648 lines
38 KiB
Plaintext
648 lines
38 KiB
Plaintext
4-09
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Different values: 9
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=====================================
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object {4-09}
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_id : string {4-09._id} (all different values)
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folder : string {4-09.folder} (same value: 9B7GcDdL7pFvfzaE)
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img : string {4-09.img} (2 different values)
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systems/pf2e/icons/default-icons/npc.svg (x6)
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systems/pf2e/icons/default-icons/hazard.svg (x3)
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items : array<object> {4-09.items}
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Length: min=1 max=39
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Value type: object {4-09.items.[]}
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_id : string {4-09.items.[]._id} (67 different values)
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img : string {4-09.items.[].img} (32 different values)
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name : string {4-09.items.[].name} (44 different values)
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sort : integer {4-09.items.[].sort} (40 different values)
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system : object {4-09.items.[].system}
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[autoHeightenLevel] : object {4-09.items.[].system.autoHeightenLevel}
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[value] : integer {4-09.items.[].system.autoHeightenLevel.value} (same value: 4)
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description : object {4-09.items.[].system.description}
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value : string {4-09.items.[].system.description.value} (49 different values)
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[prepared] : object {4-09.items.[].system.prepared}
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flexible : boolean {4-09.items.[].system.prepared.flexible} (same value: False)
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value : string {4-09.items.[].system.prepared.value} (2 different values)
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innate (x4)
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prepared (x1)
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[proficiency] : object {4-09.items.[].system.proficiency}
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value : integer {4-09.items.[].system.proficiency.value} (same value: 0)
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publication : object {4-09.items.[].system.publication}
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license : string {4-09.items.[].system.publication.license} (same value: OGL)
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remaster : boolean {4-09.items.[].system.publication.remaster} (same value: False)
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title : string {4-09.items.[].system.publication.title} (5 different values)
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(x34)
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Pathfinder Core Rulebook (x30)
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Pathfinder Lost Omens The Grand Bazaar (x2)
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Pathfinder Bestiary (x38)
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Pathfinder Bestiary 2 (x6)
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rules : ###FoundryRulesObject###
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[showSlotlessLevels] : object {4-09.items.[].system.showSlotlessLevels}
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value : boolean {4-09.items.[].system.showSlotlessLevels.value} (same value: False)
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[slots] : object {4-09.items.[].system.slots}
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[slot0] : object {4-09.items.[].system.slots.slot0}
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max : integer {4-09.items.[].system.slots.slot0.max} (same value: 5)
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prepared : array<object> {4-09.items.[].system.slots.slot0.prepared}
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Length: min=5 max=5
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Value type: object {4-09.items.[].system.slots.slot0.prepared.[]}
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id : string {4-09.items.[].system.slots.slot0.prepared.[].id} (5 different values)
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8QxvgR5NK6o14S5W (x1)
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0UdS2KiFLg6ooJLs (x1)
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chQANrqr9MtFwf2u (x1)
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opymrnBMDNeYbbl6 (x1)
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bIfO6osA7KlVfcAv (x1)
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[slot1] : object {4-09.items.[].system.slots.slot1}
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max : integer {4-09.items.[].system.slots.slot1.max} (same value: 4)
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prepared : array<object> {4-09.items.[].system.slots.slot1.prepared}
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Length: min=4 max=4
