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Pf2eDataScrapper/output/pf2e/packs/Book 1 - The Resurrection Flood.txt
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2025-04-08 17:11:57 +04:00

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Book 1 - The Resurrection Flood
Different values: 19
=====================================
object {Book 1 - The Resurrection Flood}
_id : string {Book 1 - The Resurrection Flood._id} (all different values)
folder : string {Book 1 - The Resurrection Flood.folder} (same value: '0UkkDyehznu3wMjW')
img : string {Book 1 - The Resurrection Flood.img} (2 different values)
'systems/pf2e/icons/default-icons/npc.svg' (x17)
'systems/pf2e/icons/default-icons/hazard.svg' (x2)
items : array<object> {Book 1 - The Resurrection Flood.items}
Length: min=1 max=20
Value type: object {Book 1 - The Resurrection Flood.items.[]}
_id : string {Book 1 - The Resurrection Flood.items.[]._id} (159 different values)
img : string {Book 1 - The Resurrection Flood.items.[].img} (50 different values)
name : string {Book 1 - The Resurrection Flood.items.[].name} (107 different values)
sort : integer {Book 1 - The Resurrection Flood.items.[].sort} (21 different values)
system : object {Book 1 - The Resurrection Flood.items.[].system}
[acBonus] : integer {Book 1 - The Resurrection Flood.items.[].system.acBonus} (5 different values)
4 (x2)
0 (x2)
1 (x2)
3 (x2)
2 (x1)
[actionType] : object {Book 1 - The Resurrection Flood.items.[].system.actionType}
value : string {Book 1 - The Resurrection Flood.items.[].system.actionType.value} (4 different values)
'passive' (x33)
'action' (x29)
'reaction' (x14)
'free' (x1)
[actions] : object {Book 1 - The Resurrection Flood.items.[].system.actions}
[value] : integer {Book 1 - The Resurrection Flood.items.[].system.actions.value} (3 different values)
1 (x18)
2 (x9)
3 (x2)
[area] : object {Book 1 - The Resurrection Flood.items.[].system.area}
type : string {Book 1 - The Resurrection Flood.items.[].system.area.type} (3 different values)
'burst' (x2)
'line' (x1)
'emanation' (x1)
value : integer {Book 1 - The Resurrection Flood.items.[].system.area.value} (3 different values)
30 (x2)
10 (x1)
5 (x1)
[attackEffects] : object {Book 1 - The Resurrection Flood.items.[].system.attackEffects}
value : array<string> {Book 1 - The Resurrection Flood.items.[].system.attackEffects.value}
Length: min=0 max=2
Value type: string {Book 1 - The Resurrection Flood.items.[].system.attackEffects.value.[]} (5 different values)
'drowning-touch' (x3)
'knockdown' (x2)
'grab' (x2)
'sloughing-sickness' (x1)
'tooth-tug' (x1)
[autoHeightenLevel] : object {Book 1 - The Resurrection Flood.items.[].system.autoHeightenLevel}
[value] : empty
[baseItem] : string {Book 1 - The Resurrection Flood.items.[].system.baseItem} (14 different values)
[bonus] : object {Book 1 - The Resurrection Flood.items.[].system.bonus}
value : integer {Book 1 - The Resurrection Flood.items.[].system.bonus.value} (10 different values)
0 (x13)
11 (x9)
10 (x8)
6 (x4)
13 (x4)
15 (x3)
14 (x3)
16 (x2)
12 (x1)
17 (x1)
[bonusDamage] : object {Book 1 - The Resurrection Flood.items.[].system.bonusDamage}
value : integer {Book 1 - The Resurrection Flood.items.[].system.bonusDamage.value} (same value: 0)
[bulk] : object {Book 1 - The Resurrection Flood.items.[].system.bulk}
value : mixed
float {Book 1 - The Resurrection Flood.items.[].system.bulk.value} (same value: 0,1)
integer {Book 1 - The Resurrection Flood.items.[].system.bulk.value} (3 different values)
1 (x9)
2 (x6)
0 (x1)
[category] : string {Book 1 - The Resurrection Flood.items.[].system.category} (10 different values)
'offensive' (x52)
'defensive' (x23)
'martial' (x9)
'medium' (x4)
'simple' (x3)
'light' (x3)
'unarmored' (x2)
'ammo' (x2)
'interaction' (x2)
'advanced' (x1)
[checkPenalty] : integer {Book 1 - The Resurrection Flood.items.[].system.checkPenalty} (3 different values)
-2 (x4)
-1 (x3)
0 (x2)
[containerId] : empty
[cost] : object {Book 1 - The Resurrection Flood.items.[].system.cost}
value : string {Book 1 - The Resurrection Flood.items.[].system.cost.value} (same value: '')
[counteraction] : boolean {Book 1 - The Resurrection Flood.items.[].system.counteraction} (2 different values)
False (x26)
True (x1)
[damage] : object {Book 1 - The Resurrection Flood.items.[].system.damage}
[0] : object {Book 1 - The Resurrection Flood.items.[].system.damage.0}
applyMod : boolean {Book 1 - The Resurrection Flood.items.[].system.damage.0.applyMod} (same value: False)
[category] : empty
formula : string {Book 1 - The Resurrection Flood.items.[].system.damage.0.formula} (6 different values)
'2d4' (x4)
'1d6' (x3)
'1d8' (x2)
'2d10' (x1)
'1d4+1' (x1)
'5d6' (x1)
kinds : array<string> {Book 1 - The Resurrection Flood.items.[].system.damage.0.kinds}
Length: min=1 max=2
Value type: string {Book 1 - The Resurrection Flood.items.[].system.damage.0.kinds.[]} (2 different values)
'damage' (x12)
'healing' (x2)
materials : array<> {Book 1 - The Resurrection Flood.items.[].system.damage.0.materials}
Length: min=0 max=0
Value type: empty
type : string {Book 1 - The Resurrection Flood.items.[].system.damage.0.type} (6 different values)
'mental' (x4)
'void' (x4)
'sonic' (x1)
'force' (x1)
'cold' (x1)
'vitality' (x1)
[6aFqAhfOSz7ukuwr] : object {Book 1 - The Resurrection Flood.items.[].system.damage.6aFqAhfOSz7ukuwr}
applyMod : boolean {Book 1 - The Resurrection Flood.items.[].system.damage.6aFqAhfOSz7ukuwr.applyMod} (same value: False)
[category] : empty
formula : string {Book 1 - The Resurrection Flood.items.[].system.damage.6aFqAhfOSz7ukuwr.formula} (same value: '1d12')
kinds : array<string> {Book 1 - The Resurrection Flood.items.[].system.damage.6aFqAhfOSz7ukuwr.kinds}
Length: min=1 max=1
Value type: string {Book 1 - The Resurrection Flood.items.[].system.damage.6aFqAhfOSz7ukuwr.kinds.[]} (same value: 'damage')
materials : array<> {Book 1 - The Resurrection Flood.items.[].system.damage.6aFqAhfOSz7ukuwr.materials}
Length: min=0 max=0
Value type: empty
type : string {Book 1 - The Resurrection Flood.items.[].system.damage.6aFqAhfOSz7ukuwr.type} (same value: 'electricity')
[K00cW8XZuHvutOhE] : object {Book 1 - The Resurrection Flood.items.[].system.damage.K00cW8XZuHvutOhE}
applyMod : boolean {Book 1 - The Resurrection Flood.items.[].system.damage.K00cW8XZuHvutOhE.applyMod} (same value: False)
[category] : empty
formula : string {Book 1 - The Resurrection Flood.items.[].system.damage.K00cW8XZuHvutOhE.formula} (same value: '1d4')
kinds : array<string> {Book 1 - The Resurrection Flood.items.[].system.damage.K00cW8XZuHvutOhE.kinds}
Length: min=1 max=1
Value type: string {Book 1 - The Resurrection Flood.items.[].system.damage.K00cW8XZuHvutOhE.kinds.[]} (same value: 'damage')
materials : array<> {Book 1 - The Resurrection Flood.items.[].system.damage.K00cW8XZuHvutOhE.materials}
Length: min=0 max=0
Value type: empty
type : string {Book 1 - The Resurrection Flood.items.[].system.damage.K00cW8XZuHvutOhE.type} (same value: 'sonic')
[damageType] : string {Book 1 - The Resurrection Flood.items.[].system.damage.damageType} (3 different values)
'piercing' (x6)
'slashing' (x5)
'bludgeoning' (x2)
[dice] : integer {Book 1 - The Resurrection Flood.items.[].system.damage.dice} (same value: 1)
[die] : string {Book 1 - The Resurrection Flood.items.[].system.damage.die} (3 different values)
'd6' (x6)
'd8' (x5)
'd4' (x2)
[defense] : object {Book 1 - The Resurrection Flood.items.[].system.defense}
save : object {Book 1 - The Resurrection Flood.items.[].system.defense.save}
basic : boolean {Book 1 - The Resurrection Flood.items.[].system.defense.save.basic} (2 different values)
False (x10)
True (x8)
statistic : string {Book 1 - The Resurrection Flood.items.[].system.defense.save.statistic} (3 different values)
'will' (x9)
'fortitude' (x8)
'reflex' (x1)
description : object {Book 1 - The Resurrection Flood.items.[].system.description}
[gm] : string {Book 1 - The Resurrection Flood.items.[].system.description.gm} (same value: '<p>To all locks in Splitskull.</p>')
value : string {Book 1 - The Resurrection Flood.items.[].system.description.value} (98 different values)
[damageRolls] : object {Book 1 - The Resurrection Flood.items.[].system.damageRolls}
[0] : object {Book 1 - The Resurrection Flood.items.[].system.damageRolls.0}
damage : string {Book 1 - The Resurrection Flood.items.[].system.damageRolls.0.damage} (same value: '1d6+5')
damageType : string {Book 1 - The Resurrection Flood.items.[].system.damageRolls.0.damageType} (same value: 'bludgeoning')
[0Lk5hoIneNvxbHJv] : object {Book 1 - The Resurrection Flood.items.[].system.damageRolls.0Lk5hoIneNvxbHJv}
