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Pf2eDataScrapper/output/pf2e/packs/Bestiary 3.txt
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2025-04-08 17:56:11 +04:00

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Bestiary 3
Different values: 347
=====================================
object {Bestiary 3}
_id : string {Bestiary 3._id} (all different values)
img : string {Bestiary 3.img} (same value: 'systems/pf2e/icons/default-icons/npc.svg')
items : array<object> {Bestiary 3.items}
Length: min=2 max=67
Value type: object {Bestiary 3.items.[]}
_id : string {Bestiary 3.items.[]._id} (4205 different values)
img : string {Bestiary 3.items.[].img} (409 different values)
name : string {Bestiary 3.items.[].name} (1689 different values)
sort : integer {Bestiary 3.items.[].sort} (67 different values)
system : object {Bestiary 3.items.[].system}
[acBonus] : integer {Bestiary 3.items.[].system.acBonus} (6 different values)
4 (x8)
1 (x8)
2 (x7)
3 (x6)
6 (x3)
0 (x1)
[actionType] : object {Bestiary 3.items.[].system.actionType}
value : string {Bestiary 3.items.[].system.actionType.value} (4 different values)
'passive' (x1073)
'action' (x637)
'reaction' (x147)
'free' (x33)
[actions] : object {Bestiary 3.items.[].system.actions}
[value] : integer {Bestiary 3.items.[].system.actions.value} (3 different values)
1 (x390)
2 (x216)
3 (x31)
[area] : object {Bestiary 3.items.[].system.area}
[details] : string {Bestiary 3.items.[].system.area.details} (5 different values)
'all squares in a 20-foot-radius burst that contain plants' (x10)
'10-foot emanation centered on the touched creature' (x5)
'20-foot burst adjacent to a flat surface' (x3)
'30-foot burst centered on you' (x2)
'10-foot radius, 40-foot-tall cylinder' (x1)
type : string {Bestiary 3.items.[].system.area.type} (5 different values)
'burst' (x180)
'emanation' (x98)
'cone' (x25)
'line' (x24)
'cylinder' (x4)
value : integer {Bestiary 3.items.[].system.area.value} (12 different values)
[attack] : object {Bestiary 3.items.[].system.attack}
value : string {Bestiary 3.items.[].system.attack.value} (same value: '')
[attackEffects] : object {Bestiary 3.items.[].system.attackEffects}
[custom] : string {Bestiary 3.items.[].system.attackEffects.custom} (same value: '')
value : array<string> {Bestiary 3.items.[].system.attackEffects.value}
Length: min=0 max=2
Value type: string {Bestiary 3.items.[].system.attackEffects.value.[]} (82 different values)
[autoHeightenLevel] : object {Bestiary 3.items.[].system.autoHeightenLevel}
[value] : integer {Bestiary 3.items.[].system.autoHeightenLevel.value} (9 different values)
4 (x10)
6 (x5)
2 (x4)
9 (x3)
5 (x3)
8 (x3)
7 (x2)
3 (x2)
10 (x1)
[baseItem] : string {Bestiary 3.items.[].system.baseItem} (52 different values)
[bonus] : object {Bestiary 3.items.[].system.bonus}
value : integer {Bestiary 3.items.[].system.bonus.value} (44 different values)
[bonusDamage] : object {Bestiary 3.items.[].system.bonusDamage}
value : integer {Bestiary 3.items.[].system.bonusDamage.value} (same value: 0)
[bulk] : object {Bestiary 3.items.[].system.bulk}
value : mixed
float {Bestiary 3.items.[].system.bulk.value} (same value: 0,1)
integer {Bestiary 3.items.[].system.bulk.value} (4 different values)
1 (x51)
2 (x43)
0 (x26)
4 (x3)
[category] : string {Bestiary 3.items.[].system.category} (14 different values)
[checkPenalty] : integer {Bestiary 3.items.[].system.checkPenalty} (4 different values)
-2 (x14)
-1 (x9)
-3 (x3)
0 (x1)
[containerId] : empty
[cost] : object {Bestiary 3.items.[].system.cost}
value : string {Bestiary 3.items.[].system.cost.value} (18 different values)
[counteraction] : boolean {Bestiary 3.items.[].system.counteraction} (2 different values)
False (x1571)
True (x108)
[damage] : object {Bestiary 3.items.[].system.damage}
[0] : object {Bestiary 3.items.[].system.damage.0}
[category] : empty
formula : string {Bestiary 3.items.[].system.damage.0.formula} (41 different values)
kinds : array<string> {Bestiary 3.items.[].system.damage.0.kinds}
Length: min=1 max=2
Value type: string {Bestiary 3.items.[].system.damage.0.kinds.[]} (2 different values)
'damage' (x274)
'healing' (x46)
materials : array<> {Bestiary 3.items.[].system.damage.0.materials}
Length: min=0 max=0
Value type: empty
type : string {Bestiary 3.items.[].system.damage.0.type} (14 different values)
[applyMod] : mixed
boolean {Bestiary 3.items.[].system.damage.0.applyMod} (2 different values)
False (x169)
True (x46)
string {Bestiary 3.items.[].system.damage.0.applyMod} (same value: '0')
[6BEyrCCNpDfJh5P8] : object {Bestiary 3.items.[].system.damage.6BEyrCCNpDfJh5P8}
applyMod : boolean {Bestiary 3.items.[].system.damage.6BEyrCCNpDfJh5P8.applyMod} (same value: False)
[category] : empty
formula : string {Bestiary 3.items.[].system.damage.6BEyrCCNpDfJh5P8.formula} (same value: '14d6')
kinds : array<string> {Bestiary 3.items.[].system.damage.6BEyrCCNpDfJh5P8.kinds}
Length: min=1 max=1
Value type: string {Bestiary 3.items.[].system.damage.6BEyrCCNpDfJh5P8.kinds.[]} (same value: 'damage')
materials : array<> {Bestiary 3.items.[].system.damage.6BEyrCCNpDfJh5P8.materials}
Length: min=0 max=0
Value type: empty
type : string {Bestiary 3.items.[].system.damage.6BEyrCCNpDfJh5P8.type} (same value: 'fire')
[damageType] : string {Bestiary 3.items.[].system.damage.damageType} (3 different values)
'piercing' (x54)
'slashing' (x27)
'bludgeoning' (x16)
[dice] : integer {Bestiary 3.items.[].system.damage.dice} (same value: 1)
[die] : string {Bestiary 3.items.[].system.damage.die} (6 different values)
'd6' (x42)
'd8' (x22)
'd4' (x16)
'd10' (x11)
'd12' (x5)
'' (x1)
[gcovwqxwitqchoin] : object {Bestiary 3.items.[].system.damage.gcovwqxwitqchoin}
applyMod : boolean {Bestiary 3.items.[].system.damage.gcovwqxwitqchoin.applyMod} (same value: False)
category : string {Bestiary 3.items.[].system.damage.gcovwqxwitqchoin.category} (same value: 'splash')
formula : string {Bestiary 3.items.[].system.damage.gcovwqxwitqchoin.formula} (same value: '1')
kinds : array<string> {Bestiary 3.items.[].system.damage.gcovwqxwitqchoin.kinds}
Length: min=1 max=1
Value type: string {Bestiary 3.items.[].system.damage.gcovwqxwitqchoin.kinds.[]} (same value: 'damage')
materials : array<> {Bestiary 3.items.[].system.damage.gcovwqxwitqchoin.materials}
Length: min=0 max=0
Value type: empty
type : string {Bestiary 3.items.[].system.damage.gcovwqxwitqchoin.type} (same value: 'acid')
[v1pnjhfu6e9akqe0] : object {Bestiary 3.items.[].system.damage.v1pnjhfu6e9akqe0}
applyMod : boolean {Bestiary 3.items.[].system.damage.v1pnjhfu6e9akqe0.applyMod} (same value: False)
[category] : empty
formula : string {Bestiary 3.items.[].system.damage.v1pnjhfu6e9akqe0.formula} (same value: '8d4')
kinds : array<string> {Bestiary 3.items.[].system.damage.v1pnjhfu6e9akqe0.kinds}
Length: min=1 max=1
Value type: string {Bestiary 3.items.[].system.damage.v1pnjhfu6e9akqe0.kinds.[]} (same value: 'damage')
materials : array<> {Bestiary 3.items.[].system.damage.v1pnjhfu6e9akqe0.materials}
Length: min=0 max=0
Value type: empty
type : string {Bestiary 3.items.[].system.damage.v1pnjhfu6e9akqe0.type} (same value: 'void')
[wnlxzlrxtrkk2bh3] : object {Bestiary 3.items.[].system.damage.wnlxzlrxtrkk2bh3}
applyMod : boolean {Bestiary 3.items.[].system.damage.wnlxzlrxtrkk2bh3.applyMod} (same value: False)
[category] : empty
formula : string {Bestiary 3.items.[].system.damage.wnlxzlrxtrkk2bh3.formula} (same value: '2d8')
kinds : array<string> {Bestiary 3.items.[].system.damage.wnlxzlrxtrkk2bh3.kinds}
Length: min=1 max=1
Value type: string {Bestiary 3.items.[].system.damage.wnlxzlrxtrkk2bh3.kinds.[]} (same value: 'damage')
materials : array<> {Bestiary 3.items.[].system.damage.wnlxzlrxtrkk2bh3.materials}
Length: min=0 max=0
Value type: empty
type : string {Bestiary 3.items.[].system.damage.wnlxzlrxtrkk2bh3.type} (same value: 'cold')
[defense] : object {Bestiary 3.items.[].system.defense}
[passive] : object {Bestiary 3.items.[].system.defense.passive}
statistic : string {Bestiary 3.items.[].system.defense.passive.statistic} (same value: 'fortitude-dc')
[save] : object {Bestiary 3.items.[].system.defense.save}
basic : boolean {Bestiary 3.items.[].system.defense.save.basic} (2 different values)
False (x365)
True (x133)
statistic : string {Bestiary 3.items.[].system.defense.save.statistic} (3 different values)
'will' (x246)
'fortitude' (x164)
'reflex' (x88)
description : object {Bestiary 3.items.[].system.description}
value : string {Bestiary 3.items.[].system.description.value} (1589 different values)
[damageRolls] : object {Bestiary 3.items.[].system.damageRolls}
[0] : object {Bestiary 3.items.[].system.damageRolls.0}
[category] : string {Bestiary 3.items.[].system.damageRolls.0.category} (same value: 'persistent')
damage : string {Bestiary 3.items.[].system.damageRolls.0.damage} (176 different values)
damageType : string {Bestiary 3.items.[].system.damageRolls.0.damageType} (13 different values)
[0292p8oxyrdz9uy2s5qw] : object {Bestiary 3.items.[].system.damageRolls.0292p8oxyrdz9uy2s5qw}
damage : string {Bestiary 3.items.[].system.damageRolls.0292p8oxyrdz9uy2s5qw.damage} (same value: '1d8')
damageType : string {Bestiary 3.items.[].system.damageRolls.0292p8oxyrdz9uy2s5qw.damageType} (same value: 'mental')
[05seryye4ou3qaiy1u5x] : object {Bestiary 3.items.[].system.damageRolls.05seryye4ou3qaiy1u5x}
damage : string {Bestiary 3.items.[].system.damageRolls.05seryye4ou3qaiy1u5x.damage} (same value: '1d6')
damageType : string {Bestiary 3.items.[].system.damageRolls.05seryye4ou3qaiy1u5x.damageType} (same value: 'mental')
[0c8x9uey5zmj2dgwit87] : object {Bestiary 3.items.[].system.damageRolls.0c8x9uey5zmj2dgwit87}
damage : string {Bestiary 3.items.[].system.damageRolls.0c8x9uey5zmj2dgwit87.damage} (same value: '1d6')
damageType : string {Bestiary 3.items.[].system.damageRolls.0c8x9uey5zmj2dgwit87.damageType} (same value: 'fire')
[0chsncgwio6oa4tvhiql] : object {Bestiary 3.items.[].system.damageRolls.0chsncgwio6oa4tvhiql}
damage : string {Bestiary 3.items.[].system.damageRolls.0chsncgwio6oa4tvhiql.damage} (same value: '1d12+9')
damageType : string {Bestiary 3.items.[].system.damageRolls.0chsncgwio6oa4tvhiql.damageType} (same value: 'slashing')
[0clqmiqe5okofwl8kwh8] : object {Bestiary 3.items.[].system.damageRolls.0clqmiqe5okofwl8kwh8}
damage : string {Bestiary 3.items.[].system.damageRolls.0clqmiqe5okofwl8kwh8.damage} (same value: '1d6')
damageType : string {Bestiary 3.items.[].system.damageRolls.0clqmiqe5okofwl8kwh8.damageType} (same value: 'spirit')
[0f7oyfo60r9g0t07fk5g] : object {Bestiary 3.items.[].system.damageRolls.0f7oyfo60r9g0t07fk5g}
damage : string {Bestiary 3.items.[].system.damageRolls.0f7oyfo60r9g0t07fk5g.damage} (same value: '2d6')
damageType : string {Bestiary 3.items.[].system.damageRolls.0f7oyfo60r9g0t07fk5g.damageType} (same value: 'fire')
[0t0ocn1rgususlk5xpi2] : object {Bestiary 3.items.[].system.damageRolls.0t0ocn1rgususlk5xpi2}
damage : string {Bestiary 3.items.[].system.damageRolls.0t0ocn1rgususlk5xpi2.damage} (same value: '2d6+10')
damageType : string {Bestiary 3.items.[].system.damageRolls.0t0ocn1rgususlk5xpi2.damageType} (same value: 'bludgeoning')
[1] : object {Bestiary 3.items.[].system.damageRolls.1}
[category] : string {Bestiary 3.items.[].system.damageRolls.1.category} (same value: 'persistent')
damage : string {Bestiary 3.items.[].system.damageRolls.1.damage} (6 different values)
'1d6' (x14)
'1d4' (x3)
'1d8' (x3)
'2d6' (x2)
'1' (x2)
'2d8' (x1)
damageType : string {Bestiary 3.items.[].system.damageRolls.1.damageType} (6 different values)
'bleed' (x9)
'spirit' (x7)
'cold' (x3)
'acid' (x3)
'fire' (x2)
'poison' (x1)
[18iwqhrc6nknkhkn1ak2] : object {Bestiary 3.items.[].system.damageRolls.18iwqhrc6nknkhkn1ak2}
damage : string {Bestiary 3.items.[].system.damageRolls.18iwqhrc6nknkhkn1ak2.damage} (same value: '1d8+9')
damageType : string {Bestiary 3.items.[].system.damageRolls.18iwqhrc6nknkhkn1ak2.damageType} (same value: 'bludgeoning')
[1ne0bp3sv7rrd60zf8bq] : object {Bestiary 3.items.[].system.damageRolls.1ne0bp3sv7rrd60zf8bq}
damage : string {Bestiary 3.items.[].system.damageRolls.1ne0bp3sv7rrd60zf8bq.damage} (same value: '1d4')
damageType : string {Bestiary 3.items.[].system.damageRolls.1ne0bp3sv7rrd60zf8bq.damageType} (same value: 'spirit')
[1qi0e67lh482cospfhav] : object {Bestiary 3.items.[].system.damageRolls.1qi0e67lh482cospfhav}
damage : string {Bestiary 3.items.[].system.damageRolls.1qi0e67lh482cospfhav.damage} (same value: '1d6+9')
damageType : string {Bestiary 3.items.[].system.damageRolls.1qi0e67lh482cospfhav.damageType} (same value: 'slashing')
[2] : object {Bestiary 3.items.[].system.damageRolls.2}
damage : string {Bestiary 3.items.[].system.damageRolls.2.damage} (2 different values)
'1d6' (x2)
'1d4' (x1)
damageType : string {Bestiary 3.items.[].system.damageRolls.2.damageType} (2 different values)
'bleed' (x2)
'spirit' (x1)
[2005ykaehgact18upe7f] : object {Bestiary 3.items.[].system.damageRolls.2005ykaehgact18upe7f}
damage : string {Bestiary 3.items.[].system.damageRolls.2005ykaehgact18upe7f.damage} (same value: '1d6+3')
damageType : string {Bestiary 3.items.[].system.damageRolls.2005ykaehgact18upe7f.damageType} (same value: 'piercing')
[20kcgwjienncwupqson0] : object {Bestiary 3.items.[].system.damageRolls.20kcgwjienncwupqson0}
damage : string {Bestiary 3.items.[].system.damageRolls.20kcgwjienncwupqson0.damage} (same value: '1d6')
damageType : string {Bestiary 3.items.[].system.damageRolls.20kcgwjienncwupqson0.damageType} (same value: 'spirit')
[267uqw4p10t14pt5awfd] : object {Bestiary 3.items.[].system.damageRolls.267uqw4p10t14pt5awfd}
damage : string {Bestiary 3.items.[].system.damageRolls.267uqw4p10t14pt5awfd.damage} (same value: '2d8+9')
damageType : string {Bestiary 3.items.[].system.damageRolls.267uqw4p10t14pt5awfd.damageType} (same value: 'slashing')
[2ctip8gjcfosidxgr09g] : object {Bestiary 3.items.[].system.damageRolls.2ctip8gjcfosidxgr09g}
damage : string {Bestiary 3.items.[].system.damageRolls.2ctip8gjcfosidxgr09g.damage} (same value: '2d6')
damageType : string {Bestiary 3.items.[].system.damageRolls.2ctip8gjcfosidxgr09g.damageType} (same value: 'spirit')
[2d1di89fbswx0dc4p976] : object {Bestiary 3.items.[].system.damageRolls.2d1di89fbswx0dc4p976}
damage : string {Bestiary 3.items.[].system.damageRolls.2d1di89fbswx0dc4p976.damage} (same value: '2d6')
damageType : string {Bestiary 3.items.[].system.damageRolls.2d1di89fbswx0dc4p976.damageType} (same value: 'mental')
[2ltb0yg7gakvl6aeiait] : object {Bestiary 3.items.[].system.damageRolls.2ltb0yg7gakvl6aeiait}
damage : string {Bestiary 3.items.[].system.damageRolls.2ltb0yg7gakvl6aeiait.damage} (same value: '1d6')
damageType : string {Bestiary 3.items.[].system.damageRolls.2ltb0yg7gakvl6aeiait.damageType} (same value: 'vitality')
[2nidy9sc20fchskzstqk] : object {Bestiary 3.items.[].system.damageRolls.2nidy9sc20fchskzstqk}
damage : string {Bestiary 3.items.[].system.damageRolls.2nidy9sc20fchskzstqk.damage} (same value: '1d10')
damageType : string {Bestiary 3.items.[].system.damageRolls.2nidy9sc20fchskzstqk.damageType} (same value: 'mental')
[2p9keesby282t907igw6] : object {Bestiary 3.items.[].system.damageRolls.2p9keesby282t907igw6}
damage : string {Bestiary 3.items.[].system.damageRolls.2p9keesby282t907igw6.damage} (same value: '1d8 + 2')
damageType : string {Bestiary 3.items.[].system.damageRolls.2p9keesby282t907igw6.damageType} (same value: 'piercing')
[31gc18dd23yu8nre909e] : object {Bestiary 3.items.[].system.damageRolls.31gc18dd23yu8nre909e}
damage : string {Bestiary 3.items.[].system.damageRolls.31gc18dd23yu8nre909e.damage} (same value: '2d10')
damageType : string {Bestiary 3.items.[].system.damageRolls.31gc18dd23yu8nre909e.damageType} (same value: 'void')
[34kw34o84zg492jxw6nt] : object {Bestiary 3.items.[].system.damageRolls.34kw34o84zg492jxw6nt}
damage : string {Bestiary 3.items.[].system.damageRolls.34kw34o84zg492jxw6nt.damage} (same value: '1d12')
damageType : string {Bestiary 3.items.[].system.damageRolls.34kw34o84zg492jxw6nt.damageType} (same value: 'electricity')
[41pvlnime1le7b9old2a] : object {Bestiary 3.items.[].system.damageRolls.41pvlnime1le7b9old2a}
damage : string {Bestiary 3.items.[].system.damageRolls.41pvlnime1le7b9old2a.damage} (same value: '1d4')
damageType : string {Bestiary 3.items.[].system.damageRolls.41pvlnime1le7b9old2a.damageType} (same value: 'spirit')
[4596ph26g3s6d0ynhey1] : object {Bestiary 3.items.[].system.damageRolls.4596ph26g3s6d0ynhey1}
damage : string {Bestiary 3.items.[].system.damageRolls.4596ph26g3s6d0ynhey1.damage} (same value: '4d6')
damageType : string {Bestiary 3.items.[].system.damageRolls.4596ph26g3s6d0ynhey1.damageType} (3 different values)
'fire' (x2)
'cold' (x2)
'acid' (x1)
[4dqczvp8tr2djyih7lkw] : object {Bestiary 3.items.[].system.damageRolls.4dqczvp8tr2djyih7lkw}
