Files
Pf2eDataScrapper/output/pf2e/packs/1-13.txt
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2025-04-08 17:56:11 +04:00

525 lines
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1-13
Different values: 5
=====================================
object {1-13}
_id : string {1-13._id} (all different values)
folder : string {1-13.folder} (same value: '8xiSFg4ARhMFkfQD')
img : string {1-13.img} (2 different values)
'systems/pf2e/icons/default-icons/npc.svg' (x3)
'systems/pf2e/icons/default-icons/hazard.svg' (x2)
items : array<object> {1-13.items}
Length: min=1 max=17
Value type: object {1-13.items.[]}
_id : string {1-13.items.[]._id} (40 different values)
img : string {1-13.items.[].img} (14 different values)
name : string {1-13.items.[].name} (23 different values)
sort : integer {1-13.items.[].sort} (18 different values)
system : object {1-13.items.[].system}
[actionType] : object {1-13.items.[].system.actionType}
value : string {1-13.items.[].system.actionType.value} (4 different values)
'passive' (x12)
'reaction' (x2)
'action' (x2)
'free' (x1)
[actions] : object {1-13.items.[].system.actions}
[value] : integer {1-13.items.[].system.actions.value} (same value: 2)
[area] : empty
rules : ignored (Foundry rules object) {1-13.items.[].system.rules}
[attack] : object {1-13.items.[].system.attack}
value : string {1-13.items.[].system.attack.value} (same value: '')
description : object {1-13.items.[].system.description}
value : string {1-13.items.[].system.description.value} (21 different values)
[autoHeightenLevel] : object {1-13.items.[].system.autoHeightenLevel}
[value] : empty
[baseItem] : string {1-13.items.[].system.baseItem} (same value: 'mace')
[bonus] : object {1-13.items.[].system.bonus}
value : integer {1-13.items.[].system.bonus.value} (all different values)
[bonusDamage] : object {1-13.items.[].system.bonusDamage}
value : integer {1-13.items.[].system.bonusDamage.value} (same value: 0)
[bulk] : object {1-13.items.[].system.bulk}
value : integer {1-13.items.[].system.bulk.value} (same value: 1)
[containerId] : empty
publication : object {1-13.items.[].system.publication}
license : string {1-13.items.[].system.publication.license} (same value: 'OGL')
remaster : boolean {1-13.items.[].system.publication.remaster} (same value: False)
title : string {1-13.items.[].system.publication.title} (4 different values)
'' (x19)
'Pathfinder Core Rulebook' (x14)
'Pathfinder Bestiary' (x7)
'Pathfinder Bestiary 2' (x1)
[attackEffects] : object {1-13.items.[].system.attackEffects}
custom : string {1-13.items.[].system.attackEffects.custom} (same value: '')
value : array<string> {1-13.items.[].system.attackEffects.value}
Length: min=0 max=1
Value type: string {1-13.items.[].system.attackEffects.value.[]} (same value: 'improved-push')
[category] : string {1-13.items.[].system.category} (4 different values)
'interaction' (x7)
'offensive' (x5)
'defensive' (x3)
'simple' (x2)
[cost] : object {1-13.items.[].system.cost}
value : string {1-13.items.[].system.cost.value} (same value: '')
[counteraction] : boolean {1-13.items.[].system.counteraction} (2 different values)
False (x10)
True (x2)
[damage] : object {1-13.items.[].system.damage}
[damageType] : string {1-13.items.[].system.damage.damageType} (same value: 'bludgeoning')
[dice] : integer {1-13.items.[].system.damage.dice} (same value: 1)
[die] : string {1-13.items.[].system.damage.die} (same value: 'd6')
[damageRolls] : object {1-13.items.[].system.damageRolls}
[1qn57xvhwl1ck2zk] : object {1-13.items.[].system.damageRolls.1qn57xvhwl1ck2zk}
damage : string {1-13.items.[].system.damageRolls.1qn57xvhwl1ck2zk.damage} (same value: '1d6+9')
