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Pf2eDataScrapper/output/pf2e/packs/Official.txt
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Official
Different values: 23
=====================================
object {Official}
_id : string {Official._id} (all different values)
folder : string {Official.folder} (same value: 8B7HcaljYXJAXrxD)
img : string {Official.img} (same value: systems/pf2e/icons/default-icons/npc.svg)
items : array<object> {Official.items}
Length: min=5 max=26
Value type: object {Official.items.[]}
_id : string {Official.items.[]._id} (299 different values)
[_stats] : object {Official.items.[]._stats}
compendiumSource : string {Official.items.[]._stats.compendiumSource} (94 different values)
img : string {Official.items.[].img} (90 different values)
name : string {Official.items.[].name} (175 different values)
sort : integer {Official.items.[].sort} (26 different values)
system : object {Official.items.[].system}
[baseItem] : string {Official.items.[].system.baseItem} (30 different values)
[bonus] : object {Official.items.[].system.bonus}
value : integer {Official.items.[].system.bonus.value} (19 different values)
0 (x34)
20 (x4)
10 (x7)
4 (x3)
18 (x2)
17 (x2)
12 (x5)
14 (x2)
11 (x3)
16 (x4)
15 (x3)
19 (x3)
30 (x3)
27 (x1)
7 (x2)
6 (x3)
3 (x1)
5 (x5)
13 (x2)
[bonusDamage] : object {Official.items.[].system.bonusDamage}
value : integer {Official.items.[].system.bonusDamage.value} (same value: 0)
[bulk] : object {Official.items.[].system.bulk}
value : mixed
float {Official.items.[].system.bulk.value} (same value: 0,1)
integer {Official.items.[].system.bulk.value} (5 different values)
1 (x23)
2 (x9)
0 (x16)
4 (x2)
3 (x2)
[capacity] : integer {Official.items.[].system.bulk.capacity} (same value: 4)
[heldOrStowed] : float {Official.items.[].system.bulk.heldOrStowed} (same value: 0,1)
[ignored] : integer {Official.items.[].system.bulk.ignored} (same value: 2)
[category] : string {Official.items.[].system.category} (9 different values)
simple (x14)
martial (x20)
interaction (x27)
defensive (x30)
offensive (x36)
light (x5)
ammo (x10)
heavy (x4)
medium (x4)
[containerId] : mixed
[damage] : object {Official.items.[].system.damage}
[damageType] : string {Official.items.[].system.damage.damageType} (3 different values)
piercing (x21)
slashing (x6)
bludgeoning (x7)
[dice] : integer {Official.items.[].system.damage.dice} (same value: 1)
[die] : string {Official.items.[].system.damage.die} (5 different values)
d4 (x9)
d6 (x11)
d8 (x12)
d10 (x1)
d12 (x1)
[b9dAiWfV57lyCWpP] : object {Official.items.[].system.damage.b9dAiWfV57lyCWpP}
applyMod : boolean {Official.items.[].system.damage.b9dAiWfV57lyCWpP.applyMod} (same value: False)
[category] : mixed
formula : string {Official.items.[].system.damage.b9dAiWfV57lyCWpP.formula} (same value: 6d6)
kinds : array<string> {Official.items.[].system.damage.b9dAiWfV57lyCWpP.kinds}
Length: min=1 max=1
Value type: string {Official.items.[].system.damage.b9dAiWfV57lyCWpP.kinds.[]} (same value: damage)
materials : array<> {Official.items.[].system.damage.b9dAiWfV57lyCWpP.materials}
Length: min=0 max=0
Value type: mixed
type : string {Official.items.[].system.damage.b9dAiWfV57lyCWpP.type} (same value: fire)
[0] : object {Official.items.[].system.damage.0}
applyMod : boolean {Official.items.[].system.damage.0.applyMod} (same value: False)
[category] : mixed
formula : string {Official.items.[].system.damage.0.formula} (4 different values)
5d6 (x1)
6d6 (x1)
2d4 (x1)
1d4+1 (x1)
kinds : array<string> {Official.items.[].system.damage.0.kinds}
Length: min=1 max=1
Value type: string {Official.items.[].system.damage.0.kinds.[]} (same value: damage)
materials : array<> {Official.items.[].system.damage.0.materials}
Length: min=0 max=0
Value type: mixed
type : string {Official.items.[].system.damage.0.type} (4 different values)
cold (x1)
fire (x1)
void (x1)
force (x1)
[cQDyW0QpjJ38MlSi] : object {Official.items.[].system.damage.cQDyW0QpjJ38MlSi}
applyMod : boolean {Official.items.[].system.damage.cQDyW0QpjJ38MlSi.applyMod} (same value: False)
[category] : mixed
formula : string {Official.items.[].system.damage.cQDyW0QpjJ38MlSi.formula} (same value: 2d4)
kinds : array<string> {Official.items.[].system.damage.cQDyW0QpjJ38MlSi.kinds}
Length: min=1 max=1
Value type: string {Official.items.[].system.damage.cQDyW0QpjJ38MlSi.kinds.[]} (same value: damage)
materials : array<> {Official.items.[].system.damage.cQDyW0QpjJ38MlSi.materials}
Length: min=0 max=0
Value type: mixed
type : string {Official.items.[].system.damage.cQDyW0QpjJ38MlSi.type} (same value: fire)
[hBNB5kWrMV8T2CuH] : object {Official.items.[].system.damage.hBNB5kWrMV8T2CuH}
applyMod : boolean {Official.items.[].system.damage.hBNB5kWrMV8T2CuH.applyMod} (same value: False)
[category] : mixed
formula : string {Official.items.[].system.damage.hBNB5kWrMV8T2CuH.formula} (same value: 3d6)
kinds : array<string> {Official.items.[].system.damage.hBNB5kWrMV8T2CuH.kinds}
Length: min=1 max=1
Value type: string {Official.items.[].system.damage.hBNB5kWrMV8T2CuH.kinds.[]} (same value: damage)
materials : array<> {Official.items.[].system.damage.hBNB5kWrMV8T2CuH.materials}
Length: min=0 max=0
Value type: mixed
type : string {Official.items.[].system.damage.hBNB5kWrMV8T2CuH.type} (same value: piercing)
[mY0vhGfbdzA69pIz] : object {Official.items.[].system.damage.mY0vhGfbdzA69pIz}
applyMod : boolean {Official.items.[].system.damage.mY0vhGfbdzA69pIz.applyMod} (same value: False)
