Files
Pf2eDataScrapper/output/pf2e/packs/Focus.txt
T
2025-04-08 17:11:57 +04:00

1839 lines
155 KiB
Plaintext

Focus
Different values: 491
=====================================
object {Focus}
_id : string {Focus._id} (all different values)
folder : string {Focus.folder} (same value: 'wnvibtD90h7CStDC')
img : string {Focus.img} (475 different values)
name : string {Focus.name} (all different values)
system : object {Focus.system}
[area] : object {Focus.system.area}
[details] : string {Focus.system.area.details} (9 different values)
'5-foot burst or more' (x2)
'5-foot emanation or more' (x1)
'15-foot emanation centered on you' (x1)
'20-foot-radius burst' (x1)
'30-foot burst or Target' (x1)
'15-foot emanation, centered on you' (x1)
'30-foot-radius emanation centered on you' (x1)
'100-foot emanation which affects you.' (x1)
'up to two 5-foot bursts that don\'t overlap' (x1)
type : string {Focus.system.area.type} (7 different values)
'emanation' (x50)
'burst' (x26)
'cone' (x15)
'square' (x4)
'cube' (x2)
'cylinder' (x2)
'line' (x1)
value : integer {Focus.system.area.value} (7 different values)
15 (x22)
10 (x20)
5 (x19)
30 (x17)
20 (x12)
60 (x8)
100 (x2)
cost : object {Focus.system.cost}
value : string {Focus.system.cost.value} (same value: '')
counteraction : boolean {Focus.system.counteraction} (2 different values)
False (x474)
True (x17)
damage : object {Focus.system.damage}
[0] : object {Focus.system.damage.0}
[applyMod] : boolean {Focus.system.damage.0.applyMod} (2 different values)
False (x86)
True (x2)
[category] : empty
formula : string {Focus.system.damage.0.formula} (32 different values)
kinds : array<string> {Focus.system.damage.0.kinds}
Length: min=1 max=2
Value type: string {Focus.system.damage.0.kinds.[]} (2 different values)
'damage' (x79)
'healing' (x11)
[materials] : array<string> {Focus.system.damage.0.materials}
Length: min=0 max=1
Value type: string {Focus.system.damage.0.materials.[]} (same value: 'silver')
type : string {Focus.system.damage.0.type} (15 different values)
[1] : object {Focus.system.damage.1}
applyMod : boolean {Focus.system.damage.1.applyMod} (same value: False)
[category] : string {Focus.system.damage.1.category} (same value: 'persistent')
formula : string {Focus.system.damage.1.formula} (6 different values)
'2d6' (x2)
'1d4' (x2)
'1' (x1)
'4d6' (x1)
'1d6' (x1)
'2d12' (x1)
kinds : array<string> {Focus.system.damage.1.kinds}
Length: min=1 max=1
Value type: string {Focus.system.damage.1.kinds.[]} (same value: 'damage')
materials : array<> {Focus.system.damage.1.materials}
Length: min=0 max=0
Value type: empty
type : string {Focus.system.damage.1.type} (5 different values)
'electricity' (x2)
'void' (x2)
'spirit' (x2)
'cold' (x1)
'sonic' (x1)
[44Rog4IqtGnk82au] : object {Focus.system.damage.44Rog4IqtGnk82au}
applyMod : boolean {Focus.system.damage.44Rog4IqtGnk82au.applyMod} (same value: False)
[category] : empty
formula : string {Focus.system.damage.44Rog4IqtGnk82au.formula} (same value: '8d8')
kinds : array<string> {Focus.system.damage.44Rog4IqtGnk82au.kinds}
Length: min=1 max=1
Value type: string {Focus.system.damage.44Rog4IqtGnk82au.kinds.[]} (same value: 'damage')
materials : array<> {Focus.system.damage.44Rog4IqtGnk82au.materials}
Length: min=0 max=0
Value type: empty
type : string {Focus.system.damage.44Rog4IqtGnk82au.type} (same value: 'force')
[5e13Bmfh1lyUsnsZ] : object {Focus.system.damage.5e13Bmfh1lyUsnsZ}
applyMod : boolean {Focus.system.damage.5e13Bmfh1lyUsnsZ.applyMod} (same value: False)
[category] : empty
formula : string {Focus.system.damage.5e13Bmfh1lyUsnsZ.formula} (same value: '1d4')
kinds : array<string> {Focus.system.damage.5e13Bmfh1lyUsnsZ.kinds}
Length: min=1 max=1
Value type: string {Focus.system.damage.5e13Bmfh1lyUsnsZ.kinds.[]} (same value: 'damage')
materials : array<> {Focus.system.damage.5e13Bmfh1lyUsnsZ.materials}
Length: min=0 max=0
Value type: empty
type : string {Focus.system.damage.5e13Bmfh1lyUsnsZ.type} (same value: 'void')
[65f6xZwo4IJ1ziZn] : object {Focus.system.damage.65f6xZwo4IJ1ziZn}
applyMod : boolean {Focus.system.damage.65f6xZwo4IJ1ziZn.applyMod} (same value: False)
[category] : empty
formula : string {Focus.system.damage.65f6xZwo4IJ1ziZn.formula} (same value: '4d6')
kinds : array<string> {Focus.system.damage.65f6xZwo4IJ1ziZn.kinds}
Length: min=1 max=1
Value type: string {Focus.system.damage.65f6xZwo4IJ1ziZn.kinds.[]} (same value: 'damage')
materials : array<> {Focus.system.damage.65f6xZwo4IJ1ziZn.materials}
Length: min=0 max=0
Value type: empty
type : string {Focus.system.damage.65f6xZwo4IJ1ziZn.type} (same value: 'slashing')
[8ansf0q0mmysn22a] : object {Focus.system.damage.8ansf0q0mmysn22a}
applyMod : boolean {Focus.system.damage.8ansf0q0mmysn22a.applyMod} (same value: False)
[category] : empty
formula : string {Focus.system.damage.8ansf0q0mmysn22a.formula} (same value: '4d4')
kinds : array<string> {Focus.system.damage.8ansf0q0mmysn22a.kinds}
Length: min=1 max=1
Value type: string {Focus.system.damage.8ansf0q0mmysn22a.kinds.[]} (same value: 'damage')
materials : array<> {Focus.system.damage.8ansf0q0mmysn22a.materials}
Length: min=0 max=0
Value type: empty
type : string {Focus.system.damage.8ansf0q0mmysn22a.type} (same value: 'untyped')
[9wSYsvMyZBn4SR20] : object {Focus.system.damage.9wSYsvMyZBn4SR20}
applyMod : boolean {Focus.system.damage.9wSYsvMyZBn4SR20.applyMod} (same value: False)
[category] : empty
formula : string {Focus.system.damage.9wSYsvMyZBn4SR20.formula} (same value: '16d6')
kinds : array<string> {Focus.system.damage.9wSYsvMyZBn4SR20.kinds}
Length: min=1 max=1
Value type: string {Focus.system.damage.9wSYsvMyZBn4SR20.kinds.[]} (same value: 'damage')
materials : array<> {Focus.system.damage.9wSYsvMyZBn4SR20.materials}
Length: min=0 max=0
Value type: empty
type : string {Focus.system.damage.9wSYsvMyZBn4SR20.type} (same value: 'force')
[BfIsx6L1o2ExZVwh] : object {Focus.system.damage.BfIsx6L1o2ExZVwh}
applyMod : boolean {Focus.system.damage.BfIsx6L1o2ExZVwh.applyMod} (same value: False)
[category] : empty
formula : string {Focus.system.damage.BfIsx6L1o2ExZVwh.formula} (same value: '4d10')
kinds : array<string> {Focus.system.damage.BfIsx6L1o2ExZVwh.kinds}
Length: min=1 max=1
Value type: string {Focus.system.damage.BfIsx6L1o2ExZVwh.kinds.[]} (same value: 'damage')
materials : array<> {Focus.system.damage.BfIsx6L1o2ExZVwh.materials}
Length: min=0 max=0
