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Pf2eDataScrapper/output/pf2e/packs/5-16.txt
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5-16
Different values: 12
=====================================
object {5-16}
_id : string {5-16._id} (all different values)
folder : string {5-16.folder} (same value: c9UfQaWy2JZFyzzd)
img : string {5-16.img} (2 different values)
systems/pf2e/icons/default-icons/npc.svg (x6)
systems/pf2e/icons/default-icons/hazard.svg (x6)
items : array<object> {5-16.items}
Length: min=1 max=28
Value type: object {5-16.items.[]}
_id : string {5-16.items.[]._id} (45 different values)
img : string {5-16.items.[].img} (28 different values)
name : string {5-16.items.[].name} (40 different values)
sort : integer {5-16.items.[].sort} (29 different values)
system : object {5-16.items.[].system}
[attack] : object {5-16.items.[].system.attack}
value : string {5-16.items.[].system.attack.value} (same value: )
[attackEffects] : object {5-16.items.[].system.attackEffects}
value : array<string> {5-16.items.[].system.attackEffects.value}
Length: min=0 max=1
Value type: string {5-16.items.[].system.attackEffects.value.[]} (same value: grab)
[bonus] : object {5-16.items.[].system.bonus}
value : integer {5-16.items.[].system.bonus.value} (9 different values)
16 (x1)
14 (x1)
0 (x4)
12 (x3)
9 (x6)
6 (x1)
13 (x1)
11 (x2)
8 (x1)
[damageRolls] : object {5-16.items.[].system.damageRolls}
[R9SoqhwSZ2pxBWNd] : object {5-16.items.[].system.damageRolls.R9SoqhwSZ2pxBWNd}
damage : string {5-16.items.[].system.damageRolls.R9SoqhwSZ2pxBWNd.damage} (2 different values)
1d8 (x1)
1d6 (x1)
damageType : string {5-16.items.[].system.damageRolls.R9SoqhwSZ2pxBWNd.damageType} (same value: acid)
[e4epsCI4WiV8nOWR] : object {5-16.items.[].system.damageRolls.e4epsCI4WiV8nOWR}
damage : string {5-16.items.[].system.damageRolls.e4epsCI4WiV8nOWR.damage} (2 different values)
1d8+7 (x1)
1d6+5 (x1)
damageType : string {5-16.items.[].system.damageRolls.e4epsCI4WiV8nOWR.damageType} (same value: bludgeoning)
[4J4gMr0v7hjfccKg] : object {5-16.items.[].system.damageRolls.4J4gMr0v7hjfccKg}
category : string {5-16.items.[].system.damageRolls.4J4gMr0v7hjfccKg.category} (same value: splash)
damage : string {5-16.items.[].system.damageRolls.4J4gMr0v7hjfccKg.damage} (2 different values)
1d8 (x1)
1d6 (x1)
damageType : string {5-16.items.[].system.damageRolls.4J4gMr0v7hjfccKg.damageType} (same value: acid)
[8tonF2vtwodhW0MQ] : object {5-16.items.[].system.damageRolls.8tonF2vtwodhW0MQ}
damage : string {5-16.items.[].system.damageRolls.8tonF2vtwodhW0MQ.damage} (2 different values)
2d8 (x1)
2d6 (x1)
damageType : string {5-16.items.[].system.damageRolls.8tonF2vtwodhW0MQ.damageType} (same value: acid)
[okZrBRTynpPQjDE7] : object {5-16.items.[].system.damageRolls.okZrBRTynpPQjDE7}
damage : string {5-16.items.[].system.damageRolls.okZrBRTynpPQjDE7.damage} (2 different values)
1d8+8 (x1)
1d8+4 (x1)
damageType : string {5-16.items.[].system.damageRolls.okZrBRTynpPQjDE7.damageType} (same value: slashing)
[pQ5lzubXQ3pOEAPy] : object {5-16.items.[].system.damageRolls.pQ5lzubXQ3pOEAPy}
damage : string {5-16.items.[].system.damageRolls.pQ5lzubXQ3pOEAPy.damage} (2 different values)
1d4+8 (x1)
1d4+4 (x1)
damageType : string {5-16.items.[].system.damageRolls.pQ5lzubXQ3pOEAPy.damageType} (same value: bludgeoning)
[FbabLqwHNZMq7Uhm] : object {5-16.items.[].system.damageRolls.FbabLqwHNZMq7Uhm}
damage : string {5-16.items.[].system.damageRolls.FbabLqwHNZMq7Uhm.damage} (2 different values)
1d4+8 (x1)
1d4+4 (x1)
damageType : string {5-16.items.[].system.damageRolls.FbabLqwHNZMq7Uhm.damageType} (same value: piercing)
[r1QLbBEyhiNkgqL4] : object {5-16.items.[].system.damageRolls.r1QLbBEyhiNkgqL4}
damage : string {5-16.items.[].system.damageRolls.r1QLbBEyhiNkgqL4.damage} (2 different values)
1d4+6 (x1)
1d4+4 (x1)
damageType : string {5-16.items.[].system.damageRolls.r1QLbBEyhiNkgqL4.damageType} (same value: piercing)
[Pk3kXURyXyoZv21u] : object {5-16.items.[].system.damageRolls.Pk3kXURyXyoZv21u}
damage : string {5-16.items.[].system.damageRolls.Pk3kXURyXyoZv21u.damage} (2 different values)
