Files
Pf2eDataScrapper/output/pf2e/packs/4-01.txt
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2025-04-08 17:56:11 +04:00

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4-01
Different values: 8
=====================================
object {4-01}
_id : string {4-01._id} (all different values)
folder : string {4-01.folder} (same value: 'WsLEggGKYHLy7F8h')
img : string {4-01.img} (same value: 'systems/pf2e/icons/default-icons/npc.svg')
items : array<object> {4-01.items}
Length: min=2 max=11
Value type: object {4-01.items.[]}
_id : string {4-01.items.[]._id} (39 different values)
[_stats] : object {4-01.items.[]._stats}
compendiumSource : string {4-01.items.[]._stats.compendiumSource} (10 different values)
'Compendium.pf2e.equipment-srd.Item.tOhoGvmCMw4JpWcS' (x3)
'Compendium.pf2e.equipment-srd.Item.4tIVTg9wj56RrveA' (x3)
'Compendium.pf2e.spells-srd.Item.QnTtGCAvdWRU4spv' (x2)
'Compendium.pf2e.spells-srd.Item.gpzpAAAJ1Lza2JVl' (x2)
'Compendium.pf2e.spells-srd.Item.gKKqvLohtrSJj3BM' (x2)
'Compendium.pf2e.spells-srd.Item.J7Y7tl0bbdz7TcCc' (x2)
'Compendium.pf2e.spells-srd.Item.o4lRVTwSxnOOn5vl' (x2)
'Compendium.pf2e.bestiary-ability-glossary-srd.Item.kakyXBG5WA8c6Zfd' (x2)
'Compendium.pf2e.bestiary-ability-glossary-srd.Item.kquBnQ0kObZztnBc' (x2)
'Compendium.pf2e.bestiary-ability-glossary-srd.Item.BCLvAx4Pz4MLa2pu' (x1)
img : string {4-01.items.[].img} (13 different values)
name : string {4-01.items.[].name} (25 different values)
sort : integer {4-01.items.[].sort} (11 different values)
system : object {4-01.items.[].system}
[acBonus] : integer {4-01.items.[].system.acBonus} (same value: 1)
[actionType] : object {4-01.items.[].system.actionType}
value : string {4-01.items.[].system.actionType.value} (3 different values)
'passive' (x10)
'action' (x8)
'reaction' (x1)
[actions] : object {4-01.items.[].system.actions}
[value] : integer {4-01.items.[].system.actions.value} (2 different values)
1 (x4)
2 (x4)
[area] : object {4-01.items.[].system.area}
type : string {4-01.items.[].system.area.type} (2 different values)
'emanation' (x4)
'burst' (x2)
value : integer {4-01.items.[].system.area.value} (2 different values)
30 (x4)
5 (x2)
[attack] : object {4-01.items.[].system.attack}
value : string {4-01.items.[].system.attack.value} (same value: '')
[attackEffects] : object {4-01.items.[].system.attackEffects}
[custom] : string {4-01.items.[].system.attackEffects.custom} (same value: '')
value : array<string> {4-01.items.[].system.attackEffects.value}
Length: min=0 max=3
Value type: string {4-01.items.[].system.attackEffects.value.[]} (4 different values)
'nightmarish-wounds' (x2)
'filth-fever' (x1)
'gnaw-bones' (x1)
'knockdown' (x1)
[autoHeightenLevel] : object {4-01.items.[].system.autoHeightenLevel}
[value] : empty
publication : object {4-01.items.[].system.publication}
license : string {4-01.items.[].system.publication.license} (same value: 'OGL')
remaster : boolean {4-01.items.[].system.publication.remaster} (same value: False)
title : string {4-01.items.[].system.publication.title} (3 different values)
'' (x33)
'Pathfinder Core Rulebook' (x16)
'Pathfinder Bestiary' (x3)
rules : ignored (Foundry rules object) {4-01.items.[].system.rules}
[baseItem] : string {4-01.items.[].system.baseItem} (2 different values)
'spear' (x3)
'leather-armor' (x3)
[bonus] : object {4-01.items.[].system.bonus}
value : integer {4-01.items.[].system.bonus.value} (all different values)