Value type: empty
type : string {Focus.system.damage.BfIsx6L1o2ExZVwh.type} (same value: 'slashing')
[BvMfi3GU5iSfheEF] : object {Focus.system.damage.BvMfi3GU5iSfheEF}
applyMod : boolean {Focus.system.damage.BvMfi3GU5iSfheEF.applyMod} (same value: False)
[category] : empty
formula : string {Focus.system.damage.BvMfi3GU5iSfheEF.formula} (same value: '4d6')
kinds : array<string> {Focus.system.damage.BvMfi3GU5iSfheEF.kinds}
Length: min=1 max=1
Value type: string {Focus.system.damage.BvMfi3GU5iSfheEF.kinds.[]} (same value: 'damage')
materials : array<> {Focus.system.damage.BvMfi3GU5iSfheEF.materials}
Length: min=0 max=0
Value type: empty
type : string {Focus.system.damage.BvMfi3GU5iSfheEF.type} (same value: 'force')
[DqmI0zlt2l9eMNYJ] : object {Focus.system.damage.DqmI0zlt2l9eMNYJ}
applyMod : boolean {Focus.system.damage.DqmI0zlt2l9eMNYJ.applyMod} (same value: False)
[category] : empty
formula : string {Focus.system.damage.DqmI0zlt2l9eMNYJ.formula} (same value: '1d4')
kinds : array<string> {Focus.system.damage.DqmI0zlt2l9eMNYJ.kinds}
Length: min=1 max=1
Value type: string {Focus.system.damage.DqmI0zlt2l9eMNYJ.kinds.[]} (same value: 'damage')
materials : array<> {Focus.system.damage.DqmI0zlt2l9eMNYJ.materials}
Length: min=0 max=0
Value type: empty
type : string {Focus.system.damage.DqmI0zlt2l9eMNYJ.type} (same value: 'spirit')
[GICIEVwjlpO0WPSv] : object {Focus.system.damage.GICIEVwjlpO0WPSv}
applyMod : boolean {Focus.system.damage.GICIEVwjlpO0WPSv.applyMod} (same value: False)
[category] : empty
formula : string {Focus.system.damage.GICIEVwjlpO0WPSv.formula} (same value: '@item.rank')
kinds : array<string> {Focus.system.damage.GICIEVwjlpO0WPSv.kinds}
Length: min=1 max=1
Value type: string {Focus.system.damage.GICIEVwjlpO0WPSv.kinds.[]} (same value: 'damage')
materials : array<> {Focus.system.damage.GICIEVwjlpO0WPSv.materials}
Length: min=0 max=0
Value type: empty
type : string {Focus.system.damage.GICIEVwjlpO0WPSv.type} (same value: 'poison')
[GUwgkd9LwISbTZDb] : object {Focus.system.damage.GUwgkd9LwISbTZDb}
applyMod : boolean {Focus.system.damage.GUwgkd9LwISbTZDb.applyMod} (same value: False)
[category] : empty
formula : string {Focus.system.damage.GUwgkd9LwISbTZDb.formula} (same value: '2d6')
kinds : array<string> {Focus.system.damage.GUwgkd9LwISbTZDb.kinds}
Length: min=1 max=1
Value type: string {Focus.system.damage.GUwgkd9LwISbTZDb.kinds.[]} (same value: 'damage')
materials : array<> {Focus.system.damage.GUwgkd9LwISbTZDb.materials}
Length: min=0 max=0
Value type: empty
type : string {Focus.system.damage.GUwgkd9LwISbTZDb.type} (same value: 'piercing')
[HmxGQAIhO9ECJTuC] : object {Focus.system.damage.HmxGQAIhO9ECJTuC}
applyMod : boolean {Focus.system.damage.HmxGQAIhO9ECJTuC.applyMod} (same value: False)
[category] : empty
formula : string {Focus.system.damage.HmxGQAIhO9ECJTuC.formula} (same value: '2d6')
kinds : array<string> {Focus.system.damage.HmxGQAIhO9ECJTuC.kinds}
Length: min=1 max=1
Value type: string {Focus.system.damage.HmxGQAIhO9ECJTuC.kinds.[]} (same value: 'damage')
materials : array<> {Focus.system.damage.HmxGQAIhO9ECJTuC.materials}
Length: min=0 max=0
Value type: empty
type : string {Focus.system.damage.HmxGQAIhO9ECJTuC.type} (same value: 'mental')
[HrdGl9p9fldy9Nda] : object {Focus.system.damage.HrdGl9p9fldy9Nda}
applyMod : boolean {Focus.system.damage.HrdGl9p9fldy9Nda.applyMod} (same value: False)
[category] : empty
formula : string {Focus.system.damage.HrdGl9p9fldy9Nda.formula} (same value: '1d4')
kinds : array<string> {Focus.system.damage.HrdGl9p9fldy9Nda.kinds}
Length: min=1 max=1
Value type: string {Focus.system.damage.HrdGl9p9fldy9Nda.kinds.[]} (same value: 'damage')
materials : array<> {Focus.system.damage.HrdGl9p9fldy9Nda.materials}
Length: min=0 max=0
Value type: empty
type : string {Focus.system.damage.HrdGl9p9fldy9Nda.type} (same value: 'void')
[INFFw4nT75jXjS4B] : object {Focus.system.damage.INFFw4nT75jXjS4B}
applyMod : boolean {Focus.system.damage.INFFw4nT75jXjS4B.applyMod} (same value: False)
[category] : empty
formula : string {Focus.system.damage.INFFw4nT75jXjS4B.formula} (same value: '1d4')
kinds : array<string> {Focus.system.damage.INFFw4nT75jXjS4B.kinds}
Length: min=1 max=1
Value type: string {Focus.system.damage.INFFw4nT75jXjS4B.kinds.[]} (same value: 'damage')
materials : array<> {Focus.system.damage.INFFw4nT75jXjS4B.materials}
Length: min=0 max=0
Value type: empty
type : string {Focus.system.damage.INFFw4nT75jXjS4B.type} (same value: 'fire')
[Is7bQgOuT0P4zHZJ] : object {Focus.system.damage.Is7bQgOuT0P4zHZJ}
applyMod : boolean {Focus.system.damage.Is7bQgOuT0P4zHZJ.applyMod} (same value: False)
[category] : empty
formula : string {Focus.system.damage.Is7bQgOuT0P4zHZJ.formula} (same value: '16')
kinds : array<string> {Focus.system.damage.Is7bQgOuT0P4zHZJ.kinds}
Length: min=1 max=1
Value type: string {Focus.system.damage.Is7bQgOuT0P4zHZJ.kinds.[]} (same value: 'healing')
materials : array<> {Focus.system.damage.Is7bQgOuT0P4zHZJ.materials}
Length: min=0 max=0
Value type: empty
type : string {Focus.system.damage.Is7bQgOuT0P4zHZJ.type} (same value: 'untyped')
[J1hHMzwleLLa292j] : object {Focus.system.damage.J1hHMzwleLLa292j}
applyMod : boolean {Focus.system.damage.J1hHMzwleLLa292j.applyMod} (same value: False)
[category] : empty
formula : string {Focus.system.damage.J1hHMzwleLLa292j.formula} (same value: '1d4')
kinds : array<string> {Focus.system.damage.J1hHMzwleLLa292j.kinds}
Length: min=1 max=1
Value type: string {Focus.system.damage.J1hHMzwleLLa292j.kinds.[]} (same value: 'healing')
materials : array<> {Focus.system.damage.J1hHMzwleLLa292j.materials}
Length: min=0 max=0
Value type: empty
type : string {Focus.system.damage.J1hHMzwleLLa292j.type} (same value: 'untyped')
[JC32rvRkPjO4AK13] : object {Focus.system.damage.JC32rvRkPjO4AK13}
applyMod : boolean {Focus.system.damage.JC32rvRkPjO4AK13.applyMod} (same value: False)
[category] : empty
formula : string {Focus.system.damage.JC32rvRkPjO4AK13.formula} (same value: '1d8')
kinds : array<string> {Focus.system.damage.JC32rvRkPjO4AK13.kinds}
Length: min=1 max=1
Value type: string {Focus.system.damage.JC32rvRkPjO4AK13.kinds.[]} (same value: 'damage')
materials : array<> {Focus.system.damage.JC32rvRkPjO4AK13.materials}
Length: min=0 max=0
Value type: empty
type : string {Focus.system.damage.JC32rvRkPjO4AK13.type} (same value: 'slashing')
