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Pf2eDataScrapper/output/pf2e/packs/2-14.txt
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2025-04-08 17:56:11 +04:00

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2-14
Different values: 8
=====================================
object {2-14}
_id : string {2-14._id} (all different values)
folder : string {2-14.folder} (same value: 'nspWtbbTPHQORzWz')
img : string {2-14.img} (2 different values)
'systems/pf2e/icons/default-icons/npc.svg' (x4)
'systems/pf2e/icons/default-icons/hazard.svg' (x4)
items : array<object> {2-14.items}
Length: min=1 max=6
Value type: object {2-14.items.[]}
_id : string {2-14.items.[]._id} (15 different values)
_stats : object {2-14.items.[]._stats}
compendiumSource : string {2-14.items.[]._stats.compendiumSource} (same value: 'Compendium.pf2e.bestiary-ability-glossary-srd.Item.i18TlebMzwONyPhI')
img : string {2-14.items.[].img} (6 different values)
'systems/pf2e/icons/default-icons/melee.svg' (x8)
'systems/pf2e/icons/actions/Passive.webp' (x5)
'systems/pf2e/icons/actions/Reaction.webp' (x5)
'systems/pf2e/icons/actions/TwoActions.webp' (x2)
'systems/pf2e/icons/actions/OneAction.webp' (x1)
'systems/pf2e/icons/actions/FreeAction.webp' (x1)
name : string {2-14.items.[].name} (14 different values)
sort : integer {2-14.items.[].sort} (6 different values)
100000 (x8)
200000 (x4)
300000 (x3)
400000 (x3)
500000 (x3)
600000 (x1)
system : object {2-14.items.[].system}
[attack] : object {2-14.items.[].system.attack}
value : string {2-14.items.[].system.attack.value} (same value: '')
[attackEffects] : object {2-14.items.[].system.attackEffects}
[custom] : string {2-14.items.[].system.attackEffects.custom} (same value: '')
value : array<string> {2-14.items.[].system.attackEffects.value}
Length: min=0 max=1
Value type: string {2-14.items.[].system.attackEffects.value.[]} (2 different values)
'filthy-burn' (x4)
'improved-grab' (x1)
[bonus] : object {2-14.items.[].system.bonus}
value : integer {2-14.items.[].system.bonus.value} (5 different values)
12 (x2)
15 (x2)
17 (x2)
10 (x1)
14 (x1)
[damageRolls] : object {2-14.items.[].system.damageRolls}
[0] : object {2-14.items.[].system.damageRolls.0}
damage : string {2-14.items.[].system.damageRolls.0.damage} (5 different values)
'1d6+6' (x1)
'1d6+3' (x1)
'2d6+6' (x1)
'2d6+3' (x1)
'1d4+3' (x1)
damageType : string {2-14.items.[].system.damageRolls.0.damageType} (2 different values)
'fire' (x4)
'piercing' (x1)
[1] : object {2-14.items.[].system.damageRolls.1}
category : string {2-14.items.[].system.damageRolls.1.category} (same value: 'persistent')
damage : string {2-14.items.[].system.damageRolls.1.damage} (same value: '1d4')
damageType : string {2-14.items.[].system.damageRolls.1.damageType} (same value: 'fire')
[4r561g7omq99mbw1yknx] : object {2-14.items.[].system.damageRolls.4r561g7omq99mbw1yknx}
damage : string {2-14.items.[].system.damageRolls.4r561g7omq99mbw1yknx.damage} (same value: '2d8+4')
damageType : string {2-14.items.[].system.damageRolls.4r561g7omq99mbw1yknx.damageType} (same value: 'piercing')
cjmlyrl0vxrsxdi2xyop : object {2-14.items.[].system.damageRolls.cjmlyrl0vxrsxdi2xyop}
damage : string {2-14.items.[].system.damageRolls.cjmlyrl0vxrsxdi2xyop.damage} (same value: '2d4+4')
damageType : string {2-14.items.[].system.damageRolls.cjmlyrl0vxrsxdi2xyop.damageType} (same value: 'slashing')
[ueo321s5tdjm3mquk8ms] : object {2-14.items.[].system.damageRolls.ueo321s5tdjm3mquk8ms}
