804 lines
49 KiB
Plaintext
804 lines
49 KiB
Plaintext
1-11
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Different values: 15
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=====================================
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object {1-11}
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_id : string {1-11._id} (all different values)
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folder : string {1-11.folder} (same value: '1bZ9CFAmgPKZlEZD')
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img : string {1-11.img} (2 different values)
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'systems/pf2e/icons/default-icons/npc.svg' (x11)
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'systems/pf2e/icons/default-icons/hazard.svg' (x4)
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items : array<object> {1-11.items}
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Length: min=1 max=18
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Value type: object {1-11.items.[]}
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_id : string {1-11.items.[]._id} (116 different values)
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img : string {1-11.items.[].img} (38 different values)
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name : string {1-11.items.[].name} (62 different values)
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sort : integer {1-11.items.[].sort} (18 different values)
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system : object {1-11.items.[].system}
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[acBonus] : integer {1-11.items.[].system.acBonus} (3 different values)
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1 (x2)
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2 (x1)
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4 (x1)
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[actionType] : object {1-11.items.[].system.actionType}
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value : string {1-11.items.[].system.actionType.value} (4 different values)
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'passive' (x25)
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'action' (x10)
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'reaction' (x8)
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'free' (x1)
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[actions] : object {1-11.items.[].system.actions}
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[value] : integer {1-11.items.[].system.actions.value} (3 different values)
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1 (x6)
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2 (x2)
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3 (x2)
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[area] : object {1-11.items.[].system.area}
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type : string {1-11.items.[].system.area.type} (2 different values)
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'emanation' (x2)
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'burst' (x2)
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value : integer {1-11.items.[].system.area.value} (2 different values)
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30 (x2)
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20 (x2)
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[attack] : object {1-11.items.[].system.attack}
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value : string {1-11.items.[].system.attack.value} (same value: '')
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[attackEffects] : object {1-11.items.[].system.attackEffects}
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[custom] : string {1-11.items.[].system.attackEffects.custom} (same value: '')
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value : array<string> {1-11.items.[].system.attackEffects.value}
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Length: min=0 max=1
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Value type: string {1-11.items.[].system.attackEffects.value.[]} (3 different values)
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'infernal-wound' (x2)
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'avernal-fever' (x2)
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'ravenous-giant-centipede-venom' (x1)
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[autoHeightenLevel] : object {1-11.items.[].system.autoHeightenLevel}
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[value] : empty
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[baseItem] : string {1-11.items.[].system.baseItem} (12 different values)
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[bonus] : object {1-11.items.[].system.bonus}
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value : integer {1-11.items.[].system.bonus.value} (12 different values)
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[bonusDamage] : object {1-11.items.[].system.bonusDamage}
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value : integer {1-11.items.[].system.bonusDamage.value} (same value: 0)
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[bulk] : object {1-11.items.[].system.bulk}
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value : mixed
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integer {1-11.items.[].system.bulk.value} (2 different values)
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1 (x9)
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2 (x5)
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float {1-11.items.[].system.bulk.value} (same value: 0,1)
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[category] : string {1-11.items.[].system.category} (8 different values)
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'offensive' (x20)
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'defensive' (x14)
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'martial' (x6)
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'interaction' (x6)
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'simple' (x5)
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'ammo' (x3)
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'light' (x2)
