623 lines
37 KiB
Plaintext
623 lines
37 KiB
Plaintext
2-15
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Different values: 11
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=====================================
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object {2-15}
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_id : string {2-15._id} (all different values)
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folder : string {2-15.folder} (same value: 'jHdptuqXi8sX383Z')
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img : string {2-15.img} (2 different values)
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'systems/pf2e/icons/default-icons/npc.svg' (x9)
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'systems/pf2e/icons/default-icons/hazard.svg' (x2)
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items : array<object> {2-15.items}
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Length: min=1 max=16
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Value type: object {2-15.items.[]}
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_id : string {2-15.items.[]._id} (73 different values)
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img : string {2-15.items.[].img} (20 different values)
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name : string {2-15.items.[].name} (52 different values)
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sort : integer {2-15.items.[].sort} (16 different values)
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system : object {2-15.items.[].system}
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[actionType] : object {2-15.items.[].system.actionType}
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value : string {2-15.items.[].system.actionType.value} (3 different values)
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'passive' (x26)
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'action' (x11)
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'reaction' (x4)
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[actions] : object {2-15.items.[].system.actions}
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[value] : integer {2-15.items.[].system.actions.value} (2 different values)
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1 (x10)
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2 (x1)
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[area] : object {2-15.items.[].system.area}
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[details] : string {2-15.items.[].system.area.details} (same value: 'all squares in a 20-foot-radius burst that contain plants')
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type : string {2-15.items.[].system.area.type} (3 different values)
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'burst' (x4)
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'emanation' (x2)
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'cone' (x2)
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value : integer {2-15.items.[].system.area.value} (3 different values)
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20 (x4)
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30 (x2)
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15 (x2)
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[attack] : object {2-15.items.[].system.attack}
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value : string {2-15.items.[].system.attack.value} (same value: '')
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[attackEffects] : object {2-15.items.[].system.attackEffects}
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[custom] : string {2-15.items.[].system.attackEffects.custom} (same value: '')
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value : array<string> {2-15.items.[].system.attackEffects.value}
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Length: min=0 max=2
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Value type: string {2-15.items.[].system.attackEffects.value.[]} (7 different values)
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'demonplague' (x2)
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'grab' (x2)
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'zombie-rot' (x2)
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'drain-life' (x2)
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'barrow-quasit-venom' (x1)
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'spores' (x1)
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'sickening-blow' (x1)
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[autoHeightenLevel] : object {2-15.items.[].system.autoHeightenLevel}
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[value] : empty
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[bonus] : object {2-15.items.[].system.bonus}
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value : integer {2-15.items.[].system.bonus.value} (7 different values)
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12 (x3)
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17 (x3)
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11 (x2)