[bonusDamage] : object {4-01.items.[].system.bonusDamage}
value : integer {4-01.items.[].system.bonusDamage.value} (same value: 0)
[bulk] : object {4-01.items.[].system.bulk}
value : integer {4-01.items.[].system.bulk.value} (same value: 1)
[cost] : object {4-01.items.[].system.cost}
value : string {4-01.items.[].system.cost.value} (same value: '')
[counteraction] : boolean {4-01.items.[].system.counteraction} (same value: False)
[damage] : object {4-01.items.[].system.damage}
[0] : object {4-01.items.[].system.damage.0}
[category] : empty
formula : string {4-01.items.[].system.damage.0.formula} (same value: '1d4+1')
kinds : array<string> {4-01.items.[].system.damage.0.kinds}
Length: min=1 max=1
Value type: string {4-01.items.[].system.damage.0.kinds.[]} (same value: 'damage')
materials : array<> {4-01.items.[].system.damage.0.materials}
Length: min=0 max=0
Value type: empty
type : string {4-01.items.[].system.damage.0.type} (same value: 'force')
[damageType] : string {4-01.items.[].system.damage.damageType} (same value: 'piercing')
[dice] : integer {4-01.items.[].system.damage.dice} (same value: 1)
[die] : string {4-01.items.[].system.damage.die} (same value: 'd6')
[defense] : object {4-01.items.[].system.defense}
save : object {4-01.items.[].system.defense.save}
basic : boolean {4-01.items.[].system.defense.save.basic} (same value: False)
statistic : string {4-01.items.[].system.defense.save.statistic} (2 different values)
'fortitude' (x2)
'will' (x2)
description : object {4-01.items.[].system.description}
value : string {4-01.items.[].system.description.value} (23 different values)
[category] : string {4-01.items.[].system.category} (5 different values)
'offensive' (x14)
'simple' (x3)
'light' (x3)
'defensive' (x3)
'interaction' (x2)
[checkPenalty] : integer {4-01.items.[].system.checkPenalty} (same value: -1)
[containerId] : empty
[damageRolls] : object {4-01.items.[].system.damageRolls}
[0] : object {4-01.items.[].system.damageRolls.0}
damage : string {4-01.items.[].system.damageRolls.0.damage} (3 different values)
'1d8' (x1)
'1d6+3' (x1)
'1d4+3' (x1)
damageType : string {4-01.items.[].system.damageRolls.0.damageType} (2 different values)
'piercing' (x2)
'slashing' (x1)
6idrwpucyla8rl96h8rz : object {4-01.items.[].system.damageRolls.6idrwpucyla8rl96h8rz}
damage : string {4-01.items.[].system.damageRolls.6idrwpucyla8rl96h8rz.damage} (2 different values)
'1d6+4' (x1)
'1d10+5' (x1)
damageType : string {4-01.items.[].system.damageRolls.6idrwpucyla8rl96h8rz.damageType} (same value: 'slashing')
[84yianvm2xea85aq] : object {4-01.items.[].system.damageRolls.84yianvm2xea85aq}
damage : string {4-01.items.[].system.damageRolls.84yianvm2xea85aq.damage} (2 different values)
'1d6 + 8' (x1)
'1d6 + 3' (x1)
damageType : string {4-01.items.[].system.damageRolls.84yianvm2xea85aq.damageType} (same value: 'piercing')
[e1hutvfbzfncvdx7] : object {4-01.items.[].system.damageRolls.e1hutvfbzfncvdx7}
damage : string {4-01.items.[].system.damageRolls.e1hutvfbzfncvdx7.damage} (same value: '1d6')
damageType : string {4-01.items.[].system.damageRolls.e1hutvfbzfncvdx7.damageType} (same value: 'piercing')
[joiefqv2axf4wt1ivq4f] : object {4-01.items.[].system.damageRolls.joiefqv2axf4wt1ivq4f}
damage : string {4-01.items.[].system.damageRolls.joiefqv2axf4wt1ivq4f.damage} (3 different values)
'1d4' (x1)
'1d4+8' (x1)
'1d4+3' (x1)
