Files
Pf2eDataScrapper/output/pf2e/packs/Scholar.txt
T

1160 lines
82 KiB
Plaintext

Scholar
Different values: 10
=====================================
object {Scholar}
_id : string {Scholar._id} (all different values)
folder : string {Scholar.folder} (same value: oK7RBxf5hTg6apXm)
img : string {Scholar.img} (same value: systems/pf2e/icons/default-icons/npc.svg)
items : array<object> {Scholar.items}
Length: min=6 max=43
Value type: object {Scholar.items.[]}
_id : string {Scholar.items.[]._id} (188 different values)
img : string {Scholar.items.[].img} (85 different values)
name : string {Scholar.items.[].name} (120 different values)
sort : integer {Scholar.items.[].sort} (43 different values)
system : object {Scholar.items.[].system}
[autoHeightenLevel] : object {Scholar.items.[].system.autoHeightenLevel}
[value] : mixed
description : object {Scholar.items.[].system.description}
value : string {Scholar.items.[].system.description.value} (100 different values)
[prepared] : object {Scholar.items.[].system.prepared}
[flexible] : boolean {Scholar.items.[].system.prepared.flexible} (same value: False)
value : string {Scholar.items.[].system.prepared.value} (3 different values)
prepared (x5)
spontaneous (x1)
focus (x1)
[proficiency] : object {Scholar.items.[].system.proficiency}
value : integer {Scholar.items.[].system.proficiency.value} (2 different values)
0 (x1)
1 (x6)
publication : object {Scholar.items.[].system.publication}
license : string {Scholar.items.[].system.publication.license} (same value: ORC)
remaster : boolean {Scholar.items.[].system.publication.remaster} (same value: True)
title : string {Scholar.items.[].system.publication.title} (8 different values)
(x67)
Pathfinder Player Core (x106)
Pathfinder Core Rulebook (x2)
Pathfinder NPC Core (x8)
Pathfinder Gamemastery Guide (x1)
Pathfinder GM Core (x2)
Pathfinder Monster Core (x1)
Pathfinder Guns & Gears (x1)
rules : ###FoundryRulesObject###
[slots] : object {Scholar.items.[].system.slots}
[slot0] : object {Scholar.items.[].system.slots.slot0}
max : integer {Scholar.items.[].system.slots.slot0.max} (2 different values)
5 (x4)
4 (x1)
prepared : array<object> {Scholar.items.[].system.slots.slot0.prepared}
Length: min=4 max=5
Value type: object {Scholar.items.[].system.slots.slot0.prepared.[]}
id : string {Scholar.items.[].system.slots.slot0.prepared.[].id} (24 different values)
[slot1] : object {Scholar.items.[].system.slots.slot1}
max : integer {Scholar.items.[].system.slots.slot1.max} (2 different values)
4 (x2)
3 (x2)
[prepared] : array<object> {Scholar.items.[].system.slots.slot1.prepared}
Length: min=3 max=4
Value type: object {Scholar.items.[].system.slots.slot1.prepared.[]}
id : string {Scholar.items.[].system.slots.slot1.prepared.[].id} (all different values)
[value] : integer {Scholar.items.[].system.slots.slot1.value} (same value: 3)
[slot2] : object {Scholar.items.[].system.slots.slot2}
max : integer {Scholar.items.[].system.slots.slot2.max} (same value: 3)
[value] : integer {Scholar.items.[].system.slots.slot2.value} (same value: 3)
prepared : array<object> {Scholar.items.[].system.slots.slot2.prepared}
Length: min=3 max=3
Value type: object {Scholar.items.[].system.slots.slot2.prepared.[]}
id : string {Scholar.items.[].system.slots.slot2.prepared.[].id} (6 different values)
GibXlwvk1vCvPILj (x1)
oFvBfDu7491JjKFs (x1)
9myNtblBzTeEeQHb (x1)
v2P6yCVQJ2biev3u (x1)
VbnAUEoVXLxMORYC (x1)
jQ5R790CKb2O2V8k (x1)
[slot3] : object {Scholar.items.[].system.slots.slot3}
max : integer {Scholar.items.[].system.slots.slot3.max} (3 different values)
2 (x1)
4 (x1)
3 (x1)
[value] : integer {Scholar.items.[].system.slots.slot3.value} (same value: 2)
prepared : array<object> {Scholar.items.[].system.slots.slot3.prepared}
Length: min=3 max=4
Value type: object {Scholar.items.[].system.slots.slot3.prepared.[]}
id : string {Scholar.items.[].system.slots.slot3.prepared.[].id} (6 different values)
ooXEPLhFzCKI86rU (x2)
JmRhIXiUgqDwVBMa (x1)
348ldGXxaTEVN2Tl (x1)
tSYzj60Vqx3i3dwl (x1)
3iPTkk9CQsPElQ3I (x1)
sjOnuNnQ5Eah2ZrY (x1)
[slot4] : object {Scholar.items.[].system.slots.slot4}
max : integer {Scholar.items.[].system.slots.slot4.max} (2 different values)
2 (x1)
3 (x1)
prepared : array<object> {Scholar.items.[].system.slots.slot4.prepared}
Length: min=2 max=3
Value type: object {Scholar.items.[].system.slots.slot4.prepared.[]}
id : string {Scholar.items.[].system.slots.slot4.prepared.[].id} (5 different values)
Waf3ShkECtTTKkq3 (x1)
AzKroVKilYDxf3Pc (x1)
1hnyKowEGN0M332L (x1)
w4On9kxsfspE2HMB (x1)
OXdax642KXsDaKjD (x1)
[slot5] : object {Scholar.items.[].system.slots.slot5}
max : integer {Scholar.items.[].system.slots.slot5.max} (2 different values)
3 (x1)
1 (x1)
prepared : array<object> {Scholar.items.[].system.slots.slot5.prepared}
Length: min=1 max=3
Value type: object {Scholar.items.[].system.slots.slot5.prepared.[]}
id : string {Scholar.items.[].system.slots.slot5.prepared.[].id} (4 different values)
2y6SLeCo6I9AYIHY (x1)
EkmFKkP4mJbmYG1a (x1)
XWSLxJltQLuejr2J (x1)
bZNkyx7uYNMHhHpM (x1)
[slot6] : object {Scholar.items.[].system.slots.slot6}
max : integer {Scholar.items.[].system.slots.slot6.max} (2 different values)
3 (x1)
2 (x1)
prepared : array<object> {Scholar.items.[].system.slots.slot6.prepared}
Length: min=2 max=3
Value type: object {Scholar.items.[].system.slots.slot6.prepared.[]}
id : string {Scholar.items.[].system.slots.slot6.prepared.[].id} (5 different values)
tmDcSUpG5ZCsUSy6 (x1)
3kFjBrFFLNgx73SC (x1)
ybB4L4V99Dnr57C8 (x1)
XAbFJlwMXBLPueaj (x1)
MwhoDah5RtuuK8Nb (x1)
[slot7] : object {Scholar.items.[].system.slots.slot7}
max : integer {Scholar.items.[].system.slots.slot7.max} (2 different values)
3 (x1)
2 (x1)
prepared : array<object> {Scholar.items.[].system.slots.slot7.prepared}
Length: min=2 max=3
Value type: object {Scholar.items.[].system.slots.slot7.prepared.[]}
id : string {Scholar.items.[].system.slots.slot7.prepared.[].id} (4 different values)
wNmcfF1so3jvRlnL (x2)
uyBTtet7rjYOvKWw (x1)
gE8pt1KlM0TPwsyK (x1)
zgCTadcYg6Nk9noC (x1)
[slot8] : object {Scholar.items.[].system.slots.slot8}
max : integer {Scholar.items.[].system.slots.slot8.max} (same value: 3)
prepared : array<object> {Scholar.items.[].system.slots.slot8.prepared}
Length: min=3 max=3
Value type: object {Scholar.items.[].system.slots.slot8.prepared.[]}
id : string {Scholar.items.[].system.slots.slot8.prepared.[].id} (2 different values)
zd3mZYO4fau9fU0h (x1)
p1fMrvRDL9fpw3nZ (x2)
[slot9] : object {Scholar.items.[].system.slots.slot9}
max : integer {Scholar.items.[].system.slots.slot9.max} (same value: 3)
prepared : array<object> {Scholar.items.[].system.slots.slot9.prepared}
Length: min=3 max=3
Value type: object {Scholar.items.[].system.slots.slot9.prepared.[]}
id : string {Scholar.items.[].system.slots.slot9.prepared.[].id} (3 different values)
cafz73reJeQDXq0h (x1)
dbUtvIV3nXoZfRIJ (x1)
Lo2DPYR2SoThib5R (x1)
expended : boolean {Scholar.items.[].system.slots.slot9.prepared.[].expended} (same value: True)
[slug] : string {Scholar.items.[].system.slug} (77 different values)
[spelldc] : object {Scholar.items.[].system.spelldc}
dc : integer {Scholar.items.[].system.spelldc.dc} (6 different values)
17 (x1)
22 (x2)
25 (x1)
38 (x1)