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'medium' (x1)
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[checkPenalty] : integer {1-11.items.[].system.checkPenalty} (2 different values)
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-1 (x2)
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-2 (x1)
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[damage] : object {1-11.items.[].system.damage}
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[0] : object {1-11.items.[].system.damage.0}
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[applyMod] : boolean {1-11.items.[].system.damage.0.applyMod} (2 different values)
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True (x2)
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False (x1)
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[category] : empty
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formula : string {1-11.items.[].system.damage.0.formula} (4 different values)
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'1d4' (x2)
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'1d4+1' (x2)
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'3d8' (x1)
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'3d6' (x1)
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kinds : array<string> {1-11.items.[].system.damage.0.kinds}
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Length: min=1 max=1
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Value type: string {1-11.items.[].system.damage.0.kinds.[]} (same value: 'damage')
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materials : array<> {1-11.items.[].system.damage.0.materials}
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Length: min=0 max=0
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Value type: empty
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type : string {1-11.items.[].system.damage.0.type} (4 different values)
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'electricity' (x2)
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'force' (x2)
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'acid' (x1)
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'fire' (x1)
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[damageType] : string {1-11.items.[].system.damage.damageType} (3 different values)
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'piercing' (x5)
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'slashing' (x3)
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'bludgeoning' (x3)
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[dice] : integer {1-11.items.[].system.damage.dice} (same value: 1)
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[die] : string {1-11.items.[].system.damage.die} (3 different values)
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'd8' (x5)
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'd6' (x4)
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'd4' (x2)
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[deathNote] : boolean {1-11.items.[].system.deathNote} (same value: True)
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publication : object {1-11.items.[].system.publication}
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license : string {1-11.items.[].system.publication.license} (same value: 'OGL')
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remaster : boolean {1-11.items.[].system.publication.remaster} (same value: False)
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title : string {1-11.items.[].system.publication.title} (4 different values)
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'' (x55)
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'Pathfinder Core Rulebook' (x41)
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'Pathfinder Bestiary' (x18)
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'Pathfinder Bestiary 2' (x4)
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[containerId] : empty
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[damageRolls] : object {1-11.items.[].system.damageRolls}
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[03u1j3nxvetgirca8z6j] : object {1-11.items.[].system.damageRolls.03u1j3nxvetgirca8z6j}
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damage : string {1-11.items.[].system.damageRolls.03u1j3nxvetgirca8z6j.damage} (same value: '1d8+4')
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damageType : string {1-11.items.[].system.damageRolls.03u1j3nxvetgirca8z6j.damageType} (same value: 'piercing')
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[0ethz4tb7dmi0iee] : object {1-11.items.[].system.damageRolls.0ethz4tb7dmi0iee}
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damage : string {1-11.items.[].system.damageRolls.0ethz4tb7dmi0iee.damage} (same value: '1d6')
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damageType : string {1-11.items.[].system.damageRolls.0ethz4tb7dmi0iee.damageType} (same value: 'piercing')
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[21wcxa25samjknoz4t0j] : object {1-11.items.[].system.damageRolls.21wcxa25samjknoz4t0j}
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damage : string {1-11.items.[].system.damageRolls.21wcxa25samjknoz4t0j.damage} (2 different values)
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'1d8+7' (x1)
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'1d8+5' (x1)
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damageType : string {1-11.items.[].system.damageRolls.21wcxa25samjknoz4t0j.damageType} (same value: 'slashing')
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[25mqf6eu03kqdjrw] : object {1-11.items.[].system.damageRolls.25mqf6eu03kqdjrw}
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damage : string {1-11.items.[].system.damageRolls.25mqf6eu03kqdjrw.damage} (same value: '1d4-1')
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damageType : string {1-11.items.[].system.damageRolls.25mqf6eu03kqdjrw.damageType} (same value: 'bludgeoning')
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[66k7ifymz6rp46x0pyh2] : object {1-11.items.[].system.damageRolls.66k7ifymz6rp46x0pyh2}
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damage : string {1-11.items.[].system.damageRolls.66k7ifymz6rp46x0pyh2.damage} (same value: '1d8+3')
