525 lines
35 KiB
Plaintext
525 lines
35 KiB
Plaintext
1-13
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Different values: 5
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=====================================
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object {1-13}
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_id : string {1-13._id} (all different values)
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folder : string {1-13.folder} (same value: '8xiSFg4ARhMFkfQD')
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img : string {1-13.img} (2 different values)
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'systems/pf2e/icons/default-icons/npc.svg' (x3)
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'systems/pf2e/icons/default-icons/hazard.svg' (x2)
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items : array<object> {1-13.items}
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Length: min=1 max=17
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Value type: object {1-13.items.[]}
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_id : string {1-13.items.[]._id} (40 different values)
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img : string {1-13.items.[].img} (14 different values)
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name : string {1-13.items.[].name} (23 different values)
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sort : integer {1-13.items.[].sort} (18 different values)
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system : object {1-13.items.[].system}
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[actionType] : object {1-13.items.[].system.actionType}
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value : string {1-13.items.[].system.actionType.value} (4 different values)
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'passive' (x12)
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'reaction' (x2)
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'action' (x2)
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'free' (x1)
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[actions] : object {1-13.items.[].system.actions}
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[value] : integer {1-13.items.[].system.actions.value} (same value: 2)
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[area] : empty
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rules : ignored (Foundry rules object) {1-13.items.[].system.rules}
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[attack] : object {1-13.items.[].system.attack}
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value : string {1-13.items.[].system.attack.value} (same value: '')
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description : object {1-13.items.[].system.description}
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value : string {1-13.items.[].system.description.value} (21 different values)
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[autoHeightenLevel] : object {1-13.items.[].system.autoHeightenLevel}
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[value] : empty
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[baseItem] : string {1-13.items.[].system.baseItem} (same value: 'mace')
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[bonus] : object {1-13.items.[].system.bonus}
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value : integer {1-13.items.[].system.bonus.value} (all different values)
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[bonusDamage] : object {1-13.items.[].system.bonusDamage}
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value : integer {1-13.items.[].system.bonusDamage.value} (same value: 0)
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[bulk] : object {1-13.items.[].system.bulk}
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value : integer {1-13.items.[].system.bulk.value} (same value: 1)
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[containerId] : empty
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publication : object {1-13.items.[].system.publication}
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license : string {1-13.items.[].system.publication.license} (same value: 'OGL')
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remaster : boolean {1-13.items.[].system.publication.remaster} (same value: False)
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title : string {1-13.items.[].system.publication.title} (4 different values)
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'' (x19)
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'Pathfinder Core Rulebook' (x14)
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'Pathfinder Bestiary' (x7)
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'Pathfinder Bestiary 2' (x1)
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[attackEffects] : object {1-13.items.[].system.attackEffects}
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custom : string {1-13.items.[].system.attackEffects.custom} (same value: '')