damage : string {Bestiary 3.items.[].system.damageRolls.4dqczvp8tr2djyih7lkw.damage} (same value: '1d6')
damageType : string {Bestiary 3.items.[].system.damageRolls.4dqczvp8tr2djyih7lkw.damageType} (same value: 'cold')
[4gxpjo50o0iw45sbyzlo] : object {Bestiary 3.items.[].system.damageRolls.4gxpjo50o0iw45sbyzlo}
damage : string {Bestiary 3.items.[].system.damageRolls.4gxpjo50o0iw45sbyzlo.damage} (same value: '2d6')
damageType : string {Bestiary 3.items.[].system.damageRolls.4gxpjo50o0iw45sbyzlo.damageType} (same value: 'mental')
[4h426ektuecci0wlmer6] : object {Bestiary 3.items.[].system.damageRolls.4h426ektuecci0wlmer6}
damage : string {Bestiary 3.items.[].system.damageRolls.4h426ektuecci0wlmer6.damage} (same value: '2d6')
damageType : string {Bestiary 3.items.[].system.damageRolls.4h426ektuecci0wlmer6.damageType} (same value: 'spirit')
[4q37cprhmqg527a4glho] : object {Bestiary 3.items.[].system.damageRolls.4q37cprhmqg527a4glho}
damage : string {Bestiary 3.items.[].system.damageRolls.4q37cprhmqg527a4glho.damage} (same value: '1d4')
damageType : string {Bestiary 3.items.[].system.damageRolls.4q37cprhmqg527a4glho.damageType} (same value: 'spirit')
[54mrmhvfugd8pmf1jdv2] : object {Bestiary 3.items.[].system.damageRolls.54mrmhvfugd8pmf1jdv2}
damage : string {Bestiary 3.items.[].system.damageRolls.54mrmhvfugd8pmf1jdv2.damage} (same value: '1d12')
damageType : string {Bestiary 3.items.[].system.damageRolls.54mrmhvfugd8pmf1jdv2.damageType} (same value: 'electricity')
[5cz86iuy6g7938r499xq] : object {Bestiary 3.items.[].system.damageRolls.5cz86iuy6g7938r499xq}
damage : string {Bestiary 3.items.[].system.damageRolls.5cz86iuy6g7938r499xq.damage} (same value: '1d6')
damageType : string {Bestiary 3.items.[].system.damageRolls.5cz86iuy6g7938r499xq.damageType} (same value: 'cold')
[5l5wap4egw9rho57k5l2] : object {Bestiary 3.items.[].system.damageRolls.5l5wap4egw9rho57k5l2}
damage : string {Bestiary 3.items.[].system.damageRolls.5l5wap4egw9rho57k5l2.damage} (same value: '2d6')
damageType : string {Bestiary 3.items.[].system.damageRolls.5l5wap4egw9rho57k5l2.damageType} (same value: 'mental')
[5p9q1rnbx6qpry1ciec8] : object {Bestiary 3.items.[].system.damageRolls.5p9q1rnbx6qpry1ciec8}
damage : string {Bestiary 3.items.[].system.damageRolls.5p9q1rnbx6qpry1ciec8.damage} (same value: '2d12')
damageType : string {Bestiary 3.items.[].system.damageRolls.5p9q1rnbx6qpry1ciec8.damageType} (same value: 'force')
[6283fieltxwavj1plyh6] : object {Bestiary 3.items.[].system.damageRolls.6283fieltxwavj1plyh6}
damage : string {Bestiary 3.items.[].system.damageRolls.6283fieltxwavj1plyh6.damage} (same value: '1d6')
damageType : string {Bestiary 3.items.[].system.damageRolls.6283fieltxwavj1plyh6.damageType} (4 different values)
'acid' (x2)
'cold' (x1)
'fire' (x1)
'void' (x1)
[6rkyojic26mn8txdvql3] : object {Bestiary 3.items.[].system.damageRolls.6rkyojic26mn8txdvql3}
damage : string {Bestiary 3.items.[].system.damageRolls.6rkyojic26mn8txdvql3.damage} (same value: '3d8')
damageType : string {Bestiary 3.items.[].system.damageRolls.6rkyojic26mn8txdvql3.damageType} (same value: 'electricity')
[77vx191ki0vtrcymyfo5] : object {Bestiary 3.items.[].system.damageRolls.77vx191ki0vtrcymyfo5}
damage : string {Bestiary 3.items.[].system.damageRolls.77vx191ki0vtrcymyfo5.damage} (same value: '1d6')
damageType : string {Bestiary 3.items.[].system.damageRolls.77vx191ki0vtrcymyfo5.damageType} (same value: 'fire')
[801or5jq1ip645d47j9u] : object {Bestiary 3.items.[].system.damageRolls.801or5jq1ip645d47j9u}
damage : string {Bestiary 3.items.[].system.damageRolls.801or5jq1ip645d47j9u.damage} (same value: '1d6')
damageType : string {Bestiary 3.items.[].system.damageRolls.801or5jq1ip645d47j9u.damageType} (same value: 'spirit')
[83orcawp5ooir026ebdc] : object {Bestiary 3.items.[].system.damageRolls.83orcawp5ooir026ebdc}
damage : string {Bestiary 3.items.[].system.damageRolls.83orcawp5ooir026ebdc.damage} (same value: '1d8')
damageType : string {Bestiary 3.items.[].system.damageRolls.83orcawp5ooir026ebdc.damageType} (same value: 'cold')
[857sbtp841exhxa60v9o] : object {Bestiary 3.items.[].system.damageRolls.857sbtp841exhxa60v9o}
damage : string {Bestiary 3.items.[].system.damageRolls.857sbtp841exhxa60v9o.damage} (same value: '4d8+23')
damageType : string {Bestiary 3.items.[].system.damageRolls.857sbtp841exhxa60v9o.damageType} (same value: 'acid')
[8Gk7e9azm19UMxsa] : object {Bestiary 3.items.[].system.damageRolls.8Gk7e9azm19UMxsa}
damage : string {Bestiary 3.items.[].system.damageRolls.8Gk7e9azm19UMxsa.damage} (same value: '1d8+4')
damageType : string {Bestiary 3.items.[].system.damageRolls.8Gk7e9azm19UMxsa.damageType} (same value: 'piercing')
[8a49gf7iwdxq2kp40clf] : object {Bestiary 3.items.[].system.damageRolls.8a49gf7iwdxq2kp40clf}
damage : string {Bestiary 3.items.[].system.damageRolls.8a49gf7iwdxq2kp40clf.damage} (same value: '1d6+8')
damageType : string {Bestiary 3.items.[].system.damageRolls.8a49gf7iwdxq2kp40clf.damageType} (same value: 'bludgeoning')
[8nd7d47h3d3m8ogal8ld] : object {Bestiary 3.items.[].system.damageRolls.8nd7d47h3d3m8ogal8ld}
damage : string {Bestiary 3.items.[].system.damageRolls.8nd7d47h3d3m8ogal8ld.damage} (same value: '1d6+4')
damageType : string {Bestiary 3.items.[].system.damageRolls.8nd7d47h3d3m8ogal8ld.damageType} (same value: 'piercing')
[8wu53v250mtw3o5sq7ie] : object {Bestiary 3.items.[].system.damageRolls.8wu53v250mtw3o5sq7ie}
damage : string {Bestiary 3.items.[].system.damageRolls.8wu53v250mtw3o5sq7ie.damage} (same value: '1d4')
damageType : string {Bestiary 3.items.[].system.damageRolls.8wu53v250mtw3o5sq7ie.damageType} (same value: 'spirit')
[92ru4bdcylkbjormfaqn] : object {Bestiary 3.items.[].system.damageRolls.92ru4bdcylkbjormfaqn}
damage : string {Bestiary 3.items.[].system.damageRolls.92ru4bdcylkbjormfaqn.damage} (same value: '1d6')
damageType : string {Bestiary 3.items.[].system.damageRolls.92ru4bdcylkbjormfaqn.damageType} (same value: 'mental')
[931covuueh44fb2407d4] : object {Bestiary 3.items.[].system.damageRolls.931covuueh44fb2407d4}
damage : string {Bestiary 3.items.[].system.damageRolls.931covuueh44fb2407d4.damage} (same value: '2d12')
damageType : string {Bestiary 3.items.[].system.damageRolls.931covuueh44fb2407d4.damageType} (same value: 'cold')
[9klwwfsbk9d3huw0b8dv] : object {Bestiary 3.items.[].system.damageRolls.9klwwfsbk9d3huw0b8dv}
damage : string {Bestiary 3.items.[].system.damageRolls.9klwwfsbk9d3huw0b8dv.damage} (same value: '1d8+4')
damageType : string {Bestiary 3.items.[].system.damageRolls.9klwwfsbk9d3huw0b8dv.damageType} (same value: 'bludgeoning')
[9yoqrs32edjih02dpw60] : object {Bestiary 3.items.[].system.damageRolls.9yoqrs32edjih02dpw60}
damage : string {Bestiary 3.items.[].system.damageRolls.9yoqrs32edjih02dpw60.damage} (same value: '1d6')
damageType : string {Bestiary 3.items.[].system.damageRolls.9yoqrs32edjih02dpw60.damageType} (same value: 'mental')
[Gh5aoRgXD8qGkqgD] : object {Bestiary 3.items.[].system.damageRolls.Gh5aoRgXD8qGkqgD}
damage : string {Bestiary 3.items.[].system.damageRolls.Gh5aoRgXD8qGkqgD.damage} (same value: '1d8+4')
damageType : string {Bestiary 3.items.[].system.damageRolls.Gh5aoRgXD8qGkqgD.damageType} (same value: 'slashing')
[a6d4j2q4po67wqa40vcj] : object {Bestiary 3.items.[].system.damageRolls.a6d4j2q4po67wqa40vcj}
damage : string {Bestiary 3.items.[].system.damageRolls.a6d4j2q4po67wqa40vcj.damage} (same value: '1d6')
damageType : string {Bestiary 3.items.[].system.damageRolls.a6d4j2q4po67wqa40vcj.damageType} (same value: 'spirit')
[a7r7aqpsoopx2iiszaaq] : object {Bestiary 3.items.[].system.damageRolls.a7r7aqpsoopx2iiszaaq}
damage : string {Bestiary 3.items.[].system.damageRolls.a7r7aqpsoopx2iiszaaq.damage} (same value: '2d6')
damageType : string {Bestiary 3.items.[].system.damageRolls.a7r7aqpsoopx2iiszaaq.damageType} (same value: 'fire')
[amxdotshcvdurbixf6jb] : object {Bestiary 3.items.[].system.damageRolls.amxdotshcvdurbixf6jb}
damage : string {Bestiary 3.items.[].system.damageRolls.amxdotshcvdurbixf6jb.damage} (same value: '4d12+18')
damageType : string {Bestiary 3.items.[].system.damageRolls.amxdotshcvdurbixf6jb.damageType} (same value: 'piercing')
[b3v191sg3ku1te39nczu] : object {Bestiary 3.items.[].system.damageRolls.b3v191sg3ku1te39nczu}
damage : string {Bestiary 3.items.[].system.damageRolls.b3v191sg3ku1te39nczu.damage} (same value: '1d6')
damageType : string {Bestiary 3.items.[].system.damageRolls.b3v191sg3ku1te39nczu.damageType} (same value: 'mental')
[b6xprn81aerbk960ia5q] : object {Bestiary 3.items.[].system.damageRolls.b6xprn81aerbk960ia5q}
damage : string {Bestiary 3.items.[].system.damageRolls.b6xprn81aerbk960ia5q.damage} (same value: '2d6')
damageType : string {Bestiary 3.items.[].system.damageRolls.b6xprn81aerbk960ia5q.damageType} (same value: 'spirit')
[bp5d1t7n1pfm1gah67vu] : object {Bestiary 3.items.[].system.damageRolls.bp5d1t7n1pfm1gah67vu}
damage : string {Bestiary 3.items.[].system.damageRolls.bp5d1t7n1pfm1gah67vu.damage} (same value: '3d6')
damageType : string {Bestiary 3.items.[].system.damageRolls.bp5d1t7n1pfm1gah67vu.damageType} (same value: 'poison')
[bwj9oiig5v68sm729kk3] : object {Bestiary 3.items.[].system.damageRolls.bwj9oiig5v68sm729kk3}
damage : string {Bestiary 3.items.[].system.damageRolls.bwj9oiig5v68sm729kk3.damage} (same value: '1d6')
damageType : string {Bestiary 3.items.[].system.damageRolls.bwj9oiig5v68sm729kk3.damageType} (same value: 'spirit')
[by5cqzhyzabt6pfeqtb5] : object {Bestiary 3.items.[].system.damageRolls.by5cqzhyzabt6pfeqtb5}
damage : string {Bestiary 3.items.[].system.damageRolls.by5cqzhyzabt6pfeqtb5.damage} (same value: '1d6')
damageType : string {Bestiary 3.items.[].system.damageRolls.by5cqzhyzabt6pfeqtb5.damageType} (same value: 'electricity')
[c18tjplaeao8ozr1g8p5] : object {Bestiary 3.items.[].system.damageRolls.c18tjplaeao8ozr1g8p5}
damage : string {Bestiary 3.items.[].system.damageRolls.c18tjplaeao8ozr1g8p5.damage} (same value: '1d6')
damageType : string {Bestiary 3.items.[].system.damageRolls.c18tjplaeao8ozr1g8p5.damageType} (same value: 'fire')
[c6jufmqvwaw0wlb3zch8] : object {Bestiary 3.items.[].system.damageRolls.c6jufmqvwaw0wlb3zch8}
damage : string {Bestiary 3.items.[].system.damageRolls.c6jufmqvwaw0wlb3zch8.damage} (same value: '1d6')
damageType : string {Bestiary 3.items.[].system.damageRolls.c6jufmqvwaw0wlb3zch8.damageType} (same value: 'spirit')
[c8wb7ga60gfabcch9jq8] : object {Bestiary 3.items.[].system.damageRolls.c8wb7ga60gfabcch9jq8}
damage : string {Bestiary 3.items.[].system.damageRolls.c8wb7ga60gfabcch9jq8.damage} (same value: '2d8+13')
damageType : string {Bestiary 3.items.[].system.damageRolls.c8wb7ga60gfabcch9jq8.damageType} (same value: 'piercing')
[c93kre9lzn8r89hogiqq] : object {Bestiary 3.items.[].system.damageRolls.c93kre9lzn8r89hogiqq}
damage : string {Bestiary 3.items.[].system.damageRolls.c93kre9lzn8r89hogiqq.damage} (same value: '1d10')
damageType : string {Bestiary 3.items.[].system.damageRolls.c93kre9lzn8r89hogiqq.damageType} (same value: 'void')
[c9y4pk1vs2ty3p1xjzht] : object {Bestiary 3.items.[].system.damageRolls.c9y4pk1vs2ty3p1xjzht}
damage : string {Bestiary 3.items.[].system.damageRolls.c9y4pk1vs2ty3p1xjzht.damage} (same value: '1d8')
damageType : string {Bestiary 3.items.[].system.damageRolls.c9y4pk1vs2ty3p1xjzht.damageType} (same value: 'void')
[chf0ts2617tewo1zq3qj] : object {Bestiary 3.items.[].system.damageRolls.chf0ts2617tewo1zq3qj}
damage : string {Bestiary 3.items.[].system.damageRolls.chf0ts2617tewo1zq3qj.damage} (same value: '1d6')
damageType : string {Bestiary 3.items.[].system.damageRolls.chf0ts2617tewo1zq3qj.damageType} (same value: 'void')
[cibqxfvsrd3kdy87cfm6] : object {Bestiary 3.items.[].system.damageRolls.cibqxfvsrd3kdy87cfm6}
damage : string {Bestiary 3.items.[].system.damageRolls.cibqxfvsrd3kdy87cfm6.damage} (same value: '1d6')
damageType : string {Bestiary 3.items.[].system.damageRolls.cibqxfvsrd3kdy87cfm6.damageType} (same value: 'slashing')
[cqmmnrqjk5x1pllk1hsx] : object {Bestiary 3.items.[].system.damageRolls.cqmmnrqjk5x1pllk1hsx}
damage : string {Bestiary 3.items.[].system.damageRolls.cqmmnrqjk5x1pllk1hsx.damage} (same value: '2d6')
damageType : string {Bestiary 3.items.[].system.damageRolls.cqmmnrqjk5x1pllk1hsx.damageType} (same value: 'sonic')
[ctwgah9r0rlwq8apj069] : object {Bestiary 3.items.[].system.damageRolls.ctwgah9r0rlwq8apj069}
damage : string {Bestiary 3.items.[].system.damageRolls.ctwgah9r0rlwq8apj069.damage} (same value: '1d6')
damageType : string {Bestiary 3.items.[].system.damageRolls.ctwgah9r0rlwq8apj069.damageType} (same value: 'spirit')
[dhunb72laz8xpto9umkx] : object {Bestiary 3.items.[].system.damageRolls.dhunb72laz8xpto9umkx}
damage : string {Bestiary 3.items.[].system.damageRolls.dhunb72laz8xpto9umkx.damage} (same value: '1d8')
damageType : string {Bestiary 3.items.[].system.damageRolls.dhunb72laz8xpto9umkx.damageType} (same value: 'fire')
[dov7matt2y5jxap07tnv] : object {Bestiary 3.items.[].system.damageRolls.dov7matt2y5jxap07tnv}
damage : string {Bestiary 3.items.[].system.damageRolls.dov7matt2y5jxap07tnv.damage} (same value: '1d6')
damageType : string {Bestiary 3.items.[].system.damageRolls.dov7matt2y5jxap07tnv.damageType} (same value: 'spirit')
[dpqc02n4h1jp18rundv5] : object {Bestiary 3.items.[].system.damageRolls.dpqc02n4h1jp18rundv5}
damage : string {Bestiary 3.items.[].system.damageRolls.dpqc02n4h1jp18rundv5.damage} (same value: '4d8+18')
damageType : string {Bestiary 3.items.[].system.damageRolls.dpqc02n4h1jp18rundv5.damageType} (same value: 'slashing')
[dvarv5oaimn6exfdm3hz] : object {Bestiary 3.items.[].system.damageRolls.dvarv5oaimn6exfdm3hz}
damage : string {Bestiary 3.items.[].system.damageRolls.dvarv5oaimn6exfdm3hz.damage} (same value: '2d8+9')
damageType : string {Bestiary 3.items.[].system.damageRolls.dvarv5oaimn6exfdm3hz.damageType} (same value: 'mental')
[e11bamvawfq2ku1sxfi2] : object {Bestiary 3.items.[].system.damageRolls.e11bamvawfq2ku1sxfi2}
damage : string {Bestiary 3.items.[].system.damageRolls.e11bamvawfq2ku1sxfi2.damage} (same value: '1d6')
damageType : string {Bestiary 3.items.[].system.damageRolls.e11bamvawfq2ku1sxfi2.damageType} (same value: 'vitality')
[e30481rbp6g1b2cgivij] : object {Bestiary 3.items.[].system.damageRolls.e30481rbp6g1b2cgivij}
damage : string {Bestiary 3.items.[].system.damageRolls.e30481rbp6g1b2cgivij.damage} (same value: '2d6')
damageType : string {Bestiary 3.items.[].system.damageRolls.e30481rbp6g1b2cgivij.damageType} (same value: 'poison')
[ebur9kza0mcjvrt31xz3] : object {Bestiary 3.items.[].system.damageRolls.ebur9kza0mcjvrt31xz3}
damage : string {Bestiary 3.items.[].system.damageRolls.ebur9kza0mcjvrt31xz3.damage} (same value: '2d6')
damageType : string {Bestiary 3.items.[].system.damageRolls.ebur9kza0mcjvrt31xz3.damageType} (same value: 'spirit')
[ep9iydsp6gsbkhpwoh5y] : object {Bestiary 3.items.[].system.damageRolls.ep9iydsp6gsbkhpwoh5y}
damage : string {Bestiary 3.items.[].system.damageRolls.ep9iydsp6gsbkhpwoh5y.damage} (same value: '1d4')
damageType : string {Bestiary 3.items.[].system.damageRolls.ep9iydsp6gsbkhpwoh5y.damageType} (same value: 'spirit')
[eroapbwbewgao6hhrcpk] : object {Bestiary 3.items.[].system.damageRolls.eroapbwbewgao6hhrcpk}
damage : string {Bestiary 3.items.[].system.damageRolls.eroapbwbewgao6hhrcpk.damage} (same value: '2d6')
damageType : string {Bestiary 3.items.[].system.damageRolls.eroapbwbewgao6hhrcpk.damageType} (same value: 'sonic')
[ewy54xdivgkefrujno1u] : object {Bestiary 3.items.[].system.damageRolls.ewy54xdivgkefrujno1u}
damage : string {Bestiary 3.items.[].system.damageRolls.ewy54xdivgkefrujno1u.damage} (same value: '4d6')
damageType : string {Bestiary 3.items.[].system.damageRolls.ewy54xdivgkefrujno1u.damageType} (same value: 'mental')
[exmyedfgq2cxnxyuppac] : object {Bestiary 3.items.[].system.damageRolls.exmyedfgq2cxnxyuppac}
damage : string {Bestiary 3.items.[].system.damageRolls.exmyedfgq2cxnxyuppac.damage} (same value: '1d8+5')
damageType : string {Bestiary 3.items.[].system.damageRolls.exmyedfgq2cxnxyuppac.damageType} (same value: 'slashing')
[f98avpdf9cqk94xicz87] : object {Bestiary 3.items.[].system.damageRolls.f98avpdf9cqk94xicz87}
damage : string {Bestiary 3.items.[].system.damageRolls.f98avpdf9cqk94xicz87.damage} (same value: '5d6')
damageType : string {Bestiary 3.items.[].system.damageRolls.f98avpdf9cqk94xicz87.damageType} (same value: 'untyped')
[fp84sqbg7ri2uvdwtjrh] : object {Bestiary 3.items.[].system.damageRolls.fp84sqbg7ri2uvdwtjrh}
damage : string {Bestiary 3.items.[].system.damageRolls.fp84sqbg7ri2uvdwtjrh.damage} (same value: '1d6')
damageType : string {Bestiary 3.items.[].system.damageRolls.fp84sqbg7ri2uvdwtjrh.damageType} (same value: 'electricity')
[fwza92gscc5dlbdw6n91] : object {Bestiary 3.items.[].system.damageRolls.fwza92gscc5dlbdw6n91}