category : string {Official.items.[].system.damage.mY0vhGfbdzA69pIz.category} (same value: persistent)
formula : string {Official.items.[].system.damage.mY0vhGfbdzA69pIz.formula} (same value: 1d6)
kinds : array<string> {Official.items.[].system.damage.mY0vhGfbdzA69pIz.kinds}
Length: min=1 max=1
Value type: string {Official.items.[].system.damage.mY0vhGfbdzA69pIz.kinds.[]} (same value: damage)
materials : array<> {Official.items.[].system.damage.mY0vhGfbdzA69pIz.materials}
Length: min=0 max=0
Value type: mixed
type : string {Official.items.[].system.damage.mY0vhGfbdzA69pIz.type} (same value: poison)
[3bsJUDEgedKhPx6T] : object {Official.items.[].system.damage.3bsJUDEgedKhPx6T}
applyMod : boolean {Official.items.[].system.damage.3bsJUDEgedKhPx6T.applyMod} (same value: False)
[category] : mixed
formula : string {Official.items.[].system.damage.3bsJUDEgedKhPx6T.formula} (same value: 2d4)
kinds : array<string> {Official.items.[].system.damage.3bsJUDEgedKhPx6T.kinds}
Length: min=1 max=1
Value type: string {Official.items.[].system.damage.3bsJUDEgedKhPx6T.kinds.[]} (same value: damage)
materials : array<> {Official.items.[].system.damage.3bsJUDEgedKhPx6T.materials}
Length: min=0 max=0
Value type: mixed
type : string {Official.items.[].system.damage.3bsJUDEgedKhPx6T.type} (same value: cold)
description : object {Official.items.[].system.description}
value : string {Official.items.[].system.description.value} (153 different values)
[equipped] : object {Official.items.[].system.equipped}
carryType : string {Official.items.[].system.equipped.carryType} (same value: worn)
[handsHeld] : integer {Official.items.[].system.equipped.handsHeld} (2 different values)
0 (x67)
1 (x4)
[invested] : mixed
[inSlot] : boolean {Official.items.[].system.equipped.inSlot} (same value: True)
[group] : string {Official.items.[].system.group} (14 different values)
knife (x6)
sword (x8)
bow (x4)
leather (x4)
crossbow (x6)
plate (x5)
polearm (x1)
axe (x2)
chain (x1)
flail (x1)
brawling (x1)
club (x3)
composite (x2)
hammer (x2)
[hardness] : integer {Official.items.[].system.hardness} (2 different values)
0 (x88)
5 (x2)
[hp] : object {Official.items.[].system.hp}
max : integer {Official.items.[].system.hp.max} (2 different values)
0 (x88)
20 (x2)
value : integer {Official.items.[].system.hp.value} (2 different values)
0 (x88)
20 (x2)
[level] : object {Official.items.[].system.level}
value : integer {Official.items.[].system.level.value} (6 different values)
0 (x78)
3 (x11)
1 (x23)
2 (x7)
5 (x3)
4 (x2)
[material] : object {Official.items.[].system.material}
[grade] : mixed
[type] : mixed
[price] : object {Official.items.[].system.price}
value : object {Official.items.[].system.price.value}
[sp] : integer {Official.items.[].system.price.value.sp} (7 different values)
2 (x8)
9 (x3)
1 (x14)
3 (x2)
5 (x1)
8 (x3)
4 (x1)
[gp] : integer {Official.items.[].system.price.value.gp} (11 different values)
5 (x1)
6 (x3)
1 (x7)
20 (x5)
2 (x11)
3 (x10)
30 (x2)
18 (x2)
4 (x4)
10 (x1)
8 (x1)
[cp] : integer {Official.items.[].system.price.value.cp} (3 different values)
8 (x5)
2 (x1)
5 (x1)
[per] : integer {Official.items.[].system.price.per} (same value: 10)
publication : object {Official.items.[].system.publication}
license : string {Official.items.[].system.publication.license} (same value: ORC)
remaster : boolean {Official.items.[].system.publication.remaster} (same value: True)
title : string {Official.items.[].system.publication.title} (7 different values)
Pathfinder Player Core (x112)
(x162)
Pathfinder Bestiary (x3)
Pathfinder NPC Core (x6)
Pathfinder Core Rulebook (x7)
Pathfinder Monster Core (x7)
Pathfinder Gamemastery Guide (x2)
[quantity] : integer {Official.items.[].system.quantity} (5 different values)
1 (x79)
100 (x1)
20 (x5)
10 (x4)
2 (x1)
[range] : mixed
integer {Official.items.[].system.range} (3 different values)
100 (x3)
120 (x6)
60 (x1)
object {Official.items.[].system.range}
value : string {Official.items.[].system.range.value} (5 different values)
30 feet (x14)
120 feet (x8)
(x7)
500 feet (x3)
60 feet (x2)
[reload] : object {Official.items.[].system.reload}
value : string {Official.items.[].system.reload.value} (4 different values)
- (x10)
(x14)
0 (x4)
1 (x6)
rules : ###FoundryRulesObject###
[runes] : object {Official.items.[].system.runes}
[potency] : integer {Official.items.[].system.runes.potency} (3 different values)
1 (x9)
0 (x35)
2 (x3)
[property] : array<string> {Official.items.[].system.runes.property}
Length: min=0 max=1
Value type: string {Official.items.[].system.runes.property.[]} (same value: flaming)
[striking] : integer {Official.items.[].system.runes.striking} (2 different values)
1 (x5)
0 (x29)
[resilient] : integer {Official.items.[].system.runes.resilient} (2 different values)
0 (x12)
1 (x1)
[reinforcing] : integer {Official.items.[].system.runes.reinforcing} (same value: 0)
[size] : string {Official.items.[].system.size} (same value: med)
[slug] : string {Official.items.[].system.slug} (84 different values)
[splashDamage] : object {Official.items.[].system.splashDamage}
value : integer {Official.items.[].system.splashDamage.value} (same value: 0)
traits : object {Official.items.[].system.traits}
[rarity] : string {Official.items.[].system.traits.rarity} (2 different values)
common (x117)
uncommon (x7)
[value] : array<string> {Official.items.[].system.traits.value}
Length: min=0 max=6
Value type: string {Official.items.[].system.traits.value.[]} (65 different values)
[integrated] : mixed
