685 lines
40 KiB
Plaintext
685 lines
40 KiB
Plaintext
3-11
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Different values: 11
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=====================================
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object {3-11}
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_id : string {3-11._id} (all different values)
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folder : string {3-11.folder} (same value: 'etpAuvZX2R6fjg9m')
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img : string {3-11.img} (2 different values)
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'systems/pf2e/icons/default-icons/npc.svg' (x7)
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'systems/pf2e/icons/default-icons/hazard.svg' (x4)
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items : array<object> {3-11.items}
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Length: min=1 max=30
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Value type: object {3-11.items.[]}
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_id : string {3-11.items.[]._id} (108 different values)
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img : string {3-11.items.[].img} (48 different values)
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name : string {3-11.items.[].name} (70 different values)
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sort : integer {3-11.items.[].sort} (30 different values)
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system : object {3-11.items.[].system}
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[acBonus] : integer {3-11.items.[].system.acBonus} (2 different values)
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2 (x3)
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1 (x1)
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[actionType] : object {3-11.items.[].system.actionType}
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value : string {3-11.items.[].system.actionType.value} (3 different values)
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'passive' (x19)
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'reaction' (x9)
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'action' (x4)
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[actions] : object {3-11.items.[].system.actions}
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[value] : integer {3-11.items.[].system.actions.value} (2 different values)
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1 (x3)
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2 (x1)
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[area] : object {3-11.items.[].system.area}
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type : string {3-11.items.[].system.area.type} (2 different values)
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'emanation' (x3)
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'burst' (x1)
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value : integer {3-11.items.[].system.area.value} (2 different values)
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60 (x3)
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20 (x1)
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[attack] : object {3-11.items.[].system.attack}
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value : string {3-11.items.[].system.attack.value} (same value: '')
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[attackEffects] : object {3-11.items.[].system.attackEffects}
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[custom] : string {3-11.items.[].system.attackEffects.custom} (same value: '')
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value : array<> {3-11.items.[].system.attackEffects.value}
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Length: min=0 max=0
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Value type: empty
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[autoHeightenLevel] : object {3-11.items.[].system.autoHeightenLevel}
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[value] : empty
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[baseItem] : string {3-11.items.[].system.baseItem} (all different values)
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[bonus] : object {3-11.items.[].system.bonus}
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value : integer {3-11.items.[].system.bonus.value} (10 different values)
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0 (x12)
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12 (x4)
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11 (x2)
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18 (x2)
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7 (x2)
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14 (x2)
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8 (x2)
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1 (x1)
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16 (x1)
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9 (x1)
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[bonusDamage] : object {3-11.items.[].system.bonusDamage}
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value : integer {3-11.items.[].system.bonusDamage.value} (same value: 0)
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[bulk] : object {3-11.items.[].system.bulk}
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value : mixed
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float {3-11.items.[].system.bulk.value} (same value: 0,1)
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integer {3-11.items.[].system.bulk.value} (3 different values)
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1 (x9)