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7 (x2)
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14 (x2)
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9 (x2)
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13 (x1)
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[damage] : object {2-15.items.[].system.damage}
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[0] : object {2-15.items.[].system.damage.0}
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[applyMod] : boolean {2-15.items.[].system.damage.0.applyMod} (same value: False)
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[category] : string {2-15.items.[].system.damage.0.category} (same value: 'persistent')
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formula : string {2-15.items.[].system.damage.0.formula} (3 different values)
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'2d6' (x2)
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'2d10' (x2)
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'3d4' (x1)
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kinds : array<string> {2-15.items.[].system.damage.0.kinds}
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Length: min=1 max=1
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Value type: string {2-15.items.[].system.damage.0.kinds.[]} (same value: 'damage')
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materials : array<> {2-15.items.[].system.damage.0.materials}
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Length: min=0 max=0
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Value type: empty
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type : string {2-15.items.[].system.damage.0.type} (3 different values)
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'poison' (x2)
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'void' (x2)
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'piercing' (x1)
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description : object {2-15.items.[].system.description}
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value : string {2-15.items.[].system.description.value} (48 different values)
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[category] : string {2-15.items.[].system.category} (3 different values)
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'offensive' (x24)
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'defensive' (x9)
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'interaction' (x6)
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[cost] : object {2-15.items.[].system.cost}
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value : string {2-15.items.[].system.cost.value} (same value: '')
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[counteraction] : boolean {2-15.items.[].system.counteraction} (2 different values)
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False (x22)
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True (x2)
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[damageRolls] : object {2-15.items.[].system.damageRolls}
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[0b3ul129vovt9z1kwgm4] : object {2-15.items.[].system.damageRolls.0b3ul129vovt9z1kwgm4}
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damage : string {2-15.items.[].system.damageRolls.0b3ul129vovt9z1kwgm4.damage} (same value: '2d4')
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damageType : string {2-15.items.[].system.damageRolls.0b3ul129vovt9z1kwgm4.damageType} (same value: 'spirit')
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[2rof0t3ang89c3dtvwyr] : object {2-15.items.[].system.damageRolls.2rof0t3ang89c3dtvwyr}
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damage : string {2-15.items.[].system.damageRolls.2rof0t3ang89c3dtvwyr.damage} (same value: '1d12+4')
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damageType : string {2-15.items.[].system.damageRolls.2rof0t3ang89c3dtvwyr.damageType} (same value: 'piercing')
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[3ggtiiqvun159te4t5tq] : object {2-15.items.[].system.damageRolls.3ggtiiqvun159te4t5tq}
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damage : string {2-15.items.[].system.damageRolls.3ggtiiqvun159te4t5tq.damage} (same value: '1d8')
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damageType : string {2-15.items.[].system.damageRolls.3ggtiiqvun159te4t5tq.damageType} (same value: 'bludgeoning')
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[3ykeh1kjwaobqxkygmus] : object {2-15.items.[].system.damageRolls.3ykeh1kjwaobqxkygmus}
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damage : string {2-15.items.[].system.damageRolls.3ykeh1kjwaobqxkygmus.damage} (same value: '1d8+3')
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damageType : string {2-15.items.[].system.damageRolls.3ykeh1kjwaobqxkygmus.damageType} (same value: 'bludgeoning')
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[4p573gje435nepoiinno] : object {2-15.items.[].system.damageRolls.4p573gje435nepoiinno}
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damage : string {2-15.items.[].system.damageRolls.4p573gje435nepoiinno.damage} (same value: '2d8+5')
