47 lines
2.7 KiB
Plaintext
47 lines
2.7 KiB
Plaintext
Weapon Improviser
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Different values: 6
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=====================================
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object {Weapon Improviser}
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_id : string {Weapon Improviser._id} (all different values)
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folder : string {Weapon Improviser.folder} (same value: vo57FQBynPIhMFlT)
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img : string {Weapon Improviser.img} (same value: icons/sundries/books/book-red-exclamation.webp)
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name : string {Weapon Improviser.name} (all different values)
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system : object {Weapon Improviser.system}
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actionType : object {Weapon Improviser.system.actionType}
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value : string {Weapon Improviser.system.actionType.value} (3 different values)
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passive (x3)
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action (x2)
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reaction (x1)
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actions : object {Weapon Improviser.system.actions}
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[value] : integer {Weapon Improviser.system.actions.value} (same value: 1)
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category : string {Weapon Improviser.system.category} (same value: class)
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description : object {Weapon Improviser.system.description}
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value : string {Weapon Improviser.system.description.value} (all different values)
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level : object {Weapon Improviser.system.level}
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value : integer {Weapon Improviser.system.level.value} (5 different values)
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8 (x2)
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4 (x1)
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10 (x1)
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6 (x1)
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2 (x1)
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prerequisites : object {Weapon Improviser.system.prerequisites}
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value : array<object> {Weapon Improviser.system.prerequisites.value}
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Length: min=1 max=1
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Value type: object {Weapon Improviser.system.prerequisites.value.[]}
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value : string {Weapon Improviser.system.prerequisites.value.[].value} (3 different values)
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Weapon Improviser Dedication (x4)
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Improvised Pummel (x1)
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trained in all martial weapons (x1)
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publication : object {Weapon Improviser.system.publication}
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license : string {Weapon Improviser.system.publication.license} (same value: ORC)
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remaster : boolean {Weapon Improviser.system.publication.remaster} (same value: True)
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title : string {Weapon Improviser.system.publication.title} (same value: Pathfinder Player Core 2)
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rules : ###FoundryRulesObject###
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traits : object {Weapon Improviser.system.traits}
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rarity : string {Weapon Improviser.system.traits.rarity} (same value: common)
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value : array<string> {Weapon Improviser.system.traits.value}
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Length: min=1 max=2
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Value type: string {Weapon Improviser.system.traits.value.[]} (2 different values)
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archetype (x6)
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dedication (x1)
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type : string {Weapon Improviser.type} (same value: feat) |