2069 lines
160 KiB
Plaintext
2069 lines
160 KiB
Plaintext
Rage of Elements
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Different values: 81
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=====================================
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object {Rage of Elements}
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_id : string {Rage of Elements._id} (all different values)
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img : string {Rage of Elements.img} (same value: systems/pf2e/icons/default-icons/npc.svg)
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items : array<object> {Rage of Elements.items}
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Length: min=2 max=58
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Value type: object {Rage of Elements.items.[]}
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_id : string {Rage of Elements.items.[]._id} (764 different values)
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img : string {Rage of Elements.items.[].img} (152 different values)
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name : string {Rage of Elements.items.[].name} (542 different values)
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sort : integer {Rage of Elements.items.[].sort} (58 different values)
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system : object {Rage of Elements.items.[].system}
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[attack] : object {Rage of Elements.items.[].system.attack}
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value : string {Rage of Elements.items.[].system.attack.value} (same value: )
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[attackEffects] : object {Rage of Elements.items.[].system.attackEffects}
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value : array<string> {Rage of Elements.items.[].system.attackEffects.value}
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Length: min=0 max=2
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Value type: string {Rage of Elements.items.[].system.attackEffects.value.[]} (25 different values)
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[custom] : string {Rage of Elements.items.[].system.attackEffects.custom} (same value: )
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[bonus] : object {Rage of Elements.items.[].system.bonus}
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value : integer {Rage of Elements.items.[].system.bonus.value} (31 different values)
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[damageRolls] : object {Rage of Elements.items.[].system.damageRolls}
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[46sxvmHX5maxdwC7] : object {Rage of Elements.items.[].system.damageRolls.46sxvmHX5maxdwC7}
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damage : string {Rage of Elements.items.[].system.damageRolls.46sxvmHX5maxdwC7.damage} (same value: 2d4)
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damageType : string {Rage of Elements.items.[].system.damageRolls.46sxvmHX5maxdwC7.damageType} (same value: poison)
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[ah9XmmsblfI0Y4ry] : object {Rage of Elements.items.[].system.damageRolls.ah9XmmsblfI0Y4ry}
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damage : string {Rage of Elements.items.[].system.damageRolls.ah9XmmsblfI0Y4ry.damage} (same value: 2d8+10)
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damageType : string {Rage of Elements.items.[].system.damageRolls.ah9XmmsblfI0Y4ry.damageType} (same value: slashing)
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[peSQkoWZYked1R8z] : object {Rage of Elements.items.[].system.damageRolls.peSQkoWZYked1R8z}
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damage : string {Rage of Elements.items.[].system.damageRolls.peSQkoWZYked1R8z.damage} (same value: 2d4)
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damageType : string {Rage of Elements.items.[].system.damageRolls.peSQkoWZYked1R8z.damageType} (same value: poison)
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[xERKRQfKkSqY8mTs] : object {Rage of Elements.items.[].system.damageRolls.xERKRQfKkSqY8mTs}
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damage : string {Rage of Elements.items.[].system.damageRolls.xERKRQfKkSqY8mTs.damage} (same value: 2d8+7)
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damageType : string {Rage of Elements.items.[].system.damageRolls.xERKRQfKkSqY8mTs.damageType} (same value: piercing)
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[2d9YLJpqq8B7DTds] : object {Rage of Elements.items.[].system.damageRolls.2d9YLJpqq8B7DTds}
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damage : string {Rage of Elements.items.[].system.damageRolls.2d9YLJpqq8B7DTds.damage} (same value: 3d8+12)
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damageType : string {Rage of Elements.items.[].system.damageRolls.2d9YLJpqq8B7DTds.damageType} (same value: electricity)
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[JmaXW4ekushYbcZS] : object {Rage of Elements.items.[].system.damageRolls.JmaXW4ekushYbcZS}
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damage : string {Rage of Elements.items.[].system.damageRolls.JmaXW4ekushYbcZS.damage} (same value: 3d6)
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damageType : string {Rage of Elements.items.[].system.damageRolls.JmaXW4ekushYbcZS.damageType} (same value: sonic)
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[51vakIcNAKVooBHe] : object {Rage of Elements.items.[].system.damageRolls.51vakIcNAKVooBHe}
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damage : string {Rage of Elements.items.[].system.damageRolls.51vakIcNAKVooBHe.damage} (same value: 3d8+10)
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damageType : string {Rage of Elements.items.[].system.damageRolls.51vakIcNAKVooBHe.damageType} (same value: electricity)
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[9X2QLLn27wGFaeko] : object {Rage of Elements.items.[].system.damageRolls.9X2QLLn27wGFaeko}
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damage : string {Rage of Elements.items.[].system.damageRolls.9X2QLLn27wGFaeko.damage} (same value: 3d6)
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damageType : string {Rage of Elements.items.[].system.damageRolls.9X2QLLn27wGFaeko.damageType} (same value: sonic)
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[VQE0SPv1jRWWmIKm] : object {Rage of Elements.items.[].system.damageRolls.VQE0SPv1jRWWmIKm}
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damage : string {Rage of Elements.items.[].system.damageRolls.VQE0SPv1jRWWmIKm.damage} (same value: 3d10+12)
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damageType : string {Rage of Elements.items.[].system.damageRolls.VQE0SPv1jRWWmIKm.damageType} (same value: bludgeoning)
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[mIIfnBoQQDdx9Awo] : object {Rage of Elements.items.[].system.damageRolls.mIIfnBoQQDdx9Awo}
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damage : string {Rage of Elements.items.[].system.damageRolls.mIIfnBoQQDdx9Awo.damage} (same value: 1d4)
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damageType : string {Rage of Elements.items.[].system.damageRolls.mIIfnBoQQDdx9Awo.damageType} (same value: slashing)
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[toaRbVDvn7SfvsjU] : object {Rage of Elements.items.[].system.damageRolls.toaRbVDvn7SfvsjU}
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damage : string {Rage of Elements.items.[].system.damageRolls.toaRbVDvn7SfvsjU.damage} (same value: 1d6)
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damageType : string {Rage of Elements.items.[].system.damageRolls.toaRbVDvn7SfvsjU.damageType} (same value: piercing)
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[TdcOoARTd1lRAouc] : object {Rage of Elements.items.[].system.damageRolls.TdcOoARTd1lRAouc}
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damage : string {Rage of Elements.items.[].system.damageRolls.TdcOoARTd1lRAouc.damage} (same value: 2d12+10)
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damageType : string {Rage of Elements.items.[].system.damageRolls.TdcOoARTd1lRAouc.damageType} (same value: piercing)
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[QzqKhByWvPlmQUri] : object {Rage of Elements.items.[].system.damageRolls.QzqKhByWvPlmQUri}
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damage : string {Rage of Elements.items.[].system.damageRolls.QzqKhByWvPlmQUri.damage} (same value: 3d8+13)
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damageType : string {Rage of Elements.items.[].system.damageRolls.QzqKhByWvPlmQUri.damageType} (same value: fire)
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[ciYuDjbhvcX3Y8fk] : object {Rage of Elements.items.[].system.damageRolls.ciYuDjbhvcX3Y8fk}
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damage : string {Rage of Elements.items.[].system.damageRolls.ciYuDjbhvcX3Y8fk.damage} (same value: 3d12)
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damageType : string {Rage of Elements.items.[].system.damageRolls.ciYuDjbhvcX3Y8fk.damageType} (same value: fire)
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[GTUEQ9HxuMoUNWHg] : object {Rage of Elements.items.[].system.damageRolls.GTUEQ9HxuMoUNWHg}
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damage : string {Rage of Elements.items.[].system.damageRolls.GTUEQ9HxuMoUNWHg.damage} (same value: 2d10+12)
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damageType : string {Rage of Elements.items.[].system.damageRolls.GTUEQ9HxuMoUNWHg.damageType} (same value: slashing)
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[NZVTyREVY3a5JNiu] : object {Rage of Elements.items.[].system.damageRolls.NZVTyREVY3a5JNiu}
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damage : string {Rage of Elements.items.[].system.damageRolls.NZVTyREVY3a5JNiu.damage} (same value: 2d6+12)
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damageType : string {Rage of Elements.items.[].system.damageRolls.NZVTyREVY3a5JNiu.damageType} (same value: bludgeoning)
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[lRGBfoRL8W7Fc7Xx] : object {Rage of Elements.items.[].system.damageRolls.lRGBfoRL8W7Fc7Xx}
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damage : string {Rage of Elements.items.[].system.damageRolls.lRGBfoRL8W7Fc7Xx.damage} (same value: 3d10+8)
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damageType : string {Rage of Elements.items.[].system.damageRolls.lRGBfoRL8W7Fc7Xx.damageType} (same value: piercing)
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[0] : object {Rage of Elements.items.[].system.damageRolls.0}
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damage : string {Rage of Elements.items.[].system.damageRolls.0.damage} (same value: 3d6+7)
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damageType : string {Rage of Elements.items.[].system.damageRolls.0.damageType} (same value: fire)
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[1] : object {Rage of Elements.items.[].system.damageRolls.1}
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category : string {Rage of Elements.items.[].system.damageRolls.1.category} (same value: splash)
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damage : string {Rage of Elements.items.[].system.damageRolls.1.damage} (same value: 3)
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damageType : string {Rage of Elements.items.[].system.damageRolls.1.damageType} (same value: fire)
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[2] : object {Rage of Elements.items.[].system.damageRolls.2}
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category : string {Rage of Elements.items.[].system.damageRolls.2.category} (same value: persistent)
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damage : string {Rage of Elements.items.[].system.damageRolls.2.damage} (same value: 1d8)
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damageType : string {Rage of Elements.items.[].system.damageRolls.2.damageType} (same value: fire)
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[IBzhsuh1kBNwv2os] : object {Rage of Elements.items.[].system.damageRolls.IBzhsuh1kBNwv2os}
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damage : string {Rage of Elements.items.[].system.damageRolls.IBzhsuh1kBNwv2os.damage} (same value: 3d8+14)
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damageType : string {Rage of Elements.items.[].system.damageRolls.IBzhsuh1kBNwv2os.damageType} (same value: bludgeoning)
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[iV0n3emZP5KMiFFH] : object {Rage of Elements.items.[].system.damageRolls.iV0n3emZP5KMiFFH}
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damage : string {Rage of Elements.items.[].system.damageRolls.iV0n3emZP5KMiFFH.damage} (same value: 1d12)
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damageType : string {Rage of Elements.items.[].system.damageRolls.iV0n3emZP5KMiFFH.damageType} (same value: electricity)
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[GsR5LrbtVHZUB49H] : object {Rage of Elements.items.[].system.damageRolls.GsR5LrbtVHZUB49H}
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damage : string {Rage of Elements.items.[].system.damageRolls.GsR5LrbtVHZUB49H.damage} (same value: 4d12)
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damageType : string {Rage of Elements.items.[].system.damageRolls.GsR5LrbtVHZUB49H.damageType} (same value: electricity)
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[cSbC7tzDc3tkj3ru] : object {Rage of Elements.items.[].system.damageRolls.cSbC7tzDc3tkj3ru}
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damage : string {Rage of Elements.items.[].system.damageRolls.cSbC7tzDc3tkj3ru.damage} (same value: 2d8+5)
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damageType : string {Rage of Elements.items.[].system.damageRolls.cSbC7tzDc3tkj3ru.damageType} (same value: bludgeoning)
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[0ir8hADo0bfjQhCD] : object {Rage of Elements.items.[].system.damageRolls.0ir8hADo0bfjQhCD}
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damage : string {Rage of Elements.items.[].system.damageRolls.0ir8hADo0bfjQhCD.damage} (same value: 2d8+5)
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damageType : string {Rage of Elements.items.[].system.damageRolls.0ir8hADo0bfjQhCD.damageType} (same value: bludgeoning)
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[UeBuK0OLThuZLGFQ] : object {Rage of Elements.items.[].system.damageRolls.UeBuK0OLThuZLGFQ}
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damage : string {Rage of Elements.items.[].system.damageRolls.UeBuK0OLThuZLGFQ.damage} (same value: 2d8+9)
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damageType : string {Rage of Elements.items.[].system.damageRolls.UeBuK0OLThuZLGFQ.damageType} (same value: bludgeoning)
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[5WmFNVUE1XScLLhU] : object {Rage of Elements.items.[].system.damageRolls.5WmFNVUE1XScLLhU}
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damage : string {Rage of Elements.items.[].system.damageRolls.5WmFNVUE1XScLLhU.damage} (same value: 2d12)
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damageType : string {Rage of Elements.items.[].system.damageRolls.5WmFNVUE1XScLLhU.damageType} (same value: electricity)
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[fLjg7tGs69rWZ1UG] : object {Rage of Elements.items.[].system.damageRolls.fLjg7tGs69rWZ1UG}
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damage : string {Rage of Elements.items.[].system.damageRolls.fLjg7tGs69rWZ1UG.damage} (same value: 2d10+13)
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damageType : string {Rage of Elements.items.[].system.damageRolls.fLjg7tGs69rWZ1UG.damageType} (same value: bludgeoning)
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[md6NF1IeIsK3daTT] : object {Rage of Elements.items.[].system.damageRolls.md6NF1IeIsK3daTT}
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damage : string {Rage of Elements.items.[].system.damageRolls.md6NF1IeIsK3daTT.damage} (same value: 2d10+13)
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damageType : string {Rage of Elements.items.[].system.damageRolls.md6NF1IeIsK3daTT.damageType} (same value: piercing)