damage : string {2-14.items.[].system.damageRolls.ueo321s5tdjm3mquk8ms.damage} (same value: '2d6+4')
damageType : string {2-14.items.[].system.damageRolls.ueo321s5tdjm3mquk8ms.damageType} (same value: 'slashing')
description : object {2-14.items.[].system.description}
value : string {2-14.items.[].system.description.value} (13 different values)
publication : object {2-14.items.[].system.publication}
license : string {2-14.items.[].system.publication.license} (same value: 'OGL')
remaster : boolean {2-14.items.[].system.publication.remaster} (same value: False)
title : string {2-14.items.[].system.publication.title} (2 different values)
'' (x21)
'Pathfinder Bestiary' (x1)
rules : ignored (Foundry rules object) {2-14.items.[].system.rules}
[slug] : string {2-14.items.[].system.slug} (same value: 'improved-grab')
traits : object {2-14.items.[].system.traits}
rarity : string {2-14.items.[].system.traits.rarity} (same value: 'common')
value : array<string> {2-14.items.[].system.traits.value}
Length: min=0 max=3
Value type: string {2-14.items.[].system.traits.value.[]} (7 different values)
'agile' (x5)
'unarmed' (x5)
'finesse' (x3)
'range-increment-30' (x2)
'poison' (x2)
'primal' (x2)
'reach-10' (x1)
[actionType] : object {2-14.items.[].system.actionType}
value : string {2-14.items.[].system.actionType.value} (4 different values)
'passive' (x5)
'reaction' (x5)
'action' (x3)
'free' (x1)
[actions] : object {2-14.items.[].system.actions}
[value] : integer {2-14.items.[].system.actions.value} (2 different values)
2 (x2)
1 (x1)
[category] : string {2-14.items.[].system.category} (3 different values)
'offensive' (x6)
'interaction' (x3)
'defensive' (x1)
[weaponType] : object {2-14.items.[].system.weaponType}
value : string {2-14.items.[].system.weaponType.value} (2 different values)
'melee' (x6)
'ranged' (x2)
type : string {2-14.items.[].type} (2 different values)
'action' (x14)
'melee' (x8)
name : string {2-14.name} (all different values)
[prototypeToken] : object {2-14.prototypeToken}
name : string {2-14.prototypeToken.name} (4 different values)
'Corrupted Wildfire' (x2)
'Explosive Monolith' (x2)
'Flooding Monolith' (x2)
'Ember Fox' (x1)
system : object {2-14.system}
[abilities] : object {2-14.system.abilities}
cha : object {2-14.system.abilities.cha}
mod : integer {2-14.system.abilities.cha.mod} (3 different values)
-2 (x2)
1 (x1)
3 (x1)
con : object {2-14.system.abilities.con}
mod : integer {2-14.system.abilities.con.mod} (3 different values)
4 (x2)
2 (x1)
5 (x1)
dex : object {2-14.system.abilities.dex}
mod : integer {2-14.system.abilities.dex.mod} (2 different values)
4 (x3)
3 (x1)
int : object {2-14.system.abilities.int}
mod : integer {2-14.system.abilities.int.mod} (2 different values)
-2 (x3)
-1 (x1)
str : object {2-14.system.abilities.str}
mod : integer {2-14.system.abilities.str.mod} (3 different values)
3 (x2)
1 (x1)
5 (x1)
wis : object {2-14.system.abilities.wis}
mod : integer {2-14.system.abilities.wis.mod} (2 different values)
3 (x3)
2 (x1)
attributes : object {2-14.system.attributes}
ac : object {2-14.system.attributes.ac}
[details] : string {2-14.system.attributes.ac.details} (same value: '')
value : integer {2-14.system.attributes.ac.value} (6 different values)
18 (x3)
21 (x1)
13 (x1)
16 (x1)
15 (x1)
20 (x1)
[allSaves] : object {2-14.system.attributes.allSaves}
value : string {2-14.system.attributes.allSaves.value} (same value: '')
