Files
Pf2eDataScrapper/output/pf2e/packs/1-03.txt
T
2025-04-08 17:56:11 +04:00

984 lines
65 KiB
Plaintext

1-03
Different values: 14
=====================================
object {1-03}
_id : string {1-03._id} (all different values)
folder : string {1-03.folder} (same value: '1ZmKKPMbMec5NHEF')
img : string {1-03.img} (2 different values)
'systems/pf2e/icons/default-icons/npc.svg' (x9)
'systems/pf2e/icons/default-icons/hazard.svg' (x5)
items : array<object> {1-03.items}
Length: min=1 max=26
Value type: object {1-03.items.[]}
_id : string {1-03.items.[]._id} (106 different values)
img : string {1-03.items.[].img} (45 different values)
name : string {1-03.items.[].name} (64 different values)
sort : integer {1-03.items.[].sort} (26 different values)
system : object {1-03.items.[].system}
[acBonus] : integer {1-03.items.[].system.acBonus} (3 different values)
2 (x3)
1 (x2)
4 (x1)
[actionType] : object {1-03.items.[].system.actionType}
value : string {1-03.items.[].system.actionType.value} (4 different values)
'passive' (x14)
'reaction' (x8)
'action' (x7)
'free' (x1)
[actions] : object {1-03.items.[].system.actions}
[value] : integer {1-03.items.[].system.actions.value} (2 different values)
2 (x5)
1 (x2)
[area] : object {1-03.items.[].system.area}
type : string {1-03.items.[].system.area.type} (2 different values)
'emanation' (x2)
'burst' (x1)
value : integer {1-03.items.[].system.area.value} (2 different values)
5 (x2)
20 (x1)
[autoHeightenLevel] : object {1-03.items.[].system.autoHeightenLevel}
[value] : empty
[baseItem] : string {1-03.items.[].system.baseItem} (11 different values)
[bonusDamage] : object {1-03.items.[].system.bonusDamage}
value : integer {1-03.items.[].system.bonusDamage.value} (same value: 0)
[bulk] : object {1-03.items.[].system.bulk}
value : mixed
integer {1-03.items.[].system.bulk.value} (3 different values)
1 (x7)
0 (x3)
2 (x2)
float {1-03.items.[].system.bulk.value} (same value: 0,1)
[category] : string {1-03.items.[].system.category} (8 different values)
'offensive' (x11)
'defensive' (x9)
'simple' (x6)
'light' (x3)
'ammo' (x3)
'interaction' (x3)
'martial' (x2)
'medium' (x1)
[checkPenalty] : integer {1-03.items.[].system.checkPenalty} (3 different values)
-1 (x2)
0 (x1)
-2 (x1)
[containerId] : empty
[cost] : object {1-03.items.[].system.cost}
value : string {1-03.items.[].system.cost.value} (2 different values)
'' (x29)
'black onyx, see Table 7-1' (x1)
[counteraction] : boolean {1-03.items.[].system.counteraction} (2 different values)
False (x28)
True (x2)
[damage] : object {1-03.items.[].system.damage}
[0] : object {1-03.items.[].system.damage.0}
[applyMod] : boolean {1-03.items.[].system.damage.0.applyMod} (2 different values)
False (x8)
True (x4)
[category] : empty
formula : string {1-03.items.[].system.damage.0.formula} (7 different values)
'1d8' (x4)
'2d4' (x3)
'1d4' (x2)
'0' (x2)
'1d6' (x2)
'2d6' (x1)
'2d8' (x1)
kinds : array<string> {1-03.items.[].system.damage.0.kinds}
Length: min=1 max=2
Value type: string {1-03.items.[].system.damage.0.kinds.[]} (2 different values)
'damage' (x14)
'healing' (x4)
materials : array<> {1-03.items.[].system.damage.0.materials}
Length: min=0 max=0
Value type: empty
type : string {1-03.items.[].system.damage.0.type} (7 different values)
'void' (x6)
'vitality' (x2)
'mental' (x2)
'spirit' (x2)
'untyped' (x1)
'fire' (x1)
'force' (x1)
[damageType] : string {1-03.items.[].system.damage.damageType} (3 different values)
'bludgeoning' (x4)
'piercing' (x3)
'slashing' (x1)
[dice] : integer {1-03.items.[].system.damage.dice} (same value: 1)
[die] : string {1-03.items.[].system.damage.die} (3 different values)
'd6' (x5)
'd8' (x2)
'd4' (x1)
[damageRolls] : object {1-03.items.[].system.damageRolls}
[0o73a24eeraauv3q] : object {1-03.items.[].system.damageRolls.0o73a24eeraauv3q}
damage : string {1-03.items.[].system.damageRolls.0o73a24eeraauv3q.damage} (same value: '1d6 + 2')
damageType : string {1-03.items.[].system.damageRolls.0o73a24eeraauv3q.damageType} (same value: 'piercing')
[0x8zn7bag7jhup54ad03] : object {1-03.items.[].system.damageRolls.0x8zn7bag7jhup54ad03}
damage : string {1-03.items.[].system.damageRolls.0x8zn7bag7jhup54ad03.damage} (same value: '1d8+8')
damageType : string {1-03.items.[].system.damageRolls.0x8zn7bag7jhup54ad03.damageType} (same value: 'piercing')
[261q3ldc60ibu32lrcnn] : object {1-03.items.[].system.damageRolls.261q3ldc60ibu32lrcnn}
damage : string {1-03.items.[].system.damageRolls.261q3ldc60ibu32lrcnn.damage} (same value: '1d8+8')
damageType : string {1-03.items.[].system.damageRolls.261q3ldc60ibu32lrcnn.damageType} (same value: 'slashing')
[2hxpeio0rjvlzha73sjb] : object {1-03.items.[].system.damageRolls.2hxpeio0rjvlzha73sjb}
damage : string {1-03.items.[].system.damageRolls.2hxpeio0rjvlzha73sjb.damage} (same value: '1d4+4')
damageType : string {1-03.items.[].system.damageRolls.2hxpeio0rjvlzha73sjb.damageType} (same value: 'bludgeoning')
[3nkcjmfacoje63p14xcd] : object {1-03.items.[].system.damageRolls.3nkcjmfacoje63p14xcd}
damage : string {1-03.items.[].system.damageRolls.3nkcjmfacoje63p14xcd.damage} (same value: '1d6+2')
damageType : string {1-03.items.[].system.damageRolls.3nkcjmfacoje63p14xcd.damageType} (same value: 'bludgeoning')
[4fctl700eyc6pg6t998y] : object {1-03.items.[].system.damageRolls.4fctl700eyc6pg6t998y}
damage : string {1-03.items.[].system.damageRolls.4fctl700eyc6pg6t998y.damage} (same value: '1d6+8')
damageType : string {1-03.items.[].system.damageRolls.4fctl700eyc6pg6t998y.damageType} (same value: 'slashing')
[ccvi95u44l425e2osjay] : object {1-03.items.[].system.damageRolls.ccvi95u44l425e2osjay}
damage : string {1-03.items.[].system.damageRolls.ccvi95u44l425e2osjay.damage} (same value: '1d6+3')