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[BbMS1ox746SFGC4P] : object {Rage of Elements.items.[].system.damageRolls.BbMS1ox746SFGC4P}
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damage : string {Rage of Elements.items.[].system.damageRolls.BbMS1ox746SFGC4P.damage} (same value: 1d6+5)
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damageType : string {Rage of Elements.items.[].system.damageRolls.BbMS1ox746SFGC4P.damageType} (same value: piercing)
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[NtovnFyjYqO9mtNS] : object {Rage of Elements.items.[].system.damageRolls.NtovnFyjYqO9mtNS}
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damage : string {Rage of Elements.items.[].system.damageRolls.NtovnFyjYqO9mtNS.damage} (same value: 1d6+5)
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damageType : string {Rage of Elements.items.[].system.damageRolls.NtovnFyjYqO9mtNS.damageType} (same value: piercing)
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[Obi24QqqSbHIuqmx] : object {Rage of Elements.items.[].system.damageRolls.Obi24QqqSbHIuqmx}
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damage : string {Rage of Elements.items.[].system.damageRolls.Obi24QqqSbHIuqmx.damage} (same value: 1d6)
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damageType : string {Rage of Elements.items.[].system.damageRolls.Obi24QqqSbHIuqmx.damageType} (same value: electricity)
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[2gZPyrhIbLBM1E9V] : object {Rage of Elements.items.[].system.damageRolls.2gZPyrhIbLBM1E9V}
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damage : string {Rage of Elements.items.[].system.damageRolls.2gZPyrhIbLBM1E9V.damage} (same value: 1d6+2)
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damageType : string {Rage of Elements.items.[].system.damageRolls.2gZPyrhIbLBM1E9V.damageType} (same value: bludgeoning)
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[32R9db3eEMSKCny8] : object {Rage of Elements.items.[].system.damageRolls.32R9db3eEMSKCny8}
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damage : string {Rage of Elements.items.[].system.damageRolls.32R9db3eEMSKCny8.damage} (same value: 3d10+14)
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damageType : string {Rage of Elements.items.[].system.damageRolls.32R9db3eEMSKCny8.damageType} (same value: bludgeoning)
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[XzuCmqSpFwP7M0Ut] : object {Rage of Elements.items.[].system.damageRolls.XzuCmqSpFwP7M0Ut}
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damage : string {Rage of Elements.items.[].system.damageRolls.XzuCmqSpFwP7M0Ut.damage} (same value: 3d6+14)
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damageType : string {Rage of Elements.items.[].system.damageRolls.XzuCmqSpFwP7M0Ut.damageType} (same value: bludgeoning)
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[29awkaz1ZsNNkC5f] : object {Rage of Elements.items.[].system.damageRolls.29awkaz1ZsNNkC5f}
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damage : string {Rage of Elements.items.[].system.damageRolls.29awkaz1ZsNNkC5f.damage} (same value: 2d12+7)
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damageType : string {Rage of Elements.items.[].system.damageRolls.29awkaz1ZsNNkC5f.damageType} (same value: bludgeoning)
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[0SC84ZKKz2jsxor2] : object {Rage of Elements.items.[].system.damageRolls.0SC84ZKKz2jsxor2}
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damage : string {Rage of Elements.items.[].system.damageRolls.0SC84ZKKz2jsxor2.damage} (same value: 2d4+13)
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damageType : string {Rage of Elements.items.[].system.damageRolls.0SC84ZKKz2jsxor2.damageType} (same value: piercing)
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[pl7GSNyQJgQHvgB9] : object {Rage of Elements.items.[].system.damageRolls.pl7GSNyQJgQHvgB9}
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damage : string {Rage of Elements.items.[].system.damageRolls.pl7GSNyQJgQHvgB9.damage} (same value: 3d8+13)
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damageType : string {Rage of Elements.items.[].system.damageRolls.pl7GSNyQJgQHvgB9.damageType} (same value: bludgeoning)
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[qHXqy0L1OgJu9c1L] : object {Rage of Elements.items.[].system.damageRolls.qHXqy0L1OgJu9c1L}
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damage : string {Rage of Elements.items.[].system.damageRolls.qHXqy0L1OgJu9c1L.damage} (same value: 2d4+13)
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damageType : string {Rage of Elements.items.[].system.damageRolls.qHXqy0L1OgJu9c1L.damageType} (same value: piercing)
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[6QoujguM0gawDs1f] : object {Rage of Elements.items.[].system.damageRolls.6QoujguM0gawDs1f}
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category : string {Rage of Elements.items.[].system.damageRolls.6QoujguM0gawDs1f.category} (same value: persistent)
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damage : string {Rage of Elements.items.[].system.damageRolls.6QoujguM0gawDs1f.damage} (same value: 1)
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damageType : string {Rage of Elements.items.[].system.damageRolls.6QoujguM0gawDs1f.damageType} (same value: bleed)
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[tgN52SJ7vUHq5Sn3] : object {Rage of Elements.items.[].system.damageRolls.tgN52SJ7vUHq5Sn3}
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damage : string {Rage of Elements.items.[].system.damageRolls.tgN52SJ7vUHq5Sn3.damage} (same value: 1d4+2)
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damageType : string {Rage of Elements.items.[].system.damageRolls.tgN52SJ7vUHq5Sn3.damageType} (same value: slashing)
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[5f0LATFnUPdr8L5Q] : object {Rage of Elements.items.[].system.damageRolls.5f0LATFnUPdr8L5Q}
|
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damage : string {Rage of Elements.items.[].system.damageRolls.5f0LATFnUPdr8L5Q.damage} (same value: 2d6)
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damageType : string {Rage of Elements.items.[].system.damageRolls.5f0LATFnUPdr8L5Q.damageType} (same value: bludgeoning)
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[TfOutGSJ307DKEEX] : object {Rage of Elements.items.[].system.damageRolls.TfOutGSJ307DKEEX}
|
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damage : string {Rage of Elements.items.[].system.damageRolls.TfOutGSJ307DKEEX.damage} (same value: 1d4+4)
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damageType : string {Rage of Elements.items.[].system.damageRolls.TfOutGSJ307DKEEX.damageType} (same value: piercing)
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[qEtAqSh1F35MNjYG] : object {Rage of Elements.items.[].system.damageRolls.qEtAqSh1F35MNjYG}
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damage : string {Rage of Elements.items.[].system.damageRolls.qEtAqSh1F35MNjYG.damage} (same value: 2d6+16)
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damageType : string {Rage of Elements.items.[].system.damageRolls.qEtAqSh1F35MNjYG.damageType} (same value: slashing)
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[zDlg66aJRdxAz2J3] : object {Rage of Elements.items.[].system.damageRolls.zDlg66aJRdxAz2J3}
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damage : string {Rage of Elements.items.[].system.damageRolls.zDlg66aJRdxAz2J3.damage} (same value: 4d6)
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damageType : string {Rage of Elements.items.[].system.damageRolls.zDlg66aJRdxAz2J3.damageType} (same value: fire)
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[2xDdcttvPRIG5b2G] : object {Rage of Elements.items.[].system.damageRolls.2xDdcttvPRIG5b2G}
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damage : string {Rage of Elements.items.[].system.damageRolls.2xDdcttvPRIG5b2G.damage} (same value: 1d4+16)
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damageType : string {Rage of Elements.items.[].system.damageRolls.2xDdcttvPRIG5b2G.damageType} (same value: bludgeoning)
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[rcBv6Q6DCjoVSSj7] : object {Rage of Elements.items.[].system.damageRolls.rcBv6Q6DCjoVSSj7}
|
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damage : string {Rage of Elements.items.[].system.damageRolls.rcBv6Q6DCjoVSSj7.damage} (same value: 4d6)
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damageType : string {Rage of Elements.items.[].system.damageRolls.rcBv6Q6DCjoVSSj7.damageType} (same value: fire)
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[UvbvTty0Tm8m6Kpc] : object {Rage of Elements.items.[].system.damageRolls.UvbvTty0Tm8m6Kpc}
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damage : string {Rage of Elements.items.[].system.damageRolls.UvbvTty0Tm8m6Kpc.damage} (same value: 2d4+11)
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damageType : string {Rage of Elements.items.[].system.damageRolls.UvbvTty0Tm8m6Kpc.damageType} (same value: piercing)
|
|
[k8DpjNAVGGnYRh0Y] : object {Rage of Elements.items.[].system.damageRolls.k8DpjNAVGGnYRh0Y}
|
|
damage : string {Rage of Elements.items.[].system.damageRolls.k8DpjNAVGGnYRh0Y.damage} (same value: 1d12)
|
|
damageType : string {Rage of Elements.items.[].system.damageRolls.k8DpjNAVGGnYRh0Y.damageType} (same value: electricity)
|
|
[53PWs4vbQMGr02o5] : object {Rage of Elements.items.[].system.damageRolls.53PWs4vbQMGr02o5}
|
|
damage : string {Rage of Elements.items.[].system.damageRolls.53PWs4vbQMGr02o5.damage} (same value: 1d6+11)
|
|
damageType : string {Rage of Elements.items.[].system.damageRolls.53PWs4vbQMGr02o5.damageType} (same value: slashing)
|
|
[kRjlGIzjza0gppDA] : object {Rage of Elements.items.[].system.damageRolls.kRjlGIzjza0gppDA}
|
|
damage : string {Rage of Elements.items.[].system.damageRolls.kRjlGIzjza0gppDA.damage} (same value: 1d12)
|
|
damageType : string {Rage of Elements.items.[].system.damageRolls.kRjlGIzjza0gppDA.damageType} (same value: electricity)
|
|
[F8Ndiwfah1KGgbIp] : object {Rage of Elements.items.[].system.damageRolls.F8Ndiwfah1KGgbIp}
|
|
damage : string {Rage of Elements.items.[].system.damageRolls.F8Ndiwfah1KGgbIp.damage} (same value: 2d4+11)
|
|
damageType : string {Rage of Elements.items.[].system.damageRolls.F8Ndiwfah1KGgbIp.damageType} (same value: piercing)
|
|
[gQ367mP8G3tNzbyL] : object {Rage of Elements.items.[].system.damageRolls.gQ367mP8G3tNzbyL}
|
|
damage : string {Rage of Elements.items.[].system.damageRolls.gQ367mP8G3tNzbyL.damage} (same value: 1d12)
|
|
damageType : string {Rage of Elements.items.[].system.damageRolls.gQ367mP8G3tNzbyL.damageType} (same value: electricity)
|
|
[lCJD2AbYBfDFq195] : object {Rage of Elements.items.[].system.damageRolls.lCJD2AbYBfDFq195}
|
|
damage : string {Rage of Elements.items.[].system.damageRolls.lCJD2AbYBfDFq195.damage} (same value: 3d8+8)
|
|
damageType : string {Rage of Elements.items.[].system.damageRolls.lCJD2AbYBfDFq195.damageType} (same value: bludgeoning)
|
|
[P0IDQPyWUVEycnLQ] : object {Rage of Elements.items.[].system.damageRolls.P0IDQPyWUVEycnLQ}
|
|
damage : string {Rage of Elements.items.[].system.damageRolls.P0IDQPyWUVEycnLQ.damage} (same value: 2d10+14)
|
|
damageType : string {Rage of Elements.items.[].system.damageRolls.P0IDQPyWUVEycnLQ.damageType} (same value: slashing)
|
|
[jG8FBfIOj4gDGcUX] : object {Rage of Elements.items.[].system.damageRolls.jG8FBfIOj4gDGcUX}
|
|
damage : string {Rage of Elements.items.[].system.damageRolls.jG8FBfIOj4gDGcUX.damage} (same value: 2d6+13)
|
|
damageType : string {Rage of Elements.items.[].system.damageRolls.jG8FBfIOj4gDGcUX.damageType} (same value: bludgeoning)
|
|
[H6Rt3mh724CfuZ9X] : object {Rage of Elements.items.[].system.damageRolls.H6Rt3mh724CfuZ9X}
|
|
damage : string {Rage of Elements.items.[].system.damageRolls.H6Rt3mh724CfuZ9X.damage} (same value: 2d8+13)
|
|
damageType : string {Rage of Elements.items.[].system.damageRolls.H6Rt3mh724CfuZ9X.damageType} (same value: bludgeoning)
|
|
[ji9ZGwpOrPfVzuuz] : object {Rage of Elements.items.[].system.damageRolls.ji9ZGwpOrPfVzuuz}
|
|
damage : string {Rage of Elements.items.[].system.damageRolls.ji9ZGwpOrPfVzuuz.damage} (same value: 2d6+12)
|
|
damageType : string {Rage of Elements.items.[].system.damageRolls.ji9ZGwpOrPfVzuuz.damageType} (same value: slashing)
|
|
[6JM0TnmJYmz28iDw] : object {Rage of Elements.items.[].system.damageRolls.6JM0TnmJYmz28iDw}
|
|
damage : string {Rage of Elements.items.[].system.damageRolls.6JM0TnmJYmz28iDw.damage} (same value: 1d8+9)
|
|
damageType : string {Rage of Elements.items.[].system.damageRolls.6JM0TnmJYmz28iDw.damageType} (same value: bludgeoning)
|
|
[wwetJHnvgVA6u0xZ] : object {Rage of Elements.items.[].system.damageRolls.wwetJHnvgVA6u0xZ}
|
|
damage : string {Rage of Elements.items.[].system.damageRolls.wwetJHnvgVA6u0xZ.damage} (same value: 2d8+9)
|
|
damageType : string {Rage of Elements.items.[].system.damageRolls.wwetJHnvgVA6u0xZ.damageType} (same value: piercing)
|
|
[7pNOOFha4eWc6FJ8] : object {Rage of Elements.items.[].system.damageRolls.7pNOOFha4eWc6FJ8}
|
|
damage : string {Rage of Elements.items.[].system.damageRolls.7pNOOFha4eWc6FJ8.damage} (same value: 1d10+3)
|
|
damageType : string {Rage of Elements.items.[].system.damageRolls.7pNOOFha4eWc6FJ8.damageType} (same value: slashing)
|
|
[tHcoFpGaqwl7dpbU] : object {Rage of Elements.items.[].system.damageRolls.tHcoFpGaqwl7dpbU}
|
|
damage : string {Rage of Elements.items.[].system.damageRolls.tHcoFpGaqwl7dpbU.damage} (same value: 3d6+11)
|
|
damageType : string {Rage of Elements.items.[].system.damageRolls.tHcoFpGaqwl7dpbU.damageType} (same value: piercing)
|
|
[YKeXB4BoFuPa3FAa] : object {Rage of Elements.items.[].system.damageRolls.YKeXB4BoFuPa3FAa}
|
|
damage : string {Rage of Elements.items.[].system.damageRolls.YKeXB4BoFuPa3FAa.damage} (same value: 3d6+11)
|
|
damageType : string {Rage of Elements.items.[].system.damageRolls.YKeXB4BoFuPa3FAa.damageType} (same value: piercing)
|
|
[lUd3uVOMx8lsQNix] : object {Rage of Elements.items.[].system.damageRolls.lUd3uVOMx8lsQNix}
|
|
damage : string {Rage of Elements.items.[].system.damageRolls.lUd3uVOMx8lsQNix.damage} (same value: 2d4+10)
|
|
damageType : string {Rage of Elements.items.[].system.damageRolls.lUd3uVOMx8lsQNix.damageType} (same value: bludgeoning)
|
|
[iuZICwSXfXgdRWuW] : object {Rage of Elements.items.[].system.damageRolls.iuZICwSXfXgdRWuW}
|
|
damage : string {Rage of Elements.items.[].system.damageRolls.iuZICwSXfXgdRWuW.damage} (same value: 1d4+1)
|
|
damageType : string {Rage of Elements.items.[].system.damageRolls.iuZICwSXfXgdRWuW.damageType} (same value: piercing)
|
|
[mrQo40R2XK92PiBC] : object {Rage of Elements.items.[].system.damageRolls.mrQo40R2XK92PiBC}
|
|
damage : string {Rage of Elements.items.[].system.damageRolls.mrQo40R2XK92PiBC.damage} (same value: 1d4)
|
|
damageType : string {Rage of Elements.items.[].system.damageRolls.mrQo40R2XK92PiBC.damageType} (same value: fire)
|
|
[1cn26GhsS8vvYBCZ] : object {Rage of Elements.items.[].system.damageRolls.1cn26GhsS8vvYBCZ}
|
|
damage : string {Rage of Elements.items.[].system.damageRolls.1cn26GhsS8vvYBCZ.damage} (same value: 1d4+1)
|
|
damageType : string {Rage of Elements.items.[].system.damageRolls.1cn26GhsS8vvYBCZ.damageType} (same value: slashing)
|
|
[lRY1kUWtp18mnXQW] : object {Rage of Elements.items.[].system.damageRolls.lRY1kUWtp18mnXQW}
|
|
damage : string {Rage of Elements.items.[].system.damageRolls.lRY1kUWtp18mnXQW.damage} (2 different values)
|
|
2d8+4 (x1)
|
|
1d8+4 (x1)
|
|
damageType : string {Rage of Elements.items.[].system.damageRolls.lRY1kUWtp18mnXQW.damageType} (same value: bludgeoning)
|
|
[j6fBKGp99Jxzhufx] : object {Rage of Elements.items.[].system.damageRolls.j6fBKGp99Jxzhufx}
|
|
damage : string {Rage of Elements.items.[].system.damageRolls.j6fBKGp99Jxzhufx.damage} (2 different values)
|
|
2d6+4 (x1)
|
|
1d6+3 (x1)
|
|
damageType : string {Rage of Elements.items.[].system.damageRolls.j6fBKGp99Jxzhufx.damageType} (2 different values)
|
|
bludgeoning (x1)
|
|
piercing (x1)
|
|
[63Bho2Dp5yS1itzi] : object {Rage of Elements.items.[].system.damageRolls.63Bho2Dp5yS1itzi}
|
|
damage : string {Rage of Elements.items.[].system.damageRolls.63Bho2Dp5yS1itzi.damage} (same value: 2d6+8)
|
|
damageType : string {Rage of Elements.items.[].system.damageRolls.63Bho2Dp5yS1itzi.damageType} (same value: electricity)