damage : string {Bestiary 3.items.[].system.damageRolls.fwza92gscc5dlbdw6n91.damage} (same value: '1d6')
damageType : string {Bestiary 3.items.[].system.damageRolls.fwza92gscc5dlbdw6n91.damageType} (same value: 'spirit')
[g0ncjnd5enshb8y0yurh] : object {Bestiary 3.items.[].system.damageRolls.g0ncjnd5enshb8y0yurh}
damage : string {Bestiary 3.items.[].system.damageRolls.g0ncjnd5enshb8y0yurh.damage} (same value: '1d8')
damageType : string {Bestiary 3.items.[].system.damageRolls.g0ncjnd5enshb8y0yurh.damageType} (same value: 'void')
[g8u5oqxd59tb8ke26pv5] : object {Bestiary 3.items.[].system.damageRolls.g8u5oqxd59tb8ke26pv5}
damage : string {Bestiary 3.items.[].system.damageRolls.g8u5oqxd59tb8ke26pv5.damage} (same value: '3d6')
damageType : string {Bestiary 3.items.[].system.damageRolls.g8u5oqxd59tb8ke26pv5.damageType} (same value: 'mental')
[gid92137za6t4bss3vle] : object {Bestiary 3.items.[].system.damageRolls.gid92137za6t4bss3vle}
damage : string {Bestiary 3.items.[].system.damageRolls.gid92137za6t4bss3vle.damage} (same value: '2d6 + 8')
damageType : string {Bestiary 3.items.[].system.damageRolls.gid92137za6t4bss3vle.damageType} (same value: 'slashing')
[gj361eku2o8e4t0kykkj] : object {Bestiary 3.items.[].system.damageRolls.gj361eku2o8e4t0kykkj}
damage : string {Bestiary 3.items.[].system.damageRolls.gj361eku2o8e4t0kykkj.damage} (same value: '2d6+9')
damageType : string {Bestiary 3.items.[].system.damageRolls.gj361eku2o8e4t0kykkj.damageType} (same value: 'piercing')
[gw6sapjwrww8zahe1e2p] : object {Bestiary 3.items.[].system.damageRolls.gw6sapjwrww8zahe1e2p}
damage : string {Bestiary 3.items.[].system.damageRolls.gw6sapjwrww8zahe1e2p.damage} (same value: '1d6')
damageType : string {Bestiary 3.items.[].system.damageRolls.gw6sapjwrww8zahe1e2p.damageType} (same value: 'spirit')
[gx94kr7jops2ms363t2j] : object {Bestiary 3.items.[].system.damageRolls.gx94kr7jops2ms363t2j}
damage : string {Bestiary 3.items.[].system.damageRolls.gx94kr7jops2ms363t2j.damage} (same value: '1d6')
damageType : string {Bestiary 3.items.[].system.damageRolls.gx94kr7jops2ms363t2j.damageType} (same value: 'mental')
[h0nbg0ibk11gyhxpehat] : object {Bestiary 3.items.[].system.damageRolls.h0nbg0ibk11gyhxpehat}
damage : string {Bestiary 3.items.[].system.damageRolls.h0nbg0ibk11gyhxpehat.damage} (same value: '1d6')
damageType : string {Bestiary 3.items.[].system.damageRolls.h0nbg0ibk11gyhxpehat.damageType} (same value: 'vitality')
[h1z40j0yq6i7vq8eq9x1] : object {Bestiary 3.items.[].system.damageRolls.h1z40j0yq6i7vq8eq9x1}
damage : string {Bestiary 3.items.[].system.damageRolls.h1z40j0yq6i7vq8eq9x1.damage} (same value: '2d8+4')
damageType : string {Bestiary 3.items.[].system.damageRolls.h1z40j0yq6i7vq8eq9x1.damageType} (same value: 'slashing')
[hiti75pcwni2cf0x8j8b] : object {Bestiary 3.items.[].system.damageRolls.hiti75pcwni2cf0x8j8b}
damage : string {Bestiary 3.items.[].system.damageRolls.hiti75pcwni2cf0x8j8b.damage} (same value: '3d6')
damageType : string {Bestiary 3.items.[].system.damageRolls.hiti75pcwni2cf0x8j8b.damageType} (same value: 'mental')
[hzgwhsw749q1z65m76lu] : object {Bestiary 3.items.[].system.damageRolls.hzgwhsw749q1z65m76lu}
damage : string {Bestiary 3.items.[].system.damageRolls.hzgwhsw749q1z65m76lu.damage} (same value: '1d6')
damageType : string {Bestiary 3.items.[].system.damageRolls.hzgwhsw749q1z65m76lu.damageType} (same value: 'spirit')
[i2rge0b6mdrc9fzunsyv] : object {Bestiary 3.items.[].system.damageRolls.i2rge0b6mdrc9fzunsyv}
damage : string {Bestiary 3.items.[].system.damageRolls.i2rge0b6mdrc9fzunsyv.damage} (same value: '1d4')
damageType : string {Bestiary 3.items.[].system.damageRolls.i2rge0b6mdrc9fzunsyv.damageType} (same value: 'piercing')
[i6p05gzqtdhzqb91ehmf] : object {Bestiary 3.items.[].system.damageRolls.i6p05gzqtdhzqb91ehmf}
damage : string {Bestiary 3.items.[].system.damageRolls.i6p05gzqtdhzqb91ehmf.damage} (same value: '3d6+4')
damageType : string {Bestiary 3.items.[].system.damageRolls.i6p05gzqtdhzqb91ehmf.damageType} (same value: 'piercing')
[iq9wb7bx76hgkbdg356e] : object {Bestiary 3.items.[].system.damageRolls.iq9wb7bx76hgkbdg356e}
damage : string {Bestiary 3.items.[].system.damageRolls.iq9wb7bx76hgkbdg356e.damage} (same value: '4d6')
damageType : string {Bestiary 3.items.[].system.damageRolls.iq9wb7bx76hgkbdg356e.damageType} (same value: 'mental')
[iv7db9ztheby88uhvy7f] : object {Bestiary 3.items.[].system.damageRolls.iv7db9ztheby88uhvy7f}
damage : string {Bestiary 3.items.[].system.damageRolls.iv7db9ztheby88uhvy7f.damage} (same value: '2d6')
damageType : string {Bestiary 3.items.[].system.damageRolls.iv7db9ztheby88uhvy7f.damageType} (same value: 'vitality')
[jd0gm1sb64igjoco4msj] : object {Bestiary 3.items.[].system.damageRolls.jd0gm1sb64igjoco4msj}
damage : string {Bestiary 3.items.[].system.damageRolls.jd0gm1sb64igjoco4msj.damage} (same value: '2d10+6')
damageType : string {Bestiary 3.items.[].system.damageRolls.jd0gm1sb64igjoco4msj.damageType} (same value: 'bludgeoning')
[jdVUSJ69OVjOAeSW] : object {Bestiary 3.items.[].system.damageRolls.jdVUSJ69OVjOAeSW}
damage : string {Bestiary 3.items.[].system.damageRolls.jdVUSJ69OVjOAeSW.damage} (same value: '1d6')
damageType : string {Bestiary 3.items.[].system.damageRolls.jdVUSJ69OVjOAeSW.damageType} (same value: 'fire')
[ji3z5r8g4djs2beh81sq] : object {Bestiary 3.items.[].system.damageRolls.ji3z5r8g4djs2beh81sq}
damage : string {Bestiary 3.items.[].system.damageRolls.ji3z5r8g4djs2beh81sq.damage} (same value: '1d6 + 2')
damageType : string {Bestiary 3.items.[].system.damageRolls.ji3z5r8g4djs2beh81sq.damageType} (same value: 'slashing')
[jlze6obl9t01ticuowg7] : object {Bestiary 3.items.[].system.damageRolls.jlze6obl9t01ticuowg7}
damage : string {Bestiary 3.items.[].system.damageRolls.jlze6obl9t01ticuowg7.damage} (same value: '2d12+9')
damageType : string {Bestiary 3.items.[].system.damageRolls.jlze6obl9t01ticuowg7.damageType} (same value: 'piercing')
[jyut2lsupynxju85e6lz] : object {Bestiary 3.items.[].system.damageRolls.jyut2lsupynxju85e6lz}
damage : string {Bestiary 3.items.[].system.damageRolls.jyut2lsupynxju85e6lz.damage} (same value: '3d8+16')
damageType : string {Bestiary 3.items.[].system.damageRolls.jyut2lsupynxju85e6lz.damageType} (same value: 'slashing')
[k6tfh9nhwh5d1qvqmfl5] : object {Bestiary 3.items.[].system.damageRolls.k6tfh9nhwh5d1qvqmfl5}
damage : string {Bestiary 3.items.[].system.damageRolls.k6tfh9nhwh5d1qvqmfl5.damage} (same value: '1d8')
damageType : string {Bestiary 3.items.[].system.damageRolls.k6tfh9nhwh5d1qvqmfl5.damageType} (same value: 'piercing')
[kmm64hufmoml4polor0l] : object {Bestiary 3.items.[].system.damageRolls.kmm64hufmoml4polor0l}
damage : string {Bestiary 3.items.[].system.damageRolls.kmm64hufmoml4polor0l.damage} (same value: '2d12')
damageType : string {Bestiary 3.items.[].system.damageRolls.kmm64hufmoml4polor0l.damageType} (same value: 'cold')
[l0iswoesdkd65dcwm9dk] : object {Bestiary 3.items.[].system.damageRolls.l0iswoesdkd65dcwm9dk}
damage : string {Bestiary 3.items.[].system.damageRolls.l0iswoesdkd65dcwm9dk.damage} (same value: '2d8')
damageType : string {Bestiary 3.items.[].system.damageRolls.l0iswoesdkd65dcwm9dk.damageType} (same value: 'cold')
[l8mhg4lhlz8a7sl3ybu7] : object {Bestiary 3.items.[].system.damageRolls.l8mhg4lhlz8a7sl3ybu7}
damage : string {Bestiary 3.items.[].system.damageRolls.l8mhg4lhlz8a7sl3ybu7.damage} (same value: '1d8+2')
damageType : string {Bestiary 3.items.[].system.damageRolls.l8mhg4lhlz8a7sl3ybu7.damageType} (same value: 'mental')
[liw3ydkpujf7poobgldo] : object {Bestiary 3.items.[].system.damageRolls.liw3ydkpujf7poobgldo}
damage : string {Bestiary 3.items.[].system.damageRolls.liw3ydkpujf7poobgldo.damage} (same value: '1d10')
damageType : string {Bestiary 3.items.[].system.damageRolls.liw3ydkpujf7poobgldo.damageType} (same value: 'mental')
[llj0j3fn07o0bcdc6ern] : object {Bestiary 3.items.[].system.damageRolls.llj0j3fn07o0bcdc6ern}
damage : string {Bestiary 3.items.[].system.damageRolls.llj0j3fn07o0bcdc6ern.damage} (same value: '4d8+20')
damageType : string {Bestiary 3.items.[].system.damageRolls.llj0j3fn07o0bcdc6ern.damageType} (same value: 'bludgeoning')
[lvl05qe7j98xynn1v0cw] : object {Bestiary 3.items.[].system.damageRolls.lvl05qe7j98xynn1v0cw}
damage : string {Bestiary 3.items.[].system.damageRolls.lvl05qe7j98xynn1v0cw.damage} (same value: '2d8')
damageType : string {Bestiary 3.items.[].system.damageRolls.lvl05qe7j98xynn1v0cw.damageType} (same value: 'fire')
[mk0m3fpp8ifltcwcftxt] : object {Bestiary 3.items.[].system.damageRolls.mk0m3fpp8ifltcwcftxt}
damage : string {Bestiary 3.items.[].system.damageRolls.mk0m3fpp8ifltcwcftxt.damage} (same value: '2d8+13')
damageType : string {Bestiary 3.items.[].system.damageRolls.mk0m3fpp8ifltcwcftxt.damageType} (same value: 'bludgeoning')
[mmqtwgjt3v7wpwru4fud] : object {Bestiary 3.items.[].system.damageRolls.mmqtwgjt3v7wpwru4fud}
damage : string {Bestiary 3.items.[].system.damageRolls.mmqtwgjt3v7wpwru4fud.damage} (same value: '1d6')
damageType : string {Bestiary 3.items.[].system.damageRolls.mmqtwgjt3v7wpwru4fud.damageType} (same value: 'vitality')
[mv6466icizpy4idlmga8] : object {Bestiary 3.items.[].system.damageRolls.mv6466icizpy4idlmga8}
damage : string {Bestiary 3.items.[].system.damageRolls.mv6466icizpy4idlmga8.damage} (same value: '1d6')
damageType : string {Bestiary 3.items.[].system.damageRolls.mv6466icizpy4idlmga8.damageType} (same value: 'mental')
[mvtwtj5old8cg2naucbe] : object {Bestiary 3.items.[].system.damageRolls.mvtwtj5old8cg2naucbe}
damage : string {Bestiary 3.items.[].system.damageRolls.mvtwtj5old8cg2naucbe.damage} (same value: '2d6')
damageType : string {Bestiary 3.items.[].system.damageRolls.mvtwtj5old8cg2naucbe.damageType} (same value: 'fire')
[n3fg8uxtmtrbylc9zkfi] : object {Bestiary 3.items.[].system.damageRolls.n3fg8uxtmtrbylc9zkfi}
damage : string {Bestiary 3.items.[].system.damageRolls.n3fg8uxtmtrbylc9zkfi.damage} (same value: '2d6')
damageType : string {Bestiary 3.items.[].system.damageRolls.n3fg8uxtmtrbylc9zkfi.damageType} (same value: 'fire')
[nr2zfc4ylpm5rfa0zg5n] : object {Bestiary 3.items.[].system.damageRolls.nr2zfc4ylpm5rfa0zg5n}
damage : string {Bestiary 3.items.[].system.damageRolls.nr2zfc4ylpm5rfa0zg5n.damage} (same value: '3d10+9')
damageType : string {Bestiary 3.items.[].system.damageRolls.nr2zfc4ylpm5rfa0zg5n.damageType} (same value: 'bludgeoning')
[nv0jqb0h8y0lxnyj8dnq] : object {Bestiary 3.items.[].system.damageRolls.nv0jqb0h8y0lxnyj8dnq}
damage : string {Bestiary 3.items.[].system.damageRolls.nv0jqb0h8y0lxnyj8dnq.damage} (same value: '2d10')
damageType : string {Bestiary 3.items.[].system.damageRolls.nv0jqb0h8y0lxnyj8dnq.damageType} (same value: 'void')
[o54hy2st7ndeq1o6jo3c] : object {Bestiary 3.items.[].system.damageRolls.o54hy2st7ndeq1o6jo3c}
damage : string {Bestiary 3.items.[].system.damageRolls.o54hy2st7ndeq1o6jo3c.damage} (same value: '2d8 + 9')
damageType : string {Bestiary 3.items.[].system.damageRolls.o54hy2st7ndeq1o6jo3c.damageType} (same value: 'piercing')
[o5osapabtq8jcc9rlo8z] : object {Bestiary 3.items.[].system.damageRolls.o5osapabtq8jcc9rlo8z}
damage : string {Bestiary 3.items.[].system.damageRolls.o5osapabtq8jcc9rlo8z.damage} (same value: '10d6')
damageType : string {Bestiary 3.items.[].system.damageRolls.o5osapabtq8jcc9rlo8z.damageType} (same value: 'force')
[ov7cqd6r4qg8qbukso7v] : object {Bestiary 3.items.[].system.damageRolls.ov7cqd6r4qg8qbukso7v}
damage : string {Bestiary 3.items.[].system.damageRolls.ov7cqd6r4qg8qbukso7v.damage} (same value: '2d12')
damageType : string {Bestiary 3.items.[].system.damageRolls.ov7cqd6r4qg8qbukso7v.damageType} (same value: 'cold')
[p6uzjb18vos3d6jo26hy] : object {Bestiary 3.items.[].system.damageRolls.p6uzjb18vos3d6jo26hy}
damage : string {Bestiary 3.items.[].system.damageRolls.p6uzjb18vos3d6jo26hy.damage} (same value: '2d6+10')
damageType : string {Bestiary 3.items.[].system.damageRolls.p6uzjb18vos3d6jo26hy.damageType} (same value: 'piercing')
[p9jak0h1nbguguglcesr] : object {Bestiary 3.items.[].system.damageRolls.p9jak0h1nbguguglcesr}
damage : string {Bestiary 3.items.[].system.damageRolls.p9jak0h1nbguguglcesr.damage} (same value: '1d6')
damageType : string {Bestiary 3.items.[].system.damageRolls.p9jak0h1nbguguglcesr.damageType} (same value: 'spirit')
[pi2a7yev6aq01rhd9rro] : object {Bestiary 3.items.[].system.damageRolls.pi2a7yev6aq01rhd9rro}
damage : string {Bestiary 3.items.[].system.damageRolls.pi2a7yev6aq01rhd9rro.damage} (same value: '1d8')
damageType : string {Bestiary 3.items.[].system.damageRolls.pi2a7yev6aq01rhd9rro.damageType} (same value: 'force')
[q0qr3kjhjl9dzj8s1x8e] : object {Bestiary 3.items.[].system.damageRolls.q0qr3kjhjl9dzj8s1x8e}
damage : string {Bestiary 3.items.[].system.damageRolls.q0qr3kjhjl9dzj8s1x8e.damage} (same value: '2d8+13')
damageType : string {Bestiary 3.items.[].system.damageRolls.q0qr3kjhjl9dzj8s1x8e.damageType} (same value: 'slashing')
[q1ve4p37s7nztcldvub0] : object {Bestiary 3.items.[].system.damageRolls.q1ve4p37s7nztcldvub0}
damage : string {Bestiary 3.items.[].system.damageRolls.q1ve4p37s7nztcldvub0.damage} (same value: '1d8')
damageType : string {Bestiary 3.items.[].system.damageRolls.q1ve4p37s7nztcldvub0.damageType} (same value: 'void')
[q78toso3wby243bz0d44] : object {Bestiary 3.items.[].system.damageRolls.q78toso3wby243bz0d44}
damage : string {Bestiary 3.items.[].system.damageRolls.q78toso3wby243bz0d44.damage} (same value: '2d10+2')
damageType : string {Bestiary 3.items.[].system.damageRolls.q78toso3wby243bz0d44.damageType} (same value: 'bludgeoning')
[qeul1256059lhg6wwd3q] : object {Bestiary 3.items.[].system.damageRolls.qeul1256059lhg6wwd3q}
damage : string {Bestiary 3.items.[].system.damageRolls.qeul1256059lhg6wwd3q.damage} (same value: '2d10')
damageType : string {Bestiary 3.items.[].system.damageRolls.qeul1256059lhg6wwd3q.damageType} (same value: 'void')
[qj1pkhjfxy8pf4jasgu9] : object {Bestiary 3.items.[].system.damageRolls.qj1pkhjfxy8pf4jasgu9}
damage : string {Bestiary 3.items.[].system.damageRolls.qj1pkhjfxy8pf4jasgu9.damage} (same value: '1d4')
damageType : string {Bestiary 3.items.[].system.damageRolls.qj1pkhjfxy8pf4jasgu9.damageType} (same value: 'spirit')
[qkkpw80ck1lqkcu5mhi9] : object {Bestiary 3.items.[].system.damageRolls.qkkpw80ck1lqkcu5mhi9}
damage : string {Bestiary 3.items.[].system.damageRolls.qkkpw80ck1lqkcu5mhi9.damage} (same value: '2d8+10')
damageType : string {Bestiary 3.items.[].system.damageRolls.qkkpw80ck1lqkcu5mhi9.damageType} (same value: 'slashing')
[qlw99qcvx679wiofpqgq] : object {Bestiary 3.items.[].system.damageRolls.qlw99qcvx679wiofpqgq}
damage : string {Bestiary 3.items.[].system.damageRolls.qlw99qcvx679wiofpqgq.damage} (same value: '3d6')
damageType : string {Bestiary 3.items.[].system.damageRolls.qlw99qcvx679wiofpqgq.damageType} (same value: 'spirit')
[qlx9h0ocy33subnnt216] : object {Bestiary 3.items.[].system.damageRolls.qlx9h0ocy33subnnt216}
damage : string {Bestiary 3.items.[].system.damageRolls.qlx9h0ocy33subnnt216.damage} (same value: '1d8')
damageType : string {Bestiary 3.items.[].system.damageRolls.qlx9h0ocy33subnnt216.damageType} (same value: 'force')
[qq5c4bdanojt7h696n4z] : object {Bestiary 3.items.[].system.damageRolls.qq5c4bdanojt7h696n4z}
damage : string {Bestiary 3.items.[].system.damageRolls.qq5c4bdanojt7h696n4z.damage} (same value: '1d4')
damageType : string {Bestiary 3.items.[].system.damageRolls.qq5c4bdanojt7h696n4z.damageType} (same value: 'cold')
[qsvicnwjcigwc1dscsvt] : object {Bestiary 3.items.[].system.damageRolls.qsvicnwjcigwc1dscsvt}
damage : string {Bestiary 3.items.[].system.damageRolls.qsvicnwjcigwc1dscsvt.damage} (same value: '4d6')
damageType : string {Bestiary 3.items.[].system.damageRolls.qsvicnwjcigwc1dscsvt.damageType} (3 different values)
'fire' (x2)
'cold' (x2)
'acid' (x1)
[qwt0acuu6vpni2gnrtot] : object {Bestiary 3.items.[].system.damageRolls.qwt0acuu6vpni2gnrtot}
damage : string {Bestiary 3.items.[].system.damageRolls.qwt0acuu6vpni2gnrtot.damage} (same value: '3d10+16')
damageType : string {Bestiary 3.items.[].system.damageRolls.qwt0acuu6vpni2gnrtot.damageType} (same value: 'piercing')
[r5ffl1jxnyp3k4uayfnd] : object {Bestiary 3.items.[].system.damageRolls.r5ffl1jxnyp3k4uayfnd}
damage : string {Bestiary 3.items.[].system.damageRolls.r5ffl1jxnyp3k4uayfnd.damage} (same value: '1d6')
damageType : string {Bestiary 3.items.[].system.damageRolls.r5ffl1jxnyp3k4uayfnd.damageType} (same value: 'spirit')
[rmps9mt8ll3dhu97yl5s] : object {Bestiary 3.items.[].system.damageRolls.rmps9mt8ll3dhu97yl5s}
damage : string {Bestiary 3.items.[].system.damageRolls.rmps9mt8ll3dhu97yl5s.damage} (same value: '1d6')
damageType : string {Bestiary 3.items.[].system.damageRolls.rmps9mt8ll3dhu97yl5s.damageType} (same value: 'mental')
[rsens59ppqr8mw404lca] : object {Bestiary 3.items.[].system.damageRolls.rsens59ppqr8mw404lca}