damageType : string {4-01.items.[].system.damageRolls.joiefqv2axf4wt1ivq4f.damageType} (same value: 'bludgeoning')
[mmpjpv1hjzf6agnf] : object {4-01.items.[].system.damageRolls.mmpjpv1hjzf6agnf}
damage : string {4-01.items.[].system.damageRolls.mmpjpv1hjzf6agnf.damage} (same value: '1d6')
damageType : string {4-01.items.[].system.damageRolls.mmpjpv1hjzf6agnf.damageType} (same value: 'piercing')
[uar7pf6kpgq0xq80g9v8] : object {4-01.items.[].system.damageRolls.uar7pf6kpgq0xq80g9v8}
damage : string {4-01.items.[].system.damageRolls.uar7pf6kpgq0xq80g9v8.damage} (same value: '1d10+5')
damageType : string {4-01.items.[].system.damageRolls.uar7pf6kpgq0xq80g9v8.damageType} (same value: 'piercing')
[x8u4d7h0kjk7mirf] : object {4-01.items.[].system.damageRolls.x8u4d7h0kjk7mirf}
damage : string {4-01.items.[].system.damageRolls.x8u4d7h0kjk7mirf.damage} (2 different values)
'1d6 + 8' (x1)
'1d6 + 3' (x1)
damageType : string {4-01.items.[].system.damageRolls.x8u4d7h0kjk7mirf.damageType} (same value: 'piercing')
[dexCap] : integer {4-01.items.[].system.dexCap} (same value: 4)
[duration] : object {4-01.items.[].system.duration}
sustained : boolean {4-01.items.[].system.duration.sustained} (same value: False)
value : string {4-01.items.[].system.duration.value} (2 different values)
'' (x8)
'1 minute' (x2)
[equipped] : object {4-01.items.[].system.equipped}
carryType : string {4-01.items.[].system.equipped.carryType} (same value: 'worn')
[handsHeld] : integer {4-01.items.[].system.equipped.handsHeld} (same value: 0)
[inSlot] : boolean {4-01.items.[].system.equipped.inSlot} (same value: True)
[invested] : empty
[group] : string {4-01.items.[].system.group} (2 different values)
'spear' (x3)
'leather' (x3)
[hardness] : integer {4-01.items.[].system.hardness} (same value: 0)
[hp] : object {4-01.items.[].system.hp}
max : integer {4-01.items.[].system.hp.max} (same value: 0)
value : integer {4-01.items.[].system.hp.value} (same value: 0)
[level] : object {4-01.items.[].system.level}
value : integer {4-01.items.[].system.level.value} (2 different values)
1 (x10)
0 (x6)
[location] : object {4-01.items.[].system.location}
[heightenedLevel] : integer {4-01.items.[].system.location.heightenedLevel} (2 different values)
1 (x7)
2 (x1)
[uses] : object {4-01.items.[].system.location.uses}
max : integer {4-01.items.[].system.location.uses.max} (3 different values)
2 (x2)
3 (x1)
1 (x1)
value : integer {4-01.items.[].system.location.uses.value} (3 different values)
2 (x2)
3 (x1)
1 (x1)
value : string {4-01.items.[].system.location.value} (2 different values)
'O8VbKgKCy0WPdmPS' (x5)
'1OTAsDuxFPIUJdUM' (x5)
[material] : object {4-01.items.[].system.material}
[grade] : empty
[type] : empty
[overlays] : object {4-01.items.[].system.overlays}
[prepared] : object {4-01.items.[].system.prepared}
value : string {4-01.items.[].system.prepared.value} (same value: 'innate')
[price] : object {4-01.items.[].system.price}
value : object {4-01.items.[].system.price.value}
[gp] : integer {4-01.items.[].system.price.value.gp} (same value: 2)
[sp] : integer {4-01.items.[].system.price.value.sp} (same value: 1)
[proficiency] : object {4-01.items.[].system.proficiency}
value : integer {4-01.items.[].system.proficiency.value} (same value: 1)
[quantity] : integer {4-01.items.[].system.quantity} (3 different values)
1 (x4)
3 (x1)
2 (x1)
[range] : object {4-01.items.[].system.range}
