Files
Pf2eDataScrapper/output/pf2e/packs/Criminal.txt
T
2025-04-08 17:11:57 +04:00

750 lines
49 KiB
Plaintext

Criminal
Different values: 13
=====================================
object {Criminal}
_id : string {Criminal._id} (all different values)
folder : string {Criminal.folder} (same value: 'HpWVchvSjucxVHMv')
img : string {Criminal.img} (same value: 'systems/pf2e/icons/default-icons/npc.svg')
items : array<object> {Criminal.items}
Length: min=8 max=25
Value type: object {Criminal.items.[]}
_id : string {Criminal.items.[]._id} (188 different values)
[_stats] : object {Criminal.items.[]._stats}
compendiumSource : string {Criminal.items.[]._stats.compendiumSource} (52 different values)
img : string {Criminal.items.[].img} (56 different values)
name : string {Criminal.items.[].name} (109 different values)
sort : integer {Criminal.items.[].sort} (25 different values)
system : object {Criminal.items.[].system}
[acBonus] : integer {Criminal.items.[].system.acBonus} (3 different values)
1 (x4)
2 (x3)
4 (x1)
[actionType] : object {Criminal.items.[].system.actionType}
value : string {Criminal.items.[].system.actionType.value} (4 different values)
'passive' (x41)
'action' (x19)
'reaction' (x8)
'free' (x1)
[actions] : object {Criminal.items.[].system.actions}
[value] : integer {Criminal.items.[].system.actions.value} (3 different values)
1 (x12)
2 (x5)
3 (x2)
[area] : object {Criminal.items.[].system.area}
type : string {Criminal.items.[].system.area.type} (same value: 'emanation')
value : integer {Criminal.items.[].system.area.value} (same value: 60)
[attackEffects] : object {Criminal.items.[].system.attackEffects}
value : array<> {Criminal.items.[].system.attackEffects.value}
Length: min=0 max=0
Value type: empty
[autoHeightenLevel] : object {Criminal.items.[].system.autoHeightenLevel}
[value] : empty
[baseItem] : string {Criminal.items.[].system.baseItem} (15 different values)
[bonus] : object {Criminal.items.[].system.bonus}
value : integer {Criminal.items.[].system.bonus.value} (14 different values)
[bonusDamage] : object {Criminal.items.[].system.bonusDamage}
value : integer {Criminal.items.[].system.bonusDamage.value} (same value: 0)
[bulk] : object {Criminal.items.[].system.bulk}
value : mixed
integer {Criminal.items.[].system.bulk.value} (3 different values)
1 (x16)
2 (x2)
0 (x1)
float {Criminal.items.[].system.bulk.value} (same value: 0,1)
[category] : string {Criminal.items.[].system.category} (12 different values)
publication : object {Criminal.items.[].system.publication}
license : string {Criminal.items.[].system.publication.license} (same value: 'ORC')
remaster : boolean {Criminal.items.[].system.publication.remaster} (same value: True)
title : string {Criminal.items.[].system.publication.title} (9 different values)
'' (x107)
'Pathfinder Player Core' (x54)
'Pathfinder GM Core' (x13)
'Pathfinder Bestiary' (x7)
'Pathfinder Monster Core' (x3)
'Pathfinder Bestiary 3' (x2)
'Pathfinder Lost Omens Gods & Magic' (x1)
'Pathfinder Core Rulebook' (x1)
'Pathfinder NPC Core' (x1)
rules : ignored (Foundry rules object) {Criminal.items.[].system.rules}
traits : object {Criminal.items.[].system.traits}
[otherTags] : array<string> {Criminal.items.[].system.traits.otherTags}
Length: min=1 max=1
Value type: string {Criminal.items.[].system.traits.otherTags.[]} (same value: 'alchemical-tool')
[rarity] : string {Criminal.items.[].system.traits.rarity} (2 different values)
'common' (x66)
'uncommon' (x4)
[traditions] : array<string> {Criminal.items.[].system.traits.traditions}
Length: min=0 max=4
Value type: string {Criminal.items.[].system.traits.traditions.[]} (4 different values)
'arcane' (x10)
'occult' (x10)
'divine' (x4)
'primal' (x3)
[value] : array<string> {Criminal.items.[].system.traits.value}
Length: min=0 max=7
Value type: string {Criminal.items.[].system.traits.value.[]} (54 different values)
[checkPenalty] : integer {Criminal.items.[].system.checkPenalty} (2 different values)
-1 (x7)
-2 (x1)
[containerId] : empty
[cost] : object {Criminal.items.[].system.cost}
value : string {Criminal.items.[].system.cost.value} (same value: '')
[counteraction] : boolean {Criminal.items.[].system.counteraction} (same value: False)
[damage] : object {Criminal.items.[].system.damage}
[0] : object {Criminal.items.[].system.damage.0}
applyMod : boolean {Criminal.items.[].system.damage.0.applyMod} (same value: False)
[category] : empty