1d4+6 (x1)
1d4+4 (x1)
damageType : string {5-16.items.[].system.damageRolls.Pk3kXURyXyoZv21u.damageType} (same value: bludgeoning)
[ex6XLPcNadVl7fUQ] : object {5-16.items.[].system.damageRolls.ex6XLPcNadVl7fUQ}
damage : string {5-16.items.[].system.damageRolls.ex6XLPcNadVl7fUQ.damage} (2 different values)
1d4+6 (x1)
1d4+4 (x1)
damageType : string {5-16.items.[].system.damageRolls.ex6XLPcNadVl7fUQ.damageType} (same value: piercing)
description : object {5-16.items.[].system.description}
value : string {5-16.items.[].system.description.value} (41 different values)
publication : object {5-16.items.[].system.publication}
license : string {5-16.items.[].system.publication.license} (2 different values)
OGL (x51)
ORC (x34)
remaster : boolean {5-16.items.[].system.publication.remaster} (2 different values)
False (x51)
True (x34)
title : string {5-16.items.[].system.publication.title} (6 different values)
(x42)
Pathfinder Monster Core (x4)
Pathfinder Player Core (x30)
Pathfinder Lost Omens Gods & Magic (x1)
Pathfinder Secrets of Magic (x2)
Pathfinder Core Rulebook (x6)
rules : ###FoundryRulesObject###
[slug] : string {5-16.items.[].system.slug} (24 different values)
traits : object {5-16.items.[].system.traits}
[value] : array<string> {5-16.items.[].system.traits.value}
Length: min=0 max=6
Value type: string {5-16.items.[].system.traits.value.[]} (26 different values)
[rarity] : string {5-16.items.[].system.traits.rarity} (same value: common)
[traditions] : array<string> {5-16.items.[].system.traits.traditions}
Length: min=2 max=4
Value type: string {5-16.items.[].system.traits.traditions.[]} (4 different values)
arcane (x31)
divine (x9)
occult (x18)
primal (x19)
[weaponType] : object {5-16.items.[].system.weaponType}
value : string {5-16.items.[].system.weaponType.value} (2 different values)
melee (x10)
ranged (x6)
[actionType] : object {5-16.items.[].system.actionType}
value : string {5-16.items.[].system.actionType.value} (3 different values)
passive (x8)
action (x8)
reaction (x6)
[actions] : object {5-16.items.[].system.actions}
[value] : integer {5-16.items.[].system.actions.value} (same value: 1)
[category] : string {5-16.items.[].system.category} (6 different values)
interaction (x2)
defensive (x2)
offensive (x18)
martial (x2)
medium (x2)
simple (x2)
[baseItem] : string {5-16.items.[].system.baseItem} (3 different values)
bastard-sword (x2)
breastplate (x2)
dagger (x2)
[bonusDamage] : object {5-16.items.[].system.bonusDamage}
value : integer {5-16.items.[].system.bonusDamage.value} (same value: 0)
[bulk] : object {5-16.items.[].system.bulk}
value : mixed
integer {5-16.items.[].system.bulk.value} (2 different values)
1 (x2)
2 (x2)
float {5-16.items.[].system.bulk.value} (same value: 0,1)
[containerId] : mixed
[damage] : object {5-16.items.[].system.damage}
[damageType] : string {5-16.items.[].system.damage.damageType} (2 different values)
slashing (x2)
piercing (x2)
[dice] : integer {5-16.items.[].system.damage.dice} (same value: 1)
[die] : string {5-16.items.[].system.damage.die} (2 different values)
d8 (x2)
d4 (x2)
[0] : object {5-16.items.[].system.damage.0}
applyMod : boolean {5-16.items.[].system.damage.0.applyMod} (same value: False)
[category] : mixed
formula : string {5-16.items.[].system.damage.0.formula} (3 different values)
1d6 (x3)
2d4 (x4)
1d4 (x2)
kinds : array<string> {5-16.items.[].system.damage.0.kinds}
Length: min=1 max=1
Value type: string {5-16.items.[].system.damage.0.kinds.[]} (same value: damage)
materials : array<> {5-16.items.[].system.damage.0.materials}
Length: min=0 max=0
Value type: mixed
type : string {5-16.items.[].system.damage.0.type} (5 different values)
acid (x2)
electricity (x2)
bludgeoning (x1)
void (x2)
piercing (x2)
[gcovwqxwitqchoin] : object {5-16.items.[].system.damage.gcovwqxwitqchoin}
applyMod : boolean {5-16.items.[].system.damage.gcovwqxwitqchoin.applyMod} (same value: False)
category : string {5-16.items.[].system.damage.gcovwqxwitqchoin.category} (same value: splash)
formula : string {5-16.items.[].system.damage.gcovwqxwitqchoin.formula} (same value: 1)