damageType : string {1-03.items.[].system.damageRolls.ccvi95u44l425e2osjay.damageType} (same value: 'bludgeoning')
[e80mec5d0aewodvx0a18] : object {1-03.items.[].system.damageRolls.e80mec5d0aewodvx0a18}
damage : string {1-03.items.[].system.damageRolls.e80mec5d0aewodvx0a18.damage} (same value: '1d6+4')
damageType : string {1-03.items.[].system.damageRolls.e80mec5d0aewodvx0a18.damageType} (same value: 'bludgeoning')
[hxu5ye04yctunti37mtg] : object {1-03.items.[].system.damageRolls.hxu5ye04yctunti37mtg}
damage : string {1-03.items.[].system.damageRolls.hxu5ye04yctunti37mtg.damage} (same value: '1d8+4')
damageType : string {1-03.items.[].system.damageRolls.hxu5ye04yctunti37mtg.damageType} (same value: 'slashing')
[i28pzph4jgh3a034vmwx] : object {1-03.items.[].system.damageRolls.i28pzph4jgh3a034vmwx}
damage : string {1-03.items.[].system.damageRolls.i28pzph4jgh3a034vmwx.damage} (same value: '1d4-1')
damageType : string {1-03.items.[].system.damageRolls.i28pzph4jgh3a034vmwx.damageType} (same value: 'piercing')
[osdj2rd12ng2oihmiplu] : object {1-03.items.[].system.damageRolls.osdj2rd12ng2oihmiplu}
damage : string {1-03.items.[].system.damageRolls.osdj2rd12ng2oihmiplu.damage} (same value: '1d6+3')
damageType : string {1-03.items.[].system.damageRolls.osdj2rd12ng2oihmiplu.damageType} (same value: 'bludgeoning')
[rbx1rl6hsalxhill] : object {1-03.items.[].system.damageRolls.rbx1rl6hsalxhill}
damage : string {1-03.items.[].system.damageRolls.rbx1rl6hsalxhill.damage} (same value: '1d4 + 2')
damageType : string {1-03.items.[].system.damageRolls.rbx1rl6hsalxhill.damageType} (same value: 'bludgeoning')
[rpmd3vyohaqf7yf7dfts] : object {1-03.items.[].system.damageRolls.rpmd3vyohaqf7yf7dfts}
damage : string {1-03.items.[].system.damageRolls.rpmd3vyohaqf7yf7dfts.damage} (same value: '1d12+7')
damageType : string {1-03.items.[].system.damageRolls.rpmd3vyohaqf7yf7dfts.damageType} (same value: 'slashing')
[t969yxbnjd9b5uj29zj8] : object {1-03.items.[].system.damageRolls.t969yxbnjd9b5uj29zj8}
damage : string {1-03.items.[].system.damageRolls.t969yxbnjd9b5uj29zj8.damage} (same value: '1d8+3')
damageType : string {1-03.items.[].system.damageRolls.t969yxbnjd9b5uj29zj8.damageType} (same value: 'piercing')
wjg6sw0n6mr9q4iy77hs : object {1-03.items.[].system.damageRolls.wjg6sw0n6mr9q4iy77hs}
damage : string {1-03.items.[].system.damageRolls.wjg6sw0n6mr9q4iy77hs.damage} (same value: '1d8+7')
damageType : string {1-03.items.[].system.damageRolls.wjg6sw0n6mr9q4iy77hs.damageType} (same value: 'bludgeoning')
[y1r4mpag35m90omyuzrm] : object {1-03.items.[].system.damageRolls.y1r4mpag35m90omyuzrm}
damage : string {1-03.items.[].system.damageRolls.y1r4mpag35m90omyuzrm.damage} (same value: '1d8')
damageType : string {1-03.items.[].system.damageRolls.y1r4mpag35m90omyuzrm.damageType} (same value: 'piercing')
[zh358re5jt4vqeimcie7] : object {1-03.items.[].system.damageRolls.zh358re5jt4vqeimcie7}
damage : string {1-03.items.[].system.damageRolls.zh358re5jt4vqeimcie7.damage} (same value: '1d8+2')
damageType : string {1-03.items.[].system.damageRolls.zh358re5jt4vqeimcie7.damageType} (same value: 'piercing')
[defense] : object {1-03.items.[].system.defense}
save : object {1-03.items.[].system.defense.save}
basic : boolean {1-03.items.[].system.defense.save.basic} (2 different values)
True (x8)
False (x8)
statistic : string {1-03.items.[].system.defense.save.statistic} (2 different values)
'fortitude' (x10)
'will' (x6)
description : object {1-03.items.[].system.description}
value : string {1-03.items.[].system.description.value} (60 different values)
[attack] : object {1-03.items.[].system.attack}
value : string {1-03.items.[].system.attack.value} (same value: '')
[attackEffects] : object {1-03.items.[].system.attackEffects}
[custom] : string {1-03.items.[].system.attackEffects.custom} (same value: '')
value : array<string> {1-03.items.[].system.attackEffects.value}
Length: min=0 max=1
Value type: string {1-03.items.[].system.attackEffects.value.[]} (3 different values)
'giant-centipede-venom' (x1)
'grab' (x1)
'improved-push' (x1)
[bonus] : object {1-03.items.[].system.bonus}
value : integer {1-03.items.[].system.bonus.value} (8 different values)
0 (x8)
7 (x6)
14 (x3)
8 (x2)
10 (x2)
12 (x2)
9 (x1)
6 (x1)
[dexCap] : integer {1-03.items.[].system.dexCap} (2 different values)
3 (x3)
1 (x1)
[duration] : object {1-03.items.[].system.duration}
[sustained] : boolean {1-03.items.[].system.duration.sustained} (2 different values)
False (x29)
True (x1)
value : mixed
string {1-03.items.[].system.duration.value} (7 different values)
'' (x16)
'1 minute' (x6)
'1 round' (x2)
'varies' (x2)
'until the start of your next turn' (x2)
'until the next time you make your daily preparations' (x1)
'10 minutes' (x1)
integer {1-03.items.[].system.duration.value} (same value: 0)
[equipped] : object {1-03.items.[].system.equipped}
carryType : string {1-03.items.[].system.equipped.carryType} (2 different values)
'worn' (x20)
'held' (x2)
[handsHeld] : integer {1-03.items.[].system.equipped.handsHeld} (2 different values)
0 (x12)
1 (x2)
[inSlot] : boolean {1-03.items.[].system.equipped.inSlot} (same value: False)
[invested] : empty
[group] : string {1-03.items.[].system.group} (7 different values)
'club' (x3)
'crossbow' (x2)
'leather' (x2)
'sling' (x1)
'spear' (x1)
'sword' (x1)
'chain' (x1)
[hardness] : integer {1-03.items.[].system.hardness} (3 different values)
0 (x20)
3 (x1)
5 (x1)
[heightening] : object {1-03.items.[].system.heightening}
[damage] : object {1-03.items.[].system.heightening.damage}
0 : string {1-03.items.[].system.heightening.damage.0} (3 different values)
'1d6' (x5)
'1d8' (x5)
'1d4' (x5)
