516 lines
30 KiB
Plaintext
516 lines
30 KiB
Plaintext
2-03
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Different values: 11
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=====================================
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object {2-03}
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_id : string {2-03._id} (all different values)
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folder : string {2-03.folder} (same value: 'yEgfyr18o9szmZmW')
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img : string {2-03.img} (2 different values)
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'systems/pf2e/icons/default-icons/npc.svg' (x7)
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'systems/pf2e/icons/default-icons/hazard.svg' (x4)
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items : array<object> {2-03.items}
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Length: min=1 max=8
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Value type: object {2-03.items.[]}
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_id : string {2-03.items.[]._id} (39 different values)
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img : string {2-03.items.[].img} (10 different values)
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'systems/pf2e/icons/actions/Passive.webp' (x19)
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'systems/pf2e/icons/default-icons/melee.svg' (x13)
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'systems/pf2e/icons/actions/OneAction.webp' (x8)
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'systems/pf2e/icons/actions/Reaction.webp' (x5)
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'systems/pf2e/icons/actions/TwoActions.webp' (x4)
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'systems/pf2e/icons/equipment/weapons/bo-staff.webp' (x2)
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'icons/equipment/chest/breastplate-gorget-steel-white.webp' (x2)
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'systems/pf2e/icons/equipment/weapons/scimitar.webp' (x1)
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'systems/pf2e/icons/equipment/weapons/shortbow.webp' (x1)
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'systems/pf2e/icons/equipment/weapons/arrows.webp' (x1)
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name : string {2-03.items.[].name} (29 different values)
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sort : integer {2-03.items.[].sort} (9 different values)
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100000 (x7)
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200000 (x7)
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300000 (x7)
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400000 (x7)
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500000 (x7)
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600000 (x6)
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700000 (x6)
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0 (x6)
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800000 (x3)
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system : object {2-03.items.[].system}
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[acBonus] : integer {2-03.items.[].system.acBonus} (same value: 5)
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[actionType] : object {2-03.items.[].system.actionType}
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value : string {2-03.items.[].system.actionType.value} (3 different values)
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'passive' (x19)
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'action' (x12)
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'reaction' (x5)
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[actions] : object {2-03.items.[].system.actions}
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[value] : integer {2-03.items.[].system.actions.value} (2 different values)
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1 (x8)
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2 (x4)
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[attack] : object {2-03.items.[].system.attack}
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value : string {2-03.items.[].system.attack.value} (same value: '')
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[attackEffects] : object {2-03.items.[].system.attackEffects}
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[custom] : string {2-03.items.[].system.attackEffects.custom} (same value: '')
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value : array<string> {2-03.items.[].system.attackEffects.value}
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Length: min=0 max=2
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Value type: string {2-03.items.[].system.attackEffects.value.[]} (4 different values)
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'grab' (x3)
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'bruorsivi-sap-infusion' (x2)
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'bloodfire-fever' (x1)
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'knockdown' (x1)
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[baseItem] : string {2-03.items.[].system.baseItem} (4 different values)
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'bo-staff' (x2)
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'half-plate' (x2)
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'scimitar' (x1)
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'shortbow' (x1)
