336 lines
19 KiB
Plaintext
336 lines
19 KiB
Plaintext
2-14
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Different values: 8
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=====================================
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object {2-14}
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_id : string {2-14._id} (all different values)
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folder : string {2-14.folder} (same value: 'nspWtbbTPHQORzWz')
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img : string {2-14.img} (2 different values)
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'systems/pf2e/icons/default-icons/npc.svg' (x4)
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'systems/pf2e/icons/default-icons/hazard.svg' (x4)
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items : array<object> {2-14.items}
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Length: min=1 max=6
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Value type: object {2-14.items.[]}
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_id : string {2-14.items.[]._id} (15 different values)
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_stats : object {2-14.items.[]._stats}
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compendiumSource : string {2-14.items.[]._stats.compendiumSource} (same value: 'Compendium.pf2e.bestiary-ability-glossary-srd.Item.i18TlebMzwONyPhI')
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img : string {2-14.items.[].img} (6 different values)
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'systems/pf2e/icons/default-icons/melee.svg' (x8)
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'systems/pf2e/icons/actions/Passive.webp' (x5)
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'systems/pf2e/icons/actions/Reaction.webp' (x5)
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'systems/pf2e/icons/actions/TwoActions.webp' (x2)
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'systems/pf2e/icons/actions/OneAction.webp' (x1)
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'systems/pf2e/icons/actions/FreeAction.webp' (x1)
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name : string {2-14.items.[].name} (14 different values)
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sort : integer {2-14.items.[].sort} (6 different values)
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100000 (x8)
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200000 (x4)
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300000 (x3)
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400000 (x3)
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500000 (x3)
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600000 (x1)
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system : object {2-14.items.[].system}
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[attack] : object {2-14.items.[].system.attack}
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value : string {2-14.items.[].system.attack.value} (same value: '')
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[attackEffects] : object {2-14.items.[].system.attackEffects}
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[custom] : string {2-14.items.[].system.attackEffects.custom} (same value: '')
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value : array<string> {2-14.items.[].system.attackEffects.value}
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Length: min=0 max=1
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Value type: string {2-14.items.[].system.attackEffects.value.[]} (2 different values)
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'filthy-burn' (x4)
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'improved-grab' (x1)
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[bonus] : object {2-14.items.[].system.bonus}
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value : integer {2-14.items.[].system.bonus.value} (5 different values)
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12 (x2)
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15 (x2)
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17 (x2)
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10 (x1)
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14 (x1)
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[damageRolls] : object {2-14.items.[].system.damageRolls}
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[0] : object {2-14.items.[].system.damageRolls.0}
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damage : string {2-14.items.[].system.damageRolls.0.damage} (5 different values)
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'1d6+6' (x1)
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'1d6+3' (x1)
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'2d6+6' (x1)
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'2d6+3' (x1)
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'1d4+3' (x1)
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damageType : string {2-14.items.[].system.damageRolls.0.damageType} (2 different values)
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'fire' (x4)
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'piercing' (x1)
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[1] : object {2-14.items.[].system.damageRolls.1}
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category : string {2-14.items.[].system.damageRolls.1.category} (same value: 'persistent')
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damage : string {2-14.items.[].system.damageRolls.1.damage} (same value: '1d4')
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damageType : string {2-14.items.[].system.damageRolls.1.damageType} (same value: 'fire')
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[4r561g7omq99mbw1yknx] : object {2-14.items.[].system.damageRolls.4r561g7omq99mbw1yknx}
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damage : string {2-14.items.[].system.damageRolls.4r561g7omq99mbw1yknx.damage} (same value: '2d8+4')
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damageType : string {2-14.items.[].system.damageRolls.4r561g7omq99mbw1yknx.damageType} (same value: 'piercing')
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cjmlyrl0vxrsxdi2xyop : object {2-14.items.[].system.damageRolls.cjmlyrl0vxrsxdi2xyop}
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damage : string {2-14.items.[].system.damageRolls.cjmlyrl0vxrsxdi2xyop.damage} (same value: '2d4+4')
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damageType : string {2-14.items.[].system.damageRolls.cjmlyrl0vxrsxdi2xyop.damageType} (same value: 'slashing')
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[ueo321s5tdjm3mquk8ms] : object {2-14.items.[].system.damageRolls.ueo321s5tdjm3mquk8ms}
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damage : string {2-14.items.[].system.damageRolls.ueo321s5tdjm3mquk8ms.damage} (same value: '2d6+4')
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damageType : string {2-14.items.[].system.damageRolls.ueo321s5tdjm3mquk8ms.damageType} (same value: 'slashing')
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description : object {2-14.items.[].system.description}
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value : string {2-14.items.[].system.description.value} (13 different values)
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publication : object {2-14.items.[].system.publication}
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license : string {2-14.items.[].system.publication.license} (same value: 'OGL')
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remaster : boolean {2-14.items.[].system.publication.remaster} (same value: False)
