209 lines
11 KiB
Plaintext
209 lines
11 KiB
Plaintext
8th Rank
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Different values: 48
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=====================================
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object {8th Rank}
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_id : string {8th Rank._id} (all different values)
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folder : string {8th Rank.folder} (same value: 'IfuYSF4ymX48CZnm')
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img : string {8th Rank.img} (all different values)
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name : string {8th Rank.name} (all different values)
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system : object {8th Rank.system}
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[area] : object {8th Rank.system.area}
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[details] : string {8th Rank.system.area.details} (same value: '10-foot emanation which affects you.')
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type : string {8th Rank.system.area.type} (5 different values)
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'burst' (x10)
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'emanation' (x4)
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'line' (x2)
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'cylinder' (x1)
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'cone' (x1)
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value : integer {8th Rank.system.area.value} (8 different values)
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20 (x4)
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60 (x4)
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30 (x3)
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10 (x2)
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120 (x2)
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40 (x1)
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25 (x1)
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15 (x1)
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cost : object {8th Rank.system.cost}
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value : string {8th Rank.system.cost.value} (same value: '')
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counteraction : boolean {8th Rank.system.counteraction} (2 different values)
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False (x46)
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True (x2)
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damage : object {8th Rank.system.damage}
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[0] : object {8th Rank.system.damage.0}
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[applyMod] : boolean {8th Rank.system.damage.0.applyMod} (same value: False)
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[category] : empty
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formula : string {8th Rank.system.damage.0.formula} (8 different values)
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'10d10' (x2)
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'6d6' (x1)
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'60' (x1)
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'11d6' (x1)
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'10d8' (x1)
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'14d6' (x1)
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'3d4+3' (x1)
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'5d10' (x1)
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kinds : array<string> {8th Rank.system.damage.0.kinds}
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Length: min=1 max=1
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Value type: string {8th Rank.system.damage.0.kinds.[]} (same value: 'damage')
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type : string {8th Rank.system.damage.0.type} (6 different values)
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'fire' (x2)
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'void' (x2)
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'bludgeoning' (x2)
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'cold' (x1)
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'spirit' (x1)
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'force' (x1)
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[materials] : array<> {8th Rank.system.damage.0.materials}
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Length: min=0 max=0
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Value type: empty
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[8G9YlsK0PDFdlbdE] : object {8th Rank.system.damage.8G9YlsK0PDFdlbdE}
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applyMod : boolean {8th Rank.system.damage.8G9YlsK0PDFdlbdE.applyMod} (same value: False)
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[category] : empty
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formula : string {8th Rank.system.damage.8G9YlsK0PDFdlbdE.formula} (same value: '6d10')
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kinds : array<string> {8th Rank.system.damage.8G9YlsK0PDFdlbdE.kinds}
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Length: min=1 max=1
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Value type: string {8th Rank.system.damage.8G9YlsK0PDFdlbdE.kinds.[]} (same value: 'damage')
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materials : array<> {8th Rank.system.damage.8G9YlsK0PDFdlbdE.materials}
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Length: min=0 max=0
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Value type: empty
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type : string {8th Rank.system.damage.8G9YlsK0PDFdlbdE.type} (same value: 'bludgeoning')
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[O3qtZtTquCRAFJRB] : object {8th Rank.system.damage.O3qtZtTquCRAFJRB}
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applyMod : boolean {8th Rank.system.damage.O3qtZtTquCRAFJRB.applyMod} (same value: False)
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[category] : empty
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formula : string {8th Rank.system.damage.O3qtZtTquCRAFJRB.formula} (same value: '6d12')
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kinds : array<string> {8th Rank.system.damage.O3qtZtTquCRAFJRB.kinds}
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Length: min=1 max=1
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Value type: string {8th Rank.system.damage.O3qtZtTquCRAFJRB.kinds.[]} (same value: 'damage')
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materials : array<> {8th Rank.system.damage.O3qtZtTquCRAFJRB.materials}
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Length: min=0 max=0
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Value type: empty
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type : string {8th Rank.system.damage.O3qtZtTquCRAFJRB.type} (same value: 'mental')
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[XBFtljOdUx24bHoA] : object {8th Rank.system.damage.XBFtljOdUx24bHoA}
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applyMod : boolean {8th Rank.system.damage.XBFtljOdUx24bHoA.applyMod} (same value: False)
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[category] : empty
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formula : string {8th Rank.system.damage.XBFtljOdUx24bHoA.formula} (same value: '10d6')
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kinds : array<string> {8th Rank.system.damage.XBFtljOdUx24bHoA.kinds}
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Length: min=1 max=1
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Value type: string {8th Rank.system.damage.XBFtljOdUx24bHoA.kinds.[]} (same value: 'damage')
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materials : array<> {8th Rank.system.damage.XBFtljOdUx24bHoA.materials}
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Length: min=0 max=0
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Value type: empty
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type : string {8th Rank.system.damage.XBFtljOdUx24bHoA.type} (same value: 'mental')
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[dFAvAi8vt0k4MIyH] : object {8th Rank.system.damage.dFAvAi8vt0k4MIyH}
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applyMod : boolean {8th Rank.system.damage.dFAvAi8vt0k4MIyH.applyMod} (same value: False)
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[category] : empty
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formula : string {8th Rank.system.damage.dFAvAi8vt0k4MIyH.formula} (same value: '12d8')
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kinds : array<string> {8th Rank.system.damage.dFAvAi8vt0k4MIyH.kinds}
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Length: min=1 max=1
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Value type: string {8th Rank.system.damage.dFAvAi8vt0k4MIyH.kinds.[]} (same value: 'damage')
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materials : array<> {8th Rank.system.damage.dFAvAi8vt0k4MIyH.materials}
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Length: min=0 max=0
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Value type: empty
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type : string {8th Rank.system.damage.dFAvAi8vt0k4MIyH.type} (same value: 'cold')
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[defense] : object {8th Rank.system.defense}
