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Pf2eDataScrapper/output/pf2e/packs/4-17.txt
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4-17
Different values: 8
=====================================
object {4-17}
_id : string {4-17._id} (all different values)
folder : string {4-17.folder} (same value: 'z33NeUoFbcpWVmfu')
img : string {4-17.img} (2 different values)
'systems/pf2e/icons/default-icons/npc.svg' (x6)
'systems/pf2e/icons/default-icons/hazard.svg' (x2)
items : array<object> {4-17.items}
Length: min=2 max=27
Value type: object {4-17.items.[]}
_id : string {4-17.items.[]._id} (52 different values)
img : string {4-17.items.[].img} (24 different values)
name : string {4-17.items.[].name} (49 different values)
sort : integer {4-17.items.[].sort} (28 different values)
system : object {4-17.items.[].system}
[actionType] : object {4-17.items.[].system.actionType}
value : string {4-17.items.[].system.actionType.value} (3 different values)
'passive' (x24)
'action' (x21)
'reaction' (x2)
[actions] : object {4-17.items.[].system.actions}
[value] : integer {4-17.items.[].system.actions.value} (3 different values)
1 (x11)
2 (x6)
3 (x4)
[area] : object {4-17.items.[].system.area}
type : string {4-17.items.[].system.area.type} (2 different values)
'burst' (x6)
'emanation' (x2)
value : integer {4-17.items.[].system.area.value} (3 different values)
30 (x4)
5 (x2)
20 (x2)
[attack] : object {4-17.items.[].system.attack}
value : string {4-17.items.[].system.attack.value} (same value: '')
[attackEffects] : object {4-17.items.[].system.attackEffects}
[custom] : string {4-17.items.[].system.attackEffects.custom} (same value: '')
value : array<string> {4-17.items.[].system.attackEffects.value}
Length: min=0 max=1
Value type: string {4-17.items.[].system.attackEffects.value.[]} (3 different values)
'nightmarish-wounds' (x2)
'psychic-assault' (x2)
'knockdown' (x2)
[autoHeightenLevel] : object {4-17.items.[].system.autoHeightenLevel}
[value] : empty
[baseItem] : empty
[bonus] : object {4-17.items.[].system.bonus}
value : integer {4-17.items.[].system.bonus.value} (6 different values)
21 (x4)
18 (x3)
24 (x2)
14 (x1)
17 (x1)
15 (x1)
[bulk] : object {4-17.items.[].system.bulk}
value : mixed
float {4-17.items.[].system.bulk.value} (same value: 0,1)
integer {4-17.items.[].system.bulk.value} (same value: 0)
[category] : string {4-17.items.[].system.category} (3 different values)
'offensive' (x29)
'defensive' (x10)
'interaction' (x8)
[containerId] : empty
[cost] : object {4-17.items.[].system.cost}
value : string {4-17.items.[].system.cost.value} (2 different values)
'' (x32)
'black sapphire with a gp value of at least the target\'s level × 100' (x2)
[counteraction] : boolean {4-17.items.[].system.counteraction} (same value: False)
[damage] : object {4-17.items.[].system.damage}
[0] : object {4-17.items.[].system.damage.0}
applyMod : boolean {4-17.items.[].system.damage.0.applyMod} (same value: False)
[category] : empty
formula : string {4-17.items.[].system.damage.0.formula} (2 different values)
'11d6' (x2)
'1d4+1' (x2)
kinds : array<string> {4-17.items.[].system.damage.0.kinds}
Length: min=1 max=1
Value type: string {4-17.items.[].system.damage.0.kinds.[]} (same value: 'damage')
materials : array<> {4-17.items.[].system.damage.0.materials}
Length: min=0 max=0
Value type: empty
type : string {4-17.items.[].system.damage.0.type} (2 different values)
'mental' (x2)
'force' (x2)
[damageRolls] : object {4-17.items.[].system.damageRolls}