hp : object {2-14.system.attributes.hp}
details : string {2-14.system.attributes.hp.details} (same value: '')
max : integer {2-14.system.attributes.hp.max} (all different values)
temp : integer {2-14.system.attributes.hp.temp} (same value: 0)
value : integer {2-14.system.attributes.hp.value} (all different values)
[emitsSound] : string {2-14.system.attributes.emitsSound} (same value: 'encounter')
[hardness] : integer {2-14.system.attributes.hardness} (4 different values)
7 (x1)
12 (x1)
8 (x1)
13 (x1)
[hasHealth] : boolean {2-14.system.attributes.hasHealth} (same value: True)
[immunities] : array<object> {2-14.system.attributes.immunities}
Length: min=2 max=5
Value type: object {2-14.system.attributes.immunities.[]}
type : string {2-14.system.attributes.immunities.[].type} (7 different values)
'precision' (x4)
'critical-hits' (x4)
'paralyzed' (x3)
'bleed' (x3)
'fire' (x3)
'poison' (x3)
'sleep' (x3)
[speed] : object {2-14.system.attributes.speed}
otherSpeeds : array<object> {2-14.system.attributes.speed.otherSpeeds}
Length: min=0 max=1
Value type: object {2-14.system.attributes.speed.otherSpeeds.[]}
type : string {2-14.system.attributes.speed.otherSpeeds.[].type} (same value: 'swim')
value : integer {2-14.system.attributes.speed.otherSpeeds.[].value} (same value: 35)
value : integer {2-14.system.attributes.speed.value} (3 different values)
50 (x2)
30 (x1)
25 (x1)
[stealth] : object {2-14.system.attributes.stealth}
details : string {2-14.system.attributes.stealth.details} (same value: '')
value : integer {2-14.system.attributes.stealth.value} (4 different values)
4 (x1)
7 (x1)
5 (x1)
8 (x1)
[weaknesses] : array<object> {2-14.system.attributes.weaknesses}
Length: min=1 max=1
Value type: object {2-14.system.attributes.weaknesses.[]}
type : string {2-14.system.attributes.weaknesses.[].type} (same value: 'cold')
value : integer {2-14.system.attributes.weaknesses.[].value} (2 different values)
5 (x2)
4 (x1)
details : object {2-14.system.details}
[blurb] : string {2-14.system.details.blurb} (same value: '')
[languages] : object {2-14.system.details.languages}
details : string {2-14.system.details.languages.details} (2 different values)
'' (x3)
'(can\'t speak any language)' (x1)
value : array<string> {2-14.system.details.languages.value}
Length: min=1 max=2
Value type: string {2-14.system.details.languages.value.[]} (4 different values)
'pyric' (x3)
'chthonian' (x2)
'aklo' (x1)
'common' (x1)
level : object {2-14.system.details.level}
value : integer {2-14.system.details.level.value} (5 different values)
3 (x2)
2 (x2)
4 (x2)
5 (x1)
1 (x1)
[privateNotes] : string {2-14.system.details.privateNotes} (same value: '')
[publicNotes] : string {2-14.system.details.publicNotes} (3 different values)
publication : object {2-14.system.details.publication}
license : string {2-14.system.details.publication.license} (same value: 'OGL')
remaster : boolean {2-14.system.details.publication.remaster} (same value: False)
title : string {2-14.system.details.publication.title} (same value: 'Pathfinder Society Scenario #2-14: Lost in Flames')
[description] : string {2-14.system.details.description} (2 different values)
'<p>A burst of abyssal energy ignites the sap in a nearby bruorsivi, which explodes in a burst of fiery splinters.</p>' (x2)
'<p>A surge of abyssal energy creates a powerful wave pushing away from the monolith.</p>' (x2)
[disable] : string {2-14.system.details.disable} (4 different values)
