value: False)
|
|
[category] : mixed
|
|
formula : string {Book 1 - Despair on Danger Island.items.[].system.overlays.uLuOg62dVyxvbW66.system.damage.b39tbePoPlJSzLku.formula} (same value: 6)
|
|
kinds : array<string> {Book 1 - Despair on Danger Island.items.[].system.overlays.uLuOg62dVyxvbW66.system.damage.b39tbePoPlJSzLku.kinds}
|
|
Length: min=1 max=1
|
|
Value type: string {Book 1 - Despair on Danger Island.items.[].system.overlays.uLuOg62dVyxvbW66.system.damage.b39tbePoPlJSzLku.kinds.[]} (same value: healing)
|
|
materials : array<> {Book 1 - Despair on Danger Island.items.[].system.overlays.uLuOg62dVyxvbW66.system.damage.b39tbePoPlJSzLku.materials}
|
|
Length: min=0 max=0
|
|
Value type: mixed
|
|
type : string {Book 1 - Despair on Danger Island.items.[].system.overlays.uLuOg62dVyxvbW66.system.damage.b39tbePoPlJSzLku.type} (same value: vitality)
|
|
heightening : object {Book 1 - Despair on Danger Island.items.[].system.overlays.uLuOg62dVyxvbW66.system.heightening}
|
|
damage : object {Book 1 - Despair on Danger Island.items.[].system.overlays.uLuOg62dVyxvbW66.system.heightening.damage}
|
|
b39tbePoPlJSzLku : string {Book 1 - Despair on Danger Island.items.[].system.overlays.uLuOg62dVyxvbW66.system.heightening.damage.b39tbePoPlJSzLku} (same value: 6)
|
|
interval : integer {Book 1 - Despair on Danger Island.items.[].system.overlays.uLuOg62dVyxvbW66.system.heightening.interval} (same value: 1)
|
|
type : string {Book 1 - Despair on Danger Island.items.[].system.overlays.uLuOg62dVyxvbW66.system.heightening.type} (same value: interval)
|
|
[uses] : object {Book 1 - Despair on Danger Island.items.[].system.uses}
|
|
autoDestroy : boolean {Book 1 - Despair on Danger Island.items.[].system.uses.autoDestroy} (same value: True)
|
|
max : integer {Book 1 - Despair on Danger Island.items.[].system.uses.max} (same value: 1)
|
|
value : integer {Book 1 - Despair on Danger Island.items.[].system.uses.value} (same value: 1)
|
|
[deathNote] : boolean {Book 1 - Despair on Danger Island.items.[].system.deathNote} (same value: True)
|
|
[frequency] : object {Book 1 - Despair on Danger Island.items.[].system.frequency}
|
|
max : integer {Book 1 - Despair on Danger Island.items.[].system.frequency.max} (same value: 1)
|
|
per : string {Book 1 - Despair on Danger Island.items.[].system.frequency.per} (3 different values)
|
|
round (x3)
|
|
PT1M (x1)
|
|
day (x1)
|
|
[value] : integer {Book 1 - Despair on Danger Island.items.[].system.frequency.value} (same value: 1)
|
|
[showSlotlessLevels] : object {Book 1 - Despair on Danger Island.items.[].system.showSlotlessLevels}
|
|
value : boolean {Book 1 - Despair on Danger Island.items.[].system.showSlotlessLevels.value} (same value: False)
|
|
[stackGroup] : string {Book 1 - Despair on Danger Island.items.[].system.stackGroup} (2 different values)
|
|
arrows (x1)
|
|
slingBullets (x1)
|
|
type : string {Book 1 - Despair on Danger Island.items.[].type} (10 different values)
|
|
weapon (x64)
|
|
armor (x14)
|
|
melee (x116)
|
|
action (x270)
|
|
lore (x19)
|
|
spellcastingEntry (x29)
|
|
spell (x233)
|
|
equipment (x15)
|
|
consumable (x11)
|
|
shield (x2)
|
|
[flags] : object {Book 1 - Despair on Danger Island.items.[].flags}
|
|
pf2e : object {Book 1 - Despair on Danger Island.items.[].flags.pf2e}
|
|
linkedWeapon : string {Book 1 - Despair on Danger Island.items.[].flags.pf2e.linkedWeapon} (26 different values)