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value : array<string> {1-13.items.[].system.attackEffects.value}
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Length: min=0 max=1
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Value type: string {1-13.items.[].system.attackEffects.value.[]} (same value: 'improved-push')
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[category] : string {1-13.items.[].system.category} (4 different values)
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'interaction' (x7)
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'offensive' (x5)
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'defensive' (x3)
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'simple' (x2)
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[cost] : object {1-13.items.[].system.cost}
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value : string {1-13.items.[].system.cost.value} (same value: '')
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[counteraction] : boolean {1-13.items.[].system.counteraction} (2 different values)
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False (x10)
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True (x2)
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[damage] : object {1-13.items.[].system.damage}
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[damageType] : string {1-13.items.[].system.damage.damageType} (same value: 'bludgeoning')
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[dice] : integer {1-13.items.[].system.damage.dice} (same value: 1)
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[die] : string {1-13.items.[].system.damage.die} (same value: 'd6')
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[damageRolls] : object {1-13.items.[].system.damageRolls}
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[1qn57xvhwl1ck2zk] : object {1-13.items.[].system.damageRolls.1qn57xvhwl1ck2zk}
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damage : string {1-13.items.[].system.damageRolls.1qn57xvhwl1ck2zk.damage} (same value: '1d6+9')
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damageType : string {1-13.items.[].system.damageRolls.1qn57xvhwl1ck2zk.damageType} (same value: 'bludgeoning')
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[8ljukf2n92y4qc36ms91] : object {1-13.items.[].system.damageRolls.8ljukf2n92y4qc36ms91}
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damage : string {1-13.items.[].system.damageRolls.8ljukf2n92y4qc36ms91.damage} (same value: '1d6')
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damageType : string {1-13.items.[].system.damageRolls.8ljukf2n92y4qc36ms91.damageType} (same value: 'spirit')
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[94ag2815ec6s2ayi4cdl] : object {1-13.items.[].system.damageRolls.94ag2815ec6s2ayi4cdl}
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damage : string {1-13.items.[].system.damageRolls.94ag2815ec6s2ayi4cdl.damage} (same value: '1d6+8')
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damageType : string {1-13.items.[].system.damageRolls.94ag2815ec6s2ayi4cdl.damageType} (same value: 'bludgeoning')
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[cbo3ilek98tfbepkwyoq] : object {1-13.items.[].system.damageRolls.cbo3ilek98tfbepkwyoq}
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damage : string {1-13.items.[].system.damageRolls.cbo3ilek98tfbepkwyoq.damage} (same value: '1d6')
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damageType : string {1-13.items.[].system.damageRolls.cbo3ilek98tfbepkwyoq.damageType} (same value: 'fire')
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[d27c93bqyggyz0ogqnwc] : object {1-13.items.[].system.damageRolls.d27c93bqyggyz0ogqnwc}
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damage : string {1-13.items.[].system.damageRolls.d27c93bqyggyz0ogqnwc.damage} (same value: '1d6')
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damageType : string {1-13.items.[].system.damageRolls.d27c93bqyggyz0ogqnwc.damageType} (same value: 'spirit')
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e4e9v1htkljt1ckzdfr1 : object {1-13.items.[].system.damageRolls.e4e9v1htkljt1ckzdfr1}
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damage : string {1-13.items.[].system.damageRolls.e4e9v1htkljt1ckzdfr1.damage} (same value: '1d12+5')
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damageType : string {1-13.items.[].system.damageRolls.e4e9v1htkljt1ckzdfr1.damageType} (same value: 'bludgeoning')
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[f1r8p83cwwahpxapcsn8] : object {1-13.items.[].system.damageRolls.f1r8p83cwwahpxapcsn8}
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damage : string {1-13.items.[].system.damageRolls.f1r8p83cwwahpxapcsn8.damage} (same value: '1d6+4')
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damageType : string {1-13.items.[].system.damageRolls.f1r8p83cwwahpxapcsn8.damageType} (same value: 'piercing')
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[fca8prpbtekst91u1uun] : object {1-13.items.[].system.damageRolls.fca8prpbtekst91u1uun}