damage : string {Book 1 - The Resurrection Flood.items.[].system.damageRolls.0Lk5hoIneNvxbHJv.damage} (same value: '1d6+10')
damageType : string {Book 1 - The Resurrection Flood.items.[].system.damageRolls.0Lk5hoIneNvxbHJv.damageType} (same value: 'piercing')
[1BDClOrQqr8NU9y8] : object {Book 1 - The Resurrection Flood.items.[].system.damageRolls.1BDClOrQqr8NU9y8}
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damageType : string {Book 1 - The Resurrection Flood.items.[].system.damageRolls.1BDClOrQqr8NU9y8.damageType} (same value: 'slashing')
[3CavOGXAs5FPyNes] : object {Book 1 - The Resurrection Flood.items.[].system.damageRolls.3CavOGXAs5FPyNes}
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damageType : string {Book 1 - The Resurrection Flood.items.[].system.damageRolls.3CavOGXAs5FPyNes.damageType} (same value: 'piercing')
[5Sp5l2wQ9ao72lPk] : object {Book 1 - The Resurrection Flood.items.[].system.damageRolls.5Sp5l2wQ9ao72lPk}
damage : string {Book 1 - The Resurrection Flood.items.[].system.damageRolls.5Sp5l2wQ9ao72lPk.damage} (same value: '1d8+4')
damageType : string {Book 1 - The Resurrection Flood.items.[].system.damageRolls.5Sp5l2wQ9ao72lPk.damageType} (same value: 'piercing')
[5gyt9361vlgk0oa54i93] : object {Book 1 - The Resurrection Flood.items.[].system.damageRolls.5gyt9361vlgk0oa54i93}
damage : string {Book 1 - The Resurrection Flood.items.[].system.damageRolls.5gyt9361vlgk0oa54i93.damage} (same value: '1d6+4')
damageType : string {Book 1 - The Resurrection Flood.items.[].system.damageRolls.5gyt9361vlgk0oa54i93.damageType} (same value: 'slashing')
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damage : string {Book 1 - The Resurrection Flood.items.[].system.damageRolls.7OEGwIOWmrzOI0e8.damage} (same value: '1d4+6')
damageType : string {Book 1 - The Resurrection Flood.items.[].system.damageRolls.7OEGwIOWmrzOI0e8.damageType} (same value: 'piercing')
[7WBU1rknQz15s58v] : object {Book 1 - The Resurrection Flood.items.[].system.damageRolls.7WBU1rknQz15s58v}
damage : string {Book 1 - The Resurrection Flood.items.[].system.damageRolls.7WBU1rknQz15s58v.damage} (same value: '2d6+6')
damageType : string {Book 1 - The Resurrection Flood.items.[].system.damageRolls.7WBU1rknQz15s58v.damageType} (same value: 'bludgeoning')
[8vaQXYDR8XtwzTc0] : object {Book 1 - The Resurrection Flood.items.[].system.damageRolls.8vaQXYDR8XtwzTc0}
damage : string {Book 1 - The Resurrection Flood.items.[].system.damageRolls.8vaQXYDR8XtwzTc0.damage} (same value: '1d4+1')
damageType : string {Book 1 - The Resurrection Flood.items.[].system.damageRolls.8vaQXYDR8XtwzTc0.damageType} (same value: 'piercing')
[BUFFOaskzWoSFGYT] : object {Book 1 - The Resurrection Flood.items.[].system.damageRolls.BUFFOaskzWoSFGYT}
damage : string {Book 1 - The Resurrection Flood.items.[].system.damageRolls.BUFFOaskzWoSFGYT.damage} (same value: '1d8+6')
damageType : string {Book 1 - The Resurrection Flood.items.[].system.damageRolls.BUFFOaskzWoSFGYT.damageType} (same value: 'slashing')
[BUNAUCn3VfeNXz0N] : object {Book 1 - The Resurrection Flood.items.[].system.damageRolls.BUNAUCn3VfeNXz0N}
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damageType : string {Book 1 - The Resurrection Flood.items.[].system.damageRolls.BUNAUCn3VfeNXz0N.damageType} (same value: 'slashing')
[BeJJbPmMtp6Brr25] : object {Book 1 - The Resurrection Flood.items.[].system.damageRolls.BeJJbPmMtp6Brr25}
damage : string {Book 1 - The Resurrection Flood.items.[].system.damageRolls.BeJJbPmMtp6Brr25.damage} (same value: '1d4+9')
damageType : string {Book 1 - The Resurrection Flood.items.[].system.damageRolls.BeJJbPmMtp6Brr25.damageType} (same value: 'bludgeoning')
[BtZnjx0wyzoOhWKe] : object {Book 1 - The Resurrection Flood.items.[].system.damageRolls.BtZnjx0wyzoOhWKe}
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damageType : string {Book 1 - The Resurrection Flood.items.[].system.damageRolls.BtZnjx0wyzoOhWKe.damageType} (same value: 'piercing')
[BuLAxqSKja9haDL8] : object {Book 1 - The Resurrection Flood.items.[].system.damageRolls.BuLAxqSKja9haDL8}
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damageType : string {Book 1 - The Resurrection Flood.items.[].system.damageRolls.BuLAxqSKja9haDL8.damageType} (same value: 'piercing')
[CJm6BqMzPG6ATgkT] : object {Book 1 - The Resurrection Flood.items.[].system.damageRolls.CJm6BqMzPG6ATgkT}
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damageType : string {Book 1 - The Resurrection Flood.items.[].system.damageRolls.CJm6BqMzPG6ATgkT.damageType} (same value: 'piercing')
[EB7OlNExeSglHEAC] : object {Book 1 - The Resurrection Flood.items.[].system.damageRolls.EB7OlNExeSglHEAC}
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damageType : string {Book 1 - The Resurrection Flood.items.[].system.damageRolls.EB7OlNExeSglHEAC.damageType} (same value: 'bludgeoning')
[HopQ3tTh53bncqCW] : object {Book 1 - The Resurrection Flood.items.[].system.damageRolls.HopQ3tTh53bncqCW}
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damageType : string {Book 1 - The Resurrection Flood.items.[].system.damageRolls.HopQ3tTh53bncqCW.damageType} (same value: 'bludgeoning')
[JQWd9cMafRHPFFGi] : object {Book 1 - The Resurrection Flood.items.[].system.damageRolls.JQWd9cMafRHPFFGi}
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damageType : string {Book 1 - The Resurrection Flood.items.[].system.damageRolls.JQWd9cMafRHPFFGi.damageType} (same value: 'piercing')
[LNAeUl4MCBfGoDAE] : object {Book 1 - The Resurrection Flood.items.[].system.damageRolls.LNAeUl4MCBfGoDAE}
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damageType : string {Book 1 - The Resurrection Flood.items.[].system.damageRolls.LNAeUl4MCBfGoDAE.damageType} (same value: 'slashing')
[UeRMkTuepWDdnKGE] : object {Book 1 - The Resurrection Flood.items.[].system.damageRolls.UeRMkTuepWDdnKGE}
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damageType : string {Book 1 - The Resurrection Flood.items.[].system.damageRolls.UeRMkTuepWDdnKGE.damageType} (same value: 'piercing')
[UufAs6HSkMadAiH6] : object {Book 1 - The Resurrection Flood.items.[].system.damageRolls.UufAs6HSkMadAiH6}
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damageType : string {Book 1 - The Resurrection Flood.items.[].system.damageRolls.UufAs6HSkMadAiH6.damageType} (same value: 'bludgeoning')
[ZiUPPt1QpsD7WMzs] : object {Book 1 - The Resurrection Flood.items.[].system.damageRolls.ZiUPPt1QpsD7WMzs}
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damageType : string {Book 1 - The Resurrection Flood.items.[].system.damageRolls.ZiUPPt1QpsD7WMzs.damageType} (same value: 'bludgeoning')
[ZjzfkfjZctQvdDOU] : object {Book 1 - The Resurrection Flood.items.[].system.damageRolls.ZjzfkfjZctQvdDOU}
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damageType : string {Book 1 - The Resurrection Flood.items.[].system.damageRolls.ZjzfkfjZctQvdDOU.damageType} (same value: 'bludgeoning')
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damageType : string {Book 1 - The Resurrection Flood.items.[].system.damageRolls.6I9oQe6Vnr0SQPSH.damageType} (same value: 'slashing')
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damageType : string {Book 1 - The Resurrection Flood.items.[].system.damageRolls.dCqjGsNC03wvfesA.damageType} (same value: 'piercing')
[eXLWcIsdaWbfrTX6] : object {Book 1 - The Resurrection Flood.items.[].system.damageRolls.eXLWcIsdaWbfrTX6}
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damageType : string {Book 1 - The Resurrection Flood.items.[].system.damageRolls.eXLWcIsdaWbfrTX6.damageType} (same value: 'piercing')
[kNMCe081FYpSKSaz] : object {Book 1 - The Resurrection Flood.items.[].system.damageRolls.kNMCe081FYpSKSaz}
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damageType : string {Book 1 - The Resurrection Flood.items.[].system.damageRolls.kNMCe081FYpSKSaz.damageType} (same value: 'piercing')
[kUGauMCjF8myXfb9] : object {Book 1 - The Resurrection Flood.items.[].system.damageRolls.kUGauMCjF8myXfb9}
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damageType : string {Book 1 - The Resurrection Flood.items.[].system.damageRolls.kUGauMCjF8myXfb9.damageType} (same value: 'slashing')
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damageType : string {Book 1 - The Resurrection Flood.items.[].system.damageRolls.kt4co9PlZ54LCNhg.damageType} (same value: 'piercing')
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damageType : string {Book 1 - The Resurrection Flood.items.[].system.damageRolls.nOtmwYPWNPQrbEJW.damageType} (same value: 'slashing')
[nh3AEJunkbWsEBas] : object {Book 1 - The Resurrection Flood.items.[].system.damageRolls.nh3AEJunkbWsEBas}