[7k6jiobi823nrzg86qog] : object {4-17.items.[].system.damageRolls.7k6jiobi823nrzg86qog}
damage : string {4-17.items.[].system.damageRolls.7k6jiobi823nrzg86qog.damage} (same value: '1d6')
damageType : string {4-17.items.[].system.damageRolls.7k6jiobi823nrzg86qog.damageType} (same value: 'spirit')
[8lUo4i1uNSI0dGDr] : object {4-17.items.[].system.damageRolls.8lUo4i1uNSI0dGDr}
damage : string {4-17.items.[].system.damageRolls.8lUo4i1uNSI0dGDr.damage} (2 different values)
'2d10+8' (x1)
'2d10+11' (x1)
damageType : string {4-17.items.[].system.damageRolls.8lUo4i1uNSI0dGDr.damageType} (same value: 'bludgeoning')
[WyRLW9CbMQxpCoAL] : object {4-17.items.[].system.damageRolls.WyRLW9CbMQxpCoAL}
damage : string {4-17.items.[].system.damageRolls.WyRLW9CbMQxpCoAL.damage} (2 different values)
'2d6+3' (x1)
'2d6+6' (x1)
damageType : string {4-17.items.[].system.damageRolls.WyRLW9CbMQxpCoAL.damageType} (same value: 'bludgeoning')
[fiwkr8ru9ii18fsx4b42] : object {4-17.items.[].system.damageRolls.fiwkr8ru9ii18fsx4b42}
damage : string {4-17.items.[].system.damageRolls.fiwkr8ru9ii18fsx4b42.damage} (2 different values)
'2d12+13' (x1)
'2d10+8' (x1)
damageType : string {4-17.items.[].system.damageRolls.fiwkr8ru9ii18fsx4b42.damageType} (same value: 'slashing')
[g3tyUumbdp3hRh0u] : object {4-17.items.[].system.damageRolls.g3tyUumbdp3hRh0u}
damage : string {4-17.items.[].system.damageRolls.g3tyUumbdp3hRh0u.damage} (2 different values)
'2d6+8' (x1)
'2d6+9' (x1)
damageType : string {4-17.items.[].system.damageRolls.g3tyUumbdp3hRh0u.damageType} (same value: 'bludgeoning')
[h0xxzb3igakz29s7dud3] : object {4-17.items.[].system.damageRolls.h0xxzb3igakz29s7dud3}
damage : string {4-17.items.[].system.damageRolls.h0xxzb3igakz29s7dud3.damage} (same value: '1d6')
damageType : string {4-17.items.[].system.damageRolls.h0xxzb3igakz29s7dud3.damageType} (same value: 'spirit')
[k3Od99b8MiKI5W94] : object {4-17.items.[].system.damageRolls.k3Od99b8MiKI5W94}
damage : string {4-17.items.[].system.damageRolls.k3Od99b8MiKI5W94.damage} (2 different values)
'2d8+9' (x1)
'2d8+5' (x1)
damageType : string {4-17.items.[].system.damageRolls.k3Od99b8MiKI5W94.damageType} (same value: 'bludgeoning')
[yeifsloxt6hkhwx6qerj] : object {4-17.items.[].system.damageRolls.yeifsloxt6hkhwx6qerj}
damage : string {4-17.items.[].system.damageRolls.yeifsloxt6hkhwx6qerj.damage} (2 different values)
'2d8+11' (x1)
'2d8+8' (x1)
damageType : string {4-17.items.[].system.damageRolls.yeifsloxt6hkhwx6qerj.damageType} (same value: 'piercing')
[deathNote] : boolean {4-17.items.[].system.deathNote} (same value: True)
description : object {4-17.items.[].system.description}
value : string {4-17.items.[].system.description.value} (51 different values)
[duration] : object {4-17.items.[].system.duration}
sustained : boolean {4-17.items.[].system.duration.sustained} (2 different values)
False (x26)
True (x8)
value : string {4-17.items.[].system.duration.value} (all different values)
publication : object {4-17.items.[].system.publication}
license : string {4-17.items.[].system.publication.license} (same value: 'OGL')
remaster : boolean {4-17.items.[].system.publication.remaster} (same value: False)
title : string {4-17.items.[].system.publication.title} (5 different values)
'' (x53)
'Pathfinder Core Rulebook' (x34)
'Pathfinder Bestiary' (x12)
'Pathfinder Treasure Vault' (x2)
'Pathfinder Society Scenario #4-17: Trapping the Hag\'s Claw' (x2)
rules : ignored (Foundry rules object) {4-17.items.[].system.rules}