[KvRk6TYR4MxpkyHs] : object {Focus.system.damage.KvRk6TYR4MxpkyHs}
applyMod : boolean {Focus.system.damage.KvRk6TYR4MxpkyHs.applyMod} (same value: False)
[category] : empty
formula : string {Focus.system.damage.KvRk6TYR4MxpkyHs.formula} (same value: '1d4')
kinds : array<string> {Focus.system.damage.KvRk6TYR4MxpkyHs.kinds}
Length: min=1 max=1
Value type: string {Focus.system.damage.KvRk6TYR4MxpkyHs.kinds.[]} (same value: 'damage')
materials : array<> {Focus.system.damage.KvRk6TYR4MxpkyHs.materials}
Length: min=0 max=0
Value type: empty
type : string {Focus.system.damage.KvRk6TYR4MxpkyHs.type} (same value: 'poison')
[NCkXViQ3UkwGDWOr] : object {Focus.system.damage.NCkXViQ3UkwGDWOr}
applyMod : boolean {Focus.system.damage.NCkXViQ3UkwGDWOr.applyMod} (same value: False)
[category] : empty
formula : string {Focus.system.damage.NCkXViQ3UkwGDWOr.formula} (same value: '2d6')
kinds : array<string> {Focus.system.damage.NCkXViQ3UkwGDWOr.kinds}
Length: min=1 max=1
Value type: string {Focus.system.damage.NCkXViQ3UkwGDWOr.kinds.[]} (same value: 'damage')
materials : array<> {Focus.system.damage.NCkXViQ3UkwGDWOr.materials}
Length: min=0 max=0
Value type: empty
type : string {Focus.system.damage.NCkXViQ3UkwGDWOr.type} (same value: 'spirit')
[OxAN5ouL6iu9L10Y] : object {Focus.system.damage.OxAN5ouL6iu9L10Y}
applyMod : boolean {Focus.system.damage.OxAN5ouL6iu9L10Y.applyMod} (same value: False)
[category] : empty
formula : string {Focus.system.damage.OxAN5ouL6iu9L10Y.formula} (same value: '1d6')
kinds : array<string> {Focus.system.damage.OxAN5ouL6iu9L10Y.kinds}
Length: min=1 max=1
Value type: string {Focus.system.damage.OxAN5ouL6iu9L10Y.kinds.[]} (same value: 'damage')
materials : array<> {Focus.system.damage.OxAN5ouL6iu9L10Y.materials}
Length: min=0 max=0
Value type: empty
type : string {Focus.system.damage.OxAN5ouL6iu9L10Y.type} (same value: 'void')
[Q5pYqnYJKLLFbsHX] : object {Focus.system.damage.Q5pYqnYJKLLFbsHX}
applyMod : boolean {Focus.system.damage.Q5pYqnYJKLLFbsHX.applyMod} (same value: False)
[category] : empty
formula : string {Focus.system.damage.Q5pYqnYJKLLFbsHX.formula} (same value: '1d6')
kinds : array<string> {Focus.system.damage.Q5pYqnYJKLLFbsHX.kinds}
Length: min=1 max=1
Value type: string {Focus.system.damage.Q5pYqnYJKLLFbsHX.kinds.[]} (same value: 'damage')
materials : array<> {Focus.system.damage.Q5pYqnYJKLLFbsHX.materials}
Length: min=0 max=0
Value type: empty
type : string {Focus.system.damage.Q5pYqnYJKLLFbsHX.type} (same value: 'void')
[QNagy8JdZerltPIt] : object {Focus.system.damage.QNagy8JdZerltPIt}
applyMod : boolean {Focus.system.damage.QNagy8JdZerltPIt.applyMod} (same value: False)
[category] : empty
formula : string {Focus.system.damage.QNagy8JdZerltPIt.formula} (same value: '1d4')
kinds : array<string> {Focus.system.damage.QNagy8JdZerltPIt.kinds}
Length: min=1 max=1
Value type: string {Focus.system.damage.QNagy8JdZerltPIt.kinds.[]} (same value: 'damage')
materials : array<> {Focus.system.damage.QNagy8JdZerltPIt.materials}
Length: min=0 max=0
Value type: empty
type : string {Focus.system.damage.QNagy8JdZerltPIt.type} (same value: 'mental')
[Ri9pmfc1Jkvm7j0x] : object {Focus.system.damage.Ri9pmfc1Jkvm7j0x}
applyMod : boolean {Focus.system.damage.Ri9pmfc1Jkvm7j0x.applyMod} (same value: False)
[category] : empty
formula : string {Focus.system.damage.Ri9pmfc1Jkvm7j0x.formula} (same value: '1d4')
kinds : array<string> {Focus.system.damage.Ri9pmfc1Jkvm7j0x.kinds}
Length: min=1 max=1
Value type: string {Focus.system.damage.Ri9pmfc1Jkvm7j0x.kinds.[]} (same value: 'damage')
materials : array<> {Focus.system.damage.Ri9pmfc1Jkvm7j0x.materials}
Length: min=0 max=0
Value type: empty
type : string {Focus.system.damage.Ri9pmfc1Jkvm7j0x.type} (same value: 'bludgeoning')
[RmRLvyDCmUrdG9Qp] : object {Focus.system.damage.RmRLvyDCmUrdG9Qp}
applyMod : boolean {Focus.system.damage.RmRLvyDCmUrdG9Qp.applyMod} (same value: False)
[category] : empty
formula : string {Focus.system.damage.RmRLvyDCmUrdG9Qp.formula} (same value: '10d6')
kinds : array<string> {Focus.system.damage.RmRLvyDCmUrdG9Qp.kinds}
Length: min=1 max=1
Value type: string {Focus.system.damage.RmRLvyDCmUrdG9Qp.kinds.[]} (same value: 'damage')
materials : array<> {Focus.system.damage.RmRLvyDCmUrdG9Qp.materials}
Length: min=0 max=0
Value type: empty
type : string {Focus.system.damage.RmRLvyDCmUrdG9Qp.type} (same value: 'bludgeoning')
[S01QYJk4ki5zDbr9] : object {Focus.system.damage.S01QYJk4ki5zDbr9}
applyMod : boolean {Focus.system.damage.S01QYJk4ki5zDbr9.applyMod} (same value: False)
[category] : empty
formula : string {Focus.system.damage.S01QYJk4ki5zDbr9.formula} (same value: '4d8')
kinds : array<string> {Focus.system.damage.S01QYJk4ki5zDbr9.kinds}
Length: min=1 max=1
Value type: string {Focus.system.damage.S01QYJk4ki5zDbr9.kinds.[]} (same value: 'damage')
materials : array<> {Focus.system.damage.S01QYJk4ki5zDbr9.materials}
Length: min=0 max=0
Value type: empty
type : string {Focus.system.damage.S01QYJk4ki5zDbr9.type} (same value: 'bludgeoning')
[SkA0hnMkeRZeHBNT] : object {Focus.system.damage.SkA0hnMkeRZeHBNT}
applyMod : boolean {Focus.system.damage.SkA0hnMkeRZeHBNT.applyMod} (same value: False)
[category] : empty
formula : string {Focus.system.damage.SkA0hnMkeRZeHBNT.formula} (same value: '18d6')
kinds : array<string> {Focus.system.damage.SkA0hnMkeRZeHBNT.kinds}
Length: min=1 max=1
Value type: string {Focus.system.damage.SkA0hnMkeRZeHBNT.kinds.[]} (same value: 'damage')
materials : array<> {Focus.system.damage.SkA0hnMkeRZeHBNT.materials}
Length: min=0 max=0
Value type: empty
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2 (x30)
3 (x3)
4 (x1)
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Value type: empty
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Value type: empty
type : string {Focus.system.heightening.levels.10.damage.1.type} (same value: 'void')
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formula : string {Focus.system.heightening.levels.10.damage.SkA0hnMkeRZeHBNT.formula} (same value: '20d6')
materials : array<> {Focus.system.heightening.levels.10.damage.SkA0hnMkeRZeHBNT.materials}
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type : string {Focus.system.heightening.levels.10.damage.SkA0hnMkeRZeHBNT.type} (same value: 'bludgeoning')
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[area] : object {Focus.system.heightening.levels.3.area}