formula : string {Criminal.items.[].system.damage.0.formula} (same value: '1d6')
kinds : array<string> {Criminal.items.[].system.damage.0.kinds}
Length: min=1 max=1
Value type: string {Criminal.items.[].system.damage.0.kinds.[]} (same value: 'damage')
materials : array<> {Criminal.items.[].system.damage.0.materials}
Length: min=0 max=0
Value type: empty
type : string {Criminal.items.[].system.damage.0.type} (same value: 'mental')
[damageType] : string {Criminal.items.[].system.damage.damageType} (5 different values)
'piercing' (x12)
'bludgeoning' (x6)
'slashing' (x2)
'spirit' (x1)
'acid' (x1)
[dice] : integer {Criminal.items.[].system.damage.dice} (same value: 1)
[die] : string {Criminal.items.[].system.damage.die} (3 different values)
'd6' (x14)
'd4' (x7)
'd12' (x1)
[formula] : string {Criminal.items.[].system.damage.formula} (same value: '3d8+10')
[kind] : string {Criminal.items.[].system.damage.kind} (same value: 'healing')
[type] : string {Criminal.items.[].system.damage.type} (same value: 'vitality')
[damageRolls] : object {Criminal.items.[].system.damageRolls}
[6Gl57ksYNOxzt8qt] : object {Criminal.items.[].system.damageRolls.6Gl57ksYNOxzt8qt}
damage : string {Criminal.items.[].system.damageRolls.6Gl57ksYNOxzt8qt.damage} (same value: '1d4+11')
damageType : string {Criminal.items.[].system.damageRolls.6Gl57ksYNOxzt8qt.damageType} (same value: 'bludgeoning')
[6bZpqDGfPOW979x2] : object {Criminal.items.[].system.damageRolls.6bZpqDGfPOW979x2}
damage : string {Criminal.items.[].system.damageRolls.6bZpqDGfPOW979x2.damage} (same value: '1d4+5')
damageType : string {Criminal.items.[].system.damageRolls.6bZpqDGfPOW979x2.damageType} (same value: 'bludgeoning')
[6nxj0yVWmNRzBWLH] : object {Criminal.items.[].system.damageRolls.6nxj0yVWmNRzBWLH}
damage : string {Criminal.items.[].system.damageRolls.6nxj0yVWmNRzBWLH.damage} (same value: '1d4+5')
damageType : string {Criminal.items.[].system.damageRolls.6nxj0yVWmNRzBWLH.damageType} (same value: 'piercing')
[B4StpMOQyrIUoOxE] : object {Criminal.items.[].system.damageRolls.B4StpMOQyrIUoOxE}
damage : string {Criminal.items.[].system.damageRolls.B4StpMOQyrIUoOxE.damage} (same value: '1d4+9')
damageType : string {Criminal.items.[].system.damageRolls.B4StpMOQyrIUoOxE.damageType} (same value: 'bludgeoning')
[D0G14ab88041ZTT0] : object {Criminal.items.[].system.damageRolls.D0G14ab88041ZTT0}
damage : string {Criminal.items.[].system.damageRolls.D0G14ab88041ZTT0.damage} (same value: '1d4+5')
damageType : string {Criminal.items.[].system.damageRolls.D0G14ab88041ZTT0.damageType} (same value: 'bludgeoning')
[E0AAsu59ytJmenIf] : object {Criminal.items.[].system.damageRolls.E0AAsu59ytJmenIf}
damage : string {Criminal.items.[].system.damageRolls.E0AAsu59ytJmenIf.damage} (same value: '1d4+6')
damageType : string {Criminal.items.[].system.damageRolls.E0AAsu59ytJmenIf.damageType} (same value: 'piercing')
[FLsHkMvTZqYNN48S] : object {Criminal.items.[].system.damageRolls.FLsHkMvTZqYNN48S}
damage : string {Criminal.items.[].system.damageRolls.FLsHkMvTZqYNN48S.damage} (same value: '1d10+10')
damageType : string {Criminal.items.[].system.damageRolls.FLsHkMvTZqYNN48S.damageType} (same value: 'bludgeoning')
[KHocsRsW3QUnew84] : object {Criminal.items.[].system.damageRolls.KHocsRsW3QUnew84}
damage : string {Criminal.items.[].system.damageRolls.KHocsRsW3QUnew84.damage} (same value: '1d6+1')
damageType : string {Criminal.items.[].system.damageRolls.KHocsRsW3QUnew84.damageType} (same value: 'bludgeoning')
[KY5G9IIsarF6y2Ax] : object {Criminal.items.[].system.damageRolls.KY5G9IIsarF6y2Ax}
damage : string {Criminal.items.[].system.damageRolls.KY5G9IIsarF6y2Ax.damage} (same value: '1d4+5')
damageType : string {Criminal.items.[].system.damageRolls.KY5G9IIsarF6y2Ax.damageType} (same value: 'bludgeoning')
[LF9ZE6QwEf2BY4fw] : object {Criminal.items.[].system.damageRolls.LF9ZE6QwEf2BY4fw}
damage : string {Criminal.items.[].system.damageRolls.LF9ZE6QwEf2BY4fw.damage} (same value: '1d4+11')
damageType : string {Criminal.items.[].system.damageRolls.LF9ZE6QwEf2BY4fw.damageType} (same value: 'bludgeoning')
[N6ubiFLxKP8xKV7x] : object {Criminal.items.[].system.damageRolls.N6ubiFLxKP8xKV7x}
damage : string {Criminal.items.[].system.damageRolls.N6ubiFLxKP8xKV7x.damage} (same value: '1d4+6')
damageType : string {Criminal.items.[].system.damageRolls.N6ubiFLxKP8xKV7x.damageType} (same value: 'piercing')
[PnBTUNfZLO7uduRj] : object {Criminal.items.[].system.damageRolls.PnBTUNfZLO7uduRj}
