589 lines
36 KiB
Plaintext
589 lines
36 KiB
Plaintext
2-11
|
|
Different values: 5
|
|
=====================================
|
|
object {2-11}
|
|
_id : string {2-11._id} (all different values)
|
|
folder : string {2-11.folder} (same value: NrR8gapK8h9YTpSs)
|
|
img : string {2-11.img} (same value: systems/pf2e/icons/default-icons/npc.svg)
|
|
items : array<object> {2-11.items}
|
|
Length: min=4 max=27
|
|
Value type: object {2-11.items.[]}
|
|
_id : string {2-11.items.[]._id} (58 different values)
|
|
img : string {2-11.items.[].img} (33 different values)
|
|
name : string {2-11.items.[].name} (49 different values)
|
|
sort : integer {2-11.items.[].sort} (27 different values)
|
|
system : object {2-11.items.[].system}
|
|
[attack] : object {2-11.items.[].system.attack}
|
|
value : string {2-11.items.[].system.attack.value} (same value: )
|
|
[attackEffects] : object {2-11.items.[].system.attackEffects}
|
|
[custom] : string {2-11.items.[].system.attackEffects.custom} (same value: )
|
|
value : array<string> {2-11.items.[].system.attackEffects.value}
|
|
Length: min=0 max=1
|
|
Value type: string {2-11.items.[].system.attackEffects.value.[]} (2 different values)
|
|
adhesive (x1)
|
|
imp-venom (x1)
|
|
[bonus] : object {2-11.items.[].system.bonus}
|
|
value : integer {2-11.items.[].system.bonus.value} (6 different values)
|
|
7 (x1)
|
|
12 (x3)
|
|
0 (x4)
|
|
3 (x1)
|
|
5 (x2)
|
|
9 (x1)
|
|
[damageRolls] : object {2-11.items.[].system.damageRolls}
|
|
[6wyc7t773noibxofs7zl] : object {2-11.items.[].system.damageRolls.6wyc7t773noibxofs7zl}
|
|
damage : string {2-11.items.[].system.damageRolls.6wyc7t773noibxofs7zl.damage} (same value: 1d8+3)
|
|
damageType : string {2-11.items.[].system.damageRolls.6wyc7t773noibxofs7zl.damageType} (same value: bludgeoning)
|
|
[rvlu5qwwq843u9jw1bki] : object {2-11.items.[].system.damageRolls.rvlu5qwwq843u9jw1bki}
|
|
damage : string {2-11.items.[].system.damageRolls.rvlu5qwwq843u9jw1bki.damage} (same value: 2d8+2)
|
|
damageType : string {2-11.items.[].system.damageRolls.rvlu5qwwq843u9jw1bki.damageType} (same value: bludgeoning)
|
|
[av8e3ms6pkhhnj0ym67j] : object {2-11.items.[].system.damageRolls.av8e3ms6pkhhnj0ym67j}
|
|
damage : string {2-11.items.[].system.damageRolls.av8e3ms6pkhhnj0ym67j.damage} (same value: 1d6+1)
|
|
damageType : string {2-11.items.[].system.damageRolls.av8e3ms6pkhhnj0ym67j.damageType} (same value: piercing)
|
|
[rhn0qyhqcmxkvirkr24o] : object {2-11.items.[].system.damageRolls.rhn0qyhqcmxkvirkr24o}
|
|
damage : string {2-11.items.[].system.damageRolls.rhn0qyhqcmxkvirkr24o.damage} (same value: 1d6+1)
|
|
damageType : string {2-11.items.[].system.damageRolls.rhn0qyhqcmxkvirkr24o.damageType} (same value: piercing)
|
|
[o31javx5ga7qa6o5eye1] : object {2-11.items.[].system.damageRolls.o31javx5ga7qa6o5eye1}
|
|
damage : string {2-11.items.[].system.damageRolls.o31javx5ga7qa6o5eye1.damage} (same value: 1d4)
|
|
damageType : string {2-11.items.[].system.damageRolls.o31javx5ga7qa6o5eye1.damageType} (same value: bludgeoning)
|
|
[nsgmxp0lfrca8zl328u8] : object {2-11.items.[].system.damageRolls.nsgmxp0lfrca8zl328u8}
|
|
damage : string {2-11.items.[].system.damageRolls.nsgmxp0lfrca8zl328u8.damage} (same value: 1d6+3)
|
|
damageType : string {2-11.items.[].system.damageRolls.nsgmxp0lfrca8zl328u8.damageType} (same value: piercing)
|
|
[ypp7uj1g9x8r0kewduk5] : object {2-11.items.[].system.damageRolls.ypp7uj1g9x8r0kewduk5}
|
|