[traditions] : array<string> {Official.items.[].system.traits.traditions}
Length: min=1 max=4
Value type: string {Official.items.[].system.traits.traditions.[]} (4 different values)
arcane (x31)
divine (x19)
occult (x25)
primal (x20)
[usage] : object {Official.items.[].system.usage}
[canBeAmmo] : boolean {Official.items.[].system.usage.canBeAmmo} (same value: False)
value : string {Official.items.[].system.usage.value} (6 different values)
held-in-one-hand (x47)
held-in-two-hands (x17)
held-in-one-plus-hands (x4)
worn (x3)
other (x1)
wornbackpack (x1)
[attackEffects] : object {Official.items.[].system.attackEffects}
value : array<string> {Official.items.[].system.attackEffects.value}
Length: min=0 max=1
Value type: string {Official.items.[].system.attackEffects.value.[]} (3 different values)
knockdown (x1)
improved-knockdown (x1)
improved-grab (x1)
[damageRolls] : object {Official.items.[].system.damageRolls}
[0] : object {Official.items.[].system.damageRolls.0}
damage : string {Official.items.[].system.damageRolls.0.damage} (19 different values)
1d4+8 (x4)
1d6+4 (x1)
1d4+4 (x2)
1d8+3 (x2)
1d4 (x7)
1d8+11 (x1)
1d8+6 (x1)
1d12+9 (x1)
1d4+9 (x1)
1d6+3 (x1)
1d8 (x2)
1d6+7 (x2)
1d4+7 (x2)
1d6+8 (x1)
1d8+4 (x1)
1d8+10 (x1)
1d4+10 (x1)
1d8+8 (x1)
1d8+7 (x1)
damageType : string {Official.items.[].system.damageRolls.0.damageType} (3 different values)
bludgeoning (x19)
slashing (x6)
piercing (x8)
[j8ZkE6tsFDKQPH2f] : object {Official.items.[].system.damageRolls.j8ZkE6tsFDKQPH2f}
damage : string {Official.items.[].system.damageRolls.j8ZkE6tsFDKQPH2f.damage} (same value: 2d4+8)
damageType : string {Official.items.[].system.damageRolls.j8ZkE6tsFDKQPH2f.damageType} (same value: piercing)
[e1IwOM4QGqsaPSoB] : object {Official.items.[].system.damageRolls.e1IwOM4QGqsaPSoB}
damage : string {Official.items.[].system.damageRolls.e1IwOM4QGqsaPSoB.damage} (same value: 2d4+8)
damageType : string {Official.items.[].system.damageRolls.e1IwOM4QGqsaPSoB.damageType} (same value: piercing)
[z2svytb5CSMtu34f] : object {Official.items.[].system.damageRolls.z2svytb5CSMtu34f}
damage : string {Official.items.[].system.damageRolls.z2svytb5CSMtu34f.damage} (same value: 2d8+8)
damageType : string {Official.items.[].system.damageRolls.z2svytb5CSMtu34f.damageType} (same value: piercing)
[oiodqohoofafi7fqe4of] : object {Official.items.[].system.damageRolls.oiodqohoofafi7fqe4of}
damage : string {Official.items.[].system.damageRolls.oiodqohoofafi7fqe4of.damage} (4 different values)
1d4+11 (x1)
1d4+15 (x1)
1d4+3 (x1)
1d6+5 (x1)
damageType : string {Official.items.[].system.damageRolls.oiodqohoofafi7fqe4of.damageType} (same value: bludgeoning)
[g8RV8nC5xyUBCZqw] : object {Official.items.[].system.damageRolls.g8RV8nC5xyUBCZqw}
damage : string {Official.items.[].system.damageRolls.g8RV8nC5xyUBCZqw.damage} (same value: 1d8+8)
damageType : string {Official.items.[].system.damageRolls.g8RV8nC5xyUBCZqw.damageType} (same value: slashing)
[PJPgAWpFA1K8aPVb] : object {Official.items.[].system.damageRolls.PJPgAWpFA1K8aPVb}
damage : string {Official.items.[].system.damageRolls.PJPgAWpFA1K8aPVb.damage} (same value: 1d8+4)
damageType : string {Official.items.[].system.damageRolls.PJPgAWpFA1K8aPVb.damageType} (same value: piercing)
[h6mmY9gLFtR8jExa] : object {Official.items.[].system.damageRolls.h6mmY9gLFtR8jExa}
damage : string {Official.items.[].system.damageRolls.h6mmY9gLFtR8jExa.damage} (same value: 2d6+10)
damageType : string {Official.items.[].system.damageRolls.h6mmY9gLFtR8jExa.damageType} (same value: bludgeoning)
[ZQ56bXJiJjK0EdzZ] : object {Official.items.[].system.damageRolls.ZQ56bXJiJjK0EdzZ}
damage : string {Official.items.[].system.damageRolls.ZQ56bXJiJjK0EdzZ.damage} (same value: 1d4+10)
damageType : string {Official.items.[].system.damageRolls.ZQ56bXJiJjK0EdzZ.damageType} (same value: bludgeoning)
[NcXEGZU52aLzJGzK] : object {Official.items.[].system.damageRolls.NcXEGZU52aLzJGzK}
damage : string {Official.items.[].system.damageRolls.NcXEGZU52aLzJGzK.damage} (same value: 1d8+8)
damageType : string {Official.items.[].system.damageRolls.NcXEGZU52aLzJGzK.damageType} (same value: piercing)
[JlSTV1BTcAxIG0te] : object {Official.items.[].system.damageRolls.JlSTV1BTcAxIG0te}
damage : string {Official.items.[].system.damageRolls.JlSTV1BTcAxIG0te.damage} (same value: 2d6+15)
damageType : string {Official.items.[].system.damageRolls.JlSTV1BTcAxIG0te.damageType} (same value: slashing)
[DrM6Sk5XIGaBqiz5] : object {Official.items.[].system.damageRolls.DrM6Sk5XIGaBqiz5}
damage : string {Official.items.[].system.damageRolls.DrM6Sk5XIGaBqiz5.damage} (same value: 2d4+15)
damageType : string {Official.items.[].system.damageRolls.DrM6Sk5XIGaBqiz5.damageType} (same value: piercing)
[F4ZhZhpKnNv319wg] : object {Official.items.[].system.damageRolls.F4ZhZhpKnNv319wg}
damage : string {Official.items.[].system.damageRolls.F4ZhZhpKnNv319wg.damage} (same value: 2d4+15)
damageType : string {Official.items.[].system.damageRolls.F4ZhZhpKnNv319wg.damageType} (same value: piercing)
[7jMk1svVDOJUSATI] : object {Official.items.[].system.damageRolls.7jMk1svVDOJUSATI}
damage : string {Official.items.[].system.damageRolls.7jMk1svVDOJUSATI.damage} (same value: 1d6)
damageType : string {Official.items.[].system.damageRolls.7jMk1svVDOJUSATI.damageType} (same value: fire)
[81fQVVulTRu0LHrg] : object {Official.items.[].system.damageRolls.81fQVVulTRu0LHrg}
damage : string {Official.items.[].system.damageRolls.81fQVVulTRu0LHrg.damage} (same value: 2d4+8)