damage : string {Criminal.items.[].system.damageRolls.PnBTUNfZLO7uduRj.damage} (same value: '1d4+6')
damageType : string {Criminal.items.[].system.damageRolls.PnBTUNfZLO7uduRj.damageType} (same value: 'bludgeoning')
[QZWMXWgOvsx7NbH6] : object {Criminal.items.[].system.damageRolls.QZWMXWgOvsx7NbH6}
damage : string {Criminal.items.[].system.damageRolls.QZWMXWgOvsx7NbH6.damage} (same value: '1d4+5')
damageType : string {Criminal.items.[].system.damageRolls.QZWMXWgOvsx7NbH6.damageType} (same value: 'piercing')
[VpF48HPNFV1Udnbp] : object {Criminal.items.[].system.damageRolls.VpF48HPNFV1Udnbp}
category : string {Criminal.items.[].system.damageRolls.VpF48HPNFV1Udnbp.category} (same value: 'splash')
damage : string {Criminal.items.[].system.damageRolls.VpF48HPNFV1Udnbp.damage} (same value: '1')
damageType : string {Criminal.items.[].system.damageRolls.VpF48HPNFV1Udnbp.damageType} (same value: 'acid')
[Wnv2V50HC1pvzAuO] : object {Criminal.items.[].system.damageRolls.Wnv2V50HC1pvzAuO}
damage : string {Criminal.items.[].system.damageRolls.Wnv2V50HC1pvzAuO.damage} (same value: '2d4+11')
damageType : string {Criminal.items.[].system.damageRolls.Wnv2V50HC1pvzAuO.damageType} (same value: 'piercing')
[XGSm7AC5gdUQ4vUN] : object {Criminal.items.[].system.damageRolls.XGSm7AC5gdUQ4vUN}
damage : string {Criminal.items.[].system.damageRolls.XGSm7AC5gdUQ4vUN.damage} (same value: '2d6+11')
damageType : string {Criminal.items.[].system.damageRolls.XGSm7AC5gdUQ4vUN.damageType} (same value: 'piercing')
[XONPRvx9h2dwiM0v] : object {Criminal.items.[].system.damageRolls.XONPRvx9h2dwiM0v}
damage : string {Criminal.items.[].system.damageRolls.XONPRvx9h2dwiM0v.damage} (same value: '1d4+10')
damageType : string {Criminal.items.[].system.damageRolls.XONPRvx9h2dwiM0v.damageType} (same value: 'bludgeoning')
[YpPPKpbxIDHYp0Qw] : object {Criminal.items.[].system.damageRolls.YpPPKpbxIDHYp0Qw}
damage : string {Criminal.items.[].system.damageRolls.YpPPKpbxIDHYp0Qw.damage} (same value: '1d6+6')
damageType : string {Criminal.items.[].system.damageRolls.YpPPKpbxIDHYp0Qw.damageType} (same value: 'piercing')
[bkk34k1750mqc1j0q9gw8a] : object {Criminal.items.[].system.damageRolls.bkk34k1750mqc1j0q9gw8a}
damage : string {Criminal.items.[].system.damageRolls.bkk34k1750mqc1j0q9gw8a.damage} (same value: '1d4+2')
damageType : string {Criminal.items.[].system.damageRolls.bkk34k1750mqc1j0q9gw8a.damageType} (same value: 'bludgeoning')
[bpw99eiHjLHCDcmY] : object {Criminal.items.[].system.damageRolls.bpw99eiHjLHCDcmY}
damage : string {Criminal.items.[].system.damageRolls.bpw99eiHjLHCDcmY.damage} (same value: '1d4+6')
damageType : string {Criminal.items.[].system.damageRolls.bpw99eiHjLHCDcmY.damageType} (same value: 'piercing')
[cVQrfd5vObws6ik3] : object {Criminal.items.[].system.damageRolls.cVQrfd5vObws6ik3}
damage : string {Criminal.items.[].system.damageRolls.cVQrfd5vObws6ik3.damage} (same value: '2d6+8')
damageType : string {Criminal.items.[].system.damageRolls.cVQrfd5vObws6ik3.damageType} (same value: 'piercing')
[dgadfu6i48hr9q3nxa544] : object {Criminal.items.[].system.damageRolls.dgadfu6i48hr9q3nxa544}
damage : string {Criminal.items.[].system.damageRolls.dgadfu6i48hr9q3nxa544.damage} (same value: '1d6+5')
damageType : string {Criminal.items.[].system.damageRolls.dgadfu6i48hr9q3nxa544.damageType} (same value: 'piercing')
[e2wd5bynmzo7tqk9f07rgb] : object {Criminal.items.[].system.damageRolls.e2wd5bynmzo7tqk9f07rgb}
damage : string {Criminal.items.[].system.damageRolls.e2wd5bynmzo7tqk9f07rgb.damage} (same value: '1d6+4')
damageType : string {Criminal.items.[].system.damageRolls.e2wd5bynmzo7tqk9f07rgb.damageType} (same value: 'piercing')
[eflpo6pnj8b4abqmcponp5] : object {Criminal.items.[].system.damageRolls.eflpo6pnj8b4abqmcponp5}
damage : string {Criminal.items.[].system.damageRolls.eflpo6pnj8b4abqmcponp5.damage} (same value: '1d6+9')
damageType : string {Criminal.items.[].system.damageRolls.eflpo6pnj8b4abqmcponp5.damageType} (same value: 'piercing')
[foDLVTKh1qFMcOtj] : object {Criminal.items.[].system.damageRolls.foDLVTKh1qFMcOtj}
damage : string {Criminal.items.[].system.damageRolls.foDLVTKh1qFMcOtj.damage} (same value: '1d4+2')
damageType : string {Criminal.items.[].system.damageRolls.foDLVTKh1qFMcOtj.damageType} (same value: 'slashing')
[fyZr2QUAVjkLmPVA] : object {Criminal.items.[].system.damageRolls.fyZr2QUAVjkLmPVA}