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Value type: object {4-09.items.[].system.slots.slot1.prepared.[]}
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id : string {4-09.items.[].system.slots.slot1.prepared.[].id} (3 different values)
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9V9y5iiLcEMZiCDv (x2)
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iXb7tKWBWggVVxpq (x1)
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eURkMOxj3BSD3uuI (x1)
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[slot2] : object {4-09.items.[].system.slots.slot2}
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max : integer {4-09.items.[].system.slots.slot2.max} (same value: 4)
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prepared : array<object> {4-09.items.[].system.slots.slot2.prepared}
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Length: min=4 max=4
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Value type: object {4-09.items.[].system.slots.slot2.prepared.[]}
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id : string {4-09.items.[].system.slots.slot2.prepared.[].id} (4 different values)
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0WGyIzAUBcfsjrha (x1)
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8rFC34s8ZRoVQ8YU (x1)
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TTPjjpxNBo4ugcOd (x1)
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N00G5LjBUW0xPZBm (x1)
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[slot3] : object {4-09.items.[].system.slots.slot3}
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max : integer {4-09.items.[].system.slots.slot3.max} (same value: 4)
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prepared : array<object> {4-09.items.[].system.slots.slot3.prepared}
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Length: min=4 max=4
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Value type: object {4-09.items.[].system.slots.slot3.prepared.[]}
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id : string {4-09.items.[].system.slots.slot3.prepared.[].id} (4 different values)
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Sllc7Pas3Ywggjer (x1)
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gGFCgMCLoZOwx86y (x1)
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rPzsbj2jxr48jkdj (x1)
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HgEgS0ziw4DiZjvT (x1)
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[slot4] : object {4-09.items.[].system.slots.slot4}
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max : integer {4-09.items.[].system.slots.slot4.max} (same value: 4)
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prepared : array<object> {4-09.items.[].system.slots.slot4.prepared}
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Length: min=4 max=4
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Value type: object {4-09.items.[].system.slots.slot4.prepared.[]}
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id : string {4-09.items.[].system.slots.slot4.prepared.[].id} (4 different values)
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6fFXQQPxiQjATJB9 (x1)
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R297rr9ktVPCYM4R (x1)
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DhmskFlout031TFa (x1)
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fZjQUjzB1vW7lNWW (x1)
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[slug] : string {4-09.items.[].system.slug} (36 different values)
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[spelldc] : object {4-09.items.[].system.spelldc}
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dc : integer {4-09.items.[].system.spelldc.dc} (5 different values)
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24 (x1)
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29 (x1)
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26 (x1)
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22 (x1)
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20 (x1)
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mod : integer {4-09.items.[].system.spelldc.mod} (same value: 0)
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value : integer {4-09.items.[].system.spelldc.value} (5 different values)
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16 (x1)
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19 (x1)
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18 (x1)
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14 (x1)
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12 (x1)
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[tradition] : object {4-09.items.[].system.tradition}
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value : string {4-09.items.[].system.tradition.value} (2 different values)
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divine (x4)
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arcane (x1)
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[area] : object {4-09.items.[].system.area}
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type : string {4-09.items.[].system.area.type} (4 different values)
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burst (x1)
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line (x1)
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cone (x1)
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emanation (x1)
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value : integer {4-09.items.[].system.area.value} (4 different values)
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20 (x1)
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120 (x1)