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damageType : string {1-11.items.[].system.damageRolls.66k7ifymz6rp46x0pyh2.damageType} (same value: 'slashing')
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[av8e3ms6pkhhnj0ym67j] : object {1-11.items.[].system.damageRolls.av8e3ms6pkhhnj0ym67j}
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damage : string {1-11.items.[].system.damageRolls.av8e3ms6pkhhnj0ym67j.damage} (same value: '1d6+1')
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damageType : string {1-11.items.[].system.damageRolls.av8e3ms6pkhhnj0ym67j.damageType} (same value: 'piercing')
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[cxy93r9oz2a60nirflsd] : object {1-11.items.[].system.damageRolls.cxy93r9oz2a60nirflsd}
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damage : string {1-11.items.[].system.damageRolls.cxy93r9oz2a60nirflsd.damage} (same value: '1d6')
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damageType : string {1-11.items.[].system.damageRolls.cxy93r9oz2a60nirflsd.damageType} (same value: 'piercing')
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[d88d04bcjo8in3h2kok7] : object {1-11.items.[].system.damageRolls.d88d04bcjo8in3h2kok7}
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damage : string {1-11.items.[].system.damageRolls.d88d04bcjo8in3h2kok7.damage} (2 different values)
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'1d6' (x1)
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'1d4' (x1)
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damageType : string {1-11.items.[].system.damageRolls.d88d04bcjo8in3h2kok7.damageType} (same value: 'spirit')
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[dg6fggc1ev7zy58m7ylh] : object {1-11.items.[].system.damageRolls.dg6fggc1ev7zy58m7ylh}
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damage : string {1-11.items.[].system.damageRolls.dg6fggc1ev7zy58m7ylh.damage} (same value: '1d4')
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damageType : string {1-11.items.[].system.damageRolls.dg6fggc1ev7zy58m7ylh.damageType} (same value: 'fire')
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[ekd4zn6q64nd9im5e8tz] : object {1-11.items.[].system.damageRolls.ekd4zn6q64nd9im5e8tz}
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damage : string {1-11.items.[].system.damageRolls.ekd4zn6q64nd9im5e8tz.damage} (2 different values)
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'2d6+7' (x1)
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'1d6+5' (x1)
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damageType : string {1-11.items.[].system.damageRolls.ekd4zn6q64nd9im5e8tz.damageType} (same value: 'slashing')
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[fmuc3tt84ghiy5gzxfag] : object {1-11.items.[].system.damageRolls.fmuc3tt84ghiy5gzxfag}
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damage : string {1-11.items.[].system.damageRolls.fmuc3tt84ghiy5gzxfag.damage} (2 different values)
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'2d6' (x1)
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'1d6' (x1)
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damageType : string {1-11.items.[].system.damageRolls.fmuc3tt84ghiy5gzxfag.damageType} (same value: 'spirit')
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[fs9if5isxdiso81peaca] : object {1-11.items.[].system.damageRolls.fs9if5isxdiso81peaca}
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damage : string {1-11.items.[].system.damageRolls.fs9if5isxdiso81peaca.damage} (same value: '2d6+2')
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damageType : string {1-11.items.[].system.damageRolls.fs9if5isxdiso81peaca.damageType} (same value: 'void')
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[htq8qguyjhots13g6ppy] : object {1-11.items.[].system.damageRolls.htq8qguyjhots13g6ppy}
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damage : string {1-11.items.[].system.damageRolls.htq8qguyjhots13g6ppy.damage} (same value: '1d6-1')
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damageType : string {1-11.items.[].system.damageRolls.htq8qguyjhots13g6ppy.damageType} (same value: 'slashing')
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[i1dbe7ezkrgqa8ogbyzb] : object {1-11.items.[].system.damageRolls.i1dbe7ezkrgqa8ogbyzb}
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damage : string {1-11.items.[].system.damageRolls.i1dbe7ezkrgqa8ogbyzb.damage} (same value: '1d4')
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damageType : string {1-11.items.[].system.damageRolls.i1dbe7ezkrgqa8ogbyzb.damageType} (same value: 'piercing')
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[iqu5lrarr1aga84xdrd7] : object {1-11.items.[].system.damageRolls.iqu5lrarr1aga84xdrd7}
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damage : string {1-11.items.[].system.damageRolls.iqu5lrarr1aga84xdrd7.damage} (same value: '1d6-1')
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damageType : string {1-11.items.[].system.damageRolls.iqu5lrarr1aga84xdrd7.damageType} (same value: 'slashing')
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[lbspac7kr5rrtmhliftl] : object {1-11.items.[].system.damageRolls.lbspac7kr5rrtmhliftl}
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damage : string {1-11.items.[].system.damageRolls.lbspac7kr5rrtmhliftl.damage} (same value: '1d8')
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damageType : string {1-11.items.[].system.damageRolls.lbspac7kr5rrtmhliftl.damageType} (same value: 'piercing')
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[o31javx5ga7qa6o5eye1] : object {1-11.items.[].system.damageRolls.o31javx5ga7qa6o5eye1}
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damage : string {1-11.items.[].system.damageRolls.o31javx5ga7qa6o5eye1.damage} (same value: '1d4')
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damageType : string {1-11.items.[].system.damageRolls.o31javx5ga7qa6o5eye1.damageType} (same value: 'bludgeoning')
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plg7sitj51gi6zo8hpfs : object {1-11.items.[].system.damageRolls.plg7sitj51gi6zo8hpfs}
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damage : string {1-11.items.[].system.damageRolls.plg7sitj51gi6zo8hpfs.damage} (same value: '1d6+1')