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damageType : string {Book 1 - The Resurrection Flood.items.[].system.damageRolls.nh3AEJunkbWsEBas.damageType} (same value: 'piercing')
[oMEqJg85PvcIjU4a] : object {Book 1 - The Resurrection Flood.items.[].system.damageRolls.oMEqJg85PvcIjU4a}
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damageType : string {Book 1 - The Resurrection Flood.items.[].system.damageRolls.oMEqJg85PvcIjU4a.damageType} (same value: 'slashing')
[p36zyj2o94q5m2av6t6a] : object {Book 1 - The Resurrection Flood.items.[].system.damageRolls.p36zyj2o94q5m2av6t6a}
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damageType : string {Book 1 - The Resurrection Flood.items.[].system.damageRolls.p36zyj2o94q5m2av6t6a.damageType} (same value: 'piercing')
[rGjD5jhbi5vTYxuY] : object {Book 1 - The Resurrection Flood.items.[].system.damageRolls.rGjD5jhbi5vTYxuY}
damage : string {Book 1 - The Resurrection Flood.items.[].system.damageRolls.rGjD5jhbi5vTYxuY.damage} (same value: '2d8+5')
damageType : string {Book 1 - The Resurrection Flood.items.[].system.damageRolls.rGjD5jhbi5vTYxuY.damageType} (same value: 'bludgeoning')
[deathNote] : boolean {Book 1 - The Resurrection Flood.items.[].system.deathNote} (same value: True)
[dexCap] : integer {Book 1 - The Resurrection Flood.items.[].system.dexCap} (5 different values)
1 (x2)
5 (x2)
4 (x2)
2 (x2)
3 (x1)
[duration] : object {Book 1 - The Resurrection Flood.items.[].system.duration}
sustained : boolean {Book 1 - The Resurrection Flood.items.[].system.duration.sustained} (2 different values)
False (x26)
True (x1)
value : string {Book 1 - The Resurrection Flood.items.[].system.duration.value} (5 different values)
'' (x15)
'1 round' (x4)
'varies' (x3)
'1 minute' (x3)
'until the start of your next turn' (x2)
[equipped] : object {Book 1 - The Resurrection Flood.items.[].system.equipped}
carryType : string {Book 1 - The Resurrection Flood.items.[].system.equipped.carryType} (2 different values)
'worn' (x25)
'held' (x1)
[handsHeld] : integer {Book 1 - The Resurrection Flood.items.[].system.equipped.handsHeld} (2 different values)
0 (x13)
1 (x1)
[invested] : empty
[group] : string {Book 1 - The Resurrection Flood.items.[].system.group} (9 different values)
'leather' (x5)
'axe' (x4)
'knife' (x3)
'plate' (x2)
'cloth' (x2)
'bow' (x2)
'hammer' (x1)
'spear' (x1)
'flail' (x1)
[hardness] : integer {Book 1 - The Resurrection Flood.items.[].system.hardness} (same value: 0)
[heightening] : object {Book 1 - The Resurrection Flood.items.[].system.heightening}
[levels] : object {Book 1 - The Resurrection Flood.items.[].system.heightening.levels}
3 : object {Book 1 - The Resurrection Flood.items.[].system.heightening.levels.3}
target : object {Book 1 - The Resurrection Flood.items.[].system.heightening.levels.3.target}
value : string {Book 1 - The Resurrection Flood.items.[].system.heightening.levels.3.target.value} (2 different values)
'5 creatures' (x1)
'1 unattended object with a Bulk of 1 or less' (x1)
5 : object {Book 1 - The Resurrection Flood.items.[].system.heightening.levels.5}
range : object {Book 1 - The Resurrection Flood.items.[].system.heightening.levels.5.range}
value : string {Book 1 - The Resurrection Flood.items.[].system.heightening.levels.5.range.value} (same value: '60 feet')
[6] : object {Book 1 - The Resurrection Flood.items.[].system.heightening.levels.6}
target : object {Book 1 - The Resurrection Flood.items.[].system.heightening.levels.6.target}
value : string {Book 1 - The Resurrection Flood.items.[].system.heightening.levels.6.target.value} (same value: '5 creatures')
[7] : object {Book 1 - The Resurrection Flood.items.[].system.heightening.levels.7}
target : object {Book 1 - The Resurrection Flood.items.[].system.heightening.levels.7.target}
value : string {Book 1 - The Resurrection Flood.items.[].system.heightening.levels.7.target.value} (2 different values)
'10 creatures' (x1)
'1 unattended object with a Bulk of 2 or less' (x1)
type : string {Book 1 - The Resurrection Flood.items.[].system.heightening.type} (2 different values)
'interval' (x12)
'fixed' (x4)
[damage] : object {Book 1 - The Resurrection Flood.items.[].system.heightening.damage}
[0] : string {Book 1 - The Resurrection Flood.items.[].system.heightening.damage.0} (6 different values)
'1d6' (x3)
'2d4' (x2)
'1d4' (x2)
'1d8' (x2)
'1d10' (x1)
'2d6' (x1)
[6aFqAhfOSz7ukuwr] : string {Book 1 - The Resurrection Flood.items.[].system.heightening.damage.6aFqAhfOSz7ukuwr} (same value: '1d12')
[K00cW8XZuHvutOhE] : string {Book 1 - The Resurrection Flood.items.[].system.heightening.damage.K00cW8XZuHvutOhE} (same value: '1d4')
[interval] : integer {Book 1 - The Resurrection Flood.items.[].system.heightening.interval} (2 different values)
1 (x9)
2 (x3)
[hp] : object {Book 1 - The Resurrection Flood.items.[].system.hp}
max : integer {Book 1 - The Resurrection Flood.items.[].system.hp.max} (same value: 0)
value : integer {Book 1 - The Resurrection Flood.items.[].system.hp.value} (same value: 0)
[level] : object {Book 1 - The Resurrection Flood.items.[].system.level}
value : integer {Book 1 - The Resurrection Flood.items.[].system.level.value} (4 different values)
0 (x26)
1 (x19)
2 (x5)
3 (x3)
[location] : object {Book 1 - The Resurrection Flood.items.[].system.location}
[heightenedLevel] : integer {Book 1 - The Resurrection Flood.items.[].system.location.heightenedLevel} (3 different values)
1 (x4)
3 (x3)
2 (x3)
[uses] : object {Book 1 - The Resurrection Flood.items.[].system.location.uses}
max : integer {Book 1 - The Resurrection Flood.items.[].system.location.uses.max} (same value: 2)
value : integer {Book 1 - The Resurrection Flood.items.[].system.location.uses.value} (same value: 2)
value : string {Book 1 - The Resurrection Flood.items.[].system.location.value} (3 different values)
'Pcw3uDTBL6s6FXhV' (x12)
's5ZzWsxHUUQ8bGON' (x12)
'4ZK6UkKCERwU9jVd' (x3)
[overlays] : object {Book 1 - The Resurrection Flood.items.[].system.overlays}
37gy7l19tik74o4s : object {Book 1 - The Resurrection Flood.items.[].system.overlays.37gy7l19tik74o4s}
_id : string {Book 1 - The Resurrection Flood.items.[].system.overlays.37gy7l19tik74o4s._id} (same value: '37gy7l19tik74o4s')
name : string {Book 1 - The Resurrection Flood.items.[].system.overlays.37gy7l19tik74o4s.name} (same value: 'Heal (vs. Living)')
overlayType : string {Book 1 - The Resurrection Flood.items.[].system.overlays.37gy7l19tik74o4s.overlayType} (same value: 'override')
sort : integer {Book 1 - The Resurrection Flood.items.[].system.overlays.37gy7l19tik74o4s.sort} (same value: 2)
system : object {Book 1 - The Resurrection Flood.items.[].system.overlays.37gy7l19tik74o4s.system}
damage : object {Book 1 - The Resurrection Flood.items.[].system.overlays.37gy7l19tik74o4s.system.damage}
0 : object {Book 1 - The Resurrection Flood.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0}
formula : string {Book 1 - The Resurrection Flood.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.formula} (same value: '1d8+8')
kinds : array<string> {Book 1 - The Resurrection Flood.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds}
Length: min=1 max=1
Value type: string {Book 1 - The Resurrection Flood.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds.[]} (same value: 'healing')
[defense] : empty
heightening : object {Book 1 - The Resurrection Flood.items.[].system.overlays.37gy7l19tik74o4s.system.heightening}
damage : object {Book 1 - The Resurrection Flood.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage}
0 : string {Book 1 - The Resurrection Flood.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage.0} (same value: '1d8+8')
range : object {Book 1 - The Resurrection Flood.items.[].system.overlays.37gy7l19tik74o4s.system.range}
value : string {Book 1 - The Resurrection Flood.items.[].system.overlays.37gy7l19tik74o4s.system.range.value} (same value: '30 feet')
time : object {Book 1 - The Resurrection Flood.items.[].system.overlays.37gy7l19tik74o4s.system.time}
value : string {Book 1 - The Resurrection Flood.items.[].system.overlays.37gy7l19tik74o4s.system.time.value} (same value: '2')
traits : object {Book 1 - The Resurrection Flood.items.[].system.overlays.37gy7l19tik74o4s.system.traits}
value : array<string> {Book 1 - The Resurrection Flood.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value}
Length: min=4 max=4
Value type: string {Book 1 - The Resurrection Flood.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value.[]} (4 different values)
'concentrate' (x1)
'healing' (x1)
'manipulate' (x1)
'vitality' (x1)