[interval] : integer {1-03.items.[].system.heightening.interval} (2 different values)
1 (x12)
2 (x3)
type : string {1-03.items.[].system.heightening.type} (2 different values)
'interval' (x15)
'fixed' (x3)
[levels] : object {1-03.items.[].system.heightening.levels}
[3] : object {1-03.items.[].system.heightening.levels.3}
target : object {1-03.items.[].system.heightening.levels.3.target}
value : string {1-03.items.[].system.heightening.levels.3.target.value} (same value: '5 creatures')
[4] : object {1-03.items.[].system.heightening.levels.4}
target : object {1-03.items.[].system.heightening.levels.4.target}
value : string {1-03.items.[].system.heightening.levels.4.target.value} (same value: '2 creatures')
[7] : object {1-03.items.[].system.heightening.levels.7}
target : object {1-03.items.[].system.heightening.levels.7.target}
value : string {1-03.items.[].system.heightening.levels.7.target.value} (same value: '5 creatures')
[hp] : object {1-03.items.[].system.hp}
max : integer {1-03.items.[].system.hp.max} (3 different values)
0 (x20)
6 (x1)
20 (x1)
value : integer {1-03.items.[].system.hp.value} (3 different values)
0 (x20)
6 (x1)
20 (x1)
[level] : object {1-03.items.[].system.level}
value : integer {1-03.items.[].system.level.value} (3 different values)
1 (x26)
0 (x22)
2 (x4)
[location] : object {1-03.items.[].system.location}
[value] : string {1-03.items.[].system.location.value} (6 different values)
'iGRqoI0e0B5Kuffj' (x12)
'ObVdwEgZ9FtIUaGE' (x9)
'f3K4VCtbkUsRIOYB' (x5)
'OKEo9ZNQfwGVsUKX' (x1)
'dWI9BmpsvP2p3FNA' (x1)
'akl4eBnN2Tcx1zlr' (x1)
[material] : object {1-03.items.[].system.material}
[grade] : empty
[type] : empty
[mod] : object {1-03.items.[].system.mod}
value : integer {1-03.items.[].system.mod.value} (3 different values)
4 (x1)
6 (x1)
8 (x1)
[overlays] : object {1-03.items.[].system.overlays}
[37gy7l19tik74o4s] : object {1-03.items.[].system.overlays.37gy7l19tik74o4s}
_id : string {1-03.items.[].system.overlays.37gy7l19tik74o4s._id} (same value: '37gy7l19tik74o4s')
name : string {1-03.items.[].system.overlays.37gy7l19tik74o4s.name} (same value: 'Heal (vs. Living)')
overlayType : string {1-03.items.[].system.overlays.37gy7l19tik74o4s.overlayType} (same value: 'override')
sort : integer {1-03.items.[].system.overlays.37gy7l19tik74o4s.sort} (same value: 2)
system : object {1-03.items.[].system.overlays.37gy7l19tik74o4s.system}
damage : object {1-03.items.[].system.overlays.37gy7l19tik74o4s.system.damage}
0 : object {1-03.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0}
formula : string {1-03.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.formula} (same value: '1d8+8')
kinds : array<string> {1-03.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds}
Length: min=1 max=1
Value type: string {1-03.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds.[]} (same value: 'healing')
[defense] : empty
heightening : object {1-03.items.[].system.overlays.37gy7l19tik74o4s.system.heightening}
damage : object {1-03.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage}
0 : string {1-03.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage.0} (same value: '1d8+8')
range : object {1-03.items.[].system.overlays.37gy7l19tik74o4s.system.range}
value : string {1-03.items.[].system.overlays.37gy7l19tik74o4s.system.range.value} (same value: '30 feet')
time : object {1-03.items.[].system.overlays.37gy7l19tik74o4s.system.time}
value : string {1-03.items.[].system.overlays.37gy7l19tik74o4s.system.time.value} (same value: '2')
traits : object {1-03.items.[].system.overlays.37gy7l19tik74o4s.system.traits}
value : array<string> {1-03.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value}
Length: min=4 max=4
Value type: string {1-03.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value.[]} (4 different values)
'concentrate' (x1)
'healing' (x1)
'manipulate' (x1)
'vitality' (x1)
[4gyp3qlsv5ywdyjq] : object {1-03.items.[].system.overlays.4gyp3qlsv5ywdyjq}
_id : string {1-03.items.[].system.overlays.4gyp3qlsv5ywdyjq._id} (same value: '4gyp3qlsv5ywdyjq')
name : string {1-03.items.[].system.overlays.4gyp3qlsv5ywdyjq.name} (same value: 'Harm (vs. Undead)')
overlayType : string {1-03.items.[].system.overlays.4gyp3qlsv5ywdyjq.overlayType} (same value: 'override')
sort : integer {1-03.items.[].system.overlays.4gyp3qlsv5ywdyjq.sort} (same value: 3)
system : object {1-03.items.[].system.overlays.4gyp3qlsv5ywdyjq.system}
damage : object {1-03.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage}
0 : object {1-03.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0}
formula : string {1-03.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.formula} (same value: '1d8+8')
kinds : array<string> {1-03.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds}
Length: min=1 max=1
Value type: string {1-03.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds.[]} (same value: 'healing')
[defense] : empty
heightening : object {1-03.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening}
damage : object {1-03.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage}
0 : string {1-03.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage.0} (same value: '1d8+8')
range : object {1-03.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range}
value : string {1-03.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range.value} (same value: '30 feet')
target : object {1-03.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target}
value : string {1-03.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target.value} (same value: '1 willing undead creature')
time : object {1-03.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time}