value : string {4-01.items.[].system.range.value} (3 different values)
'' (x4)
'30 feet' (x4)
'120 feet' (x2)
[reload] : object {4-01.items.[].system.reload}
value : string {4-01.items.[].system.reload.value} (same value: '-')
[requirements] : string {4-01.items.[].system.requirements} (same value: '')
[runes] : object {4-01.items.[].system.runes}
potency : integer {4-01.items.[].system.runes.potency} (same value: 0)
property : array<> {4-01.items.[].system.runes.property}
Length: min=0 max=0
Value type: empty
[resilient] : integer {4-01.items.[].system.runes.resilient} (same value: 0)
[striking] : integer {4-01.items.[].system.runes.striking} (same value: 0)
[size] : string {4-01.items.[].system.size} (same value: 'med')
[slots] : object {4-01.items.[].system.slots}
[slug] : string {4-01.items.[].system.slug} (10 different values)
'spear' (x3)
'leather-armor' (x3)
'detect-alignment' (x2)
'detect-magic' (x2)
'magic-missile' (x2)
'ray-of-enfeeblement' (x2)
'sleep' (x2)
'constant-spells' (x2)
'1-status-to-all-saves-vs-magic' (x2)
'knockdown' (x1)
[speedPenalty] : integer {4-01.items.[].system.speedPenalty} (same value: 0)
[spelldc] : object {4-01.items.[].system.spelldc}
dc : integer {4-01.items.[].system.spelldc.dc} (2 different values)
17 (x1)
20 (x1)
mod : integer {4-01.items.[].system.spelldc.mod} (same value: 0)
value : integer {4-01.items.[].system.spelldc.value} (2 different values)
9 (x1)
14 (x1)
[splashDamage] : object {4-01.items.[].system.splashDamage}
value : integer {4-01.items.[].system.splashDamage.value} (same value: 0)
[strength] : integer {4-01.items.[].system.strength} (same value: 0)
[target] : object {4-01.items.[].system.target}
value : string {4-01.items.[].system.target.value} (2 different values)
'' (x6)
'1 creature' (x4)
[time] : object {4-01.items.[].system.time}
value : string {4-01.items.[].system.time.value} (2 different values)
'2' (x8)
'1 to 3' (x2)
[tradition] : object {4-01.items.[].system.tradition}
value : string {4-01.items.[].system.tradition.value} (same value: 'occult')
[traits] : object {4-01.items.[].system.traits}
rarity : string {4-01.items.[].system.traits.rarity} (2 different values)
'common' (x48)
'uncommon' (x2)
[traditions] : array<string> {4-01.items.[].system.traits.traditions}
Length: min=2 max=4
Value type: string {4-01.items.[].system.traits.traditions.[]} (4 different values)
'occult' (x10)
'arcane' (x8)
'divine' (x6)
'primal' (x2)
value : array<string> {4-01.items.[].system.traits.value}
Length: min=0 max=5
Value type: string {4-01.items.[].system.traits.value.[]} (23 different values)
[usage] : object {4-01.items.[].system.usage}
value : string {4-01.items.[].system.usage.value} (same value: 'held-in-one-hand')
[weaponType] : object {4-01.items.[].system.weaponType}
value : string {4-01.items.[].system.weaponType.value} (2 different values)
'melee' (x12)
'ranged' (x3)
type : string {4-01.items.[].type} (6 different values)
'action' (x19)
'melee' (x15)
'spell' (x10)
'weapon' (x3)
'armor' (x3)
'spellcastingEntry' (x2)
[flags] : object {4-01.items.[].flags}
pf2e : object {4-01.items.[].flags.pf2e}
linkedWeapon : string {4-01.items.[].flags.pf2e.linkedWeapon} (2 different values)
'Mwr0CSbsbtB2am2v' (x4)
'xCEnNJ4R6fNb6doQ' (x2)
name : string {4-01.name} (all different values)
prototypeToken : object {4-01.prototypeToken}
name : string {4-01.prototypeToken.name} (same value: 'Shard of Aslynn')