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damageType : string {2-15.items.[].system.damageRolls.4p573gje435nepoiinno.damageType} (same value: 'piercing')
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[5mqh5caji8bantxjb4i7] : object {2-15.items.[].system.damageRolls.5mqh5caji8bantxjb4i7}
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damage : string {2-15.items.[].system.damageRolls.5mqh5caji8bantxjb4i7.damage} (same value: '1d8+1')
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damageType : string {2-15.items.[].system.damageRolls.5mqh5caji8bantxjb4i7.damageType} (same value: 'piercing')
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[6ti14r09g6g758cmooc9] : object {2-15.items.[].system.damageRolls.6ti14r09g6g758cmooc9}
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damage : string {2-15.items.[].system.damageRolls.6ti14r09g6g758cmooc9.damage} (2 different values)
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'1d6' (x1)
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'2d6' (x1)
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damageType : string {2-15.items.[].system.damageRolls.6ti14r09g6g758cmooc9.damageType} (same value: 'poison')
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[8g0ujazr1xkg0tla1dmk] : object {2-15.items.[].system.damageRolls.8g0ujazr1xkg0tla1dmk}
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damage : string {2-15.items.[].system.damageRolls.8g0ujazr1xkg0tla1dmk.damage} (2 different values)
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'2d8+2' (x1)
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'2d10+5' (x1)
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damageType : string {2-15.items.[].system.damageRolls.8g0ujazr1xkg0tla1dmk.damageType} (same value: 'bludgeoning')
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euovysh17t93oau6drwv : object {2-15.items.[].system.damageRolls.euovysh17t93oau6drwv}
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damage : string {2-15.items.[].system.damageRolls.euovysh17t93oau6drwv.damage} (2 different values)
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'2d4+5' (x1)
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'2d6+5' (x1)
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damageType : string {2-15.items.[].system.damageRolls.euovysh17t93oau6drwv.damageType} (same value: 'slashing')
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[fwmmvidbpfd4mb3blwwe] : object {2-15.items.[].system.damageRolls.fwmmvidbpfd4mb3blwwe}
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damage : string {2-15.items.[].system.damageRolls.fwmmvidbpfd4mb3blwwe.damage} (same value: '2d6')
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damageType : string {2-15.items.[].system.damageRolls.fwmmvidbpfd4mb3blwwe.damageType} (same value: 'piercing')
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[j1k19p9uj7aksz7n30zp] : object {2-15.items.[].system.damageRolls.j1k19p9uj7aksz7n30zp}
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damage : string {2-15.items.[].system.damageRolls.j1k19p9uj7aksz7n30zp.damage} (same value: '1d12+5')
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damageType : string {2-15.items.[].system.damageRolls.j1k19p9uj7aksz7n30zp.damageType} (same value: 'bludgeoning')
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[ka33amlykrcrv5nq90lv] : object {2-15.items.[].system.damageRolls.ka33amlykrcrv5nq90lv}
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damage : string {2-15.items.[].system.damageRolls.ka33amlykrcrv5nq90lv.damage} (same value: '1d8+4')
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damageType : string {2-15.items.[].system.damageRolls.ka33amlykrcrv5nq90lv.damageType} (same value: 'bludgeoning')
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[lsh65h8914j5drwcdc8r] : object {2-15.items.[].system.damageRolls.lsh65h8914j5drwcdc8r}
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damage : string {2-15.items.[].system.damageRolls.lsh65h8914j5drwcdc8r.damage} (same value: '1d8')
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damageType : string {2-15.items.[].system.damageRolls.lsh65h8914j5drwcdc8r.damageType} (same value: 'slashing')
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[vpnm4kk44xu7vygyzcgr] : object {2-15.items.[].system.damageRolls.vpnm4kk44xu7vygyzcgr}
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damage : string {2-15.items.[].system.damageRolls.vpnm4kk44xu7vygyzcgr.damage} (same value: '1d8+3')
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damageType : string {2-15.items.[].system.damageRolls.vpnm4kk44xu7vygyzcgr.damageType} (same value: 'bludgeoning')
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[deathNote] : boolean {2-15.items.[].system.deathNote} (same value: True)
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[defense] : object {2-15.items.[].system.defense}
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save : object {2-15.items.[].system.defense.save}
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basic : boolean {2-15.items.[].system.defense.save.basic} (2 different values)
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False (x7)