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0 (x7)
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2 (x1)
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[category] : string {3-11.items.[].system.category} (9 different values)
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'offensive' (x15)
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'defensive' (x9)
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'martial' (x8)
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'simple' (x5)
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'potion' (x5)
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'interaction' (x4)
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'light' (x4)
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'ammo' (x3)
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'other' (x1)
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[cost] : object {3-11.items.[].system.cost}
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value : string {3-11.items.[].system.cost.value} (same value: '')
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[counteraction] : boolean {3-11.items.[].system.counteraction} (same value: False)
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[damage] : object {3-11.items.[].system.damage}
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[0] : object {3-11.items.[].system.damage.0}
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[applyMod] : boolean {3-11.items.[].system.damage.0.applyMod} (same value: True)
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[category] : empty
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formula : string {3-11.items.[].system.damage.0.formula} (4 different values)
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'1d4' (x1)
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'0' (x1)
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'1d4+1' (x1)
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'1d10+4' (x1)
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kinds : array<string> {3-11.items.[].system.damage.0.kinds}
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Length: min=1 max=1
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Value type: string {3-11.items.[].system.damage.0.kinds.[]} (2 different values)
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'damage' (x3)
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'healing' (x1)
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materials : array<> {3-11.items.[].system.damage.0.materials}
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Length: min=0 max=0
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Value type: empty
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type : string {3-11.items.[].system.damage.0.type} (4 different values)
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'void' (x1)
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'mental' (x1)
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'force' (x1)
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'untyped' (x1)
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[damageType] : string {3-11.items.[].system.damage.damageType} (3 different values)
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'bludgeoning' (x7)
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'piercing' (x5)
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'slashing' (x1)
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[dice] : integer {3-11.items.[].system.damage.dice} (2 different values)
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1 (x12)
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0 (x1)
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[die] : string {3-11.items.[].system.damage.die} (4 different values)
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'd6' (x8)
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'd4' (x3)
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'' (x1)
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'd10' (x1)
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[formula] : string {3-11.items.[].system.damage.formula} (same value: '1d8')
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[kind] : string {3-11.items.[].system.damage.kind} (same value: 'healing')
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[type] : string {3-11.items.[].system.damage.type} (same value: 'vitality')
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publication : object {3-11.items.[].system.publication}
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license : string {3-11.items.[].system.publication.license} (same value: 'OGL')
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remaster : boolean {3-11.items.[].system.publication.remaster} (same value: False)
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title : string {3-11.items.[].system.publication.title} (3 different values)
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'Pathfinder Core Rulebook' (x56)
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'' (x49)
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'Pathfinder Bestiary' (x6)
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rules : ignored (Foundry rules object) {3-11.items.[].system.rules}
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[containerId] : empty
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description : object {3-11.items.[].system.description}
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value : string {3-11.items.[].system.description.value} (73 different values)
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[checkPenalty] : integer {3-11.items.[].system.checkPenalty} (same value: -1)
