638 lines
40 KiB
Plaintext
638 lines
40 KiB
Plaintext
Courtier
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Different values: 9
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=====================================
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object {Courtier}
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_id : string {Courtier._id} (all different values)
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folder : string {Courtier.folder} (same value: 'CdKMGWrCUJfdWViv')
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img : string {Courtier.img} (same value: 'systems/pf2e/icons/default-icons/npc.svg')
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items : array<object> {Courtier.items}
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Length: min=9 max=30
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Value type: object {Courtier.items.[]}
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_id : string {Courtier.items.[]._id} (127 different values)
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img : string {Courtier.items.[].img} (54 different values)
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name : string {Courtier.items.[].name} (90 different values)
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sort : integer {Courtier.items.[].sort} (30 different values)
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system : object {Courtier.items.[].system}
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[acBonus] : integer {Courtier.items.[].system.acBonus} (5 different values)
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2 (x1)
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6 (x1)
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4 (x1)
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1 (x1)
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5 (x1)
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[actionType] : object {Courtier.items.[].system.actionType}
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value : string {Courtier.items.[].system.actionType.value} (3 different values)
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'passive' (x16)
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'action' (x11)
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'reaction' (x5)
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[actions] : object {Courtier.items.[].system.actions}
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[value] : integer {Courtier.items.[].system.actions.value} (2 different values)
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1 (x10)
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2 (x1)
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[area] : object {Courtier.items.[].system.area}
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type : string {Courtier.items.[].system.area.type} (2 different values)
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'emanation' (x3)
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'burst' (x1)
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value : integer {Courtier.items.[].system.area.value} (2 different values)
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60 (x3)
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20 (x1)
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[attackEffects] : object {Courtier.items.[].system.attackEffects}
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value : array<> {Courtier.items.[].system.attackEffects.value}
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Length: min=0 max=0
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Value type: empty
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[autoHeightenLevel] : object {Courtier.items.[].system.autoHeightenLevel}
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[value] : empty
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[baseItem] : string {Courtier.items.[].system.baseItem} (13 different values)
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[bonus] : object {Courtier.items.[].system.bonus}
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value : integer {Courtier.items.[].system.bonus.value} (10 different values)
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0 (x12)
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5 (x5)
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17 (x4)
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16 (x4)
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11 (x3)
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15 (x3)
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9 (x2)
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10 (x2)
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14 (x2)
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18 (x1)
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[bonusDamage] : object {Courtier.items.[].system.bonusDamage}
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value : integer {Courtier.items.[].system.bonusDamage.value} (same value: 0)
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traits : object {Courtier.items.[].system.traits}
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[integrated] : empty
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[rarity] : string {Courtier.items.[].system.traits.rarity} (2 different values)
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'common' (x51)
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'uncommon' (x6)