damageType : string {1-13.items.[].system.damageRolls.1qn57xvhwl1ck2zk.damageType} (same value: 'bludgeoning')
[8ljukf2n92y4qc36ms91] : object {1-13.items.[].system.damageRolls.8ljukf2n92y4qc36ms91}
damage : string {1-13.items.[].system.damageRolls.8ljukf2n92y4qc36ms91.damage} (same value: '1d6')
damageType : string {1-13.items.[].system.damageRolls.8ljukf2n92y4qc36ms91.damageType} (same value: 'spirit')
[94ag2815ec6s2ayi4cdl] : object {1-13.items.[].system.damageRolls.94ag2815ec6s2ayi4cdl}
damage : string {1-13.items.[].system.damageRolls.94ag2815ec6s2ayi4cdl.damage} (same value: '1d6+8')
damageType : string {1-13.items.[].system.damageRolls.94ag2815ec6s2ayi4cdl.damageType} (same value: 'bludgeoning')
[cbo3ilek98tfbepkwyoq] : object {1-13.items.[].system.damageRolls.cbo3ilek98tfbepkwyoq}
damage : string {1-13.items.[].system.damageRolls.cbo3ilek98tfbepkwyoq.damage} (same value: '1d6')
damageType : string {1-13.items.[].system.damageRolls.cbo3ilek98tfbepkwyoq.damageType} (same value: 'fire')
[d27c93bqyggyz0ogqnwc] : object {1-13.items.[].system.damageRolls.d27c93bqyggyz0ogqnwc}
damage : string {1-13.items.[].system.damageRolls.d27c93bqyggyz0ogqnwc.damage} (same value: '1d6')
damageType : string {1-13.items.[].system.damageRolls.d27c93bqyggyz0ogqnwc.damageType} (same value: 'spirit')
e4e9v1htkljt1ckzdfr1 : object {1-13.items.[].system.damageRolls.e4e9v1htkljt1ckzdfr1}
damage : string {1-13.items.[].system.damageRolls.e4e9v1htkljt1ckzdfr1.damage} (same value: '1d12+5')
damageType : string {1-13.items.[].system.damageRolls.e4e9v1htkljt1ckzdfr1.damageType} (same value: 'bludgeoning')
[f1r8p83cwwahpxapcsn8] : object {1-13.items.[].system.damageRolls.f1r8p83cwwahpxapcsn8}
damage : string {1-13.items.[].system.damageRolls.f1r8p83cwwahpxapcsn8.damage} (same value: '1d6+4')
damageType : string {1-13.items.[].system.damageRolls.f1r8p83cwwahpxapcsn8.damageType} (same value: 'piercing')
[fca8prpbtekst91u1uun] : object {1-13.items.[].system.damageRolls.fca8prpbtekst91u1uun}
damage : string {1-13.items.[].system.damageRolls.fca8prpbtekst91u1uun.damage} (same value: '1d6')
damageType : string {1-13.items.[].system.damageRolls.fca8prpbtekst91u1uun.damageType} (same value: 'spirit')
[m5keu5rntbwhficqpnuu] : object {1-13.items.[].system.damageRolls.m5keu5rntbwhficqpnuu}
damage : string {1-13.items.[].system.damageRolls.m5keu5rntbwhficqpnuu.damage} (same value: '2d6+8')
damageType : string {1-13.items.[].system.damageRolls.m5keu5rntbwhficqpnuu.damageType} (same value: 'bludgeoning')
[oskkkkczdvdizyyr2iwq] : object {1-13.items.[].system.damageRolls.oskkkkczdvdizyyr2iwq}
damage : string {1-13.items.[].system.damageRolls.oskkkkczdvdizyyr2iwq.damage} (same value: '2d6+4')
damageType : string {1-13.items.[].system.damageRolls.oskkkkczdvdizyyr2iwq.damageType} (same value: 'piercing')
[qscw5ydv4rgt4cnokdlm] : object {1-13.items.[].system.damageRolls.qscw5ydv4rgt4cnokdlm}
damage : string {1-13.items.[].system.damageRolls.qscw5ydv4rgt4cnokdlm.damage} (same value: '1d6')
damageType : string {1-13.items.[].system.damageRolls.qscw5ydv4rgt4cnokdlm.damageType} (same value: 'fire')
[rzhty0sxyymhsvybpi1d] : object {1-13.items.[].system.damageRolls.rzhty0sxyymhsvybpi1d}
damage : string {1-13.items.[].system.damageRolls.rzhty0sxyymhsvybpi1d.damage} (same value: '1d6')
damageType : string {1-13.items.[].system.damageRolls.rzhty0sxyymhsvybpi1d.damageType} (same value: 'spirit')
[s70ikvlgh5u1hh1jj941] : object {1-13.items.[].system.damageRolls.s70ikvlgh5u1hh1jj941}
damage : string {1-13.items.[].system.damageRolls.s70ikvlgh5u1hh1jj941.damage} (same value: '1d6')
damageType : string {1-13.items.[].system.damageRolls.s70ikvlgh5u1hh1jj941.damageType} (same value: 'spirit')