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True (x2)
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statistic : string {2-15.items.[].system.defense.save.statistic} (3 different values)
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'fortitude' (x4)
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'will' (x3)
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'reflex' (x2)
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[duration] : object {2-15.items.[].system.duration}
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[sustained] : boolean {2-15.items.[].system.duration.sustained} (same value: False)
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value : mixed
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string {2-15.items.[].system.duration.value} (5 different values)
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'' (x11)
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'10 minutes' (x5)
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'varies' (x3)
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'1 minute' (x3)
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'8 hours' (x2)
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integer {2-15.items.[].system.duration.value} (same value: 0)
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[frequency] : object {2-15.items.[].system.frequency}
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max : integer {2-15.items.[].system.frequency.max} (same value: 1)
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per : string {2-15.items.[].system.frequency.per} (2 different values)
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'day' (x2)
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'round' (x1)
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value : integer {2-15.items.[].system.frequency.value} (same value: 1)
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[group] : empty
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[heightening] : object {2-15.items.[].system.heightening}
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[levels] : object {2-15.items.[].system.heightening.levels}
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[3] : object {2-15.items.[].system.heightening.levels.3}
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target : object {2-15.items.[].system.heightening.levels.3.target}
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value : string {2-15.items.[].system.heightening.levels.3.target.value} (same value: '5 creatures')
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8 : object {2-15.items.[].system.heightening.levels.8}
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target : object {2-15.items.[].system.heightening.levels.8.target}
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value : string {2-15.items.[].system.heightening.levels.8.target.value} (same value: '10 creatures')
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type : string {2-15.items.[].system.heightening.type} (2 different values)
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'interval' (x5)
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'fixed' (x3)
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[damage] : object {2-15.items.[].system.heightening.damage}
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0 : string {2-15.items.[].system.heightening.damage.0} (3 different values)
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'2d6' (x2)
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'1d10' (x2)
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'1d4' (x1)
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[interval] : integer {2-15.items.[].system.heightening.interval} (2 different values)
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1 (x3)
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2 (x2)
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[location] : object {2-15.items.[].system.location}
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[heightenedLevel] : integer {2-15.items.[].system.location.heightenedLevel} (5 different values)
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2 (x8)
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4 (x6)
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3 (x3)
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5 (x2)
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1 (x1)
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[uses] : object {2-15.items.[].system.location.uses}
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max : integer {2-15.items.[].system.location.uses.max} (2 different values)
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2 (x4)
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3 (x1)
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value : integer {2-15.items.[].system.location.uses.value} (2 different values)
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2 (x4)
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3 (x1)
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value : string {2-15.items.[].system.location.value} (4 different values)