|
|
[XpOyj3gLFGDzOOev] : object {Rage of Elements.items.[].system.damageRolls.XpOyj3gLFGDzOOev}
|
|
damage : string {Rage of Elements.items.[].system.damageRolls.XpOyj3gLFGDzOOev.damage} (same value: 2d10+7)
|
|
damageType : string {Rage of Elements.items.[].system.damageRolls.XpOyj3gLFGDzOOev.damageType} (same value: bludgeoning)
|
|
[AtQGb5LQxa2bZEeN] : object {Rage of Elements.items.[].system.damageRolls.AtQGb5LQxa2bZEeN}
|
|
category : string {Rage of Elements.items.[].system.damageRolls.AtQGb5LQxa2bZEeN.category} (same value: persistent)
|
|
damage : string {Rage of Elements.items.[].system.damageRolls.AtQGb5LQxa2bZEeN.damage} (same value: 2d4)
|
|
damageType : string {Rage of Elements.items.[].system.damageRolls.AtQGb5LQxa2bZEeN.damageType} (same value: fire)
|
|
[b2awTnq3z91V3I4r] : object {Rage of Elements.items.[].system.damageRolls.b2awTnq3z91V3I4r}
|
|
damage : string {Rage of Elements.items.[].system.damageRolls.b2awTnq3z91V3I4r.damage} (same value: 3d6)
|
|
damageType : string {Rage of Elements.items.[].system.damageRolls.b2awTnq3z91V3I4r.damageType} (same value: fire)
|
|
[wDqvJlHkyXf7MOJk] : object {Rage of Elements.items.[].system.damageRolls.wDqvJlHkyXf7MOJk}
|
|
damage : string {Rage of Elements.items.[].system.damageRolls.wDqvJlHkyXf7MOJk.damage} (same value: 3d8+11)
|
|
damageType : string {Rage of Elements.items.[].system.damageRolls.wDqvJlHkyXf7MOJk.damageType} (same value: bludgeoning)
|
|
[hb5VeBGVDsE7Nf3a] : object {Rage of Elements.items.[].system.damageRolls.hb5VeBGVDsE7Nf3a}
|
|
damage : string {Rage of Elements.items.[].system.damageRolls.hb5VeBGVDsE7Nf3a.damage} (same value: 2d6)
|
|
damageType : string {Rage of Elements.items.[].system.damageRolls.hb5VeBGVDsE7Nf3a.damageType} (same value: slashing)
|
|
[73YzXQvJeYFXVENi] : object {Rage of Elements.items.[].system.damageRolls.73YzXQvJeYFXVENi}
|
|
damage : string {Rage of Elements.items.[].system.damageRolls.73YzXQvJeYFXVENi.damage} (same value: 3d12+18)
|
|
damageType : string {Rage of Elements.items.[].system.damageRolls.73YzXQvJeYFXVENi.damageType} (same value: bludgeoning)
|
|
[b8BM2i9YPSrFJuQ6] : object {Rage of Elements.items.[].system.damageRolls.b8BM2i9YPSrFJuQ6}
|
|
damage : string {Rage of Elements.items.[].system.damageRolls.b8BM2i9YPSrFJuQ6.damage} (same value: 3d10+16)
|
|
damageType : string {Rage of Elements.items.[].system.damageRolls.b8BM2i9YPSrFJuQ6.damageType} (same value: electricity)
|
|
[DjjtkIiQC6uTTSRQ] : object {Rage of Elements.items.[].system.damageRolls.DjjtkIiQC6uTTSRQ}
|
|
damage : string {Rage of Elements.items.[].system.damageRolls.DjjtkIiQC6uTTSRQ.damage} (same value: 1d10+3)
|
|
damageType : string {Rage of Elements.items.[].system.damageRolls.DjjtkIiQC6uTTSRQ.damageType} (same value: bludgeoning)
|
|
[81RCMaqrY8vut9zL] : object {Rage of Elements.items.[].system.damageRolls.81RCMaqrY8vut9zL}
|
|
damage : string {Rage of Elements.items.[].system.damageRolls.81RCMaqrY8vut9zL.damage} (same value: 1d6+3)
|
|
damageType : string {Rage of Elements.items.[].system.damageRolls.81RCMaqrY8vut9zL.damageType} (same value: piercing)
|
|
[2ajgIoAk9XXky2Fi] : object {Rage of Elements.items.[].system.damageRolls.2ajgIoAk9XXky2Fi}
|
|
damage : string {Rage of Elements.items.[].system.damageRolls.2ajgIoAk9XXky2Fi.damage} (same value: 1d6+2)
|
|
damageType : string {Rage of Elements.items.[].system.damageRolls.2ajgIoAk9XXky2Fi.damageType} (same value: slashing)
|
|
[OjFNw1Uar233Ngqf] : object {Rage of Elements.items.[].system.damageRolls.OjFNw1Uar233Ngqf}
|
|
category : string {Rage of Elements.items.[].system.damageRolls.OjFNw1Uar233Ngqf.category} (same value: persistent)
|
|
damage : string {Rage of Elements.items.[].system.damageRolls.OjFNw1Uar233Ngqf.damage} (same value: 1)
|
|
damageType : string {Rage of Elements.items.[].system.damageRolls.OjFNw1Uar233Ngqf.damageType} (same value: bleed)
|
|
[barkyKq9d6P9W79V] : object {Rage of Elements.items.[].system.damageRolls.barkyKq9d6P9W79V}
|
|
damage : string {Rage of Elements.items.[].system.damageRolls.barkyKq9d6P9W79V.damage} (same value: 1d4)
|
|
damageType : string {Rage of Elements.items.[].system.damageRolls.barkyKq9d6P9W79V.damageType} (same value: piercing)
|
|
[l3JSDggJ9jN7SNSx] : object {Rage of Elements.items.[].system.damageRolls.l3JSDggJ9jN7SNSx}
|
|
damage : string {Rage of Elements.items.[].system.damageRolls.l3JSDggJ9jN7SNSx.damage} (2 different values)
|
|
1d8+2 (x1)
|
|
1d6 (x1)
|
|
damageType : string {Rage of Elements.items.[].system.damageRolls.l3JSDggJ9jN7SNSx.damageType} (2 different values)
|
|
bludgeoning (x1)
|
|
piercing (x1)
|
|
[NxBuOES7hq0stZRK] : object {Rage of Elements.items.[].system.damageRolls.NxBuOES7hq0stZRK}
|
|
damage : string {Rage of Elements.items.[].system.damageRolls.NxBuOES7hq0stZRK.damage} (same value: 1d6+2)
|
|
damageType : string {Rage of Elements.items.[].system.damageRolls.NxBuOES7hq0stZRK.damageType} (same value: bludgeoning)
|
|
[gBcsqNxepjmsvI8Y] : object {Rage of Elements.items.[].system.damageRolls.gBcsqNxepjmsvI8Y}
|
|
damage : string {Rage of Elements.items.[].system.damageRolls.gBcsqNxepjmsvI8Y.damage} (same value: 1d12+6)
|
|
damageType : string {Rage of Elements.items.[].system.damageRolls.gBcsqNxepjmsvI8Y.damageType} (same value: bludgeoning)
|
|
[l7fB5V7tCNNTi7ex] : object {Rage of Elements.items.[].system.damageRolls.l7fB5V7tCNNTi7ex}
|
|
category : string {Rage of Elements.items.[].system.damageRolls.l7fB5V7tCNNTi7ex.category} (same value: persistent)
|
|
damage : string {Rage of Elements.items.[].system.damageRolls.l7fB5V7tCNNTi7ex.damage} (same value: 1d6)
|
|
damageType : string {Rage of Elements.items.[].system.damageRolls.l7fB5V7tCNNTi7ex.damageType} (same value: fire)
|
|
[xu6rOIvMXYqtgqSz] : object {Rage of Elements.items.[].system.damageRolls.xu6rOIvMXYqtgqSz}
|
|
damage : string {Rage of Elements.items.[].system.damageRolls.xu6rOIvMXYqtgqSz.damage} (same value: 1d6)
|
|
damageType : string {Rage of Elements.items.[].system.damageRolls.xu6rOIvMXYqtgqSz.damageType} (same value: fire)
|
|
[ZoyOBvQBYtFlwWDi] : object {Rage of Elements.items.[].system.damageRolls.ZoyOBvQBYtFlwWDi}
|
|
damage : string {Rage of Elements.items.[].system.damageRolls.ZoyOBvQBYtFlwWDi.damage} (same value: 1d8+9)
|
|
damageType : string {Rage of Elements.items.[].system.damageRolls.ZoyOBvQBYtFlwWDi.damageType} (same value: bludgeoning)
|
|
[PL95WdftSGDFx40e] : object {Rage of Elements.items.[].system.damageRolls.PL95WdftSGDFx40e}
|
|
damage : string {Rage of Elements.items.[].system.damageRolls.PL95WdftSGDFx40e.damage} (same value: 1d6+6)
|
|
damageType : string {Rage of Elements.items.[].system.damageRolls.PL95WdftSGDFx40e.damageType} (same value: piercing)
|
|
[3vEaRGHUOe4BQbnE] : object {Rage of Elements.items.[].system.damageRolls.3vEaRGHUOe4BQbnE}
|
|
damage : string {Rage of Elements.items.[].system.damageRolls.3vEaRGHUOe4BQbnE.damage} (same value: 1d6+9)
|
|
damageType : string {Rage of Elements.items.[].system.damageRolls.3vEaRGHUOe4BQbnE.damageType} (same value: bludgeoning)
|
|
[H4f8L3if4K909XzB] : object {Rage of Elements.items.[].system.damageRolls.H4f8L3if4K909XzB}
|
|
damage : string {Rage of Elements.items.[].system.damageRolls.H4f8L3if4K909XzB.damage} (same value: 1d6+9)
|
|
damageType : string {Rage of Elements.items.[].system.damageRolls.H4f8L3if4K909XzB.damageType} (same value: piercing)
|
|
[hWKNzPHgPIlNJQ8u] : object {Rage of Elements.items.[].system.damageRolls.hWKNzPHgPIlNJQ8u}
|
|
damage : string {Rage of Elements.items.[].system.damageRolls.hWKNzPHgPIlNJQ8u.damage} (same value: 1d6+9)
|
|
damageType : string {Rage of Elements.items.[].system.damageRolls.hWKNzPHgPIlNJQ8u.damageType} (same value: piercing)
|
|
[T2KGlu4bnHRXrJHj] : object {Rage of Elements.items.[].system.damageRolls.T2KGlu4bnHRXrJHj}
|
|
damage : string {Rage of Elements.items.[].system.damageRolls.T2KGlu4bnHRXrJHj.damage} (same value: 2d8+9)
|
|
damageType : string {Rage of Elements.items.[].system.damageRolls.T2KGlu4bnHRXrJHj.damageType} (same value: piercing)
|
|
[DQgMBfgFPh8GZtLC] : object {Rage of Elements.items.[].system.damageRolls.DQgMBfgFPh8GZtLC}
|
|
damage : string {Rage of Elements.items.[].system.damageRolls.DQgMBfgFPh8GZtLC.damage} (same value: 3d8+6)
|
|
damageType : string {Rage of Elements.items.[].system.damageRolls.DQgMBfgFPh8GZtLC.damageType} (same value: bludgeoning)
|
|
[6s6SSEYitmFiUKic] : object {Rage of Elements.items.[].system.damageRolls.6s6SSEYitmFiUKic}
|
|
damage : string {Rage of Elements.items.[].system.damageRolls.6s6SSEYitmFiUKic.damage} (same value: 2d12+6)
|
|
damageType : string {Rage of Elements.items.[].system.damageRolls.6s6SSEYitmFiUKic.damageType} (same value: piercing)
|
|
[yRawvmA9OsehAy8g] : object {Rage of Elements.items.[].system.damageRolls.yRawvmA9OsehAy8g}
|
|
damage : string {Rage of Elements.items.[].system.damageRolls.yRawvmA9OsehAy8g.damage} (same value: 1d8+3)
|
|
damageType : string {Rage of Elements.items.[].system.damageRolls.yRawvmA9OsehAy8g.damageType} (same value: piercing)
|
|
[RsN0nAnoRsl0clFM] : object {Rage of Elements.items.[].system.damageRolls.RsN0nAnoRsl0clFM}
|
|
damage : string {Rage of Elements.items.[].system.damageRolls.RsN0nAnoRsl0clFM.damage} (same value: 2d8+4)
|
|
damageType : string {Rage of Elements.items.[].system.damageRolls.RsN0nAnoRsl0clFM.damageType} (same value: piercing)
|
|
[AnZzRcWkRVWW2fEA] : object {Rage of Elements.items.[].system.damageRolls.AnZzRcWkRVWW2fEA}
|
|
damage : string {Rage of Elements.items.[].system.damageRolls.AnZzRcWkRVWW2fEA.damage} (same value: 2d8+4)
|
|
damageType : string {Rage of Elements.items.[].system.damageRolls.AnZzRcWkRVWW2fEA.damageType} (same value: bludgeoning)
|
|
[jqFXgVOHhvnbswkd] : object {Rage of Elements.items.[].system.damageRolls.jqFXgVOHhvnbswkd}
|
|
damage : string {Rage of Elements.items.[].system.damageRolls.jqFXgVOHhvnbswkd.damage} (same value: 2d8)
|
|
damageType : string {Rage of Elements.items.[].system.damageRolls.jqFXgVOHhvnbswkd.damageType} (same value: acid)
|
|
[DB29gbsy3Y1Wzf7D] : object {Rage of Elements.items.[].system.damageRolls.DB29gbsy3Y1Wzf7D}
|
|
damage : string {Rage of Elements.items.[].system.damageRolls.DB29gbsy3Y1Wzf7D.damage} (same value: 2d12+12)
|
|
damageType : string {Rage of Elements.items.[].system.damageRolls.DB29gbsy3Y1Wzf7D.damageType} (same value: piercing)
|
|
[aKH8ZlXzWtq4mplU] : object {Rage of Elements.items.[].system.damageRolls.aKH8ZlXzWtq4mplU}
|
|
damage : string {Rage of Elements.items.[].system.damageRolls.aKH8ZlXzWtq4mplU.damage} (same value: 2d6+12)
|
|
damageType : string {Rage of Elements.items.[].system.damageRolls.aKH8ZlXzWtq4mplU.damageType} (same value: slashing)
|
|
[4zQLmhl4ily2o3h8] : object {Rage of Elements.items.[].system.damageRolls.4zQLmhl4ily2o3h8}
|
|
damage : string {Rage of Elements.items.[].system.damageRolls.4zQLmhl4ily2o3h8.damage} (same value: 2d12+7)
|
|
damageType : string {Rage of Elements.items.[].system.damageRolls.4zQLmhl4ily2o3h8.damageType} (same value: piercing)
|
|
[qJEyPICnfoiQTo8b] : object {Rage of Elements.items.[].system.damageRolls.qJEyPICnfoiQTo8b}
|
|
damage : string {Rage of Elements.items.[].system.damageRolls.qJEyPICnfoiQTo8b.damage} (same value: 2d10+7)
|
|
damageType : string {Rage of Elements.items.[].system.damageRolls.qJEyPICnfoiQTo8b.damageType} (same value: bludgeoning)
|
|
[vIijN0ee7Ja1Xl2c] : object {Rage of Elements.items.[].system.damageRolls.vIijN0ee7Ja1Xl2c}
|
|
damage : string {Rage of Elements.items.[].system.damageRolls.vIijN0ee7Ja1Xl2c.damage} (same value: 3d10+10)
|
|
damageType : string {Rage of Elements.items.[].system.damageRolls.vIijN0ee7Ja1Xl2c.damageType} (same value: bludgeoning)
|
|
[PIxR0psqLRNOC8q2] : object {Rage of Elements.items.[].system.damageRolls.PIxR0psqLRNOC8q2}
|
|
damage : string {Rage of Elements.items.[].system.damageRolls.PIxR0psqLRNOC8q2.damage} (same value: 3d12)
|
|
damageType : string {Rage of Elements.items.[].system.damageRolls.PIxR0psqLRNOC8q2.damageType} (same value: electricity)
|
|
[2ocrsXBoRbwEDgfB] : object {Rage of Elements.items.[].system.damageRolls.2ocrsXBoRbwEDgfB}
|
|
damage : string {Rage of Elements.items.[].system.damageRolls.2ocrsXBoRbwEDgfB.damage} (same value: 2d12+3)
|
|
damageType : string {Rage of Elements.items.[].system.damageRolls.2ocrsXBoRbwEDgfB.damageType} (same value: piercing)
|
|
[ByGEwHrTkaJDJ0dp] : object {Rage of Elements.items.[].system.damageRolls.ByGEwHrTkaJDJ0dp}
|
|
damage : string {Rage of Elements.items.[].system.damageRolls.ByGEwHrTkaJDJ0dp.damage} (same value: 2d8+3)
|
|
damageType : string {Rage of Elements.items.[].system.damageRolls.ByGEwHrTkaJDJ0dp.damageType} (same value: bludgeoning)
|
|
[IddQS71Da21mwPHX] : object {Rage of Elements.items.[].system.damageRolls.IddQS71Da21mwPHX}
|
|
damage : string {Rage of Elements.items.[].system.damageRolls.IddQS71Da21mwPHX.damage} (same value: 2d6+6)
|
|
damageType : string {Rage of Elements.items.[].system.damageRolls.IddQS71Da21mwPHX.damageType} (same value: bludgeoning)
|
|
[6qGgnr7CTRtA7neX] : object {Rage of Elements.items.[].system.damageRolls.6qGgnr7CTRtA7neX}
|
|
damage : string {Rage of Elements.items.[].system.damageRolls.6qGgnr7CTRtA7neX.damage} (same value: 2d8+7)
|
|
damageType : string {Rage of Elements.items.[].system.damageRolls.6qGgnr7CTRtA7neX.damageType} (same value: piercing)
|
|
[v8wg0dT2OapcxWx2] : object {Rage of Elements.items.[].system.damageRolls.v8wg0dT2OapcxWx2}
|
|
damage : string {Rage of Elements.items.[].system.damageRolls.v8wg0dT2OapcxWx2.damage} (same value: 1d10+7)
|
|
damageType : string {Rage of Elements.items.[].system.damageRolls.v8wg0dT2OapcxWx2.damageType} (same value: slashing)
|
|
[Duajy9ICV760VDW1] : object {Rage of Elements.items.[].system.damageRolls.Duajy9ICV760VDW1}
|
|
damage : string {Rage of Elements.items.[].system.damageRolls.Duajy9ICV760VDW1.damage} (same value: 2d8+6)
|
|
damageType : string {Rage of Elements.items.[].system.damageRolls.Duajy9ICV760VDW1.damageType} (same value: slashing)
|
|
[325wmNrrkumVd9jf] : object {Rage of Elements.items.[].system.damageRolls.325wmNrrkumVd9jf}
|
|
damage : string {Rage of Elements.items.[].system.damageRolls.325wmNrrkumVd9jf.damage} (same value: 2d10+6)
|
|
damageType : string {Rage of Elements.items.[].system.damageRolls.325wmNrrkumVd9jf.damageType} (same value: slashing)
|
|
[dJhW5ePbTw5A93Cz] : object {Rage of Elements.items.[].system.damageRolls.dJhW5ePbTw5A93Cz}
|
|
damage : string {Rage of Elements.items.[].system.damageRolls.dJhW5ePbTw5A93Cz.damage} (same value: 2d12+6)
|
|
damageType : string {Rage of Elements.items.[].system.damageRolls.dJhW5ePbTw5A93Cz.damageType} (same value: slashing)
|
|
[kIVu5DAJYdX2yDdS] : object {Rage of Elements.items.[].system.damageRolls.kIVu5DAJYdX2yDdS}
|
|
damage : string {Rage of Elements.items.[].system.damageRolls.kIVu5DAJYdX2yDdS.damage} (same value: 2d12+4)
|
|
damageType : string {Rage of Elements.items.[].system.damageRolls.kIVu5DAJYdX2yDdS.damageType} (same value: piercing)
|
|
[slg2aNZpEDdT8EEh] : object {Rage of Elements.items.[].system.damageRolls.slg2aNZpEDdT8EEh}
|
|
damage : string {Rage of Elements.items.[].system.damageRolls.slg2aNZpEDdT8EEh.damage} (same value: 2d10+6)
|
|
damageType : string {Rage of Elements.items.[].system.damageRolls.slg2aNZpEDdT8EEh.damageType} (same value: slashing)
|
|
[Ta5GE2G3lpICN1Ve] : object {Rage of Elements.items.[].system.damageRolls.Ta5GE2G3lpICN1Ve}
|
|
damage : string {Rage of Elements.items.[].system.damageRolls.Ta5GE2G3lpICN1Ve.damage} (same value: 2d10+8)
|
|
damageType : string {Rage of Elements.items.[].system.damageRolls.Ta5GE2G3lpICN1Ve.damageType} (same value: piercing)
|
|
[W2tmZtqZoaSpjllp] : object {Rage of Elements.items.[].system.damageRolls.W2tmZtqZoaSpjllp}
|
|
damage : string {Rage of Elements.items.[].system.damageRolls.W2tmZtqZoaSpjllp.damage} (same value: 2d6)
|
|
damageType : string {Rage of Elements.items.[].system.damageRolls.W2tmZtqZoaSpjllp.damageType} (same value: fire)
|
|
[jhsfogqlPnLLSRRz] : object {Rage of Elements.items.[].system.damageRolls.jhsfogqlPnLLSRRz}
|
|
damage : string {Rage of Elements.items.[].system.damageRolls.jhsfogqlPnLLSRRz.damage} (same value: 2d6)
|
|
damageType : string {Rage of Elements.items.[].system.damageRolls.jhsfogqlPnLLSRRz.damageType} (same value: fire)
|
|
[m8KuGMxz779VhADY] : object {Rage of Elements.items.[].system.damageRolls.m8KuGMxz779VhADY}
|
|
damage : string {Rage of Elements.items.[].system.damageRolls.m8KuGMxz779VhADY.damage} (same value: 1d10+8)
|
|
damageType : string {Rage of Elements.items.[].system.damageRolls.m8KuGMxz779VhADY.damageType} (same value: slashing)
|
|
