Files
Pf2eDataScrapper/output/pf2e/packs/Downtrodden.txt
T
2025-04-08 17:11:57 +04:00

306 lines
21 KiB
Plaintext

Downtrodden
Different values: 4
=====================================
object {Downtrodden}
_id : string {Downtrodden._id} (all different values)
folder : string {Downtrodden.folder} (same value: '8cGCuLxIv00lKZFm')
img : string {Downtrodden.img} (same value: 'systems/pf2e/icons/default-icons/npc.svg')
items : array<object> {Downtrodden.items}
Length: min=4 max=7
Value type: object {Downtrodden.items.[]}
_id : string {Downtrodden.items.[]._id} (23 different values)
img : string {Downtrodden.items.[].img} (9 different values)
'systems/pf2e/icons/default-icons/melee.svg' (x9)
'systems/pf2e/icons/actions/Passive.webp' (x5)
'systems/pf2e/icons/default-icons/lore.svg' (x2)
'systems/pf2e/icons/equipment/weapons/dagger.webp' (x2)
'systems/pf2e/icons/actions/TwoActions.webp' (x1)
'icons/equipment/chest/breastplate-banded-leather-brown.webp' (x1)
'icons/containers/kitchenware/mug-steel-wood-brown.webp' (x1)
'systems/pf2e/icons/actions/OneAction.webp' (x1)
'systems/pf2e/icons/actions/Reaction.webp' (x1)
name : string {Downtrodden.items.[].name} (15 different values)
sort : integer {Downtrodden.items.[].sort} (7 different values)
100000 (x4)
200000 (x4)
300000 (x4)
400000 (x4)
500000 (x3)
600000 (x3)
700000 (x1)
system : object {Downtrodden.items.[].system}
[attackEffects] : object {Downtrodden.items.[].system.attackEffects}
value : array<> {Downtrodden.items.[].system.attackEffects.value}
Length: min=0 max=0
Value type: empty
[bonus] : object {Downtrodden.items.[].system.bonus}
value : integer {Downtrodden.items.[].system.bonus.value} (5 different values)
5 (x5)
0 (x2)
7 (x2)
9 (x1)
8 (x1)
[damageRolls] : object {Downtrodden.items.[].system.damageRolls}
[0] : object {Downtrodden.items.[].system.damageRolls.0}
damage : string {Downtrodden.items.[].system.damageRolls.0.damage} (same value: '1d4+3')
damageType : string {Downtrodden.items.[].system.damageRolls.0.damageType} (same value: 'bludgeoning')
[55v4epi57hf3jwu3spu2q9] : object {Downtrodden.items.[].system.damageRolls.55v4epi57hf3jwu3spu2q9}
damage : string {Downtrodden.items.[].system.damageRolls.55v4epi57hf3jwu3spu2q9.damage} (same value: '1d4+1')
damageType : string {Downtrodden.items.[].system.damageRolls.55v4epi57hf3jwu3spu2q9.damageType} (same value: 'bludgeoning')
bjbn5pl6dlsr235c02ocv : object {Downtrodden.items.[].system.damageRolls.bjbn5pl6dlsr235c02ocv}
damage : string {Downtrodden.items.[].system.damageRolls.bjbn5pl6dlsr235c02ocv.damage} (same value: '1d4-1')
damageType : string {Downtrodden.items.[].system.damageRolls.bjbn5pl6dlsr235c02ocv.damageType} (same value: 'bludgeoning')
[bu9tyb25ftpgx6v3dg5yca] : object {Downtrodden.items.[].system.damageRolls.bu9tyb25ftpgx6v3dg5yca}
damage : string {Downtrodden.items.[].system.damageRolls.bu9tyb25ftpgx6v3dg5yca.damage} (same value: '1d4+2')
damageType : string {Downtrodden.items.[].system.damageRolls.bu9tyb25ftpgx6v3dg5yca.damageType} (same value: 'piercing')
[d79ckq1x9w2bsz5yu5tl6] : object {Downtrodden.items.[].system.damageRolls.d79ckq1x9w2bsz5yu5tl6}
damage : string {Downtrodden.items.[].system.damageRolls.d79ckq1x9w2bsz5yu5tl6.damage} (same value: '1d4+1')
damageType : string {Downtrodden.items.[].system.damageRolls.d79ckq1x9w2bsz5yu5tl6.damageType} (same value: 'bludgeoning')
[odil6w6khl8vpeqvdwldgi] : object {Downtrodden.items.[].system.damageRolls.odil6w6khl8vpeqvdwldgi}
damage : string {Downtrodden.items.[].system.damageRolls.odil6w6khl8vpeqvdwldgi.damage} (same value: '1d4+3')
damageType : string {Downtrodden.items.[].system.damageRolls.odil6w6khl8vpeqvdwldgi.damageType} (same value: 'bludgeoning')
[y2kdllgwotri2m2m0n10dq] : object {Downtrodden.items.[].system.damageRolls.y2kdllgwotri2m2m0n10dq}
damage : string {Downtrodden.items.[].system.damageRolls.y2kdllgwotri2m2m0n10dq.damage} (same value: '1d4-1')
damageType : string {Downtrodden.items.[].system.damageRolls.y2kdllgwotri2m2m0n10dq.damageType} (same value: 'piercing')