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'q5MhdIKLqL49q0mH' (x17)
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'tXsG0WYmch7MiZ0l' (x5)
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'MAIiGgE1bWXTgfiS' (x1)
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'6WcHOmwg8FiX5cgr' (x1)
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[overrides] : array<> {2-15.items.[].system.overrides}
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Length: min=0 max=0
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Value type: empty
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[prepared] : object {2-15.items.[].system.prepared}
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[flexible] : boolean {2-15.items.[].system.prepared.flexible} (same value: False)
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value : string {2-15.items.[].system.prepared.value} (same value: 'innate')
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[proficiency] : object {2-15.items.[].system.proficiency}
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value : integer {2-15.items.[].system.proficiency.value} (same value: 0)
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publication : object {2-15.items.[].system.publication}
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license : string {2-15.items.[].system.publication.license} (same value: 'OGL')
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remaster : boolean {2-15.items.[].system.publication.remaster} (same value: False)
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title : string {2-15.items.[].system.publication.title} (5 different values)
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'' (x52)
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'Pathfinder Core Rulebook' (x19)
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'Pathfinder Bestiary' (x8)
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'Pathfinder Bestiary 2' (x4)
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'Pathfinder Advanced Player\'s Guide' (x4)
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[level] : object {2-15.items.[].system.level}
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value : integer {2-15.items.[].system.level.value} (5 different values)
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2 (x9)
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4 (x7)
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1 (x5)
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5 (x2)
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3 (x1)
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[range] : object {2-15.items.[].system.range}
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value : string {2-15.items.[].system.range.value} (5 different values)
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'' (x11)
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'30 feet' (x5)
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'120 feet' (x4)
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'touch' (x3)
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'60 feet' (x1)
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[references] : object {2-15.items.[].system.references}
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children : array<> {2-15.items.[].system.references.children}
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Length: min=0 max=0
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Value type: empty
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immunityFrom : array<> {2-15.items.[].system.references.immunityFrom}
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Length: min=0 max=0
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Value type: empty
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|
overriddenBy : array<> {2-15.items.[].system.references.overriddenBy}
|
|
Length: min=0 max=0
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|
Value type: empty
|
|
overrides : array<> {2-15.items.[].system.references.overrides}
|
|
Length: min=0 max=0
|
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Value type: empty
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[requirements] : string {2-15.items.[].system.requirements} (same value: '')
|
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rules : ignored (Foundry rules object) {2-15.items.[].system.rules}
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[showSlotlessLevels] : object {2-15.items.[].system.showSlotlessLevels}
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value : boolean {2-15.items.[].system.showSlotlessLevels.value} (same value: False)
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|
[slots] : object {2-15.items.[].system.slots}
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|
[slot2] : object {2-15.items.[].system.slots.slot2}
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|
max : integer {2-15.items.[].system.slots.slot2.max} (same value: 3)
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|
value : integer {2-15.items.[].system.slots.slot2.value} (same value: 3)
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|
slot3 : object {2-15.items.[].system.slots.slot3}