[s7ng1ltal6q32fwsjizo] : object {1-13.items.[].system.damageRolls.s7ng1ltal6q32fwsjizo}
damage : string {1-13.items.[].system.damageRolls.s7ng1ltal6q32fwsjizo.damage} (same value: '1d6')
damageType : string {1-13.items.[].system.damageRolls.s7ng1ltal6q32fwsjizo.damageType} (same value: 'spirit')
[tpsi79razapj036l] : object {1-13.items.[].system.damageRolls.tpsi79razapj036l}
damage : string {1-13.items.[].system.damageRolls.tpsi79razapj036l.damage} (same value: '2d6 + 9')
damageType : string {1-13.items.[].system.damageRolls.tpsi79razapj036l.damageType} (same value: 'bludgeoning')
[defense] : object {1-13.items.[].system.defense}
save : object {1-13.items.[].system.defense.save}
basic : boolean {1-13.items.[].system.defense.save.basic} (same value: False)
statistic : string {1-13.items.[].system.defense.save.statistic} (same value: 'will')
[duration] : object {1-13.items.[].system.duration}
[sustained] : boolean {1-13.items.[].system.duration.sustained} (same value: False)
value : mixed
string {1-13.items.[].system.duration.value} (4 different values)
'varies' (x4)
'1 minute' (x4)
'10 minutes' (x2)
'' (x2)
integer {1-13.items.[].system.duration.value} (same value: 0)
[equipped] : object {1-13.items.[].system.equipped}
carryType : string {1-13.items.[].system.equipped.carryType} (same value: 'worn')
handsHeld : integer {1-13.items.[].system.equipped.handsHeld} (same value: 0)
[invested] : empty
[group] : string {1-13.items.[].system.group} (same value: 'club')
[hardness] : integer {1-13.items.[].system.hardness} (same value: 0)
[heightening] : object {1-13.items.[].system.heightening}
levels : object {1-13.items.[].system.heightening.levels}
[3] : object {1-13.items.[].system.heightening.levels.3}
target : object {1-13.items.[].system.heightening.levels.3.target}
value : string {1-13.items.[].system.heightening.levels.3.target.value} (same value: '5 creatures')
[5] : object {1-13.items.[].system.heightening.levels.5}
range : object {1-13.items.[].system.heightening.levels.5.range}
value : string {1-13.items.[].system.heightening.levels.5.range.value} (same value: '1 mile')
[6] : object {1-13.items.[].system.heightening.levels.6}
target : object {1-13.items.[].system.heightening.levels.6.target}
value : string {1-13.items.[].system.heightening.levels.6.target.value} (same value: '5 creatures')
[7] : object {1-13.items.[].system.heightening.levels.7}
target : object {1-13.items.[].system.heightening.levels.7.target}
value : string {1-13.items.[].system.heightening.levels.7.target.value} (same value: '10 creatures')
type : string {1-13.items.[].system.heightening.type} (same value: 'fixed')
[hp] : object {1-13.items.[].system.hp}
max : integer {1-13.items.[].system.hp.max} (same value: 0)
value : integer {1-13.items.[].system.hp.value} (same value: 0)
[level] : object {1-13.items.[].system.level}
value : integer {1-13.items.[].system.level.value} (6 different values)
2 (x4)
6 (x2)
4 (x2)
3 (x2)
1 (x2)
0 (x2)
[location] : object {1-13.items.[].system.location}
heightenedLevel : integer {1-13.items.[].system.location.heightenedLevel} (4 different values)
3 (x4)
2 (x4)
6 (x2)
4 (x2)
[uses] : object {1-13.items.[].system.location.uses}
max : integer {1-13.items.[].system.location.uses.max} (same value: 2)
value : integer {1-13.items.[].system.location.uses.value} (same value: 2)
value : string {1-13.items.[].system.location.value} (2 different values)
'jBPgL5cdaBsnm9N1' (x6)
'flkn7WKcRA511YkF' (x6)
[material] : object {1-13.items.[].system.material}
[grade] : empty
[type] : empty
[overrides] : array<> {1-13.items.[].system.overrides}
Length: min=0 max=0
Value type: empty
[prepared] : object {1-13.items.[].system.prepared}
