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Pf2eDataScrapper/output/pf2e/packs/2-17.txt
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2025-04-08 17:56:11 +04:00

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2-17
Different values: 6
=====================================
object {2-17}
_id : string {2-17._id} (all different values)
folder : string {2-17.folder} (same value: 'accQPEh7KC6g6pJI')
img : string {2-17.img} (same value: 'systems/pf2e/icons/default-icons/npc.svg')
items : array<object> {2-17.items}
Length: min=3 max=6
Value type: object {2-17.items.[]}
_id : string {2-17.items.[]._id} (16 different values)
img : string {2-17.items.[].img} (4 different values)
'systems/pf2e/icons/default-icons/melee.svg' (x14)
'systems/pf2e/icons/actions/Passive.webp' (x8)
'systems/pf2e/icons/default-icons/mystery-man.svg' (x4)
'systems/pf2e/icons/actions/Reaction.webp' (x2)
name : string {2-17.items.[].name} (11 different values)
sort : integer {2-17.items.[].sort} (all different values)
system : object {2-17.items.[].system}
[actionType] : object {2-17.items.[].system.actionType}
value : string {2-17.items.[].system.actionType.value} (2 different values)
'passive' (x8)
'reaction' (x2)
[actions] : object {2-17.items.[].system.actions}
[value] : empty
[attack] : object {2-17.items.[].system.attack}
value : string {2-17.items.[].system.attack.value} (same value: '')
[attackEffects] : object {2-17.items.[].system.attackEffects}
[custom] : string {2-17.items.[].system.attackEffects.custom} (same value: '')
value : array<string> {2-17.items.[].system.attackEffects.value}
Length: min=0 max=1
Value type: string {2-17.items.[].system.attackEffects.value.[]} (same value: 'rapid-lead-poison')
[baseItem] : empty
[bonus] : object {2-17.items.[].system.bonus}
total : integer {2-17.items.[].system.bonus.total} (2 different values)
10 (x8)
6 (x6)
value : integer {2-17.items.[].system.bonus.value} (5 different values)
10 (x5)
13 (x3)
6 (x3)
9 (x2)
11 (x1)
[bulk] : object {2-17.items.[].system.bulk}
value : integer {2-17.items.[].system.bulk.value} (same value: 0)
traits : object {2-17.items.[].system.traits}
rarity : string {2-17.items.[].system.traits.rarity} (same value: 'common')
value : array<string> {2-17.items.[].system.traits.value}
Length: min=0 max=2
Value type: string {2-17.items.[].system.traits.value.[]} (8 different values)
'agile' (x4)
'poison' (x4)
'reload-1' (x2)
'aura' (x2)
'olfactory' (x2)
'shove' (x2)
'unarmed' (x2)
'thrown-20' (x2)
[category] : string {2-17.items.[].system.category} (2 different values)
'defensive' (x8)
'offensive' (x2)
description : object {2-17.items.[].system.description}
value : string {2-17.items.[].system.description.value} (7 different values)
publication : object {2-17.items.[].system.publication}
license : string {2-17.items.[].system.publication.license} (same value: 'OGL')
remaster : boolean {2-17.items.[].system.publication.remaster} (same value: False)
title : string {2-17.items.[].system.publication.title} (2 different values)
'' (x24)
'Pathfinder Bestiary 2' (x4)
rules : ignored (Foundry rules object) {2-17.items.[].system.rules}
[containerId] : empty
[damageRolls] : object {2-17.items.[].system.damageRolls}
0 : object {2-17.items.[].system.damageRolls.0}
damage : string {2-17.items.[].system.damageRolls.0.damage} (11 different values)
damageType : string {2-17.items.[].system.damageRolls.0.damageType} (2 different values)
'bludgeoning' (x8)
'slashing' (x6)
[1] : object {2-17.items.[].system.damageRolls.1}
[category] : string {2-17.items.[].system.damageRolls.1.category} (same value: 'persistent')
damage : string {2-17.items.[].system.damageRolls.1.damage} (3 different values)
'1d6' (x2)
'2d4' (x1)
'1d4' (x1)