|
|
name : string {Book 1 - Despair on Danger Island.name} (all different values)
|
|
system : object {Book 1 - Despair on Danger Island.system}
|
|
[abilities] : object {Book 1 - Despair on Danger Island.system.abilities}
|
|
cha : object {Book 1 - Despair on Danger Island.system.abilities.cha}
|
|
mod : integer {Book 1 - Despair on Danger Island.system.abilities.cha.mod} (11 different values)
|
|
3 (x6)
|
|
4 (x9)
|
|
0 (x17)
|
|
1 (x6)
|
|
-2 (x3)
|
|
6 (x2)
|
|
7 (x3)
|
|
9 (x2)
|
|
5 (x3)
|
|
-5 (x1)
|
|
2 (x2)
|
|
con : object {Book 1 - Despair on Danger Island.system.abilities.con}
|
|
mod : integer {Book 1 - Despair on Danger Island.system.abilities.con.mod} (9 different values)
|
|
3 (x16)
|
|
1 (x2)
|
|
2 (x6)
|
|
4 (x9)
|
|
6 (x5)
|
|
5 (x4)
|
|
7 (x4)
|
|
0 (x5)
|
|
8 (x3)
|
|
dex : object {Book 1 - Despair on Danger Island.system.abilities.dex}
|
|
mod : integer {Book 1 - Despair on Danger Island.system.abilities.dex.mod} (9 different values)
|
|
5 (x13)
|
|
3 (x5)
|
|
4 (x23)
|
|
6 (x5)
|
|
0 (x1)
|
|
-1 (x1)
|
|
2 (x4)
|
|
8 (x1)
|
|
7 (x1)
|
|
int : object {Book 1 - Despair on Danger Island.system.abilities.int}
|
|
mod : integer {Book 1 - Despair on Danger Island.system.abilities.int.mod} (12 different values)
|
|
1 (x8)
|
|
4 (x3)
|
|
6 (x1)
|
|
3 (x3)
|
|
-1 (x4)
|
|
5 (x3)
|
|
-4 (x7)
|
|
-3 (x1)
|
|
2 (x16)
|
|
0 (x6)
|
|
7 (x1)
|
|
-5 (x1)
|
|
str : object {Book 1 - Despair on Danger Island.system.abilities.str}
|
|
mod : integer {Book 1 - Despair on Danger Island.system.abilities.str.mod} (11 different values)
|
|
3 (x6)
|
|
-1 (x2)
|
|
8 (x5)
|
|
0 (x3)
|
|
7 (x2)
|
|
9 (x6)
|
|
6 (x4)
|
|
-5 (x7)
|
|
5 (x15)
|
|
1 (x3)
|
|
4 (x1)
|
|
wis : object {Book 1 - Despair on Danger Island.system.abilities.wis}
|
|
mod : integer {Book 1 - Despair on Danger Island.system.abilities.wis.mod} (7 different values)
|
|
2 (x8)
|
|
0 (x5)
|
|
1 (x6)
|
|
3 (x25)
|
|
4 (x4)
|
|
6 (x3)
|
|
5 (x3)
|
|
attributes : object {Book 1 - Despair on Danger Island.system.attributes}
|
|
ac : object {Book 1 - Despair on Danger Island.system.attributes.ac}
|
|
[details] : string {Book 1 - Despair on Danger Island.system.attributes.ac.details} (3 different values)
|
|
(x52)
|
|
32 with shield raised (x1)
|
|
39 with shields raised (x1)
|
|
value : integer {Book 1 - Despair on Danger Island.system.attributes.ac.value} (20 different values)
|
|
35 (x6)
|
|
17 (x1)
|
|
23 (x1)
|
|
36 (x8)
|
|
34 (x3)
|
|
10 (x3)
|
|
33 (x15)
|
|
28 (x2)
|
|
25 (x1)
|
|
30 (x2)
|
|
37 (x2)
|
|
27 (x3)
|
|
22 (x1)
|
|
29 (x1)
|
|
39 (x2)
|
|
32 (x1)
|
|
26 (x2)
|
|
44 (x1)
|
|
21 (x1)
|
|
38 (x1)
|
|
[allSaves] : object {Book 1 - Despair on Danger Island.system.attributes.allSaves}
|
|
value : string {Book 1 - Despair on Danger Island.system.attributes.allSaves.value} (5 different values)
|
|
(x49)
|
|
+1 Status to All Saves vs. Magic (x2)
|
|
+1 status to all saves vs. disease (x1)
|
|
+1 status to all saves vs. vitality (x1)
|
|
+1 status to all saves vs. poison (x1)
|
|
hp : object {Book 1 - Despair on Danger Island.system.attributes.hp}
|
|
details : string {Book 1 - Despair on Danger Island.system.attributes.hp.details} (6 different values)
|
|
(x50)
|
|
void healing, rejuvenation (x2)
|
|
troop defenses (180/90) (x1)
|
|
regeneration 15 (deactivated by acid or fire) (x1)
|
|
darkvision (x2)
|
|
troop defenses (200/100) (x1)
|