[4gyp3qlsv5ywdyjq] : object {Book 1 - The Resurrection Flood.items.[].system.overlays.4gyp3qlsv5ywdyjq}
_id : string {Book 1 - The Resurrection Flood.items.[].system.overlays.4gyp3qlsv5ywdyjq._id} (same value: '4gyp3qlsv5ywdyjq')
name : string {Book 1 - The Resurrection Flood.items.[].system.overlays.4gyp3qlsv5ywdyjq.name} (same value: 'Harm (vs. Undead)')
overlayType : string {Book 1 - The Resurrection Flood.items.[].system.overlays.4gyp3qlsv5ywdyjq.overlayType} (same value: 'override')
sort : integer {Book 1 - The Resurrection Flood.items.[].system.overlays.4gyp3qlsv5ywdyjq.sort} (same value: 3)
system : object {Book 1 - The Resurrection Flood.items.[].system.overlays.4gyp3qlsv5ywdyjq.system}
damage : object {Book 1 - The Resurrection Flood.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage}
0 : object {Book 1 - The Resurrection Flood.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0}
formula : string {Book 1 - The Resurrection Flood.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.formula} (same value: '1d8+8')
kinds : array<string> {Book 1 - The Resurrection Flood.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds}
Length: min=1 max=1
Value type: string {Book 1 - The Resurrection Flood.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds.[]} (same value: 'healing')
[defense] : empty
heightening : object {Book 1 - The Resurrection Flood.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening}
damage : object {Book 1 - The Resurrection Flood.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage}
0 : string {Book 1 - The Resurrection Flood.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage.0} (same value: '1d8+8')
range : object {Book 1 - The Resurrection Flood.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range}
value : string {Book 1 - The Resurrection Flood.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range.value} (same value: '30 feet')
target : object {Book 1 - The Resurrection Flood.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target}
value : string {Book 1 - The Resurrection Flood.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target.value} (same value: '1 willing undead creature')
time : object {Book 1 - The Resurrection Flood.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time}
value : string {Book 1 - The Resurrection Flood.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time.value} (same value: '2')
traits : object {Book 1 - The Resurrection Flood.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits}
value : array<string> {Book 1 - The Resurrection Flood.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value}
Length: min=3 max=3
Value type: string {Book 1 - The Resurrection Flood.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value.[]} (3 different values)
'concentrate' (x1)
'manipulate' (x1)
'void' (x1)
7qdtetowq348s9oc : object {Book 1 - The Resurrection Flood.items.[].system.overlays.7qdtetowq348s9oc}
_id : string {Book 1 - The Resurrection Flood.items.[].system.overlays.7qdtetowq348s9oc._id} (same value: '7qdtetowq348s9oc')
overlayType : string {Book 1 - The Resurrection Flood.items.[].system.overlays.7qdtetowq348s9oc.overlayType} (same value: 'override')
sort : integer {Book 1 - The Resurrection Flood.items.[].system.overlays.7qdtetowq348s9oc.sort} (same value: 1)
system : object {Book 1 - The Resurrection Flood.items.[].system.overlays.7qdtetowq348s9oc.system}
range : object {Book 1 - The Resurrection Flood.items.[].system.overlays.7qdtetowq348s9oc.system.range}
value : string {Book 1 - The Resurrection Flood.items.[].system.overlays.7qdtetowq348s9oc.system.range.value} (same value: 'touch')
time : object {Book 1 - The Resurrection Flood.items.[].system.overlays.7qdtetowq348s9oc.system.time}
value : string {Book 1 - The Resurrection Flood.items.[].system.overlays.7qdtetowq348s9oc.system.time.value} (same value: '1')
7vbvdrv2cl87sqta : object {Book 1 - The Resurrection Flood.items.[].system.overlays.7vbvdrv2cl87sqta}
_id : string {Book 1 - The Resurrection Flood.items.[].system.overlays.7vbvdrv2cl87sqta._id} (same value: '7vbvdrv2cl87sqta')
overlayType : string {Book 1 - The Resurrection Flood.items.[].system.overlays.7vbvdrv2cl87sqta.overlayType} (same value: 'override')
sort : integer {Book 1 - The Resurrection Flood.items.[].system.overlays.7vbvdrv2cl87sqta.sort} (same value: 4)
system : object {Book 1 - The Resurrection Flood.items.[].system.overlays.7vbvdrv2cl87sqta.system}
area : object {Book 1 - The Resurrection Flood.items.[].system.overlays.7vbvdrv2cl87sqta.system.area}
type : string {Book 1 - The Resurrection Flood.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.type} (same value: 'emanation')
value : integer {Book 1 - The Resurrection Flood.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.value} (same value: 30)
range : object {Book 1 - The Resurrection Flood.items.[].system.overlays.7vbvdrv2cl87sqta.system.range}
value : string {Book 1 - The Resurrection Flood.items.[].system.overlays.7vbvdrv2cl87sqta.system.range.value} (same value: '')
target : object {Book 1 - The Resurrection Flood.items.[].system.overlays.7vbvdrv2cl87sqta.system.target}
value : string {Book 1 - The Resurrection Flood.items.[].system.overlays.7vbvdrv2cl87sqta.system.target.value} (same value: 'all living and undead creatures')
time : object {Book 1 - The Resurrection Flood.items.[].system.overlays.7vbvdrv2cl87sqta.system.time}
value : string {Book 1 - The Resurrection Flood.items.[].system.overlays.7vbvdrv2cl87sqta.system.time.value} (same value: '3')
traits : object {Book 1 - The Resurrection Flood.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits}
value : array<string> {Book 1 - The Resurrection Flood.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value}
Length: min=4 max=4
Value type: string {Book 1 - The Resurrection Flood.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value.[]} (4 different values)
'concentrate' (x1)
'healing' (x1)
'manipulate' (x1)
'vitality' (x1)
lfxcoz2d3f8j2zq1 : object {Book 1 - The Resurrection Flood.items.[].system.overlays.lfxcoz2d3f8j2zq1}
_id : string {Book 1 - The Resurrection Flood.items.[].system.overlays.lfxcoz2d3f8j2zq1._id} (same value: 'lfxcoz2d3f8j2zq1')
name : string {Book 1 - The Resurrection Flood.items.[].system.overlays.lfxcoz2d3f8j2zq1.name} (same value: 'Heal (vs. Undead)')
overlayType : string {Book 1 - The Resurrection Flood.items.[].system.overlays.lfxcoz2d3f8j2zq1.overlayType} (same value: 'override')
sort : integer {Book 1 - The Resurrection Flood.items.[].system.overlays.lfxcoz2d3f8j2zq1.sort} (same value: 3)
system : object {Book 1 - The Resurrection Flood.items.[].system.overlays.lfxcoz2d3f8j2zq1.system}
damage : object {Book 1 - The Resurrection Flood.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage}
0 : object {Book 1 - The Resurrection Flood.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0}
kinds : array<string> {Book 1 - The Resurrection Flood.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds}
Length: min=1 max=1
Value type: string {Book 1 - The Resurrection Flood.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds.[]} (same value: 'damage')
range : object {Book 1 - The Resurrection Flood.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range}
value : string {Book 1 - The Resurrection Flood.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range.value} (same value: '30 feet')
target : object {Book 1 - The Resurrection Flood.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target}
value : string {Book 1 - The Resurrection Flood.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target.value} (same value: '1 undead')
time : object {Book 1 - The Resurrection Flood.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time}
value : string {Book 1 - The Resurrection Flood.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time.value} (same value: '2')
traits : object {Book 1 - The Resurrection Flood.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits}
value : array<string> {Book 1 - The Resurrection Flood.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value}
Length: min=4 max=4
Value type: string {Book 1 - The Resurrection Flood.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value.[]} (4 different values)
'concentrate' (x1)
'healing' (x1)
'manipulate' (x1)
'vitality' (x1)
[pq7cxntbz4s8g5ik] : object {Book 1 - The Resurrection Flood.items.[].system.overlays.pq7cxntbz4s8g5ik}
_id : string {Book 1 - The Resurrection Flood.items.[].system.overlays.pq7cxntbz4s8g5ik._id} (same value: 'pq7cxntbz4s8g5ik')
