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Pf2eDataScrapper/output/pf2e/packs/Stone Brawler.txt
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Stone Brawler
Different values: 6
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object {Stone Brawler}
_id : string {Stone Brawler._id} (all different values)
folder : string {Stone Brawler.folder} (same value: pyWJzBWeHObKLfXj)
img : string {Stone Brawler.img} (same value: icons/sundries/books/book-red-exclamation.webp)
name : string {Stone Brawler.name} (all different values)
system : object {Stone Brawler.system}
actionType : object {Stone Brawler.system.actionType}
value : string {Stone Brawler.system.actionType.value} (2 different values)
passive (x5)
action (x1)
actions : object {Stone Brawler.system.actions}
[value] : integer {Stone Brawler.system.actions.value} (same value: 1)
category : string {Stone Brawler.system.category} (same value: class)
description : object {Stone Brawler.system.description}
value : string {Stone Brawler.system.description.value} (all different values)
level : object {Stone Brawler.system.level}
value : integer {Stone Brawler.system.level.value} (all different values)
prerequisites : object {Stone Brawler.system.prerequisites}
value : array<object> {Stone Brawler.system.prerequisites.value}
Length: min=1 max=1
Value type: object {Stone Brawler.system.prerequisites.value.[]}
value : string {Stone Brawler.system.prerequisites.value.[].value} (3 different values)
Ore Fists (x1)
Stone Brawler Dedication (x4)
Constitution +2 (x1)
publication : object {Stone Brawler.system.publication}
license : string {Stone Brawler.system.publication.license} (same value: OGL)
remaster : boolean {Stone Brawler.system.publication.remaster} (same value: False)
title : string {Stone Brawler.system.publication.title} (same value: Pathfinder #195: Heavy is the Crown)
rules : ###FoundryRulesObject###
traits : object {Stone Brawler.system.traits}
rarity : string {Stone Brawler.system.traits.rarity} (2 different values)
common (x5)
uncommon (x1)
value : array<string> {Stone Brawler.system.traits.value}
Length: min=1 max=2
Value type: string {Stone Brawler.system.traits.value.[]} (2 different values)
archetype (x6)
dedication (x1)
[selfEffect] : object {Stone Brawler.system.selfEffect}
name : string {Stone Brawler.system.selfEffect.name} (same value: Effect: Stoney Deflection)
uuid : string {Stone Brawler.system.selfEffect.uuid} (same value: Compendium.pf2e.feat-effects.Item.Effect: Stoney Deflection)
type : string {Stone Brawler.type} (same value: feat)