|
max : integer {Book 1 - Despair on Danger Island.system.attributes.hp.max} (29 different values)
|
|
temp : integer {Book 1 - Despair on Danger Island.system.attributes.hp.temp} (same value: 0)
|
|
value : integer {Book 1 - Despair on Danger Island.system.attributes.hp.value} (29 different values)
|
|
[speed] : object {Book 1 - Despair on Danger Island.system.attributes.speed}
|
|
otherSpeeds : array<object> {Book 1 - Despair on Danger Island.system.attributes.speed.otherSpeeds}
|
|
Length: min=0 max=2
|
|
Value type: object {Book 1 - Despair on Danger Island.system.attributes.speed.otherSpeeds.[]}
|
|
type : string {Book 1 - Despair on Danger Island.system.attributes.speed.otherSpeeds.[].type} (2 different values)
|
|
swim (x5)
|
|
fly (x11)
|
|
value : integer {Book 1 - Despair on Danger Island.system.attributes.speed.otherSpeeds.[].value} (9 different values)
|
|
30 (x6)
|
|
60 (x1)
|
|
40 (x3)
|
|
35 (x1)
|
|
25 (x1)
|
|
50 (x1)
|
|
80 (x1)
|
|
130 (x1)
|
|
20 (x1)
|
|
value : integer {Book 1 - Despair on Danger Island.system.attributes.speed.value} (6 different values)
|
|
35 (x3)
|
|
20 (x5)
|
|
25 (x16)
|
|
30 (x18)
|
|
40 (x5)
|
|
0 (x7)
|
|
[details] : string {Book 1 - Despair on Danger Island.system.attributes.speed.details} (3 different values)
|
|
stone step (x2)
|
|
15 while waterlogged (x1)
|
|
fly only when body is separated (x1)
|
|
[hardness] : integer {Book 1 - Despair on Danger Island.system.attributes.hardness} (same value: 0)
|
|
[hasHealth] : boolean {Book 1 - Despair on Danger Island.system.attributes.hasHealth} (same value: True)
|
|
[stealth] : object {Book 1 - Despair on Danger Island.system.attributes.stealth}
|
|
details : string {Book 1 - Despair on Danger Island.system.attributes.stealth.details} (same value: <p>(trained)</p>)
|
|
value : integer {Book 1 - Despair on Danger Island.system.attributes.stealth.value} (3 different values)
|
|
20 (x1)
|
|
23 (x1)
|
|
22 (x1)
|
|
[resistances] : array<object> {Book 1 - Despair on Danger Island.system.attributes.resistances}
|
|
Length: min=1 max=1
|
|
Value type: object {Book 1 - Despair on Danger Island.system.attributes.resistances.[]}
|
|
type : string {Book 1 - Despair on Danger Island.system.attributes.resistances.[].type} (5 different values)
|
|
sonic (x1)
|
|
all-damage (x7)
|
|
bludgeoning (x1)
|
|
physical (x1)
|
|
poison (x1)
|
|
value : integer {Book 1 - Despair on Danger Island.system.attributes.resistances.[].value} (4 different values)
|
|
15 (x4)
|
|
10 (x4)
|
|
8 (x2)
|
|
5 (x1)
|
|
[doubleVs] : array<string> {Book 1 - Despair on Danger Island.system.attributes.resistances.[].doubleVs}
|
|
Length: min=1 max=1
|
|
Value type: string {Book 1 - Despair on Danger Island.system.attributes.resistances.[].doubleVs.[]} (same value: non-magical)
|
|
[exceptions] : array<string> {Book 1 - Despair on Danger Island.system.attributes.resistances.[].exceptions}
|
|
Length: min=1 max=3
|
|
Value type: string {Book 1 - Despair on Danger Island.system.attributes.resistances.[].exceptions.[]} (4 different values)
|
|
force (x7)
|
|
ghost-touch (x7)
|
|
vitality (x5)
|
|
adamantine (x1)
|
|
[immunities] : array<object> {Book 1 - Despair on Danger Island.system.attributes.immunities}
|
|
Length: min=0 max=6
|
|
Value type: object {Book 1 - Despair on Danger Island.system.attributes.immunities.[]}
|
|