[defense] : object {4-17.items.[].system.defense}
save : object {4-17.items.[].system.defense.save}
basic : boolean {4-17.items.[].system.defense.save.basic} (2 different values)
False (x10)
True (x2)
statistic : string {4-17.items.[].system.defense.save.statistic} (2 different values)
'will' (x10)
'fortitude' (x2)
[equipped] : object {4-17.items.[].system.equipped}
carryType : string {4-17.items.[].system.equipped.carryType} (same value: 'worn')
[invested] : empty
[frequency] : object {4-17.items.[].system.frequency}
max : integer {4-17.items.[].system.frequency.max} (same value: 1)
per : string {4-17.items.[].system.frequency.per} (same value: 'day')
value : integer {4-17.items.[].system.frequency.value} (same value: 1)
[hardness] : integer {4-17.items.[].system.hardness} (same value: 0)
[heightening] : object {4-17.items.[].system.heightening}
[levels] : object {4-17.items.[].system.heightening.levels}
3 : object {4-17.items.[].system.heightening.levels.3}
target : object {4-17.items.[].system.heightening.levels.3.target}
value : string {4-17.items.[].system.heightening.levels.3.target.value} (same value: '1 unattended object with a Bulk of 1 or less')
[4] : object {4-17.items.[].system.heightening.levels.4}
target : object {4-17.items.[].system.heightening.levels.4.target}
value : string {4-17.items.[].system.heightening.levels.4.target.value} (same value: '10 creatures you know by name and have met in person')
5 : object {4-17.items.[].system.heightening.levels.5}
range : object {4-17.items.[].system.heightening.levels.5.range}
value : string {4-17.items.[].system.heightening.levels.5.range.value} (same value: '60 feet')
7 : object {4-17.items.[].system.heightening.levels.7}
target : object {4-17.items.[].system.heightening.levels.7.target}
value : string {4-17.items.[].system.heightening.levels.7.target.value} (same value: '1 unattended object with a Bulk of 2 or less')
[9] : object {4-17.items.[].system.heightening.levels.9}
range : object {4-17.items.[].system.heightening.levels.9.range}
value : string {4-17.items.[].system.heightening.levels.9.range.value} (same value: '30 feet')
target : object {4-17.items.[].system.heightening.levels.9.target}
value : string {4-17.items.[].system.heightening.levels.9.target.value} (same value: 'you and up to five additional willing creatures')
type : string {4-17.items.[].system.heightening.type} (2 different values)
'fixed' (x6)
'interval' (x2)
[damage] : object {4-17.items.[].system.heightening.damage}
0 : string {4-17.items.[].system.heightening.damage.0} (same value: '2d6')
[interval] : integer {4-17.items.[].system.heightening.interval} (same value: 1)
[hp] : object {4-17.items.[].system.hp}
max : integer {4-17.items.[].system.hp.max} (same value: 0)
value : integer {4-17.items.[].system.hp.value} (same value: 0)
[level] : object {4-17.items.[].system.level}
value : integer {4-17.items.[].system.level.value} (9 different values)
1 (x12)
2 (x6)
9 (x4)
6 (x4)
3 (x4)
8 (x2)
7 (x2)
4 (x2)
12 (x2)
[location] : object {4-17.items.[].system.location}
[heightenedLevel] : integer {4-17.items.[].system.location.heightenedLevel} (all different values)
[uses] : object {4-17.items.[].system.location.uses}
max : integer {4-17.items.[].system.location.uses.max} (same value: 2)
value : integer {4-17.items.[].system.location.uses.value} (same value: 2)
value : string {4-17.items.[].system.location.value} (3 different values)
'qg3r6OKHjX8qHiNS' (x26)
'URYS88ljj6OQv3wz' (x6)
'wZASEjbe8YQ6AWNr' (x2)