[ztl54weablzd45nihlztn] : object {Downtrodden.items.[].system.damageRolls.ztl54weablzd45nihlztn}
damage : string {Downtrodden.items.[].system.damageRolls.ztl54weablzd45nihlztn.damage} (same value: '1d4-1')
damageType : string {Downtrodden.items.[].system.damageRolls.ztl54weablzd45nihlztn.damageType} (same value: 'bludgeoning')
description : object {Downtrodden.items.[].system.description}
value : string {Downtrodden.items.[].system.description.value} (11 different values)
[acBonus] : integer {Downtrodden.items.[].system.acBonus} (same value: 1)
[actionType] : object {Downtrodden.items.[].system.actionType}
value : string {Downtrodden.items.[].system.actionType.value} (3 different values)
'passive' (x5)
'action' (x2)
'reaction' (x1)
[actions] : object {Downtrodden.items.[].system.actions}
[value] : integer {Downtrodden.items.[].system.actions.value} (2 different values)
2 (x1)
1 (x1)
[baseItem] : string {Downtrodden.items.[].system.baseItem} (2 different values)
'dagger' (x2)
'padded-armor' (x1)
[bonusDamage] : object {Downtrodden.items.[].system.bonusDamage}
value : integer {Downtrodden.items.[].system.bonusDamage.value} (same value: 0)
[bulk] : object {Downtrodden.items.[].system.bulk}
value : mixed
float {Downtrodden.items.[].system.bulk.value} (same value: 0,1)
integer {Downtrodden.items.[].system.bulk.value} (same value: 0)
[category] : string {Downtrodden.items.[].system.category} (3 different values)
'offensive' (x8)
'simple' (x2)
'light' (x1)
[checkPenalty] : integer {Downtrodden.items.[].system.checkPenalty} (same value: 0)
[containerId] : empty
[damage] : object {Downtrodden.items.[].system.damage}
damageType : string {Downtrodden.items.[].system.damage.damageType} (same value: 'piercing')
dice : integer {Downtrodden.items.[].system.damage.dice} (same value: 1)
die : string {Downtrodden.items.[].system.damage.die} (same value: 'd4')
[dexCap] : integer {Downtrodden.items.[].system.dexCap} (same value: 3)
[mod] : object {Downtrodden.items.[].system.mod}
value : integer {Downtrodden.items.[].system.mod.value} (2 different values)
2 (x1)
3 (x1)
publication : object {Downtrodden.items.[].system.publication}
license : string {Downtrodden.items.[].system.publication.license} (same value: 'ORC')
remaster : boolean {Downtrodden.items.[].system.publication.remaster} (same value: True)
title : string {Downtrodden.items.[].system.publication.title} (all different values)
rules : ignored (Foundry rules object) {Downtrodden.items.[].system.rules}
[equipped] : object {Downtrodden.items.[].system.equipped}
carryType : string {Downtrodden.items.[].system.equipped.carryType} (same value: 'worn')
handsHeld : integer {Downtrodden.items.[].system.equipped.handsHeld} (2 different values)
0 (x2)
1 (x2)
[inSlot] : boolean {Downtrodden.items.[].system.equipped.inSlot} (same value: True)
[invested] : empty
[group] : string {Downtrodden.items.[].system.group} (same value: 'knife')
[hardness] : integer {Downtrodden.items.[].system.hardness} (same value: 0)
[hp] : object {Downtrodden.items.[].system.hp}
max : integer {Downtrodden.items.[].system.hp.max} (same value: 0)
value : integer {Downtrodden.items.[].system.hp.value} (same value: 0)
[level] : object {Downtrodden.items.[].system.level}
value : integer {Downtrodden.items.[].system.level.value} (same value: 0)
[material] : object {Downtrodden.items.[].system.material}
[grade] : empty
[type] : empty
[price] : object {Downtrodden.items.[].system.price}
value : object {Downtrodden.items.[].system.price.value}
[cp] : integer {Downtrodden.items.[].system.price.value.cp} (same value: 1)
[sp] : integer {Downtrodden.items.[].system.price.value.sp} (same value: 2)
[proficient] : object {Downtrodden.items.[].system.proficient}
value : integer {Downtrodden.items.[].system.proficient.value} (same value: 0)
[quantity] : integer {Downtrodden.items.[].system.quantity} (same value: 1)
[runes] : object {Downtrodden.items.[].system.runes}
potency : integer {Downtrodden.items.[].system.runes.potency} (same value: 0)