21 (x1)
30 (x1)
[mod] : integer {Scholar.items.[].system.spelldc.mod} (same value: 0)
value : integer {Scholar.items.[].system.spelldc.value} (6 different values)
9 (x1)
14 (x2)
17 (x1)
30 (x1)
13 (x1)
22 (x1)
[tradition] : object {Scholar.items.[].system.tradition}
value : string {Scholar.items.[].system.tradition.value} (2 different values)
arcane (x5)
occult (x2)
traits : object {Scholar.items.[].system.traits}
[rarity] : string {Scholar.items.[].system.traits.rarity} (2 different values)
common (x112)
uncommon (x5)
[traditions] : array<string> {Scholar.items.[].system.traits.traditions}
Length: min=0 max=4
Value type: string {Scholar.items.[].system.traits.traditions.[]} (4 different values)
arcane (x81)
divine (x32)
occult (x56)
primal (x52)
[value] : array<string> {Scholar.items.[].system.traits.value}
Length: min=0 max=6
Value type: string {Scholar.items.[].system.traits.value.[]} (55 different values)
[area] : object {Scholar.items.[].system.area}
type : string {Scholar.items.[].system.area.type} (4 different values)
burst (x8)
emanation (x7)
line (x2)
cone (x1)
value : integer {Scholar.items.[].system.area.value} (6 different values)
20 (x3)
30 (x6)
5 (x2)
10 (x3)
120 (x1)
60 (x3)
[cost] : object {Scholar.items.[].system.cost}
value : string {Scholar.items.[].system.cost.value} (same value: )
[counteraction] : boolean {Scholar.items.[].system.counteraction} (2 different values)
False (x82)
True (x1)
[damage] : object {Scholar.items.[].system.damage}
[0] : object {Scholar.items.[].system.damage.0}
applyMod : boolean {Scholar.items.[].system.damage.0.applyMod} (same value: False)
[category] : mixed
formula : string {Scholar.items.[].system.damage.0.formula} (8 different values)
2d6 (x2)
4d6 (x1)
6d6 (x1)
4d12 (x1)
11d6 (x1)
8d12 (x1)
12d10 (x2)
1d4+1 (x1)
kinds : array<string> {Scholar.items.[].system.damage.0.kinds}
Length: min=1 max=1
Value type: string {Scholar.items.[].system.damage.0.kinds.[]} (same value: damage)
materials : array<> {Scholar.items.[].system.damage.0.materials}
Length: min=0 max=0
Value type: mixed
type : string {Scholar.items.[].system.damage.0.type} (5 different values)
untyped (x4)
fire (x2)
electricity (x2)
bludgeoning (x1)
force (x1)
[damageType] : string {Scholar.items.[].system.damage.damageType} (2 different values)
bludgeoning (x5)
piercing (x4)
[dice] : integer {Scholar.items.[].system.damage.dice} (same value: 1)
[die] : string {Scholar.items.[].system.damage.die} (2 different values)
d4 (x8)
d6 (x1)
[cQDyW0QpjJ38MlSi] : object {Scholar.items.[].system.damage.cQDyW0QpjJ38MlSi}
applyMod : boolean {Scholar.items.[].system.damage.cQDyW0QpjJ38MlSi.applyMod} (same value: False)
[category] : mixed
formula : string {Scholar.items.[].system.damage.cQDyW0QpjJ38MlSi.formula} (same value: 2d4)
kinds : array<string> {Scholar.items.[].system.damage.cQDyW0QpjJ38MlSi.kinds}
Length: min=1 max=1
Value type: string {Scholar.items.[].system.damage.cQDyW0QpjJ38MlSi.kinds.[]} (same value: damage)
materials : array<> {Scholar.items.[].system.damage.cQDyW0QpjJ38MlSi.materials}
Length: min=0 max=0
Value type: mixed
type : string {Scholar.items.[].system.damage.cQDyW0QpjJ38MlSi.type} (same value: fire)
[UteO1cYHknNfsDxQ] : object {Scholar.items.[].system.damage.UteO1cYHknNfsDxQ}
applyMod : boolean {Scholar.items.[].system.damage.UteO1cYHknNfsDxQ.applyMod} (same value: False)
[category] : mixed
formula : string {Scholar.items.[].system.damage.UteO1cYHknNfsDxQ.formula} (same value: 8d6)
kinds : array<string> {Scholar.items.[].system.damage.UteO1cYHknNfsDxQ.kinds}
Length: min=1 max=1
Value type: string {Scholar.items.[].system.damage.UteO1cYHknNfsDxQ.kinds.[]} (same value: damage)
materials : array<> {Scholar.items.[].system.damage.UteO1cYHknNfsDxQ.materials}
Length: min=0 max=0
Value type: mixed
type : string {Scholar.items.[].system.damage.UteO1cYHknNfsDxQ.type} (same value: force)
[5hgRJg7CfV9pZSUa] : object {Scholar.items.[].system.damage.5hgRJg7CfV9pZSUa}
applyMod : boolean {Scholar.items.[].system.damage.5hgRJg7CfV9pZSUa.applyMod} (same value: False)
[category] : mixed
formula : string {Scholar.items.[].system.damage.5hgRJg7CfV9pZSUa.formula} (same value: 6d10)
kinds : array<string> {Scholar.items.[].system.damage.5hgRJg7CfV9pZSUa.kinds}
Length: min=1 max=1
Value type: string {Scholar.items.[].system.damage.5hgRJg7CfV9pZSUa.kinds.[]} (same value: damage)
materials : array<> {Scholar.items.[].system.damage.5hgRJg7CfV9pZSUa.materials}
Length: min=0 max=0
Value type: mixed
type : string {Scholar.items.[].system.damage.5hgRJg7CfV9pZSUa.type} (same value: bludgeoning)
[RrsNfz6nzSiUPvoY] : object {Scholar.items.[].system.damage.RrsNfz6nzSiUPvoY}
applyMod : boolean {Scholar.items.[].system.damage.RrsNfz6nzSiUPvoY.applyMod} (same value: False)
[category] : mixed
formula : string {Scholar.items.[].system.damage.RrsNfz6nzSiUPvoY.formula} (same value: 14d6)
kinds : array<string> {Scholar.items.[].system.damage.RrsNfz6nzSiUPvoY.kinds}
Length: min=1 max=1
Value type: string {Scholar.items.[].system.damage.RrsNfz6nzSiUPvoY.kinds.[]} (same value: damage)
materials : array<> {Scholar.items.[].system.damage.RrsNfz6nzSiUPvoY.materials}
Length: min=0 max=0
Value type: mixed
type : string {Scholar.items.[].system.damage.RrsNfz6nzSiUPvoY.type} (same value: fire)
[2YlEXgT93lbWXENb] : object {Scholar.items.[].system.damage.2YlEXgT93lbWXENb}
applyMod : boolean {Scholar.items.[].system.damage.2YlEXgT93lbWXENb.applyMod} (same value: False)
[category] : mixed
formula : string {Scholar.items.[].system.damage.2YlEXgT93lbWXENb.formula} (same value: 10d6)
kinds : array<string> {Scholar.items.[].system.damage.2YlEXgT93lbWXENb.kinds}
Length: min=1 max=1
Value type: string {Scholar.items.[].system.damage.2YlEXgT93lbWXENb.kinds.[]} (same value: damage)
materials : array<> {Scholar.items.[].system.damage.2YlEXgT93lbWXENb.materials}
Length: min=0 max=0
Value type: mixed
type : string {Scholar.items.[].system.damage.2YlEXgT93lbWXENb.type} (same value: cold)
[hBNB5kWrMV8T2CuH] : object {Scholar.items.[].system.damage.hBNB5kWrMV8T2CuH}
applyMod : boolean {Scholar.items.[].system.damage.hBNB5kWrMV8T2CuH.applyMod} (same value: False)
[category] : mixed
formula : string {Scholar.items.[].system.damage.hBNB5kWrMV8T2CuH.formula} (same value: 3d6)
kinds : array<string> {Scholar.items.[].system.damage.hBNB5kWrMV8T2CuH.kinds}
Length: min=1 max=1
Value type: string {Scholar.items.[].system.damage.hBNB5kWrMV8T2CuH.kinds.[]} (same value: damage)
materials : array<> {Scholar.items.[].system.damage.hBNB5kWrMV8T2CuH.materials}
Length: min=0 max=0
Value type: mixed
type : string {Scholar.items.[].system.damage.hBNB5kWrMV8T2CuH.type} (same value: piercing)
[mY0vhGfbdzA69pIz] : object {Scholar.items.[].system.damage.mY0vhGfbdzA69pIz}
applyMod : boolean {Scholar.items.[].system.damage.mY0vhGfbdzA69pIz.applyMod} (same value: False)
category : string {Scholar.items.[].system.damage.mY0vhGfbdzA69pIz.category} (same value: persistent)
formula : string {Scholar.items.[].system.damage.mY0vhGfbdzA69pIz.formula} (same value: 1d6)
kinds : array<string> {Scholar.items.[].system.damage.mY0vhGfbdzA69pIz.kinds}
Length: min=1 max=1
Value type: string {Scholar.items.[].system.damage.mY0vhGfbdzA69pIz.kinds.[]} (same value: damage)