[material] : object {4-17.items.[].system.material}
[grade] : empty
[type] : empty
[overlays] : object {4-17.items.[].system.overlays}
[prepared] : object {4-17.items.[].system.prepared}
[flexible] : boolean {4-17.items.[].system.prepared.flexible} (same value: False)
value : string {4-17.items.[].system.prepared.value} (same value: 'innate')
[price] : object {4-17.items.[].system.price}
value : object {4-17.items.[].system.price.value}
gp : integer {4-17.items.[].system.price.value.gp} (2 different values)
1800 (x2)
600 (x2)
[proficiency] : object {4-17.items.[].system.proficiency}
value : integer {4-17.items.[].system.proficiency.value} (2 different values)
1 (x4)
0 (x2)
[quantity] : integer {4-17.items.[].system.quantity} (same value: 1)
[range] : object {4-17.items.[].system.range}
value : string {4-17.items.[].system.range.value} (6 different values)
'30 feet' (x10)
'planetary' (x8)
'' (x8)
'500 feet' (x4)
'touch' (x2)
'120 feet' (x2)
[requirements] : string {4-17.items.[].system.requirements} (same value: '')
[showSlotlessLevels] : object {4-17.items.[].system.showSlotlessLevels}
value : boolean {4-17.items.[].system.showSlotlessLevels.value} (same value: False)
[size] : string {4-17.items.[].system.size} (same value: 'med')
[slots] : object {4-17.items.[].system.slots}
[slug] : string {4-17.items.[].system.slug} (26 different values)
[spelldc] : object {4-17.items.[].system.spelldc}
dc : integer {4-17.items.[].system.spelldc.dc} (4 different values)
21 (x2)
25 (x2)
30 (x1)
28 (x1)
[mod] : integer {4-17.items.[].system.spelldc.mod} (same value: 0)
value : integer {4-17.items.[].system.spelldc.value} (4 different values)
13 (x2)
17 (x2)
22 (x1)
20 (x1)
[target] : object {4-17.items.[].system.target}
value : string {4-17.items.[].system.target.value} (7 different values)
'' (x14)
'1 creature' (x10)
'1 creature that died within the last minute' (x2)
'up to 12 creatures you know by name and have met in person' (x2)
'1 creature you know by name' (x2)
'1 creature you know by name and have met in person' (x2)
'1 unattended object of light Bulk or less' (x2)
[time] : object {4-17.items.[].system.time}
value : string {4-17.items.[].system.time.value} (3 different values)
'2' (x24)
'10 minutes' (x8)
'1 to 3' (x2)
[tradition] : object {4-17.items.[].system.tradition}
value : string {4-17.items.[].system.tradition.value} (same value: 'occult')
[traits] : object {4-17.items.[].system.traits}
[rarity] : string {4-17.items.[].system.traits.rarity} (3 different values)
'common' (x48)
'uncommon' (x10)
'unique' (x2)
[traditions] : array<string> {4-17.items.[].system.traits.traditions}
Length: min=2 max=4
Value type: string {4-17.items.[].system.traits.traditions.[]} (4 different values)
'occult' (x34)
'arcane' (x30)
'divine' (x12)
'primal' (x2)
value : array<string> {4-17.items.[].system.traits.value}
Length: min=0 max=5
Value type: string {4-17.items.[].system.traits.value.[]} (31 different values)
[usage] : object {4-17.items.[].system.usage}
value : string {4-17.items.[].system.usage.value} (2 different values)
'held-in-two-hands' (x2)
'worn' (x2)
[weaponType] : object {4-17.items.[].system.weaponType}
value : string {4-17.items.[].system.weaponType.value} (2 different values)
'melee' (x10)
'ranged' (x2)
type : string {4-17.items.[].type} (5 different values)
'action' (x47)
'spell' (x34)
'melee' (x12)
'spellcastingEntry' (x6)
'equipment' (x4)
[_stats] : object {4-17.items.[]._stats}
compendiumSource : string {4-17.items.[]._stats.compendiumSource} (24 different values)
