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Pf2eDataScrapper/output/pf2e/packs/Bestiary 2.txt
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2025-04-08 17:11:57 +04:00

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248 KiB
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Bestiary 2
Different values: 331
=====================================
object {Bestiary 2}
_id : string {Bestiary 2._id} (all different values)
img : string {Bestiary 2.img} (same value: 'systems/pf2e/icons/default-icons/npc.svg')
items : array<object> {Bestiary 2.items}
Length: min=2 max=52
Value type: object {Bestiary 2.items.[]}
_id : string {Bestiary 2.items.[]._id} (3592 different values)
img : string {Bestiary 2.items.[].img} (344 different values)
name : string {Bestiary 2.items.[].name} (1421 different values)
sort : integer {Bestiary 2.items.[].sort} (52 different values)
system : object {Bestiary 2.items.[].system}
[acBonus] : integer {Bestiary 2.items.[].system.acBonus} (5 different values)
2 (x7)
6 (x4)
1 (x3)
4 (x2)
3 (x2)
[actionType] : object {Bestiary 2.items.[].system.actionType}
value : string {Bestiary 2.items.[].system.actionType.value} (4 different values)
'passive' (x882)
'action' (x547)
'reaction' (x156)
'free' (x36)
[actions] : object {Bestiary 2.items.[].system.actions}
[value] : integer {Bestiary 2.items.[].system.actions.value} (3 different values)
1 (x299)
2 (x214)
3 (x34)
[area] : object {Bestiary 2.items.[].system.area}
[details] : string {Bestiary 2.items.[].system.area.details} (3 different values)
'all squares in a 20-foot-radius burst that contain plants' (x4)
'20-foot burst adjacent to a flat surface' (x4)
'10-foot emanation centered on the touched creature' (x1)
type : string {Bestiary 2.items.[].system.area.type} (5 different values)
'burst' (x155)
'emanation' (x49)
'cone' (x32)
'line' (x27)
'cylinder' (x3)
value : integer {Bestiary 2.items.[].system.area.value} (11 different values)
[attack] : object {Bestiary 2.items.[].system.attack}
value : string {Bestiary 2.items.[].system.attack.value} (same value: '')
[attackEffects] : object {Bestiary 2.items.[].system.attackEffects}
[custom] : string {Bestiary 2.items.[].system.attackEffects.custom} (same value: '')
value : array<string> {Bestiary 2.items.[].system.attackEffects.value}
Length: min=0 max=2
Value type: string {Bestiary 2.items.[].system.attackEffects.value.[]} (112 different values)
[autoHeightenLevel] : object {Bestiary 2.items.[].system.autoHeightenLevel}
[value] : integer {Bestiary 2.items.[].system.autoHeightenLevel.value} (7 different values)
4 (x8)
6 (x5)
7 (x5)
5 (x4)
8 (x4)
3 (x4)
9 (x2)
[baseItem] : string {Bestiary 2.items.[].system.baseItem} (40 different values)
[bonus] : object {Bestiary 2.items.[].system.bonus}
value : integer {Bestiary 2.items.[].system.bonus.value} (39 different values)
[bonusDamage] : object {Bestiary 2.items.[].system.bonusDamage}
value : integer {Bestiary 2.items.[].system.bonusDamage.value} (same value: 0)
[bulk] : object {Bestiary 2.items.[].system.bulk}
value : mixed
integer {Bestiary 2.items.[].system.bulk.value} (4 different values)
1 (x38)
2 (x22)
0 (x10)
4 (x4)
float {Bestiary 2.items.[].system.bulk.value} (same value: 0,1)
[capacity] : integer {Bestiary 2.items.[].system.bulk.capacity} (same value: 8)
[heldOrStowed] : float {Bestiary 2.items.[].system.bulk.heldOrStowed} (same value: 0,1)
[ignored] : integer {Bestiary 2.items.[].system.bulk.ignored} (same value: 0)
[category] : string {Bestiary 2.items.[].system.category} (12 different values)
[checkPenalty] : integer {Bestiary 2.items.[].system.checkPenalty} (3 different values)
-1 (x8)
-3 (x4)
-2 (x4)
[collapsed] : boolean {Bestiary 2.items.[].system.collapsed} (same value: False)
[containerId] : string {Bestiary 2.items.[].system.containerId} (same value: 'HKqAzVBtd2gZsgNk')
[defense] : object {Bestiary 2.items.[].system.defense}
[passive] : object {Bestiary 2.items.[].system.defense.passive}
statistic : string {Bestiary 2.items.[].system.defense.passive.statistic} (same value: 'fortitude-dc')
[save] : object {Bestiary 2.items.[].system.defense.save}
basic : boolean {Bestiary 2.items.[].system.defense.save.basic} (2 different values)
False (x282)
True (x116)
statistic : string {Bestiary 2.items.[].system.defense.save.statistic} (3 different values)
'will' (x168)
'fortitude' (x141)
'reflex' (x89)
description : object {Bestiary 2.items.[].system.description}
value : string {Bestiary 2.items.[].system.description.value} (1434 different values)
[cost] : object {Bestiary 2.items.[].system.cost}
value : string {Bestiary 2.items.[].system.cost.value} (14 different values)
[counteraction] : boolean {Bestiary 2.items.[].system.counteraction} (2 different values)
False (x1179)
True (x81)
[damage] : object {Bestiary 2.items.[].system.damage}
[0] : object {Bestiary 2.items.[].system.damage.0}
[applyMod] : boolean {Bestiary 2.items.[].system.damage.0.applyMod} (2 different values)
False (x109)
True (x33)
[category] : empty
formula : string {Bestiary 2.items.[].system.damage.0.formula} (56 different values)
kinds : array<string> {Bestiary 2.items.[].system.damage.0.kinds}
Length: min=1 max=2
Value type: string {Bestiary 2.items.[].system.damage.0.kinds.[]} (2 different values)
'damage' (x249)
'healing' (x34)
materials : array<> {Bestiary 2.items.[].system.damage.0.materials}
Length: min=0 max=0
Value type: empty
type : string {Bestiary 2.items.[].system.damage.0.type} (14 different values)
[1] : object {Bestiary 2.items.[].system.damage.1}
applyMod : boolean {Bestiary 2.items.[].system.damage.1.applyMod} (same value: False)
[category] : empty
formula : string {Bestiary 2.items.[].system.damage.1.formula} (same value: '3d10')
kinds : array<string> {Bestiary 2.items.[].system.damage.1.kinds}
Length: min=1 max=1
Value type: string {Bestiary 2.items.[].system.damage.1.kinds.[]} (same value: 'damage')
materials : array<> {Bestiary 2.items.[].system.damage.1.materials}
Length: min=0 max=0
Value type: empty
type : string {Bestiary 2.items.[].system.damage.1.type} (same value: 'bludgeoning')
[2] : object {Bestiary 2.items.[].system.damage.2}
applyMod : boolean {Bestiary 2.items.[].system.damage.2.applyMod} (same value: False)
[category] : empty
formula : string {Bestiary 2.items.[].system.damage.2.formula} (same value: '3d10')
kinds : array<string> {Bestiary 2.items.[].system.damage.2.kinds}
Length: min=1 max=1
Value type: string {Bestiary 2.items.[].system.damage.2.kinds.[]} (same value: 'damage')
materials : array<> {Bestiary 2.items.[].system.damage.2.materials}
Length: min=0 max=0
Value type: empty
type : string {Bestiary 2.items.[].system.damage.2.type} (same value: 'cold')
[3] : object {Bestiary 2.items.[].system.damage.3}
applyMod : boolean {Bestiary 2.items.[].system.damage.3.applyMod} (same value: False)
[category] : empty
formula : string {Bestiary 2.items.[].system.damage.3.formula} (same value: '3d10')
kinds : array<string> {Bestiary 2.items.[].system.damage.3.kinds}
Length: min=1 max=1
Value type: string {Bestiary 2.items.[].system.damage.3.kinds.[]} (same value: 'damage')
materials : array<> {Bestiary 2.items.[].system.damage.3.materials}
Length: min=0 max=0
Value type: empty
type : string {Bestiary 2.items.[].system.damage.3.type} (same value: 'electricity')
[4] : object {Bestiary 2.items.[].system.damage.4}
applyMod : boolean {Bestiary 2.items.[].system.damage.4.applyMod} (same value: False)
[category] : empty
formula : string {Bestiary 2.items.[].system.damage.4.formula} (same value: '3d10')
kinds : array<string> {Bestiary 2.items.[].system.damage.4.kinds}
Length: min=1 max=1
Value type: string {Bestiary 2.items.[].system.damage.4.kinds.[]} (same value: 'damage')
materials : array<> {Bestiary 2.items.[].system.damage.4.materials}
Length: min=0 max=0
Value type: empty
type : string {Bestiary 2.items.[].system.damage.4.type} (same value: 'bludgeoning')
[5] : object {Bestiary 2.items.[].system.damage.5}
applyMod : boolean {Bestiary 2.items.[].system.damage.5.applyMod} (same value: False)
[category] : empty
formula : string {Bestiary 2.items.[].system.damage.5.formula} (same value: '3d10')
kinds : array<string> {Bestiary 2.items.[].system.damage.5.kinds}
Length: min=1 max=1
Value type: string {Bestiary 2.items.[].system.damage.5.kinds.[]} (same value: 'damage')
materials : array<> {Bestiary 2.items.[].system.damage.5.materials}
Length: min=0 max=0
Value type: empty
type : string {Bestiary 2.items.[].system.damage.5.type} (same value: 'fire')
[6BEyrCCNpDfJh5P8] : object {Bestiary 2.items.[].system.damage.6BEyrCCNpDfJh5P8}
applyMod : boolean {Bestiary 2.items.[].system.damage.6BEyrCCNpDfJh5P8.applyMod} (same value: False)
[category] : empty
formula : string {Bestiary 2.items.[].system.damage.6BEyrCCNpDfJh5P8.formula} (same value: '14d6')
kinds : array<string> {Bestiary 2.items.[].system.damage.6BEyrCCNpDfJh5P8.kinds}
Length: min=1 max=1
Value type: string {Bestiary 2.items.[].system.damage.6BEyrCCNpDfJh5P8.kinds.[]} (same value: 'damage')
materials : array<> {Bestiary 2.items.[].system.damage.6BEyrCCNpDfJh5P8.materials}
Length: min=0 max=0
Value type: empty
type : string {Bestiary 2.items.[].system.damage.6BEyrCCNpDfJh5P8.type} (same value: 'fire')
[damageType] : string {Bestiary 2.items.[].system.damage.damageType} (4 different values)
'piercing' (x26)
'slashing' (x20)
'bludgeoning' (x13)
'fire' (x1)
[dice] : integer {Bestiary 2.items.[].system.damage.dice} (2 different values)
1 (x59)
0 (x1)
[die] : string {Bestiary 2.items.[].system.damage.die} (5 different values)
'd8' (x22)
'd6' (x20)
'd4' (x10)
'd12' (x5)
'd10' (x3)
[formula] : string {Bestiary 2.items.[].system.damage.formula} (same value: '3d6+6')
[gcovwqxwitqchoin] : object {Bestiary 2.items.[].system.damage.gcovwqxwitqchoin}
applyMod : boolean {Bestiary 2.items.[].system.damage.gcovwqxwitqchoin.applyMod} (same value: False)
category : string {Bestiary 2.items.[].system.damage.gcovwqxwitqchoin.category} (same value: 'splash')
formula : string {Bestiary 2.items.[].system.damage.gcovwqxwitqchoin.formula} (same value: '1')
kinds : array<string> {Bestiary 2.items.[].system.damage.gcovwqxwitqchoin.kinds}
Length: min=1 max=1
Value type: string {Bestiary 2.items.[].system.damage.gcovwqxwitqchoin.kinds.[]} (same value: 'damage')
materials : array<> {Bestiary 2.items.[].system.damage.gcovwqxwitqchoin.materials}
Length: min=0 max=0
Value type: empty
type : string {Bestiary 2.items.[].system.damage.gcovwqxwitqchoin.type} (same value: 'acid')
[kind] : string {Bestiary 2.items.[].system.damage.kind} (same value: 'healing')
[type] : string {Bestiary 2.items.[].system.damage.type} (same value: 'untyped')
[v1pnjhfu6e9akqe0] : object {Bestiary 2.items.[].system.damage.v1pnjhfu6e9akqe0}
applyMod : boolean {Bestiary 2.items.[].system.damage.v1pnjhfu6e9akqe0.applyMod} (same value: False)
[category] : empty
formula : string {Bestiary 2.items.[].system.damage.v1pnjhfu6e9akqe0.formula} (same value: '8d4')
kinds : array<string> {Bestiary 2.items.[].system.damage.v1pnjhfu6e9akqe0.kinds}
Length: min=1 max=1
Value type: string {Bestiary 2.items.[].system.damage.v1pnjhfu6e9akqe0.kinds.[]} (same value: 'damage')
materials : array<> {Bestiary 2.items.[].system.damage.v1pnjhfu6e9akqe0.materials}
Length: min=0 max=0
Value type: empty
type : string {Bestiary 2.items.[].system.damage.v1pnjhfu6e9akqe0.type} (same value: 'void')
[damageRolls] : object {Bestiary 2.items.[].system.damageRolls}
[0] : object {Bestiary 2.items.[].system.damageRolls.0}
damage : string {Bestiary 2.items.[].system.damageRolls.0.damage} (134 different values)
damageType : string {Bestiary 2.items.[].system.damageRolls.0.damageType} (9 different values)
'piercing' (x118)
'slashing' (x75)
'bludgeoning' (x70)
'void' (x4)
'fire' (x4)
'acid' (x3)
'electricity' (x3)
'force' (x1)
'sonic' (x1)
[02txa00fdj42n31tx1gw] : object {Bestiary 2.items.[].system.damageRolls.02txa00fdj42n31tx1gw}
damage : string {Bestiary 2.items.[].system.damageRolls.02txa00fdj42n31tx1gw.damage} (same value: '3d10+17')
damageType : string {Bestiary 2.items.[].system.damageRolls.02txa00fdj42n31tx1gw.damageType} (same value: 'slashing')
[0353w91a5zw95gapc8np] : object {Bestiary 2.items.[].system.damageRolls.0353w91a5zw95gapc8np}
damage : string {Bestiary 2.items.[].system.damageRolls.0353w91a5zw95gapc8np.damage} (same value: '2d6')
damageType : string {Bestiary 2.items.[].system.damageRolls.0353w91a5zw95gapc8np.damageType} (same value: 'void')
[067ddys7zzd6btf8j2fu] : object {Bestiary 2.items.[].system.damageRolls.067ddys7zzd6btf8j2fu}
damage : string {Bestiary 2.items.[].system.damageRolls.067ddys7zzd6btf8j2fu.damage} (same value: '2d12+8')
damageType : string {Bestiary 2.items.[].system.damageRolls.067ddys7zzd6btf8j2fu.damageType} (same value: 'bludgeoning')
[06y73yuega55dqx3wub4] : object {Bestiary 2.items.[].system.damageRolls.06y73yuega55dqx3wub4}
damage : string {Bestiary 2.items.[].system.damageRolls.06y73yuega55dqx3wub4.damage} (same value: '3d12+12')
damageType : string {Bestiary 2.items.[].system.damageRolls.06y73yuega55dqx3wub4.damageType} (same value: 'bludgeoning')
[0e5lb1ktfpd7blc2v2a9] : object {Bestiary 2.items.[].system.damageRolls.0e5lb1ktfpd7blc2v2a9}
damage : string {Bestiary 2.items.[].system.damageRolls.0e5lb1ktfpd7blc2v2a9.damage} (same value: '1d8+6')
damageType : string {Bestiary 2.items.[].system.damageRolls.0e5lb1ktfpd7blc2v2a9.damageType} (same value: 'piercing')
[0sjrt15zdg2s3vuwcf61] : object {Bestiary 2.items.[].system.damageRolls.0sjrt15zdg2s3vuwcf61}
damage : string {Bestiary 2.items.[].system.damageRolls.0sjrt15zdg2s3vuwcf61.damage} (same value: '3d8+16')
damageType : string {Bestiary 2.items.[].system.damageRolls.0sjrt15zdg2s3vuwcf61.damageType} (same value: 'slashing')
[0t5u7k69u9rawpoh4yyy] : object {Bestiary 2.items.[].system.damageRolls.0t5u7k69u9rawpoh4yyy}
damage : string {Bestiary 2.items.[].system.damageRolls.0t5u7k69u9rawpoh4yyy.damage} (same value: '2d6+9')
damageType : string {Bestiary 2.items.[].system.damageRolls.0t5u7k69u9rawpoh4yyy.damageType} (same value: 'bludgeoning')
[0zbgcwl0mnj7jsilbnv5] : object {Bestiary 2.items.[].system.damageRolls.0zbgcwl0mnj7jsilbnv5}
damage : string {Bestiary 2.items.[].system.damageRolls.0zbgcwl0mnj7jsilbnv5.damage} (same value: '4d8+19')
damageType : string {Bestiary 2.items.[].system.damageRolls.0zbgcwl0mnj7jsilbnv5.damageType} (same value: 'slashing')
[1] : object {Bestiary 2.items.[].system.damageRolls.1}
[category] : string {Bestiary 2.items.[].system.damageRolls.1.category} (2 different values)
'persistent' (x20)
'splash' (x1)
damage : string {Bestiary 2.items.[].system.damageRolls.1.damage} (10 different values)
'1d6' (x49)
'2d6' (x20)
'1d4' (x5)
'3d6' (x5)
'3d4' (x2)
'2d12' (x2)
'1d8' (x1)
'1' (x1)
'4d6' (x1)
'1d10' (x1)
damageType : string {Bestiary 2.items.[].system.damageRolls.1.damageType} (10 different values)
'spirit' (x27)
'fire' (x17)
'bleed' (x14)
'void' (x8)
'acid' (x7)
'cold' (x6)
'electricity' (x4)
'piercing' (x2)
'sonic' (x1)
'force' (x1)
[113edo2dmn9r2jbabkc4] : object {Bestiary 2.items.[].system.damageRolls.113edo2dmn9r2jbabkc4}
damage : string {Bestiary 2.items.[].system.damageRolls.113edo2dmn9r2jbabkc4.damage} (same value: '2d8+8')
damageType : string {Bestiary 2.items.[].system.damageRolls.113edo2dmn9r2jbabkc4.damageType} (same value: 'piercing')
[124yockjd0kpza76b43m] : object {Bestiary 2.items.[].system.damageRolls.124yockjd0kpza76b43m}
damage : string {Bestiary 2.items.[].system.damageRolls.124yockjd0kpza76b43m.damage} (same value: '4d10+18')
damageType : string {Bestiary 2.items.[].system.damageRolls.124yockjd0kpza76b43m.damageType} (same value: 'piercing')
[14m5ylqb6eypq5salyoy] : object {Bestiary 2.items.[].system.damageRolls.14m5ylqb6eypq5salyoy}
damage : string {Bestiary 2.items.[].system.damageRolls.14m5ylqb6eypq5salyoy.damage} (same value: '4d8+20')
damageType : string {Bestiary 2.items.[].system.damageRolls.14m5ylqb6eypq5salyoy.damageType} (same value: 'bludgeoning')
[1547pusm81kglm93klt4] : object {Bestiary 2.items.[].system.damageRolls.1547pusm81kglm93klt4}
damage : string {Bestiary 2.items.[].system.damageRolls.1547pusm81kglm93klt4.damage} (same value: '2d6+12')
damageType : string {Bestiary 2.items.[].system.damageRolls.1547pusm81kglm93klt4.damageType} (same value: 'piercing')
[15szkax6u7st28p1zg9i] : object {Bestiary 2.items.[].system.damageRolls.15szkax6u7st28p1zg9i}
damage : string {Bestiary 2.items.[].system.damageRolls.15szkax6u7st28p1zg9i.damage} (same value: '2d6+8')
damageType : string {Bestiary 2.items.[].system.damageRolls.15szkax6u7st28p1zg9i.damageType} (same value: 'slashing')
[1acdb6od10ijgs49fxab] : object {Bestiary 2.items.[].system.damageRolls.1acdb6od10ijgs49fxab}
damage : string {Bestiary 2.items.[].system.damageRolls.1acdb6od10ijgs49fxab.damage} (same value: '1d8+4')
damageType : string {Bestiary 2.items.[].system.damageRolls.1acdb6od10ijgs49fxab.damageType} (same value: 'piercing')
[1eysjn17ra29b1vutm42] : object {Bestiary 2.items.[].system.damageRolls.1eysjn17ra29b1vutm42}
damage : string {Bestiary 2.items.[].system.damageRolls.1eysjn17ra29b1vutm42.damage} (same value: '2d8+12')
damageType : string {Bestiary 2.items.[].system.damageRolls.1eysjn17ra29b1vutm42.damageType} (same value: 'slashing')
[1fez90dkmv1oa6lro6xd] : object {Bestiary 2.items.[].system.damageRolls.1fez90dkmv1oa6lro6xd}
damage : string {Bestiary 2.items.[].system.damageRolls.1fez90dkmv1oa6lro6xd.damage} (same value: '2d10+7')
damageType : string {Bestiary 2.items.[].system.damageRolls.1fez90dkmv1oa6lro6xd.damageType} (same value: 'piercing')
[1gmvzx3nnkq3lfb6qg6l] : object {Bestiary 2.items.[].system.damageRolls.1gmvzx3nnkq3lfb6qg6l}
damage : string {Bestiary 2.items.[].system.damageRolls.1gmvzx3nnkq3lfb6qg6l.damage} (same value: '2d8+8')
damageType : string {Bestiary 2.items.[].system.damageRolls.1gmvzx3nnkq3lfb6qg6l.damageType} (same value: 'slashing')
[1ja2ri7vbbv9dr3jaogt] : object {Bestiary 2.items.[].system.damageRolls.1ja2ri7vbbv9dr3jaogt}
damage : string {Bestiary 2.items.[].system.damageRolls.1ja2ri7vbbv9dr3jaogt.damage} (same value: '2d6+8')
damageType : string {Bestiary 2.items.[].system.damageRolls.1ja2ri7vbbv9dr3jaogt.damageType} (same value: 'slashing')
[1l0aic2tayic06yr5pmx] : object {Bestiary 2.items.[].system.damageRolls.1l0aic2tayic06yr5pmx}
damage : string {Bestiary 2.items.[].system.damageRolls.1l0aic2tayic06yr5pmx.damage} (same value: '2d8+13')
damageType : string {Bestiary 2.items.[].system.damageRolls.1l0aic2tayic06yr5pmx.damageType} (same value: 'slashing')
[1l60ijq1vq8jdk1vgkcw] : object {Bestiary 2.items.[].system.damageRolls.1l60ijq1vq8jdk1vgkcw}
damage : string {Bestiary 2.items.[].system.damageRolls.1l60ijq1vq8jdk1vgkcw.damage} (same value: '2d6+7')
damageType : string {Bestiary 2.items.[].system.damageRolls.1l60ijq1vq8jdk1vgkcw.damageType} (same value: 'bludgeoning')
[1lmkj536wvbylzibfaxj] : object {Bestiary 2.items.[].system.damageRolls.1lmkj536wvbylzibfaxj}
damage : string {Bestiary 2.items.[].system.damageRolls.1lmkj536wvbylzibfaxj.damage} (same value: '2d6')
damageType : string {Bestiary 2.items.[].system.damageRolls.1lmkj536wvbylzibfaxj.damageType} (same value: 'fire')
[1nd44vg6iporf933zo2vte] : object {Bestiary 2.items.[].system.damageRolls.1nd44vg6iporf933zo2vte}
damage : string {Bestiary 2.items.[].system.damageRolls.1nd44vg6iporf933zo2vte.damage} (same value: '1d8+2')
damageType : string {Bestiary 2.items.[].system.damageRolls.1nd44vg6iporf933zo2vte.damageType} (same value: 'bludgeoning')
[1tn3rxun53ocietumm9a] : object {Bestiary 2.items.[].system.damageRolls.1tn3rxun53ocietumm9a}
damage : string {Bestiary 2.items.[].system.damageRolls.1tn3rxun53ocietumm9a.damage} (same value: '2d6')
damageType : string {Bestiary 2.items.[].system.damageRolls.1tn3rxun53ocietumm9a.damageType} (same value: 'electricity')
[1tpmxj0cqipf3kw8csyx] : object {Bestiary 2.items.[].system.damageRolls.1tpmxj0cqipf3kw8csyx}
damage : string {Bestiary 2.items.[].system.damageRolls.1tpmxj0cqipf3kw8csyx.damage} (same value: '1d10+1')
damageType : string {Bestiary 2.items.[].system.damageRolls.1tpmxj0cqipf3kw8csyx.damageType} (same value: 'piercing')
[1wohy770i3nopjeay7p1] : object {Bestiary 2.items.[].system.damageRolls.1wohy770i3nopjeay7p1}
damage : string {Bestiary 2.items.[].system.damageRolls.1wohy770i3nopjeay7p1.damage} (same value: '1d12')
damageType : string {Bestiary 2.items.[].system.damageRolls.1wohy770i3nopjeay7p1.damageType} (same value: 'electricity')
[2] : object {Bestiary 2.items.[].system.damageRolls.2}
[category] : string {Bestiary 2.items.[].system.damageRolls.2.category} (2 different values)
'splash' (x1)
'persistent' (x1)
damage : string {Bestiary 2.items.[].system.damageRolls.2.damage} (4 different values)
'1d6' (x3)
'4d6' (x2)
'2d6' (x2)
'1' (x1)
damageType : string {Bestiary 2.items.[].system.damageRolls.2.damageType} (4 different values)
'bleed' (x3)
'spirit' (x2)
'fire' (x2)
'void' (x1)
[247m15psslctq68fxody] : object {Bestiary 2.items.[].system.damageRolls.247m15psslctq68fxody}
damage : string {Bestiary 2.items.[].system.damageRolls.247m15psslctq68fxody.damage} (same value: '3d6+11')
damageType : string {Bestiary 2.items.[].system.damageRolls.247m15psslctq68fxody.damageType} (same value: 'piercing')
[2a15yojztylfwchrlrvn] : object {Bestiary 2.items.[].system.damageRolls.2a15yojztylfwchrlrvn}
damage : string {Bestiary 2.items.[].system.damageRolls.2a15yojztylfwchrlrvn.damage} (same value: '2d8+10')
damageType : string {Bestiary 2.items.[].system.damageRolls.2a15yojztylfwchrlrvn.damageType} (same value: 'bludgeoning')
[2bn9xpgmyrahyhh3qtod] : object {Bestiary 2.items.[].system.damageRolls.2bn9xpgmyrahyhh3qtod}
damage : string {Bestiary 2.items.[].system.damageRolls.2bn9xpgmyrahyhh3qtod.damage} (same value: '2d10+17')
damageType : string {Bestiary 2.items.[].system.damageRolls.2bn9xpgmyrahyhh3qtod.damageType} (same value: 'slashing')
[2codmgjcumql58xr5pfh] : object {Bestiary 2.items.[].system.damageRolls.2codmgjcumql58xr5pfh}
damage : string {Bestiary 2.items.[].system.damageRolls.2codmgjcumql58xr5pfh.damage} (same value: '2d8+14')
damageType : string {Bestiary 2.items.[].system.damageRolls.2codmgjcumql58xr5pfh.damageType} (same value: 'slashing')
[2isctdhpycdwpd59z4nx] : object {Bestiary 2.items.[].system.damageRolls.2isctdhpycdwpd59z4nx}
damage : string {Bestiary 2.items.[].system.damageRolls.2isctdhpycdwpd59z4nx.damage} (same value: '2d6+11')
damageType : string {Bestiary 2.items.[].system.damageRolls.2isctdhpycdwpd59z4nx.damageType} (same value: 'bludgeoning')
[2lu9f0yjajft9t86gbzg] : object {Bestiary 2.items.[].system.damageRolls.2lu9f0yjajft9t86gbzg}
damage : string {Bestiary 2.items.[].system.damageRolls.2lu9f0yjajft9t86gbzg.damage} (same value: '4d10')
damageType : string {Bestiary 2.items.[].system.damageRolls.2lu9f0yjajft9t86gbzg.damageType} (same value: 'force')
[2m7di3dp813fwa2zxvht] : object {Bestiary 2.items.[].system.damageRolls.2m7di3dp813fwa2zxvht}
damage : string {Bestiary 2.items.[].system.damageRolls.2m7di3dp813fwa2zxvht.damage} (same value: '3d10+14')
damageType : string {Bestiary 2.items.[].system.damageRolls.2m7di3dp813fwa2zxvht.damageType} (same value: 'piercing')
[2mst99rv9j95hxss4w62] : object {Bestiary 2.items.[].system.damageRolls.2mst99rv9j95hxss4w62}
damage : string {Bestiary 2.items.[].system.damageRolls.2mst99rv9j95hxss4w62.damage} (same value: '1d6+1')
damageType : string {Bestiary 2.items.[].system.damageRolls.2mst99rv9j95hxss4w62.damageType} (same value: 'slashing')
[2nkg4de5hrraadqpi5vk] : object {Bestiary 2.items.[].system.damageRolls.2nkg4de5hrraadqpi5vk}
damage : string {Bestiary 2.items.[].system.damageRolls.2nkg4de5hrraadqpi5vk.damage} (same value: '3d12+17')
damageType : string {Bestiary 2.items.[].system.damageRolls.2nkg4de5hrraadqpi5vk.damageType} (same value: 'piercing')
[2p3hbmwifjbp8rk76ldcze] : object {Bestiary 2.items.[].system.damageRolls.2p3hbmwifjbp8rk76ldcze}
