586 lines
35 KiB
Plaintext
586 lines
35 KiB
Plaintext
4-17
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Different values: 8
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=====================================
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object {4-17}
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_id : string {4-17._id} (all different values)
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folder : string {4-17.folder} (same value: 'z33NeUoFbcpWVmfu')
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img : string {4-17.img} (2 different values)
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'systems/pf2e/icons/default-icons/npc.svg' (x6)
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'systems/pf2e/icons/default-icons/hazard.svg' (x2)
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items : array<object> {4-17.items}
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Length: min=2 max=27
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Value type: object {4-17.items.[]}
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_id : string {4-17.items.[]._id} (52 different values)
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img : string {4-17.items.[].img} (24 different values)
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name : string {4-17.items.[].name} (49 different values)
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sort : integer {4-17.items.[].sort} (28 different values)
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system : object {4-17.items.[].system}
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[actionType] : object {4-17.items.[].system.actionType}
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value : string {4-17.items.[].system.actionType.value} (3 different values)
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'passive' (x24)
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'action' (x21)
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'reaction' (x2)
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[actions] : object {4-17.items.[].system.actions}
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[value] : integer {4-17.items.[].system.actions.value} (3 different values)
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1 (x11)
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2 (x6)
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3 (x4)
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[area] : object {4-17.items.[].system.area}
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type : string {4-17.items.[].system.area.type} (2 different values)
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'burst' (x6)
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'emanation' (x2)
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value : integer {4-17.items.[].system.area.value} (3 different values)
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30 (x4)
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5 (x2)
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20 (x2)
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[attack] : object {4-17.items.[].system.attack}
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value : string {4-17.items.[].system.attack.value} (same value: '')
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[attackEffects] : object {4-17.items.[].system.attackEffects}
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[custom] : string {4-17.items.[].system.attackEffects.custom} (same value: '')
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value : array<string> {4-17.items.[].system.attackEffects.value}
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Length: min=0 max=1
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Value type: string {4-17.items.[].system.attackEffects.value.[]} (3 different values)
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'nightmarish-wounds' (x2)
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'psychic-assault' (x2)
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'knockdown' (x2)
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[autoHeightenLevel] : object {4-17.items.[].system.autoHeightenLevel}
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[value] : empty
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[baseItem] : empty
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[bonus] : object {4-17.items.[].system.bonus}
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value : integer {4-17.items.[].system.bonus.value} (6 different values)
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21 (x4)
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18 (x3)
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24 (x2)
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14 (x1)
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17 (x1)
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15 (x1)
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[bulk] : object {4-17.items.[].system.bulk}
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value : mixed
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float {4-17.items.[].system.bulk.value} (same value: 0,1)
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integer {4-17.items.[].system.bulk.value} (same value: 0)