kinds : array<string> {5-16.items.[].system.damage.gcovwqxwitqchoin.kinds}
Length: min=1 max=1
Value type: string {5-16.items.[].system.damage.gcovwqxwitqchoin.kinds.[]} (same value: damage)
materials : array<> {5-16.items.[].system.damage.gcovwqxwitqchoin.materials}
Length: min=0 max=0
Value type: mixed
type : string {5-16.items.[].system.damage.gcovwqxwitqchoin.type} (same value: acid)
[equipped] : object {5-16.items.[].system.equipped}
carryType : string {5-16.items.[].system.equipped.carryType} (same value: worn)
[handsHeld] : integer {5-16.items.[].system.equipped.handsHeld} (same value: 0)
[invested] : mixed
[group] : string {5-16.items.[].system.group} (3 different values)
sword (x2)
plate (x2)
knife (x2)
[hardness] : integer {5-16.items.[].system.hardness} (same value: 0)
[hp] : object {5-16.items.[].system.hp}
max : integer {5-16.items.[].system.hp.max} (same value: 0)
value : integer {5-16.items.[].system.hp.value} (same value: 0)
[level] : object {5-16.items.[].system.level}
value : integer {5-16.items.[].system.level.value} (4 different values)
0 (x10)
3 (x4)
2 (x6)
1 (x23)
[material] : object {5-16.items.[].system.material}
[grade] : mixed
[type] : mixed
[price] : object {5-16.items.[].system.price}
value : object {5-16.items.[].system.price.value}
[gp] : integer {5-16.items.[].system.price.value.gp} (2 different values)
4 (x2)
8 (x2)
[sp] : integer {5-16.items.[].system.price.value.sp} (same value: 2)
[quantity] : integer {5-16.items.[].system.quantity} (same value: 1)
[range] : object {5-16.items.[].system.range}
value : string {5-16.items.[].system.range.value} (6 different values)
30 feet (x12)
120 feet (x1)
50 feet (x1)
(x13)
60 feet (x2)
touch (x2)
[reload] : object {5-16.items.[].system.reload}
value : string {5-16.items.[].system.reload.value} (2 different values)
(x2)
- (x2)
[runes] : object {5-16.items.[].system.runes}
potency : integer {5-16.items.[].system.runes.potency} (same value: 0)
property : array<> {5-16.items.[].system.runes.property}
Length: min=0 max=0
Value type: mixed
[striking] : integer {5-16.items.[].system.runes.striking} (same value: 0)
[resilient] : integer {5-16.items.[].system.runes.resilient} (same value: 0)
[size] : string {5-16.items.[].system.size} (same value: med)
[splashDamage] : object {5-16.items.[].system.splashDamage}
value : integer {5-16.items.[].system.splashDamage.value} (same value: 0)
[usage] : object {5-16.items.[].system.usage}
value : string {5-16.items.[].system.usage.value} (same value: held-in-one-hand)
[canBeAmmo] : boolean {5-16.items.[].system.usage.canBeAmmo} (same value: False)
[acBonus] : integer {5-16.items.[].system.acBonus} (same value: 4)
[checkPenalty] : integer {5-16.items.[].system.checkPenalty} (same value: -2)
[dexCap] : integer {5-16.items.[].system.dexCap} (same value: 1)
[speedPenalty] : integer {5-16.items.[].system.speedPenalty} (same value: -5)
[strength] : integer {5-16.items.[].system.strength} (same value: 3)
[frequency] : object {5-16.items.[].system.frequency}
max : integer {5-16.items.[].system.frequency.max} (same value: 1)
per : string {5-16.items.[].system.frequency.per} (same value: round)
[autoHeightenLevel] : object {5-16.items.[].system.autoHeightenLevel}
[value] : mixed
[prepared] : object {5-16.items.[].system.prepared}
flexible : boolean {5-16.items.[].system.prepared.flexible} (same value: False)
value : string {5-16.items.[].system.prepared.value} (same value: prepared)
[proficiency] : object {5-16.items.[].system.proficiency}
value : integer {5-16.items.[].system.proficiency.value} (same value: 1)
[slots] : object {5-16.items.[].system.slots}
slot0 : object {5-16.items.[].system.slots.slot0}
max : integer {5-16.items.[].system.slots.slot0.max} (2 different values)
6 (x1)
5 (x1)
prepared : array<object> {5-16.items.[].system.slots.slot0.prepared}
Length: min=5 max=6
Value type: object {5-16.items.[].system.slots.slot0.prepared.[]}
id : string {5-16.items.[].system.slots.slot0.prepared.[].id} (6 different values)
WGLe3LicBwWkqCim (x2)
3416TSDhbtqHau3h (x2)
CGCTz6gvgO5o0Kmz (x2)
ZnikV3cciHPZILww (x2)
iAxLvx9fwS4L8OPO (x2)
4HzFbb80eGjlNeZK (x1)
