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Pf2eDataScrapper/output/pf2e/packs/Beastmaster.txt
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2025-04-08 17:11:57 +04:00

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Beastmaster
Different values: 24
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object {Beastmaster}
_id : string {Beastmaster._id} (all different values)
folder : string {Beastmaster.folder} (same value: 'bdiCU7cFJClYeQI1')
img : string {Beastmaster.img} (same value: 'icons/sundries/books/book-red-exclamation.webp')
name : string {Beastmaster.name} (all different values)
system : object {Beastmaster.system}
actionType : object {Beastmaster.system.actionType}
value : string {Beastmaster.system.actionType.value} (3 different values)
'passive' (x21)
'action' (x2)
'free' (x1)
actions : object {Beastmaster.system.actions}
[value] : integer {Beastmaster.system.actions.value} (2 different values)
1 (x1)
2 (x1)
category : string {Beastmaster.system.category} (same value: 'class')
description : object {Beastmaster.system.description}
value : string {Beastmaster.system.description.value} (all different values)
level : object {Beastmaster.system.level}
value : integer {Beastmaster.system.level.value} (10 different values)
10 (x6)
6 (x5)
4 (x4)
12 (x2)
8 (x2)
2 (x1)
18 (x1)
16 (x1)
20 (x1)
14 (x1)
[maxTakable] : integer {Beastmaster.system.maxTakable} (2 different values)
4 (x1)
3 (x1)
prerequisites : object {Beastmaster.system.prerequisites}
value : array<object> {Beastmaster.system.prerequisites.value}
Length: min=1 max=2
Value type: object {Beastmaster.system.prerequisites.value.[]}
value : string {Beastmaster.system.prerequisites.value.[].value} (15 different values)
publication : object {Beastmaster.system.publication}
license : string {Beastmaster.system.publication.license} (2 different values)
'ORC' (x23)
'OGL' (x1)
remaster : boolean {Beastmaster.system.publication.remaster} (2 different values)
True (x23)
False (x1)
title : string {Beastmaster.system.publication.title} (3 different values)
'Pathfinder Howl of the Wild' (x13)
'Pathfinder Player Core 2' (x10)
'Pathfinder Advanced Player\'s Guide' (x1)
rules : ignored (Foundry rules object) {Beastmaster.system.rules}
traits : object {Beastmaster.system.traits}
rarity : string {Beastmaster.system.traits.rarity} (2 different values)
'common' (x23)
'uncommon' (x1)
value : array<string> {Beastmaster.system.traits.value}
Length: min=1 max=4
Value type: string {Beastmaster.system.traits.value.[]} (10 different values)
'archetype' (x24)
'mental' (x3)
'primal' (x2)
'concentrate' (x2)
'emotion' (x2)
'flourish' (x2)
'dedication' (x1)
'auditory' (x1)
'fear' (x1)
'air' (x1)
[frequency] : object {Beastmaster.system.frequency}
max : integer {Beastmaster.system.frequency.max} (same value: 1)
per : string {Beastmaster.system.frequency.per} (same value: 'turn')
value : integer {Beastmaster.system.frequency.value} (same value: 1)
type : string {Beastmaster.type} (same value: 'feat')