Files
Pf2eDataScrapper/output/pf2e/packs/9th Rank.txt
T
2025-04-08 17:11:57 +04:00

318 lines
22 KiB
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9th Rank
Different values: 40
=====================================
object {9th Rank}
_id : string {9th Rank._id} (all different values)
folder : string {9th Rank.folder} (same value: 'fi1AYNmuCRvoT15b')
img : string {9th Rank.img} (39 different values)
name : string {9th Rank.name} (all different values)
system : object {9th Rank.system}
[area] : object {9th Rank.system.area}
type : string {9th Rank.system.area.type} (4 different values)
'burst' (x5)
'emanation' (x4)
'line' (x1)
'cone' (x1)
value : integer {9th Rank.system.area.value} (9 different values)
60 (x2)
40 (x2)
80 (x1)
5 (x1)
100 (x1)
500 (x1)
360 (x1)
30 (x1)
400 (x1)
cost : object {9th Rank.system.cost}
value : string {9th Rank.system.cost.value} (2 different values)
'' (x39)
'item worth at least the target\'s level x 100 gp' (x1)
counteraction : boolean {9th Rank.system.counteraction} (2 different values)
False (x38)
True (x2)
damage : object {9th Rank.system.damage}
[0] : object {9th Rank.system.damage.0}
[applyMod] : boolean {9th Rank.system.damage.0.applyMod} (same value: False)
[category] : empty
formula : string {9th Rank.system.damage.0.formula} (9 different values)
'75' (x1)
'2d12' (x1)
'9d6' (x1)
'50' (x1)
'10d8' (x1)
'14d6' (x1)
'8d10' (x1)
'4d10' (x1)
'16d6' (x1)
kinds : array<string> {9th Rank.system.damage.0.kinds}
Length: min=1 max=1
Value type: string {9th Rank.system.damage.0.kinds.[]} (same value: 'damage')
[materials] : array<> {9th Rank.system.damage.0.materials}
Length: min=0 max=0
Value type: empty
type : string {9th Rank.system.damage.0.type} (5 different values)
'untyped' (x3)
'void' (x3)
'piercing' (x1)
'cold' (x1)
'mental' (x1)
[1pyYgYlbN6qQ6aOV] : object {9th Rank.system.damage.1pyYgYlbN6qQ6aOV}
applyMod : boolean {9th Rank.system.damage.1pyYgYlbN6qQ6aOV.applyMod} (same value: False)
[category] : empty
formula : string {9th Rank.system.damage.1pyYgYlbN6qQ6aOV.formula} (same value: '16d6')
kinds : array<string> {9th Rank.system.damage.1pyYgYlbN6qQ6aOV.kinds}
Length: min=1 max=1
Value type: string {9th Rank.system.damage.1pyYgYlbN6qQ6aOV.kinds.[]} (same value: 'damage')
materials : array<> {9th Rank.system.damage.1pyYgYlbN6qQ6aOV.materials}
Length: min=0 max=0
Value type: empty
type : string {9th Rank.system.damage.1pyYgYlbN6qQ6aOV.type} (same value: 'mental')
[2QdSH92yYPPq3Ru3] : object {9th Rank.system.damage.2QdSH92yYPPq3Ru3}
applyMod : boolean {9th Rank.system.damage.2QdSH92yYPPq3Ru3.applyMod} (same value: False)
[category] : empty
formula : string {9th Rank.system.damage.2QdSH92yYPPq3Ru3.formula} (same value: '14d10')
kinds : array<string> {9th Rank.system.damage.2QdSH92yYPPq3Ru3.kinds}
Length: min=1 max=1
Value type: string {9th Rank.system.damage.2QdSH92yYPPq3Ru3.kinds.[]} (same value: 'damage')
materials : array<> {9th Rank.system.damage.2QdSH92yYPPq3Ru3.materials}
Length: min=0 max=0
Value type: empty
type : string {9th Rank.system.damage.2QdSH92yYPPq3Ru3.type} (same value: 'untyped')
[5hgRJg7CfV9pZSUa] : object {9th Rank.system.damage.5hgRJg7CfV9pZSUa}
applyMod : boolean {9th Rank.system.damage.5hgRJg7CfV9pZSUa.applyMod} (same value: False)
[category] : empty
formula : string {9th Rank.system.damage.5hgRJg7CfV9pZSUa.formula} (same value: '6d10')