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[damageRolls] : object {3-11.items.[].system.damageRolls}
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[0] : object {3-11.items.[].system.damageRolls.0}
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damage : string {3-11.items.[].system.damageRolls.0.damage} (4 different values)
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'1d6+10' (x1)
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'1d6+8' (x1)
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'1d10+4' (x1)
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'1d6+4' (x1)
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damageType : string {3-11.items.[].system.damageRolls.0.damageType} (2 different values)
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'bludgeoning' (x3)
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'piercing' (x1)
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[4bviwcy0rv7rmzk8bacmu] : object {3-11.items.[].system.damageRolls.4bviwcy0rv7rmzk8bacmu}
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damage : string {3-11.items.[].system.damageRolls.4bviwcy0rv7rmzk8bacmu.damage} (same value: '1d6+5')
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damageType : string {3-11.items.[].system.damageRolls.4bviwcy0rv7rmzk8bacmu.damageType} (same value: 'bludgeoning')
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[ce2jqnle1pv98hmhys7v] : object {3-11.items.[].system.damageRolls.ce2jqnle1pv98hmhys7v}
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damage : string {3-11.items.[].system.damageRolls.ce2jqnle1pv98hmhys7v.damage} (same value: '2d8+8')
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damageType : string {3-11.items.[].system.damageRolls.ce2jqnle1pv98hmhys7v.damageType} (same value: 'bludgeoning')
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[dgadfu6i48hr9q3nxa544] : object {3-11.items.[].system.damageRolls.dgadfu6i48hr9q3nxa544}
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damage : string {3-11.items.[].system.damageRolls.dgadfu6i48hr9q3nxa544.damage} (same value: '1d6+6')
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damageType : string {3-11.items.[].system.damageRolls.dgadfu6i48hr9q3nxa544.damageType} (same value: 'piercing')
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[e2wd5bynmzo7tqk9f07rgb] : object {3-11.items.[].system.damageRolls.e2wd5bynmzo7tqk9f07rgb}
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damage : string {3-11.items.[].system.damageRolls.e2wd5bynmzo7tqk9f07rgb.damage} (same value: '1d6+4')
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damageType : string {3-11.items.[].system.damageRolls.e2wd5bynmzo7tqk9f07rgb.damageType} (same value: 'piercing')
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[kkov790b8uhfc6xv2sdw18] : object {3-11.items.[].system.damageRolls.kkov790b8uhfc6xv2sdw18}
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damage : string {3-11.items.[].system.damageRolls.kkov790b8uhfc6xv2sdw18.damage} (same value: '1d6+5')
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damageType : string {3-11.items.[].system.damageRolls.kkov790b8uhfc6xv2sdw18.damageType} (same value: 'bludgeoning')
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[kvhyx50a5yzc6rc3n09s] : object {3-11.items.[].system.damageRolls.kvhyx50a5yzc6rc3n09s}
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damage : string {3-11.items.[].system.damageRolls.kvhyx50a5yzc6rc3n09s.damage} (same value: '1d4+2')
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damageType : string {3-11.items.[].system.damageRolls.kvhyx50a5yzc6rc3n09s.damageType} (same value: 'slashing')
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mlgzwacs5fzwkmfhll2l : object {3-11.items.[].system.damageRolls.mlgzwacs5fzwkmfhll2l}
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damage : string {3-11.items.[].system.damageRolls.mlgzwacs5fzwkmfhll2l.damage} (same value: '1d6+5')
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damageType : string {3-11.items.[].system.damageRolls.mlgzwacs5fzwkmfhll2l.damageType} (same value: 'bludgeoning')
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[p2uxcq8wiolkr741hy8xb] : object {3-11.items.[].system.damageRolls.p2uxcq8wiolkr741hy8xb}
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damage : string {3-11.items.[].system.damageRolls.p2uxcq8wiolkr741hy8xb.damage} (same value: '1d4+5')
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damageType : string {3-11.items.[].system.damageRolls.p2uxcq8wiolkr741hy8xb.damageType} (same value: 'piercing')
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[p6zphnrzsas6d9poj5w7k] : object {3-11.items.[].system.damageRolls.p6zphnrzsas6d9poj5w7k}
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damage : string {3-11.items.[].system.damageRolls.p6zphnrzsas6d9poj5w7k.damage} (same value: '1d4+2')
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damageType : string {3-11.items.[].system.damageRolls.p6zphnrzsas6d9poj5w7k.damageType} (same value: 'piercing')
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[qu26twfuv92whxuvw4f9k] : object {3-11.items.[].system.damageRolls.qu26twfuv92whxuvw4f9k}
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damage : string {3-11.items.[].system.damageRolls.qu26twfuv92whxuvw4f9k.damage} (same value: '1d6+5')
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damageType : string {3-11.items.[].system.damageRolls.qu26twfuv92whxuvw4f9k.damageType} (same value: 'piercing')
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[wix79jaym4hhgjdb63phl] : object {3-11.items.[].system.damageRolls.wix79jaym4hhgjdb63phl}
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damage : string {3-11.items.[].system.damageRolls.wix79jaym4hhgjdb63phl.damage} (same value: '1d6+4')
