Files
Pf2eDataScrapper/output/pf2e/packs/1-14.txt
T
2025-04-08 17:56:11 +04:00

904 lines
59 KiB
Plaintext

1-14
Different values: 15
=====================================
object {1-14}
_id : string {1-14._id} (all different values)
folder : string {1-14.folder} (same value: 'cYK2WdKm5BQRW2hQ')
img : string {1-14.img} (same value: 'systems/pf2e/icons/default-icons/npc.svg')
items : array<object> {1-14.items}
Length: min=1 max=18
Value type: object {1-14.items.[]}
_id : string {1-14.items.[]._id} (145 different values)
[_stats] : object {1-14.items.[]._stats}
compendiumSource : string {1-14.items.[]._stats.compendiumSource} (43 different values)
img : string {1-14.items.[].img} (44 different values)
name : string {1-14.items.[].name} (59 different values)
sort : integer {1-14.items.[].sort} (18 different values)
system : object {1-14.items.[].system}
[acBonus] : integer {1-14.items.[].system.acBonus} (3 different values)
1 (x3)
2 (x3)
3 (x2)
[actionType] : object {1-14.items.[].system.actionType}
value : string {1-14.items.[].system.actionType.value} (3 different values)
'action' (x18)
'passive' (x17)
'reaction' (x3)
[actions] : object {1-14.items.[].system.actions}
[value] : integer {1-14.items.[].system.actions.value} (2 different values)
1 (x17)
3 (x1)
[area] : object {1-14.items.[].system.area}
type : string {1-14.items.[].system.area.type} (3 different values)
'emanation' (x5)
'burst' (x3)
'cone' (x2)
value : integer {1-14.items.[].system.area.value} (4 different values)
30 (x5)
15 (x2)
10 (x2)
20 (x1)
[attack] : object {1-14.items.[].system.attack}
value : string {1-14.items.[].system.attack.value} (same value: '')
[attackEffects] : object {1-14.items.[].system.attackEffects}
[custom] : string {1-14.items.[].system.attackEffects.custom} (same value: '')
value : array<string> {1-14.items.[].system.attackEffects.value}
Length: min=0 max=2
Value type: string {1-14.items.[].system.attackEffects.value.[]} (2 different values)
'grab' (x5)
'knockdown' (x3)
[autoHeightenLevel] : object {1-14.items.[].system.autoHeightenLevel}
[value] : integer {1-14.items.[].system.autoHeightenLevel.value} (same value: 1)
[baseItem] : string {1-14.items.[].system.baseItem} (11 different values)
[bonus] : object {1-14.items.[].system.bonus}
value : integer {1-14.items.[].system.bonus.value} (10 different values)
0 (x14)
9 (x7)
5 (x6)
8 (x3)
12 (x3)
3 (x3)
6 (x2)
7 (x2)
10 (x2)
11 (x2)
[bonusDamage] : object {1-14.items.[].system.bonusDamage}
value : integer {1-14.items.[].system.bonusDamage.value} (same value: 0)
[bulk] : object {1-14.items.[].system.bulk}
value : mixed
float {1-14.items.[].system.bulk.value} (same value: 0,1)
integer {1-14.items.[].system.bulk.value} (2 different values)
1 (x11)
2 (x3)
[category] : string {1-14.items.[].system.category} (8 different values)
'offensive' (x32)
'martial' (x10)
'defensive' (x5)
'light' (x4)
'ammo' (x4)
'simple' (x4)
'medium' (x2)
'interaction' (x1)
[checkPenalty] : integer {1-14.items.[].system.checkPenalty} (2 different values)
-1 (x4)
-2 (x2)
[containerId] : empty
[cost] : object {1-14.items.[].system.cost}
value : string {1-14.items.[].system.cost.value} (same value: '')
[counteraction] : boolean {1-14.items.[].system.counteraction} (2 different values)
False (x44)
True (x1)
[damage] : object {1-14.items.[].system.damage}
[0] : object {1-14.items.[].system.damage.0}
[applyMod] : boolean {1-14.items.[].system.damage.0.applyMod} (2 different values)
False (x6)
True (x3)
[category] : empty
formula : string {1-14.items.[].system.damage.0.formula} (5 different values)
'1d4' (x5)
'3d6' (x4)
'1d8' (x2)
'2d4' (x2)
'1d4+1' (x1)
kinds : array<string> {1-14.items.[].system.damage.0.kinds}
Length: min=1 max=2
Value type: string {1-14.items.[].system.damage.0.kinds.[]} (2 different values)
'damage' (x14)
'healing' (x2)
materials : array<> {1-14.items.[].system.damage.0.materials}
Length: min=0 max=0
Value type: empty
type : string {1-14.items.[].system.damage.0.type} (6 different values)
'fire' (x4)
'electricity' (x3)
'vitality' (x2)
'bludgeoning' (x2)
'piercing' (x2)
'force' (x1)
[damageType] : string {1-14.items.[].system.damage.damageType} (3 different values)
'piercing' (x7)
'fire' (x5)
'bludgeoning' (x2)
[dice] : integer {1-14.items.[].system.damage.dice} (same value: 1)
[die] : string {1-14.items.[].system.damage.die} (3 different values)
'd6' (x7)
'd8' (x6)
'd4' (x1)
[persistent] : object {1-14.items.[].system.damage.persistent}
[faces] : empty
number : integer {1-14.items.[].system.damage.persistent.number} (same value: 1)
type : string {1-14.items.[].system.damage.persistent.type} (same value: 'fire')
[damageRolls] : object {1-14.items.[].system.damageRolls}
[0] : object {1-14.items.[].system.damageRolls.0}
damage : string {1-14.items.[].system.damageRolls.0.damage} (2 different values)
'1d8' (x5)
'1d4+2' (x1)
damageType : string {1-14.items.[].system.damageRolls.0.damageType} (2 different values)
'fire' (x5)
'slashing' (x1)
[1] : object {1-14.items.[].system.damageRolls.1}
category : string {1-14.items.[].system.damageRolls.1.category} (same value: 'persistent')