damage : string {Bestiary 3.items.[].system.damageRolls.rsens59ppqr8mw404lca.damage} (same value: '1d6')
damageType : string {Bestiary 3.items.[].system.damageRolls.rsens59ppqr8mw404lca.damageType} (same value: 'poison')
[s7brdomp71onnti57seg] : object {Bestiary 3.items.[].system.damageRolls.s7brdomp71onnti57seg}
damage : string {Bestiary 3.items.[].system.damageRolls.s7brdomp71onnti57seg.damage} (same value: '2d6')
damageType : string {Bestiary 3.items.[].system.damageRolls.s7brdomp71onnti57seg.damageType} (same value: 'mental')
[s7l8cpr2micnkscqxqo5] : object {Bestiary 3.items.[].system.damageRolls.s7l8cpr2micnkscqxqo5}
damage : string {Bestiary 3.items.[].system.damageRolls.s7l8cpr2micnkscqxqo5.damage} (same value: '2d6+7')
damageType : string {Bestiary 3.items.[].system.damageRolls.s7l8cpr2micnkscqxqo5.damageType} (same value: 'slashing')
[svyc3b7utsajqerghnez] : object {Bestiary 3.items.[].system.damageRolls.svyc3b7utsajqerghnez}
damage : string {Bestiary 3.items.[].system.damageRolls.svyc3b7utsajqerghnez.damage} (same value: '1d4')
damageType : string {Bestiary 3.items.[].system.damageRolls.svyc3b7utsajqerghnez.damageType} (same value: 'bludgeoning')
[t5tatin740jycg7yf562] : object {Bestiary 3.items.[].system.damageRolls.t5tatin740jycg7yf562}
damage : string {Bestiary 3.items.[].system.damageRolls.t5tatin740jycg7yf562.damage} (same value: '1d6')
damageType : string {Bestiary 3.items.[].system.damageRolls.t5tatin740jycg7yf562.damageType} (same value: 'fire')
[tcics53v34s147hfgvf7] : object {Bestiary 3.items.[].system.damageRolls.tcics53v34s147hfgvf7}
damage : string {Bestiary 3.items.[].system.damageRolls.tcics53v34s147hfgvf7.damage} (same value: '2d10+5')
damageType : string {Bestiary 3.items.[].system.damageRolls.tcics53v34s147hfgvf7.damageType} (same value: 'slashing')
[tk48tvvq4l7m3s62mmhu] : object {Bestiary 3.items.[].system.damageRolls.tk48tvvq4l7m3s62mmhu}
damage : string {Bestiary 3.items.[].system.damageRolls.tk48tvvq4l7m3s62mmhu.damage} (same value: '1d6')
damageType : string {Bestiary 3.items.[].system.damageRolls.tk48tvvq4l7m3s62mmhu.damageType} (same value: 'spirit')
[tmmfdu8em9eeqdhssfor] : object {Bestiary 3.items.[].system.damageRolls.tmmfdu8em9eeqdhssfor}
damage : string {Bestiary 3.items.[].system.damageRolls.tmmfdu8em9eeqdhssfor.damage} (same value: '1d6')
damageType : string {Bestiary 3.items.[].system.damageRolls.tmmfdu8em9eeqdhssfor.damageType} (same value: 'cold')
[tzm8oydo2xt3n0md8ciy] : object {Bestiary 3.items.[].system.damageRolls.tzm8oydo2xt3n0md8ciy}
damage : string {Bestiary 3.items.[].system.damageRolls.tzm8oydo2xt3n0md8ciy.damage} (same value: '2d8 + 9')
damageType : string {Bestiary 3.items.[].system.damageRolls.tzm8oydo2xt3n0md8ciy.damageType} (same value: 'untyped')
[u2qkj77ca6i2eg8dym9m] : object {Bestiary 3.items.[].system.damageRolls.u2qkj77ca6i2eg8dym9m}
damage : string {Bestiary 3.items.[].system.damageRolls.u2qkj77ca6i2eg8dym9m.damage} (same value: '2d6+4')
damageType : string {Bestiary 3.items.[].system.damageRolls.u2qkj77ca6i2eg8dym9m.damageType} (same value: 'slashing')
[u5pe5ykvafssyihotpql] : object {Bestiary 3.items.[].system.damageRolls.u5pe5ykvafssyihotpql}
damage : string {Bestiary 3.items.[].system.damageRolls.u5pe5ykvafssyihotpql.damage} (same value: '1d6')
damageType : string {Bestiary 3.items.[].system.damageRolls.u5pe5ykvafssyihotpql.damageType} (same value: 'vitality')
[ubzntuxwiima9sq18y55] : object {Bestiary 3.items.[].system.damageRolls.ubzntuxwiima9sq18y55}
damage : string {Bestiary 3.items.[].system.damageRolls.ubzntuxwiima9sq18y55.damage} (same value: '3d6+9')
damageType : string {Bestiary 3.items.[].system.damageRolls.ubzntuxwiima9sq18y55.damageType} (same value: 'piercing')
[utzuyyc2rr1i52jq9gm5] : object {Bestiary 3.items.[].system.damageRolls.utzuyyc2rr1i52jq9gm5}
damage : string {Bestiary 3.items.[].system.damageRolls.utzuyyc2rr1i52jq9gm5.damage} (same value: '3d6')
damageType : string {Bestiary 3.items.[].system.damageRolls.utzuyyc2rr1i52jq9gm5.damageType} (same value: 'spirit')
[v54esdehe3ditkjshpen] : object {Bestiary 3.items.[].system.damageRolls.v54esdehe3ditkjshpen}
damage : string {Bestiary 3.items.[].system.damageRolls.v54esdehe3ditkjshpen.damage} (same value: '1d6')
damageType : string {Bestiary 3.items.[].system.damageRolls.v54esdehe3ditkjshpen.damageType} (same value: 'cold')
[vlom5kdyn1m8ije9vanq] : object {Bestiary 3.items.[].system.damageRolls.vlom5kdyn1m8ije9vanq}
damage : string {Bestiary 3.items.[].system.damageRolls.vlom5kdyn1m8ije9vanq.damage} (same value: '1d12')
damageType : string {Bestiary 3.items.[].system.damageRolls.vlom5kdyn1m8ije9vanq.damageType} (same value: 'electricity')
[voqldw5uwvbpyfttzm44] : object {Bestiary 3.items.[].system.damageRolls.voqldw5uwvbpyfttzm44}
damage : string {Bestiary 3.items.[].system.damageRolls.voqldw5uwvbpyfttzm44.damage} (same value: '1d6')
damageType : string {Bestiary 3.items.[].system.damageRolls.voqldw5uwvbpyfttzm44.damageType} (same value: 'spirit')
[vvk1uwyp3nnvlqc24jzg] : object {Bestiary 3.items.[].system.damageRolls.vvk1uwyp3nnvlqc24jzg}
damage : string {Bestiary 3.items.[].system.damageRolls.vvk1uwyp3nnvlqc24jzg.damage} (same value: '2d12')
damageType : string {Bestiary 3.items.[].system.damageRolls.vvk1uwyp3nnvlqc24jzg.damageType} (same value: 'mental')
[w9qzsteb6tkmoqekrmm2] : object {Bestiary 3.items.[].system.damageRolls.w9qzsteb6tkmoqekrmm2}
damage : string {Bestiary 3.items.[].system.damageRolls.w9qzsteb6tkmoqekrmm2.damage} (same value: '1d4')
damageType : string {Bestiary 3.items.[].system.damageRolls.w9qzsteb6tkmoqekrmm2.damageType} (same value: 'void')
[wc3m4uv5q6bray3crw5y] : object {Bestiary 3.items.[].system.damageRolls.wc3m4uv5q6bray3crw5y}
damage : string {Bestiary 3.items.[].system.damageRolls.wc3m4uv5q6bray3crw5y.damage} (same value: '1d4')
damageType : string {Bestiary 3.items.[].system.damageRolls.wc3m4uv5q6bray3crw5y.damageType} (same value: 'acid')
[wfzqongy0qb4jngvti4k] : object {Bestiary 3.items.[].system.damageRolls.wfzqongy0qb4jngvti4k}
damage : string {Bestiary 3.items.[].system.damageRolls.wfzqongy0qb4jngvti4k.damage} (same value: '3d6+13')
damageType : string {Bestiary 3.items.[].system.damageRolls.wfzqongy0qb4jngvti4k.damageType} (same value: 'slashing')
[wu17sjwqujgns2xukamc] : object {Bestiary 3.items.[].system.damageRolls.wu17sjwqujgns2xukamc}
damage : string {Bestiary 3.items.[].system.damageRolls.wu17sjwqujgns2xukamc.damage} (same value: '2d6')
damageType : string {Bestiary 3.items.[].system.damageRolls.wu17sjwqujgns2xukamc.damageType} (same value: 'spirit')
[wyn9lhqgpbjsjmgxgh7w] : object {Bestiary 3.items.[].system.damageRolls.wyn9lhqgpbjsjmgxgh7w}
damage : string {Bestiary 3.items.[].system.damageRolls.wyn9lhqgpbjsjmgxgh7w.damage} (same value: '1d12')
damageType : string {Bestiary 3.items.[].system.damageRolls.wyn9lhqgpbjsjmgxgh7w.damageType} (same value: 'electricity')
[x87b83iqz9ejdn5nebuu] : object {Bestiary 3.items.[].system.damageRolls.x87b83iqz9ejdn5nebuu}
damage : string {Bestiary 3.items.[].system.damageRolls.x87b83iqz9ejdn5nebuu.damage} (same value: '3d6')
damageType : string {Bestiary 3.items.[].system.damageRolls.x87b83iqz9ejdn5nebuu.damageType} (same value: 'poison')
[xen556c97384hi65wrvw] : object {Bestiary 3.items.[].system.damageRolls.xen556c97384hi65wrvw}
damage : string {Bestiary 3.items.[].system.damageRolls.xen556c97384hi65wrvw.damage} (same value: '1d6+5')
damageType : string {Bestiary 3.items.[].system.damageRolls.xen556c97384hi65wrvw.damageType} (same value: 'piercing')
[y21khg942dlorgxk1k43] : object {Bestiary 3.items.[].system.damageRolls.y21khg942dlorgxk1k43}
damage : string {Bestiary 3.items.[].system.damageRolls.y21khg942dlorgxk1k43.damage} (same value: '2d6+5')
damageType : string {Bestiary 3.items.[].system.damageRolls.y21khg942dlorgxk1k43.damageType} (same value: 'piercing')
[yrhh43blaq9kjtqhcxla] : object {Bestiary 3.items.[].system.damageRolls.yrhh43blaq9kjtqhcxla}
damage : string {Bestiary 3.items.[].system.damageRolls.yrhh43blaq9kjtqhcxla.damage} (same value: '1d6')
damageType : string {Bestiary 3.items.[].system.damageRolls.yrhh43blaq9kjtqhcxla.damageType} (same value: 'spirit')
[z2505gwe2rsxdyto1vya] : object {Bestiary 3.items.[].system.damageRolls.z2505gwe2rsxdyto1vya}
damage : string {Bestiary 3.items.[].system.damageRolls.z2505gwe2rsxdyto1vya.damage} (same value: '1d6')
damageType : string {Bestiary 3.items.[].system.damageRolls.z2505gwe2rsxdyto1vya.damageType} (same value: 'spirit')
[zl22og5rfwrlah77bh0g] : object {Bestiary 3.items.[].system.damageRolls.zl22og5rfwrlah77bh0g}
damage : string {Bestiary 3.items.[].system.damageRolls.zl22og5rfwrlah77bh0g.damage} (same value: '2d8')
damageType : string {Bestiary 3.items.[].system.damageRolls.zl22og5rfwrlah77bh0g.damageType} (same value: 'poison')
[zy158t1fu28edcdkdpx5] : object {Bestiary 3.items.[].system.damageRolls.zy158t1fu28edcdkdpx5}
damage : string {Bestiary 3.items.[].system.damageRolls.zy158t1fu28edcdkdpx5.damage} (same value: '1d4')
damageType : string {Bestiary 3.items.[].system.damageRolls.zy158t1fu28edcdkdpx5.damageType} (same value: 'spirit')
[zz5sqqx22mp5poqf3hjv] : object {Bestiary 3.items.[].system.damageRolls.zz5sqqx22mp5poqf3hjv}
damage : string {Bestiary 3.items.[].system.damageRolls.zz5sqqx22mp5poqf3hjv.damage} (same value: '2d12')
damageType : string {Bestiary 3.items.[].system.damageRolls.zz5sqqx22mp5poqf3hjv.damageType} (same value: 'force')
[deathNote] : boolean {Bestiary 3.items.[].system.deathNote} (same value: True)
[dexCap] : integer {Bestiary 3.items.[].system.dexCap} (6 different values)
1 (x8)
4 (x7)
2 (x6)
0 (x3)
3 (x2)
5 (x1)
[duration] : object {Bestiary 3.items.[].system.duration}
[sustained] : boolean {Bestiary 3.items.[].system.duration.sustained} (2 different values)
False (x1513)
True (x167)
value : mixed
string {Bestiary 3.items.[].system.duration.value} (26 different values)
integer {Bestiary 3.items.[].system.duration.value} (2 different values)
0 (x5)
1 (x1)
[expiry] : string {Bestiary 3.items.[].system.duration.expiry} (same value: 'turn-start')
[unit] : string {Bestiary 3.items.[].system.duration.unit} (same value: 'days')
[equipped] : object {Bestiary 3.items.[].system.equipped}
carryType : string {Bestiary 3.items.[].system.equipped.carryType} (2 different values)
'held' (x89)
'worn' (x88)
[handsHeld] : integer {Bestiary 3.items.[].system.equipped.handsHeld} (3 different values)
0 (x72)
1 (x65)
2 (x24)
[inSlot] : boolean {Bestiary 3.items.[].system.equipped.inSlot} (2 different values)
True (x25)
False (x3)
[invested] : empty
[frequency] : object {Bestiary 3.items.[].system.frequency}
max : integer {Bestiary 3.items.[].system.frequency.max} (2 different values)
1 (x74)
2 (x1)
per : string {Bestiary 3.items.[].system.frequency.per} (8 different values)
'day' (x30)
'round' (x18)
'PT1H' (x15)
'PT10M' (x6)
'PT1M' (x3)
'turn' (x1)
'P1M' (x1)
'P1Y' (x1)
[value] : integer {Bestiary 3.items.[].system.frequency.value} (2 different values)
1 (x54)
2 (x1)
[group] : string {Bestiary 3.items.[].system.group} (20 different values)
[hardness] : integer {Bestiary 3.items.[].system.hardness} (3 different values)
0 (x171)
3 (x3)
5 (x3)
[heightening] : object {Bestiary 3.items.[].system.heightening}
[damage] : object {Bestiary 3.items.[].system.heightening.damage}
[0] : string {Bestiary 3.items.[].system.heightening.damage.0} (12 different values)
[6BEyrCCNpDfJh5P8] : string {Bestiary 3.items.[].system.heightening.damage.6BEyrCCNpDfJh5P8} (same value: '2d6')
[v1pnjhfu6e9akqe0] : string {Bestiary 3.items.[].system.heightening.damage.v1pnjhfu6e9akqe0} (same value: '1d4')
[wnlxzlrxtrkk2bh3] : string {Bestiary 3.items.[].system.heightening.damage.wnlxzlrxtrkk2bh3} (same value: '1d8')
[interval] : integer {Bestiary 3.items.[].system.heightening.interval} (3 different values)
1 (x222)
2 (x26)
4 (x1)
[levels] : object {Bestiary 3.items.[].system.heightening.levels}
[10] : object {Bestiary 3.items.[].system.heightening.levels.10}
[area] : object {Bestiary 3.items.[].system.heightening.levels.10.area}
areaType : string {Bestiary 3.items.[].system.heightening.levels.10.area.areaType} (same value: 'burst')
value : string {Bestiary 3.items.[].system.heightening.levels.10.area.value} (2 different values)
'1320' (x9)
'1000' (x6)
[damage] : object {Bestiary 3.items.[].system.heightening.levels.10.damage}
0 : object {Bestiary 3.items.[].system.heightening.levels.10.damage.0}
applyMod : boolean {Bestiary 3.items.[].system.heightening.levels.10.damage.0.applyMod} (same value: False)
[category] : empty
formula : string {Bestiary 3.items.[].system.heightening.levels.10.damage.0.formula} (same value: '10d6')
materials : array<> {Bestiary 3.items.[].system.heightening.levels.10.damage.0.materials}
Length: min=0 max=0
Value type: empty
type : string {Bestiary 3.items.[].system.heightening.levels.10.damage.0.type} (same value: 'void')
[range] : object {Bestiary 3.items.[].system.heightening.levels.10.range}
value : string {Bestiary 3.items.[].system.heightening.levels.10.range.value} (2 different values)
'half a mile' (x9)
'2200 feet' (x6)
[2] : object {Bestiary 3.items.[].system.heightening.levels.2}
target : object {Bestiary 3.items.[].system.heightening.levels.2.target}
value : string {Bestiary 3.items.[].system.heightening.levels.2.target.value} (same value: 'non-magical object of 1 Bulk or less')
[3] : object {Bestiary 3.items.[].system.heightening.levels.3}
[area] : object {Bestiary 3.items.[].system.heightening.levels.3.area}
areaType : string {Bestiary 3.items.[].system.heightening.levels.3.area.areaType} (same value: 'cone')
value : string {Bestiary 3.items.[].system.heightening.levels.3.area.value} (same value: '30')
[damage] : object {Bestiary 3.items.[].system.heightening.levels.3.damage}
0 : object {Bestiary 3.items.[].system.heightening.levels.3.damage.0}
applyMod : boolean {Bestiary 3.items.[].system.heightening.levels.3.damage.0.applyMod} (same value: False)
[category] : empty
formula : string {Bestiary 3.items.[].system.heightening.levels.3.damage.0.formula} (same value: '2d6')
materials : array<> {Bestiary 3.items.[].system.heightening.levels.3.damage.0.materials}
Length: min=0 max=0
Value type: empty
type : string {Bestiary 3.items.[].system.heightening.levels.3.damage.0.type} (same value: 'acid')
gcovwqxwitqchoin : object {Bestiary 3.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin}
applyMod : boolean {Bestiary 3.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.applyMod} (same value: False)
category : string {Bestiary 3.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.category} (same value: 'splash')
formula : string {Bestiary 3.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.formula} (same value: '1')
materials : array<> {Bestiary 3.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.materials}
Length: min=0 max=0
Value type: empty
type : string {Bestiary 3.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.type} (same value: 'acid')
[range] : object {Bestiary 3.items.[].system.heightening.levels.3.range}
value : string {Bestiary 3.items.[].system.heightening.levels.3.range.value} (3 different values)
'60 feet' (x14)
'500 feet' (x9)
'touch' (x1)
[target] : object {Bestiary 3.items.[].system.heightening.levels.3.target}
value : string {Bestiary 3.items.[].system.heightening.levels.3.target.value} (6 different values)
'10 objects' (x30)
'1 unattended object with a Bulk of 1 or less' (x18)
'5 creatures' (x17)
'1 object of 3 bulk or less, or 1 creature' (x4)
'non-magical object of 2 Bulk or less, or a magical object of 1 Bulk or less' (x3)
'1 creature' (x1)
[4] : object {Bestiary 3.items.[].system.heightening.levels.4}
[area] : object {Bestiary 3.items.[].system.heightening.levels.4.area}
areaType : string {Bestiary 3.items.[].system.heightening.levels.4.area.areaType} (2 different values)
'emanation' (x10)
'burst' (x2)
value : string {Bestiary 3.items.[].system.heightening.levels.4.area.value} (same value: '20')
[range] : object {Bestiary 3.items.[].system.heightening.levels.4.range}
value : string {Bestiary 3.items.[].system.heightening.levels.4.range.value} (3 different values)
'30 feet' (x12)
'20 feet' (x10)
'60 feet' (x2)
[target] : object {Bestiary 3.items.[].system.heightening.levels.4.target}
value : string {Bestiary 3.items.[].system.heightening.levels.4.target.value} (4 different values)
'10 creatures' (x16)
'10 creatures you know by name and have met in person' (x9)
'2 creatures' (x9)
'10 willing living creatures' (x5)
[5] : object {Bestiary 3.items.[].system.heightening.levels.5}
[damage] : object {Bestiary 3.items.[].system.heightening.levels.5.damage}
0 : object {Bestiary 3.items.[].system.heightening.levels.5.damage.0}
applyMod : boolean {Bestiary 3.items.[].system.heightening.levels.5.damage.0.applyMod} (same value: False)