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[traditions] : array<string> {Courtier.items.[].system.traits.traditions}
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Length: min=0 max=4
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Value type: string {Courtier.items.[].system.traits.traditions.[]} (4 different values)
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'occult' (x14)
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'divine' (x10)
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'arcane' (x9)
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'primal' (x3)
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[value] : array<string> {Courtier.items.[].system.traits.value}
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Length: min=0 max=7
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Value type: string {Courtier.items.[].system.traits.value.[]} (44 different values)
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[bulk] : object {Courtier.items.[].system.bulk}
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value : mixed
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float {Courtier.items.[].system.bulk.value} (same value: 0,1)
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integer {Courtier.items.[].system.bulk.value} (5 different values)
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1 (x11)
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0 (x5)
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2 (x2)
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4 (x1)
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3 (x1)
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[checkPenalty] : integer {Courtier.items.[].system.checkPenalty} (3 different values)
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-3 (x2)
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-2 (x1)
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-1 (x1)
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[cost] : object {Courtier.items.[].system.cost}
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value : string {Courtier.items.[].system.cost.value} (same value: '')
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[counteraction] : boolean {Courtier.items.[].system.counteraction} (2 different values)
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False (x17)
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True (x1)
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[damage] : object {Courtier.items.[].system.damage}
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[0] : object {Courtier.items.[].system.damage.0}
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applyMod : boolean {Courtier.items.[].system.damage.0.applyMod} (same value: False)
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[category] : empty
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formula : string {Courtier.items.[].system.damage.0.formula} (4 different values)
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'1d6' (x1)
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'1d4+1' (x1)
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'1d10+4' (x1)
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'2d4' (x1)
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kinds : array<string> {Courtier.items.[].system.damage.0.kinds}
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Length: min=1 max=1
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Value type: string {Courtier.items.[].system.damage.0.kinds.[]} (2 different values)
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'damage' (x3)
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'healing' (x1)
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materials : array<> {Courtier.items.[].system.damage.0.materials}
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Length: min=0 max=0
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Value type: empty
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type : string {Courtier.items.[].system.damage.0.type} (4 different values)
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'mental' (x1)
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'force' (x1)
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'untyped' (x1)
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'void' (x1)
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[damageType] : string {Courtier.items.[].system.damage.damageType} (2 different values)
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'piercing' (x9)
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'slashing' (x3)
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[dice] : integer {Courtier.items.[].system.damage.dice} (same value: 1)
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[die] : string {Courtier.items.[].system.damage.die} (4 different values)
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'd4' (x5)
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'd6' (x4)
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'd8' (x2)
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'd10' (x1)
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[formula] : string {Courtier.items.[].system.damage.formula} (same value: '1d8')
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[kind] : string {Courtier.items.[].system.damage.kind} (same value: 'healing')
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[type] : string {Courtier.items.[].system.damage.type} (same value: 'vitality')