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[bonus] : object {2-03.items.[].system.bonus}
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value : integer {2-03.items.[].system.bonus.value} (5 different values)
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12 (x5)
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0 (x4)
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9 (x4)
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6 (x3)
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11 (x1)
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[bonusDamage] : object {2-03.items.[].system.bonusDamage}
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value : integer {2-03.items.[].system.bonusDamage.value} (same value: 0)
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[bulk] : object {2-03.items.[].system.bulk}
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value : mixed
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integer {2-03.items.[].system.bulk.value} (3 different values)
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1 (x2)
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2 (x2)
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3 (x2)
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float {2-03.items.[].system.bulk.value} (same value: 0,1)
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[category] : string {2-03.items.[].system.category} (6 different values)
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'offensive' (x20)
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'defensive' (x6)
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'interaction' (x4)
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'martial' (x4)
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'heavy' (x2)
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'ammo' (x1)
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[checkPenalty] : integer {2-03.items.[].system.checkPenalty} (same value: -3)
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[containerId] : empty
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[damage] : object {2-03.items.[].system.damage}
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damageType : string {2-03.items.[].system.damage.damageType} (3 different values)
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'bludgeoning' (x2)
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'slashing' (x1)
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'piercing' (x1)
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dice : integer {2-03.items.[].system.damage.dice} (same value: 1)
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die : string {2-03.items.[].system.damage.die} (2 different values)
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'd6' (x2)
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'd8' (x2)
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description : object {2-03.items.[].system.description}
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value : string {2-03.items.[].system.description.value} (35 different values)
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[damageRolls] : object {2-03.items.[].system.damageRolls}
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[4io4bkaxhur0z2mmbg2n] : object {2-03.items.[].system.damageRolls.4io4bkaxhur0z2mmbg2n}
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damage : string {2-03.items.[].system.damageRolls.4io4bkaxhur0z2mmbg2n.damage} (2 different values)
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'2d4+2' (x1)
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'1d4+2' (x1)
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damageType : string {2-03.items.[].system.damageRolls.4io4bkaxhur0z2mmbg2n.damageType} (same value: 'slashing')
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[browdhfdsktallkm1bpc] : object {2-03.items.[].system.damageRolls.browdhfdsktallkm1bpc}
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damage : string {2-03.items.[].system.damageRolls.browdhfdsktallkm1bpc.damage} (same value: '1d6+7')
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damageType : string {2-03.items.[].system.damageRolls.browdhfdsktallkm1bpc.damageType} (same value: 'slashing')
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[fr4sjxzftfrwaudp9smb] : object {2-03.items.[].system.damageRolls.fr4sjxzftfrwaudp9smb}
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damage : string {2-03.items.[].system.damageRolls.fr4sjxzftfrwaudp9smb.damage} (2 different values)
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'2d8+2' (x1)
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'1d6+3' (x1)
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damageType : string {2-03.items.[].system.damageRolls.fr4sjxzftfrwaudp9smb.damageType} (same value: 'piercing')
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[gil68opf3l8m2ry2y98b] : object {2-03.items.[].system.damageRolls.gil68opf3l8m2ry2y98b}
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damage : string {2-03.items.[].system.damageRolls.gil68opf3l8m2ry2y98b.damage} (same value: '1d6+2')
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damageType : string {2-03.items.[].system.damageRolls.gil68opf3l8m2ry2y98b.damageType} (same value: 'slashing')
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[oh1v5y96dcozemt16p9w] : object {2-03.items.[].system.damageRolls.oh1v5y96dcozemt16p9w}
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damage : string {2-03.items.[].system.damageRolls.oh1v5y96dcozemt16p9w.damage} (2 different values)