[category] : empty
formula : string {Bestiary 3.items.[].system.heightening.levels.5.damage.0.formula} (same value: '3d6')
materials : array<> {Bestiary 3.items.[].system.heightening.levels.5.damage.0.materials}
Length: min=0 max=0
Value type: empty
type : string {Bestiary 3.items.[].system.heightening.levels.5.damage.0.type} (same value: 'acid')
gcovwqxwitqchoin : object {Bestiary 3.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin}
applyMod : boolean {Bestiary 3.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.applyMod} (same value: False)
category : string {Bestiary 3.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.category} (same value: 'splash')
formula : string {Bestiary 3.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.formula} (same value: '2')
materials : array<> {Bestiary 3.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.materials}
Length: min=0 max=0
Value type: empty
type : string {Bestiary 3.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.type} (same value: 'acid')
[range] : object {Bestiary 3.items.[].system.heightening.levels.5.range}
value : string {Bestiary 3.items.[].system.heightening.levels.5.range.value} (3 different values)
'1 mile' (x26)
'60 feet' (x18)
'120 feet' (x14)
[target] : object {Bestiary 3.items.[].system.heightening.levels.5.target}
value : string {Bestiary 3.items.[].system.heightening.levels.5.target.value} (3 different values)
'10 creatures' (x8)
'1 specific object or type of object, or a specific creature or ancestry' (x5)
'up to three weapons, each of which must be wielded by you or a willing ally, or else unattended' (x1)
[time] : object {Bestiary 3.items.[].system.heightening.levels.5.time}
value : string {Bestiary 3.items.[].system.heightening.levels.5.time.value} (same value: '3')
[traits] : object {Bestiary 3.items.[].system.heightening.levels.5.traits}
value : array<string> {Bestiary 3.items.[].system.heightening.levels.5.traits.value}
Length: min=2 max=2
Value type: string {Bestiary 3.items.[].system.heightening.levels.5.traits.value.[]} (2 different values)
'concentrate' (x2)
'manipulate' (x2)
[6] : object {Bestiary 3.items.[].system.heightening.levels.6}
[range] : object {Bestiary 3.items.[].system.heightening.levels.6.range}
value : string {Bestiary 3.items.[].system.heightening.levels.6.range.value} (same value: '30 feet')
[target] : object {Bestiary 3.items.[].system.heightening.levels.6.target}
value : string {Bestiary 3.items.[].system.heightening.levels.6.target.value} (5 different values)
'any number of objects' (x30)
'10 creatures' (x12)
'5 creatures' (x2)
'1 or 10 creatures' (x1)
'10 willing creatures' (x1)
[7] : object {Bestiary 3.items.[].system.heightening.levels.7}
[area] : object {Bestiary 3.items.[].system.heightening.levels.7.area}
areaType : string {Bestiary 3.items.[].system.heightening.levels.7.area.areaType} (same value: 'cone')
value : string {Bestiary 3.items.[].system.heightening.levels.7.area.value} (same value: '60')
[damage] : object {Bestiary 3.items.[].system.heightening.levels.7.damage}
0 : object {Bestiary 3.items.[].system.heightening.levels.7.damage.0}
applyMod : boolean {Bestiary 3.items.[].system.heightening.levels.7.damage.0.applyMod} (same value: False)
[category] : empty
formula : string {Bestiary 3.items.[].system.heightening.levels.7.damage.0.formula} (same value: '4d6')
materials : array<> {Bestiary 3.items.[].system.heightening.levels.7.damage.0.materials}
Length: min=0 max=0
Value type: empty
type : string {Bestiary 3.items.[].system.heightening.levels.7.damage.0.type} (same value: 'acid')
gcovwqxwitqchoin : object {Bestiary 3.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin}
applyMod : boolean {Bestiary 3.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.applyMod} (same value: False)
category : string {Bestiary 3.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.category} (same value: 'splash')
formula : string {Bestiary 3.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.formula} (same value: '3')
materials : array<> {Bestiary 3.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.materials}
Length: min=0 max=0
Value type: empty
type : string {Bestiary 3.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.type} (same value: 'acid')
[target] : object {Bestiary 3.items.[].system.heightening.levels.7.target}
value : string {Bestiary 3.items.[].system.heightening.levels.7.target.value} (5 different values)
'1 unattended object with a Bulk of 2 or less' (x18)
'6 creatures' (x14)
'5 creatures' (x9)
'10 creatures' (x4)
'1 or any number of creatures' (x1)
[8] : object {Bestiary 3.items.[].system.heightening.levels.8}
target : object {Bestiary 3.items.[].system.heightening.levels.8.target}
value : string {Bestiary 3.items.[].system.heightening.levels.8.target.value} (same value: '10 creatures')
[9] : object {Bestiary 3.items.[].system.heightening.levels.9}
[damage] : object {Bestiary 3.items.[].system.heightening.levels.9.damage}
0 : object {Bestiary 3.items.[].system.heightening.levels.9.damage.0}
applyMod : boolean {Bestiary 3.items.[].system.heightening.levels.9.damage.0.applyMod} (same value: False)
[category] : empty
formula : string {Bestiary 3.items.[].system.heightening.levels.9.damage.0.formula} (same value: '5d6')
materials : array<> {Bestiary 3.items.[].system.heightening.levels.9.damage.0.materials}
Length: min=0 max=0
Value type: empty
type : string {Bestiary 3.items.[].system.heightening.levels.9.damage.0.type} (same value: 'acid')
gcovwqxwitqchoin : object {Bestiary 3.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin}
applyMod : boolean {Bestiary 3.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.applyMod} (same value: False)
category : string {Bestiary 3.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.category} (same value: 'splash')
formula : string {Bestiary 3.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.formula} (same value: '4')
materials : array<> {Bestiary 3.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.materials}
Length: min=0 max=0
Value type: empty
type : string {Bestiary 3.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.type} (same value: 'acid')
[range] : object {Bestiary 3.items.[].system.heightening.levels.9.range}
value : string {Bestiary 3.items.[].system.heightening.levels.9.range.value} (same value: '30 feet')
[target] : object {Bestiary 3.items.[].system.heightening.levels.9.target}
value : string {Bestiary 3.items.[].system.heightening.levels.9.target.value} (4 different values)
'5 creatures' (x2)
'10 creatures that aren\'t on their home plane' (x2)
'up to 10 creatures' (x2)
'you and up to five additional willing creatures' (x1)
[type] : string {Bestiary 3.items.[].system.heightening.type} (2 different values)
'fixed' (x313)
'interval' (x249)
[hp] : object {Bestiary 3.items.[].system.hp}
max : integer {Bestiary 3.items.[].system.hp.max} (4 different values)
0 (x171)
20 (x3)
12 (x2)
6 (x1)
value : integer {Bestiary 3.items.[].system.hp.value} (4 different values)
0 (x171)
20 (x4)
12 (x1)
6 (x1)
[level] : object {Bestiary 3.items.[].system.level}
value : integer {Bestiary 3.items.[].system.level.value} (11 different values)
[location] : object {Bestiary 3.items.[].system.location}
[heightenedLevel] : integer {Bestiary 3.items.[].system.location.heightenedLevel} (10 different values)
4 (x139)
5 (x133)
2 (x122)
7 (x107)
6 (x101)
3 (x93)
1 (x88)
9 (x86)
8 (x64)
10 (x33)
[uses] : object {Bestiary 3.items.[].system.location.uses}
[max] : integer {Bestiary 3.items.[].system.location.uses.max} (2 different values)
3 (x65)
2 (x29)
value : integer {Bestiary 3.items.[].system.location.uses.value} (3 different values)
3 (x65)
2 (x29)
1 (x1)
[value] : string {Bestiary 3.items.[].system.location.value} (194 different values)
[material] : object {Bestiary 3.items.[].system.material}
[grade] : string {Bestiary 3.items.[].system.material.grade} (2 different values)
'standard' (x1)
'high' (x1)
[type] : string {Bestiary 3.items.[].system.material.type} (2 different values)
'duskwood' (x1)
'cold-iron' (x1)
[mod] : object {Bestiary 3.items.[].system.mod}
value : integer {Bestiary 3.items.[].system.mod.value} (29 different values)
[overlays] : object {Bestiary 3.items.[].system.overlays}
[2I469pfbYcmFvzOA] : object {Bestiary 3.items.[].system.overlays.2I469pfbYcmFvzOA}
_id : string {Bestiary 3.items.[].system.overlays.2I469pfbYcmFvzOA._id} (same value: '2I469pfbYcmFvzOA')
name : string {Bestiary 3.items.[].system.overlays.2I469pfbYcmFvzOA.name} (same value: 'Telekinetic Projectile (Bludgeoning)')
overlayType : string {Bestiary 3.items.[].system.overlays.2I469pfbYcmFvzOA.overlayType} (same value: 'override')
sort : integer {Bestiary 3.items.[].system.overlays.2I469pfbYcmFvzOA.sort} (same value: 1)
system : object {Bestiary 3.items.[].system.overlays.2I469pfbYcmFvzOA.system}
damage : object {Bestiary 3.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage}
0 : object {Bestiary 3.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0}
[category] : empty
type : string {Bestiary 3.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0.type} (same value: 'bludgeoning')
[37gy7l19tik74o4s] : object {Bestiary 3.items.[].system.overlays.37gy7l19tik74o4s}
_id : string {Bestiary 3.items.[].system.overlays.37gy7l19tik74o4s._id} (same value: '37gy7l19tik74o4s')
name : string {Bestiary 3.items.[].system.overlays.37gy7l19tik74o4s.name} (same value: 'Heal (vs. Living)')
overlayType : string {Bestiary 3.items.[].system.overlays.37gy7l19tik74o4s.overlayType} (same value: 'override')
sort : integer {Bestiary 3.items.[].system.overlays.37gy7l19tik74o4s.sort} (same value: 2)
system : object {Bestiary 3.items.[].system.overlays.37gy7l19tik74o4s.system}
damage : object {Bestiary 3.items.[].system.overlays.37gy7l19tik74o4s.system.damage}
0 : object {Bestiary 3.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0}
formula : string {Bestiary 3.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.formula} (same value: '1d8+8')
kinds : array<string> {Bestiary 3.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds}
Length: min=1 max=1
Value type: string {Bestiary 3.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds.[]} (same value: 'healing')
[defense] : empty
heightening : object {Bestiary 3.items.[].system.overlays.37gy7l19tik74o4s.system.heightening}
damage : object {Bestiary 3.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage}
0 : string {Bestiary 3.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage.0} (same value: '1d8+8')
range : object {Bestiary 3.items.[].system.overlays.37gy7l19tik74o4s.system.range}
value : string {Bestiary 3.items.[].system.overlays.37gy7l19tik74o4s.system.range.value} (same value: '30 feet')
time : object {Bestiary 3.items.[].system.overlays.37gy7l19tik74o4s.system.time}
value : string {Bestiary 3.items.[].system.overlays.37gy7l19tik74o4s.system.time.value} (same value: '2')
traits : object {Bestiary 3.items.[].system.overlays.37gy7l19tik74o4s.system.traits}
value : array<string> {Bestiary 3.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value}
Length: min=4 max=4
Value type: string {Bestiary 3.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value.[]} (4 different values)
'concentrate' (x25)
'healing' (x25)
'manipulate' (x25)
'vitality' (x25)
[4gyp3qlsv5ywdyjq] : object {Bestiary 3.items.[].system.overlays.4gyp3qlsv5ywdyjq}
_id : string {Bestiary 3.items.[].system.overlays.4gyp3qlsv5ywdyjq._id} (same value: '4gyp3qlsv5ywdyjq')
name : string {Bestiary 3.items.[].system.overlays.4gyp3qlsv5ywdyjq.name} (same value: 'Harm (vs. Undead)')
overlayType : string {Bestiary 3.items.[].system.overlays.4gyp3qlsv5ywdyjq.overlayType} (same value: 'override')
sort : integer {Bestiary 3.items.[].system.overlays.4gyp3qlsv5ywdyjq.sort} (same value: 3)
system : object {Bestiary 3.items.[].system.overlays.4gyp3qlsv5ywdyjq.system}
damage : object {Bestiary 3.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage}
0 : object {Bestiary 3.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0}
formula : string {Bestiary 3.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.formula} (same value: '1d8+8')
kinds : array<string> {Bestiary 3.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds}
Length: min=1 max=1
Value type: string {Bestiary 3.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds.[]} (same value: 'healing')
[defense] : empty
heightening : object {Bestiary 3.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening}
damage : object {Bestiary 3.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage}
0 : string {Bestiary 3.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage.0} (same value: '1d8+8')
range : object {Bestiary 3.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range}
value : string {Bestiary 3.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range.value} (same value: '30 feet')
target : object {Bestiary 3.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target}
value : string {Bestiary 3.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target.value} (same value: '1 willing undead creature')
time : object {Bestiary 3.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time}
value : string {Bestiary 3.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time.value} (same value: '2')
traits : object {Bestiary 3.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits}
value : array<string> {Bestiary 3.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value}
Length: min=3 max=3
Value type: string {Bestiary 3.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value.[]} (3 different values)
'concentrate' (x6)
'manipulate' (x6)
'void' (x6)
[7qdtetowq348s9oc] : object {Bestiary 3.items.[].system.overlays.7qdtetowq348s9oc}
_id : string {Bestiary 3.items.[].system.overlays.7qdtetowq348s9oc._id} (same value: '7qdtetowq348s9oc')
overlayType : string {Bestiary 3.items.[].system.overlays.7qdtetowq348s9oc.overlayType} (same value: 'override')
sort : integer {Bestiary 3.items.[].system.overlays.7qdtetowq348s9oc.sort} (same value: 1)
system : object {Bestiary 3.items.[].system.overlays.7qdtetowq348s9oc.system}
range : object {Bestiary 3.items.[].system.overlays.7qdtetowq348s9oc.system.range}
value : string {Bestiary 3.items.[].system.overlays.7qdtetowq348s9oc.system.range.value} (same value: 'touch')
time : object {Bestiary 3.items.[].system.overlays.7qdtetowq348s9oc.system.time}
value : string {Bestiary 3.items.[].system.overlays.7qdtetowq348s9oc.system.time.value} (same value: '1')
[7vbvdrv2cl87sqta] : object {Bestiary 3.items.[].system.overlays.7vbvdrv2cl87sqta}
_id : string {Bestiary 3.items.[].system.overlays.7vbvdrv2cl87sqta._id} (same value: '7vbvdrv2cl87sqta')
overlayType : string {Bestiary 3.items.[].system.overlays.7vbvdrv2cl87sqta.overlayType} (same value: 'override')
sort : integer {Bestiary 3.items.[].system.overlays.7vbvdrv2cl87sqta.sort} (same value: 4)
system : object {Bestiary 3.items.[].system.overlays.7vbvdrv2cl87sqta.system}
area : object {Bestiary 3.items.[].system.overlays.7vbvdrv2cl87sqta.system.area}
type : string {Bestiary 3.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.type} (same value: 'emanation')
value : integer {Bestiary 3.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.value} (same value: 30)
range : object {Bestiary 3.items.[].system.overlays.7vbvdrv2cl87sqta.system.range}
value : string {Bestiary 3.items.[].system.overlays.7vbvdrv2cl87sqta.system.range.value} (same value: '')
target : object {Bestiary 3.items.[].system.overlays.7vbvdrv2cl87sqta.system.target}
value : string {Bestiary 3.items.[].system.overlays.7vbvdrv2cl87sqta.system.target.value} (same value: 'all living and undead creatures')
time : object {Bestiary 3.items.[].system.overlays.7vbvdrv2cl87sqta.system.time}
value : string {Bestiary 3.items.[].system.overlays.7vbvdrv2cl87sqta.system.time.value} (same value: '3')
traits : object {Bestiary 3.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits}
value : array<string> {Bestiary 3.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value}
Length: min=4 max=4
Value type: string {Bestiary 3.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value.[]} (4 different values)
'concentrate' (x25)
'healing' (x25)
'manipulate' (x25)
'vitality' (x25)
[a33QUFoKgoOprovO] : object {Bestiary 3.items.[].system.overlays.a33QUFoKgoOprovO}
name : string {Bestiary 3.items.[].system.overlays.a33QUFoKgoOprovO.name} (same value: 'Lay on Hands (Vs. Undead)')
overlayType : string {Bestiary 3.items.[].system.overlays.a33QUFoKgoOprovO.overlayType} (same value: 'override')
sort : integer {Bestiary 3.items.[].system.overlays.a33QUFoKgoOprovO.sort} (same value: 2)
system : object {Bestiary 3.items.[].system.overlays.a33QUFoKgoOprovO.system}