materials : array<> {Scholar.items.[].system.damage.mY0vhGfbdzA69pIz.materials}
Length: min=0 max=0
Value type: mixed
type : string {Scholar.items.[].system.damage.mY0vhGfbdzA69pIz.type} (same value: poison)
[YBeTuItHduzXElD5] : object {Scholar.items.[].system.damage.YBeTuItHduzXElD5}
applyMod : boolean {Scholar.items.[].system.damage.YBeTuItHduzXElD5.applyMod} (same value: False)
[category] : mixed
formula : string {Scholar.items.[].system.damage.YBeTuItHduzXElD5.formula} (same value: 2d8)
kinds : array<string> {Scholar.items.[].system.damage.YBeTuItHduzXElD5.kinds}
Length: min=1 max=1
Value type: string {Scholar.items.[].system.damage.YBeTuItHduzXElD5.kinds.[]} (same value: damage)
materials : array<> {Scholar.items.[].system.damage.YBeTuItHduzXElD5.materials}
Length: min=0 max=0
Value type: mixed
type : string {Scholar.items.[].system.damage.YBeTuItHduzXElD5.type} (same value: acid)
[3bsJUDEgedKhPx6T] : object {Scholar.items.[].system.damage.3bsJUDEgedKhPx6T}
applyMod : boolean {Scholar.items.[].system.damage.3bsJUDEgedKhPx6T.applyMod} (same value: False)
[category] : mixed
formula : string {Scholar.items.[].system.damage.3bsJUDEgedKhPx6T.formula} (same value: 2d4)
kinds : array<string> {Scholar.items.[].system.damage.3bsJUDEgedKhPx6T.kinds}
Length: min=1 max=1
Value type: string {Scholar.items.[].system.damage.3bsJUDEgedKhPx6T.kinds.[]} (same value: damage)
materials : array<> {Scholar.items.[].system.damage.3bsJUDEgedKhPx6T.materials}
Length: min=0 max=0
Value type: mixed
type : string {Scholar.items.[].system.damage.3bsJUDEgedKhPx6T.type} (same value: cold)
[C34n7XTpCLCXJWwt] : object {Scholar.items.[].system.damage.C34n7XTpCLCXJWwt}
applyMod : boolean {Scholar.items.[].system.damage.C34n7XTpCLCXJWwt.applyMod} (same value: False)
[category] : mixed
formula : string {Scholar.items.[].system.damage.C34n7XTpCLCXJWwt.formula} (same value: 2d6)
kinds : array<string> {Scholar.items.[].system.damage.C34n7XTpCLCXJWwt.kinds}
Length: min=1 max=1
Value type: string {Scholar.items.[].system.damage.C34n7XTpCLCXJWwt.kinds.[]} (same value: damage)
materials : array<> {Scholar.items.[].system.damage.C34n7XTpCLCXJWwt.materials}
Length: min=0 max=0
Value type: mixed
type : string {Scholar.items.[].system.damage.C34n7XTpCLCXJWwt.type} (same value: bludgeoning)
[3Pz4NTLXD2rzKgf4] : object {Scholar.items.[].system.damage.3Pz4NTLXD2rzKgf4}
applyMod : boolean {Scholar.items.[].system.damage.3Pz4NTLXD2rzKgf4.applyMod} (same value: False)
category : string {Scholar.items.[].system.damage.3Pz4NTLXD2rzKgf4.category} (same value: persistent)
formula : string {Scholar.items.[].system.damage.3Pz4NTLXD2rzKgf4.formula} (same value: 2)
kinds : array<string> {Scholar.items.[].system.damage.3Pz4NTLXD2rzKgf4.kinds}
Length: min=1 max=1
Value type: string {Scholar.items.[].system.damage.3Pz4NTLXD2rzKgf4.kinds.[]} (same value: damage)
materials : array<> {Scholar.items.[].system.damage.3Pz4NTLXD2rzKgf4.materials}
Length: min=0 max=0
Value type: mixed
type : string {Scholar.items.[].system.damage.3Pz4NTLXD2rzKgf4.type} (same value: bleed)
[6aFqAhfOSz7ukuwr] : object {Scholar.items.[].system.damage.6aFqAhfOSz7ukuwr}
applyMod : boolean {Scholar.items.[].system.damage.6aFqAhfOSz7ukuwr.applyMod} (same value: False)
[category] : mixed
formula : string {Scholar.items.[].system.damage.6aFqAhfOSz7ukuwr.formula} (same value: 1d12)
kinds : array<string> {Scholar.items.[].system.damage.6aFqAhfOSz7ukuwr.kinds}
Length: min=1 max=1
Value type: string {Scholar.items.[].system.damage.6aFqAhfOSz7ukuwr.kinds.[]} (same value: damage)
materials : array<> {Scholar.items.[].system.damage.6aFqAhfOSz7ukuwr.materials}
Length: min=0 max=0
Value type: mixed
type : string {Scholar.items.[].system.damage.6aFqAhfOSz7ukuwr.type} (same value: electricity)
[K00cW8XZuHvutOhE] : object {Scholar.items.[].system.damage.K00cW8XZuHvutOhE}
applyMod : boolean {Scholar.items.[].system.damage.K00cW8XZuHvutOhE.applyMod} (same value: False)
[category] : mixed
formula : string {Scholar.items.[].system.damage.K00cW8XZuHvutOhE.formula} (same value: 1d4)
kinds : array<string> {Scholar.items.[].system.damage.K00cW8XZuHvutOhE.kinds}
Length: min=1 max=1
Value type: string {Scholar.items.[].system.damage.K00cW8XZuHvutOhE.kinds.[]} (same value: damage)
materials : array<> {Scholar.items.[].system.damage.K00cW8XZuHvutOhE.materials}
Length: min=0 max=0
Value type: mixed
type : string {Scholar.items.[].system.damage.K00cW8XZuHvutOhE.type} (same value: sonic)
[defense] : object {Scholar.items.[].system.defense}
save : object {Scholar.items.[].system.defense.save}
basic : boolean {Scholar.items.[].system.defense.save.basic} (2 different values)
False (x13)
True (x12)
statistic : string {Scholar.items.[].system.defense.save.statistic} (3 different values)
will (x8)
reflex (x12)
fortitude (x5)
[duration] : object {Scholar.items.[].system.duration}
sustained : boolean {Scholar.items.[].system.duration.sustained} (2 different values)
False (x63)
True (x21)
value : mixed
string {Scholar.items.[].system.duration.value} (14 different values)
8 hours (x1)
(x45)
1 minute (x13)
unlimited (x3)
1 hour (x4)
until the end of the target's next turn (x1)
varies (x3)
until your next daily preparations (x3)
1 round (x2)
10 minutes (x3)
20 minutes (x1)
5 minutes (x1)
until the end of your turn (x2)
until the start of your next turn (x1)
integer {Scholar.items.[].system.duration.value} (same value: 24)
[expiry] : string {Scholar.items.[].system.duration.expiry} (same value: turn-start)
[unit] : string {Scholar.items.[].system.duration.unit} (same value: hours)
[level] : object {Scholar.items.[].system.level}
value : integer {Scholar.items.[].system.level.value} (12 different values)
1 (x45)
0 (x31)
3 (x8)
2 (x10)
4 (x4)
9 (x3)
8 (x2)
7 (x3)
6 (x6)
5 (x3)
12 (x1)
10 (x1)
[location] : object {Scholar.items.[].system.location}
value : string {Scholar.items.[].system.location.value} (7 different values)
OTCwjYQZzd5T0upd (x9)
0q5eANCJmJcPUlm4 (x13)
P28HRjzfidU6ZkMm (x1)
huxKDm6Jf0HpwwUg (x9)
2s5KHffX4qTWyddu (x29)
2H75xRdExZNriwFQ (x12)
yzoPcmP5INwXvTBL (x10)
[heightenedLevel] : integer {Scholar.items.[].system.location.heightenedLevel} (3 different values)
3 (x2)
2 (x3)
1 (x3)
[range] : mixed
object {Scholar.items.[].system.range}
value : string {Scholar.items.[].system.range.value} (9 different values)
touch (x10)
(x15)
60 feet (x5)
30 feet (x26)
120 feet (x16)
10 feet (x4)
500 feet (x5)
100 miles (x1)
0 feet (x1)
integer {Scholar.items.[].system.range} (same value: 40)
[requirements] : string {Scholar.items.[].system.requirements} (same value: )
[target] : object {Scholar.items.[].system.target}
value : string {Scholar.items.[].system.target.value} (19 different values)
(x35)
1 falling creature (x1)
1 object (x2)
1 creature or object (x3)
1 unattended object of light Bulk or less (x4)
1 creature (x21)
all creatures in range (x1)
1 living creature (x1)
1 object (cook, lift, or tidy only) (x4)
1 ally (x1)
1 magic item or spell effect (x1)
1 creature, plus any number of additional creatures (x1)
1 creature, unattended object, or force construct (x2)
you and up to 4 targets touched, either willing creatures or objects roughly the size of a creature. (x1)