[UgonClBBdp4slAGt] : object {Rage of Elements.items.[].system.damageRolls.UgonClBBdp4slAGt}
|
|
damage : string {Rage of Elements.items.[].system.damageRolls.UgonClBBdp4slAGt.damage} (same value: 1d6+1)
|
|
damageType : string {Rage of Elements.items.[].system.damageRolls.UgonClBBdp4slAGt.damageType} (same value: bludgeoning)
|
|
[Vn6fcq4tl7HLybrH] : object {Rage of Elements.items.[].system.damageRolls.Vn6fcq4tl7HLybrH}
|
|
damage : string {Rage of Elements.items.[].system.damageRolls.Vn6fcq4tl7HLybrH.damage} (same value: 1d6+1)
|
|
damageType : string {Rage of Elements.items.[].system.damageRolls.Vn6fcq4tl7HLybrH.damageType} (same value: bludgeoning)
|
|
[QxYhydiblUM3sfAy] : object {Rage of Elements.items.[].system.damageRolls.QxYhydiblUM3sfAy}
|
|
damage : string {Rage of Elements.items.[].system.damageRolls.QxYhydiblUM3sfAy.damage} (same value: 1d6+1)
|
|
damageType : string {Rage of Elements.items.[].system.damageRolls.QxYhydiblUM3sfAy.damageType} (same value: bludgeoning)
|
|
[6cBpWwPboiZ43cLL] : object {Rage of Elements.items.[].system.damageRolls.6cBpWwPboiZ43cLL}
|
|
damage : string {Rage of Elements.items.[].system.damageRolls.6cBpWwPboiZ43cLL.damage} (same value: 5d6+5)
|
|
damageType : string {Rage of Elements.items.[].system.damageRolls.6cBpWwPboiZ43cLL.damageType} (same value: piercing)
|
|
[xmM2ASC36wh34Tkg] : object {Rage of Elements.items.[].system.damageRolls.xmM2ASC36wh34Tkg}
|
|
damage : string {Rage of Elements.items.[].system.damageRolls.xmM2ASC36wh34Tkg.damage} (same value: 5d4+5)
|
|
damageType : string {Rage of Elements.items.[].system.damageRolls.xmM2ASC36wh34Tkg.damageType} (same value: piercing)
|
|
[HOwpK0VXE8aDTeGC] : object {Rage of Elements.items.[].system.damageRolls.HOwpK0VXE8aDTeGC}
|
|
damage : string {Rage of Elements.items.[].system.damageRolls.HOwpK0VXE8aDTeGC.damage} (same value: 4d6+5)
|
|
damageType : string {Rage of Elements.items.[].system.damageRolls.HOwpK0VXE8aDTeGC.damageType} (same value: bludgeoning)
|
|
[HgTlH61kxj17VMRE] : object {Rage of Elements.items.[].system.damageRolls.HgTlH61kxj17VMRE}
|
|
damage : string {Rage of Elements.items.[].system.damageRolls.HgTlH61kxj17VMRE.damage} (same value: 4d8+5)
|
|
damageType : string {Rage of Elements.items.[].system.damageRolls.HgTlH61kxj17VMRE.damageType} (same value: piercing)
|
|
[Hynrwq6wZVlIzB7b] : object {Rage of Elements.items.[].system.damageRolls.Hynrwq6wZVlIzB7b}
|
|
damage : string {Rage of Elements.items.[].system.damageRolls.Hynrwq6wZVlIzB7b.damage} (same value: 3d10+5)
|
|
damageType : string {Rage of Elements.items.[].system.damageRolls.Hynrwq6wZVlIzB7b.damageType} (same value: bludgeoning)
|
|
[9OQWcAlnYzu0zbmz] : object {Rage of Elements.items.[].system.damageRolls.9OQWcAlnYzu0zbmz}
|
|
damage : string {Rage of Elements.items.[].system.damageRolls.9OQWcAlnYzu0zbmz.damage} (same value: 2d10+15)
|
|
damageType : string {Rage of Elements.items.[].system.damageRolls.9OQWcAlnYzu0zbmz.damageType} (same value: bludgeoning)
|
|
[pyX5u713YdVEBMke] : object {Rage of Elements.items.[].system.damageRolls.pyX5u713YdVEBMke}
|
|
damage : string {Rage of Elements.items.[].system.damageRolls.pyX5u713YdVEBMke.damage} (2 different values)
|
|
5d10+12 (x1)
|
|
3d10+10 (x1)
|
|
damageType : string {Rage of Elements.items.[].system.damageRolls.pyX5u713YdVEBMke.damageType} (same value: slashing)
|
|
[BJdayUJB8imA9OA6] : object {Rage of Elements.items.[].system.damageRolls.BJdayUJB8imA9OA6}
|
|
damage : string {Rage of Elements.items.[].system.damageRolls.BJdayUJB8imA9OA6.damage} (2 different values)
|
|
4d4+12 (x1)
|
|
3d4+10 (x1)
|
|
damageType : string {Rage of Elements.items.[].system.damageRolls.BJdayUJB8imA9OA6.damageType} (same value: piercing)
|
|
[XdlLgFOUOy0lqdUm] : object {Rage of Elements.items.[].system.damageRolls.XdlLgFOUOy0lqdUm}
|
|
damage : string {Rage of Elements.items.[].system.damageRolls.XdlLgFOUOy0lqdUm.damage} (same value: 4d6)
|
|
damageType : string {Rage of Elements.items.[].system.damageRolls.XdlLgFOUOy0lqdUm.damageType} (same value: poison)
|
|
[AGtCSZksGUJt7kCN] : object {Rage of Elements.items.[].system.damageRolls.AGtCSZksGUJt7kCN}
|
|
damage : string {Rage of Elements.items.[].system.damageRolls.AGtCSZksGUJt7kCN.damage} (same value: 4d6)
|
|
damageType : string {Rage of Elements.items.[].system.damageRolls.AGtCSZksGUJt7kCN.damageType} (same value: poison)
|
|
[lMVTe3iq2pPF7dVE] : object {Rage of Elements.items.[].system.damageRolls.lMVTe3iq2pPF7dVE}
|
|
damage : string {Rage of Elements.items.[].system.damageRolls.lMVTe3iq2pPF7dVE.damage} (same value: 4d4+12)
|
|
damageType : string {Rage of Elements.items.[].system.damageRolls.lMVTe3iq2pPF7dVE.damageType} (same value: bludgeoning)
|
|
[c9sQE01p4Y2v8MaT] : object {Rage of Elements.items.[].system.damageRolls.c9sQE01p4Y2v8MaT}
|
|
damage : string {Rage of Elements.items.[].system.damageRolls.c9sQE01p4Y2v8MaT.damage} (2 different values)
|
|
7d6+4 (x1)
|
|
5d6+6 (x1)
|
|
damageType : string {Rage of Elements.items.[].system.damageRolls.c9sQE01p4Y2v8MaT.damageType} (same value: piercing)
|
|
[n6UrJ81FWW7QfWCW] : object {Rage of Elements.items.[].system.damageRolls.n6UrJ81FWW7QfWCW}
|
|
damage : string {Rage of Elements.items.[].system.damageRolls.n6UrJ81FWW7QfWCW.damage} (same value: 1d6+2)
|
|
damageType : string {Rage of Elements.items.[].system.damageRolls.n6UrJ81FWW7QfWCW.damageType} (same value: bludgeoning)
|
|
[SkEVjGun2EQ3ZE8z] : object {Rage of Elements.items.[].system.damageRolls.SkEVjGun2EQ3ZE8z}
|
|
damage : string {Rage of Elements.items.[].system.damageRolls.SkEVjGun2EQ3ZE8z.damage} (same value: 1d6)
|
|
damageType : string {Rage of Elements.items.[].system.damageRolls.SkEVjGun2EQ3ZE8z.damageType} (same value: bludgeoning)
|
|
[DAoHLo7i4eu5Xvxo] : object {Rage of Elements.items.[].system.damageRolls.DAoHLo7i4eu5Xvxo}
|
|
damage : string {Rage of Elements.items.[].system.damageRolls.DAoHLo7i4eu5Xvxo.damage} (same value: 2d10+8)
|
|
damageType : string {Rage of Elements.items.[].system.damageRolls.DAoHLo7i4eu5Xvxo.damageType} (same value: bludgeoning)
|
|
[y21PbT5yu8bAyXRC] : object {Rage of Elements.items.[].system.damageRolls.y21PbT5yu8bAyXRC}
|
|
damage : string {Rage of Elements.items.[].system.damageRolls.y21PbT5yu8bAyXRC.damage} (same value: 2d8+4)
|
|
damageType : string {Rage of Elements.items.[].system.damageRolls.y21PbT5yu8bAyXRC.damageType} (same value: sonic)
|
|
[UA4xlw6qPBnf3kd6] : object {Rage of Elements.items.[].system.damageRolls.UA4xlw6qPBnf3kd6}
|
|
damage : string {Rage of Elements.items.[].system.damageRolls.UA4xlw6qPBnf3kd6.damage} (same value: 2d10+10)
|
|
damageType : string {Rage of Elements.items.[].system.damageRolls.UA4xlw6qPBnf3kd6.damageType} (same value: bludgeoning)
|
|
[olyKQlXXFicCvKMe] : object {Rage of Elements.items.[].system.damageRolls.olyKQlXXFicCvKMe}
|
|
damage : string {Rage of Elements.items.[].system.damageRolls.olyKQlXXFicCvKMe.damage} (same value: 1d10)
|
|
damageType : string {Rage of Elements.items.[].system.damageRolls.olyKQlXXFicCvKMe.damageType} (same value: cold)
|
|
[CdJWLq0swyaUE0CA] : object {Rage of Elements.items.[].system.damageRolls.CdJWLq0swyaUE0CA}
|
|
damage : string {Rage of Elements.items.[].system.damageRolls.CdJWLq0swyaUE0CA.damage} (same value: 2d8+5)
|
|
damageType : string {Rage of Elements.items.[].system.damageRolls.CdJWLq0swyaUE0CA.damageType} (same value: bludgeoning)
|
|
[034lKINHRdRK01t1] : object {Rage of Elements.items.[].system.damageRolls.034lKINHRdRK01t1}
|
|
damage : string {Rage of Elements.items.[].system.damageRolls.034lKINHRdRK01t1.damage} (same value: 1)
|
|
damageType : string {Rage of Elements.items.[].system.damageRolls.034lKINHRdRK01t1.damageType} (same value: piercing)
|
|
[UO9qfQLxRr1AuZ6M] : object {Rage of Elements.items.[].system.damageRolls.UO9qfQLxRr1AuZ6M}
|
|
damage : string {Rage of Elements.items.[].system.damageRolls.UO9qfQLxRr1AuZ6M.damage} (same value: 1d4)
|
|
damageType : string {Rage of Elements.items.[].system.damageRolls.UO9qfQLxRr1AuZ6M.damageType} (same value: bludgeoning)
|
|
[LfmeCHNiB9nB4aQN] : object {Rage of Elements.items.[].system.damageRolls.LfmeCHNiB9nB4aQN}
|
|
damage : string {Rage of Elements.items.[].system.damageRolls.LfmeCHNiB9nB4aQN.damage} (same value: 1d12)
|
|
damageType : string {Rage of Elements.items.[].system.damageRolls.LfmeCHNiB9nB4aQN.damageType} (same value: electricity)
|
|
[vP5DxjYZwb5cBxU3] : object {Rage of Elements.items.[].system.damageRolls.vP5DxjYZwb5cBxU3}
|
|
damage : string {Rage of Elements.items.[].system.damageRolls.vP5DxjYZwb5cBxU3.damage} (same value: 2d8+11)
|
|
damageType : string {Rage of Elements.items.[].system.damageRolls.vP5DxjYZwb5cBxU3.damageType} (same value: slashing)
|
|
[LuYoNEEnnX117aTQ] : object {Rage of Elements.items.[].system.damageRolls.LuYoNEEnnX117aTQ}
|
|
damage : string {Rage of Elements.items.[].system.damageRolls.LuYoNEEnnX117aTQ.damage} (same value: 2d4+11)
|
|
damageType : string {Rage of Elements.items.[].system.damageRolls.LuYoNEEnnX117aTQ.damageType} (same value: slashing)
|
|
[fRbW22E14BkPdm7U] : object {Rage of Elements.items.[].system.damageRolls.fRbW22E14BkPdm7U}
|
|
category : string {Rage of Elements.items.[].system.damageRolls.fRbW22E14BkPdm7U.category} (same value: persistent)
|
|
damage : string {Rage of Elements.items.[].system.damageRolls.fRbW22E14BkPdm7U.damage} (same value: 4d4)
|
|
damageType : string {Rage of Elements.items.[].system.damageRolls.fRbW22E14BkPdm7U.damageType} (same value: bleed)
|
|
[PrLVWhs1lpPO5wd2] : object {Rage of Elements.items.[].system.damageRolls.PrLVWhs1lpPO5wd2}
|
|
damage : string {Rage of Elements.items.[].system.damageRolls.PrLVWhs1lpPO5wd2.damage} (same value: 2d8+9)
|
|
damageType : string {Rage of Elements.items.[].system.damageRolls.PrLVWhs1lpPO5wd2.damageType} (same value: slashing)
|
|
RCMfkuXHpQTfeaY5 : object {Rage of Elements.items.[].system.damageRolls.RCMfkuXHpQTfeaY5}
|
|
category : string {Rage of Elements.items.[].system.damageRolls.RCMfkuXHpQTfeaY5.category} (same value: persistent)
|
|
damage : string {Rage of Elements.items.[].system.damageRolls.RCMfkuXHpQTfeaY5.damage} (same value: 1d4)
|
|
damageType : string {Rage of Elements.items.[].system.damageRolls.RCMfkuXHpQTfeaY5.damageType} (same value: bleed)
|
|
q1TGG8GyARNkhiwZ : object {Rage of Elements.items.[].system.damageRolls.q1TGG8GyARNkhiwZ}
|
|
damage : string {Rage of Elements.items.[].system.damageRolls.q1TGG8GyARNkhiwZ.damage} (same value: 2d4+9)
|
|
damageType : string {Rage of Elements.items.[].system.damageRolls.q1TGG8GyARNkhiwZ.damageType} (same value: slashing)
|
|
description : object {Rage of Elements.items.[].system.description}
|
|
value : string {Rage of Elements.items.[].system.description.value} (460 different values)
|
|
publication : object {Rage of Elements.items.[].system.publication}
|
|
license : string {Rage of Elements.items.[].system.publication.license} (2 different values)
|
|
OGL (x800)
|
|
ORC (x83)
|
|
remaster : boolean {Rage of Elements.items.[].system.publication.remaster} (2 different values)
|
|
False (x746)
|
|
True (x137)
|
|
title : string {Rage of Elements.items.[].system.publication.title} (12 different values)
|
|
(x518)
|
|
Pathfinder Bestiary (x81)
|
|
Pathfinder Core Rulebook (x112)
|
|
Pathfinder Rage of Elements (x54)
|
|
Pathfinder Player Core (x82)
|
|
Pathfinder Secrets of Magic (x13)
|
|
Pathfinder Bestiary 3 (x14)
|
|
Pathfinder Monster Core (x1)
|
|
Pathfinder Advanced Player's Guide (x1)
|
|
Pathfinder Treasure Vault (x1)
|
|
Pathfinder Guns & Gears (x5)
|
|
Pathfinder #151: The Show Must Go On (x1)
|
|
rules : ###FoundryRulesObject###
|
|
[slug] : string {Rage of Elements.items.[].system.slug} (172 different values)
|
|
[traits] : object {Rage of Elements.items.[].system.traits}
|
|
[value] : array<string> {Rage of Elements.items.[].system.traits.value}
|
|
Length: min=0 max=6
|
|
Value type: string {Rage of Elements.items.[].system.traits.value.[]} (104 different values)
|
|
[rarity] : string {Rage of Elements.items.[].system.traits.rarity} (3 different values)
|
|
common (x317)
|
|
uncommon (x48)
|
|
rare (x1)
|
|
[traditions] : array<string> {Rage of Elements.items.[].system.traits.traditions}
|
|
Length: min=0 max=4
|
|
Value type: string {Rage of Elements.items.[].system.traits.traditions.[]} (4 different values)
|
|
arcane (x196)
|
|
primal (x167)
|
|
occult (x111)
|
|
divine (x72)
|
|
[integrated] : mixed
|
|
[weaponType] : object {Rage of Elements.items.[].system.weaponType}
|
|
value : string {Rage of Elements.items.[].system.weaponType.value} (2 different values)
|
|
melee (x96)
|
|
ranged (x42)
|
|
[actionType] : object {Rage of Elements.items.[].system.actionType}
|
|
value : string {Rage of Elements.items.[].system.actionType.value} (4 different values)
|
|
passive (x224)
|
|
action (x150)
|
|
reaction (x31)
|
|
free (x9)
|
|
[actions] : object {Rage of Elements.items.[].system.actions}
|
|
[value] : integer {Rage of Elements.items.[].system.actions.value} (3 different values)
|
|
3 (x9)
|
|
2 (x54)
|
|
1 (x87)
|
|
[category] : string {Rage of Elements.items.[].system.category} (12 different values)
|
|
defensive (x116)
|
|
offensive (x230)
|
|
interaction (x68)
|
|
martial (x12)
|
|
simple (x7)
|
|
ammo (x2)
|
|
other (x1)
|
|
medium (x2)
|
|
heavy (x1)
|
|
talisman (x3)
|
|
light (x1)
|
|
gadget (x3)
|
|
[autoHeightenLevel] : object {Rage of Elements.items.[].system.autoHeightenLevel}
|
|
[value] : mixed
|
|
[prepared] : object {Rage of Elements.items.[].system.prepared}
|
|
value : string {Rage of Elements.items.[].system.prepared.value} (2 different values)
|
|
innate (x26)
|
|
prepared (x1)
|
|
[flexible] : boolean {Rage of Elements.items.[].system.prepared.flexible} (same value: False)
|
|
[proficiency] : object {Rage of Elements.items.[].system.proficiency}
|
|
value : integer {Rage of Elements.items.[].system.proficiency.value} (same value: 1)
|
|
[showSlotlessLevels] : object {Rage of Elements.items.[].system.showSlotlessLevels}
|
|
value : boolean {Rage of Elements.items.[].system.showSlotlessLevels.value} (same value: False)
|
|
[slots] : object {Rage of Elements.items.[].system.slots}
|
|
[slot0] : object {Rage of Elements.items.[].system.slots.slot0}
|
|
max : integer {Rage of Elements.items.[].system.slots.slot0.max} (same value: 5)
|
|
prepared : array<object> {Rage of Elements.items.[].system.slots.slot0.prepared}
|
|
Length: min=5 max=5
|
|
Value type: object {Rage of Elements.items.[].system.slots.slot0.prepared.[]}
|
|
id : string {Rage of Elements.items.[].system.slots.slot0.prepared.[].id} (5 different values)
|
|
t3s9R0PDN7dw43iR (x1)
|
|
4zH7DllKyiLBWCWI (x1)
|
|
knwb63zUVQQLtnUE (x1)
|
|
cWiQU03Ha2yPR5eQ (x1)
|
|
ybRtu3MVmZJSipBb (x1)
|
|
[slot1] : object {Rage of Elements.items.[].system.slots.slot1}
|
|
max : integer {Rage of Elements.items.[].system.slots.slot1.max} (same value: 3)
|
|
prepared : array<object> {Rage of Elements.items.[].system.slots.slot1.prepared}
|
|
Length: min=3 max=3
|
|
Value type: object {Rage of Elements.items.[].system.slots.slot1.prepared.[]}
|
|
id : string {Rage of Elements.items.[].system.slots.slot1.prepared.[].id} (2 different values)
|
|
nRyjiNhZe4flSFTb (x1)
|
|
gytBo0dJFIbZPBbq (x2)
|
|
[slot10] : object {Rage of Elements.items.[].system.slots.slot10}
|
|
prepared : array<object> {Rage of Elements.items.[].system.slots.slot10.prepared}
|
|
Length: min=3 max=3
|
|
Value type: object {Rage of Elements.items.[].system.slots.slot10.prepared.[]}
|
|
[id] : mixed
|
|
name : string {Rage of Elements.items.[].system.slots.slot10.prepared.[].name} (same value: Empty Slot (drag spell here))
|
|
prepared : boolean {Rage of Elements.items.[].system.slots.slot10.prepared.[].prepared} (same value: False)
|
|
[slot2] : object {Rage of Elements.items.[].system.slots.slot2}
|
|
max : integer {Rage of Elements.items.[].system.slots.slot2.max} (same value: 3)
|
|
prepared : array<object> {Rage of Elements.items.[].system.slots.slot2.prepared}
|
|
Length: min=3 max=3
|
|
Value type: object {Rage of Elements.items.[].system.slots.slot2.prepared.[]}
|
|
id : string {Rage of Elements.items.[].system.slots.slot2.prepared.[].id} (3 different values)
|
|
1AQkInQm28a9loQJ (x1)
|
|
FMm1Xfic5WBWslZu (x1)
|
|
jBNMN5rM9iZtcjm5 (x1)
|
|
[slot3] : object {Rage of Elements.items.[].system.slots.slot3}
|
|
max : integer {Rage of Elements.items.[].system.slots.slot3.max} (same value: 3)
|
|
prepared : array<object> {Rage of Elements.items.[].system.slots.slot3.prepared}
|
|
Length: min=3 max=3
|
|
Value type: object {Rage of Elements.items.[].system.slots.slot3.prepared.[]}
|
|