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[deathNote] : boolean {Courtier.items.[].system.deathNote} (same value: True)
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[defense] : object {Courtier.items.[].system.defense}
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save : object {Courtier.items.[].system.defense.save}
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basic : boolean {Courtier.items.[].system.defense.save.basic} (2 different values)
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False (x4)
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True (x2)
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statistic : string {Courtier.items.[].system.defense.save.statistic} (2 different values)
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'will' (x5)
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'fortitude' (x1)
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description : object {Courtier.items.[].system.description}
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value : string {Courtier.items.[].system.description.value} (70 different values)
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[damageRolls] : object {Courtier.items.[].system.damageRolls}
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[12nK84ZzOsRwF53S] : object {Courtier.items.[].system.damageRolls.12nK84ZzOsRwF53S}
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damage : string {Courtier.items.[].system.damageRolls.12nK84ZzOsRwF53S.damage} (same value: '1d4+10')
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damageType : string {Courtier.items.[].system.damageRolls.12nK84ZzOsRwF53S.damageType} (same value: 'bludgeoning')
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[5Uidq3jHA5YJATDF] : object {Courtier.items.[].system.damageRolls.5Uidq3jHA5YJATDF}
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damage : string {Courtier.items.[].system.damageRolls.5Uidq3jHA5YJATDF.damage} (same value: '1d4')
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damageType : string {Courtier.items.[].system.damageRolls.5Uidq3jHA5YJATDF.damageType} (same value: 'bludgeoning')
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[6r674bim5t3pxgn58ufrz] : object {Courtier.items.[].system.damageRolls.6r674bim5t3pxgn58ufrz}
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damage : string {Courtier.items.[].system.damageRolls.6r674bim5t3pxgn58ufrz.damage} (same value: '1d4+6')
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damageType : string {Courtier.items.[].system.damageRolls.6r674bim5t3pxgn58ufrz.damageType} (same value: 'bludgeoning')
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[AciGxsJg1UZWe8gs] : object {Courtier.items.[].system.damageRolls.AciGxsJg1UZWe8gs}
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damage : string {Courtier.items.[].system.damageRolls.AciGxsJg1UZWe8gs.damage} (same value: '1d4+2')
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damageType : string {Courtier.items.[].system.damageRolls.AciGxsJg1UZWe8gs.damageType} (same value: 'piercing')
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[EeuatVe8wChAhXbH] : object {Courtier.items.[].system.damageRolls.EeuatVe8wChAhXbH}
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damage : string {Courtier.items.[].system.damageRolls.EeuatVe8wChAhXbH.damage} (same value: '1d6+3')
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damageType : string {Courtier.items.[].system.damageRolls.EeuatVe8wChAhXbH.damageType} (same value: 'piercing')
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[F6zlwtZWeRQ4eve7] : object {Courtier.items.[].system.damageRolls.F6zlwtZWeRQ4eve7}
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damage : string {Courtier.items.[].system.damageRolls.F6zlwtZWeRQ4eve7.damage} (same value: '1d4+11')
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damageType : string {Courtier.items.[].system.damageRolls.F6zlwtZWeRQ4eve7.damageType} (same value: 'piercing')
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[FXkJtglkJ5LD0HsB] : object {Courtier.items.[].system.damageRolls.FXkJtglkJ5LD0HsB}
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damage : string {Courtier.items.[].system.damageRolls.FXkJtglkJ5LD0HsB.damage} (same value: '1d4+7')
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damageType : string {Courtier.items.[].system.damageRolls.FXkJtglkJ5LD0HsB.damageType} (same value: 'piercing')
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[GFAfKh8QHtZAtK9z] : object {Courtier.items.[].system.damageRolls.GFAfKh8QHtZAtK9z}
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damage : string {Courtier.items.[].system.damageRolls.GFAfKh8QHtZAtK9z.damage} (same value: '1d4+7')
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damageType : string {Courtier.items.[].system.damageRolls.GFAfKh8QHtZAtK9z.damageType} (same value: 'bludgeoning')
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[HpVZa1Yk9imLndHG] : object {Courtier.items.[].system.damageRolls.HpVZa1Yk9imLndHG}
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damage : string {Courtier.items.[].system.damageRolls.HpVZa1Yk9imLndHG.damage} (same value: '1d4+2')
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damageType : string {Courtier.items.[].system.damageRolls.HpVZa1Yk9imLndHG.damageType} (same value: 'bludgeoning')
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[JFusGKx5pDqFwX2j] : object {Courtier.items.[].system.damageRolls.JFusGKx5pDqFwX2j}