damage : string {2-11.items.[].system.damageRolls.ypp7uj1g9x8r0kewduk5.damage} (same value: 1d8+3)
|
|
damageType : string {2-11.items.[].system.damageRolls.ypp7uj1g9x8r0kewduk5.damageType} (same value: piercing)
|
|
d9z5nolyot72t6a50ny1 : object {2-11.items.[].system.damageRolls.d9z5nolyot72t6a50ny1}
|
|
damage : string {2-11.items.[].system.damageRolls.d9z5nolyot72t6a50ny1.damage} (same value: 1d4-1)
|
|
damageType : string {2-11.items.[].system.damageRolls.d9z5nolyot72t6a50ny1.damageType} (same value: piercing)
|
|
vcwh2a3qi4lsqtcmyi4u : object {2-11.items.[].system.damageRolls.vcwh2a3qi4lsqtcmyi4u}
|
|
damage : string {2-11.items.[].system.damageRolls.vcwh2a3qi4lsqtcmyi4u.damage} (same value: 1d4)
|
|
damageType : string {2-11.items.[].system.damageRolls.vcwh2a3qi4lsqtcmyi4u.damageType} (same value: spirit)
|
|
description : object {2-11.items.[].system.description}
|
|
value : string {2-11.items.[].system.description.value} (41 different values)
|
|
publication : object {2-11.items.[].system.publication}
|
|
license : string {2-11.items.[].system.publication.license} (same value: OGL)
|
|
remaster : boolean {2-11.items.[].system.publication.remaster} (same value: False)
|
|
title : string {2-11.items.[].system.publication.title} (all different values)
|
|
rules : ###FoundryRulesObject###
|
|
[slug] : string {2-11.items.[].system.slug} (31 different values)
|
|
[traits] : object {2-11.items.[].system.traits}
|
|
rarity : string {2-11.items.[].system.traits.rarity} (2 different values)
|
|
common (x47)
|
|
uncommon (x5)
|
|
value : array<string> {2-11.items.[].system.traits.value}
|
|
Length: min=0 max=7
|
|
Value type: string {2-11.items.[].system.traits.value.[]} (34 different values)
|
|
[traditions] : array<string> {2-11.items.[].system.traits.traditions}
|
|
Length: min=0 max=4
|
|
Value type: string {2-11.items.[].system.traits.traditions.[]} (4 different values)
|
|
divine (x9)
|
|
occult (x16)
|
|
arcane (x12)
|
|
primal (x7)
|
|
[weaponType] : object {2-11.items.[].system.weaponType}
|
|
value : string {2-11.items.[].system.weaponType.value} (2 different values)
|
|
melee (x5)
|
|
ranged (x3)
|
|
[actionType] : object {2-11.items.[].system.actionType}
|
|
value : string {2-11.items.[].system.actionType.value} (3 different values)
|
|
passive (x8)
|
|
action (x6)
|
|
reaction (x1)
|
|
[actions] : object {2-11.items.[].system.actions}
|
|
[value] : integer {2-11.items.[].system.actions.value} (2 different values)
|
|
2 (x1)
|
|
1 (x5)
|
|
[category] : string {2-11.items.[].system.category} (7 different values)
|
|
defensive (x3)
|
|
offensive (x9)
|
|
simple (x3)
|
|
light (x2)
|
|
ammo (x2)
|
|
martial (x1)
|
|
interaction (x3)
|
|
[mod] : object {2-11.items.[].system.mod}
|
|
value : integer {2-11.items.[].system.mod.value} (3 different values)
|
|
8 (x1)
|
|
7 (x1)
|
|
9 (x1)
|
|
[proficient] : object {2-11.items.[].system.proficient}
|
|
value : integer {2-11.items.[].system.proficient.value} (same value: 0)
|
|
[variants] : object {2-11.items.[].system.variants}
|
|
[baseItem] : string {2-11.items.[].system.baseItem} (all different values)
|
|
[bonusDamage] : object {2-11.items.[].system.bonusDamage}
|
|
value : integer {2-11.items.[].system.bonusDamage.value} (same value: 0)
|
|
[bulk] : object {2-11.items.[].system.bulk}
|
|
value : mixed
|
|
float {2-11.items.[].system.bulk.value} (same value: 0,1)
|
|
integer {2-11.items.[].system.bulk.value} (2 different values)
|
|
1 (x6)
|
|
0 (x1)
|
|
[containerId] : mixed