kinds : array<string> {9th Rank.system.damage.5hgRJg7CfV9pZSUa.kinds}
Length: min=1 max=1
Value type: string {9th Rank.system.damage.5hgRJg7CfV9pZSUa.kinds.[]} (same value: 'damage')
materials : array<> {9th Rank.system.damage.5hgRJg7CfV9pZSUa.materials}
Length: min=0 max=0
Value type: empty
type : string {9th Rank.system.damage.5hgRJg7CfV9pZSUa.type} (same value: 'bludgeoning')
[RrsNfz6nzSiUPvoY] : object {9th Rank.system.damage.RrsNfz6nzSiUPvoY}
applyMod : boolean {9th Rank.system.damage.RrsNfz6nzSiUPvoY.applyMod} (same value: False)
[category] : empty
formula : string {9th Rank.system.damage.RrsNfz6nzSiUPvoY.formula} (same value: '14d6')
kinds : array<string> {9th Rank.system.damage.RrsNfz6nzSiUPvoY.kinds}
Length: min=1 max=1
Value type: string {9th Rank.system.damage.RrsNfz6nzSiUPvoY.kinds.[]} (same value: 'damage')
materials : array<> {9th Rank.system.damage.RrsNfz6nzSiUPvoY.materials}
Length: min=0 max=0
Value type: empty
type : string {9th Rank.system.damage.RrsNfz6nzSiUPvoY.type} (same value: 'fire')
[UteO1cYHknNfsDxQ] : object {9th Rank.system.damage.UteO1cYHknNfsDxQ}
applyMod : boolean {9th Rank.system.damage.UteO1cYHknNfsDxQ.applyMod} (same value: False)
[category] : empty
formula : string {9th Rank.system.damage.UteO1cYHknNfsDxQ.formula} (same value: '8d6')
kinds : array<string> {9th Rank.system.damage.UteO1cYHknNfsDxQ.kinds}
Length: min=1 max=1
Value type: string {9th Rank.system.damage.UteO1cYHknNfsDxQ.kinds.[]} (same value: 'damage')
materials : array<> {9th Rank.system.damage.UteO1cYHknNfsDxQ.materials}
Length: min=0 max=0
Value type: empty
type : string {9th Rank.system.damage.UteO1cYHknNfsDxQ.type} (same value: 'force')
[faJw2uvtNcCSSCQg] : object {9th Rank.system.damage.faJw2uvtNcCSSCQg}
applyMod : boolean {9th Rank.system.damage.faJw2uvtNcCSSCQg.applyMod} (same value: False)
[category] : empty
formula : string {9th Rank.system.damage.faJw2uvtNcCSSCQg.formula} (same value: '12d10')
kinds : array<string> {9th Rank.system.damage.faJw2uvtNcCSSCQg.kinds}
Length: min=1 max=1
Value type: string {9th Rank.system.damage.faJw2uvtNcCSSCQg.kinds.[]} (same value: 'damage')
materials : array<> {9th Rank.system.damage.faJw2uvtNcCSSCQg.materials}
Length: min=0 max=0
Value type: empty
type : string {9th Rank.system.damage.faJw2uvtNcCSSCQg.type} (same value: 'spirit')
[zJ797hWUtFCE3MIM] : object {9th Rank.system.damage.zJ797hWUtFCE3MIM}
applyMod : boolean {9th Rank.system.damage.zJ797hWUtFCE3MIM.applyMod} (same value: False)
category : string {9th Rank.system.damage.zJ797hWUtFCE3MIM.category} (same value: 'persistent')
formula : string {9th Rank.system.damage.zJ797hWUtFCE3MIM.formula} (same value: '2d10')
kinds : array<string> {9th Rank.system.damage.zJ797hWUtFCE3MIM.kinds}
Length: min=1 max=1
Value type: string {9th Rank.system.damage.zJ797hWUtFCE3MIM.kinds.[]} (same value: 'damage')
materials : array<> {9th Rank.system.damage.zJ797hWUtFCE3MIM.materials}
Length: min=0 max=0
Value type: empty
type : string {9th Rank.system.damage.zJ797hWUtFCE3MIM.type} (same value: 'bleed')
[defense] : object {9th Rank.system.defense}
save : object {9th Rank.system.defense.save}
basic : boolean {9th Rank.system.defense.save.basic} (2 different values)
False (x16)
True (x6)
statistic : string {9th Rank.system.defense.save.statistic} (3 different values)
'will' (x10)
'fortitude' (x7)
'reflex' (x5)
description : object {9th Rank.system.description}