id : string {Rage of Elements.items.[].system.slots.slot3.prepared.[].id} (2 different values)
|
|
FTwEUjb23CEKFMJ4 (x2)
|
|
Vs3ncbT3YofxBT90 (x1)
|
|
[slot4] : object {Rage of Elements.items.[].system.slots.slot4}
|
|
max : integer {Rage of Elements.items.[].system.slots.slot4.max} (same value: 2)
|
|
prepared : array<object> {Rage of Elements.items.[].system.slots.slot4.prepared}
|
|
Length: min=2 max=2
|
|
Value type: object {Rage of Elements.items.[].system.slots.slot4.prepared.[]}
|
|
id : string {Rage of Elements.items.[].system.slots.slot4.prepared.[].id} (2 different values)
|
|
PLkChObWe27HXvTZ (x1)
|
|
MHcGkpTtHbZ0dI34 (x1)
|
|
[slot5] : object {Rage of Elements.items.[].system.slots.slot5}
|
|
max : integer {Rage of Elements.items.[].system.slots.slot5.max} (same value: 4)
|
|
prepared : array<object> {Rage of Elements.items.[].system.slots.slot5.prepared}
|
|
Length: min=4 max=4
|
|
Value type: object {Rage of Elements.items.[].system.slots.slot5.prepared.[]}
|
|
id : string {Rage of Elements.items.[].system.slots.slot5.prepared.[].id} (4 different values)
|
|
H4pyb564LrUxrdHD (x1)
|
|
3xR8jJHKWzt0SyZn (x1)
|
|
GLsjGiyizXxuwkBz (x1)
|
|
EO7wuDTrM3c9DnoE (x1)
|
|
[slot6] : object {Rage of Elements.items.[].system.slots.slot6}
|
|
max : integer {Rage of Elements.items.[].system.slots.slot6.max} (same value: 3)
|
|
prepared : array<object> {Rage of Elements.items.[].system.slots.slot6.prepared}
|
|
Length: min=3 max=3
|
|
Value type: object {Rage of Elements.items.[].system.slots.slot6.prepared.[]}
|
|
id : string {Rage of Elements.items.[].system.slots.slot6.prepared.[].id} (3 different values)
|
|
LO4tYfxdIAdZPG60 (x1)
|
|
AcHuQmWPwIO3bICn (x1)
|
|
jzdizubbI6Ndlovg (x1)
|
|
[slot7] : object {Rage of Elements.items.[].system.slots.slot7}
|
|
max : integer {Rage of Elements.items.[].system.slots.slot7.max} (same value: 3)
|
|
prepared : array<object> {Rage of Elements.items.[].system.slots.slot7.prepared}
|
|
Length: min=3 max=3
|
|
Value type: object {Rage of Elements.items.[].system.slots.slot7.prepared.[]}
|
|
id : string {Rage of Elements.items.[].system.slots.slot7.prepared.[].id} (2 different values)
|
|
8ChJfVNsfK56dPIq (x1)
|
|
CdMo16cr5rFfEqWk (x2)
|
|
[slot8] : object {Rage of Elements.items.[].system.slots.slot8}
|
|
max : integer {Rage of Elements.items.[].system.slots.slot8.max} (same value: 3)
|
|
prepared : array<object> {Rage of Elements.items.[].system.slots.slot8.prepared}
|
|
Length: min=3 max=3
|
|
Value type: object {Rage of Elements.items.[].system.slots.slot8.prepared.[]}
|
|
id : string {Rage of Elements.items.[].system.slots.slot8.prepared.[].id} (2 different values)
|
|
Jlv8S4YQPFHJVGlR (x2)
|
|
jmWWzACi7z5w2k7r (x1)
|
|
[slot9] : object {Rage of Elements.items.[].system.slots.slot9}
|
|
max : integer {Rage of Elements.items.[].system.slots.slot9.max} (same value: 3)
|
|
prepared : array<object> {Rage of Elements.items.[].system.slots.slot9.prepared}
|
|
Length: min=3 max=3
|
|
Value type: object {Rage of Elements.items.[].system.slots.slot9.prepared.[]}
|
|
id : string {Rage of Elements.items.[].system.slots.slot9.prepared.[].id} (2 different values)
|
|
jS1pdFarueIYhVbD (x2)
|
|
ue9M67U2K9H3g7yu (x1)
|
|
[spelldc] : object {Rage of Elements.items.[].system.spelldc}
|
|
dc : integer {Rage of Elements.items.[].system.spelldc.dc} (15 different values)
|
|
40 (x5)
|
|
17 (x3)
|
|
29 (x1)
|
|
34 (x3)
|
|
18 (x1)
|
|
35 (x1)
|
|
30 (x2)
|
|
32 (x2)
|
|
28 (x2)
|
|
22 (x1)
|
|
14 (x1)
|
|
25 (x1)
|
|
50 (x2)
|
|
15 (x1)
|
|
26 (x1)
|
|
value : integer {Rage of Elements.items.[].system.spelldc.value} (15 different values)
|
|
32 (x5)
|
|
9 (x3)
|
|
21 (x1)
|
|
26 (x3)
|
|
10 (x1)
|
|
27 (x1)
|
|
22 (x2)
|
|
24 (x2)
|
|
20 (x2)
|
|
14 (x1)
|
|
6 (x1)
|
|
17 (x1)
|
|
42 (x2)
|
|
7 (x1)
|
|
18 (x1)
|
|
[tradition] : object {Rage of Elements.items.[].system.tradition}
|
|
value : string {Rage of Elements.items.[].system.tradition.value} (4 different values)
|
|
divine (x5)
|
|
primal (x5)
|
|
arcane (x16)
|
|
occult (x1)
|
|
[area] : object {Rage of Elements.items.[].system.area}
|
|
type : string {Rage of Elements.items.[].system.area.type} (5 different values)
|
|
emanation (x20)
|
|
burst (x29)
|
|
line (x8)
|
|
cone (x2)
|
|
cylinder (x1)
|
|
value : integer {Rage of Elements.items.[].system.area.value} (8 different values)
|
|
10 (x15)
|
|
30 (x20)
|
|
15 (x2)
|
|
5 (x4)
|
|
120 (x3)
|
|
60 (x6)
|
|
20 (x9)
|
|
50 (x1)
|
|
[details] : string {Rage of Elements.items.[].system.area.details} (same value: all squares in a 20-foot-radius burst that contain plants)
|
|
[cost] : object {Rage of Elements.items.[].system.cost}
|
|
value : string {Rage of Elements.items.[].system.cost.value} (2 different values)
|
|
(x226)
|
|
lenses and fine mineral dusts worth 300 gp total (x5)
|
|
[counteraction] : boolean {Rage of Elements.items.[].system.counteraction} (2 different values)
|
|
False (x229)
|
|
True (x2)
|
|
[damage] : object {Rage of Elements.items.[].system.damage}
|
|
[0] : object {Rage of Elements.items.[].system.damage.0}
|
|
applyMod : boolean {Rage of Elements.items.[].system.damage.0.applyMod} (2 different values)
|
|
False (x26)
|
|
True (x2)
|
|
[category] : mixed
|
|
formula : string {Rage of Elements.items.[].system.damage.0.formula} (16 different values)
|
|
1d8 (x3)
|
|
3d4 (x2)
|
|
3d6 (x3)
|
|
9d6 (x1)
|
|
8d12 (x1)
|
|
8d6 (x1)
|
|
1d4 (x1)
|
|
2d4 (x4)
|
|
14d6 (x1)
|
|
6d6 (x2)
|
|
11d6 (x2)
|
|
4d12 (x1)
|
|
0 (x1)
|
|
12d10 (x1)
|
|
4d6 (x1)
|
|
2d10 (x3)
|
|
kinds : array<string> {Rage of Elements.items.[].system.damage.0.kinds}
|
|
Length: min=1 max=2
|
|
Value type: string {Rage of Elements.items.[].system.damage.0.kinds.[]} (2 different values)
|
|
damage (x27)
|
|
healing (x3)
|
|
[materials] : array<> {Rage of Elements.items.[].system.damage.0.materials}
|
|
Length: min=0 max=0
|
|
Value type: mixed
|
|
type : string {Rage of Elements.items.[].system.damage.0.type} (10 different values)
|
|
vitality (x2)
|
|
bludgeoning (x11)
|
|
cold (x1)
|
|
electricity (x3)
|
|
fire (x3)
|
|
piercing (x1)
|
|
mental (x2)
|
|
untyped (x2)
|
|
sonic (x2)
|
|
slashing (x1)
|
|
[MNALi2V7x2auCIFW] : object {Rage of Elements.items.[].system.damage.MNALi2V7x2auCIFW}
|
|
applyMod : boolean {Rage of Elements.items.[].system.damage.MNALi2V7x2auCIFW.applyMod} (same value: False)
|
|
[category] : mixed
|
|
formula : string {Rage of Elements.items.[].system.damage.MNALi2V7x2auCIFW.formula} (same value: 2d4)
|
|
kinds : array<string> {Rage of Elements.items.[].system.damage.MNALi2V7x2auCIFW.kinds}
|
|
Length: min=1 max=1
|
|
Value type: string {Rage of Elements.items.[].system.damage.MNALi2V7x2auCIFW.kinds.[]} (same value: damage)
|
|
materials : array<> {Rage of Elements.items.[].system.damage.MNALi2V7x2auCIFW.materials}
|
|
Length: min=0 max=0
|
|
Value type: mixed
|
|
type : string {Rage of Elements.items.[].system.damage.MNALi2V7x2auCIFW.type} (same value: bludgeoning)
|
|
[damageType] : string {Rage of Elements.items.[].system.damage.damageType} (3 different values)
|
|
piercing (x8)
|
|
slashing (x7)
|
|
bludgeoning (x4)
|
|
[dice] : integer {Rage of Elements.items.[].system.damage.dice} (same value: 1)
|
|
[die] : string {Rage of Elements.items.[].system.damage.die} (4 different values)
|
|
d6 (x8)
|
|
d4 (x5)
|
|
d10 (x2)
|
|
d8 (x4)
|
|
[1] : object {Rage of Elements.items.[].system.damage.1}
|
|
applyMod : boolean {Rage of Elements.items.[].system.damage.1.applyMod} (same value: False)
|
|
[category] : mixed
|
|
formula : string {Rage of Elements.items.[].system.damage.1.formula} (5 different values)
|
|
3d6 (x2)
|
|
4d6 (x1)
|
|
9d6 (x1)
|
|
2d4 (x1)
|
|
6d6 (x1)
|
|
kinds : array<string> {Rage of Elements.items.[].system.damage.1.kinds}
|
|
Length: min=1 max=1
|
|
Value type: string {Rage of Elements.items.[].system.damage.1.kinds.[]} (same value: damage)
|
|
type : string {Rage of Elements.items.[].system.damage.1.type} (4 different values)
|
|
fire (x3)
|
|
slashing (x1)
|
|
void (x1)
|
|
piercing (x1)
|
|
materials : array<> {Rage of Elements.items.[].system.damage.1.materials}
|
|
Length: min=0 max=0
|
|
Value type: mixed
|
|
[2YlEXgT93lbWXENb] : object {Rage of Elements.items.[].system.damage.2YlEXgT93lbWXENb}
|
|
applyMod : boolean {Rage of Elements.items.[].system.damage.2YlEXgT93lbWXENb.applyMod} (same value: False)
|
|
[category] : mixed
|
|
formula : string {Rage of Elements.items.[].system.damage.2YlEXgT93lbWXENb.formula} (same value: 10d6)
|
|
kinds : array<string> {Rage of Elements.items.[].system.damage.2YlEXgT93lbWXENb.kinds}
|
|
Length: min=1 max=1
|
|
Value type: string {Rage of Elements.items.[].system.damage.2YlEXgT93lbWXENb.kinds.[]} (same value: damage)
|
|
materials : array<> {Rage of Elements.items.[].system.damage.2YlEXgT93lbWXENb.materials}
|
|
Length: min=0 max=0
|
|
Value type: mixed
|
|
type : string {Rage of Elements.items.[].system.damage.2YlEXgT93lbWXENb.type} (same value: cold)
|
|
[cQDyW0QpjJ38MlSi] : object {Rage of Elements.items.[].system.damage.cQDyW0QpjJ38MlSi}
|
|
applyMod : boolean {Rage of Elements.items.[].system.damage.cQDyW0QpjJ38MlSi.applyMod} (same value: False)
|
|
[category] : mixed
|
|
formula : string {Rage of Elements.items.[].system.damage.cQDyW0QpjJ38MlSi.formula} (same value: 2d4)
|
|
kinds : array<string> {Rage of Elements.items.[].system.damage.cQDyW0QpjJ38MlSi.kinds}
|
|
Length: min=1 max=1
|
|
Value type: string {Rage of Elements.items.[].system.damage.cQDyW0QpjJ38MlSi.kinds.[]} (same value: damage)
|
|
materials : array<> {Rage of Elements.items.[].system.damage.cQDyW0QpjJ38MlSi.materials}
|
|
Length: min=0 max=0
|
|
Value type: mixed
|
|
type : string {Rage of Elements.items.[].system.damage.cQDyW0QpjJ38MlSi.type} (same value: fire)
|
|
[71hLuboTBYkwkqiR] : object {Rage of Elements.items.[].system.damage.71hLuboTBYkwkqiR}
|
|
applyMod : boolean {Rage of Elements.items.[].system.damage.71hLuboTBYkwkqiR.applyMod} (same value: False)
|
|
[category] : mixed
|
|
formula : string {Rage of Elements.items.[].system.damage.71hLuboTBYkwkqiR.formula} (same value: 3d4)
|
|
kinds : array<string> {Rage of Elements.items.[].system.damage.71hLuboTBYkwkqiR.kinds}
|
|
Length: min=1 max=1
|
|
Value type: string {Rage of Elements.items.[].system.damage.71hLuboTBYkwkqiR.kinds.[]} (same value: damage)
|
|
materials : array<> {Rage of Elements.items.[].system.damage.71hLuboTBYkwkqiR.materials}
|
|
Length: min=0 max=0
|
|
Value type: mixed
|
|
type : string {Rage of Elements.items.[].system.damage.71hLuboTBYkwkqiR.type} (same value: piercing)
|
|
[DzJpYMdE0NBqqQXM] : object {Rage of Elements.items.[].system.damage.DzJpYMdE0NBqqQXM}
|
|
applyMod : boolean {Rage of Elements.items.[].system.damage.DzJpYMdE0NBqqQXM.applyMod} (same value: False)
|
|
[category] : mixed
|
|
formula : string {Rage of Elements.items.[].system.damage.DzJpYMdE0NBqqQXM.formula} (same value: 4d6)
|
|
kinds : array<string> {Rage of Elements.items.[].system.damage.DzJpYMdE0NBqqQXM.kinds}
|
|
Length: min=1 max=1
|
|
Value type: string {Rage of Elements.items.[].system.damage.DzJpYMdE0NBqqQXM.kinds.[]} (same value: damage)
|
|
materials : array<> {Rage of Elements.items.[].system.damage.DzJpYMdE0NBqqQXM.materials}
|
|
Length: min=0 max=0
|
|
Value type: mixed
|
|
type : string {Rage of Elements.items.[].system.damage.DzJpYMdE0NBqqQXM.type} (same value: poison)
|
|
[knLe6PF6xfJGMWzT] : object {Rage of Elements.items.[].system.damage.knLe6PF6xfJGMWzT}
|
|
applyMod : boolean {Rage of Elements.items.[].system.damage.knLe6PF6xfJGMWzT.applyMod} (same value: False)
|
|
[category] : mixed
|
|
formula : string {Rage of Elements.items.[].system.damage.knLe6PF6xfJGMWzT.formula} (same value: 12d10)
|
|
kinds : array<string> {Rage of Elements.items.[].system.damage.knLe6PF6xfJGMWzT.kinds}
|
|
Length: min=1 max=1
|
|
Value type: string {Rage of Elements.items.[].system.damage.knLe6PF6xfJGMWzT.kinds.[]} (same value: damage)
|
|
materials : array<> {Rage of Elements.items.[].system.damage.knLe6PF6xfJGMWzT.materials}
|
|
Length: min=0 max=0
|
|
Value type: mixed
|
|
type : string {Rage of Elements.items.[].system.damage.knLe6PF6xfJGMWzT.type} (same value: bludgeoning)
|
|
[YRYbZTnIe7w9wHLU] : object {Rage of Elements.items.[].system.damage.YRYbZTnIe7w9wHLU}
|
|
applyMod : boolean {Rage of Elements.items.[].system.damage.YRYbZTnIe7w9wHLU.applyMod} (same value: False)
|
|
[category] : mixed
|
|
formula : string {Rage of Elements.items.[].system.damage.YRYbZTnIe7w9wHLU.formula} (same value: 1d6)
|
|
kinds : array<string> {Rage of Elements.items.[].system.damage.YRYbZTnIe7w9wHLU.kinds}
|
|
Length: min=1 max=1
|
|
Value type: string {Rage of Elements.items.[].system.damage.YRYbZTnIe7w9wHLU.kinds.[]} (same value: damage)
|
|
materials : array<> {Rage of Elements.items.[].system.damage.YRYbZTnIe7w9wHLU.materials}
|
|
Length: min=0 max=0
|
|
Value type: mixed
|
|
type : string {Rage of Elements.items.[].system.damage.YRYbZTnIe7w9wHLU.type} (same value: bludgeoning)
|
|
[sekWqUllit48HRC4] : object {Rage of Elements.items.[].system.damage.sekWqUllit48HRC4}
|
|
applyMod : boolean {Rage of Elements.items.[].system.damage.sekWqUllit48HRC4.applyMod} (same value: False)
|
|
[category] : mixed
|
|
formula : string {Rage of Elements.items.[].system.damage.sekWqUllit48HRC4.formula} (same value: 6d6)
|
|
kinds : array<string> {Rage of Elements.items.[].system.damage.sekWqUllit48HRC4.kinds}
|
|
Length: min=1 max=1
|
|
Value type: string {Rage of Elements.items.[].system.damage.sekWqUllit48HRC4.kinds.[]} (same value: damage)
|
|
materials : array<> {Rage of Elements.items.[].system.damage.sekWqUllit48HRC4.materials}
|
|
Length: min=0 max=0
|
|
Value type: mixed
|
|
type : string {Rage of Elements.items.[].system.damage.sekWqUllit48HRC4.type} (same value: poison)
|
|
[defense] : object {Rage of Elements.items.[].system.defense}
|
|
save : object {Rage of Elements.items.[].system.defense.save}
|
|
basic : boolean {Rage of Elements.items.[].system.defense.save.basic} (2 different values)
|
|
False (x38)
|
|
True (x23)
|
|
statistic : string {Rage of Elements.items.[].system.defense.save.statistic} (3 different values)
|
|
reflex (x33)
|
|
fortitude (x19)
|
|
will (x9)
|
|
[duration] : object {Rage of Elements.items.[].system.duration}
|
|
sustained : boolean {Rage of Elements.items.[].system.duration.sustained} (2 different values)
|
|
False (x216)
|
|
True (x15)
|
|
value : string {Rage of Elements.items.[].system.duration.value} (17 different values)
|
|
4d12 hours (x5)
|
|
8 hours (x6)
|
|
(x104)
|
|
5 minutes (x8)
|
|
1 minute (x36)
|
|
10 minutes (x21)
|
|
1 hour (x22)
|
|
1 round (x6)
|
|
until the next time you make your daily preparations (x3)
|
|
until your next daily preparations (x1)
|
|
until the start of your next turn (x1)
|
|
1 day (x1)
|
|
varies (x7)
|
|
20 minutes (x2)
|
|
10 minutes or 8 hours (x5)
|
|
unlimited (x2)
|
|
up to 1 minute (x1)
|
|
[level] : object {Rage of Elements.items.[].system.level}
|
|
value : integer {Rage of Elements.items.[].system.level.value} (9 different values)
|
|
8 (x7)
|
|
6 (x20)
|
|
4 (x35)
|
|
2 (x51)
|
|
1 (x65)
|
|
0 (x28)
|
|
5 (x29)
|
|
7 (x14)
|
|
3 (x19)
|
|
[location] : object {Rage of Elements.items.[].system.location}
|
|
[value] : string {Rage of Elements.items.[].system.location.value} (23 different values)
|
|
[heightenedLevel] : integer {Rage of Elements.items.[].system.location.heightenedLevel} (10 different values)
|
|
4 (x33)
|
|
9 (x5)
|
|
7 (x25)
|
|
1 (x11)
|
|
8 (x11)
|
|
5 (x32)
|
|
2 (x18)
|
|
6 (x14)
|
|
3 (x9)
|
|
10 (x2)
|
|
[uses] : object {Rage of Elements.items.[].system.location.uses}
|
|
max : integer {Rage of Elements.items.[].system.location.uses.max} (2 different values)
|
|
2 (x10)
|
|
3 (x1)
|
|
value : integer {Rage of Elements.items.[].system.location.uses.value} (2 different values)
|
|
2 (x10)
|
|
3 (x1)
|
|
[range] : mixed
|
|
object {Rage of Elements.items.[].system.range}
|
|
value : string {Rage of Elements.items.[].system.range.value} (13 different values)
|
|
(x70)
|
|
touch (x39)
|
|
120 feet (x34)
|
|
10 miles (x5)
|
|
60 feet (x16)
|
|
varies (x2)
|
|
30 feet (x33)
|
|
500 feet (x14)
|
|
5 feet (x9)
|
|
0 feet (x2)
|
|
10 feet (x3)
|
|
planetary (x3)
|
|
100 miles (x1)
|
|
integer {Rage of Elements.items.[].system.range} (3 different values)
|
|
60 (x2)
|
|
100 (x1)
|
|
20 (x1)
|
|
[requirements] : string {Rage of Elements.items.[].system.requirements} (same value: )
|
|
[ritual] : object {Rage of Elements.items.[].system.ritual}
|
|
primary : object {Rage of Elements.items.[].system.ritual.primary}
|
|
check : string {Rage of Elements.items.[].system.ritual.primary.check} (same value: Nature (master))
|
|