1 creature that isn't on its home plane (x1)
1 flying creature (x1)
1 specific object or type of object (x1)
1 spell effect or unattended magic item (x1)
1 object of Bulk 1 or less (x1)
[time] : object {Scholar.items.[].system.time}
value : string {Scholar.items.[].system.time.value} (7 different values)
10 minutes (x3)
2 (x66)
reaction (x1)
3 (x5)
1 minute (x4)
1 (x3)
1 to 3 (x1)
[heightening] : object {Scholar.items.[].system.heightening}
[levels] : object {Scholar.items.[].system.heightening.levels}
[3] : object {Scholar.items.[].system.heightening.levels.3}
target : object {Scholar.items.[].system.heightening.levels.3.target}
value : string {Scholar.items.[].system.heightening.levels.3.target.value} (4 different values)
10 objects (x2)
1 unattended object with a Bulk of 1 or less (x4)
5 creatures (x1)
1 willing creature (x1)
[range] : object {Scholar.items.[].system.heightening.levels.3.range}
value : string {Scholar.items.[].system.heightening.levels.3.range.value} (same value: touch)
[6] : object {Scholar.items.[].system.heightening.levels.6}
target : object {Scholar.items.[].system.heightening.levels.6.target}
value : string {Scholar.items.[].system.heightening.levels.6.target.value} (same value: any number of objects)
[5] : object {Scholar.items.[].system.heightening.levels.5}
[range] : object {Scholar.items.[].system.heightening.levels.5.range}
value : string {Scholar.items.[].system.heightening.levels.5.range.value} (same value: 60 feet)
[target] : object {Scholar.items.[].system.heightening.levels.5.target}
value : string {Scholar.items.[].system.heightening.levels.5.target.value} (2 different values)
10 creatures (x1)
1 specific object or type of object, or a specific creature or ancestry (x1)
[7] : object {Scholar.items.[].system.heightening.levels.7}
target : object {Scholar.items.[].system.heightening.levels.7.target}
value : string {Scholar.items.[].system.heightening.levels.7.target.value} (2 different values)
1 unattended object with a Bulk of 2 or less (x4)
6 creatures (x2)
[4] : object {Scholar.items.[].system.heightening.levels.4}
target : object {Scholar.items.[].system.heightening.levels.4.target}
value : string {Scholar.items.[].system.heightening.levels.4.target.value} (same value: 10 creatures)
range : object {Scholar.items.[].system.heightening.levels.4.range}
value : string {Scholar.items.[].system.heightening.levels.4.range.value} (same value: 30 feet)
[10] : object {Scholar.items.[].system.heightening.levels.10}
area : object {Scholar.items.[].system.heightening.levels.10.area}
areaType : string {Scholar.items.[].system.heightening.levels.10.area.areaType} (same value: burst)
type : string {Scholar.items.[].system.heightening.levels.10.area.type} (same value: burst)
value : integer {Scholar.items.[].system.heightening.levels.10.area.value} (same value: 1320)
range : object {Scholar.items.[].system.heightening.levels.10.range}
value : string {Scholar.items.[].system.heightening.levels.10.range.value} (same value: half a mile)
[9] : object {Scholar.items.[].system.heightening.levels.9}
target : object {Scholar.items.[].system.heightening.levels.9.target}
value : string {Scholar.items.[].system.heightening.levels.9.target.value} (same value: 10 creatures that aren't on their home plane)
type : string {Scholar.items.[].system.heightening.type} (2 different values)
fixed (x17)
interval (x16)
[damage] : object {Scholar.items.[].system.heightening.damage}
[0] : string {Scholar.items.[].system.heightening.damage.0} (4 different values)
1d6 (x3)
2d6 (x1)
1d12 (x2)
2d10 (x2)
[cQDyW0QpjJ38MlSi] : string {Scholar.items.[].system.heightening.damage.cQDyW0QpjJ38MlSi} (same value: 1d4)
[5hgRJg7CfV9pZSUa] : string {Scholar.items.[].system.heightening.damage.5hgRJg7CfV9pZSUa} (same value: 1d10)
[RrsNfz6nzSiUPvoY] : string {Scholar.items.[].system.heightening.damage.RrsNfz6nzSiUPvoY} (same value: 2d6)
[2YlEXgT93lbWXENb] : string {Scholar.items.[].system.heightening.damage.2YlEXgT93lbWXENb} (same value: 2d6)
[hBNB5kWrMV8T2CuH] : string {Scholar.items.[].system.heightening.damage.hBNB5kWrMV8T2CuH} (same value: 0)
[mY0vhGfbdzA69pIz] : string {Scholar.items.[].system.heightening.damage.mY0vhGfbdzA69pIz} (same value: 1d6)
[YBeTuItHduzXElD5] : string {Scholar.items.[].system.heightening.damage.YBeTuItHduzXElD5} (same value: 2d8)
[3bsJUDEgedKhPx6T] : string {Scholar.items.[].system.heightening.damage.3bsJUDEgedKhPx6T} (same value: 1d4)
[3Pz4NTLXD2rzKgf4] : string {Scholar.items.[].system.heightening.damage.3Pz4NTLXD2rzKgf4} (same value: 1)
6aFqAhfOSz7ukuwr : string {Scholar.items.[].system.heightening.damage.6aFqAhfOSz7ukuwr} (same value: 1d12)
K00cW8XZuHvutOhE : string {Scholar.items.[].system.heightening.damage.K00cW8XZuHvutOhE} (same value: 1d4)
[interval] : integer {Scholar.items.[].system.heightening.interval} (2 different values)
1 (x14)
2 (x2)
[area] : integer {Scholar.items.[].system.heightening.area} (same value: 0)
[overlays] : object {Scholar.items.[].system.overlays}
[2I469pfbYcmFvzOA] : object {Scholar.items.[].system.overlays.2I469pfbYcmFvzOA}
_id : string {Scholar.items.[].system.overlays.2I469pfbYcmFvzOA._id} (same value: 2I469pfbYcmFvzOA)
name : string {Scholar.items.[].system.overlays.2I469pfbYcmFvzOA.name} (same value: Telekinetic Projectile (Bludgeoning))
overlayType : string {Scholar.items.[].system.overlays.2I469pfbYcmFvzOA.overlayType} (same value: override)
sort : integer {Scholar.items.[].system.overlays.2I469pfbYcmFvzOA.sort} (same value: 1)
system : object {Scholar.items.[].system.overlays.2I469pfbYcmFvzOA.system}
damage : object {Scholar.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage}
0 : object {Scholar.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0}
[category] : mixed
type : string {Scholar.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0.type} (same value: bludgeoning)
[cUFX7ExSLeoa3vIF] : object {Scholar.items.[].system.overlays.cUFX7ExSLeoa3vIF}
_id : string {Scholar.items.[].system.overlays.cUFX7ExSLeoa3vIF._id} (same value: cUFX7ExSLeoa3vIF)
name : string {Scholar.items.[].system.overlays.cUFX7ExSLeoa3vIF.name} (same value: Telekinetic Projectile (Piercing))
overlayType : string {Scholar.items.[].system.overlays.cUFX7ExSLeoa3vIF.overlayType} (same value: override)
sort : integer {Scholar.items.[].system.overlays.cUFX7ExSLeoa3vIF.sort} (same value: 2)
system : object {Scholar.items.[].system.overlays.cUFX7ExSLeoa3vIF.system}
damage : object {Scholar.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage}
0 : object {Scholar.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0}
[category] : mixed
type : string {Scholar.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0.type} (same value: piercing)
[zFWsMjoeCnLxqJaV] : object {Scholar.items.[].system.overlays.zFWsMjoeCnLxqJaV}
_id : string {Scholar.items.[].system.overlays.zFWsMjoeCnLxqJaV._id} (same value: zFWsMjoeCnLxqJaV)
name : string {Scholar.items.[].system.overlays.zFWsMjoeCnLxqJaV.name} (same value: Telekinetic Projectile (Slashing))
overlayType : string {Scholar.items.[].system.overlays.zFWsMjoeCnLxqJaV.overlayType} (same value: override)
sort : integer {Scholar.items.[].system.overlays.zFWsMjoeCnLxqJaV.sort} (same value: 3)