value : string {9th Rank.system.description.value} (all different values)
duration : object {9th Rank.system.duration}
sustained : boolean {9th Rank.system.duration.sustained} (2 different values)
False (x33)
True (x7)
value : string {9th Rank.system.duration.value} (12 different values)
level : object {9th Rank.system.level}
value : integer {9th Rank.system.level.value} (same value: 9)
[heightening] : object {9th Rank.system.heightening}
[damage] : object {9th Rank.system.heightening.damage}
[0] : string {9th Rank.system.heightening.damage.0} (same value: '10')
[5hgRJg7CfV9pZSUa] : string {9th Rank.system.heightening.damage.5hgRJg7CfV9pZSUa} (same value: '1d10')
[RrsNfz6nzSiUPvoY] : string {9th Rank.system.heightening.damage.RrsNfz6nzSiUPvoY} (same value: '2d6')
[interval] : integer {9th Rank.system.heightening.interval} (same value: 1)
[levels] : object {9th Rank.system.heightening.levels}
10 : object {9th Rank.system.heightening.levels.10}
[area] : object {9th Rank.system.heightening.levels.10.area}
[areaType] : string {9th Rank.system.heightening.levels.10.area.areaType} (same value: 'burst')
type : string {9th Rank.system.heightening.levels.10.area.type} (same value: 'burst')
value : integer {9th Rank.system.heightening.levels.10.area.value} (same value: 1000)
[damage] : object {9th Rank.system.heightening.levels.10.damage}
[0] : object {9th Rank.system.heightening.levels.10.damage.0}
applyMod : boolean {9th Rank.system.heightening.levels.10.damage.0.applyMod} (same value: False)
[category] : empty
formula : string {9th Rank.system.heightening.levels.10.damage.0.formula} (3 different values)
'10d6' (x1)
'16d6' (x1)
'5d10' (x1)
[materials] : array<> {9th Rank.system.heightening.levels.10.damage.0.materials}
Length: min=0 max=0
Value type: empty
type : string {9th Rank.system.heightening.levels.10.damage.0.type} (2 different values)
'void' (x2)
'untyped' (x1)
[2QdSH92yYPPq3Ru3] : object {9th Rank.system.heightening.levels.10.damage.2QdSH92yYPPq3Ru3}
applyMod : boolean {9th Rank.system.heightening.levels.10.damage.2QdSH92yYPPq3Ru3.applyMod} (same value: False)
[category] : empty
formula : string {9th Rank.system.heightening.levels.10.damage.2QdSH92yYPPq3Ru3.formula} (same value: '16d10')
kinds : array<string> {9th Rank.system.heightening.levels.10.damage.2QdSH92yYPPq3Ru3.kinds}
Length: min=1 max=1
Value type: string {9th Rank.system.heightening.levels.10.damage.2QdSH92yYPPq3Ru3.kinds.[]} (same value: 'damage')
materials : array<> {9th Rank.system.heightening.levels.10.damage.2QdSH92yYPPq3Ru3.materials}
Length: min=0 max=0
Value type: empty
type : string {9th Rank.system.heightening.levels.10.damage.2QdSH92yYPPq3Ru3.type} (same value: 'untyped')
[faJw2uvtNcCSSCQg] : object {9th Rank.system.heightening.levels.10.damage.faJw2uvtNcCSSCQg}
applyMod : boolean {9th Rank.system.heightening.levels.10.damage.faJw2uvtNcCSSCQg.applyMod} (same value: False)
[category] : empty
formula : string {9th Rank.system.heightening.levels.10.damage.faJw2uvtNcCSSCQg.formula} (same value: '14d10')
kinds : array<string> {9th Rank.system.heightening.levels.10.damage.faJw2uvtNcCSSCQg.kinds}
Length: min=1 max=1
Value type: string {9th Rank.system.heightening.levels.10.damage.faJw2uvtNcCSSCQg.kinds.[]} (same value: 'damage')
materials : array<> {9th Rank.system.heightening.levels.10.damage.faJw2uvtNcCSSCQg.materials}
Length: min=0 max=0
Value type: empty