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15 (x1)
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30 (x1)
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[cost] : object {4-09.items.[].system.cost}
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value : string {4-09.items.[].system.cost.value} (same value: )
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[counteraction] : boolean {4-09.items.[].system.counteraction} (2 different values)
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False (x23)
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True (x1)
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[damage] : object {4-09.items.[].system.damage}
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[damageType] : string {4-09.items.[].system.damage.damageType} (same value: piercing)
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[dice] : integer {4-09.items.[].system.damage.dice} (same value: 1)
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[die] : string {4-09.items.[].system.damage.die} (same value: d6)
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[0] : object {4-09.items.[].system.damage.0}
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[applyMod] : boolean {4-09.items.[].system.damage.0.applyMod} (same value: False)
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[category] : mixed
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formula : string {4-09.items.[].system.damage.0.formula} (7 different values)
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2d6 (x1)
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8d6 (x1)
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4d6 (x1)
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6d6 (x1)
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4d12 (x1)
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3d6 (x1)
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2d4 (x1)
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kinds : array<string> {4-09.items.[].system.damage.0.kinds}
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Length: min=1 max=1
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Value type: string {4-09.items.[].system.damage.0.kinds.[]} (same value: damage)
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materials : array<> {4-09.items.[].system.damage.0.materials}
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Length: min=0 max=0
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Value type: mixed
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type : string {4-09.items.[].system.damage.0.type} (4 different values)
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fire (x4)
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mental (x1)
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electricity (x1)
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cold (x1)
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[defense] : object {4-09.items.[].system.defense}
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save : object {4-09.items.[].system.defense.save}
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basic : boolean {4-09.items.[].system.defense.save.basic} (2 different values)
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False (x9)
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True (x2)
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statistic : string {4-09.items.[].system.defense.save.statistic} (3 different values)
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will (x7)
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reflex (x3)
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fortitude (x1)
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[duration] : object {4-09.items.[].system.duration}
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sustained : boolean {4-09.items.[].system.duration.sustained} (2 different values)
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False (x22)
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True (x2)
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value : string {4-09.items.[].system.duration.value} (8 different values)
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until the next time you make your daily preparations (x4)
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1 minute (x8)
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(x7)
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1 hour (x1)
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10 minutes (x1)
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1 or more rounds (see below) (x1)
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see below (x1)
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unlimited (x1)
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[level] : object {4-09.items.[].system.level}
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value : integer {4-09.items.[].system.level.value} (6 different values)
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6 (x4)
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0 (x9)
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4 (x4)
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3 (x3)
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2 (x5)
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1 (x8)
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[location] : object {4-09.items.[].system.location}
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[heightenedLevel] : integer {4-09.items.[].system.location.heightenedLevel} (same value: 6)