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damageType : string {3-11.items.[].system.damageRolls.wix79jaym4hhgjdb63phl.damageType} (same value: 'bludgeoning')
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[xiz1kglm334zoswd11x7x] : object {3-11.items.[].system.damageRolls.xiz1kglm334zoswd11x7x}
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damage : string {3-11.items.[].system.damageRolls.xiz1kglm334zoswd11x7x.damage} (same value: '1d4+2')
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damageType : string {3-11.items.[].system.damageRolls.xiz1kglm334zoswd11x7x.damageType} (same value: 'piercing')
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[defense] : object {3-11.items.[].system.defense}
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save : object {3-11.items.[].system.defense.save}
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basic : boolean {3-11.items.[].system.defense.save.basic} (2 different values)
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False (x4)
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True (x2)
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statistic : string {3-11.items.[].system.defense.save.statistic} (2 different values)
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'will' (x5)
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'fortitude' (x1)
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[dexCap] : integer {3-11.items.[].system.dexCap} (2 different values)
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3 (x3)
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4 (x1)
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[duration] : object {3-11.items.[].system.duration}
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sustained : boolean {3-11.items.[].system.duration.sustained} (2 different values)
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False (x16)
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True (x2)
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value : string {3-11.items.[].system.duration.value} (8 different values)
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'' (x6)
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'1 round' (x4)
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'1 minute' (x2)
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'until the next time you make your daily preparations' (x2)
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'1 round or sustained up to 1 minute' (x1)
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'10 minutes' (x1)
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'1 hour' (x1)
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'until the start of your next turn' (x1)
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[equipped] : object {3-11.items.[].system.equipped}
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carryType : string {3-11.items.[].system.equipped.carryType} (same value: 'worn')
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[handsHeld] : integer {3-11.items.[].system.equipped.handsHeld} (3 different values)
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1 (x18)
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0 (x7)
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2 (x2)
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[inSlot] : boolean {3-11.items.[].system.equipped.inSlot} (same value: True)
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[invested] : boolean {3-11.items.[].system.equipped.invested} (same value: False)
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[group] : string {3-11.items.[].system.group} (8 different values)
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'leather' (x4)
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'club' (x4)
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'knife' (x2)
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'sword' (x2)
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'sling' (x2)
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'flail' (x1)
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'bomb' (x1)
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'bow' (x1)
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[hardness] : integer {3-11.items.[].system.hardness} (same value: 0)
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[heightening] : object {3-11.items.[].system.heightening}
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damage : object {3-11.items.[].system.heightening.damage}
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0 : string {3-11.items.[].system.heightening.damage.0} (3 different values)
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'1d4' (x1)
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'1d6' (x1)
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'1d10+4' (x1)
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interval : integer {3-11.items.[].system.heightening.interval} (2 different values)
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1 (x2)
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2 (x1)
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type : string {3-11.items.[].system.heightening.type} (same value: 'interval')
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[hp] : object {3-11.items.[].system.hp}
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max : integer {3-11.items.[].system.hp.max} (same value: 0)
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value : integer {3-11.items.[].system.hp.value} (same value: 0)
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[level] : object {3-11.items.[].system.level}
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value : integer {3-11.items.[].system.level.value} (4 different values)