value : string {1-03.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time.value} (same value: '2')
traits : object {1-03.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits}
value : array<string> {1-03.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value}
Length: min=3 max=3
Value type: string {1-03.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value.[]} (3 different values)
'concentrate' (x2)
'manipulate' (x2)
'void' (x2)
[7qdtetowq348s9oc] : object {1-03.items.[].system.overlays.7qdtetowq348s9oc}
_id : string {1-03.items.[].system.overlays.7qdtetowq348s9oc._id} (same value: '7qdtetowq348s9oc')
overlayType : string {1-03.items.[].system.overlays.7qdtetowq348s9oc.overlayType} (same value: 'override')
sort : integer {1-03.items.[].system.overlays.7qdtetowq348s9oc.sort} (same value: 1)
system : object {1-03.items.[].system.overlays.7qdtetowq348s9oc.system}
range : object {1-03.items.[].system.overlays.7qdtetowq348s9oc.system.range}
value : string {1-03.items.[].system.overlays.7qdtetowq348s9oc.system.range.value} (same value: 'touch')
time : object {1-03.items.[].system.overlays.7qdtetowq348s9oc.system.time}
value : string {1-03.items.[].system.overlays.7qdtetowq348s9oc.system.time.value} (same value: '1')
[7vbvdrv2cl87sqta] : object {1-03.items.[].system.overlays.7vbvdrv2cl87sqta}
_id : string {1-03.items.[].system.overlays.7vbvdrv2cl87sqta._id} (same value: '7vbvdrv2cl87sqta')
overlayType : string {1-03.items.[].system.overlays.7vbvdrv2cl87sqta.overlayType} (same value: 'override')
sort : integer {1-03.items.[].system.overlays.7vbvdrv2cl87sqta.sort} (same value: 4)
system : object {1-03.items.[].system.overlays.7vbvdrv2cl87sqta.system}
area : object {1-03.items.[].system.overlays.7vbvdrv2cl87sqta.system.area}
type : string {1-03.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.type} (same value: 'emanation')
value : integer {1-03.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.value} (same value: 30)
range : object {1-03.items.[].system.overlays.7vbvdrv2cl87sqta.system.range}
value : string {1-03.items.[].system.overlays.7vbvdrv2cl87sqta.system.range.value} (same value: '')
target : object {1-03.items.[].system.overlays.7vbvdrv2cl87sqta.system.target}
value : string {1-03.items.[].system.overlays.7vbvdrv2cl87sqta.system.target.value} (same value: 'all living and undead creatures')
time : object {1-03.items.[].system.overlays.7vbvdrv2cl87sqta.system.time}
value : string {1-03.items.[].system.overlays.7vbvdrv2cl87sqta.system.time.value} (same value: '3')
traits : object {1-03.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits}
value : array<string> {1-03.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value}
Length: min=4 max=4
Value type: string {1-03.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value.[]} (4 different values)
'concentrate' (x1)
'healing' (x1)
'manipulate' (x1)
'vitality' (x1)
[lfxcoz2d3f8j2zq1] : object {1-03.items.[].system.overlays.lfxcoz2d3f8j2zq1}
_id : string {1-03.items.[].system.overlays.lfxcoz2d3f8j2zq1._id} (same value: 'lfxcoz2d3f8j2zq1')
name : string {1-03.items.[].system.overlays.lfxcoz2d3f8j2zq1.name} (same value: 'Heal (vs. Undead)')
overlayType : string {1-03.items.[].system.overlays.lfxcoz2d3f8j2zq1.overlayType} (same value: 'override')
sort : integer {1-03.items.[].system.overlays.lfxcoz2d3f8j2zq1.sort} (same value: 3)
system : object {1-03.items.[].system.overlays.lfxcoz2d3f8j2zq1.system}
damage : object {1-03.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage}
0 : object {1-03.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0}
kinds : array<string> {1-03.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds}
Length: min=1 max=1
Value type: string {1-03.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds.[]} (same value: 'damage')
range : object {1-03.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range}
value : string {1-03.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range.value} (same value: '30 feet')
target : object {1-03.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target}
value : string {1-03.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target.value} (same value: '1 undead')
time : object {1-03.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time}
value : string {1-03.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time.value} (same value: '2')
traits : object {1-03.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits}
value : array<string> {1-03.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value}
Length: min=4 max=4
Value type: string {1-03.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value.[]} (4 different values)
'concentrate' (x1)
'healing' (x1)
'manipulate' (x1)
'vitality' (x1)
[pq7cxntbz4s8g5ik] : object {1-03.items.[].system.overlays.pq7cxntbz4s8g5ik}
_id : string {1-03.items.[].system.overlays.pq7cxntbz4s8g5ik._id} (same value: 'pq7cxntbz4s8g5ik')
overlayType : string {1-03.items.[].system.overlays.pq7cxntbz4s8g5ik.overlayType} (same value: 'override')
sort : integer {1-03.items.[].system.overlays.pq7cxntbz4s8g5ik.sort} (same value: 1)
system : object {1-03.items.[].system.overlays.pq7cxntbz4s8g5ik.system}
range : object {1-03.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range}
value : string {1-03.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range.value} (same value: 'touch')
time : object {1-03.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time}
value : string {1-03.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time.value} (same value: '1')
[rvhoa43rqqqp8izn] : object {1-03.items.[].system.overlays.rvhoa43rqqqp8izn}
_id : string {1-03.items.[].system.overlays.rvhoa43rqqqp8izn._id} (same value: 'rvhoa43rqqqp8izn')