name : string {4-17.name} (all different values)
system : object {4-17.system}
[abilities] : object {4-17.system.abilities}
cha : object {4-17.system.abilities.cha}
mod : integer {4-17.system.abilities.cha.mod} (2 different values)
3 (x5)
2 (x1)
con : object {4-17.system.abilities.con}
mod : integer {4-17.system.abilities.con.mod} (4 different values)
6 (x2)
4 (x2)
2 (x1)
3 (x1)
dex : object {4-17.system.abilities.dex}
mod : integer {4-17.system.abilities.dex.mod} (3 different values)
4 (x2)
5 (x2)
6 (x2)
int : object {4-17.system.abilities.int}
mod : integer {4-17.system.abilities.int.mod} (5 different values)
4 (x2)
0 (x1)
1 (x1)
2 (x1)
3 (x1)
str : object {4-17.system.abilities.str}
mod : integer {4-17.system.abilities.str.mod} (3 different values)
5 (x3)
4 (x2)
3 (x1)
wis : object {4-17.system.abilities.wis}
mod : integer {4-17.system.abilities.wis.mod} (3 different values)
3 (x3)
5 (x2)
2 (x1)
attributes : object {4-17.system.attributes}
ac : object {4-17.system.attributes.ac}
[details] : string {4-17.system.attributes.ac.details} (same value: '')
value : integer {4-17.system.attributes.ac.value} (6 different values)
23 (x2)
25 (x2)
30 (x1)
27 (x1)
20 (x1)
28 (x1)
[allSaves] : object {4-17.system.attributes.allSaves}
value : string {4-17.system.attributes.allSaves.value} (3 different values)
'+2 status to all saves vs. magic, -2 to all saves (if heartstone is lost)' (x2)
'+1 status to all saves vs. mind-affecting effects' (x2)
'' (x2)
hp : object {4-17.system.attributes.hp}
details : string {4-17.system.attributes.hp.details} (same value: '')
max : integer {4-17.system.attributes.hp.max} (7 different values)
60 (x2)
190 (x1)
160 (x1)
100 (x1)
50 (x1)
90 (x1)
120 (x1)
temp : integer {4-17.system.attributes.hp.temp} (same value: 0)
value : integer {4-17.system.attributes.hp.value} (7 different values)
60 (x2)
190 (x1)
160 (x1)
100 (x1)
50 (x1)
90 (x1)
120 (x1)
[emitsSound] : string {4-17.system.attributes.emitsSound} (same value: 'encounter')
[hardness] : integer {4-17.system.attributes.hardness} (same value: 10)
[immunities] : array<object> {4-17.system.attributes.immunities}
Length: min=1 max=1
Value type: object {4-17.system.attributes.immunities.[]}
exceptions : array<> {4-17.system.attributes.immunities.[].exceptions}
Length: min=0 max=0
Value type: empty
type : string {4-17.system.attributes.immunities.[].type} (same value: 'sleep')
[resistances] : array<object> {4-17.system.attributes.resistances}
Length: min=0 max=3
Value type: object {4-17.system.attributes.resistances.[]}
doubleVs : array<> {4-17.system.attributes.resistances.[].doubleVs}
Length: min=0 max=0
Value type: empty
exceptions : array<> {4-17.system.attributes.resistances.[].exceptions}
Length: min=0 max=0
Value type: empty
type : string {4-17.system.attributes.resistances.[].type} (4 different values)
'mental' (x4)
'fire' (x4)
'cold' (x2)
'acid' (x2)
value : integer {4-17.system.attributes.resistances.[].value} (3 different values)
5 (x6)
12 (x3)
10 (x3)
[speed] : object {4-17.system.attributes.speed}
otherSpeeds : array<object> {4-17.system.attributes.speed.otherSpeeds}
Length: min=0 max=1
Value type: object {4-17.system.attributes.speed.otherSpeeds.[]}
type : string {4-17.system.attributes.speed.otherSpeeds.[].type} (same value: 'fly')
value : integer {4-17.system.attributes.speed.otherSpeeds.[].value} (same value: 25)
value : integer {4-17.system.attributes.speed.value} (3 different values)
25 (x2)
30 (x2)
15 (x2)