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save : object {8th Rank.system.defense.save}
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basic : boolean {8th Rank.system.defense.save.basic} (2 different values)
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False (x12)
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True (x7)
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statistic : string {8th Rank.system.defense.save.statistic} (3 different values)
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'fortitude' (x7)
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'will' (x7)
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'reflex' (x5)
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description : object {8th Rank.system.description}
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value : string {8th Rank.system.description.value} (all different values)
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duration : object {8th Rank.system.duration}
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sustained : boolean {8th Rank.system.duration.sustained} (2 different values)
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False (x39)
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True (x9)
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value : string {8th Rank.system.duration.value} (9 different values)
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'' (x17)
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'1 minute' (x11)
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'varies' (x6)
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'until the end of your next turn' (x5)
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'1 hour' (x4)
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'10 minutes' (x2)
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'1 round' (x1)
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'until the next time you make your daily preparations' (x1)
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'8 hours' (x1)
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level : object {8th Rank.system.level}
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value : integer {8th Rank.system.level.value} (same value: 8)
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publication : object {8th Rank.system.publication}
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license : string {8th Rank.system.publication.license} (2 different values)
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'OGL' (x24)
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'ORC' (x24)
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remaster : boolean {8th Rank.system.publication.remaster} (2 different values)
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True (x28)
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False (x20)
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title : string {8th Rank.system.publication.title} (14 different values)
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range : object {8th Rank.system.range}
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value : string {8th Rank.system.range.value} (10 different values)
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'120 feet' (x9)
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'' (x8)
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'30 feet' (x7)
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'500 feet' (x7)
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'100 feet' (x7)
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'touch' (x4)
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'60 feet' (x3)
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'planetary' (x1)
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'20 feet' (x1)
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'unlimited' (x1)
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requirements : string {8th Rank.system.requirements} (2 different values)
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'' (x47)
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'You have a deity.' (x1)
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rules : ignored (Foundry rules object) {8th Rank.system.rules}
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target : object {8th Rank.system.target}
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value : string {8th Rank.system.target.value} (16 different values)
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time : object {8th Rank.system.time}
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value : string {8th Rank.system.time.value} (6 different values)
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'2' (x27)
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'3' (x14)
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'10 minutes' (x3)
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'1 minute' (x2)
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'reaction' (x1)
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'1' (x1)
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traits : object {8th Rank.system.traits}
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rarity : string {8th Rank.system.traits.rarity} (3 different values)
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'common' (x32)
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'rare' (x9)
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'uncommon' (x7)
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[selected] : object {8th Rank.system.traits.selected}
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necromancy : string {8th Rank.system.traits.selected.necromancy} (same value: 'Necromancy')
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traditions : array<string> {8th Rank.system.traits.traditions}
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Length: min=1 max=4
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Value type: string {8th Rank.system.traits.traditions.[]} (4 different values)
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'arcane' (x32)
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'occult' (x23)
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'primal' (x20)
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'divine' (x14)
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value : array<string> {8th Rank.system.traits.value}
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Length: min=2 max=7
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Value type: string {8th Rank.system.traits.value.[]} (37 different values)
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[heightening] : object {8th Rank.system.heightening}
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[area] : integer {8th Rank.system.heightening.area} (2 different values)
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0 (x5)
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10 (x1)
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[damage] : object {8th Rank.system.heightening.damage}
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[0] : string {8th Rank.system.heightening.damage.0} (5 different values)
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'1d10' (x3)
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'1d6' (x1)
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'10' (x1)
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'2d8' (x1)
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'2d6' (x1)
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[8G9YlsK0PDFdlbdE] : string {8th Rank.system.heightening.damage.8G9YlsK0PDFdlbdE} (same value: '1d10')
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[dFAvAi8vt0k4MIyH] : string {8th Rank.system.heightening.damage.dFAvAi8vt0k4MIyH} (same value: '1d8')
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[interval] : integer {8th Rank.system.heightening.interval} (same value: 1)
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type : string {8th Rank.system.heightening.type} (2 different values)
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'interval' (x11)
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'fixed' (x2)
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[levels] : object {8th Rank.system.heightening.levels}
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10 : object {8th Rank.system.heightening.levels.10}
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area : object {8th Rank.system.heightening.levels.10.area}
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areaType : string {8th Rank.system.heightening.levels.10.area.areaType} (2 different values)
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'burst' (x1)
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'emanation' (x1)
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type : string {8th Rank.system.heightening.levels.10.area.type} (same value: 'burst')
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value : integer {8th Rank.system.heightening.levels.10.area.value} (2 different values)
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1320 (x1)
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500 (x1)
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[range] : object {8th Rank.system.heightening.levels.10.range}
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value : string {8th Rank.system.heightening.levels.10.range.value} (same value: 'half a mile')
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type : string {8th Rank.type} (same value: 'spell') |