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damage : string {1-13.items.[].system.damageRolls.fca8prpbtekst91u1uun.damage} (same value: '1d6')
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damageType : string {1-13.items.[].system.damageRolls.fca8prpbtekst91u1uun.damageType} (same value: 'spirit')
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[m5keu5rntbwhficqpnuu] : object {1-13.items.[].system.damageRolls.m5keu5rntbwhficqpnuu}
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damage : string {1-13.items.[].system.damageRolls.m5keu5rntbwhficqpnuu.damage} (same value: '2d6+8')
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damageType : string {1-13.items.[].system.damageRolls.m5keu5rntbwhficqpnuu.damageType} (same value: 'bludgeoning')
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[oskkkkczdvdizyyr2iwq] : object {1-13.items.[].system.damageRolls.oskkkkczdvdizyyr2iwq}
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damage : string {1-13.items.[].system.damageRolls.oskkkkczdvdizyyr2iwq.damage} (same value: '2d6+4')
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damageType : string {1-13.items.[].system.damageRolls.oskkkkczdvdizyyr2iwq.damageType} (same value: 'piercing')
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[qscw5ydv4rgt4cnokdlm] : object {1-13.items.[].system.damageRolls.qscw5ydv4rgt4cnokdlm}
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damage : string {1-13.items.[].system.damageRolls.qscw5ydv4rgt4cnokdlm.damage} (same value: '1d6')
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damageType : string {1-13.items.[].system.damageRolls.qscw5ydv4rgt4cnokdlm.damageType} (same value: 'fire')
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[rzhty0sxyymhsvybpi1d] : object {1-13.items.[].system.damageRolls.rzhty0sxyymhsvybpi1d}
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damage : string {1-13.items.[].system.damageRolls.rzhty0sxyymhsvybpi1d.damage} (same value: '1d6')
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damageType : string {1-13.items.[].system.damageRolls.rzhty0sxyymhsvybpi1d.damageType} (same value: 'spirit')
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[s70ikvlgh5u1hh1jj941] : object {1-13.items.[].system.damageRolls.s70ikvlgh5u1hh1jj941}
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damage : string {1-13.items.[].system.damageRolls.s70ikvlgh5u1hh1jj941.damage} (same value: '1d6')
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damageType : string {1-13.items.[].system.damageRolls.s70ikvlgh5u1hh1jj941.damageType} (same value: 'spirit')
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[s7ng1ltal6q32fwsjizo] : object {1-13.items.[].system.damageRolls.s7ng1ltal6q32fwsjizo}
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damage : string {1-13.items.[].system.damageRolls.s7ng1ltal6q32fwsjizo.damage} (same value: '1d6')
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damageType : string {1-13.items.[].system.damageRolls.s7ng1ltal6q32fwsjizo.damageType} (same value: 'spirit')
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[tpsi79razapj036l] : object {1-13.items.[].system.damageRolls.tpsi79razapj036l}
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damage : string {1-13.items.[].system.damageRolls.tpsi79razapj036l.damage} (same value: '2d6 + 9')
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damageType : string {1-13.items.[].system.damageRolls.tpsi79razapj036l.damageType} (same value: 'bludgeoning')
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[defense] : object {1-13.items.[].system.defense}
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save : object {1-13.items.[].system.defense.save}
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basic : boolean {1-13.items.[].system.defense.save.basic} (same value: False)
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statistic : string {1-13.items.[].system.defense.save.statistic} (same value: 'will')
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[duration] : object {1-13.items.[].system.duration}
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[sustained] : boolean {1-13.items.[].system.duration.sustained} (same value: False)
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value : mixed
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string {1-13.items.[].system.duration.value} (4 different values)
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'varies' (x4)
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'1 minute' (x4)
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'10 minutes' (x2)
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'' (x2)
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integer {1-13.items.[].system.duration.value} (same value: 0)
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[equipped] : object {1-13.items.[].system.equipped}
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carryType : string {1-13.items.[].system.equipped.carryType} (same value: 'worn')
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handsHeld : integer {1-13.items.[].system.equipped.handsHeld} (same value: 0)