secondary : object {Rage of Elements.items.[].system.ritual.secondary}
|
|
casters : integer {Rage of Elements.items.[].system.ritual.secondary.casters} (2 different values)
|
|
1 (x5)
|
|
2 (x5)
|
|
checks : string {Rage of Elements.items.[].system.ritual.secondary.checks} (2 different values)
|
|
Survival (x5)
|
|
Crafting, Diplomacy (x5)
|
|
[target] : object {Rage of Elements.items.[].system.target}
|
|
value : string {Rage of Elements.items.[].system.target.value} (32 different values)
|
|
[time] : object {Rage of Elements.items.[].system.time}
|
|
value : string {Rage of Elements.items.[].system.time.value} (8 different values)
|
|
1 day (x10)
|
|
2 (x165)
|
|
reaction (x6)
|
|
1 to 3 (x2)
|
|
1 (x3)
|
|
3 (x19)
|
|
10 minutes (x17)
|
|
1 minute (x9)
|
|
[deathNote] : boolean {Rage of Elements.items.[].system.deathNote} (same value: True)
|
|
[mod] : object {Rage of Elements.items.[].system.mod}
|
|
value : integer {Rage of Elements.items.[].system.mod.value} (16 different values)
|
|
33 (x5)
|
|
19 (x1)
|
|
24 (x1)
|
|
30 (x1)
|
|
29 (x1)
|
|
11 (x3)
|
|
8 (x1)
|
|
4 (x3)
|
|
10 (x1)
|
|
13 (x1)
|
|
15 (x2)
|
|
22 (x2)
|
|
18 (x5)
|
|
17 (x1)
|
|
42 (x3)
|
|
28 (x1)
|
|
[proficient] : object {Rage of Elements.items.[].system.proficient}
|
|
value : integer {Rage of Elements.items.[].system.proficient.value} (same value: 0)
|
|
[heightening] : object {Rage of Elements.items.[].system.heightening}
|
|
[damage] : object {Rage of Elements.items.[].system.heightening.damage}
|
|
[0] : string {Rage of Elements.items.[].system.heightening.damage.0} (7 different values)
|
|
1d8 (x2)
|
|
1d4 (x7)
|
|
1d6 (x5)
|
|
1d12 (x2)
|
|
2d6 (x5)
|
|
2d10 (x1)
|
|
1d10 (x3)
|
|
[MNALi2V7x2auCIFW] : string {Rage of Elements.items.[].system.heightening.damage.MNALi2V7x2auCIFW} (same value: 1d4)
|
|
[1] : string {Rage of Elements.items.[].system.heightening.damage.1} (2 different values)
|
|
1d6 (x5)
|
|
1d4 (x1)
|
|
[2YlEXgT93lbWXENb] : string {Rage of Elements.items.[].system.heightening.damage.2YlEXgT93lbWXENb} (same value: 2d6)
|
|
[cQDyW0QpjJ38MlSi] : string {Rage of Elements.items.[].system.heightening.damage.cQDyW0QpjJ38MlSi} (same value: 1d4)
|
|
[71hLuboTBYkwkqiR] : string {Rage of Elements.items.[].system.heightening.damage.71hLuboTBYkwkqiR} (same value: 1d4)
|
|
[DzJpYMdE0NBqqQXM] : string {Rage of Elements.items.[].system.heightening.damage.DzJpYMdE0NBqqQXM} (same value: 2d6)
|
|
[YRYbZTnIe7w9wHLU] : string {Rage of Elements.items.[].system.heightening.damage.YRYbZTnIe7w9wHLU} (same value: 1d6)
|
|
[sekWqUllit48HRC4] : string {Rage of Elements.items.[].system.heightening.damage.sekWqUllit48HRC4} (same value: 1d6)
|
|
[interval] : integer {Rage of Elements.items.[].system.heightening.interval} (2 different values)
|
|
1 (x32)
|
|
2 (x5)
|
|
type : string {Rage of Elements.items.[].system.heightening.type} (2 different values)
|
|
interval (x37)
|
|
fixed (x15)
|
|
[levels] : object {Rage of Elements.items.[].system.heightening.levels}
|
|
[3] : object {Rage of Elements.items.[].system.heightening.levels.3}
|
|
target : object {Rage of Elements.items.[].system.heightening.levels.3.target}
|
|
value : string {Rage of Elements.items.[].system.heightening.levels.3.target.value} (4 different values)
|
|
1 unattended object with a Bulk of 1 or less (x2)
|
|
non-magical object of 2 Bulk or less, or a magical object of 1 Bulk or less (x1)
|
|
up to 400 unattended objects in range, each of light Bulk or less (x1)
|
|
10 objects (x1)
|
|
[5] : object {Rage of Elements.items.[].system.heightening.levels.5}
|
|
[range] : object {Rage of Elements.items.[].system.heightening.levels.5.range}
|
|
value : string {Rage of Elements.items.[].system.heightening.levels.5.range.value} (2 different values)
|
|
60 feet (x2)
|
|
1 mile (x4)
|
|
[target] : object {Rage of Elements.items.[].system.heightening.levels.5.target}
|
|
value : string {Rage of Elements.items.[].system.heightening.levels.5.target.value} (2 different values)
|
|
100 willing creatures (x1)
|
|
up to 800 unattended objects in range, each of light Bulk or less (x1)
|
|
[7] : object {Rage of Elements.items.[].system.heightening.levels.7}
|
|
target : object {Rage of Elements.items.[].system.heightening.levels.7.target}
|
|
value : string {Rage of Elements.items.[].system.heightening.levels.7.target.value} (2 different values)
|
|
1 unattended object with a Bulk of 2 or less (x2)
|
|
6 creatures (x1)
|
|
[4] : object {Rage of Elements.items.[].system.heightening.levels.4}
|
|
target : object {Rage of Elements.items.[].system.heightening.levels.4.target}
|
|
value : string {Rage of Elements.items.[].system.heightening.levels.4.target.value} (2 different values)
|
|
20 willing creatures (x1)
|
|
10 creatures (x1)
|
|
[10] : object {Rage of Elements.items.[].system.heightening.levels.10}
|
|
area : object {Rage of Elements.items.[].system.heightening.levels.10.area}
|
|
areaType : string {Rage of Elements.items.[].system.heightening.levels.10.area.areaType} (same value: burst)
|
|
value : string {Rage of Elements.items.[].system.heightening.levels.10.area.value} (same value: 1320)
|
|
range : object {Rage of Elements.items.[].system.heightening.levels.10.range}
|
|
value : string {Rage of Elements.items.[].system.heightening.levels.10.range.value} (same value: half a mile)
|
|
[2] : object {Rage of Elements.items.[].system.heightening.levels.2}
|
|
target : object {Rage of Elements.items.[].system.heightening.levels.2.target}
|
|
value : string {Rage of Elements.items.[].system.heightening.levels.2.target.value} (same value: non-magical object of 1 Bulk or less)
|
|
[6] : object {Rage of Elements.items.[].system.heightening.levels.6}
|
|
target : object {Rage of Elements.items.[].system.heightening.levels.6.target}
|
|
value : string {Rage of Elements.items.[].system.heightening.levels.6.target.value} (same value: any number of objects)
|
|
8 : object {Rage of Elements.items.[].system.heightening.levels.8}
|
|
damage : object {Rage of Elements.items.[].system.heightening.levels.8.damage}
|
|
0 : object {Rage of Elements.items.[].system.heightening.levels.8.damage.0}
|
|
applyMod : boolean {Rage of Elements.items.[].system.heightening.levels.8.damage.0.applyMod} (same value: False)
|
|
[category] : mixed
|
|
formula : string {Rage of Elements.items.[].system.heightening.levels.8.damage.0.formula} (same value: 1d10)
|
|
materials : array<> {Rage of Elements.items.[].system.heightening.levels.8.damage.0.materials}
|
|
Length: min=0 max=0
|
|
Value type: mixed
|
|
type : string {Rage of Elements.items.[].system.heightening.levels.8.damage.0.type} (same value: healing)
|
|
9 : object {Rage of Elements.items.[].system.heightening.levels.9}
|
|
damage : object {Rage of Elements.items.[].system.heightening.levels.9.damage}
|
|
0 : object {Rage of Elements.items.[].system.heightening.levels.9.damage.0}
|
|
applyMod : boolean {Rage of Elements.items.[].system.heightening.levels.9.damage.0.applyMod} (same value: False)
|
|
[category] : mixed
|
|
formula : string {Rage of Elements.items.[].system.heightening.levels.9.damage.0.formula} (same value: 1d12)
|
|
materials : array<> {Rage of Elements.items.[].system.heightening.levels.9.damage.0.materials}
|
|
Length: min=0 max=0
|
|
Value type: mixed
|
|
type : string {Rage of Elements.items.[].system.heightening.levels.9.damage.0.type} (same value: healing)
|
|
[overlays] : object {Rage of Elements.items.[].system.overlays}
|
|
[37gy7l19tik74o4s] : object {Rage of Elements.items.[].system.overlays.37gy7l19tik74o4s}
|
|
_id : string {Rage of Elements.items.[].system.overlays.37gy7l19tik74o4s._id} (same value: 37gy7l19tik74o4s)
|
|
name : string {Rage of Elements.items.[].system.overlays.37gy7l19tik74o4s.name} (same value: Heal (vs. Living))
|
|
overlayType : string {Rage of Elements.items.[].system.overlays.37gy7l19tik74o4s.overlayType} (same value: override)
|
|
sort : integer {Rage of Elements.items.[].system.overlays.37gy7l19tik74o4s.sort} (same value: 2)
|
|
system : object {Rage of Elements.items.[].system.overlays.37gy7l19tik74o4s.system}
|
|
damage : object {Rage of Elements.items.[].system.overlays.37gy7l19tik74o4s.system.damage}
|
|
0 : object {Rage of Elements.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0}
|
|
formula : string {Rage of Elements.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.formula} (same value: 1d8+8)
|
|
kinds : array<string> {Rage of Elements.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds}
|
|
Length: min=1 max=1
|
|
Value type: string {Rage of Elements.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds.[]} (same value: healing)
|
|
[defense] : mixed
|
|
heightening : object {Rage of Elements.items.[].system.overlays.37gy7l19tik74o4s.system.heightening}
|
|
damage : object {Rage of Elements.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage}
|
|
0 : string {Rage of Elements.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage.0} (same value: 1d8+8)
|
|
range : object {Rage of Elements.items.[].system.overlays.37gy7l19tik74o4s.system.range}
|
|
value : string {Rage of Elements.items.[].system.overlays.37gy7l19tik74o4s.system.range.value} (same value: 30 feet)
|
|
time : object {Rage of Elements.items.[].system.overlays.37gy7l19tik74o4s.system.time}
|
|
value : string {Rage of Elements.items.[].system.overlays.37gy7l19tik74o4s.system.time.value} (same value: 2)
|
|
traits : object {Rage of Elements.items.[].system.overlays.37gy7l19tik74o4s.system.traits}
|
|
value : array<string> {Rage of Elements.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value}
|
|
Length: min=4 max=4
|
|
Value type: string {Rage of Elements.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value.[]} (4 different values)
|
|
concentrate (x2)
|
|
healing (x2)
|
|
manipulate (x2)
|
|
vitality (x2)
|
|
[7qdtetowq348s9oc] : object {Rage of Elements.items.[].system.overlays.7qdtetowq348s9oc}
|
|
_id : string {Rage of Elements.items.[].system.overlays.7qdtetowq348s9oc._id} (same value: 7qdtetowq348s9oc)
|
|
overlayType : string {Rage of Elements.items.[].system.overlays.7qdtetowq348s9oc.overlayType} (same value: override)
|
|
sort : integer {Rage of Elements.items.[].system.overlays.7qdtetowq348s9oc.sort} (same value: 1)
|
|
system : object {Rage of Elements.items.[].system.overlays.7qdtetowq348s9oc.system}
|
|
range : object {Rage of Elements.items.[].system.overlays.7qdtetowq348s9oc.system.range}
|
|
value : string {Rage of Elements.items.[].system.overlays.7qdtetowq348s9oc.system.range.value} (same value: touch)
|
|
time : object {Rage of Elements.items.[].system.overlays.7qdtetowq348s9oc.system.time}
|
|
value : string {Rage of Elements.items.[].system.overlays.7qdtetowq348s9oc.system.time.value} (same value: 1)
|
|
[7vbvdrv2cl87sqta] : object {Rage of Elements.items.[].system.overlays.7vbvdrv2cl87sqta}
|
|
_id : string {Rage of Elements.items.[].system.overlays.7vbvdrv2cl87sqta._id} (same value: 7vbvdrv2cl87sqta)
|
|
overlayType : string {Rage of Elements.items.[].system.overlays.7vbvdrv2cl87sqta.overlayType} (same value: override)
|
|
sort : integer {Rage of Elements.items.[].system.overlays.7vbvdrv2cl87sqta.sort} (same value: 4)
|
|
system : object {Rage of Elements.items.[].system.overlays.7vbvdrv2cl87sqta.system}
|
|
area : object {Rage of Elements.items.[].system.overlays.7vbvdrv2cl87sqta.system.area}
|
|
type : string {Rage of Elements.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.type} (same value: emanation)
|
|
value : integer {Rage of Elements.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.value} (same value: 30)
|
|
range : object {Rage of Elements.items.[].system.overlays.7vbvdrv2cl87sqta.system.range}
|
|
value : string {Rage of Elements.items.[].system.overlays.7vbvdrv2cl87sqta.system.range.value} (same value: )
|
|
target : object {Rage of Elements.items.[].system.overlays.7vbvdrv2cl87sqta.system.target}
|
|
value : string {Rage of Elements.items.[].system.overlays.7vbvdrv2cl87sqta.system.target.value} (same value: all living and undead creatures)
|
|
time : object {Rage of Elements.items.[].system.overlays.7vbvdrv2cl87sqta.system.time}
|
|
value : string {Rage of Elements.items.[].system.overlays.7vbvdrv2cl87sqta.system.time.value} (same value: 3)
|
|
traits : object {Rage of Elements.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits}
|
|
value : array<string> {Rage of Elements.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value}
|
|
Length: min=4 max=4
|
|
Value type: string {Rage of Elements.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value.[]} (4 different values)
|
|
concentrate (x2)
|
|
healing (x2)
|
|
manipulate (x2)
|
|
vitality (x2)
|
|
[lfxcoz2d3f8j2zq1] : object {Rage of Elements.items.[].system.overlays.lfxcoz2d3f8j2zq1}
|
|
_id : string {Rage of Elements.items.[].system.overlays.lfxcoz2d3f8j2zq1._id} (same value: lfxcoz2d3f8j2zq1)
|
|
name : string {Rage of Elements.items.[].system.overlays.lfxcoz2d3f8j2zq1.name} (same value: Heal (vs. Undead))
|
|
overlayType : string {Rage of Elements.items.[].system.overlays.lfxcoz2d3f8j2zq1.overlayType} (same value: override)
|
|
sort : integer {Rage of Elements.items.[].system.overlays.lfxcoz2d3f8j2zq1.sort} (same value: 3)
|
|
system : object {Rage of Elements.items.[].system.overlays.lfxcoz2d3f8j2zq1.system}
|
|
damage : object {Rage of Elements.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage}
|
|
0 : object {Rage of Elements.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0}
|
|
kinds : array<string> {Rage of Elements.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds}
|
|
Length: min=1 max=1
|
|
Value type: string {Rage of Elements.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds.[]} (same value: damage)
|
|
range : object {Rage of Elements.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range}
|
|
value : string {Rage of Elements.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range.value} (same value: 30 feet)
|
|
target : object {Rage of Elements.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target}
|
|
value : string {Rage of Elements.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target.value} (same value: 1 undead)
|
|
time : object {Rage of Elements.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time}
|
|
value : string {Rage of Elements.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time.value} (same value: 2)
|
|
traits : object {Rage of Elements.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits}
|
|
value : array<string> {Rage of Elements.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value}
|
|
Length: min=4 max=4
|
|
Value type: string {Rage of Elements.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value.[]} (4 different values)
|
|
concentrate (x2)
|
|
healing (x2)
|
|
manipulate (x2)
|
|
vitality (x2)
|
|
[ZxbNsu1w4bhR2fCe] : object {Rage of Elements.items.[].system.overlays.ZxbNsu1w4bhR2fCe}
|
|
_id : string {Rage of Elements.items.[].system.overlays.ZxbNsu1w4bhR2fCe._id} (same value: ZxbNsu1w4bhR2fCe)
|
|
overlayType : string {Rage of Elements.items.[].system.overlays.ZxbNsu1w4bhR2fCe.overlayType} (same value: override)
|
|
sort : integer {Rage of Elements.items.[].system.overlays.ZxbNsu1w4bhR2fCe.sort} (same value: 1)
|
|
system : object {Rage of Elements.items.[].system.overlays.ZxbNsu1w4bhR2fCe.system}
|
|
[wUTd1CuL1B5jIquK] : object {Rage of Elements.items.[].system.overlays.wUTd1CuL1B5jIquK}
|
|
_id : string {Rage of Elements.items.[].system.overlays.wUTd1CuL1B5jIquK._id} (same value: wUTd1CuL1B5jIquK)
|
|
overlayType : string {Rage of Elements.items.[].system.overlays.wUTd1CuL1B5jIquK.overlayType} (same value: override)
|
|
sort : integer {Rage of Elements.items.[].system.overlays.wUTd1CuL1B5jIquK.sort} (same value: 2)
|
|
system : object {Rage of Elements.items.[].system.overlays.wUTd1CuL1B5jIquK.system}
|
|
area : object {Rage of Elements.items.[].system.overlays.wUTd1CuL1B5jIquK.system.area}
|
|
type : string {Rage of Elements.items.[].system.overlays.wUTd1CuL1B5jIquK.system.area.type} (same value: burst)
|
|
value : integer {Rage of Elements.items.[].system.overlays.wUTd1CuL1B5jIquK.system.area.value} (same value: 30)
|
|
range : object {Rage of Elements.items.[].system.overlays.wUTd1CuL1B5jIquK.system.range}
|
|
value : string {Rage of Elements.items.[].system.overlays.wUTd1CuL1B5jIquK.system.range.value} (same value: 500 feet)
|
|
time : object {Rage of Elements.items.[].system.overlays.wUTd1CuL1B5jIquK.system.time}
|
|
value : string {Rage of Elements.items.[].system.overlays.wUTd1CuL1B5jIquK.system.time.value} (same value: 3)
|
|