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damage : string {Courtier.items.[].system.damageRolls.JFusGKx5pDqFwX2j.damage} (same value: '1d6+10')
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damageType : string {Courtier.items.[].system.damageRolls.JFusGKx5pDqFwX2j.damageType} (same value: 'piercing')
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[KQupaVhStV4ptPgu] : object {Courtier.items.[].system.damageRolls.KQupaVhStV4ptPgu}
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damage : string {Courtier.items.[].system.damageRolls.KQupaVhStV4ptPgu.damage} (same value: '1d6+10')
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damageType : string {Courtier.items.[].system.damageRolls.KQupaVhStV4ptPgu.damageType} (same value: 'piercing')
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[PRjAuv0fRnJfQGsE] : object {Courtier.items.[].system.damageRolls.PRjAuv0fRnJfQGsE}
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damage : string {Courtier.items.[].system.damageRolls.PRjAuv0fRnJfQGsE.damage} (same value: '1d4')
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damageType : string {Courtier.items.[].system.damageRolls.PRjAuv0fRnJfQGsE.damageType} (same value: 'bludgeoning')
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[RwSPVznXswpE2UsJ] : object {Courtier.items.[].system.damageRolls.RwSPVznXswpE2UsJ}
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damage : string {Courtier.items.[].system.damageRolls.RwSPVznXswpE2UsJ.damage} (same value: '1d4+4')
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damageType : string {Courtier.items.[].system.damageRolls.RwSPVznXswpE2UsJ.damageType} (same value: 'bludgeoning')
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[ameeZYCspolXavQh] : object {Courtier.items.[].system.damageRolls.ameeZYCspolXavQh}
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damage : string {Courtier.items.[].system.damageRolls.ameeZYCspolXavQh.damage} (same value: '1d4+2')
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damageType : string {Courtier.items.[].system.damageRolls.ameeZYCspolXavQh.damageType} (same value: 'piercing')
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[iFmV2p9GkaNUQO6H] : object {Courtier.items.[].system.damageRolls.iFmV2p9GkaNUQO6H}
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damage : string {Courtier.items.[].system.damageRolls.iFmV2p9GkaNUQO6H.damage} (same value: '1d8+10')
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damageType : string {Courtier.items.[].system.damageRolls.iFmV2p9GkaNUQO6H.damageType} (same value: 'slashing')
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[ilq6pyjcjkpz2bhtjklyrl] : object {Courtier.items.[].system.damageRolls.ilq6pyjcjkpz2bhtjklyrl}
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damage : string {Courtier.items.[].system.damageRolls.ilq6pyjcjkpz2bhtjklyrl.damage} (same value: '1d6+7')
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damageType : string {Courtier.items.[].system.damageRolls.ilq6pyjcjkpz2bhtjklyrl.damageType} (same value: 'piercing')
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[j4NyIbEZ7yASxkJu] : object {Courtier.items.[].system.damageRolls.j4NyIbEZ7yASxkJu}
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damage : string {Courtier.items.[].system.damageRolls.j4NyIbEZ7yASxkJu.damage} (same value: '1d4+7')
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damageType : string {Courtier.items.[].system.damageRolls.j4NyIbEZ7yASxkJu.damageType} (same value: 'piercing')
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[jpays66hr8ax3vua3cv4s] : object {Courtier.items.[].system.damageRolls.jpays66hr8ax3vua3cv4s}
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damage : string {Courtier.items.[].system.damageRolls.jpays66hr8ax3vua3cv4s.damage} (same value: '1d6+6')
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damageType : string {Courtier.items.[].system.damageRolls.jpays66hr8ax3vua3cv4s.damageType} (same value: 'piercing')
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[kvhyx50a5yzc6rc3n09s] : object {Courtier.items.[].system.damageRolls.kvhyx50a5yzc6rc3n09s}
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damage : string {Courtier.items.[].system.damageRolls.kvhyx50a5yzc6rc3n09s.damage} (same value: '1d4+2')
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damageType : string {Courtier.items.[].system.damageRolls.kvhyx50a5yzc6rc3n09s.damageType} (same value: 'slashing')
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CET4AU6S1oTenrMZ : object {Courtier.items.[].system.damageRolls.CET4AU6S1oTenrMZ}
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damage : string {Courtier.items.[].system.damageRolls.CET4AU6S1oTenrMZ.damage} (same value: '1d4+11')
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damageType : string {Courtier.items.[].system.damageRolls.CET4AU6S1oTenrMZ.damageType} (same value: 'bludgeoning')
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[lrrtczd7qfzmqzuu5u0tb] : object {Courtier.items.[].system.damageRolls.lrrtczd7qfzmqzuu5u0tb}
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damage : string {Courtier.items.[].system.damageRolls.lrrtczd7qfzmqzuu5u0tb.damage} (same value: '1d10+7')
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damageType : string {Courtier.items.[].system.damageRolls.lrrtczd7qfzmqzuu5u0tb.damageType} (same value: 'piercing')
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[mu6rimnBZKnUTBiG] : object {Courtier.items.[].system.damageRolls.mu6rimnBZKnUTBiG}