|
|
max : integer {2-15.items.[].system.slots.slot3.max} (2 different values)
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|
1 (x1)
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|
2 (x1)
|
|
value : integer {2-15.items.[].system.slots.slot3.value} (2 different values)
|
|
1 (x1)
|
|
2 (x1)
|
|
slot4 : object {2-15.items.[].system.slots.slot4}
|
|
max : integer {2-15.items.[].system.slots.slot4.max} (same value: 2)
|
|
value : integer {2-15.items.[].system.slots.slot4.value} (same value: 2)
|
|
slot5 : object {2-15.items.[].system.slots.slot5}
|
|
max : integer {2-15.items.[].system.slots.slot5.max} (same value: 2)
|
|
value : integer {2-15.items.[].system.slots.slot5.value} (same value: 2)
|
|
[slug] : string {2-15.items.[].system.slug} (21 different values)
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|
[spelldc] : object {2-15.items.[].system.spelldc}
|
|
dc : integer {2-15.items.[].system.spelldc.dc} (5 different values)
|
|
20 (x1)
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|
18 (x1)
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|
15 (x1)
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|
22 (x1)
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|
25 (x1)
|
|
item : integer {2-15.items.[].system.spelldc.item} (same value: 0)
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|
mod : integer {2-15.items.[].system.spelldc.mod} (same value: 0)
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|
value : integer {2-15.items.[].system.spelldc.value} (5 different values)
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|
12 (x1)
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|
10 (x1)
|
|
7 (x1)
|
|
14 (x1)
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|
17 (x1)
|
|
[target] : object {2-15.items.[].system.target}
|
|
value : string {2-15.items.[].system.target.value} (3 different values)
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|
'' (x18)
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'1 creature' (x5)
|
|
'self' (x1)
|
|
[time] : object {2-15.items.[].system.time}
|
|
value : string {2-15.items.[].system.time.value} (4 different values)
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|
'2' (x20)
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|
'1 minute' (x2)
|
|
'10 minutes' (x1)
|
|
'3' (x1)
|
|
[tradition] : object {2-15.items.[].system.tradition}
|
|
value : string {2-15.items.[].system.tradition.value} (2 different values)
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'primal' (x4)
|
|
'divine' (x1)
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|
[traits] : object {2-15.items.[].system.traits}
|
|
rarity : string {2-15.items.[].system.traits.rarity} (2 different values)
|
|
'common' (x76)
|
|
'uncommon' (x4)
|
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[traditions] : array<string> {2-15.items.[].system.traits.traditions}
|
|
Length: min=1 max=4
|
|
Value type: string {2-15.items.[].system.traits.traditions.[]} (4 different values)
|
|
'primal' (x19)
|
|
'occult' (x7)
|
|
'arcane' (x7)
|
|
'divine' (x6)
|
|
value : array<string> {2-15.items.[].system.traits.value}
|
|
Length: min=0 max=6
|
|
Value type: string {2-15.items.[].system.traits.value.[]} (31 different values)
|
|
[value] : object {2-15.items.[].system.value}
|
|
isValued : boolean {2-15.items.[].system.value.isValued} (same value: True)
|
|
value : integer {2-15.items.[].system.value.value} (same value: 1)
|
|
[weaponType] : object {2-15.items.[].system.weaponType}
|
|
value : string {2-15.items.[].system.weaponType.value} (2 different values)
|
|
'melee' (x11)
|
|
'ranged' (x4)
|
|
type : string {2-15.items.[].type} (5 different values)
|
|
'action' (x41)
|
|
'spell' (x24)
|
|
'melee' (x15)
|
|
'spellcastingEntry' (x5)
|
|
'condition' (x2)
|
|
[_stats] : object {2-15.items.[]._stats}
|
|
compendiumSource : string {2-15.items.[]._stats.compendiumSource} (21 different values)
|
|
name : string {2-15.name} (all different values)
|
|
prototypeToken : object {2-15.prototypeToken}
|
|
name : string {2-15.prototypeToken.name} (4 different values)
|
|
'Iverri' (x2)
|
|
'Ragewight' (x2)
|
|
'Storasta\'s Last Stand' (x2)
|
|
'Plague Zombie' (x1)
|
|
system : object {2-15.system}
|
|
[abilities] : object {2-15.system.abilities}
|
|
cha : object {2-15.system.abilities.cha}
|
|
mod : integer {2-15.system.abilities.cha.mod} (5 different values)
|
|
2 (x2)
|
|
-2 (x2)
|
|
5 (x2)
|
|
3 (x2)
|
|
0 (x1)
|
|
con : object {2-15.system.abilities.con}
|
|
mod : integer {2-15.system.abilities.con.mod} (5 different values)
|
|
3 (x3)
|
|
2 (x2)
|
|
5 (x2)
|
|
0 (x1)
|
|
1 (x1)
|
|
dex : object {2-15.system.abilities.dex}
|
|
mod : integer {2-15.system.abilities.dex.mod} (5 different values)
|
|
5 (x3)
|
|
-2 (x2)
|
|
2 (x2)
|
|
4 (x1)
|
|
3 (x1)
|
|
int : object {2-15.system.abilities.int}
|
|
mod : integer {2-15.system.abilities.int.mod} (5 different values)
|
|
1 (x3)
|
|
-1 (x2)
|
|
-5 (x2)
|
|
3 (x1)
|
|
2 (x1)
|
|
str : object {2-15.system.abilities.str}
|
|
mod : integer {2-15.system.abilities.str.mod} (5 different values)
|
|
5 (x3)
|
|
0 (x2)
|
|
1 (x2)
|
|
3 (x1)
|
|
4 (x1)
|
|
wis : object {2-15.system.abilities.wis}
|
|