damage : object {Bestiary 3.items.[].system.overlays.a33QUFoKgoOprovO.system.damage}
37YW4ZGhxx7Y2mdI : object {Bestiary 3.items.[].system.overlays.a33QUFoKgoOprovO.system.damage.37YW4ZGhxx7Y2mdI}
applyMod : boolean {Bestiary 3.items.[].system.overlays.a33QUFoKgoOprovO.system.damage.37YW4ZGhxx7Y2mdI.applyMod} (same value: False)
[category] : empty
formula : string {Bestiary 3.items.[].system.overlays.a33QUFoKgoOprovO.system.damage.37YW4ZGhxx7Y2mdI.formula} (same value: '1d6')
kinds : array<string> {Bestiary 3.items.[].system.overlays.a33QUFoKgoOprovO.system.damage.37YW4ZGhxx7Y2mdI.kinds}
Length: min=1 max=1
Value type: string {Bestiary 3.items.[].system.overlays.a33QUFoKgoOprovO.system.damage.37YW4ZGhxx7Y2mdI.kinds.[]} (same value: 'damage')
materials : array<> {Bestiary 3.items.[].system.overlays.a33QUFoKgoOprovO.system.damage.37YW4ZGhxx7Y2mdI.materials}
Length: min=0 max=0
Value type: empty
type : string {Bestiary 3.items.[].system.overlays.a33QUFoKgoOprovO.system.damage.37YW4ZGhxx7Y2mdI.type} (same value: 'vitality')
defense : object {Bestiary 3.items.[].system.overlays.a33QUFoKgoOprovO.system.defense}
save : object {Bestiary 3.items.[].system.overlays.a33QUFoKgoOprovO.system.defense.save}
basic : boolean {Bestiary 3.items.[].system.overlays.a33QUFoKgoOprovO.system.defense.save.basic} (same value: True)
statistic : string {Bestiary 3.items.[].system.overlays.a33QUFoKgoOprovO.system.defense.save.statistic} (same value: 'fortitude')
heightening : object {Bestiary 3.items.[].system.overlays.a33QUFoKgoOprovO.system.heightening}
damage : object {Bestiary 3.items.[].system.overlays.a33QUFoKgoOprovO.system.heightening.damage}
37YW4ZGhxx7Y2mdI : string {Bestiary 3.items.[].system.overlays.a33QUFoKgoOprovO.system.heightening.damage.37YW4ZGhxx7Y2mdI} (same value: '1d6')
interval : integer {Bestiary 3.items.[].system.overlays.a33QUFoKgoOprovO.system.heightening.interval} (same value: 1)
type : string {Bestiary 3.items.[].system.overlays.a33QUFoKgoOprovO.system.heightening.type} (same value: 'interval')
[cUFX7ExSLeoa3vIF] : object {Bestiary 3.items.[].system.overlays.cUFX7ExSLeoa3vIF}
_id : string {Bestiary 3.items.[].system.overlays.cUFX7ExSLeoa3vIF._id} (same value: 'cUFX7ExSLeoa3vIF')
name : string {Bestiary 3.items.[].system.overlays.cUFX7ExSLeoa3vIF.name} (same value: 'Telekinetic Projectile (Piercing)')
overlayType : string {Bestiary 3.items.[].system.overlays.cUFX7ExSLeoa3vIF.overlayType} (same value: 'override')
sort : integer {Bestiary 3.items.[].system.overlays.cUFX7ExSLeoa3vIF.sort} (same value: 2)
system : object {Bestiary 3.items.[].system.overlays.cUFX7ExSLeoa3vIF.system}
damage : object {Bestiary 3.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage}
0 : object {Bestiary 3.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0}
[category] : empty
type : string {Bestiary 3.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0.type} (same value: 'piercing')
[lfxcoz2d3f8j2zq1] : object {Bestiary 3.items.[].system.overlays.lfxcoz2d3f8j2zq1}
_id : string {Bestiary 3.items.[].system.overlays.lfxcoz2d3f8j2zq1._id} (same value: 'lfxcoz2d3f8j2zq1')
name : string {Bestiary 3.items.[].system.overlays.lfxcoz2d3f8j2zq1.name} (same value: 'Heal (vs. Undead)')
overlayType : string {Bestiary 3.items.[].system.overlays.lfxcoz2d3f8j2zq1.overlayType} (same value: 'override')
sort : integer {Bestiary 3.items.[].system.overlays.lfxcoz2d3f8j2zq1.sort} (same value: 3)
system : object {Bestiary 3.items.[].system.overlays.lfxcoz2d3f8j2zq1.system}
damage : object {Bestiary 3.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage}
0 : object {Bestiary 3.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0}
kinds : array<string> {Bestiary 3.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds}
Length: min=1 max=1
Value type: string {Bestiary 3.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds.[]} (same value: 'damage')
range : object {Bestiary 3.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range}
value : string {Bestiary 3.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range.value} (same value: '30 feet')
target : object {Bestiary 3.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target}
value : string {Bestiary 3.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target.value} (same value: '1 undead')
time : object {Bestiary 3.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time}
value : string {Bestiary 3.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time.value} (same value: '2')
traits : object {Bestiary 3.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits}
value : array<string> {Bestiary 3.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value}
Length: min=4 max=4
Value type: string {Bestiary 3.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value.[]} (4 different values)
'concentrate' (x25)
'healing' (x25)
'manipulate' (x25)
'vitality' (x25)
[pq7cxntbz4s8g5ik] : object {Bestiary 3.items.[].system.overlays.pq7cxntbz4s8g5ik}
_id : string {Bestiary 3.items.[].system.overlays.pq7cxntbz4s8g5ik._id} (same value: 'pq7cxntbz4s8g5ik')
overlayType : string {Bestiary 3.items.[].system.overlays.pq7cxntbz4s8g5ik.overlayType} (same value: 'override')
sort : integer {Bestiary 3.items.[].system.overlays.pq7cxntbz4s8g5ik.sort} (same value: 1)
system : object {Bestiary 3.items.[].system.overlays.pq7cxntbz4s8g5ik.system}
range : object {Bestiary 3.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range}
value : string {Bestiary 3.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range.value} (same value: 'touch')
time : object {Bestiary 3.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time}
value : string {Bestiary 3.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time.value} (same value: '1')
[rvhoa43rqqqp8izn] : object {Bestiary 3.items.[].system.overlays.rvhoa43rqqqp8izn}
_id : string {Bestiary 3.items.[].system.overlays.rvhoa43rqqqp8izn._id} (same value: 'rvhoa43rqqqp8izn')
overlayType : string {Bestiary 3.items.[].system.overlays.rvhoa43rqqqp8izn.overlayType} (same value: 'override')
sort : integer {Bestiary 3.items.[].system.overlays.rvhoa43rqqqp8izn.sort} (same value: 4)
system : object {Bestiary 3.items.[].system.overlays.rvhoa43rqqqp8izn.system}
area : object {Bestiary 3.items.[].system.overlays.rvhoa43rqqqp8izn.system.area}
type : string {Bestiary 3.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.type} (same value: 'emanation')
value : integer {Bestiary 3.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.value} (same value: 30)
range : object {Bestiary 3.items.[].system.overlays.rvhoa43rqqqp8izn.system.range}
value : string {Bestiary 3.items.[].system.overlays.rvhoa43rqqqp8izn.system.range.value} (same value: '')
target : object {Bestiary 3.items.[].system.overlays.rvhoa43rqqqp8izn.system.target}
value : string {Bestiary 3.items.[].system.overlays.rvhoa43rqqqp8izn.system.target.value} (same value: 'all living and undead creatures')
time : object {Bestiary 3.items.[].system.overlays.rvhoa43rqqqp8izn.system.time}
value : string {Bestiary 3.items.[].system.overlays.rvhoa43rqqqp8izn.system.time.value} (same value: '3')
traits : object {Bestiary 3.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits}
value : array<string> {Bestiary 3.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value}
Length: min=3 max=3
Value type: string {Bestiary 3.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value.[]} (3 different values)
'concentrate' (x6)
'manipulate' (x6)
'void' (x6)
[uLuOg62dVyxvbW66] : object {Bestiary 3.items.[].system.overlays.uLuOg62dVyxvbW66}
name : string {Bestiary 3.items.[].system.overlays.uLuOg62dVyxvbW66.name} (same value: 'Lay on Hands (Healing)')
overlayType : string {Bestiary 3.items.[].system.overlays.uLuOg62dVyxvbW66.overlayType} (same value: 'override')
sort : integer {Bestiary 3.items.[].system.overlays.uLuOg62dVyxvbW66.sort} (same value: 1)
system : object {Bestiary 3.items.[].system.overlays.uLuOg62dVyxvbW66.system}
damage : object {Bestiary 3.items.[].system.overlays.uLuOg62dVyxvbW66.system.damage}
b39tbePoPlJSzLku : object {Bestiary 3.items.[].system.overlays.uLuOg62dVyxvbW66.system.damage.b39tbePoPlJSzLku}
applyMod : boolean {Bestiary 3.items.[].system.overlays.uLuOg62dVyxvbW66.system.damage.b39tbePoPlJSzLku.applyMod} (same value: False)
[category] : empty
formula : string {Bestiary 3.items.[].system.overlays.uLuOg62dVyxvbW66.system.damage.b39tbePoPlJSzLku.formula} (same value: '6')
kinds : array<string> {Bestiary 3.items.[].system.overlays.uLuOg62dVyxvbW66.system.damage.b39tbePoPlJSzLku.kinds}
Length: min=1 max=1
Value type: string {Bestiary 3.items.[].system.overlays.uLuOg62dVyxvbW66.system.damage.b39tbePoPlJSzLku.kinds.[]} (same value: 'healing')
materials : array<> {Bestiary 3.items.[].system.overlays.uLuOg62dVyxvbW66.system.damage.b39tbePoPlJSzLku.materials}
Length: min=0 max=0
Value type: empty
type : string {Bestiary 3.items.[].system.overlays.uLuOg62dVyxvbW66.system.damage.b39tbePoPlJSzLku.type} (same value: 'vitality')
heightening : object {Bestiary 3.items.[].system.overlays.uLuOg62dVyxvbW66.system.heightening}
damage : object {Bestiary 3.items.[].system.overlays.uLuOg62dVyxvbW66.system.heightening.damage}
b39tbePoPlJSzLku : string {Bestiary 3.items.[].system.overlays.uLuOg62dVyxvbW66.system.heightening.damage.b39tbePoPlJSzLku} (same value: '6')
interval : integer {Bestiary 3.items.[].system.overlays.uLuOg62dVyxvbW66.system.heightening.interval} (same value: 1)
type : string {Bestiary 3.items.[].system.overlays.uLuOg62dVyxvbW66.system.heightening.type} (same value: 'interval')
[z04svm1cvfcxtplb] : object {Bestiary 3.items.[].system.overlays.z04svm1cvfcxtplb}
_id : string {Bestiary 3.items.[].system.overlays.z04svm1cvfcxtplb._id} (same value: 'z04svm1cvfcxtplb')
name : string {Bestiary 3.items.[].system.overlays.z04svm1cvfcxtplb.name} (same value: 'Harm (vs. Living)')
overlayType : string {Bestiary 3.items.[].system.overlays.z04svm1cvfcxtplb.overlayType} (same value: 'override')
sort : integer {Bestiary 3.items.[].system.overlays.z04svm1cvfcxtplb.sort} (same value: 2)
system : object {Bestiary 3.items.[].system.overlays.z04svm1cvfcxtplb.system}
damage : object {Bestiary 3.items.[].system.overlays.z04svm1cvfcxtplb.system.damage}
0 : object {Bestiary 3.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0}
kinds : array<string> {Bestiary 3.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds}
Length: min=1 max=1
Value type: string {Bestiary 3.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds.[]} (same value: 'damage')
range : object {Bestiary 3.items.[].system.overlays.z04svm1cvfcxtplb.system.range}
value : string {Bestiary 3.items.[].system.overlays.z04svm1cvfcxtplb.system.range.value} (same value: '30 feet')
target : object {Bestiary 3.items.[].system.overlays.z04svm1cvfcxtplb.system.target}
value : string {Bestiary 3.items.[].system.overlays.z04svm1cvfcxtplb.system.target.value} (same value: '1 living creature')
time : object {Bestiary 3.items.[].system.overlays.z04svm1cvfcxtplb.system.time}
value : string {Bestiary 3.items.[].system.overlays.z04svm1cvfcxtplb.system.time.value} (same value: '2')
traits : object {Bestiary 3.items.[].system.overlays.z04svm1cvfcxtplb.system.traits}
value : array<string> {Bestiary 3.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value}
Length: min=3 max=3
Value type: string {Bestiary 3.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value.[]} (3 different values)
'concentrate' (x6)
'manipulate' (x6)
'void' (x6)
[zFWsMjoeCnLxqJaV] : object {Bestiary 3.items.[].system.overlays.zFWsMjoeCnLxqJaV}
_id : string {Bestiary 3.items.[].system.overlays.zFWsMjoeCnLxqJaV._id} (same value: 'zFWsMjoeCnLxqJaV')
name : string {Bestiary 3.items.[].system.overlays.zFWsMjoeCnLxqJaV.name} (same value: 'Telekinetic Projectile (Slashing)')
overlayType : string {Bestiary 3.items.[].system.overlays.zFWsMjoeCnLxqJaV.overlayType} (same value: 'override')
sort : integer {Bestiary 3.items.[].system.overlays.zFWsMjoeCnLxqJaV.sort} (same value: 3)
system : object {Bestiary 3.items.[].system.overlays.zFWsMjoeCnLxqJaV.system}
damage : object {Bestiary 3.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage}
0 : object {Bestiary 3.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0}
[category] : empty
type : string {Bestiary 3.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0.type} (same value: 'slashing')
[overrides] : array<> {Bestiary 3.items.[].system.overrides}
Length: min=0 max=0
Value type: empty
[prepared] : object {Bestiary 3.items.[].system.prepared}
[flexible] : boolean {Bestiary 3.items.[].system.prepared.flexible} (same value: False)
value : string {Bestiary 3.items.[].system.prepared.value} (4 different values)
'innate' (x175)
'prepared' (x21)
'focus' (x13)
'spontaneous' (x9)
[price] : object {Bestiary 3.items.[].system.price}
[per] : integer {Bestiary 3.items.[].system.price.per} (same value: 10)
value : object {Bestiary 3.items.[].system.price.value}
[cp] : integer {Bestiary 3.items.[].system.price.value.cp} (2 different values)
1 (x5)
5 (x1)
[gp] : integer {Bestiary 3.items.[].system.price.value.gp} (14 different values)
[sp] : integer {Bestiary 3.items.[].system.price.value.sp} (8 different values)
1 (x22)
2 (x10)
6 (x6)
9 (x5)
5 (x3)
4 (x2)
8 (x2)
3 (x1)
[proficiency] : object {Bestiary 3.items.[].system.proficiency}
value : integer {Bestiary 3.items.[].system.proficiency.value} (same value: 1)
[proficient] : object {Bestiary 3.items.[].system.proficient}
value : integer {Bestiary 3.items.[].system.proficient.value} (same value: 0)
publication : object {Bestiary 3.items.[].system.publication}
license : string {Bestiary 3.items.[].system.publication.license} (2 different values)
'OGL' (x4623)
'ORC' (x54)
remaster : boolean {Bestiary 3.items.[].system.publication.remaster} (2 different values)
False (x4623)
True (x54)
title : string {Bestiary 3.items.[].system.publication.title} (7 different values)
'' (x2184)
'Pathfinder Core Rulebook' (x1770)
'Pathfinder Bestiary' (x584)
'Pathfinder Player Core' (x54)
'Pathfinder Bestiary 2' (x39)
'Pathfinder Bestiary 3' (x35)
'Pathfinder Advanced Player\'s Guide' (x11)
[references] : object {Bestiary 3.items.[].system.references}
children : array<> {Bestiary 3.items.[].system.references.children}
Length: min=0 max=0
Value type: empty
immunityFrom : array<> {Bestiary 3.items.[].system.references.immunityFrom}
Length: min=0 max=0
Value type: empty
overriddenBy : array<> {Bestiary 3.items.[].system.references.overriddenBy}
Length: min=0 max=0
Value type: empty
overrides : array<> {Bestiary 3.items.[].system.references.overrides}
Length: min=0 max=0
Value type: empty
rules : ignored (Foundry rules object) {Bestiary 3.items.[].system.rules}
[quantity] : integer {Bestiary 3.items.[].system.quantity} (11 different values)
[range] : mixed
object {Bestiary 3.items.[].system.range}
value : string {Bestiary 3.items.[].system.range.value} (18 different values)
integer {Bestiary 3.items.[].system.range} (6 different values)
60 (x9)
100 (x8)
20 (x4)
30 (x2)
50 (x2)
120 (x1)
[reload] : object {Bestiary 3.items.[].system.reload}
value : string {Bestiary 3.items.[].system.reload.value} (4 different values)
'' (x52)
'-' (x22)
'0' (x18)
'1' (x5)
[requirements] : string {Bestiary 3.items.[].system.requirements} (3 different values)
'' (x1673)
'3 gp silver bell focus' (x4)
'You have a deity' (x2)
[ritual] : object {Bestiary 3.items.[].system.ritual}
primary : object {Bestiary 3.items.[].system.ritual.primary}
check : string {Bestiary 3.items.[].system.ritual.primary.check} (14 different values)
secondary : object {Bestiary 3.items.[].system.ritual.secondary}
casters : integer {Bestiary 3.items.[].system.ritual.secondary.casters} (6 different values)
1 (x26)
0 (x19)
2 (x5)
6 (x2)
3 (x1)
4 (x1)
checks : string {Bestiary 3.items.[].system.ritual.secondary.checks} (16 different values)
[runes] : object {Bestiary 3.items.[].system.runes}
[potency] : integer {Bestiary 3.items.[].system.runes.potency} (4 different values)
0 (x84)
1 (x30)
2 (x6)
3 (x4)
[property] : array<string> {Bestiary 3.items.[].system.runes.property}
Length: min=0 max=1
Value type: string {Bestiary 3.items.[].system.runes.property.[]} (4 different values)
'returning' (x2)
'glamered' (x1)
'ghostTouch' (x1)
'disrupting' (x1)
[reinforcing] : integer {Bestiary 3.items.[].system.runes.reinforcing} (same value: 0)
[resilient] : integer {Bestiary 3.items.[].system.runes.resilient} (3 different values)
0 (x22)
1 (x3)
2 (x2)
[striking] : integer {Bestiary 3.items.[].system.runes.striking} (4 different values)
0 (x70)
1 (x22)
2 (x4)
3 (x1)
[selfEffect] : object {Bestiary 3.items.[].system.selfEffect}
name : string {Bestiary 3.items.[].system.selfEffect.name} (2 different values)
'Effect: Ectoplasmic Form (Physical)' (x2)
'Effect: Challenge Foe' (x1)