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0 (x25)
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1 (x15)
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2 (x12)
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3 (x4)
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[location] : object {3-11.items.[].system.location}
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[heightenedLevel] : integer {3-11.items.[].system.location.heightenedLevel} (3 different values)
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1 (x5)
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2 (x3)
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3 (x2)
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signature : boolean {3-11.items.[].system.location.signature} (same value: True)
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value : string {3-11.items.[].system.location.value} (2 different values)
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'2HONqJ3KSR0h25We' (x14)
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'cnmmUfSvnBHbPJ3N' (x4)
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[material] : object {3-11.items.[].system.material}
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[grade] : empty
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[type] : empty
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[mod] : object {3-11.items.[].system.mod}
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value : integer {3-11.items.[].system.mod.value} (4 different values)
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15 (x2)
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11 (x1)
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7 (x1)
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13 (x1)
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[prepared] : object {3-11.items.[].system.prepared}
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flexible : boolean {3-11.items.[].system.prepared.flexible} (same value: False)
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value : string {3-11.items.[].system.prepared.value} (2 different values)
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'spontaneous' (x1)
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'focus' (x1)
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[price] : object {3-11.items.[].system.price}
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[per] : integer {3-11.items.[].system.price.per} (same value: 10)
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value : object {3-11.items.[].system.price.value}
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[cp] : integer {3-11.items.[].system.price.value.cp} (same value: 1)
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[gp] : integer {3-11.items.[].system.price.value.gp} (9 different values)
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28 (x6)
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3 (x6)
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2 (x3)
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4 (x2)
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6 (x2)
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10 (x1)
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1 (x1)
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14 (x1)
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8 (x1)
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[sp] : integer {3-11.items.[].system.price.value.sp} (5 different values)
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1 (x4)
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2 (x2)
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9 (x2)
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8 (x1)
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5 (x1)
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[proficiency] : object {3-11.items.[].system.proficiency}
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value : integer {3-11.items.[].system.proficiency.value} (same value: 0)
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[proficient] : object {3-11.items.[].system.proficient}
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value : integer {3-11.items.[].system.proficient.value} (same value: 0)
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[quantity] : integer {3-11.items.[].system.quantity} (3 different values)
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1 (x32)
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10 (x4)
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2 (x2)
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[range] : mixed
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object {3-11.items.[].system.range}
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value : string {3-11.items.[].system.range.value} (6 different values)
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'' (x6)
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'30 feet' (x4)
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'touch' (x4)
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'60 feet' (x2)
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'120 feet' (x1)
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'10 feet' (x1)
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integer {3-11.items.[].system.range} (3 different values)
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50 (x2)
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20 (x1)
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60 (x1)
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[reload] : object {3-11.items.[].system.reload}
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value : string {3-11.items.[].system.reload.value} (4 different values)