damage : string {Bestiary 2.items.[].system.damageRolls.2p3hbmwifjbp8rk76ldcze.damage} (same value: '2d12+13')
damageType : string {Bestiary 2.items.[].system.damageRolls.2p3hbmwifjbp8rk76ldcze.damageType} (same value: 'piercing')
[2w9q5oshop4hccs49smm] : object {Bestiary 2.items.[].system.damageRolls.2w9q5oshop4hccs49smm}
damage : string {Bestiary 2.items.[].system.damageRolls.2w9q5oshop4hccs49smm.damage} (same value: '2d6+4')
damageType : string {Bestiary 2.items.[].system.damageRolls.2w9q5oshop4hccs49smm.damageType} (same value: 'slashing')
[2y21efogfq2jp7zz5tbj] : object {Bestiary 2.items.[].system.damageRolls.2y21efogfq2jp7zz5tbj}
damage : string {Bestiary 2.items.[].system.damageRolls.2y21efogfq2jp7zz5tbj.damage} (same value: '3d10+17')
damageType : string {Bestiary 2.items.[].system.damageRolls.2y21efogfq2jp7zz5tbj.damageType} (same value: 'piercing')
[33ev6ftaphaynjljyp4z] : object {Bestiary 2.items.[].system.damageRolls.33ev6ftaphaynjljyp4z}
damage : string {Bestiary 2.items.[].system.damageRolls.33ev6ftaphaynjljyp4z.damage} (same value: '2d10+5')
damageType : string {Bestiary 2.items.[].system.damageRolls.33ev6ftaphaynjljyp4z.damageType} (same value: 'slashing')
[33f9hxq9qjx3y027wscq] : object {Bestiary 2.items.[].system.damageRolls.33f9hxq9qjx3y027wscq}
damage : string {Bestiary 2.items.[].system.damageRolls.33f9hxq9qjx3y027wscq.damage} (same value: '2d6+13')
damageType : string {Bestiary 2.items.[].system.damageRolls.33f9hxq9qjx3y027wscq.damageType} (same value: 'piercing')
[36zj8ias3f7g17kgvjmljo] : object {Bestiary 2.items.[].system.damageRolls.36zj8ias3f7g17kgvjmljo}
damage : string {Bestiary 2.items.[].system.damageRolls.36zj8ias3f7g17kgvjmljo.damage} (same value: '1d8+2')
damageType : string {Bestiary 2.items.[].system.damageRolls.36zj8ias3f7g17kgvjmljo.damageType} (same value: 'piercing')
[3951py2lqle0r231i25g] : object {Bestiary 2.items.[].system.damageRolls.3951py2lqle0r231i25g}
damage : string {Bestiary 2.items.[].system.damageRolls.3951py2lqle0r231i25g.damage} (same value: '2d10+12')
damageType : string {Bestiary 2.items.[].system.damageRolls.3951py2lqle0r231i25g.damageType} (same value: 'piercing')
[3hqhm56utzrj9p9c5xsi] : object {Bestiary 2.items.[].system.damageRolls.3hqhm56utzrj9p9c5xsi}
damage : string {Bestiary 2.items.[].system.damageRolls.3hqhm56utzrj9p9c5xsi.damage} (same value: '3d10+13')
damageType : string {Bestiary 2.items.[].system.damageRolls.3hqhm56utzrj9p9c5xsi.damageType} (same value: 'piercing')
[3m5b1l7imtp5hgaaw0dy] : object {Bestiary 2.items.[].system.damageRolls.3m5b1l7imtp5hgaaw0dy}
damage : string {Bestiary 2.items.[].system.damageRolls.3m5b1l7imtp5hgaaw0dy.damage} (same value: '3d12+14')
damageType : string {Bestiary 2.items.[].system.damageRolls.3m5b1l7imtp5hgaaw0dy.damageType} (same value: 'slashing')
[3stgh3u6whf7ffx69nij] : object {Bestiary 2.items.[].system.damageRolls.3stgh3u6whf7ffx69nij}
damage : string {Bestiary 2.items.[].system.damageRolls.3stgh3u6whf7ffx69nij.damage} (same value: '3d12+15')
damageType : string {Bestiary 2.items.[].system.damageRolls.3stgh3u6whf7ffx69nij.damageType} (same value: 'bludgeoning')
[3vs1zwkrx0n1d29nwson] : object {Bestiary 2.items.[].system.damageRolls.3vs1zwkrx0n1d29nwson}
damage : string {Bestiary 2.items.[].system.damageRolls.3vs1zwkrx0n1d29nwson.damage} (same value: '2d12+8')
damageType : string {Bestiary 2.items.[].system.damageRolls.3vs1zwkrx0n1d29nwson.damageType} (same value: 'piercing')
[3zhwffigvgoft7h75vra] : object {Bestiary 2.items.[].system.damageRolls.3zhwffigvgoft7h75vra}
damage : string {Bestiary 2.items.[].system.damageRolls.3zhwffigvgoft7h75vra.damage} (same value: '1d6')
damageType : string {Bestiary 2.items.[].system.damageRolls.3zhwffigvgoft7h75vra.damageType} (same value: 'spirit')
[420uetab7i68y5ko6t4y3a] : object {Bestiary 2.items.[].system.damageRolls.420uetab7i68y5ko6t4y3a}
damage : string {Bestiary 2.items.[].system.damageRolls.420uetab7i68y5ko6t4y3a.damage} (same value: '1d6')
damageType : string {Bestiary 2.items.[].system.damageRolls.420uetab7i68y5ko6t4y3a.damageType} (same value: 'spirit')
[44fn8liiunlsbt5kfyzb] : object {Bestiary 2.items.[].system.damageRolls.44fn8liiunlsbt5kfyzb}
damage : string {Bestiary 2.items.[].system.damageRolls.44fn8liiunlsbt5kfyzb.damage} (same value: '2d10+4')
damageType : string {Bestiary 2.items.[].system.damageRolls.44fn8liiunlsbt5kfyzb.damageType} (same value: 'bludgeoning')
[47n4wtpjfee6pc1irbnr] : object {Bestiary 2.items.[].system.damageRolls.47n4wtpjfee6pc1irbnr}
damage : string {Bestiary 2.items.[].system.damageRolls.47n4wtpjfee6pc1irbnr.damage} (same value: '2d8+7')
damageType : string {Bestiary 2.items.[].system.damageRolls.47n4wtpjfee6pc1irbnr.damageType} (same value: 'piercing')
[49nzw4e8c9rn1n9gpid8] : object {Bestiary 2.items.[].system.damageRolls.49nzw4e8c9rn1n9gpid8}
damage : string {Bestiary 2.items.[].system.damageRolls.49nzw4e8c9rn1n9gpid8.damage} (same value: '2d6+7')
damageType : string {Bestiary 2.items.[].system.damageRolls.49nzw4e8c9rn1n9gpid8.damageType} (same value: 'slashing')
[4ahm8hw7fvslackjoqg9] : object {Bestiary 2.items.[].system.damageRolls.4ahm8hw7fvslackjoqg9}
damage : string {Bestiary 2.items.[].system.damageRolls.4ahm8hw7fvslackjoqg9.damage} (same value: '2d12+12')
damageType : string {Bestiary 2.items.[].system.damageRolls.4ahm8hw7fvslackjoqg9.damageType} (same value: 'slashing')
[4owhyuq7rk3e0geuieo7] : object {Bestiary 2.items.[].system.damageRolls.4owhyuq7rk3e0geuieo7}
damage : string {Bestiary 2.items.[].system.damageRolls.4owhyuq7rk3e0geuieo7.damage} (same value: '1d6')
damageType : string {Bestiary 2.items.[].system.damageRolls.4owhyuq7rk3e0geuieo7.damageType} (same value: 'electricity')
[4qemjkt5wdytl5ospcnc] : object {Bestiary 2.items.[].system.damageRolls.4qemjkt5wdytl5ospcnc}
damage : string {Bestiary 2.items.[].system.damageRolls.4qemjkt5wdytl5ospcnc.damage} (same value: '2d8+12')
damageType : string {Bestiary 2.items.[].system.damageRolls.4qemjkt5wdytl5ospcnc.damageType} (same value: 'slashing')
[4s9mssbao9ibwqpz830k] : object {Bestiary 2.items.[].system.damageRolls.4s9mssbao9ibwqpz830k}
damage : string {Bestiary 2.items.[].system.damageRolls.4s9mssbao9ibwqpz830k.damage} (same value: '2d8+7')
damageType : string {Bestiary 2.items.[].system.damageRolls.4s9mssbao9ibwqpz830k.damageType} (same value: 'slashing')
[4uuu0qr6fjc22e8nfyoi] : object {Bestiary 2.items.[].system.damageRolls.4uuu0qr6fjc22e8nfyoi}
damage : string {Bestiary 2.items.[].system.damageRolls.4uuu0qr6fjc22e8nfyoi.damage} (same value: '2d10+6')
damageType : string {Bestiary 2.items.[].system.damageRolls.4uuu0qr6fjc22e8nfyoi.damageType} (same value: 'slashing')
[4w80hkfa6mifdmwxlf27] : object {Bestiary 2.items.[].system.damageRolls.4w80hkfa6mifdmwxlf27}
damage : string {Bestiary 2.items.[].system.damageRolls.4w80hkfa6mifdmwxlf27.damage} (same value: '2d10+8')
damageType : string {Bestiary 2.items.[].system.damageRolls.4w80hkfa6mifdmwxlf27.damageType} (same value: 'piercing')
[57y5u65ffija25dhpnfw] : object {Bestiary 2.items.[].system.damageRolls.57y5u65ffija25dhpnfw}
damage : string {Bestiary 2.items.[].system.damageRolls.57y5u65ffija25dhpnfw.damage} (same value: '2d8+4')
damageType : string {Bestiary 2.items.[].system.damageRolls.57y5u65ffija25dhpnfw.damageType} (same value: 'slashing')
[5a44qhn8ze339k61hluc] : object {Bestiary 2.items.[].system.damageRolls.5a44qhn8ze339k61hluc}
damage : string {Bestiary 2.items.[].system.damageRolls.5a44qhn8ze339k61hluc.damage} (same value: '1d6+3')
damageType : string {Bestiary 2.items.[].system.damageRolls.5a44qhn8ze339k61hluc.damageType} (same value: 'bludgeoning')
[5agrpdu1xg688tw3a4m6] : object {Bestiary 2.items.[].system.damageRolls.5agrpdu1xg688tw3a4m6}
damage : string {Bestiary 2.items.[].system.damageRolls.5agrpdu1xg688tw3a4m6.damage} (same value: '1d6')
damageType : string {Bestiary 2.items.[].system.damageRolls.5agrpdu1xg688tw3a4m6.damageType} (same value: 'spirit')
[5ammjgiw78a75oqwf6v5] : object {Bestiary 2.items.[].system.damageRolls.5ammjgiw78a75oqwf6v5}
damage : string {Bestiary 2.items.[].system.damageRolls.5ammjgiw78a75oqwf6v5.damage} (same value: '2d6+9')
damageType : string {Bestiary 2.items.[].system.damageRolls.5ammjgiw78a75oqwf6v5.damageType} (same value: 'piercing')
[5kb9d4d118ue9qqi83sp] : object {Bestiary 2.items.[].system.damageRolls.5kb9d4d118ue9qqi83sp}
damage : string {Bestiary 2.items.[].system.damageRolls.5kb9d4d118ue9qqi83sp.damage} (same value: '1d8+4')
damageType : string {Bestiary 2.items.[].system.damageRolls.5kb9d4d118ue9qqi83sp.damageType} (same value: 'piercing')
[5l9ov5kvnewvr1celopl] : object {Bestiary 2.items.[].system.damageRolls.5l9ov5kvnewvr1celopl}
damage : string {Bestiary 2.items.[].system.damageRolls.5l9ov5kvnewvr1celopl.damage} (same value: '4d12+18')
damageType : string {Bestiary 2.items.[].system.damageRolls.5l9ov5kvnewvr1celopl.damageType} (same value: 'slashing')
[5uxvu1g7fx9pjkv77u5t] : object {Bestiary 2.items.[].system.damageRolls.5uxvu1g7fx9pjkv77u5t}
damage : string {Bestiary 2.items.[].system.damageRolls.5uxvu1g7fx9pjkv77u5t.damage} (same value: '3d8+13')
damageType : string {Bestiary 2.items.[].system.damageRolls.5uxvu1g7fx9pjkv77u5t.damageType} (same value: 'piercing')
[5vhy102zi1pk6rzzs99m] : object {Bestiary 2.items.[].system.damageRolls.5vhy102zi1pk6rzzs99m}
damage : string {Bestiary 2.items.[].system.damageRolls.5vhy102zi1pk6rzzs99m.damage} (same value: '2d6+13')
damageType : string {Bestiary 2.items.[].system.damageRolls.5vhy102zi1pk6rzzs99m.damageType} (same value: 'bludgeoning')
[5xc8w7c1v74ddz6tvsc2] : object {Bestiary 2.items.[].system.damageRolls.5xc8w7c1v74ddz6tvsc2}
damage : string {Bestiary 2.items.[].system.damageRolls.5xc8w7c1v74ddz6tvsc2.damage} (same value: '2d6+8')
damageType : string {Bestiary 2.items.[].system.damageRolls.5xc8w7c1v74ddz6tvsc2.damageType} (same value: 'bludgeoning')
[5xs46f82ma91spxfqe3r] : object {Bestiary 2.items.[].system.damageRolls.5xs46f82ma91spxfqe3r}
damage : string {Bestiary 2.items.[].system.damageRolls.5xs46f82ma91spxfqe3r.damage} (same value: '1d10+3')
damageType : string {Bestiary 2.items.[].system.damageRolls.5xs46f82ma91spxfqe3r.damageType} (same value: 'piercing')
[5ynt40jlbpfyndu2sv3v] : object {Bestiary 2.items.[].system.damageRolls.5ynt40jlbpfyndu2sv3v}
damage : string {Bestiary 2.items.[].system.damageRolls.5ynt40jlbpfyndu2sv3v.damage} (same value: '2d4')
damageType : string {Bestiary 2.items.[].system.damageRolls.5ynt40jlbpfyndu2sv3v.damageType} (same value: 'acid')
[69ia2sk9fho9tunmofde] : object {Bestiary 2.items.[].system.damageRolls.69ia2sk9fho9tunmofde}
damage : string {Bestiary 2.items.[].system.damageRolls.69ia2sk9fho9tunmofde.damage} (same value: '2d12+13')
damageType : string {Bestiary 2.items.[].system.damageRolls.69ia2sk9fho9tunmofde.damageType} (same value: 'slashing')
[6h7n6tbed3gd3d3t2jqo] : object {Bestiary 2.items.[].system.damageRolls.6h7n6tbed3gd3d3t2jqo}
damage : string {Bestiary 2.items.[].system.damageRolls.6h7n6tbed3gd3d3t2jqo.damage} (same value: '1d12+8')
damageType : string {Bestiary 2.items.[].system.damageRolls.6h7n6tbed3gd3d3t2jqo.damageType} (same value: 'piercing')
[6jtqjitcb7rbc4i6aqqh] : object {Bestiary 2.items.[].system.damageRolls.6jtqjitcb7rbc4i6aqqh}
damage : string {Bestiary 2.items.[].system.damageRolls.6jtqjitcb7rbc4i6aqqh.damage} (same value: '2d6+4')
damageType : string {Bestiary 2.items.[].system.damageRolls.6jtqjitcb7rbc4i6aqqh.damageType} (same value: 'bludgeoning')
[6pmh0fc9bvhrnxvyjhs0] : object {Bestiary 2.items.[].system.damageRolls.6pmh0fc9bvhrnxvyjhs0}
damage : string {Bestiary 2.items.[].system.damageRolls.6pmh0fc9bvhrnxvyjhs0.damage} (same value: '3d8+13')
damageType : string {Bestiary 2.items.[].system.damageRolls.6pmh0fc9bvhrnxvyjhs0.damageType} (same value: 'piercing')
[6q0jh92s8tqqmxbeccgs] : object {Bestiary 2.items.[].system.damageRolls.6q0jh92s8tqqmxbeccgs}
damage : string {Bestiary 2.items.[].system.damageRolls.6q0jh92s8tqqmxbeccgs.damage} (same value: '4d10+17')
damageType : string {Bestiary 2.items.[].system.damageRolls.6q0jh92s8tqqmxbeccgs.damageType} (same value: 'slashing')
[6u9ie9655zs3laetxd7n] : object {Bestiary 2.items.[].system.damageRolls.6u9ie9655zs3laetxd7n}
damage : string {Bestiary 2.items.[].system.damageRolls.6u9ie9655zs3laetxd7n.damage} (same value: '2d8')
damageType : string {Bestiary 2.items.[].system.damageRolls.6u9ie9655zs3laetxd7n.damageType} (same value: 'cold')
[6wumx7pzhk3z7rellcdu] : object {Bestiary 2.items.[].system.damageRolls.6wumx7pzhk3z7rellcdu}
damage : string {Bestiary 2.items.[].system.damageRolls.6wumx7pzhk3z7rellcdu.damage} (same value: '1d10+6')
damageType : string {Bestiary 2.items.[].system.damageRolls.6wumx7pzhk3z7rellcdu.damageType} (same value: 'piercing')
[6x3sbse5ei825hzurtko] : object {Bestiary 2.items.[].system.damageRolls.6x3sbse5ei825hzurtko}
damage : string {Bestiary 2.items.[].system.damageRolls.6x3sbse5ei825hzurtko.damage} (same value: '1d10+3')
damageType : string {Bestiary 2.items.[].system.damageRolls.6x3sbse5ei825hzurtko.damageType} (same value: 'piercing')
[73zgjxlq3nem0gnbx9x6] : object {Bestiary 2.items.[].system.damageRolls.73zgjxlq3nem0gnbx9x6}
damage : string {Bestiary 2.items.[].system.damageRolls.73zgjxlq3nem0gnbx9x6.damage} (same value: '2d6+12')
damageType : string {Bestiary 2.items.[].system.damageRolls.73zgjxlq3nem0gnbx9x6.damageType} (same value: 'bludgeoning')
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damage : string {Bestiary 2.items.[].system.damageRolls.75dpbzy6gi92o7whl7z4qq.damage} (same value: '1d6+1')
damageType : string {Bestiary 2.items.[].system.damageRolls.75dpbzy6gi92o7whl7z4qq.damageType} (same value: 'piercing')
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damage : string {Bestiary 2.items.[].system.damageRolls.7f3rcqbxytv4pe8rjvro.damage} (same value: '2d8+13')
damageType : string {Bestiary 2.items.[].system.damageRolls.7f3rcqbxytv4pe8rjvro.damageType} (same value: 'bludgeoning')
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damage : string {Bestiary 2.items.[].system.damageRolls.7g65xovdzod3zfx7imfg.damage} (same value: '3d6')
damageType : string {Bestiary 2.items.[].system.damageRolls.7g65xovdzod3zfx7imfg.damageType} (same value: 'void')
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damage : string {Bestiary 2.items.[].system.damageRolls.7hi3lmi46htzb7qnj8oir.damage} (same value: '1d6')
damageType : string {Bestiary 2.items.[].system.damageRolls.7hi3lmi46htzb7qnj8oir.damageType} (same value: 'electricity')
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damage : string {Bestiary 2.items.[].system.damageRolls.7iflybnxd781gj6cypzr.damage} (same value: '1d6+4')
damageType : string {Bestiary 2.items.[].system.damageRolls.7iflybnxd781gj6cypzr.damageType} (same value: 'piercing')
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damage : string {Bestiary 2.items.[].system.damageRolls.7j874svh0xg679p7o0cx.damage} (same value: '2d6')
damageType : string {Bestiary 2.items.[].system.damageRolls.7j874svh0xg679p7o0cx.damageType} (same value: 'fire')
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damage : string {Bestiary 2.items.[].system.damageRolls.7qc6bqhnh6lqvvjjcv3ql.damage} (same value: '1d8+2')
damageType : string {Bestiary 2.items.[].system.damageRolls.7qc6bqhnh6lqvvjjcv3ql.damageType} (same value: 'bludgeoning')
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damage : string {Bestiary 2.items.[].system.damageRolls.7wvc7t6dley1ik6sbjr1.damage} (same value: '2d6')
damageType : string {Bestiary 2.items.[].system.damageRolls.7wvc7t6dley1ik6sbjr1.damageType} (same value: 'spirit')
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damage : string {Bestiary 2.items.[].system.damageRolls.7xslevepvipkfn38diu8.damage} (same value: '1d8+5')
damageType : string {Bestiary 2.items.[].system.damageRolls.7xslevepvipkfn38diu8.damageType} (same value: 'piercing')
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damage : string {Bestiary 2.items.[].system.damageRolls.7zwdybwda7dc26tht1a4.damage} (same value: '1d8+7')
damageType : string {Bestiary 2.items.[].system.damageRolls.7zwdybwda7dc26tht1a4.damageType} (same value: 'slashing')
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damageType : string {Bestiary 2.items.[].system.damageRolls.8470iu4w4l7zo2fo00t5.damageType} (same value: 'piercing')
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damage : string {Bestiary 2.items.[].system.damageRolls.85p60bgiv5x8ffqpwbbx.damage} (same value: '2d12+12')
damageType : string {Bestiary 2.items.[].system.damageRolls.85p60bgiv5x8ffqpwbbx.damageType} (same value: 'bludgeoning')
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damageType : string {Bestiary 2.items.[].system.damageRolls.8adkwcnp5jw9q3ui5yim.damageType} (same value: 'spirit')
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damage : string {Bestiary 2.items.[].system.damageRolls.8byb3g3w2um8puz85po5.damage} (same value: '2d6')
damageType : string {Bestiary 2.items.[].system.damageRolls.8byb3g3w2um8puz85po5.damageType} (same value: 'acid')
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damage : string {Bestiary 2.items.[].system.damageRolls.8g35pnouqnvlbzwyikh6.damage} (same value: '3d8+17')
damageType : string {Bestiary 2.items.[].system.damageRolls.8g35pnouqnvlbzwyikh6.damageType} (same value: 'slashing')
[8gqr4wecprxr9rb3ci2f] : object {Bestiary 2.items.[].system.damageRolls.8gqr4wecprxr9rb3ci2f}
damage : string {Bestiary 2.items.[].system.damageRolls.8gqr4wecprxr9rb3ci2f.damage} (same value: '1d6')
damageType : string {Bestiary 2.items.[].system.damageRolls.8gqr4wecprxr9rb3ci2f.damageType} (same value: 'slashing')
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damage : string {Bestiary 2.items.[].system.damageRolls.8iz8jy8cya72qmajrc3y.damage} (same value: '2d10+5')
damageType : string {Bestiary 2.items.[].system.damageRolls.8iz8jy8cya72qmajrc3y.damageType} (same value: 'slashing')
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damageType : string {Bestiary 2.items.[].system.damageRolls.8lyex0pbd4nnhjfcqez5.damageType} (same value: 'slashing')
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damage : string {Bestiary 2.items.[].system.damageRolls.8mtjw29qelifaer71lft.damage} (same value: '3d10+17')
damageType : string {Bestiary 2.items.[].system.damageRolls.8mtjw29qelifaer71lft.damageType} (same value: 'bludgeoning')
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damageType : string {Bestiary 2.items.[].system.damageRolls.8stumx7fa5srodtxd0no.damageType} (same value: 'slashing')
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damageType : string {Bestiary 2.items.[].system.damageRolls.9585ibfwu7nue6oxkceo.damageType} (same value: 'void')
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damage : string {Bestiary 2.items.[].system.damageRolls.97cwhiod2ricovm20fon.damage} (same value: '2d8+8')
damageType : string {Bestiary 2.items.[].system.damageRolls.97cwhiod2ricovm20fon.damageType} (same value: 'piercing')
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damage : string {Bestiary 2.items.[].system.damageRolls.98ceewvhncfg00yh535p.damage} (same value: '1d6')
damageType : string {Bestiary 2.items.[].system.damageRolls.98ceewvhncfg00yh535p.damageType} (same value: 'spirit')
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damage : string {Bestiary 2.items.[].system.damageRolls.9awy6upwv5jw440hoiqu.damage} (same value: '3d10+16')
damageType : string {Bestiary 2.items.[].system.damageRolls.9awy6upwv5jw440hoiqu.damageType} (same value: 'piercing')
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damageType : string {Bestiary 2.items.[].system.damageRolls.9c0ta6816ad6a97orj2y.damageType} (same value: 'piercing')
[9dg3x0gfqlfc33jddyjq] : object {Bestiary 2.items.[].system.damageRolls.9dg3x0gfqlfc33jddyjq}
damage : string {Bestiary 2.items.[].system.damageRolls.9dg3x0gfqlfc33jddyjq.damage} (same value: '2d12+10')
damageType : string {Bestiary 2.items.[].system.damageRolls.9dg3x0gfqlfc33jddyjq.damageType} (same value: 'bludgeoning')
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damage : string {Bestiary 2.items.[].system.damageRolls.9eibwz4gn167o4hqatb1.damage} (same value: '1d6+6')
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damage : string {Bestiary 2.items.[].system.damageRolls.9eoh5fyyspgemonhbe5l.damage} (same value: '2d6+13')
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damageType : string {Bestiary 2.items.[].system.damageRolls.9fwn6rnh4lbvs41wg87c.damageType} (same value: 'piercing')
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damageType : string {Bestiary 2.items.[].system.damageRolls.9ojmzf0ma9smuor9raee.damageType} (same value: 'slashing')
[9pwzeqav3ld3ocrc75fu] : object {Bestiary 2.items.[].system.damageRolls.9pwzeqav3ld3ocrc75fu}
damage : string {Bestiary 2.items.[].system.damageRolls.9pwzeqav3ld3ocrc75fu.damage} (same value: '1d8+2')
damageType : string {Bestiary 2.items.[].system.damageRolls.9pwzeqav3ld3ocrc75fu.damageType} (same value: 'slashing')
[9r3gjxg8tsicnh22l6ga] : object {Bestiary 2.items.[].system.damageRolls.9r3gjxg8tsicnh22l6ga}
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damageType : string {Bestiary 2.items.[].system.damageRolls.9r3gjxg8tsicnh22l6ga.damageType} (same value: 'slashing')
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damage : string {Bestiary 2.items.[].system.damageRolls.9rfiplqhh29cgma93b7w.damage} (same value: '2d12+13')
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damageType : string {Bestiary 2.items.[].system.damageRolls.9vjm05ds3x0whf0tygp6.damageType} (same value: 'slashing')
[Mu0nQpYrhmvGpPno] : object {Bestiary 2.items.[].system.damageRolls.Mu0nQpYrhmvGpPno}
category : string {Bestiary 2.items.[].system.damageRolls.Mu0nQpYrhmvGpPno.category} (same value: 'persistent')
damage : string {Bestiary 2.items.[].system.damageRolls.Mu0nQpYrhmvGpPno.damage} (same value: '4d8+14')
damageType : string {Bestiary 2.items.[].system.damageRolls.Mu0nQpYrhmvGpPno.damageType} (same value: 'piercing')
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damage : string {Bestiary 2.items.[].system.damageRolls.SnXunBur89mukh41.damage} (same value: '3d8+16')
damageType : string {Bestiary 2.items.[].system.damageRolls.SnXunBur89mukh41.damageType} (same value: 'bludgeoning')
[a1yfnwfihfr3evyjpl65] : object {Bestiary 2.items.[].system.damageRolls.a1yfnwfihfr3evyjpl65}
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damageType : string {Bestiary 2.items.[].system.damageRolls.a7mfj43p8g7fn06gbeck.damageType} (same value: 'bludgeoning')
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damage : string {Bestiary 2.items.[].system.damageRolls.a881oyrpp2lt3uxw55hq.damage} (same value: '4d12+17')
damageType : string {Bestiary 2.items.[].system.damageRolls.a881oyrpp2lt3uxw55hq.damageType} (same value: 'piercing')
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damage : string {Bestiary 2.items.[].system.damageRolls.a8kdcauwupahecfm1hz3.damage} (same value: '1d6')
damageType : string {Bestiary 2.items.[].system.damageRolls.a8kdcauwupahecfm1hz3.damageType} (same value: 'spirit')
[abinz3ophon8gwul83ud] : object {Bestiary 2.items.[].system.damageRolls.abinz3ophon8gwul83ud}
damage : string {Bestiary 2.items.[].system.damageRolls.abinz3ophon8gwul83ud.damage} (same value: '4d10+18')
damageType : string {Bestiary 2.items.[].system.damageRolls.abinz3ophon8gwul83ud.damageType} (same value: 'slashing')
[adjn6z3hlvmfegolekg6] : object {Bestiary 2.items.[].system.damageRolls.adjn6z3hlvmfegolekg6}
damage : string {Bestiary 2.items.[].system.damageRolls.adjn6z3hlvmfegolekg6.damage} (same value: '4d12+17')
damageType : string {Bestiary 2.items.[].system.damageRolls.adjn6z3hlvmfegolekg6.damageType} (same value: 'bludgeoning')