overlayType : string {Book 1 - The Resurrection Flood.items.[].system.overlays.pq7cxntbz4s8g5ik.overlayType} (same value: 'override')
sort : integer {Book 1 - The Resurrection Flood.items.[].system.overlays.pq7cxntbz4s8g5ik.sort} (same value: 1)
system : object {Book 1 - The Resurrection Flood.items.[].system.overlays.pq7cxntbz4s8g5ik.system}
range : object {Book 1 - The Resurrection Flood.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range}
value : string {Book 1 - The Resurrection Flood.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range.value} (same value: 'touch')
time : object {Book 1 - The Resurrection Flood.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time}
value : string {Book 1 - The Resurrection Flood.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time.value} (same value: '1')
[rvhoa43rqqqp8izn] : object {Book 1 - The Resurrection Flood.items.[].system.overlays.rvhoa43rqqqp8izn}
_id : string {Book 1 - The Resurrection Flood.items.[].system.overlays.rvhoa43rqqqp8izn._id} (same value: 'rvhoa43rqqqp8izn')
overlayType : string {Book 1 - The Resurrection Flood.items.[].system.overlays.rvhoa43rqqqp8izn.overlayType} (same value: 'override')
sort : integer {Book 1 - The Resurrection Flood.items.[].system.overlays.rvhoa43rqqqp8izn.sort} (same value: 4)
system : object {Book 1 - The Resurrection Flood.items.[].system.overlays.rvhoa43rqqqp8izn.system}
area : object {Book 1 - The Resurrection Flood.items.[].system.overlays.rvhoa43rqqqp8izn.system.area}
type : string {Book 1 - The Resurrection Flood.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.type} (same value: 'emanation')
value : integer {Book 1 - The Resurrection Flood.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.value} (same value: 30)
range : object {Book 1 - The Resurrection Flood.items.[].system.overlays.rvhoa43rqqqp8izn.system.range}
value : string {Book 1 - The Resurrection Flood.items.[].system.overlays.rvhoa43rqqqp8izn.system.range.value} (same value: '')
target : object {Book 1 - The Resurrection Flood.items.[].system.overlays.rvhoa43rqqqp8izn.system.target}
value : string {Book 1 - The Resurrection Flood.items.[].system.overlays.rvhoa43rqqqp8izn.system.target.value} (same value: 'all living and undead creatures')
time : object {Book 1 - The Resurrection Flood.items.[].system.overlays.rvhoa43rqqqp8izn.system.time}
value : string {Book 1 - The Resurrection Flood.items.[].system.overlays.rvhoa43rqqqp8izn.system.time.value} (same value: '3')
traits : object {Book 1 - The Resurrection Flood.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits}
value : array<string> {Book 1 - The Resurrection Flood.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value}
Length: min=3 max=3
Value type: string {Book 1 - The Resurrection Flood.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value.[]} (3 different values)
'concentrate' (x1)
'manipulate' (x1)
'void' (x1)
[z04svm1cvfcxtplb] : object {Book 1 - The Resurrection Flood.items.[].system.overlays.z04svm1cvfcxtplb}
_id : string {Book 1 - The Resurrection Flood.items.[].system.overlays.z04svm1cvfcxtplb._id} (same value: 'z04svm1cvfcxtplb')
name : string {Book 1 - The Resurrection Flood.items.[].system.overlays.z04svm1cvfcxtplb.name} (same value: 'Harm (vs. Living)')
overlayType : string {Book 1 - The Resurrection Flood.items.[].system.overlays.z04svm1cvfcxtplb.overlayType} (same value: 'override')
sort : integer {Book 1 - The Resurrection Flood.items.[].system.overlays.z04svm1cvfcxtplb.sort} (same value: 2)
system : object {Book 1 - The Resurrection Flood.items.[].system.overlays.z04svm1cvfcxtplb.system}
damage : object {Book 1 - The Resurrection Flood.items.[].system.overlays.z04svm1cvfcxtplb.system.damage}
0 : object {Book 1 - The Resurrection Flood.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0}
kinds : array<string> {Book 1 - The Resurrection Flood.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds}
Length: min=1 max=1
Value type: string {Book 1 - The Resurrection Flood.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds.[]} (same value: 'damage')
range : object {Book 1 - The Resurrection Flood.items.[].system.overlays.z04svm1cvfcxtplb.system.range}
value : string {Book 1 - The Resurrection Flood.items.[].system.overlays.z04svm1cvfcxtplb.system.range.value} (same value: '30 feet')
target : object {Book 1 - The Resurrection Flood.items.[].system.overlays.z04svm1cvfcxtplb.system.target}
value : string {Book 1 - The Resurrection Flood.items.[].system.overlays.z04svm1cvfcxtplb.system.target.value} (same value: '1 living creature')
time : object {Book 1 - The Resurrection Flood.items.[].system.overlays.z04svm1cvfcxtplb.system.time}
value : string {Book 1 - The Resurrection Flood.items.[].system.overlays.z04svm1cvfcxtplb.system.time.value} (same value: '2')
traits : object {Book 1 - The Resurrection Flood.items.[].system.overlays.z04svm1cvfcxtplb.system.traits}
value : array<string> {Book 1 - The Resurrection Flood.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value}
Length: min=3 max=3
Value type: string {Book 1 - The Resurrection Flood.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value.[]} (3 different values)
'concentrate' (x1)
'manipulate' (x1)
'void' (x1)
[prepared] : object {Book 1 - The Resurrection Flood.items.[].system.prepared}
[flexible] : boolean {Book 1 - The Resurrection Flood.items.[].system.prepared.flexible} (same value: False)
value : string {Book 1 - The Resurrection Flood.items.[].system.prepared.value} (2 different values)
'innate' (x2)
'prepared' (x1)
[proficiency] : object {Book 1 - The Resurrection Flood.items.[].system.proficiency}
value : integer {Book 1 - The Resurrection Flood.items.[].system.proficiency.value} (same value: 1)
publication : object {Book 1 - The Resurrection Flood.items.[].system.publication}
license : string {Book 1 - The Resurrection Flood.items.[].system.publication.license} (2 different values)
'ORC' (x96)
'OGL' (x72)
remaster : boolean {Book 1 - The Resurrection Flood.items.[].system.publication.remaster} (2 different values)
True (x96)
False (x72)
title : string {Book 1 - The Resurrection Flood.items.[].system.publication.title} (5 different values)
'' (x73)
'Pathfinder Player Core' (x49)
'Pathfinder Monster Core' (x32)
'Pathfinder #207: The Resurrection Flood' (x13)
'Pathfinder Bestiary' (x1)
[material] : object {Book 1 - The Resurrection Flood.items.[].system.material}
[grade] : empty
[type] : empty
[price] : object {Book 1 - The Resurrection Flood.items.[].system.price}
[per] : integer {Book 1 - The Resurrection Flood.items.[].system.price.per} (same value: 10)
value : object {Book 1 - The Resurrection Flood.items.[].system.price.value}
[gp] : integer {Book 1 - The Resurrection Flood.items.[].system.price.value.gp} (5 different values)
2 (x6)
8 (x2)
6 (x2)
1 (x2)
3 (x1)
[sp] : integer {Book 1 - The Resurrection Flood.items.[].system.price.value.sp} (5 different values)
1 (x5)
2 (x2)
7 (x1)
4 (x1)
8 (x1)
[quantity] : integer {Book 1 - The Resurrection Flood.items.[].system.quantity} (3 different values)
1 (x23)
20 (x2)
2 (x1)
[range] : mixed
object {Book 1 - The Resurrection Flood.items.[].system.range}
value : string {Book 1 - The Resurrection Flood.items.[].system.range.value} (6 different values)
'30 feet' (x13)
'60 feet' (x4)
'' (x4)
'120 feet' (x3)
'varies' (x2)
'touch' (x1)
integer {Book 1 - The Resurrection Flood.items.[].system.range} (same value: 100)
[reload] : object {Book 1 - The Resurrection Flood.items.[].system.reload}
[value] : string {Book 1 - The Resurrection Flood.items.[].system.reload.value} (3 different values)
'' (x5)
'-' (x4)
'0' (x2)
[requirements] : string {Book 1 - The Resurrection Flood.items.[].system.requirements} (same value: '')
rules : ignored (Foundry rules object) {Book 1 - The Resurrection Flood.items.[].system.rules}
[runes] : object {Book 1 - The Resurrection Flood.items.[].system.runes}
potency : integer {Book 1 - The Resurrection Flood.items.[].system.runes.potency} (2 different values)
0 (x19)
1 (x3)
property : array<string> {Book 1 - The Resurrection Flood.items.[].system.runes.property}
Length: min=0 max=1
Value type: string {Book 1 - The Resurrection Flood.items.[].system.runes.property.[]} (same value: 'returning')
[resilient] : integer {Book 1 - The Resurrection Flood.items.[].system.runes.resilient} (same value: 0)
[striking] : integer {Book 1 - The Resurrection Flood.items.[].system.runes.striking} (2 different values)
0 (x12)
1 (x1)
[selfEffect] : object {Book 1 - The Resurrection Flood.items.[].system.selfEffect}
name : string {Book 1 - The Resurrection Flood.items.[].system.selfEffect.name} (same value: 'Effect: My Turn!')