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damageType : string {1-11.items.[].system.damageRolls.plg7sitj51gi6zo8hpfs.damageType} (same value: 'piercing')
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[q6izqjpdmzc5p9l8n49x] : object {1-11.items.[].system.damageRolls.q6izqjpdmzc5p9l8n49x}
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damage : string {1-11.items.[].system.damageRolls.q6izqjpdmzc5p9l8n49x.damage} (same value: '1d4-1')
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damageType : string {1-11.items.[].system.damageRolls.q6izqjpdmzc5p9l8n49x.damageType} (same value: 'bludgeoning')
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[rhn0qyhqcmxkvirkr24o] : object {1-11.items.[].system.damageRolls.rhn0qyhqcmxkvirkr24o}
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damage : string {1-11.items.[].system.damageRolls.rhn0qyhqcmxkvirkr24o.damage} (same value: '1d6+1')
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damageType : string {1-11.items.[].system.damageRolls.rhn0qyhqcmxkvirkr24o.damageType} (same value: 'piercing')
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[rmyqn3yqbhe0jaj3bvcg] : object {1-11.items.[].system.damageRolls.rmyqn3yqbhe0jaj3bvcg}
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damage : string {1-11.items.[].system.damageRolls.rmyqn3yqbhe0jaj3bvcg.damage} (same value: '1d4+3')
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damageType : string {1-11.items.[].system.damageRolls.rmyqn3yqbhe0jaj3bvcg.damageType} (same value: 'slashing')
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[vzsvu71tz2qw0kk1e27o] : object {1-11.items.[].system.damageRolls.vzsvu71tz2qw0kk1e27o}
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damage : string {1-11.items.[].system.damageRolls.vzsvu71tz2qw0kk1e27o.damage} (same value: '1d4')
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damageType : string {1-11.items.[].system.damageRolls.vzsvu71tz2qw0kk1e27o.damageType} (same value: 'fire')
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[xigo14gfsr9rb4xoxoxa] : object {1-11.items.[].system.damageRolls.xigo14gfsr9rb4xoxoxa}
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damage : string {1-11.items.[].system.damageRolls.xigo14gfsr9rb4xoxoxa.damage} (2 different values)
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'1d6+7' (x1)
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'1d4+5' (x1)
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damageType : string {1-11.items.[].system.damageRolls.xigo14gfsr9rb4xoxoxa.damageType} (same value: 'piercing')
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[ycg70l3z9we9o4benrjr] : object {1-11.items.[].system.damageRolls.ycg70l3z9we9o4benrjr}
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damage : string {1-11.items.[].system.damageRolls.ycg70l3z9we9o4benrjr.damage} (same value: '2d6+2')
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damageType : string {1-11.items.[].system.damageRolls.ycg70l3z9we9o4benrjr.damageType} (same value: 'void')
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description : object {1-11.items.[].system.description}
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value : string {1-11.items.[].system.description.value} (63 different values)
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[cost] : object {1-11.items.[].system.cost}
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value : string {1-11.items.[].system.cost.value} (same value: '')
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[counteraction] : boolean {1-11.items.[].system.counteraction} (same value: False)
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[defense] : object {1-11.items.[].system.defense}
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save : object {1-11.items.[].system.defense.save}
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basic : boolean {1-11.items.[].system.defense.save.basic} (2 different values)
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False (x3)
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True (x2)
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statistic : string {1-11.items.[].system.defense.save.statistic} (2 different values)
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'reflex' (x3)
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'will' (x2)
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[dexCap] : integer {1-11.items.[].system.dexCap} (2 different values)
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4 (x2)
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1 (x1)
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[duration] : object {1-11.items.[].system.duration}
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sustained : boolean {1-11.items.[].system.duration.sustained} (2 different values)
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False (x19)
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True (x5)
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value : string {1-11.items.[].system.duration.value} (4 different values)
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'' (x19)
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'varies' (x2)
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'10 minutes' (x2)
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'1 minute' (x1)
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[equipped] : object {1-11.items.[].system.equipped}
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carryType : string {1-11.items.[].system.equipped.carryType} (2 different values)
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'worn' (x10)
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'held' (x9)
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[handsHeld] : integer {1-11.items.[].system.equipped.handsHeld} (3 different values)
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1 (x8)
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0 (x7)
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2 (x1)
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[inSlot] : boolean {1-11.items.[].system.equipped.inSlot} (same value: True)
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[invested] : empty