system : object {Scholar.items.[].system.overlays.zFWsMjoeCnLxqJaV.system}
damage : object {Scholar.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage}
0 : object {Scholar.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0}
[category] : mixed
type : string {Scholar.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0.type} (same value: slashing)
[eOCNn2ohYAvsYZjn] : object {Scholar.items.[].system.overlays.eOCNn2ohYAvsYZjn}
_id : string {Scholar.items.[].system.overlays.eOCNn2ohYAvsYZjn._id} (same value: eOCNn2ohYAvsYZjn)
overlayType : string {Scholar.items.[].system.overlays.eOCNn2ohYAvsYZjn.overlayType} (same value: override)
sort : integer {Scholar.items.[].system.overlays.eOCNn2ohYAvsYZjn.sort} (same value: 1)
system : object {Scholar.items.[].system.overlays.eOCNn2ohYAvsYZjn.system}
[xYyA7CV1GaFTRjBQ] : object {Scholar.items.[].system.overlays.xYyA7CV1GaFTRjBQ}
_id : string {Scholar.items.[].system.overlays.xYyA7CV1GaFTRjBQ._id} (same value: xYyA7CV1GaFTRjBQ)
name : string {Scholar.items.[].system.overlays.xYyA7CV1GaFTRjBQ.name} (same value: Ignition (Melee))
overlayType : string {Scholar.items.[].system.overlays.xYyA7CV1GaFTRjBQ.overlayType} (same value: override)
sort : integer {Scholar.items.[].system.overlays.xYyA7CV1GaFTRjBQ.sort} (same value: 2)
system : object {Scholar.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system}
damage : object {Scholar.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.damage}
cQDyW0QpjJ38MlSi : object {Scholar.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.damage.cQDyW0QpjJ38MlSi}
formula : string {Scholar.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.damage.cQDyW0QpjJ38MlSi.formula} (same value: 2d6)
heightening : object {Scholar.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.heightening}
damage : object {Scholar.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.heightening.damage}
cQDyW0QpjJ38MlSi : string {Scholar.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.heightening.damage.cQDyW0QpjJ38MlSi} (same value: 1d6)
range : object {Scholar.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.range}
value : string {Scholar.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.range.value} (same value: touch)
[3Ifk4ND7o6QBAYMp] : object {Scholar.items.[].system.overlays.3Ifk4ND7o6QBAYMp}
name : string {Scholar.items.[].system.overlays.3Ifk4ND7o6QBAYMp.name} (same value: Falling Stars (Plasma))
overlayType : string {Scholar.items.[].system.overlays.3Ifk4ND7o6QBAYMp.overlayType} (same value: override)
sort : integer {Scholar.items.[].system.overlays.3Ifk4ND7o6QBAYMp.sort} (same value: 4)
system : object {Scholar.items.[].system.overlays.3Ifk4ND7o6QBAYMp.system}
damage : object {Scholar.items.[].system.overlays.3Ifk4ND7o6QBAYMp.system.damage}
RrsNfz6nzSiUPvoY : object {Scholar.items.[].system.overlays.3Ifk4ND7o6QBAYMp.system.damage.RrsNfz6nzSiUPvoY}
type : string {Scholar.items.[].system.overlays.3Ifk4ND7o6QBAYMp.system.damage.RrsNfz6nzSiUPvoY.type} (same value: electricity)
traits : object {Scholar.items.[].system.overlays.3Ifk4ND7o6QBAYMp.system.traits}
value : array<string> {Scholar.items.[].system.overlays.3Ifk4ND7o6QBAYMp.system.traits.value}
Length: min=3 max=3
Value type: string {Scholar.items.[].system.overlays.3Ifk4ND7o6QBAYMp.system.traits.value.[]} (3 different values)
concentrate (x1)
electricity (x1)
manipulate (x1)
[8dtcJWTSeGlvDAUL] : object {Scholar.items.[].system.overlays.8dtcJWTSeGlvDAUL}
name : string {Scholar.items.[].system.overlays.8dtcJWTSeGlvDAUL.name} (same value: Falling Stars (Airbursts))
overlayType : string {Scholar.items.[].system.overlays.8dtcJWTSeGlvDAUL.overlayType} (same value: override)
sort : integer {Scholar.items.[].system.overlays.8dtcJWTSeGlvDAUL.sort} (same value: 1)
system : object {Scholar.items.[].system.overlays.8dtcJWTSeGlvDAUL.system}
damage : object {Scholar.items.[].system.overlays.8dtcJWTSeGlvDAUL.system.damage}
RrsNfz6nzSiUPvoY : object {Scholar.items.[].system.overlays.8dtcJWTSeGlvDAUL.system.damage.RrsNfz6nzSiUPvoY}
type : string {Scholar.items.[].system.overlays.8dtcJWTSeGlvDAUL.system.damage.RrsNfz6nzSiUPvoY.type} (same value: sonic)
traits : object {Scholar.items.[].system.overlays.8dtcJWTSeGlvDAUL.system.traits}
value : array<string> {Scholar.items.[].system.overlays.8dtcJWTSeGlvDAUL.system.traits.value}
Length: min=3 max=3
Value type: string {Scholar.items.[].system.overlays.8dtcJWTSeGlvDAUL.system.traits.value.[]} (3 different values)
concentrate (x1)
manipulate (x1)
sonic (x1)
[TPSUk7tUquDQhIu3] : object {Scholar.items.[].system.overlays.TPSUk7tUquDQhIu3}
name : string {Scholar.items.[].system.overlays.TPSUk7tUquDQhIu3.name} (same value: Falling Stars (Comets))
overlayType : string {Scholar.items.[].system.overlays.TPSUk7tUquDQhIu3.overlayType} (same value: override)
sort : integer {Scholar.items.[].system.overlays.TPSUk7tUquDQhIu3.sort} (same value: 3)
system : object {Scholar.items.[].system.overlays.TPSUk7tUquDQhIu3.system}
damage : object {Scholar.items.[].system.overlays.TPSUk7tUquDQhIu3.system.damage}
RrsNfz6nzSiUPvoY : object {Scholar.items.[].system.overlays.TPSUk7tUquDQhIu3.system.damage.RrsNfz6nzSiUPvoY}
type : string {Scholar.items.[].system.overlays.TPSUk7tUquDQhIu3.system.damage.RrsNfz6nzSiUPvoY.type} (same value: cold)
traits : object {Scholar.items.[].system.overlays.TPSUk7tUquDQhIu3.system.traits}
value : array<string> {Scholar.items.[].system.overlays.TPSUk7tUquDQhIu3.system.traits.value}
Length: min=3 max=3
Value type: string {Scholar.items.[].system.overlays.TPSUk7tUquDQhIu3.system.traits.value.[]} (3 different values)
cold (x1)
concentrate (x1)
manipulate (x1)
[UizWQQABRIkwrOZj] : object {Scholar.items.[].system.overlays.UizWQQABRIkwrOZj}
name : string {Scholar.items.[].system.overlays.UizWQQABRIkwrOZj.name} (same value: Falling Stars (Asteroids))
overlayType : string {Scholar.items.[].system.overlays.UizWQQABRIkwrOZj.overlayType} (same value: override)
sort : integer {Scholar.items.[].system.overlays.UizWQQABRIkwrOZj.sort} (same value: 2)
system : object {Scholar.items.[].system.overlays.UizWQQABRIkwrOZj.system}
traits : object {Scholar.items.[].system.overlays.UizWQQABRIkwrOZj.system.traits}
value : array<string> {Scholar.items.[].system.overlays.UizWQQABRIkwrOZj.system.traits.value}
Length: min=3 max=3
Value type: string {Scholar.items.[].system.overlays.UizWQQABRIkwrOZj.system.traits.value.[]} (3 different values)
concentrate (x1)
fire (x1)
manipulate (x1)
[ZxbNsu1w4bhR2fCe] : object {Scholar.items.[].system.overlays.ZxbNsu1w4bhR2fCe}
_id : string {Scholar.items.[].system.overlays.ZxbNsu1w4bhR2fCe._id} (same value: ZxbNsu1w4bhR2fCe)
overlayType : string {Scholar.items.[].system.overlays.ZxbNsu1w4bhR2fCe.overlayType} (same value: override)
sort : integer {Scholar.items.[].system.overlays.ZxbNsu1w4bhR2fCe.sort} (same value: 1)
system : object {Scholar.items.[].system.overlays.ZxbNsu1w4bhR2fCe.system}
[wUTd1CuL1B5jIquK] : object {Scholar.items.[].system.overlays.wUTd1CuL1B5jIquK}
_id : string {Scholar.items.[].system.overlays.wUTd1CuL1B5jIquK._id} (same value: wUTd1CuL1B5jIquK)
overlayType : string {Scholar.items.[].system.overlays.wUTd1CuL1B5jIquK.overlayType} (same value: override)