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[category] : string {4-17.items.[].system.category} (3 different values)
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'offensive' (x29)
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'defensive' (x10)
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'interaction' (x8)
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[containerId] : empty
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[cost] : object {4-17.items.[].system.cost}
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value : string {4-17.items.[].system.cost.value} (2 different values)
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'' (x32)
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'black sapphire with a gp value of at least the target\'s level × 100' (x2)
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[counteraction] : boolean {4-17.items.[].system.counteraction} (same value: False)
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[damage] : object {4-17.items.[].system.damage}
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[0] : object {4-17.items.[].system.damage.0}
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applyMod : boolean {4-17.items.[].system.damage.0.applyMod} (same value: False)
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[category] : empty
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formula : string {4-17.items.[].system.damage.0.formula} (2 different values)
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'11d6' (x2)
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'1d4+1' (x2)
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kinds : array<string> {4-17.items.[].system.damage.0.kinds}
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Length: min=1 max=1
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Value type: string {4-17.items.[].system.damage.0.kinds.[]} (same value: 'damage')
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materials : array<> {4-17.items.[].system.damage.0.materials}
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Length: min=0 max=0
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Value type: empty
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type : string {4-17.items.[].system.damage.0.type} (2 different values)
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'mental' (x2)
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'force' (x2)
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[damageRolls] : object {4-17.items.[].system.damageRolls}
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[7k6jiobi823nrzg86qog] : object {4-17.items.[].system.damageRolls.7k6jiobi823nrzg86qog}
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damage : string {4-17.items.[].system.damageRolls.7k6jiobi823nrzg86qog.damage} (same value: '1d6')
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damageType : string {4-17.items.[].system.damageRolls.7k6jiobi823nrzg86qog.damageType} (same value: 'spirit')
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[8lUo4i1uNSI0dGDr] : object {4-17.items.[].system.damageRolls.8lUo4i1uNSI0dGDr}
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damage : string {4-17.items.[].system.damageRolls.8lUo4i1uNSI0dGDr.damage} (2 different values)
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'2d10+8' (x1)
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'2d10+11' (x1)
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damageType : string {4-17.items.[].system.damageRolls.8lUo4i1uNSI0dGDr.damageType} (same value: 'bludgeoning')
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[WyRLW9CbMQxpCoAL] : object {4-17.items.[].system.damageRolls.WyRLW9CbMQxpCoAL}
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damage : string {4-17.items.[].system.damageRolls.WyRLW9CbMQxpCoAL.damage} (2 different values)
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'2d6+3' (x1)
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'2d6+6' (x1)
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damageType : string {4-17.items.[].system.damageRolls.WyRLW9CbMQxpCoAL.damageType} (same value: 'bludgeoning')
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[fiwkr8ru9ii18fsx4b42] : object {4-17.items.[].system.damageRolls.fiwkr8ru9ii18fsx4b42}
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damage : string {4-17.items.[].system.damageRolls.fiwkr8ru9ii18fsx4b42.damage} (2 different values)
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'2d12+13' (x1)
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'2d10+8' (x1)
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damageType : string {4-17.items.[].system.damageRolls.fiwkr8ru9ii18fsx4b42.damageType} (same value: 'slashing')
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[g3tyUumbdp3hRh0u] : object {4-17.items.[].system.damageRolls.g3tyUumbdp3hRh0u}
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damage : string {4-17.items.[].system.damageRolls.g3tyUumbdp3hRh0u.damage} (2 different values)
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'2d6+8' (x1)
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'2d6+9' (x1)
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damageType : string {4-17.items.[].system.damageRolls.g3tyUumbdp3hRh0u.damageType} (same value: 'bludgeoning')