mod : integer {2-15.system.abilities.wis.mod} (4 different values)
|
|
2 (x3)
|
|
3 (x3)
|
|
0 (x2)
|
|
4 (x1)
|
|
attributes : object {2-15.system.attributes}
|
|
ac : object {2-15.system.attributes.ac}
|
|
[details] : string {2-15.system.attributes.ac.details} (same value: '')
|
|
value : integer {2-15.system.attributes.ac.value} (6 different values)
|
|
20 (x4)
|
|
23 (x2)
|
|
0 (x2)
|
|
18 (x1)
|
|
16 (x1)
|
|
13 (x1)
|
|
[allSaves] : object {2-15.system.attributes.allSaves}
|
|
value : string {2-15.system.attributes.allSaves.value} (2 different values)
|
|
'' (x7)
|
|
'+1 status to all saves vs. magic' (x2)
|
|
emitsSound : string {2-15.system.attributes.emitsSound} (same value: 'encounter')
|
|
hardness : integer {2-15.system.attributes.hardness} (same value: 0)
|
|
hasHealth : boolean {2-15.system.attributes.hasHealth} (same value: True)
|
|
hp : object {2-15.system.attributes.hp}
|
|
details : string {2-15.system.attributes.hp.details} (2 different values)
|
|
'' (x7)
|
|
'void healing' (x4)
|
|
max : integer {2-15.system.attributes.hp.max} (9 different values)
|
|
50 (x2)
|
|
0 (x2)
|
|
54 (x1)
|
|
20 (x1)
|
|
82 (x1)
|
|
74 (x1)
|
|
116 (x1)
|
|
72 (x1)
|
|
115 (x1)
|
|
temp : integer {2-15.system.attributes.hp.temp} (same value: 0)
|
|
value : integer {2-15.system.attributes.hp.value} (9 different values)
|
|
50 (x2)
|
|
0 (x2)
|
|
54 (x1)
|
|
20 (x1)
|
|
82 (x1)
|
|
74 (x1)
|
|
116 (x1)
|
|
72 (x1)
|
|
115 (x1)
|
|
[immunities] : array<object> {2-15.system.attributes.immunities}
|
|
Length: min=2 max=5
|
|
Value type: object {2-15.system.attributes.immunities.[]}
|
|
type : string {2-15.system.attributes.immunities.[].type} (5 different values)
|
|
'poison' (x5)
|
|
'disease' (x5)
|
|
'paralyzed' (x4)
|
|
'unconscious' (x4)
|
|
'death-effects' (x4)
|
|
[speed] : object {2-15.system.attributes.speed}
|
|
otherSpeeds : array<object> {2-15.system.attributes.speed.otherSpeeds}
|
|
Length: min=0 max=1
|
|
Value type: object {2-15.system.attributes.speed.otherSpeeds.[]}
|
|
type : string {2-15.system.attributes.speed.otherSpeeds.[].type} (same value: 'fly')
|
|
value : integer {2-15.system.attributes.speed.otherSpeeds.[].value} (same value: 35)
|
|
value : integer {2-15.system.attributes.speed.value} (2 different values)
|
|
25 (x8)
|
|
15 (x1)
|
|
stealth : object {2-15.system.attributes.stealth}
|
|
details : string {2-15.system.attributes.stealth.details} (2 different values)
|
|
'<p>(trained)</p>' (x1)
|
|
'<p>(expert)</p>' (x1)
|
|
value : integer {2-15.system.attributes.stealth.value} (2 different values)
|
|
14 (x1)
|
|
17 (x1)
|
|
[weaknesses] : array<object> {2-15.system.attributes.weaknesses}
|
|
Length: min=2 max=2
|
|
Value type: object {2-15.system.attributes.weaknesses.[]}
|
|
type : string {2-15.system.attributes.weaknesses.[].type} (5 different values)
|
|
'holy' (x5)
|
|
'cold-iron' (x3)
|
|
'fire' (x2)
|
|
'vitality' (x2)
|
|
'slashing' (x2)
|
|
value : integer {2-15.system.attributes.weaknesses.[].value} (4 different values)
|
|
5 (x6)
|
|
10 (x4)
|
|
2 (x2)
|
|
8 (x2)
|
|
creatureType : string {2-15.system.creatureType} (same value: '')
|
|
details : object {2-15.system.details}
|
|
[blurb] : string {2-15.system.details.blurb} (same value: '')
|
|
description : string {2-15.system.details.description} (same value: '<p>A ghostly host of god callers and their eidolons manifests to defend the barrow against intruders, and the strains of a battle song fill the air.</p>')
|
|
disable : string {2-15.system.details.disable} (2 different values)
|
|
'<p>@Check[deception|dc:22] to appear to be a defender of Storasta, @Check[diplomacy|dc:22] to demonstrate benign intentions, or @Check[occultism|dc:20] or @Check[religion|dc:20] to ward off the malevolent spiritual energies. Two successful checks are required to disable the haunt, and each attempt requires two actions.</p>' (x1)
|
|
'<p>@Check[deception|dc:25] to appear to be a defender of Storasta, @Check[diplomacy|dc:25] to demonstrate benign intentions, or @Check[occultism|dc:22] or @Check[religion|dc:22] to ward off the malevolent spiritual energies. Two successful checks are required to disable the haunt, and each attempt requires two actions.</p>' (x1)
|
|
isComplex : boolean {2-15.system.details.isComplex} (same value: True)
|
|
[languages] : object {2-15.system.details.languages}
|
|
details : string {2-15.system.details.languages.details} (5 different values)
|
|
'' (x4)
|
|
'speak with plants' (x2)
|
|
'telepathy (touch)' (x1)
|
|
'speak with plants (fungi only)' (x1)
|
|
'speak with plants (trees only)' (x1)
|
|
value : array<string> {2-15.system.details.languages.value}
|
|
Length: min=0 max=3
|
|
Value type: string {2-15.system.details.languages.value.[]} (5 different values)
|
|
'common' (x7)
|
|
'fey' (x4)
|
|
'elven' (x2)
|
|
'necril' (x2)
|
|
'chthonian' (x1)
|
|
level : object {2-15.system.details.level}
|
|
value : integer {2-15.system.details.level.value} (4 different values)
|
|
3 (x3)
|
|
4 (x3)
|
|
6 (x3)
|
|
1 (x2)
|
|
[privateNotes] : string {2-15.system.details.privateNotes} (same value: '')
|
|
[publicNotes] : string {2-15.system.details.publicNotes} (2 different values)
|
|
publication : object {2-15.system.details.publication}
|
|