sort : integer {Scholar.items.[].system.overlays.wUTd1CuL1B5jIquK.sort} (same value: 2)
system : object {Scholar.items.[].system.overlays.wUTd1CuL1B5jIquK.system}
area : object {Scholar.items.[].system.overlays.wUTd1CuL1B5jIquK.system.area}
type : string {Scholar.items.[].system.overlays.wUTd1CuL1B5jIquK.system.area.type} (same value: burst)
value : integer {Scholar.items.[].system.overlays.wUTd1CuL1B5jIquK.system.area.value} (same value: 30)
range : object {Scholar.items.[].system.overlays.wUTd1CuL1B5jIquK.system.range}
value : string {Scholar.items.[].system.overlays.wUTd1CuL1B5jIquK.system.range.value} (same value: 500 feet)
time : object {Scholar.items.[].system.overlays.wUTd1CuL1B5jIquK.system.time}
value : string {Scholar.items.[].system.overlays.wUTd1CuL1B5jIquK.system.time.value} (same value: 3)
[URQWpedXx9fB1fR7] : object {Scholar.items.[].system.overlays.URQWpedXx9fB1fR7}
name : string {Scholar.items.[].system.overlays.URQWpedXx9fB1fR7.name} (same value: Gouging Claw (Piercing))
overlayType : string {Scholar.items.[].system.overlays.URQWpedXx9fB1fR7.overlayType} (same value: override)
sort : integer {Scholar.items.[].system.overlays.URQWpedXx9fB1fR7.sort} (same value: 1)
system : object {Scholar.items.[].system.overlays.URQWpedXx9fB1fR7.system}
damage : object {Scholar.items.[].system.overlays.URQWpedXx9fB1fR7.system.damage}
0 : object {Scholar.items.[].system.overlays.URQWpedXx9fB1fR7.system.damage.0}
[category] : mixed
type : string {Scholar.items.[].system.overlays.URQWpedXx9fB1fR7.system.damage.0.type} (same value: piercing)
[defense] : mixed
[wQHuRGaDDW2MemlK] : object {Scholar.items.[].system.overlays.wQHuRGaDDW2MemlK}
_id : string {Scholar.items.[].system.overlays.wQHuRGaDDW2MemlK._id} (same value: wQHuRGaDDW2MemlK)
name : string {Scholar.items.[].system.overlays.wQHuRGaDDW2MemlK.name} (same value: Gouging Claw (Slashing))
overlayType : string {Scholar.items.[].system.overlays.wQHuRGaDDW2MemlK.overlayType} (same value: override)
sort : integer {Scholar.items.[].system.overlays.wQHuRGaDDW2MemlK.sort} (same value: 2)
system : object {Scholar.items.[].system.overlays.wQHuRGaDDW2MemlK.system}
damage : object {Scholar.items.[].system.overlays.wQHuRGaDDW2MemlK.system.damage}
0 : object {Scholar.items.[].system.overlays.wQHuRGaDDW2MemlK.system.damage.0}
[category] : mixed
type : string {Scholar.items.[].system.overlays.wQHuRGaDDW2MemlK.system.damage.0.type} (same value: slashing)
[baseItem] : string {Scholar.items.[].system.baseItem} (5 different values)
staff (x5)
sword-cane (x1)
dagger (x2)
flintlock-pistol (x1)
leather-armor (x1)
[bonus] : object {Scholar.items.[].system.bonus}
value : integer {Scholar.items.[].system.bonus.value} (13 different values)
0 (x9)
7 (x1)
8 (x1)
11 (x2)
13 (x3)
12 (x3)
30 (x1)
31 (x2)
25 (x2)
24 (x1)
27 (x1)
4 (x4)
5 (x3)
[bonusDamage] : object {Scholar.items.[].system.bonusDamage}
value : integer {Scholar.items.[].system.bonusDamage.value} (same value: 0)
[bulk] : object {Scholar.items.[].system.bulk}
value : mixed
integer {Scholar.items.[].system.bulk.value} (2 different values)
1 (x9)
0 (x4)
float {Scholar.items.[].system.bulk.value} (same value: 0,1)
[category] : string {Scholar.items.[].system.category} (6 different values)
simple (x8)
interaction (x11)
defensive (x6)
martial (x1)
offensive (x8)
light (x1)
[containerId] : mixed
[equipped] : object {Scholar.items.[].system.equipped}
carryType : string {Scholar.items.[].system.equipped.carryType} (2 different values)
worn (x32)
held (x1)
[handsHeld] : integer {Scholar.items.[].system.equipped.handsHeld} (2 different values)
1 (x2)
0 (x15)
[invested] : mixed
[inSlot] : boolean {Scholar.items.[].system.equipped.inSlot} (same value: True)
[-=inSlot] : mixed
[group] : string {Scholar.items.[].system.group} (5 different values)
club (x5)
sword (x1)
knife (x2)
firearm (x1)
leather (x1)
[hardness] : integer {Scholar.items.[].system.hardness} (same value: 0)
[hp] : object {Scholar.items.[].system.hp}
max : integer {Scholar.items.[].system.hp.max} (same value: 0)
value : integer {Scholar.items.[].system.hp.value} (same value: 0)
[material] : object {Scholar.items.[].system.material}
[grade] : mixed
[type] : mixed
[price] : object {Scholar.items.[].system.price}
value : object {Scholar.items.[].system.price.value}
[gp] : integer {Scholar.items.[].system.price.value.gp} (6 different values)
1 (x12)
5 (x1)
2 (x2)
4 (x2)
1800 (x1)
1000 (x1)
[sp] : integer {Scholar.items.[].system.price.value.sp} (3 different values)
2 (x2)
5 (x1)
1 (x2)
[quantity] : integer {Scholar.items.[].system.quantity} (2 different values)
1 (x32)
3 (x1)
[reload] : object {Scholar.items.[].system.reload}
value : string {Scholar.items.[].system.reload.value} (3 different values)
(x6)
- (x2)
1 (x1)
[runes] : object {Scholar.items.[].system.runes}
potency : integer {Scholar.items.[].system.runes.potency} (3 different values)
0 (x4)
1 (x5)
2 (x1)
property : array<string> {Scholar.items.[].system.runes.property}
Length: min=0 max=1
Value type: string {Scholar.items.[].system.runes.property.[]} (same value: frost)
[striking] : integer {Scholar.items.[].system.runes.striking} (3 different values)
0 (x6)
2 (x1)
1 (x2)
[resilient] : integer {Scholar.items.[].system.runes.resilient} (same value: 1)
[size] : string {Scholar.items.[].system.size} (same value: med)
[splashDamage] : object {Scholar.items.[].system.splashDamage}
value : integer {Scholar.items.[].system.splashDamage.value} (same value: 0)
[usage] : object {Scholar.items.[].system.usage}
value : string {Scholar.items.[].system.usage.value} (5 different values)
held-in-one-hand (x16)
worn (x1)
held-in-two-hands (x8)
worngarment (x1)
other (x2)
[canBeAmmo] : boolean {Scholar.items.[].system.usage.canBeAmmo} (same value: False)
[attackEffects] : object {Scholar.items.[].system.attackEffects}
value : array<> {Scholar.items.[].system.attackEffects.value}
Length: min=0 max=0
Value type: mixed
[damageRolls] : object {Scholar.items.[].system.damageRolls}
[0] : object {Scholar.items.[].system.damageRolls.0}
damage : string {Scholar.items.[].system.damageRolls.0.damage} (3 different values)
1d4+4 (x1)
1d4 (x4)
1d4+6 (x1)
damageType : string {Scholar.items.[].system.damageRolls.0.damageType} (same value: bludgeoning)
[iswR188zNNz1VJHP] : object {Scholar.items.[].system.damageRolls.iswR188zNNz1VJHP}
damage : string {Scholar.items.[].system.damageRolls.iswR188zNNz1VJHP.damage} (4 different values)
1d4+4 (x1)
1d4+6 (x3)
1d4+5 (x1)
1d4 (x2)
damageType : string {Scholar.items.[].system.damageRolls.iswR188zNNz1VJHP.damageType} (same value: bludgeoning)
[fsgDjaSAB39BvdMe] : object {Scholar.items.[].system.damageRolls.fsgDjaSAB39BvdMe}
damage : string {Scholar.items.[].system.damageRolls.fsgDjaSAB39BvdMe.damage} (same value: 1d6+6)
damageType : string {Scholar.items.[].system.damageRolls.fsgDjaSAB39BvdMe.damageType} (same value: piercing)
[2AWLKQJl6ItHRTxJ] : object {Scholar.items.[].system.damageRolls.2AWLKQJl6ItHRTxJ}
damage : string {Scholar.items.[].system.damageRolls.2AWLKQJl6ItHRTxJ.damage} (same value: 1d4+6)
damageType : string {Scholar.items.[].system.damageRolls.2AWLKQJl6ItHRTxJ.damageType} (same value: bludgeoning)
[32FphjsyBtlaNPN4] : object {Scholar.items.[].system.damageRolls.32FphjsyBtlaNPN4}