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[h0xxzb3igakz29s7dud3] : object {4-17.items.[].system.damageRolls.h0xxzb3igakz29s7dud3}
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damage : string {4-17.items.[].system.damageRolls.h0xxzb3igakz29s7dud3.damage} (same value: '1d6')
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damageType : string {4-17.items.[].system.damageRolls.h0xxzb3igakz29s7dud3.damageType} (same value: 'spirit')
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[k3Od99b8MiKI5W94] : object {4-17.items.[].system.damageRolls.k3Od99b8MiKI5W94}
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damage : string {4-17.items.[].system.damageRolls.k3Od99b8MiKI5W94.damage} (2 different values)
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'2d8+9' (x1)
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'2d8+5' (x1)
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damageType : string {4-17.items.[].system.damageRolls.k3Od99b8MiKI5W94.damageType} (same value: 'bludgeoning')
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[yeifsloxt6hkhwx6qerj] : object {4-17.items.[].system.damageRolls.yeifsloxt6hkhwx6qerj}
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damage : string {4-17.items.[].system.damageRolls.yeifsloxt6hkhwx6qerj.damage} (2 different values)
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'2d8+11' (x1)
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'2d8+8' (x1)
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damageType : string {4-17.items.[].system.damageRolls.yeifsloxt6hkhwx6qerj.damageType} (same value: 'piercing')
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[deathNote] : boolean {4-17.items.[].system.deathNote} (same value: True)
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description : object {4-17.items.[].system.description}
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value : string {4-17.items.[].system.description.value} (51 different values)
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[duration] : object {4-17.items.[].system.duration}
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sustained : boolean {4-17.items.[].system.duration.sustained} (2 different values)
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False (x26)
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True (x8)
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value : string {4-17.items.[].system.duration.value} (all different values)
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publication : object {4-17.items.[].system.publication}
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license : string {4-17.items.[].system.publication.license} (same value: 'OGL')
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remaster : boolean {4-17.items.[].system.publication.remaster} (same value: False)
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title : string {4-17.items.[].system.publication.title} (5 different values)
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'' (x53)
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'Pathfinder Core Rulebook' (x34)
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'Pathfinder Bestiary' (x12)
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'Pathfinder Treasure Vault' (x2)
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'Pathfinder Society Scenario #4-17: Trapping the Hag\'s Claw' (x2)
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rules : ignored (Foundry rules object) {4-17.items.[].system.rules}
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[defense] : object {4-17.items.[].system.defense}
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save : object {4-17.items.[].system.defense.save}
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basic : boolean {4-17.items.[].system.defense.save.basic} (2 different values)
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False (x10)
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True (x2)
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statistic : string {4-17.items.[].system.defense.save.statistic} (2 different values)
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'will' (x10)
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'fortitude' (x2)
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[equipped] : object {4-17.items.[].system.equipped}
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carryType : string {4-17.items.[].system.equipped.carryType} (same value: 'worn')
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[invested] : empty
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[frequency] : object {4-17.items.[].system.frequency}
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max : integer {4-17.items.[].system.frequency.max} (same value: 1)
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per : string {4-17.items.[].system.frequency.per} (same value: 'day')
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value : integer {4-17.items.[].system.frequency.value} (same value: 1)
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[hardness] : integer {4-17.items.[].system.hardness} (same value: 0)
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[heightening] : object {4-17.items.[].system.heightening}