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'' (x6)
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'-' (x4)
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'1' (x2)
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'0' (x1)
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[requirements] : string {3-11.items.[].system.requirements} (same value: '')
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[runes] : object {3-11.items.[].system.runes}
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potency : integer {3-11.items.[].system.runes.potency} (2 different values)
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0 (x16)
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1 (x1)
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property : array<> {3-11.items.[].system.runes.property}
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Length: min=0 max=0
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Value type: empty
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[resilient] : integer {3-11.items.[].system.runes.resilient} (same value: 0)
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[striking] : integer {3-11.items.[].system.runes.striking} (same value: 0)
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[size] : string {3-11.items.[].system.size} (same value: 'med')
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[slots] : object {3-11.items.[].system.slots}
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[slot1] : object {3-11.items.[].system.slots.slot1}
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max : integer {3-11.items.[].system.slots.slot1.max} (same value: 3)
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value : integer {3-11.items.[].system.slots.slot1.value} (same value: 3)
|
|
[slot2] : object {3-11.items.[].system.slots.slot2}
|
|
max : integer {3-11.items.[].system.slots.slot2.max} (same value: 3)
|
|
value : integer {3-11.items.[].system.slots.slot2.value} (same value: 3)
|
|
[slot3] : object {3-11.items.[].system.slots.slot3}
|
|
max : integer {3-11.items.[].system.slots.slot3.max} (same value: 2)
|
|
value : integer {3-11.items.[].system.slots.slot3.value} (same value: 2)
|
|
[slug] : string {3-11.items.[].system.slug} (45 different values)
|
|
[speedPenalty] : integer {3-11.items.[].system.speedPenalty} (same value: 0)
|
|
[spelldc] : object {3-11.items.[].system.spelldc}
|
|
dc : integer {3-11.items.[].system.spelldc.dc} (same value: 22)
|
|
mod : integer {3-11.items.[].system.spelldc.mod} (same value: 0)
|
|
value : integer {3-11.items.[].system.spelldc.value} (2 different values)
|
|
13 (x1)
|
|
14 (x1)
|
|
[splashDamage] : object {3-11.items.[].system.splashDamage}
|
|
[value] : integer {3-11.items.[].system.splashDamage.value} (same value: 0)
|
|
[stackGroup] : string {3-11.items.[].system.stackGroup} (2 different values)
|
|
'slingBullets' (x2)
|
|
'arrows' (x1)
|
|
[strength] : integer {3-11.items.[].system.strength} (2 different values)
|
|
1 (x3)
|
|
0 (x1)
|
|
[target] : object {3-11.items.[].system.target}
|
|
value : string {3-11.items.[].system.target.value} (8 different values)
|
|
'' (x7)
|
|
'1 creature' (x5)
|
|
'1 living creature' (x1)
|
|
'1 living or undead creature' (x1)
|
|
'1 ally' (x1)
|
|
'1 object of 1 Bulk or less, either unattended or possessed by you or a willing ally' (x1)
|
|
'1 object (cook, lift, or tidy only)' (x1)
|
|
'1 willing living creature' (x1)
|
|
[time] : object {3-11.items.[].system.time}
|
|
value : string {3-11.items.[].system.time.value} (6 different values)
|
|
'2' (x10)
|
|
'1' (x4)
|
|
'10 minutes' (x1)
|
|
'1 minute' (x1)
|
|
'reaction' (x1)
|
|
'1 to 3' (x1)
|
|
[tradition] : object {3-11.items.[].system.tradition}
|
|
value : string {3-11.items.[].system.tradition.value} (same value: 'occult')
|
|
[traits] : object {3-11.items.[].system.traits}
|
|
rarity : string {3-11.items.[].system.traits.rarity} (2 different values)
|
|
'common' (x92)
|
|
'uncommon' (x12)
|
|
[traditions] : array<string> {3-11.items.[].system.traits.traditions}
|
|
Length: min=0 max=4
|
|
Value type: string {3-11.items.[].system.traits.traditions.[]} (4 different values)
|
|
'occult' (x14)
|
|
'arcane' (x10)
|
|
'divine' (x8)
|
|
'primal' (x4)
|
|
value : array<string> {3-11.items.[].system.traits.value}
|
|
Length: min=0 max=6
|
|
Value type: string {3-11.items.[].system.traits.value.[]} (45 different values)
|
|
[usage] : object {3-11.items.[].system.usage}
|
|
value : string {3-11.items.[].system.usage.value} (4 different values)
|
|
'held-in-one-hand' (x24)
|
|
'worn' (x7)
|
|
'held-in-two-hands' (x2)
|
|
'held-in-one-plus-hands' (x1)
|
|
[uses] : object {3-11.items.[].system.uses}
|
|
autoDestroy : boolean {3-11.items.[].system.uses.autoDestroy} (same value: True)
|
|
max : integer {3-11.items.[].system.uses.max} (same value: 1)
|
|
value : integer {3-11.items.[].system.uses.value} (same value: 1)
|
|
[weaponType] : object {3-11.items.[].system.weaponType}
|
|
value : string {3-11.items.[].system.weaponType.value} (2 different values)
|
|
'melee' (x10)
|
|
'ranged' (x6)
|
|
type : string {3-11.items.[].type} (9 different values)
|
|
'action' (x32)
|
|
'spell' (x18)
|
|
'melee' (x16)
|
|
'weapon' (x13)
|
|
'equipment' (x12)
|
|
'consumable' (x9)
|
|
'lore' (x5)
|
|
'armor' (x4)
|
|
'spellcastingEntry' (x2)
|
|
[_stats] : object {3-11.items.[]._stats}
|
|
compendiumSource : string {3-11.items.[]._stats.compendiumSource} (44 different values)
|
|
[flags] : object {3-11.items.[].flags}
|
|
pf2e : object {3-11.items.[].flags.pf2e}
|
|
linkedWeapon : string {3-11.items.[].flags.pf2e.linkedWeapon} (12 different values)
|
|
name : string {3-11.name} (all different values)
|
|
system : object {3-11.system}