flexible : boolean {1-13.items.[].system.prepared.flexible} (same value: False)
value : string {1-13.items.[].system.prepared.value} (same value: 'innate')
[price] : object {1-13.items.[].system.price}
value : object {1-13.items.[].system.price.value}
gp : integer {1-13.items.[].system.price.value.gp} (same value: 1)
[proficiency] : object {1-13.items.[].system.proficiency}
value : integer {1-13.items.[].system.proficiency.value} (same value: 0)
[quantity] : integer {1-13.items.[].system.quantity} (same value: 1)
[range] : object {1-13.items.[].system.range}
value : string {1-13.items.[].system.range.value} (4 different values)
'30 feet' (x6)
'' (x2)
'120 feet' (x2)
'touch' (x2)
[references] : object {1-13.items.[].system.references}
children : array<> {1-13.items.[].system.references.children}
Length: min=0 max=0
Value type: empty
immunityFrom : array<> {1-13.items.[].system.references.immunityFrom}
Length: min=0 max=0
Value type: empty
overriddenBy : array<> {1-13.items.[].system.references.overriddenBy}
Length: min=0 max=0
Value type: empty
overrides : array<> {1-13.items.[].system.references.overrides}
Length: min=0 max=0
Value type: empty
[reload] : object {1-13.items.[].system.reload}
value : string {1-13.items.[].system.reload.value} (same value: '')
[requirements] : string {1-13.items.[].system.requirements} (same value: '')
[runes] : object {1-13.items.[].system.runes}
potency : integer {1-13.items.[].system.runes.potency} (same value: 0)
property : array<> {1-13.items.[].system.runes.property}
Length: min=0 max=0
Value type: empty
striking : integer {1-13.items.[].system.runes.striking} (same value: 0)
[size] : string {1-13.items.[].system.size} (same value: 'med')
[slots] : object {1-13.items.[].system.slots}
slot2 : object {1-13.items.[].system.slots.slot2}
max : integer {1-13.items.[].system.slots.slot2.max} (same value: 2)
value : integer {1-13.items.[].system.slots.slot2.value} (same value: 2)
slot3 : object {1-13.items.[].system.slots.slot3}
max : integer {1-13.items.[].system.slots.slot3.max} (same value: 3)
value : integer {1-13.items.[].system.slots.slot3.value} (same value: 3)
slot4 : object {1-13.items.[].system.slots.slot4}
max : integer {1-13.items.[].system.slots.slot4.max} (same value: 1)
value : integer {1-13.items.[].system.slots.slot4.value} (same value: 1)
slot6 : object {1-13.items.[].system.slots.slot6}
max : integer {1-13.items.[].system.slots.slot6.max} (same value: 1)
value : integer {1-13.items.[].system.slots.slot6.value} (same value: 1)
[slug] : string {1-13.items.[].system.slug} (14 different values)
[spelldc] : object {1-13.items.[].system.spelldc}
dc : integer {1-13.items.[].system.spelldc.dc} (2 different values)
21 (x1)
23 (x1)
mod : integer {1-13.items.[].system.spelldc.mod} (same value: 0)
value : integer {1-13.items.[].system.spelldc.value} (2 different values)
11 (x1)
13 (x1)
[splashDamage] : object {1-13.items.[].system.splashDamage}
value : integer {1-13.items.[].system.splashDamage.value} (same value: 0)
[target] : object {1-13.items.[].system.target}
value : string {1-13.items.[].system.target.value} (3 different values)
'1 creature' (x6)
'' (x4)
'1 willing creature' (x2)
[time] : object {1-13.items.[].system.time}
value : string {1-13.items.[].system.time.value} (same value: '2')
[tradition] : object {1-13.items.[].system.tradition}
value : string {1-13.items.[].system.tradition.value} (same value: 'divine')
[traits] : object {1-13.items.[].system.traits}
rarity : string {1-13.items.[].system.traits.rarity} (same value: 'common')
[traditions] : array<string> {1-13.items.[].system.traits.traditions}
Length: min=1 max=4
Value type: string {1-13.items.[].system.traits.traditions.[]} (4 different values)