|
|
[damage] : object {2-11.items.[].system.damage}
|
|
[damageType] : string {2-11.items.[].system.damage.damageType} (2 different values)
|
|
bludgeoning (x1)
|
|
piercing (x3)
|
|
[dice] : integer {2-11.items.[].system.damage.dice} (same value: 1)
|
|
[die] : string {2-11.items.[].system.damage.die} (2 different values)
|
|
d6 (x3)
|
|
d8 (x1)
|
|
[0] : object {2-11.items.[].system.damage.0}
|
|
[category] : mixed
|
|
formula : string {2-11.items.[].system.damage.0.formula} (same value: 1d10+4)
|
|
kinds : array<string> {2-11.items.[].system.damage.0.kinds}
|
|
Length: min=1 max=1
|
|
Value type: string {2-11.items.[].system.damage.0.kinds.[]} (same value: healing)
|
|
materials : array<> {2-11.items.[].system.damage.0.materials}
|
|
Length: min=0 max=0
|
|
Value type: mixed
|
|
type : string {2-11.items.[].system.damage.0.type} (same value: untyped)
|
|
[equipped] : object {2-11.items.[].system.equipped}
|
|
carryType : string {2-11.items.[].system.equipped.carryType} (2 different values)
|
|
held (x3)
|
|
worn (x7)
|
|
[handsHeld] : integer {2-11.items.[].system.equipped.handsHeld} (2 different values)
|
|
1 (x3)
|
|
0 (x4)
|
|
[invested] : mixed
|
|
[inSlot] : boolean {2-11.items.[].system.equipped.inSlot} (same value: True)
|
|
[group] : string {2-11.items.[].system.group} (all different values)
|
|
[hardness] : integer {2-11.items.[].system.hardness} (same value: 0)
|
|
[hp] : object {2-11.items.[].system.hp}
|
|
max : integer {2-11.items.[].system.hp.max} (same value: 0)
|
|
value : integer {2-11.items.[].system.hp.value} (same value: 0)
|
|
[level] : object {2-11.items.[].system.level}
|
|
value : integer {2-11.items.[].system.level.value} (4 different values)
|
|
0 (x10)
|
|
2 (x3)
|
|
1 (x15)
|
|
4 (x1)
|
|
[material] : object {2-11.items.[].system.material}
|
|
[grade] : mixed
|
|
[type] : mixed
|
|
[price] : object {2-11.items.[].system.price}
|
|
value : object {2-11.items.[].system.price.value}
|
|
[sp] : integer {2-11.items.[].system.price.value.sp} (2 different values)
|
|
1 (x2)
|
|
8 (x1)
|
|
[gp] : integer {2-11.items.[].system.price.value.gp} (2 different values)
|
|
2 (x3)
|
|
3 (x1)
|
|
[cp] : integer {2-11.items.[].system.price.value.cp} (same value: 1)
|
|
[per] : integer {2-11.items.[].system.price.per} (same value: 10)
|
|
[quantity] : integer {2-11.items.[].system.quantity} (3 different values)
|
|
1 (x8)
|
|
20 (x1)
|
|
10 (x1)
|
|
[range] : mixed
|
|
integer {2-11.items.[].system.range} (2 different values)
|
|
50 (x1)
|
|
120 (x1)
|
|
object {2-11.items.[].system.range}
|
|
value : string {2-11.items.[].system.range.value} (all different values)
|
|
[reload] : object {2-11.items.[].system.reload}
|
|
value : string {2-11.items.[].system.reload.value} (3 different values)
|
|
1 (x2)
|
|
- (x1)
|
|
(x1)
|
|
[runes] : object {2-11.items.[].system.runes}
|
|
potency : integer {2-11.items.[].system.runes.potency} (same value: 0)
|
|
property : array<> {2-11.items.[].system.runes.property}
|
|
Length: min=0 max=0
|
|
Value type: mixed
|
|
[striking] : integer {2-11.items.[].system.runes.striking} (same value: 0)
|
|
[resilient] : integer {2-11.items.[].system.runes.resilient} (same value: 0)
|
|
[size] : string {2-11.items.[].system.size} (same value: med)
|
|
[splashDamage] : object {2-11.items.[].system.splashDamage}
|
|
value : integer {2-11.items.[].system.splashDamage.value} (same value: 0)
|
|
[usage] : object {2-11.items.[].system.usage}
|
|