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[levels] : object {4-17.items.[].system.heightening.levels}
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3 : object {4-17.items.[].system.heightening.levels.3}
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target : object {4-17.items.[].system.heightening.levels.3.target}
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value : string {4-17.items.[].system.heightening.levels.3.target.value} (same value: '1 unattended object with a Bulk of 1 or less')
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[4] : object {4-17.items.[].system.heightening.levels.4}
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target : object {4-17.items.[].system.heightening.levels.4.target}
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value : string {4-17.items.[].system.heightening.levels.4.target.value} (same value: '10 creatures you know by name and have met in person')
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5 : object {4-17.items.[].system.heightening.levels.5}
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range : object {4-17.items.[].system.heightening.levels.5.range}
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value : string {4-17.items.[].system.heightening.levels.5.range.value} (same value: '60 feet')
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7 : object {4-17.items.[].system.heightening.levels.7}
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target : object {4-17.items.[].system.heightening.levels.7.target}
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value : string {4-17.items.[].system.heightening.levels.7.target.value} (same value: '1 unattended object with a Bulk of 2 or less')
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[9] : object {4-17.items.[].system.heightening.levels.9}
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range : object {4-17.items.[].system.heightening.levels.9.range}
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value : string {4-17.items.[].system.heightening.levels.9.range.value} (same value: '30 feet')
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target : object {4-17.items.[].system.heightening.levels.9.target}
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value : string {4-17.items.[].system.heightening.levels.9.target.value} (same value: 'you and up to five additional willing creatures')
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type : string {4-17.items.[].system.heightening.type} (2 different values)
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'fixed' (x6)
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'interval' (x2)
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[damage] : object {4-17.items.[].system.heightening.damage}
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0 : string {4-17.items.[].system.heightening.damage.0} (same value: '2d6')
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[interval] : integer {4-17.items.[].system.heightening.interval} (same value: 1)
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[hp] : object {4-17.items.[].system.hp}
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max : integer {4-17.items.[].system.hp.max} (same value: 0)
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value : integer {4-17.items.[].system.hp.value} (same value: 0)
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[level] : object {4-17.items.[].system.level}
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value : integer {4-17.items.[].system.level.value} (9 different values)
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1 (x12)
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2 (x6)
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9 (x4)
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6 (x4)
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3 (x4)
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8 (x2)
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7 (x2)
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4 (x2)
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12 (x2)
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[location] : object {4-17.items.[].system.location}
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[heightenedLevel] : integer {4-17.items.[].system.location.heightenedLevel} (all different values)
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[uses] : object {4-17.items.[].system.location.uses}
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max : integer {4-17.items.[].system.location.uses.max} (same value: 2)
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value : integer {4-17.items.[].system.location.uses.value} (same value: 2)
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value : string {4-17.items.[].system.location.value} (3 different values)
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'qg3r6OKHjX8qHiNS' (x26)
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'URYS88ljj6OQv3wz' (x6)
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'wZASEjbe8YQ6AWNr' (x2)
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[material] : object {4-17.items.[].system.material}
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[grade] : empty
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[type] : empty