type : string {Book 1 - Despair on Danger Island.system.attributes.immunities.[].type} (7 different values)
|
|
death-effects (x7)
|
|
disease (x7)
|
|
paralyzed (x8)
|
|
poison (x7)
|
|
precision (x7)
|
|
unconscious (x7)
|
|
sleep (x1)
|
|
[adjustment] : string {Book 1 - Despair on Danger Island.system.attributes.adjustment} (same value: weak)
|
|
[weaknesses] : array<object> {Book 1 - Despair on Danger Island.system.attributes.weaknesses}
|
|
Length: min=1 max=3
|
|
Value type: object {Book 1 - Despair on Danger Island.system.attributes.weaknesses.[]}
|
|
type : string {Book 1 - Despair on Danger Island.system.attributes.weaknesses.[].type} (5 different values)
|
|
area-damage (x2)
|
|
splash-damage (x2)
|
|
slashing (x1)
|
|
fire (x1)
|
|
bludgeoning (x2)
|
|
value : integer {Book 1 - Despair on Danger Island.system.attributes.weaknesses.[].value} (5 different values)
|
|
20 (x2)
|
|
10 (x2)
|
|
8 (x2)
|
|
14 (x1)
|
|
15 (x1)
|
|
details : object {Book 1 - Despair on Danger Island.system.details}
|
|
[blurb] : string {Book 1 - Despair on Danger Island.system.details.blurb} (28 different values)
|
|
[languages] : object {Book 1 - Despair on Danger Island.system.details.languages}
|
|
details : string {Book 1 - Despair on Danger Island.system.details.languages.details} (2 different values)
|
|
(x48)
|
|
(can't speak any language) (x6)
|
|
value : array<string> {Book 1 - Despair on Danger Island.system.details.languages.value}
|
|
Length: min=0 max=7
|
|
Value type: string {Book 1 - Despair on Danger Island.system.details.languages.value.[]} (20 different values)
|
|
taldane (x29)
|
|
tien (x37)
|
|
anugobu (x2)
|
|
common (x8)
|
|
fey (x4)
|
|
petran (x2)
|
|
jotun (x2)
|
|
goblin (x7)
|
|
ysoki (x4)
|
|
elven (x2)
|
|
orcish (x2)
|
|
kitsune (x1)
|
|
nagaji (x4)
|
|
tengu (x5)
|
|
chthonian (x1)
|
|
diabolic (x1)
|
|
aklo (x1)
|
|
empyrean (x1)
|
|
draconic (x1)
|
|
necril (x2)
|
|
level : object {Book 1 - Despair on Danger Island.system.details.level}
|
|
value : integer {Book 1 - Despair on Danger Island.system.details.level.value} (14 different values)
|
|
13 (x20)
|
|
3 (x1)
|
|
7 (x1)
|
|
15 (x7)
|
|
14 (x10)
|
|
12 (x2)
|
|
10 (x1)
|
|
9 (x6)
|
|
11 (x2)
|
|
17 (x1)
|
|
8 (x2)
|
|
20 (x1)
|
|
5 (x1)
|
|
16 (x2)
|
|
[privateNotes] : string {Book 1 - Despair on Danger Island.system.details.privateNotes} (same value: )
|
|
[publicNotes] : string {Book 1 - Despair on Danger Island.system.details.publicNotes} (22 different values)
|
|
publication : object {Book 1 - Despair on Danger Island.system.details.publication}
|
|
license : string {Book 1 - Despair on Danger Island.system.details.publication.license} (same value: OGL)
|
|
remaster : boolean {Book 1 - Despair on Danger Island.system.details.publication.remaster} (same value: False)
|
|
title : string {Book 1 - Despair on Danger Island.system.details.publication.title} (same value: Pathfinder #166: Despair on Danger Island)
|
|
[description] : string {Book 1 - Despair on Danger Island.system.details.description} (3 different values)
|
|
<p>Ghostly attackers knock the tables about, send dishes flying, and pull fleeing creatures into the room.</p> (x1)
|
|
<p>Buffeting winds swirl sharp grains of sand about the room.</p> (x1)
|
|
<p>A monk's tormented spirit attacks intruders.</p> (x1)
|
|
[disable] : string {Book 1 - Despair on Danger Island.system.details.disable} (3 different values)
|
|