value : string {2-11.items.[].system.usage.value} (2 different values)
|
|
held-in-one-hand (x5)
|
|
held-in-two-hands (x2)
|
|
[acBonus] : integer {2-11.items.[].system.acBonus} (same value: 1)
|
|
[checkPenalty] : integer {2-11.items.[].system.checkPenalty} (same value: -1)
|
|
[dexCap] : integer {2-11.items.[].system.dexCap} (same value: 4)
|
|
[speedPenalty] : integer {2-11.items.[].system.speedPenalty} (same value: 0)
|
|
[strength] : integer {2-11.items.[].system.strength} (same value: 0)
|
|
[stackGroup] : string {2-11.items.[].system.stackGroup} (2 different values)
|
|
slingBullets (x1)
|
|
bolts (x1)
|
|
[uses] : object {2-11.items.[].system.uses}
|
|
autoDestroy : boolean {2-11.items.[].system.uses.autoDestroy} (same value: True)
|
|
max : integer {2-11.items.[].system.uses.max} (same value: 1)
|
|
value : integer {2-11.items.[].system.uses.value} (same value: 1)
|
|
[autoHeightenLevel] : object {2-11.items.[].system.autoHeightenLevel}
|
|
[value] : mixed
|
|
[prepared] : object {2-11.items.[].system.prepared}
|
|
flexible : boolean {2-11.items.[].system.prepared.flexible} (same value: False)
|
|
value : string {2-11.items.[].system.prepared.value} (3 different values)
|
|
spontaneous (x1)
|
|
focus (x1)
|
|
innate (x1)
|
|
[proficiency] : object {2-11.items.[].system.proficiency}
|
|
value : integer {2-11.items.[].system.proficiency.value} (2 different values)
|
|
1 (x2)
|
|
0 (x1)
|
|
[slots] : object {2-11.items.[].system.slots}
|
|
[slot1] : object {2-11.items.[].system.slots.slot1}
|
|
max : integer {2-11.items.[].system.slots.slot1.max} (same value: 3)
|
|
value : integer {2-11.items.[].system.slots.slot1.value} (same value: 3)
|
|
[slot2] : object {2-11.items.[].system.slots.slot2}
|
|
max : integer {2-11.items.[].system.slots.slot2.max} (same value: 2)
|
|
value : integer {2-11.items.[].system.slots.slot2.value} (same value: 2)
|
|
[spelldc] : object {2-11.items.[].system.spelldc}
|
|
dc : integer {2-11.items.[].system.spelldc.dc} (2 different values)
|
|
21 (x2)
|
|
17 (x1)
|
|
mod : integer {2-11.items.[].system.spelldc.mod} (same value: 0)
|
|
value : integer {2-11.items.[].system.spelldc.value} (2 different values)
|
|
13 (x2)
|
|
9 (x1)
|
|
[tradition] : object {2-11.items.[].system.tradition}
|
|
value : string {2-11.items.[].system.tradition.value} (2 different values)
|
|
occult (x2)
|
|
divine (x1)
|
|
[area] : object {2-11.items.[].system.area}
|
|
type : string {2-11.items.[].system.area.type} (2 different values)
|
|
burst (x1)
|
|
emanation (x5)
|
|
value : integer {2-11.items.[].system.area.value} (3 different values)
|
|
10 (x1)
|
|
60 (x2)
|
|
30 (x3)
|
|
[cost] : object {2-11.items.[].system.cost}
|
|
value : string {2-11.items.[].system.cost.value} (same value: )
|
|
[counteraction] : boolean {2-11.items.[].system.counteraction} (same value: False)
|
|
[defense] : object {2-11.items.[].system.defense}
|
|
save : object {2-11.items.[].system.defense.save}
|
|
basic : boolean {2-11.items.[].system.defense.save.basic} (same value: False)
|
|
statistic : string {2-11.items.[].system.defense.save.statistic} (same value: will)
|
|
[duration] : object {2-11.items.[].system.duration}
|
|
sustained : boolean {2-11.items.[].system.duration.sustained} (2 different values)
|
|
True (x3)
|
|
False (x16)
|
|
value : string {2-11.items.[].system.duration.value} (7 different values)
|
|
1 minute (x2)
|
|
unlimited (x1)
|
|
1 hour (x3)
|
|
(x9)
|
|
1 round (x1)
|
|
see below (x1)
|
|
10 minutes (x2)