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[overlays] : object {4-17.items.[].system.overlays}
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[prepared] : object {4-17.items.[].system.prepared}
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[flexible] : boolean {4-17.items.[].system.prepared.flexible} (same value: False)
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value : string {4-17.items.[].system.prepared.value} (same value: 'innate')
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[price] : object {4-17.items.[].system.price}
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value : object {4-17.items.[].system.price.value}
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gp : integer {4-17.items.[].system.price.value.gp} (2 different values)
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1800 (x2)
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600 (x2)
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[proficiency] : object {4-17.items.[].system.proficiency}
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value : integer {4-17.items.[].system.proficiency.value} (2 different values)
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1 (x4)
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0 (x2)
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[quantity] : integer {4-17.items.[].system.quantity} (same value: 1)
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[range] : object {4-17.items.[].system.range}
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value : string {4-17.items.[].system.range.value} (6 different values)
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'30 feet' (x10)
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'planetary' (x8)
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'' (x8)
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'500 feet' (x4)
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'touch' (x2)
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'120 feet' (x2)
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[requirements] : string {4-17.items.[].system.requirements} (same value: '')
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[showSlotlessLevels] : object {4-17.items.[].system.showSlotlessLevels}
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value : boolean {4-17.items.[].system.showSlotlessLevels.value} (same value: False)
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[size] : string {4-17.items.[].system.size} (same value: 'med')
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[slots] : object {4-17.items.[].system.slots}
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[slug] : string {4-17.items.[].system.slug} (26 different values)
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[spelldc] : object {4-17.items.[].system.spelldc}
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dc : integer {4-17.items.[].system.spelldc.dc} (4 different values)
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21 (x2)
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25 (x2)
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30 (x1)
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28 (x1)
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[mod] : integer {4-17.items.[].system.spelldc.mod} (same value: 0)
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value : integer {4-17.items.[].system.spelldc.value} (4 different values)
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13 (x2)
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17 (x2)
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22 (x1)
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20 (x1)
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[target] : object {4-17.items.[].system.target}
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value : string {4-17.items.[].system.target.value} (7 different values)
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'' (x14)
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'1 creature' (x10)
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'1 creature that died within the last minute' (x2)
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'up to 12 creatures you know by name and have met in person' (x2)
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'1 creature you know by name' (x2)
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'1 creature you know by name and have met in person' (x2)
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'1 unattended object of light Bulk or less' (x2)
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[time] : object {4-17.items.[].system.time}
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value : string {4-17.items.[].system.time.value} (3 different values)
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'2' (x24)
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'10 minutes' (x8)
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'1 to 3' (x2)
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[tradition] : object {4-17.items.[].system.tradition}
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value : string {4-17.items.[].system.tradition.value} (same value: 'occult')
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[traits] : object {4-17.items.[].system.traits}