[alr0w76iolkzat3sddh9] : object {Bestiary 2.items.[].system.damageRolls.alr0w76iolkzat3sddh9}
damage : string {Bestiary 2.items.[].system.damageRolls.alr0w76iolkzat3sddh9.damage} (same value: '3d8+13')
damageType : string {Bestiary 2.items.[].system.damageRolls.alr0w76iolkzat3sddh9.damageType} (same value: 'slashing')
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damage : string {Bestiary 2.items.[].system.damageRolls.an2nrw2pk2i92t5n07xg.damage} (same value: '1d10+4')
damageType : string {Bestiary 2.items.[].system.damageRolls.an2nrw2pk2i92t5n07xg.damageType} (same value: 'slashing')
[apb89l16tdq89ig8fjc5] : object {Bestiary 2.items.[].system.damageRolls.apb89l16tdq89ig8fjc5}
damage : string {Bestiary 2.items.[].system.damageRolls.apb89l16tdq89ig8fjc5.damage} (same value: '1d8')
damageType : string {Bestiary 2.items.[].system.damageRolls.apb89l16tdq89ig8fjc5.damageType} (same value: 'bludgeoning')
[aw8qbg71ilfmw9o2jqx6] : object {Bestiary 2.items.[].system.damageRolls.aw8qbg71ilfmw9o2jqx6}
damage : string {Bestiary 2.items.[].system.damageRolls.aw8qbg71ilfmw9o2jqx6.damage} (same value: '2d8+4')
damageType : string {Bestiary 2.items.[].system.damageRolls.aw8qbg71ilfmw9o2jqx6.damageType} (same value: 'piercing')
[b8hr0an0wt6v89jklb76] : object {Bestiary 2.items.[].system.damageRolls.b8hr0an0wt6v89jklb76}
damage : string {Bestiary 2.items.[].system.damageRolls.b8hr0an0wt6v89jklb76.damage} (same value: '2d10+12')
damageType : string {Bestiary 2.items.[].system.damageRolls.b8hr0an0wt6v89jklb76.damageType} (same value: 'piercing')
[bb2e8v4adbp2dmzawwrm] : object {Bestiary 2.items.[].system.damageRolls.bb2e8v4adbp2dmzawwrm}
damage : string {Bestiary 2.items.[].system.damageRolls.bb2e8v4adbp2dmzawwrm.damage} (same value: '2d12+13')
damageType : string {Bestiary 2.items.[].system.damageRolls.bb2e8v4adbp2dmzawwrm.damageType} (same value: 'bludgeoning')
[be8rip7h7ro9zfa161go] : object {Bestiary 2.items.[].system.damageRolls.be8rip7h7ro9zfa161go}
damage : string {Bestiary 2.items.[].system.damageRolls.be8rip7h7ro9zfa161go.damage} (same value: '2d10+13')
damageType : string {Bestiary 2.items.[].system.damageRolls.be8rip7h7ro9zfa161go.damageType} (same value: 'slashing')
[bff47yltgms7ls4fqt7e] : object {Bestiary 2.items.[].system.damageRolls.bff47yltgms7ls4fqt7e}
damage : string {Bestiary 2.items.[].system.damageRolls.bff47yltgms7ls4fqt7e.damage} (same value: '1d6')
damageType : string {Bestiary 2.items.[].system.damageRolls.bff47yltgms7ls4fqt7e.damageType} (same value: 'cold')
[bq03ebfmd4oj87amolmoun] : object {Bestiary 2.items.[].system.damageRolls.bq03ebfmd4oj87amolmoun}
damage : string {Bestiary 2.items.[].system.damageRolls.bq03ebfmd4oj87amolmoun.damage} (same value: '1d8+2')
damageType : string {Bestiary 2.items.[].system.damageRolls.bq03ebfmd4oj87amolmoun.damageType} (same value: 'bludgeoning')
[bq6e8vsfzkvh7wc34alr] : object {Bestiary 2.items.[].system.damageRolls.bq6e8vsfzkvh7wc34alr}
damage : string {Bestiary 2.items.[].system.damageRolls.bq6e8vsfzkvh7wc34alr.damage} (same value: '2d6')
damageType : string {Bestiary 2.items.[].system.damageRolls.bq6e8vsfzkvh7wc34alr.damageType} (same value: 'acid')
[bsihdlqsnwo6e6j69tji] : object {Bestiary 2.items.[].system.damageRolls.bsihdlqsnwo6e6j69tji}
damage : string {Bestiary 2.items.[].system.damageRolls.bsihdlqsnwo6e6j69tji.damage} (same value: '1d6')
damageType : string {Bestiary 2.items.[].system.damageRolls.bsihdlqsnwo6e6j69tji.damageType} (same value: 'void')
[bta22ccyaanotew23nj7] : object {Bestiary 2.items.[].system.damageRolls.bta22ccyaanotew23nj7}
damage : string {Bestiary 2.items.[].system.damageRolls.bta22ccyaanotew23nj7.damage} (same value: '1d6+6')
damageType : string {Bestiary 2.items.[].system.damageRolls.bta22ccyaanotew23nj7.damageType} (same value: 'piercing')
[c0hu7aulnewkeka9ptmc] : object {Bestiary 2.items.[].system.damageRolls.c0hu7aulnewkeka9ptmc}
damage : string {Bestiary 2.items.[].system.damageRolls.c0hu7aulnewkeka9ptmc.damage} (same value: '2d10+13')
damageType : string {Bestiary 2.items.[].system.damageRolls.c0hu7aulnewkeka9ptmc.damageType} (same value: 'piercing')
[cdb4cwmvombecxamj450] : object {Bestiary 2.items.[].system.damageRolls.cdb4cwmvombecxamj450}
damage : string {Bestiary 2.items.[].system.damageRolls.cdb4cwmvombecxamj450.damage} (same value: '2d8+8')
damageType : string {Bestiary 2.items.[].system.damageRolls.cdb4cwmvombecxamj450.damageType} (same value: 'piercing')
[cf1wmftdxktdhni8cepj] : object {Bestiary 2.items.[].system.damageRolls.cf1wmftdxktdhni8cepj}
damage : string {Bestiary 2.items.[].system.damageRolls.cf1wmftdxktdhni8cepj.damage} (same value: '1d6')
damageType : string {Bestiary 2.items.[].system.damageRolls.cf1wmftdxktdhni8cepj.damageType} (same value: 'piercing')
[cf4hgt9f6wm6y1mu080p] : object {Bestiary 2.items.[].system.damageRolls.cf4hgt9f6wm6y1mu080p}
damage : string {Bestiary 2.items.[].system.damageRolls.cf4hgt9f6wm6y1mu080p.damage} (same value: '3d10+17')
damageType : string {Bestiary 2.items.[].system.damageRolls.cf4hgt9f6wm6y1mu080p.damageType} (same value: 'piercing')
[coidn8flg365fwu7za0w] : object {Bestiary 2.items.[].system.damageRolls.coidn8flg365fwu7za0w}
damage : string {Bestiary 2.items.[].system.damageRolls.coidn8flg365fwu7za0w.damage} (same value: '3d10+11')
damageType : string {Bestiary 2.items.[].system.damageRolls.coidn8flg365fwu7za0w.damageType} (same value: 'bludgeoning')
[cqsx6yvhmp9vif61926k] : object {Bestiary 2.items.[].system.damageRolls.cqsx6yvhmp9vif61926k}
damage : string {Bestiary 2.items.[].system.damageRolls.cqsx6yvhmp9vif61926k.damage} (same value: '1d6')
damageType : string {Bestiary 2.items.[].system.damageRolls.cqsx6yvhmp9vif61926k.damageType} (same value: 'piercing')
[cuoqn6xcp8w8sokcd4e2] : object {Bestiary 2.items.[].system.damageRolls.cuoqn6xcp8w8sokcd4e2}
damage : string {Bestiary 2.items.[].system.damageRolls.cuoqn6xcp8w8sokcd4e2.damage} (same value: '3d6')
damageType : string {Bestiary 2.items.[].system.damageRolls.cuoqn6xcp8w8sokcd4e2.damageType} (same value: 'cold')
[cwi5obveuyjy4x6elpg3bc] : object {Bestiary 2.items.[].system.damageRolls.cwi5obveuyjy4x6elpg3bc}
damage : string {Bestiary 2.items.[].system.damageRolls.cwi5obveuyjy4x6elpg3bc.damage} (same value: '1d4+1')
damageType : string {Bestiary 2.items.[].system.damageRolls.cwi5obveuyjy4x6elpg3bc.damageType} (same value: 'piercing')
[cx04wnpol657f3gkp1ul] : object {Bestiary 2.items.[].system.damageRolls.cx04wnpol657f3gkp1ul}
damage : string {Bestiary 2.items.[].system.damageRolls.cx04wnpol657f3gkp1ul.damage} (same value: '2d12+10')
damageType : string {Bestiary 2.items.[].system.damageRolls.cx04wnpol657f3gkp1ul.damageType} (same value: 'piercing')
[d8fsbf6t5h3ufxj8dx4p] : object {Bestiary 2.items.[].system.damageRolls.d8fsbf6t5h3ufxj8dx4p}
damage : string {Bestiary 2.items.[].system.damageRolls.d8fsbf6t5h3ufxj8dx4p.damage} (same value: '4d6+18')
damageType : string {Bestiary 2.items.[].system.damageRolls.d8fsbf6t5h3ufxj8dx4p.damageType} (same value: 'bludgeoning')
[dfhpqhpsj4z2vuaqiehu] : object {Bestiary 2.items.[].system.damageRolls.dfhpqhpsj4z2vuaqiehu}
damage : string {Bestiary 2.items.[].system.damageRolls.dfhpqhpsj4z2vuaqiehu.damage} (same value: '1d8+3')
damageType : string {Bestiary 2.items.[].system.damageRolls.dfhpqhpsj4z2vuaqiehu.damageType} (same value: 'bludgeoning')
[dnogx281zje0bo5fwl51] : object {Bestiary 2.items.[].system.damageRolls.dnogx281zje0bo5fwl51}
damage : string {Bestiary 2.items.[].system.damageRolls.dnogx281zje0bo5fwl51.damage} (same value: '1d10+3')
damageType : string {Bestiary 2.items.[].system.damageRolls.dnogx281zje0bo5fwl51.damageType} (same value: 'piercing')
[dobfm2lz79d0dpvmtzqy] : object {Bestiary 2.items.[].system.damageRolls.dobfm2lz79d0dpvmtzqy}
damage : string {Bestiary 2.items.[].system.damageRolls.dobfm2lz79d0dpvmtzqy.damage} (same value: '2d12+7')
damageType : string {Bestiary 2.items.[].system.damageRolls.dobfm2lz79d0dpvmtzqy.damageType} (same value: 'piercing')
[dvihderv7skrqm5qfdub] : object {Bestiary 2.items.[].system.damageRolls.dvihderv7skrqm5qfdub}
damage : string {Bestiary 2.items.[].system.damageRolls.dvihderv7skrqm5qfdub.damage} (same value: '1d6+2')
damageType : string {Bestiary 2.items.[].system.damageRolls.dvihderv7skrqm5qfdub.damageType} (same value: 'piercing')
[dzbzkq8qa7rpotpu8mds] : object {Bestiary 2.items.[].system.damageRolls.dzbzkq8qa7rpotpu8mds}
damage : string {Bestiary 2.items.[].system.damageRolls.dzbzkq8qa7rpotpu8mds.damage} (same value: '2d6')
damageType : string {Bestiary 2.items.[].system.damageRolls.dzbzkq8qa7rpotpu8mds.damageType} (same value: 'void')
[efgcnz3h4fmtua7nah59] : object {Bestiary 2.items.[].system.damageRolls.efgcnz3h4fmtua7nah59}
damage : string {Bestiary 2.items.[].system.damageRolls.efgcnz3h4fmtua7nah59.damage} (same value: '3d12+14')
damageType : string {Bestiary 2.items.[].system.damageRolls.efgcnz3h4fmtua7nah59.damageType} (same value: 'piercing')
[egeswqdk7hgb3dp6iqcm] : object {Bestiary 2.items.[].system.damageRolls.egeswqdk7hgb3dp6iqcm}
damage : string {Bestiary 2.items.[].system.damageRolls.egeswqdk7hgb3dp6iqcm.damage} (same value: '1d6')
damageType : string {Bestiary 2.items.[].system.damageRolls.egeswqdk7hgb3dp6iqcm.damageType} (same value: 'spirit')
[ei3gjdkkltavh4cr2sww] : object {Bestiary 2.items.[].system.damageRolls.ei3gjdkkltavh4cr2sww}
damage : string {Bestiary 2.items.[].system.damageRolls.ei3gjdkkltavh4cr2sww.damage} (same value: '3d10+16')
damageType : string {Bestiary 2.items.[].system.damageRolls.ei3gjdkkltavh4cr2sww.damageType} (same value: 'slashing')
[ej9eyswj6imzromemjpp] : object {Bestiary 2.items.[].system.damageRolls.ej9eyswj6imzromemjpp}
damage : string {Bestiary 2.items.[].system.damageRolls.ej9eyswj6imzromemjpp.damage} (same value: '2d6+2')
damageType : string {Bestiary 2.items.[].system.damageRolls.ej9eyswj6imzromemjpp.damageType} (same value: 'slashing')
[ejxdsg4ch9tooydn8si1] : object {Bestiary 2.items.[].system.damageRolls.ejxdsg4ch9tooydn8si1}
damage : string {Bestiary 2.items.[].system.damageRolls.ejxdsg4ch9tooydn8si1.damage} (same value: '4d6')
damageType : string {Bestiary 2.items.[].system.damageRolls.ejxdsg4ch9tooydn8si1.damageType} (same value: 'fire')
[ek3zzlti21dl9i45g48zqm] : object {Bestiary 2.items.[].system.damageRolls.ek3zzlti21dl9i45g48zqm}
damage : string {Bestiary 2.items.[].system.damageRolls.ek3zzlti21dl9i45g48zqm.damage} (same value: '1d8+2')
damageType : string {Bestiary 2.items.[].system.damageRolls.ek3zzlti21dl9i45g48zqm.damageType} (same value: 'piercing')
[emgi68yuz37goovlvyhk] : object {Bestiary 2.items.[].system.damageRolls.emgi68yuz37goovlvyhk}
damage : string {Bestiary 2.items.[].system.damageRolls.emgi68yuz37goovlvyhk.damage} (same value: '1d6+3')
damageType : string {Bestiary 2.items.[].system.damageRolls.emgi68yuz37goovlvyhk.damageType} (same value: 'piercing')
[eo756hrfoksgpruwu8cd] : object {Bestiary 2.items.[].system.damageRolls.eo756hrfoksgpruwu8cd}
damage : string {Bestiary 2.items.[].system.damageRolls.eo756hrfoksgpruwu8cd.damage} (same value: '1d6')
damageType : string {Bestiary 2.items.[].system.damageRolls.eo756hrfoksgpruwu8cd.damageType} (same value: 'spirit')
[epiozrr49l007cxbirnk] : object {Bestiary 2.items.[].system.damageRolls.epiozrr49l007cxbirnk}
damage : string {Bestiary 2.items.[].system.damageRolls.epiozrr49l007cxbirnk.damage} (same value: '1d12+1')
damageType : string {Bestiary 2.items.[].system.damageRolls.epiozrr49l007cxbirnk.damageType} (same value: 'bludgeoning')
[epsi7siz20bs1pkeif5e] : object {Bestiary 2.items.[].system.damageRolls.epsi7siz20bs1pkeif5e}
damage : string {Bestiary 2.items.[].system.damageRolls.epsi7siz20bs1pkeif5e.damage} (same value: '1d4+3')
damageType : string {Bestiary 2.items.[].system.damageRolls.epsi7siz20bs1pkeif5e.damageType} (same value: 'bludgeoning')
[eq53uvgen4nhbmyar6fq] : object {Bestiary 2.items.[].system.damageRolls.eq53uvgen4nhbmyar6fq}
damage : string {Bestiary 2.items.[].system.damageRolls.eq53uvgen4nhbmyar6fq.damage} (same value: '2d10+9')
damageType : string {Bestiary 2.items.[].system.damageRolls.eq53uvgen4nhbmyar6fq.damageType} (same value: 'slashing')
[eqqi411ove578n72ntvzrt] : object {Bestiary 2.items.[].system.damageRolls.eqqi411ove578n72ntvzrt}
damage : string {Bestiary 2.items.[].system.damageRolls.eqqi411ove578n72ntvzrt.damage} (same value: '1d4')
damageType : string {Bestiary 2.items.[].system.damageRolls.eqqi411ove578n72ntvzrt.damageType} (same value: 'piercing')
[esn4rcziu1gw6uaw4e4k] : object {Bestiary 2.items.[].system.damageRolls.esn4rcziu1gw6uaw4e4k}
damage : string {Bestiary 2.items.[].system.damageRolls.esn4rcziu1gw6uaw4e4k.damage} (same value: '1d8+6')
damageType : string {Bestiary 2.items.[].system.damageRolls.esn4rcziu1gw6uaw4e4k.damageType} (same value: 'piercing')
[etavvhns058y83sro2r8] : object {Bestiary 2.items.[].system.damageRolls.etavvhns058y83sro2r8}
damage : string {Bestiary 2.items.[].system.damageRolls.etavvhns058y83sro2r8.damage} (same value: '3d8+17')
damageType : string {Bestiary 2.items.[].system.damageRolls.etavvhns058y83sro2r8.damageType} (same value: 'slashing')
[etvyiwjeuqpxhtktcxvy] : object {Bestiary 2.items.[].system.damageRolls.etvyiwjeuqpxhtktcxvy}
damage : string {Bestiary 2.items.[].system.damageRolls.etvyiwjeuqpxhtktcxvy.damage} (same value: '3d10+16')
damageType : string {Bestiary 2.items.[].system.damageRolls.etvyiwjeuqpxhtktcxvy.damageType} (same value: 'slashing')
[ex5t6iaxgr70nu8tu4qh] : object {Bestiary 2.items.[].system.damageRolls.ex5t6iaxgr70nu8tu4qh}
damage : string {Bestiary 2.items.[].system.damageRolls.ex5t6iaxgr70nu8tu4qh.damage} (same value: '3d12+13')
damageType : string {Bestiary 2.items.[].system.damageRolls.ex5t6iaxgr70nu8tu4qh.damageType} (same value: 'piercing')
[ey7grlq57mcz9oambwlz] : object {Bestiary 2.items.[].system.damageRolls.ey7grlq57mcz9oambwlz}
damage : string {Bestiary 2.items.[].system.damageRolls.ey7grlq57mcz9oambwlz.damage} (same value: '2d12+13')
damageType : string {Bestiary 2.items.[].system.damageRolls.ey7grlq57mcz9oambwlz.damageType} (same value: 'piercing')
[f32vphl4xb3k75ziohgh] : object {Bestiary 2.items.[].system.damageRolls.f32vphl4xb3k75ziohgh}
damage : string {Bestiary 2.items.[].system.damageRolls.f32vphl4xb3k75ziohgh.damage} (same value: '1d8+2')
damageType : string {Bestiary 2.items.[].system.damageRolls.f32vphl4xb3k75ziohgh.damageType} (same value: 'piercing')
[fcflu2nmkjf8vvbr5x4f] : object {Bestiary 2.items.[].system.damageRolls.fcflu2nmkjf8vvbr5x4f}
damage : string {Bestiary 2.items.[].system.damageRolls.fcflu2nmkjf8vvbr5x4f.damage} (same value: '2d8+9')
damageType : string {Bestiary 2.items.[].system.damageRolls.fcflu2nmkjf8vvbr5x4f.damageType} (same value: 'bludgeoning')
[fhca8blkgkdwsghskt0y] : object {Bestiary 2.items.[].system.damageRolls.fhca8blkgkdwsghskt0y}
damage : string {Bestiary 2.items.[].system.damageRolls.fhca8blkgkdwsghskt0y.damage} (same value: '2d10+9')
damageType : string {Bestiary 2.items.[].system.damageRolls.fhca8blkgkdwsghskt0y.damageType} (same value: 'slashing')
[fkf6jip9lg5j4ap5wlu9] : object {Bestiary 2.items.[].system.damageRolls.fkf6jip9lg5j4ap5wlu9}
damage : string {Bestiary 2.items.[].system.damageRolls.fkf6jip9lg5j4ap5wlu9.damage} (same value: '1d6')
damageType : string {Bestiary 2.items.[].system.damageRolls.fkf6jip9lg5j4ap5wlu9.damageType} (same value: 'acid')
[fruhrl4eefeyek6o6shr] : object {Bestiary 2.items.[].system.damageRolls.fruhrl4eefeyek6o6shr}
damage : string {Bestiary 2.items.[].system.damageRolls.fruhrl4eefeyek6o6shr.damage} (same value: '1d6')
damageType : string {Bestiary 2.items.[].system.damageRolls.fruhrl4eefeyek6o6shr.damageType} (same value: 'spirit')
[fzh9wrfb3wm3wyoiy255] : object {Bestiary 2.items.[].system.damageRolls.fzh9wrfb3wm3wyoiy255}
damage : string {Bestiary 2.items.[].system.damageRolls.fzh9wrfb3wm3wyoiy255.damage} (same value: '2d6+3')
damageType : string {Bestiary 2.items.[].system.damageRolls.fzh9wrfb3wm3wyoiy255.damageType} (same value: 'slashing')
[fzxgvh9f2tpitbj1n3jx] : object {Bestiary 2.items.[].system.damageRolls.fzxgvh9f2tpitbj1n3jx}
damage : string {Bestiary 2.items.[].system.damageRolls.fzxgvh9f2tpitbj1n3jx.damage} (same value: '2d6')
damageType : string {Bestiary 2.items.[].system.damageRolls.fzxgvh9f2tpitbj1n3jx.damageType} (same value: 'void')
[g3nbryi2tsm9afpas1p1] : object {Bestiary 2.items.[].system.damageRolls.g3nbryi2tsm9afpas1p1}
damage : string {Bestiary 2.items.[].system.damageRolls.g3nbryi2tsm9afpas1p1.damage} (same value: '1d8')
damageType : string {Bestiary 2.items.[].system.damageRolls.g3nbryi2tsm9afpas1p1.damageType} (same value: 'piercing')
[g51oc6j9s340yp5cqa0w] : object {Bestiary 2.items.[].system.damageRolls.g51oc6j9s340yp5cqa0w}
damage : string {Bestiary 2.items.[].system.damageRolls.g51oc6j9s340yp5cqa0w.damage} (same value: '2d6+8')
damageType : string {Bestiary 2.items.[].system.damageRolls.g51oc6j9s340yp5cqa0w.damageType} (same value: 'bludgeoning')
[gatglugbz8inewcv7ovr] : object {Bestiary 2.items.[].system.damageRolls.gatglugbz8inewcv7ovr}
damage : string {Bestiary 2.items.[].system.damageRolls.gatglugbz8inewcv7ovr.damage} (same value: '3d10+17')
damageType : string {Bestiary 2.items.[].system.damageRolls.gatglugbz8inewcv7ovr.damageType} (same value: 'slashing')
[gbzrbxx68fk0yt89gjka] : object {Bestiary 2.items.[].system.damageRolls.gbzrbxx68fk0yt89gjka}
damage : string {Bestiary 2.items.[].system.damageRolls.gbzrbxx68fk0yt89gjka.damage} (same value: '1d6+6')
damageType : string {Bestiary 2.items.[].system.damageRolls.gbzrbxx68fk0yt89gjka.damageType} (same value: 'slashing')
[gcrxdk823lys1eaawh6c] : object {Bestiary 2.items.[].system.damageRolls.gcrxdk823lys1eaawh6c}
damage : string {Bestiary 2.items.[].system.damageRolls.gcrxdk823lys1eaawh6c.damage} (same value: '1d6')
damageType : string {Bestiary 2.items.[].system.damageRolls.gcrxdk823lys1eaawh6c.damageType} (same value: 'slashing')
[gcwobxz4c7g1ofknjv94] : object {Bestiary 2.items.[].system.damageRolls.gcwobxz4c7g1ofknjv94}
damage : string {Bestiary 2.items.[].system.damageRolls.gcwobxz4c7g1ofknjv94.damage} (same value: '1d8+1')
damageType : string {Bestiary 2.items.[].system.damageRolls.gcwobxz4c7g1ofknjv94.damageType} (same value: 'piercing')
[ge27nhikrjgkhovj4b5x] : object {Bestiary 2.items.[].system.damageRolls.ge27nhikrjgkhovj4b5x}
damage : string {Bestiary 2.items.[].system.damageRolls.ge27nhikrjgkhovj4b5x.damage} (same value: '1d8+5')
damageType : string {Bestiary 2.items.[].system.damageRolls.ge27nhikrjgkhovj4b5x.damageType} (same value: 'bludgeoning')
[gj7pgoz8n5r7m8wyr1zl] : object {Bestiary 2.items.[].system.damageRolls.gj7pgoz8n5r7m8wyr1zl}
damage : string {Bestiary 2.items.[].system.damageRolls.gj7pgoz8n5r7m8wyr1zl.damage} (same value: '5d4')
damageType : string {Bestiary 2.items.[].system.damageRolls.gj7pgoz8n5r7m8wyr1zl.damageType} (same value: 'acid')
[gj8dhdiznpp9h31n9f51] : object {Bestiary 2.items.[].system.damageRolls.gj8dhdiznpp9h31n9f51}
damage : string {Bestiary 2.items.[].system.damageRolls.gj8dhdiznpp9h31n9f51.damage} (same value: '2d4+8')
damageType : string {Bestiary 2.items.[].system.damageRolls.gj8dhdiznpp9h31n9f51.damageType} (same value: 'slashing')
[gm3q1j9akgcgvmoljzt0] : object {Bestiary 2.items.[].system.damageRolls.gm3q1j9akgcgvmoljzt0}
damage : string {Bestiary 2.items.[].system.damageRolls.gm3q1j9akgcgvmoljzt0.damage} (same value: '1d6')
damageType : string {Bestiary 2.items.[].system.damageRolls.gm3q1j9akgcgvmoljzt0.damageType} (same value: 'spirit')
[gmizlfonotou6zk0cwke] : object {Bestiary 2.items.[].system.damageRolls.gmizlfonotou6zk0cwke}
damage : string {Bestiary 2.items.[].system.damageRolls.gmizlfonotou6zk0cwke.damage} (same value: '3d6')
damageType : string {Bestiary 2.items.[].system.damageRolls.gmizlfonotou6zk0cwke.damageType} (same value: 'fire')
[gojydgwwyzurt7sm6kf8] : object {Bestiary 2.items.[].system.damageRolls.gojydgwwyzurt7sm6kf8}
damage : string {Bestiary 2.items.[].system.damageRolls.gojydgwwyzurt7sm6kf8.damage} (same value: '3d6')
damageType : string {Bestiary 2.items.[].system.damageRolls.gojydgwwyzurt7sm6kf8.damageType} (same value: 'fire')
[gqwk7jlbi99qq6gqczid] : object {Bestiary 2.items.[].system.damageRolls.gqwk7jlbi99qq6gqczid}
damage : string {Bestiary 2.items.[].system.damageRolls.gqwk7jlbi99qq6gqczid.damage} (same value: '3d12+17')
damageType : string {Bestiary 2.items.[].system.damageRolls.gqwk7jlbi99qq6gqczid.damageType} (same value: 'bludgeoning')
[gwrhzwpl9llfszh6esmg] : object {Bestiary 2.items.[].system.damageRolls.gwrhzwpl9llfszh6esmg}
damage : string {Bestiary 2.items.[].system.damageRolls.gwrhzwpl9llfszh6esmg.damage} (same value: '1d6')
damageType : string {Bestiary 2.items.[].system.damageRolls.gwrhzwpl9llfszh6esmg.damageType} (same value: 'spirit')
[gwvaie5ceqlg6kdsj3s6] : object {Bestiary 2.items.[].system.damageRolls.gwvaie5ceqlg6kdsj3s6}
damage : string {Bestiary 2.items.[].system.damageRolls.gwvaie5ceqlg6kdsj3s6.damage} (same value: '2d6+12')
damageType : string {Bestiary 2.items.[].system.damageRolls.gwvaie5ceqlg6kdsj3s6.damageType} (same value: 'bludgeoning')
[gy0dvqgndgshz9pzxbo5] : object {Bestiary 2.items.[].system.damageRolls.gy0dvqgndgshz9pzxbo5}
damage : string {Bestiary 2.items.[].system.damageRolls.gy0dvqgndgshz9pzxbo5.damage} (same value: '2d10+9')
damageType : string {Bestiary 2.items.[].system.damageRolls.gy0dvqgndgshz9pzxbo5.damageType} (same value: 'bludgeoning')
[gy4qy1vhl4pc3uty8i60] : object {Bestiary 2.items.[].system.damageRolls.gy4qy1vhl4pc3uty8i60}
damage : string {Bestiary 2.items.[].system.damageRolls.gy4qy1vhl4pc3uty8i60.damage} (same value: '3d6+17')
damageType : string {Bestiary 2.items.[].system.damageRolls.gy4qy1vhl4pc3uty8i60.damageType} (same value: 'slashing')
[h04cq49d35f3ud6zj1zw] : object {Bestiary 2.items.[].system.damageRolls.h04cq49d35f3ud6zj1zw}
damage : string {Bestiary 2.items.[].system.damageRolls.h04cq49d35f3ud6zj1zw.damage} (same value: '2d8+9')
damageType : string {Bestiary 2.items.[].system.damageRolls.h04cq49d35f3ud6zj1zw.damageType} (same value: 'slashing')
[h5r3cdldmzb88s2yqbxq] : object {Bestiary 2.items.[].system.damageRolls.h5r3cdldmzb88s2yqbxq}
damage : string {Bestiary 2.items.[].system.damageRolls.h5r3cdldmzb88s2yqbxq.damage} (same value: '3d8+15')
damageType : string {Bestiary 2.items.[].system.damageRolls.h5r3cdldmzb88s2yqbxq.damageType} (same value: 'slashing')
[h722qh238fu6bm5aq3jo] : object {Bestiary 2.items.[].system.damageRolls.h722qh238fu6bm5aq3jo}
damage : string {Bestiary 2.items.[].system.damageRolls.h722qh238fu6bm5aq3jo.damage} (same value: '3d6')
damageType : string {Bestiary 2.items.[].system.damageRolls.h722qh238fu6bm5aq3jo.damageType} (same value: 'sonic')
[hc6nxqclc5bcme2jqxqv] : object {Bestiary 2.items.[].system.damageRolls.hc6nxqclc5bcme2jqxqv}
damage : string {Bestiary 2.items.[].system.damageRolls.hc6nxqclc5bcme2jqxqv.damage} (same value: '3d10+18')
damageType : string {Bestiary 2.items.[].system.damageRolls.hc6nxqclc5bcme2jqxqv.damageType} (same value: 'slashing')
[he8gjk0bcahztpjxor7g] : object {Bestiary 2.items.[].system.damageRolls.he8gjk0bcahztpjxor7g}
damage : string {Bestiary 2.items.[].system.damageRolls.he8gjk0bcahztpjxor7g.damage} (same value: '1d4+2')
damageType : string {Bestiary 2.items.[].system.damageRolls.he8gjk0bcahztpjxor7g.damageType} (same value: 'piercing')
[hh8988wa4xba6db6ztzp] : object {Bestiary 2.items.[].system.damageRolls.hh8988wa4xba6db6ztzp}
damage : string {Bestiary 2.items.[].system.damageRolls.hh8988wa4xba6db6ztzp.damage} (same value: '1d6')
damageType : string {Bestiary 2.items.[].system.damageRolls.hh8988wa4xba6db6ztzp.damageType} (same value: 'spirit')
[hkamipuzdzmizy5zeuru] : object {Bestiary 2.items.[].system.damageRolls.hkamipuzdzmizy5zeuru}
damage : string {Bestiary 2.items.[].system.damageRolls.hkamipuzdzmizy5zeuru.damage} (same value: '2d8+16')