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title : string {2-14.items.[].system.publication.title} (2 different values)
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'' (x21)
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'Pathfinder Bestiary' (x1)
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rules : ignored (Foundry rules object) {2-14.items.[].system.rules}
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[slug] : string {2-14.items.[].system.slug} (same value: 'improved-grab')
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traits : object {2-14.items.[].system.traits}
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rarity : string {2-14.items.[].system.traits.rarity} (same value: 'common')
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value : array<string> {2-14.items.[].system.traits.value}
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Length: min=0 max=3
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Value type: string {2-14.items.[].system.traits.value.[]} (7 different values)
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'agile' (x5)
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'unarmed' (x5)
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'finesse' (x3)
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'range-increment-30' (x2)
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'poison' (x2)
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'primal' (x2)
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'reach-10' (x1)
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[actionType] : object {2-14.items.[].system.actionType}
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value : string {2-14.items.[].system.actionType.value} (4 different values)
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'passive' (x5)
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'reaction' (x5)
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'action' (x3)
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'free' (x1)
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[actions] : object {2-14.items.[].system.actions}
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[value] : integer {2-14.items.[].system.actions.value} (2 different values)
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2 (x2)
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1 (x1)
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[category] : string {2-14.items.[].system.category} (3 different values)
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'offensive' (x6)
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'interaction' (x3)
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'defensive' (x1)
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[weaponType] : object {2-14.items.[].system.weaponType}
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value : string {2-14.items.[].system.weaponType.value} (2 different values)
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'melee' (x6)
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'ranged' (x2)
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type : string {2-14.items.[].type} (2 different values)
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'action' (x14)
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'melee' (x8)
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name : string {2-14.name} (all different values)
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[prototypeToken] : object {2-14.prototypeToken}
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name : string {2-14.prototypeToken.name} (4 different values)
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'Corrupted Wildfire' (x2)
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'Explosive Monolith' (x2)
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'Flooding Monolith' (x2)
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'Ember Fox' (x1)
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system : object {2-14.system}
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[abilities] : object {2-14.system.abilities}
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cha : object {2-14.system.abilities.cha}
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mod : integer {2-14.system.abilities.cha.mod} (3 different values)
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-2 (x2)
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1 (x1)
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3 (x1)
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con : object {2-14.system.abilities.con}
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mod : integer {2-14.system.abilities.con.mod} (3 different values)
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4 (x2)
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2 (x1)
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5 (x1)
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dex : object {2-14.system.abilities.dex}
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mod : integer {2-14.system.abilities.dex.mod} (2 different values)
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4 (x3)
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3 (x1)
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int : object {2-14.system.abilities.int}
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mod : integer {2-14.system.abilities.int.mod} (2 different values)
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-2 (x3)
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-1 (x1)
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str : object {2-14.system.abilities.str}
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mod : integer {2-14.system.abilities.str.mod} (3 different values)
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3 (x2)
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1 (x1)
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5 (x1)
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wis : object {2-14.system.abilities.wis}
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mod : integer {2-14.system.abilities.wis.mod} (2 different values)
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3 (x3)
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2 (x1)
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attributes : object {2-14.system.attributes}
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ac : object {2-14.system.attributes.ac}
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[details] : string {2-14.system.attributes.ac.details} (same value: '')
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value : integer {2-14.system.attributes.ac.value} (6 different values)
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18 (x3)
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21 (x1)
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13 (x1)
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16 (x1)
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15 (x1)
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20 (x1)
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[allSaves] : object {2-14.system.attributes.allSaves}
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value : string {2-14.system.attributes.allSaves.value} (same value: '')
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hp : object {2-14.system.attributes.hp}
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details : string {2-14.system.attributes.hp.details} (same value: '')
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max : integer {2-14.system.attributes.hp.max} (all different values)
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temp : integer {2-14.system.attributes.hp.temp} (same value: 0)