damage : string {Criminal.items.[].system.damageRolls.fyZr2QUAVjkLmPVA.damage} (same value: '1d6+5')
damageType : string {Criminal.items.[].system.damageRolls.fyZr2QUAVjkLmPVA.damageType} (same value: 'slashing')
[iPzVz92KmnWjAkJG] : object {Criminal.items.[].system.damageRolls.iPzVz92KmnWjAkJG}
damage : string {Criminal.items.[].system.damageRolls.iPzVz92KmnWjAkJG.damage} (same value: '1d4+5')
damageType : string {Criminal.items.[].system.damageRolls.iPzVz92KmnWjAkJG.damageType} (same value: 'bludgeoning')
[jxNYZCOWhxspVqWp] : object {Criminal.items.[].system.damageRolls.jxNYZCOWhxspVqWp}
damage : string {Criminal.items.[].system.damageRolls.jxNYZCOWhxspVqWp.damage} (same value: '1d4')
damageType : string {Criminal.items.[].system.damageRolls.jxNYZCOWhxspVqWp.damageType} (same value: 'acid')
[kkov790b8uhfc6xv2sdw18] : object {Criminal.items.[].system.damageRolls.kkov790b8uhfc6xv2sdw18}
damage : string {Criminal.items.[].system.damageRolls.kkov790b8uhfc6xv2sdw18.damage} (same value: '1d6+5')
damageType : string {Criminal.items.[].system.damageRolls.kkov790b8uhfc6xv2sdw18.damageType} (same value: 'bludgeoning')
[mlgzwacs5fzwkmfhll2l] : object {Criminal.items.[].system.damageRolls.mlgzwacs5fzwkmfhll2l}
damage : string {Criminal.items.[].system.damageRolls.mlgzwacs5fzwkmfhll2l.damage} (2 different values)
'1d6+3' (x1)
'1d6+5' (x1)
damageType : string {Criminal.items.[].system.damageRolls.mlgzwacs5fzwkmfhll2l.damageType} (same value: 'bludgeoning')
[mozdxc1pm9uwi7azully] : object {Criminal.items.[].system.damageRolls.mozdxc1pm9uwi7azully}
damage : string {Criminal.items.[].system.damageRolls.mozdxc1pm9uwi7azully.damage} (same value: '1d6+2')
damageType : string {Criminal.items.[].system.damageRolls.mozdxc1pm9uwi7azully.damageType} (same value: 'piercing')
[tJrmdxk7Q7cs3g3X] : object {Criminal.items.[].system.damageRolls.tJrmdxk7Q7cs3g3X}
damage : string {Criminal.items.[].system.damageRolls.tJrmdxk7Q7cs3g3X.damage} (same value: '1d4+1')
damageType : string {Criminal.items.[].system.damageRolls.tJrmdxk7Q7cs3g3X.damageType} (same value: 'bludgeoning')
[tdw44yxqeyRdHUJn] : object {Criminal.items.[].system.damageRolls.tdw44yxqeyRdHUJn}
damage : string {Criminal.items.[].system.damageRolls.tdw44yxqeyRdHUJn.damage} (same value: '1d4+5')
damageType : string {Criminal.items.[].system.damageRolls.tdw44yxqeyRdHUJn.damageType} (same value: 'bludgeoning')
[uDNVEW3n9SmYLfyS] : object {Criminal.items.[].system.damageRolls.uDNVEW3n9SmYLfyS}
damage : string {Criminal.items.[].system.damageRolls.uDNVEW3n9SmYLfyS.damage} (same value: '2d4+11')
damageType : string {Criminal.items.[].system.damageRolls.uDNVEW3n9SmYLfyS.damageType} (same value: 'piercing')
[vI996XUvYVOdxFKB] : object {Criminal.items.[].system.damageRolls.vI996XUvYVOdxFKB}
damage : string {Criminal.items.[].system.damageRolls.vI996XUvYVOdxFKB.damage} (same value: '1d4+6')
damageType : string {Criminal.items.[].system.damageRolls.vI996XUvYVOdxFKB.damageType} (same value: 'piercing')
[xdi9slqkphdt0574tindl] : object {Criminal.items.[].system.damageRolls.xdi9slqkphdt0574tindl}
damage : string {Criminal.items.[].system.damageRolls.xdi9slqkphdt0574tindl.damage} (same value: '2d6+7')
damageType : string {Criminal.items.[].system.damageRolls.xdi9slqkphdt0574tindl.damageType} (same value: 'piercing')
[yCTZJpVTsyK0TUcF] : object {Criminal.items.[].system.damageRolls.yCTZJpVTsyK0TUcF}
damage : string {Criminal.items.[].system.damageRolls.yCTZJpVTsyK0TUcF.damage} (same value: '1d4+6')
damageType : string {Criminal.items.[].system.damageRolls.yCTZJpVTsyK0TUcF.damageType} (same value: 'bludgeoning')
[defense] : object {Criminal.items.[].system.defense}
save : object {Criminal.items.[].system.defense.save}
basic : boolean {Criminal.items.[].system.defense.save.basic} (2 different values)
False (x1)
True (x1)
statistic : string {Criminal.items.[].system.defense.save.statistic} (same value: 'will')
description : object {Criminal.items.[].system.description}
value : string {Criminal.items.[].system.description.value} (111 different values)
[dexCap] : integer {Criminal.items.[].system.dexCap} (3 different values)
4 (x4)
3 (x3)
1 (x1)
[duration] : object {Criminal.items.[].system.duration}
sustained : boolean {Criminal.items.[].system.duration.sustained} (2 different values)
False (x9)
True (x3)
value : string {Criminal.items.[].system.duration.value} (6 different values)
'' (x4)
'10 minutes' (x2)
'1 hour' (x2)
'1 round' (x2)
'until your next daily preparations' (x1)