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'1d8+4' (x1)
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'1d8+7' (x1)
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damageType : string {2-03.items.[].system.damageRolls.oh1v5y96dcozemt16p9w.damageType} (2 different values)
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'slashing' (x1)
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'bludgeoning' (x1)
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[swr5m6j146h3yyef1vim] : object {2-03.items.[].system.damageRolls.swr5m6j146h3yyef1vim}
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damage : string {2-03.items.[].system.damageRolls.swr5m6j146h3yyef1vim.damage} (same value: '1d6')
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damageType : string {2-03.items.[].system.damageRolls.swr5m6j146h3yyef1vim.damageType} (same value: 'piercing')
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[w0y98sznvyfeqgsaa7ai] : object {2-03.items.[].system.damageRolls.w0y98sznvyfeqgsaa7ai}
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damage : string {2-03.items.[].system.damageRolls.w0y98sznvyfeqgsaa7ai.damage} (2 different values)
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'1d10+2' (x1)
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'1d10+5' (x1)
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damageType : string {2-03.items.[].system.damageRolls.w0y98sznvyfeqgsaa7ai.damageType} (same value: 'slashing')
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[za86nrxw3rczla2y7kh6] : object {2-03.items.[].system.damageRolls.za86nrxw3rczla2y7kh6}
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damage : string {2-03.items.[].system.damageRolls.za86nrxw3rczla2y7kh6.damage} (same value: '1d12+4')
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damageType : string {2-03.items.[].system.damageRolls.za86nrxw3rczla2y7kh6.damageType} (same value: 'piercing')
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[zh2kv76dit7v2virhd8l] : object {2-03.items.[].system.damageRolls.zh2kv76dit7v2virhd8l}
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damage : string {2-03.items.[].system.damageRolls.zh2kv76dit7v2virhd8l.damage} (same value: '1d4+2')
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damageType : string {2-03.items.[].system.damageRolls.zh2kv76dit7v2virhd8l.damageType} (same value: 'slashing')
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[deathNote] : boolean {2-03.items.[].system.deathNote} (same value: True)
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[dexCap] : integer {2-03.items.[].system.dexCap} (same value: 1)
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[equipped] : object {2-03.items.[].system.equipped}
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carryType : string {2-03.items.[].system.equipped.carryType} (2 different values)
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'worn' (x5)
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'held' (x2)
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[handsHeld] : integer {2-03.items.[].system.equipped.handsHeld} (2 different values)
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0 (x3)
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2 (x2)
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[inSlot] : boolean {2-03.items.[].system.equipped.inSlot} (same value: True)
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[invested] : empty
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[frequency] : object {2-03.items.[].system.frequency}
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max : integer {2-03.items.[].system.frequency.max} (same value: 1)
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per : string {2-03.items.[].system.frequency.per} (same value: 'day')
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value : integer {2-03.items.[].system.frequency.value} (same value: 1)
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[group] : string {2-03.items.[].system.group} (4 different values)
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'club' (x2)
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'plate' (x2)
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'sword' (x1)
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'bow' (x1)
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[hardness] : integer {2-03.items.[].system.hardness} (same value: 0)
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[hp] : object {2-03.items.[].system.hp}
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max : integer {2-03.items.[].system.hp.max} (same value: 0)
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value : integer {2-03.items.[].system.hp.value} (same value: 0)
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[level] : object {2-03.items.[].system.level}
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value : integer {2-03.items.[].system.level.value} (2 different values)
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0 (x5)
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1 (x2)
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[material] : object {2-03.items.[].system.material}
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[grade] : empty
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[type] : empty
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[price] : object {2-03.items.[].system.price}
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[per] : integer {2-03.items.[].system.price.per} (same value: 10)