uuid : string {Book 1 - The Resurrection Flood.items.[].system.selfEffect.uuid} (same value: 'Compendium.pf2e.bestiary-effects.Item.Effect: My Turn!')
[showSlotlessLevels] : object {Book 1 - The Resurrection Flood.items.[].system.showSlotlessLevels}
value : boolean {Book 1 - The Resurrection Flood.items.[].system.showSlotlessLevels.value} (same value: False)
[size] : string {Book 1 - The Resurrection Flood.items.[].system.size} (2 different values)
'med' (x24)
'tiny' (x2)
[slots] : object {Book 1 - The Resurrection Flood.items.[].system.slots}
[slot0] : object {Book 1 - The Resurrection Flood.items.[].system.slots.slot0}
max : integer {Book 1 - The Resurrection Flood.items.[].system.slots.slot0.max} (same value: 5)
prepared : array<object> {Book 1 - The Resurrection Flood.items.[].system.slots.slot0.prepared}
Length: min=5 max=5
Value type: object {Book 1 - The Resurrection Flood.items.[].system.slots.slot0.prepared.[]}
id : string {Book 1 - The Resurrection Flood.items.[].system.slots.slot0.prepared.[].id} (5 different values)
'30u2A5jsScwN4zTr' (x1)
'3Ufbl7hmvErfCTor' (x1)
'QWKvVZiv3TkX9Ko7' (x1)
'28MC0e428v6qVBqM' (x1)
'Yd8uoS8GylLIySHx' (x1)
[slot1] : object {Book 1 - The Resurrection Flood.items.[].system.slots.slot1}
max : integer {Book 1 - The Resurrection Flood.items.[].system.slots.slot1.max} (same value: 3)
prepared : array<object> {Book 1 - The Resurrection Flood.items.[].system.slots.slot1.prepared}
Length: min=3 max=3
Value type: object {Book 1 - The Resurrection Flood.items.[].system.slots.slot1.prepared.[]}
id : string {Book 1 - The Resurrection Flood.items.[].system.slots.slot1.prepared.[].id} (3 different values)
'9q8I1up7OIIpyCmZ' (x1)
'Wi1Wyfsze0m2hxnr' (x1)
'YeziKdXsKofm5wMW' (x1)
[slot2] : object {Book 1 - The Resurrection Flood.items.[].system.slots.slot2}
max : integer {Book 1 - The Resurrection Flood.items.[].system.slots.slot2.max} (same value: 3)
prepared : array<object> {Book 1 - The Resurrection Flood.items.[].system.slots.slot2.prepared}
Length: min=3 max=3
Value type: object {Book 1 - The Resurrection Flood.items.[].system.slots.slot2.prepared.[]}
id : string {Book 1 - The Resurrection Flood.items.[].system.slots.slot2.prepared.[].id} (3 different values)
'e6M2NFqqHSijEBKF' (x1)
'YeziKdXsKofm5wMW' (x1)
'TES1efGpwm7pQubT' (x1)
[slot3] : object {Book 1 - The Resurrection Flood.items.[].system.slots.slot3}
max : integer {Book 1 - The Resurrection Flood.items.[].system.slots.slot3.max} (same value: 2)
prepared : array<object> {Book 1 - The Resurrection Flood.items.[].system.slots.slot3.prepared}
Length: min=2 max=2
Value type: object {Book 1 - The Resurrection Flood.items.[].system.slots.slot3.prepared.[]}
id : string {Book 1 - The Resurrection Flood.items.[].system.slots.slot3.prepared.[].id} (2 different values)
'KIp0cy7d3TXvieTV' (x1)
'cudCDCvr0EMOXx6g' (x1)
[slug] : string {Book 1 - The Resurrection Flood.items.[].system.slug} (57 different values)
[speedPenalty] : integer {Book 1 - The Resurrection Flood.items.[].system.speedPenalty} (2 different values)
0 (x5)
-5 (x4)
[spelldc] : object {Book 1 - The Resurrection Flood.items.[].system.spelldc}
dc : integer {Book 1 - The Resurrection Flood.items.[].system.spelldc.dc} (3 different values)
20 (x1)
21 (x1)
18 (x1)
value : integer {Book 1 - The Resurrection Flood.items.[].system.spelldc.value} (3 different values)
12 (x1)
14 (x1)
10 (x1)
[splashDamage] : object {Book 1 - The Resurrection Flood.items.[].system.splashDamage}
value : integer {Book 1 - The Resurrection Flood.items.[].system.splashDamage.value} (same value: 0)
[stackGroup] : string {Book 1 - The Resurrection Flood.items.[].system.stackGroup} (same value: 'arrows')
[strength] : integer {Book 1 - The Resurrection Flood.items.[].system.strength} (4 different values)
3 (x2)
0 (x2)
2 (x2)
1 (x1)
[target] : object {Book 1 - The Resurrection Flood.items.[].system.target}
value : string {Book 1 - The Resurrection Flood.items.[].system.target.value} (7 different values)
'1 creature' (x15)
'' (x6)
'1 living creature' (x2)
'1 willing creature' (x1)
'1 living creature or 1 willing undead creature' (x1)
'1 willing living creature or 1 undead' (x1)
'1 unattended object of light Bulk or less' (x1)
[time] : object {Book 1 - The Resurrection Flood.items.[].system.time}
value : string {Book 1 - The Resurrection Flood.items.[].system.time.value} (4 different values)
'2' (x21)
'1 to 3' (x3)
'1' (x2)
'10 minutes' (x1)
[tradition] : object {Book 1 - The Resurrection Flood.items.[].system.tradition}
value : string {Book 1 - The Resurrection Flood.items.[].system.tradition.value} (3 different values)
'occult' (x1)
'divine' (x1)
'primal' (x1)
traits : object {Book 1 - The Resurrection Flood.items.[].system.traits}
[otherTags] : array<string> {Book 1 - The Resurrection Flood.items.[].system.traits.otherTags}
Length: min=1 max=1
Value type: string {Book 1 - The Resurrection Flood.items.[].system.traits.otherTags.[]} (same value: 'shoddy')
[rarity] : string {Book 1 - The Resurrection Flood.items.[].system.traits.rarity} (2 different values)
'common' (x50)
'uncommon' (x3)
[traditions] : array<string> {Book 1 - The Resurrection Flood.items.[].system.traits.traditions}
Length: min=1 max=4
Value type: string {Book 1 - The Resurrection Flood.items.[].system.traits.traditions.[]} (4 different values)
'occult' (x23)
'arcane' (x18)
'divine' (x17)
'primal' (x6)
[value] : array<string> {Book 1 - The Resurrection Flood.items.[].system.traits.value}
Length: min=0 max=6
Value type: string {Book 1 - The Resurrection Flood.items.[].system.traits.value.[]} (61 different values)
[usage] : object {Book 1 - The Resurrection Flood.items.[].system.usage}
[canBeAmmo] : boolean {Book 1 - The Resurrection Flood.items.[].system.usage.canBeAmmo} (same value: False)
value : string {Book 1 - The Resurrection Flood.items.[].system.usage.value} (2 different values)
'held-in-one-hand' (x15)
'held-in-one-plus-hands' (x2)
[uses] : object {Book 1 - The Resurrection Flood.items.[].system.uses}
autoDestroy : boolean {Book 1 - The Resurrection Flood.items.[].system.uses.autoDestroy} (same value: True)
max : integer {Book 1 - The Resurrection Flood.items.[].system.uses.max} (same value: 1)
value : integer {Book 1 - The Resurrection Flood.items.[].system.uses.value} (same value: 1)
type : string {Book 1 - The Resurrection Flood.items.[].type} (8 different values)
'action' (x77)
'melee' (x35)
'spell' (x27)
'weapon' (x13)
'armor' (x9)
'spellcastingEntry' (x3)
'equipment' (x2)
'consumable' (x2)
[_stats] : object {Book 1 - The Resurrection Flood.items.[]._stats}
compendiumSource : string {Book 1 - The Resurrection Flood.items.[]._stats.compendiumSource} (41 different values)
[flags] : object {Book 1 - The Resurrection Flood.items.[].flags}
[core] : object {Book 1 - The Resurrection Flood.items.[].flags.core}
sourceId : string {Book 1 - The Resurrection Flood.items.[].flags.core.sourceId} (7 different values)
'Compendium.pf2e.bestiary-ability-glossary-srd.Item.PqGX4Dgy9siZJitH' (x1)
'Compendium.pf2e.bestiary-ability-glossary-srd.Item.TTCw5NusiSSkJU1x' (x1)
'Compendium.pf2e.bestiary-family-ability-glossary.Item.ixPqVlqLaYTB1b23' (x1)
'Compendium.pf2e.bestiary-family-ability-glossary.Item.pOW2IvfVusdmD5v5' (x1)
'Compendium.pf2e.bestiary-ability-glossary-srd.Item.Tkd8sH4pwFIPzqTr' (x1)
'Compendium.pf2e.spells-srd.Item.o4lRVTwSxnOOn5vl' (x1)