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[invested] : empty
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[group] : string {1-13.items.[].system.group} (same value: 'club')
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[hardness] : integer {1-13.items.[].system.hardness} (same value: 0)
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[heightening] : object {1-13.items.[].system.heightening}
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levels : object {1-13.items.[].system.heightening.levels}
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[3] : object {1-13.items.[].system.heightening.levels.3}
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target : object {1-13.items.[].system.heightening.levels.3.target}
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value : string {1-13.items.[].system.heightening.levels.3.target.value} (same value: '5 creatures')
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[5] : object {1-13.items.[].system.heightening.levels.5}
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range : object {1-13.items.[].system.heightening.levels.5.range}
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value : string {1-13.items.[].system.heightening.levels.5.range.value} (same value: '1 mile')
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[6] : object {1-13.items.[].system.heightening.levels.6}
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target : object {1-13.items.[].system.heightening.levels.6.target}
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value : string {1-13.items.[].system.heightening.levels.6.target.value} (same value: '5 creatures')
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[7] : object {1-13.items.[].system.heightening.levels.7}
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target : object {1-13.items.[].system.heightening.levels.7.target}
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value : string {1-13.items.[].system.heightening.levels.7.target.value} (same value: '10 creatures')
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type : string {1-13.items.[].system.heightening.type} (same value: 'fixed')
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[hp] : object {1-13.items.[].system.hp}
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max : integer {1-13.items.[].system.hp.max} (same value: 0)
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value : integer {1-13.items.[].system.hp.value} (same value: 0)
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[level] : object {1-13.items.[].system.level}
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value : integer {1-13.items.[].system.level.value} (6 different values)
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2 (x4)
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6 (x2)
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4 (x2)
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3 (x2)
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1 (x2)
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0 (x2)
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[location] : object {1-13.items.[].system.location}
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heightenedLevel : integer {1-13.items.[].system.location.heightenedLevel} (4 different values)
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3 (x4)
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2 (x4)
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6 (x2)
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4 (x2)
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[uses] : object {1-13.items.[].system.location.uses}
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max : integer {1-13.items.[].system.location.uses.max} (same value: 2)
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value : integer {1-13.items.[].system.location.uses.value} (same value: 2)
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value : string {1-13.items.[].system.location.value} (2 different values)
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'jBPgL5cdaBsnm9N1' (x6)
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'flkn7WKcRA511YkF' (x6)
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[material] : object {1-13.items.[].system.material}
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[grade] : empty
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[type] : empty
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[overrides] : array<> {1-13.items.[].system.overrides}
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Length: min=0 max=0
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Value type: empty
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[prepared] : object {1-13.items.[].system.prepared}
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flexible : boolean {1-13.items.[].system.prepared.flexible} (same value: False)
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value : string {1-13.items.[].system.prepared.value} (same value: 'innate')
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[price] : object {1-13.items.[].system.price}