'see below' (x1)
[equipped] : object {Criminal.items.[].system.equipped}
carryType : string {Criminal.items.[].system.equipped.carryType} (2 different values)
'worn' (x49)
'held' (x9)
[handsHeld] : integer {Criminal.items.[].system.equipped.handsHeld} (3 different values)
0 (x38)
1 (x8)
2 (x1)
[inSlot] : boolean {Criminal.items.[].system.equipped.inSlot} (same value: True)
[invested] : empty
[group] : string {Criminal.items.[].system.group} (10 different values)
'leather' (x7)
'sword' (x6)
'knife' (x4)
'bow' (x2)
'sling' (x2)
'hammer' (x2)
'club' (x2)
'flail' (x1)
'crossbow' (x1)
'plate' (x1)
[hardness] : integer {Criminal.items.[].system.hardness} (same value: 0)
[heightening] : object {Criminal.items.[].system.heightening}
[levels] : object {Criminal.items.[].system.heightening.levels}
3 : object {Criminal.items.[].system.heightening.levels.3}
[range] : object {Criminal.items.[].system.heightening.levels.3.range}
value : string {Criminal.items.[].system.heightening.levels.3.range.value} (same value: '500 feet')
target : object {Criminal.items.[].system.heightening.levels.3.target}
value : string {Criminal.items.[].system.heightening.levels.3.target.value} (same value: '1 unattended object with a Bulk of 1 or less')
5 : object {Criminal.items.[].system.heightening.levels.5}
range : object {Criminal.items.[].system.heightening.levels.5.range}
value : string {Criminal.items.[].system.heightening.levels.5.range.value} (same value: '60 feet')
7 : object {Criminal.items.[].system.heightening.levels.7}
target : object {Criminal.items.[].system.heightening.levels.7.target}
value : string {Criminal.items.[].system.heightening.levels.7.target.value} (same value: '1 unattended object with a Bulk of 2 or less')
[8] : object {Criminal.items.[].system.heightening.levels.8}
target : object {Criminal.items.[].system.heightening.levels.8.target}
value : string {Criminal.items.[].system.heightening.levels.8.target.value} (same value: '10 creatures')
type : string {Criminal.items.[].system.heightening.type} (2 different values)
'fixed' (x4)
'interval' (x1)
[damage] : object {Criminal.items.[].system.heightening.damage}
0 : string {Criminal.items.[].system.heightening.damage.0} (same value: '1d6')
[interval] : integer {Criminal.items.[].system.heightening.interval} (same value: 2)
[hp] : object {Criminal.items.[].system.hp}
max : integer {Criminal.items.[].system.hp.max} (same value: 0)
value : integer {Criminal.items.[].system.hp.value} (same value: 0)
[level] : object {Criminal.items.[].system.level}
value : integer {Criminal.items.[].system.level.value} (8 different values)
0 (x41)
1 (x16)
2 (x6)
8 (x2)
3 (x2)
4 (x1)
6 (x1)
7 (x1)
[location] : object {Criminal.items.[].system.location}
[heightenedLevel] : integer {Criminal.items.[].system.location.heightenedLevel} (same value: 2)
[signature] : boolean {Criminal.items.[].system.location.signature} (same value: True)
value : string {Criminal.items.[].system.location.value} (2 different values)
'ECBmark63yV59X2C' (x10)
'7JKronzMIeoVdmyI' (x2)
[material] : object {Criminal.items.[].system.material}
[grade] : empty
[type] : empty
[mod] : object {Criminal.items.[].system.mod}
value : integer {Criminal.items.[].system.mod.value} (10 different values)
15 (x2)
14 (x1)
4 (x1)
7 (x1)
9 (x1)
24 (x1)
13 (x1)
28 (x1)
6 (x1)
17 (x1)
[prepared] : object {Criminal.items.[].system.prepared}
flexible : boolean {Criminal.items.[].system.prepared.flexible} (same value: False)
value : string {Criminal.items.[].system.prepared.value} (2 different values)
'spontaneous' (x1)
'focus' (x1)
[price] : object {Criminal.items.[].system.price}
[per] : integer {Criminal.items.[].system.price.per} (same value: 10)
value : object {Criminal.items.[].system.price.value}
[cp] : integer {Criminal.items.[].system.price.value.cp} (same value: 1)
[gp] : integer {Criminal.items.[].system.price.value.gp} (all different values)
[sp] : integer {Criminal.items.[].system.price.value.sp} (7 different values)
1 (x4)
2 (x4)
9 (x3)
7 (x1)
5 (x1)
8 (x1)
3 (x1)
[proficiency] : object {Criminal.items.[].system.proficiency}
value : integer {Criminal.items.[].system.proficiency.value} (same value: 0)
[proficient] : object {Criminal.items.[].system.proficient}
value : integer {Criminal.items.[].system.proficient.value} (same value: 0)
[quantity] : integer {Criminal.items.[].system.quantity} (7 different values)
1 (x47)
10 (x5)
4 (x2)
20 (x1)
3 (x1)