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[frequency] : object {1-11.items.[].system.frequency}
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max : integer {1-11.items.[].system.frequency.max} (same value: 1)
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per : string {1-11.items.[].system.frequency.per} (2 different values)
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'PT1H' (x2)
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'round' (x2)
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value : integer {1-11.items.[].system.frequency.value} (same value: 1)
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[group] : string {1-11.items.[].system.group} (9 different values)
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'spear' (x2)
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'sword' (x2)
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'club' (x2)
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'leather' (x2)
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'polearm' (x2)
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'chain' (x1)
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'bow' (x1)
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'crossbow' (x1)
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'sling' (x1)
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[hardness] : integer {1-11.items.[].system.hardness} (2 different values)
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0 (x18)
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5 (x1)
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[heightening] : object {1-11.items.[].system.heightening}
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[damage] : object {1-11.items.[].system.heightening.damage}
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0 : string {1-11.items.[].system.heightening.damage.0} (3 different values)
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'1d4' (x2)
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'2d8' (x1)
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'1d6' (x1)
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[interval] : integer {1-11.items.[].system.heightening.interval} (2 different values)
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1 (x3)
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2 (x1)
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levels : object {1-11.items.[].system.heightening.levels}
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5 : object {1-11.items.[].system.heightening.levels.5}
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range : object {1-11.items.[].system.heightening.levels.5.range}
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value : string {1-11.items.[].system.heightening.levels.5.range.value} (same value: '1 mile')
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type : string {1-11.items.[].system.heightening.type} (2 different values)
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'interval' (x4)
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'fixed' (x3)
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[hp] : object {1-11.items.[].system.hp}
|
|
max : integer {1-11.items.[].system.hp.max} (2 different values)
|
|
0 (x18)
|
|
20 (x1)
|
|
value : integer {1-11.items.[].system.hp.value} (2 different values)
|
|
0 (x18)
|
|
20 (x1)
|
|
[level] : object {1-11.items.[].system.level}
|
|
value : integer {1-11.items.[].system.level.value} (4 different values)
|
|
0 (x19)
|
|
1 (x18)
|
|
2 (x3)
|
|
4 (x3)
|
|
[location] : object {1-11.items.[].system.location}
|
|
[heightenedLevel] : integer {1-11.items.[].system.location.heightenedLevel} (4 different values)
|
|
1 (x6)
|
|
2 (x3)
|
|
4 (x2)
|
|
5 (x1)
|
|
[value] : string {1-11.items.[].system.location.value} (4 different values)
|
|
'idrxPD2oG0Af2yHS' (x11)
|
|
'MEMnTHEnlQDgPkfq' (x8)
|
|
'7mmiTb4ZfLORTs0B' (x2)
|
|
'Vg5vGmFotbgVYEmi' (x1)
|
|
[material] : object {1-11.items.[].system.material}
|
|
[grade] : empty
|
|
[type] : empty
|
|
[mod] : object {1-11.items.[].system.mod}
|
|
value : integer {1-11.items.[].system.mod.value} (2 different values)
|
|
10 (x3)
|
|
12 (x1)
|
|
[prepared] : object {1-11.items.[].system.prepared}
|
|
flexible : boolean {1-11.items.[].system.prepared.flexible} (same value: False)
|
|
value : string {1-11.items.[].system.prepared.value} (2 different values)
|
|
'spontaneous' (x2)
|
|
'innate' (x2)
|
|
[price] : object {1-11.items.[].system.price}
|
|
[per] : integer {1-11.items.[].system.price.per} (same value: 10)
|
|
value : object {1-11.items.[].system.price.value}
|
|
[cp] : integer {1-11.items.[].system.price.value.cp} (same value: 1)
|
|
[gp] : integer {1-11.items.[].system.price.value.gp} (5 different values)
|
|
1 (x4)
|
|
2 (x3)
|
|
3 (x2)
|
|
6 (x1)
|
|
5 (x1)
|
|
[sp] : integer {1-11.items.[].system.price.value.sp} (2 different values)
|
|
1 (x3)
|
|
9 (x1)
|
|
[proficiency] : object {1-11.items.[].system.proficiency}
|
|
value : integer {1-11.items.[].system.proficiency.value} (same value: 0)
|
|
[proficient] : object {1-11.items.[].system.proficient}
|
|
value : integer {1-11.items.[].system.proficient.value} (same value: 0)
|
|
[quantity] : integer {1-11.items.[].system.quantity} (2 different values)
|
|
1 (x16)
|
|
20 (x3)
|
|
[range] : mixed
|
|
integer {1-11.items.[].system.range} (3 different values)
|
|
60 (x1)
|
|
120 (x1)
|
|
50 (x1)
|
|
object {1-11.items.[].system.range}
|
|
value : string {1-11.items.[].system.range.value} (5 different values)
|
|
'30 feet' (x11)
|
|
'120 feet' (x6)
|
|
'' (x4)
|
|
'500 feet' (x2)
|
|
'60 feet' (x1)
|
|
[reload] : object {1-11.items.[].system.reload}
|
|
value : string {1-11.items.[].system.reload.value} (4 different values)
|
|
'' (x7)
|
|
'1' (x2)
|
|
'0' (x1)
|
|
'-' (x1)
|
|
[requirements] : string {1-11.items.[].system.requirements} (same value: '')
|
|
[ritual] : object {1-11.items.[].system.ritual}
|
|
primary : object {1-11.items.[].system.ritual.primary}
|
|
check : string {1-11.items.[].system.ritual.primary.check} (same value: 'Religion (expert; you must be a devil)')
|
|
secondary : object {1-11.items.[].system.ritual.secondary}
|
|
casters : integer {1-11.items.[].system.ritual.secondary.casters} (same value: 0)
|
|