damageType : string {Official.items.[].system.damageRolls.81fQVVulTRu0LHrg.damageType} (same value: bludgeoning)
[Jihr1k0Igj6lojXf] : object {Official.items.[].system.damageRolls.Jihr1k0Igj6lojXf}
category : string {Official.items.[].system.damageRolls.Jihr1k0Igj6lojXf.category} (same value: precision)
damage : string {Official.items.[].system.damageRolls.Jihr1k0Igj6lojXf.damage} (same value: 1)
damageType : string {Official.items.[].system.damageRolls.Jihr1k0Igj6lojXf.damageType} (same value: piercing)
[YDSoheqFnntzuU15] : object {Official.items.[].system.damageRolls.YDSoheqFnntzuU15}
damage : string {Official.items.[].system.damageRolls.YDSoheqFnntzuU15.damage} (same value: 1d6+4)
damageType : string {Official.items.[].system.damageRolls.YDSoheqFnntzuU15.damageType} (same value: piercing)
[r5DasmmeBba4Hbqy] : object {Official.items.[].system.damageRolls.r5DasmmeBba4Hbqy}
category : string {Official.items.[].system.damageRolls.r5DasmmeBba4Hbqy.category} (same value: precision)
damage : string {Official.items.[].system.damageRolls.r5DasmmeBba4Hbqy.damage} (same value: 1)
damageType : string {Official.items.[].system.damageRolls.r5DasmmeBba4Hbqy.damageType} (same value: bludgeoning)
[ij6cwu1pv3nbhem7fdel] : object {Official.items.[].system.damageRolls.ij6cwu1pv3nbhem7fdel}
damage : string {Official.items.[].system.damageRolls.ij6cwu1pv3nbhem7fdel.damage} (same value: 1d6+8)
damageType : string {Official.items.[].system.damageRolls.ij6cwu1pv3nbhem7fdel.damageType} (same value: bludgeoning)
[lyq7391fu6jmmv5vrn7u] : object {Official.items.[].system.damageRolls.lyq7391fu6jmmv5vrn7u}
damage : string {Official.items.[].system.damageRolls.lyq7391fu6jmmv5vrn7u.damage} (same value: 1d4)
damageType : string {Official.items.[].system.damageRolls.lyq7391fu6jmmv5vrn7u.damageType} (same value: bludgeoning)
[ODpFrEaKqri7DUSi] : object {Official.items.[].system.damageRolls.ODpFrEaKqri7DUSi}
damage : string {Official.items.[].system.damageRolls.ODpFrEaKqri7DUSi.damage} (same value: 1d6)
damageType : string {Official.items.[].system.damageRolls.ODpFrEaKqri7DUSi.damageType} (same value: piercing)
[0rFz3X64t4LXPkin] : object {Official.items.[].system.damageRolls.0rFz3X64t4LXPkin}
damage : string {Official.items.[].system.damageRolls.0rFz3X64t4LXPkin.damage} (same value: 1d6)
damageType : string {Official.items.[].system.damageRolls.0rFz3X64t4LXPkin.damageType} (same value: piercing)
8NYqtSpDKiQLJ9qM : object {Official.items.[].system.damageRolls.8NYqtSpDKiQLJ9qM}
damage : string {Official.items.[].system.damageRolls.8NYqtSpDKiQLJ9qM.damage} (same value: 1d6+4)
damageType : string {Official.items.[].system.damageRolls.8NYqtSpDKiQLJ9qM.damageType} (same value: piercing)
sXuR2DBx1vK2l8Ex : object {Official.items.[].system.damageRolls.sXuR2DBx1vK2l8Ex}
damage : string {Official.items.[].system.damageRolls.sXuR2DBx1vK2l8Ex.damage} (same value: 1d6)
damageType : string {Official.items.[].system.damageRolls.sXuR2DBx1vK2l8Ex.damageType} (same value: force)
[actionType] : object {Official.items.[].system.actionType}
value : string {Official.items.[].system.actionType.value} (3 different values)
passive (x51)
reaction (x14)
action (x28)
[actions] : object {Official.items.[].system.actions}
[value] : integer {Official.items.[].system.actions.value} (3 different values)
2 (x10)
1 (x13)
3 (x5)
[mod] : object {Official.items.[].system.mod}
value : integer {Official.items.[].system.mod.value} (17 different values)
20 (x1)
4 (x1)
14 (x2)
13 (x3)
12 (x1)
8 (x3)
9 (x2)
3 (x1)
10 (x2)
33 (x1)
30 (x1)
16 (x1)
11 (x1)
17 (x1)
19 (x1)
7 (x1)
21 (x1)
[proficient] : object {Official.items.[].system.proficient}
value : integer {Official.items.[].system.proficient.value} (same value: 0)
[acBonus] : integer {Official.items.[].system.acBonus} (6 different values)
1 (x4)
2 (x3)
6 (x2)
5 (x2)
4 (x2)
3 (x2)
[checkPenalty] : integer {Official.items.[].system.checkPenalty} (4 different values)
-1 (x4)
-3 (x4)
-2 (x4)
0 (x1)
[dexCap] : integer {Official.items.[].system.dexCap} (5 different values)
4 (x3)
0 (x2)
1 (x4)
2 (x2)
3 (x2)
[speedPenalty] : integer {Official.items.[].system.speedPenalty} (3 different values)
0 (x7)
-10 (x4)
-5 (x4)
[strength] : integer {Official.items.[].system.strength} (5 different values)
0 (x4)
4 (x2)
3 (x4)
2 (x2)
1 (x1)
[stackGroup] : string {Official.items.[].system.stackGroup} (2 different values)
arrows (x4)
bolts (x6)
[uses] : object {Official.items.[].system.uses}
autoDestroy : boolean {Official.items.[].system.uses.autoDestroy} (same value: True)
max : integer {Official.items.[].system.uses.max} (same value: 1)
value : integer {Official.items.[].system.uses.value} (same value: 1)
[frequency] : object {Official.items.[].system.frequency}
max : integer {Official.items.[].system.frequency.max} (same value: 1)
per : string {Official.items.[].system.frequency.per} (3 different values)
round (x3)
turn (x1)
PT1H (x1)
[value] : integer {Official.items.[].system.frequency.value} (same value: 1)
[autoHeightenLevel] : object {Official.items.[].system.autoHeightenLevel}
[value] : mixed
[prepared] : object {Official.items.[].system.prepared}
value : string {Official.items.[].system.prepared.value} (2 different values)
innate (x1)
prepared (x2)
flexible : boolean {Official.items.[].system.prepared.flexible} (same value: False)
[proficiency] : object {Official.items.[].system.proficiency}
value : integer {Official.items.[].system.proficiency.value} (same value: 1)