type : string {9th Rank.system.heightening.levels.10.damage.faJw2uvtNcCSSCQg.type} (same value: 'spirit')
[zJ797hWUtFCE3MIM] : object {9th Rank.system.heightening.levels.10.damage.zJ797hWUtFCE3MIM}
applyMod : boolean {9th Rank.system.heightening.levels.10.damage.zJ797hWUtFCE3MIM.applyMod} (same value: False)
category : string {9th Rank.system.heightening.levels.10.damage.zJ797hWUtFCE3MIM.category} (same value: 'persistent')
formula : string {9th Rank.system.heightening.levels.10.damage.zJ797hWUtFCE3MIM.formula} (same value: '3d10')
kinds : array<string> {9th Rank.system.heightening.levels.10.damage.zJ797hWUtFCE3MIM.kinds}
Length: min=1 max=1
Value type: string {9th Rank.system.heightening.levels.10.damage.zJ797hWUtFCE3MIM.kinds.[]} (same value: 'damage')
materials : array<> {9th Rank.system.heightening.levels.10.damage.zJ797hWUtFCE3MIM.materials}
Length: min=0 max=0
Value type: empty
type : string {9th Rank.system.heightening.levels.10.damage.zJ797hWUtFCE3MIM.type} (same value: 'bleed')
[range] : object {9th Rank.system.heightening.levels.10.range}
value : string {9th Rank.system.heightening.levels.10.range.value} (2 different values)
'2200 feet' (x1)
'2000 feet' (x1)
[type] : string {9th Rank.system.heightening.type} (2 different values)
'fixed' (x7)
'interval' (x2)
target : object {9th Rank.system.target}
value : string {9th Rank.system.target.value} (13 different values)
time : object {9th Rank.system.time}
value : string {9th Rank.system.time.value} (4 different values)
'2' (x29)
'3' (x8)
'1' (x2)
'1 minute' (x1)
traits : object {9th Rank.system.traits}
rarity : string {9th Rank.system.traits.rarity} (3 different values)
'common' (x24)
'uncommon' (x8)
'rare' (x8)
traditions : array<string> {9th Rank.system.traits.traditions}
Length: min=1 max=4
Value type: string {9th Rank.system.traits.traditions.[]} (4 different values)
'arcane' (x28)
'occult' (x22)
'divine' (x15)
'primal' (x15)
value : array<string> {9th Rank.system.traits.value}
Length: min=2 max=9
Value type: string {9th Rank.system.traits.value.[]} (35 different values)
[selected] : array<> {9th Rank.system.traits.selected}
Length: min=0 max=0
Value type: empty
[overlays] : object {9th Rank.system.overlays}
3Ifk4ND7o6QBAYMp : object {9th Rank.system.overlays.3Ifk4ND7o6QBAYMp}
name : string {9th Rank.system.overlays.3Ifk4ND7o6QBAYMp.name} (same value: 'Falling Stars (Plasma)')
overlayType : string {9th Rank.system.overlays.3Ifk4ND7o6QBAYMp.overlayType} (same value: 'override')
sort : integer {9th Rank.system.overlays.3Ifk4ND7o6QBAYMp.sort} (same value: 4)
system : object {9th Rank.system.overlays.3Ifk4ND7o6QBAYMp.system}
damage : object {9th Rank.system.overlays.3Ifk4ND7o6QBAYMp.system.damage}
RrsNfz6nzSiUPvoY : object {9th Rank.system.overlays.3Ifk4ND7o6QBAYMp.system.damage.RrsNfz6nzSiUPvoY}
type : string {9th Rank.system.overlays.3Ifk4ND7o6QBAYMp.system.damage.RrsNfz6nzSiUPvoY.type} (same value: 'electricity')
traits : object {9th Rank.system.overlays.3Ifk4ND7o6QBAYMp.system.traits}
value : array<string> {9th Rank.system.overlays.3Ifk4ND7o6QBAYMp.system.traits.value}
Length: min=3 max=3
Value type: string {9th Rank.system.overlays.3Ifk4ND7o6QBAYMp.system.traits.value.[]} (3 different values)
'concentrate' (x1)
'electricity' (x1)
'manipulate' (x1)
8dtcJWTSeGlvDAUL : object {9th Rank.system.overlays.8dtcJWTSeGlvDAUL}
name : string {9th Rank.system.overlays.8dtcJWTSeGlvDAUL.name} (same value: 'Falling Stars (Airbursts)')
