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Pf2eDataScrapper/output/pf2e/packs/Fighter.txt
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2025-04-08 17:11:57 +04:00

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Fighter
Different values: 80
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object {Fighter}
_id : string {Fighter._id} (all different values)
folder : string {Fighter.folder} (same value: 'YtZJKtrlRQZaG4dw')
img : string {Fighter.img} (same value: 'icons/sundries/books/book-red-exclamation.webp')
name : string {Fighter.name} (all different values)
system : object {Fighter.system}
actionType : object {Fighter.system.actionType}
value : string {Fighter.system.actionType.value} (4 different values)
'action' (x48)
'passive' (x22)
'reaction' (x8)
'free' (x2)
actions : object {Fighter.system.actions}
[value] : integer {Fighter.system.actions.value} (3 different values)
1 (x34)
2 (x13)
3 (x1)
category : string {Fighter.system.category} (same value: 'class')
description : object {Fighter.system.description}
value : string {Fighter.system.description.value} (all different values)
level : object {Fighter.system.level}
value : integer {Fighter.system.level.value} (11 different values)
prerequisites : object {Fighter.system.prerequisites}
value : array<object> {Fighter.system.prerequisites.value}
Length: min=0 max=2
Value type: object {Fighter.system.prerequisites.value.[]}
value : string {Fighter.system.prerequisites.value.[].value} (19 different values)
publication : object {Fighter.system.publication}
license : string {Fighter.system.publication.license} (2 different values)
'ORC' (x77)
'OGL' (x3)
remaster : boolean {Fighter.system.publication.remaster} (2 different values)
True (x77)
False (x3)
title : string {Fighter.system.publication.title} (4 different values)
'Pathfinder Player Core' (x77)
'Pathfinder Advanced Player\'s Guide' (x1)
'Pathfinder #156: The Apocalypse Prophet' (x1)
'Pathfinder #168: King of the Mountain' (x1)
rules : ignored (Foundry rules object) {Fighter.system.rules}
traits : object {Fighter.system.traits}
rarity : string {Fighter.system.traits.rarity} (2 different values)
'common' (x78)
'uncommon' (x2)
[selected] : object {Fighter.system.traits.selected}
fighter : string {Fighter.system.traits.selected.fighter} (same value: 'Fighter')
value : array<string> {Fighter.system.traits.value}
Length: min=1 max=3
Value type: string {Fighter.system.traits.value.[]} (7 different values)
'fighter' (x80)
'press' (x18)
'flourish' (x11)
'stance' (x11)
'concentrate' (x3)
'manipulate' (x1)
'teleportation' (x1)
[duration] : object {Fighter.system.duration}
expiry : string {Fighter.system.duration.expiry} (same value: 'turn-start')
sustained : boolean {Fighter.system.duration.sustained} (same value: False)
unit : string {Fighter.system.duration.unit} (same value: 'minutes')
value : integer {Fighter.system.duration.value} (same value: 1)
[frequency] : object {Fighter.system.frequency}
max : integer {Fighter.system.frequency.max} (same value: 1)
per : string {Fighter.system.frequency.per} (same value: 'day')
[identified] : object {Fighter.system.identified}
value : boolean {Fighter.system.identified.value} (same value: True)
[selfEffect] : object {Fighter.system.selfEffect}
name : string {Fighter.system.selfEffect.name} (12 different values)
uuid : string {Fighter.system.selfEffect.uuid} (12 different values)
[start] : object {Fighter.system.start}
[initiative] : empty
value : integer {Fighter.system.start.value} (same value: 103462347)
[target] : empty
type : string {Fighter.type} (same value: 'feat')