type : string {Focus.system.heightening.levels.3.area.type} (2 different values)
'cone' (x1)
'burst' (x1)
value : mixed
string {Focus.system.heightening.levels.3.area.value} (same value: '30')
integer {Focus.system.heightening.levels.3.area.value} (same value: 20)
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wmKl5ucMQTyXMxz1 : object {Focus.system.heightening.levels.3.damage.wmKl5ucMQTyXMxz1}
applyMod : boolean {Focus.system.heightening.levels.3.damage.wmKl5ucMQTyXMxz1.applyMod} (same value: False)
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formula : string {Focus.system.heightening.levels.3.damage.wmKl5ucMQTyXMxz1.formula} (same value: '3d4')
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Value type: string {Focus.system.heightening.levels.3.damage.wmKl5ucMQTyXMxz1.kinds.[]} (same value: 'healing')
materials : array<> {Focus.system.heightening.levels.3.damage.wmKl5ucMQTyXMxz1.materials}
Length: min=0 max=0
Value type: empty
type : string {Focus.system.heightening.levels.3.damage.wmKl5ucMQTyXMxz1.type} (same value: 'vitality')
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value : string {Focus.system.heightening.levels.3.range.value} (2 different values)
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'90 feet' (x1)
[target] : object {Focus.system.heightening.levels.3.target}
value : string {Focus.system.heightening.levels.3.target.value} (4 different values)
'2 creatures' (x1)
'10 creatures' (x1)
'2 creatures other than you' (x1)
'an unattended object with a Bulk of 1 or less' (x1)
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[area] : object {Focus.system.heightening.levels.4.area}
areaType : string {Focus.system.heightening.levels.4.area.areaType} (same value: 'emanation')
type : string {Focus.system.heightening.levels.4.area.type} (same value: 'burst')
value : integer {Focus.system.heightening.levels.4.area.value} (same value: 10)
target : object {Focus.system.heightening.levels.4.target}
value : string {Focus.system.heightening.levels.4.target.value} (same value: '4 creatures')
[5] : object {Focus.system.heightening.levels.5}
[range] : object {Focus.system.heightening.levels.5.range}
value : string {Focus.system.heightening.levels.5.range.value} (2 different values)
'100 miles' (x1)
'120 feet' (x1)
[target] : object {Focus.system.heightening.levels.5.target}
value : string {Focus.system.heightening.levels.5.target.value} (3 different values)
'2 creatures' (x1)
'1 Large or smaller creature' (x1)
'an unattended object with a Bulk of 1 or less' (x1)
area : object {Focus.system.heightening.levels.5.area}
type : string {Focus.system.heightening.levels.5.area.type} (same value: 'burst')
value : integer {Focus.system.heightening.levels.5.area.value} (same value: 10)
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area : object {Focus.system.heightening.levels.6.area}
type : string {Focus.system.heightening.levels.6.area.type} (same value: 'burst')
value : integer {Focus.system.heightening.levels.6.area.value} (2 different values)
30 (x1)
10 (x1)
[damage] : object {Focus.system.heightening.levels.6.damage}
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applyMod : boolean {Focus.system.heightening.levels.6.damage.wmKl5ucMQTyXMxz1.applyMod} (same value: False)
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formula : string {Focus.system.heightening.levels.6.damage.wmKl5ucMQTyXMxz1.formula} (same value: '6d4')
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Length: min=1 max=1
Value type: string {Focus.system.heightening.levels.6.damage.wmKl5ucMQTyXMxz1.kinds.[]} (same value: 'healing')
materials : array<> {Focus.system.heightening.levels.6.damage.wmKl5ucMQTyXMxz1.materials}
Length: min=0 max=0
Value type: empty
type : string {Focus.system.heightening.levels.6.damage.wmKl5ucMQTyXMxz1.type} (same value: 'vitality')
[range] : object {Focus.system.heightening.levels.6.range}
value : string {Focus.system.heightening.levels.6.range.value} (2 different values)
'100 miles' (x1)
'120 feet' (x1)
[target] : object {Focus.system.heightening.levels.6.target}
value : string {Focus.system.heightening.levels.6.target.value} (2 different values)
'4 creatures' (x1)
'3 creatures other than you' (x1)
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[area] : object {Focus.system.heightening.levels.7.area}
areaType : string {Focus.system.heightening.levels.7.area.areaType} (2 different values)
'emanation' (x1)
'cube' (x1)
type : string {Focus.system.heightening.levels.7.area.type} (2 different values)
'burst' (x1)
'' (x1)
value : mixed
integer {Focus.system.heightening.levels.7.area.value} (same value: 15)
string {Focus.system.heightening.levels.7.area.value} (same value: '25')
[range] : object {Focus.system.heightening.levels.7.range}
value : string {Focus.system.heightening.levels.7.range.value} (2 different values)
'80 feet' (x1)
'500 miles' (x1)
[target] : object {Focus.system.heightening.levels.7.target}
value : string {Focus.system.heightening.levels.7.target.value} (2 different values)
'1 Huge or smaller creature' (x1)
'an unattended object with a Bulk of 2 or less' (x1)
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range : object {Focus.system.heightening.levels.8.range}
value : string {Focus.system.heightening.levels.8.range.value} (same value: 'planetary')
[9] : object {Focus.system.heightening.levels.9}
[area] : object {Focus.system.heightening.levels.9.area}
type : string {Focus.system.heightening.levels.9.area.type} (same value: 'burst')
value : integer {Focus.system.heightening.levels.9.area.value} (same value: 40)
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[wmKl5ucMQTyXMxz1] : object {Focus.system.heightening.levels.9.damage.wmKl5ucMQTyXMxz1}
applyMod : boolean {Focus.system.heightening.levels.9.damage.wmKl5ucMQTyXMxz1.applyMod} (same value: False)
[category] : empty
formula : string {Focus.system.heightening.levels.9.damage.wmKl5ucMQTyXMxz1.formula} (same value: '9d4')
kinds : array<string> {Focus.system.heightening.levels.9.damage.wmKl5ucMQTyXMxz1.kinds}
Length: min=1 max=1
Value type: string {Focus.system.heightening.levels.9.damage.wmKl5ucMQTyXMxz1.kinds.[]} (same value: 'healing')
materials : array<> {Focus.system.heightening.levels.9.damage.wmKl5ucMQTyXMxz1.materials}
Length: min=0 max=0
Value type: empty
type : string {Focus.system.heightening.levels.9.damage.wmKl5ucMQTyXMxz1.type} (same value: 'vitality')