|
|
[abilities] : object {3-11.system.abilities}
|
|
cha : object {3-11.system.abilities.cha}
|
|
mod : integer {3-11.system.abilities.cha.mod} (4 different values)
|
|
4 (x4)
|
|
-1 (x1)
|
|
0 (x1)
|
|
1 (x1)
|
|
con : object {3-11.system.abilities.con}
|
|
mod : integer {3-11.system.abilities.con.mod} (5 different values)
|
|
2 (x3)
|
|
4 (x1)
|
|
3 (x1)
|
|
1 (x1)
|
|
0 (x1)
|
|
dex : object {3-11.system.abilities.dex}
|
|
mod : integer {3-11.system.abilities.dex.mod} (4 different values)
|
|
2 (x3)
|
|
4 (x2)
|
|
-1 (x1)
|
|
3 (x1)
|
|
int : object {3-11.system.abilities.int}
|
|
mod : integer {3-11.system.abilities.int.mod} (6 different values)
|
|
0 (x2)
|
|
2 (x1)
|
|
-2 (x1)
|
|
-1 (x1)
|
|
1 (x1)
|
|
4 (x1)
|
|
str : object {3-11.system.abilities.str}
|
|
mod : integer {3-11.system.abilities.str.mod} (4 different values)
|
|
0 (x3)
|
|
4 (x2)
|
|
5 (x1)
|
|
2 (x1)
|
|
wis : object {3-11.system.abilities.wis}
|
|
mod : integer {3-11.system.abilities.wis.mod} (4 different values)
|
|
4 (x2)
|
|
1 (x2)
|
|
2 (x2)
|
|
-1 (x1)
|
|
attributes : object {3-11.system.attributes}
|
|
ac : object {3-11.system.attributes.ac}
|
|
[details] : string {3-11.system.attributes.ac.details} (2 different values)
|
|
'' (x6)
|
|
'22 vs. traps' (x1)
|
|
value : integer {3-11.system.attributes.ac.value} (6 different values)
|
|
0 (x4)
|
|
21 (x3)
|
|
26 (x1)
|
|
16 (x1)
|
|
20 (x1)
|
|
18 (x1)
|
|
[allSaves] : object {3-11.system.attributes.allSaves}
|
|
value : string {3-11.system.attributes.allSaves.value} (2 different values)
|
|
'' (x6)
|
|
'+1 circumstance to all saves vs. traps' (x1)
|
|
hp : object {3-11.system.attributes.hp}
|
|
details : string {3-11.system.attributes.hp.details} (same value: '')
|
|
max : integer {3-11.system.attributes.hp.max} (8 different values)
|
|
0 (x4)
|
|
56 (x1)
|
|
104 (x1)
|
|
90 (x1)
|
|
25 (x1)
|
|
60 (x1)
|
|
70 (x1)
|
|
32 (x1)
|
|
temp : integer {3-11.system.attributes.hp.temp} (same value: 0)
|
|
value : integer {3-11.system.attributes.hp.value} (8 different values)
|
|
0 (x4)
|
|
56 (x1)
|
|
104 (x1)
|
|
90 (x1)
|
|
25 (x1)
|
|
60 (x1)
|
|
70 (x1)
|
|
32 (x1)
|
|
[tempmax] : integer {3-11.system.attributes.hp.tempmax} (same value: 0)
|
|
[emitsSound] : string {3-11.system.attributes.emitsSound} (same value: 'encounter')
|
|
[hardness] : integer {3-11.system.attributes.hardness} (same value: 0)
|
|
[hasHealth] : boolean {3-11.system.attributes.hasHealth} (same value: False)
|
|
[immunities] : array<object> {3-11.system.attributes.immunities}
|
|
Length: min=4 max=4
|
|
Value type: object {3-11.system.attributes.immunities.[]}
|
|
type : string {3-11.system.attributes.immunities.[].type} (4 different values)
|
|
'bleed' (x1)
|
|
'paralyzed' (x1)
|
|
'poison' (x1)
|
|
'sleep' (x1)
|
|
[speed] : object {3-11.system.attributes.speed}
|
|
[details] : string {3-11.system.attributes.speed.details} (same value: 'earth glide')
|
|
otherSpeeds : array<object> {3-11.system.attributes.speed.otherSpeeds}
|
|
Length: min=0 max=1
|
|
Value type: object {3-11.system.attributes.speed.otherSpeeds.[]}
|
|
type : string {3-11.system.attributes.speed.otherSpeeds.[].type} (same value: 'burrow')
|
|
value : integer {3-11.system.attributes.speed.otherSpeeds.[].value} (same value: 25)
|
|
value : integer {3-11.system.attributes.speed.value} (2 different values)
|
|
25 (x5)
|
|
30 (x2)
|
|
[stealth] : object {3-11.system.attributes.stealth}
|
|
details : string {3-11.system.attributes.stealth.details} (same value: '<p>(expert)</p>')
|
|
value : integer {3-11.system.attributes.stealth.value} (4 different values)
|
|
15 (x1)
|
|
12 (x1)
|
|
13 (x1)
|
|
10 (x1)
|
|
details : object {3-11.system.details}
|
|
[blurb] : string {3-11.system.details.blurb} (7 different values)
|
|
'Variant advisor' (x1)
|
|
'Variant gang leader' (x1)
|
|
'' (x1)
|
|
'Variant bodyguard' (x1)
|
|
'Variant burglar' (x1)
|
|
'Variant fence' (x1)
|
|
'Variant ruffian' (x1)
|
|
[languages] : object {3-11.system.details.languages}
|
|
details : string {3-11.system.details.languages.details} (same value: '')
|
|
value : array<string> {3-11.system.details.languages.value}
|
|
Length: min=1 max=1
|
|
Value type: string {3-11.system.details.languages.value.[]} (2 different values)
|
|
'common' (x6)
|
|
'petran' (x1)
|
|
level : object {3-11.system.details.level}
|
|
value : integer {3-11.system.details.level.value} (7 different values)
|
|
5 (x4)
|
|
4 (x2)
|
|
7 (x1)
|
|
6 (x1)
|
|
3 (x1)
|
|
1 (x1)
|
|
2 (x1)
|
|
[privateNotes] : string {3-11.system.details.privateNotes} (2 different values)
|
|
'' (x6)
|
|
'<p>PDF originally indicated +18 perception, but <a href="https://paizo.com/threads/rzs43lg8?PFS2-311-No-Time-For-Treason#2">Campaign Leadership clarified it should be +8</a></p>' (x1)
|
|
[publicNotes] : string {3-11.system.details.publicNotes} (7 different values)
|
|
publication : object {3-11.system.details.publication}
|
|
license : string {3-11.system.details.publication.license} (same value: 'OGL')
|
|
remaster : boolean {3-11.system.details.publication.remaster} (same value: False)
|
|
title : string {3-11.system.details.publication.title} (same value: 'Pathfinder Society Scenario #3-11: No Time for Treason')
|
|
[description] : string {3-11.system.details.description} (same value: '<p>A cloud of invisible magical sensors in a 5-foot radius surrounds an invisible wall or floor rune the size of the creature to be summoned.</p>')
|
|
[disable] : string {3-11.system.details.disable} (4 different values)
|
|
'<p>@Check[acrobatics|dc:23] to approach without triggering the trap followed by @Check[thievery|dc:25] (expert) to erase the rune, or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (3rd level; counteract DC 22) to counteract the rune</p>' (x1)
|
|