'Compendium.pf2e.spells-srd.Item.pwzdSlJgYqN7bs2w' (x1)
[pf2e] : object {Book 1 - The Resurrection Flood.items.[].flags.pf2e}
linkedWeapon : string {Book 1 - The Resurrection Flood.items.[].flags.pf2e.linkedWeapon} (13 different values)
name : string {Book 1 - The Resurrection Flood.name} (all different values)
system : object {Book 1 - The Resurrection Flood.system}
attributes : object {Book 1 - The Resurrection Flood.system.attributes}
ac : object {Book 1 - The Resurrection Flood.system.attributes.ac}
[details] : string {Book 1 - The Resurrection Flood.system.attributes.ac.details} (same value: '')
value : integer {Book 1 - The Resurrection Flood.system.attributes.ac.value} (9 different values)
18 (x5)
21 (x3)
19 (x2)
17 (x2)
14 (x2)
24 (x2)
23 (x1)
20 (x1)
22 (x1)
[emitsSound] : string {Book 1 - The Resurrection Flood.system.attributes.emitsSound} (same value: 'encounter')
[hardness] : integer {Book 1 - The Resurrection Flood.system.attributes.hardness} (2 different values)
12 (x1)
0 (x1)
hp : object {Book 1 - The Resurrection Flood.system.attributes.hp}
details : string {Book 1 - The Resurrection Flood.system.attributes.hp.details} (3 different values)
'' (x13)
'void healing' (x5)
'hard to target, void healing' (x1)
max : integer {Book 1 - The Resurrection Flood.system.attributes.hp.max} (18 different values)
temp : integer {Book 1 - The Resurrection Flood.system.attributes.hp.temp} (same value: 0)
value : integer {Book 1 - The Resurrection Flood.system.attributes.hp.value} (all different values)
[adjustment] : string {Book 1 - The Resurrection Flood.system.attributes.adjustment} (same value: 'elite')
[allSaves] : object {Book 1 - The Resurrection Flood.system.attributes.allSaves}
value : string {Book 1 - The Resurrection Flood.system.attributes.allSaves.value} (same value: '')
[immunities] : array<object> {Book 1 - The Resurrection Flood.system.attributes.immunities}
Length: min=2 max=6
Value type: object {Book 1 - The Resurrection Flood.system.attributes.immunities.[]}
exceptions : array<> {Book 1 - The Resurrection Flood.system.attributes.immunities.[].exceptions}
Length: min=0 max=0
Value type: empty
type : string {Book 1 - The Resurrection Flood.system.attributes.immunities.[].type} (9 different values)
'death-effects' (x6)
'disease' (x6)
'paralyzed' (x6)
'poison' (x6)
'unconscious' (x3)
'sleep' (x3)
'critical-hits' (x2)
'precision' (x2)
'bleed' (x2)
[resistances] : array<object> {Book 1 - The Resurrection Flood.system.attributes.resistances}
Length: min=1 max=2
Value type: object {Book 1 - The Resurrection Flood.system.attributes.resistances.[]}
doubleVs : array<> {Book 1 - The Resurrection Flood.system.attributes.resistances.[].doubleVs}
Length: min=0 max=0
Value type: empty
exceptions : array<> {Book 1 - The Resurrection Flood.system.attributes.resistances.[].exceptions}
Length: min=0 max=0
Value type: empty
type : string {Book 1 - The Resurrection Flood.system.attributes.resistances.[].type} (3 different values)
'fire' (x3)
'bludgeoning' (x1)
'piercing' (x1)
value : integer {Book 1 - The Resurrection Flood.system.attributes.resistances.[].value} (4 different values)
6 (x2)
5 (x1)
3 (x1)
2 (x1)
[speed] : object {Book 1 - The Resurrection Flood.system.attributes.speed}
otherSpeeds : array<object> {Book 1 - The Resurrection Flood.system.attributes.speed.otherSpeeds}
Length: min=0 max=1
Value type: object {Book 1 - The Resurrection Flood.system.attributes.speed.otherSpeeds.[]}
type : string {Book 1 - The Resurrection Flood.system.attributes.speed.otherSpeeds.[].type} (2 different values)
'swim' (x6)
'fly' (x1)
value : integer {Book 1 - The Resurrection Flood.system.attributes.speed.otherSpeeds.[].value} (4 different values)
25 (x4)
30 (x1)
35 (x1)
20 (x1)
value : integer {Book 1 - The Resurrection Flood.system.attributes.speed.value} (5 different values)
25 (x12)
30 (x2)
40 (x1)
35 (x1)
10 (x1)
[stealth] : object {Book 1 - The Resurrection Flood.system.attributes.stealth}
details : string {Book 1 - The Resurrection Flood.system.attributes.stealth.details} (2 different values)
'' (x1)
'<p>(trained)</p>' (x1)
value : integer {Book 1 - The Resurrection Flood.system.attributes.stealth.value} (2 different values)
0 (x1)
17 (x1)
weaknesses : array<object> {Book 1 - The Resurrection Flood.system.attributes.weaknesses}
Length: min=0 max=2
Value type: object {Book 1 - The Resurrection Flood.system.attributes.weaknesses.[]}
exceptions : array<> {Book 1 - The Resurrection Flood.system.attributes.weaknesses.[].exceptions}
Length: min=0 max=0
Value type: empty
type : string {Book 1 - The Resurrection Flood.system.attributes.weaknesses.[].type} (5 different values)
'cold' (x1)
'fire' (x1)
'silver' (x1)
'vitality' (x1)
'slashing' (x1)
value : integer {Book 1 - The Resurrection Flood.system.attributes.weaknesses.[].value} (3 different values)
10 (x3)
6 (x1)
7 (x1)
details : object {Book 1 - The Resurrection Flood.system.details}
[description] : string {Book 1 - The Resurrection Flood.system.details.description} (2 different values)
'<p>A chest-sized puzzle box is covered in intricate designs, with no immediately obvious way to open it.</p>' (x1)
'<p>A hardy, innocuous-looking green mold grows over surfaces, slowly absorbing minerals.</p>' (x1)
[disable] : string {Book 1 - The Resurrection Flood.system.details.disable} (2 different values)
'<p>@Check[thievery|dc:19] (trained), @Check[thievery|dc:18], and @Check[perception|dc:18] simultaneously by at least 3 characters; one of these checks can be replaced by a Strike against AC 19, and one can be replaced by targeting the box with a spell that has the electricity trait and deals at least 1 damage (this ignores the box\'s Hardness).</p>' (x1)
'<p>@Check[survival|dc:26] (trained) to scrape away the mold without touching it</p>' (x1)
[isComplex] : boolean {Book 1 - The Resurrection Flood.system.details.isComplex} (same value: False)
level : object {Book 1 - The Resurrection Flood.system.details.level}
value : integer {Book 1 - The Resurrection Flood.system.details.level.value} (7 different values)
3 (x5)
4 (x3)
2 (x3)
5 (x2)
-1 (x2)
6 (x2)
7 (x2)
publication : object {Book 1 - The Resurrection Flood.system.details.publication}
license : string {Book 1 - The Resurrection Flood.system.details.publication.license} (same value: 'ORC')
remaster : boolean {Book 1 - The Resurrection Flood.system.details.publication.remaster} (same value: True)
title : string {Book 1 - The Resurrection Flood.system.details.publication.title} (same value: 'Pathfinder #207: The Resurrection Flood')
[blurb] : string {Book 1 - The Resurrection Flood.system.details.blurb} (5 different values)
'' (x12)
'Variant floodslain' (x2)
'Variant ghoul' (x1)
'Elite orc child' (x1)
'Variant tooth fairy' (x1)
[languages] : object {Book 1 - The Resurrection Flood.system.details.languages}
details : string {Book 1 - The Resurrection Flood.system.details.languages.details} (2 different values)
'' (x16)
'Tiger empathy' (x1)
value : array<string> {Book 1 - The Resurrection Flood.system.details.languages.value}
Length: min=0 max=3
Value type: string {Book 1 - The Resurrection Flood.system.details.languages.value.[]} (5 different values)
'common' (x13)
'orcish' (x11)
'necril' (x2)
'draconic' (x1)
'fey' (x1)
[privateNotes] : string {Book 1 - The Resurrection Flood.system.details.privateNotes} (same value: '')