overlayType : string {1-03.items.[].system.overlays.rvhoa43rqqqp8izn.overlayType} (same value: 'override')
sort : integer {1-03.items.[].system.overlays.rvhoa43rqqqp8izn.sort} (same value: 4)
system : object {1-03.items.[].system.overlays.rvhoa43rqqqp8izn.system}
area : object {1-03.items.[].system.overlays.rvhoa43rqqqp8izn.system.area}
type : string {1-03.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.type} (same value: 'emanation')
value : integer {1-03.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.value} (same value: 30)
range : object {1-03.items.[].system.overlays.rvhoa43rqqqp8izn.system.range}
value : string {1-03.items.[].system.overlays.rvhoa43rqqqp8izn.system.range.value} (same value: '')
target : object {1-03.items.[].system.overlays.rvhoa43rqqqp8izn.system.target}
value : string {1-03.items.[].system.overlays.rvhoa43rqqqp8izn.system.target.value} (same value: 'all living and undead creatures')
time : object {1-03.items.[].system.overlays.rvhoa43rqqqp8izn.system.time}
value : string {1-03.items.[].system.overlays.rvhoa43rqqqp8izn.system.time.value} (same value: '3')
traits : object {1-03.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits}
value : array<string> {1-03.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value}
Length: min=3 max=3
Value type: string {1-03.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value.[]} (3 different values)
'concentrate' (x2)
'manipulate' (x2)
'void' (x2)
[z04svm1cvfcxtplb] : object {1-03.items.[].system.overlays.z04svm1cvfcxtplb}
_id : string {1-03.items.[].system.overlays.z04svm1cvfcxtplb._id} (same value: 'z04svm1cvfcxtplb')
name : string {1-03.items.[].system.overlays.z04svm1cvfcxtplb.name} (same value: 'Harm (vs. Living)')
overlayType : string {1-03.items.[].system.overlays.z04svm1cvfcxtplb.overlayType} (same value: 'override')
sort : integer {1-03.items.[].system.overlays.z04svm1cvfcxtplb.sort} (same value: 2)
system : object {1-03.items.[].system.overlays.z04svm1cvfcxtplb.system}
damage : object {1-03.items.[].system.overlays.z04svm1cvfcxtplb.system.damage}
0 : object {1-03.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0}
kinds : array<string> {1-03.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds}
Length: min=1 max=1
Value type: string {1-03.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds.[]} (same value: 'damage')
range : object {1-03.items.[].system.overlays.z04svm1cvfcxtplb.system.range}
value : string {1-03.items.[].system.overlays.z04svm1cvfcxtplb.system.range.value} (same value: '30 feet')
target : object {1-03.items.[].system.overlays.z04svm1cvfcxtplb.system.target}
value : string {1-03.items.[].system.overlays.z04svm1cvfcxtplb.system.target.value} (same value: '1 living creature')
time : object {1-03.items.[].system.overlays.z04svm1cvfcxtplb.system.time}
value : string {1-03.items.[].system.overlays.z04svm1cvfcxtplb.system.time.value} (same value: '2')
traits : object {1-03.items.[].system.overlays.z04svm1cvfcxtplb.system.traits}
value : array<string> {1-03.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value}
Length: min=3 max=3
Value type: string {1-03.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value.[]} (3 different values)
'concentrate' (x2)
'manipulate' (x2)
'void' (x2)
publication : object {1-03.items.[].system.publication}
license : string {1-03.items.[].system.publication.license} (2 different values)
'OGL' (x109)
'ORC' (x2)
remaster : boolean {1-03.items.[].system.publication.remaster} (2 different values)
False (x109)
True (x2)
title : string {1-03.items.[].system.publication.title} (6 different values)
'' (x49)
'Pathfinder Core Rulebook' (x48)
'Pathfinder Bestiary' (x7)
'Pathfinder Bestiary 2' (x4)
'Pathfinder Player Core' (x2)
'Pathfinder Lost Omens Pathfinder Society Guide' (x1)
rules : ignored (Foundry rules object) {1-03.items.[].system.rules}
[overrides] : array<> {1-03.items.[].system.overrides}
Length: min=0 max=0
Value type: empty
[prepared] : object {1-03.items.[].system.prepared}
flexible : boolean {1-03.items.[].system.prepared.flexible} (same value: False)
value : string {1-03.items.[].system.prepared.value} (2 different values)
'prepared' (x3)
'focus' (x3)
[price] : object {1-03.items.[].system.price}
[per] : integer {1-03.items.[].system.price.per} (same value: 10)
value : object {1-03.items.[].system.price.value}
[cp] : integer {1-03.items.[].system.price.value.cp} (same value: 1)
[gp] : integer {1-03.items.[].system.price.value.gp} (4 different values)
1 (x5)
3 (x4)
2 (x1)
6 (x1)
[sp] : integer {1-03.items.[].system.price.value.sp} (3 different values)
1 (x4)
2 (x1)
5 (x1)
[proficiency] : object {1-03.items.[].system.proficiency}
value : integer {1-03.items.[].system.proficiency.value} (same value: 0)
[proficient] : object {1-03.items.[].system.proficient}
value : integer {1-03.items.[].system.proficient.value} (same value: 0)
[quantity] : integer {1-03.items.[].system.quantity} (3 different values)
1 (x19)
10 (x2)
3 (x1)
[range] : mixed
object {1-03.items.[].system.range}
value : string {1-03.items.[].system.range.value} (7 different values)
'30 feet' (x10)
'touch' (x6)
'' (x5)
'varies' (x4)
'60 feet' (x2)
'120 feet' (x2)
'10 feet' (x1)
integer {1-03.items.[].system.range} (2 different values)
60 (x2)
50 (x1)
[references] : object {1-03.items.[].system.references}
children : array<> {1-03.items.[].system.references.children}
Length: min=0 max=0
Value type: empty
immunityFrom : array<> {1-03.items.[].system.references.immunityFrom}
Length: min=0 max=0
Value type: empty
overriddenBy : array<> {1-03.items.[].system.references.overriddenBy}
Length: min=0 max=0
Value type: empty