[isComplex] : boolean {2-14.system.details.isComplex} (same value: True)
[reset] : string {2-14.system.details.reset} (same value: '')
[routine] : string {2-14.system.details.routine} (4 different values)
[initiative] : object {2-14.system.initiative}
statistic : string {2-14.system.initiative.statistic} (same value: 'perception')
[perception] : object {2-14.system.perception}
details : string {2-14.system.perception.details} (2 different values)
'smoke vision' (x2)
'' (x2)
mod : integer {2-14.system.perception.mod} (3 different values)
10 (x2)
7 (x1)
8 (x1)
senses : array<object> {2-14.system.perception.senses}
Length: min=1 max=1
Value type: object {2-14.system.perception.senses.[]}
type : string {2-14.system.perception.senses.[].type} (same value: 'darkvision')
[resources] : object {2-14.system.resources}
saves : object {2-14.system.saves}
fortitude : object {2-14.system.saves.fortitude}
saveDetail : string {2-14.system.saves.fortitude.saveDetail} (same value: '')
value : integer {2-14.system.saves.fortitude.value} (5 different values)
12 (x2)
15 (x2)
14 (x2)
6 (x1)
11 (x1)
reflex : object {2-14.system.saves.reflex}
saveDetail : string {2-14.system.saves.reflex.saveDetail} (same value: '')
value : integer {2-14.system.saves.reflex.value} (7 different values)
10 (x2)
9 (x1)
11 (x1)
4 (x1)
6 (x1)
5 (x1)
8 (x1)
will : object {2-14.system.saves.will}
saveDetail : string {2-14.system.saves.will.saveDetail} (same value: '')
value : integer {2-14.system.saves.will.value} (3 different values)
0 (x4)
8 (x2)
10 (x2)
[skills] : object {2-14.system.skills}
[acrobatics] : object {2-14.system.skills.acrobatics}
base : integer {2-14.system.skills.acrobatics.base} (3 different values)
10 (x1)
13 (x1)
8 (x1)
athletics : object {2-14.system.skills.athletics}
base : integer {2-14.system.skills.athletics.base} (2 different values)
5 (x1)
12 (x1)
deception : object {2-14.system.skills.deception}
base : integer {2-14.system.skills.deception.base} (same value: 12)
special : array<object> {2-14.system.skills.deception.special}
Length: min=1 max=1
Value type: object {2-14.system.skills.deception.special.[]}
base : integer {2-14.system.skills.deception.special.[].base} (same value: 16)
label : string {2-14.system.skills.deception.special.[].label} (same value: 'when using Voice Imitation')
predicate : array<string> {2-14.system.skills.deception.special.[].predicate}
Length: min=2 max=2
Value type: string {2-14.system.skills.deception.special.[].predicate.[]} (2 different values)
'action:lie' (x1)
'voice-imitation' (x1)
stealth : object {2-14.system.skills.stealth}
base : integer {2-14.system.skills.stealth.base} (2 different values)
8 (x1)
12 (x1)
traits : object {2-14.system.traits}
rarity : string {2-14.system.traits.rarity} (2 different values)
'common' (x5)
'uncommon' (x3)
size : object {2-14.system.traits.size}
value : string {2-14.system.traits.size.value} (3 different values)
'med' (x6)
'sm' (x1)
'lg' (x1)
value : array<string> {2-14.system.traits.value}
Length: min=2 max=4
Value type: string {2-14.system.traits.value.[]} (9 different values)
'fire' (x5)
'environmental' (x4)
'elemental' (x3)
'evil' (x3)
'chaotic' (x2)
'water' (x2)
'good' (x1)
'amphibious' (x1)
'beast' (x1)
[creatureType] : string {2-14.system.creatureType} (same value: '')
[statusEffects] : array<> {2-14.system.statusEffects}
Length: min=0 max=0
Value type: empty
type : string {2-14.type} (2 different values)
'npc' (x4)
'hazard' (x4)