[publicNotes] : string {Book 1 - The Resurrection Flood.system.details.publicNotes} (11 different values)
[reset] : string {Book 1 - The Resurrection Flood.system.details.reset} (2 different values)
'<p>The box resets immediately.</p>' (x1)
'<p>1 hour, as the mold settles back across the surface.</p>' (x1)
[routine] : string {Book 1 - The Resurrection Flood.system.details.routine} (same value: '')
saves : object {Book 1 - The Resurrection Flood.system.saves}
fortitude : object {Book 1 - The Resurrection Flood.system.saves.fortitude}
saveDetail : string {Book 1 - The Resurrection Flood.system.saves.fortitude.saveDetail} (same value: '')
value : integer {Book 1 - The Resurrection Flood.system.saves.fortitude.value} (10 different values)
12 (x5)
14 (x3)
8 (x2)
5 (x2)
11 (x2)
7 (x1)
9 (x1)
15 (x1)
19 (x1)
16 (x1)
reflex : object {Book 1 - The Resurrection Flood.system.saves.reflex}
saveDetail : string {Book 1 - The Resurrection Flood.system.saves.reflex.saveDetail} (same value: '')
value : integer {Book 1 - The Resurrection Flood.system.saves.reflex.value} (9 different values)
8 (x4)
9 (x4)
11 (x3)
10 (x2)
17 (x2)
6 (x1)
13 (x1)
12 (x1)
18 (x1)
will : object {Book 1 - The Resurrection Flood.system.saves.will}
saveDetail : string {Book 1 - The Resurrection Flood.system.saves.will.saveDetail} (same value: '')
value : integer {Book 1 - The Resurrection Flood.system.saves.will.value} (11 different values)
[statusEffects] : array<> {Book 1 - The Resurrection Flood.system.statusEffects}
Length: min=0 max=0
Value type: empty
traits : object {Book 1 - The Resurrection Flood.system.traits}
rarity : string {Book 1 - The Resurrection Flood.system.traits.rarity} (3 different values)
'common' (x17)
'unique' (x1)
'rare' (x1)
size : object {Book 1 - The Resurrection Flood.system.traits.size}
value : string {Book 1 - The Resurrection Flood.system.traits.size.value} (4 different values)
'med' (x13)
'lg' (x3)
'sm' (x2)
'tiny' (x1)
value : array<string> {Book 1 - The Resurrection Flood.system.traits.value}
Length: min=1 max=4
Value type: string {Book 1 - The Resurrection Flood.system.traits.value.[]} (16 different values)
[abilities] : object {Book 1 - The Resurrection Flood.system.abilities}
cha : object {Book 1 - The Resurrection Flood.system.abilities.cha}
mod : integer {Book 1 - The Resurrection Flood.system.abilities.cha.mod} (10 different values)
3 (x3)
0 (x3)
-1 (x2)
-2 (x2)
2 (x2)
9 (x1)
5 (x1)
4 (x1)
1 (x1)
-4 (x1)
con : object {Book 1 - The Resurrection Flood.system.abilities.con}
mod : integer {Book 1 - The Resurrection Flood.system.abilities.con.mod} (5 different values)
4 (x8)
3 (x5)
2 (x2)
0 (x1)
1 (x1)
dex : object {Book 1 - The Resurrection Flood.system.abilities.dex}
mod : integer {Book 1 - The Resurrection Flood.system.abilities.dex.mod} (6 different values)
3 (x7)
2 (x4)
5 (x3)
4 (x1)
6 (x1)
1 (x1)
int : object {Book 1 - The Resurrection Flood.system.abilities.int}
mod : integer {Book 1 - The Resurrection Flood.system.abilities.int.mod} (7 different values)
1 (x5)
-4 (x3)
0 (x3)
2 (x3)
4 (x1)
5 (x1)
-5 (x1)
str : object {Book 1 - The Resurrection Flood.system.abilities.str}
mod : integer {Book 1 - The Resurrection Flood.system.abilities.str.mod} (6 different values)
4 (x6)
3 (x3)
1 (x3)
5 (x3)
2 (x1)
6 (x1)
wis : object {Book 1 - The Resurrection Flood.system.abilities.wis}
mod : integer {Book 1 - The Resurrection Flood.system.abilities.wis.mod} (6 different values)
2 (x7)
1 (x3)
0 (x3)
3 (x2)
4 (x1)
5 (x1)
[initiative] : object {Book 1 - The Resurrection Flood.system.initiative}
statistic : string {Book 1 - The Resurrection Flood.system.initiative.statistic} (same value: 'perception')
[perception] : object {Book 1 - The Resurrection Flood.system.perception}
details : string {Book 1 - The Resurrection Flood.system.perception.details} (same value: '')
mod : integer {Book 1 - The Resurrection Flood.system.perception.mod} (8 different values)
9 (x5)
12 (x3)
8 (x2)
5 (x2)
17 (x2)
10 (x1)
14 (x1)
18 (x1)
senses : array<object> {Book 1 - The Resurrection Flood.system.perception.senses}
Length: min=1 max=2
Value type: object {Book 1 - The Resurrection Flood.system.perception.senses.[]}
[acuity] : string {Book 1 - The Resurrection Flood.system.perception.senses.[].acuity} (same value: 'imprecise')
[range] : integer {Book 1 - The Resurrection Flood.system.perception.senses.[].range} (same value: 30)
type : string {Book 1 - The Resurrection Flood.system.perception.senses.[].type} (3 different values)
'darkvision' (x15)
'scent' (x4)
'low-light-vision' (x2)
[resources] : object {Book 1 - The Resurrection Flood.system.resources}
[focus] : object {Book 1 - The Resurrection Flood.system.resources.focus}
max : integer {Book 1 - The Resurrection Flood.system.resources.focus.max} (same value: 0)
value : integer {Book 1 - The Resurrection Flood.system.resources.focus.value} (same value: 0)
[skills] : object {Book 1 - The Resurrection Flood.system.skills}
[acrobatics] : object {Book 1 - The Resurrection Flood.system.skills.acrobatics}
base : integer {Book 1 - The Resurrection Flood.system.skills.acrobatics.base} (3 different values)
8 (x3)
14 (x2)
17 (x1)
[arcana] : object {Book 1 - The Resurrection Flood.system.skills.arcana}
base : integer {Book 1 - The Resurrection Flood.system.skills.arcana.base} (same value: 14)
[athletics] : object {Book 1 - The Resurrection Flood.system.skills.athletics}
base : integer {Book 1 - The Resurrection Flood.system.skills.athletics.base} (8 different values)
10 (x4)
11 (x3)
3 (x2)
12 (x2)
9 (x1)
6 (x1)
13 (x1)
18 (x1)
[deception] : object {Book 1 - The Resurrection Flood.system.skills.deception}
base : integer {Book 1 - The Resurrection Flood.system.skills.deception.base} (2 different values)
16 (x1)
12 (x1)
[diplomacy] : object {Book 1 - The Resurrection Flood.system.skills.diplomacy}
base : integer {Book 1 - The Resurrection Flood.system.skills.diplomacy.base} (same value: 15)
[intimidation] : object {Book 1 - The Resurrection Flood.system.skills.intimidation}
base : integer {Book 1 - The Resurrection Flood.system.skills.intimidation.base} (4 different values)
15 (x1)
12 (x1)
11 (x1)
7 (x1)
[medicine] : object {Book 1 - The Resurrection Flood.system.skills.medicine}
base : integer {Book 1 - The Resurrection Flood.system.skills.medicine.base} (same value: 12)
[nature] : object {Book 1 - The Resurrection Flood.system.skills.nature}
base : integer {Book 1 - The Resurrection Flood.system.skills.nature.base} (same value: 15)
[religion] : object {Book 1 - The Resurrection Flood.system.skills.religion}
base : integer {Book 1 - The Resurrection Flood.system.skills.religion.base} (same value: 13)
[stealth] : object {Book 1 - The Resurrection Flood.system.skills.stealth}
base : integer {Book 1 - The Resurrection Flood.system.skills.stealth.base} (7 different values)
8 (x2)
5 (x2)
13 (x1)
14 (x1)
9 (x1)
17 (x1)
6 (x1)
[survival] : object {Book 1 - The Resurrection Flood.system.skills.survival}
base : integer {Book 1 - The Resurrection Flood.system.skills.survival.base} (5 different values)
8 (x2)
9 (x1)
6 (x1)
10 (x1)
15 (x1)
[thievery] : object {Book 1 - The Resurrection Flood.system.skills.thievery}
base : integer {Book 1 - The Resurrection Flood.system.skills.thievery.base} (2 different values)
13 (x1)
8 (x1)
type : string {Book 1 - The Resurrection Flood.type} (2 different values)
'npc' (x17)
'hazard' (x2)