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[rarity] : string {4-17.items.[].system.traits.rarity} (3 different values)
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'common' (x48)
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'uncommon' (x10)
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'unique' (x2)
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[traditions] : array<string> {4-17.items.[].system.traits.traditions}
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Length: min=2 max=4
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Value type: string {4-17.items.[].system.traits.traditions.[]} (4 different values)
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'occult' (x34)
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'arcane' (x30)
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'divine' (x12)
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'primal' (x2)
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value : array<string> {4-17.items.[].system.traits.value}
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Length: min=0 max=5
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Value type: string {4-17.items.[].system.traits.value.[]} (31 different values)
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[usage] : object {4-17.items.[].system.usage}
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value : string {4-17.items.[].system.usage.value} (2 different values)
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'held-in-two-hands' (x2)
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'worn' (x2)
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[weaponType] : object {4-17.items.[].system.weaponType}
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value : string {4-17.items.[].system.weaponType.value} (2 different values)
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'melee' (x10)
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'ranged' (x2)
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type : string {4-17.items.[].type} (5 different values)
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'action' (x47)
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'spell' (x34)
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'melee' (x12)
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'spellcastingEntry' (x6)
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'equipment' (x4)
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[_stats] : object {4-17.items.[]._stats}
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compendiumSource : string {4-17.items.[]._stats.compendiumSource} (24 different values)
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name : string {4-17.name} (all different values)
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system : object {4-17.system}
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[abilities] : object {4-17.system.abilities}
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cha : object {4-17.system.abilities.cha}
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mod : integer {4-17.system.abilities.cha.mod} (2 different values)
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3 (x5)
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2 (x1)
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con : object {4-17.system.abilities.con}
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mod : integer {4-17.system.abilities.con.mod} (4 different values)
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6 (x2)
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4 (x2)
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2 (x1)
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3 (x1)
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dex : object {4-17.system.abilities.dex}
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mod : integer {4-17.system.abilities.dex.mod} (3 different values)
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4 (x2)
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5 (x2)
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6 (x2)
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int : object {4-17.system.abilities.int}
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mod : integer {4-17.system.abilities.int.mod} (5 different values)
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4 (x2)
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0 (x1)
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1 (x1)
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2 (x1)
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3 (x1)
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str : object {4-17.system.abilities.str}
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mod : integer {4-17.system.abilities.str.mod} (3 different values)
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5 (x3)
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4 (x2)
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3 (x1)
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wis : object {4-17.system.abilities.wis}
|
||
mod : integer {4-17.system.abilities.wis.mod} (3 different values)
|
||
3 (x3)
|
||
5 (x2)
|
||
2 (x1)
|
||
attributes : object {4-17.system.attributes}
|
||
ac : object {4-17.system.attributes.ac}
|
||