slot1 : object {5-16.items.[].system.slots.slot1}
max : integer {5-16.items.[].system.slots.slot1.max} (same value: 4)
prepared : array<object> {5-16.items.[].system.slots.slot1.prepared}
Length: min=4 max=4
Value type: object {5-16.items.[].system.slots.slot1.prepared.[]}
id : string {5-16.items.[].system.slots.slot1.prepared.[].id} (4 different values)
ZetQVjybkj5w81ZK (x2)
AEXMgumyepVRBi6w (x2)
RhMYEOATwIFEpQtZ (x2)
uisVBD6yEbBs0Hob (x2)
slot2 : object {5-16.items.[].system.slots.slot2}
max : integer {5-16.items.[].system.slots.slot2.max} (same value: 4)
prepared : array<object> {5-16.items.[].system.slots.slot2.prepared}
Length: min=4 max=4
Value type: object {5-16.items.[].system.slots.slot2.prepared.[]}
id : string {5-16.items.[].system.slots.slot2.prepared.[].id} (4 different values)
RuOiRh0nnDiKhoAm (x2)
v8aujEBH2PvLTZA6 (x2)
G6Xcq1yzQFtygzwp (x2)
n4ZsKqe4lQBOaAYc (x2)
[slot3] : object {5-16.items.[].system.slots.slot3}
max : integer {5-16.items.[].system.slots.slot3.max} (same value: 4)
prepared : array<object> {5-16.items.[].system.slots.slot3.prepared}
Length: min=4 max=4
Value type: object {5-16.items.[].system.slots.slot3.prepared.[]}
id : string {5-16.items.[].system.slots.slot3.prepared.[].id} (4 different values)
YekSC2eoY4oqVh6P (x1)
pE76whZFqtFoBvFa (x1)
FuwogELUfDFaV6Uk (x1)
IuBjF30zQoEGTEPh (x1)
[spelldc] : object {5-16.items.[].system.spelldc}
dc : integer {5-16.items.[].system.spelldc.dc} (2 different values)
24 (x1)
21 (x1)
value : integer {5-16.items.[].system.spelldc.value} (2 different values)
16 (x1)
13 (x1)
[tradition] : object {5-16.items.[].system.tradition}
value : string {5-16.items.[].system.tradition.value} (same value: arcane)
[area] : object {5-16.items.[].system.area}
[details] : string {5-16.items.[].system.area.details} (same value: 30-foot-radius burst)
type : string {5-16.items.[].system.area.type} (3 different values)
burst (x3)
emanation (x3)
line (x2)
value : integer {5-16.items.[].system.area.value} (3 different values)
30 (x5)
10 (x2)
5 (x1)
[cost] : object {5-16.items.[].system.cost}
value : string {5-16.items.[].system.cost.value} (same value: )
[counteraction] : boolean {5-16.items.[].system.counteraction} (same value: False)
[defense] : object {5-16.items.[].system.defense}
save : object {5-16.items.[].system.defense.save}
basic : boolean {5-16.items.[].system.defense.save.basic} (2 different values)
False (x13)
True (x2)
statistic : string {5-16.items.[].system.defense.save.statistic} (3 different values)
fortitude (x9)
reflex (x5)
will (x1)
[duration] : object {5-16.items.[].system.duration}
sustained : boolean {5-16.items.[].system.duration.sustained} (same value: False)
value : mixed
string {5-16.items.[].system.duration.value} (6 different values)
(x15)
1 minute (x8)
8 hours (x2)
varies (x2)
until your next daily preparations (x2)
until the start of your next turn (x2)
integer {5-16.items.[].system.duration.value} (same value: 1)
[expiry] : string {5-16.items.[].system.duration.expiry} (same value: turn-start)
[unit] : string {5-16.items.[].system.duration.unit} (same value: days)
[location] : object {5-16.items.[].system.location}
value : string {5-16.items.[].system.location.value} (same value: PRlM665eBML0IQ2l)
[requirements] : string {5-16.items.[].system.requirements} (same value: )
[target] : object {5-16.items.[].system.target}
value : string {5-16.items.[].system.target.value} (4 different values)
1 creature (x11)
(x16)
1 or 2 creatures (x2)
1 falling creature (x2)
[time] : object {5-16.items.[].system.time}
value : string {5-16.items.[].system.time.value} (4 different values)
2 (x24)
3 (x3)
reaction (x2)
1 (x2)
[heightening] : object {5-16.items.[].system.heightening}
[levels] : object {5-16.items.[].system.heightening.levels}
[8] : object {5-16.items.[].system.heightening.levels.8}
target : object {5-16.items.[].system.heightening.levels.8.target}
value : string {5-16.items.[].system.heightening.levels.8.target.value} (same value: 5 creatures)
[6] : object {5-16.items.[].system.heightening.levels.6}
target : object {5-16.items.[].system.heightening.levels.6.target}