damageType : string {Bestiary 2.items.[].system.damageRolls.hkamipuzdzmizy5zeuru.damageType} (same value: 'bludgeoning')
[hkgifkpvl9igpg38667b] : object {Bestiary 2.items.[].system.damageRolls.hkgifkpvl9igpg38667b}
damage : string {Bestiary 2.items.[].system.damageRolls.hkgifkpvl9igpg38667b.damage} (same value: '2d8')
damageType : string {Bestiary 2.items.[].system.damageRolls.hkgifkpvl9igpg38667b.damageType} (same value: 'spirit')
[hp3hheadiy88iwq7fca9] : object {Bestiary 2.items.[].system.damageRolls.hp3hheadiy88iwq7fca9}
damage : string {Bestiary 2.items.[].system.damageRolls.hp3hheadiy88iwq7fca9.damage} (same value: '2d4+4')
damageType : string {Bestiary 2.items.[].system.damageRolls.hp3hheadiy88iwq7fca9.damageType} (same value: 'slashing')
[hvk7aysgwgt6m9xnf40r] : object {Bestiary 2.items.[].system.damageRolls.hvk7aysgwgt6m9xnf40r}
damage : string {Bestiary 2.items.[].system.damageRolls.hvk7aysgwgt6m9xnf40r.damage} (same value: '2d8+9')
damageType : string {Bestiary 2.items.[].system.damageRolls.hvk7aysgwgt6m9xnf40r.damageType} (same value: 'piercing')
[hvvi0mxfnn96jfxp2swg] : object {Bestiary 2.items.[].system.damageRolls.hvvi0mxfnn96jfxp2swg}
damage : string {Bestiary 2.items.[].system.damageRolls.hvvi0mxfnn96jfxp2swg.damage} (same value: '2d6+7')
damageType : string {Bestiary 2.items.[].system.damageRolls.hvvi0mxfnn96jfxp2swg.damageType} (same value: 'piercing')
[i0e9axgj43c1m6gw8l2p] : object {Bestiary 2.items.[].system.damageRolls.i0e9axgj43c1m6gw8l2p}
damage : string {Bestiary 2.items.[].system.damageRolls.i0e9axgj43c1m6gw8l2p.damage} (same value: '1d4+6')
damageType : string {Bestiary 2.items.[].system.damageRolls.i0e9axgj43c1m6gw8l2p.damageType} (same value: 'piercing')
[i1q1ourbrhlxcwdutdet] : object {Bestiary 2.items.[].system.damageRolls.i1q1ourbrhlxcwdutdet}
damage : string {Bestiary 2.items.[].system.damageRolls.i1q1ourbrhlxcwdutdet.damage} (same value: '1d8+2')
damageType : string {Bestiary 2.items.[].system.damageRolls.i1q1ourbrhlxcwdutdet.damageType} (same value: 'bludgeoning')
[i6kst0oqbji1iad2vnu6] : object {Bestiary 2.items.[].system.damageRolls.i6kst0oqbji1iad2vnu6}
damage : string {Bestiary 2.items.[].system.damageRolls.i6kst0oqbji1iad2vnu6.damage} (same value: '2d6')
damageType : string {Bestiary 2.items.[].system.damageRolls.i6kst0oqbji1iad2vnu6.damageType} (same value: 'spirit')
[ifebablffet6zfg7cp5m] : object {Bestiary 2.items.[].system.damageRolls.ifebablffet6zfg7cp5m}
damage : string {Bestiary 2.items.[].system.damageRolls.ifebablffet6zfg7cp5m.damage} (same value: '1d8+2')
damageType : string {Bestiary 2.items.[].system.damageRolls.ifebablffet6zfg7cp5m.damageType} (same value: 'slashing')
[ilbirl74owrhwgloofpr] : object {Bestiary 2.items.[].system.damageRolls.ilbirl74owrhwgloofpr}
damage : string {Bestiary 2.items.[].system.damageRolls.ilbirl74owrhwgloofpr.damage} (same value: '1d6')
damageType : string {Bestiary 2.items.[].system.damageRolls.ilbirl74owrhwgloofpr.damageType} (same value: 'bludgeoning')
[io70pw7bl1m9vybi1656] : object {Bestiary 2.items.[].system.damageRolls.io70pw7bl1m9vybi1656}
damage : string {Bestiary 2.items.[].system.damageRolls.io70pw7bl1m9vybi1656.damage} (same value: '1d4')
damageType : string {Bestiary 2.items.[].system.damageRolls.io70pw7bl1m9vybi1656.damageType} (same value: 'cold')
[j61wz6dosfqf4lymosq7] : object {Bestiary 2.items.[].system.damageRolls.j61wz6dosfqf4lymosq7}
damage : string {Bestiary 2.items.[].system.damageRolls.j61wz6dosfqf4lymosq7.damage} (same value: '1d8+2')
damageType : string {Bestiary 2.items.[].system.damageRolls.j61wz6dosfqf4lymosq7.damageType} (same value: 'bludgeoning')
[j7rd51qs71pxtb0qhtg9] : object {Bestiary 2.items.[].system.damageRolls.j7rd51qs71pxtb0qhtg9}
damage : string {Bestiary 2.items.[].system.damageRolls.j7rd51qs71pxtb0qhtg9.damage} (same value: '2d8+8')
damageType : string {Bestiary 2.items.[].system.damageRolls.j7rd51qs71pxtb0qhtg9.damageType} (same value: 'piercing')
[jb3em9sma08ul24gublh] : object {Bestiary 2.items.[].system.damageRolls.jb3em9sma08ul24gublh}
damage : string {Bestiary 2.items.[].system.damageRolls.jb3em9sma08ul24gublh.damage} (same value: '1d8')
damageType : string {Bestiary 2.items.[].system.damageRolls.jb3em9sma08ul24gublh.damageType} (same value: 'piercing')
[jbe6v7kpoqegnfrxu25n] : object {Bestiary 2.items.[].system.damageRolls.jbe6v7kpoqegnfrxu25n}
damage : string {Bestiary 2.items.[].system.damageRolls.jbe6v7kpoqegnfrxu25n.damage} (same value: '1d12+5')
damageType : string {Bestiary 2.items.[].system.damageRolls.jbe6v7kpoqegnfrxu25n.damageType} (same value: 'bludgeoning')
[jimkrp7gijc7yfihumag] : object {Bestiary 2.items.[].system.damageRolls.jimkrp7gijc7yfihumag}
damage : string {Bestiary 2.items.[].system.damageRolls.jimkrp7gijc7yfihumag.damage} (same value: '1d6+5')
damageType : string {Bestiary 2.items.[].system.damageRolls.jimkrp7gijc7yfihumag.damageType} (same value: 'bludgeoning')
[k68gmepg31gi7fgykmn9] : object {Bestiary 2.items.[].system.damageRolls.k68gmepg31gi7fgykmn9}
damage : string {Bestiary 2.items.[].system.damageRolls.k68gmepg31gi7fgykmn9.damage} (same value: '1d6+1')
damageType : string {Bestiary 2.items.[].system.damageRolls.k68gmepg31gi7fgykmn9.damageType} (same value: 'slashing')
[k9e7pvbtk1esv7l6gri9] : object {Bestiary 2.items.[].system.damageRolls.k9e7pvbtk1esv7l6gri9}
damage : string {Bestiary 2.items.[].system.damageRolls.k9e7pvbtk1esv7l6gri9.damage} (same value: '1d4+6')
damageType : string {Bestiary 2.items.[].system.damageRolls.k9e7pvbtk1esv7l6gri9.damageType} (same value: 'piercing')
[ka3ge3h7dadf25cf5vye] : object {Bestiary 2.items.[].system.damageRolls.ka3ge3h7dadf25cf5vye}
damage : string {Bestiary 2.items.[].system.damageRolls.ka3ge3h7dadf25cf5vye.damage} (same value: '1d6')
damageType : string {Bestiary 2.items.[].system.damageRolls.ka3ge3h7dadf25cf5vye.damageType} (same value: 'spirit')
[kc0lvmvwccv0clvqp435] : object {Bestiary 2.items.[].system.damageRolls.kc0lvmvwccv0clvqp435}
damage : string {Bestiary 2.items.[].system.damageRolls.kc0lvmvwccv0clvqp435.damage} (same value: '1d8+2')
damageType : string {Bestiary 2.items.[].system.damageRolls.kc0lvmvwccv0clvqp435.damageType} (same value: 'slashing')
[kccstziuk7o0pyfq6wzu] : object {Bestiary 2.items.[].system.damageRolls.kccstziuk7o0pyfq6wzu}
damage : string {Bestiary 2.items.[].system.damageRolls.kccstziuk7o0pyfq6wzu.damage} (same value: '2d8+8')
damageType : string {Bestiary 2.items.[].system.damageRolls.kccstziuk7o0pyfq6wzu.damageType} (same value: 'slashing')
[kipmtwodsed50rlt45qs] : object {Bestiary 2.items.[].system.damageRolls.kipmtwodsed50rlt45qs}
damage : string {Bestiary 2.items.[].system.damageRolls.kipmtwodsed50rlt45qs.damage} (same value: '1d6+2')
damageType : string {Bestiary 2.items.[].system.damageRolls.kipmtwodsed50rlt45qs.damageType} (same value: 'piercing')
[kiutlq99czqq0wb13rkj] : object {Bestiary 2.items.[].system.damageRolls.kiutlq99czqq0wb13rkj}
damage : string {Bestiary 2.items.[].system.damageRolls.kiutlq99czqq0wb13rkj.damage} (same value: '3d12+13')
damageType : string {Bestiary 2.items.[].system.damageRolls.kiutlq99czqq0wb13rkj.damageType} (same value: 'piercing')
[kj6w5dvxrkw5h3xe6b1s] : object {Bestiary 2.items.[].system.damageRolls.kj6w5dvxrkw5h3xe6b1s}
damage : string {Bestiary 2.items.[].system.damageRolls.kj6w5dvxrkw5h3xe6b1s.damage} (same value: '2d4+8')
damageType : string {Bestiary 2.items.[].system.damageRolls.kj6w5dvxrkw5h3xe6b1s.damageType} (same value: 'slashing')
[kkyx4gcke19ksr45ryn4] : object {Bestiary 2.items.[].system.damageRolls.kkyx4gcke19ksr45ryn4}
damage : string {Bestiary 2.items.[].system.damageRolls.kkyx4gcke19ksr45ryn4.damage} (same value: '4d8+19')
damageType : string {Bestiary 2.items.[].system.damageRolls.kkyx4gcke19ksr45ryn4.damageType} (same value: 'bludgeoning')
[kpdgb0gjc3p48ymgacdc] : object {Bestiary 2.items.[].system.damageRolls.kpdgb0gjc3p48ymgacdc}
damage : string {Bestiary 2.items.[].system.damageRolls.kpdgb0gjc3p48ymgacdc.damage} (same value: '2d12+8')
damageType : string {Bestiary 2.items.[].system.damageRolls.kpdgb0gjc3p48ymgacdc.damageType} (same value: 'piercing')
[kr5zvvjoremvxw1e3pwz] : object {Bestiary 2.items.[].system.damageRolls.kr5zvvjoremvxw1e3pwz}
damage : string {Bestiary 2.items.[].system.damageRolls.kr5zvvjoremvxw1e3pwz.damage} (same value: '2d10+10')
damageType : string {Bestiary 2.items.[].system.damageRolls.kr5zvvjoremvxw1e3pwz.damageType} (same value: 'piercing')
[krhrxo1ecgqv19sskib7] : object {Bestiary 2.items.[].system.damageRolls.krhrxo1ecgqv19sskib7}
damage : string {Bestiary 2.items.[].system.damageRolls.krhrxo1ecgqv19sskib7.damage} (same value: '2d8+7')
damageType : string {Bestiary 2.items.[].system.damageRolls.krhrxo1ecgqv19sskib7.damageType} (same value: 'slashing')
[ktdnphkqwzpcawefx6u0] : object {Bestiary 2.items.[].system.damageRolls.ktdnphkqwzpcawefx6u0}
damage : string {Bestiary 2.items.[].system.damageRolls.ktdnphkqwzpcawefx6u0.damage} (same value: '1d6')
damageType : string {Bestiary 2.items.[].system.damageRolls.ktdnphkqwzpcawefx6u0.damageType} (same value: 'spirit')
[kvd3henptyexx47d73da] : object {Bestiary 2.items.[].system.damageRolls.kvd3henptyexx47d73da}
damage : string {Bestiary 2.items.[].system.damageRolls.kvd3henptyexx47d73da.damage} (same value: '3d6')
damageType : string {Bestiary 2.items.[].system.damageRolls.kvd3henptyexx47d73da.damageType} (same value: 'void')
[l2eog5u7i4ak0xnzvh0e] : object {Bestiary 2.items.[].system.damageRolls.l2eog5u7i4ak0xnzvh0e}
damage : string {Bestiary 2.items.[].system.damageRolls.l2eog5u7i4ak0xnzvh0e.damage} (same value: '2d12+8')
damageType : string {Bestiary 2.items.[].system.damageRolls.l2eog5u7i4ak0xnzvh0e.damageType} (same value: 'piercing')
[l2j40pi3m8habtnwysqn] : object {Bestiary 2.items.[].system.damageRolls.l2j40pi3m8habtnwysqn}
damage : string {Bestiary 2.items.[].system.damageRolls.l2j40pi3m8habtnwysqn.damage} (same value: '1d6')
damageType : string {Bestiary 2.items.[].system.damageRolls.l2j40pi3m8habtnwysqn.damageType} (same value: 'spirit')
[l3czfgct54lf8arsrhuj] : object {Bestiary 2.items.[].system.damageRolls.l3czfgct54lf8arsrhuj}
damage : string {Bestiary 2.items.[].system.damageRolls.l3czfgct54lf8arsrhuj.damage} (same value: '1d4+4')
damageType : string {Bestiary 2.items.[].system.damageRolls.l3czfgct54lf8arsrhuj.damageType} (same value: 'piercing')
[l6c2pcsdbaic80zk0aot] : object {Bestiary 2.items.[].system.damageRolls.l6c2pcsdbaic80zk0aot}
damage : string {Bestiary 2.items.[].system.damageRolls.l6c2pcsdbaic80zk0aot.damage} (same value: '3d6+16')
damageType : string {Bestiary 2.items.[].system.damageRolls.l6c2pcsdbaic80zk0aot.damageType} (same value: 'piercing')
[l8b14f45irgc27ppo4sb] : object {Bestiary 2.items.[].system.damageRolls.l8b14f45irgc27ppo4sb}
damage : string {Bestiary 2.items.[].system.damageRolls.l8b14f45irgc27ppo4sb.damage} (same value: '2d8')
damageType : string {Bestiary 2.items.[].system.damageRolls.l8b14f45irgc27ppo4sb.damageType} (same value: 'cold')
[lac0w77jvjjvey0h9gmz] : object {Bestiary 2.items.[].system.damageRolls.lac0w77jvjjvey0h9gmz}
damage : string {Bestiary 2.items.[].system.damageRolls.lac0w77jvjjvey0h9gmz.damage} (same value: '1d10+6')
damageType : string {Bestiary 2.items.[].system.damageRolls.lac0w77jvjjvey0h9gmz.damageType} (same value: 'piercing')
[laxd05l54zkn06pijerj] : object {Bestiary 2.items.[].system.damageRolls.laxd05l54zkn06pijerj}
damage : string {Bestiary 2.items.[].system.damageRolls.laxd05l54zkn06pijerj.damage} (same value: '1d10+8')
damageType : string {Bestiary 2.items.[].system.damageRolls.laxd05l54zkn06pijerj.damageType} (same value: 'slashing')
[lpi403xzrr96e9smo7vt] : object {Bestiary 2.items.[].system.damageRolls.lpi403xzrr96e9smo7vt}
damage : string {Bestiary 2.items.[].system.damageRolls.lpi403xzrr96e9smo7vt.damage} (same value: '1d6')
damageType : string {Bestiary 2.items.[].system.damageRolls.lpi403xzrr96e9smo7vt.damageType} (same value: 'spirit')
[lsi7evdgpm4hmegqxirjk] : object {Bestiary 2.items.[].system.damageRolls.lsi7evdgpm4hmegqxirjk}
damage : string {Bestiary 2.items.[].system.damageRolls.lsi7evdgpm4hmegqxirjk.damage} (same value: '1d8+2')
damageType : string {Bestiary 2.items.[].system.damageRolls.lsi7evdgpm4hmegqxirjk.damageType} (same value: 'bludgeoning')
[lurgtfrc6rh39k9ges13u] : object {Bestiary 2.items.[].system.damageRolls.lurgtfrc6rh39k9ges13u}
damage : string {Bestiary 2.items.[].system.damageRolls.lurgtfrc6rh39k9ges13u.damage} (same value: '1d8+2')
damageType : string {Bestiary 2.items.[].system.damageRolls.lurgtfrc6rh39k9ges13u.damageType} (same value: 'bludgeoning')
[lyzdai8gcmpv6u99jshs] : object {Bestiary 2.items.[].system.damageRolls.lyzdai8gcmpv6u99jshs}
damage : string {Bestiary 2.items.[].system.damageRolls.lyzdai8gcmpv6u99jshs.damage} (same value: '1d8+3')
damageType : string {Bestiary 2.items.[].system.damageRolls.lyzdai8gcmpv6u99jshs.damageType} (same value: 'bludgeoning')
[lzc48inbk7ubshf76ogn] : object {Bestiary 2.items.[].system.damageRolls.lzc48inbk7ubshf76ogn}
damage : string {Bestiary 2.items.[].system.damageRolls.lzc48inbk7ubshf76ogn.damage} (same value: '2d6')
damageType : string {Bestiary 2.items.[].system.damageRolls.lzc48inbk7ubshf76ogn.damageType} (same value: 'spirit')
[m38rqu4oislvf8sa3gnl] : object {Bestiary 2.items.[].system.damageRolls.m38rqu4oislvf8sa3gnl}
damage : string {Bestiary 2.items.[].system.damageRolls.m38rqu4oislvf8sa3gnl.damage} (same value: '3d6')
damageType : string {Bestiary 2.items.[].system.damageRolls.m38rqu4oislvf8sa3gnl.damageType} (same value: 'fire')
[mdywnbjtpwp6nsmf4pii] : object {Bestiary 2.items.[].system.damageRolls.mdywnbjtpwp6nsmf4pii}
damage : string {Bestiary 2.items.[].system.damageRolls.mdywnbjtpwp6nsmf4pii.damage} (same value: '2d4+8')
damageType : string {Bestiary 2.items.[].system.damageRolls.mdywnbjtpwp6nsmf4pii.damageType} (same value: 'piercing')
[melrhns65ikzvvrxypgu] : object {Bestiary 2.items.[].system.damageRolls.melrhns65ikzvvrxypgu}
damage : string {Bestiary 2.items.[].system.damageRolls.melrhns65ikzvvrxypgu.damage} (same value: '1d6')
damageType : string {Bestiary 2.items.[].system.damageRolls.melrhns65ikzvvrxypgu.damageType} (same value: 'spirit')
[mr1zwzg6qyrbxadicb30] : object {Bestiary 2.items.[].system.damageRolls.mr1zwzg6qyrbxadicb30}
damage : string {Bestiary 2.items.[].system.damageRolls.mr1zwzg6qyrbxadicb30.damage} (same value: '1d6')
damageType : string {Bestiary 2.items.[].system.damageRolls.mr1zwzg6qyrbxadicb30.damageType} (same value: 'spirit')
[muqsxekn2ss7fojjwpzl] : object {Bestiary 2.items.[].system.damageRolls.muqsxekn2ss7fojjwpzl}
damage : string {Bestiary 2.items.[].system.damageRolls.muqsxekn2ss7fojjwpzl.damage} (same value: '2d8+8')
damageType : string {Bestiary 2.items.[].system.damageRolls.muqsxekn2ss7fojjwpzl.damageType} (same value: 'slashing')
[mx9mgdksu7ygtg78o5z6] : object {Bestiary 2.items.[].system.damageRolls.mx9mgdksu7ygtg78o5z6}
damage : string {Bestiary 2.items.[].system.damageRolls.mx9mgdksu7ygtg78o5z6.damage} (same value: '2d6')
damageType : string {Bestiary 2.items.[].system.damageRolls.mx9mgdksu7ygtg78o5z6.damageType} (same value: 'piercing')
[n54phf6zlk6uji0bd45hq] : object {Bestiary 2.items.[].system.damageRolls.n54phf6zlk6uji0bd45hq}
damage : string {Bestiary 2.items.[].system.damageRolls.n54phf6zlk6uji0bd45hq.damage} (same value: '1d8+2')
damageType : string {Bestiary 2.items.[].system.damageRolls.n54phf6zlk6uji0bd45hq.damageType} (same value: 'bludgeoning')
[n5xl7okywwndw2w39wxq] : object {Bestiary 2.items.[].system.damageRolls.n5xl7okywwndw2w39wxq}
damage : string {Bestiary 2.items.[].system.damageRolls.n5xl7okywwndw2w39wxq.damage} (same value: '2d8+8')
damageType : string {Bestiary 2.items.[].system.damageRolls.n5xl7okywwndw2w39wxq.damageType} (same value: 'piercing')
[n7v34g7n2xk14qhnac8q] : object {Bestiary 2.items.[].system.damageRolls.n7v34g7n2xk14qhnac8q}
damage : string {Bestiary 2.items.[].system.damageRolls.n7v34g7n2xk14qhnac8q.damage} (same value: '2d8')
damageType : string {Bestiary 2.items.[].system.damageRolls.n7v34g7n2xk14qhnac8q.damageType} (same value: 'piercing')
[na5b4tm832wd8pr5ql71] : object {Bestiary 2.items.[].system.damageRolls.na5b4tm832wd8pr5ql71}
damage : string {Bestiary 2.items.[].system.damageRolls.na5b4tm832wd8pr5ql71.damage} (same value: '2d8+10')
damageType : string {Bestiary 2.items.[].system.damageRolls.na5b4tm832wd8pr5ql71.damageType} (same value: 'bludgeoning')
[naaonnx1ihb9zmtttm8i] : object {Bestiary 2.items.[].system.damageRolls.naaonnx1ihb9zmtttm8i}
damage : string {Bestiary 2.items.[].system.damageRolls.naaonnx1ihb9zmtttm8i.damage} (same value: '1d6')
damageType : string {Bestiary 2.items.[].system.damageRolls.naaonnx1ihb9zmtttm8i.damageType} (same value: 'acid')
[ndzpfo6yy7djls78v8y3] : object {Bestiary 2.items.[].system.damageRolls.ndzpfo6yy7djls78v8y3}
damage : string {Bestiary 2.items.[].system.damageRolls.ndzpfo6yy7djls78v8y3.damage} (same value: '2d8+8')
damageType : string {Bestiary 2.items.[].system.damageRolls.ndzpfo6yy7djls78v8y3.damageType} (same value: 'bludgeoning')
[nedx8huf1rg8l20eu00y] : object {Bestiary 2.items.[].system.damageRolls.nedx8huf1rg8l20eu00y}
damage : string {Bestiary 2.items.[].system.damageRolls.nedx8huf1rg8l20eu00y.damage} (same value: '3d6')
damageType : string {Bestiary 2.items.[].system.damageRolls.nedx8huf1rg8l20eu00y.damageType} (same value: 'poison')
[ngf96s9a8bs6lr3fe2jz] : object {Bestiary 2.items.[].system.damageRolls.ngf96s9a8bs6lr3fe2jz}
damage : string {Bestiary 2.items.[].system.damageRolls.ngf96s9a8bs6lr3fe2jz.damage} (same value: '1d10+3')
damageType : string {Bestiary 2.items.[].system.damageRolls.ngf96s9a8bs6lr3fe2jz.damageType} (same value: 'piercing')
[npdi8bur96fh6lzl7ode] : object {Bestiary 2.items.[].system.damageRolls.npdi8bur96fh6lzl7ode}
damage : string {Bestiary 2.items.[].system.damageRolls.npdi8bur96fh6lzl7ode.damage} (same value: '3d10+13')
damageType : string {Bestiary 2.items.[].system.damageRolls.npdi8bur96fh6lzl7ode.damageType} (same value: 'bludgeoning')
[nrly86s1bok41ct7gtmp] : object {Bestiary 2.items.[].system.damageRolls.nrly86s1bok41ct7gtmp}
damage : string {Bestiary 2.items.[].system.damageRolls.nrly86s1bok41ct7gtmp.damage} (same value: '1d6')
damageType : string {Bestiary 2.items.[].system.damageRolls.nrly86s1bok41ct7gtmp.damageType} (same value: 'spirit')
[nsx50vii3x8yiquosmgr] : object {Bestiary 2.items.[].system.damageRolls.nsx50vii3x8yiquosmgr}
damage : string {Bestiary 2.items.[].system.damageRolls.nsx50vii3x8yiquosmgr.damage} (same value: '2d6+7')
damageType : string {Bestiary 2.items.[].system.damageRolls.nsx50vii3x8yiquosmgr.damageType} (same value: 'slashing')
[nu6jqckfio7b1q2apiio] : object {Bestiary 2.items.[].system.damageRolls.nu6jqckfio7b1q2apiio}
damage : string {Bestiary 2.items.[].system.damageRolls.nu6jqckfio7b1q2apiio.damage} (same value: '3d12+16')
damageType : string {Bestiary 2.items.[].system.damageRolls.nu6jqckfio7b1q2apiio.damageType} (same value: 'bludgeoning')
[nucz0b63csd3q5u8kfn7m] : object {Bestiary 2.items.[].system.damageRolls.nucz0b63csd3q5u8kfn7m}
damage : string {Bestiary 2.items.[].system.damageRolls.nucz0b63csd3q5u8kfn7m.damage} (same value: '1d8+2')
damageType : string {Bestiary 2.items.[].system.damageRolls.nucz0b63csd3q5u8kfn7m.damageType} (same value: 'slashing')
[nvbrz9tc9ge492v470t6] : object {Bestiary 2.items.[].system.damageRolls.nvbrz9tc9ge492v470t6}
damage : string {Bestiary 2.items.[].system.damageRolls.nvbrz9tc9ge492v470t6.damage} (same value: '4d6')
damageType : string {Bestiary 2.items.[].system.damageRolls.nvbrz9tc9ge492v470t6.damageType} (same value: 'sonic')
[nxvzejsh1a93igv77ws5] : object {Bestiary 2.items.[].system.damageRolls.nxvzejsh1a93igv77ws5}
damage : string {Bestiary 2.items.[].system.damageRolls.nxvzejsh1a93igv77ws5.damage} (same value: '1d6+3')
damageType : string {Bestiary 2.items.[].system.damageRolls.nxvzejsh1a93igv77ws5.damageType} (same value: 'slashing')
[nzlaimz6py6hmfo9s14d] : object {Bestiary 2.items.[].system.damageRolls.nzlaimz6py6hmfo9s14d}
damage : string {Bestiary 2.items.[].system.damageRolls.nzlaimz6py6hmfo9s14d.damage} (same value: '2d6+4')
damageType : string {Bestiary 2.items.[].system.damageRolls.nzlaimz6py6hmfo9s14d.damageType} (same value: 'piercing')
[o5s8tsmqa4155weo0fx1] : object {Bestiary 2.items.[].system.damageRolls.o5s8tsmqa4155weo0fx1}
damage : string {Bestiary 2.items.[].system.damageRolls.o5s8tsmqa4155weo0fx1.damage} (same value: '4d4+16')
damageType : string {Bestiary 2.items.[].system.damageRolls.o5s8tsmqa4155weo0fx1.damageType} (same value: 'piercing')
[o6k7uaj315ko0ds3qklw] : object {Bestiary 2.items.[].system.damageRolls.o6k7uaj315ko0ds3qklw}
damage : string {Bestiary 2.items.[].system.damageRolls.o6k7uaj315ko0ds3qklw.damage} (same value: '1d6')
damageType : string {Bestiary 2.items.[].system.damageRolls.o6k7uaj315ko0ds3qklw.damageType} (same value: 'spirit')
[o7446z1hyowue5tef5xk] : object {Bestiary 2.items.[].system.damageRolls.o7446z1hyowue5tef5xk}
damage : string {Bestiary 2.items.[].system.damageRolls.o7446z1hyowue5tef5xk.damage} (same value: '2d12+8')
damageType : string {Bestiary 2.items.[].system.damageRolls.o7446z1hyowue5tef5xk.damageType} (same value: 'piercing')
[oe6v80mfwjq7xyyocm7t] : object {Bestiary 2.items.[].system.damageRolls.oe6v80mfwjq7xyyocm7t}
damage : string {Bestiary 2.items.[].system.damageRolls.oe6v80mfwjq7xyyocm7t.damage} (same value: '3d4+16')
damageType : string {Bestiary 2.items.[].system.damageRolls.oe6v80mfwjq7xyyocm7t.damageType} (same value: 'piercing')
[oggoes16rkv3lobu3og8] : object {Bestiary 2.items.[].system.damageRolls.oggoes16rkv3lobu3og8}
damage : string {Bestiary 2.items.[].system.damageRolls.oggoes16rkv3lobu3og8.damage} (same value: '2d8+13')
damageType : string {Bestiary 2.items.[].system.damageRolls.oggoes16rkv3lobu3og8.damageType} (same value: 'slashing')
[ord6qjws7hx3ag96g08r] : object {Bestiary 2.items.[].system.damageRolls.ord6qjws7hx3ag96g08r}
damage : string {Bestiary 2.items.[].system.damageRolls.ord6qjws7hx3ag96g08r.damage} (same value: '3d8+14')
damageType : string {Bestiary 2.items.[].system.damageRolls.ord6qjws7hx3ag96g08r.damageType} (same value: 'slashing')
[ozt253bhq9c5w4m1ahu2] : object {Bestiary 2.items.[].system.damageRolls.ozt253bhq9c5w4m1ahu2}
damage : string {Bestiary 2.items.[].system.damageRolls.ozt253bhq9c5w4m1ahu2.damage} (same value: '1d8+6')
damageType : string {Bestiary 2.items.[].system.damageRolls.ozt253bhq9c5w4m1ahu2.damageType} (same value: 'piercing')
[p9f60a8iqaenayq74fni] : object {Bestiary 2.items.[].system.damageRolls.p9f60a8iqaenayq74fni}
damage : string {Bestiary 2.items.[].system.damageRolls.p9f60a8iqaenayq74fni.damage} (same value: '4d6')
damageType : string {Bestiary 2.items.[].system.damageRolls.p9f60a8iqaenayq74fni.damageType} (same value: 'cold')
[pgugvikrwxa2hznyg3sfnj] : object {Bestiary 2.items.[].system.damageRolls.pgugvikrwxa2hznyg3sfnj}
damage : string {Bestiary 2.items.[].system.damageRolls.pgugvikrwxa2hznyg3sfnj.damage} (same value: '1d8+2')
damageType : string {Bestiary 2.items.[].system.damageRolls.pgugvikrwxa2hznyg3sfnj.damageType} (same value: 'bludgeoning')
[pinzll2yhzptobv7xyyz] : object {Bestiary 2.items.[].system.damageRolls.pinzll2yhzptobv7xyyz}
damage : string {Bestiary 2.items.[].system.damageRolls.pinzll2yhzptobv7xyyz.damage} (same value: '3d6')
damageType : string {Bestiary 2.items.[].system.damageRolls.pinzll2yhzptobv7xyyz.damageType} (same value: 'electricity')
[pjapyd7b3wmm4y7d53qb] : object {Bestiary 2.items.[].system.damageRolls.pjapyd7b3wmm4y7d53qb}
damage : string {Bestiary 2.items.[].system.damageRolls.pjapyd7b3wmm4y7d53qb.damage} (same value: '2d12+9')
damageType : string {Bestiary 2.items.[].system.damageRolls.pjapyd7b3wmm4y7d53qb.damageType} (same value: 'piercing')
[plz990ck0lcf43y073q9] : object {Bestiary 2.items.[].system.damageRolls.plz990ck0lcf43y073q9}