'<p>@Check[acrobatics|dc:20] to approach without triggering the trap followed by @Check[thievery|dc:22] (trained) to erase the rune, or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (2nd level; counteract DC 19) to counteract the rune</p>' (x1)
|
|
'<p>@Check[acrobatics|dc:21] to approach without triggering the trap followed by @Check[thievery|dc:23] (expert) to erase the rune, or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (3rd level; counteract DC 20) to counteract the rune</span></p>' (x1)
|
|
'<p>@Check[acrobatics|dc:18] to approach without triggering the trap followed by @Check[thievery|dc:20] (trained) to erase the rune, or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (2nd level; counteract DC 18) to counteract the rune</p>' (x1)
|
|
[isComplex] : boolean {3-11.system.details.isComplex} (same value: True)
|
|
[reset] : string {3-11.system.details.reset} (same value: '<p>The trap resets each day at dawn.</p>')
|
|
[routine] : string {3-11.system.details.routine} (same value: '')
|
|
[initiative] : object {3-11.system.initiative}
|
|
statistic : string {3-11.system.initiative.statistic} (same value: 'perception')
|
|
[perception] : object {3-11.system.perception}
|
|
details : string {3-11.system.perception.details} (2 different values)
|
|
'' (x6)
|
|
'(+11 to find traps)' (x1)
|
|
mod : integer {3-11.system.perception.mod} (5 different values)
|
|
14 (x2)
|
|
8 (x2)
|
|
12 (x1)
|
|
10 (x1)
|
|
11 (x1)
|
|
senses : array<object> {3-11.system.perception.senses}
|
|
Length: min=0 max=2
|
|
Value type: object {3-11.system.perception.senses.[]}
|
|
acuity : string {3-11.system.perception.senses.[].acuity} (same value: 'imprecise')
|
|
range : integer {3-11.system.perception.senses.[].range} (same value: 60)
|
|
type : string {3-11.system.perception.senses.[].type} (2 different values)
|
|
'darkvision' (x1)
|
|
'tremorsense' (x1)
|
|
[resources] : object {3-11.system.resources}
|
|
[focus] : object {3-11.system.resources.focus}
|
|
max : integer {3-11.system.resources.focus.max} (same value: 1)
|
|
value : integer {3-11.system.resources.focus.value} (same value: 1)
|
|
saves : object {3-11.system.saves}
|
|
fortitude : object {3-11.system.saves.fortitude}
|
|
saveDetail : string {3-11.system.saves.fortitude.saveDetail} (same value: '')
|
|
value : integer {3-11.system.saves.fortitude.value} (6 different values)
|
|
0 (x4)
|
|
9 (x3)
|
|
13 (x1)
|
|
15 (x1)
|
|
8 (x1)
|
|
7 (x1)
|
|
reflex : object {3-11.system.saves.reflex}
|
|
saveDetail : string {3-11.system.saves.reflex.saveDetail} (same value: '')
|
|
value : integer {3-11.system.saves.reflex.value} (6 different values)
|
|
0 (x4)
|
|
8 (x2)
|
|
12 (x2)
|
|
11 (x1)
|
|
17 (x1)
|
|
7 (x1)
|
|
will : object {3-11.system.saves.will}
|
|
saveDetail : string {3-11.system.saves.will.saveDetail} (same value: '')
|
|
value : integer {3-11.system.saves.will.value} (5 different values)
|
|
0 (x4)
|
|
10 (x3)
|
|
15 (x2)
|
|
4 (x1)
|
|
6 (x1)
|
|
[skills] : object {3-11.system.skills}
|
|
[acrobatics] : object {3-11.system.skills.acrobatics}
|
|
base : integer {3-11.system.skills.acrobatics.base} (2 different values)
|
|
10 (x2)
|
|
13 (x1)
|
|
[athletics] : object {3-11.system.skills.athletics}
|
|
base : integer {3-11.system.skills.athletics.base} (4 different values)
|
|
7 (x2)
|
|
13 (x1)
|
|
14 (x1)
|
|
8 (x1)
|
|
[crafting] : object {3-11.system.skills.crafting}
|
|
base : integer {3-11.system.skills.crafting.base} (same value: 13)
|
|
[deception] : object {3-11.system.skills.deception}
|
|
base : integer {3-11.system.skills.deception.base} (3 different values)
|
|
15 (x2)
|
|
7 (x1)
|
|
13 (x1)
|
|
[diplomacy] : object {3-11.system.skills.diplomacy}
|
|
base : integer {3-11.system.skills.diplomacy.base} (2 different values)
|
|
15 (x1)
|
|
11 (x1)
|
|
[intimidation] : object {3-11.system.skills.intimidation}
|
|
base : integer {3-11.system.skills.intimidation.base} (3 different values)
|
|
6 (x2)
|
|
17 (x1)
|
|
11 (x1)
|
|
[occultism] : object {3-11.system.skills.occultism}
|
|
base : integer {3-11.system.skills.occultism.base} (same value: 9)
|
|
[performance] : object {3-11.system.skills.performance}
|
|
base : integer {3-11.system.skills.performance.base} (same value: 11)
|
|
[society] : object {3-11.system.skills.society}
|
|
base : integer {3-11.system.skills.society.base} (3 different values)
|
|
11 (x3)
|
|
2 (x1)
|
|
7 (x1)
|
|
[stealth] : object {3-11.system.skills.stealth}
|
|
base : integer {3-11.system.skills.stealth.base} (5 different values)
|
|
13 (x1)
|
|
8 (x1)
|
|
12 (x1)
|
|
10 (x1)
|
|
6 (x1)
|
|
[thievery] : object {3-11.system.skills.thievery}
|
|
base : integer {3-11.system.skills.thievery.base} (3 different values)
|
|
15 (x1)
|
|
12 (x1)
|
|
10 (x1)
|
|
[note] : string {3-11.system.skills.thievery.note} (same value: 'can Disable traps that require master proficiency')
|
|
traits : object {3-11.system.traits}
|
|
rarity : string {3-11.system.traits.rarity} (3 different values)
|
|
'uncommon' (x9)
|
|
'unique' (x1)
|
|
'common' (x1)
|
|
size : object {3-11.system.traits.size}
|
|
value : string {3-11.system.traits.size.value} (2 different values)
|
|
'med' (x10)
|
|
'sm' (x1)
|
|
value : array<string> {3-11.system.traits.value}
|
|
Length: min=2 max=4
|
|
Value type: string {3-11.system.traits.value.[]} (8 different values)
|
|
'evil' (x6)
|
|
'human' (x6)
|
|
'humanoid' (x6)
|
|
'chaotic' (x4)
|
|
'magical' (x4)
|
|
'trap' (x4)
|
|
'earth' (x1)
|
|
'elemental' (x1)
|
|
[creatureType] : string {3-11.system.creatureType} (same value: '')
|
|
[statusEffects] : array<> {3-11.system.statusEffects}
|
|
Length: min=0 max=0
|
|
Value type: empty
|
|
type : string {3-11.type} (2 different values)
|
|
'npc' (x7)
|
|
'hazard' (x4)
|
|
[prototypeToken] : object {3-11.prototypeToken}
|
|
name : string {3-11.prototypeToken.name} (same value: 'Living Landslide') |