damage : string {1-14.items.[].system.damageRolls.1.damage} (same value: '1')
damageType : string {1-14.items.[].system.damageRolls.1.damageType} (same value: 'fire')
[2] : object {1-14.items.[].system.damageRolls.2}
category : string {1-14.items.[].system.damageRolls.2.category} (same value: 'splash')
damage : string {1-14.items.[].system.damageRolls.2.damage} (same value: '1')
damageType : string {1-14.items.[].system.damageRolls.2.damageType} (same value: 'fire')
[56hoiypcj8oc01vm5frb] : object {1-14.items.[].system.damageRolls.56hoiypcj8oc01vm5frb}
damage : string {1-14.items.[].system.damageRolls.56hoiypcj8oc01vm5frb.damage} (same value: '1d10+5')
damageType : string {1-14.items.[].system.damageRolls.56hoiypcj8oc01vm5frb.damageType} (same value: 'piercing')
[58s8hkb119o909l7nm20] : object {1-14.items.[].system.damageRolls.58s8hkb119o909l7nm20}
damage : string {1-14.items.[].system.damageRolls.58s8hkb119o909l7nm20.damage} (same value: '1d6')
damageType : string {1-14.items.[].system.damageRolls.58s8hkb119o909l7nm20.damageType} (same value: 'slashing')
[av8e3ms6pkhhnj0ym67j] : object {1-14.items.[].system.damageRolls.av8e3ms6pkhhnj0ym67j}
damage : string {1-14.items.[].system.damageRolls.av8e3ms6pkhhnj0ym67j.damage} (same value: '1d6+1')
damageType : string {1-14.items.[].system.damageRolls.av8e3ms6pkhhnj0ym67j.damageType} (same value: 'piercing')
[cxy93r9oz2a60nirflsd] : object {1-14.items.[].system.damageRolls.cxy93r9oz2a60nirflsd}
damage : string {1-14.items.[].system.damageRolls.cxy93r9oz2a60nirflsd.damage} (same value: '1d6')
damageType : string {1-14.items.[].system.damageRolls.cxy93r9oz2a60nirflsd.damageType} (same value: 'piercing')
[d9mwnlp0szqx72r7gg4b] : object {1-14.items.[].system.damageRolls.d9mwnlp0szqx72r7gg4b}
damage : string {1-14.items.[].system.damageRolls.d9mwnlp0szqx72r7gg4b.damage} (same value: '1d6+3')
damageType : string {1-14.items.[].system.damageRolls.d9mwnlp0szqx72r7gg4b.damageType} (same value: 'piercing')
[df27ya009wjko6cvpcog] : object {1-14.items.[].system.damageRolls.df27ya009wjko6cvpcog}
damage : string {1-14.items.[].system.damageRolls.df27ya009wjko6cvpcog.damage} (same value: '1d6+3')
damageType : string {1-14.items.[].system.damageRolls.df27ya009wjko6cvpcog.damageType} (same value: 'slashing')
[fz0tc591mcke9lzxhnw0] : object {1-14.items.[].system.damageRolls.fz0tc591mcke9lzxhnw0}
damage : string {1-14.items.[].system.damageRolls.fz0tc591mcke9lzxhnw0.damage} (same value: '1d10+6')
damageType : string {1-14.items.[].system.damageRolls.fz0tc591mcke9lzxhnw0.damageType} (same value: 'piercing')
[htq8qguyjhots13g6ppy] : object {1-14.items.[].system.damageRolls.htq8qguyjhots13g6ppy}
damage : string {1-14.items.[].system.damageRolls.htq8qguyjhots13g6ppy.damage} (same value: '1d6-1')
damageType : string {1-14.items.[].system.damageRolls.htq8qguyjhots13g6ppy.damageType} (same value: 'slashing')
[hubm1qjup2js4hje] : object {1-14.items.[].system.damageRolls.hubm1qjup2js4hje}
damage : string {1-14.items.[].system.damageRolls.hubm1qjup2js4hje.damage} (same value: '1d6')
damageType : string {1-14.items.[].system.damageRolls.hubm1qjup2js4hje.damageType} (same value: 'piercing')
[lbspac7kr5rrtmhliftl] : object {1-14.items.[].system.damageRolls.lbspac7kr5rrtmhliftl}
damage : string {1-14.items.[].system.damageRolls.lbspac7kr5rrtmhliftl.damage} (same value: '1d8')
damageType : string {1-14.items.[].system.damageRolls.lbspac7kr5rrtmhliftl.damageType} (same value: 'piercing')
[lql3zka3rq4alfb4if6j] : object {1-14.items.[].system.damageRolls.lql3zka3rq4alfb4if6j}
damage : string {1-14.items.[].system.damageRolls.lql3zka3rq4alfb4if6j.damage} (same value: '1d10+6')
damageType : string {1-14.items.[].system.damageRolls.lql3zka3rq4alfb4if6j.damageType} (same value: 'piercing')
[m1wysn2pcdbtopo01wqp] : object {1-14.items.[].system.damageRolls.m1wysn2pcdbtopo01wqp}
damage : string {1-14.items.[].system.damageRolls.m1wysn2pcdbtopo01wqp.damage} (same value: '1d8+6')
damageType : string {1-14.items.[].system.damageRolls.m1wysn2pcdbtopo01wqp.damageType} (same value: 'slashing')
[o31javx5ga7qa6o5eye1] : object {1-14.items.[].system.damageRolls.o31javx5ga7qa6o5eye1}
damage : string {1-14.items.[].system.damageRolls.o31javx5ga7qa6o5eye1.damage} (same value: '1d4')
damageType : string {1-14.items.[].system.damageRolls.o31javx5ga7qa6o5eye1.damageType} (same value: 'bludgeoning')
[p25wjbh2187t2tizhdnn] : object {1-14.items.[].system.damageRolls.p25wjbh2187t2tizhdnn}
damage : string {1-14.items.[].system.damageRolls.p25wjbh2187t2tizhdnn.damage} (same value: '1d8+3')
damageType : string {1-14.items.[].system.damageRolls.p25wjbh2187t2tizhdnn.damageType} (same value: 'slashing')
[q6izqjpdmzc5p9l8n49x] : object {1-14.items.[].system.damageRolls.q6izqjpdmzc5p9l8n49x}
damage : string {1-14.items.[].system.damageRolls.q6izqjpdmzc5p9l8n49x.damage} (same value: '1d4-1')
damageType : string {1-14.items.[].system.damageRolls.q6izqjpdmzc5p9l8n49x.damageType} (same value: 'bludgeoning')
[r13xp1oryfse6t0c9w0g] : object {1-14.items.[].system.damageRolls.r13xp1oryfse6t0c9w0g}