damage : string {Bestiary 2.items.[].system.damageRolls.plz990ck0lcf43y073q9.damage} (same value: '2d8+7')
damageType : string {Bestiary 2.items.[].system.damageRolls.plz990ck0lcf43y073q9.damageType} (same value: 'slashing')
[ppkivvdbo8sixu0wcv8k] : object {Bestiary 2.items.[].system.damageRolls.ppkivvdbo8sixu0wcv8k}
damage : string {Bestiary 2.items.[].system.damageRolls.ppkivvdbo8sixu0wcv8k.damage} (same value: '2d10+11')
damageType : string {Bestiary 2.items.[].system.damageRolls.ppkivvdbo8sixu0wcv8k.damageType} (same value: 'piercing')
[ppu05wdlyoahfavb7cc1] : object {Bestiary 2.items.[].system.damageRolls.ppu05wdlyoahfavb7cc1}
damage : string {Bestiary 2.items.[].system.damageRolls.ppu05wdlyoahfavb7cc1.damage} (same value: '2d10+8')
damageType : string {Bestiary 2.items.[].system.damageRolls.ppu05wdlyoahfavb7cc1.damageType} (same value: 'slashing')
[psfxuvwdi0qeergfxjua] : object {Bestiary 2.items.[].system.damageRolls.psfxuvwdi0qeergfxjua}
damage : string {Bestiary 2.items.[].system.damageRolls.psfxuvwdi0qeergfxjua.damage} (same value: '2d6+8')
damageType : string {Bestiary 2.items.[].system.damageRolls.psfxuvwdi0qeergfxjua.damageType} (same value: 'slashing')
[qarthqlnnithzskg5an6] : object {Bestiary 2.items.[].system.damageRolls.qarthqlnnithzskg5an6}
damage : string {Bestiary 2.items.[].system.damageRolls.qarthqlnnithzskg5an6.damage} (same value: '2d6+11')
damageType : string {Bestiary 2.items.[].system.damageRolls.qarthqlnnithzskg5an6.damageType} (same value: 'slashing')
[qbj6yqoqh1fvicetm5qt] : object {Bestiary 2.items.[].system.damageRolls.qbj6yqoqh1fvicetm5qt}
damage : string {Bestiary 2.items.[].system.damageRolls.qbj6yqoqh1fvicetm5qt.damage} (same value: '2d12')
damageType : string {Bestiary 2.items.[].system.damageRolls.qbj6yqoqh1fvicetm5qt.damageType} (same value: 'electricity')
[qhrnsdkxmwkkkz9ehpzt] : object {Bestiary 2.items.[].system.damageRolls.qhrnsdkxmwkkkz9ehpzt}
damage : string {Bestiary 2.items.[].system.damageRolls.qhrnsdkxmwkkkz9ehpzt.damage} (same value: '1d8+3')
damageType : string {Bestiary 2.items.[].system.damageRolls.qhrnsdkxmwkkkz9ehpzt.damageType} (same value: 'bludgeoning')
[qmm6604of0cjil0qdmov] : object {Bestiary 2.items.[].system.damageRolls.qmm6604of0cjil0qdmov}
damage : string {Bestiary 2.items.[].system.damageRolls.qmm6604of0cjil0qdmov.damage} (same value: '1d6+3')
damageType : string {Bestiary 2.items.[].system.damageRolls.qmm6604of0cjil0qdmov.damageType} (same value: 'piercing')
[qn7bahapr9ob5e7l0mal] : object {Bestiary 2.items.[].system.damageRolls.qn7bahapr9ob5e7l0mal}
damage : string {Bestiary 2.items.[].system.damageRolls.qn7bahapr9ob5e7l0mal.damage} (same value: '1d4+3')
damageType : string {Bestiary 2.items.[].system.damageRolls.qn7bahapr9ob5e7l0mal.damageType} (same value: 'piercing')
[qp78or0c3ta9ttylsg07] : object {Bestiary 2.items.[].system.damageRolls.qp78or0c3ta9ttylsg07}
damage : string {Bestiary 2.items.[].system.damageRolls.qp78or0c3ta9ttylsg07.damage} (same value: '2d6')
damageType : string {Bestiary 2.items.[].system.damageRolls.qp78or0c3ta9ttylsg07.damageType} (same value: 'sonic')
[qs4m70fhbtikf178xlxg] : object {Bestiary 2.items.[].system.damageRolls.qs4m70fhbtikf178xlxg}
damage : string {Bestiary 2.items.[].system.damageRolls.qs4m70fhbtikf178xlxg.damage} (same value: '2d12+11')
damageType : string {Bestiary 2.items.[].system.damageRolls.qs4m70fhbtikf178xlxg.damageType} (same value: 'piercing')
[qzum2fpfv0oz4ffjkfz5] : object {Bestiary 2.items.[].system.damageRolls.qzum2fpfv0oz4ffjkfz5}
damage : string {Bestiary 2.items.[].system.damageRolls.qzum2fpfv0oz4ffjkfz5.damage} (same value: '3d8+17')
damageType : string {Bestiary 2.items.[].system.damageRolls.qzum2fpfv0oz4ffjkfz5.damageType} (same value: 'slashing')
[r7omxzegz92dujqbdhkw] : object {Bestiary 2.items.[].system.damageRolls.r7omxzegz92dujqbdhkw}
damage : string {Bestiary 2.items.[].system.damageRolls.r7omxzegz92dujqbdhkw.damage} (same value: '3d8+10')
damageType : string {Bestiary 2.items.[].system.damageRolls.r7omxzegz92dujqbdhkw.damageType} (same value: 'bludgeoning')
[r7saozl4ezhpg4iu4lkx] : object {Bestiary 2.items.[].system.damageRolls.r7saozl4ezhpg4iu4lkx}
damage : string {Bestiary 2.items.[].system.damageRolls.r7saozl4ezhpg4iu4lkx.damage} (same value: '2d6+10')
damageType : string {Bestiary 2.items.[].system.damageRolls.r7saozl4ezhpg4iu4lkx.damageType} (same value: 'slashing')
[raqphfd4zkbjzyfohi905] : object {Bestiary 2.items.[].system.damageRolls.raqphfd4zkbjzyfohi905}
damage : string {Bestiary 2.items.[].system.damageRolls.raqphfd4zkbjzyfohi905.damage} (same value: '1d8+2')
damageType : string {Bestiary 2.items.[].system.damageRolls.raqphfd4zkbjzyfohi905.damageType} (same value: 'fire')
[rfgtfia2k34nqvsi8iv9] : object {Bestiary 2.items.[].system.damageRolls.rfgtfia2k34nqvsi8iv9}
damage : string {Bestiary 2.items.[].system.damageRolls.rfgtfia2k34nqvsi8iv9.damage} (same value: '1d6+4')
damageType : string {Bestiary 2.items.[].system.damageRolls.rfgtfia2k34nqvsi8iv9.damageType} (same value: 'piercing')
[rmy1co11loai1cqfqtmj] : object {Bestiary 2.items.[].system.damageRolls.rmy1co11loai1cqfqtmj}
damage : string {Bestiary 2.items.[].system.damageRolls.rmy1co11loai1cqfqtmj.damage} (same value: '1d6')
damageType : string {Bestiary 2.items.[].system.damageRolls.rmy1co11loai1cqfqtmj.damageType} (same value: 'spirit')
[rr8qd0oju4aw7383rszc] : object {Bestiary 2.items.[].system.damageRolls.rr8qd0oju4aw7383rszc}
damage : string {Bestiary 2.items.[].system.damageRolls.rr8qd0oju4aw7383rszc.damage} (same value: '1d6')
damageType : string {Bestiary 2.items.[].system.damageRolls.rr8qd0oju4aw7383rszc.damageType} (same value: 'bludgeoning')
[rx98900a3om9l0312uzf] : object {Bestiary 2.items.[].system.damageRolls.rx98900a3om9l0312uzf}
damage : string {Bestiary 2.items.[].system.damageRolls.rx98900a3om9l0312uzf.damage} (same value: '1d10+4')
damageType : string {Bestiary 2.items.[].system.damageRolls.rx98900a3om9l0312uzf.damageType} (same value: 'piercing')
[s0th8vqnpwomfqm9zjo3] : object {Bestiary 2.items.[].system.damageRolls.s0th8vqnpwomfqm9zjo3}
damage : string {Bestiary 2.items.[].system.damageRolls.s0th8vqnpwomfqm9zjo3.damage} (same value: '1d6')
damageType : string {Bestiary 2.items.[].system.damageRolls.s0th8vqnpwomfqm9zjo3.damageType} (same value: 'spirit')
[s2ktrl5yisms9onk4dxv] : object {Bestiary 2.items.[].system.damageRolls.s2ktrl5yisms9onk4dxv}
damage : string {Bestiary 2.items.[].system.damageRolls.s2ktrl5yisms9onk4dxv.damage} (same value: '3d10+12')
damageType : string {Bestiary 2.items.[].system.damageRolls.s2ktrl5yisms9onk4dxv.damageType} (same value: 'piercing')
[s46r0af2jcluaddrryag] : object {Bestiary 2.items.[].system.damageRolls.s46r0af2jcluaddrryag}
damage : string {Bestiary 2.items.[].system.damageRolls.s46r0af2jcluaddrryag.damage} (same value: '1d6')
damageType : string {Bestiary 2.items.[].system.damageRolls.s46r0af2jcluaddrryag.damageType} (same value: 'spirit')
[s68jratooz3axw3sx1ak] : object {Bestiary 2.items.[].system.damageRolls.s68jratooz3axw3sx1ak}
damage : string {Bestiary 2.items.[].system.damageRolls.s68jratooz3axw3sx1ak.damage} (same value: '1d10+4')
damageType : string {Bestiary 2.items.[].system.damageRolls.s68jratooz3axw3sx1ak.damageType} (same value: 'slashing')
[s8zhjut18vnagv71ze13] : object {Bestiary 2.items.[].system.damageRolls.s8zhjut18vnagv71ze13}
damage : string {Bestiary 2.items.[].system.damageRolls.s8zhjut18vnagv71ze13.damage} (same value: '1d10+8')
damageType : string {Bestiary 2.items.[].system.damageRolls.s8zhjut18vnagv71ze13.damageType} (same value: 'bludgeoning')
[slnq4zg9etru3hs16e19] : object {Bestiary 2.items.[].system.damageRolls.slnq4zg9etru3hs16e19}
damage : string {Bestiary 2.items.[].system.damageRolls.slnq4zg9etru3hs16e19.damage} (same value: '3d10+16')
damageType : string {Bestiary 2.items.[].system.damageRolls.slnq4zg9etru3hs16e19.damageType} (same value: 'bludgeoning')
[sn7uj4903iczutt96f4s8b] : object {Bestiary 2.items.[].system.damageRolls.sn7uj4903iczutt96f4s8b}
damage : string {Bestiary 2.items.[].system.damageRolls.sn7uj4903iczutt96f4s8b.damage} (same value: '3d8+16')
damageType : string {Bestiary 2.items.[].system.damageRolls.sn7uj4903iczutt96f4s8b.damageType} (same value: 'bludgeoning')
[snqdn3iz77ft5l7qn9wh] : object {Bestiary 2.items.[].system.damageRolls.snqdn3iz77ft5l7qn9wh}
damage : string {Bestiary 2.items.[].system.damageRolls.snqdn3iz77ft5l7qn9wh.damage} (same value: '2d8+16')
damageType : string {Bestiary 2.items.[].system.damageRolls.snqdn3iz77ft5l7qn9wh.damageType} (same value: 'bludgeoning')
[sq3ahiyn9ks43c7h1gnb] : object {Bestiary 2.items.[].system.damageRolls.sq3ahiyn9ks43c7h1gnb}
damage : string {Bestiary 2.items.[].system.damageRolls.sq3ahiyn9ks43c7h1gnb.damage} (same value: '2d10+12')
damageType : string {Bestiary 2.items.[].system.damageRolls.sq3ahiyn9ks43c7h1gnb.damageType} (same value: 'slashing')
[sqwik031cgtkgeiaaglw] : object {Bestiary 2.items.[].system.damageRolls.sqwik031cgtkgeiaaglw}
damage : string {Bestiary 2.items.[].system.damageRolls.sqwik031cgtkgeiaaglw.damage} (same value: '3d10+17')
damageType : string {Bestiary 2.items.[].system.damageRolls.sqwik031cgtkgeiaaglw.damageType} (same value: 'piercing')
[suhwfrxjju8y9jf709f2] : object {Bestiary 2.items.[].system.damageRolls.suhwfrxjju8y9jf709f2}
damage : string {Bestiary 2.items.[].system.damageRolls.suhwfrxjju8y9jf709f2.damage} (same value: '2d12+8')
damageType : string {Bestiary 2.items.[].system.damageRolls.suhwfrxjju8y9jf709f2.damageType} (same value: 'piercing')
[sw31752uh7bmvi3xei02] : object {Bestiary 2.items.[].system.damageRolls.sw31752uh7bmvi3xei02}
damage : string {Bestiary 2.items.[].system.damageRolls.sw31752uh7bmvi3xei02.damage} (same value: '1d6')
damageType : string {Bestiary 2.items.[].system.damageRolls.sw31752uh7bmvi3xei02.damageType} (same value: 'spirit')
[swqwj60nhfc3lkbgaxdp] : object {Bestiary 2.items.[].system.damageRolls.swqwj60nhfc3lkbgaxdp}
damage : string {Bestiary 2.items.[].system.damageRolls.swqwj60nhfc3lkbgaxdp.damage} (same value: '3d4+16')
damageType : string {Bestiary 2.items.[].system.damageRolls.swqwj60nhfc3lkbgaxdp.damageType} (same value: 'slashing')
[swsk33gnkbhbficmyv9c] : object {Bestiary 2.items.[].system.damageRolls.swsk33gnkbhbficmyv9c}
damage : string {Bestiary 2.items.[].system.damageRolls.swsk33gnkbhbficmyv9c.damage} (same value: '1d6+1')
damageType : string {Bestiary 2.items.[].system.damageRolls.swsk33gnkbhbficmyv9c.damageType} (same value: 'piercing')
[t27ga7dqmvpxktywhnmf39] : object {Bestiary 2.items.[].system.damageRolls.t27ga7dqmvpxktywhnmf39}
damage : string {Bestiary 2.items.[].system.damageRolls.t27ga7dqmvpxktywhnmf39.damage} (same value: '1d4+4')
damageType : string {Bestiary 2.items.[].system.damageRolls.t27ga7dqmvpxktywhnmf39.damageType} (same value: 'piercing')
[tei3ovel5a8s03dyig12] : object {Bestiary 2.items.[].system.damageRolls.tei3ovel5a8s03dyig12}
damage : string {Bestiary 2.items.[].system.damageRolls.tei3ovel5a8s03dyig12.damage} (same value: '2d8')
damageType : string {Bestiary 2.items.[].system.damageRolls.tei3ovel5a8s03dyig12.damageType} (same value: 'piercing')
[tgj5s4v1fseswbvp4qpa] : object {Bestiary 2.items.[].system.damageRolls.tgj5s4v1fseswbvp4qpa}
damage : string {Bestiary 2.items.[].system.damageRolls.tgj5s4v1fseswbvp4qpa.damage} (same value: '1d6')
damageType : string {Bestiary 2.items.[].system.damageRolls.tgj5s4v1fseswbvp4qpa.damageType} (same value: 'acid')
[tis5yocu7tlw5djhmtjb] : object {Bestiary 2.items.[].system.damageRolls.tis5yocu7tlw5djhmtjb}
damage : string {Bestiary 2.items.[].system.damageRolls.tis5yocu7tlw5djhmtjb.damage} (same value: '1d10+13')
damageType : string {Bestiary 2.items.[].system.damageRolls.tis5yocu7tlw5djhmtjb.damageType} (same value: 'slashing')
[tjlj7auny29tfm3vtbnxea] : object {Bestiary 2.items.[].system.damageRolls.tjlj7auny29tfm3vtbnxea}
damage : string {Bestiary 2.items.[].system.damageRolls.tjlj7auny29tfm3vtbnxea.damage} (same value: '1d8+2')
damageType : string {Bestiary 2.items.[].system.damageRolls.tjlj7auny29tfm3vtbnxea.damageType} (same value: 'bludgeoning')
[tlgxyvjtnno52f1y9bf6] : object {Bestiary 2.items.[].system.damageRolls.tlgxyvjtnno52f1y9bf6}
damage : string {Bestiary 2.items.[].system.damageRolls.tlgxyvjtnno52f1y9bf6.damage} (same value: '1d6+1')
damageType : string {Bestiary 2.items.[].system.damageRolls.tlgxyvjtnno52f1y9bf6.damageType} (same value: 'slashing')
[u46gftfg6c8eten04syv] : object {Bestiary 2.items.[].system.damageRolls.u46gftfg6c8eten04syv}
damage : string {Bestiary 2.items.[].system.damageRolls.u46gftfg6c8eten04syv.damage} (same value: '3d12+16')
damageType : string {Bestiary 2.items.[].system.damageRolls.u46gftfg6c8eten04syv.damageType} (same value: 'bludgeoning')
[u55e9gqrxidlm2u8hwjh] : object {Bestiary 2.items.[].system.damageRolls.u55e9gqrxidlm2u8hwjh}
damage : string {Bestiary 2.items.[].system.damageRolls.u55e9gqrxidlm2u8hwjh.damage} (same value: '2d12+8')
damageType : string {Bestiary 2.items.[].system.damageRolls.u55e9gqrxidlm2u8hwjh.damageType} (same value: 'piercing')
[u6frvkq9886mxcoxgq48] : object {Bestiary 2.items.[].system.damageRolls.u6frvkq9886mxcoxgq48}
damage : string {Bestiary 2.items.[].system.damageRolls.u6frvkq9886mxcoxgq48.damage} (same value: '1d8+6')
damageType : string {Bestiary 2.items.[].system.damageRolls.u6frvkq9886mxcoxgq48.damageType} (same value: 'slashing')
[u9pdawpzqpccweuqxfv0] : object {Bestiary 2.items.[].system.damageRolls.u9pdawpzqpccweuqxfv0}
damage : string {Bestiary 2.items.[].system.damageRolls.u9pdawpzqpccweuqxfv0.damage} (same value: '2d6+9')
damageType : string {Bestiary 2.items.[].system.damageRolls.u9pdawpzqpccweuqxfv0.damageType} (same value: 'bludgeoning')
[uftfvrqwl4jtl83n44ev] : object {Bestiary 2.items.[].system.damageRolls.uftfvrqwl4jtl83n44ev}
damage : string {Bestiary 2.items.[].system.damageRolls.uftfvrqwl4jtl83n44ev.damage} (same value: '3d4+16')
damageType : string {Bestiary 2.items.[].system.damageRolls.uftfvrqwl4jtl83n44ev.damageType} (same value: 'piercing')
[uhi5wbkvw5tgddkpcvha] : object {Bestiary 2.items.[].system.damageRolls.uhi5wbkvw5tgddkpcvha}
damage : string {Bestiary 2.items.[].system.damageRolls.uhi5wbkvw5tgddkpcvha.damage} (same value: '1d8+5')
damageType : string {Bestiary 2.items.[].system.damageRolls.uhi5wbkvw5tgddkpcvha.damageType} (same value: 'piercing')
[ukb9kbn9ey93lx1fsqnj] : object {Bestiary 2.items.[].system.damageRolls.ukb9kbn9ey93lx1fsqnj}
damage : string {Bestiary 2.items.[].system.damageRolls.ukb9kbn9ey93lx1fsqnj.damage} (same value: '2d10+8')
damageType : string {Bestiary 2.items.[].system.damageRolls.ukb9kbn9ey93lx1fsqnj.damageType} (same value: 'slashing')
[ul7zdy3exakjqmqykck9] : object {Bestiary 2.items.[].system.damageRolls.ul7zdy3exakjqmqykck9}
damage : string {Bestiary 2.items.[].system.damageRolls.ul7zdy3exakjqmqykck9.damage} (same value: '2d10+13')
damageType : string {Bestiary 2.items.[].system.damageRolls.ul7zdy3exakjqmqykck9.damageType} (same value: 'piercing')
[urspp1xr5ctj7j7m9lj8] : object {Bestiary 2.items.[].system.damageRolls.urspp1xr5ctj7j7m9lj8}
damage : string {Bestiary 2.items.[].system.damageRolls.urspp1xr5ctj7j7m9lj8.damage} (same value: '2d10+11')
damageType : string {Bestiary 2.items.[].system.damageRolls.urspp1xr5ctj7j7m9lj8.damageType} (same value: 'piercing')
[uxn5o9o4rk0zc5hgop8g] : object {Bestiary 2.items.[].system.damageRolls.uxn5o9o4rk0zc5hgop8g}
damage : string {Bestiary 2.items.[].system.damageRolls.uxn5o9o4rk0zc5hgop8g.damage} (same value: '4d6')
damageType : string {Bestiary 2.items.[].system.damageRolls.uxn5o9o4rk0zc5hgop8g.damageType} (same value: 'void')
[v3vq4grqzhzz3riwdllk] : object {Bestiary 2.items.[].system.damageRolls.v3vq4grqzhzz3riwdllk}
damage : string {Bestiary 2.items.[].system.damageRolls.v3vq4grqzhzz3riwdllk.damage} (same value: '2d10+8')
damageType : string {Bestiary 2.items.[].system.damageRolls.v3vq4grqzhzz3riwdllk.damageType} (same value: 'slashing')
[v7p77lwh03ak998z4u6s] : object {Bestiary 2.items.[].system.damageRolls.v7p77lwh03ak998z4u6s}
damage : string {Bestiary 2.items.[].system.damageRolls.v7p77lwh03ak998z4u6s.damage} (same value: '1d8+6')
damageType : string {Bestiary 2.items.[].system.damageRolls.v7p77lwh03ak998z4u6s.damageType} (same value: 'piercing')
[v8hgnbqeiceysabb6s13x] : object {Bestiary 2.items.[].system.damageRolls.v8hgnbqeiceysabb6s13x}
damage : string {Bestiary 2.items.[].system.damageRolls.v8hgnbqeiceysabb6s13x.damage} (same value: '1d8+2')
damageType : string {Bestiary 2.items.[].system.damageRolls.v8hgnbqeiceysabb6s13x.damageType} (same value: 'vitality')
[vae6tk7dx7mj62sca8cy] : object {Bestiary 2.items.[].system.damageRolls.vae6tk7dx7mj62sca8cy}
damage : string {Bestiary 2.items.[].system.damageRolls.vae6tk7dx7mj62sca8cy.damage} (same value: '2d6')
damageType : string {Bestiary 2.items.[].system.damageRolls.vae6tk7dx7mj62sca8cy.damageType} (same value: 'void')
[vd57a87p90anm3ilw3l9jf] : object {Bestiary 2.items.[].system.damageRolls.vd57a87p90anm3ilw3l9jf}
damage : string {Bestiary 2.items.[].system.damageRolls.vd57a87p90anm3ilw3l9jf.damage} (same value: '1d8+6')
damageType : string {Bestiary 2.items.[].system.damageRolls.vd57a87p90anm3ilw3l9jf.damageType} (same value: 'piercing')
[veqtmk34yzfnt9g1l4vc] : object {Bestiary 2.items.[].system.damageRolls.veqtmk34yzfnt9g1l4vc}
damage : string {Bestiary 2.items.[].system.damageRolls.veqtmk34yzfnt9g1l4vc.damage} (same value: '4d10+19')
damageType : string {Bestiary 2.items.[].system.damageRolls.veqtmk34yzfnt9g1l4vc.damageType} (same value: 'bludgeoning')
[vg2aedjaycb23stecb2y] : object {Bestiary 2.items.[].system.damageRolls.vg2aedjaycb23stecb2y}
damage : string {Bestiary 2.items.[].system.damageRolls.vg2aedjaycb23stecb2y.damage} (same value: '1d6+6')
damageType : string {Bestiary 2.items.[].system.damageRolls.vg2aedjaycb23stecb2y.damageType} (same value: 'piercing')
[vhej8i51jspm16icv6fe] : object {Bestiary 2.items.[].system.damageRolls.vhej8i51jspm16icv6fe}
damage : string {Bestiary 2.items.[].system.damageRolls.vhej8i51jspm16icv6fe.damage} (same value: '2d6+8')
damageType : string {Bestiary 2.items.[].system.damageRolls.vhej8i51jspm16icv6fe.damageType} (same value: 'slashing')
[vkzwbc6p81ggnyktwka2] : object {Bestiary 2.items.[].system.damageRolls.vkzwbc6p81ggnyktwka2}
damage : string {Bestiary 2.items.[].system.damageRolls.vkzwbc6p81ggnyktwka2.damage} (same value: '3d6')
damageType : string {Bestiary 2.items.[].system.damageRolls.vkzwbc6p81ggnyktwka2.damageType} (same value: 'fire')
[vn1gnur746gdsxuqrvul] : object {Bestiary 2.items.[].system.damageRolls.vn1gnur746gdsxuqrvul}
damage : string {Bestiary 2.items.[].system.damageRolls.vn1gnur746gdsxuqrvul.damage} (same value: '3d6')
damageType : string {Bestiary 2.items.[].system.damageRolls.vn1gnur746gdsxuqrvul.damageType} (same value: 'fire')
[vogswsu32dq6rrkkozsm] : object {Bestiary 2.items.[].system.damageRolls.vogswsu32dq6rrkkozsm}
damage : string {Bestiary 2.items.[].system.damageRolls.vogswsu32dq6rrkkozsm.damage} (same value: '4d6')
damageType : string {Bestiary 2.items.[].system.damageRolls.vogswsu32dq6rrkkozsm.damageType} (same value: 'piercing')
[vq2aanwlrigln2c5kl9n3] : object {Bestiary 2.items.[].system.damageRolls.vq2aanwlrigln2c5kl9n3}
damage : string {Bestiary 2.items.[].system.damageRolls.vq2aanwlrigln2c5kl9n3.damage} (same value: '1d8+2')
damageType : string {Bestiary 2.items.[].system.damageRolls.vq2aanwlrigln2c5kl9n3.damageType} (same value: 'bludgeoning')
[vqgo57yfvp6mmueg6gl2] : object {Bestiary 2.items.[].system.damageRolls.vqgo57yfvp6mmueg6gl2}
damage : string {Bestiary 2.items.[].system.damageRolls.vqgo57yfvp6mmueg6gl2.damage} (same value: '2d10+14')
damageType : string {Bestiary 2.items.[].system.damageRolls.vqgo57yfvp6mmueg6gl2.damageType} (same value: 'slashing')
[vyek5u11f5p64nwrrm0o] : object {Bestiary 2.items.[].system.damageRolls.vyek5u11f5p64nwrrm0o}
damage : string {Bestiary 2.items.[].system.damageRolls.vyek5u11f5p64nwrrm0o.damage} (same value: '1d12+2')
damageType : string {Bestiary 2.items.[].system.damageRolls.vyek5u11f5p64nwrrm0o.damageType} (same value: 'piercing')
[vymxghw33wfo5i87697j] : object {Bestiary 2.items.[].system.damageRolls.vymxghw33wfo5i87697j}
damage : string {Bestiary 2.items.[].system.damageRolls.vymxghw33wfo5i87697j.damage} (same value: '2d6')
damageType : string {Bestiary 2.items.[].system.damageRolls.vymxghw33wfo5i87697j.damageType} (same value: 'acid')
[w1wxodrjom0shqe6ao4r] : object {Bestiary 2.items.[].system.damageRolls.w1wxodrjom0shqe6ao4r}
damage : string {Bestiary 2.items.[].system.damageRolls.w1wxodrjom0shqe6ao4r.damage} (same value: '2d8+13')
damageType : string {Bestiary 2.items.[].system.damageRolls.w1wxodrjom0shqe6ao4r.damageType} (same value: 'slashing')
[w6s1xfgrdx0jakzak2if] : object {Bestiary 2.items.[].system.damageRolls.w6s1xfgrdx0jakzak2if}
damage : string {Bestiary 2.items.[].system.damageRolls.w6s1xfgrdx0jakzak2if.damage} (same value: '3d10+11')
damageType : string {Bestiary 2.items.[].system.damageRolls.w6s1xfgrdx0jakzak2if.damageType} (same value: 'bludgeoning')
[wcghqptu0cixr0caaupl] : object {Bestiary 2.items.[].system.damageRolls.wcghqptu0cixr0caaupl}
damage : string {Bestiary 2.items.[].system.damageRolls.wcghqptu0cixr0caaupl.damage} (same value: '2d6+6')
damageType : string {Bestiary 2.items.[].system.damageRolls.wcghqptu0cixr0caaupl.damageType} (same value: 'bludgeoning')
[whspauxzzh0ugg53i94v] : object {Bestiary 2.items.[].system.damageRolls.whspauxzzh0ugg53i94v}
damage : string {Bestiary 2.items.[].system.damageRolls.whspauxzzh0ugg53i94v.damage} (same value: '2d12+13')
damageType : string {Bestiary 2.items.[].system.damageRolls.whspauxzzh0ugg53i94v.damageType} (same value: 'slashing')
[wi667rvnqng6mo6xq3gm] : object {Bestiary 2.items.[].system.damageRolls.wi667rvnqng6mo6xq3gm}
damage : string {Bestiary 2.items.[].system.damageRolls.wi667rvnqng6mo6xq3gm.damage} (same value: '1d6+6')
damageType : string {Bestiary 2.items.[].system.damageRolls.wi667rvnqng6mo6xq3gm.damageType} (same value: 'bludgeoning')
[wl4e9zyb37nmg7uo204t9] : object {Bestiary 2.items.[].system.damageRolls.wl4e9zyb37nmg7uo204t9}
damage : string {Bestiary 2.items.[].system.damageRolls.wl4e9zyb37nmg7uo204t9.damage} (same value: '1d8+2')
damageType : string {Bestiary 2.items.[].system.damageRolls.wl4e9zyb37nmg7uo204t9.damageType} (same value: 'bludgeoning')
[wl96qxpclcjxcycfknna] : object {Bestiary 2.items.[].system.damageRolls.wl96qxpclcjxcycfknna}
damage : string {Bestiary 2.items.[].system.damageRolls.wl96qxpclcjxcycfknna.damage} (same value: '2d6+7')
damageType : string {Bestiary 2.items.[].system.damageRolls.wl96qxpclcjxcycfknna.damageType} (same value: 'bludgeoning')
[wmz0xtraos8esasirf58] : object {Bestiary 2.items.[].system.damageRolls.wmz0xtraos8esasirf58}
damage : string {Bestiary 2.items.[].system.damageRolls.wmz0xtraos8esasirf58.damage} (same value: '2d8+7')
damageType : string {Bestiary 2.items.[].system.damageRolls.wmz0xtraos8esasirf58.damageType} (same value: 'slashing')
[wwut45uaqbpb9m8urxgt] : object {Bestiary 2.items.[].system.damageRolls.wwut45uaqbpb9m8urxgt}
damage : string {Bestiary 2.items.[].system.damageRolls.wwut45uaqbpb9m8urxgt.damage} (same value: '2d8+6')
damageType : string {Bestiary 2.items.[].system.damageRolls.wwut45uaqbpb9m8urxgt.damageType} (same value: 'piercing')
[wx8rvzj6nlmutay10wek] : object {Bestiary 2.items.[].system.damageRolls.wx8rvzj6nlmutay10wek}
damage : string {Bestiary 2.items.[].system.damageRolls.wx8rvzj6nlmutay10wek.damage} (same value: '3d10+14')
damageType : string {Bestiary 2.items.[].system.damageRolls.wx8rvzj6nlmutay10wek.damageType} (same value: 'slashing')
[wy1yold13inb06yq31dv] : object {Bestiary 2.items.[].system.damageRolls.wy1yold13inb06yq31dv}
damage : string {Bestiary 2.items.[].system.damageRolls.wy1yold13inb06yq31dv.damage} (same value: '1d12+7')