[details] : string {4-17.system.attributes.ac.details} (same value: '')
|
||
value : integer {4-17.system.attributes.ac.value} (6 different values)
|
||
23 (x2)
|
||
25 (x2)
|
||
30 (x1)
|
||
27 (x1)
|
||
20 (x1)
|
||
28 (x1)
|
||
[allSaves] : object {4-17.system.attributes.allSaves}
|
||
value : string {4-17.system.attributes.allSaves.value} (3 different values)
|
||
'+2 status to all saves vs. magic, -2 to all saves (if heartstone is lost)' (x2)
|
||
'+1 status to all saves vs. mind-affecting effects' (x2)
|
||
'' (x2)
|
||
hp : object {4-17.system.attributes.hp}
|
||
details : string {4-17.system.attributes.hp.details} (same value: '')
|
||
max : integer {4-17.system.attributes.hp.max} (7 different values)
|
||
60 (x2)
|
||
190 (x1)
|
||
160 (x1)
|
||
100 (x1)
|
||
50 (x1)
|
||
90 (x1)
|
||
120 (x1)
|
||
temp : integer {4-17.system.attributes.hp.temp} (same value: 0)
|
||
value : integer {4-17.system.attributes.hp.value} (7 different values)
|
||
60 (x2)
|
||
190 (x1)
|
||
160 (x1)
|
||
100 (x1)
|
||
50 (x1)
|
||
90 (x1)
|
||
120 (x1)
|
||
[emitsSound] : string {4-17.system.attributes.emitsSound} (same value: 'encounter')
|
||
[hardness] : integer {4-17.system.attributes.hardness} (same value: 10)
|
||
[immunities] : array<object> {4-17.system.attributes.immunities}
|
||
Length: min=1 max=1
|
||
Value type: object {4-17.system.attributes.immunities.[]}
|
||
exceptions : array<> {4-17.system.attributes.immunities.[].exceptions}
|
||
Length: min=0 max=0
|
||
Value type: empty
|
||
type : string {4-17.system.attributes.immunities.[].type} (same value: 'sleep')
|
||
[resistances] : array<object> {4-17.system.attributes.resistances}
|
||
Length: min=0 max=3
|
||
Value type: object {4-17.system.attributes.resistances.[]}
|
||
doubleVs : array<> {4-17.system.attributes.resistances.[].doubleVs}
|
||
Length: min=0 max=0
|
||
Value type: empty
|
||
exceptions : array<> {4-17.system.attributes.resistances.[].exceptions}
|
||
Length: min=0 max=0
|
||
Value type: empty
|
||
type : string {4-17.system.attributes.resistances.[].type} (4 different values)
|
||
'mental' (x4)
|
||
'fire' (x4)
|
||
'cold' (x2)
|
||
'acid' (x2)
|
||
value : integer {4-17.system.attributes.resistances.[].value} (3 different values)
|
||
5 (x6)
|
||
12 (x3)
|
||
10 (x3)
|
||
[speed] : object {4-17.system.attributes.speed}
|
||
otherSpeeds : array<object> {4-17.system.attributes.speed.otherSpeeds}
|
||
Length: min=0 max=1
|
||
Value type: object {4-17.system.attributes.speed.otherSpeeds.[]}
|
||
type : string {4-17.system.attributes.speed.otherSpeeds.[].type} (same value: 'fly')
|
||
value : integer {4-17.system.attributes.speed.otherSpeeds.[].value} (same value: 25)
|
||
value : integer {4-17.system.attributes.speed.value} (3 different values)
|
||
25 (x2)
|
||
30 (x2)
|
||
15 (x2)
|
||
[stealth] : object {4-17.system.attributes.stealth}
|
||
details : string {4-17.system.attributes.stealth.details} (same value: '<p>(trained)</p>')
|
||
value : integer {4-17.system.attributes.stealth.value} (2 different values)
|
||
17 (x1)
|
||
13 (x1)
|
||
[weaknesses] : array<object> {4-17.system.attributes.weaknesses}
|
||
Length: min=1 max=1
|
||
Value type: object {4-17.system.attributes.weaknesses.[]}
|
||
[exceptions] : array<> {4-17.system.attributes.weaknesses.[].exceptions}
|
||
Length: min=0 max=0
|
||
Value type: empty
|
||
type : string {4-17.system.attributes.weaknesses.[].type} (2 different values)
|
||
'cold-iron' (x2)
|
||
'sonic' (x2)
|
||
value : integer {4-17.system.attributes.weaknesses.[].value} (3 different values)
|
||
5 (x2)
|
||
12 (x1)
|
||
10 (x1)
|
||
details : object {4-17.system.details}
|
||
[blurb] : string {4-17.system.details.blurb} (2 different values)
|
||
'' (x4)
|
||
'Variant night hag' (x2)
|
||
[languages] : object {4-17.system.details.languages}
|
||
details : string {4-17.system.details.languages.details} (3 different values)
|
||
'' (x2)
|
||
'telepathy 30 feet (other aslynn\'s eyes only)' (x2)
|
||
'can\'t speak any language; telepathy 100 feet' (x2)
|
||
value : array<string> {4-17.system.details.languages.value}
|
||
Length: min=1 max=6
|
||
Value type: string {4-17.system.details.languages.value.[]} (6 different values)
|
||
'aklo' (x6)
|
||
'common' (x4)
|
||
'chthonian' (x2)
|
||
'diabolic' (x2)
|
||
'empyrean' (x2)
|
||
'tien' (x2)
|
||
level : object {4-17.system.details.level}
|
||
value : integer {4-17.system.details.level.value} (6 different values)
|
||
9 (x2)
|
||
7 (x2)
|
||
11 (x1)
|
||
4 (x1)
|
||
6 (x1)
|
||
5 (x1)
|
||
[privateNotes] : string {4-17.system.details.privateNotes} (same value: '')
|
||
[publicNotes] : string {4-17.system.details.publicNotes} (2 different values)
|
||
publication : object {4-17.system.details.publication}
|
||
license : string {4-17.system.details.publication.license} (same value: 'OGL')
|
||
remaster : boolean {4-17.system.details.publication.remaster} (same value: False)
|
||
title : string {4-17.system.details.publication.title} (same value: 'Pathfinder Society Scenario #4-17: Trapping the Hag\'s Claw')
|
||
[description] : string {4-17.system.details.description} (same value: '<p>A cannon built of cast iron and infused with shadow magic, mounted on the side of Aslynn\'s flying ship.</p>')
|
||
[disable] : string {4-17.system.details.disable} (2 different values)
|
||