damage : string {1-14.items.[].system.damageRolls.r13xp1oryfse6t0c9w0g.damage} (same value: '1d10+3')
damageType : string {1-14.items.[].system.damageRolls.r13xp1oryfse6t0c9w0g.damageType} (same value: 'piercing')
[rhn0qyhqcmxkvirkr24o] : object {1-14.items.[].system.damageRolls.rhn0qyhqcmxkvirkr24o}
damage : string {1-14.items.[].system.damageRolls.rhn0qyhqcmxkvirkr24o.damage} (same value: '1d6+1')
damageType : string {1-14.items.[].system.damageRolls.rhn0qyhqcmxkvirkr24o.damageType} (same value: 'piercing')
[rttj6nqvsfilhr9a] : object {1-14.items.[].system.damageRolls.rttj6nqvsfilhr9a}
damage : string {1-14.items.[].system.damageRolls.rttj6nqvsfilhr9a.damage} (same value: '1d6')
damageType : string {1-14.items.[].system.damageRolls.rttj6nqvsfilhr9a.damageType} (same value: 'piercing')
[tzgxd2prihpmcn24hhht] : object {1-14.items.[].system.damageRolls.tzgxd2prihpmcn24hhht}
damage : string {1-14.items.[].system.damageRolls.tzgxd2prihpmcn24hhht.damage} (same value: '1d10+3')
damageType : string {1-14.items.[].system.damageRolls.tzgxd2prihpmcn24hhht.damageType} (same value: 'piercing')
[x14uww7s6xz7pkwifs59] : object {1-14.items.[].system.damageRolls.x14uww7s6xz7pkwifs59}
damage : string {1-14.items.[].system.damageRolls.x14uww7s6xz7pkwifs59.damage} (same value: '1')
damageType : string {1-14.items.[].system.damageRolls.x14uww7s6xz7pkwifs59.damageType} (same value: 'fire')
[x85h02e35cj8q9zc] : object {1-14.items.[].system.damageRolls.x85h02e35cj8q9zc}
damage : string {1-14.items.[].system.damageRolls.x85h02e35cj8q9zc.damage} (same value: '1d6 + 2')
damageType : string {1-14.items.[].system.damageRolls.x85h02e35cj8q9zc.damageType} (same value: 'piercing')
[y7t3vn8h78mpbk02] : object {1-14.items.[].system.damageRolls.y7t3vn8h78mpbk02}
damage : string {1-14.items.[].system.damageRolls.y7t3vn8h78mpbk02.damage} (same value: '1d6 + 1')
damageType : string {1-14.items.[].system.damageRolls.y7t3vn8h78mpbk02.damageType} (same value: 'piercing')
[y89zsw4fb6gye0w5lv4d] : object {1-14.items.[].system.damageRolls.y89zsw4fb6gye0w5lv4d}
damage : string {1-14.items.[].system.damageRolls.y89zsw4fb6gye0w5lv4d.damage} (same value: '1d6')
damageType : string {1-14.items.[].system.damageRolls.y89zsw4fb6gye0w5lv4d.damageType} (same value: 'slashing')
[ydpe8s9iufpcajaq94b0] : object {1-14.items.[].system.damageRolls.ydpe8s9iufpcajaq94b0}
damage : string {1-14.items.[].system.damageRolls.ydpe8s9iufpcajaq94b0.damage} (same value: '1')
damageType : string {1-14.items.[].system.damageRolls.ydpe8s9iufpcajaq94b0.damageType} (same value: 'fire')
pf7am6557npr4tmqejtf : object {1-14.items.[].system.damageRolls.pf7am6557npr4tmqejtf}
damage : string {1-14.items.[].system.damageRolls.pf7am6557npr4tmqejtf.damage} (same value: '1d8+6')
damageType : string {1-14.items.[].system.damageRolls.pf7am6557npr4tmqejtf.damageType} (same value: 'slashing')
description : object {1-14.items.[].system.description}
value : string {1-14.items.[].system.description.value} (63 different values)
[defense] : object {1-14.items.[].system.defense}
save : object {1-14.items.[].system.defense.save}
basic : boolean {1-14.items.[].system.defense.save.basic} (2 different values)
False (x11)
True (x5)
statistic : string {1-14.items.[].system.defense.save.statistic} (3 different values)
'reflex' (x9)
'fortitude' (x4)
'will' (x3)
[dexCap] : integer {1-14.items.[].system.dexCap} (3 different values)
4 (x3)
2 (x2)
3 (x1)
[duration] : object {1-14.items.[].system.duration}
sustained : boolean {1-14.items.[].system.duration.sustained} (2 different values)
False (x39)
True (x6)
value : string {1-14.items.[].system.duration.value} (7 different values)
'' (x29)
'1 minute' (x8)
'1 or more rounds (see below)' (x2)
'until the start of your next turn' (x2)
'until the end of your turn' (x2)
'varies' (x1)
'10 minutes' (x1)
[equipped] : object {1-14.items.[].system.equipped}
carryType : string {1-14.items.[].system.equipped.carryType} (2 different values)
'worn' (x17)
'held' (x10)
[handsHeld] : integer {1-14.items.[].system.equipped.handsHeld} (3 different values)
0 (x13)
1 (x9)
2 (x1)
[inSlot] : boolean {1-14.items.[].system.equipped.inSlot} (same value: True)
[invested] : empty
[frequency] : object {1-14.items.[].system.frequency}
max : integer {1-14.items.[].system.frequency.max} (same value: 1)
per : string {1-14.items.[].system.frequency.per} (same value: 'PT1H')
[group] : string {1-14.items.[].system.group} (8 different values)
'leather' (x6)
'bomb' (x5)
'sword' (x3)
'bow' (x2)
'club' (x1)
'crossbow' (x1)
'sling' (x1)
'spear' (x1)
[hardness] : integer {1-14.items.[].system.hardness} (2 different values)
0 (x25)
3 (x2)
[heightening] : object {1-14.items.[].system.heightening}
[damage] : object {1-14.items.[].system.heightening.damage}
0 : string {1-14.items.[].system.heightening.damage.0} (4 different values)
'1d4' (x5)
'1d6' (x2)
'1d8' (x2)
'2d6' (x2)
[interval] : integer {1-14.items.[].system.heightening.interval} (same value: 1)
type : string {1-14.items.[].system.heightening.type} (2 different values)
'interval' (x11)
'fixed' (x6)
[levels] : object {1-14.items.[].system.heightening.levels}