|
|
[location] : object {2-11.items.[].system.location}
|
|
[heightenedLevel] : integer {2-11.items.[].system.location.heightenedLevel} (3 different values)
|
|
2 (x3)
|
|
1 (x6)
|
|
4 (x1)
|
|
value : string {2-11.items.[].system.location.value} (3 different values)
|
|
yVfNqSgn27yXHhaP (x11)
|
|
8m4dYaZwTC4ljde0 (x3)
|
|
AuBndTd199sHLYXX (x5)
|
|
[signature] : boolean {2-11.items.[].system.location.signature} (same value: True)
|
|
[requirements] : string {2-11.items.[].system.requirements} (same value: )
|
|
[target] : object {2-11.items.[].system.target}
|
|
value : string {2-11.items.[].system.target.value} (7 different values)
|
|
(x11)
|
|
1 creature or object (x1)
|
|
1 creature (x3)
|
|
1 object (cook, lift, or tidy only) (x1)
|
|
1 object (x1)
|
|
1 willing living creature (x1)
|
|
self (x1)
|
|
[time] : object {2-11.items.[].system.time}
|
|
value : string {2-11.items.[].system.time.value} (6 different values)
|
|
2 (x13)
|
|
reaction (x1)
|
|
1 (x2)
|
|
free (x1)
|
|
1 minute (x1)
|
|
10 minutes (x1)
|
|
[heightening] : object {2-11.items.[].system.heightening}
|
|
[levels] : object {2-11.items.[].system.heightening.levels}
|
|
[8] : object {2-11.items.[].system.heightening.levels.8}
|
|
target : object {2-11.items.[].system.heightening.levels.8.target}
|
|
value : string {2-11.items.[].system.heightening.levels.8.target.value} (same value: 10 creatures)
|
|
3 : object {2-11.items.[].system.heightening.levels.3}
|
|
[range] : object {2-11.items.[].system.heightening.levels.3.range}
|
|
value : string {2-11.items.[].system.heightening.levels.3.range.value} (2 different values)
|
|
60 feet (x1)
|
|
500 feet (x1)
|
|
target : object {2-11.items.[].system.heightening.levels.3.target}
|
|
value : string {2-11.items.[].system.heightening.levels.3.target.value} (same value: 10 objects)
|
|
[5] : object {2-11.items.[].system.heightening.levels.5}
|
|
range : object {2-11.items.[].system.heightening.levels.5.range}
|
|
value : string {2-11.items.[].system.heightening.levels.5.range.value} (same value: 120 feet)
|
|
6 : object {2-11.items.[].system.heightening.levels.6}
|
|
target : object {2-11.items.[].system.heightening.levels.6.target}
|
|
value : string {2-11.items.[].system.heightening.levels.6.target.value} (same value: any number of objects)
|
|
type : string {2-11.items.[].system.heightening.type} (2 different values)
|
|
fixed (x4)
|
|
interval (x1)
|
|
damage : object {2-11.items.[].system.heightening.damage}
|
|
0 : string {2-11.items.[].system.heightening.damage.0} (same value: 1d10+4)
|
|
interval : integer {2-11.items.[].system.heightening.interval} (same value: 1)
|
|
[showSlotlessLevels] : object {2-11.items.[].system.showSlotlessLevels}
|
|
value : boolean {2-11.items.[].system.showSlotlessLevels.value} (same value: False)
|
|
[frequency] : object {2-11.items.[].system.frequency}
|
|
max : integer {2-11.items.[].system.frequency.max} (same value: 1)
|
|
per : string {2-11.items.[].system.frequency.per} (2 different values)
|
|
round (x1)
|
|
day (x1)
|
|
value : integer {2-11.items.[].system.frequency.value} (same value: 1)
|
|
type : string {2-11.items.[].type} (10 different values)
|
|
melee (x8)
|
|
action (x15)
|
|
lore (x3)
|
|
weapon (x4)
|
|
armor (x2)
|
|
consumable (x2)
|
|
spellcastingEntry (x3)
|
|
spell (x19)
|
|
equipment (x1)
|
|
treasure (x1)
|
|
[_stats] : object {2-11.items.[]._stats}
|
|
compendiumSource : string {2-11.items.[]._stats.compendiumSource} (31 different values)