'occult' (x12)
'arcane' (x8)
'divine' (x6)
'primal' (x4)
value : array<string> {1-13.items.[].system.traits.value}
Length: min=0 max=5
Value type: string {1-13.items.[].system.traits.value.[]} (17 different values)
[usage] : object {1-13.items.[].system.usage}
value : string {1-13.items.[].system.usage.value} (same value: 'held-in-one-hand')
[value] : object {1-13.items.[].system.value}
isValued : boolean {1-13.items.[].system.value.isValued} (same value: True)
value : integer {1-13.items.[].system.value.value} (same value: 1)
[weaponType] : object {1-13.items.[].system.weaponType}
value : string {1-13.items.[].system.weaponType.value} (2 different values)
'melee' (x5)
'ranged' (x2)
type : string {1-13.items.[].type} (6 different values)
'action' (x17)
'spell' (x12)
'melee' (x7)
'spellcastingEntry' (x2)
'weapon' (x2)
'condition' (x1)
[_stats] : object {1-13.items.[]._stats}
compendiumSource : string {1-13.items.[]._stats.compendiumSource} (14 different values)
[flags] : object {1-13.items.[].flags}
pf2e : object {1-13.items.[].flags.pf2e}
linkedWeapon : string {1-13.items.[].flags.pf2e.linkedWeapon} (2 different values)
'cTM3OodvGMFsUbIA' (x1)
'BxDCgYUwe9bAFdWn' (x1)
name : string {1-13.name} (all different values)
prototypeToken : object {1-13.prototypeToken}
name : string {1-13.prototypeToken.name} (3 different values)
'Murderous Bathhouse' (x2)
'The Ascendant' (x2)
'Unkillable Zombie Brute' (x1)
system : object {1-13.system}
abilities : object {1-13.system.abilities}
cha : object {1-13.system.abilities.cha}
mod : integer {1-13.system.abilities.cha.mod} (3 different values)
4 (x1)
5 (x1)
-2 (x1)
con : object {1-13.system.abilities.con}
mod : integer {1-13.system.abilities.con.mod} (2 different values)
4 (x2)
3 (x1)
dex : object {1-13.system.abilities.dex}
mod : integer {1-13.system.abilities.dex.mod} (3 different values)
2 (x1)
3 (x1)
-3 (x1)
int : object {1-13.system.abilities.int}
mod : integer {1-13.system.abilities.int.mod} (3 different values)
4 (x1)
5 (x1)
-5 (x1)
str : object {1-13.system.abilities.str}
mod : integer {1-13.system.abilities.str.mod} (2 different values)
5 (x2)
6 (x1)
wis : object {1-13.system.abilities.wis}
mod : integer {1-13.system.abilities.wis.mod} (3 different values)
5 (x1)
6 (x1)
0 (x1)
attributes : object {1-13.system.attributes}
ac : object {1-13.system.attributes.ac}
details : string {1-13.system.attributes.ac.details} (same value: '')
value : integer {1-13.system.attributes.ac.value} (4 different values)
0 (x2)
24 (x1)
27 (x1)
15 (x1)
allSaves : object {1-13.system.attributes.allSaves}
value : string {1-13.system.attributes.allSaves.value} (2 different values)
'+1 to all saves vs. magic' (x2)
'' (x1)
[emitsSound] : string {1-13.system.attributes.emitsSound} (same value: 'encounter')
[hardness] : integer {1-13.system.attributes.hardness} (same value: 0)
hp : object {1-13.system.attributes.hp}
details : string {1-13.system.attributes.hp.details} (2 different values)
'' (x4)
'void healing' (x1)
max : integer {1-13.system.attributes.hp.max} (4 different values)
0 (x2)
115 (x1)
165 (x1)
70 (x1)
temp : integer {1-13.system.attributes.hp.temp} (same value: 0)
value : integer {1-13.system.attributes.hp.value} (4 different values)
0 (x2)
115 (x1)
165 (x1)
70 (x1)
immunities : array<object> {1-13.system.attributes.immunities}
Length: min=2 max=5
Value type: object {1-13.system.attributes.immunities.[]}
type : string {1-13.system.attributes.immunities.[].type} (6 different values)
'death-effects' (x3)
'fire' (x2)
'disease' (x1)
'paralyzed' (x1)
'poison' (x1)
'unconscious' (x1)
resistances : array<object> {1-13.system.attributes.resistances}
Length: min=1 max=2
