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Pf2eDataScrapper/output/pf2e/packs/Fan Dancer.txt
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Fan Dancer
Different values: 14
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object {Fan Dancer}
_id : string {Fan Dancer._id} (all different values)
folder : string {Fan Dancer.folder} (same value: 1Y90si8tqYe5zlv2)
img : string {Fan Dancer.img} (same value: icons/sundries/books/book-red-exclamation.webp)
name : string {Fan Dancer.name} (all different values)
system : object {Fan Dancer.system}
actionType : object {Fan Dancer.system.actionType}
value : string {Fan Dancer.system.actionType.value} (3 different values)
passive (x8)
action (x4)
reaction (x2)
actions : object {Fan Dancer.system.actions}
[value] : integer {Fan Dancer.system.actions.value} (3 different values)
3 (x2)
1 (x1)
2 (x1)
category : string {Fan Dancer.system.category} (2 different values)
class (x11)
skill (x3)
description : object {Fan Dancer.system.description}
value : string {Fan Dancer.system.description.value} (all different values)
level : object {Fan Dancer.system.level}
value : integer {Fan Dancer.system.level.value} (6 different values)
10 (x4)
14 (x2)
2 (x1)
6 (x2)
4 (x3)
8 (x2)
prerequisites : object {Fan Dancer.system.prerequisites}
value : array<object> {Fan Dancer.system.prerequisites.value}
Length: min=1 max=2
Value type: object {Fan Dancer.system.prerequisites.value.[]}
value : string {Fan Dancer.system.prerequisites.value.[].value} (7 different values)
Fan Dancer Dedication (x13)
master in Performance (x1)
Twirling Strike (x1)
trained in Performance (x1)
expert in Performance (x1)
Sweeping Fan Block (x1)
Twirl Through (x1)
publication : object {Fan Dancer.system.publication}
license : string {Fan Dancer.system.publication.license} (same value: ORC)
remaster : boolean {Fan Dancer.system.publication.remaster} (same value: True)
title : string {Fan Dancer.system.publication.title} (same value: Pathfinder Lost Omens Tian Xia Character Guide)
rules : ###FoundryRulesObject###
traits : object {Fan Dancer.system.traits}
rarity : string {Fan Dancer.system.traits.rarity} (2 different values)
common (x13)
uncommon (x1)
value : array<string> {Fan Dancer.system.traits.value}
Length: min=1 max=4
Value type: string {Fan Dancer.system.traits.value.[]} (11 different values)
archetype (x14)
air (x3)
flourish (x1)
move (x1)
dedication (x1)
manipulate (x1)
misfortune (x1)
skill (x3)
incapacitation (x1)
visual (x1)
aura (x1)
type : string {Fan Dancer.type} (same value: feat)