checks : string {1-11.items.[].system.ritual.secondary.checks} (same value: '')
|
|
rules : ignored (Foundry rules object) {1-11.items.[].system.rules}
|
|
[runes] : object {1-11.items.[].system.runes}
|
|
[potency] : integer {1-11.items.[].system.runes.potency} (same value: 0)
|
|
[property] : array<> {1-11.items.[].system.runes.property}
|
|
Length: min=0 max=0
|
|
Value type: empty
|
|
[reinforcing] : integer {1-11.items.[].system.runes.reinforcing} (same value: 0)
|
|
[resilient] : integer {1-11.items.[].system.runes.resilient} (same value: 0)
|
|
[striking] : integer {1-11.items.[].system.runes.striking} (same value: 0)
|
|
[showSlotlessLevels] : object {1-11.items.[].system.showSlotlessLevels}
|
|
value : boolean {1-11.items.[].system.showSlotlessLevels.value} (same value: False)
|
|
[size] : string {1-11.items.[].system.size} (same value: 'med')
|
|
[slots] : object {1-11.items.[].system.slots}
|
|
[slot0] : object {1-11.items.[].system.slots.slot0}
|
|
max : integer {1-11.items.[].system.slots.slot0.max} (same value: 5)
|
|
value : integer {1-11.items.[].system.slots.slot0.value} (same value: 5)
|
|
[slot1] : object {1-11.items.[].system.slots.slot1}
|
|
max : integer {1-11.items.[].system.slots.slot1.max} (same value: 4)
|
|
value : integer {1-11.items.[].system.slots.slot1.value} (same value: 4)
|
|
[slot2] : object {1-11.items.[].system.slots.slot2}
|
|
max : integer {1-11.items.[].system.slots.slot2.max} (same value: 4)
|
|
value : integer {1-11.items.[].system.slots.slot2.value} (same value: 4)
|
|
slot4 : object {1-11.items.[].system.slots.slot4}
|
|
max : integer {1-11.items.[].system.slots.slot4.max} (same value: 1)
|
|
value : integer {1-11.items.[].system.slots.slot4.value} (same value: 1)
|
|
[slot5] : object {1-11.items.[].system.slots.slot5}
|
|
max : integer {1-11.items.[].system.slots.slot5.max} (same value: 1)
|
|
value : integer {1-11.items.[].system.slots.slot5.value} (same value: 1)
|
|
[slug] : string {1-11.items.[].system.slug} (40 different values)
|
|
[speedPenalty] : integer {1-11.items.[].system.speedPenalty} (2 different values)
|
|
0 (x3)
|
|
-5 (x1)
|
|
[spelldc] : object {1-11.items.[].system.spelldc}
|
|
dc : integer {1-11.items.[].system.spelldc.dc} (4 different values)
|
|
20 (x1)
|
|
21 (x1)
|
|
19 (x1)
|
|
17 (x1)
|
|
mod : integer {1-11.items.[].system.spelldc.mod} (same value: 0)
|
|
value : integer {1-11.items.[].system.spelldc.value} (4 different values)
|
|
12 (x1)
|
|
13 (x1)
|
|
11 (x1)
|
|
9 (x1)
|
|
[splashDamage] : object {1-11.items.[].system.splashDamage}
|
|
value : integer {1-11.items.[].system.splashDamage.value} (same value: 0)
|
|
[stackGroup] : string {1-11.items.[].system.stackGroup} (3 different values)
|
|
'arrows' (x1)
|
|
'bolts' (x1)
|
|
'slingBullets' (x1)
|
|
[strength] : integer {1-11.items.[].system.strength} (2 different values)
|
|
0 (x2)
|
|
3 (x1)
|
|
[target] : object {1-11.items.[].system.target}
|
|
value : string {1-11.items.[].system.target.value} (4 different values)
|
|
'' (x12)
|
|
'1 creature' (x8)
|
|
'1 or 2 creatures' (x2)
|
|
'1 unattended object of light Bulk or less' (x2)
|
|
[time] : object {1-11.items.[].system.time}
|
|
value : string {1-11.items.[].system.time.value} (3 different values)
|
|
'2' (x20)
|
|
'1 to 3' (x2)
|
|
'1 day' (x2)
|
|
[tradition] : object {1-11.items.[].system.tradition}
|
|
value : string {1-11.items.[].system.tradition.value} (2 different values)
|
|
'arcane' (x2)
|
|
'divine' (x2)
|
|
[traits] : object {1-11.items.[].system.traits}
|
|
rarity : string {1-11.items.[].system.traits.rarity} (2 different values)
|
|
'common' (x108)
|
|
'uncommon' (x2)
|
|
value : array<string> {1-11.items.[].system.traits.value}
|
|
Length: min=0 max=6
|
|
Value type: string {1-11.items.[].system.traits.value.[]} (48 different values)
|
|
[integrated] : empty
|
|
[traditions] : array<string> {1-11.items.[].system.traits.traditions}
|
|
Length: min=0 max=4
|
|
Value type: string {1-11.items.[].system.traits.traditions.[]} (4 different values)
|
|
'arcane' (x22)
|
|
'occult' (x16)
|
|
'primal' (x10)
|
|
'divine' (x4)
|
|
[usage] : object {1-11.items.[].system.usage}
|
|
value : string {1-11.items.[].system.usage.value} (3 different values)
|
|
'held-in-one-hand' (x10)
|
|
'held-in-two-hands' (x4)
|
|
'held-in-one-plus-hands' (x1)
|
|
[uses] : object {1-11.items.[].system.uses}
|
|
autoDestroy : boolean {1-11.items.[].system.uses.autoDestroy} (same value: True)
|
|
max : integer {1-11.items.[].system.uses.max} (same value: 1)
|
|
value : integer {1-11.items.[].system.uses.value} (same value: 1)
|
|
[weaponType] : object {1-11.items.[].system.weaponType}
|
|
value : string {1-11.items.[].system.weaponType.value} (2 different values)
|
|
'melee' (x19)
|
|
'ranged' (x4)
|
|
type : string {1-11.items.[].type} (10 different values)
|
|
'action' (x44)
|
|
'spell' (x24)
|
|
'melee' (x23)
|
|
'weapon' (x11)
|
|
'lore' (x4)
|
|
'spellcastingEntry' (x4)
|
|
'armor' (x3)
|
|
'consumable' (x3)
|
|
'shield' (x1)
|
|
'equipment' (x1)
|
|
[_stats] : object {1-11.items.[]._stats}
|
|
compendiumSource : string {1-11.items.[]._stats.compendiumSource} (39 different values)
|
|
[flags] : object {1-11.items.[].flags}
|
|
pf2e : object {1-11.items.[].flags.pf2e}
|
|
linkedWeapon : string {1-11.items.[].flags.pf2e.linkedWeapon} (11 different values)
|
|
name : string {1-11.name} (all different values)
|
|
[prototypeToken] : object {1-11.prototypeToken}
|
|
name : string {1-11.prototypeToken.name} (6 different values)
|
|
'Collapsing Barricade' (x2)
|
|
'Ghost Of Diggen Thrune' (x2)
|
|
'Summoning Rune' (x2)
|
|
'Kobold Dragon Mage' (x1)
|
|
'Kobold Scout' (x1)
|
|
'Kobold Warrior' (x1)
|
|
system : object {1-11.system}
|
|
attributes : object {1-11.system.attributes}
|
|
ac : object {1-11.system.attributes.ac}
|
|
[details] : string {1-11.system.attributes.ac.details} (2 different values)
|
|
'' (x10)
|
|
'(21 with shield raised)' (x1)
|
|
value : integer {1-11.system.attributes.ac.value} (9 different values)
|
|
20 (x3)
|
|
19 (x2)
|
|
16 (x2)
|
|
17 (x2)
|
|
10 (x2)
|
|
21 (x1)
|
|
24 (x1)
|
|
18 (x1)
|
|
22 (x1)
|
|
[emitsSound] : string {1-11.system.attributes.emitsSound} (same value: 'encounter')
|
|
[hardness] : integer {1-11.system.attributes.hardness} (3 different values)
|
|
0 (x2)
|
|
10 (x1)
|
|
12 (x1)
|
|