[range] : object {Focus.system.heightening.levels.9.range}
value : string {Focus.system.heightening.levels.9.range.value} (same value: '150 feet')
[target] : object {Focus.system.heightening.levels.9.target}
value : string {Focus.system.heightening.levels.9.target.value} (3 different values)
'4 creatures other than you' (x1)
'up to 5 creatures' (x1)
'4 creatures' (x1)
[type] : string {Focus.system.heightening.type} (2 different values)
'interval' (x129)
'fixed' (x19)
level : object {Focus.system.level}
value : integer {Focus.system.level.value} (10 different values)
1 (x208)
4 (x99)
3 (x70)
5 (x48)
6 (x21)
2 (x20)
7 (x9)
9 (x8)
10 (x5)
8 (x3)
traits : object {Focus.system.traits}
rarity : string {Focus.system.traits.rarity} (3 different values)
'uncommon' (x453)
'rare' (x27)
'common' (x11)
traditions : array<> {Focus.system.traits.traditions}
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Value type: empty
value : array<string> {Focus.system.traits.value}
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Value type: string {Focus.system.traits.value.[]} (77 different values)
[selected] : mixed
object {Focus.system.traits.selected}
[auditory] : string {Focus.system.traits.selected.auditory} (same value: 'Auditory')
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[darkness] : string {Focus.system.traits.selected.darkness} (same value: 'Darkness')
[death] : string {Focus.system.traits.selected.death} (same value: 'Death')
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[evocation] : string {Focus.system.traits.selected.evocation} (same value: 'Evocation')
fire : string {Focus.system.traits.selected.fire} (same value: 'Fire')
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good : string {Focus.system.traits.selected.good} (same value: 'Good')
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[visual] : string {Focus.system.traits.selected.visual} (same value: 'Visual')
[witch] : string {Focus.system.traits.selected.witch} (same value: 'Witch')
array<> {Focus.system.traits.selected}
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Value type: empty
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'concentrate' (x1)
'focus' (x1)
'healing' (x1)
'manipulate' (x1)
'ranger' (x1)
'vitality' (x1)
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Value type: empty
type : string {Focus.system.overlays.2a6Vm4mIjBgrzlO2.system.damage.Esn7klJ9WRsIFnrE.type} (same value: 'void')
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value : string {Focus.system.overlays.6wf5l1kiwcdtnx6s.system.time.value} (same value: '3')
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basic : boolean {Focus.system.overlays.7kXuvyzlvtAyq6rR.system.defense.save.basic} (same value: True)
statistic : string {Focus.system.overlays.7kXuvyzlvtAyq6rR.system.defense.save.statistic} (same value: 'fortitude')
rules : ignored (Foundry rules object) {Focus.system.overlays.7kXuvyzlvtAyq6rR.system.rules}
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system : object {Focus.system.overlays.7ry8vc5rj3vz1053.system}
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value : string {Focus.system.overlays.7ry8vc5rj3vz1053.system.target.value} (same value: '3 living creatures')
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value : string {Focus.system.overlays.7ry8vc5rj3vz1053.system.time.value} (same value: '3')
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system : object {Focus.system.overlays.9klvzqocf0qn2pkm.system}
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value : string {Focus.system.overlays.9klvzqocf0qn2pkm.system.range.value} (same value: 'touch')
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traits : object {Focus.system.overlays.9klvzqocf0qn2pkm.system.traits}
value : array<string> {Focus.system.overlays.9klvzqocf0qn2pkm.system.traits.value}
Length: min=5 max=5
Value type: string {Focus.system.overlays.9klvzqocf0qn2pkm.system.traits.value.[]} (5 different values)
'focus' (x1)
'healing' (x1)
'manipulate' (x1)
'ranger' (x1)
'vitality' (x1)
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system : object {Focus.system.overlays.BbMuJTegkAU3FWLe.system}
damage : object {Focus.system.overlays.BbMuJTegkAU3FWLe.system.damage}
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[category] : empty
type : string {Focus.system.overlays.BbMuJTegkAU3FWLe.system.damage.0.type} (same value: 'acid')
zvXU9ZdRVHSORUUn : object {Focus.system.overlays.BbMuJTegkAU3FWLe.system.damage.zvXU9ZdRVHSORUUn}
[category] : empty
type : string {Focus.system.overlays.BbMuJTegkAU3FWLe.system.damage.zvXU9ZdRVHSORUUn.type} (same value: 'slashing')
heightening : object {Focus.system.overlays.BbMuJTegkAU3FWLe.system.heightening}
damage : object {Focus.system.overlays.BbMuJTegkAU3FWLe.system.heightening.damage}
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name : string {Focus.system.overlays.CCyXVS0emyKH4mbU.name} (same value: 'Chthonian Wrath (Volcanic)')
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sort : integer {Focus.system.overlays.CCyXVS0emyKH4mbU.sort} (same value: 4)
system : object {Focus.system.overlays.CCyXVS0emyKH4mbU.system}
damage : object {Focus.system.overlays.CCyXVS0emyKH4mbU.system.damage}
0 : object {Focus.system.overlays.CCyXVS0emyKH4mbU.system.damage.0}
[category] : empty
type : string {Focus.system.overlays.CCyXVS0emyKH4mbU.system.damage.0.type} (same value: 'fire')
zvXU9ZdRVHSORUUn : object {Focus.system.overlays.CCyXVS0emyKH4mbU.system.damage.zvXU9ZdRVHSORUUn}
[category] : empty
type : string {Focus.system.overlays.CCyXVS0emyKH4mbU.system.damage.zvXU9ZdRVHSORUUn.type} (same value: 'piercing')
heightening : object {Focus.system.overlays.CCyXVS0emyKH4mbU.system.heightening}
damage : object {Focus.system.overlays.CCyXVS0emyKH4mbU.system.heightening.damage}
zvXU9ZdRVHSORUUn : string {Focus.system.overlays.CCyXVS0emyKH4mbU.system.heightening.damage.zvXU9ZdRVHSORUUn} (same value: '1d6')
[CEq1pMKvvGCeb0XM] : object {Focus.system.overlays.CEq1pMKvvGCeb0XM}
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sort : integer {Focus.system.overlays.CEq1pMKvvGCeb0XM.sort} (same value: 1)
system : object {Focus.system.overlays.CEq1pMKvvGCeb0XM.system}
[CuGW0j3SYzsrf89R] : object {Focus.system.overlays.CuGW0j3SYzsrf89R}