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value : integer {2-14.system.attributes.hp.value} (all different values)
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[emitsSound] : string {2-14.system.attributes.emitsSound} (same value: 'encounter')
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[hardness] : integer {2-14.system.attributes.hardness} (4 different values)
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7 (x1)
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12 (x1)
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8 (x1)
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13 (x1)
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[hasHealth] : boolean {2-14.system.attributes.hasHealth} (same value: True)
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[immunities] : array<object> {2-14.system.attributes.immunities}
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Length: min=2 max=5
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Value type: object {2-14.system.attributes.immunities.[]}
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type : string {2-14.system.attributes.immunities.[].type} (7 different values)
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'precision' (x4)
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'critical-hits' (x4)
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'paralyzed' (x3)
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'bleed' (x3)
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'fire' (x3)
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'poison' (x3)
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'sleep' (x3)
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[speed] : object {2-14.system.attributes.speed}
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otherSpeeds : array<object> {2-14.system.attributes.speed.otherSpeeds}
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Length: min=0 max=1
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Value type: object {2-14.system.attributes.speed.otherSpeeds.[]}
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type : string {2-14.system.attributes.speed.otherSpeeds.[].type} (same value: 'swim')
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value : integer {2-14.system.attributes.speed.otherSpeeds.[].value} (same value: 35)
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value : integer {2-14.system.attributes.speed.value} (3 different values)
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50 (x2)
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30 (x1)
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25 (x1)
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[stealth] : object {2-14.system.attributes.stealth}
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details : string {2-14.system.attributes.stealth.details} (same value: '')
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value : integer {2-14.system.attributes.stealth.value} (4 different values)
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4 (x1)
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7 (x1)
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5 (x1)
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8 (x1)
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[weaknesses] : array<object> {2-14.system.attributes.weaknesses}
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Length: min=1 max=1
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Value type: object {2-14.system.attributes.weaknesses.[]}
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type : string {2-14.system.attributes.weaknesses.[].type} (same value: 'cold')
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value : integer {2-14.system.attributes.weaknesses.[].value} (2 different values)
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5 (x2)
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4 (x1)
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details : object {2-14.system.details}
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[blurb] : string {2-14.system.details.blurb} (same value: '')
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[languages] : object {2-14.system.details.languages}
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details : string {2-14.system.details.languages.details} (2 different values)
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'' (x3)
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'(can\'t speak any language)' (x1)
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value : array<string> {2-14.system.details.languages.value}
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Length: min=1 max=2
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Value type: string {2-14.system.details.languages.value.[]} (4 different values)
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'pyric' (x3)
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'chthonian' (x2)
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'aklo' (x1)
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'common' (x1)
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level : object {2-14.system.details.level}
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value : integer {2-14.system.details.level.value} (5 different values)
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3 (x2)
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2 (x2)
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4 (x2)
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5 (x1)
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1 (x1)
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[privateNotes] : string {2-14.system.details.privateNotes} (same value: '')
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[publicNotes] : string {2-14.system.details.publicNotes} (3 different values)
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publication : object {2-14.system.details.publication}
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license : string {2-14.system.details.publication.license} (same value: 'OGL')
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remaster : boolean {2-14.system.details.publication.remaster} (same value: False)
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title : string {2-14.system.details.publication.title} (same value: 'Pathfinder Society Scenario #2-14: Lost in Flames')
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[description] : string {2-14.system.details.description} (2 different values)
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'<p>A burst of abyssal energy ignites the sap in a nearby bruorsivi, which explodes in a burst of fiery splinters.</p>' (x2)
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'<p>A surge of abyssal energy creates a powerful wave pushing away from the monolith.</p>' (x2)
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[disable] : string {2-14.system.details.disable} (4 different values)
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[isComplex] : boolean {2-14.system.details.isComplex} (same value: True)
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[reset] : string {2-14.system.details.reset} (same value: '')
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[routine] : string {2-14.system.details.routine} (4 different values)
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[initiative] : object {2-14.system.initiative}
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statistic : string {2-14.system.initiative.statistic} (same value: 'perception')
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[perception] : object {2-14.system.perception}