Value type: object {1-13.system.attributes.resistances.[]}
[exceptions] : array<string> {1-13.system.attributes.resistances.[].exceptions}
Length: min=1 max=1
Value type: string {1-13.system.attributes.resistances.[].exceptions.[]} (same value: 'silver')
type : string {1-13.system.attributes.resistances.[].type} (3 different values)
'physical' (x2)
'poison' (x2)
'all-damage' (x1)
value : integer {1-13.system.attributes.resistances.[].value} (3 different values)
5 (x2)
7 (x2)
3 (x1)
speed : object {1-13.system.attributes.speed}
otherSpeeds : array<object> {1-13.system.attributes.speed.otherSpeeds}
Length: min=0 max=1
Value type: object {1-13.system.attributes.speed.otherSpeeds.[]}
type : string {1-13.system.attributes.speed.otherSpeeds.[].type} (same value: 'fly')
value : integer {1-13.system.attributes.speed.otherSpeeds.[].value} (same value: 40)
value : integer {1-13.system.attributes.speed.value} (2 different values)
30 (x2)
25 (x1)
[stealth] : object {1-13.system.attributes.stealth}
details : string {1-13.system.attributes.stealth.details} (same value: '<p>(trained)</p>')
value : integer {1-13.system.attributes.stealth.value} (2 different values)
12 (x1)
15 (x1)
weaknesses : array<object> {1-13.system.attributes.weaknesses}
Length: min=1 max=2
Value type: object {1-13.system.attributes.weaknesses.[]}
type : string {1-13.system.attributes.weaknesses.[].type} (3 different values)
'holy' (x2)
'critical-hits' (x1)
'vitality' (x1)
value : integer {1-13.system.attributes.weaknesses.[].value} (3 different values)
5 (x2)
6 (x1)
10 (x1)
[creatureType] : string {1-13.system.creatureType} (same value: '')
details : object {1-13.system.details}
blurb : string {1-13.system.details.blurb} (same value: '')
[description] : string {1-13.system.details.description} (same value: '<p>Linneus\'s grudge manifests as a haunt that isolates creatures in the bathroom and attempts to psychically drown them in one of three containers of water: the sink, the bath, or the wash bucket.</p>')
[disable] : string {1-13.system.details.disable} (2 different values)
'<p>@Check[religion|dc:22|name:Excorise the Spirit] (expert) to exorcise the spirit from one of the containers of water, or @Check[athletics|dc:23] or @Check[thievery|dc:23|name:Overpower the Ghostly Force] (trained) to overpower the ghostly force sealing a container and drain it. All three containers must be disabled to disable the entire haunt.</p>' (x1)
'<p>@Check[religion|dc:25|name:Excorise the Spirit] (expert) to exorcise the spirit from one of the containers of water, or @Check[athletics|dc:26|name:Overpower the Ghostly Force] or @Check[thievery|dc:26] (trained) to overpower the ghostly force sealing a container and drain it. All three containers must be disabled to disable the entire haunt.</p>' (x1)
[isComplex] : boolean {1-13.system.details.isComplex} (same value: True)
languages : object {1-13.system.details.languages}
details : string {1-13.system.details.languages.details} (2 different values)
'telepathy 30 feet' (x2)
'' (x1)
value : array<string> {1-13.system.details.languages.value}
Length: min=0 max=2
Value type: string {1-13.system.details.languages.value.[]} (2 different values)
'common' (x2)
'diabolic' (x2)
level : object {1-13.system.details.level}
value : integer {1-13.system.details.level.value} (4 different values)
6 (x2)
4 (x1)
8 (x1)
3 (x1)
privateNotes : string {1-13.system.details.privateNotes} (same value: '')
publicNotes : string {1-13.system.details.publicNotes} (2 different values)
publication : object {1-13.system.details.publication}
license : string {1-13.system.details.publication.license} (same value: 'OGL')
remaster : boolean {1-13.system.details.publication.remaster} (same value: False)