[hasHealth] : boolean {1-11.system.attributes.hasHealth} (2 different values)
|
|
True (x2)
|
|
False (x2)
|
|
hp : object {1-11.system.attributes.hp}
|
|
details : string {1-11.system.attributes.hp.details} (3 different values)
|
|
'' (x11)
|
|
'void healing' (x2)
|
|
'void healing, rejuvenation' (x2)
|
|
max : integer {1-11.system.attributes.hp.max} (12 different values)
|
|
temp : integer {1-11.system.attributes.hp.temp} (same value: 0)
|
|
value : integer {1-11.system.attributes.hp.value} (13 different values)
|
|
[tempmax] : integer {1-11.system.attributes.hp.tempmax} (same value: 0)
|
|
[allSaves] : object {1-11.system.attributes.allSaves}
|
|
value : string {1-11.system.attributes.allSaves.value} (2 different values)
|
|
'' (x9)
|
|
'+1 status to all saves vs. magic' (x2)
|
|
[immunities] : array<object> {1-11.system.attributes.immunities}
|
|
Length: min=1 max=6
|
|
Value type: object {1-11.system.attributes.immunities.[]}
|
|
type : string {1-11.system.attributes.immunities.[].type} (8 different values)
|
|
'precision' (x4)
|
|
'death-effects' (x4)
|
|
'disease' (x4)
|
|
'fire' (x4)
|
|
'paralyzed' (x4)
|
|
'poison' (x4)
|
|
'unconscious' (x4)
|
|
'critical-hits' (x2)
|
|
[resistances] : array<object> {1-11.system.attributes.resistances}
|
|
Length: min=1 max=4
|
|
Value type: object {1-11.system.attributes.resistances.[]}
|
|
type : string {1-11.system.attributes.resistances.[].type} (8 different values)
|
|
'poison' (x3)
|
|
'cold' (x2)
|
|
'electricity' (x2)
|
|
'piercing' (x2)
|
|
'slashing' (x2)
|
|
'all-damage' (x2)
|
|
'fire' (x2)
|
|
'physical' (x1)
|
|
value : integer {1-11.system.attributes.resistances.[].value} (2 different values)
|
|
5 (x15)
|
|
10 (x1)
|
|
[doubleVs] : array<string> {1-11.system.attributes.resistances.[].doubleVs}
|
|
Length: min=1 max=1
|
|
Value type: string {1-11.system.attributes.resistances.[].doubleVs.[]} (same value: 'non-magical')
|
|
[exceptions] : array<string> {1-11.system.attributes.resistances.[].exceptions}
|
|
Length: min=1 max=3
|
|
Value type: string {1-11.system.attributes.resistances.[].exceptions.[]} (4 different values)
|
|
'force' (x2)
|
|
'ghost-touch' (x2)
|
|
'vitality' (x2)
|
|
'silver' (x1)
|
|
[speed] : object {1-11.system.attributes.speed}
|
|
otherSpeeds : array<object> {1-11.system.attributes.speed.otherSpeeds}
|
|
Length: min=0 max=1
|
|
Value type: object {1-11.system.attributes.speed.otherSpeeds.[]}
|
|
type : string {1-11.system.attributes.speed.otherSpeeds.[].type} (2 different values)
|
|
'fly' (x2)
|
|
'climb' (x1)
|
|
value : integer {1-11.system.attributes.speed.otherSpeeds.[].value} (2 different values)
|
|
25 (x2)
|
|
30 (x1)
|
|
value : integer {1-11.system.attributes.speed.value} (4 different values)
|
|
25 (x6)
|
|
0 (x2)
|
|
35 (x2)
|
|
30 (x1)
|
|
[stealth] : object {1-11.system.attributes.stealth}
|
|
details : string {1-11.system.attributes.stealth.details} (same value: '<p>(trained)</p>')
|
|
value : integer {1-11.system.attributes.stealth.value} (4 different values)
|
|
10 (x1)
|
|
13 (x1)
|
|
5 (x1)
|
|
7 (x1)
|
|
[weaknesses] : array<object> {1-11.system.attributes.weaknesses}
|
|
Length: min=1 max=1
|
|
Value type: object {1-11.system.attributes.weaknesses.[]}
|
|
type : string {1-11.system.attributes.weaknesses.[].type} (same value: 'holy')
|
|
value : integer {1-11.system.attributes.weaknesses.[].value} (same value: 5)
|
|
[creatureType] : string {1-11.system.creatureType} (same value: '')
|
|
details : object {1-11.system.details}
|
|
[description] : string {1-11.system.details.description} (2 different values)
|
|
'<p>A tunnel through this steep barricade is rigged to collapse. If a kobold spends one action to throw a lever, the tunnel collapses on the next creature to pass through.</p>' (x2)
|
|
'<p>A cloud of invisible magical sensors covers four squares on the map. One of these hazards is in the squares directly above each of the four yellow runes on the map, and the other is in the squares directly above each of the four blue runes on the map.</p>' (x2)
|
|
[disable] : string {1-11.system.details.disable} (4 different values)
|
|
'<p>@Check[thievery|dc:18] (trained) to carefully trigger the collapse without entering the tunnel or @Check[thievery|dc:22] (trained) to brace the tunnel so it is safe to pass through.</p>' (x1)
|
|
'<p>@Check[thievery|dc:25] (trained) to carefully trigger the collapse without entering the tunnel.</p>' (x1)
|
|
'<p>@Check[acrobatics|dc:13] to approach without triggering the trap followed by @Check[thievery|dc:15] (trained) to erase the rune, or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic](1st level; counteract DC 13) to counteract the rune</p>' (x1)
|
|
'<p>@Check[acrobatics|dc:15] to approach without triggering the trap followed by @Check[thievery|dc:17] (trained) to erase the rune, or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (1st level; counteract DC 15) to counteract the rune</p>' (x1)
|
|
[isComplex] : boolean {1-11.system.details.isComplex} (2 different values)
|
|
False (x2)
|
|
True (x2)
|
|
level : object {1-11.system.details.level}
|
|
value : integer {1-11.system.details.level.value} (6 different values)
|
|
-1 (x3)
|
|
4 (x3)
|
|
1 (x3)
|
|
3 (x2)
|
|
5 (x2)
|
|
2 (x2)
|
|
publication : object {1-11.system.details.publication}
|
|
license : string {1-11.system.details.publication.license} (same value: 'OGL')
|
|
remaster : boolean {1-11.system.details.publication.remaster} (same value: False)
|
|
title : string {1-11.system.details.publication.title} (same value: 'Pathfinder Society Scenario #1-11: Flames of Rebellion')
|
|
[blurb] : string {1-11.system.details.blurb} (4 different values)
|
|
'' (x7)
|
|
'Variant barbazu' (x2)
|
|
'Variant skeletal champion' (x1)
|
|
'Variant skeleton guard' (x1)
|
|
[languages] : object {1-11.system.details.languages}
|
|
details : string {1-11.system.details.languages.details} (2 different values)
|
|
'' (x9)
|
|
'telepathy 100 feet' (x2)
|
|
value : array<string> {1-11.system.details.languages.value}
|
|
Length: min=0 max=4
|
|
Value type: string {1-11.system.details.languages.value.[]} (5 different values)
|
|
'common' (x8)
|
|
'draconic' (x6)
|
|
'diabolic' (x2)
|
|
'empyrean' (x2)
|
|
'necril' (x1)
|
|
[privateNotes] : string {1-11.system.details.privateNotes} (same value: '')
|
|
[publicNotes] : string {1-11.system.details.publicNotes} (4 different values)