damageType : string {Bestiary 2.items.[].system.damageRolls.wy1yold13inb06yq31dv.damageType} (same value: 'piercing')
[wz2kanx7cdo14d3qj7nc] : object {Bestiary 2.items.[].system.damageRolls.wz2kanx7cdo14d3qj7nc}
damage : string {Bestiary 2.items.[].system.damageRolls.wz2kanx7cdo14d3qj7nc.damage} (same value: '1d6')
damageType : string {Bestiary 2.items.[].system.damageRolls.wz2kanx7cdo14d3qj7nc.damageType} (same value: 'piercing')
[x10db7tms7drmb52l9jy] : object {Bestiary 2.items.[].system.damageRolls.x10db7tms7drmb52l9jy}
damage : string {Bestiary 2.items.[].system.damageRolls.x10db7tms7drmb52l9jy.damage} (same value: '2d4+8')
damageType : string {Bestiary 2.items.[].system.damageRolls.x10db7tms7drmb52l9jy.damageType} (same value: 'bludgeoning')
[x4jxqrma7tdrtyo5axpq] : object {Bestiary 2.items.[].system.damageRolls.x4jxqrma7tdrtyo5axpq}
damage : string {Bestiary 2.items.[].system.damageRolls.x4jxqrma7tdrtyo5axpq.damage} (same value: '2d10+9')
damageType : string {Bestiary 2.items.[].system.damageRolls.x4jxqrma7tdrtyo5axpq.damageType} (same value: 'bludgeoning')
[x4n62e71ie8wtmp7kz82] : object {Bestiary 2.items.[].system.damageRolls.x4n62e71ie8wtmp7kz82}
damage : string {Bestiary 2.items.[].system.damageRolls.x4n62e71ie8wtmp7kz82.damage} (same value: '3d6+15')
damageType : string {Bestiary 2.items.[].system.damageRolls.x4n62e71ie8wtmp7kz82.damageType} (same value: 'piercing')
[x81ahj505p9rsse842ir] : object {Bestiary 2.items.[].system.damageRolls.x81ahj505p9rsse842ir}
damage : string {Bestiary 2.items.[].system.damageRolls.x81ahj505p9rsse842ir.damage} (same value: '2d6+5')
damageType : string {Bestiary 2.items.[].system.damageRolls.x81ahj505p9rsse842ir.damageType} (same value: 'piercing')
[xazre9c2gajsxtmyioio] : object {Bestiary 2.items.[].system.damageRolls.xazre9c2gajsxtmyioio}
damage : string {Bestiary 2.items.[].system.damageRolls.xazre9c2gajsxtmyioio.damage} (same value: '2d6+8')
damageType : string {Bestiary 2.items.[].system.damageRolls.xazre9c2gajsxtmyioio.damageType} (same value: 'slashing')
[xbmgi68hqnan2e23ls0qw] : object {Bestiary 2.items.[].system.damageRolls.xbmgi68hqnan2e23ls0qw}
damage : string {Bestiary 2.items.[].system.damageRolls.xbmgi68hqnan2e23ls0qw.damage} (same value: '1d8+2')
damageType : string {Bestiary 2.items.[].system.damageRolls.xbmgi68hqnan2e23ls0qw.damageType} (same value: 'piercing')
[xebw0ftyq99z48okpcug] : object {Bestiary 2.items.[].system.damageRolls.xebw0ftyq99z48okpcug}
damage : string {Bestiary 2.items.[].system.damageRolls.xebw0ftyq99z48okpcug.damage} (same value: '2d8+8')
damageType : string {Bestiary 2.items.[].system.damageRolls.xebw0ftyq99z48okpcug.damageType} (same value: 'slashing')
[xg1pvku8kmf1qnabwgao] : object {Bestiary 2.items.[].system.damageRolls.xg1pvku8kmf1qnabwgao}
damage : string {Bestiary 2.items.[].system.damageRolls.xg1pvku8kmf1qnabwgao.damage} (same value: '1d8')
damageType : string {Bestiary 2.items.[].system.damageRolls.xg1pvku8kmf1qnabwgao.damageType} (same value: 'piercing')
[xkp3yb5lhuq5g1kcn3q0] : object {Bestiary 2.items.[].system.damageRolls.xkp3yb5lhuq5g1kcn3q0}
damage : string {Bestiary 2.items.[].system.damageRolls.xkp3yb5lhuq5g1kcn3q0.damage} (same value: '2d8+7')
damageType : string {Bestiary 2.items.[].system.damageRolls.xkp3yb5lhuq5g1kcn3q0.damageType} (same value: 'piercing')
[xlq29ypl6qencolcnnao] : object {Bestiary 2.items.[].system.damageRolls.xlq29ypl6qencolcnnao}
damage : string {Bestiary 2.items.[].system.damageRolls.xlq29ypl6qencolcnnao.damage} (same value: '2d10+8')
damageType : string {Bestiary 2.items.[].system.damageRolls.xlq29ypl6qencolcnnao.damageType} (same value: 'piercing')
[xs5fzqhj1sbpq5t2kw2a] : object {Bestiary 2.items.[].system.damageRolls.xs5fzqhj1sbpq5t2kw2a}
damage : string {Bestiary 2.items.[].system.damageRolls.xs5fzqhj1sbpq5t2kw2a.damage} (same value: '1d6+3')
damageType : string {Bestiary 2.items.[].system.damageRolls.xs5fzqhj1sbpq5t2kw2a.damageType} (same value: 'bludgeoning')
[y7g3vaxy88ksli79v3h7] : object {Bestiary 2.items.[].system.damageRolls.y7g3vaxy88ksli79v3h7}
damage : string {Bestiary 2.items.[].system.damageRolls.y7g3vaxy88ksli79v3h7.damage} (same value: '1d8+3')
damageType : string {Bestiary 2.items.[].system.damageRolls.y7g3vaxy88ksli79v3h7.damageType} (same value: 'piercing')
[yavdwycc0whos8kv4s5k] : object {Bestiary 2.items.[].system.damageRolls.yavdwycc0whos8kv4s5k}
damage : string {Bestiary 2.items.[].system.damageRolls.yavdwycc0whos8kv4s5k.damage} (same value: '2d10+11')
damageType : string {Bestiary 2.items.[].system.damageRolls.yavdwycc0whos8kv4s5k.damageType} (same value: 'piercing')
[yc9bzqdu6ogljimuiiiv] : object {Bestiary 2.items.[].system.damageRolls.yc9bzqdu6ogljimuiiiv}
damage : string {Bestiary 2.items.[].system.damageRolls.yc9bzqdu6ogljimuiiiv.damage} (same value: '2d4+8')
damageType : string {Bestiary 2.items.[].system.damageRolls.yc9bzqdu6ogljimuiiiv.damageType} (same value: 'bludgeoning')
[yjfe5bi279emiqr0dod0] : object {Bestiary 2.items.[].system.damageRolls.yjfe5bi279emiqr0dod0}
damage : string {Bestiary 2.items.[].system.damageRolls.yjfe5bi279emiqr0dod0.damage} (same value: '2d8+4')
damageType : string {Bestiary 2.items.[].system.damageRolls.yjfe5bi279emiqr0dod0.damageType} (same value: 'piercing')
[yknnayvl6p8qqwfuyxpj] : object {Bestiary 2.items.[].system.damageRolls.yknnayvl6p8qqwfuyxpj}
damage : string {Bestiary 2.items.[].system.damageRolls.yknnayvl6p8qqwfuyxpj.damage} (same value: '2d6+11')
damageType : string {Bestiary 2.items.[].system.damageRolls.yknnayvl6p8qqwfuyxpj.damageType} (same value: 'bludgeoning')
[ymv26g275ppzc5xkmy8f] : object {Bestiary 2.items.[].system.damageRolls.ymv26g275ppzc5xkmy8f}
damage : string {Bestiary 2.items.[].system.damageRolls.ymv26g275ppzc5xkmy8f.damage} (same value: '3d6')
damageType : string {Bestiary 2.items.[].system.damageRolls.ymv26g275ppzc5xkmy8f.damageType} (same value: 'electricity')
[ynha4qoh4aa82bptfudl] : object {Bestiary 2.items.[].system.damageRolls.ynha4qoh4aa82bptfudl}
damage : string {Bestiary 2.items.[].system.damageRolls.ynha4qoh4aa82bptfudl.damage} (same value: '6d6')
damageType : string {Bestiary 2.items.[].system.damageRolls.ynha4qoh4aa82bptfudl.damageType} (same value: 'poison')
[yrk56wwihlkhg0mhdquwen] : object {Bestiary 2.items.[].system.damageRolls.yrk56wwihlkhg0mhdquwen}
damage : string {Bestiary 2.items.[].system.damageRolls.yrk56wwihlkhg0mhdquwen.damage} (same value: '2d6')
damageType : string {Bestiary 2.items.[].system.damageRolls.yrk56wwihlkhg0mhdquwen.damageType} (same value: 'fire')
[yszko4h8s5qmztnw4om0] : object {Bestiary 2.items.[].system.damageRolls.yszko4h8s5qmztnw4om0}
damage : string {Bestiary 2.items.[].system.damageRolls.yszko4h8s5qmztnw4om0.damage} (same value: '1d6+4')
damageType : string {Bestiary 2.items.[].system.damageRolls.yszko4h8s5qmztnw4om0.damageType} (same value: 'slashing')
[yxh2yeelmebudlvgb1h7g] : object {Bestiary 2.items.[].system.damageRolls.yxh2yeelmebudlvgb1h7g}
damage : string {Bestiary 2.items.[].system.damageRolls.yxh2yeelmebudlvgb1h7g.damage} (same value: '1d6')
damageType : string {Bestiary 2.items.[].system.damageRolls.yxh2yeelmebudlvgb1h7g.damageType} (same value: 'spirit')
[z2d28gd17iyog535l27c] : object {Bestiary 2.items.[].system.damageRolls.z2d28gd17iyog535l27c}
damage : string {Bestiary 2.items.[].system.damageRolls.z2d28gd17iyog535l27c.damage} (same value: '2d10+10')
damageType : string {Bestiary 2.items.[].system.damageRolls.z2d28gd17iyog535l27c.damageType} (same value: 'slashing')
[z3e3v4h2lyjwctu87qkj] : object {Bestiary 2.items.[].system.damageRolls.z3e3v4h2lyjwctu87qkj}
damage : string {Bestiary 2.items.[].system.damageRolls.z3e3v4h2lyjwctu87qkj.damage} (same value: '1d8+6')
damageType : string {Bestiary 2.items.[].system.damageRolls.z3e3v4h2lyjwctu87qkj.damageType} (same value: 'piercing')
[z3k1tkk6ps98123w7u1g] : object {Bestiary 2.items.[].system.damageRolls.z3k1tkk6ps98123w7u1g}
damage : string {Bestiary 2.items.[].system.damageRolls.z3k1tkk6ps98123w7u1g.damage} (same value: '3d8+13')
damageType : string {Bestiary 2.items.[].system.damageRolls.z3k1tkk6ps98123w7u1g.damageType} (same value: 'slashing')
[z50086pt3ik18sk2yzkxaw] : object {Bestiary 2.items.[].system.damageRolls.z50086pt3ik18sk2yzkxaw}
damage : string {Bestiary 2.items.[].system.damageRolls.z50086pt3ik18sk2yzkxaw.damage} (same value: '1d6')
damageType : string {Bestiary 2.items.[].system.damageRolls.z50086pt3ik18sk2yzkxaw.damageType} (same value: 'piercing')
[z5clnqxf1alykiwdt3wx] : object {Bestiary 2.items.[].system.damageRolls.z5clnqxf1alykiwdt3wx}
damage : string {Bestiary 2.items.[].system.damageRolls.z5clnqxf1alykiwdt3wx.damage} (same value: '4d8+17')
damageType : string {Bestiary 2.items.[].system.damageRolls.z5clnqxf1alykiwdt3wx.damageType} (same value: 'slashing')
[z98qneqjolpwyjshk3v4] : object {Bestiary 2.items.[].system.damageRolls.z98qneqjolpwyjshk3v4}
damage : string {Bestiary 2.items.[].system.damageRolls.z98qneqjolpwyjshk3v4.damage} (same value: '3d12+15')
damageType : string {Bestiary 2.items.[].system.damageRolls.z98qneqjolpwyjshk3v4.damageType} (same value: 'piercing')
oodf01kxiaaismhm0ouw : object {Bestiary 2.items.[].system.damageRolls.oodf01kxiaaismhm0ouw}
damage : string {Bestiary 2.items.[].system.damageRolls.oodf01kxiaaismhm0ouw.damage} (same value: '3d10+17')
damageType : string {Bestiary 2.items.[].system.damageRolls.oodf01kxiaaismhm0ouw.damageType} (same value: 'bludgeoning')
[za86nrxw3rczla2y7kh6] : object {Bestiary 2.items.[].system.damageRolls.za86nrxw3rczla2y7kh6}
damage : string {Bestiary 2.items.[].system.damageRolls.za86nrxw3rczla2y7kh6.damage} (same value: '1d12+4')
damageType : string {Bestiary 2.items.[].system.damageRolls.za86nrxw3rczla2y7kh6.damageType} (same value: 'piercing')
[zb7x3v1fvcr0wo5or56e] : object {Bestiary 2.items.[].system.damageRolls.zb7x3v1fvcr0wo5or56e}
damage : string {Bestiary 2.items.[].system.damageRolls.zb7x3v1fvcr0wo5or56e.damage} (same value: '1d6')
damageType : string {Bestiary 2.items.[].system.damageRolls.zb7x3v1fvcr0wo5or56e.damageType} (same value: 'spirit')
[zesghrfvihb17yfp3trd9] : object {Bestiary 2.items.[].system.damageRolls.zesghrfvihb17yfp3trd9}
damage : string {Bestiary 2.items.[].system.damageRolls.zesghrfvihb17yfp3trd9.damage} (same value: '1d8+2')
damageType : string {Bestiary 2.items.[].system.damageRolls.zesghrfvihb17yfp3trd9.damageType} (same value: 'bludgeoning')
[znm34tgibmmpmje7j156] : object {Bestiary 2.items.[].system.damageRolls.znm34tgibmmpmje7j156}
damage : string {Bestiary 2.items.[].system.damageRolls.znm34tgibmmpmje7j156.damage} (same value: '4d8+18')
damageType : string {Bestiary 2.items.[].system.damageRolls.znm34tgibmmpmje7j156.damageType} (same value: 'piercing')
[zpnnrzt4bc96dsn56ikw] : object {Bestiary 2.items.[].system.damageRolls.zpnnrzt4bc96dsn56ikw}
damage : string {Bestiary 2.items.[].system.damageRolls.zpnnrzt4bc96dsn56ikw.damage} (same value: '1d10+3')
damageType : string {Bestiary 2.items.[].system.damageRolls.zpnnrzt4bc96dsn56ikw.damageType} (same value: 'piercing')
[zr4ox2opcrh0ttoy5evz] : object {Bestiary 2.items.[].system.damageRolls.zr4ox2opcrh0ttoy5evz}
damage : string {Bestiary 2.items.[].system.damageRolls.zr4ox2opcrh0ttoy5evz.damage} (same value: '2d6')
damageType : string {Bestiary 2.items.[].system.damageRolls.zr4ox2opcrh0ttoy5evz.damageType} (same value: 'spirit')
[zrgzv4npig5r7aqbqvbp] : object {Bestiary 2.items.[].system.damageRolls.zrgzv4npig5r7aqbqvbp}
damage : string {Bestiary 2.items.[].system.damageRolls.zrgzv4npig5r7aqbqvbp.damage} (same value: '2d10+7')
damageType : string {Bestiary 2.items.[].system.damageRolls.zrgzv4npig5r7aqbqvbp.damageType} (same value: 'piercing')
[ztdd9anb26b8r7gz0abc] : object {Bestiary 2.items.[].system.damageRolls.ztdd9anb26b8r7gz0abc}
damage : string {Bestiary 2.items.[].system.damageRolls.ztdd9anb26b8r7gz0abc.damage} (same value: '3d10+12')
damageType : string {Bestiary 2.items.[].system.damageRolls.ztdd9anb26b8r7gz0abc.damageType} (same value: 'slashing')
[zwinwhqg1v7flo8hc7er] : object {Bestiary 2.items.[].system.damageRolls.zwinwhqg1v7flo8hc7er}
damage : string {Bestiary 2.items.[].system.damageRolls.zwinwhqg1v7flo8hc7er.damage} (same value: '4d12+16')
damageType : string {Bestiary 2.items.[].system.damageRolls.zwinwhqg1v7flo8hc7er.damageType} (same value: 'bludgeoning')
[zz3rsf1t3kjh4booxjkv] : object {Bestiary 2.items.[].system.damageRolls.zz3rsf1t3kjh4booxjkv}
damage : string {Bestiary 2.items.[].system.damageRolls.zz3rsf1t3kjh4booxjkv.damage} (same value: '2d6+6')
damageType : string {Bestiary 2.items.[].system.damageRolls.zz3rsf1t3kjh4booxjkv.damageType} (same value: 'bludgeoning')
[deathNote] : boolean {Bestiary 2.items.[].system.deathNote} (same value: True)
[dexCap] : integer {Bestiary 2.items.[].system.dexCap} (5 different values)
3 (x5)
0 (x4)
4 (x3)
1 (x2)
2 (x2)
[duration] : object {Bestiary 2.items.[].system.duration}
sustained : boolean {Bestiary 2.items.[].system.duration.sustained} (2 different values)
False (x1155)
True (x105)
value : string {Bestiary 2.items.[].system.duration.value} (27 different values)
[equipped] : object {Bestiary 2.items.[].system.equipped}
carryType : string {Bestiary 2.items.[].system.equipped.carryType} (2 different values)
'worn' (x92)
'held' (x13)
[handsHeld] : integer {Bestiary 2.items.[].system.equipped.handsHeld} (3 different values)
0 (x78)
1 (x10)
2 (x3)
[inSlot] : boolean {Bestiary 2.items.[].system.equipped.inSlot} (2 different values)
True (x10)
False (x6)
[invested] : boolean {Bestiary 2.items.[].system.equipped.invested} (same value: False)
[frequency] : object {Bestiary 2.items.[].system.frequency}
max : integer {Bestiary 2.items.[].system.frequency.max} (2 different values)
1 (x23)
3 (x10)
per : string {Bestiary 2.items.[].system.frequency.per} (3 different values)
'day' (x25)
'round' (x4)
'PT1H' (x4)
[value] : integer {Bestiary 2.items.[].system.frequency.value} (2 different values)
1 (x19)
3 (x10)
[hp] : object {Bestiary 2.items.[].system.hp}
max : integer {Bestiary 2.items.[].system.hp.max} (2 different values)
0 (x103)
20 (x2)
value : integer {Bestiary 2.items.[].system.hp.value} (2 different values)
0 (x103)
20 (x2)
publication : object {Bestiary 2.items.[].system.publication}
license : string {Bestiary 2.items.[].system.publication.license} (2 different values)
'OGL' (x3729)
'ORC' (x112)
remaster : boolean {Bestiary 2.items.[].system.publication.remaster} (2 different values)
False (x3729)
True (x112)
title : string {Bestiary 2.items.[].system.publication.title} (6 different values)
'' (x2684)
'Pathfinder Core Rulebook' (x552)
'Pathfinder Bestiary' (x475)
'Pathfinder Monster Core' (x73)
'Pathfinder Player Core' (x39)
'Pathfinder Bestiary 2' (x18)
rules : ignored (Foundry rules object) {Bestiary 2.items.[].system.rules}
[group] : string {Bestiary 2.items.[].system.group} (17 different values)
[hardness] : integer {Bestiary 2.items.[].system.hardness} (2 different values)
0 (x103)
5 (x2)
[heightening] : object {Bestiary 2.items.[].system.heightening}
[levels] : object {Bestiary 2.items.[].system.heightening.levels}
[2] : object {Bestiary 2.items.[].system.heightening.levels.2}
target : object {Bestiary 2.items.[].system.heightening.levels.2.target}
value : string {Bestiary 2.items.[].system.heightening.levels.2.target.value} (same value: 'non-magical object of 1 Bulk or less')
[3] : object {Bestiary 2.items.[].system.heightening.levels.3}
[damage] : object {Bestiary 2.items.[].system.heightening.levels.3.damage}
0 : object {Bestiary 2.items.[].system.heightening.levels.3.damage.0}
applyMod : boolean {Bestiary 2.items.[].system.heightening.levels.3.damage.0.applyMod} (same value: False)
[category] : empty
formula : string {Bestiary 2.items.[].system.heightening.levels.3.damage.0.formula} (same value: '2d6')
materials : array<> {Bestiary 2.items.[].system.heightening.levels.3.damage.0.materials}
Length: min=0 max=0
Value type: empty
type : string {Bestiary 2.items.[].system.heightening.levels.3.damage.0.type} (same value: 'acid')
gcovwqxwitqchoin : object {Bestiary 2.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin}
applyMod : boolean {Bestiary 2.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.applyMod} (same value: False)
category : string {Bestiary 2.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.category} (same value: 'splash')
formula : string {Bestiary 2.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.formula} (same value: '1')
materials : array<> {Bestiary 2.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.materials}
Length: min=0 max=0
Value type: empty
type : string {Bestiary 2.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.type} (same value: 'acid')
[target] : object {Bestiary 2.items.[].system.heightening.levels.3.target}
value : string {Bestiary 2.items.[].system.heightening.levels.3.target.value} (3 different values)
'non-magical object of 2 Bulk or less, or a magical object of 1 Bulk or less' (x3)
'10 objects' (x2)
'1 unattended object with a Bulk of 1 or less' (x1)
[4] : object {Bestiary 2.items.[].system.heightening.levels.4}
[area] : object {Bestiary 2.items.[].system.heightening.levels.4.area}
areaType : string {Bestiary 2.items.[].system.heightening.levels.4.area.areaType} (same value: 'emanation')
value : string {Bestiary 2.items.[].system.heightening.levels.4.area.value} (same value: '20')
[range] : object {Bestiary 2.items.[].system.heightening.levels.4.range}
value : string {Bestiary 2.items.[].system.heightening.levels.4.range.value} (same value: '20 feet')
target : object {Bestiary 2.items.[].system.heightening.levels.4.target}
value : string {Bestiary 2.items.[].system.heightening.levels.4.target.value} (same value: '10 creatures you know by name and have met in person')
[5] : object {Bestiary 2.items.[].system.heightening.levels.5}
[damage] : object {Bestiary 2.items.[].system.heightening.levels.5.damage}
0 : object {Bestiary 2.items.[].system.heightening.levels.5.damage.0}
applyMod : boolean {Bestiary 2.items.[].system.heightening.levels.5.damage.0.applyMod} (same value: False)
[category] : empty
formula : string {Bestiary 2.items.[].system.heightening.levels.5.damage.0.formula} (same value: '3d6')
materials : array<> {Bestiary 2.items.[].system.heightening.levels.5.damage.0.materials}
Length: min=0 max=0
Value type: empty
type : string {Bestiary 2.items.[].system.heightening.levels.5.damage.0.type} (same value: 'acid')
gcovwqxwitqchoin : object {Bestiary 2.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin}
applyMod : boolean {Bestiary 2.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.applyMod} (same value: False)
category : string {Bestiary 2.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.category} (same value: 'splash')
formula : string {Bestiary 2.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.formula} (same value: '2')
materials : array<> {Bestiary 2.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.materials}
Length: min=0 max=0
Value type: empty
type : string {Bestiary 2.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.type} (same value: 'acid')
[range] : object {Bestiary 2.items.[].system.heightening.levels.5.range}
value : string {Bestiary 2.items.[].system.heightening.levels.5.range.value} (2 different values)
'1 mile' (x3)
'60 feet' (x1)
[target] : object {Bestiary 2.items.[].system.heightening.levels.5.target}
value : string {Bestiary 2.items.[].system.heightening.levels.5.target.value} (same value: '10 creatures')
[time] : object {Bestiary 2.items.[].system.heightening.levels.5.time}
value : string {Bestiary 2.items.[].system.heightening.levels.5.time.value} (same value: '3')
[traits] : object {Bestiary 2.items.[].system.heightening.levels.5.traits}
value : array<string> {Bestiary 2.items.[].system.heightening.levels.5.traits.value}
Length: min=2 max=2
Value type: string {Bestiary 2.items.[].system.heightening.levels.5.traits.value.[]} (2 different values)
'concentrate' (x1)
'manipulate' (x1)
[6] : object {Bestiary 2.items.[].system.heightening.levels.6}
[target] : object {Bestiary 2.items.[].system.heightening.levels.6.target}
value : string {Bestiary 2.items.[].system.heightening.levels.6.target.value} (3 different values)
'any number of objects' (x2)
'5 creatures' (x1)
'1 or 10 creatures' (x1)
[7] : object {Bestiary 2.items.[].system.heightening.levels.7}
[damage] : object {Bestiary 2.items.[].system.heightening.levels.7.damage}
0 : object {Bestiary 2.items.[].system.heightening.levels.7.damage.0}
applyMod : boolean {Bestiary 2.items.[].system.heightening.levels.7.damage.0.applyMod} (same value: False)
[category] : empty
formula : string {Bestiary 2.items.[].system.heightening.levels.7.damage.0.formula} (same value: '4d6')
materials : array<> {Bestiary 2.items.[].system.heightening.levels.7.damage.0.materials}
Length: min=0 max=0
Value type: empty
type : string {Bestiary 2.items.[].system.heightening.levels.7.damage.0.type} (same value: 'acid')
gcovwqxwitqchoin : object {Bestiary 2.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin}
applyMod : boolean {Bestiary 2.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.applyMod} (same value: False)
category : string {Bestiary 2.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.category} (same value: 'splash')
formula : string {Bestiary 2.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.formula} (same value: '3')
materials : array<> {Bestiary 2.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.materials}
Length: min=0 max=0
Value type: empty
type : string {Bestiary 2.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.type} (same value: 'acid')
[target] : object {Bestiary 2.items.[].system.heightening.levels.7.target}
value : string {Bestiary 2.items.[].system.heightening.levels.7.target.value} (4 different values)
'6 creatures' (x2)
'1 or any number of creatures' (x1)
'10 creatures' (x1)
'1 unattended object with a Bulk of 2 or less' (x1)
[8] : object {Bestiary 2.items.[].system.heightening.levels.8}
target : object {Bestiary 2.items.[].system.heightening.levels.8.target}
value : string {Bestiary 2.items.[].system.heightening.levels.8.target.value} (same value: '10 creatures')
[9] : object {Bestiary 2.items.[].system.heightening.levels.9}
[damage] : object {Bestiary 2.items.[].system.heightening.levels.9.damage}
0 : object {Bestiary 2.items.[].system.heightening.levels.9.damage.0}
applyMod : boolean {Bestiary 2.items.[].system.heightening.levels.9.damage.0.applyMod} (same value: False)
[category] : empty
formula : string {Bestiary 2.items.[].system.heightening.levels.9.damage.0.formula} (same value: '5d6')
materials : array<> {Bestiary 2.items.[].system.heightening.levels.9.damage.0.materials}
Length: min=0 max=0
Value type: empty
type : string {Bestiary 2.items.[].system.heightening.levels.9.damage.0.type} (same value: 'acid')
gcovwqxwitqchoin : object {Bestiary 2.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin}
applyMod : boolean {Bestiary 2.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.applyMod} (same value: False)
category : string {Bestiary 2.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.category} (same value: 'splash')
formula : string {Bestiary 2.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.formula} (same value: '4')
materials : array<> {Bestiary 2.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.materials}
Length: min=0 max=0
Value type: empty
type : string {Bestiary 2.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.type} (same value: 'acid')
[target] : object {Bestiary 2.items.[].system.heightening.levels.9.target}
value : string {Bestiary 2.items.[].system.heightening.levels.9.target.value} (2 different values)
'up to 10 creatures' (x3)
'10 creatures that aren\'t on their home plane' (x1)
type : string {Bestiary 2.items.[].system.heightening.type} (2 different values)