overrides : array<> {1-03.items.[].system.references.overrides}
Length: min=0 max=0
Value type: empty
[reload] : object {1-03.items.[].system.reload}
value : string {1-03.items.[].system.reload.value} (2 different values)
'' (x5)
'1' (x3)
[requirements] : string {1-03.items.[].system.requirements} (same value: '')
[ritual] : object {1-03.items.[].system.ritual}
primary : object {1-03.items.[].system.ritual.primary}
check : string {1-03.items.[].system.ritual.primary.check} (same value: 'Arcana (expert), Occultism (expert), or Religion (expert)')
secondary : object {1-03.items.[].system.ritual.secondary}
casters : integer {1-03.items.[].system.ritual.secondary.casters} (same value: 1)
checks : string {1-03.items.[].system.ritual.secondary.checks} (same value: 'Religion')
[runes] : object {1-03.items.[].system.runes}
[potency] : integer {1-03.items.[].system.runes.potency} (same value: 0)
[property] : array<> {1-03.items.[].system.runes.property}
Length: min=0 max=0
Value type: empty
[reinforcing] : integer {1-03.items.[].system.runes.reinforcing} (same value: 0)
[resilient] : integer {1-03.items.[].system.runes.resilient} (same value: 0)
[striking] : integer {1-03.items.[].system.runes.striking} (same value: 0)
[size] : string {1-03.items.[].system.size} (same value: 'med')
[slots] : object {1-03.items.[].system.slots}
[slot0] : object {1-03.items.[].system.slots.slot0}
max : integer {1-03.items.[].system.slots.slot0.max} (2 different values)
5 (x2)
4 (x1)
prepared : array<object> {1-03.items.[].system.slots.slot0.prepared}
Length: min=4 max=5
Value type: object {1-03.items.[].system.slots.slot0.prepared.[]}
id : string {1-03.items.[].system.slots.slot0.prepared.[].id} (all different values)
[slot1] : object {1-03.items.[].system.slots.slot1}
max : integer {1-03.items.[].system.slots.slot1.max} (4 different values)
2 (x2)
1 (x1)
6 (x1)
3 (x1)
[prepared] : array<object> {1-03.items.[].system.slots.slot1.prepared}
Length: min=2 max=6
Value type: object {1-03.items.[].system.slots.slot1.prepared.[]}
id : string {1-03.items.[].system.slots.slot1.prepared.[].id} (8 different values)
'7YWUSmCWS7j9UfOU' (x3)
'lyRRgZRLFycoxvcK' (x2)
'Iljg64Dg2KKivxJo' (x1)
'lpFOjNMhRyNTSf3S' (x1)
'RCOZCDi2vrFKcTsu' (x1)
'YQ0Z4taxhNlIPr4R' (x1)
'wjBGr7RJf86eslaS' (x1)
'S1SOgFirSERP9SKW' (x1)
[value] : integer {1-03.items.[].system.slots.slot1.value} (2 different values)
1 (x1)
2 (x1)
slot2 : object {1-03.items.[].system.slots.slot2}
max : integer {1-03.items.[].system.slots.slot2.max} (2 different values)
7 (x1)
1 (x1)
[prepared] : array<object> {1-03.items.[].system.slots.slot2.prepared}
Length: min=7 max=7
Value type: object {1-03.items.[].system.slots.slot2.prepared.[]}
id : string {1-03.items.[].system.slots.slot2.prepared.[].id} (4 different values)
'OdTPiuXNUxMkHdXr' (x4)
'nv4MhpQv0DfWG6SF' (x1)
'5NMlE6GdZq82c1jQ' (x1)
'P6E2c6CQWqVt6z7B' (x1)
value : integer {1-03.items.[].system.slots.slot2.value} (same value: 1)
[slug] : string {1-03.items.[].system.slug} (42 different values)
[speedPenalty] : integer {1-03.items.[].system.speedPenalty} (2 different values)
0 (x5)
-5 (x1)
[spelldc] : object {1-03.items.[].system.spelldc}
dc : integer {1-03.items.[].system.spelldc.dc} (3 different values)
16 (x2)
20 (x2)
22 (x2)
mod : integer {1-03.items.[].system.spelldc.mod} (same value: 0)
value : integer {1-03.items.[].system.spelldc.value} (3 different values)
6 (x2)
10 (x2)
12 (x2)
[splashDamage] : object {1-03.items.[].system.splashDamage}
value : integer {1-03.items.[].system.splashDamage.value} (same value: 0)
[stackGroup] : string {1-03.items.[].system.stackGroup} (2 different values)
'bolts' (x2)
'slingBullets' (x1)
[strength] : integer {1-03.items.[].system.strength} (3 different values)
1 (x2)
0 (x1)
3 (x1)
[target] : object {1-03.items.[].system.target}
value : string {1-03.items.[].system.target.value} (11 different values)
[time] : object {1-03.items.[].system.time}
value : string {1-03.items.[].system.time.value} (6 different values)
'2' (x20)
'1' (x4)
'1 to 3' (x3)
'1 to 2' (x1)
'1 day' (x1)
'3' (x1)
[tradition] : object {1-03.items.[].system.tradition}
value : string {1-03.items.[].system.tradition.value} (2 different values)
'divine' (x4)
'primal' (x2)
[traits] : object {1-03.items.[].system.traits}
rarity : string {1-03.items.[].system.traits.rarity} (2 different values)
'common' (x95)
'uncommon' (x4)
value : array<string> {1-03.items.[].system.traits.value}
Length: min=0 max=5
Value type: string {1-03.items.[].system.traits.value.[]} (41 different values)
[integrated] : empty
[selected] : array<> {1-03.items.[].system.traits.selected}
Length: min=0 max=0
Value type: empty
[traditions] : array<string> {1-03.items.[].system.traits.traditions}
Length: min=0 max=4
Value type: string {1-03.items.[].system.traits.traditions.[]} (4 different values)
'divine' (x25)
'occult' (x19)
'primal' (x13)
'arcane' (x12)
[usage] : object {1-03.items.[].system.usage}
value : string {1-03.items.[].system.usage.value} (2 different values)
'held-in-one-hand' (x14)
'held-in-two-hands' (x2)
[uses] : object {1-03.items.[].system.uses}
autoDestroy : boolean {1-03.items.[].system.uses.autoDestroy} (same value: True)
max : integer {1-03.items.[].system.uses.max} (same value: 1)
value : integer {1-03.items.[].system.uses.value} (same value: 1)
[value] : object {1-03.items.[].system.value}
isValued : boolean {1-03.items.[].system.value.isValued} (same value: True)
value : integer {1-03.items.[].system.value.value} (same value: 1)
[weaponType] : object {1-03.items.[].system.weaponType}
value : string {1-03.items.[].system.weaponType.value} (2 different values)
'melee' (x14)
'ranged' (x3)
type : string {1-03.items.[].type} (11 different values)