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value : string {4-09.items.[].system.location.value} (3 different values)
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JqajO4nisN5Ddc6s (x3)
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94oa0RrcsKbas3ys (x1)
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6pmMLkbrsF7wRVrQ (x20)
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[range] : object {4-09.items.[].system.range}
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value : string {4-09.items.[].system.range.value} (5 different values)
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30 feet (x9)
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(x6)
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120 feet (x5)
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500 feet (x1)
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touch (x3)
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[requirements] : string {4-09.items.[].system.requirements} (same value: )
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[target] : object {4-09.items.[].system.target}
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value : string {4-09.items.[].system.target.value} (7 different values)
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1 creature (x9)
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(x9)
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1 living creature (x2)
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up to 10 creatures (x1)
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1 spell effect or unattended magic item (x1)
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1 unattended object of light Bulk or less (x1)
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1 creature or object (x1)
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[time] : object {4-09.items.[].system.time}
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value : string {4-09.items.[].system.time.value} (3 different values)
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2 (x22)
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3 (x1)
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1 (x1)
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[traits] : object {4-09.items.[].system.traits}
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[rarity] : string {4-09.items.[].system.traits.rarity} (2 different values)
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uncommon (x4)
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common (x94)
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[traditions] : array<string> {4-09.items.[].system.traits.traditions}
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Length: min=2 max=4
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Value type: string {4-09.items.[].system.traits.traditions.[]} (4 different values)
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arcane (x24)
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occult (x17)
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primal (x11)
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divine (x5)
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value : array<string> {4-09.items.[].system.traits.value}
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Length: min=0 max=7
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Value type: string {4-09.items.[].system.traits.value.[]} (28 different values)
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[baseItem] : string {4-09.items.[].system.baseItem} (2 different values)
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rapier (x3)
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leather-armor (x3)
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[bonus] : object {4-09.items.[].system.bonus}
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value : integer {4-09.items.[].system.bonus.value} (6 different values)
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0 (x3)
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19 (x2)
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18 (x1)
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14 (x1)
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17 (x4)
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12 (x1)
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[bonusDamage] : object {4-09.items.[].system.bonusDamage}
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value : integer {4-09.items.[].system.bonusDamage.value} (same value: 0)
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[bulk] : object {4-09.items.[].system.bulk}
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value : integer {4-09.items.[].system.bulk.value} (2 different values)
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1 (x6)
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0 (x3)
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[category] : string {4-09.items.[].system.category} (5 different values)
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martial (x3)
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light (x3)
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interaction (x4)
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defensive (x28)
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offensive (x28)
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[containerId] : mixed
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[equipped] : object {4-09.items.[].system.equipped}
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carryType : string {4-09.items.[].system.equipped.carryType} (2 different values)