[3] : object {1-14.items.[].system.heightening.levels.3}
target : object {1-14.items.[].system.heightening.levels.3.target}
value : string {1-14.items.[].system.heightening.levels.3.target.value} (2 different values)
'1 unattended object with a Bulk of 1 or less' (x2)
'10 objects' (x2)
4 : object {1-14.items.[].system.heightening.levels.4}
area : object {1-14.items.[].system.heightening.levels.4.area}
areaType : string {1-14.items.[].system.heightening.levels.4.area.areaType} (same value: 'burst')
value : string {1-14.items.[].system.heightening.levels.4.area.value} (same value: '20')
range : object {1-14.items.[].system.heightening.levels.4.range}
value : string {1-14.items.[].system.heightening.levels.4.range.value} (same value: '60 feet')
[5] : object {1-14.items.[].system.heightening.levels.5}
range : object {1-14.items.[].system.heightening.levels.5.range}
value : string {1-14.items.[].system.heightening.levels.5.range.value} (same value: '60 feet')
[6] : object {1-14.items.[].system.heightening.levels.6}
target : object {1-14.items.[].system.heightening.levels.6.target}
value : string {1-14.items.[].system.heightening.levels.6.target.value} (same value: 'any number of objects')
[7] : object {1-14.items.[].system.heightening.levels.7}
target : object {1-14.items.[].system.heightening.levels.7.target}
value : string {1-14.items.[].system.heightening.levels.7.target.value} (same value: '1 unattended object with a Bulk of 2 or less')
[hp] : object {1-14.items.[].system.hp}
max : integer {1-14.items.[].system.hp.max} (2 different values)
0 (x25)
12 (x2)
value : integer {1-14.items.[].system.hp.value} (2 different values)
0 (x25)
12 (x2)
[item] : object {1-14.items.[].system.item}
value : integer {1-14.items.[].system.item.value} (same value: 0)
[level] : object {1-14.items.[].system.level}
value : integer {1-14.items.[].system.level.value} (3 different values)
1 (x45)
0 (x22)
2 (x5)
[location] : object {1-14.items.[].system.location}
[heightenedLevel] : integer {1-14.items.[].system.location.heightenedLevel} (same value: 1)
value : string {1-14.items.[].system.location.value} (7 different values)
'as1iNg29F4XNc86D' (x10)
'JeQ69EuZKQHRtpAD' (x9)
'xcU4wH9Kh9qQjew6' (x8)
'w3JcPjoD5RybFKZ0' (x8)
'Axg3G5azQ1xnZunc' (x8)
'zZ46soG1VxBL9K1i' (x1)
'TLZ8ggN9Cl6bBY0i' (x1)
[material] : object {1-14.items.[].system.material}
[grade] : empty
[type] : empty
[mod] : object {1-14.items.[].system.mod}
value : integer {1-14.items.[].system.mod.value} (same value: 10)
[overlays] : object {1-14.items.[].system.overlays}
37gy7l19tik74o4s : object {1-14.items.[].system.overlays.37gy7l19tik74o4s}
_id : string {1-14.items.[].system.overlays.37gy7l19tik74o4s._id} (same value: '37gy7l19tik74o4s')
name : string {1-14.items.[].system.overlays.37gy7l19tik74o4s.name} (same value: 'Heal (vs. Living)')
overlayType : string {1-14.items.[].system.overlays.37gy7l19tik74o4s.overlayType} (same value: 'override')
sort : integer {1-14.items.[].system.overlays.37gy7l19tik74o4s.sort} (same value: 2)
system : object {1-14.items.[].system.overlays.37gy7l19tik74o4s.system}
damage : object {1-14.items.[].system.overlays.37gy7l19tik74o4s.system.damage}
0 : object {1-14.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0}
formula : string {1-14.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.formula} (same value: '1d8+8')
kinds : array<string> {1-14.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds}
Length: min=1 max=1
Value type: string {1-14.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds.[]} (same value: 'healing')
[defense] : empty
heightening : object {1-14.items.[].system.overlays.37gy7l19tik74o4s.system.heightening}
damage : object {1-14.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage}
0 : string {1-14.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage.0} (same value: '1d8+8')
range : object {1-14.items.[].system.overlays.37gy7l19tik74o4s.system.range}
value : string {1-14.items.[].system.overlays.37gy7l19tik74o4s.system.range.value} (same value: '30 feet')
time : object {1-14.items.[].system.overlays.37gy7l19tik74o4s.system.time}
value : string {1-14.items.[].system.overlays.37gy7l19tik74o4s.system.time.value} (same value: '2')
traits : object {1-14.items.[].system.overlays.37gy7l19tik74o4s.system.traits}
value : array<string> {1-14.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value}
Length: min=4 max=4
Value type: string {1-14.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value.[]} (4 different values)
'concentrate' (x2)
'healing' (x2)
'manipulate' (x2)
'vitality' (x2)
7qdtetowq348s9oc : object {1-14.items.[].system.overlays.7qdtetowq348s9oc}
_id : string {1-14.items.[].system.overlays.7qdtetowq348s9oc._id} (same value: '7qdtetowq348s9oc')
overlayType : string {1-14.items.[].system.overlays.7qdtetowq348s9oc.overlayType} (same value: 'override')
sort : integer {1-14.items.[].system.overlays.7qdtetowq348s9oc.sort} (same value: 1)
system : object {1-14.items.[].system.overlays.7qdtetowq348s9oc.system}
range : object {1-14.items.[].system.overlays.7qdtetowq348s9oc.system.range}