|
|
[flags] : object {2-11.items.[].flags}
|
|
pf2e : object {2-11.items.[].flags.pf2e}
|
|
linkedWeapon : string {2-11.items.[].flags.pf2e.linkedWeapon} (4 different values)
|
|
dzri0n4zN4VQa655 (x2)
|
|
AnK2gnYD2Y0rrpYh (x1)
|
|
tbk1aVz1BCeYJBRk (x1)
|
|
UpH5ghxBbpPj60Rb (x1)
|
|
name : string {2-11.name} (all different values)
|
|
[prototypeToken] : object {2-11.prototypeToken}
|
|
name : string {2-11.prototypeToken.name} (3 different values)
|
|
Skeletal Horse (x1)
|
|
Mimic (x1)
|
|
Kobold Warrior (x1)
|
|
system : object {2-11.system}
|
|
abilities : object {2-11.system.abilities}
|
|
cha : object {2-11.system.abilities.cha}
|
|
mod : integer {2-11.system.abilities.cha.mod} (4 different values)
|
|
0 (x2)
|
|
-1 (x1)
|
|
4 (x1)
|
|
2 (x1)
|
|
con : object {2-11.system.abilities.con}
|
|
mod : integer {2-11.system.abilities.con.mod} (3 different values)
|
|
2 (x1)
|
|
3 (x1)
|
|
0 (x3)
|
|
dex : object {2-11.system.abilities.dex}
|
|
mod : integer {2-11.system.abilities.dex.mod} (3 different values)
|
|
3 (x3)
|
|
1 (x1)
|
|
4 (x1)
|
|
int : object {2-11.system.abilities.int}
|
|
mod : integer {2-11.system.abilities.int.mod} (4 different values)
|
|
-5 (x1)
|
|
0 (x2)
|
|
2 (x1)
|
|
1 (x1)
|
|
str : object {2-11.system.abilities.str}
|
|
mod : integer {2-11.system.abilities.str.mod} (all different values)
|
|
wis : object {2-11.system.abilities.wis}
|
|
mod : integer {2-11.system.abilities.wis.mod} (2 different values)
|
|
2 (x2)
|
|
1 (x3)
|
|
attributes : object {2-11.system.attributes}
|
|
ac : object {2-11.system.attributes.ac}
|
|
details : string {2-11.system.attributes.ac.details} (same value: )
|
|
value : integer {2-11.system.attributes.ac.value} (all different values)
|
|
allSaves : object {2-11.system.attributes.allSaves}
|
|
value : string {2-11.system.attributes.allSaves.value} (same value: )
|
|
hp : object {2-11.system.attributes.hp}
|
|
details : string {2-11.system.attributes.hp.details} (2 different values)
|
|
void healing (x1)
|
|
(x4)
|
|
max : integer {2-11.system.attributes.hp.max} (all different values)
|
|
temp : integer {2-11.system.attributes.hp.temp} (same value: 0)
|
|
value : integer {2-11.system.attributes.hp.value} (all different values)
|
|
[immunities] : array<object> {2-11.system.attributes.immunities}
|
|
Length: min=1 max=5
|
|
Value type: object {2-11.system.attributes.immunities.[]}
|
|
type : string {2-11.system.attributes.immunities.[].type} (6 different values)
|
|
death-effects (x1)
|
|
disease (x1)
|
|
paralyzed (x1)
|
|
poison (x1)
|
|
unconscious (x1)
|
|
fire (x1)
|
|
[resistances] : array<object> {2-11.system.attributes.resistances}
|
|
Length: min=2 max=5
|
|
Value type: object {2-11.system.attributes.resistances.[]}
|
|
type : string {2-11.system.attributes.resistances.[].type} (7 different values)
|
|
cold (x1)
|
|
electricity (x1)
|
|
fire (x1)
|
|
piercing (x1)
|
|
slashing (x1)
|
|
physical (x1)
|
|
poison (x1)
|
|
value : integer {2-11.system.attributes.resistances.[].value} (2 different values)
|
|
5 (x6)
|
|
3 (x1)
|
|
[exceptions] : array<string> {2-11.system.attributes.resistances.[].exceptions}
|
|
Length: min=1 max=1
|
|
Value type: string {2-11.system.attributes.resistances.[].exceptions.[]} (same value: silver)
|
|
speed : object {2-11.system.attributes.speed}
|
|
otherSpeeds : array<object> {2-11.system.attributes.speed.otherSpeeds}
|
|
Length: min=0 max=1
|
|
Value type: object {2-11.system.attributes.speed.otherSpeeds.[]}