[stealth] : object {4-17.system.attributes.stealth}
details : string {4-17.system.attributes.stealth.details} (same value: '<p>(trained)</p>')
value : integer {4-17.system.attributes.stealth.value} (2 different values)
17 (x1)
13 (x1)
[weaknesses] : array<object> {4-17.system.attributes.weaknesses}
Length: min=1 max=1
Value type: object {4-17.system.attributes.weaknesses.[]}
[exceptions] : array<> {4-17.system.attributes.weaknesses.[].exceptions}
Length: min=0 max=0
Value type: empty
type : string {4-17.system.attributes.weaknesses.[].type} (2 different values)
'cold-iron' (x2)
'sonic' (x2)
value : integer {4-17.system.attributes.weaknesses.[].value} (3 different values)
5 (x2)
12 (x1)
10 (x1)
details : object {4-17.system.details}
[blurb] : string {4-17.system.details.blurb} (2 different values)
'' (x4)
'Variant night hag' (x2)
[languages] : object {4-17.system.details.languages}
details : string {4-17.system.details.languages.details} (3 different values)
'' (x2)
'telepathy 30 feet (other aslynn\'s eyes only)' (x2)
'can\'t speak any language; telepathy 100 feet' (x2)
value : array<string> {4-17.system.details.languages.value}
Length: min=1 max=6
Value type: string {4-17.system.details.languages.value.[]} (6 different values)
'aklo' (x6)
'common' (x4)
'chthonian' (x2)
'diabolic' (x2)
'empyrean' (x2)
'tien' (x2)
level : object {4-17.system.details.level}
value : integer {4-17.system.details.level.value} (6 different values)
9 (x2)
7 (x2)
11 (x1)
4 (x1)
6 (x1)
5 (x1)
[privateNotes] : string {4-17.system.details.privateNotes} (same value: '')
[publicNotes] : string {4-17.system.details.publicNotes} (2 different values)
publication : object {4-17.system.details.publication}
license : string {4-17.system.details.publication.license} (same value: 'OGL')
remaster : boolean {4-17.system.details.publication.remaster} (same value: False)
title : string {4-17.system.details.publication.title} (same value: 'Pathfinder Society Scenario #4-17: Trapping the Hag\'s Claw')
[description] : string {4-17.system.details.description} (same value: '<p>A cannon built of cast iron and infused with shadow magic, mounted on the side of Aslynn\'s flying ship.</p>')
[disable] : string {4-17.system.details.disable} (2 different values)
'<p>@Check[arcana|dc:28] or @Check[thievery|dc:28] to disrupt the cannon; two checks are required to disable it</p>' (x1)
'<p>@Check[arcana|dc:24] or @Check[thievery|dc:24] to disrupt the cannon; two checks are required to disable it</p>' (x1)
[isComplex] : boolean {4-17.system.details.isComplex} (same value: True)
[reset] : string {4-17.system.details.reset} (same value: '')
[routine] : string {4-17.system.details.routine} (same value: '<p>(three actions) The cannon fires a blast that contains as many PCs as possible, choosing randomly in the event of a tie, then reloads.</p>')
[initiative] : object {4-17.system.initiative}
statistic : string {4-17.system.initiative.statistic} (same value: 'perception')
[perception] : object {4-17.system.perception}
details : string {4-17.system.perception.details} (same value: '')
mod : integer {4-17.system.perception.mod} (6 different values)
24 (x1)
21 (x1)
14 (x1)
17 (x1)
18 (x1)
20 (x1)
senses : array<object> {4-17.system.perception.senses}
Length: min=1 max=3
Value type: object {4-17.system.perception.senses.[]}
[acuity] : string {4-17.system.perception.senses.[].acuity} (same value: 'precise')
[range] : integer {4-17.system.perception.senses.[].range} (same value: 120)