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value : object {1-13.items.[].system.price.value}
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gp : integer {1-13.items.[].system.price.value.gp} (same value: 1)
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[proficiency] : object {1-13.items.[].system.proficiency}
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value : integer {1-13.items.[].system.proficiency.value} (same value: 0)
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[quantity] : integer {1-13.items.[].system.quantity} (same value: 1)
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[range] : object {1-13.items.[].system.range}
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value : string {1-13.items.[].system.range.value} (4 different values)
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'30 feet' (x6)
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'' (x2)
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'120 feet' (x2)
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'touch' (x2)
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[references] : object {1-13.items.[].system.references}
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children : array<> {1-13.items.[].system.references.children}
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Length: min=0 max=0
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Value type: empty
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immunityFrom : array<> {1-13.items.[].system.references.immunityFrom}
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Length: min=0 max=0
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Value type: empty
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overriddenBy : array<> {1-13.items.[].system.references.overriddenBy}
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Length: min=0 max=0
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Value type: empty
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overrides : array<> {1-13.items.[].system.references.overrides}
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Length: min=0 max=0
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Value type: empty
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[reload] : object {1-13.items.[].system.reload}
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value : string {1-13.items.[].system.reload.value} (same value: '')
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[requirements] : string {1-13.items.[].system.requirements} (same value: '')
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[runes] : object {1-13.items.[].system.runes}
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potency : integer {1-13.items.[].system.runes.potency} (same value: 0)
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property : array<> {1-13.items.[].system.runes.property}
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Length: min=0 max=0
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Value type: empty
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striking : integer {1-13.items.[].system.runes.striking} (same value: 0)
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[size] : string {1-13.items.[].system.size} (same value: 'med')
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[slots] : object {1-13.items.[].system.slots}
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slot2 : object {1-13.items.[].system.slots.slot2}
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max : integer {1-13.items.[].system.slots.slot2.max} (same value: 2)
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value : integer {1-13.items.[].system.slots.slot2.value} (same value: 2)
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slot3 : object {1-13.items.[].system.slots.slot3}
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max : integer {1-13.items.[].system.slots.slot3.max} (same value: 3)
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value : integer {1-13.items.[].system.slots.slot3.value} (same value: 3)
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slot4 : object {1-13.items.[].system.slots.slot4}
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max : integer {1-13.items.[].system.slots.slot4.max} (same value: 1)
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value : integer {1-13.items.[].system.slots.slot4.value} (same value: 1)
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slot6 : object {1-13.items.[].system.slots.slot6}
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max : integer {1-13.items.[].system.slots.slot6.max} (same value: 1)
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value : integer {1-13.items.[].system.slots.slot6.value} (same value: 1)
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[slug] : string {1-13.items.[].system.slug} (14 different values)
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[spelldc] : object {1-13.items.[].system.spelldc}
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dc : integer {1-13.items.[].system.spelldc.dc} (2 different values)