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damage : string {Courtier.items.[].system.damageRolls.mu6rimnBZKnUTBiG.damage} (same value: '1d8+11')
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damageType : string {Courtier.items.[].system.damageRolls.mu6rimnBZKnUTBiG.damageType} (same value: 'slashing')
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[nNZ6b2RA4OJvl5yo] : object {Courtier.items.[].system.damageRolls.nNZ6b2RA4OJvl5yo}
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damage : string {Courtier.items.[].system.damageRolls.nNZ6b2RA4OJvl5yo.damage} (same value: '1d4+3')
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damageType : string {Courtier.items.[].system.damageRolls.nNZ6b2RA4OJvl5yo.damageType} (same value: 'bludgeoning')
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[q24wvhxhgwjuchc64t2a9] : object {Courtier.items.[].system.damageRolls.q24wvhxhgwjuchc64t2a9}
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damage : string {Courtier.items.[].system.damageRolls.q24wvhxhgwjuchc64t2a9.damage} (same value: '1d4+7')
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damageType : string {Courtier.items.[].system.damageRolls.q24wvhxhgwjuchc64t2a9.damageType} (same value: 'bludgeoning')
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[xcDFb8EnBJAK217L] : object {Courtier.items.[].system.damageRolls.xcDFb8EnBJAK217L}
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damage : string {Courtier.items.[].system.damageRolls.xcDFb8EnBJAK217L.damage} (same value: '1d4+11')
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damageType : string {Courtier.items.[].system.damageRolls.xcDFb8EnBJAK217L.damageType} (same value: 'piercing')
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[xiz1kglm334zoswd11x7x] : object {Courtier.items.[].system.damageRolls.xiz1kglm334zoswd11x7x}
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damage : string {Courtier.items.[].system.damageRolls.xiz1kglm334zoswd11x7x.damage} (same value: '1d4+2')
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damageType : string {Courtier.items.[].system.damageRolls.xiz1kglm334zoswd11x7x.damageType} (same value: 'piercing')
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[dexCap] : integer {Courtier.items.[].system.dexCap} (3 different values)
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1 (x2)
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0 (x1)
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4 (x1)
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[duration] : object {Courtier.items.[].system.duration}
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sustained : boolean {Courtier.items.[].system.duration.sustained} (2 different values)
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False (x16)
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True (x2)
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value : string {Courtier.items.[].system.duration.value} (all different values)
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publication : object {Courtier.items.[].system.publication}
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license : string {Courtier.items.[].system.publication.license} (same value: 'ORC')
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remaster : boolean {Courtier.items.[].system.publication.remaster} (same value: True)
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title : string {Courtier.items.[].system.publication.title} (6 different values)
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'' (x70)
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'Pathfinder Player Core' (x48)
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'Pathfinder NPC Core' (x3)
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'Pathfinder Monster Core' (x3)
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'Pathfinder Bestiary' (x2)
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'Pathfinder GM Core' (x1)
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[category] : string {Courtier.items.[].system.category} (all different values)
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[containerId] : empty
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[equipped] : object {Courtier.items.[].system.equipped}
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carryType : string {Courtier.items.[].system.equipped.carryType} (2 different values)
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'worn' (x30)
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'held' (x9)
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[handsHeld] : integer {Courtier.items.[].system.equipped.handsHeld} (3 different values)
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0 (x18)
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1 (x9)
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2 (x1)
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[inSlot] : boolean {Courtier.items.[].system.equipped.inSlot} (same value: True)
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[invested] : empty
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[frequency] : object {Courtier.items.[].system.frequency}
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max : integer {Courtier.items.[].system.frequency.max} (same value: 1)
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per : string {Courtier.items.[].system.frequency.per} (2 different values)