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value : object {2-03.items.[].system.price.value}
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[gp] : integer {2-03.items.[].system.price.value.gp} (3 different values)
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18 (x2)
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1 (x1)
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3 (x1)
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[sp] : integer {2-03.items.[].system.price.value.sp} (2 different values)
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2 (x2)
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1 (x1)
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publication : object {2-03.items.[].system.publication}
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license : string {2-03.items.[].system.publication.license} (same value: 'OGL')
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remaster : boolean {2-03.items.[].system.publication.remaster} (same value: False)
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title : string {2-03.items.[].system.publication.title} (3 different values)
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'' (x45)
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'Pathfinder Bestiary' (x7)
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'Pathfinder Bestiary 2' (x4)
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[quantity] : integer {2-03.items.[].system.quantity} (2 different values)
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1 (x6)
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20 (x1)
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[range] : integer {2-03.items.[].system.range} (same value: 60)
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[reload] : object {2-03.items.[].system.reload}
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value : string {2-03.items.[].system.reload.value} (2 different values)
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'' (x3)
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'0' (x1)
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rules : ignored (Foundry rules object) {2-03.items.[].system.rules}
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[runes] : object {2-03.items.[].system.runes}
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potency : integer {2-03.items.[].system.runes.potency} (same value: 0)
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property : array<> {2-03.items.[].system.runes.property}
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Length: min=0 max=0
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Value type: empty
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[resilient] : integer {2-03.items.[].system.runes.resilient} (same value: 0)
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[striking] : integer {2-03.items.[].system.runes.striking} (same value: 0)
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[size] : string {2-03.items.[].system.size} (2 different values)
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'lg' (x4)
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'med' (x3)
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[slug] : string {2-03.items.[].system.slug} (all different values)
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traits : object {2-03.items.[].system.traits}
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rarity : string {2-03.items.[].system.traits.rarity} (same value: 'common')
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value : array<string> {2-03.items.[].system.traits.value}
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Length: min=0 max=4
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Value type: string {2-03.items.[].system.traits.value.[]} (20 different values)
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[speedPenalty] : integer {2-03.items.[].system.speedPenalty} (same value: -10)
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[splashDamage] : object {2-03.items.[].system.splashDamage}
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value : integer {2-03.items.[].system.splashDamage.value} (same value: 0)
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[stackGroup] : string {2-03.items.[].system.stackGroup} (same value: 'arrows')
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[strength] : integer {2-03.items.[].system.strength} (same value: 3)
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[usage] : object {2-03.items.[].system.usage}
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value : string {2-03.items.[].system.usage.value} (3 different values)
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'held-in-one-hand' (x2)
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'held-in-two-hands' (x2)
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'held-in-one-plus-hands' (x1)
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[uses] : object {2-03.items.[].system.uses}
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autoDestroy : boolean {2-03.items.[].system.uses.autoDestroy} (same value: True)
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max : integer {2-03.items.[].system.uses.max} (same value: 1)
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value : integer {2-03.items.[].system.uses.value} (same value: 1)
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[weaponType] : object {2-03.items.[].system.weaponType}
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value : string {2-03.items.[].system.weaponType.value} (2 different values)