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overlayType : string {Focus.system.overlays.CuGW0j3SYzsrf89R.overlayType} (same value: 'override')
sort : integer {Focus.system.overlays.CuGW0j3SYzsrf89R.sort} (same value: 1)
system : object {Focus.system.overlays.CuGW0j3SYzsrf89R.system}
damage : object {Focus.system.overlays.CuGW0j3SYzsrf89R.system.damage}
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category : string {Focus.system.overlays.CuGW0j3SYzsrf89R.system.damage.0.category} (same value: '')
defense : object {Focus.system.overlays.CuGW0j3SYzsrf89R.system.defense}
save : object {Focus.system.overlays.CuGW0j3SYzsrf89R.system.defense.save}
statistic : string {Focus.system.overlays.CuGW0j3SYzsrf89R.system.defense.save.statistic} (same value: '')
rules : ignored (Foundry rules object) {Focus.system.overlays.CuGW0j3SYzsrf89R.system.rules}
[CufbZVoGmuZokCjW] : object {Focus.system.overlays.CufbZVoGmuZokCjW}
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system : object {Focus.system.overlays.CufbZVoGmuZokCjW.system}
damage : object {Focus.system.overlays.CufbZVoGmuZokCjW.system.damage}
Q85SvGoxCoIiB0OS : object {Focus.system.overlays.CufbZVoGmuZokCjW.system.damage.Q85SvGoxCoIiB0OS}
applyMod : boolean {Focus.system.overlays.CufbZVoGmuZokCjW.system.damage.Q85SvGoxCoIiB0OS.applyMod} (same value: False)
[category] : empty
formula : string {Focus.system.overlays.CufbZVoGmuZokCjW.system.damage.Q85SvGoxCoIiB0OS.formula} (same value: '1d6')
materials : array<> {Focus.system.overlays.CufbZVoGmuZokCjW.system.damage.Q85SvGoxCoIiB0OS.materials}
Length: min=0 max=0
Value type: empty
type : string {Focus.system.overlays.CufbZVoGmuZokCjW.system.damage.Q85SvGoxCoIiB0OS.type} (same value: 'bludgeoning')
heightening : object {Focus.system.overlays.CufbZVoGmuZokCjW.system.heightening}
damage : object {Focus.system.overlays.CufbZVoGmuZokCjW.system.heightening.damage}
Q85SvGoxCoIiB0OS : string {Focus.system.overlays.CufbZVoGmuZokCjW.system.heightening.damage.Q85SvGoxCoIiB0OS} (same value: '1d6')
[DXSeNnk6UK2ScLGI] : object {Focus.system.overlays.DXSeNnk6UK2ScLGI}
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name : string {Focus.system.overlays.DXSeNnk6UK2ScLGI.name} (same value: 'Imaginary Weapon (Bludgeoning)')
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sort : integer {Focus.system.overlays.DXSeNnk6UK2ScLGI.sort} (same value: 1)
system : object {Focus.system.overlays.DXSeNnk6UK2ScLGI.system}
damage : object {Focus.system.overlays.DXSeNnk6UK2ScLGI.system.damage}
ky50hzqhwvdu8luq : object {Focus.system.overlays.DXSeNnk6UK2ScLGI.system.damage.ky50hzqhwvdu8luq}
[category] : empty
type : string {Focus.system.overlays.DXSeNnk6UK2ScLGI.system.damage.ky50hzqhwvdu8luq.type} (same value: 'bludgeoning')
btb0quascsjm63hj : object {Focus.system.overlays.btb0quascsjm63hj}
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system : object {Focus.system.overlays.btb0quascsjm63hj.system}
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damage : object {Focus.system.overlays.btb0quascsjm63hj.system.damage}
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[category] : empty
formula : string {Focus.system.overlays.btb0quascsjm63hj.system.damage.0.formula} (same value: '3d6')
type : string {Focus.system.overlays.btb0quascsjm63hj.system.damage.0.type} (same value: 'force')
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applyMod : boolean {Focus.system.overlays.btb0quascsjm63hj.system.damage.1.applyMod} (same value: False)
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formula : string {Focus.system.overlays.btb0quascsjm63hj.system.damage.1.formula} (same value: '3d12')
materials : array<> {Focus.system.overlays.btb0quascsjm63hj.system.damage.1.materials}
Length: min=0 max=0
Value type: empty
type : string {Focus.system.overlays.btb0quascsjm63hj.system.damage.1.type} (same value: 'electricity')
heightening : object {Focus.system.overlays.btb0quascsjm63hj.system.heightening}
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1 : string {Focus.system.overlays.btb0quascsjm63hj.system.heightening.damage.1} (same value: '2d12')
time : object {Focus.system.overlays.btb0quascsjm63hj.system.time}
value : string {Focus.system.overlays.btb0quascsjm63hj.system.time.value} (same value: '2')
[DoqHugNozok6ecgz] : object {Focus.system.overlays.DoqHugNozok6ecgz}
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system : object {Focus.system.overlays.DoqHugNozok6ecgz.system}
damage : object {Focus.system.overlays.DoqHugNozok6ecgz.system.damage}
utw4ddumvvnvuqom : object {Focus.system.overlays.DoqHugNozok6ecgz.system.damage.utw4ddumvvnvuqom}
type : string {Focus.system.overlays.DoqHugNozok6ecgz.system.damage.utw4ddumvvnvuqom.type} (same value: 'bludgeoning')
[LQQbWk6HbCVgJ1Y0] : object {Focus.system.overlays.LQQbWk6HbCVgJ1Y0}
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[category] : empty
defense : object {Focus.system.overlays.LQQbWk6HbCVgJ1Y0.system.defense}
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statistic : string {Focus.system.overlays.LQQbWk6HbCVgJ1Y0.system.defense.save.statistic} (same value: 'reflex')
rules : ignored (Foundry rules object) {Focus.system.overlays.LQQbWk6HbCVgJ1Y0.system.rules}
[LnV6q1fbaObkI3Mt] : object {Focus.system.overlays.LnV6q1fbaObkI3Mt}
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kinds : array<string> {Focus.system.overlays.LnV6q1fbaObkI3Mt.system.damage.0.kinds}
Length: min=1 max=1
Value type: string {Focus.system.overlays.LnV6q1fbaObkI3Mt.system.damage.0.kinds.[]} (same value: 'damage')
type : string {Focus.system.overlays.LnV6q1fbaObkI3Mt.system.damage.0.type} (same value: 'slashing')
[defense] : empty
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system : object {Focus.system.overlays.NpIVrCHatLgsVZoR.system}
damage : object {Focus.system.overlays.NpIVrCHatLgsVZoR.system.damage}
t4PnP1mLQnxt0Vu0 : object {Focus.system.overlays.NpIVrCHatLgsVZoR.system.damage.t4PnP1mLQnxt0Vu0}
applyMod : boolean {Focus.system.overlays.NpIVrCHatLgsVZoR.system.damage.t4PnP1mLQnxt0Vu0.applyMod} (same value: False)
[category] : empty
formula : string {Focus.system.overlays.NpIVrCHatLgsVZoR.system.damage.t4PnP1mLQnxt0Vu0.formula} (same value: '2d4')
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Length: min=1 max=1
Value type: string {Focus.system.overlays.NpIVrCHatLgsVZoR.system.damage.t4PnP1mLQnxt0Vu0.kinds.[]} (same value: 'damage')