system : object {4-01.system}
abilities : object {4-01.system.abilities}
cha : object {4-01.system.abilities.cha}
mod : integer {4-01.system.abilities.cha.mod} (3 different values)
0 (x5)
2 (x2)
-2 (x1)
con : object {4-01.system.abilities.con}
mod : integer {4-01.system.abilities.con.mod} (2 different values)
3 (x7)
2 (x1)
dex : object {4-01.system.abilities.dex}
mod : integer {4-01.system.abilities.dex.mod} (3 different values)
2 (x5)
3 (x2)
4 (x1)
int : object {4-01.system.abilities.int}
mod : integer {4-01.system.abilities.int.mod} (3 different values)
-1 (x3)
-4 (x3)
3 (x2)
str : object {4-01.system.abilities.str}
mod : integer {4-01.system.abilities.str.mod} (4 different values)
0 (x2)
4 (x2)
3 (x2)
5 (x2)
wis : object {4-01.system.abilities.wis}
mod : integer {4-01.system.abilities.wis.mod} (3 different values)
1 (x5)
4 (x2)
2 (x1)
attributes : object {4-01.system.attributes}
ac : object {4-01.system.attributes.ac}
details : string {4-01.system.attributes.ac.details} (same value: '')
value : integer {4-01.system.attributes.ac.value} (6 different values)
18 (x2)
15 (x2)
14 (x1)
19 (x1)
16 (x1)
21 (x1)
allSaves : object {4-01.system.attributes.allSaves}
value : string {4-01.system.attributes.allSaves.value} (2 different values)
'' (x6)
'+1 status to all saves vs. magic' (x2)
hp : object {4-01.system.attributes.hp}
details : string {4-01.system.attributes.hp.details} (same value: '')
max : integer {4-01.system.attributes.hp.max} (all different values)
temp : integer {4-01.system.attributes.hp.temp} (same value: 0)
value : integer {4-01.system.attributes.hp.value} (all different values)
speed : object {4-01.system.attributes.speed}
otherSpeeds : array<> {4-01.system.attributes.speed.otherSpeeds}
Length: min=0 max=0
Value type: empty
value : integer {4-01.system.attributes.speed.value} (3 different values)
25 (x6)
35 (x1)
20 (x1)
weaknesses : array<object> {4-01.system.attributes.weaknesses}
Length: min=1 max=1
Value type: object {4-01.system.attributes.weaknesses.[]}
type : string {4-01.system.attributes.weaknesses.[].type} (same value: 'cold-iron')
value : integer {4-01.system.attributes.weaknesses.[].value} (2 different values)
4 (x1)
5 (x1)
details : object {4-01.system.details}
blurb : string {4-01.system.details.blurb} (5 different values)
'' (x3)
'Variant bugbear thug' (x2)
'Variant bugbear' (x1)
'Variant skunk' (x1)
'Variant giant skunk' (x1)
languages : object {4-01.system.details.languages}
details : string {4-01.system.details.languages.details} (same value: '')
value : array<string> {4-01.system.details.languages.value}
Length: min=0 max=5
Value type: string {4-01.system.details.languages.value.[]} (6 different values)
'aklo' (x5)
'chthonian' (x5)
'common' (x5)
'diabolic' (x5)
'goblin' (x3)
'empyrean' (x2)
level : object {4-01.system.details.level}
value : integer {4-01.system.details.level.value} (5 different values)
-1 (x2)
3 (x2)
1 (x2)
2 (x1)
4 (x1)
privateNotes : string {4-01.system.details.privateNotes} (same value: '')
publicNotes : string {4-01.system.details.publicNotes} (4 different values)
publication : object {4-01.system.details.publication}
license : string {4-01.system.details.publication.license} (same value: 'OGL')
remaster : boolean {4-01.system.details.publication.remaster} (same value: False)
title : string {4-01.system.details.publication.title} (same value: 'Pathfinder Society Intro: Year of Boundless Wonder')