value : string {1-14.items.[].system.overlays.7qdtetowq348s9oc.system.range.value} (same value: 'touch')
time : object {1-14.items.[].system.overlays.7qdtetowq348s9oc.system.time}
value : string {1-14.items.[].system.overlays.7qdtetowq348s9oc.system.time.value} (same value: '1')
7vbvdrv2cl87sqta : object {1-14.items.[].system.overlays.7vbvdrv2cl87sqta}
_id : string {1-14.items.[].system.overlays.7vbvdrv2cl87sqta._id} (same value: '7vbvdrv2cl87sqta')
overlayType : string {1-14.items.[].system.overlays.7vbvdrv2cl87sqta.overlayType} (same value: 'override')
sort : integer {1-14.items.[].system.overlays.7vbvdrv2cl87sqta.sort} (same value: 4)
system : object {1-14.items.[].system.overlays.7vbvdrv2cl87sqta.system}
area : object {1-14.items.[].system.overlays.7vbvdrv2cl87sqta.system.area}
type : string {1-14.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.type} (same value: 'emanation')
value : integer {1-14.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.value} (same value: 30)
range : object {1-14.items.[].system.overlays.7vbvdrv2cl87sqta.system.range}
value : string {1-14.items.[].system.overlays.7vbvdrv2cl87sqta.system.range.value} (same value: '')
target : object {1-14.items.[].system.overlays.7vbvdrv2cl87sqta.system.target}
value : string {1-14.items.[].system.overlays.7vbvdrv2cl87sqta.system.target.value} (same value: 'all living and undead creatures')
time : object {1-14.items.[].system.overlays.7vbvdrv2cl87sqta.system.time}
value : string {1-14.items.[].system.overlays.7vbvdrv2cl87sqta.system.time.value} (same value: '3')
traits : object {1-14.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits}
value : array<string> {1-14.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value}
Length: min=4 max=4
Value type: string {1-14.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value.[]} (4 different values)
'concentrate' (x2)
'healing' (x2)
'manipulate' (x2)
'vitality' (x2)
lfxcoz2d3f8j2zq1 : object {1-14.items.[].system.overlays.lfxcoz2d3f8j2zq1}
_id : string {1-14.items.[].system.overlays.lfxcoz2d3f8j2zq1._id} (same value: 'lfxcoz2d3f8j2zq1')
name : string {1-14.items.[].system.overlays.lfxcoz2d3f8j2zq1.name} (same value: 'Heal (vs. Undead)')
overlayType : string {1-14.items.[].system.overlays.lfxcoz2d3f8j2zq1.overlayType} (same value: 'override')
sort : integer {1-14.items.[].system.overlays.lfxcoz2d3f8j2zq1.sort} (same value: 3)
system : object {1-14.items.[].system.overlays.lfxcoz2d3f8j2zq1.system}
damage : object {1-14.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage}
0 : object {1-14.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0}
kinds : array<string> {1-14.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds}
Length: min=1 max=1
Value type: string {1-14.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds.[]} (same value: 'damage')
range : object {1-14.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range}
value : string {1-14.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range.value} (same value: '30 feet')
target : object {1-14.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target}
value : string {1-14.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target.value} (same value: '1 undead')
time : object {1-14.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time}
value : string {1-14.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time.value} (same value: '2')
traits : object {1-14.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits}
value : array<string> {1-14.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value}
Length: min=4 max=4
Value type: string {1-14.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value.[]} (4 different values)
'concentrate' (x2)
'healing' (x2)
'manipulate' (x2)
'vitality' (x2)
[prepared] : object {1-14.items.[].system.prepared}
[flexible] : boolean {1-14.items.[].system.prepared.flexible} (same value: False)
value : string {1-14.items.[].system.prepared.value} (3 different values)
'prepared' (x4)
'focus' (x2)
'spontaneous' (x1)
[price] : object {1-14.items.[].system.price}
[per] : integer {1-14.items.[].system.price.per} (same value: 10)
value : object {1-14.items.[].system.price.value}
[gp] : integer {1-14.items.[].system.price.value.gp} (4 different values)
3 (x9)
2 (x5)
1 (x2)
5 (x1)
[sp] : integer {1-14.items.[].system.price.value.sp} (2 different values)
1 (x4)
9 (x3)
cp : integer {1-14.items.[].system.price.value.cp} (same value: 1)
[proficiency] : object {1-14.items.[].system.proficiency}
value : integer {1-14.items.[].system.proficiency.value} (same value: 0)
[proficient] : object {1-14.items.[].system.proficient}
value : integer {1-14.items.[].system.proficient.value} (same value: 0)
publication : object {1-14.items.[].system.publication}
license : string {1-14.items.[].system.publication.license} (2 different values)
'OGL' (x146)
'ORC' (x2)
remaster : boolean {1-14.items.[].system.publication.remaster} (2 different values)
False (x146)
True (x2)
title : string {1-14.items.[].system.publication.title} (4 different values)
'Pathfinder Core Rulebook' (x70)