'interval' (x222)
'fixed' (x37)
[damage] : object {Bestiary 2.items.[].system.heightening.damage}
0 : string {Bestiary 2.items.[].system.heightening.damage.0} (11 different values)
[6BEyrCCNpDfJh5P8] : string {Bestiary 2.items.[].system.heightening.damage.6BEyrCCNpDfJh5P8} (same value: '2d6')
[v1pnjhfu6e9akqe0] : string {Bestiary 2.items.[].system.heightening.damage.v1pnjhfu6e9akqe0} (same value: '1d4')
[interval] : integer {Bestiary 2.items.[].system.heightening.interval} (2 different values)
1 (x211)
2 (x11)
[level] : object {Bestiary 2.items.[].system.level}
value : integer {Bestiary 2.items.[].system.level.value} (11 different values)
[location] : object {Bestiary 2.items.[].system.location}
[heightenedLevel] : integer {Bestiary 2.items.[].system.location.heightenedLevel} (10 different values)
5 (x44)
4 (x26)
3 (x24)
2 (x17)
6 (x10)
7 (x7)
9 (x6)
8 (x5)
1 (x4)
10 (x1)
[uses] : object {Bestiary 2.items.[].system.location.uses}
[max] : integer {Bestiary 2.items.[].system.location.uses.max} (4 different values)
3 (x38)
2 (x15)
1 (x3)
4 (x1)
value : integer {Bestiary 2.items.[].system.location.uses.value} (4 different values)
3 (x38)
2 (x15)
1 (x5)
4 (x1)
[value] : string {Bestiary 2.items.[].system.location.value} (149 different values)
[material] : object {Bestiary 2.items.[].system.material}
[grade] : empty
[type] : empty
[mod] : object {Bestiary 2.items.[].system.mod}
value : integer {Bestiary 2.items.[].system.mod.value} (16 different values)
[overlays] : object {Bestiary 2.items.[].system.overlays}
[2I469pfbYcmFvzOA] : object {Bestiary 2.items.[].system.overlays.2I469pfbYcmFvzOA}
_id : string {Bestiary 2.items.[].system.overlays.2I469pfbYcmFvzOA._id} (same value: '2I469pfbYcmFvzOA')
name : string {Bestiary 2.items.[].system.overlays.2I469pfbYcmFvzOA.name} (same value: 'Telekinetic Projectile (Bludgeoning)')
overlayType : string {Bestiary 2.items.[].system.overlays.2I469pfbYcmFvzOA.overlayType} (same value: 'override')
sort : integer {Bestiary 2.items.[].system.overlays.2I469pfbYcmFvzOA.sort} (same value: 1)
system : object {Bestiary 2.items.[].system.overlays.2I469pfbYcmFvzOA.system}
damage : object {Bestiary 2.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage}
0 : object {Bestiary 2.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0}
[category] : empty
type : string {Bestiary 2.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0.type} (same value: 'bludgeoning')
[37gy7l19tik74o4s] : object {Bestiary 2.items.[].system.overlays.37gy7l19tik74o4s}
_id : string {Bestiary 2.items.[].system.overlays.37gy7l19tik74o4s._id} (same value: '37gy7l19tik74o4s')
name : string {Bestiary 2.items.[].system.overlays.37gy7l19tik74o4s.name} (same value: 'Heal (vs. Living)')
overlayType : string {Bestiary 2.items.[].system.overlays.37gy7l19tik74o4s.overlayType} (same value: 'override')
sort : integer {Bestiary 2.items.[].system.overlays.37gy7l19tik74o4s.sort} (same value: 2)
system : object {Bestiary 2.items.[].system.overlays.37gy7l19tik74o4s.system}
damage : object {Bestiary 2.items.[].system.overlays.37gy7l19tik74o4s.system.damage}
0 : object {Bestiary 2.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0}
formula : string {Bestiary 2.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.formula} (same value: '1d8+8')
kinds : array<string> {Bestiary 2.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds}
Length: min=1 max=1
Value type: string {Bestiary 2.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds.[]} (same value: 'healing')
[defense] : empty
heightening : object {Bestiary 2.items.[].system.overlays.37gy7l19tik74o4s.system.heightening}
damage : object {Bestiary 2.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage}
0 : string {Bestiary 2.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage.0} (same value: '1d8+8')
range : object {Bestiary 2.items.[].system.overlays.37gy7l19tik74o4s.system.range}
value : string {Bestiary 2.items.[].system.overlays.37gy7l19tik74o4s.system.range.value} (same value: '30 feet')
time : object {Bestiary 2.items.[].system.overlays.37gy7l19tik74o4s.system.time}
value : string {Bestiary 2.items.[].system.overlays.37gy7l19tik74o4s.system.time.value} (same value: '2')
traits : object {Bestiary 2.items.[].system.overlays.37gy7l19tik74o4s.system.traits}
value : array<string> {Bestiary 2.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value}
Length: min=4 max=4
Value type: string {Bestiary 2.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value.[]} (4 different values)
'concentrate' (x16)
'healing' (x16)
'manipulate' (x16)
'vitality' (x16)
[4gyp3qlsv5ywdyjq] : object {Bestiary 2.items.[].system.overlays.4gyp3qlsv5ywdyjq}
_id : string {Bestiary 2.items.[].system.overlays.4gyp3qlsv5ywdyjq._id} (same value: '4gyp3qlsv5ywdyjq')
name : string {Bestiary 2.items.[].system.overlays.4gyp3qlsv5ywdyjq.name} (same value: 'Harm (vs. Undead)')
overlayType : string {Bestiary 2.items.[].system.overlays.4gyp3qlsv5ywdyjq.overlayType} (same value: 'override')
sort : integer {Bestiary 2.items.[].system.overlays.4gyp3qlsv5ywdyjq.sort} (same value: 3)
system : object {Bestiary 2.items.[].system.overlays.4gyp3qlsv5ywdyjq.system}
damage : object {Bestiary 2.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage}
0 : object {Bestiary 2.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0}
formula : string {Bestiary 2.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.formula} (same value: '1d8+8')
kinds : array<string> {Bestiary 2.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds}
Length: min=1 max=1
Value type: string {Bestiary 2.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds.[]} (same value: 'healing')
[defense] : empty
heightening : object {Bestiary 2.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening}
damage : object {Bestiary 2.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage}
0 : string {Bestiary 2.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage.0} (same value: '1d8+8')
range : object {Bestiary 2.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range}
value : string {Bestiary 2.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range.value} (same value: '30 feet')
target : object {Bestiary 2.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target}
value : string {Bestiary 2.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target.value} (same value: '1 willing undead creature')
time : object {Bestiary 2.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time}
value : string {Bestiary 2.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time.value} (same value: '2')
traits : object {Bestiary 2.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits}
value : array<string> {Bestiary 2.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value}
Length: min=3 max=3
Value type: string {Bestiary 2.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value.[]} (3 different values)
'concentrate' (x8)
'manipulate' (x8)
'void' (x8)
[7qdtetowq348s9oc] : object {Bestiary 2.items.[].system.overlays.7qdtetowq348s9oc}
_id : string {Bestiary 2.items.[].system.overlays.7qdtetowq348s9oc._id} (same value: '7qdtetowq348s9oc')
overlayType : string {Bestiary 2.items.[].system.overlays.7qdtetowq348s9oc.overlayType} (same value: 'override')
sort : integer {Bestiary 2.items.[].system.overlays.7qdtetowq348s9oc.sort} (same value: 1)
system : object {Bestiary 2.items.[].system.overlays.7qdtetowq348s9oc.system}
range : object {Bestiary 2.items.[].system.overlays.7qdtetowq348s9oc.system.range}
value : string {Bestiary 2.items.[].system.overlays.7qdtetowq348s9oc.system.range.value} (same value: 'touch')
time : object {Bestiary 2.items.[].system.overlays.7qdtetowq348s9oc.system.time}
value : string {Bestiary 2.items.[].system.overlays.7qdtetowq348s9oc.system.time.value} (same value: '1')
[7vbvdrv2cl87sqta] : object {Bestiary 2.items.[].system.overlays.7vbvdrv2cl87sqta}
_id : string {Bestiary 2.items.[].system.overlays.7vbvdrv2cl87sqta._id} (same value: '7vbvdrv2cl87sqta')
overlayType : string {Bestiary 2.items.[].system.overlays.7vbvdrv2cl87sqta.overlayType} (same value: 'override')
sort : integer {Bestiary 2.items.[].system.overlays.7vbvdrv2cl87sqta.sort} (same value: 4)
system : object {Bestiary 2.items.[].system.overlays.7vbvdrv2cl87sqta.system}
area : object {Bestiary 2.items.[].system.overlays.7vbvdrv2cl87sqta.system.area}
type : string {Bestiary 2.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.type} (same value: 'emanation')
value : integer {Bestiary 2.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.value} (same value: 30)
range : object {Bestiary 2.items.[].system.overlays.7vbvdrv2cl87sqta.system.range}
value : string {Bestiary 2.items.[].system.overlays.7vbvdrv2cl87sqta.system.range.value} (same value: '')
target : object {Bestiary 2.items.[].system.overlays.7vbvdrv2cl87sqta.system.target}
value : string {Bestiary 2.items.[].system.overlays.7vbvdrv2cl87sqta.system.target.value} (same value: 'all living and undead creatures')
time : object {Bestiary 2.items.[].system.overlays.7vbvdrv2cl87sqta.system.time}
value : string {Bestiary 2.items.[].system.overlays.7vbvdrv2cl87sqta.system.time.value} (same value: '3')
traits : object {Bestiary 2.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits}
value : array<string> {Bestiary 2.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value}
Length: min=4 max=4
Value type: string {Bestiary 2.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value.[]} (4 different values)
'concentrate' (x16)
'healing' (x16)
'manipulate' (x16)
'vitality' (x16)
[cUFX7ExSLeoa3vIF] : object {Bestiary 2.items.[].system.overlays.cUFX7ExSLeoa3vIF}
_id : string {Bestiary 2.items.[].system.overlays.cUFX7ExSLeoa3vIF._id} (same value: 'cUFX7ExSLeoa3vIF')
name : string {Bestiary 2.items.[].system.overlays.cUFX7ExSLeoa3vIF.name} (same value: 'Telekinetic Projectile (Piercing)')
overlayType : string {Bestiary 2.items.[].system.overlays.cUFX7ExSLeoa3vIF.overlayType} (same value: 'override')
sort : integer {Bestiary 2.items.[].system.overlays.cUFX7ExSLeoa3vIF.sort} (same value: 2)
system : object {Bestiary 2.items.[].system.overlays.cUFX7ExSLeoa3vIF.system}
damage : object {Bestiary 2.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage}
0 : object {Bestiary 2.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0}
[category] : empty
type : string {Bestiary 2.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0.type} (same value: 'piercing')
[lfxcoz2d3f8j2zq1] : object {Bestiary 2.items.[].system.overlays.lfxcoz2d3f8j2zq1}
_id : string {Bestiary 2.items.[].system.overlays.lfxcoz2d3f8j2zq1._id} (same value: 'lfxcoz2d3f8j2zq1')
name : string {Bestiary 2.items.[].system.overlays.lfxcoz2d3f8j2zq1.name} (same value: 'Heal (vs. Undead)')
overlayType : string {Bestiary 2.items.[].system.overlays.lfxcoz2d3f8j2zq1.overlayType} (same value: 'override')
sort : integer {Bestiary 2.items.[].system.overlays.lfxcoz2d3f8j2zq1.sort} (same value: 3)
system : object {Bestiary 2.items.[].system.overlays.lfxcoz2d3f8j2zq1.system}
damage : object {Bestiary 2.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage}
0 : object {Bestiary 2.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0}
kinds : array<string> {Bestiary 2.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds}
Length: min=1 max=1
Value type: string {Bestiary 2.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds.[]} (same value: 'damage')
range : object {Bestiary 2.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range}
value : string {Bestiary 2.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range.value} (same value: '30 feet')
target : object {Bestiary 2.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target}
value : string {Bestiary 2.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target.value} (same value: '1 undead')
time : object {Bestiary 2.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time}
value : string {Bestiary 2.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time.value} (same value: '2')
traits : object {Bestiary 2.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits}
value : array<string> {Bestiary 2.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value}
Length: min=4 max=4
Value type: string {Bestiary 2.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value.[]} (4 different values)
'concentrate' (x16)
'healing' (x16)
'manipulate' (x16)
'vitality' (x16)
[pq7cxntbz4s8g5ik] : object {Bestiary 2.items.[].system.overlays.pq7cxntbz4s8g5ik}
_id : string {Bestiary 2.items.[].system.overlays.pq7cxntbz4s8g5ik._id} (same value: 'pq7cxntbz4s8g5ik')
overlayType : string {Bestiary 2.items.[].system.overlays.pq7cxntbz4s8g5ik.overlayType} (same value: 'override')
sort : integer {Bestiary 2.items.[].system.overlays.pq7cxntbz4s8g5ik.sort} (same value: 1)
system : object {Bestiary 2.items.[].system.overlays.pq7cxntbz4s8g5ik.system}
range : object {Bestiary 2.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range}
value : string {Bestiary 2.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range.value} (same value: 'touch')
time : object {Bestiary 2.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time}
value : string {Bestiary 2.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time.value} (same value: '1')
[rvhoa43rqqqp8izn] : object {Bestiary 2.items.[].system.overlays.rvhoa43rqqqp8izn}
_id : string {Bestiary 2.items.[].system.overlays.rvhoa43rqqqp8izn._id} (same value: 'rvhoa43rqqqp8izn')
overlayType : string {Bestiary 2.items.[].system.overlays.rvhoa43rqqqp8izn.overlayType} (same value: 'override')
sort : integer {Bestiary 2.items.[].system.overlays.rvhoa43rqqqp8izn.sort} (same value: 4)
system : object {Bestiary 2.items.[].system.overlays.rvhoa43rqqqp8izn.system}
area : object {Bestiary 2.items.[].system.overlays.rvhoa43rqqqp8izn.system.area}
type : string {Bestiary 2.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.type} (same value: 'emanation')
value : integer {Bestiary 2.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.value} (same value: 30)
range : object {Bestiary 2.items.[].system.overlays.rvhoa43rqqqp8izn.system.range}
value : string {Bestiary 2.items.[].system.overlays.rvhoa43rqqqp8izn.system.range.value} (same value: '')
target : object {Bestiary 2.items.[].system.overlays.rvhoa43rqqqp8izn.system.target}
value : string {Bestiary 2.items.[].system.overlays.rvhoa43rqqqp8izn.system.target.value} (same value: 'all living and undead creatures')
time : object {Bestiary 2.items.[].system.overlays.rvhoa43rqqqp8izn.system.time}
value : string {Bestiary 2.items.[].system.overlays.rvhoa43rqqqp8izn.system.time.value} (same value: '3')
traits : object {Bestiary 2.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits}
value : array<string> {Bestiary 2.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value}
Length: min=3 max=3
Value type: string {Bestiary 2.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value.[]} (3 different values)
'concentrate' (x8)
'manipulate' (x8)
'void' (x8)
[z04svm1cvfcxtplb] : object {Bestiary 2.items.[].system.overlays.z04svm1cvfcxtplb}
_id : string {Bestiary 2.items.[].system.overlays.z04svm1cvfcxtplb._id} (same value: 'z04svm1cvfcxtplb')
name : string {Bestiary 2.items.[].system.overlays.z04svm1cvfcxtplb.name} (same value: 'Harm (vs. Living)')
overlayType : string {Bestiary 2.items.[].system.overlays.z04svm1cvfcxtplb.overlayType} (same value: 'override')
sort : integer {Bestiary 2.items.[].system.overlays.z04svm1cvfcxtplb.sort} (same value: 2)
system : object {Bestiary 2.items.[].system.overlays.z04svm1cvfcxtplb.system}
damage : object {Bestiary 2.items.[].system.overlays.z04svm1cvfcxtplb.system.damage}
0 : object {Bestiary 2.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0}
kinds : array<string> {Bestiary 2.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds}
Length: min=1 max=1
Value type: string {Bestiary 2.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds.[]} (same value: 'damage')
range : object {Bestiary 2.items.[].system.overlays.z04svm1cvfcxtplb.system.range}
value : string {Bestiary 2.items.[].system.overlays.z04svm1cvfcxtplb.system.range.value} (same value: '30 feet')
target : object {Bestiary 2.items.[].system.overlays.z04svm1cvfcxtplb.system.target}
value : string {Bestiary 2.items.[].system.overlays.z04svm1cvfcxtplb.system.target.value} (same value: '1 living creature')
time : object {Bestiary 2.items.[].system.overlays.z04svm1cvfcxtplb.system.time}
value : string {Bestiary 2.items.[].system.overlays.z04svm1cvfcxtplb.system.time.value} (same value: '2')
traits : object {Bestiary 2.items.[].system.overlays.z04svm1cvfcxtplb.system.traits}
value : array<string> {Bestiary 2.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value}
Length: min=3 max=3
Value type: string {Bestiary 2.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value.[]} (3 different values)
'concentrate' (x8)
'manipulate' (x8)
'void' (x8)
[zFWsMjoeCnLxqJaV] : object {Bestiary 2.items.[].system.overlays.zFWsMjoeCnLxqJaV}
_id : string {Bestiary 2.items.[].system.overlays.zFWsMjoeCnLxqJaV._id} (same value: 'zFWsMjoeCnLxqJaV')
name : string {Bestiary 2.items.[].system.overlays.zFWsMjoeCnLxqJaV.name} (same value: 'Telekinetic Projectile (Slashing)')
overlayType : string {Bestiary 2.items.[].system.overlays.zFWsMjoeCnLxqJaV.overlayType} (same value: 'override')
sort : integer {Bestiary 2.items.[].system.overlays.zFWsMjoeCnLxqJaV.sort} (same value: 3)
system : object {Bestiary 2.items.[].system.overlays.zFWsMjoeCnLxqJaV.system}
damage : object {Bestiary 2.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage}
0 : object {Bestiary 2.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0}
[category] : empty
type : string {Bestiary 2.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0.type} (same value: 'slashing')
[prepared] : object {Bestiary 2.items.[].system.prepared}
flexible : boolean {Bestiary 2.items.[].system.prepared.flexible} (same value: False)
value : string {Bestiary 2.items.[].system.prepared.value} (4 different values)
'innate' (x143)
'prepared' (x15)
'spontaneous' (x5)
'focus' (x1)
[price] : object {Bestiary 2.items.[].system.price}
[per] : integer {Bestiary 2.items.[].system.price.per} (same value: 10)
value : object {Bestiary 2.items.[].system.price.value}
[cp] : integer {Bestiary 2.items.[].system.price.value.cp} (2 different values)
1 (x2)
5 (x1)
[gp] : integer {Bestiary 2.items.[].system.price.value.gp} (13 different values)
[sp] : integer {Bestiary 2.items.[].system.price.value.sp} (8 different values)
2 (x8)
1 (x7)
5 (x3)
9 (x3)
6 (x2)
4 (x1)
3 (x1)
8 (x1)
[proficiency] : object {Bestiary 2.items.[].system.proficiency}
value : integer {Bestiary 2.items.[].system.proficiency.value} (2 different values)
0 (x139)
1 (x25)
[proficient] : object {Bestiary 2.items.[].system.proficient}
value : integer {Bestiary 2.items.[].system.proficient.value} (same value: 0)
[quantity] : integer {Bestiary 2.items.[].system.quantity} (8 different values)
1 (x88)
2 (x7)
20 (x3)
5 (x2)
10 (x2)
4 (x1)
3 (x1)
40 (x1)
[range] : mixed
object {Bestiary 2.items.[].system.range}
value : string {Bestiary 2.items.[].system.range.value} (18 different values)
integer {Bestiary 2.items.[].system.range} (4 different values)
100 (x5)
60 (x2)
20 (x2)
120 (x2)
[reload] : object {Bestiary 2.items.[].system.reload}
value : string {Bestiary 2.items.[].system.reload.value} (4 different values)
'' (x35)
'-' (x16)
'0' (x6)
'1' (x3)
[requirements] : string {Bestiary 2.items.[].system.requirements} (2 different values)
'' (x1259)
'3 gp silver bell focus' (x1)
[ritual] : object {Bestiary 2.items.[].system.ritual}
primary : object {Bestiary 2.items.[].system.ritual.primary}
check : string {Bestiary 2.items.[].system.ritual.primary.check} (13 different values)
secondary : object {Bestiary 2.items.[].system.ritual.secondary}
casters : integer {Bestiary 2.items.[].system.ritual.secondary.casters} (6 different values)
1 (x23)
0 (x17)
2 (x4)
6 (x3)
3 (x2)
4 (x2)
checks : string {Bestiary 2.items.[].system.ritual.secondary.checks} (15 different values)
[runes] : object {Bestiary 2.items.[].system.runes}
[potency] : integer {Bestiary 2.items.[].system.runes.potency} (4 different values)
0 (x51)
1 (x15)
2 (x6)
3 (x4)
[property] : array<string> {Bestiary 2.items.[].system.runes.property}
Length: min=0 max=1
Value type: string {Bestiary 2.items.[].system.runes.property.[]} (same value: 'unholy')
[reinforcing] : integer {Bestiary 2.items.[].system.runes.reinforcing} (same value: 0)
[resilient] : integer {Bestiary 2.items.[].system.runes.resilient} (3 different values)
0 (x14)
2 (x1)
1 (x1)
[striking] : integer {Bestiary 2.items.[].system.runes.striking} (4 different values)
0 (x45)
1 (x7)
2 (x6)
3 (x2)
[selfEffect] : object {Bestiary 2.items.[].system.selfEffect}
name : string {Bestiary 2.items.[].system.selfEffect.name} (same value: 'Effect: Nature\'s Infusion')
uuid : string {Bestiary 2.items.[].system.selfEffect.uuid} (same value: 'Compendium.pf2e.bestiary-effects.Item.Effect: Nature\'s Infusion')
[showSlotlessLevels] : object {Bestiary 2.items.[].system.showSlotlessLevels}
value : boolean {Bestiary 2.items.[].system.showSlotlessLevels.value} (same value: False)
[size] : string {Bestiary 2.items.[].system.size} (5 different values)
'med' (x89)
'lg' (x12)
'tiny' (x2)
'grg' (x1)
'huge' (x1)
[slots] : object {Bestiary 2.items.[].system.slots}
[slot0] : object {Bestiary 2.items.[].system.slots.slot0}
max : integer {Bestiary 2.items.[].system.slots.slot0.max} (2 different values)
5 (x15)
1 (x4)
[prepared] : array<object> {Bestiary 2.items.[].system.slots.slot0.prepared}
Length: min=5 max=5
Value type: object {Bestiary 2.items.[].system.slots.slot0.prepared.[]}
id : string {Bestiary 2.items.[].system.slots.slot0.prepared.[].id} (75 different values)
[value] : integer {Bestiary 2.items.[].system.slots.slot0.value} (same value: 1)
[slot1] : object {Bestiary 2.items.[].system.slots.slot1}
max : mixed
integer {Bestiary 2.items.[].system.slots.slot1.max} (3 different values)
3 (x16)
1 (x2)
4 (x1)
string {Bestiary 2.items.[].system.slots.slot1.max} (2 different values)
'4' (x2)
'2' (x1)
[prepared] : array<object> {Bestiary 2.items.[].system.slots.slot1.prepared}
Length: min=3 max=3
Value type: object {Bestiary 2.items.[].system.slots.slot1.prepared.[]}
id : string {Bestiary 2.items.[].system.slots.slot1.prepared.[].id} (45 different values)
[value] : mixed
string {Bestiary 2.items.[].system.slots.slot1.value} (2 different values)
'4' (x2)
'2' (x1)
integer {Bestiary 2.items.[].system.slots.slot1.value} (3 different values)
1 (x2)
4 (x1)
3 (x1)
[slot10] : object {Bestiary 2.items.[].system.slots.slot10}
max : integer {Bestiary 2.items.[].system.slots.slot10.max} (2 different values)
1 (x1)
3 (x1)
value : integer {Bestiary 2.items.[].system.slots.slot10.value} (2 different values)
1 (x1)
3 (x1)
[slot2] : object {Bestiary 2.items.[].system.slots.slot2}
max : mixed
integer {Bestiary 2.items.[].system.slots.slot2.max} (3 different values)
3 (x15)
1 (x2)
4 (x1)
string {Bestiary 2.items.[].system.slots.slot2.max} (same value: '4')
[prepared] : array<object> {Bestiary 2.items.[].system.slots.slot2.prepared}
Length: min=3 max=3
Value type: object {Bestiary 2.items.[].system.slots.slot2.prepared.[]}
id : string {Bestiary 2.items.[].system.slots.slot2.prepared.[].id} (45 different values)
[value] : mixed
integer {Bestiary 2.items.[].system.slots.slot2.value} (2 different values)
1 (x2)
4 (x1)
string {Bestiary 2.items.[].system.slots.slot2.value} (same value: '4')
[slot3] : object {Bestiary 2.items.[].system.slots.slot3}
max : mixed
integer {Bestiary 2.items.[].system.slots.slot3.max} (3 different values)
3 (x14)
2 (x1)
4 (x1)
string {Bestiary 2.items.[].system.slots.slot3.max} (same value: '4')