type : string {4-17.system.perception.senses.[].type} (3 different values)
'darkvision' (x6)
'motion-sense' (x2)
'see-invisibility' (x2)
[resources] : object {4-17.system.resources}
[focus] : object {4-17.system.resources.focus}
max : integer {4-17.system.resources.focus.max} (same value: 1)
value : integer {4-17.system.resources.focus.value} (same value: 1)
saves : object {4-17.system.saves}
fortitude : object {4-17.system.saves.fortitude}
saveDetail : string {4-17.system.saves.fortitude.saveDetail} (same value: '')
value : integer {4-17.system.saves.fortitude.value} (6 different values)
20 (x2)
17 (x2)
18 (x1)
8 (x1)
11 (x1)
15 (x1)
reflex : object {4-17.system.saves.reflex}
saveDetail : string {4-17.system.saves.reflex.saveDetail} (same value: '')
value : integer {4-17.system.saves.reflex.value} (7 different values)
16 (x2)
19 (x1)
11 (x1)
13 (x1)
10 (x1)
17 (x1)
21 (x1)
will : object {4-17.system.saves.will}
saveDetail : string {4-17.system.saves.will.saveDetail} (same value: '')
[value] : integer {4-17.system.saves.will.value} (6 different values)
22 (x1)
19 (x1)
8 (x1)
11 (x1)
14 (x1)
16 (x1)
[skills] : object {4-17.system.skills}
[acrobatics] : object {4-17.system.skills.acrobatics}
base : integer {4-17.system.skills.acrobatics.base} (same value: 12)
[arcana] : object {4-17.system.skills.arcana}
base : integer {4-17.system.skills.arcana.base} (4 different values)
22 (x1)
19 (x1)
15 (x1)
18 (x1)
[athletics] : object {4-17.system.skills.athletics}
base : integer {4-17.system.skills.athletics.base} (2 different values)
9 (x1)
15 (x1)
[deception] : object {4-17.system.skills.deception}
base : integer {4-17.system.skills.deception.base} (4 different values)
21 (x1)
19 (x1)
11 (x1)
13 (x1)
[diplomacy] : object {4-17.system.skills.diplomacy}
base : integer {4-17.system.skills.diplomacy.base} (2 different values)
19 (x1)
17 (x1)
[intimidation] : object {4-17.system.skills.intimidation}
base : integer {4-17.system.skills.intimidation.base} (2 different values)
21 (x1)
19 (x1)
[occultism] : object {4-17.system.skills.occultism}
base : integer {4-17.system.skills.occultism.base} (4 different values)
24 (x1)
21 (x1)
15 (x1)
18 (x1)
[religion] : object {4-17.system.skills.religion}
base : integer {4-17.system.skills.religion.base} (2 different values)
22 (x1)
19 (x1)
[stealth] : object {4-17.system.skills.stealth}
base : integer {4-17.system.skills.stealth.base} (2 different values)
12 (x1)
15 (x1)
[spellcasting] : object {4-17.system.spellcasting}
rituals : object {4-17.system.spellcasting.rituals}
dc : integer {4-17.system.spellcasting.rituals.dc} (same value: 23)
traits : object {4-17.system.traits}
rarity : string {4-17.system.traits.rarity} (3 different values)
'rare' (x4)
'unique' (x2)
'common' (x2)
size : object {4-17.system.traits.size}
value : string {4-17.system.traits.size.value} (2 different values)
'med' (x6)
'lg' (x2)
value : array<string> {4-17.system.traits.value}
Length: min=1 max=5
Value type: string {4-17.system.traits.value.[]} (10 different values)
'evil' (x6)
'fiend' (x4)
'unholy' (x4)
'hag' (x2)
'humanoid' (x2)
'chaotic' (x2)
'dream' (x2)
'magical' (x2)
'ethereal' (x2)
'plant' (x2)
[creatureType] : string {4-17.system.creatureType} (same value: '')
[statusEffects] : array<> {4-17.system.statusEffects}
Length: min=0 max=0
Value type: empty
type : string {4-17.type} (2 different values)
'npc' (x6)
'hazard' (x2)
[prototypeToken] : object {4-17.prototypeToken}
name : string {4-17.prototypeToken.name} (same value: 'Darkened Shadow Cannon')