[_stats] : object {1-03.items.[]._stats}
compendiumSource : string {1-03.items.[]._stats.compendiumSource} (42 different values)
[flags] : object {1-03.items.[].flags}
pf2e : object {1-03.items.[].flags.pf2e}
linkedWeapon : string {1-03.items.[].flags.pf2e.linkedWeapon} (8 different values)
'wmnGT7vnrBjphjyU' (x1)
'LzAvrJP9UpzwiolY' (x1)
'ckdkvXHbCkyLGBDC' (x1)
'MUnKC2JpitwrdffW' (x1)
'p9FAC9E44eWT3F3U' (x1)
'gyLqRyPMHJU1tRkT' (x1)
'2ogoZzTpOLPjN7q6' (x1)
'VWGoxTsgO7kgImX3' (x1)
name : string {1-03.name} (all different values)
[prototypeToken] : object {1-03.prototypeToken}
name : string {1-03.prototypeToken.name} (5 different values)
'Collapsing Ceiling' (x2)
'Moldy Foodstuffs' (x2)
'Ralthiss' (x2)
'Giant Centipede' (x1)
'Zombie Shambler' (x1)
system : object {1-03.system}
attributes : object {1-03.system.attributes}
ac : object {1-03.system.attributes.ac}
[details] : string {1-03.system.attributes.ac.details} (3 different values)
'' (x7)
'(17 with shield raised)' (x1)
'(23 with shield raised)' (x1)
value : integer {1-03.system.attributes.ac.value} (8 different values)
10 (x3)
16 (x3)
18 (x2)
21 (x2)
15 (x1)
13 (x1)
12 (x1)
17 (x1)
[emitsSound] : string {1-03.system.attributes.emitsSound} (same value: 'encounter')
[hardness] : integer {1-03.system.attributes.hardness} (2 different values)
5 (x3)
0 (x2)
[hasHealth] : boolean {1-03.system.attributes.hasHealth} (same value: True)
hp : object {1-03.system.attributes.hp}
details : string {1-03.system.attributes.hp.details} (2 different values)
'' (x10)
'void healing' (x4)
max : integer {1-03.system.attributes.hp.max} (9 different values)
24 (x4)
1 (x2)
50 (x2)
10 (x1)
8 (x1)
27 (x1)
48 (x1)
20 (x1)
85 (x1)
temp : integer {1-03.system.attributes.hp.temp} (same value: 0)
[tempmax] : integer {1-03.system.attributes.hp.tempmax} (same value: 0)
value : integer {1-03.system.attributes.hp.value} (9 different values)
24 (x4)
1 (x2)
50 (x2)
10 (x1)
7 (x1)
27 (x1)
48 (x1)
20 (x1)
85 (x1)
[allSaves] : object {1-03.system.attributes.allSaves}
value : string {1-03.system.attributes.allSaves.value} (same value: '')
[immunities] : array<object> {1-03.system.attributes.immunities}
Length: min=2 max=5
Value type: object {1-03.system.attributes.immunities.[]}
type : string {1-03.system.attributes.immunities.[].type} (7 different values)
'critical-hits' (x5)
'precision' (x5)
'death-effects' (x4)
'disease' (x4)
'paralyzed' (x4)
'poison' (x4)
'unconscious' (x4)
[resistances] : array<object> {1-03.system.attributes.resistances}
Length: min=5 max=5
Value type: object {1-03.system.attributes.resistances.[]}
type : string {1-03.system.attributes.resistances.[].type} (5 different values)
'cold' (x1)
'electricity' (x1)
'fire' (x1)
'piercing' (x1)
'slashing' (x1)
value : integer {1-03.system.attributes.resistances.[].value} (same value: 5)
[speed] : object {1-03.system.attributes.speed}
otherSpeeds : array<object> {1-03.system.attributes.speed.otherSpeeds}
Length: min=0 max=1
Value type: object {1-03.system.attributes.speed.otherSpeeds.[]}
type : string {1-03.system.attributes.speed.otherSpeeds.[].type} (same value: 'climb')
value : integer {1-03.system.attributes.speed.otherSpeeds.[].value} (same value: 30)
value : integer {1-03.system.attributes.speed.value} (4 different values)
25 (x5)
40 (x2)
35 (x1)
30 (x1)
[stealth] : object {1-03.system.attributes.stealth}
details : string {1-03.system.attributes.stealth.details} (same value: '<p>(trained)</p>')
value : integer {1-03.system.attributes.stealth.value} (5 different values)
7 (x1)
10 (x1)
20 (x1)
23 (x1)
15 (x1)
weaknesses : array<object> {1-03.system.attributes.weaknesses}
Length: min=2 max=2
Value type: object {1-03.system.attributes.weaknesses.[]}
type : string {1-03.system.attributes.weaknesses.[].type} (2 different values)
'vitality' (x3)
'slashing' (x3)
value : integer {1-03.system.attributes.weaknesses.[].value} (2 different values)
10 (x4)
5 (x2)
[creatureType] : string {1-03.system.creatureType} (same value: '')
[customModifiers] : object {1-03.system.customModifiers}
details : object {1-03.system.details}
[description] : string {1-03.system.details.description} (3 different values)
'<p>The damaged ceiling is the only thing stopping the centipedes lairing above from falling through.</p>' (x2)
'<p>A mold cloud puffs from spoiled spilled food.</p>' (x2)
'<p>The floorboards here are rotting and soft, giving way and dropping anyone above into the hole below.</p>' (x1)
[disable] : string {1-03.system.details.disable} (5 different values)
'<p>@Check[crafting|dc:19] (trained) to reinforce the ceiling with boards from the broken door.</p>' (x1)
'<p>@Check[crafting|dc:22] (trained) to reinforce the ceiling with boards from the broken door.</p>' (x1)
'<p>@Check[survival|dc:14|name:Remove Mold] (trained) to remove the mold from the food without triggering the spores.</p>' (x1)
'<p>@Check[survival|dc:16|name:Remove Mold] (trained) to remove the mold from the food without triggering the spores.</p>' (x1)
'<p>@Check[crafting|dc:16|name:Reinforce Compromised Floorboards] (trained) to reinforce the compromised floorboards.</p>' (x1)
[isComplex] : boolean {1-03.system.details.isComplex} (same value: False)
level : object {1-03.system.details.level}
value : integer {1-03.system.details.level.value} (6 different values)
1 (x4)
3 (x3)
4 (x3)
-1 (x2)
2 (x1)
0 (x1)
publication : object {1-03.system.details.publication}
license : string {1-03.system.details.publication.license} (same value: 'OGL')
remaster : boolean {1-03.system.details.publication.remaster} (same value: False)
title : string {1-03.system.details.publication.title} (same value: 'Pathfinder Society Scenario #1-03: Escaping the Grave')