uuid : string {Bestiary 3.items.[].system.selfEffect.uuid} (2 different values)
'Compendium.pf2e.bestiary-effects.Item.Effect: Ectoplasmic Form (Physical)' (x2)
'Compendium.pf2e.bestiary-effects.Item.Effect: Challenge Foe' (x1)
[showSlotlessLevels] : object {Bestiary 3.items.[].system.showSlotlessLevels}
value : boolean {Bestiary 3.items.[].system.showSlotlessLevels.value} (same value: False)
[size] : string {Bestiary 3.items.[].system.size} (5 different values)
'med' (x152)
'lg' (x17)
'grg' (x6)
'tiny' (x1)
'huge' (x1)
[slots] : object {Bestiary 3.items.[].system.slots}
[slot0] : object {Bestiary 3.items.[].system.slots.slot0}
max : integer {Bestiary 3.items.[].system.slots.slot0.max} (2 different values)
5 (x20)
2 (x1)
prepared : array<object> {Bestiary 3.items.[].system.slots.slot0.prepared}
Length: min=2 max=5
Value type: object {Bestiary 3.items.[].system.slots.slot0.prepared.[]}
id : string {Bestiary 3.items.[].system.slots.slot0.prepared.[].id} (102 different values)
[slot1] : object {Bestiary 3.items.[].system.slots.slot1}
max : integer {Bestiary 3.items.[].system.slots.slot1.max} (3 different values)
3 (x21)
4 (x6)
2 (x1)
[prepared] : array<object> {Bestiary 3.items.[].system.slots.slot1.prepared}
Length: min=3 max=4
Value type: object {Bestiary 3.items.[].system.slots.slot1.prepared.[]}
id : string {Bestiary 3.items.[].system.slots.slot1.prepared.[].id} (67 different values)
[value] : integer {Bestiary 3.items.[].system.slots.slot1.value} (3 different values)
3 (x4)
4 (x2)
2 (x1)
[slot10] : object {Bestiary 3.items.[].system.slots.slot10}
max : integer {Bestiary 3.items.[].system.slots.slot10.max} (same value: 1)
[prepared] : array<object> {Bestiary 3.items.[].system.slots.slot10.prepared}
Length: min=1 max=1
Value type: object {Bestiary 3.items.[].system.slots.slot10.prepared.[]}
id : string {Bestiary 3.items.[].system.slots.slot10.prepared.[].id} (same value: 'OsnlbHdo6NGlxgPU')
value : integer {Bestiary 3.items.[].system.slots.slot10.value} (same value: 1)
[slot2] : object {Bestiary 3.items.[].system.slots.slot2}
max : integer {Bestiary 3.items.[].system.slots.slot2.max} (3 different values)
3 (x21)
4 (x2)
2 (x1)
[prepared] : array<object> {Bestiary 3.items.[].system.slots.slot2.prepared}
Length: min=3 max=3
Value type: object {Bestiary 3.items.[].system.slots.slot2.prepared.[]}
id : string {Bestiary 3.items.[].system.slots.slot2.prepared.[].id} (60 different values)
[value] : integer {Bestiary 3.items.[].system.slots.slot2.value} (3 different values)
4 (x2)
2 (x1)
3 (x1)
[slot3] : object {Bestiary 3.items.[].system.slots.slot3}
max : integer {Bestiary 3.items.[].system.slots.slot3.max} (4 different values)
3 (x19)
4 (x2)
1 (x1)
2 (x1)
[prepared] : array<object> {Bestiary 3.items.[].system.slots.slot3.prepared}
Length: min=2 max=3
Value type: object {Bestiary 3.items.[].system.slots.slot3.prepared.[]}
id : string {Bestiary 3.items.[].system.slots.slot3.prepared.[].id} (54 different values)
[value] : integer {Bestiary 3.items.[].system.slots.slot3.value} (3 different values)
4 (x2)
3 (x1)
1 (x1)
[slot4] : object {Bestiary 3.items.[].system.slots.slot4}
max : integer {Bestiary 3.items.[].system.slots.slot4.max} (2 different values)
3 (x18)
4 (x2)
[prepared] : array<object> {Bestiary 3.items.[].system.slots.slot4.prepared}
Length: min=3 max=3
Value type: object {Bestiary 3.items.[].system.slots.slot4.prepared.[]}
id : string {Bestiary 3.items.[].system.slots.slot4.prepared.[].id} (50 different values)
[value] : integer {Bestiary 3.items.[].system.slots.slot4.value} (2 different values)
4 (x2)
3 (x1)
[slot5] : object {Bestiary 3.items.[].system.slots.slot5}
max : integer {Bestiary 3.items.[].system.slots.slot5.max} (4 different values)
3 (x13)
4 (x2)
6 (x1)
2 (x1)
[prepared] : array<object> {Bestiary 3.items.[].system.slots.slot5.prepared}
Length: min=2 max=6
Value type: object {Bestiary 3.items.[].system.slots.slot5.prepared.[]}
id : string {Bestiary 3.items.[].system.slots.slot5.prepared.[].id} (41 different values)
[value] : integer {Bestiary 3.items.[].system.slots.slot5.value} (2 different values)
4 (x2)
3 (x1)
[slot6] : object {Bestiary 3.items.[].system.slots.slot6}
max : integer {Bestiary 3.items.[].system.slots.slot6.max} (2 different values)
3 (x11)
4 (x1)
[prepared] : array<object> {Bestiary 3.items.[].system.slots.slot6.prepared}
Length: min=3 max=3
Value type: object {Bestiary 3.items.[].system.slots.slot6.prepared.[]}
id : string {Bestiary 3.items.[].system.slots.slot6.prepared.[].id} (30 different values)
[value] : integer {Bestiary 3.items.[].system.slots.slot6.value} (2 different values)
3 (x1)
4 (x1)
[slot7] : object {Bestiary 3.items.[].system.slots.slot7}
max : integer {Bestiary 3.items.[].system.slots.slot7.max} (2 different values)
3 (x7)
4 (x1)
[prepared] : array<object> {Bestiary 3.items.[].system.slots.slot7.prepared}
Length: min=3 max=3
Value type: object {Bestiary 3.items.[].system.slots.slot7.prepared.[]}
id : string {Bestiary 3.items.[].system.slots.slot7.prepared.[].id} (21 different values)
[value] : integer {Bestiary 3.items.[].system.slots.slot7.value} (same value: 4)
[slot8] : object {Bestiary 3.items.[].system.slots.slot8}
max : integer {Bestiary 3.items.[].system.slots.slot8.max} (3 different values)
3 (x6)
2 (x1)
4 (x1)
[prepared] : array<object> {Bestiary 3.items.[].system.slots.slot8.prepared}
Length: min=2 max=3
Value type: object {Bestiary 3.items.[].system.slots.slot8.prepared.[]}
id : string {Bestiary 3.items.[].system.slots.slot8.prepared.[].id} (17 different values)
[value] : integer {Bestiary 3.items.[].system.slots.slot8.value} (2 different values)
4 (x1)
3 (x1)
[slot9] : object {Bestiary 3.items.[].system.slots.slot9}
max : integer {Bestiary 3.items.[].system.slots.slot9.max} (3 different values)
3 (x2)
2 (x1)
4 (x1)
[prepared] : array<object> {Bestiary 3.items.[].system.slots.slot9.prepared}
Length: min=2 max=3
Value type: object {Bestiary 3.items.[].system.slots.slot9.prepared.[]}
id : string {Bestiary 3.items.[].system.slots.slot9.prepared.[].id} (8 different values)
'PEtqZIf2GYnfrltF' (x1)
'eDws4Q1tUhQZ1xay' (x1)
'1P63iPzWwcxYClYs' (x1)
'Oz4zbBJI5oJA6Jst' (x1)
'TbXJBNLguseNryF4' (x1)
'av8SyC3RLIhelmOB' (x1)
'11OeTrzqp45yJw9O' (x1)
'GW4UUkGSjkjeXpcd' (x1)
[value] : integer {Bestiary 3.items.[].system.slots.slot9.value} (same value: 4)
[slug] : string {Bestiary 3.items.[].system.slug} (548 different values)
[speedPenalty] : integer {Bestiary 3.items.[].system.speedPenalty} (3 different values)
0 (x16)
-5 (x14)
-10 (x3)
[spell] : object {Bestiary 3.items.[].system.spell}
_id : string {Bestiary 3.items.[].system.spell._id} (4 different values)
'LiGbewa9pO0yjbsY' (x1)
'A2JfEKe6BZcTG1S8' (x1)
'HqNddOMniyCb7NcE' (x1)
'hUFGYbq2ijvNQSua' (x1)
flags : object {Bestiary 3.items.[].system.spell.flags}
core : object {Bestiary 3.items.[].system.spell.flags.core}
sourceId : string {Bestiary 3.items.[].system.spell.flags.core.sourceId} (3 different values)
'Compendium.pf2e.spells-srd.Item.A2JfEKe6BZcTG1S8' (x2)
'Compendium.pf2e.spells-srd.Item.LiGbewa9pO0yjbsY' (x1)
'Compendium.pf2e.spells-srd.Item.ksLCg62cLOojw3gN' (x1)
img : string {Bestiary 3.items.[].system.spell.img} (3 different values)
'icons/creatures/mammals/bats-movement-flying-black.webp' (x2)
'systems/pf2e/icons/spells/confusion.webp' (x1)
'icons/equipment/shield/heater-steel-segmented-purple.webp' (x1)
name : string {Bestiary 3.items.[].system.spell.name} (3 different values)
'Fly' (x2)
'Confusion' (x1)
'Dimensional Anchor' (x1)
sort : integer {Bestiary 3.items.[].system.spell.sort} (same value: 0)
system : object {Bestiary 3.items.[].system.spell.system}
[area] : empty
cost : object {Bestiary 3.items.[].system.spell.system.cost}
value : string {Bestiary 3.items.[].system.spell.system.cost.value} (same value: '')
counteraction : boolean {Bestiary 3.items.[].system.spell.system.counteraction} (same value: False)
damage : object {Bestiary 3.items.[].system.spell.system.damage}
description : object {Bestiary 3.items.[].system.spell.system.description}
value : string {Bestiary 3.items.[].system.spell.system.description.value} (3 different values)
duration : object {Bestiary 3.items.[].system.spell.system.duration}
sustained : boolean {Bestiary 3.items.[].system.spell.system.duration.sustained} (same value: False)
value : string {Bestiary 3.items.[].system.spell.system.duration.value} (3 different values)
'5 minutes' (x2)
'1 minute' (x1)
'varies' (x1)
[heightening] : object {Bestiary 3.items.[].system.spell.system.heightening}
levels : object {Bestiary 3.items.[].system.spell.system.heightening.levels}
8 : object {Bestiary 3.items.[].system.spell.system.heightening.levels.8}
target : object {Bestiary 3.items.[].system.spell.system.heightening.levels.8.target}
value : string {Bestiary 3.items.[].system.spell.system.heightening.levels.8.target.value} (same value: '10 creatures')
type : string {Bestiary 3.items.[].system.spell.system.heightening.type} (same value: 'fixed')
level : object {Bestiary 3.items.[].system.spell.system.level}
value : integer {Bestiary 3.items.[].system.spell.system.level.value} (same value: 4)
location : object {Bestiary 3.items.[].system.spell.system.location}
heightenedLevel : integer {Bestiary 3.items.[].system.spell.system.location.heightenedLevel} (same value: 4)
value : string {Bestiary 3.items.[].system.spell.system.location.value} (same value: '')
publication : object {Bestiary 3.items.[].system.spell.system.publication}
license : string {Bestiary 3.items.[].system.spell.system.publication.license} (same value: 'OGL')
remaster : boolean {Bestiary 3.items.[].system.spell.system.publication.remaster} (same value: False)
title : string {Bestiary 3.items.[].system.spell.system.publication.title} (same value: 'Pathfinder Core Rulebook')
range : object {Bestiary 3.items.[].system.spell.system.range}
value : string {Bestiary 3.items.[].system.spell.system.range.value} (2 different values)
'30 feet' (x2)
'touch' (x2)
requirements : string {Bestiary 3.items.[].system.spell.system.requirements} (same value: '')
rules : ignored (Foundry rules object) {Bestiary 3.items.[].system.spell.system.rules}
slug : string {Bestiary 3.items.[].system.spell.system.slug} (3 different values)
'fly' (x2)
'confusion' (x1)
'dimensional-anchor' (x1)
target : object {Bestiary 3.items.[].system.spell.system.target}
value : string {Bestiary 3.items.[].system.spell.system.target.value} (same value: '1 creature')
time : object {Bestiary 3.items.[].system.spell.system.time}
value : string {Bestiary 3.items.[].system.spell.system.time.value} (same value: '2')
[defense] : object {Bestiary 3.items.[].system.spell.system.defense}
save : object {Bestiary 3.items.[].system.spell.system.defense.save}
basic : boolean {Bestiary 3.items.[].system.spell.system.defense.save.basic} (same value: False)
statistic : string {Bestiary 3.items.[].system.spell.system.defense.save.statistic} (same value: 'will')
traits : object {Bestiary 3.items.[].system.spell.system.traits}
rarity : string {Bestiary 3.items.[].system.spell.system.traits.rarity} (same value: 'common')
traditions : array<string> {Bestiary 3.items.[].system.spell.system.traits.traditions}
Length: min=2 max=3
Value type: string {Bestiary 3.items.[].system.spell.system.traits.traditions.[]} (4 different values)
'arcane' (x4)
'occult' (x4)
'primal' (x2)
'divine' (x1)
value : array<string> {Bestiary 3.items.[].system.spell.system.traits.value}
Length: min=2 max=4
Value type: string {Bestiary 3.items.[].system.spell.system.traits.value.[]} (4 different values)
'concentrate' (x4)
'manipulate' (x4)
'emotion' (x1)
'mental' (x1)
type : string {Bestiary 3.items.[].system.spell.type} (same value: 'spell')
[spelldc] : object {Bestiary 3.items.[].system.spelldc}
dc : integer {Bestiary 3.items.[].system.spelldc.dc} (35 different values)
[mod] : integer {Bestiary 3.items.[].system.spelldc.mod} (same value: 0)
value : integer {Bestiary 3.items.[].system.spelldc.value} (35 different values)
[splashDamage] : object {Bestiary 3.items.[].system.splashDamage}
[value] : integer {Bestiary 3.items.[].system.splashDamage.value} (same value: 0)
[stackGroup] : string {Bestiary 3.items.[].system.stackGroup} (4 different values)
'arrows' (x10)
'bolts' (x2)
'slingBullets' (x2)
'blowgunDarts' (x1)
[start] : object {Bestiary 3.items.[].system.start}
[initiative] : empty
value : integer {Bestiary 3.items.[].system.start.value} (same value: 126)
[strength] : integer {Bestiary 3.items.[].system.strength} (5 different values)
3 (x8)
0 (x7)
2 (x6)
4 (x3)
1 (x2)
[target] : object {Bestiary 3.items.[].system.target}
value : string {Bestiary 3.items.[].system.target.value} (85 different values)
[time] : object {Bestiary 3.items.[].system.time}
value : string {Bestiary 3.items.[].system.time.value} (11 different values)
[tokenIcon] : object {Bestiary 3.items.[].system.tokenIcon}
show : boolean {Bestiary 3.items.[].system.tokenIcon.show} (same value: True)
[tradition] : object {Bestiary 3.items.[].system.tradition}
value : string {Bestiary 3.items.[].system.tradition.value} (4 different values)
'divine' (x80)
'occult' (x63)
'primal' (x45)
'arcane' (x30)
[traits] : object {Bestiary 3.items.[].system.traits}
[integrated] : empty
[rarity] : string {Bestiary 3.items.[].system.traits.rarity} (2 different values)
'common' (x4109)
'uncommon' (x275)
[traditions] : array<string> {Bestiary 3.items.[].system.traits.traditions}
Length: min=0 max=4
Value type: string {Bestiary 3.items.[].system.traits.traditions.[]} (4 different values)
'arcane' (x1179)
'occult' (x1094)
'primal' (x869)
'divine' (x803)
[value] : array<string> {Bestiary 3.items.[].system.traits.value}
Length: min=0 max=8
Value type: string {Bestiary 3.items.[].system.traits.value.[]} (149 different values)
[usage] : object {Bestiary 3.items.[].system.usage}
value : string {Bestiary 3.items.[].system.usage.value} (6 different values)
'held-in-one-hand' (x96)
'held-in-two-hands' (x27)
'held-in-one-plus-hands' (x16)
'worn' (x2)
'wornshoes' (x1)
'worngloves' (x1)
[uses] : object {Bestiary 3.items.[].system.uses}
autoDestroy : boolean {Bestiary 3.items.[].system.uses.autoDestroy} (2 different values)
True (x23)
False (x1)
max : integer {Bestiary 3.items.[].system.uses.max} (same value: 1)
value : integer {Bestiary 3.items.[].system.uses.value} (same value: 1)
[value] : object {Bestiary 3.items.[].system.value}
isValued : boolean {Bestiary 3.items.[].system.value.isValued} (2 different values)
True (x3)
False (x2)
[value] : integer {Bestiary 3.items.[].system.value.value} (same value: 1)
[weaponType] : object {Bestiary 3.items.[].system.weaponType}
value : string {Bestiary 3.items.[].system.weaponType.value} (2 different values)
'melee' (x521)
'ranged' (x118)
type : string {Bestiary 3.items.[].type} (13 different values)
[_stats] : object {Bestiary 3.items.[]._stats}
compendiumSource : string {Bestiary 3.items.[]._stats.compendiumSource} (469 different values)
[flags] : object {Bestiary 3.items.[].flags}
pf2e : object {Bestiary 3.items.[].flags.pf2e}
linkedWeapon : string {Bestiary 3.items.[].flags.pf2e.linkedWeapon} (94 different values)
name : string {Bestiary 3.name} (all different values)
system : object {Bestiary 3.system}
abilities : object {Bestiary 3.system.abilities}
cha : object {Bestiary 3.system.abilities.cha}
mod : integer {Bestiary 3.system.abilities.cha.mod} (17 different values)
con : object {Bestiary 3.system.abilities.con}
mod : integer {Bestiary 3.system.abilities.con.mod} (13 different values)
dex : object {Bestiary 3.system.abilities.dex}
mod : integer {Bestiary 3.system.abilities.dex.mod} (15 different values)
int : object {Bestiary 3.system.abilities.int}
mod : integer {Bestiary 3.system.abilities.int.mod} (16 different values)
str : object {Bestiary 3.system.abilities.str}
mod : integer {Bestiary 3.system.abilities.str.mod} (17 different values)
wis : object {Bestiary 3.system.abilities.wis}
mod : integer {Bestiary 3.system.abilities.wis.mod} (13 different values)
attributes : object {Bestiary 3.system.attributes}
ac : object {Bestiary 3.system.attributes.ac}
details : string {Bestiary 3.system.attributes.ac.details} (16 different values)
value : integer {Bestiary 3.system.attributes.ac.value} (37 different values)
allSaves : object {Bestiary 3.system.attributes.allSaves}
[value] : string {Bestiary 3.system.attributes.allSaves.value} (24 different values)
hp : object {Bestiary 3.system.attributes.hp}
details : string {Bestiary 3.system.attributes.hp.details} (23 different values)
max : integer {Bestiary 3.system.attributes.hp.max} (116 different values)
temp : integer {Bestiary 3.system.attributes.hp.temp} (same value: 0)
value : integer {Bestiary 3.system.attributes.hp.value} (116 different values)
[immunities] : array<object> {Bestiary 3.system.attributes.immunities}
Length: min=0 max=13