initiative : object {4-01.system.initiative}
statistic : string {4-01.system.initiative.statistic} (same value: 'perception')
perception : object {4-01.system.perception}
details : string {4-01.system.perception.details} (same value: '')
mod : integer {4-01.system.perception.mod} (7 different values)
6 (x2)
4 (x1)
8 (x1)
9 (x1)
5 (x1)
10 (x1)
12 (x1)
senses : array<object> {4-01.system.perception.senses}
Length: min=1 max=2
Value type: object {4-01.system.perception.senses.[]}
[acuity] : string {4-01.system.perception.senses.[].acuity} (same value: 'imprecise')
[range] : integer {4-01.system.perception.senses.[].range} (2 different values)
30 (x3)
40 (x2)
type : string {4-01.system.perception.senses.[].type} (3 different values)
'darkvision' (x5)
'scent' (x5)
'low-light-vision' (x3)
resources : object {4-01.system.resources}
saves : object {4-01.system.saves}
fortitude : object {4-01.system.saves.fortitude}
saveDetail : string {4-01.system.saves.fortitude.saveDetail} (same value: '')
value : integer {4-01.system.saves.fortitude.value} (6 different values)
10 (x2)
8 (x2)
6 (x1)
4 (x1)
9 (x1)
11 (x1)
reflex : object {4-01.system.saves.reflex}
saveDetail : string {4-01.system.saves.reflex.saveDetail} (same value: '')
value : integer {4-01.system.saves.reflex.value} (6 different values)
9 (x2)
7 (x2)
5 (x1)
8 (x1)
6 (x1)
10 (x1)
will : object {4-01.system.saves.will}
saveDetail : string {4-01.system.saves.will.saveDetail} (same value: '')
value : integer {4-01.system.saves.will.value} (7 different values)
4 (x2)
2 (x1)
6 (x1)
7 (x1)
3 (x1)
10 (x1)
12 (x1)
skills : object {4-01.system.skills}
[acrobatics] : object {4-01.system.skills.acrobatics}
base : integer {4-01.system.skills.acrobatics.base} (4 different values)
7 (x2)
5 (x2)
3 (x1)
8 (x1)
arcana : object {4-01.system.skills.arcana}
base : integer {4-01.system.skills.arcana.base} (2 different values)
7 (x1)
9 (x1)
[athletics] : object {4-01.system.skills.athletics}
base : integer {4-01.system.skills.athletics.base} (5 different values)
6 (x2)
3 (x1)
9 (x1)
12 (x1)
2 (x1)
deception : object {4-01.system.skills.deception}
base : integer {4-01.system.skills.deception.base} (2 different values)
8 (x1)
10 (x1)
diplomacy : object {4-01.system.skills.diplomacy}
base : integer {4-01.system.skills.diplomacy.base} (2 different values)
8 (x1)
10 (x1)
[intimidation] : object {4-01.system.skills.intimidation}
base : integer {4-01.system.skills.intimidation.base} (5 different values)
1 (x1)
5 (x1)
3 (x1)
6 (x1)
8 (x1)
occultism : object {4-01.system.skills.occultism}
base : integer {4-01.system.skills.occultism.base} (2 different values)
11 (x1)
13 (x1)
religion : object {4-01.system.skills.religion}
base : integer {4-01.system.skills.religion.base} (2 different values)
8 (x1)
10 (x1)
[stealth] : object {4-01.system.skills.stealth}
base : integer {4-01.system.skills.stealth.base} (4 different values)
5 (x3)
9 (x1)
8 (x1)
7 (x1)
traits : object {4-01.system.traits}
rarity : string {4-01.system.traits.rarity} (2 different values)
'uncommon' (x6)
'unique' (x2)
size : object {4-01.system.traits.size}
value : string {4-01.system.traits.size.value} (3 different values)
'med' (x5)
'lg' (x2)
'tiny' (x1)
value : array<string> {4-01.system.traits.value}
Length: min=1 max=6
Value type: string {4-01.system.traits.value.[]} (all different values)
type : string {4-01.type} (same value: 'npc')