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'round' (x2)
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'day' (x1)
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value : integer {Courtier.items.[].system.frequency.value} (same value: 1)
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[group] : string {Courtier.items.[].system.group} (8 different values)
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'sword' (x5)
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'knife' (x4)
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'plate' (x2)
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'flail' (x1)
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'spear' (x1)
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'polearm' (x1)
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'chain' (x1)
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'leather' (x1)
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[hardness] : integer {Courtier.items.[].system.hardness} (2 different values)
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0 (x38)
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5 (x1)
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[heightening] : object {Courtier.items.[].system.heightening}
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damage : object {Courtier.items.[].system.heightening.damage}
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0 : string {Courtier.items.[].system.heightening.damage.0} (3 different values)
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'1d6' (x1)
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'1d10+4' (x1)
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'1d4' (x1)
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|
interval : integer {Courtier.items.[].system.heightening.interval} (2 different values)
|
|
1 (x2)
|
|
2 (x1)
|
|
[levels] : object {Courtier.items.[].system.heightening.levels}
|
|
5 : object {Courtier.items.[].system.heightening.levels.5}
|
|
target : object {Courtier.items.[].system.heightening.levels.5.target}
|
|
value : string {Courtier.items.[].system.heightening.levels.5.target.value} (same value: '10 creatures')
|
|
type : string {Courtier.items.[].system.heightening.type} (2 different values)
|
|
'interval' (x3)
|
|
'fixed' (x1)
|
|
[hp] : object {Courtier.items.[].system.hp}
|
|
max : integer {Courtier.items.[].system.hp.max} (2 different values)
|
|
0 (x38)
|
|
20 (x1)
|
|
value : integer {Courtier.items.[].system.hp.value} (2 different values)
|
|
0 (x38)
|
|
20 (x1)
|
|
[level] : object {Courtier.items.[].system.level}
|
|
value : integer {Courtier.items.[].system.level.value} (4 different values)
|
|
0 (x33)
|
|
1 (x16)
|
|
2 (x5)
|
|
3 (x3)
|
|
[location] : object {Courtier.items.[].system.location}
|
|
[heightenedLevel] : integer {Courtier.items.[].system.location.heightenedLevel} (3 different values)
|
|
1 (x4)
|
|
2 (x3)
|
|
3 (x2)
|
|
[signature] : boolean {Courtier.items.[].system.location.signature} (same value: True)
|
|
value : string {Courtier.items.[].system.location.value} (2 different values)
|
|
'2HONqJ3KSR0h25We' (x14)
|
|
'cnmmUfSvnBHbPJ3N' (x4)
|
|
[material] : object {Courtier.items.[].system.material}
|
|
[grade] : empty
|
|
[type] : empty
|
|
[mod] : object {Courtier.items.[].system.mod}
|
|
value : integer {Courtier.items.[].system.mod.value} (6 different values)
|
|
13 (x4)
|
|
14 (x2)
|
|
12 (x1)
|
|
15 (x1)
|
|
8 (x1)
|
|
16 (x1)
|
|
[overlays] : object {Courtier.items.[].system.overlays}
|
|
[prepared] : object {Courtier.items.[].system.prepared}
|
|
flexible : boolean {Courtier.items.[].system.prepared.flexible} (same value: False)
|
|
value : string {Courtier.items.[].system.prepared.value} (2 different values)
|
|
'spontaneous' (x1)
|
|
'focus' (x1)
|
|
[price] : object {Courtier.items.[].system.price}
|
|
value : object {Courtier.items.[].system.price.value}
|
|
[gp] : integer {Courtier.items.[].system.price.value.gp} (all different values)
|
|
[sp] : integer {Courtier.items.[].system.price.value.sp} (3 different values)
|
|
2 (x4)
|
|
1 (x4)
|
|
8 (x2)
|
|
[proficiency] : object {Courtier.items.[].system.proficiency}
|
|
value : integer {Courtier.items.[].system.proficiency.value} (same value: 0)
|
|
[proficient] : object {Courtier.items.[].system.proficient}
|
|
value : integer {Courtier.items.[].system.proficient.value} (same value: 0)
|
|
[quantity] : integer {Courtier.items.[].system.quantity} (4 different values)
|
|
1 (x36)
|
|
2 (x1)
|
|
3 (x1)
|
|
4 (x1)
|
|
[range] : object {Courtier.items.[].system.range}
|
|
value : string {Courtier.items.[].system.range.value} (6 different values)
|
|
'30 feet' (x6)
|
|
'' (x5)
|
|
'touch' (x2)
|
|
'60 feet' (x2)
|
|
'120 feet' (x2)
|
|
'10 feet' (x1)
|
|
rules : ignored (Foundry rules object) {Courtier.items.[].system.rules}
|
|
[reload] : object {Courtier.items.[].system.reload}
|
|
value : string {Courtier.items.[].system.reload.value} (2 different values)
|
|
'-' (x6)
|
|
'' (x6)
|
|
[requirements] : string {Courtier.items.[].system.requirements} (same value: '')
|
|
[runes] : object {Courtier.items.[].system.runes}
|
|
[potency] : integer {Courtier.items.[].system.runes.potency} (2 different values)
|
|
0 (x13)
|
|
1 (x3)
|
|
[property] : array<> {Courtier.items.[].system.runes.property}
|
|
Length: min=0 max=0
|
|
Value type: empty
|
|
[reinforcing] : integer {Courtier.items.[].system.runes.reinforcing} (same value: 0)
|
|
[resilient] : integer {Courtier.items.[].system.runes.resilient} (same value: 0)
|
|