[prepared] : array<object> {Bestiary 2.items.[].system.slots.slot3.prepared}
Length: min=2 max=3
Value type: object {Bestiary 2.items.[].system.slots.slot3.prepared.[]}
id : string {Bestiary 2.items.[].system.slots.slot3.prepared.[].id} (44 different values)
[value] : mixed
string {Bestiary 2.items.[].system.slots.slot3.value} (same value: '4')
integer {Bestiary 2.items.[].system.slots.slot3.value} (same value: 4)
[slot4] : object {Bestiary 2.items.[].system.slots.slot4}
max : mixed
integer {Bestiary 2.items.[].system.slots.slot4.max} (4 different values)
3 (x12)
1 (x3)
4 (x2)
2 (x1)
string {Bestiary 2.items.[].system.slots.slot4.max} (same value: '4')
[prepared] : array<object> {Bestiary 2.items.[].system.slots.slot4.prepared}
Length: min=2 max=3
Value type: object {Bestiary 2.items.[].system.slots.slot4.prepared.[]}
id : string {Bestiary 2.items.[].system.slots.slot4.prepared.[].id} (38 different values)
[value] : mixed
integer {Bestiary 2.items.[].system.slots.slot4.value} (2 different values)
1 (x3)
4 (x2)
string {Bestiary 2.items.[].system.slots.slot4.value} (same value: '4')
[slot5] : object {Bestiary 2.items.[].system.slots.slot5}
max : mixed
integer {Bestiary 2.items.[].system.slots.slot5.max} (4 different values)
3 (x10)
2 (x2)
1 (x2)
4 (x1)
string {Bestiary 2.items.[].system.slots.slot5.max} (same value: '4')
[prepared] : array<object> {Bestiary 2.items.[].system.slots.slot5.prepared}
Length: min=2 max=3
Value type: object {Bestiary 2.items.[].system.slots.slot5.prepared.[]}
id : string {Bestiary 2.items.[].system.slots.slot5.prepared.[].id} (29 different values)
[value] : mixed
integer {Bestiary 2.items.[].system.slots.slot5.value} (4 different values)
1 (x2)
4 (x1)
2 (x1)
3 (x1)
string {Bestiary 2.items.[].system.slots.slot5.value} (same value: '4')
[slot6] : object {Bestiary 2.items.[].system.slots.slot6}
max : mixed
integer {Bestiary 2.items.[].system.slots.slot6.max} (4 different values)
3 (x8)
1 (x2)
2 (x1)
7 (x1)
string {Bestiary 2.items.[].system.slots.slot6.max} (same value: '4')
[prepared] : array<object> {Bestiary 2.items.[].system.slots.slot6.prepared}
Length: min=2 max=3
Value type: object {Bestiary 2.items.[].system.slots.slot6.prepared.[]}
id : string {Bestiary 2.items.[].system.slots.slot6.prepared.[].id} (23 different values)
[value] : mixed
integer {Bestiary 2.items.[].system.slots.slot6.value} (3 different values)
1 (x2)
7 (x1)
3 (x1)
string {Bestiary 2.items.[].system.slots.slot6.value} (same value: '4')
[slot7] : object {Bestiary 2.items.[].system.slots.slot7}
max : mixed
integer {Bestiary 2.items.[].system.slots.slot7.max} (4 different values)
3 (x6)
1 (x3)
2 (x2)
5 (x1)
string {Bestiary 2.items.[].system.slots.slot7.max} (same value: '3')
[prepared] : array<object> {Bestiary 2.items.[].system.slots.slot7.prepared}
Length: min=3 max=3
Value type: object {Bestiary 2.items.[].system.slots.slot7.prepared.[]}
id : string {Bestiary 2.items.[].system.slots.slot7.prepared.[].id} (15 different values)
[value] : mixed
integer {Bestiary 2.items.[].system.slots.slot7.value} (4 different values)
1 (x3)
2 (x2)
5 (x1)
3 (x1)
string {Bestiary 2.items.[].system.slots.slot7.value} (same value: '3')
[slot8] : object {Bestiary 2.items.[].system.slots.slot8}
max : integer {Bestiary 2.items.[].system.slots.slot8.max} (3 different values)
3 (x3)
2 (x2)
1 (x1)
[prepared] : array<object> {Bestiary 2.items.[].system.slots.slot8.prepared}
Length: min=2 max=3
Value type: object {Bestiary 2.items.[].system.slots.slot8.prepared.[]}
id : string {Bestiary 2.items.[].system.slots.slot8.prepared.[].id} (11 different values)
[value] : integer {Bestiary 2.items.[].system.slots.slot8.value} (2 different values)
1 (x1)
2 (x1)
[slot9] : object {Bestiary 2.items.[].system.slots.slot9}
max : integer {Bestiary 2.items.[].system.slots.slot9.max} (4 different values)
2 (x2)
1 (x1)
6 (x1)
3 (x1)
[prepared] : array<object> {Bestiary 2.items.[].system.slots.slot9.prepared}
Length: min=2 max=3
Value type: object {Bestiary 2.items.[].system.slots.slot9.prepared.[]}
id : string {Bestiary 2.items.[].system.slots.slot9.prepared.[].id} (5 different values)
'ENLxLSMd661LPqkb' (x1)
'1X3VlvdEPiIosTMr' (x1)
'HRB8dSGbFXoA43BB' (x1)
'YOlHC6n3JPKSnb1s' (x1)
'HbOeaNrC7ue2Sjm4' (x1)
[value] : integer {Bestiary 2.items.[].system.slots.slot9.value} (3 different values)
1 (x1)
2 (x1)
6 (x1)
[slug] : string {Bestiary 2.items.[].system.slug} (484 different values)
[speedPenalty] : integer {Bestiary 2.items.[].system.speedPenalty} (3 different values)
0 (x11)
-10 (x4)
-5 (x3)
[spelldc] : object {Bestiary 2.items.[].system.spelldc}
dc : integer {Bestiary 2.items.[].system.spelldc.dc} (30 different values)
mod : integer {Bestiary 2.items.[].system.spelldc.mod} (same value: 0)
value : integer {Bestiary 2.items.[].system.spelldc.value} (32 different values)
[item] : integer {Bestiary 2.items.[].system.spelldc.item} (same value: 0)
[splashDamage] : object {Bestiary 2.items.[].system.splashDamage}
[value] : integer {Bestiary 2.items.[].system.splashDamage.value} (2 different values)
0 (x52)
1 (x1)
[stackGroup] : string {Bestiary 2.items.[].system.stackGroup} (2 different values)
'arrows' (x4)
'bolts' (x2)
[stowing] : boolean {Bestiary 2.items.[].system.stowing} (same value: False)
[strength] : integer {Bestiary 2.items.[].system.strength} (5 different values)
1 (x5)
4 (x4)
0 (x3)
3 (x2)
2 (x2)
[target] : object {Bestiary 2.items.[].system.target}
value : string {Bestiary 2.items.[].system.target.value} (74 different values)
[time] : object {Bestiary 2.items.[].system.time}
value : string {Bestiary 2.items.[].system.time.value} (11 different values)
[tradition] : object {Bestiary 2.items.[].system.tradition}
value : string {Bestiary 2.items.[].system.tradition.value} (4 different values)
'primal' (x84)
'divine' (x45)
'occult' (x27)
'arcane' (x8)
[traits] : object {Bestiary 2.items.[].system.traits}
[integrated] : empty
[rarity] : string {Bestiary 2.items.[].system.traits.rarity} (2 different values)
'common' (x3369)
'uncommon' (x183)
[traditions] : array<string> {Bestiary 2.items.[].system.traits.traditions}
Length: min=0 max=4
Value type: string {Bestiary 2.items.[].system.traits.traditions.[]} (4 different values)
'arcane' (x940)
'occult' (x778)
'primal' (x747)
'divine' (x495)
[value] : array<string> {Bestiary 2.items.[].system.traits.value}
Length: min=0 max=9
Value type: string {Bestiary 2.items.[].system.traits.value.[]} (140 different values)
[usage] : object {Bestiary 2.items.[].system.usage}
value : string {Bestiary 2.items.[].system.usage.value} (3 different values)
'held-in-one-hand' (x58)
'held-in-two-hands' (x21)
'held-in-one-plus-hands' (x6)
[uses] : object {Bestiary 2.items.[].system.uses}
autoDestroy : boolean {Bestiary 2.items.[].system.uses.autoDestroy} (same value: True)
max : integer {Bestiary 2.items.[].system.uses.max} (same value: 1)
value : integer {Bestiary 2.items.[].system.uses.value} (same value: 1)
[weaponType] : object {Bestiary 2.items.[].system.weaponType}
value : string {Bestiary 2.items.[].system.weaponType.value} (2 different values)
'melee' (x578)
'ranged' (x64)
type : string {Bestiary 2.items.[].type} (12 different values)
[_stats] : object {Bestiary 2.items.[]._stats}
compendiumSource : string {Bestiary 2.items.[]._stats.compendiumSource} (375 different values)
[flags] : object {Bestiary 2.items.[].flags}
pf2e : object {Bestiary 2.items.[].flags.pf2e}
linkedWeapon : string {Bestiary 2.items.[].flags.pf2e.linkedWeapon} (60 different values)
name : string {Bestiary 2.name} (all different values)
system : object {Bestiary 2.system}
abilities : object {Bestiary 2.system.abilities}
cha : object {Bestiary 2.system.abilities.cha}
mod : integer {Bestiary 2.system.abilities.cha.mod} (15 different values)
con : object {Bestiary 2.system.abilities.con}
mod : integer {Bestiary 2.system.abilities.con.mod} (11 different values)
dex : object {Bestiary 2.system.abilities.dex}
mod : integer {Bestiary 2.system.abilities.dex.mod} (14 different values)
int : object {Bestiary 2.system.abilities.int}
mod : integer {Bestiary 2.system.abilities.int.mod} (15 different values)
str : object {Bestiary 2.system.abilities.str}
mod : integer {Bestiary 2.system.abilities.str.mod} (17 different values)
wis : object {Bestiary 2.system.abilities.wis}
mod : integer {Bestiary 2.system.abilities.wis.mod} (12 different values)
attributes : object {Bestiary 2.system.attributes}
ac : object {Bestiary 2.system.attributes.ac}
details : string {Bestiary 2.system.attributes.ac.details} (3 different values)
'' (x326)
'all-around vision' (x4)
'or 36 vs. non-magical' (x1)
value : integer {Bestiary 2.system.attributes.ac.value} (39 different values)
allSaves : object {Bestiary 2.system.attributes.allSaves}
[value] : string {Bestiary 2.system.attributes.allSaves.value} (13 different values)
hp : object {Bestiary 2.system.attributes.hp}
details : string {Bestiary 2.system.attributes.hp.details} (33 different values)
max : integer {Bestiary 2.system.attributes.hp.max} (108 different values)
temp : integer {Bestiary 2.system.attributes.hp.temp} (same value: 0)
value : integer {Bestiary 2.system.attributes.hp.value} (108 different values)
speed : object {Bestiary 2.system.attributes.speed}
[details] : string {Bestiary 2.system.attributes.speed.details} (7 different values)
'cloud walk' (x6)
'magma swim' (x6)
'swiftness' (x2)
'freedom of movement' (x1)
'woodland stride' (x1)
'swamp stride' (x1)
'water glide 30 feet' (x1)
otherSpeeds : array<object> {Bestiary 2.system.attributes.speed.otherSpeeds}
Length: min=0 max=3
Value type: object {Bestiary 2.system.attributes.speed.otherSpeeds.[]}
type : string {Bestiary 2.system.attributes.speed.otherSpeeds.[].type} (7 different values)
'fly' (x113)
'swim' (x76)
'climb' (x54)
'burrow' (x24)
'Ice Burrow' (x1)
'ice-burrow' (x1)
'Air Walk' (x1)
value : integer {Bestiary 2.system.attributes.speed.otherSpeeds.[].value} (19 different values)
[exceptions] : string {Bestiary 2.system.attributes.speed.otherSpeeds.[].exceptions} (same value: '')
[label] : string {Bestiary 2.system.attributes.speed.otherSpeeds.[].label} (same value: 'Ice Burrow')
value : integer {Bestiary 2.system.attributes.speed.value} (14 different values)
[adjustment] : empty
[hardness] : object {Bestiary 2.system.attributes.hardness}
value : integer {Bestiary 2.system.attributes.hardness.value} (same value: 10)
[immunities] : array<object> {Bestiary 2.system.attributes.immunities}
Length: min=0 max=8
Value type: object {Bestiary 2.system.attributes.immunities.[]}
[exceptions] : array<> {Bestiary 2.system.attributes.immunities.[].exceptions}
Length: min=0 max=0
Value type: empty
type : string {Bestiary 2.system.attributes.immunities.[].type} (39 different values)
[resistances] : array<object> {Bestiary 2.system.attributes.resistances}
Length: min=1 max=4
Value type: object {Bestiary 2.system.attributes.resistances.[]}
type : string {Bestiary 2.system.attributes.resistances.[].type} (17 different values)
value : integer {Bestiary 2.system.attributes.resistances.[].value} (11 different values)
[doubleVs] : array<string> {Bestiary 2.system.attributes.resistances.[].doubleVs}
Length: min=1 max=1
Value type: string {Bestiary 2.system.attributes.resistances.[].doubleVs.[]} (same value: 'non-magical')
[exceptions] : array<string> {Bestiary 2.system.attributes.resistances.[].exceptions}
Length: min=1 max=3
Value type: string {Bestiary 2.system.attributes.resistances.[].exceptions.[]} (11 different values)
[weaknesses] : array<object> {Bestiary 2.system.attributes.weaknesses}
Length: min=0 max=3
Value type: object {Bestiary 2.system.attributes.weaknesses.[]}
type : string {Bestiary 2.system.attributes.weaknesses.[].type} (17 different values)
value : integer {Bestiary 2.system.attributes.weaknesses.[].value} (8 different values)
5 (x74)
10 (x40)
15 (x29)
20 (x9)
3 (x7)
7 (x4)
2 (x3)
25 (x1)
details : object {Bestiary 2.system.details}
blurb : string {Bestiary 2.system.details.blurb} (same value: '')
languages : object {Bestiary 2.system.details.languages}
details : string {Bestiary 2.system.details.languages.details} (26 different values)
value : array<string> {Bestiary 2.system.details.languages.value}
Length: min=0 max=7
Value type: string {Bestiary 2.system.details.languages.value.[]} (33 different values)
level : object {Bestiary 2.system.details.level}
value : integer {Bestiary 2.system.details.level.value} (24 different values)
privateNotes : string {Bestiary 2.system.details.privateNotes} (same value: '')
publicNotes : string {Bestiary 2.system.details.publicNotes} (301 different values)
publication : object {Bestiary 2.system.details.publication}
license : string {Bestiary 2.system.details.publication.license} (same value: 'OGL')
remaster : boolean {Bestiary 2.system.details.publication.remaster} (same value: False)
title : string {Bestiary 2.system.details.publication.title} (same value: 'Pathfinder Bestiary 2')
initiative : object {Bestiary 2.system.initiative}
statistic : string {Bestiary 2.system.initiative.statistic} (same value: 'perception')
perception : object {Bestiary 2.system.perception}
details : string {Bestiary 2.system.perception.details} (26 different values)
mod : integer {Bestiary 2.system.perception.mod} (38 different values)
senses : array<object> {Bestiary 2.system.perception.senses}
Length: min=0 max=3
Value type: object {Bestiary 2.system.perception.senses.[]}
[acuity] : string {Bestiary 2.system.perception.senses.[].acuity} (2 different values)
'imprecise' (x122)
'precise' (x35)
[range] : integer {Bestiary 2.system.perception.senses.[].range} (8 different values)
60 (x79)
30 (x63)
120 (x9)
90 (x2)
240 (x1)
100 (x1)
40 (x1)
80 (x1)
type : string {Bestiary 2.system.perception.senses.[].type} (12 different values)
[vision] : boolean {Bestiary 2.system.perception.vision} (same value: False)
resources : object {Bestiary 2.system.resources}
[focus] : object {Bestiary 2.system.resources.focus}
max : integer {Bestiary 2.system.resources.focus.max} (same value: 1)
value : integer {Bestiary 2.system.resources.focus.value} (same value: 1)
saves : object {Bestiary 2.system.saves}
fortitude : object {Bestiary 2.system.saves.fortitude}
saveDetail : string {Bestiary 2.system.saves.fortitude.saveDetail} (same value: '')
value : integer {Bestiary 2.system.saves.fortitude.value} (39 different values)
reflex : object {Bestiary 2.system.saves.reflex}
saveDetail : string {Bestiary 2.system.saves.reflex.saveDetail} (same value: '')
value : integer {Bestiary 2.system.saves.reflex.value} (35 different values)
will : object {Bestiary 2.system.saves.will}
saveDetail : string {Bestiary 2.system.saves.will.saveDetail} (same value: '')
value : integer {Bestiary 2.system.saves.will.value} (38 different values)
skills : object {Bestiary 2.system.skills}
[acrobatics] : object {Bestiary 2.system.skills.acrobatics}
base : integer {Bestiary 2.system.skills.acrobatics.base} (30 different values)
[special] : array<object> {Bestiary 2.system.skills.acrobatics.special}
Length: min=1 max=1
Value type: object {Bestiary 2.system.skills.acrobatics.special.[]}
base : integer {Bestiary 2.system.skills.acrobatics.special.[].base} (same value: 12)
label : string {Bestiary 2.system.skills.acrobatics.special.[].label} (same value: 'to Maneuver in Flight')
predicate : array<string> {Bestiary 2.system.skills.acrobatics.special.[].predicate}
Length: min=1 max=1
Value type: string {Bestiary 2.system.skills.acrobatics.special.[].predicate.[]} (same value: 'action:maneuver-in-flight')
[arcana] : object {Bestiary 2.system.skills.arcana}
base : integer {Bestiary 2.system.skills.arcana.base} (16 different values)
[athletics] : object {Bestiary 2.system.skills.athletics}
base : integer {Bestiary 2.system.skills.athletics.base} (43 different values)
[note] : string {Bestiary 2.system.skills.athletics.note} (same value: 'Can\'t Jump or Swim')
[special] : array<object> {Bestiary 2.system.skills.athletics.special}
Length: min=1 max=1
Value type: object {Bestiary 2.system.skills.athletics.special.[]}
base : integer {Bestiary 2.system.skills.athletics.special.[].base} (7 different values)
6 (x3)
11 (x3)
10 (x2)
9 (x1)
12 (x1)
18 (x1)
25 (x1)
label : string {Bestiary 2.system.skills.athletics.special.[].label} (9 different values)
'to Swim' (x3)
'to High Jump or Long Jump' (x2)
'to swim' (x1)
'to Leap or Swim' (x1)
'to Leap while Water Striding or Swimming' (x1)
'to Grapple' (x1)
'to Leap or Climb' (x1)
'Climbing' (x1)
'to Climb, High Jump, Long Jump, and Swim' (x1)
predicate : array<string|object> {Bestiary 2.system.skills.athletics.special.[].predicate}
Length: min=1 max=2
Value type: mixed
string {Bestiary 2.system.skills.athletics.special.[].predicate.[]} (5 different values)
'action:swim' (x3)
'action:leap' (x1)
'action:grapple' (x1)
'action:climb' (x1)
'swimming' (x1)
object {Bestiary 2.system.skills.athletics.special.[].predicate.[]}
or : array<string> {Bestiary 2.system.skills.athletics.special.[].predicate.[].or}
Length: min=2 max=4
Value type: string {Bestiary 2.system.skills.athletics.special.[].predicate.[].or.[]} (6 different values)
'action:swim' (x3)
'action:long-jump' (x3)
'action:high-jump' (x3)
'action:leap' (x2)
'action:climb' (x2)
'water-stride' (x1)
[crafting] : object {Bestiary 2.system.skills.crafting}
base : integer {Bestiary 2.system.skills.crafting.base} (10 different values)
5 (x2)
6 (x2)
22 (x2)
8 (x2)
4 (x2)
10 (x1)
11 (x1)
33 (x1)
3 (x1)
9 (x1)
[note] : string {Bestiary 2.system.skills.crafting.note} (same value: 'Repair only')
[special] : array<object> {Bestiary 2.system.skills.crafting.special}
Length: min=1 max=1
Value type: object {Bestiary 2.system.skills.crafting.special.[]}
base : integer {Bestiary 2.system.skills.crafting.special.[].base} (4 different values)
24 (x1)
26 (x1)
7 (x1)
8 (x1)
label : string {Bestiary 2.system.skills.crafting.special.[].label} (3 different values)
'traps' (x2)
'sculpting flesh' (x1)
'to make traps' (x1)
predicate : array<string> {Bestiary 2.system.skills.crafting.special.[].predicate}
Length: min=1 max=1
Value type: string {Bestiary 2.system.skills.crafting.special.[].predicate.[]} (3 different values)
'action:craft:trap' (x2)
'sculpt-flesh' (x1)
'make-traps' (x1)
[deception] : object {Bestiary 2.system.skills.deception}
base : integer {Bestiary 2.system.skills.deception.base} (30 different values)
[special] : array<object> {Bestiary 2.system.skills.deception.special}
Length: min=1 max=1
Value type: object {Bestiary 2.system.skills.deception.special.[]}
base : integer {Bestiary 2.system.skills.deception.special.[].base} (same value: 19)
label : string {Bestiary 2.system.skills.deception.special.[].label} (same value: 'when using Voice Imitation')
predicate : array<string> {Bestiary 2.system.skills.deception.special.[].predicate}
Length: min=1 max=1
Value type: string {Bestiary 2.system.skills.deception.special.[].predicate.[]} (same value: 'voice-imitation')
[diplomacy] : object {Bestiary 2.system.skills.diplomacy}
base : integer {Bestiary 2.system.skills.diplomacy.base} (22 different values)
[intimidation] : object {Bestiary 2.system.skills.intimidation}
base : integer {Bestiary 2.system.skills.intimidation.base} (34 different values)
[medicine] : object {Bestiary 2.system.skills.medicine}
base : integer {Bestiary 2.system.skills.medicine.base} (5 different values)
36 (x2)
12 (x1)
26 (x1)
5 (x1)
17 (x1)
[nature] : object {Bestiary 2.system.skills.nature}
base : integer {Bestiary 2.system.skills.nature.base} (29 different values)
[occultism] : object {Bestiary 2.system.skills.occultism}
base : integer {Bestiary 2.system.skills.occultism.base} (17 different values)
[performance] : object {Bestiary 2.system.skills.performance}
base : integer {Bestiary 2.system.skills.performance.base} (8 different values)
15 (x2)
21 (x1)
13 (x1)
9 (x1)
22 (x1)
23 (x1)
7 (x1)
31 (x1)
[special] : array<object> {Bestiary 2.system.skills.performance.special}
Length: min=1 max=1
Value type: object {Bestiary 2.system.skills.performance.special.[]}
base : integer {Bestiary 2.system.skills.performance.special.[].base} (2 different values)
17 (x1)
25 (x1)
label : string {Bestiary 2.system.skills.performance.special.[].label} (2 different values)
'when dancing' (x1)
'to sing' (x1)
predicate : array<string> {Bestiary 2.system.skills.performance.special.[].predicate}
Length: min=1 max=1
Value type: string {Bestiary 2.system.skills.performance.special.[].predicate.[]} (2 different values)
'action:perform:dance' (x1)
'action:perform:singing' (x1)
[religion] : object {Bestiary 2.system.skills.religion}
base : integer {Bestiary 2.system.skills.religion.base} (24 different values)
[society] : object {Bestiary 2.system.skills.society}
base : integer {Bestiary 2.system.skills.society.base} (13 different values)
[stealth] : object {Bestiary 2.system.skills.stealth}
base : integer {Bestiary 2.system.skills.stealth.base} (33 different values)
[note] : string {Bestiary 2.system.skills.stealth.note} (same value: 'See Clacking Exoskeleton')
[special] : array<object> {Bestiary 2.system.skills.stealth.special}
Length: min=1 max=2
Value type: object {Bestiary 2.system.skills.stealth.special.[]}
base : integer {Bestiary 2.system.skills.stealth.special.[].base} (19 different values)
label : string {Bestiary 2.system.skills.stealth.special.[].label} (26 different values)
predicate : array<string|object> {Bestiary 2.system.skills.stealth.special.[].predicate}
Length: min=1 max=2
Value type: mixed
string {Bestiary 2.system.skills.stealth.special.[].predicate.[]} (16 different values)
object {Bestiary 2.system.skills.stealth.special.[].predicate.[]}
or : array<string> {Bestiary 2.system.skills.stealth.special.[].predicate.[].or}
Length: min=2 max=2
Value type: string {Bestiary 2.system.skills.stealth.special.[].predicate.[].or.[]} (8 different values)
'terrain:icy' (x4)
'terrain:snow' (x4)
'terrain:grass' (x2)
'terrain:undergrowth' (x2)
'terrain:forest' (x1)
'terrain:grasslands' (x1)
'terrain:fungus' (x1)
'terrain:plant' (x1)
[survival] : object {Bestiary 2.system.skills.survival}
base : integer {Bestiary 2.system.skills.survival.base} (31 different values)
[special] : array<object> {Bestiary 2.system.skills.survival.special}
Length: min=1 max=1
Value type: object {Bestiary 2.system.skills.survival.special.[]}
base : integer {Bestiary 2.system.skills.survival.special.[].base} (2 different values)
17 (x1)
23 (x1)
label : string {Bestiary 2.system.skills.survival.special.[].label} (2 different values)
'to Track' (x1)
'when Tracking' (x1)
predicate : array<string> {Bestiary 2.system.skills.survival.special.[].predicate}
Length: min=1 max=1
Value type: string {Bestiary 2.system.skills.survival.special.[].predicate.[]} (same value: 'action:track')
[thievery] : object {Bestiary 2.system.skills.thievery}
base : integer {Bestiary 2.system.skills.thievery.base} (10 different values)
15 (x3)
7 (x3)
9 (x2)
17 (x2)
6 (x2)
8 (x2)
14 (x1)
11 (x1)
10 (x1)
5 (x1)
traits : object {Bestiary 2.system.traits}
rarity : string {Bestiary 2.system.traits.rarity} (4 different values)
'common' (x222)
'uncommon' (x83)
'rare' (x25)
'unique' (x1)
size : object {Bestiary 2.system.traits.size}
value : string {Bestiary 2.system.traits.size.value} (6 different values)
'med' (x125)
'lg' (x86)
'sm' (x40)
'huge' (x40)
'grg' (x29)
'tiny' (x11)
value : array<string> {Bestiary 2.system.traits.value}
Length: min=1 max=7
Value type: string {Bestiary 2.system.traits.value.[]} (80 different values)
[spellcasting] : object {Bestiary 2.system.spellcasting}
rituals : object {Bestiary 2.system.spellcasting.rituals}
dc : integer {Bestiary 2.system.spellcasting.rituals.dc} (18 different values)
type : string {Bestiary 2.type} (same value: 'npc')
[prototypeToken] : object {Bestiary 2.prototypeToken}
name : string {Bestiary 2.prototypeToken.name} (16 different values)