<p>@Check[religion|dc:34|name:Say an Iroran prayer|traits:haunt] (expert) to say an Iroran prayer and put the haunt temporarily to rest, @Check[occultism|dc:38|name:Ward Against Future Hauntings|traits:haunt] (master) to create a ward against future hauntings.</p> (x1)
|
|
<p>@Check[religon|dc:38|name:State an Iroran Koan|traits:haunt]{Religion} (expert) to state an Iroran koan about being complete only upon recognizing one's incompleteness, or @Check[occultism|dc:41|name:Ward Against Hauntings|traits:haunt] (master) to create a ward against future hauntings</p> (x1)
|
|
<p>@Check[irori-lore|dc:32|name:Restore the Prayer Items|traits:haunt]{Irori Lore} (trained) to clean the room and return the prayer items to their proper arrangement, @Check[religion|dc:37|name:Iroran Prayer of Peace] (expert) to state an Iroran prayer of peace and put the haunt to rest, or @Check[occultism|dc:40|name:Create a Ward Against Future Hauntings] (master) to create a ward against future hauntings</p> (x1)
|
|
[isComplex] : boolean {Book 1 - Despair on Danger Island.system.details.isComplex} (2 different values)
|
|
True (x2)
|
|
False (x1)
|
|
[reset] : string {Book 1 - Despair on Danger Island.system.details.reset} (3 different values)
|
|
<p>The haunt deactivates after 1 minute. It re-forms at the same times every day, 7 a.m. and 7 p.m., which is when the monks had their morning and evening meals. If at least two people cook a meal in the kitchen, share a meal in the refectory, and utter a prayer to Irori before the meal, the haunt becomes permanently disabled and doesn't re-form.</p> (x1)
|
|
<p>The haunt deactivates after 1 minute and re-forms after 1 hour. The haunt is disabled and doesn't re-form if at least two creatures spend 1 minute to create an image with the sand. Creating the image requires a successful @Check[crafting|dc:30|name:Create Image in Sand] or @Check[thievery|dc:30|name:Create Image in Sand]check.</p> (x1)
|
|
<p>The haunt re-forms after 1 hour. The haunt becomes disabled and doesn't re-form if a creature lights all of the candles in the room and offers a prayer to Irori.</p> (x1)
|
|
[routine] : string {Book 1 - Despair on Danger Island.system.details.routine} (3 different values)
|
|
<p>(1 action) The haunt sends a flurry of objects hurtling across the room. All creatures in the room are battered by the ghostly objects, taking @Damage[(3d10+14)[force]] damage (@Check[reflex|dc:36|basic] save).</p> (x1)
|
|
<p>(1 action) The haunt's violent winds savagely buffet everyone in the room, dealing@Damage[(6d10+30)[bludgeoning]] damage to living creatures (@Check[reflex|dc:34|basic|traits:haunt]). On a critically failed save, a creature is also @UUID[Compendium.pf2e.conditionitems.Item.Blinded] for 1 minute.</p> (x1)
|
|
(x1)
|
|
[initiative] : object {Book 1 - Despair on Danger Island.system.initiative}
|
|
statistic : string {Book 1 - Despair on Danger Island.system.initiative.statistic} (same value: perception)
|
|
[perception] : object {Book 1 - Despair on Danger Island.system.perception}
|
|
details : string {Book 1 - Despair on Danger Island.system.perception.details} (same value: )
|
|
mod : integer {Book 1 - Despair on Danger Island.system.perception.mod} (14 different values)
|
|
25 (x5)
|
|
12 (x2)
|
|
18 (x6)
|
|
26 (x6)
|
|
28 (x2)
|
|
23 (x16)
|
|
22 (x3)
|
|
19 (x2)
|
|
21 (x2)
|
|
24 (x5)
|
|
30 (x1)
|
|
16 (x1)
|
|
36 (x1)
|
|
20 (x2)