damageType : string {2-17.items.[].system.damageRolls.1.damageType} (same value: 'fire')
[2] : object {2-17.items.[].system.damageRolls.2}
category : string {2-17.items.[].system.damageRolls.2.category} (same value: 'persistent')
damage : string {2-17.items.[].system.damageRolls.2.damage} (2 different values)
'2d4' (x1)
'1d4' (x1)
damageType : string {2-17.items.[].system.damageRolls.2.damageType} (same value: 'fire')
[equipped] : object {2-17.items.[].system.equipped}
carryType : string {2-17.items.[].system.equipped.carryType} (same value: 'worn')
handsHeld : integer {2-17.items.[].system.equipped.handsHeld} (same value: 0)
[invested] : empty
[hardness] : integer {2-17.items.[].system.hardness} (same value: 0)
[hp] : object {2-17.items.[].system.hp}
max : integer {2-17.items.[].system.hp.max} (same value: 0)
value : integer {2-17.items.[].system.hp.value} (same value: 0)
[level] : object {2-17.items.[].system.level}
value : integer {2-17.items.[].system.level.value} (same value: 0)
[material] : object {2-17.items.[].system.material}
[grade] : empty
[type] : empty
[price] : object {2-17.items.[].system.price}
value : object {2-17.items.[].system.price.value}
[quantity] : integer {2-17.items.[].system.quantity} (2 different values)
4 (x2)
1 (x2)
[size] : string {2-17.items.[].system.size} (same value: 'med')
[slug] : string {2-17.items.[].system.slug} (same value: 'negative-healing')
[usage] : object {2-17.items.[].system.usage}
value : string {2-17.items.[].system.usage.value} (same value: 'held-in-one-hand')
[weaponType] : object {2-17.items.[].system.weaponType}
value : string {2-17.items.[].system.weaponType.value} (2 different values)
'melee' (x12)
'ranged' (x2)
type : string {2-17.items.[].type} (3 different values)
'melee' (x14)
'action' (x10)
'equipment' (x4)
[_stats] : object {2-17.items.[]._stats}
compendiumSource : string {2-17.items.[]._stats.compendiumSource} (same value: 'Compendium.pf2e.bestiary-ability-glossary-srd.Item.TTCw5NusiSSkJU1x')
name : string {2-17.name} (all different values)
system : object {2-17.system}
abilities : object {2-17.system.abilities}
cha : object {2-17.system.abilities.cha}
mod : integer {2-17.system.abilities.cha.mod} (3 different values)
0 (x3)
-2 (x2)
1 (x1)
con : object {2-17.system.abilities.con}
mod : integer {2-17.system.abilities.con.mod} (4 different values)
0 (x2)
2 (x2)
3 (x1)
1 (x1)
dex : object {2-17.system.abilities.dex}
mod : integer {2-17.system.abilities.dex.mod} (4 different values)
4 (x2)
5 (x2)
2 (x1)
1 (x1)
int : object {2-17.system.abilities.int}
mod : integer {2-17.system.abilities.int.mod} (same value: -5)
str : object {2-17.system.abilities.str}
mod : integer {2-17.system.abilities.str.mod} (4 different values)
3 (x2)
4 (x2)
5 (x1)
2 (x1)
wis : object {2-17.system.abilities.wis}
mod : integer {2-17.system.abilities.wis.mod} (2 different values)
0 (x4)
1 (x2)
attributes : object {2-17.system.attributes}
ac : object {2-17.system.attributes.ac}
details : string {2-17.system.attributes.ac.details} (same value: '')
value : integer {2-17.system.attributes.ac.value} (5 different values)
18 (x2)
22 (x1)
16 (x1)
19 (x1)
21 (x1)
allSaves : object {2-17.system.attributes.allSaves}
value : string {2-17.system.attributes.allSaves.value} (same value: '')
hp : object {2-17.system.attributes.hp}
details : string {2-17.system.attributes.hp.details} (2 different values)
'void healing' (x4)
'' (x2)
max : integer {2-17.system.attributes.hp.max} (all different values)
temp : integer {2-17.system.attributes.hp.temp} (same value: 0)
value : integer {2-17.system.attributes.hp.value} (all different values)
immunities : array<object> {2-17.system.attributes.immunities}
Length: min=1 max=5
Value type: object {2-17.system.attributes.immunities.[]}