'' (x57)
'Pathfinder Bestiary' (x19)
'Pathfinder Player Core' (x2)
[quantity] : integer {1-14.items.[].system.quantity} (4 different values)
1 (x19)
3 (x4)
10 (x2)
20 (x2)
[range] : mixed
integer {1-14.items.[].system.range} (4 different values)
20 (x5)
60 (x2)
120 (x1)
50 (x1)
object {1-14.items.[].system.range}
value : string {1-14.items.[].system.range.value} (7 different values)
'30 feet' (x23)
'' (x13)
'varies' (x2)
'60 feet' (x2)
'touch' (x2)
'120 feet' (x2)
'500 feet' (x1)
[reload] : object {1-14.items.[].system.reload}
value : string {1-14.items.[].system.reload.value} (4 different values)
'-' (x6)
'' (x4)
'0' (x2)
'1' (x2)
rules : ignored (Foundry rules object) {1-14.items.[].system.rules}
[requirements] : string {1-14.items.[].system.requirements} (same value: '')
[runes] : object {1-14.items.[].system.runes}
[potency] : integer {1-14.items.[].system.runes.potency} (same value: 0)
[property] : array<> {1-14.items.[].system.runes.property}
Length: min=0 max=0
Value type: empty
[reinforcing] : integer {1-14.items.[].system.runes.reinforcing} (same value: 0)
[resilient] : integer {1-14.items.[].system.runes.resilient} (same value: 0)
[striking] : integer {1-14.items.[].system.runes.striking} (same value: 0)
[showSlotlessLevels] : object {1-14.items.[].system.showSlotlessLevels}
value : boolean {1-14.items.[].system.showSlotlessLevels.value} (same value: False)
[size] : string {1-14.items.[].system.size} (same value: 'med')
[slots] : object {1-14.items.[].system.slots}
[slot0] : object {1-14.items.[].system.slots.slot0}
max : integer {1-14.items.[].system.slots.slot0.max} (2 different values)
5 (x2)
4 (x2)
prepared : array<object> {1-14.items.[].system.slots.slot0.prepared}
Length: min=4 max=5
Value type: object {1-14.items.[].system.slots.slot0.prepared.[]}
id : string {1-14.items.[].system.slots.slot0.prepared.[].id} (18 different values)
[slot1] : object {1-14.items.[].system.slots.slot1}
max : integer {1-14.items.[].system.slots.slot1.max} (2 different values)
3 (x4)
4 (x1)
[prepared] : array<object> {1-14.items.[].system.slots.slot1.prepared}
Length: min=3 max=3
Value type: object {1-14.items.[].system.slots.slot1.prepared.[]}
id : string {1-14.items.[].system.slots.slot1.prepared.[].id} (12 different values)
value : integer {1-14.items.[].system.slots.slot1.value} (same value: 4)
[slot2] : object {1-14.items.[].system.slots.slot2}
max : integer {1-14.items.[].system.slots.slot2.max} (3 different values)
1 (x2)
2 (x1)
3 (x1)
[prepared] : array<object> {1-14.items.[].system.slots.slot2.prepared}
Length: min=2 max=3
Value type: object {1-14.items.[].system.slots.slot2.prepared.[]}
id : string {1-14.items.[].system.slots.slot2.prepared.[].id} (5 different values)
'8fmkVeoB23QI2vCm' (x1)
'rCZSm0G3p2ZtHEoG' (x1)
'aSXE3Y0stkYLttSq' (x1)
'1YdB6f8FqsE7g73m' (x1)
'1ARCZAXNSpGIYHmQ' (x1)
[value] : integer {1-14.items.[].system.slots.slot2.value} (same value: 1)
[slug] : string {1-14.items.[].system.slug} (43 different values)
[speedPenalty] : integer {1-14.items.[].system.speedPenalty} (2 different values)
0 (x6)
-5 (x2)
[spelldc] : object {1-14.items.[].system.spelldc}
dc : integer {1-14.items.[].system.spelldc.dc} (4 different values)
20 (x3)
16 (x2)
17 (x1)
18 (x1)
mod : integer {1-14.items.[].system.spelldc.mod} (same value: 0)
value : integer {1-14.items.[].system.spelldc.value} (3 different values)
10 (x3)
8 (x3)
9 (x1)
[splashDamage] : object {1-14.items.[].system.splashDamage}
value : integer {1-14.items.[].system.splashDamage.value} (2 different values)
0 (x9)
1 (x5)
[stackGroup] : string {1-14.items.[].system.stackGroup} (3 different values)
'arrows' (x2)
'bolts' (x1)
'slingBullets' (x1)
[strength] : integer {1-14.items.[].system.strength} (3 different values)
0 (x3)
2 (x2)
1 (x1)
[target] : object {1-14.items.[].system.target}
value : string {1-14.items.[].system.target.value} (10 different values)
'' (x19)
'1 creature' (x9)
'1 or 2 creatures' (x3)
'1 unattended object of light Bulk or less' (x3)
'1 object of Bulk 1 or less' (x2)
'1 object' (x2)
'1 willing living creature or 1 undead' (x2)
'1 creature or unattended object' (x2)
'1 dying creature' (x2)
'1 spell effect or unattended magic item' (x1)
[time] : object {1-14.items.[].system.time}
value : string {1-14.items.[].system.time.value} (6 different values)
'2' (x32)
'1' (x4)
'1 to 3' (x3)
'1 minute' (x2)
'3' (x2)
'1 to 2' (x2)
[tradition] : object {1-14.items.[].system.tradition}
value : string {1-14.items.[].system.tradition.value} (2 different values)
'arcane' (x4)
'primal' (x3)
[traits] : object {1-14.items.[].system.traits}
rarity : string {1-14.items.[].system.traits.rarity} (2 different values)
'common' (x138)
'uncommon' (x2)
value : array<string> {1-14.items.[].system.traits.value}
Length: min=0 max=5
Value type: string {1-14.items.[].system.traits.value.[]} (45 different values)
[integrated] : empty
[traditions] : array<string> {1-14.items.[].system.traits.traditions}
Length: min=0 max=4
Value type: string {1-14.items.[].system.traits.traditions.[]} (4 different values)
'arcane' (x39)
'primal' (x31)