2 (x1)
5 (x1)
[range] : mixed
integer {Criminal.items.[].system.range} (3 different values)
60 (x3)
50 (x2)
20 (x2)
object {Criminal.items.[].system.range}
value : string {Criminal.items.[].system.range.value} (6 different values)
'30 feet' (x5)
'' (x3)
'touch' (x1)
'60 feet' (x1)
'120 feet' (x1)
'10 feet' (x1)
[reload] : object {Criminal.items.[].system.reload}
value : string {Criminal.items.[].system.reload.value} (4 different values)
'' (x9)
'-' (x8)
'1' (x3)
'0' (x2)
[requirements] : string {Criminal.items.[].system.requirements} (same value: '')
[runes] : object {Criminal.items.[].system.runes}
potency : integer {Criminal.items.[].system.runes.potency} (3 different values)
0 (x23)
1 (x6)
2 (x1)
property : array<string> {Criminal.items.[].system.runes.property}
Length: min=0 max=1
Value type: string {Criminal.items.[].system.runes.property.[]} (same value: 'returning')
[resilient] : integer {Criminal.items.[].system.runes.resilient} (same value: 0)
[striking] : integer {Criminal.items.[].system.runes.striking} (2 different values)
0 (x18)
1 (x4)
[size] : string {Criminal.items.[].system.size} (same value: 'med')
[slots] : object {Criminal.items.[].system.slots}
[slot1] : object {Criminal.items.[].system.slots.slot1}
max : integer {Criminal.items.[].system.slots.slot1.max} (same value: 3)
value : integer {Criminal.items.[].system.slots.slot1.value} (same value: 3)
[slot2] : object {Criminal.items.[].system.slots.slot2}
max : integer {Criminal.items.[].system.slots.slot2.max} (same value: 2)
value : integer {Criminal.items.[].system.slots.slot2.value} (same value: 2)
[slug] : string {Criminal.items.[].system.slug} (53 different values)
[speedPenalty] : integer {Criminal.items.[].system.speedPenalty} (2 different values)
0 (x7)
-5 (x1)
[spelldc] : object {Criminal.items.[].system.spelldc}
dc : integer {Criminal.items.[].system.spelldc.dc} (2 different values)
20 (x1)
19 (x1)
mod : integer {Criminal.items.[].system.spelldc.mod} (same value: 0)
value : integer {Criminal.items.[].system.spelldc.value} (2 different values)
12 (x1)
11 (x1)
[splashDamage] : object {Criminal.items.[].system.splashDamage}
value : integer {Criminal.items.[].system.splashDamage.value} (2 different values)
0 (x21)
1 (x1)
[stackGroup] : string {Criminal.items.[].system.stackGroup} (3 different values)
'arrows' (x2)
'slingBullets' (x2)
'bolts' (x1)
[strength] : integer {Criminal.items.[].system.strength} (3 different values)
0 (x4)
1 (x3)
3 (x1)
[target] : object {Criminal.items.[].system.target}
value : string {Criminal.items.[].system.target.value} (6 different values)
'1 creature' (x4)
'' (x4)
'1 item or spell effect' (x1)
'1 willing creature' (x1)
'1 object (cook, lift, or tidy only)' (x1)
'1 unattended object of light Bulk or less' (x1)
[time] : object {Criminal.items.[].system.time}
value : string {Criminal.items.[].system.time.value} (4 different values)
'2' (x8)
'1' (x2)
'reaction' (x1)
'1 minute' (x1)
[tradition] : object {Criminal.items.[].system.tradition}
value : string {Criminal.items.[].system.tradition.value} (same value: 'occult')
[usage] : object {Criminal.items.[].system.usage}
[canBeAmmo] : boolean {Criminal.items.[].system.usage.canBeAmmo} (same value: False)
value : string {Criminal.items.[].system.usage.value} (5 different values)
'held-in-one-hand' (x31)
'held-in-two-hands' (x11)
'other' (x4)
'held-in-one-plus-hands' (x2)
'worn' (x2)
[uses] : object {Criminal.items.[].system.uses}
autoDestroy : boolean {Criminal.items.[].system.uses.autoDestroy} (same value: True)
max : integer {Criminal.items.[].system.uses.max} (same value: 1)
value : integer {Criminal.items.[].system.uses.value} (same value: 1)
type : string {Criminal.items.[].type} (9 different values)
'action' (x69)
'melee' (x37)
'weapon' (x22)
'consumable' (x16)
'equipment' (x12)
'spell' (x12)
'lore' (x11)
'armor' (x8)
'spellcastingEntry' (x2)
[flags] : object {Criminal.items.[].flags}
pf2e : object {Criminal.items.[].flags.pf2e}
linkedWeapon : string {Criminal.items.[].flags.pf2e.linkedWeapon} (21 different values)
name : string {Criminal.name} (all different values)
system : object {Criminal.system}
abilities : object {Criminal.system.abilities}
cha : object {Criminal.system.abilities.cha}
mod : integer {Criminal.system.abilities.cha.mod} (7 different values)
0 (x3)
4 (x3)
1 (x2)
5 (x2)
3 (x1)
6 (x1)
7 (x1)
con : object {Criminal.system.abilities.con}