[showSlotlessLevels] : object {Official.items.[].system.showSlotlessLevels}
value : boolean {Official.items.[].system.showSlotlessLevels.value} (same value: False)
[slots] : object {Official.items.[].system.slots}
slot0 : object {Official.items.[].system.slots.slot0}
max : integer {Official.items.[].system.slots.slot0.max} (2 different values)
4 (x1)
5 (x1)
prepared : array<object> {Official.items.[].system.slots.slot0.prepared}
Length: min=4 max=5
Value type: object {Official.items.[].system.slots.slot0.prepared.[]}
id : string {Official.items.[].system.slots.slot0.prepared.[].id} (9 different values)
9LY3lQFpctn85c6K (x1)
5qOo7gjW8TqcTZUF (x1)
lOlh8833emQgday8 (x1)
c4DXw9pwgsNaaY1W (x1)
aiuPhWT0qND0NtnV (x1)
u5ARLhCnGfIaISnf (x1)
Y61Q4es6ITruXLHB (x1)
Z3G89kbEiyEFAt81 (x1)
dsbhZQrQQn1EyuUL (x1)
slot2 : object {Official.items.[].system.slots.slot2}
max : integer {Official.items.[].system.slots.slot2.max} (2 different values)
1 (x1)
2 (x1)
prepared : array<object> {Official.items.[].system.slots.slot2.prepared}
Length: min=1 max=2
Value type: object {Official.items.[].system.slots.slot2.prepared.[]}
id : string {Official.items.[].system.slots.slot2.prepared.[].id} (3 different values)
uF3Bdem5JHNGJmAn (x1)
xPkHCIIX1yoOqt3D (x1)
hp1orl8mGWI5abqE (x1)
[slot4] : object {Official.items.[].system.slots.slot4}
max : integer {Official.items.[].system.slots.slot4.max} (same value: 2)
prepared : array<object> {Official.items.[].system.slots.slot4.prepared}
Length: min=2 max=2
Value type: object {Official.items.[].system.slots.slot4.prepared.[]}
id : string {Official.items.[].system.slots.slot4.prepared.[].id} (2 different values)
mRj0QKw96BH7E9qO (x1)
QBVSaWECMzkyUnUb (x1)
[slot5] : object {Official.items.[].system.slots.slot5}
max : integer {Official.items.[].system.slots.slot5.max} (same value: 3)
prepared : array<object> {Official.items.[].system.slots.slot5.prepared}
Length: min=3 max=3
Value type: object {Official.items.[].system.slots.slot5.prepared.[]}
id : string {Official.items.[].system.slots.slot5.prepared.[].id} (3 different values)
XLuTInh7JgbzWXHU (x1)
m5re35FVpaG6Z0YZ (x1)
1i8fuycZRh75JXeX (x1)
slot1 : object {Official.items.[].system.slots.slot1}
max : integer {Official.items.[].system.slots.slot1.max} (same value: 3)
prepared : array<object> {Official.items.[].system.slots.slot1.prepared}
Length: min=3 max=3
Value type: object {Official.items.[].system.slots.slot1.prepared.[]}
id : string {Official.items.[].system.slots.slot1.prepared.[].id} (3 different values)
WrXH7Upj6kFyvs4G (x1)
iv7tk7yyoeyni5vj (x1)
mPcd3CkCyxGyH7Kl (x1)
slot3 : object {Official.items.[].system.slots.slot3}
max : integer {Official.items.[].system.slots.slot3.max} (same value: 2)
prepared : array<object> {Official.items.[].system.slots.slot3.prepared}
Length: min=2 max=2
Value type: object {Official.items.[].system.slots.slot3.prepared.[]}
id : string {Official.items.[].system.slots.slot3.prepared.[].id} (2 different values)
c9AuAbimxx6aVpdR (x1)
C1gFOddSKcNP3KJT (x1)
[spelldc] : object {Official.items.[].system.spelldc}
dc : integer {Official.items.[].system.spelldc.dc} (3 different values)
29 (x1)
26 (x1)
20 (x1)
value : integer {Official.items.[].system.spelldc.value} (3 different values)
21 (x1)
18 (x1)
12 (x1)
[tradition] : object {Official.items.[].system.tradition}
value : string {Official.items.[].system.tradition.value} (2 different values)
divine (x1)
arcane (x2)
[area] : object {Official.items.[].system.area}
type : string {Official.items.[].system.area.type} (3 different values)
burst (x5)
emanation (x4)
line (x1)
value : integer {Official.items.[].system.area.value} (3 different values)
20 (x4)
30 (x5)
10 (x1)
[cost] : object {Official.items.[].system.cost}
value : string {Official.items.[].system.cost.value} (same value: )
[counteraction] : boolean {Official.items.[].system.counteraction} (2 different values)
False (x31)
True (x3)
[defense] : object {Official.items.[].system.defense}
save : object {Official.items.[].system.defense.save}
basic : boolean {Official.items.[].system.defense.save.basic} (2 different values)
False (x9)
True (x4)
statistic : string {Official.items.[].system.defense.save.statistic} (3 different values)
will (x5)
reflex (x4)
fortitude (x4)
[duration] : object {Official.items.[].system.duration}
sustained : boolean {Official.items.[].system.duration.sustained} (2 different values)
False (x32)
True (x2)
value : string {Official.items.[].system.duration.value} (8 different values)
(x21)
1 hour (x2)
varies (x3)
10 minutes (x2)
1 minute (x3)
until your next daily preparations (x1)
until the end of the target's next turn (x1)
until the end of your turn (x1)
[heightening] : object {Official.items.[].system.heightening}
[levels] : object {Official.items.[].system.heightening.levels}
[9] : object {Official.items.[].system.heightening.levels.9}
target : object {Official.items.[].system.heightening.levels.9.target}
value : string {Official.items.[].system.heightening.levels.9.target.value} (same value: 10 creatures that aren't on their home plane)
[8] : object {Official.items.[].system.heightening.levels.8}
target : object {Official.items.[].system.heightening.levels.8.target}
value : string {Official.items.[].system.heightening.levels.8.target.value} (same value: 10 creatures)
[5] : object {Official.items.[].system.heightening.levels.5}
target : object {Official.items.[].system.heightening.levels.5.target}
value : string {Official.items.[].system.heightening.levels.5.target.value} (2 different values)