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'melee' (x12)
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'ranged' (x1)
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type : string {2-03.items.[].type} (5 different values)
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'action' (x36)
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'melee' (x13)
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'weapon' (x4)
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'armor' (x2)
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'consumable' (x1)
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[_stats] : object {2-03.items.[]._stats}
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compendiumSource : string {2-03.items.[]._stats.compendiumSource} (all different values)
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[flags] : object {2-03.items.[].flags}
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pf2e : object {2-03.items.[].flags.pf2e}
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linkedWeapon : string {2-03.items.[].flags.pf2e.linkedWeapon} (3 different values)
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'b65tWh6PV9j81yq3' (x2)
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'80MD9nnffpcc3EZj' (x1)
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'qfzh5eQNdgpbA3Sp' (x1)
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name : string {2-03.name} (all different values)
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system : object {2-03.system}
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[abilities] : object {2-03.system.abilities}
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cha : object {2-03.system.abilities.cha}
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mod : integer {2-03.system.abilities.cha.mod} (3 different values)
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0 (x4)
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2 (x2)
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-2 (x1)
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con : object {2-03.system.abilities.con}
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mod : integer {2-03.system.abilities.con.mod} (4 different values)
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3 (x4)
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2 (x1)
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0 (x1)
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6 (x1)
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dex : object {2-03.system.abilities.dex}
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mod : integer {2-03.system.abilities.dex.mod} (4 different values)
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1 (x3)
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4 (x2)
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5 (x1)
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2 (x1)
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int : object {2-03.system.abilities.int}
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mod : integer {2-03.system.abilities.int.mod} (3 different values)
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-5 (x3)
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-1 (x2)
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-4 (x2)
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str : object {2-03.system.abilities.str}
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mod : integer {2-03.system.abilities.str.mod} (4 different values)
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5 (x3)
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2 (x2)
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3 (x1)
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1 (x1)
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wis : object {2-03.system.abilities.wis}
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mod : integer {2-03.system.abilities.wis.mod} (3 different values)
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2 (x3)
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0 (x3)
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1 (x1)
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attributes : object {2-03.system.attributes}
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ac : object {2-03.system.attributes.ac}
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[details] : string {2-03.system.attributes.ac.details} (same value: '')
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value : integer {2-03.system.attributes.ac.value} (7 different values)
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19 (x2)
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15 (x2)
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16 (x2)
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17 (x2)
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12 (x1)
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20 (x1)
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18 (x1)
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[allSaves] : object {2-03.system.attributes.allSaves}
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value : string {2-03.system.attributes.allSaves.value} (same value: '')
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hp : object {2-03.system.attributes.hp}
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details : string {2-03.system.attributes.hp.details} (3 different values)
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'' (x6)
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'void healing' (x4)