[striking] : integer {Courtier.items.[].system.runes.striking} (same value: 0)
|
|
[size] : string {Courtier.items.[].system.size} (same value: 'med')
|
|
[slots] : object {Courtier.items.[].system.slots}
|
|
[slot1] : object {Courtier.items.[].system.slots.slot1}
|
|
max : integer {Courtier.items.[].system.slots.slot1.max} (same value: 3)
|
|
value : integer {Courtier.items.[].system.slots.slot1.value} (same value: 3)
|
|
[slot2] : object {Courtier.items.[].system.slots.slot2}
|
|
max : integer {Courtier.items.[].system.slots.slot2.max} (same value: 3)
|
|
value : integer {Courtier.items.[].system.slots.slot2.value} (same value: 3)
|
|
[slot3] : object {Courtier.items.[].system.slots.slot3}
|
|
max : integer {Courtier.items.[].system.slots.slot3.max} (same value: 2)
|
|
value : integer {Courtier.items.[].system.slots.slot3.value} (same value: 2)
|
|
[slug] : string {Courtier.items.[].system.slug} (43 different values)
|
|
[speedPenalty] : integer {Courtier.items.[].system.speedPenalty} (3 different values)
|
|
0 (x2)
|
|
-10 (x2)
|
|
-5 (x1)
|
|
[spelldc] : object {Courtier.items.[].system.spelldc}
|
|
dc : integer {Courtier.items.[].system.spelldc.dc} (same value: 22)
|
|
mod : integer {Courtier.items.[].system.spelldc.mod} (same value: 0)
|
|
value : integer {Courtier.items.[].system.spelldc.value} (same value: 14)
|
|
[splashDamage] : object {Courtier.items.[].system.splashDamage}
|
|
value : integer {Courtier.items.[].system.splashDamage.value} (same value: 0)
|
|
[strength] : integer {Courtier.items.[].system.strength} (3 different values)
|
|
3 (x2)
|
|
4 (x1)
|
|
0 (x1)
|
|
[target] : object {Courtier.items.[].system.target}
|
|
value : string {Courtier.items.[].system.target.value} (6 different values)
|
|
'' (x7)
|
|
'1 creature' (x5)
|
|
'1 willing creature' (x3)
|
|
'1 object (cook, lift, or tidy only)' (x1)
|
|
'1 ally' (x1)
|
|
'1 living creature' (x1)
|
|
[time] : object {Courtier.items.[].system.time}
|
|
value : string {Courtier.items.[].system.time.value} (5 different values)
|
|
'2' (x11)
|
|
'1' (x4)
|
|
'10 minutes' (x1)
|
|
'reaction' (x1)
|
|
'1 to 3' (x1)
|
|
[tradition] : object {Courtier.items.[].system.tradition}
|
|
value : string {Courtier.items.[].system.tradition.value} (same value: 'occult')
|
|
[usage] : object {Courtier.items.[].system.usage}
|
|
[canBeAmmo] : boolean {Courtier.items.[].system.usage.canBeAmmo} (same value: False)
|
|
value : string {Courtier.items.[].system.usage.value} (4 different values)
|
|
'held-in-one-hand' (x15)
|
|
'held-in-two-hands' (x7)
|
|
'worn' (x6)
|
|
'other' (x3)
|
|
[uses] : object {Courtier.items.[].system.uses}
|
|
autoDestroy : boolean {Courtier.items.[].system.uses.autoDestroy} (same value: True)
|
|
max : integer {Courtier.items.[].system.uses.max} (same value: 1)
|
|
value : integer {Courtier.items.[].system.uses.value} (same value: 1)
|
|
type : string {Courtier.items.[].type} (11 different values)
|
|
[_stats] : object {Courtier.items.[]._stats}
|
|
compendiumSource : string {Courtier.items.[]._stats.compendiumSource} (44 different values)
|
|
[flags] : object {Courtier.items.[].flags}
|
|
pf2e : object {Courtier.items.[].flags.pf2e}
|
|
linkedWeapon : string {Courtier.items.[].flags.pf2e.linkedWeapon} (12 different values)
|
|
name : string {Courtier.name} (all different values)
|
|
system : object {Courtier.system}
|
|
abilities : object {Courtier.system.abilities}
|
|
cha : object {Courtier.system.abilities.cha}
|
|
mod : integer {Courtier.system.abilities.cha.mod} (6 different values)
|
|
4 (x3)
|
|
2 (x2)
|
|
5 (x1)
|
|
3 (x1)
|
|
1 (x1)
|
|
0 (x1)
|
|
con : object {Courtier.system.abilities.con}
|
|
mod : integer {Courtier.system.abilities.con.mod} (4 different values)
|
|
0 (x4)
|
|
-1 (x2)
|
|
3 (x2)
|
|
1 (x1)
|
|
dex : object {Courtier.system.abilities.dex}
|
|
mod : integer {Courtier.system.abilities.dex.mod} (4 different values)
|
|
2 (x3)
|
|
3 (x3)
|
|
1 (x2)
|
|
4 (x1)
|
|
int : object {Courtier.system.abilities.int}
|
|
mod : integer {Courtier.system.abilities.int.mod} (6 different values)
|
|
2 (x3)
|
|
0 (x2)
|
|
3 (x1)
|
|
5 (x1)
|
|
4 (x1)
|
|
1 (x1)
|
|
str : object {Courtier.system.abilities.str}
|
|
mod : integer {Courtier.system.abilities.str.mod} (5 different values)
|
|
0 (x4)
|
|
4 (x2)
|
|
-1 (x1)
|
|
2 (x1)
|
|
3 (x1)
|
|
wis : object {Courtier.system.abilities.wis}
|
|
mod : integer {Courtier.system.abilities.wis.mod} (2 different values)
|
|
3 (x5)
|
|
2 (x4)
|
|
attributes : object {Courtier.system.attributes}
|
|
ac : object {Courtier.system.attributes.ac}
|
|
details : string {Courtier.system.attributes.ac.details} (2 different values)
|
|
'' (x8)
|
|
'(27 with shield raised)' (x1)
|
|
value : integer {Courtier.system.attributes.ac.value} (7 different values)
|
|
21 (x2)
|
|
13 (x2)
|
|
17 (x1)
|
|
25 (x1)
|
|
18 (x1)
|
|
23 (x1)
|
|
24 (x1)
|
|
allSaves : object {Courtier.system.attributes.allSaves}
|
|
value : string {Courtier.system.attributes.allSaves.value} (same value: '')
|
|
hp : object {Courtier.system.attributes.hp}
|
|
details : string {Courtier.system.attributes.hp.details} (same value: '')
|
|
max : integer {Courtier.system.attributes.hp.max} (8 different values)
|
|
60 (x2)
|
|
7 (x1)
|
|
25 (x1)
|
|
12 (x1)
|
|
110 (x1)
|
|
50 (x1)
|
|
90 (x1)
|
|
85 (x1)
|
|
temp : integer {Courtier.system.attributes.hp.temp} (same value: 0)
|
|
value : integer {Courtier.system.attributes.hp.value} (8 different values)
|
|
60 (x2)
|
|
7 (x1)
|
|
25 (x1)
|
|
12 (x1)
|
|
110 (x1)
|
|
50 (x1)
|
|
90 (x1)
|
|
85 (x1)
|
|
speed : object {Courtier.system.attributes.speed}