[eOCNn2ohYAvsYZjn] : object {Rage of Elements.items.[].system.overlays.eOCNn2ohYAvsYZjn}
|
|
_id : string {Rage of Elements.items.[].system.overlays.eOCNn2ohYAvsYZjn._id} (same value: eOCNn2ohYAvsYZjn)
|
|
overlayType : string {Rage of Elements.items.[].system.overlays.eOCNn2ohYAvsYZjn.overlayType} (same value: override)
|
|
sort : integer {Rage of Elements.items.[].system.overlays.eOCNn2ohYAvsYZjn.sort} (same value: 1)
|
|
system : object {Rage of Elements.items.[].system.overlays.eOCNn2ohYAvsYZjn.system}
|
|
[defense] : mixed
|
|
[xYyA7CV1GaFTRjBQ] : object {Rage of Elements.items.[].system.overlays.xYyA7CV1GaFTRjBQ}
|
|
_id : string {Rage of Elements.items.[].system.overlays.xYyA7CV1GaFTRjBQ._id} (same value: xYyA7CV1GaFTRjBQ)
|
|
name : string {Rage of Elements.items.[].system.overlays.xYyA7CV1GaFTRjBQ.name} (same value: Ignition (Melee))
|
|
overlayType : string {Rage of Elements.items.[].system.overlays.xYyA7CV1GaFTRjBQ.overlayType} (same value: override)
|
|
sort : integer {Rage of Elements.items.[].system.overlays.xYyA7CV1GaFTRjBQ.sort} (same value: 2)
|
|
system : object {Rage of Elements.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system}
|
|
damage : object {Rage of Elements.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.damage}
|
|
cQDyW0QpjJ38MlSi : object {Rage of Elements.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.damage.cQDyW0QpjJ38MlSi}
|
|
formula : string {Rage of Elements.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.damage.cQDyW0QpjJ38MlSi.formula} (same value: 2d6)
|
|
[defense] : mixed
|
|
heightening : object {Rage of Elements.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.heightening}
|
|
damage : object {Rage of Elements.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.heightening.damage}
|
|
cQDyW0QpjJ38MlSi : string {Rage of Elements.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.heightening.damage.cQDyW0QpjJ38MlSi} (same value: 1d6)
|
|
range : object {Rage of Elements.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.range}
|
|
value : string {Rage of Elements.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.range.value} (same value: touch)
|
|
[1gZuxDZYlG9YSzyW] : object {Rage of Elements.items.[].system.overlays.1gZuxDZYlG9YSzyW}
|
|
_id : string {Rage of Elements.items.[].system.overlays.1gZuxDZYlG9YSzyW._id} (same value: 1gZuxDZYlG9YSzyW)
|
|
name : string {Rage of Elements.items.[].system.overlays.1gZuxDZYlG9YSzyW.name} (same value: Needle Darts (Adamantine))
|
|
overlayType : string {Rage of Elements.items.[].system.overlays.1gZuxDZYlG9YSzyW.overlayType} (same value: override)
|
|
sort : integer {Rage of Elements.items.[].system.overlays.1gZuxDZYlG9YSzyW.sort} (same value: 2)
|
|
system : object {Rage of Elements.items.[].system.overlays.1gZuxDZYlG9YSzyW.system}
|
|
damage : object {Rage of Elements.items.[].system.overlays.1gZuxDZYlG9YSzyW.system.damage}
|
|
71hLuboTBYkwkqiR : object {Rage of Elements.items.[].system.overlays.1gZuxDZYlG9YSzyW.system.damage.71hLuboTBYkwkqiR}
|
|
[category] : mixed
|
|
materials : array<string> {Rage of Elements.items.[].system.overlays.1gZuxDZYlG9YSzyW.system.damage.71hLuboTBYkwkqiR.materials}
|
|
Length: min=1 max=1
|
|
Value type: string {Rage of Elements.items.[].system.overlays.1gZuxDZYlG9YSzyW.system.damage.71hLuboTBYkwkqiR.materials.[]} (same value: adamantine)
|
|
[E2DbTTDjNlTp0ztA] : object {Rage of Elements.items.[].system.overlays.E2DbTTDjNlTp0ztA}
|
|
_id : string {Rage of Elements.items.[].system.overlays.E2DbTTDjNlTp0ztA._id} (same value: E2DbTTDjNlTp0ztA)
|
|
name : string {Rage of Elements.items.[].system.overlays.E2DbTTDjNlTp0ztA.name} (same value: Needle Darts (Silver))
|
|
overlayType : string {Rage of Elements.items.[].system.overlays.E2DbTTDjNlTp0ztA.overlayType} (same value: override)
|
|
sort : integer {Rage of Elements.items.[].system.overlays.E2DbTTDjNlTp0ztA.sort} (same value: 4)
|
|
system : object {Rage of Elements.items.[].system.overlays.E2DbTTDjNlTp0ztA.system}
|
|
damage : object {Rage of Elements.items.[].system.overlays.E2DbTTDjNlTp0ztA.system.damage}
|
|
71hLuboTBYkwkqiR : object {Rage of Elements.items.[].system.overlays.E2DbTTDjNlTp0ztA.system.damage.71hLuboTBYkwkqiR}
|
|
[category] : mixed
|
|
materials : array<string> {Rage of Elements.items.[].system.overlays.E2DbTTDjNlTp0ztA.system.damage.71hLuboTBYkwkqiR.materials}
|
|
Length: min=1 max=1
|
|
Value type: string {Rage of Elements.items.[].system.overlays.E2DbTTDjNlTp0ztA.system.damage.71hLuboTBYkwkqiR.materials.[]} (same value: silver)
|
|
[ZbRcMkLoWzgq5XvU] : object {Rage of Elements.items.[].system.overlays.ZbRcMkLoWzgq5XvU}
|
|
_id : string {Rage of Elements.items.[].system.overlays.ZbRcMkLoWzgq5XvU._id} (same value: ZbRcMkLoWzgq5XvU)
|
|
name : string {Rage of Elements.items.[].system.overlays.ZbRcMkLoWzgq5XvU.name} (same value: Needle Darts (Cold Iron))
|
|
overlayType : string {Rage of Elements.items.[].system.overlays.ZbRcMkLoWzgq5XvU.overlayType} (same value: override)
|
|
sort : integer {Rage of Elements.items.[].system.overlays.ZbRcMkLoWzgq5XvU.sort} (same value: 3)
|
|
system : object {Rage of Elements.items.[].system.overlays.ZbRcMkLoWzgq5XvU.system}
|
|
damage : object {Rage of Elements.items.[].system.overlays.ZbRcMkLoWzgq5XvU.system.damage}
|
|
71hLuboTBYkwkqiR : object {Rage of Elements.items.[].system.overlays.ZbRcMkLoWzgq5XvU.system.damage.71hLuboTBYkwkqiR}
|
|
[category] : mixed
|
|
materials : array<string> {Rage of Elements.items.[].system.overlays.ZbRcMkLoWzgq5XvU.system.damage.71hLuboTBYkwkqiR.materials}
|
|
Length: min=1 max=1
|
|
Value type: string {Rage of Elements.items.[].system.overlays.ZbRcMkLoWzgq5XvU.system.damage.71hLuboTBYkwkqiR.materials.[]} (same value: cold-iron)
|
|
[hk5Z57VxDZI5WAgq] : object {Rage of Elements.items.[].system.overlays.hk5Z57VxDZI5WAgq}
|
|
_id : string {Rage of Elements.items.[].system.overlays.hk5Z57VxDZI5WAgq._id} (same value: hk5Z57VxDZI5WAgq)
|
|
name : string {Rage of Elements.items.[].system.overlays.hk5Z57VxDZI5WAgq.name} (same value: Needle Darts)
|
|
overlayType : string {Rage of Elements.items.[].system.overlays.hk5Z57VxDZI5WAgq.overlayType} (same value: override)
|
|
sort : integer {Rage of Elements.items.[].system.overlays.hk5Z57VxDZI5WAgq.sort} (same value: 1)
|
|
system : object {Rage of Elements.items.[].system.overlays.hk5Z57VxDZI5WAgq.system}
|
|
[baseItem] : string {Rage of Elements.items.[].system.baseItem} (18 different values)
|
|
shortbow (x1)
|
|
sickle (x1)
|
|
falchion (x2)
|
|
dagger (x2)
|
|
scimitar (x2)
|
|
breastplate (x2)
|
|
composite-longbow (x1)
|
|
spear (x2)
|
|
wooden-shield (x3)
|
|
staff (x1)
|
|
shuriken (x1)
|
|
full-plate (x1)
|
|
warhammer (x1)
|
|
dueling-pistol (x1)
|
|
club (x1)
|
|
light-hammer (x1)
|
|
leather-armor (x1)
|
|
spiked-chain (x2)
|
|
[bonusDamage] : object {Rage of Elements.items.[].system.bonusDamage}
|
|
value : integer {Rage of Elements.items.[].system.bonusDamage.value} (same value: 0)
|
|
[bulk] : object {Rage of Elements.items.[].system.bulk}
|
|
value : mixed
|
|
integer {Rage of Elements.items.[].system.bulk.value} (4 different values)
|
|
1 (x15)
|
|
2 (x6)
|
|
0 (x4)
|
|
4 (x1)
|
|
float {Rage of Elements.items.[].system.bulk.value} (same value: 0,1)
|
|
[containerId] : mixed
|
|
[equipped] : object {Rage of Elements.items.[].system.equipped}
|
|
carryType : string {Rage of Elements.items.[].system.equipped.carryType} (2 different values)
|
|
worn (x31)
|
|
held (x6)
|
|
[handsHeld] : integer {Rage of Elements.items.[].system.equipped.handsHeld} (2 different values)
|
|
0 (x22)
|
|
1 (x6)
|
|
[invested] : mixed
|
|
[inSlot] : boolean {Rage of Elements.items.[].system.equipped.inSlot} (2 different values)
|
|
True (x1)
|
|
False (x2)
|
|
[group] : string {Rage of Elements.items.[].system.group} (11 different values)
|
|
bow (x2)
|
|
knife (x3)
|
|
sword (x4)
|
|
plate (x3)
|
|
spear (x2)
|
|
club (x2)
|
|
dart (x1)
|
|
hammer (x2)
|
|
firearm (x1)
|
|
leather (x1)
|
|
flail (x2)
|
|
[hardness] : integer {Rage of Elements.items.[].system.hardness} (3 different values)
|
|
0 (x34)
|
|
3 (x2)
|
|
8 (x1)
|
|
[hp] : object {Rage of Elements.items.[].system.hp}
|
|
max : integer {Rage of Elements.items.[].system.hp.max} (3 different values)
|
|
0 (x34)
|
|
12 (x2)
|
|
64 (x1)
|
|
value : integer {Rage of Elements.items.[].system.hp.value} (3 different values)
|
|
0 (x34)
|
|
12 (x2)
|
|
64 (x1)
|
|
[material] : object {Rage of Elements.items.[].system.material}
|
|
[grade] : string {Rage of Elements.items.[].system.material.grade} (same value: standard)
|
|
[type] : string {Rage of Elements.items.[].system.material.type} (same value: duskwood)
|
|
[price] : object {Rage of Elements.items.[].system.price}
|
|
value : object {Rage of Elements.items.[].system.price.value}
|
|
[gp] : integer {Rage of Elements.items.[].system.price.value.gp} (10 different values)
|
|
3 (x6)
|
|
4 (x5)
|
|
1 (x7)
|
|
8 (x2)
|
|
20 (x1)
|
|
360 (x1)
|
|
12 (x1)
|
|
7 (x1)
|
|
23 (x1)
|
|
2 (x1)
|
|
[sp] : integer {Rage of Elements.items.[].system.price.value.sp} (3 different values)
|
|
2 (x3)
|
|
1 (x4)
|
|
3 (x1)
|
|
[cp] : integer {Rage of Elements.items.[].system.price.value.cp} (same value: 1)
|
|
[per] : integer {Rage of Elements.items.[].system.price.per} (same value: 10)
|
|
[quantity] : integer {Rage of Elements.items.[].system.quantity} (4 different values)
|
|
1 (x31)
|
|
20 (x2)
|
|
5 (x1)
|
|
3 (x3)
|
|
[reload] : object {Rage of Elements.items.[].system.reload}
|
|
value : string {Rage of Elements.items.[].system.reload.value} (4 different values)
|
|
0 (x3)
|
|
(x9)
|
|
- (x6)
|
|
1 (x1)
|
|
[runes] : object {Rage of Elements.items.[].system.runes}
|
|
[potency] : integer {Rage of Elements.items.[].system.runes.potency} (3 different values)
|
|
0 (x13)
|
|
2 (x4)
|
|
1 (x6)
|
|
[property] : array<> {Rage of Elements.items.[].system.runes.property}
|
|
Length: min=0 max=0
|
|
Value type: mixed
|
|
[striking] : integer {Rage of Elements.items.[].system.runes.striking} (2 different values)
|
|
0 (x10)
|
|
1 (x9)
|
|
[resilient] : integer {Rage of Elements.items.[].system.runes.resilient} (2 different values)
|
|
1 (x1)
|
|
0 (x3)
|
|
[reinforcing] : integer {Rage of Elements.items.[].system.runes.reinforcing} (same value: 0)
|
|
[size] : string {Rage of Elements.items.[].system.size} (3 different values)
|
|
med (x19)
|
|
huge (x2)
|
|
lg (x16)
|
|
[splashDamage] : object {Rage of Elements.items.[].system.splashDamage}
|
|
[value] : integer {Rage of Elements.items.[].system.splashDamage.value} (same value: 0)
|
|
[usage] : object {Rage of Elements.items.[].system.usage}
|
|
value : string {Rage of Elements.items.[].system.usage.value} (7 different values)
|
|
held-in-one-plus-hands (x2)
|
|
held-in-one-hand (x18)
|
|
held-in-two-hands (x5)
|
|
affixed-to-armor (x2)
|
|
affixed-to-weapon (x1)
|
|
wornshoes (x1)
|
|
affixed-to-armor-or-travelers-clothing (x1)
|
|
[canBeAmmo] : boolean {Rage of Elements.items.[].system.usage.canBeAmmo} (same value: False)
|
|
[stackGroup] : string {Rage of Elements.items.[].system.stackGroup} (2 different values)
|
|
arrows (x1)
|
|
rounds10 (x1)
|
|
[uses] : object {Rage of Elements.items.[].system.uses}
|
|
autoDestroy : boolean {Rage of Elements.items.[].system.uses.autoDestroy} (same value: True)
|
|
max : integer {Rage of Elements.items.[].system.uses.max} (same value: 1)
|
|
value : integer {Rage of Elements.items.[].system.uses.value} (same value: 1)
|
|
[frequency] : object {Rage of Elements.items.[].system.frequency}
|
|
max : integer {Rage of Elements.items.[].system.frequency.max} (3 different values)
|
|
1 (x20)
|
|
3 (x8)
|
|
2 (x2)
|
|
per : string {Rage of Elements.items.[].system.frequency.per} (4 different values)
|
|
day (x7)
|
|
round (x15)
|
|
P1Y (x7)
|
|
PT1H (x1)
|
|
[value] : integer {Rage of Elements.items.[].system.frequency.value} (same value: 1)
|
|
[acBonus] : integer {Rage of Elements.items.[].system.acBonus} (4 different values)
|
|
4 (x2)
|
|
2 (x3)
|
|
6 (x1)
|
|
1 (x1)
|
|
[checkPenalty] : integer {Rage of Elements.items.[].system.checkPenalty} (3 different values)
|
|
-2 (x2)
|
|
-3 (x1)
|
|
-1 (x1)
|
|
[dexCap] : integer {Rage of Elements.items.[].system.dexCap} (3 different values)
|
|
1 (x2)
|
|
0 (x1)
|
|
4 (x1)
|
|
[speedPenalty] : integer {Rage of Elements.items.[].system.speedPenalty} (3 different values)
|
|
-5 (x2)
|
|
0 (x4)
|
|
-10 (x1)
|
|
[strength] : integer {Rage of Elements.items.[].system.strength} (3 different values)
|
|
3 (x2)
|
|
4 (x1)
|
|
0 (x1)
|
|
type : string {Rage of Elements.items.[].type} (10 different values)
|
|
melee (x142)
|
|
action (x414)
|
|
spellcastingEntry (x27)
|
|
spell (x231)
|
|
lore (x32)
|
|
weapon (x19)
|
|
consumable (x9)
|
|
armor (x4)
|
|
shield (x3)
|
|
equipment (x2)
|
|
[_stats] : object {Rage of Elements.items.[]._stats}
|
|
compendiumSource : string {Rage of Elements.items.[]._stats.compendiumSource} (171 different values)
|
|
[flags] : object {Rage of Elements.items.[].flags}
|
|
pf2e : object {Rage of Elements.items.[].flags.pf2e}
|
|
[linkedWeapon] : string {Rage of Elements.items.[].flags.pf2e.linkedWeapon} (19 different values)
|
|
BrnPBcOWFca2TTsT (x1)
|
|
6unVGffVvkMDHU8n (x1)
|
|
opuW839dNA2EqiZd (x1)
|
|
zumonG4wwkZ6Cbev (x2)
|
|
cSRwYXgyjISkBkLT (x1)
|
|
xC4XHCNarArasjif (x2)
|
|
RLvXQuY6T03FttUL (x1)
|
|
NmzcxZXJERTlTXDK (x1)
|
|
a2WFPncKTraHjxpB (x1)
|
|
Vxlr8k0qqXwiUVbg (x2)
|
|
r3hFqD6Kz25jWw43 (x1)
|
|
p8byE3TncBIR5zbG (x1)
|
|
EbI8fwvtqLoaSaZe (x1)
|
|
M7GwWUnmfKLtgyy7 (x1)
|
|
5iYEoqjDhS6NhkzV (x2)
|
|
07p32UKNpP8cX8Qt (x1)
|
|
ouk2TPzcAOfnLJkf (x2)
|
|
kHS9rCQelHbzEDIU (x1)
|
|
rzFQnwKK6kVEFVlc (x1)
|
|
[itemGrants] : object {Rage of Elements.items.[].flags.pf2e.itemGrants}
|
|
[folder] : string {Rage of Elements.items.[].folder} (3 different values)
|
|
sspn0dATguOE2tTz (x2)
|
|
IvovuVU7CLpdr4GZ (x2)
|
|
nMMWP4CEHYa6Xx8S (x1)
|
|
name : string {Rage of Elements.name} (all different values)
|
|
system : object {Rage of Elements.system}
|
|
abilities : object {Rage of Elements.system.abilities}
|
|
cha : object {Rage of Elements.system.abilities.cha}
|
|
mod : integer {Rage of Elements.system.abilities.cha.mod} (14 different values)
|
|
3 (x8)
|
|
9 (x6)
|
|
0 (x14)
|
|
5 (x5)
|
|
2 (x9)
|
|
-5 (x2)
|
|
4 (x15)
|
|
1 (x11)
|
|
8 (x2)
|
|
-3 (x1)
|
|
-2 (x3)
|
|
6 (x2)
|
|
7 (x2)
|
|
-1 (x1)
|
|
con : object {Rage of Elements.system.abilities.con}
|
|
mod : integer {Rage of Elements.system.abilities.con.mod} (10 different values)
|
|
5 (x18)
|
|
7 (x10)
|
|
1 (x6)
|
|
3 (x14)
|
|
4 (x10)
|
|
8 (x5)
|
|
0 (x3)
|
|
6 (x8)
|
|
9 (x1)
|
|
2 (x6)
|
|
dex : object {Rage of Elements.system.abilities.dex}
|
|
mod : integer {Rage of Elements.system.abilities.dex.mod} (13 different values)
|
|
3 (x12)
|
|
9 (x5)
|
|
7 (x6)
|
|
0 (x8)
|
|
5 (x8)
|
|
4 (x16)
|
|
8 (x3)
|
|
2 (x6)
|
|
-2 (x1)
|
|
-1 (x1)
|
|
1 (x8)
|
|
6 (x6)
|
|
10 (x1)
|
|
int : object {Rage of Elements.system.abilities.int}
|
|
mod : integer {Rage of Elements.system.abilities.int.mod} (15 different values)
|
|
3 (x8)
|
|
6 (x5)
|
|
1 (x4)
|
|
7 (x3)
|
|
-2 (x8)
|
|
0 (x13)
|
|
2 (x13)
|
|
-5 (x1)
|
|
-1 (x3)
|
|
-4 (x9)
|
|
4 (x7)
|
|
5 (x4)
|
|
-3 (x1)
|
|
11 (x1)
|
|
8 (x1)
|
|
str : object {Rage of Elements.system.abilities.str}
|
|
mod : integer {Rage of Elements.system.abilities.str.mod} (12 different values)
|
|
7 (x11)
|
|
4 (x15)
|
|
0 (x3)
|
|
5 (x8)
|
|
8 (x7)
|
|
6 (x9)
|
|
2 (x11)
|
|
-5 (x1)
|
|
-2 (x1)
|
|
3 (x11)
|
|
1 (x3)
|
|
9 (x1)
|
|
wis : object {Rage of Elements.system.abilities.wis}
|
|
mod : integer {Rage of Elements.system.abilities.wis.mod} (7 different values)
|
|
3 (x19)
|
|
6 (x7)
|
|
4 (x11)
|
|
5 (x8)
|
|
1 (x12)
|
|
0 (x9)
|
|
2 (x15)
|
|
attributes : object {Rage of Elements.system.attributes}
|
|
ac : object {Rage of Elements.system.attributes.ac}
|
|
details : string {Rage of Elements.system.attributes.ac.details} (5 different values)
|
|
(x77)
|
|
(24 while Dug In) (x1)
|
|
(32 with shield raised) (x1)
|
|
(24 with shield raised) (x1)
|
|
21 without defensive camouflage (x1)
|
|
value : integer {Rage of Elements.system.attributes.ac.value} (26 different values)
|
|
allSaves : object {Rage of Elements.system.attributes.allSaves}
|
|
value : string {Rage of Elements.system.attributes.allSaves.value} (3 different values)
|
|
(x79)
|
|
+1 status vs. emotion (x1)
|
|
+1 status to all saves vs. spells (+4 status vs. earth) (x1)
|
|
hp : object {Rage of Elements.system.attributes.hp}
|
|
details : string {Rage of Elements.system.attributes.hp.details} (14 different values)
|
|
(x62)
|
|
regeneration 15 (deactivated by earthbane) (x5)
|
|