title : string {1-13.system.details.publication.title} (same value: 'Pathfinder Society Scenario #1-13: Devil at the Crossroads')
[reset] : string {1-13.system.details.reset} (same value: '<p>The haunt deactivates and resets after 1 minute.</p>')
[routine] : string {1-13.system.details.routine} (2 different values)
initiative : object {1-13.system.initiative}
statistic : string {1-13.system.initiative.statistic} (same value: 'perception')
perception : object {1-13.system.perception}
details : string {1-13.system.perception.details} (same value: '')
mod : integer {1-13.system.perception.mod} (3 different values)
17 (x1)
19 (x1)
4 (x1)
senses : array<object> {1-13.system.perception.senses}
Length: min=1 max=2
Value type: object {1-13.system.perception.senses.[]}
[acuity] : string {1-13.system.perception.senses.[].acuity} (same value: 'precise')
[range] : integer {1-13.system.perception.senses.[].range} (same value: 60)
type : string {1-13.system.perception.senses.[].type} (3 different values)
'greater-darkvision' (x2)
'truesight' (x2)
'darkvision' (x1)
resources : object {1-13.system.resources}
[focus] : object {1-13.system.resources.focus}
max : integer {1-13.system.resources.focus.max} (same value: 1)
value : integer {1-13.system.resources.focus.value} (same value: 1)
saves : object {1-13.system.saves}
fortitude : object {1-13.system.saves.fortitude}
saveDetail : string {1-13.system.saves.fortitude.saveDetail} (same value: '')
value : integer {1-13.system.saves.fortitude.value} (4 different values)
0 (x2)
14 (x1)
16 (x1)
10 (x1)
reflex : object {1-13.system.saves.reflex}
saveDetail : string {1-13.system.saves.reflex.saveDetail} (same value: '')
value : integer {1-13.system.saves.reflex.value} (4 different values)
0 (x2)
11 (x1)
13 (x1)
3 (x1)
will : object {1-13.system.saves.will}
saveDetail : string {1-13.system.saves.will.saveDetail} (same value: '')
value : integer {1-13.system.saves.will.value} (4 different values)
0 (x2)
17 (x1)
19 (x1)
6 (x1)
skills : object {1-13.system.skills}
[arcana] : object {1-13.system.skills.arcana}
base : integer {1-13.system.skills.arcana.base} (2 different values)
11 (x1)
14 (x1)
athletics : object {1-13.system.skills.athletics}
base : integer {1-13.system.skills.athletics.base} (same value: 9)
[deception] : object {1-13.system.skills.deception}
base : integer {1-13.system.skills.deception.base} (2 different values)
18 (x1)
21 (x1)
[intimidation] : object {1-13.system.skills.intimidation}
base : integer {1-13.system.skills.intimidation.base} (2 different values)
13 (x1)
16 (x1)
[occultism] : object {1-13.system.skills.occultism}
base : integer {1-13.system.skills.occultism.base} (2 different values)
15 (x1)
18 (x1)
[religion] : object {1-13.system.skills.religion}
base : integer {1-13.system.skills.religion.base} (2 different values)
15 (x1)
18 (x1)
[stealth] : object {1-13.system.skills.stealth}
base : integer {1-13.system.skills.stealth.base} (2 different values)
11 (x1)
14 (x1)
[statusEffects] : array<> {1-13.system.statusEffects}
Length: min=0 max=0
Value type: empty
traits : object {1-13.system.traits}
rarity : string {1-13.system.traits.rarity} (2 different values)
'unique' (x4)
'common' (x1)
size : object {1-13.system.traits.size}
value : string {1-13.system.traits.size.value} (3 different values)
'med' (x3)
'sm' (x1)
'lg' (x1)
value : array<string> {1-13.system.traits.value}
Length: min=1 max=5
Value type: string {1-13.system.traits.value.[]} (9 different values)
'evil' (x3)
'unholy' (x3)
'haunt' (x2)
'devil' (x2)
'fiend' (x2)
'lawful' (x2)
'mindless' (x1)
'undead' (x1)
'zombie' (x1)
type : string {1-13.type} (2 different values)
'npc' (x3)
'hazard' (x2)