'occult' (x21)
'divine' (x15)
[usage] : object {1-14.items.[].system.usage}
value : string {1-14.items.[].system.usage.value} (3 different values)
'held-in-one-hand' (x16)
'held-in-one-plus-hands' (x2)
'held-in-two-hands' (x1)
[uses] : object {1-14.items.[].system.uses}
autoDestroy : boolean {1-14.items.[].system.uses.autoDestroy} (same value: True)
max : integer {1-14.items.[].system.uses.max} (same value: 1)
value : integer {1-14.items.[].system.uses.value} (same value: 1)
[weaponType] : object {1-14.items.[].system.weaponType}
value : string {1-14.items.[].system.weaponType.value} (2 different values)
'melee' (x20)
'ranged' (x10)
type : string {1-14.items.[].type} (10 different values)
'spell' (x45)
'action' (x38)
'melee' (x30)
'weapon' (x14)
'spellcastingEntry' (x7)
'armor' (x6)
'consumable' (x4)
'shield' (x2)
'lore' (x1)
'equipment' (x1)
[flags] : object {1-14.items.[].flags}
pf2e : object {1-14.items.[].flags.pf2e}
linkedWeapon : string {1-14.items.[].flags.pf2e.linkedWeapon} (14 different values)
name : string {1-14.name} (all different values)
system : object {1-14.system}
abilities : object {1-14.system.abilities}
cha : object {1-14.system.abilities.cha}
mod : integer {1-14.system.abilities.cha.mod} (6 different values)
-2 (x6)
1 (x4)
2 (x2)
0 (x1)
4 (x1)
-1 (x1)
con : object {1-14.system.abilities.con}
mod : integer {1-14.system.abilities.con.mod} (5 different values)
2 (x5)
1 (x4)
0 (x3)
3 (x2)
4 (x1)
dex : object {1-14.system.abilities.dex}
mod : integer {1-14.system.abilities.dex.mod} (4 different values)
4 (x6)
3 (x6)
1 (x2)
2 (x1)
int : object {1-14.system.abilities.int}
mod : integer {1-14.system.abilities.int.mod} (5 different values)
0 (x5)
-2 (x5)
2 (x3)
1 (x1)
-4 (x1)
str : object {1-14.system.abilities.str}
mod : integer {1-14.system.abilities.str.mod} (7 different values)
2 (x5)
0 (x3)
1 (x2)
4 (x2)
5 (x1)
-1 (x1)
3 (x1)
wis : object {1-14.system.abilities.wis}
mod : integer {1-14.system.abilities.wis.mod} (4 different values)
1 (x6)
2 (x5)
3 (x2)
4 (x2)
attributes : object {1-14.system.attributes}
ac : object {1-14.system.attributes.ac}
details : string {1-14.system.attributes.ac.details} (same value: '')
value : integer {1-14.system.attributes.ac.value} (6 different values)
17 (x3)
18 (x3)
19 (x3)
20 (x2)
15 (x2)
16 (x2)
allSaves : object {1-14.system.attributes.allSaves}
value : string {1-14.system.attributes.allSaves.value} (2 different values)
'' (x13)
'+1 vs. poison' (x2)
hp : object {1-14.system.attributes.hp}
details : string {1-14.system.attributes.hp.details} (same value: '')
max : integer {1-14.system.attributes.hp.max} (12 different values)
temp : integer {1-14.system.attributes.hp.temp} (same value: 0)
value : integer {1-14.system.attributes.hp.value} (12 different values)
speed : object {1-14.system.attributes.speed}
otherSpeeds : array<object> {1-14.system.attributes.speed.otherSpeeds}
Length: min=0 max=1
Value type: object {1-14.system.attributes.speed.otherSpeeds.[]}
type : string {1-14.system.attributes.speed.otherSpeeds.[].type} (same value: 'climb')
value : integer {1-14.system.attributes.speed.otherSpeeds.[].value} (same value: 20)
value : integer {1-14.system.attributes.speed.value} (4 different values)
30 (x6)
25 (x4)
35 (x3)
20 (x2)
[immunities] : array<object> {1-14.system.attributes.immunities}
Length: min=6 max=6
Value type: object {1-14.system.attributes.immunities.[]}
type : string {1-14.system.attributes.immunities.[].type} (6 different values)
'death-effects' (x1)
'disease' (x1)
'mental' (x1)
'paralyzed' (x1)
'poison' (x1)
'unconscious' (x1)
[resistances] : array<object> {1-14.system.attributes.resistances}
Length: min=1 max=5
Value type: object {1-14.system.attributes.resistances.[]}
type : string {1-14.system.attributes.resistances.[].type} (6 different values)
'fire' (x2)
'poison' (x2)
'cold' (x1)
'electricity' (x1)
'piercing' (x1)
'slashing' (x1)
value : integer {1-14.system.attributes.resistances.[].value} (2 different values)
5 (x6)
2 (x2)
details : object {1-14.system.details}
blurb : string {1-14.system.details.blurb} (same value: '')
languages : object {1-14.system.details.languages}
details : string {1-14.system.details.languages.details} (same value: '')
value : array<string> {1-14.system.details.languages.value}
Length: min=0 max=2
Value type: string {1-14.system.details.languages.value.[]} (2 different values)
'draconic' (x3)
'common' (x2)
level : object {1-14.system.details.level}
value : integer {1-14.system.details.level.value} (6 different values)
3 (x4)
2 (x3)
1 (x3)
-1 (x2)
4 (x2)
0 (x1)
privateNotes : string {1-14.system.details.privateNotes} (same value: '')
publicNotes : string {1-14.system.details.publicNotes} (6 different values)
publication : object {1-14.system.details.publication}
license : string {1-14.system.details.publication.license} (same value: 'OGL')
remaster : boolean {1-14.system.details.publication.remaster} (same value: False)
title : string {1-14.system.details.publication.title} (same value: 'Pathfinder Society Scenario #1-14: Lions of Katapesh')
initiative : object {1-14.system.initiative}