|
|
senses : array<object> {Book 1 - Despair on Danger Island.system.perception.senses}
|
|
Length: min=0 max=2
|
|
Value type: object {Book 1 - Despair on Danger Island.system.perception.senses.[]}
|
|
type : string {Book 1 - Despair on Danger Island.system.perception.senses.[].type} (5 different values)
|
|
low-light-vision (x12)
|
|
darkvision (x17)
|
|
scent (x9)
|
|
thoughtsense (x1)
|
|
lifesense (x1)
|
|
[acuity] : string {Book 1 - Despair on Danger Island.system.perception.senses.[].acuity} (2 different values)
|
|
imprecise (x10)
|
|
precise (x1)
|
|
[range] : integer {Book 1 - Despair on Danger Island.system.perception.senses.[].range} (2 different values)
|
|
60 (x5)
|
|
30 (x6)
|
|
[resources] : object {Book 1 - Despair on Danger Island.system.resources}
|
|
[focus] : object {Book 1 - Despair on Danger Island.system.resources.focus}
|
|
max : integer {Book 1 - Despair on Danger Island.system.resources.focus.max} (3 different values)
|
|
1 (x7)
|
|
3 (x13)
|
|
2 (x3)
|
|
value : integer {Book 1 - Despair on Danger Island.system.resources.focus.value} (3 different values)
|
|
1 (x7)
|
|
3 (x13)
|
|
2 (x3)
|
|
saves : object {Book 1 - Despair on Danger Island.system.saves}
|
|
fortitude : object {Book 1 - Despair on Danger Island.system.saves.fortitude}
|
|
saveDetail : string {Book 1 - Despair on Danger Island.system.saves.fortitude.saveDetail} (same value: )
|
|
value : integer {Book 1 - Despair on Danger Island.system.saves.fortitude.value} (19 different values)
|
|
22 (x6)
|
|
8 (x1)
|
|
13 (x2)
|
|
29 (x4)
|
|
27 (x2)
|
|
0 (x3)
|
|
26 (x6)
|
|
24 (x3)
|
|
28 (x4)
|
|
20 (x2)
|
|
15 (x2)
|
|
23 (x11)
|
|
19 (x3)
|
|
17 (x1)
|
|
31 (x1)
|
|
14 (x1)
|
|
32 (x1)
|
|
21 (x3)
|
|
18 (x1)
|
|
reflex : object {Book 1 - Despair on Danger Island.system.saves.reflex}
|
|
saveDetail : string {Book 1 - Despair on Danger Island.system.saves.reflex.saveDetail} (same value: )
|
|
value : integer {Book 1 - Despair on Danger Island.system.saves.reflex.value} (18 different values)
|
|
26 (x4)
|
|
12 (x1)
|
|
19 (x5)
|
|
23 (x19)
|
|
28 (x3)
|
|
0 (x3)
|
|
25 (x1)
|
|
21 (x4)
|
|
18 (x1)
|
|
24 (x2)
|
|
22 (x3)
|
|
17 (x2)
|
|
15 (x1)
|
|
34 (x1)
|
|
16 (x2)
|
|
27 (x3)
|
|
20 (x1)
|
|
29 (x1)
|
|
will : object {Book 1 - Despair on Danger Island.system.saves.will}
|
|
saveDetail : string {Book 1 - Despair on Danger Island.system.saves.will.saveDetail} (same value: )
|
|
value : integer {Book 1 - Despair on Danger Island.system.saves.will.value} (18 different values)
|
|
21 (x6)
|
|
7 (x1)
|
|
14 (x1)
|
|
19 (x3)
|
|
24 (x6)
|
|
22 (x3)
|
|
0 (x3)
|
|
20 (x4)
|
|
17 (x2)
|
|
23 (x12)
|
|
25 (x4)
|
|
16 (x2)
|
|
26 (x5)
|
|
12 (x1)
|
|
33 (x1)
|
|
8 (x1)
|
|
28 (x1)
|
|
15 (x1)
|
|
[skills] : object {Book 1 - Despair on Danger Island.system.skills}
|
|
[acrobatics] : object {Book 1 - Despair on Danger Island.system.skills.acrobatics}
|
|
base : integer {Book 1 - Despair on Danger Island.system.skills.acrobatics.base} (15 different values)
|
|
28 (x4)
|
|
10 (x1)
|
|
17 (x2)
|
|
26 (x14)
|
|
27 (x3)
|
|
24 (x2)
|
|
23 (x5)
|
|
18 (x4)
|
|
22 (x1)
|
|
21 (x2)
|
|
15 (x1)
|
|
37 (x1)
|
|
12 (x1)
|
|
29 (x3)
|
|
20 (x1)
|
|
[athletics] : object {Book 1 - Despair on Danger Island.system.skills.athletics}
|
|
base : integer {Book 1 - Despair on Danger Island.system.skills.athletics.base} (15 different values)
|
|
22 (x5)
|
|
6 (x1)
|