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details : string {2-14.system.perception.details} (2 different values)
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'smoke vision' (x2)
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'' (x2)
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mod : integer {2-14.system.perception.mod} (3 different values)
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10 (x2)
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7 (x1)
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8 (x1)
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senses : array<object> {2-14.system.perception.senses}
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Length: min=1 max=1
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Value type: object {2-14.system.perception.senses.[]}
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type : string {2-14.system.perception.senses.[].type} (same value: 'darkvision')
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[resources] : object {2-14.system.resources}
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saves : object {2-14.system.saves}
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fortitude : object {2-14.system.saves.fortitude}
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saveDetail : string {2-14.system.saves.fortitude.saveDetail} (same value: '')
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value : integer {2-14.system.saves.fortitude.value} (5 different values)
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12 (x2)
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15 (x2)
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14 (x2)
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6 (x1)
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11 (x1)
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reflex : object {2-14.system.saves.reflex}
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saveDetail : string {2-14.system.saves.reflex.saveDetail} (same value: '')
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value : integer {2-14.system.saves.reflex.value} (7 different values)
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10 (x2)
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9 (x1)
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11 (x1)
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4 (x1)
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6 (x1)
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5 (x1)
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8 (x1)
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will : object {2-14.system.saves.will}
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saveDetail : string {2-14.system.saves.will.saveDetail} (same value: '')
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value : integer {2-14.system.saves.will.value} (3 different values)
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0 (x4)
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8 (x2)
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10 (x2)
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[skills] : object {2-14.system.skills}
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[acrobatics] : object {2-14.system.skills.acrobatics}
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base : integer {2-14.system.skills.acrobatics.base} (3 different values)
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10 (x1)
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13 (x1)
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8 (x1)
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athletics : object {2-14.system.skills.athletics}
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base : integer {2-14.system.skills.athletics.base} (2 different values)
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5 (x1)
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12 (x1)
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deception : object {2-14.system.skills.deception}
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base : integer {2-14.system.skills.deception.base} (same value: 12)
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special : array<object> {2-14.system.skills.deception.special}
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Length: min=1 max=1
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Value type: object {2-14.system.skills.deception.special.[]}
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base : integer {2-14.system.skills.deception.special.[].base} (same value: 16)
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label : string {2-14.system.skills.deception.special.[].label} (same value: 'when using Voice Imitation')
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predicate : array<string> {2-14.system.skills.deception.special.[].predicate}
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Length: min=2 max=2
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Value type: string {2-14.system.skills.deception.special.[].predicate.[]} (2 different values)
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'action:lie' (x1)
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'voice-imitation' (x1)
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stealth : object {2-14.system.skills.stealth}
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base : integer {2-14.system.skills.stealth.base} (2 different values)
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8 (x1)
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12 (x1)
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traits : object {2-14.system.traits}
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rarity : string {2-14.system.traits.rarity} (2 different values)
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'common' (x5)
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'uncommon' (x3)
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size : object {2-14.system.traits.size}
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value : string {2-14.system.traits.size.value} (3 different values)
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'med' (x6)
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'sm' (x1)
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'lg' (x1)
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value : array<string> {2-14.system.traits.value}
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Length: min=2 max=4
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Value type: string {2-14.system.traits.value.[]} (9 different values)
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'fire' (x5)
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'environmental' (x4)
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'elemental' (x3)
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'evil' (x3)
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'chaotic' (x2)
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'water' (x2)
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'good' (x1)
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'amphibious' (x1)
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'beast' (x1)
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[creatureType] : string {2-14.system.creatureType} (same value: '')
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[statusEffects] : array<> {2-14.system.statusEffects}
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Length: min=0 max=0
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Value type: empty
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type : string {2-14.type} (2 different values)
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'npc' (x4)
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'hazard' (x4) |