'<p>@Check[arcana|dc:28] or @Check[thievery|dc:28] to disrupt the cannon; two checks are required to disable it</p>' (x1)
|
||
'<p>@Check[arcana|dc:24] or @Check[thievery|dc:24] to disrupt the cannon; two checks are required to disable it</p>' (x1)
|
||
[isComplex] : boolean {4-17.system.details.isComplex} (same value: True)
|
||
[reset] : string {4-17.system.details.reset} (same value: '')
|
||
[routine] : string {4-17.system.details.routine} (same value: '<p>(three actions) The cannon fires a blast that contains as many PCs as possible, choosing randomly in the event of a tie, then reloads.</p>')
|
||
[initiative] : object {4-17.system.initiative}
|
||
statistic : string {4-17.system.initiative.statistic} (same value: 'perception')
|
||
[perception] : object {4-17.system.perception}
|
||
details : string {4-17.system.perception.details} (same value: '')
|
||
mod : integer {4-17.system.perception.mod} (6 different values)
|
||
24 (x1)
|
||
21 (x1)
|
||
14 (x1)
|
||
17 (x1)
|
||
18 (x1)
|
||
20 (x1)
|
||
senses : array<object> {4-17.system.perception.senses}
|
||
Length: min=1 max=3
|
||
Value type: object {4-17.system.perception.senses.[]}
|
||
[acuity] : string {4-17.system.perception.senses.[].acuity} (same value: 'precise')
|
||
[range] : integer {4-17.system.perception.senses.[].range} (same value: 120)
|
||
type : string {4-17.system.perception.senses.[].type} (3 different values)
|
||
'darkvision' (x6)
|
||
'motion-sense' (x2)
|
||
'see-invisibility' (x2)
|
||
[resources] : object {4-17.system.resources}
|
||
[focus] : object {4-17.system.resources.focus}
|
||
max : integer {4-17.system.resources.focus.max} (same value: 1)
|
||
value : integer {4-17.system.resources.focus.value} (same value: 1)
|
||
saves : object {4-17.system.saves}
|
||
fortitude : object {4-17.system.saves.fortitude}
|
||
saveDetail : string {4-17.system.saves.fortitude.saveDetail} (same value: '')
|
||
value : integer {4-17.system.saves.fortitude.value} (6 different values)
|
||
20 (x2)
|
||
17 (x2)
|
||
18 (x1)
|
||
8 (x1)
|
||
11 (x1)
|
||
15 (x1)
|
||
reflex : object {4-17.system.saves.reflex}
|
||
saveDetail : string {4-17.system.saves.reflex.saveDetail} (same value: '')
|
||
value : integer {4-17.system.saves.reflex.value} (7 different values)
|
||
16 (x2)
|
||
19 (x1)
|
||
11 (x1)
|
||
13 (x1)
|
||
10 (x1)
|
||
17 (x1)
|
||
21 (x1)
|
||
will : object {4-17.system.saves.will}
|
||
saveDetail : string {4-17.system.saves.will.saveDetail} (same value: '')
|
||
[value] : integer {4-17.system.saves.will.value} (6 different values)
|
||
22 (x1)
|
||
19 (x1)
|
||
8 (x1)
|
||
11 (x1)
|
||
14 (x1)
|
||
16 (x1)
|
||
[skills] : object {4-17.system.skills}
|
||
[acrobatics] : object {4-17.system.skills.acrobatics}
|
||
base : integer {4-17.system.skills.acrobatics.base} (same value: 12)
|
||
[arcana] : object {4-17.system.skills.arcana}
|
||
base : integer {4-17.system.skills.arcana.base} (4 different values)
|
||
22 (x1)
|
||
19 (x1)
|
||
15 (x1)
|
||
18 (x1)
|
||
[athletics] : object {4-17.system.skills.athletics}
|
||
base : integer {4-17.system.skills.athletics.base} (2 different values)
|
||
9 (x1)
|
||
15 (x1)
|
||
[deception] : object {4-17.system.skills.deception}
|
||
base : integer {4-17.system.skills.deception.base} (4 different values)
|
||
21 (x1)
|
||
19 (x1)
|
||
11 (x1)
|
||
13 (x1)
|
||
[diplomacy] : object {4-17.system.skills.diplomacy}
|
||
base : integer {4-17.system.skills.diplomacy.base} (2 different values)
|
||
19 (x1)
|
||
17 (x1)
|
||
[intimidation] : object {4-17.system.skills.intimidation}
|
||
base : integer {4-17.system.skills.intimidation.base} (2 different values)
|
||
21 (x1)
|
||
19 (x1)
|
||
[occultism] : object {4-17.system.skills.occultism}
|
||
base : integer {4-17.system.skills.occultism.base} (4 different values)
|
||
24 (x1)
|
||
21 (x1)
|
||
15 (x1)
|
||
18 (x1)
|
||
[religion] : object {4-17.system.skills.religion}
|
||
base : integer {4-17.system.skills.religion.base} (2 different values)
|
||
22 (x1)
|
||
19 (x1)
|
||
[stealth] : object {4-17.system.skills.stealth}
|
||
base : integer {4-17.system.skills.stealth.base} (2 different values)
|
||
12 (x1)
|
||
15 (x1)
|
||
[spellcasting] : object {4-17.system.spellcasting}
|
||
rituals : object {4-17.system.spellcasting.rituals}
|
||
dc : integer {4-17.system.spellcasting.rituals.dc} (same value: 23)
|
||
traits : object {4-17.system.traits}
|
||
rarity : string {4-17.system.traits.rarity} (3 different values)
|
||
'rare' (x4)
|
||
'unique' (x2)
|
||
'common' (x2)
|
||
size : object {4-17.system.traits.size}
|
||
value : string {4-17.system.traits.size.value} (2 different values)
|
||
'med' (x6)
|
||
'lg' (x2)
|
||
value : array<string> {4-17.system.traits.value}
|
||
Length: min=1 max=5
|
||
Value type: string {4-17.system.traits.value.[]} (10 different values)
|
||
'evil' (x6)
|
||
'fiend' (x4)
|
||
'unholy' (x4)
|
||
'hag' (x2)
|
||
'humanoid' (x2)
|
||
'chaotic' (x2)
|
||
'dream' (x2)
|
||
'magical' (x2)
|
||
'ethereal' (x2)
|
||
'plant' (x2)
|
||
[creatureType] : string {4-17.system.creatureType} (same value: '')
|
||
[statusEffects] : array<> {4-17.system.statusEffects}
|
||
Length: min=0 max=0
|
||
Value type: empty
|
||
type : string {4-17.type} (2 different values)
|
||
'npc' (x6)
|
||
'hazard' (x2)
|
||
[prototypeToken] : object {4-17.prototypeToken}
|
||
name : string {4-17.prototypeToken.name} (same value: 'Darkened Shadow Cannon') |