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21 (x1)
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23 (x1)
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mod : integer {1-13.items.[].system.spelldc.mod} (same value: 0)
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value : integer {1-13.items.[].system.spelldc.value} (2 different values)
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11 (x1)
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13 (x1)
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[splashDamage] : object {1-13.items.[].system.splashDamage}
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value : integer {1-13.items.[].system.splashDamage.value} (same value: 0)
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[target] : object {1-13.items.[].system.target}
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value : string {1-13.items.[].system.target.value} (3 different values)
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'1 creature' (x6)
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'' (x4)
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'1 willing creature' (x2)
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[time] : object {1-13.items.[].system.time}
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value : string {1-13.items.[].system.time.value} (same value: '2')
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[tradition] : object {1-13.items.[].system.tradition}
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value : string {1-13.items.[].system.tradition.value} (same value: 'divine')
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[traits] : object {1-13.items.[].system.traits}
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rarity : string {1-13.items.[].system.traits.rarity} (same value: 'common')
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[traditions] : array<string> {1-13.items.[].system.traits.traditions}
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Length: min=1 max=4
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Value type: string {1-13.items.[].system.traits.traditions.[]} (4 different values)
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'occult' (x12)
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'arcane' (x8)
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'divine' (x6)
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'primal' (x4)
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value : array<string> {1-13.items.[].system.traits.value}
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Length: min=0 max=5
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Value type: string {1-13.items.[].system.traits.value.[]} (17 different values)
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[usage] : object {1-13.items.[].system.usage}
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value : string {1-13.items.[].system.usage.value} (same value: 'held-in-one-hand')
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[value] : object {1-13.items.[].system.value}
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isValued : boolean {1-13.items.[].system.value.isValued} (same value: True)
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value : integer {1-13.items.[].system.value.value} (same value: 1)
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[weaponType] : object {1-13.items.[].system.weaponType}
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value : string {1-13.items.[].system.weaponType.value} (2 different values)
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'melee' (x5)
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'ranged' (x2)
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type : string {1-13.items.[].type} (6 different values)
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'action' (x17)
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'spell' (x12)
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'melee' (x7)
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'spellcastingEntry' (x2)
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'weapon' (x2)
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'condition' (x1)
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|
[_stats] : object {1-13.items.[]._stats}
|
|
compendiumSource : string {1-13.items.[]._stats.compendiumSource} (14 different values)
|
|
[flags] : object {1-13.items.[].flags}
|
|
pf2e : object {1-13.items.[].flags.pf2e}
|
|
linkedWeapon : string {1-13.items.[].flags.pf2e.linkedWeapon} (2 different values)
|
|
'cTM3OodvGMFsUbIA' (x1)
|
|
'BxDCgYUwe9bAFdWn' (x1)
|
|
name : string {1-13.name} (all different values)
|
|
prototypeToken : object {1-13.prototypeToken}
|
|
name : string {1-13.prototypeToken.name} (3 different values)
|
|
'Murderous Bathhouse' (x2)
|
|
'The Ascendant' (x2)
|
|
'Unkillable Zombie Brute' (x1)
|
|
system : object {1-13.system}
|
|
abilities : object {1-13.system.abilities}
|
|
cha : object {1-13.system.abilities.cha}
|
|
mod : integer {1-13.system.abilities.cha.mod} (3 different values)
|
|
4 (x1)
|
|
5 (x1)
|
|
-2 (x1)
|
|