16 squares Thresholds 160 (12 squares), 80 (8 squares) (x1)
|
|
(16 squares); Thresholds 100 (12 squares), 50 (8 squares) (x1)
|
|
regeneration 15 (deactivated by fire) (x1)
|
|
Thresholds: 90, 45 (x1)
|
|
fast healing 2 (while touching metal) (x1)
|
|
regeneration 5 (deactivated by fire) (x2)
|
|
flesh of wood (x1)
|
|
regeneration 10 (deactivated by fire) (x1)
|
|
140 (12 squares), 70 (8 squares) (x1)
|
|
troop defenses (x1)
|
|
(16 squares); Thresholds 110 (12 squares), 55 (8 squares); (x2)
|
|
ablative armor plating (x1)
|
|
max : integer {Rage of Elements.system.attributes.hp.max} (53 different values)
|
|
temp : integer {Rage of Elements.system.attributes.hp.temp} (2 different values)
|
|
0 (x80)
|
|
5 (x1)
|
|
value : integer {Rage of Elements.system.attributes.hp.value} (53 different values)
|
|
[immunities] : array<object> {Rage of Elements.system.attributes.immunities}
|
|
Length: min=0 max=7
|
|
Value type: object {Rage of Elements.system.attributes.immunities.[]}
|
|
[exceptions] : array<> {Rage of Elements.system.attributes.immunities.[].exceptions}
|
|
Length: min=0 max=0
|
|
Value type: mixed
|
|
type : string {Rage of Elements.system.attributes.immunities.[].type} (16 different values)
|
|
bleed (x57)
|
|
paralyzed (x58)
|
|
poison (x58)
|
|
sleep (x56)
|
|
electricity (x8)
|
|
fire (x12)
|
|
vitality (x2)
|
|
void (x2)
|
|
disease (x1)
|
|
precision (x3)
|
|
swarm-mind (x1)
|
|
critical-hits (x1)
|
|
blinded (x1)
|
|
dazzled (x1)
|
|
radiation (x2)
|
|
cold (x1)
|
|
[resistances] : array<object> {Rage of Elements.system.attributes.resistances}
|
|
Length: min=0 max=6
|
|
Value type: object {Rage of Elements.system.attributes.resistances.[]}
|
|
doubleVs : array<string> {Rage of Elements.system.attributes.resistances.[].doubleVs}
|
|
Length: min=0 max=1
|
|
Value type: string {Rage of Elements.system.attributes.resistances.[].doubleVs.[]} (same value: non-magical)
|
|
exceptions : array<string> {Rage of Elements.system.attributes.resistances.[].exceptions}
|
|
Length: min=0 max=2
|
|
Value type: string {Rage of Elements.system.attributes.resistances.[].exceptions.[]} (4 different values)
|
|
adamantine (x5)
|
|
water (x1)
|
|
force (x1)
|
|
ghost-touch (x1)
|
|
type : string {Rage of Elements.system.attributes.resistances.[].type} (15 different values)
|
|
electricity (x19)
|
|
cold (x5)
|
|
physical (x5)
|
|
spells (x1)
|
|
fire (x5)
|
|
all-damage (x1)
|
|
air (x1)
|
|
earth (x1)
|
|
metal (x1)
|
|
water (x1)
|
|
wood (x1)
|
|
bludgeoning (x2)
|
|
piercing (x1)
|
|
slashing (x1)
|
|
acid (x1)
|
|
value : integer {Rage of Elements.system.attributes.resistances.[].value} (8 different values)
|
|
10 (x20)
|
|
20 (x6)
|
|
15 (x5)
|
|
5 (x10)
|
|
3 (x2)
|
|
2 (x1)
|
|
1 (x1)
|
|
8 (x1)
|
|
speed : object {Rage of Elements.system.attributes.speed}
|
|
otherSpeeds : array<object> {Rage of Elements.system.attributes.speed.otherSpeeds}
|
|
Length: min=0 max=2
|
|
Value type: object {Rage of Elements.system.attributes.speed.otherSpeeds.[]}
|
|
type : string {Rage of Elements.system.attributes.speed.otherSpeeds.[].type} (4 different values)
|
|
climb (x16)
|
|
fly (x31)
|
|
burrow (x7)
|
|
swim (x11)
|
|
value : integer {Rage of Elements.system.attributes.speed.otherSpeeds.[].value} (13 different values)
|
|
20 (x9)
|
|
200 (x5)
|
|
50 (x7)
|
|
25 (x12)
|
|
60 (x7)
|
|
30 (x5)
|
|
80 (x1)
|
|
45 (x3)
|
|
40 (x5)
|
|
15 (x4)
|
|
35 (x5)
|
|
10 (x1)
|
|
100 (x1)
|
|
[value] : integer {Rage of Elements.system.attributes.speed.value} (10 different values)
|
|
30 (x9)
|
|
25 (x30)
|
|
20 (x14)
|
|
0 (x10)
|
|
15 (x3)
|
|
45 (x2)
|
|
5 (x3)
|
|
40 (x3)
|
|
10 (x2)
|
|
35 (x4)
|
|
[details] : string {Rage of Elements.system.attributes.speed.details} (13 different values)
|
|
swiftness (x6)
|
|
earth glide, troop movement (x1)
|
|
troop movement (x6)
|
|
precise steps (x1)
|
|
earth glide (x3)
|
|
(can't ascend more than 5 feet off the ground) (x1)
|
|
parting with trees (x1)
|
|
parting the trees (x1)
|
|
Swim in lava only (x2)
|
|
hover (x1)
|
|
hold fast (x1)
|
|
water stride (x1)
|
|
greater forest passage (x1)
|
|
[weaknesses] : array<object> {Rage of Elements.system.attributes.weaknesses}
|
|
Length: min=1 max=3
|
|
Value type: object {Rage of Elements.system.attributes.weaknesses.[]}
|
|
[exceptions] : array<> {Rage of Elements.system.attributes.weaknesses.[].exceptions}
|
|
Length: min=0 max=0
|
|
Value type: mixed
|
|
type : string {Rage of Elements.system.attributes.weaknesses.[].type} (9 different values)
|
|
area-damage (x8)
|
|
splash-damage (x8)
|
|
cold (x10)
|
|
axe-vulnerability (x13)
|
|
fire (x19)
|
|
sonic (x1)
|
|
water (x1)
|
|
void (x1)
|
|
slashing (x3)
|
|
value : integer {Rage of Elements.system.attributes.weaknesses.[].value} (9 different values)
|
|
15 (x11)
|
|
8 (x2)
|
|
10 (x20)
|
|
5 (x13)
|
|
3 (x7)
|
|
7 (x3)
|
|
4 (x1)
|
|
12 (x4)
|
|
2 (x3)
|
|
[adjustment] : mixed
|
|
details : object {Rage of Elements.system.details}
|
|
blurb : string {Rage of Elements.system.details.blurb} (same value: )
|
|
languages : object {Rage of Elements.system.details.languages}
|
|
details : string {Rage of Elements.system.details.languages.details} (11 different values)
|
|
(x59)
|
|
truespeech (x10)
|
|
plus one language for each of their mouths; telepathy 100 feet (x1)
|
|
telepathy 100 feet, truespeech (x1)
|
|
can't speak any language; cloud of visions (x1)
|
|
speak with plants, truespeech (x2)
|
|
plus one ancient language (x1)
|
|
understands but can't speak (x1)
|
|
telepathy 30 feet (x1)
|
|
can't speak any language (x2)
|
|
telepathy 300 feet (x2)
|
|
value : array<string> {Rage of Elements.system.details.languages.value}
|
|
Length: min=0 max=7
|
|
Value type: string {Rage of Elements.system.details.languages.value.[]} (14 different values)
|
|
talican (x18)
|
|
common (x26)
|
|
empyrean (x6)
|
|
sussuran (x15)
|
|
muan (x15)
|
|
petran (x12)
|
|
thalassic (x9)
|
|
pyric (x12)
|
|
fey (x4)
|
|
arboreal (x4)
|
|
rasu (x1)
|
|
utopian (x1)
|
|
jotun (x1)
|
|
orvian (x2)
|
|
level : object {Rage of Elements.system.details.level}
|
|
value : integer {Rage of Elements.system.details.level.value} (18 different values)
|
|
10 (x7)
|
|
18 (x5)
|
|
1 (x10)
|
|
11 (x7)
|
|
13 (x9)
|
|
14 (x5)
|
|
17 (x1)
|
|
6 (x3)
|
|
8 (x5)
|
|
5 (x7)
|
|
3 (x4)
|
|
2 (x4)
|
|
12 (x1)
|
|
9 (x4)
|
|
0 (x2)
|
|
4 (x3)
|
|
7 (x3)
|
|
23 (x1)
|
|
privateNotes : string {Rage of Elements.system.details.privateNotes} (same value: )
|
|
publicNotes : string {Rage of Elements.system.details.publicNotes} (72 different values)
|
|
publication : object {Rage of Elements.system.details.publication}
|
|
license : string {Rage of Elements.system.details.publication.license} (same value: OGL)
|
|
remaster : boolean {Rage of Elements.system.details.publication.remaster} (same value: True)
|
|
title : string {Rage of Elements.system.details.publication.title} (same value: Pathfinder Rage of Elements)
|
|
initiative : object {Rage of Elements.system.initiative}
|
|
statistic : string {Rage of Elements.system.initiative.statistic} (same value: perception)
|
|
perception : object {Rage of Elements.system.perception}
|
|
details : string {Rage of Elements.system.perception.details} (9 different values)
|
|
(x68)
|
|
magnetic vision (x1)
|
|
steam vision (x1)
|
|
detect magic, (+25 to Sense Motive) (x1)
|
|
rust vision (x3)
|
|
metalsense (imprecise) 60 feet (x1)
|
|
magic scent (x1)
|
|
smoke vision (x3)
|
|
all-around vision (x2)
|
|
mod : integer {Rage of Elements.system.perception.mod} (26 different values)
|
|
senses : array<object> {Rage of Elements.system.perception.senses}
|
|
Length: min=0 max=3
|
|
Value type: object {Rage of Elements.system.perception.senses.[]}
|
|
type : string {Rage of Elements.system.perception.senses.[].type} (5 different values)
|
|
darkvision (x63)
|
|
low-light-vision (x3)
|
|
tremorsense (x10)
|
|
scent (x4)
|
|
wavesense (x2)
|
|
[acuity] : string {Rage of Elements.system.perception.senses.[].acuity} (same value: imprecise)
|
|
[range] : integer {Rage of Elements.system.perception.senses.[].range} (3 different values)
|
|
60 (x7)
|
|
120 (x4)
|
|
30 (x5)
|
|
resources : object {Rage of Elements.system.resources}
|
|
saves : object {Rage of Elements.system.saves}
|
|
fortitude : object {Rage of Elements.system.saves.fortitude}
|
|
saveDetail : string {Rage of Elements.system.saves.fortitude.saveDetail} (same value: )
|
|
value : integer {Rage of Elements.system.saves.fortitude.value} (26 different values)
|
|
reflex : object {Rage of Elements.system.saves.reflex}
|
|
saveDetail : string {Rage of Elements.system.saves.reflex.saveDetail} (same value: )
|
|
value : integer {Rage of Elements.system.saves.reflex.value} (28 different values)
|
|
will : object {Rage of Elements.system.saves.will}
|
|
saveDetail : string {Rage of Elements.system.saves.will.saveDetail} (same value: )
|
|
value : integer {Rage of Elements.system.saves.will.value} (25 different values)
|
|
skills : object {Rage of Elements.system.skills}
|
|
[athletics] : object {Rage of Elements.system.skills.athletics}
|
|
base : integer {Rage of Elements.system.skills.athletics.base} (25 different values)
|
|
[special] : array<object> {Rage of Elements.system.skills.athletics.special}
|
|
Length: min=1 max=1
|
|
Value type: object {Rage of Elements.system.skills.athletics.special.[]}
|
|
base : integer {Rage of Elements.system.skills.athletics.special.[].base} (2 different values)
|
|
31 (x1)
|
|
15 (x1)
|
|
label : string {Rage of Elements.system.skills.athletics.special.[].label} (2 different values)
|
|
to Swim (x1)
|
|
to Trip or Grapple (x1)
|
|
predicate : array<object> {Rage of Elements.system.skills.athletics.special.[].predicate}
|
|
Length: min=1 max=1
|
|
Value type: object {Rage of Elements.system.skills.athletics.special.[].predicate.[]}
|
|
or : array<string> {Rage of Elements.system.skills.athletics.special.[].predicate.[].or}
|
|
Length: min=2 max=2
|
|
Value type: string {Rage of Elements.system.skills.athletics.special.[].predicate.[].or.[]} (2 different values)
|
|
action:trip (x1)
|
|
action:grapple (x1)
|
|
[survival] : object {Rage of Elements.system.skills.survival}
|
|
base : integer {Rage of Elements.system.skills.survival.base} (13 different values)
|
|
19 (x1)
|
|
33 (x5)
|
|
21 (x1)
|
|
24 (x1)
|
|
26 (x1)
|
|
6 (x1)
|
|
17 (x1)
|
|
18 (x2)
|
|
7 (x2)
|
|
12 (x1)
|
|
8 (x1)
|
|
13 (x1)
|
|
9 (x1)
|
|
[acrobatics] : object {Rage of Elements.system.skills.acrobatics}
|
|
base : integer {Rage of Elements.system.skills.acrobatics.base} (18 different values)
|
|
38 (x5)
|
|
21 (x5)
|
|
20 (x2)
|
|
31 (x1)
|
|
19 (x2)
|
|
8 (x3)
|
|
9 (x1)
|
|
17 (x3)
|
|
11 (x4)
|
|
7 (x1)
|
|
23 (x1)
|
|
22 (x2)
|
|
26 (x2)
|
|
15 (x1)
|
|
6 (x1)
|
|
39 (x1)
|
|
18 (x1)
|
|
27 (x1)
|
|
[arcana] : object {Rage of Elements.system.skills.arcana}
|
|
base : integer {Rage of Elements.system.skills.arcana.base} (10 different values)
|
|
31 (x5)
|
|
21 (x1)
|
|
6 (x1)
|
|
25 (x1)
|
|
20 (x1)
|
|
18 (x1)
|
|
19 (x1)
|
|
11 (x1)
|
|
42 (x1)
|
|
26 (x1)
|
|
[nature] : object {Rage of Elements.system.skills.nature}
|
|
base : integer {Rage of Elements.system.skills.nature.base} (17 different values)
|
|
33 (x5)
|
|
7 (x2)
|
|
19 (x3)
|
|
15 (x2)
|
|
12 (x1)
|
|
20 (x1)
|
|
26 (x1)
|
|
25 (x1)
|
|
6 (x2)
|
|
24 (x2)
|
|
16 (x1)
|
|
13 (x1)
|
|
10 (x1)
|
|
18 (x3)
|
|
22 (x1)
|
|
21 (x1)
|
|
37 (x1)
|
|
[occultism] : object {Rage of Elements.system.skills.occultism}
|
|
base : integer {Rage of Elements.system.skills.occultism.base} (same value: 31)
|
|
[performance] : object {Rage of Elements.system.skills.performance}
|
|
base : integer {Rage of Elements.system.skills.performance.base} (8 different values)
|
|
38 (x5)
|
|
32 (x1)
|
|
28 (x2)
|
|
8 (x1)
|
|
26 (x1)
|
|
16 (x1)
|
|
14 (x1)
|
|
19 (x1)
|
|
[religion] : object {Rage of Elements.system.skills.religion}
|
|
base : integer {Rage of Elements.system.skills.religion.base} (same value: 31)
|
|
[stealth] : object {Rage of Elements.system.skills.stealth}
|
|
base : integer {Rage of Elements.system.skills.stealth.base} (21 different values)
|
|
[special] : array<object> {Rage of Elements.system.skills.stealth.special}
|
|
Length: min=1 max=1
|
|
Value type: object {Rage of Elements.system.skills.stealth.special.[]}
|
|
base : integer {Rage of Elements.system.skills.stealth.special.[].base} (7 different values)
|
|
19 (x1)
|
|
24 (x1)
|
|
15 (x1)
|
|
9 (x1)
|
|
16 (x1)
|
|
26 (x1)
|
|
11 (x1)
|
|
label : string {Rage of Elements.system.skills.stealth.special.[].label} (5 different values)
|
|
when posing as a mundane wooden statue (x1)
|
|
in forests (x2)
|
|
in lava (x2)
|
|
in forests or grasslands (x1)
|
|
in aquatic terrain (x1)
|
|
[predicate] : array<string|object> {Rage of Elements.system.skills.stealth.special.[].predicate}
|
|
Length: min=1 max=1
|
|
Value type: mixed
|
|
string {Rage of Elements.system.skills.stealth.special.[].predicate.[]} (3 different values)
|
|
posing-as-statue (x1)
|
|
terrain:forest (x2)
|
|
terrain:lava (x2)
|
|
object {Rage of Elements.system.skills.stealth.special.[].predicate.[]}
|
|
or : array<string> {Rage of Elements.system.skills.stealth.special.[].predicate.[].or}
|
|
Length: min=2 max=2
|
|
Value type: string {Rage of Elements.system.skills.stealth.special.[].predicate.[].or.[]} (2 different values)
|
|
terrain:forest (x1)
|
|
terrain:grassland (x1)
|
|
[crafting] : object {Rage of Elements.system.skills.crafting}
|
|
base : integer {Rage of Elements.system.skills.crafting.base} (13 different values)
|
|
6 (x2)
|
|
24 (x1)
|
|
23 (x2)
|
|
17 (x2)
|
|
21 (x2)
|
|
16 (x1)
|
|
15 (x1)
|
|
10 (x1)
|
|
12 (x1)
|
|
11 (x1)
|
|
20 (x1)
|
|
44 (x1)
|
|
26 (x2)
|
|
[diplomacy] : object {Rage of Elements.system.skills.diplomacy}
|
|
base : integer {Rage of Elements.system.skills.diplomacy.base} (11 different values)
|
|
3 (x1)
|
|
32 (x1)
|
|
11 (x2)
|
|
25 (x1)
|
|
28 (x1)
|
|
8 (x2)
|
|
24 (x1)
|
|
22 (x1)
|
|
19 (x1)
|
|
21 (x1)
|
|
14 (x1)
|
|
[intimidation] : object {Rage of Elements.system.skills.intimidation}
|
|
base : integer {Rage of Elements.system.skills.intimidation.base} (11 different values)
|
|
22 (x2)
|
|
21 (x3)
|
|
32 (x1)
|
|
6 (x1)
|
|
26 (x2)
|
|
15 (x1)
|
|
23 (x2)
|
|
28 (x1)
|
|
20 (x1)
|
|
24 (x1)
|
|
17 (x1)
|
|
[deception] : object {Rage of Elements.system.skills.deception}
|
|
base : integer {Rage of Elements.system.skills.deception.base} (11 different values)
|
|
32 (x1)
|
|
26 (x2)
|
|
25 (x1)
|
|
22 (x2)
|
|
17 (x1)
|
|
21 (x2)
|
|
13 (x1)
|
|
10 (x1)
|
|
5 (x1)
|
|
16 (x1)
|
|
15 (x1)
|
|
[special] : array<object> {Rage of Elements.system.skills.deception.special}
|
|
Length: min=1 max=1
|
|
Value type: object {Rage of Elements.system.skills.deception.special.[]}
|
|
base : integer {Rage of Elements.system.skills.deception.special.[].base} (same value: 10)
|
|
label : string {Rage of Elements.system.skills.deception.special.[].label} (same value: when pretending to be a mundane stump or log)
|
|
predicate : array<string> {Rage of Elements.system.skills.deception.special.[].predicate}
|
|
Length: min=1 max=1
|
|
Value type: string {Rage of Elements.system.skills.deception.special.[].predicate.[]} (same value: action:impersonate:log)
|
|
[society] : object {Rage of Elements.system.skills.society}
|
|
base : integer {Rage of Elements.system.skills.society.base} (9 different values)
|
|
30 (x1)
|
|
26 (x1)
|
|
6 (x2)
|
|
23 (x1)
|
|
20 (x1)
|
|
21 (x1)
|
|
25 (x1)
|
|
22 (x1)
|
|
16 (x1)
|
|
[thievery] : object {Rage of Elements.system.skills.thievery}
|
|
base : integer {Rage of Elements.system.skills.thievery.base} (3 different values)
|
|
6 (x1)
|
|
39 (x1)
|
|
24 (x1)
|
|
traits : object {Rage of Elements.system.traits}
|
|
rarity : string {Rage of Elements.system.traits.rarity} (4 different values)
|
|
common (x61)
|
|
rare (x12)
|
|
unique (x4)
|
|
uncommon (x4)
|
|
size : object {Rage of Elements.system.traits.size}
|
|
value : string {Rage of Elements.system.traits.size.value} (6 different values)
|
|
huge (x14)
|
|
med (x29)
|
|
grg (x5)
|
|
lg (x18)
|
|
sm (x10)
|
|
tiny (x5)
|
|
value : array<string> {Rage of Elements.system.traits.value}
|
|
Length: min=2 max=8
|
|
Value type: string {Rage of Elements.system.traits.value.[]} (26 different values)
|
|
type : string {Rage of Elements.type} (same value: npc)
|
|
[folder] : string {Rage of Elements.folder} (same value: iQwD0Mog3NSdBllU)
|
|
[prototypeToken] : object {Rage of Elements.prototypeToken}
|
|
name : string {Rage of Elements.prototypeToken.name} (4 different values)
|
|
Austral (x1)
|
|
Boreal (x1)
|
|
Eural (x1)
|
|
Zephyr (x1) |