Value type: object {Bestiary 3.system.attributes.immunities.[]}
type : string {Bestiary 3.system.attributes.immunities.[].type} (36 different values)
[resistances] : array<object> {Bestiary 3.system.attributes.resistances}
Length: min=1 max=6
Value type: object {Bestiary 3.system.attributes.resistances.[]}
[doubleVs] : array<string> {Bestiary 3.system.attributes.resistances.[].doubleVs}
Length: min=1 max=1
Value type: string {Bestiary 3.system.attributes.resistances.[].doubleVs.[]} (same value: 'non-magical')
[exceptions] : array<string> {Bestiary 3.system.attributes.resistances.[].exceptions}
Length: min=1 max=4
Value type: string {Bestiary 3.system.attributes.resistances.[].exceptions.[]} (10 different values)
'force' (x8)
'ghost-touch' (x8)
'vitality' (x7)
'adamantine' (x4)
'orichalcum' (x3)
'silver' (x3)
'bludgeoning' (x2)
'mental' (x2)
'magical' (x2)
'piercing' (x1)
type : string {Bestiary 3.system.attributes.resistances.[].type} (19 different values)
value : integer {Bestiary 3.system.attributes.resistances.[].value} (10 different values)
5 (x64)
10 (x63)
15 (x22)
8 (x13)
12 (x11)
3 (x9)
20 (x8)
2 (x7)
4 (x6)
6 (x2)
speed : object {Bestiary 3.system.attributes.speed}
[details] : string {Bestiary 3.system.attributes.speed.details} (19 different values)
[value] : integer {Bestiary 3.system.attributes.speed.value} (15 different values)
otherSpeeds : array<object> {Bestiary 3.system.attributes.speed.otherSpeeds}
Length: min=0 max=3
Value type: object {Bestiary 3.system.attributes.speed.otherSpeeds.[]}
type : string {Bestiary 3.system.attributes.speed.otherSpeeds.[].type} (4 different values)
'fly' (x116)
'swim' (x49)
'climb' (x47)
'burrow' (x25)
value : integer {Bestiary 3.system.attributes.speed.otherSpeeds.[].value} (20 different values)
[adjustment] : empty
[hardness] : object {Bestiary 3.system.attributes.hardness}
value : integer {Bestiary 3.system.attributes.hardness.value} (5 different values)
15 (x1)
10 (x1)
3 (x1)
14 (x1)
8 (x1)
[weaknesses] : array<object> {Bestiary 3.system.attributes.weaknesses}
Length: min=1 max=4
Value type: object {Bestiary 3.system.attributes.weaknesses.[]}
type : string {Bestiary 3.system.attributes.weaknesses.[].type} (23 different values)
value : integer {Bestiary 3.system.attributes.weaknesses.[].value} (10 different values)
5 (x69)
10 (x59)
15 (x20)
3 (x18)
2 (x15)
8 (x12)
4 (x11)
12 (x7)
20 (x5)
1 (x1)
details : object {Bestiary 3.system.details}
blurb : string {Bestiary 3.system.details.blurb} (same value: '')
languages : object {Bestiary 3.system.details.languages}
details : string {Bestiary 3.system.details.languages.details} (42 different values)
value : array<string> {Bestiary 3.system.details.languages.value}
Length: min=0 max=10
Value type: string {Bestiary 3.system.details.languages.value.[]} (50 different values)
level : object {Bestiary 3.system.details.level}
value : integer {Bestiary 3.system.details.level.value} (26 different values)
privateNotes : string {Bestiary 3.system.details.privateNotes} (same value: '')
publicNotes : string {Bestiary 3.system.details.publicNotes} (309 different values)
publication : object {Bestiary 3.system.details.publication}
license : string {Bestiary 3.system.details.publication.license} (same value: 'OGL')
remaster : boolean {Bestiary 3.system.details.publication.remaster} (same value: False)
title : string {Bestiary 3.system.details.publication.title} (same value: 'Pathfinder Bestiary 3')
initiative : object {Bestiary 3.system.initiative}
statistic : string {Bestiary 3.system.initiative.statistic} (same value: 'perception')
perception : object {Bestiary 3.system.perception}
details : string {Bestiary 3.system.perception.details} (22 different values)
mod : integer {Bestiary 3.system.perception.mod} (41 different values)
senses : array<object> {Bestiary 3.system.perception.senses}
Length: min=0 max=3
Value type: object {Bestiary 3.system.perception.senses.[]}
[acuity] : string {Bestiary 3.system.perception.senses.[].acuity} (2 different values)
'imprecise' (x122)
'precise' (x34)
[range] : integer {Bestiary 3.system.perception.senses.[].range} (10 different values)
60 (x94)
30 (x39)
120 (x8)
40 (x4)
100 (x3)
20 (x3)
15 (x2)
10 (x1)
80 (x1)
240 (x1)
type : string {Bestiary 3.system.perception.senses.[].type} (12 different values)
[vision] : boolean {Bestiary 3.system.perception.vision} (same value: False)
resources : object {Bestiary 3.system.resources}
[focus] : object {Bestiary 3.system.resources.focus}
max : integer {Bestiary 3.system.resources.focus.max} (4 different values)
0 (x140)
1 (x33)
3 (x7)
2 (x2)
value : integer {Bestiary 3.system.resources.focus.value} (4 different values)
0 (x140)
1 (x33)
3 (x7)
2 (x2)
saves : object {Bestiary 3.system.saves}
fortitude : object {Bestiary 3.system.saves.fortitude}
saveDetail : string {Bestiary 3.system.saves.fortitude.saveDetail} (2 different values)
'' (x346)
'(+8 vs. poisons)' (x1)
value : integer {Bestiary 3.system.saves.fortitude.value} (40 different values)
reflex : object {Bestiary 3.system.saves.reflex}
saveDetail : string {Bestiary 3.system.saves.reflex.saveDetail} (same value: '')
value : integer {Bestiary 3.system.saves.reflex.value} (38 different values)
will : object {Bestiary 3.system.saves.will}
saveDetail : string {Bestiary 3.system.saves.will.saveDetail} (same value: '')
value : integer {Bestiary 3.system.saves.will.value} (38 different values)
[skills] : object {Bestiary 3.system.skills}
[acrobatics] : object {Bestiary 3.system.skills.acrobatics}
base : integer {Bestiary 3.system.skills.acrobatics.base} (35 different values)
[special] : array<object> {Bestiary 3.system.skills.acrobatics.special}
Length: min=1 max=1
Value type: object {Bestiary 3.system.skills.acrobatics.special.[]}
base : integer {Bestiary 3.system.skills.acrobatics.special.[].base} (4 different values)
10 (x2)
8 (x2)
13 (x1)
7 (x1)
label : string {Bestiary 3.system.skills.acrobatics.special.[].label} (2 different values)
'to Escape' (x4)
'to Maneuver in Flight' (x2)
predicate : array<string> {Bestiary 3.system.skills.acrobatics.special.[].predicate}
Length: min=1 max=1
Value type: string {Bestiary 3.system.skills.acrobatics.special.[].predicate.[]} (2 different values)
'action:escape' (x4)
'action:maneuver-in-flight' (x2)
[arcana] : object {Bestiary 3.system.skills.arcana}
base : integer {Bestiary 3.system.skills.arcana.base} (25 different values)
[athletics] : object {Bestiary 3.system.skills.athletics}
base : integer {Bestiary 3.system.skills.athletics.base} (42 different values)
[special] : array<object> {Bestiary 3.system.skills.athletics.special}
Length: min=1 max=1
Value type: object {Bestiary 3.system.skills.athletics.special.[]}
base : integer {Bestiary 3.system.skills.athletics.special.[].base} (8 different values)
10 (x2)
7 (x2)
9 (x2)
13 (x1)
17 (x1)
14 (x1)
4 (x1)
22 (x1)
label : string {Bestiary 3.system.skills.athletics.special.[].label} (6 different values)
'to Grapple' (x3)
'to Swim' (x2)
'to High Jump or Long Jump' (x2)
'to Climb' (x2)
'to Disarm, Grappe, or avoid being Disarmed' (x1)
'to Long Jump' (x1)
[predicate] : array<string|object> {Bestiary 3.system.skills.athletics.special.[].predicate}
Length: min=1 max=1
Value type: mixed
string {Bestiary 3.system.skills.athletics.special.[].predicate.[]} (4 different values)
'action:grapple' (x3)
'action:climb' (x2)
'action:swim' (x1)
'action:long-jump' (x1)
object {Bestiary 3.system.skills.athletics.special.[].predicate.[]}
or : array<string> {Bestiary 3.system.skills.athletics.special.[].predicate.[].or}
Length: min=2 max=3
Value type: string {Bestiary 3.system.skills.athletics.special.[].predicate.[].or.[]} (5 different values)
'action:high-jump' (x2)
'action:long-jump' (x2)
'action:disarm' (x1)
'action:grapple' (x1)
'avoid-disarm' (x1)
[crafting] : object {Bestiary 3.system.skills.crafting}
base : integer {Bestiary 3.system.skills.crafting.base} (18 different values)
[special] : array<object> {Bestiary 3.system.skills.crafting.special}
Length: min=1 max=1
Value type: object {Bestiary 3.system.skills.crafting.special.[]}
base : integer {Bestiary 3.system.skills.crafting.special.[].base} (4 different values)
17 (x1)
21 (x1)
7 (x1)
6 (x1)
label : string {Bestiary 3.system.skills.crafting.special.[].label} (4 different values)
'to Craft jewelry' (x1)
'for paintings' (x1)
'traps' (x1)
'when using bone' (x1)
predicate : array<string> {Bestiary 3.system.skills.crafting.special.[].predicate}
Length: min=1 max=2
Value type: string {Bestiary 3.system.skills.crafting.special.[].predicate.[]} (5 different values)
'action:craft' (x2)
'jewelry' (x1)
'craft:painting' (x1)
'action:craft:trap' (x1)
'bone' (x1)
[deception] : object {Bestiary 3.system.skills.deception}
base : integer {Bestiary 3.system.skills.deception.base} (38 different values)
[special] : array<object> {Bestiary 3.system.skills.deception.special}
Length: min=1 max=1
Value type: object {Bestiary 3.system.skills.deception.special.[]}
base : integer {Bestiary 3.system.skills.deception.special.[].base} (3 different values)
17 (x1)
31 (x1)
18 (x1)
label : string {Bestiary 3.system.skills.deception.special.[].label} (2 different values)
'to Impersonate' (x2)
'to Impersonate a human version of themselves' (x1)
predicate : array<string> {Bestiary 3.system.skills.deception.special.[].predicate}
Length: min=1 max=1
Value type: string {Bestiary 3.system.skills.deception.special.[].predicate.[]} (same value: 'action:impersonate')
[diplomacy] : object {Bestiary 3.system.skills.diplomacy}
base : integer {Bestiary 3.system.skills.diplomacy.base} (34 different values)
[special] : array<object> {Bestiary 3.system.skills.diplomacy.special}
Length: min=1 max=1
Value type: object {Bestiary 3.system.skills.diplomacy.special.[]}
base : integer {Bestiary 3.system.skills.diplomacy.special.[].base} (2 different values)
44 (x1)
13 (x1)
label : string {Bestiary 3.system.skills.diplomacy.special.[].label} (2 different values)
'vs. plants' (x1)
'to Make an Impression' (x1)
predicate : array<string> {Bestiary 3.system.skills.diplomacy.special.[].predicate}
Length: min=1 max=1
Value type: string {Bestiary 3.system.skills.diplomacy.special.[].predicate.[]} (2 different values)
'target:trait:plant' (x1)
'action:make-an-impression' (x1)
[intimidation] : object {Bestiary 3.system.skills.intimidation}
base : integer {Bestiary 3.system.skills.intimidation.base} (35 different values)
[special] : array<object> {Bestiary 3.system.skills.intimidation.special}
Length: min=1 max=1
Value type: object {Bestiary 3.system.skills.intimidation.special.[]}
base : integer {Bestiary 3.system.skills.intimidation.special.[].base} (2 different values)
44 (x1)
10 (x1)
label : string {Bestiary 3.system.skills.intimidation.special.[].label} (2 different values)
'vs. plants' (x1)
'to Demoralize with Threatening Lunge' (x1)
predicate : array<string> {Bestiary 3.system.skills.intimidation.special.[].predicate}
Length: min=1 max=2
Value type: string {Bestiary 3.system.skills.intimidation.special.[].predicate.[]} (3 different values)
'target:trait:plant' (x1)
'action:demoralize' (x1)
'threatening-lunge' (x1)
[medicine] : object {Bestiary 3.system.skills.medicine}
base : integer {Bestiary 3.system.skills.medicine.base} (16 different values)
[nature] : object {Bestiary 3.system.skills.nature}
base : integer {Bestiary 3.system.skills.nature.base} (29 different values)
[special] : array<object> {Bestiary 3.system.skills.nature.special}
Length: min=1 max=1
Value type: object {Bestiary 3.system.skills.nature.special.[]}
base : integer {Bestiary 3.system.skills.nature.special.[].base} (same value: 8)
label : string {Bestiary 3.system.skills.nature.special.[].label} (same value: 'to Command an Animal that is a reptile')
predicate : array<string> {Bestiary 3.system.skills.nature.special.[].predicate}
Length: min=2 max=2
Value type: string {Bestiary 3.system.skills.nature.special.[].predicate.[]} (2 different values)
'action:command-an-animal' (x1)
'reptile' (x1)
[occultism] : object {Bestiary 3.system.skills.occultism}
base : integer {Bestiary 3.system.skills.occultism.base} (27 different values)
[performance] : object {Bestiary 3.system.skills.performance}
base : integer {Bestiary 3.system.skills.performance.base} (18 different values)
[special] : array<object> {Bestiary 3.system.skills.performance.special}
Length: min=1 max=1
Value type: object {Bestiary 3.system.skills.performance.special.[]}
base : integer {Bestiary 3.system.skills.performance.special.[].base} (2 different values)
8 (x1)
6 (x1)
label : string {Bestiary 3.system.skills.performance.special.[].label} (2 different values)
'for stringed instruments' (x1)
'for Oratory' (x1)
predicate : array<string> {Bestiary 3.system.skills.performance.special.[].predicate}
Length: min=1 max=1
Value type: string {Bestiary 3.system.skills.performance.special.[].predicate.[]} (2 different values)
'stringed-instruments' (x1)
'action:perform:oratory' (x1)
[religion] : object {Bestiary 3.system.skills.religion}
base : integer {Bestiary 3.system.skills.religion.base} (31 different values)
[society] : object {Bestiary 3.system.skills.society}
base : integer {Bestiary 3.system.skills.society.base} (28 different values)
[special] : array<object> {Bestiary 3.system.skills.society.special}
Length: min=1 max=1
Value type: object {Bestiary 3.system.skills.society.special.[]}
base : integer {Bestiary 3.system.skills.society.special.[].base} (same value: 19)
label : string {Bestiary 3.system.skills.society.special.[].label} (same value: 'to Create Forgery')
predicate : array<string> {Bestiary 3.system.skills.society.special.[].predicate}
Length: min=1 max=1
Value type: string {Bestiary 3.system.skills.society.special.[].predicate.[]} (same value: 'action:create-forgery')
[stealth] : object {Bestiary 3.system.skills.stealth}
base : integer {Bestiary 3.system.skills.stealth.base} (33 different values)
[special] : array<object> {Bestiary 3.system.skills.stealth.special}
Length: min=1 max=1
Value type: object {Bestiary 3.system.skills.stealth.special.[]}
base : integer {Bestiary 3.system.skills.stealth.special.[].base} (15 different values)
label : string {Bestiary 3.system.skills.stealth.special.[].label} (11 different values)
predicate : array<string|object> {Bestiary 3.system.skills.stealth.special.[].predicate}
Length: min=1 max=2
Value type: mixed
string {Bestiary 3.system.skills.stealth.special.[].predicate.[]} (9 different values)
'terrain:forest' (x9)
'terrain:inscription' (x4)
'bound-home' (x1)
'terrain:underwater-vegetation' (x1)
'terrain:snow' (x1)
'terrain:swamp' (x1)
'terrain:tree' (x1)
'terrain:water' (x1)
'terrain:mountain' (x1)
object {Bestiary 3.system.skills.stealth.special.[].predicate.[]}
or : array<string> {Bestiary 3.system.skills.stealth.special.[].predicate.[].or}
Length: min=2 max=2
Value type: string {Bestiary 3.system.skills.stealth.special.[].predicate.[].or.[]} (6 different values)
'terrain:decaying-plants' (x6)
'terrain:fungus' (x6)
'action:hide' (x5)
'action:sneak' (x5)
'terrain:ocean' (x1)
'terrain:forest' (x1)
[survival] : object {Bestiary 3.system.skills.survival}
base : integer {Bestiary 3.system.skills.survival.base} (34 different values)
[thievery] : object {Bestiary 3.system.skills.thievery}
base : integer {Bestiary 3.system.skills.thievery.base} (9 different values)
7 (x4)
8 (x3)
5 (x3)
14 (x2)
25 (x1)
13 (x1)
16 (x1)
12 (x1)
9 (x1)
[special] : array<object> {Bestiary 3.system.skills.thievery.special}
Length: min=1 max=1
Value type: object {Bestiary 3.system.skills.thievery.special.[]}
base : integer {Bestiary 3.system.skills.thievery.special.[].base} (same value: 7)
label : string {Bestiary 3.system.skills.thievery.special.[].label} (same value: 'to Steal')
predicate : array<string> {Bestiary 3.system.skills.thievery.special.[].predicate}
Length: min=1 max=1
Value type: string {Bestiary 3.system.skills.thievery.special.[].predicate.[]} (same value: 'action:steal')
traits : object {Bestiary 3.system.traits}
rarity : string {Bestiary 3.system.traits.rarity} (4 different values)
'common' (x192)
'uncommon' (x83)
'rare' (x71)
'unique' (x1)
size : object {Bestiary 3.system.traits.size}
value : string {Bestiary 3.system.traits.size.value} (6 different values)
'med' (x126)
'lg' (x96)
'tiny' (x35)
'huge' (x34)
'grg' (x29)
'sm' (x27)
value : array<string> {Bestiary 3.system.traits.value}
Length: min=1 max=7
Value type: string {Bestiary 3.system.traits.value.[]} (97 different values)
[spellcasting] : object {Bestiary 3.system.spellcasting}
rituals : object {Bestiary 3.system.spellcasting.rituals}
dc : integer {Bestiary 3.system.spellcasting.rituals.dc} (23 different values)
type : string {Bestiary 3.type} (same value: 'npc')
[prototypeToken] : object {Bestiary 3.prototypeToken}
name : string {Bestiary 3.prototypeToken.name} (21 different values)