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'regeneration 15 (deactivated by acid or fire)' (x1)
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max : integer {2-03.system.attributes.hp.max} (8 different values)
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45 (x2)
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20 (x2)
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1 (x2)
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40 (x1)
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4 (x1)
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22 (x1)
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110 (x1)
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50 (x1)
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temp : integer {2-03.system.attributes.hp.temp} (same value: 0)
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value : integer {2-03.system.attributes.hp.value} (8 different values)
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45 (x2)
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20 (x2)
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1 (x2)
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40 (x1)
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4 (x1)
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22 (x1)
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110 (x1)
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50 (x1)
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[emitsSound] : string {2-03.system.attributes.emitsSound} (same value: 'encounter')
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[hardness] : integer {2-03.system.attributes.hardness} (2 different values)
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5 (x2)
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1 (x2)
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[hasHealth] : boolean {2-03.system.attributes.hasHealth} (same value: True)
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[immunities] : array<object> {2-03.system.attributes.immunities}
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Length: min=1 max=6
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Value type: object {2-03.system.attributes.immunities.[]}
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type : string {2-03.system.attributes.immunities.[].type} (7 different values)
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'precision' (x4)
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'death-effects' (x4)
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'disease' (x4)
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'paralyzed' (x4)
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'poison' (x4)
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'unconscious' (x4)
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'visual' (x1)
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[resistances] : array<object> {2-03.system.attributes.resistances}
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Length: min=2 max=5
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Value type: object {2-03.system.attributes.resistances.[]}
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type : string {2-03.system.attributes.resistances.[].type} (6 different values)
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'piercing' (x5)
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'cold' (x3)
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|
'electricity' (x3)
|
|
'fire' (x3)
|
|
'slashing' (x3)
|
|
'bludgeoning' (x2)
|
|
value : integer {2-03.system.attributes.resistances.[].value} (same value: 5)
|
|
[speed] : object {2-03.system.attributes.speed}
|
|
otherSpeeds : array<object> {2-03.system.attributes.speed.otherSpeeds}
|
|
Length: min=0 max=2
|
|
Value type: object {2-03.system.attributes.speed.otherSpeeds.[]}
|
|
type : string {2-03.system.attributes.speed.otherSpeeds.[].type} (2 different values)
|
|
'burrow' (x2)
|
|
'climb' (x2)
|
|
value : integer {2-03.system.attributes.speed.otherSpeeds.[].value} (2 different values)
|
|
10 (x2)
|
|
30 (x2)
|
|
value : integer {2-03.system.attributes.speed.value} (4 different values)
|
|
30 (x4)
|
|
20 (x1)
|
|
25 (x1)
|
|
35 (x1)
|
|
[stealth] : object {2-03.system.attributes.stealth}
|
|
details : string {2-03.system.attributes.stealth.details} (same value: '<p>(trained)</p>')
|
|
value : integer {2-03.system.attributes.stealth.value} (2 different values)
|
|
7 (x2)
|
|
10 (x2)
|
|
[weaknesses] : array<object> {2-03.system.attributes.weaknesses}
|
|
Length: min=1 max=1
|
|
Value type: object {2-03.system.attributes.weaknesses.[]}
|
|
type : string {2-03.system.attributes.weaknesses.[].type} (same value: 'fire')
|
|
value : integer {2-03.system.attributes.weaknesses.[].value} (2 different values)
|
|
5 (x1)
|
|
15 (x1)
|
|
details : object {2-03.system.details}
|
|
[blurb] : string {2-03.system.details.blurb} (same value: '')
|
|
[languages] : object {2-03.system.details.languages}
|
|
details : string {2-03.system.details.languages.details} (2 different values)
|
|
'' (x6)
|
|
'(can\'t speak any language)' (x1)
|
|
value : array<string> {2-03.system.details.languages.value}
|
|
Length: min=0 max=2
|
|
Value type: string {2-03.system.details.languages.value.[]} (2 different values)
|
|
'common' (x3)
|
|
'chthonian' (x2)
|
|
level : object {2-03.system.details.level}
|
|
value : integer {2-03.system.details.level.value} (5 different values)
|
|
1 (x4)
|
|
3 (x4)
|
|
4 (x1)
|
|
-1 (x1)
|
|
5 (x1)
|
|
[privateNotes] : string {2-03.system.details.privateNotes} (same value: '')
|
|