|
|
[reset] : string {1-11.system.details.reset} (2 different values)
|
|
'' (x2)
|
|
'<p>The trap resets each day at dawn.</p>' (x2)
|
|
[routine] : string {1-11.system.details.routine} (same value: '')
|
|
saves : object {1-11.system.saves}
|
|
fortitude : object {1-11.system.saves.fortitude}
|
|
saveDetail : string {1-11.system.saves.fortitude.saveDetail} (same value: '')
|
|
value : integer {1-11.system.saves.fortitude.value} (10 different values)
|
|
8 (x3)
|
|
15 (x2)
|
|
4 (x2)
|
|
0 (x2)
|
|
12 (x1)
|
|
7 (x1)
|
|
2 (x1)
|
|
5 (x1)
|
|
11 (x1)
|
|
6 (x1)
|
|
reflex : object {1-11.system.saves.reflex}
|
|
saveDetail : string {1-11.system.saves.reflex.saveDetail} (same value: '')
|
|
value : integer {1-11.system.saves.reflex.value} (8 different values)
|
|
9 (x3)
|
|
11 (x3)
|
|
8 (x2)
|
|
7 (x2)
|
|
0 (x2)
|
|
6 (x1)
|
|
10 (x1)
|
|
12 (x1)
|
|
will : object {1-11.system.saves.will}
|
|
saveDetail : string {1-11.system.saves.will.saveDetail} (same value: '')
|
|
value : integer {1-11.system.saves.will.value} (10 different values)
|
|
0 (x4)
|
|
6 (x2)
|
|
8 (x2)
|
|
2 (x1)
|
|
7 (x1)
|
|
12 (x1)
|
|
3 (x1)
|
|
11 (x1)
|
|
9 (x1)
|
|
4 (x1)
|
|
[statusEffects] : array<> {1-11.system.statusEffects}
|
|
Length: min=0 max=0
|
|
Value type: empty
|
|
traits : object {1-11.system.traits}
|
|
rarity : string {1-11.system.traits.rarity} (same value: 'common')
|
|
size : object {1-11.system.traits.size}
|
|
value : string {1-11.system.traits.size.value} (2 different values)
|
|
'med' (x11)
|
|
'sm' (x4)
|
|
value : array<string> {1-11.system.traits.value}
|
|
Length: min=1 max=7
|
|
Value type: string {1-11.system.traits.value.[]} (18 different values)
|
|
[abilities] : object {1-11.system.abilities}
|
|
cha : object {1-11.system.abilities.cha}
|
|
mod : integer {1-11.system.abilities.cha.mod} (6 different values)
|
|
1 (x4)
|
|
2 (x2)
|
|
4 (x2)
|
|
0 (x1)
|
|
-1 (x1)
|
|
-4 (x1)
|
|
con : object {1-11.system.abilities.con}
|
|
mod : integer {1-11.system.abilities.con.mod} (3 different values)
|
|
0 (x6)
|
|
1 (x3)
|
|
4 (x2)
|
|
dex : object {1-11.system.abilities.dex}
|
|
mod : integer {1-11.system.abilities.dex.mod} (3 different values)
|
|
3 (x5)
|
|
4 (x4)
|
|
2 (x2)
|
|
int : object {1-11.system.abilities.int}
|
|
mod : integer {1-11.system.abilities.int.mod} (5 different values)
|
|
0 (x4)
|
|
-5 (x2)
|
|
2 (x2)
|
|
-2 (x2)
|
|
-1 (x1)
|
|
str : object {1-11.system.abilities.str}
|
|
mod : integer {1-11.system.abilities.str.mod} (6 different values)
|
|
-1 (x3)
|
|
3 (x2)
|
|
0 (x2)
|
|
-5 (x2)
|
|
1 (x1)
|
|
4 (x1)
|
|
wis : object {1-11.system.abilities.wis}
|
|
mod : integer {1-11.system.abilities.wis.mod} (4 different values)
|
|
2 (x6)
|
|
1 (x3)
|
|
0 (x1)
|
|
3 (x1)
|
|
[initiative] : object {1-11.system.initiative}
|
|
statistic : string {1-11.system.initiative.statistic} (same value: 'perception')
|
|
[perception] : object {1-11.system.perception}
|
|
details : string {1-11.system.perception.details} (same value: '')
|
|
mod : integer {1-11.system.perception.mod} (8 different values)
|
|
10 (x3)
|
|
8 (x2)
|
|
2 (x1)
|
|
5 (x1)
|
|
3 (x1)
|
|
13 (x1)
|
|
9 (x1)
|
|
6 (x1)
|
|
senses : array<object> {1-11.system.perception.senses}
|
|
Length: min=1 max=1
|
|
Value type: object {1-11.system.perception.senses.[]}
|
|
type : string {1-11.system.perception.senses.[].type} (2 different values)
|
|
'darkvision' (x9)
|
|
'greater-darkvision' (x2)
|
|
[resources] : object {1-11.system.resources}
|
|
[focus] : object {1-11.system.resources.focus}
|
|
max : integer {1-11.system.resources.focus.max} (same value: 1)
|
|
value : integer {1-11.system.resources.focus.value} (same value: 1)
|
|
[skills] : object {1-11.system.skills}
|
|
[acrobatics] : object {1-11.system.skills.acrobatics}
|
|
base : integer {1-11.system.skills.acrobatics.base} (5 different values)
|
|
8 (x2)
|
|
7 (x2)
|
|
6 (x1)
|
|
5 (x1)
|
|
11 (x1)
|
|
[athletics] : object {1-11.system.skills.athletics}
|
|
base : integer {1-11.system.skills.athletics.base} (5 different values)
|
|
7 (x1)
|
|
2 (x1)
|
|
13 (x1)
|
|
10 (x1)
|
|
4 (x1)
|
|
[deception] : object {1-11.system.skills.deception}
|
|
base : integer {1-11.system.skills.deception.base} (3 different values)
|
|
10 (x2)
|
|
13 (x1)
|
|
8 (x1)
|
|
[intimidation] : object {1-11.system.skills.intimidation}
|
|
base : integer {1-11.system.skills.intimidation.base} (4 different values)
|
|
10 (x2)
|
|
7 (x1)
|
|
8 (x1)
|
|
6 (x1)
|
|
stealth : object {1-11.system.skills.stealth}
|
|
base : integer {1-11.system.skills.stealth.base} (6 different values)
|
|
7 (x3)
|
|
12 (x2)
|
|
10 (x1)
|
|
5 (x1)
|
|
11 (x1)
|
|
8 (x1)
|
|
[arcana] : object {1-11.system.skills.arcana}
|
|
base : integer {1-11.system.skills.arcana.base} (2 different values)
|
|
6 (x1)
|
|
8 (x1)
|
|
[crafting] : object {1-11.system.skills.crafting}
|
|
base : integer {1-11.system.skills.crafting.base} (2 different values)
|
|
3 (x1)
|
|
2 (x1)
|
|
special : array<object> {1-11.system.skills.crafting.special}
|
|
Length: min=1 max=1
|
|
Value type: object {1-11.system.skills.crafting.special.[]}
|
|
base : integer {1-11.system.skills.crafting.special.[].base} (2 different values)
|
|
5 (x1)
|
|
4 (x1)
|
|
label : string {1-11.system.skills.crafting.special.[].label} (same value: 'traps')
|
|
predicate : array<string> {1-11.system.skills.crafting.special.[].predicate}
|
|
Length: min=1 max=1
|
|
Value type: string {1-11.system.skills.crafting.special.[].predicate.[]} (same value: 'trap')
|
|
[diplomacy] : object {1-11.system.skills.diplomacy}
|
|
base : integer {1-11.system.skills.diplomacy.base} (2 different values)
|
|
8 (x1)
|
|
10 (x1)
|
|
[nature] : object {1-11.system.skills.nature}
|
|
base : integer {1-11.system.skills.nature.base} (same value: 6)
|
|
[religion] : object {1-11.system.skills.religion}
|
|
base : integer {1-11.system.skills.religion.base} (2 different values)
|
|
11 (x1)
|
|
7 (x1)
|
|
[survival] : object {1-11.system.skills.survival}
|
|
base : integer {1-11.system.skills.survival.base} (same value: 6)
|
|
[spellcasting] : object {1-11.system.spellcasting}
|
|
rituals : object {1-11.system.spellcasting.rituals}
|
|
dc : integer {1-11.system.spellcasting.rituals.dc} (2 different values)
|
|
19 (x1)
|
|
17 (x1)
|
|
type : string {1-11.type} (2 different values)
|
|
'npc' (x11)
|
|
'hazard' (x4) |