property : array<> {Downtrodden.items.[].system.runes.property}
Length: min=0 max=0
Value type: empty
[resilient] : integer {Downtrodden.items.[].system.runes.resilient} (same value: 0)
striking : integer {Downtrodden.items.[].system.runes.striking} (same value: 0)
[size] : string {Downtrodden.items.[].system.size} (same value: 'med')
[slug] : string {Downtrodden.items.[].system.slug} (all different values)
[speedPenalty] : integer {Downtrodden.items.[].system.speedPenalty} (same value: 0)
[strength] : integer {Downtrodden.items.[].system.strength} (same value: 0)
traits : object {Downtrodden.items.[].system.traits}
[rarity] : string {Downtrodden.items.[].system.traits.rarity} (same value: 'common')
[value] : array<string> {Downtrodden.items.[].system.traits.value}
Length: min=0 max=4
Value type: string {Downtrodden.items.[].system.traits.value.[]} (11 different values)
[range] : empty
[reload] : object {Downtrodden.items.[].system.reload}
value : string {Downtrodden.items.[].system.reload.value} (same value: '-')
[splashDamage] : object {Downtrodden.items.[].system.splashDamage}
value : integer {Downtrodden.items.[].system.splashDamage.value} (same value: 0)
[usage] : object {Downtrodden.items.[].system.usage}
value : string {Downtrodden.items.[].system.usage.value} (same value: 'held-in-one-hand')
type : string {Downtrodden.items.[].type} (6 different values)
'melee' (x9)
'action' (x8)
'lore' (x2)
'weapon' (x2)
'armor' (x1)
'equipment' (x1)
[_stats] : object {Downtrodden.items.[]._stats}
compendiumSource : string {Downtrodden.items.[]._stats.compendiumSource} (all different values)
[flags] : object {Downtrodden.items.[].flags}
pf2e : object {Downtrodden.items.[].flags.pf2e}
linkedWeapon : string {Downtrodden.items.[].flags.pf2e.linkedWeapon} (2 different values)
'0hxn526bxpU9psxJ' (x1)
'ZMcT1sMmOY8rwe3w' (x1)
name : string {Downtrodden.name} (all different values)
system : object {Downtrodden.system}
abilities : object {Downtrodden.system.abilities}
cha : object {Downtrodden.system.abilities.cha}
mod : integer {Downtrodden.system.abilities.cha.mod} (3 different values)
2 (x2)
1 (x1)
0 (x1)
con : object {Downtrodden.system.abilities.con}
mod : integer {Downtrodden.system.abilities.con.mod} (all different values)
dex : object {Downtrodden.system.abilities.dex}
mod : integer {Downtrodden.system.abilities.dex.mod} (3 different values)
3 (x2)
2 (x1)
4 (x1)
int : object {Downtrodden.system.abilities.int}
mod : integer {Downtrodden.system.abilities.int.mod} (3 different values)
0 (x2)
-1 (x1)
1 (x1)
str : object {Downtrodden.system.abilities.str}
mod : integer {Downtrodden.system.abilities.str.mod} (3 different values)
3 (x2)
1 (x1)
-1 (x1)
wis : object {Downtrodden.system.abilities.wis}
mod : integer {Downtrodden.system.abilities.wis.mod} (2 different values)
1 (x3)
0 (x1)
attributes : object {Downtrodden.system.attributes}
ac : object {Downtrodden.system.attributes.ac}
details : string {Downtrodden.system.attributes.ac.details} (same value: '')
value : integer {Downtrodden.system.attributes.ac.value} (3 different values)
17 (x2)
14 (x1)
15 (x1)
allSaves : object {Downtrodden.system.attributes.allSaves}
value : string {Downtrodden.system.attributes.allSaves.value} (same value: '')
hp : object {Downtrodden.system.attributes.hp}
details : string {Downtrodden.system.attributes.hp.details} (same value: '')
max : integer {Downtrodden.system.attributes.hp.max} (all different values)
temp : integer {Downtrodden.system.attributes.hp.temp} (same value: 0)
value : integer {Downtrodden.system.attributes.hp.value} (all different values)
speed : object {Downtrodden.system.attributes.speed}
otherSpeeds : array<> {Downtrodden.system.attributes.speed.otherSpeeds}
Length: min=0 max=0
Value type: empty
value : integer {Downtrodden.system.attributes.speed.value} (same value: 25)
details : object {Downtrodden.system.details}
blurb : string {Downtrodden.system.details.blurb} (same value: '')