damage : string {Scholar.items.[].system.damageRolls.32FphjsyBtlaNPN4.damage} (same value: 1d4+14)
damageType : string {Scholar.items.[].system.damageRolls.32FphjsyBtlaNPN4.damageType} (same value: bludgeoning)
[03jIwnJLwlcJneJG] : object {Scholar.items.[].system.damageRolls.03jIwnJLwlcJneJG}
damage : string {Scholar.items.[].system.damageRolls.03jIwnJLwlcJneJG.damage} (same value: 6d6+10)
damageType : string {Scholar.items.[].system.damageRolls.03jIwnJLwlcJneJG.damageType} (same value: fire)
[NBtf8mdj2q0YFq6L] : object {Scholar.items.[].system.damageRolls.NBtf8mdj2q0YFq6L}
damage : string {Scholar.items.[].system.damageRolls.NBtf8mdj2q0YFq6L.damage} (same value: 3d4+14)
damageType : string {Scholar.items.[].system.damageRolls.NBtf8mdj2q0YFq6L.damageType} (same value: bludgeoning)
[2kMIzJI2vjnTinlX] : object {Scholar.items.[].system.damageRolls.2kMIzJI2vjnTinlX}
damage : string {Scholar.items.[].system.damageRolls.2kMIzJI2vjnTinlX.damage} (same value: 1d6+5)
damageType : string {Scholar.items.[].system.damageRolls.2kMIzJI2vjnTinlX.damageType} (same value: bludgeoning)
[Yw6jCPylvbCKekfe] : object {Scholar.items.[].system.damageRolls.Yw6jCPylvbCKekfe}
damage : string {Scholar.items.[].system.damageRolls.Yw6jCPylvbCKekfe.damage} (same value: 2d4+11)
damageType : string {Scholar.items.[].system.damageRolls.Yw6jCPylvbCKekfe.damageType} (same value: piercing)
[j2QjcoJd8BdG5uc1] : object {Scholar.items.[].system.damageRolls.j2QjcoJd8BdG5uc1}
damage : string {Scholar.items.[].system.damageRolls.j2QjcoJd8BdG5uc1.damage} (same value: 1d6)
damageType : string {Scholar.items.[].system.damageRolls.j2QjcoJd8BdG5uc1.damageType} (same value: cold)
[0R0OBUZtZutjLnZH] : object {Scholar.items.[].system.damageRolls.0R0OBUZtZutjLnZH}
damage : string {Scholar.items.[].system.damageRolls.0R0OBUZtZutjLnZH.damage} (same value: 2d4+11)
damageType : string {Scholar.items.[].system.damageRolls.0R0OBUZtZutjLnZH.damageType} (same value: piercing)
[9zhVAUDrfJ7fNlJM] : object {Scholar.items.[].system.damageRolls.9zhVAUDrfJ7fNlJM}
damage : string {Scholar.items.[].system.damageRolls.9zhVAUDrfJ7fNlJM.damage} (same value: 1d6)
damageType : string {Scholar.items.[].system.damageRolls.9zhVAUDrfJ7fNlJM.damageType} (same value: cold)
[KdxEycubQXk2Snkw] : object {Scholar.items.[].system.damageRolls.KdxEycubQXk2Snkw}
damage : string {Scholar.items.[].system.damageRolls.KdxEycubQXk2Snkw.damage} (same value: 1d4+11)
damageType : string {Scholar.items.[].system.damageRolls.KdxEycubQXk2Snkw.damageType} (same value: bludgeoning)
[p4EPt4Jb0Wa08fai] : object {Scholar.items.[].system.damageRolls.p4EPt4Jb0Wa08fai}
damage : string {Scholar.items.[].system.damageRolls.p4EPt4Jb0Wa08fai.damage} (same value: 2d4+8)
damageType : string {Scholar.items.[].system.damageRolls.p4EPt4Jb0Wa08fai.damageType} (same value: piercing)
[x2iBxha1pT3iQGdu] : object {Scholar.items.[].system.damageRolls.x2iBxha1pT3iQGdu}
damage : string {Scholar.items.[].system.damageRolls.x2iBxha1pT3iQGdu.damage} (same value: 1d6)
damageType : string {Scholar.items.[].system.damageRolls.x2iBxha1pT3iQGdu.damageType} (same value: electricity)
[JoKAwmak1WD4faYo] : object {Scholar.items.[].system.damageRolls.JoKAwmak1WD4faYo}
damage : string {Scholar.items.[].system.damageRolls.JoKAwmak1WD4faYo.damage} (same value: 1d4)
damageType : string {Scholar.items.[].system.damageRolls.JoKAwmak1WD4faYo.damageType} (same value: piercing)
[actionType] : object {Scholar.items.[].system.actionType}
value : string {Scholar.items.[].system.actionType.value} (3 different values)
passive (x14)
reaction (x4)
action (x7)
[actions] : object {Scholar.items.[].system.actions}
[value] : integer {Scholar.items.[].system.actions.value} (2 different values)
1 (x5)
2 (x2)
[mod] : object {Scholar.items.[].system.mod}
value : integer {Scholar.items.[].system.mod.value} (12 different values)
12 (x2)
16 (x1)
18 (x1)
25 (x2)
22 (x1)
30 (x1)
10 (x1)
11 (x1)
13 (x1)
19 (x1)
23 (x1)
14 (x2)
[proficient] : object {Scholar.items.[].system.proficient}
value : integer {Scholar.items.[].system.proficient.value} (same value: 0)
[showSlotlessLevels] : object {Scholar.items.[].system.showSlotlessLevels}
value : boolean {Scholar.items.[].system.showSlotlessLevels.value} (same value: False)
[specific] : object {Scholar.items.[].system.specific}
material : object {Scholar.items.[].system.specific.material}
[grade] : mixed
[type] : mixed
runes : object {Scholar.items.[].system.specific.runes}
potency : integer {Scholar.items.[].system.specific.runes.potency} (same value: 2)
property : array<> {Scholar.items.[].system.specific.runes.property}
Length: min=0 max=0
Value type: mixed
striking : integer {Scholar.items.[].system.specific.runes.striking} (same value: 2)
[start] : object {Scholar.items.[].system.start}
[initiative] : mixed
value : integer {Scholar.items.[].system.start.value} (same value: 0)
[tokenIcon] : object {Scholar.items.[].system.tokenIcon}
show : boolean {Scholar.items.[].system.tokenIcon.show} (same value: True)
[frequency] : object {Scholar.items.[].system.frequency}
max : integer {Scholar.items.[].system.frequency.max} (same value: 1)
per : string {Scholar.items.[].system.frequency.per} (2 different values)
day (x2)
round (x1)
[acBonus] : integer {Scholar.items.[].system.acBonus} (same value: 1)
[checkPenalty] : integer {Scholar.items.[].system.checkPenalty} (same value: -1)
[dexCap] : integer {Scholar.items.[].system.dexCap} (same value: 4)
[speedPenalty] : integer {Scholar.items.[].system.speedPenalty} (same value: 0)
[strength] : integer {Scholar.items.[].system.strength} (same value: 0)
type : string {Scholar.items.[].type} (all different values)
[_stats] : object {Scholar.items.[]._stats}
compendiumSource : string {Scholar.items.[]._stats.compendiumSource} (77 different values)
[flags] : object {Scholar.items.[].flags}
pf2e : object {Scholar.items.[].flags.pf2e}
linkedWeapon : string {Scholar.items.[].flags.pf2e.linkedWeapon} (8 different values)
uO6HMPltzVLTtvsm (x1)
VBiSuW4H8fiIfvqd (x1)
hCpZ5EK9Pjk2veKP (x1)
nzOWjJtrOIzlzULZ (x1)
s4cs0304K4I2EykL (x2)
CUnhNnIWDWSn5tOJ (x1)
mKFp9wl5UZg1QAXE (x1)
I6H2KqzFAWfPj0ZV (x1)
name : string {Scholar.name} (all different values)
system : object {Scholar.system}
abilities : object {Scholar.system.abilities}
cha : object {Scholar.system.abilities.cha}
mod : integer {Scholar.system.abilities.cha.mod} (5 different values)
0 (x2)
4 (x2)
3 (x3)
-1 (x2)
1 (x1)
con : object {Scholar.system.abilities.con}
mod : integer {Scholar.system.abilities.con.mod} (6 different values)
2 (x3)
1 (x2)
0 (x2)
4 (x1)
3 (x1)
-1 (x1)
dex : object {Scholar.system.abilities.dex}
mod : integer {Scholar.system.abilities.dex.mod} (4 different values)
1 (x4)
0 (x2)
4 (x2)
2 (x2)
int : object {Scholar.system.abilities.int}
mod : integer {Scholar.system.abilities.int.mod} (4 different values)
4 (x5)
5 (x2)
8 (x1)
3 (x2)
str : object {Scholar.system.abilities.str}
mod : integer {Scholar.system.abilities.str.mod} (5 different values)
0 (x6)
4 (x1)
1 (x1)
3 (x1)
2 (x1)
wis : object {Scholar.system.abilities.wis}
mod : integer {Scholar.system.abilities.wis.mod} (6 different values)
3 (x3)
5 (x1)
1 (x2)
-2 (x1)
2 (x2)
0 (x1)