|
|
otherSpeeds : array<> {Courtier.system.attributes.speed.otherSpeeds}
|
|
Length: min=0 max=0
|
|
Value type: empty
|
|
value : integer {Courtier.system.attributes.speed.value} (same value: 25)
|
|
[weaknesses] : array<> {Courtier.system.attributes.weaknesses}
|
|
Length: min=0 max=0
|
|
Value type: empty
|
|
details : object {Courtier.system.details}
|
|
blurb : string {Courtier.system.details.blurb} (same value: '')
|
|
languages : object {Courtier.system.details.languages}
|
|
details : string {Courtier.system.details.languages.details} (2 different values)
|
|
'' (x7)
|
|
'plus two additional languages' (x2)
|
|
value : array<string> {Courtier.system.details.languages.value}
|
|
Length: min=1 max=1
|
|
Value type: string {Courtier.system.details.languages.value.[]} (same value: 'common')
|
|
level : object {Courtier.system.details.level}
|
|
value : integer {Courtier.system.details.level.value} (8 different values)
|
|
6 (x2)
|
|
5 (x1)
|
|
-1 (x1)
|
|
2 (x1)
|
|
0 (x1)
|
|
7 (x1)
|
|
3 (x1)
|
|
4 (x1)
|
|
privateNotes : string {Courtier.system.details.privateNotes} (same value: '')
|
|
publicNotes : string {Courtier.system.details.publicNotes} (all different values)
|
|
publication : object {Courtier.system.details.publication}
|
|
license : string {Courtier.system.details.publication.license} (same value: 'ORC')
|
|
remaster : boolean {Courtier.system.details.publication.remaster} (same value: True)
|
|
title : string {Courtier.system.details.publication.title} (same value: 'Pathfinder NPC Core')
|
|
initiative : object {Courtier.system.initiative}
|
|
statistic : string {Courtier.system.initiative.statistic} (same value: 'perception')
|
|
perception : object {Courtier.system.perception}
|
|
details : string {Courtier.system.perception.details} (3 different values)
|
|
'' (x6)
|
|
'(+13 to Sense Motive)' (x2)
|
|
'(+14 when rolling initiative)' (x1)
|
|
mod : integer {Courtier.system.perception.mod} (7 different values)
|
|
14 (x2)
|
|
7 (x2)
|
|
9 (x1)
|
|
13 (x1)
|
|
11 (x1)
|
|
12 (x1)
|
|
15 (x1)
|
|
senses : array<> {Courtier.system.perception.senses}
|
|
Length: min=0 max=0
|
|
Value type: empty
|
|
resources : object {Courtier.system.resources}
|
|
[focus] : object {Courtier.system.resources.focus}
|
|
max : integer {Courtier.system.resources.focus.max} (same value: 1)
|
|
value : integer {Courtier.system.resources.focus.value} (same value: 0)
|
|
saves : object {Courtier.system.saves}
|
|
fortitude : object {Courtier.system.saves.fortitude}
|
|
saveDetail : string {Courtier.system.saves.fortitude.saveDetail} (same value: '')
|
|
value : integer {Courtier.system.saves.fortitude.value} (6 different values)
|
|
12 (x3)
|
|
6 (x2)
|
|
8 (x1)
|
|
3 (x1)
|
|
2 (x1)
|
|
14 (x1)
|
|
reflex : object {Courtier.system.saves.reflex}
|
|
saveDetail : string {Courtier.system.saves.reflex.saveDetail} (same value: '')
|
|
value : integer {Courtier.system.saves.reflex.value} (7 different values)
|
|
14 (x2)
|
|
10 (x2)
|
|
11 (x1)
|
|
5 (x1)
|
|
7 (x1)
|
|
3 (x1)
|
|
16 (x1)
|
|
will : object {Courtier.system.saves.will}
|
|
saveDetail : string {Courtier.system.saves.will.saveDetail} (same value: '')
|
|
value : integer {Courtier.system.saves.will.value} (6 different values)
|
|
11 (x3)
|
|
14 (x2)
|
|
9 (x1)
|
|
13 (x1)
|
|
10 (x1)
|
|
16 (x1)
|
|
skills : object {Courtier.system.skills}
|
|
[deception] : object {Courtier.system.skills.deception}
|
|
base : integer {Courtier.system.skills.deception.base} (5 different values)
|
|
12 (x2)
|
|
14 (x1)
|
|
13 (x1)
|
|
10 (x1)
|
|
16 (x1)
|
|
[diplomacy] : object {Courtier.system.skills.diplomacy}
|
|
base : integer {Courtier.system.skills.diplomacy.base} (5 different values)
|
|
12 (x3)
|
|
14 (x2)
|
|
15 (x1)
|
|
10 (x1)
|
|
8 (x1)
|
|
intimidation : object {Courtier.system.skills.intimidation}
|
|
base : integer {Courtier.system.skills.intimidation.base} (5 different values)
|
|
14 (x2)
|
|
7 (x1)
|
|
16 (x1)
|
|
9 (x1)
|
|
8 (x1)
|
|
[acrobatics] : object {Courtier.system.skills.acrobatics}
|
|
base : integer {Courtier.system.skills.acrobatics.base} (same value: 14)
|
|
[athletics] : object {Courtier.system.skills.athletics}
|
|
base : integer {Courtier.system.skills.athletics.base} (3 different values)
|
|
17 (x1)
|
|
14 (x1)
|
|
13 (x1)
|
|
[occultism] : object {Courtier.system.skills.occultism}
|
|
base : integer {Courtier.system.skills.occultism.base} (same value: 10)
|
|
[performance] : object {Courtier.system.skills.performance}
|
|
base : integer {Courtier.system.skills.performance.base} (2 different values)
|
|
12 (x1)
|
|
13 (x1)
|
|
[society] : object {Courtier.system.skills.society}
|
|
base : integer {Courtier.system.skills.society.base} (6 different values)
|
|
10 (x2)
|
|
12 (x1)
|
|
9 (x1)
|
|
15 (x1)
|
|
13 (x1)
|
|
14 (x1)
|
|
[stealth] : object {Courtier.system.skills.stealth}
|
|
base : integer {Courtier.system.skills.stealth.base} (same value: 16)
|
|
[thievery] : object {Courtier.system.skills.thievery}
|
|
base : integer {Courtier.system.skills.thievery.base} (same value: 14)
|
|
traits : object {Courtier.system.traits}
|
|
rarity : string {Courtier.system.traits.rarity} (same value: 'common')
|
|
size : object {Courtier.system.traits.size}
|
|
value : string {Courtier.system.traits.size.value} (same value: 'med')
|
|
value : array<string> {Courtier.system.traits.value}
|
|
Length: min=2 max=2
|
|
Value type: string {Courtier.system.traits.value.[]} (2 different values)
|
|
'human' (x9)
|
|
'humanoid' (x9)
|
|
type : string {Courtier.type} (same value: 'npc') |