value : string {5-16.items.[].system.heightening.levels.6.target.value} (same value: 10 creatures)
[4] : object {5-16.items.[].system.heightening.levels.4}
area : object {5-16.items.[].system.heightening.levels.4.area}
areaType : string {5-16.items.[].system.heightening.levels.4.area.areaType} (same value: burst)
value : string {5-16.items.[].system.heightening.levels.4.area.value} (same value: 20)
range : object {5-16.items.[].system.heightening.levels.4.range}
value : string {5-16.items.[].system.heightening.levels.4.range.value} (same value: 60 feet)
[3] : object {5-16.items.[].system.heightening.levels.3}
damage : object {5-16.items.[].system.heightening.levels.3.damage}
0 : object {5-16.items.[].system.heightening.levels.3.damage.0}
applyMod : boolean {5-16.items.[].system.heightening.levels.3.damage.0.applyMod} (same value: False)
[category] : mixed
formula : string {5-16.items.[].system.heightening.levels.3.damage.0.formula} (same value: 2d6)
materials : array<> {5-16.items.[].system.heightening.levels.3.damage.0.materials}
Length: min=0 max=0
Value type: mixed
type : string {5-16.items.[].system.heightening.levels.3.damage.0.type} (same value: acid)
gcovwqxwitqchoin : object {5-16.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin}
applyMod : boolean {5-16.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.applyMod} (same value: False)
category : string {5-16.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.category} (same value: splash)
formula : string {5-16.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.formula} (same value: 1)
materials : array<> {5-16.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.materials}
Length: min=0 max=0
Value type: mixed
type : string {5-16.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.type} (same value: acid)
[5] : object {5-16.items.[].system.heightening.levels.5}
damage : object {5-16.items.[].system.heightening.levels.5.damage}
0 : object {5-16.items.[].system.heightening.levels.5.damage.0}
applyMod : boolean {5-16.items.[].system.heightening.levels.5.damage.0.applyMod} (same value: False)
[category] : mixed
formula : string {5-16.items.[].system.heightening.levels.5.damage.0.formula} (same value: 3d6)
materials : array<> {5-16.items.[].system.heightening.levels.5.damage.0.materials}
Length: min=0 max=0
Value type: mixed
type : string {5-16.items.[].system.heightening.levels.5.damage.0.type} (same value: acid)
gcovwqxwitqchoin : object {5-16.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin}
applyMod : boolean {5-16.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.applyMod} (same value: False)
category : string {5-16.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.category} (same value: splash)
formula : string {5-16.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.formula} (same value: 2)
materials : array<> {5-16.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.materials}
Length: min=0 max=0
Value type: mixed
type : string {5-16.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.type} (same value: acid)
[7] : object {5-16.items.[].system.heightening.levels.7}
damage : object {5-16.items.[].system.heightening.levels.7.damage}
0 : object {5-16.items.[].system.heightening.levels.7.damage.0}
applyMod : boolean {5-16.items.[].system.heightening.levels.7.damage.0.applyMod} (same value: False)
[category] : mixed
formula : string {5-16.items.[].system.heightening.levels.7.damage.0.formula} (same value: 4d6)
materials : array<> {5-16.items.[].system.heightening.levels.7.damage.0.materials}
Length: min=0 max=0
Value type: mixed
type : string {5-16.items.[].system.heightening.levels.7.damage.0.type} (same value: acid)
gcovwqxwitqchoin : object {5-16.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin}
applyMod : boolean {5-16.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.applyMod} (same value: False)
category : string {5-16.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.category} (same value: splash)
formula : string {5-16.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.formula} (same value: 3)