con : object {1-13.system.abilities.con}
|
|
mod : integer {1-13.system.abilities.con.mod} (2 different values)
|
|
4 (x2)
|
|
3 (x1)
|
|
dex : object {1-13.system.abilities.dex}
|
|
mod : integer {1-13.system.abilities.dex.mod} (3 different values)
|
|
2 (x1)
|
|
3 (x1)
|
|
-3 (x1)
|
|
int : object {1-13.system.abilities.int}
|
|
mod : integer {1-13.system.abilities.int.mod} (3 different values)
|
|
4 (x1)
|
|
5 (x1)
|
|
-5 (x1)
|
|
str : object {1-13.system.abilities.str}
|
|
mod : integer {1-13.system.abilities.str.mod} (2 different values)
|
|
5 (x2)
|
|
6 (x1)
|
|
wis : object {1-13.system.abilities.wis}
|
|
mod : integer {1-13.system.abilities.wis.mod} (3 different values)
|
|
5 (x1)
|
|
6 (x1)
|
|
0 (x1)
|
|
attributes : object {1-13.system.attributes}
|
|
ac : object {1-13.system.attributes.ac}
|
|
details : string {1-13.system.attributes.ac.details} (same value: '')
|
|
value : integer {1-13.system.attributes.ac.value} (4 different values)
|
|
0 (x2)
|
|
24 (x1)
|
|
27 (x1)
|
|
15 (x1)
|
|
allSaves : object {1-13.system.attributes.allSaves}
|
|
value : string {1-13.system.attributes.allSaves.value} (2 different values)
|
|
'+1 to all saves vs. magic' (x2)
|
|
'' (x1)
|
|
[emitsSound] : string {1-13.system.attributes.emitsSound} (same value: 'encounter')
|
|
[hardness] : integer {1-13.system.attributes.hardness} (same value: 0)
|
|
hp : object {1-13.system.attributes.hp}
|
|
details : string {1-13.system.attributes.hp.details} (2 different values)
|
|
'' (x4)
|
|
'void healing' (x1)
|
|
max : integer {1-13.system.attributes.hp.max} (4 different values)
|
|
0 (x2)
|
|
115 (x1)
|
|
165 (x1)
|
|
70 (x1)
|
|
temp : integer {1-13.system.attributes.hp.temp} (same value: 0)
|
|
value : integer {1-13.system.attributes.hp.value} (4 different values)
|
|
0 (x2)
|
|
115 (x1)
|
|
165 (x1)
|
|
70 (x1)
|
|
immunities : array<object> {1-13.system.attributes.immunities}
|
|
Length: min=2 max=5
|
|
Value type: object {1-13.system.attributes.immunities.[]}
|
|
type : string {1-13.system.attributes.immunities.[].type} (6 different values)
|
|
'death-effects' (x3)
|
|
'fire' (x2)
|
|
'disease' (x1)
|
|
'paralyzed' (x1)
|
|
'poison' (x1)
|
|
'unconscious' (x1)
|
|
resistances : array<object> {1-13.system.attributes.resistances}
|
|
Length: min=1 max=2
|
|
Value type: object {1-13.system.attributes.resistances.[]}
|
|
[exceptions] : array<string> {1-13.system.attributes.resistances.[].exceptions}
|
|
Length: min=1 max=1
|
|
Value type: string {1-13.system.attributes.resistances.[].exceptions.[]} (same value: 'silver')
|
|
type : string {1-13.system.attributes.resistances.[].type} (3 different values)
|
|
'physical' (x2)
|
|
'poison' (x2)
|
|
'all-damage' (x1)
|
|
value : integer {1-13.system.attributes.resistances.[].value} (3 different values)
|
|
5 (x2)
|
|
7 (x2)
|
|
3 (x1)
|
|
speed : object {1-13.system.attributes.speed}
|
|
otherSpeeds : array<object> {1-13.system.attributes.speed.otherSpeeds}
|
|
Length: min=0 max=1
|
|
Value type: object {1-13.system.attributes.speed.otherSpeeds.[]}
|
|
type : string {1-13.system.attributes.speed.otherSpeeds.[].type} (same value: 'fly')
|
|
value : integer {1-13.system.attributes.speed.otherSpeeds.[].value} (same value: 40)
|
|
value : integer {1-13.system.attributes.speed.value} (2 different values)
|
|
30 (x2)
|
|
25 (x1)
|
|
[stealth] : object {1-13.system.attributes.stealth}
|
|
details : string {1-13.system.attributes.stealth.details} (same value: '<p>(trained)</p>')
|
|
value : integer {1-13.system.attributes.stealth.value} (2 different values)
|
|
12 (x1)
|
|
15 (x1)
|
|
weaknesses : array<object> {1-13.system.attributes.weaknesses}
|
|
Length: min=1 max=2
|
|
Value type: object {1-13.system.attributes.weaknesses.[]}
|
|
type : string {1-13.system.attributes.weaknesses.[].type} (3 different values)
|
|
'holy' (x2)
|
|
'critical-hits' (x1)
|
|
'vitality' (x1)
|
|
value : integer {1-13.system.attributes.weaknesses.[].value} (3 different values)
|
|
5 (x2)
|
|
6 (x1)
|
|
10 (x1)
|
|
[creatureType] : string {1-13.system.creatureType} (same value: '')
|
|
details : object {1-13.system.details}
|
|
blurb : string {1-13.system.details.blurb} (same value: '')
|
|
[description] : string {1-13.system.details.description} (same value: '<p>Linneus\'s grudge manifests as a haunt that isolates creatures in the bathroom and attempts to psychically drown them in one of three containers of water: the sink, the bath, or the wash bucket.</p>')
|
|
[disable] : string {1-13.system.details.disable} (2 different values)
|
|
'<p>@Check[religion|dc:22|name:Excorise the Spirit] (expert) to exorcise the spirit from one of the containers of water, or @Check[athletics|dc:23] or @Check[thievery|dc:23|name:Overpower the Ghostly Force] (trained) to overpower the ghostly force sealing a container and drain it. All three containers must be disabled to disable the entire haunt.</p>' (x1)
|
|
'<p>@Check[religion|dc:25|name:Excorise the Spirit] (expert) to exorcise the spirit from one of the containers of water, or @Check[athletics|dc:26|name:Overpower the Ghostly Force] or @Check[thievery|dc:26] (trained) to overpower the ghostly force sealing a container and drain it. All three containers must be disabled to disable the entire haunt.</p>' (x1)