|
12 (x1)
|
|
31 (x2)
|
|
16 (x1)
|
|
28 (x3)
|
|
27 (x3)
|
|
26 (x10)
|
|
30 (x5)
|
|
20 (x2)
|
|
33 (x2)
|
|
18 (x2)
|
|
23 (x3)
|
|
10 (x1)
|
|
21 (x1)
|
|
[special] : array<object> {Book 1 - Despair on Danger Island.system.skills.athletics.special}
|
|
Length: min=1 max=1
|
|
Value type: object {Book 1 - Despair on Danger Island.system.skills.athletics.special.[]}
|
|
base : integer {Book 1 - Despair on Danger Island.system.skills.athletics.special.[].base} (same value: 32)
|
|
label : string {Book 1 - Despair on Danger Island.system.skills.athletics.special.[].label} (same value: to Swim)
|
|
predicate : array<string> {Book 1 - Despair on Danger Island.system.skills.athletics.special.[].predicate}
|
|
Length: min=1 max=1
|
|
Value type: string {Book 1 - Despair on Danger Island.system.skills.athletics.special.[].predicate.[]} (same value: action:swim)
|
|
[deception] : object {Book 1 - Despair on Danger Island.system.skills.deception}
|
|
base : integer {Book 1 - Despair on Danger Island.system.skills.deception.base} (9 different values)
|
|
24 (x4)
|
|
27 (x2)
|
|
23 (x1)
|
|
14 (x1)
|
|
19 (x1)
|
|
21 (x1)
|
|
34 (x1)
|
|
16 (x1)
|
|
36 (x1)
|
|
[special] : array<object> {Book 1 - Despair on Danger Island.system.skills.deception.special}
|
|
Length: min=1 max=1
|
|
Value type: object {Book 1 - Despair on Danger Island.system.skills.deception.special.[]}
|
|
base : integer {Book 1 - Despair on Danger Island.system.skills.deception.special.[].base} (same value: 31)
|
|
label : string {Book 1 - Despair on Danger Island.system.skills.deception.special.[].label} (same value: to Impersonate a small mound or island in its native environment)
|
|
predicate : array<string> {Book 1 - Despair on Danger Island.system.skills.deception.special.[].predicate}
|
|
Length: min=1 max=1
|
|
Value type: string {Book 1 - Despair on Danger Island.system.skills.deception.special.[].predicate.[]} (same value: action:impersonate:mound)
|
|
[stealth] : object {Book 1 - Despair on Danger Island.system.skills.stealth}
|
|
base : integer {Book 1 - Despair on Danger Island.system.skills.stealth.base} (14 different values)
|
|
26 (x3)
|
|
10 (x1)
|
|
17 (x2)
|
|
24 (x2)
|
|
25 (x1)
|
|
27 (x2)
|
|
20 (x3)
|
|
28 (x2)
|
|
22 (x1)
|
|
19 (x2)
|
|
35 (x1)
|
|
14 (x1)
|
|
29 (x2)
|
|
33 (x1)
|
|
[crafting] : object {Book 1 - Despair on Danger Island.system.skills.crafting}
|
|
base : integer {Book 1 - Despair on Danger Island.system.skills.crafting.base} (2 different values)
|
|
13 (x1)
|
|
20 (x1)
|
|
[diplomacy] : object {Book 1 - Despair on Danger Island.system.skills.diplomacy}
|
|
base : integer {Book 1 - Despair on Danger Island.system.skills.diplomacy.base} (6 different values)
|
|
8 (x1)
|
|
15 (x1)
|
|
21 (x1)
|
|
38 (x1)
|
|
18 (x1)
|
|
19 (x1)
|
|
[survival] : object {Book 1 - Despair on Danger Island.system.skills.survival}
|
|
base : integer {Book 1 - Despair on Danger Island.system.skills.survival.base} (6 different values)
|
|
7 (x1)
|
|
14 (x1)
|
|
21 (x2)
|
|
26 (x3)
|
|
23 (x1)
|
|
24 (x2)
|
|
[intimidation] : object {Book 1 - Despair on Danger Island.system.skills.intimidation}
|
|
base : integer {Book 1 - Despair on Danger Island.system.skills.intimidation.base} (13 different values)
|
|
25 (x1)
|
|
24 (x2)
|
|
27 (x2)
|
|
26 (x1)
|
|
34 (x1)
|
|
36 (x1)
|
|
23 (x1)
|
|
20 (x1)
|
|
15 (x1)
|
|
30 (x1)
|
|
32 (x1)
|
|
22 (x2)
|
|