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held (x4)
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worn (x5)
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[handsHeld] : integer {4-09.items.[].system.equipped.handsHeld} (2 different values)
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1 (x4)
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0 (x2)
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[invested] : mixed
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[inSlot] : boolean {4-09.items.[].system.equipped.inSlot} (2 different values)
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True (x4)
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False (x1)
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[group] : string {4-09.items.[].system.group} (2 different values)
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sword (x3)
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leather (x3)
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[hardness] : integer {4-09.items.[].system.hardness} (same value: 0)
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[hp] : object {4-09.items.[].system.hp}
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max : integer {4-09.items.[].system.hp.max} (same value: 0)
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value : integer {4-09.items.[].system.hp.value} (same value: 0)
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[material] : object {4-09.items.[].system.material}
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[grade] : mixed
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[type] : mixed
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[price] : object {4-09.items.[].system.price}
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value : object {4-09.items.[].system.price.value}
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[gp] : integer {4-09.items.[].system.price.value.gp} (same value: 2)
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[quantity] : integer {4-09.items.[].system.quantity} (same value: 1)
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[reload] : object {4-09.items.[].system.reload}
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value : string {4-09.items.[].system.reload.value} (same value: )
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[runes] : object {4-09.items.[].system.runes}
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potency : integer {4-09.items.[].system.runes.potency} (2 different values)
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1 (x3)
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0 (x3)
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property : array<> {4-09.items.[].system.runes.property}
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Length: min=0 max=0
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Value type: mixed
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[striking] : integer {4-09.items.[].system.runes.striking} (2 different values)
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1 (x1)
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0 (x2)
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[resilient] : integer {4-09.items.[].system.runes.resilient} (same value: 0)
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[size] : string {4-09.items.[].system.size} (same value: med)
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[splashDamage] : object {4-09.items.[].system.splashDamage}
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value : integer {4-09.items.[].system.splashDamage.value} (same value: 0)
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[usage] : object {4-09.items.[].system.usage}
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value : string {4-09.items.[].system.usage.value} (2 different values)
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held-in-one-hand (x4)
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wornmask (x2)
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[acBonus] : integer {4-09.items.[].system.acBonus} (same value: 1)
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[checkPenalty] : integer {4-09.items.[].system.checkPenalty} (same value: -1)
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[dexCap] : integer {4-09.items.[].system.dexCap} (same value: 4)
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[speedPenalty] : integer {4-09.items.[].system.speedPenalty} (same value: 0)
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[strength] : integer {4-09.items.[].system.strength} (same value: 0)
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[attack] : object {4-09.items.[].system.attack}
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value : string {4-09.items.[].system.attack.value} (same value: )
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[attackEffects] : object {4-09.items.[].system.attackEffects}
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custom : string {4-09.items.[].system.attackEffects.custom} (same value: )
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value : array<string> {4-09.items.[].system.attackEffects.value}
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Length: min=0 max=1
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Value type: string {4-09.items.[].system.attackEffects.value.[]} (same value: grab)
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[damageRolls] : object {4-09.items.[].system.damageRolls}
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[6r2xqkx5nywfedxwtyts] : object {4-09.items.[].system.damageRolls.6r2xqkx5nywfedxwtyts}