[publicNotes] : string {2-03.system.details.publicNotes} (2 different values)
|
|
publication : object {2-03.system.details.publication}
|
|
license : string {2-03.system.details.publication.license} (same value: 'OGL')
|
|
remaster : boolean {2-03.system.details.publication.remaster} (same value: False)
|
|
title : string {2-03.system.details.publication.title} (same value: 'Pathfinder Society Scenario #2-03: Catastrophe\'s Spark')
|
|
[description] : string {2-03.system.details.description} (3 different values)
|
|
[disable] : string {2-03.system.details.disable} (4 different values)
|
|
'<p>@Check[thievery|dc:15|name:Support Cabinet|traits:mechanical,trap] (trained) to gently place something under the cabinet to support its weight.</p>' (x1)
|
|
'<p>@Check[thievery|dc:18|name:Support Cabinet|traits:mechanical,trap] (trained) to gently place something under the cabinet to support its weight.</p>' (x1)
|
|
'<p>@Check[thievery|dc:17|name:Pressurized Bottle|traits:mechanical,trap] (trained) to carefully place the bottle under a bucket or bowl.</p>' (x1)
|
|
'<p>@Check[thievery|dc:20|name:Pressurized Bottle|traits:mechanical,trap] (trained) to carefully place the bottle under a bucket or bowl.</p>' (x1)
|
|
[isComplex] : boolean {2-03.system.details.isComplex} (same value: False)
|
|
[reset] : string {2-03.system.details.reset} (same value: '')
|
|
[routine] : string {2-03.system.details.routine} (same value: '')
|
|
[initiative] : object {2-03.system.initiative}
|
|
statistic : string {2-03.system.initiative.statistic} (same value: 'perception')
|
|
[perception] : object {2-03.system.perception}
|
|
details : string {2-03.system.perception.details} (2 different values)
|
|
'' (x5)
|
|
'blood scent' (x2)
|
|
mod : integer {2-03.system.perception.mod} (4 different values)
|
|
9 (x3)
|
|
7 (x2)
|
|
2 (x1)
|
|
4 (x1)
|
|
senses : array<object> {2-03.system.perception.senses}
|
|
Length: min=1 max=2
|
|
Value type: object {2-03.system.perception.senses.[]}
|
|
[acuity] : string {2-03.system.perception.senses.[].acuity} (2 different values)
|
|
'imprecise' (x2)
|
|
'precise' (x1)
|
|
[range] : integer {2-03.system.perception.senses.[].range} (same value: 30)
|
|
type : string {2-03.system.perception.senses.[].type} (5 different values)
|
|
'darkvision' (x4)
|
|
'low-light-vision' (x2)
|
|
'lifesense' (x1)
|
|
'tremorsense' (x1)
|
|
'scent' (x1)
|
|
[resources] : object {2-03.system.resources}
|
|
saves : object {2-03.system.saves}
|
|
fortitude : object {2-03.system.saves.fortitude}
|
|
saveDetail : string {2-03.system.saves.fortitude.saveDetail} (same value: '')
|
|
value : integer {2-03.system.saves.fortitude.value} (7 different values)
|
|
10 (x4)
|
|
8 (x2)
|
|
9 (x1)
|
|
12 (x1)
|
|
2 (x1)
|
|
7 (x1)
|
|
17 (x1)
|
|
reflex : object {2-03.system.saves.reflex}
|
|
saveDetail : string {2-03.system.saves.reflex.saveDetail} (same value: '')
|
|
value : integer {2-03.system.saves.reflex.value} (6 different values)
|
|
8 (x3)
|
|
11 (x2)
|
|
4 (x2)
|
|
6 (x2)
|
|
2 (x1)
|
|
9 (x1)
|
|
will : object {2-03.system.saves.will}
|
|
saveDetail : string {2-03.system.saves.will.saveDetail} (same value: '')
|
|
value : integer {2-03.system.saves.will.value} (6 different values)
|
|
0 (x4)
|
|
7 (x3)
|
|
2 (x1)
|
|
4 (x1)
|
|
5 (x1)
|
|
9 (x1)
|
|
[skills] : object {2-03.system.skills}
|
|
[acrobatics] : object {2-03.system.skills.acrobatics}
|
|
base : integer {2-03.system.skills.acrobatics.base} (3 different values)
|
|
6 (x2)
|
|
8 (x1)
|
|
13 (x1)
|
|
athletics : object {2-03.system.skills.athletics}
|
|
base : integer {2-03.system.skills.athletics.base} (7 different values)
|
|
8 (x1)
|
|
10 (x1)
|
|
3 (x1)
|
|
6 (x1)
|
|
9 (x1)
|
|
14 (x1)
|
|
12 (x1)
|
|
[intimidation] : object {2-03.system.skills.intimidation}
|
|
base : integer {2-03.system.skills.intimidation.base} (2 different values)
|
|
6 (x1)
|
|
9 (x1)
|
|
[stealth] : object {2-03.system.skills.stealth}
|
|
base : integer {2-03.system.skills.stealth.base} (4 different values)
|
|
10 (x1)
|
|
8 (x1)
|
|
7 (x1)
|
|
11 (x1)
|
|
[special] : array<object> {2-03.system.skills.stealth.special}
|
|
Length: min=1 max=1
|
|
Value type: object {2-03.system.skills.stealth.special.[]}
|
|
base : integer {2-03.system.skills.stealth.special.[].base} (2 different values)
|
|
18 (x1)
|
|
13 (x1)
|
|
label : string {2-03.system.skills.stealth.special.[].label} (same value: 'in vegetation')
|
|
predicate : array<string> {2-03.system.skills.stealth.special.[].predicate}
|
|
Length: min=1 max=1
|
|
Value type: string {2-03.system.skills.stealth.special.[].predicate.[]} (same value: 'terrain:vegetation')
|
|
[survival] : object {2-03.system.skills.survival}
|
|
base : integer {2-03.system.skills.survival.base} (same value: 9)
|
|
traits : object {2-03.system.traits}
|
|
rarity : string {2-03.system.traits.rarity} (2 different values)
|
|
'uncommon' (x6)
|
|
'common' (x5)
|
|
size : object {2-03.system.traits.size}
|
|
value : string {2-03.system.traits.size.value} (3 different values)
|
|
'med' (x7)
|
|
'sm' (x2)
|
|
'lg' (x2)
|
|
value : array<string> {2-03.system.traits.value}
|
|
Length: min=2 max=5
|
|
Value type: string {2-03.system.traits.value.[]} (all different values)
|
|
[creatureType] : string {2-03.system.creatureType} (same value: '')
|
|
[statusEffects] : array<> {2-03.system.statusEffects}
|
|
Length: min=0 max=0
|
|
Value type: empty
|
|
type : string {2-03.type} (2 different values)
|
|
'npc' (x7)
|
|
'hazard' (x4)
|
|
[prototypeToken] : object {2-03.prototypeToken}
|
|
name : string {2-03.prototypeToken.name} (3 different values)
|
|
'Collapsing Cabinet' (x2)
|
|
'Pressurized Bottle' (x2)
|
|
'Trollhound' (x1) |