materials : array<> {5-16.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.materials}
Length: min=0 max=0
Value type: mixed
type : string {5-16.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.type} (same value: acid)
[9] : object {5-16.items.[].system.heightening.levels.9}
damage : object {5-16.items.[].system.heightening.levels.9.damage}
0 : object {5-16.items.[].system.heightening.levels.9.damage.0}
applyMod : boolean {5-16.items.[].system.heightening.levels.9.damage.0.applyMod} (same value: False)
[category] : mixed
formula : string {5-16.items.[].system.heightening.levels.9.damage.0.formula} (same value: 5d6)
materials : array<> {5-16.items.[].system.heightening.levels.9.damage.0.materials}
Length: min=0 max=0
Value type: mixed
type : string {5-16.items.[].system.heightening.levels.9.damage.0.type} (same value: acid)
gcovwqxwitqchoin : object {5-16.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin}
applyMod : boolean {5-16.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.applyMod} (same value: False)
category : string {5-16.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.category} (same value: splash)
formula : string {5-16.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.formula} (same value: 4)
materials : array<> {5-16.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.materials}
Length: min=0 max=0
Value type: mixed
type : string {5-16.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.type} (same value: acid)
type : string {5-16.items.[].system.heightening.type} (2 different values)
fixed (x6)
interval (x5)
[damage] : object {5-16.items.[].system.heightening.damage}
0 : string {5-16.items.[].system.heightening.damage.0} (3 different values)
1d4 (x2)
1d6 (x1)
2d4 (x2)
[interval] : integer {5-16.items.[].system.heightening.interval} (2 different values)
1 (x4)
2 (x1)
[start] : object {5-16.items.[].system.start}
[initiative] : mixed
value : integer {5-16.items.[].system.start.value} (same value: 630)
[tokenIcon] : object {5-16.items.[].system.tokenIcon}
show : boolean {5-16.items.[].system.tokenIcon.show} (same value: True)
[mod] : object {5-16.items.[].system.mod}
value : integer {5-16.items.[].system.mod.value} (2 different values)
15 (x1)
12 (x1)
[proficient] : object {5-16.items.[].system.proficient}
value : integer {5-16.items.[].system.proficient.value} (same value: 0)
type : string {5-16.items.[].type} (9 different values)
melee (x16)
action (x22)
weapon (x4)
armor (x2)
equipment (x4)
spellcastingEntry (x2)
spell (x31)
effect (x2)
lore (x2)
[_stats] : object {5-16.items.[]._stats}
compendiumSource : string {5-16.items.[]._stats.compendiumSource} (25 different values)
[flags] : object {5-16.items.[].flags}
pf2e : object {5-16.items.[].flags.pf2e}
linkedWeapon : string {5-16.items.[].flags.pf2e.linkedWeapon} (2 different values)
VAAn3bAtfAKk262p (x2)
dQCbEEJM9punVXyL (x4)
name : string {5-16.name} (all different values)
system : object {5-16.system}
[abilities] : object {5-16.system.abilities}
cha : object {5-16.system.abilities.cha}
mod : integer {5-16.system.abilities.cha.mod} (3 different values)
-5 (x2)
1 (x1)
-1 (x3)
con : object {5-16.system.abilities.con}
mod : integer {5-16.system.abilities.con.mod} (3 different values)
5 (x1)
4 (x3)
2 (x2)
dex : object {5-16.system.abilities.dex}
mod : integer {5-16.system.abilities.dex.mod} (4 different values)
4 (x1)
2 (x1)
1 (x1)
3 (x3)
int : object {5-16.system.abilities.int}
mod : integer {5-16.system.abilities.int.mod} (3 different values)
-5 (x2)
0 (x2)
5 (x2)
str : object {5-16.system.abilities.str}
mod : integer {5-16.system.abilities.str.mod} (4 different values)
6 (x1)
4 (x2)
5 (x1)
2 (x2)
wis : object {5-16.system.abilities.wis}
mod : integer {5-16.system.abilities.wis.mod} (3 different values)
3 (x3)
2 (x2)
1 (x1)
attributes : object {5-16.system.attributes}
ac : object {5-16.system.attributes.ac}
[details] : string {5-16.system.attributes.ac.details} (same value: )
value : integer {5-16.system.attributes.ac.value} (7 different values)
13 (x1)
21 (x1)
18 (x1)
0 (x4)
10 (x1)
19 (x2)
22 (x2)
[allSaves] : object {5-16.system.attributes.allSaves}