type : string {2-17.system.attributes.immunities.[].type} (all different values)
speed : object {2-17.system.attributes.speed}
otherSpeeds : array<> {2-17.system.attributes.speed.otherSpeeds}
Length: min=0 max=0
Value type: empty
value : integer {2-17.system.attributes.speed.value} (3 different values)
20 (x2)
15 (x2)
25 (x2)
[resistances] : array<object> {2-17.system.attributes.resistances}
Length: min=5 max=5
Value type: object {2-17.system.attributes.resistances.[]}
type : string {2-17.system.attributes.resistances.[].type} (5 different values)
'cold' (x4)
'electricity' (x4)
'fire' (x4)
'piercing' (x4)
'slashing' (x4)
value : integer {2-17.system.attributes.resistances.[].value} (same value: 5)
details : object {2-17.system.details}
blurb : string {2-17.system.details.blurb} (same value: '')
languages : object {2-17.system.details.languages}
details : string {2-17.system.details.languages.details} (same value: '')
value : array<> {2-17.system.details.languages.value}
Length: min=0 max=0
Value type: empty
level : object {2-17.system.details.level}
value : integer {2-17.system.details.level.value} (4 different values)
5 (x2)
3 (x2)
0 (x1)
2 (x1)
privateNotes : string {2-17.system.details.privateNotes} (same value: '')
publicNotes : string {2-17.system.details.publicNotes} (same value: '')
publication : object {2-17.system.details.publication}
license : string {2-17.system.details.publication.license} (same value: 'OGL')
remaster : boolean {2-17.system.details.publication.remaster} (same value: False)
title : string {2-17.system.details.publication.title} (same value: 'Pathfinder Society Scenario #2-17: Lost Maid of Anactoria')
initiative : object {2-17.system.initiative}
statistic : string {2-17.system.initiative.statistic} (same value: 'perception')
perception : object {2-17.system.perception}
details : string {2-17.system.perception.details} (same value: '')
mod : integer {2-17.system.perception.mod} (5 different values)
12 (x2)
4 (x1)
9 (x1)
15 (x1)
6 (x1)
senses : array<object> {2-17.system.perception.senses}
Length: min=0 max=1
Value type: object {2-17.system.perception.senses.[]}
type : string {2-17.system.perception.senses.[].type} (same value: 'darkvision')
resources : object {2-17.system.resources}
saves : object {2-17.system.saves}
fortitude : object {2-17.system.saves.fortitude}
saveDetail : string {2-17.system.saves.fortitude.saveDetail} (same value: '')
value : integer {2-17.system.saves.fortitude.value} (all different values)
reflex : object {2-17.system.saves.reflex}
saveDetail : string {2-17.system.saves.reflex.saveDetail} (same value: '')
value : integer {2-17.system.saves.reflex.value} (4 different values)
11 (x2)
8 (x2)
12 (x1)
15 (x1)
will : object {2-17.system.saves.will}
saveDetail : string {2-17.system.saves.will.saveDetail} (same value: '')
value : integer {2-17.system.saves.will.value} (all different values)
skills : object {2-17.system.skills}
[acrobatics] : object {2-17.system.skills.acrobatics}
base : integer {2-17.system.skills.acrobatics.base} (4 different values)
9 (x1)
6 (x1)
12 (x1)
7 (x1)
athletics : object {2-17.system.skills.athletics}
base : integer {2-17.system.skills.athletics.base} (4 different values)
12 (x2)
9 (x2)
5 (x1)
7 (x1)
traits : object {2-17.system.traits}
rarity : string {2-17.system.traits.rarity} (2 different values)
'uncommon' (x4)
'rare' (x2)
size : object {2-17.system.traits.size}
value : string {2-17.system.traits.size.value} (same value: 'med')
value : array<string> {2-17.system.traits.value}
Length: min=2 max=5
Value type: string {2-17.system.traits.value.[]} (7 different values)
'evil' (x4)
'mindless' (x4)
'skeleton' (x4)
'undead' (x4)
'unholy' (x4)
'fire' (x2)
'plant' (x2)
type : string {2-17.type} (same value: 'npc')