materials : array<> {Focus.system.overlays.NpIVrCHatLgsVZoR.system.damage.t4PnP1mLQnxt0Vu0.materials}
Length: min=0 max=0
Value type: empty
type : string {Focus.system.overlays.NpIVrCHatLgsVZoR.system.damage.t4PnP1mLQnxt0Vu0.type} (same value: 'piercing')
defense : object {Focus.system.overlays.NpIVrCHatLgsVZoR.system.defense}
[save] : empty
heightening : object {Focus.system.overlays.NpIVrCHatLgsVZoR.system.heightening}
damage : object {Focus.system.overlays.NpIVrCHatLgsVZoR.system.heightening.damage}
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interval : integer {Focus.system.overlays.NpIVrCHatLgsVZoR.system.heightening.interval} (same value: 1)
type : string {Focus.system.overlays.NpIVrCHatLgsVZoR.system.heightening.type} (same value: 'interval')
[PqqCsQ9RXSxeMSX0] : object {Focus.system.overlays.PqqCsQ9RXSxeMSX0}
name : string {Focus.system.overlays.PqqCsQ9RXSxeMSX0.name} (same value: 'Establish Ward (Bludgeoning)')
overlayType : string {Focus.system.overlays.PqqCsQ9RXSxeMSX0.overlayType} (same value: 'override')
sort : integer {Focus.system.overlays.PqqCsQ9RXSxeMSX0.sort} (same value: 1)
system : object {Focus.system.overlays.PqqCsQ9RXSxeMSX0.system}
damage : object {Focus.system.overlays.PqqCsQ9RXSxeMSX0.system.damage}
0 : object {Focus.system.overlays.PqqCsQ9RXSxeMSX0.system.damage.0}
[category] : empty
kinds : array<string> {Focus.system.overlays.PqqCsQ9RXSxeMSX0.system.damage.0.kinds}
Length: min=1 max=1
Value type: string {Focus.system.overlays.PqqCsQ9RXSxeMSX0.system.damage.0.kinds.[]} (same value: 'damage')
type : string {Focus.system.overlays.PqqCsQ9RXSxeMSX0.system.damage.0.type} (same value: 'bludgeoning')
[defense] : empty
[Q9TwuY4EmdxnJF1I] : object {Focus.system.overlays.Q9TwuY4EmdxnJF1I}
name : string {Focus.system.overlays.Q9TwuY4EmdxnJF1I.name} (same value: 'Spirit Object (Slashing)')
overlayType : string {Focus.system.overlays.Q9TwuY4EmdxnJF1I.overlayType} (same value: 'override')
sort : integer {Focus.system.overlays.Q9TwuY4EmdxnJF1I.sort} (same value: 3)
system : object {Focus.system.overlays.Q9TwuY4EmdxnJF1I.system}
damage : object {Focus.system.overlays.Q9TwuY4EmdxnJF1I.system.damage}
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area : integer {Focus.system.overlays.tXxdESgmsE9w9rws.system.heightening.area} (same value: 0)
damage : object {Focus.system.overlays.tXxdESgmsE9w9rws.system.heightening.damage}
3EYhdKvOCHjkfErE : string {Focus.system.overlays.tXxdESgmsE9w9rws.system.heightening.damage.3EYhdKvOCHjkfErE} (same value: '1d4')
interval : integer {Focus.system.overlays.tXxdESgmsE9w9rws.system.heightening.interval} (same value: 1)
type : string {Focus.system.overlays.tXxdESgmsE9w9rws.system.heightening.type} (same value: 'interval')
[uLuOg62dVyxvbW66] : object {Focus.system.overlays.uLuOg62dVyxvbW66}
name : string {Focus.system.overlays.uLuOg62dVyxvbW66.name} (same value: 'Lay on Hands (Healing)')
overlayType : string {Focus.system.overlays.uLuOg62dVyxvbW66.overlayType} (same value: 'override')
sort : integer {Focus.system.overlays.uLuOg62dVyxvbW66.sort} (same value: 1)
system : object {Focus.system.overlays.uLuOg62dVyxvbW66.system}
damage : object {Focus.system.overlays.uLuOg62dVyxvbW66.system.damage}
b39tbePoPlJSzLku : object {Focus.system.overlays.uLuOg62dVyxvbW66.system.damage.b39tbePoPlJSzLku}
applyMod : boolean {Focus.system.overlays.uLuOg62dVyxvbW66.system.damage.b39tbePoPlJSzLku.applyMod} (same value: False)
[category] : empty
formula : string {Focus.system.overlays.uLuOg62dVyxvbW66.system.damage.b39tbePoPlJSzLku.formula} (same value: '6')
kinds : array<string> {Focus.system.overlays.uLuOg62dVyxvbW66.system.damage.b39tbePoPlJSzLku.kinds}
Length: min=1 max=1
Value type: string {Focus.system.overlays.uLuOg62dVyxvbW66.system.damage.b39tbePoPlJSzLku.kinds.[]} (same value: 'healing')
materials : array<> {Focus.system.overlays.uLuOg62dVyxvbW66.system.damage.b39tbePoPlJSzLku.materials}
Length: min=0 max=0
Value type: empty
type : string {Focus.system.overlays.uLuOg62dVyxvbW66.system.damage.b39tbePoPlJSzLku.type} (same value: 'vitality')
[defense] : empty
heightening : object {Focus.system.overlays.uLuOg62dVyxvbW66.system.heightening}
damage : object {Focus.system.overlays.uLuOg62dVyxvbW66.system.heightening.damage}
b39tbePoPlJSzLku : string {Focus.system.overlays.uLuOg62dVyxvbW66.system.heightening.damage.b39tbePoPlJSzLku} (same value: '6')
interval : integer {Focus.system.overlays.uLuOg62dVyxvbW66.system.heightening.interval} (same value: 1)
type : string {Focus.system.overlays.uLuOg62dVyxvbW66.system.heightening.type} (same value: 'interval')
[uqBNqB55cCGnzmcX] : object {Focus.system.overlays.uqBNqB55cCGnzmcX}
_id : string {Focus.system.overlays.uqBNqB55cCGnzmcX._id} (same value: 'uqBNqB55cCGnzmcX')
name : string {Focus.system.overlays.uqBNqB55cCGnzmcX.name} (same value: 'Imaginary Weapon (Slashing)')
overlayType : string {Focus.system.overlays.uqBNqB55cCGnzmcX.overlayType} (same value: 'override')
sort : integer {Focus.system.overlays.uqBNqB55cCGnzmcX.sort} (same value: 2)
system : object {Focus.system.overlays.uqBNqB55cCGnzmcX.system}
damage : object {Focus.system.overlays.uqBNqB55cCGnzmcX.system.damage}
ky50hzqhwvdu8luq : object {Focus.system.overlays.uqBNqB55cCGnzmcX.system.damage.ky50hzqhwvdu8luq}
[category] : empty
type : string {Focus.system.overlays.uqBNqB55cCGnzmcX.system.damage.ky50hzqhwvdu8luq.type} (same value: 'slashing')
[va07sxrcj8n2715r] : object {Focus.system.overlays.va07sxrcj8n2715r}
_id : string {Focus.system.overlays.va07sxrcj8n2715r._id} (same value: 'va07sxrcj8n2715r')
overlayType : string {Focus.system.overlays.va07sxrcj8n2715r.overlayType} (same value: 'override')
sort : integer {Focus.system.overlays.va07sxrcj8n2715r.sort} (same value: 2)
system : object {Focus.system.overlays.va07sxrcj8n2715r.system}
area : object {Focus.system.overlays.va07sxrcj8n2715r.system.area}
value : string {Focus.system.overlays.va07sxrcj8n2715r.system.area.value} (same value: '10')
time : object {Focus.system.overlays.va07sxrcj8n2715r.system.time}
value : string {Focus.system.overlays.va07sxrcj8n2715r.system.time.value} (same value: '2')
[vh52k2mfn7q0wuhc] : object {Focus.system.overlays.vh52k2mfn7q0wuhc}
_id : string {Focus.system.overlays.vh52k2mfn7q0wuhc._id} (same value: 'vh52k2mfn7q0wuhc')
overlayType : string {Focus.system.overlays.vh52k2mfn7q0wuhc.overlayType} (same value: 'override')