|
|
type : string {2-11.system.attributes.speed.otherSpeeds.[].type} (same value: fly)
|
|
value : integer {2-11.system.attributes.speed.otherSpeeds.[].value} (same value: 30)
|
|
value : integer {2-11.system.attributes.speed.value} (4 different values)
|
|
40 (x1)
|
|
10 (x1)
|
|
25 (x2)
|
|
20 (x1)
|
|
weaknesses : array<object> {2-11.system.attributes.weaknesses}
|
|
Length: min=1 max=1
|
|
Value type: object {2-11.system.attributes.weaknesses.[]}
|
|
type : string {2-11.system.attributes.weaknesses.[].type} (same value: holy)
|
|
value : integer {2-11.system.attributes.weaknesses.[].value} (same value: 3)
|
|
details : object {2-11.system.details}
|
|
blurb : string {2-11.system.details.blurb} (4 different values)
|
|
Variant skeletal horse (x1)
|
|
Variant mimic (x1)
|
|
(x2)
|
|
Female imp (x1)
|
|
languages : object {2-11.system.details.languages}
|
|
details : string {2-11.system.details.languages.details} (2 different values)
|
|
(x4)
|
|
telepathy (touch) (x1)
|
|
value : array<string> {2-11.system.details.languages.value}
|
|
Length: min=0 max=2
|
|
Value type: string {2-11.system.details.languages.value.[]} (3 different values)
|
|
common (x3)
|
|
draconic (x1)
|
|
diabolic (x1)
|
|
level : object {2-11.system.details.level}
|
|
value : integer {2-11.system.details.level.value} (3 different values)
|
|
1 (x2)
|
|
3 (x2)
|
|
-1 (x1)
|
|
privateNotes : string {2-11.system.details.privateNotes} (same value: )
|
|
publicNotes : string {2-11.system.details.publicNotes} (all different values)
|
|
publication : object {2-11.system.details.publication}
|
|
license : string {2-11.system.details.publication.license} (same value: OGL)
|
|
remaster : boolean {2-11.system.details.publication.remaster} (same value: False)
|
|
title : string {2-11.system.details.publication.title} (same value: Pathfinder Society Scenario #2-11: The Pathfinder Trials)
|
|
initiative : object {2-11.system.initiative}
|
|
statistic : string {2-11.system.initiative.statistic} (same value: perception)
|
|
perception : object {2-11.system.perception}
|
|
details : string {2-11.system.perception.details} (same value: )
|
|
mod : integer {2-11.system.perception.mod} (4 different values)
|
|
6 (x1)
|
|
7 (x2)
|
|
3 (x1)
|
|
8 (x1)
|
|
senses : array<object> {2-11.system.perception.senses}
|
|
Length: min=0 max=1
|
|
Value type: object {2-11.system.perception.senses.[]}
|
|
type : string {2-11.system.perception.senses.[].type} (2 different values)
|
|
darkvision (x3)
|
|
greater-darkvision (x1)
|
|
resources : object {2-11.system.resources}
|
|
focus : object {2-11.system.resources.focus}
|
|
max : integer {2-11.system.resources.focus.max} (2 different values)
|
|
2 (x1)
|
|
1 (x1)
|
|
value : integer {2-11.system.resources.focus.value} (2 different values)
|
|
2 (x1)
|
|
1 (x1)
|
|
saves : object {2-11.system.saves}
|
|
fortitude : object {2-11.system.saves.fortitude}
|
|
saveDetail : string {2-11.system.saves.fortitude.saveDetail} (same value: )
|
|
value : integer {2-11.system.saves.fortitude.value} (3 different values)
|
|
4 (x2)
|
|
9 (x1)
|
|
5 (x2)
|
|
reflex : object {2-11.system.saves.reflex}
|
|
saveDetail : string {2-11.system.saves.reflex.saveDetail} (same value: )
|
|
value : integer {2-11.system.saves.reflex.value} (3 different values)
|
|
7 (x3)
|
|
10 (x1)
|
|
9 (x1)
|
|
will : object {2-11.system.saves.will}
|
|
saveDetail : string {2-11.system.saves.will.saveDetail} (same value: )
|
|