attributes : object {Scholar.system.attributes}
ac : object {Scholar.system.attributes.ac}
details : string {Scholar.system.attributes.ac.details} (same value: )
value : integer {Scholar.system.attributes.ac.value} (all different values)
allSaves : object {Scholar.system.attributes.allSaves}
value : string {Scholar.system.attributes.allSaves.value} (same value: )
hp : object {Scholar.system.attributes.hp}
details : string {Scholar.system.attributes.hp.details} (same value: )
max : integer {Scholar.system.attributes.hp.max} (all different values)
temp : integer {Scholar.system.attributes.hp.temp} (same value: 0)
value : integer {Scholar.system.attributes.hp.value} (all different values)
speed : object {Scholar.system.attributes.speed}
otherSpeeds : array<> {Scholar.system.attributes.speed.otherSpeeds}
Length: min=0 max=0
Value type: mixed
value : integer {Scholar.system.attributes.speed.value} (same value: 25)
[details] : string {Scholar.system.attributes.speed.details} (same value: teleport 50 ft)
[resistances] : array<> {Scholar.system.attributes.resistances}
Length: min=0 max=0
Value type: mixed
details : object {Scholar.system.details}
blurb : string {Scholar.system.details.blurb} (same value: )
languages : object {Scholar.system.details.languages}
details : string {Scholar.system.details.languages.details} (7 different values)
(x2)
up to 4 additional languages, including at least one obscure or long-dead language that the avuncular professor likes to quote (x1)
up to 4 additional languages (x3)
up to 6 additional languages (x1)
up to 5 additional languages (x1)
up to 3 additional uncommon languages (x1)
up to 3 additional languages (x1)
value : array<string> {Scholar.system.details.languages.value}
Length: min=1 max=3
Value type: string {Scholar.system.details.languages.value.[]} (3 different values)
common (x10)
draconic (x2)
elven (x1)
level : object {Scholar.system.details.level}
value : integer {Scholar.system.details.level.value} (8 different values)
2 (x1)
5 (x1)
7 (x1)
17 (x1)
4 (x1)
13 (x1)
-1 (x3)
6 (x1)
privateNotes : string {Scholar.system.details.privateNotes} (same value: )
publicNotes : string {Scholar.system.details.publicNotes} (all different values)
publication : object {Scholar.system.details.publication}
license : string {Scholar.system.details.publication.license} (same value: ORC)
remaster : boolean {Scholar.system.details.publication.remaster} (same value: True)
title : string {Scholar.system.details.publication.title} (same value: Pathfinder NPC Core)
initiative : object {Scholar.system.initiative}
statistic : string {Scholar.system.initiative.statistic} (same value: perception)
perception : object {Scholar.system.perception}
details : string {Scholar.system.perception.details} (same value: )
mod : integer {Scholar.system.perception.mod} (all different values)
senses : array<> {Scholar.system.perception.senses}
Length: min=0 max=0
Value type: mixed
resources : object {Scholar.system.resources}
[focus] : object {Scholar.system.resources.focus}
max : integer {Scholar.system.resources.focus.max} (same value: 1)
value : integer {Scholar.system.resources.focus.value} (same value: 1)
saves : object {Scholar.system.saves}
fortitude : object {Scholar.system.saves.fortitude}
saveDetail : string {Scholar.system.saves.fortitude.saveDetail} (same value: )
value : integer {Scholar.system.saves.fortitude.value} (9 different values)
6 (x1)
12 (x1)
13 (x1)
27 (x1)
10 (x2)
23 (x1)
2 (x1)
3 (x1)
1 (x1)
reflex : object {Scholar.system.saves.reflex}
saveDetail : string {Scholar.system.saves.reflex.saveDetail} (same value: )
value : integer {Scholar.system.saves.reflex.value} (9 different values)
5 (x1)
11 (x1)
14 (x1)
27 (x1)
10 (x1)
26 (x1)
3 (x1)
2 (x2)
12 (x1)
will : object {Scholar.system.saves.will}
saveDetail : string {Scholar.system.saves.will.saveDetail} (same value: )
value : integer {Scholar.system.saves.will.value} (9 different values)
9 (x1)
15 (x1)
18 (x1)
32 (x1)
8 (x1)
20 (x1)
7 (x2)
16 (x1)
6 (x1)
skills : object {Scholar.system.skills}
[arcana] : object {Scholar.system.skills.arcana}
base : integer {Scholar.system.skills.arcana.base} (5 different values)
8 (x1)
22 (x1)
36 (x1)
12 (x2)
9 (x1)
[special] : array<> {Scholar.system.skills.arcana.special}
Length: min=0 max=0
Value type: mixed
[occultism] : object {Scholar.system.skills.occultism}
base : integer {Scholar.system.skills.occultism.base} (4 different values)
8 (x1)
12 (x2)
22 (x1)
33 (x1)
[special] : array<> {Scholar.system.skills.occultism.special}
Length: min=0 max=0
Value type: mixed
[deception] : object {Scholar.system.skills.deception}
base : integer {Scholar.system.skills.deception.base} (same value: 18)
[diplomacy] : object {Scholar.system.skills.diplomacy}
base : integer {Scholar.system.skills.diplomacy.base} (4 different values)
18 (x1)
15 (x1)
13 (x1)
5 (x1)
[performance] : object {Scholar.system.skills.performance}
base : integer {Scholar.system.skills.performance.base} (same value: 18)
[society] : object {Scholar.system.skills.society}
base : integer {Scholar.system.skills.society.base} (3 different values)
16 (x1)
17 (x1)
14 (x1)
[intimidate] : object {Scholar.system.skills.intimidate}
base : integer {Scholar.system.skills.intimidate.base} (same value: 30)
[intimidation] : object {Scholar.system.skills.intimidation}
base : integer {Scholar.system.skills.intimidation.base} (2 different values)
30 (x1)
5 (x1)
[special] : array<> {Scholar.system.skills.intimidation.special}
Length: min=0 max=0
Value type: mixed
[nature] : object {Scholar.system.skills.nature}
base : integer {Scholar.system.skills.nature.base} (4 different values)
33 (x1)
27 (x1)
8 (x1)
14 (x1)
[special] : array<> {Scholar.system.skills.nature.special}
Length: min=0 max=0
Value type: mixed
[religion] : object {Scholar.system.skills.religion}
base : integer {Scholar.system.skills.religion.base} (3 different values)
33 (x1)
8 (x1)
12 (x1)
[special] : array<> {Scholar.system.skills.religion.special}
Length: min=0 max=0
Value type: mixed
[acrobatics] : object {Scholar.system.skills.acrobatics}
base : integer {Scholar.system.skills.acrobatics.base} (same value: 24)
[athletics] : object {Scholar.system.skills.athletics}
base : integer {Scholar.system.skills.athletics.base} (same value: 27)
[crafting] : object {Scholar.system.skills.crafting}
base : integer {Scholar.system.skills.crafting.base} (same value: 22)
[stealth] : object {Scholar.system.skills.stealth}
base : integer {Scholar.system.skills.stealth.base} (2 different values)
24 (x1)
5 (x1)
[survival] : object {Scholar.system.skills.survival}
base : integer {Scholar.system.skills.survival.base} (same value: 27)
[medicine] : object {Scholar.system.skills.medicine}
base : integer {Scholar.system.skills.medicine.base} (same value: 12)
traits : object {Scholar.system.traits}
rarity : string {Scholar.system.traits.rarity} (same value: common)
size : object {Scholar.system.traits.size}
value : string {Scholar.system.traits.size.value} (same value: med)
value : array<string> {Scholar.system.traits.value}
Length: min=2 max=2
Value type: string {Scholar.system.traits.value.[]} (2 different values)
human (x10)
humanoid (x10)
type : string {Scholar.type} (same value: npc)