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damage : string {4-09.items.[].system.damageRolls.6r2xqkx5nywfedxwtyts.damage} (2 different values)
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2d6+11 (x1)
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1d6+11 (x2)
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damageType : string {4-09.items.[].system.damageRolls.6r2xqkx5nywfedxwtyts.damageType} (same value: piercing)
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[biya5r6cbmpnb9ww4s11] : object {4-09.items.[].system.damageRolls.biya5r6cbmpnb9ww4s11}
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damage : string {4-09.items.[].system.damageRolls.biya5r6cbmpnb9ww4s11.damage} (2 different values)
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1d8+10 (x1)
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1d8+8 (x2)
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damageType : string {4-09.items.[].system.damageRolls.biya5r6cbmpnb9ww4s11.damageType} (same value: slashing)
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[m9mz4oyjtoq9c4vswevw] : object {4-09.items.[].system.damageRolls.m9mz4oyjtoq9c4vswevw}
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damage : string {4-09.items.[].system.damageRolls.m9mz4oyjtoq9c4vswevw.damage} (same value: 2d8+9)
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damageType : string {4-09.items.[].system.damageRolls.m9mz4oyjtoq9c4vswevw.damageType} (same value: slashing)
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[dth78dhgkhj9riocj4f8] : object {4-09.items.[].system.damageRolls.dth78dhgkhj9riocj4f8}
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damage : string {4-09.items.[].system.damageRolls.dth78dhgkhj9riocj4f8.damage} (2 different values)
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1d8+6 (x1)
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1d8+4 (x1)
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damageType : string {4-09.items.[].system.damageRolls.dth78dhgkhj9riocj4f8.damageType} (same value: slashing)
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[weaponType] : object {4-09.items.[].system.weaponType}
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value : string {4-09.items.[].system.weaponType.value} (same value: melee)
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[actionType] : object {4-09.items.[].system.actionType}
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value : string {4-09.items.[].system.actionType.value} (4 different values)
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passive (x35)
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reaction (x7)
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action (x20)
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free (x1)
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[actions] : object {4-09.items.[].system.actions}
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[value] : integer {4-09.items.[].system.actions.value} (2 different values)
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1 (x16)
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2 (x4)
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[heightening] : object {4-09.items.[].system.heightening}
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[damage] : object {4-09.items.[].system.heightening.damage}
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0 : string {4-09.items.[].system.heightening.damage.0} (4 different values)
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1d6 (x3)
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2d6 (x2)
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1d12 (x1)
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1d4 (x1)
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[interval] : integer {4-09.items.[].system.heightening.interval} (same value: 1)
|
|
type : string {4-09.items.[].system.heightening.type} (2 different values)
|
|
interval (x7)
|
|
fixed (x3)
|
|
[levels] : object {4-09.items.[].system.heightening.levels}
|
|
[7] : object {4-09.items.[].system.heightening.levels.7}
|
|
target : object {4-09.items.[].system.heightening.levels.7.target}
|
|
value : string {4-09.items.[].system.heightening.levels.7.target.value} (2 different values)
|
|
6 creatures (x1)
|
|
1 unattended object with a Bulk of 2 or less (x1)
|
|
3 : object {4-09.items.[].system.heightening.levels.3}
|
|
[target] : object {4-09.items.[].system.heightening.levels.3.target}
|
|
value : string {4-09.items.[].system.heightening.levels.3.target.value} (same value: 1 unattended object with a Bulk of 1 or less)
|
|
range : object {4-09.items.[].system.heightening.levels.3.range}
|
|
value : string {4-09.items.[].system.heightening.levels.3.range.value} (same value: 500 feet)
|
|
[5] : object {4-09.items.[].system.heightening.levels.5}
|
|
range : object {4-09.items.[].system.heightening.levels.5.range}
|
|
value : string {4-09.items.[].system.heightening.levels.5.range.value} (same value: 60 feet)
|
|
[frequency] : object {4-09.items.[].system.frequency}
|
|
max : integer {4-09.items.[].system.frequency.max} (same value: 1)
|
|
per : string {4-09.items.[].system.frequency.per} (same value: day)
|
|
value : integer {4-09.items.[].system.frequency.value} (same value: 1)
|
|
type : string {4-09.items.[].type} (7 different values)
|
|
spellcastingEntry (x5)
|
|
spell (x24)
|
|
weapon (x3)
|
|
armor (x3)
|
|
equipment (x3)
|
|
melee (x9)
|
|
action (x63)
|
|
[_stats] : object {4-09.items.[]._stats}
|
|
compendiumSource : string {4-09.items.[]._stats.compendiumSource} (36 different values)
|
|
[flags] : object {4-09.items.[].flags}
|