value : integer {2-11.system.saves.will.value} (4 different values)
|
|
6 (x1)
|
|
7 (x2)
|
|
3 (x1)
|
|
8 (x1)
|
|
skills : object {2-11.system.skills}
|
|
[acrobatics] : object {2-11.system.skills.acrobatics}
|
|
base : integer {2-11.system.skills.acrobatics.base} (3 different values)
|
|
5 (x2)
|
|
8 (x1)
|
|
7 (x1)
|
|
[athletics] : object {2-11.system.skills.athletics}
|
|
base : integer {2-11.system.skills.athletics.base} (2 different values)
|
|
7 (x1)
|
|
10 (x1)
|
|
[deception] : object {2-11.system.skills.deception}
|
|
base : integer {2-11.system.skills.deception.base} (3 different values)
|
|
6 (x1)
|
|
9 (x1)
|
|
7 (x1)
|
|
[crafting] : object {2-11.system.skills.crafting}
|
|
base : integer {2-11.system.skills.crafting.base} (same value: 2)
|
|
special : array<object> {2-11.system.skills.crafting.special}
|
|
Length: min=1 max=1
|
|
Value type: object {2-11.system.skills.crafting.special.[]}
|
|
base : integer {2-11.system.skills.crafting.special.[].base} (same value: 4)
|
|
label : string {2-11.system.skills.crafting.special.[].label} (same value: traps)
|
|
predicate : array<string> {2-11.system.skills.crafting.special.[].predicate}
|
|
Length: min=1 max=1
|
|
Value type: string {2-11.system.skills.crafting.special.[].predicate.[]} (same value: trap)
|
|
[stealth] : object {2-11.system.skills.stealth}
|
|
base : integer {2-11.system.skills.stealth.base} (2 different values)
|
|
5 (x1)
|
|
8 (x1)
|
|
[diplomacy] : object {2-11.system.skills.diplomacy}
|
|
base : integer {2-11.system.skills.diplomacy.base} (same value: 9)
|
|
[occultism] : object {2-11.system.skills.occultism}
|
|
base : integer {2-11.system.skills.occultism.base} (same value: 7)
|
|
[performance] : object {2-11.system.skills.performance}
|
|
base : integer {2-11.system.skills.performance.base} (same value: 13)
|
|
special : array<object> {2-11.system.skills.performance.special}
|
|
Length: min=1 max=1
|
|
Value type: object {2-11.system.skills.performance.special.[]}
|
|
base : integer {2-11.system.skills.performance.special.[].base} (same value: 14)
|
|
label : string {2-11.system.skills.performance.special.[].label} (same value: playing a lute)
|
|
predicate : array<string> {2-11.system.skills.performance.special.[].predicate}
|
|
Length: min=1 max=1
|
|
Value type: string {2-11.system.skills.performance.special.[].predicate.[]} (same value: playing-a-lute)
|
|
[society] : object {2-11.system.skills.society}
|
|
base : integer {2-11.system.skills.society.base} (same value: 7)
|
|
arcana : object {2-11.system.skills.arcana}
|
|
base : integer {2-11.system.skills.arcana.base} (same value: 6)
|
|
religion : object {2-11.system.skills.religion}
|
|
base : integer {2-11.system.skills.religion.base} (same value: 5)
|
|
traits : object {2-11.system.traits}
|
|
rarity : string {2-11.system.traits.rarity} (3 different values)
|
|
uncommon (x2)
|
|
common (x2)
|
|
unique (x1)
|
|
size : object {2-11.system.traits.size}
|
|
value : string {2-11.system.traits.size.value} (4 different values)
|
|
lg (x1)
|
|
med (x2)
|
|
sm (x1)
|
|
tiny (x1)
|
|
value : array<string> {2-11.system.traits.value}
|
|
Length: min=1 max=5
|
|
Value type: string {2-11.system.traits.value.[]} (12 different values)
|
|
evil (x3)
|
|
mindless (x1)
|
|
skeleton (x1)
|
|
undead (x1)
|
|
unholy (x2)
|
|
aberration (x1)
|
|
humanoid (x2)
|
|
kobold (x1)
|
|
lawful (x2)
|
|
human (x1)
|
|
devil (x1)
|
|
fiend (x1)
|
|
type : string {2-11.type} (same value: npc) |