19 (x1)
|
|
[nature] : object {Book 1 - Despair on Danger Island.system.skills.nature}
|
|
base : integer {Book 1 - Despair on Danger Island.system.skills.nature.base} (3 different values)
|
|
26 (x2)
|
|
21 (x1)
|
|
23 (x1)
|
|
[thievery] : object {Book 1 - Despair on Danger Island.system.skills.thievery}
|
|
base : integer {Book 1 - Despair on Danger Island.system.skills.thievery.base} (5 different values)
|
|
25 (x1)
|
|
19 (x1)
|
|
35 (x1)
|
|
26 (x1)
|
|
24 (x1)
|
|
[society] : object {Book 1 - Despair on Danger Island.system.skills.society}
|
|
base : integer {Book 1 - Despair on Danger Island.system.skills.society.base} (3 different values)
|
|
23 (x1)
|
|
27 (x2)
|
|
38 (x1)
|
|
[occultism] : object {Book 1 - Despair on Danger Island.system.skills.occultism}
|
|
base : integer {Book 1 - Despair on Danger Island.system.skills.occultism.base} (8 different values)
|
|
17 (x2)
|
|
23 (x10)
|
|
24 (x1)
|
|
30 (x1)
|
|
26 (x1)
|
|
38 (x1)
|
|
21 (x1)
|
|
29 (x1)
|
|
[medicine] : object {Book 1 - Despair on Danger Island.system.skills.medicine}
|
|
base : integer {Book 1 - Despair on Danger Island.system.skills.medicine.base} (4 different values)
|
|
22 (x1)
|
|
26 (x1)
|
|
23 (x1)
|
|
16 (x1)
|
|
[arcana] : object {Book 1 - Despair on Danger Island.system.skills.arcana}
|
|
base : integer {Book 1 - Despair on Danger Island.system.skills.arcana.base} (5 different values)
|
|
27 (x1)
|
|
28 (x1)
|
|
36 (x1)
|
|
25 (x1)
|
|
19 (x1)
|
|
[religion] : object {Book 1 - Despair on Danger Island.system.skills.religion}
|
|
base : integer {Book 1 - Despair on Danger Island.system.skills.religion.base} (2 different values)
|
|
13 (x1)
|
|
32 (x1)
|
|
[performance] : object {Book 1 - Despair on Danger Island.system.skills.performance}
|
|
base : integer {Book 1 - Despair on Danger Island.system.skills.performance.base} (2 different values)
|
|
36 (x1)
|
|
15 (x1)
|
|
traits : object {Book 1 - Despair on Danger Island.system.traits}
|
|
rarity : string {Book 1 - Despair on Danger Island.system.traits.rarity} (4 different values)
|
|
uncommon (x23)
|
|
unique (x20)
|
|
common (x7)
|
|
rare (x7)
|
|
size : object {Book 1 - Despair on Danger Island.system.traits.size}
|
|
value : string {Book 1 - Despair on Danger Island.system.traits.size.value} (6 different values)
|
|
med (x39)
|
|
tiny (x2)
|
|
huge (x3)
|
|
sm (x4)
|
|
grg (x5)
|
|
lg (x4)
|
|
value : array<string> {Book 1 - Despair on Danger Island.system.traits.value}
|
|
Length: min=0 max=7
|
|
Value type: string {Book 1 - Despair on Danger Island.system.traits.value.[]} (34 different values)
|
|
[creatureType] : string {Book 1 - Despair on Danger Island.system.creatureType} (same value: )
|
|
[statusEffects] : array<> {Book 1 - Despair on Danger Island.system.statusEffects}
|
|
Length: min=0 max=0
|
|
Value type: mixed
|
|
type : string {Book 1 - Despair on Danger Island.type} (2 different values)
|
|
npc (x54)
|
|
hazard (x3)
|
|
[prototypeToken] : object {Book 1 - Despair on Danger Island.prototypeToken}
|
|
name : string {Book 1 - Despair on Danger Island.prototypeToken.name} (16 different values)
|
|
Blue Viper (x1)
|
|
Brartork (x1)
|
|
Han (x1)
|
|
Jun (x1)
|
|
Krankkiss (x1)
|
|
Mingyu (x1)
|
|
Numoriz (x1)
|
|
Paunnima (x1)
|
|
Rajna (x1)
|
|
Ji-yook (x1)
|
|
Ran-to (x1)
|
|
Shino Hakusa (x1)
|
|
Syu Tak-nwa (x1)
|
|
Takatorra (x1)
|
|
Tino (x1)
|
|
Yabin the Just (x1) |