|
|
[isComplex] : boolean {1-13.system.details.isComplex} (same value: True)
|
|
languages : object {1-13.system.details.languages}
|
|
details : string {1-13.system.details.languages.details} (2 different values)
|
|
'telepathy 30 feet' (x2)
|
|
'' (x1)
|
|
value : array<string> {1-13.system.details.languages.value}
|
|
Length: min=0 max=2
|
|
Value type: string {1-13.system.details.languages.value.[]} (2 different values)
|
|
'common' (x2)
|
|
'diabolic' (x2)
|
|
level : object {1-13.system.details.level}
|
|
value : integer {1-13.system.details.level.value} (4 different values)
|
|
6 (x2)
|
|
4 (x1)
|
|
8 (x1)
|
|
3 (x1)
|
|
privateNotes : string {1-13.system.details.privateNotes} (same value: '')
|
|
publicNotes : string {1-13.system.details.publicNotes} (2 different values)
|
|
publication : object {1-13.system.details.publication}
|
|
license : string {1-13.system.details.publication.license} (same value: 'OGL')
|
|
remaster : boolean {1-13.system.details.publication.remaster} (same value: False)
|
|
title : string {1-13.system.details.publication.title} (same value: 'Pathfinder Society Scenario #1-13: Devil at the Crossroads')
|
|
[reset] : string {1-13.system.details.reset} (same value: '<p>The haunt deactivates and resets after 1 minute.</p>')
|
|
[routine] : string {1-13.system.details.routine} (2 different values)
|
|
initiative : object {1-13.system.initiative}
|
|
statistic : string {1-13.system.initiative.statistic} (same value: 'perception')
|
|
perception : object {1-13.system.perception}
|
|
details : string {1-13.system.perception.details} (same value: '')
|
|
mod : integer {1-13.system.perception.mod} (3 different values)
|
|
17 (x1)
|
|
19 (x1)
|
|
4 (x1)
|
|
senses : array<object> {1-13.system.perception.senses}
|
|
Length: min=1 max=2
|
|
Value type: object {1-13.system.perception.senses.[]}
|
|
[acuity] : string {1-13.system.perception.senses.[].acuity} (same value: 'precise')
|
|
[range] : integer {1-13.system.perception.senses.[].range} (same value: 60)
|
|
type : string {1-13.system.perception.senses.[].type} (3 different values)
|
|
'greater-darkvision' (x2)
|
|
'truesight' (x2)
|
|
'darkvision' (x1)
|
|
resources : object {1-13.system.resources}
|
|
[focus] : object {1-13.system.resources.focus}
|
|
max : integer {1-13.system.resources.focus.max} (same value: 1)
|
|
value : integer {1-13.system.resources.focus.value} (same value: 1)
|
|
saves : object {1-13.system.saves}
|
|
fortitude : object {1-13.system.saves.fortitude}
|
|
saveDetail : string {1-13.system.saves.fortitude.saveDetail} (same value: '')
|
|
value : integer {1-13.system.saves.fortitude.value} (4 different values)
|
|
0 (x2)
|
|
14 (x1)
|
|
16 (x1)
|
|
10 (x1)
|
|
reflex : object {1-13.system.saves.reflex}
|
|
saveDetail : string {1-13.system.saves.reflex.saveDetail} (same value: '')
|
|
value : integer {1-13.system.saves.reflex.value} (4 different values)
|
|
0 (x2)
|
|
11 (x1)
|
|
13 (x1)
|
|
3 (x1)
|
|
will : object {1-13.system.saves.will}
|
|
saveDetail : string {1-13.system.saves.will.saveDetail} (same value: '')
|
|
value : integer {1-13.system.saves.will.value} (4 different values)
|
|
0 (x2)
|
|
17 (x1)
|
|
19 (x1)
|
|
6 (x1)
|
|
skills : object {1-13.system.skills}
|
|
[arcana] : object {1-13.system.skills.arcana}
|
|
base : integer {1-13.system.skills.arcana.base} (2 different values)
|
|
11 (x1)
|
|
14 (x1)
|
|
athletics : object {1-13.system.skills.athletics}
|
|
base : integer {1-13.system.skills.athletics.base} (same value: 9)
|
|
[deception] : object {1-13.system.skills.deception}
|
|
base : integer {1-13.system.skills.deception.base} (2 different values)
|
|
18 (x1)
|
|
21 (x1)
|
|
[intimidation] : object {1-13.system.skills.intimidation}
|
|
base : integer {1-13.system.skills.intimidation.base} (2 different values)
|
|
13 (x1)
|
|
16 (x1)
|
|
[occultism] : object {1-13.system.skills.occultism}
|
|
base : integer {1-13.system.skills.occultism.base} (2 different values)
|
|
15 (x1)
|
|
18 (x1)
|
|
[religion] : object {1-13.system.skills.religion}
|
|
base : integer {1-13.system.skills.religion.base} (2 different values)
|
|
15 (x1)
|
|
18 (x1)
|
|
[stealth] : object {1-13.system.skills.stealth}
|
|
base : integer {1-13.system.skills.stealth.base} (2 different values)
|
|
11 (x1)
|
|
14 (x1)
|
|
[statusEffects] : array<> {1-13.system.statusEffects}
|
|
Length: min=0 max=0
|
|
Value type: empty
|
|
traits : object {1-13.system.traits}
|
|
rarity : string {1-13.system.traits.rarity} (2 different values)
|
|
'unique' (x4)
|
|
'common' (x1)
|
|
size : object {1-13.system.traits.size}
|
|
value : string {1-13.system.traits.size.value} (3 different values)
|
|
'med' (x3)
|
|
'sm' (x1)
|
|
'lg' (x1)
|
|
value : array<string> {1-13.system.traits.value}
|
|
Length: min=1 max=5
|
|
Value type: string {1-13.system.traits.value.[]} (9 different values)
|
|
'evil' (x3)
|
|
'unholy' (x3)
|
|
'haunt' (x2)
|
|
'devil' (x2)
|
|
'fiend' (x2)
|
|
'lawful' (x2)
|
|
'mindless' (x1)
|
|
'undead' (x1)
|
|
'zombie' (x1)
|
|
type : string {1-13.type} (2 different values)
|
|
'npc' (x3)
|
|
'hazard' (x2) |