1 specific object or type of object, or a specific creature or ancestry (x2)
10 creatures (x1)
[4] : object {Official.items.[].system.heightening.levels.4}
target : object {Official.items.[].system.heightening.levels.4.target}
value : string {Official.items.[].system.heightening.levels.4.target.value} (same value: 10 creatures)
[3] : object {Official.items.[].system.heightening.levels.3}
target : object {Official.items.[].system.heightening.levels.3.target}
value : string {Official.items.[].system.heightening.levels.3.target.value} (2 different values)
5 creatures (x1)
10 objects (x2)
[6] : object {Official.items.[].system.heightening.levels.6}
target : object {Official.items.[].system.heightening.levels.6.target}
value : string {Official.items.[].system.heightening.levels.6.target.value} (2 different values)
any number of objects (x2)
10 creatures (x1)
[7] : object {Official.items.[].system.heightening.levels.7}
target : object {Official.items.[].system.heightening.levels.7.target}
value : string {Official.items.[].system.heightening.levels.7.target.value} (same value: 6 creatures)
type : string {Official.items.[].system.heightening.type} (2 different values)
fixed (x11)
interval (x9)
[damage] : object {Official.items.[].system.heightening.damage}
[b9dAiWfV57lyCWpP] : string {Official.items.[].system.heightening.damage.b9dAiWfV57lyCWpP} (same value: 1d6)
[0] : string {Official.items.[].system.heightening.damage.0} (2 different values)
2d6 (x2)
2d4 (x1)
[cQDyW0QpjJ38MlSi] : string {Official.items.[].system.heightening.damage.cQDyW0QpjJ38MlSi} (same value: 1d4)
[hBNB5kWrMV8T2CuH] : string {Official.items.[].system.heightening.damage.hBNB5kWrMV8T2CuH} (same value: 0)
[mY0vhGfbdzA69pIz] : string {Official.items.[].system.heightening.damage.mY0vhGfbdzA69pIz} (same value: 1d6)
[3bsJUDEgedKhPx6T] : string {Official.items.[].system.heightening.damage.3bsJUDEgedKhPx6T} (same value: 1d4)
[interval] : integer {Official.items.[].system.heightening.interval} (2 different values)
1 (x8)
2 (x1)
[area] : integer {Official.items.[].system.heightening.area} (same value: 0)
[location] : object {Official.items.[].system.location}
[heightenedLevel] : integer {Official.items.[].system.location.heightenedLevel} (4 different values)
5 (x3)
4 (x2)
3 (x3)
2 (x1)
value : string {Official.items.[].system.location.value} (3 different values)
JP0OuGjnMiR3LCWH (x12)
MPr9zCLewHIZ91xP (x10)
29shlbNACAjnJLD9 (x12)
[requirements] : string {Official.items.[].system.requirements} (same value: )
[target] : object {Official.items.[].system.target}
value : string {Official.items.[].system.target.value} (6 different values)
1 creature that isn't on its home plane (x1)
(x13)
1 creature (x14)
1 specific object or type of object (x2)
1 object (x2)
1 spell effect or unattended magic item (x2)
[time] : object {Official.items.[].system.time}
value : string {Official.items.[].system.time.value} (6 different values)
2 (x27)
10 minutes (x2)
1 minute (x2)
3 (x1)
1 to 3 (x1)
1 (x1)
[overlays] : object {Official.items.[].system.overlays}
[eOCNn2ohYAvsYZjn] : object {Official.items.[].system.overlays.eOCNn2ohYAvsYZjn}
_id : string {Official.items.[].system.overlays.eOCNn2ohYAvsYZjn._id} (same value: eOCNn2ohYAvsYZjn)
overlayType : string {Official.items.[].system.overlays.eOCNn2ohYAvsYZjn.overlayType} (same value: override)
sort : integer {Official.items.[].system.overlays.eOCNn2ohYAvsYZjn.sort} (same value: 1)
system : object {Official.items.[].system.overlays.eOCNn2ohYAvsYZjn.system}
[xYyA7CV1GaFTRjBQ] : object {Official.items.[].system.overlays.xYyA7CV1GaFTRjBQ}
_id : string {Official.items.[].system.overlays.xYyA7CV1GaFTRjBQ._id} (same value: xYyA7CV1GaFTRjBQ)
name : string {Official.items.[].system.overlays.xYyA7CV1GaFTRjBQ.name} (same value: Ignition (Melee))
overlayType : string {Official.items.[].system.overlays.xYyA7CV1GaFTRjBQ.overlayType} (same value: override)
sort : integer {Official.items.[].system.overlays.xYyA7CV1GaFTRjBQ.sort} (same value: 2)
system : object {Official.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system}
damage : object {Official.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.damage}
cQDyW0QpjJ38MlSi : object {Official.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.damage.cQDyW0QpjJ38MlSi}
formula : string {Official.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.damage.cQDyW0QpjJ38MlSi.formula} (same value: 2d6)
heightening : object {Official.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.heightening}
damage : object {Official.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.heightening.damage}
cQDyW0QpjJ38MlSi : string {Official.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.heightening.damage.cQDyW0QpjJ38MlSi} (same value: 1d6)
range : object {Official.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.range}
value : string {Official.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.range.value} (same value: touch)
[collapsed] : boolean {Official.items.[].system.collapsed} (same value: False)
[stowing] : boolean {Official.items.[].system.stowing} (same value: True)
type : string {Official.items.[].type} (12 different values)
weapon (x34)
equipment (x28)
melee (x55)
action (x93)
lore (x24)
armor (x13)
consumable (x10)
shield (x2)
treasure (x2)
spellcastingEntry (x3)
spell (x34)
backpack (x1)
[flags] : object {Official.items.[].flags}
pf2e : object {Official.items.[].flags.pf2e}