overlayType : string {9th Rank.system.overlays.8dtcJWTSeGlvDAUL.overlayType} (same value: 'override')
sort : integer {9th Rank.system.overlays.8dtcJWTSeGlvDAUL.sort} (same value: 1)
system : object {9th Rank.system.overlays.8dtcJWTSeGlvDAUL.system}
damage : object {9th Rank.system.overlays.8dtcJWTSeGlvDAUL.system.damage}
RrsNfz6nzSiUPvoY : object {9th Rank.system.overlays.8dtcJWTSeGlvDAUL.system.damage.RrsNfz6nzSiUPvoY}
type : string {9th Rank.system.overlays.8dtcJWTSeGlvDAUL.system.damage.RrsNfz6nzSiUPvoY.type} (same value: 'sonic')
traits : object {9th Rank.system.overlays.8dtcJWTSeGlvDAUL.system.traits}
value : array<string> {9th Rank.system.overlays.8dtcJWTSeGlvDAUL.system.traits.value}
Length: min=3 max=3
Value type: string {9th Rank.system.overlays.8dtcJWTSeGlvDAUL.system.traits.value.[]} (3 different values)
'concentrate' (x1)
'manipulate' (x1)
'sonic' (x1)
TPSUk7tUquDQhIu3 : object {9th Rank.system.overlays.TPSUk7tUquDQhIu3}
name : string {9th Rank.system.overlays.TPSUk7tUquDQhIu3.name} (same value: 'Falling Stars (Comets)')
overlayType : string {9th Rank.system.overlays.TPSUk7tUquDQhIu3.overlayType} (same value: 'override')
sort : integer {9th Rank.system.overlays.TPSUk7tUquDQhIu3.sort} (same value: 3)
system : object {9th Rank.system.overlays.TPSUk7tUquDQhIu3.system}
damage : object {9th Rank.system.overlays.TPSUk7tUquDQhIu3.system.damage}
RrsNfz6nzSiUPvoY : object {9th Rank.system.overlays.TPSUk7tUquDQhIu3.system.damage.RrsNfz6nzSiUPvoY}
type : string {9th Rank.system.overlays.TPSUk7tUquDQhIu3.system.damage.RrsNfz6nzSiUPvoY.type} (same value: 'cold')
traits : object {9th Rank.system.overlays.TPSUk7tUquDQhIu3.system.traits}
value : array<string> {9th Rank.system.overlays.TPSUk7tUquDQhIu3.system.traits.value}
Length: min=3 max=3
Value type: string {9th Rank.system.overlays.TPSUk7tUquDQhIu3.system.traits.value.[]} (3 different values)
'cold' (x1)
'concentrate' (x1)
'manipulate' (x1)
UizWQQABRIkwrOZj : object {9th Rank.system.overlays.UizWQQABRIkwrOZj}
name : string {9th Rank.system.overlays.UizWQQABRIkwrOZj.name} (same value: 'Falling Stars (Asteroids)')
overlayType : string {9th Rank.system.overlays.UizWQQABRIkwrOZj.overlayType} (same value: 'override')
sort : integer {9th Rank.system.overlays.UizWQQABRIkwrOZj.sort} (same value: 2)
system : object {9th Rank.system.overlays.UizWQQABRIkwrOZj.system}
traits : object {9th Rank.system.overlays.UizWQQABRIkwrOZj.system.traits}
value : array<string> {9th Rank.system.overlays.UizWQQABRIkwrOZj.system.traits.value}
Length: min=3 max=3
Value type: string {9th Rank.system.overlays.UizWQQABRIkwrOZj.system.traits.value.[]} (3 different values)
'concentrate' (x1)
'fire' (x1)
'manipulate' (x1)
publication : object {9th Rank.system.publication}
license : string {9th Rank.system.publication.license} (2 different values)
'OGL' (x21)
'ORC' (x19)
remaster : boolean {9th Rank.system.publication.remaster} (2 different values)
False (x20)
True (x20)
title : string {9th Rank.system.publication.title} (14 different values)
range : object {9th Rank.system.range}
value : string {9th Rank.system.range.value} (11 different values)
requirements : string {9th Rank.system.requirements} (2 different values)
'' (x39)
'You have a deity.' (x1)
rules : ignored (Foundry rules object) {9th Rank.system.rules}
type : string {9th Rank.type} (same value: 'spell')