languages : object {Downtrodden.system.details.languages}
details : string {Downtrodden.system.details.languages.details} (same value: '')
value : array<string> {Downtrodden.system.details.languages.value}
Length: min=1 max=1
Value type: string {Downtrodden.system.details.languages.value.[]} (same value: 'common')
level : object {Downtrodden.system.details.level}
value : integer {Downtrodden.system.details.level.value} (3 different values)
-1 (x2)
2 (x1)
1 (x1)
privateNotes : string {Downtrodden.system.details.privateNotes} (same value: '')
publicNotes : string {Downtrodden.system.details.publicNotes} (all different values)
publication : object {Downtrodden.system.details.publication}
license : string {Downtrodden.system.details.publication.license} (same value: 'ORC')
remaster : boolean {Downtrodden.system.details.publication.remaster} (same value: True)
title : string {Downtrodden.system.details.publication.title} (same value: 'Pathfinder NPC Core')
initiative : object {Downtrodden.system.initiative}
statistic : string {Downtrodden.system.initiative.statistic} (same value: 'perception')
perception : object {Downtrodden.system.perception}
details : string {Downtrodden.system.perception.details} (same value: '')
mod : integer {Downtrodden.system.perception.mod} (2 different values)
3 (x2)
6 (x2)
senses : array<> {Downtrodden.system.perception.senses}
Length: min=0 max=0
Value type: empty
resources : object {Downtrodden.system.resources}
saves : object {Downtrodden.system.saves}
fortitude : object {Downtrodden.system.saves.fortitude}
saveDetail : string {Downtrodden.system.saves.fortitude.saveDetail} (same value: '')
value : integer {Downtrodden.system.saves.fortitude.value} (3 different values)
4 (x2)
10 (x1)
2 (x1)
reflex : object {Downtrodden.system.saves.reflex}
saveDetail : string {Downtrodden.system.saves.reflex.saveDetail} (same value: '')
value : integer {Downtrodden.system.saves.reflex.value} (3 different values)
7 (x2)
8 (x1)
9 (x1)
will : object {Downtrodden.system.saves.will}
saveDetail : string {Downtrodden.system.saves.will.saveDetail} (same value: '')
value : integer {Downtrodden.system.saves.will.value} (2 different values)
3 (x2)
6 (x2)
skills : object {Downtrodden.system.skills}
acrobatics : object {Downtrodden.system.skills.acrobatics}
base : integer {Downtrodden.system.skills.acrobatics.base} (2 different values)
7 (x1)
5 (x1)
[athletics] : object {Downtrodden.system.skills.athletics}
base : integer {Downtrodden.system.skills.athletics.base} (3 different values)
3 (x1)
7 (x1)
6 (x1)
[deception] : object {Downtrodden.system.skills.deception}
base : integer {Downtrodden.system.skills.deception.base} (2 different values)
3 (x1)
4 (x1)
[diplomacy] : object {Downtrodden.system.skills.diplomacy}
base : integer {Downtrodden.system.skills.diplomacy.base} (same value: 3)
[intimidation] : object {Downtrodden.system.skills.intimidation}
base : integer {Downtrodden.system.skills.intimidation.base} (2 different values)
8 (x1)
3 (x1)
society : object {Downtrodden.system.skills.society}
base : integer {Downtrodden.system.skills.society.base} (same value: 3)
[stealth] : object {Downtrodden.system.skills.stealth}
base : integer {Downtrodden.system.skills.stealth.base} (2 different values)
5 (x2)
7 (x1)
survival : object {Downtrodden.system.skills.survival}
base : integer {Downtrodden.system.skills.survival.base} (same value: 3)
thievery : object {Downtrodden.system.skills.thievery}
base : integer {Downtrodden.system.skills.thievery.base} (same value: 7)
traits : object {Downtrodden.system.traits}
rarity : string {Downtrodden.system.traits.rarity} (same value: 'common')
size : object {Downtrodden.system.traits.size}
value : string {Downtrodden.system.traits.size.value} (2 different values)
'med' (x3)
'sm' (x1)
value : array<string> {Downtrodden.system.traits.value}
Length: min=2 max=2
Value type: string {Downtrodden.system.traits.value.[]} (2 different values)
'human' (x4)
'humanoid' (x4)
type : string {Downtrodden.type} (same value: 'npc')