linkedWeapon : string {Official.items.[].flags.pf2e.linkedWeapon} (31 different values)
name : string {Official.name} (all different values)
system : object {Official.system}
abilities : object {Official.system.abilities}
cha : object {Official.system.abilities.cha}
mod : integer {Official.system.abilities.cha.mod} (6 different values)
3 (x3)
0 (x5)
2 (x7)
1 (x4)
4 (x3)
-1 (x1)
con : object {Official.system.abilities.con}
mod : integer {Official.system.abilities.con.mod} (5 different values)
0 (x3)
1 (x6)
4 (x2)
2 (x6)
3 (x6)
dex : object {Official.system.abilities.dex}
mod : integer {Official.system.abilities.dex.mod} (6 different values)
4 (x4)
1 (x6)
0 (x2)
2 (x8)
3 (x2)
-1 (x1)
int : object {Official.system.abilities.int}
mod : integer {Official.system.abilities.int.mod} (7 different values)
3 (x6)
0 (x9)
-1 (x1)
2 (x1)
5 (x2)
4 (x2)
1 (x2)
str : object {Official.system.abilities.str}
mod : integer {Official.system.abilities.str.mod} (7 different values)
0 (x6)
2 (x2)
6 (x1)
5 (x4)
4 (x6)
3 (x2)
1 (x2)
wis : object {Official.system.abilities.wis}
mod : integer {Official.system.abilities.wis.mod} (5 different values)
4 (x1)
3 (x8)
2 (x10)
5 (x1)
1 (x3)
attributes : object {Official.system.attributes}
ac : object {Official.system.attributes.ac}
details : string {Official.system.attributes.ac.details} (3 different values)
(x21)
(26 with shield raised) (x1)
(21 with shield raised) (x1)
value : integer {Official.system.attributes.ac.value} (15 different values)
28 (x1)
17 (x1)
27 (x2)
13 (x2)
24 (x2)
22 (x1)
21 (x2)
23 (x1)
26 (x1)
38 (x1)
16 (x1)
18 (x2)
19 (x2)
14 (x3)
30 (x1)
allSaves : object {Official.system.attributes.allSaves}
value : string {Official.system.attributes.allSaves.value} (4 different values)
(x20)
nerves of steel (x1)
+23 reflex vs damaging effects (x1)
+2 circumstance to all saves vs fear (x1)
hp : object {Official.system.attributes.hp}
details : string {Official.system.attributes.hp.details} (2 different values)
(x22)
troop defenses (x1)
max : integer {Official.system.attributes.hp.max} (20 different values)
115 (x1)
30 (x1)
135 (x1)
8 (x1)
95 (x1)
75 (x1)
60 (x1)
105 (x1)
120 (x1)
215 (x1)
20 (x1)
45 (x3)
180 (x2)
40 (x1)
5 (x1)
16 (x1)
15 (x1)
6 (x1)
100 (x1)
70 (x1)
temp : integer {Official.system.attributes.hp.temp} (same value: 0)
value : integer {Official.system.attributes.hp.value} (20 different values)
115 (x1)
30 (x1)
135 (x1)
8 (x1)
95 (x1)
75 (x1)
60 (x1)
105 (x1)
120 (x1)
215 (x1)
20 (x1)
45 (x3)
180 (x2)
40 (x1)
5 (x1)
16 (x1)
15 (x1)
6 (x1)
100 (x1)
70 (x1)
speed : object {Official.system.attributes.speed}
otherSpeeds : array<> {Official.system.attributes.speed.otherSpeeds}
Length: min=0 max=0
Value type: mixed
value : integer {Official.system.attributes.speed.value} (2 different values)
25 (x22)
20 (x1)
[details] : string {Official.system.attributes.speed.details} (2 different values)
troop movement (x2)
city passage, troop movement (x1)
[weaknesses] : array<object> {Official.system.attributes.weaknesses}
Length: min=2 max=2
Value type: object {Official.system.attributes.weaknesses.[]}
exceptions : array<> {Official.system.attributes.weaknesses.[].exceptions}
Length: min=0 max=0
Value type: mixed
type : string {Official.system.attributes.weaknesses.[].type} (2 different values)
area-damage (x3)
splash-damage (x3)
value : integer {Official.system.attributes.weaknesses.[].value} (2 different values)
10 (x4)
5 (x2)
[resistances] : array<object> {Official.system.attributes.resistances}
Length: min=1 max=1
Value type: object {Official.system.attributes.resistances.[]}
doubleVs : array<> {Official.system.attributes.resistances.[].doubleVs}
Length: min=0 max=0
Value type: mixed
exceptions : array<> {Official.system.attributes.resistances.[].exceptions}
Length: min=0 max=0
Value type: mixed
type : string {Official.system.attributes.resistances.[].type} (same value: fire)
value : integer {Official.system.attributes.resistances.[].value} (same value: 10)
details : object {Official.system.details}
blurb : string {Official.system.details.blurb} (same value: )
languages : object {Official.system.details.languages}
details : string {Official.system.details.languages.details} (4 different values)
up to 3 additional languages (x2)
(x19)
up to 2 additional languages spoken in their settlement (x1)
up to 3 additional languages spoken in their nation (x1)
value : array<string> {Official.system.details.languages.value}
Length: min=0 max=2
Value type: string {Official.system.details.languages.value.[]} (2 different values)
common (x22)
diabolic (x1)
level : object {Official.system.details.level}
value : integer {Official.system.details.level.value} (12 different values)
9 (x1)
2 (x1)
8 (x2)
-1 (x3)
6 (x3)
5 (x2)
4 (x1)
15 (x1)
1 (x1)
3 (x4)
10 (x2)
0 (x2)
privateNotes : string {Official.system.details.privateNotes} (same value: )
publicNotes : string {Official.system.details.publicNotes} (all different values)
publication : object {Official.system.details.publication}
license : string {Official.system.details.publication.license} (same value: ORC)
remaster : boolean {Official.system.details.publication.remaster} (same value: True)
title : string {Official.system.details.publication.title} (same value: Pathfinder NPC Core)
initiative : object {Official.system.initiative}
statistic : string {Official.system.initiative.statistic} (same value: perception)
perception : object {Official.system.perception}
details : string {Official.system.perception.details} (11 different values)