value : string {5-16.system.attributes.allSaves.value} (same value: )
hp : object {5-16.system.attributes.hp}
details : string {5-16.system.attributes.hp.details} (same value: )
max : integer {5-16.system.attributes.hp.max} (9 different values)
94 (x1)
78 (x1)
40 (x1)
0 (x4)
56 (x1)
42 (x1)
52 (x1)
80 (x1)
49 (x1)
temp : integer {5-16.system.attributes.hp.temp} (2 different values)
0 (x10)
11 (x2)
value : integer {5-16.system.attributes.hp.value} (9 different values)
94 (x1)
78 (x1)
40 (x1)
0 (x4)
56 (x1)
42 (x1)
52 (x1)
80 (x1)
49 (x1)
[immunities] : array<object> {5-16.system.attributes.immunities}
Length: min=2 max=5
Value type: object {5-16.system.attributes.immunities.[]}
exceptions : array<> {5-16.system.attributes.immunities.[].exceptions}
Length: min=0 max=0
Value type: mixed
type : string {5-16.system.attributes.immunities.[].type} (5 different values)
acid (x2)
critical-hits (x4)
precision (x4)
unconscious (x2)
visual (x2)
[speed] : object {5-16.system.attributes.speed}
otherSpeeds : array<> {5-16.system.attributes.speed.otherSpeeds}
Length: min=0 max=0
Value type: mixed
value : integer {5-16.system.attributes.speed.value} (same value: 25)
[emitsSound] : string {5-16.system.attributes.emitsSound} (same value: encounter)
[hardness] : integer {5-16.system.attributes.hardness} (3 different values)
0 (x4)
10 (x1)
12 (x1)
[stealth] : object {5-16.system.attributes.stealth}
details : string {5-16.system.attributes.stealth.details} (3 different values)
<p>(trained) to notice the instability in the surrounding woodwork and precariously balanced masonry.</p> (x2)
<p>(trained) to notice the worn flagstones which are crumbling away at the slightest pressure.</p> (x2)
<p>(trained) to notice the runes carved into the lid.</p> (x2)
value : integer {5-16.system.attributes.stealth.value} (3 different values)
7 (x1)
10 (x3)
13 (x2)
details : object {5-16.system.details}
[blurb] : string {5-16.system.details.blurb} (same value: )
[languages] : object {5-16.system.details.languages}
details : string {5-16.system.details.languages.details} (same value: )
value : array<string> {5-16.system.details.languages.value}
Length: min=0 max=5
Value type: string {5-16.system.details.languages.value.[]} (5 different values)
common (x4)
elven (x2)
gnomish (x2)
thassilonian (x2)
varisian (x2)
level : object {5-16.system.details.level}
value : integer {5-16.system.details.level.value} (6 different values)
5 (x2)
4 (x2)
2 (x1)
1 (x1)
3 (x5)
6 (x1)
[privateNotes] : string {5-16.system.details.privateNotes} (same value: )
[publicNotes] : string {5-16.system.details.publicNotes} (same value: )
publication : object {5-16.system.details.publication}
license : string {5-16.system.details.publication.license} (same value: OGL)
remaster : boolean {5-16.system.details.publication.remaster} (same value: False)
title : string {5-16.system.details.publication.title} (same value: Pathfinder Society Scenario #5-16: A Lie Told to Strangers)
[description] : string {5-16.system.details.description} (3 different values)
<p>The room initially appears merely dilapidated, but on closer inspection it is positively liable to collapse at any moment.</p> (x2)
<p>At a cursory glance the tunnel appears to be little more than a waterlogged chamber.</p> (x2)
<p>The magical runes glow at any attempt to open this chest.</p> (x2)
[disable] : string {5-16.system.details.disable} (6 different values)
<p>@Check[crafting|dc:20] (untrained) to safely shore up the weaknesses in the masonry by replacing rotten wood with other assorted bric-a-brac, @Check[thievery|dc:17] (trained) to carefully place boards and the like to create bridges over structurally weak areas.</p> (x1)
<p>@Check[acrobatics|dc:17] (trained) to safely navigate the wet floor without stepping on any loose masonry or @Check[thievery|dc:19] (expert) to cause a controlled collapse without any danger to the PCs.</p> (x1)
<p>@Check[crafting|dc:23] (untrained) to safely shore up the weaknesses in the masonry by replacing rotten wood with other assorted bric-a-brac, @Check[thievery|dc:20] (trained) to carefully place boards and the like to create bridges over structurally weak areas.</p> (x1)