|
pf2e : object {4-09.items.[].flags.pf2e}
|
|
linkedWeapon : string {4-09.items.[].flags.pf2e.linkedWeapon} (same value: 7pJhkrdCMRHYdTFf)
|
|
name : string {4-09.name} (all different values)
|
|
[prototypeToken] : object {4-09.prototypeToken}
|
|
name : string {4-09.prototypeToken.name} (same value: Bolger Trusk)
|
|
system : object {4-09.system}
|
|
[abilities] : object {4-09.system.abilities}
|
|
cha : object {4-09.system.abilities.cha}
|
|
mod : integer {4-09.system.abilities.cha.mod} (3 different values)
|
|
4 (x3)
|
|
5 (x1)
|
|
2 (x2)
|
|
con : object {4-09.system.abilities.con}
|
|
mod : integer {4-09.system.abilities.con.mod} (2 different values)
|
|
2 (x3)
|
|
1 (x3)
|
|
dex : object {4-09.system.abilities.dex}
|
|
mod : integer {4-09.system.abilities.dex.mod} (3 different values)
|
|
3 (x3)
|
|
4 (x1)
|
|
5 (x2)
|
|
int : object {4-09.system.abilities.int}
|
|
mod : integer {4-09.system.abilities.int.mod} (3 different values)
|
|
2 (x3)
|
|
6 (x1)
|
|
-1 (x2)
|
|
str : object {4-09.system.abilities.str}
|
|
mod : integer {4-09.system.abilities.str.mod} (2 different values)
|
|
5 (x3)
|
|
3 (x3)
|
|
wis : object {4-09.system.abilities.wis}
|
|
mod : integer {4-09.system.abilities.wis.mod} (2 different values)
|
|
4 (x4)
|
|
3 (x2)
|
|
attributes : object {4-09.system.attributes}
|
|
ac : object {4-09.system.attributes.ac}
|
|
[details] : string {4-09.system.attributes.ac.details} (same value: )
|
|
value : integer {4-09.system.attributes.ac.value} (6 different values)
|
|
26 (x1)
|
|
27 (x1)
|
|
22 (x2)
|
|
24 (x1)
|
|
0 (x3)
|
|
25 (x1)
|
|
[allSaves] : object {4-09.system.attributes.allSaves}
|
|
value : string {4-09.system.attributes.allSaves.value} (same value: )
|
|
hp : object {4-09.system.attributes.hp}
|
|
details : string {4-09.system.attributes.hp.details} (4 different values)
|
|
coffin restoration, fast healing 7, void healing (x3)
|
|
coffin restoration, fast healing 10, void healing (x1)
|
|
coffin restoration, fast healing 5, void healing (x2)
|
|
(x3)
|
|
max : integer {4-09.system.attributes.hp.max} (7 different values)
|
|
85 (x1)
|
|
115 (x1)
|
|
40 (x1)
|
|
65 (x1)
|
|
0 (x3)
|
|
25 (x1)
|
|
50 (x1)
|
|
temp : integer {4-09.system.attributes.hp.temp} (same value: 0)
|
|
value : integer {4-09.system.attributes.hp.value} (7 different values)
|
|
85 (x1)
|
|
115 (x1)
|
|
40 (x1)
|
|
65 (x1)
|
|
0 (x3)
|
|
25 (x1)
|
|
50 (x1)
|
|
[immunities] : array<object> {4-09.system.attributes.immunities}
|
|
Length: min=5 max=5
|
|
Value type: object {4-09.system.attributes.immunities.[]}
|
|
type : string {4-09.system.attributes.immunities.[].type} (5 different values)
|
|
death-effects (x6)
|
|
disease (x6)
|
|
paralyzed (x6)
|
|
poison (x6)
|
|
sleep (x6)
|
|
[speed] : object {4-09.system.attributes.speed}
|
|
otherSpeeds : array<object> {4-09.system.attributes.speed.otherSpeeds}
|
|
Length: min=1 max=1
|
|
Value type: object {4-09.system.attributes.speed.otherSpeeds.[]}
|
|
type : string {4-09.system.attributes.speed.otherSpeeds.[].type} (same value: climb)
|
|
value : integer {4-09.system.attributes.speed.otherSpeeds.[].value} (same value: 25)
|
|
value : integer {4-09.system.attributes.speed.value} (same value: 25)
|
|
[weaknesses] : array<object> {4-09.system.attributes.weaknesses}
|
|
Length: min=1 max=1
|
|
Value type: object {4-09.system.attributes.weaknesses.[]}
|
|
type : string {4-09.system.attributes.weaknesses.[].type} (same value: vampire-weaknesses)
|
|
value : integer {4-09.system.attributes.weaknesses.[].value} (same value: 0)
|
|
[adjustment] : mixed
|
|
[resistances] : array<object> {4-09.system.attributes.resistances}
|
|
Length: min=1 max=1
|
|
Value type: object {4-09.system.attributes.resistances.[]}
|
|
exceptions : array<string> {4-09.system.attributes.resistances.[].exceptions}
|
|
Length: min=1 max=1
|
|
Value type: string {4-09.system.attributes.resistances.[].exceptions.[]} (same value: silver)
|
|
type : string {4-09.system.attributes.resistances.[].type} (same value: physical)
|
|
value : integer {4-09.system.attributes.resistances.[].value} (same value: 5)
|
|
[emitsSound] : string {4-09.system.attributes.emitsSound} (same value: encounter)
|
|
[hardness] : integer {4-09.system.attributes.hardness} (same value: 0)
|
|
[stealth] : object {4-09.system.attributes.stealth}
|
|
details : string {4-09.system.attributes.stealth.details} (2 different values)
|
|
<p>(expert)</p> (x2)
|
|
<p>(master)</p> (x1)
|
|
value : integer {4-09.system.attributes.stealth.value} (3 different values)
|
|
14 (x1)
|
|
17 (x1)
|
|
20 (x1)
|
|
details : object {4-09.system.details}
|
|
[blurb] : string {4-09.system.details.blurb} (same value: )
|
|
[languages] : object {4-09.system.details.languages}
|
|
details : string {4-09.system.details.languages.details} (2 different values)
|
|
(x5)
|
|
plus one regional language (x1)
|
|
value : array<string> {4-09.system.details.languages.value}
|
|
Length: min=2 max=3
|
|
Value type: string {4-09.system.details.languages.value.[]} (4 different values)
|
|
common (x6)
|
|
necril (x4)
|
|
varisian (x3)
|
|
hallit (x2)
|
|
level : object {4-09.system.details.level}
|
|
value : integer {4-09.system.details.level.value} (6 different values)
|
|
7 (x2)
|
|
9 (x2)
|
|
4 (x1)
|
|
6 (x1)
|
|
5 (x2)
|
|
3 (x1)
|
|
[privateNotes] : string {4-09.system.details.privateNotes} (same value: )
|
|
[publicNotes] : string {4-09.system.details.publicNotes} (3 different values)
|
|
<p>Vampire counts rule their demesnes through a mix of fear and cruelty.</p>
|
|
<hr />
|
|
<p>Vampires are undead creatures that feed on the blood of the living.</p> (x3)
|
|