[blurb] : string {1-03.system.details.blurb} (4 different values)
'' (x5)
'Male human cultist' (x2)
'Special: Mount' (x1)
'Male half-orc druid' (x1)
[languages] : object {1-03.system.details.languages}
details : string {1-03.system.details.languages.details} (same value: '')
value : array<string> {1-03.system.details.languages.value}
Length: min=0 max=4
Value type: string {1-03.system.details.languages.value.[]} (6 different values)
'common' (x4)
'necril' (x3)
'varisian' (x2)
'kelish' (x1)
'orcish' (x1)
'wildsong' (x1)
[privateNotes] : string {1-03.system.details.privateNotes} (same value: '')
[publicNotes] : string {1-03.system.details.publicNotes} (3 different values)
[reset] : string {1-03.system.details.reset} (same value: '')
[routine] : string {1-03.system.details.routine} (same value: '')
saves : object {1-03.system.saves}
fortitude : object {1-03.system.saves.fortitude}
saveDetail : string {1-03.system.saves.fortitude.saveDetail} (same value: '')
value : integer {1-03.system.saves.fortitude.value} (7 different values)
1 (x3)
6 (x3)
10 (x3)
7 (x2)
8 (x1)
9 (x1)
12 (x1)
reflex : object {1-03.system.saves.reflex}
saveDetail : string {1-03.system.saves.reflex.saveDetail} (same value: '')
value : integer {1-03.system.saves.reflex.value} (9 different values)
1 (x3)
6 (x2)
5 (x2)
2 (x2)
7 (x1)
8 (x1)
12 (x1)
3 (x1)
0 (x1)
will : object {1-03.system.saves.will}
saveDetail : string {1-03.system.saves.will.saveDetail} (same value: '')
value : integer {1-03.system.saves.will.value} (7 different values)
0 (x5)
8 (x3)
2 (x2)
6 (x1)
10 (x1)
14 (x1)
4 (x1)
[statusEffects] : array<> {1-03.system.statusEffects}
Length: min=0 max=0
Value type: empty
traits : object {1-03.system.traits}
rarity : string {1-03.system.traits.rarity} (3 different values)
'common' (x8)
'unique' (x3)
'uncommon' (x3)
size : object {1-03.system.traits.size}
value : string {1-03.system.traits.size.value} (2 different values)
'med' (x10)
'lg' (x4)
value : array<string> {1-03.system.traits.value}
Length: min=1 max=5
Value type: string {1-03.system.traits.value.[]} (15 different values)
[abilities] : object {1-03.system.abilities}
cha : object {1-03.system.abilities.cha}
mod : integer {1-03.system.abilities.cha.mod} (6 different values)
0 (x3)
-2 (x2)
-4 (x1)
2 (x1)
3 (x1)
1 (x1)
con : object {1-03.system.abilities.con}
mod : integer {1-03.system.abilities.con.mod} (4 different values)
2 (x4)
1 (x3)
3 (x1)
4 (x1)
dex : object {1-03.system.abilities.dex}
mod : integer {1-03.system.abilities.dex.mod} (5 different values)
2 (x4)
-2 (x2)
3 (x1)
4 (x1)
-3 (x1)
int : object {1-03.system.abilities.int}
mod : integer {1-03.system.abilities.int.mod} (5 different values)
-5 (x3)
0 (x3)
-4 (x1)
1 (x1)
-1 (x1)
str : object {1-03.system.abilities.str}
mod : integer {1-03.system.abilities.str.mod} (5 different values)
2 (x3)
3 (x2)
5 (x2)
-1 (x1)
4 (x1)
wis : object {1-03.system.abilities.wis}
mod : integer {1-03.system.abilities.wis.mod} (5 different values)
1 (x3)
4 (x2)
0 (x2)
3 (x1)
2 (x1)
[initiative] : object {1-03.system.initiative}
statistic : string {1-03.system.initiative.statistic} (same value: 'perception')
[perception] : object {1-03.system.perception}
details : string {1-03.system.perception.details} (same value: '')
mod : integer {1-03.system.perception.mod} (8 different values)
6 (x2)
5 (x1)
8 (x1)
10 (x1)
12 (x1)
11 (x1)
3 (x1)
0 (x1)
senses : array<object> {1-03.system.perception.senses}
Length: min=0 max=2
Value type: object {1-03.system.perception.senses.[]}
[acuity] : string {1-03.system.perception.senses.[].acuity} (same value: 'imprecise')
[range] : integer {1-03.system.perception.senses.[].range} (same value: 30)
type : string {1-03.system.perception.senses.[].type} (3 different values)
'darkvision' (x7)
'low-light-vision' (x1)
'scent' (x1)
[resources] : object {1-03.system.resources}
[focus] : object {1-03.system.resources.focus}
max : integer {1-03.system.resources.focus.max} (same value: 1)
value : integer {1-03.system.resources.focus.value} (same value: 1)
[skills] : object {1-03.system.skills}
[acrobatics] : object {1-03.system.skills.acrobatics}
base : integer {1-03.system.skills.acrobatics.base} (2 different values)
6 (x2)
12 (x1)
[arcana] : object {1-03.system.skills.arcana}
base : integer {1-03.system.skills.arcana.base} (2 different values)
4 (x1)
6 (x1)
[athletics] : object {1-03.system.skills.athletics}
base : integer {1-03.system.skills.athletics.base} (5 different values)
7 (x2)
5 (x2)
2 (x1)
12 (x1)
11 (x1)
[deception] : object {1-03.system.skills.deception}
base : integer {1-03.system.skills.deception.base} (2 different values)
6 (x1)
9 (x1)
[intimidation] : object {1-03.system.skills.intimidation}
base : integer {1-03.system.skills.intimidation.base} (3 different values)
6 (x1)
9 (x1)
10 (x1)
[medicine] : object {1-03.system.skills.medicine}
base : integer {1-03.system.skills.medicine.base} (same value: 6)
[nature] : object {1-03.system.skills.nature}
base : integer {1-03.system.skills.nature.base} (3 different values)
6 (x1)
8 (x1)
10 (x1)
[religion] : object {1-03.system.skills.religion}
base : integer {1-03.system.skills.religion.base} (2 different values)
10 (x1)
12 (x1)
[stealth] : object {1-03.system.skills.stealth}
base : integer {1-03.system.skills.stealth.base} (same value: 6)
[survival] : object {1-03.system.skills.survival}
base : integer {1-03.system.skills.survival.base} (2 different values)
5 (x1)
6 (x1)
[spellcasting] : object {1-03.system.spellcasting}
rituals : object {1-03.system.spellcasting.rituals}
dc : integer {1-03.system.spellcasting.rituals.dc} (same value: 22)
type : string {1-03.type} (2 different values)
'npc' (x9)
'hazard' (x5)