mod : integer {Criminal.system.abilities.con.mod} (4 different values)
1 (x4)
2 (x3)
0 (x3)
3 (x3)
dex : object {Criminal.system.abilities.dex}
mod : integer {Criminal.system.abilities.dex.mod} (6 different values)
3 (x4)
5 (x3)
4 (x2)
2 (x2)
6 (x1)
0 (x1)
int : object {Criminal.system.abilities.int}
mod : integer {Criminal.system.abilities.int.mod} (6 different values)
2 (x5)
1 (x2)
3 (x2)
-1 (x2)
0 (x1)
4 (x1)
str : object {Criminal.system.abilities.str}
mod : integer {Criminal.system.abilities.str.mod} (6 different values)
3 (x6)
0 (x3)
2 (x1)
5 (x1)
1 (x1)
4 (x1)
wis : object {Criminal.system.abilities.wis}
mod : integer {Criminal.system.abilities.wis.mod} (4 different values)
2 (x10)
1 (x1)
4 (x1)
3 (x1)
attributes : object {Criminal.system.attributes}
ac : object {Criminal.system.attributes.ac}
details : string {Criminal.system.attributes.ac.details} (2 different values)
'' (x12)
'22 vs. traps' (x1)
value : integer {Criminal.system.attributes.ac.value} (11 different values)
allSaves : object {Criminal.system.attributes.allSaves}
value : string {Criminal.system.attributes.allSaves.value} (2 different values)
'' (x12)
'+1 circumstance to all saves vs. traps' (x1)
hp : object {Criminal.system.attributes.hp}
details : string {Criminal.system.attributes.hp.details} (2 different values)
'' (x12)
'Thresholds 80 (3 segments), 40 (2 segments)' (x1)
max : integer {Criminal.system.attributes.hp.max} (11 different values)
temp : integer {Criminal.system.attributes.hp.temp} (same value: 0)
value : integer {Criminal.system.attributes.hp.value} (11 different values)
speed : object {Criminal.system.attributes.speed}
[details] : string {Criminal.system.attributes.speed.details} (3 different values)
'swift sneak' (x1)
'forest passage, troop movement' (x1)
'forest passage' (x1)
otherSpeeds : array<> {Criminal.system.attributes.speed.otherSpeeds}
Length: min=0 max=0
Value type: empty
value : integer {Criminal.system.attributes.speed.value} (2 different values)
25 (x12)
30 (x1)
[weaknesses] : array<object> {Criminal.system.attributes.weaknesses}
Length: min=2 max=2
Value type: object {Criminal.system.attributes.weaknesses.[]}
exceptions : array<> {Criminal.system.attributes.weaknesses.[].exceptions}
Length: min=0 max=0
Value type: empty
type : string {Criminal.system.attributes.weaknesses.[].type} (2 different values)
'area-damage' (x1)
'splash-damage' (x1)
value : integer {Criminal.system.attributes.weaknesses.[].value} (same value: 8)
details : object {Criminal.system.details}
blurb : string {Criminal.system.details.blurb} (same value: '')
languages : object {Criminal.system.details.languages}
details : string {Criminal.system.details.languages.details} (same value: '')
value : array<string> {Criminal.system.details.languages.value}
Length: min=1 max=5
Value type: string {Criminal.system.details.languages.value.[]} (5 different values)
'common' (x13)
'dwarven' (x1)
'elven' (x1)
'gnomish' (x1)
'halfling' (x1)
level : object {Criminal.system.details.level}
value : integer {Criminal.system.details.level.value} (10 different values)
2 (x3)
7 (x2)
8 (x1)
4 (x1)
3 (x1)
12 (x1)
5 (x1)
15 (x1)
1 (x1)
6 (x1)
privateNotes : string {Criminal.system.details.privateNotes} (same value: '')
publicNotes : string {Criminal.system.details.publicNotes} (all different values)
publication : object {Criminal.system.details.publication}
license : string {Criminal.system.details.publication.license} (same value: 'ORC')
remaster : boolean {Criminal.system.details.publication.remaster} (same value: True)
title : string {Criminal.system.details.publication.title} (same value: 'Pathfinder NPC Core')
initiative : object {Criminal.system.initiative}
statistic : string {Criminal.system.initiative.statistic} (same value: 'perception')
perception : object {Criminal.system.perception}
details : string {Criminal.system.perception.details} (4 different values)
'' (x10)
'(+11 to find traps)' (x1)
'(+24 to Sense Motive)' (x1)
'(+21 to Sense Motive)' (x1)
mod : integer {Criminal.system.perception.mod} (11 different values)
senses : array<> {Criminal.system.perception.senses}
Length: min=0 max=0
Value type: empty
resources : object {Criminal.system.resources}
[focus] : object {Criminal.system.resources.focus}
max : integer {Criminal.system.resources.focus.max} (same value: 1)
value : integer {Criminal.system.resources.focus.value} (same value: 1)
saves : object {Criminal.system.saves}
fortitude : object {Criminal.system.saves.fortitude}