<p>@Check[acrobatics|dc:20] (trained) to safely navigate the wet floor without stepping on any loose masonry or @Check[thievery|dc:22] (expert) to cause a controlled collapse without any danger to the PCs.</p> (x1)
<p>@Check[thievery|dc:19] (trained) to safely scratch out the runes or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (3rd rank; counteract DC 17) to counteract the runes.</p> (x1)
<p>@Check[thievery|dc:22] (trained) to safely scratch out the runes or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (3rd rank; counteract DC 20) to counteract the runes.</p> (x1)
[isComplex] : boolean {5-16.system.details.isComplex} (same value: False)
[reset] : string {5-16.system.details.reset} (same value: )
[routine] : string {5-16.system.details.routine} (same value: )
[initiative] : object {5-16.system.initiative}
statistic : string {5-16.system.initiative.statistic} (same value: perception)
[perception] : object {5-16.system.perception}
details : string {5-16.system.perception.details} (2 different values)
no vision (x2)
(x4)
mod : integer {5-16.system.perception.mod} (5 different values)
9 (x1)
11 (x1)
8 (x1)
6 (x1)
14 (x2)
senses : array<object> {5-16.system.perception.senses}
Length: min=0 max=1
Value type: object {5-16.system.perception.senses.[]}
acuity : string {5-16.system.perception.senses.[].acuity} (same value: precise)
range : integer {5-16.system.perception.senses.[].range} (same value: 60)
type : string {5-16.system.perception.senses.[].type} (same value: motion-sense)
[resources] : object {5-16.system.resources}
saves : object {5-16.system.saves}
fortitude : object {5-16.system.saves.fortitude}
saveDetail : string {5-16.system.saves.fortitude.saveDetail} (same value: )
value : integer {5-16.system.saves.fortitude.value} (6 different values)
15 (x2)
14 (x1)
11 (x2)
0 (x4)
12 (x2)
8 (x1)
reflex : object {5-16.system.saves.reflex}
saveDetail : string {5-16.system.saves.reflex.saveDetail} (same value: )
value : integer {5-16.system.saves.reflex.value} (7 different values)
12 (x1)
11 (x2)
8 (x1)
0 (x4)
9 (x2)
6 (x1)
14 (x1)
will : object {5-16.system.saves.will}
saveDetail : string {5-16.system.saves.will.saveDetail} (same value: )
[value] : integer {5-16.system.saves.will.value} (7 different values)
9 (x1)
8 (x1)
5 (x1)
0 (x4)
6 (x1)
17 (x1)
14 (x1)
[skills] : object {5-16.system.skills}
[acrobatics] : object {5-16.system.skills.acrobatics}
base : integer {5-16.system.skills.acrobatics.base} (2 different values)
10 (x2)
7 (x2)
[athletics] : object {5-16.system.skills.athletics}
base : integer {5-16.system.skills.athletics.base} (4 different values)
13 (x1)
12 (x1)
8 (x1)
10 (x1)
[stealth] : object {5-16.system.skills.stealth}
base : integer {5-16.system.skills.stealth.base} (4 different values)
12 (x1)
10 (x1)
7 (x1)
9 (x1)
[intimidation] : object {5-16.system.skills.intimidation}
base : integer {5-16.system.skills.intimidation.base} (4 different values)
8 (x1)
5 (x1)
13 (x1)
10 (x1)
arcana : object {5-16.system.skills.arcana}
base : integer {5-16.system.skills.arcana.base} (2 different values)
15 (x1)
12 (x1)
occultism : object {5-16.system.skills.occultism}
base : integer {5-16.system.skills.occultism.base} (2 different values)
15 (x1)
12 (x1)
religion : object {5-16.system.skills.religion}
base : integer {5-16.system.skills.religion.base} (2 different values)
13 (x1)
10 (x1)
traits : object {5-16.system.traits}
rarity : string {5-16.system.traits.rarity} (2 different values)
uncommon (x2)
common (x10)
size : object {5-16.system.traits.size}
value : string {5-16.system.traits.size.value} (2 different values)
lg (x2)
med (x10)
value : array<string> {5-16.system.traits.value}
Length: min=1 max=3
Value type: string {5-16.system.traits.value.[]} (8 different values)
mindless (x2)
ooze (x2)
chaotic (x4)
humanoid (x4)
environmental (x4)
human (x2)
magical (x2)
trap (x2)
[statusEffects] : array<> {5-16.system.statusEffects}
Length: min=0 max=0
Value type: mixed
type : string {5-16.type} (2 different values)
npc (x6)
hazard (x6)