statistic : string {1-14.system.initiative.statistic} (same value: 'perception')
perception : object {1-14.system.perception}
details : string {1-14.system.perception.details} (same value: '')
mod : integer {1-14.system.perception.mod} (9 different values)
7 (x3)
8 (x2)
5 (x2)
10 (x2)
9 (x2)
2 (x1)
11 (x1)
12 (x1)
3 (x1)
senses : array<object> {1-14.system.perception.senses}
Length: min=0 max=2
Value type: object {1-14.system.perception.senses.[]}
[acuity] : string {1-14.system.perception.senses.[].acuity} (same value: 'imprecise')
[range] : integer {1-14.system.perception.senses.[].range} (same value: 30)
type : string {1-14.system.perception.senses.[].type} (3 different values)
'low-light-vision' (x9)
'scent' (x9)
'darkvision' (x4)
resources : object {1-14.system.resources}
[focus] : object {1-14.system.resources.focus}
max : integer {1-14.system.resources.focus.max} (same value: 1)
value : integer {1-14.system.resources.focus.value} (same value: 1)
saves : object {1-14.system.saves}
fortitude : object {1-14.system.saves.fortitude}
saveDetail : string {1-14.system.saves.fortitude.saveDetail} (same value: '')
value : integer {1-14.system.saves.fortitude.value} (8 different values)
4 (x3)
5 (x2)
6 (x2)
11 (x2)
9 (x2)
10 (x2)
2 (x1)
8 (x1)
reflex : object {1-14.system.saves.reflex}
saveDetail : string {1-14.system.saves.reflex.saveDetail} (same value: '')
value : integer {1-14.system.saves.reflex.value} (6 different values)
7 (x4)
9 (x4)
10 (x3)
8 (x2)
11 (x1)
6 (x1)
will : object {1-14.system.saves.will}
saveDetail : string {1-14.system.saves.will.saveDetail} (same value: '')
value : integer {1-14.system.saves.will.value} (8 different values)
5 (x5)
7 (x3)
8 (x2)
2 (x1)
9 (x1)
10 (x1)
6 (x1)
3 (x1)
skills : object {1-14.system.skills}
[acrobatics] : object {1-14.system.skills.acrobatics}
base : integer {1-14.system.skills.acrobatics.base} (6 different values)
8 (x4)
7 (x3)
6 (x2)
4 (x2)
5 (x2)
9 (x1)
[arcana] : object {1-14.system.skills.arcana}
base : integer {1-14.system.skills.arcana.base} (3 different values)
7 (x1)
8 (x1)
6 (x1)
[athletics] : object {1-14.system.skills.athletics}
base : integer {1-14.system.skills.athletics.base} (6 different values)
5 (x3)
3 (x3)
12 (x2)
11 (x2)
4 (x1)
7 (x1)
[crafting] : object {1-14.system.skills.crafting}
base : integer {1-14.system.skills.crafting.base} (2 different values)
3 (x1)
2 (x1)
special : array<object> {1-14.system.skills.crafting.special}
Length: min=1 max=1
Value type: object {1-14.system.skills.crafting.special.[]}
base : integer {1-14.system.skills.crafting.special.[].base} (2 different values)
5 (x1)
4 (x1)
label : string {1-14.system.skills.crafting.special.[].label} (same value: 'traps')
predicate : array<string> {1-14.system.skills.crafting.special.[].predicate}
Length: min=1 max=1
Value type: string {1-14.system.skills.crafting.special.[].predicate.[]} (same value: 'trap')
[deception] : object {1-14.system.skills.deception}
base : integer {1-14.system.skills.deception.base} (same value: 8)
[diplomacy] : object {1-14.system.skills.diplomacy}
base : integer {1-14.system.skills.diplomacy.base} (2 different values)
8 (x2)
7 (x1)
[intimidation] : object {1-14.system.skills.intimidation}
base : integer {1-14.system.skills.intimidation.base} (4 different values)
6 (x2)
2 (x1)
7 (x1)
8 (x1)
[nature] : object {1-14.system.skills.nature}
base : integer {1-14.system.skills.nature.base} (3 different values)
9 (x1)
10 (x1)
6 (x1)
[stealth] : object {1-14.system.skills.stealth}
base : integer {1-14.system.skills.stealth.base} (7 different values)
7 (x4)
8 (x3)
10 (x2)
5 (x2)
6 (x1)
11 (x1)
4 (x1)
[special] : array<object> {1-14.system.skills.stealth.special}
Length: min=1 max=1
Value type: object {1-14.system.skills.stealth.special.[]}
base : integer {1-14.system.skills.stealth.special.[].base} (same value: 11)
label : string {1-14.system.skills.stealth.special.[].label} (same value: 'in undergrowth')
predicate : array<string> {1-14.system.skills.stealth.special.[].predicate}
Length: min=1 max=1
Value type: string {1-14.system.skills.stealth.special.[].predicate.[]} (same value: 'terrain:undergrowth')
[survival] : object {1-14.system.skills.survival}
base : integer {1-14.system.skills.survival.base} (4 different values)
7 (x2)
10 (x2)
9 (x1)
6 (x1)
traits : object {1-14.system.traits}
rarity : string {1-14.system.traits.rarity} (same value: 'common')
size : object {1-14.system.traits.size}
value : string {1-14.system.traits.size.value} (3 different values)
'sm' (x6)
'med' (x5)
'lg' (x4)
value : array<string> {1-14.system.traits.value}
Length: min=1 max=4
Value type: string {1-14.system.traits.value.[]} (9 different values)
'evil' (x10)
'animal' (x7)
'humanoid' (x5)
'kobold' (x3)
'lawful' (x3)
'human' (x2)
'halfling' (x2)
'undead' (x1)
'unholy' (x1)
type : string {1-14.type} (same value: 'npc')
[prototypeToken] : object {1-14.prototypeToken}
name : string {1-14.prototypeToken.name} (7 different values)
'Cinder Wolf' (x2)
'Keff The Lion' (x2)
'Kip The Druid' (x2)
'Kobold Dragon Mage' (x1)
'Kobold Scout' (x1)
'Kobold Warrior' (x1)
'Leopard' (x1)