license : string {2-15.system.details.publication.license} (same value: 'OGL')
|
|
remaster : boolean {2-15.system.details.publication.remaster} (same value: False)
|
|
title : string {2-15.system.details.publication.title} (same value: 'Pathfinder Society Scenario #2-15: A Dirge for Sarkoris')
|
|
reset : string {2-15.system.details.reset} (same value: '<p>The haunt dissipates 1 minute after all living creatures leave area C1. Its spiritual energies re-form after 24 hours.</p>')
|
|
routine : string {2-15.system.details.routine} (2 different values)
|
|
'<p>(1 action) (holy, illusion, mental, occult) The haunt attacks what it believes is a demonic incursion, dealing @Damage[(1d8+3)[mental],1d8[spirit]|traits:holy]{1d8+3 mental and 1d8 spirit damage} to each living creature in the area (@Check[will|dc:21|basic|name:Storasta\'s Last Stand|traits:holy,illusion,mental,occult] save).</p>' (x1)
|
|
'<p>(1 action) (illusion, mental, occult) The haunt attacks what it believes is a demonic incursion, dealing @Damage[(1d8+9)[mental]] damage and @Damage[1d8[good]] damage to each living creature in the area (@Check[will|dc:24|basic|name:Storasta\'s Last Stand] save).</p>' (x1)
|
|
[initiative] : object {2-15.system.initiative}
|
|
statistic : string {2-15.system.initiative.statistic} (same value: 'perception')
|
|
[perception] : object {2-15.system.perception}
|
|
details : string {2-15.system.perception.details} (same value: '')
|
|
mod : integer {2-15.system.perception.mod} (7 different values)
|
|
5 (x2)
|
|
15 (x2)
|
|
9 (x1)
|
|
7 (x1)
|
|
12 (x1)
|
|
3 (x1)
|
|
11 (x1)
|
|
senses : array<object> {2-15.system.perception.senses}
|
|
Length: min=1 max=1
|
|
Value type: object {2-15.system.perception.senses.[]}
|
|
type : string {2-15.system.perception.senses.[].type} (2 different values)
|
|
'darkvision' (x6)
|
|
'low-light-vision' (x3)
|
|
[resources] : object {2-15.system.resources}
|
|
[focus] : object {2-15.system.resources.focus}
|
|
max : integer {2-15.system.resources.focus.max} (same value: 1)
|
|
value : integer {2-15.system.resources.focus.value} (same value: 1)
|
|
saves : object {2-15.system.saves}
|
|
fortitude : object {2-15.system.saves.fortitude}
|
|
saveDetail : string {2-15.system.saves.fortitude.saveDetail} (same value: '')
|
|
value : integer {2-15.system.saves.fortitude.value} (8 different values)
|
|
6 (x2)
|
|
8 (x2)
|
|
0 (x2)
|
|
9 (x1)
|
|
7 (x1)
|
|
11 (x1)
|
|
13 (x1)
|
|
16 (x1)
|
|
reflex : object {2-15.system.saves.reflex}
|
|
saveDetail : string {2-15.system.saves.reflex.saveDetail} (same value: '')
|
|
value : integer {2-15.system.saves.reflex.value} (9 different values)
|
|
11 (x2)
|
|
0 (x2)
|
|
12 (x1)
|
|
7 (x1)
|
|
5 (x1)
|
|
13 (x1)
|
|
15 (x1)
|
|
3 (x1)
|
|
8 (x1)
|
|
will : object {2-15.system.saves.will}
|
|
saveDetail : string {2-15.system.saves.will.saveDetail} (same value: '')
|
|
value : integer {2-15.system.saves.will.value} (9 different values)
|
|
11 (x2)
|
|
0 (x2)
|
|
9 (x1)
|
|
7 (x1)
|
|
6 (x1)
|
|
5 (x1)
|
|
13 (x1)
|
|
4 (x1)
|
|
15 (x1)
|
|
[skills] : object {2-15.system.skills}
|
|
[acrobatics] : object {2-15.system.skills.acrobatics}
|
|
base : integer {2-15.system.skills.acrobatics.base} (3 different values)
|
|
10 (x2)
|
|
6 (x1)
|
|
13 (x1)
|
|
[arcana] : object {2-15.system.skills.arcana}
|
|
base : integer {2-15.system.skills.arcana.base} (same value: 6)
|
|
[athletics] : object {2-15.system.skills.athletics}
|
|
base : integer {2-15.system.skills.athletics.base} (6 different values)
|
|
10 (x2)
|
|
8 (x1)
|
|
6 (x1)
|
|
7 (x1)
|
|
13 (x1)
|
|
15 (x1)
|
|
[deception] : object {2-15.system.skills.deception}
|
|
base : integer {2-15.system.skills.deception.base} (3 different values)
|
|
9 (x1)
|
|
11 (x1)
|
|
13 (x1)
|
|
[intimidation] : object {2-15.system.skills.intimidation}
|
|
base : integer {2-15.system.skills.intimidation.base} (4 different values)
|
|
13 (x2)
|
|
7 (x1)
|
|
15 (x1)
|
|
11 (x1)
|
|
[nature] : object {2-15.system.skills.nature}
|
|
base : integer {2-15.system.skills.nature.base} (4 different values)
|
|
8 (x1)
|
|
5 (x1)
|
|
11 (x1)
|
|
13 (x1)
|
|
[religion] : object {2-15.system.skills.religion}
|
|
base : integer {2-15.system.skills.religion.base} (same value: 7)
|
|
[stealth] : object {2-15.system.skills.stealth}
|
|
base : integer {2-15.system.skills.stealth.base} (6 different values)
|
|
10 (x2)
|
|
6 (x1)
|
|
11 (x1)
|
|
13 (x1)
|
|
8 (x1)
|
|
12 (x1)
|
|
[survival] : object {2-15.system.skills.survival}
|
|
base : integer {2-15.system.skills.survival.base} (2 different values)
|
|
13 (x1)
|
|
15 (x1)
|
|
statusEffects : array<> {2-15.system.statusEffects}
|
|
Length: min=0 max=0
|
|
Value type: empty
|
|
traits : object {2-15.system.traits}
|
|
rarity : string {2-15.system.traits.rarity} (3 different values)
|
|
'uncommon' (x6)
|
|
'common' (x3)
|
|
'unique' (x2)
|
|
size : object {2-15.system.traits.size}
|
|
value : string {2-15.system.traits.size.value} (3 different values)
|
|
'med' (x7)
|
|
'sm' (x3)
|
|
'tiny' (x1)
|
|
value : array<string> {2-15.system.traits.value}
|
|
Length: min=1 max=6
|
|
Value type: string {2-15.system.traits.value.[]} (16 different values)
|
|
type : string {2-15.type} (2 different values)
|
|
'npc' (x9)
|
|
'hazard' (x2) |