+21 to Sense Motive (x1)
(x13)
+31 to Sense Motive (x1)
(+8 to find concealed objects) (x1)
+33 to Sense Motive (x1)
+15 to Sense Motive, Seek, or Search (x1)
(+10 to find concealed objects) (x1)
(+15 to sense motive) (x1)
(dc 19 against stealing) (x1)
(+9 to sense motive) (x1)
invisibility scan (x1)
mod : integer {Official.system.perception.mod} (11 different values)
19 (x3)
11 (x2)
17 (x2)
6 (x3)
15 (x2)
12 (x3)
28 (x1)
7 (x1)
9 (x3)
8 (x2)
22 (x1)
senses : array<> {Official.system.perception.senses}
Length: min=0 max=0
Value type: mixed
resources : object {Official.system.resources}
saves : object {Official.system.saves}
fortitude : object {Official.system.saves.fortitude}
saveDetail : string {Official.system.saves.fortitude.saveDetail} (same value: )
value : integer {Official.system.saves.fortitude.value} (14 different values)
15 (x3)
7 (x2)
18 (x1)
3 (x1)
14 (x3)
19 (x2)
26 (x1)
8 (x2)
5 (x2)
6 (x2)
2 (x1)
10 (x1)
22 (x1)
9 (x1)
reflex : object {Official.system.saves.reflex}
saveDetail : string {Official.system.saves.reflex.saveDetail} (same value: )
value : integer {Official.system.saves.reflex.value} (14 different values)
19 (x1)
10 (x4)
13 (x1)
3 (x4)
12 (x3)
9 (x1)
8 (x1)
14 (x1)
20 (x1)
5 (x1)
16 (x2)
1 (x1)
15 (x1)
6 (x1)
will : object {Official.system.saves.will}
saveDetail : string {Official.system.saves.will.saveDetail} (same value: )
value : integer {Official.system.saves.will.value} (12 different values)
19 (x3)
7 (x2)
17 (x2)
12 (x3)
15 (x1)
11 (x2)
10 (x1)
14 (x3)
28 (x1)
5 (x1)
8 (x3)
33 (x1)
skills : object {Official.system.skills}
[deception] : object {Official.system.skills.deception}
base : integer {Official.system.skills.deception.base} (6 different values)
20 (x1)
10 (x1)
27 (x1)
22 (x2)
8 (x2)
15 (x1)
[diplomacy] : object {Official.system.skills.diplomacy}
base : integer {Official.system.skills.diplomacy.base} (10 different values)
18 (x1)
12 (x3)
11 (x1)
30 (x1)
5 (x2)
33 (x1)
15 (x1)
22 (x1)
8 (x1)
6 (x1)
[special] : array<> {Official.system.skills.diplomacy.special}
Length: min=0 max=0
Value type: mixed
[intimidation] : object {Official.system.skills.intimidation}
base : integer {Official.system.skills.intimidation.base} (14 different values)
18 (x1)
4 (x1)
16 (x2)
13 (x3)
11 (x1)
30 (x1)
5 (x2)
7 (x1)
12 (x1)
15 (x1)
19 (x1)
8 (x1)
9 (x2)
20 (x1)
[special] : array<> {Official.system.skills.intimidation.special}
Length: min=0 max=0
Value type: mixed
[society] : object {Official.system.skills.society}
base : integer {Official.system.skills.society.base} (12 different values)
18 (x1)
9 (x2)
10 (x1)
28 (x1)
33 (x1)
12 (x1)
14 (x1)
13 (x1)
22 (x1)
5 (x1)
19 (x1)
11 (x1)
[special] : array<> {Official.system.skills.society.special}
Length: min=0 max=0
Value type: mixed
[stealth] : object {Official.system.skills.stealth}
base : integer {Official.system.skills.stealth.base} (2 different values)
17 (x1)
13 (x1)
[thievery] : object {Official.system.skills.thievery}
base : integer {Official.system.skills.thievery.base} (2 different values)
19 (x1)
6 (x1)
[acrobatics] : object {Official.system.skills.acrobatics}
base : integer {Official.system.skills.acrobatics.base} (2 different values)
8 (x1)
9 (x1)
[athletics] : object {Official.system.skills.athletics}
base : integer {Official.system.skills.athletics.base} (11 different values)
6 (x1)
18 (x2)
15 (x3)
14 (x1)
12 (x1)
25 (x1)
7 (x1)
9 (x2)
11 (x2)
19 (x1)
10 (x1)
[special] : array<> {Official.system.skills.athletics.special}
Length: min=0 max=0
Value type: mixed
[performance] : object {Official.system.skills.performance}
base : integer {Official.system.skills.performance.base} (same value: 10)
[athletics+15] : object {Official.system.skills.athletics+15}
[base] : mixed
[nature] : object {Official.system.skills.nature}
base : integer {Official.system.skills.nature.base} (2 different values)
10 (x1)
11 (x1)
[medicine] : object {Official.system.skills.medicine}
base : integer {Official.system.skills.medicine.base} (2 different values)
10 (x1)
8 (x1)
special : array<object> {Official.system.skills.medicine.special}
Length: min=1 max=1
Value type: object {Official.system.skills.medicine.special.[]}
base : integer {Official.system.skills.medicine.special.[].base} (same value: 13)
label : string {Official.system.skills.medicine.special.[].label} (same value: to Recall Knowledge)
predicate : array<string> {Official.system.skills.medicine.special.[].predicate}
Length: min=1 max=1
Value type: string {Official.system.skills.medicine.special.[].predicate.[]} (same value: action:recall-knowledge)
[religion] : object {Official.system.skills.religion}
base : integer {Official.system.skills.religion.base} (same value: 30)
[survival] : object {Official.system.skills.survival}
base : integer {Official.system.skills.survival.base} (same value: 13)
arcana : object {Official.system.skills.arcana}
base : integer {Official.system.skills.arcana.base} (2 different values)
21 (x1)
13 (x1)
traits : object {Official.system.traits}
rarity : string {Official.system.traits.rarity} (2 different values)
common (x22)
rare (x1)
size : object {Official.system.traits.size}
value : string {Official.system.traits.size.value} (2 different values)
med (x22)
grg (x1)
value : array<string> {Official.system.traits.value}
Length: min=2 max=4
Value type: string {Official.system.traits.value.[]} (5 different values)
human (x23)
humanoid (x23)
lawful (x12)
troop (x3)
unholy (x1)
type : string {Official.type} (same value: npc)