<p>Vampire masterminds are evil wizards who control entire cabals of the undead and instill fear in the hearts of mortals far and wide.</p>
|
|
<hr />
|
|
<p>Vampires are undead creatures that feed on the blood of the living.</p> (x1)
|
|
<p>Vampires use their spawn for infiltration and reconnaissance.</p>
|
|
<hr />
|
|
<p>Vampires are undead creatures that feed on the blood of the living.</p> (x2)
|
|
publication : object {4-09.system.details.publication}
|
|
license : string {4-09.system.details.publication.license} (same value: OGL)
|
|
remaster : boolean {4-09.system.details.publication.remaster} (same value: False)
|
|
title : string {4-09.system.details.publication.title} (same value: Pathfinder Society Scenario #4-09: Killer in the Golden Mask)
|
|
[description] : string {4-09.system.details.description} (same value: <p>An invisible rune creates an invisible, spherical magical sensor with a 20-foot radius.</p>)
|
|
[disable] : string {4-09.system.details.disable} (3 different values)
|
|
<p>@Check[thievery|dc:22] (expert) to erase the rune without triggering the sensor, or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (3rd level; counteract DC 20) to counteract the rune</p> (x1)
|
|
<p>@Check[thievery|dc:25] (expert) to erase the rune without triggering the sensor, or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (4th level; counteract DC 23) to counteract the rune</p> (x1)
|
|
<p>@Check[thievery|dc:28] (expert) to erase the rune without triggering the sensor, or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (5th level; counteract DC 26) to counteract the rune</p> (x1)
|
|
[isComplex] : boolean {4-09.system.details.isComplex} (same value: False)
|
|
[reset] : string {4-09.system.details.reset} (same value: )
|
|
[routine] : string {4-09.system.details.routine} (same value: )
|
|
[initiative] : object {4-09.system.initiative}
|
|
statistic : string {4-09.system.initiative.statistic} (same value: perception)
|
|
[perception] : object {4-09.system.perception}
|
|
details : string {4-09.system.perception.details} (same value: )
|
|
mod : integer {4-09.system.perception.mod} (5 different values)
|
|
19 (x1)
|
|
20 (x1)
|
|
12 (x1)
|
|
17 (x2)
|
|
10 (x1)
|
|
senses : array<object> {4-09.system.perception.senses}
|
|
Length: min=1 max=1
|
|
Value type: object {4-09.system.perception.senses.[]}
|
|
type : string {4-09.system.perception.senses.[].type} (same value: darkvision)
|
|
[resources] : object {4-09.system.resources}
|
|
[focus] : object {4-09.system.resources.focus}
|
|
max : integer {4-09.system.resources.focus.max} (same value: 1)
|
|
value : integer {4-09.system.resources.focus.value} (same value: 1)
|
|
saves : object {4-09.system.saves}
|
|
fortitude : object {4-09.system.saves.fortitude}
|
|
saveDetail : string {4-09.system.saves.fortitude.saveDetail} (same value: )
|
|
value : integer {4-09.system.saves.fortitude.value} (6 different values)
|
|
13 (x1)
|
|
15 (x1)
|
|
9 (x2)
|
|
11 (x1)
|
|
0 (x3)
|
|
7 (x1)
|
|
reflex : object {4-09.system.saves.reflex}
|
|
saveDetail : string {4-09.system.saves.reflex.saveDetail} (same value: )
|
|
value : integer {4-09.system.saves.reflex.value} (7 different values)
|
|
16 (x1)
|
|
18 (x1)
|
|
13 (x1)
|
|
14 (x1)
|
|
0 (x3)
|
|
11 (x1)
|
|
12 (x1)
|
|
will : object {4-09.system.saves.will}
|
|
saveDetail : string {4-09.system.saves.will.saveDetail} (same value: )
|
|
value : integer {4-09.system.saves.will.value} (7 different values)
|
|
19 (x1)
|
|
20 (x1)
|
|
11 (x1)
|
|
17 (x1)
|
|
0 (x3)
|
|
9 (x1)
|
|
15 (x1)
|
|
[skills] : object {4-09.system.skills}
|
|
acrobatics : object {4-09.system.skills.acrobatics}
|
|
base : integer {4-09.system.skills.acrobatics.base} (5 different values)
|
|
15 (x1)
|
|
17 (x1)
|
|
11 (x2)
|
|
13 (x1)
|
|
9 (x1)
|
|
athletics : object {4-09.system.skills.athletics}
|
|
base : integer {4-09.system.skills.athletics.base} (6 different values)
|
|
17 (x1)
|
|
16 (x1)
|
|
9 (x1)
|
|
15 (x1)
|
|
7 (x1)
|
|
13 (x1)
|
|
deception : object {4-09.system.skills.deception}
|
|
base : integer {4-09.system.skills.deception.base} (6 different values)
|
|
16 (x1)
|
|
20 (x1)
|
|
8 (x1)
|
|
14 (x1)
|
|
6 (x1)
|
|
12 (x1)
|
|
[diplomacy] : object {4-09.system.skills.diplomacy}
|
|
base : integer {4-09.system.skills.diplomacy.base} (4 different values)
|
|
16 (x1)
|
|
20 (x1)
|
|
14 (x1)
|
|
12 (x1)
|
|
[intimidation] : object {4-09.system.skills.intimidation}
|
|
base : integer {4-09.system.skills.intimidation.base} (4 different values)
|
|
18 (x1)
|
|
22 (x1)
|
|
16 (x1)
|
|
14 (x1)
|
|
society : object {4-09.system.skills.society}
|
|
base : integer {4-09.system.skills.society.base} (6 different values)
|
|
16 (x1)
|
|
19 (x1)
|
|
5 (x1)
|
|
14 (x1)
|
|
3 (x1)
|
|
12 (x1)
|
|
stealth : object {4-09.system.skills.stealth}
|
|
base : integer {4-09.system.skills.stealth.base} (6 different values)
|
|
15 (x1)
|
|
19 (x1)
|
|
12 (x1)
|
|
13 (x1)
|
|
10 (x1)
|
|
11 (x1)
|
|
[arcana] : object {4-09.system.skills.arcana}
|
|
base : integer {4-09.system.skills.arcana.base} (same value: 21)
|
|
traits : object {4-09.system.traits}
|
|
rarity : string {4-09.system.traits.rarity} (3 different values)
|
|
unique (x2)
|
|
uncommon (x2)
|
|
common (x5)
|
|
size : object {4-09.system.traits.size}
|
|
value : string {4-09.system.traits.size.value} (same value: med)
|
|
value : array<string> {4-09.system.traits.value}
|
|
Length: min=3 max=5
|
|
Value type: string {4-09.system.traits.value.[]} (all different values)
|
|
[creatureType] : string {4-09.system.creatureType} (same value: )
|
|
[statusEffects] : array<> {4-09.system.statusEffects}
|
|
Length: min=0 max=0
|
|
Value type: mixed
|
|
type : string {4-09.type} (2 different values)
|
|
npc (x6)
|
|
hazard (x3) |