saveDetail : string {Criminal.system.saves.fortitude.saveDetail} (same value: '')
value : integer {Criminal.system.saves.fortitude.value} (7 different values)
7 (x5)
15 (x2)
23 (x2)
12 (x1)
5 (x1)
9 (x1)
11 (x1)
reflex : object {Criminal.system.saves.reflex}
saveDetail : string {Criminal.system.saves.reflex.saveDetail} (same value: '')
value : integer {Criminal.system.saves.reflex.value} (11 different values)
will : object {Criminal.system.saves.will}
saveDetail : string {Criminal.system.saves.will.saveDetail} (same value: '')
value : integer {Criminal.system.saves.will.value} (10 different values)
10 (x3)
6 (x2)
14 (x1)
13 (x1)
22 (x1)
15 (x1)
26 (x1)
5 (x1)
12 (x1)
16 (x1)
skills : object {Criminal.system.skills}
[acrobatics] : object {Criminal.system.skills.acrobatics}
base : integer {Criminal.system.skills.acrobatics.base} (4 different values)
10 (x2)
17 (x1)
8 (x1)
29 (x1)
[athletics] : object {Criminal.system.skills.athletics}
base : integer {Criminal.system.skills.athletics.base} (8 different values)
16 (x2)
13 (x1)
6 (x1)
8 (x1)
25 (x1)
26 (x1)
9 (x1)
7 (x1)
[special] : array<object> {Criminal.system.skills.athletics.special}
Length: min=1 max=1
Value type: object {Criminal.system.skills.athletics.special.[]}
base : integer {Criminal.system.skills.athletics.special.[].base} (same value: 17)
label : string {Criminal.system.skills.athletics.special.[].label} (same value: 'Shoving with Maul')
predicate : array<string> {Criminal.system.skills.athletics.special.[].predicate}
Length: min=1 max=1
Value type: string {Criminal.system.skills.athletics.special.[].predicate.[]} (same value: 'action:shove')
[crafting] : object {Criminal.system.skills.crafting}
base : integer {Criminal.system.skills.crafting.base} (2 different values)
13 (x1)
6 (x1)
[deception] : object {Criminal.system.skills.deception}
base : integer {Criminal.system.skills.deception.base} (11 different values)
[diplomacy] : object {Criminal.system.skills.diplomacy}
base : integer {Criminal.system.skills.diplomacy.base} (6 different values)
10 (x1)
9 (x1)
22 (x1)
11 (x1)
8 (x1)
16 (x1)
[intimidation] : object {Criminal.system.skills.intimidation}
base : integer {Criminal.system.skills.intimidation.base} (9 different values)
6 (x2)
10 (x1)
16 (x1)
28 (x1)
11 (x1)
26 (x1)
2 (x1)
15 (x1)
8 (x1)
[special] : array<> {Criminal.system.skills.intimidation.special}
Length: min=0 max=0
Value type: empty
[medicine] : object {Criminal.system.skills.medicine}
base : integer {Criminal.system.skills.medicine.base} (same value: 14)
[occultism] : object {Criminal.system.skills.occultism}
base : integer {Criminal.system.skills.occultism.base} (same value: 7)
[performance] : object {Criminal.system.skills.performance}
base : integer {Criminal.system.skills.performance.base} (3 different values)
11 (x1)
28 (x1)
16 (x1)
[society] : object {Criminal.system.skills.society}
base : integer {Criminal.system.skills.society.base} (7 different values)
7 (x2)
24 (x2)
12 (x1)
11 (x1)
6 (x1)
15 (x1)
17 (x1)
[stealth] : object {Criminal.system.skills.stealth}
base : integer {Criminal.system.skills.stealth.base} (10 different values)
17 (x2)
8 (x2)
19 (x1)
12 (x1)
23 (x1)
10 (x1)
31 (x1)
5 (x1)
15 (x1)
6 (x1)
[special] : array<> {Criminal.system.skills.stealth.special}
Length: min=0 max=0
Value type: empty
[survival] : object {Criminal.system.skills.survival}
base : integer {Criminal.system.skills.survival.base} (3 different values)
12 (x1)
11 (x1)
6 (x1)
[thievery] : object {Criminal.system.skills.thievery}
base : integer {Criminal.system.skills.thievery.base} (8 different values)
15 (x2)
8 (x2)
16 (x1)
12 (x1)
24 (x1)
10 (x1)
31 (x1)
13 (x1)
[note] : string {Criminal.system.skills.thievery.note} (same value: 'can Disable traps that require master proficiency')
[special] : array<> {Criminal.system.skills.thievery.special}
Length: min=0 max=0
Value type: empty
traits : object {Criminal.system.traits}
rarity : string {Criminal.system.traits.rarity} (2 different values)
'common' (x12)
'rare' (x1)
size : object {Criminal.system.traits.size}
value : string {Criminal.system.traits.size.value} (2 different values)
'med' (x12)
'grg' (x1)
value : array<string> {Criminal.system.traits.value}
Length: min=0 max=4
Value type: string {Criminal.system.traits.value.[]} (5 different values)
'human' (x12)
'humanoid' (x12)
'evil' (x7)
'troop' (x1)
'holy' (x1)
type : string {Criminal.type} (same value: 'npc')