sort : integer {Focus.system.overlays.vh52k2mfn7q0wuhc.sort} (same value: 1)
system : object {Focus.system.overlays.vh52k2mfn7q0wuhc.system}
target : object {Focus.system.overlays.vh52k2mfn7q0wuhc.system.target}
value : string {Focus.system.overlays.vh52k2mfn7q0wuhc.system.target.value} (same value: '1 living creature')
time : object {Focus.system.overlays.vh52k2mfn7q0wuhc.system.time}
value : string {Focus.system.overlays.vh52k2mfn7q0wuhc.system.time.value} (same value: '1')
[vr5fwgm0r9nazh6j] : object {Focus.system.overlays.vr5fwgm0r9nazh6j}
_id : string {Focus.system.overlays.vr5fwgm0r9nazh6j._id} (same value: 'vr5fwgm0r9nazh6j')
overlayType : string {Focus.system.overlays.vr5fwgm0r9nazh6j.overlayType} (same value: 'override')
sort : integer {Focus.system.overlays.vr5fwgm0r9nazh6j.sort} (same value: 1)
system : object {Focus.system.overlays.vr5fwgm0r9nazh6j.system}
time : object {Focus.system.overlays.vr5fwgm0r9nazh6j.system.time}
value : string {Focus.system.overlays.vr5fwgm0r9nazh6j.system.time.value} (same value: '1')
[vymyl3e0gtam972y] : object {Focus.system.overlays.vymyl3e0gtam972y}
_id : string {Focus.system.overlays.vymyl3e0gtam972y._id} (same value: 'vymyl3e0gtam972y')
overlayType : string {Focus.system.overlays.vymyl3e0gtam972y.overlayType} (same value: 'override')
sort : integer {Focus.system.overlays.vymyl3e0gtam972y.sort} (same value: 3)
system : object {Focus.system.overlays.vymyl3e0gtam972y.system}
area : object {Focus.system.overlays.vymyl3e0gtam972y.system.area}
value : string {Focus.system.overlays.vymyl3e0gtam972y.system.area.value} (same value: '15')
time : object {Focus.system.overlays.vymyl3e0gtam972y.system.time}
value : string {Focus.system.overlays.vymyl3e0gtam972y.system.time.value} (same value: '3')
[w0trdt3leeebw0rt] : object {Focus.system.overlays.w0trdt3leeebw0rt}
_id : string {Focus.system.overlays.w0trdt3leeebw0rt._id} (same value: 'w0trdt3leeebw0rt')
overlayType : string {Focus.system.overlays.w0trdt3leeebw0rt.overlayType} (same value: 'override')
sort : integer {Focus.system.overlays.w0trdt3leeebw0rt.sort} (same value: 2)
system : object {Focus.system.overlays.w0trdt3leeebw0rt.system}
area : object {Focus.system.overlays.w0trdt3leeebw0rt.system.area}
value : string {Focus.system.overlays.w0trdt3leeebw0rt.system.area.value} (same value: '10')
time : object {Focus.system.overlays.w0trdt3leeebw0rt.system.time}
value : string {Focus.system.overlays.w0trdt3leeebw0rt.system.time.value} (same value: '2')
w892lw421gljtapf : object {Focus.system.overlays.w892lw421gljtapf}
_id : string {Focus.system.overlays.w892lw421gljtapf._id} (same value: 'w892lw421gljtapf')
overlayType : string {Focus.system.overlays.w892lw421gljtapf.overlayType} (same value: 'override')
sort : integer {Focus.system.overlays.w892lw421gljtapf.sort} (same value: 3)
system : object {Focus.system.overlays.w892lw421gljtapf.system}
area : object {Focus.system.overlays.w892lw421gljtapf.system.area}
value : string {Focus.system.overlays.w892lw421gljtapf.system.area.value} (same value: '20')
damage : object {Focus.system.overlays.w892lw421gljtapf.system.damage}
0 : object {Focus.system.overlays.w892lw421gljtapf.system.damage.0}
[category] : empty
formula : string {Focus.system.overlays.w892lw421gljtapf.system.damage.0.formula} (same value: '4d6')
type : string {Focus.system.overlays.w892lw421gljtapf.system.damage.0.type} (same value: 'force')
1 : object {Focus.system.overlays.w892lw421gljtapf.system.damage.1}
applyMod : boolean {Focus.system.overlays.w892lw421gljtapf.system.damage.1.applyMod} (same value: False)
[category] : empty
formula : string {Focus.system.overlays.w892lw421gljtapf.system.damage.1.formula} (same value: '4d12')
materials : array<> {Focus.system.overlays.w892lw421gljtapf.system.damage.1.materials}
Length: min=0 max=0
Value type: empty
type : string {Focus.system.overlays.w892lw421gljtapf.system.damage.1.type} (same value: 'electricity')
heightening : object {Focus.system.overlays.w892lw421gljtapf.system.heightening}
damage : object {Focus.system.overlays.w892lw421gljtapf.system.heightening.damage}
0 : string {Focus.system.overlays.w892lw421gljtapf.system.heightening.damage.0} (same value: '2d6')
1 : string {Focus.system.overlays.w892lw421gljtapf.system.heightening.damage.1} (same value: '2d12')
time : object {Focus.system.overlays.w892lw421gljtapf.system.time}
value : string {Focus.system.overlays.w892lw421gljtapf.system.time.value} (same value: '3')
[weox8ze9kgj6nz0h] : object {Focus.system.overlays.weox8ze9kgj6nz0h}
_id : string {Focus.system.overlays.weox8ze9kgj6nz0h._id} (same value: 'weox8ze9kgj6nz0h')
overlayType : string {Focus.system.overlays.weox8ze9kgj6nz0h.overlayType} (same value: 'override')
sort : integer {Focus.system.overlays.weox8ze9kgj6nz0h.sort} (same value: 1)
system : object {Focus.system.overlays.weox8ze9kgj6nz0h.system}
target : object {Focus.system.overlays.weox8ze9kgj6nz0h.system.target}
value : string {Focus.system.overlays.weox8ze9kgj6nz0h.system.target.value} (same value: 'All creatures')
time : object {Focus.system.overlays.weox8ze9kgj6nz0h.system.time}
value : string {Focus.system.overlays.weox8ze9kgj6nz0h.system.time.value} (same value: '1')
[zZAR4Vryi8fUJuP2] : object {Focus.system.overlays.zZAR4Vryi8fUJuP2}
_id : string {Focus.system.overlays.zZAR4Vryi8fUJuP2._id} (same value: 'zZAR4Vryi8fUJuP2')
name : string {Focus.system.overlays.zZAR4Vryi8fUJuP2.name} (same value: 'Malicious Shadow (Bludgeoning)')
overlayType : string {Focus.system.overlays.zZAR4Vryi8fUJuP2.overlayType} (same value: 'override')
sort : integer {Focus.system.overlays.zZAR4Vryi8fUJuP2.sort} (same value: 1)
system : object {Focus.system.overlays.zZAR4Vryi8fUJuP2.system}
damage : object {Focus.system.overlays.zZAR4Vryi8fUJuP2.system.damage}
0 : object {Focus.system.overlays.zZAR4Vryi8fUJuP2.system.damage.0}
[category] : empty
type : string {Focus.system.overlays.zZAR4Vryi8fUJuP2.system.damage.0.type} (same value: 'bludgeoning')
[zkpyb1D8OCsASYRi] : object {Focus.system.overlays.zkpyb1D8OCsASYRi}
name : string {Focus.system.overlays.zkpyb1D8OCsASYRi.name} (same value: 'Sun Blade (Bright Natural Sunlight)')
overlayType : string {Focus.system.overlays.zkpyb1D8OCsASYRi.overlayType} (same value: 'override')
sort : integer {Focus.system.overlays.zkpyb1D8OCsASYRi.sort} (same value: 2)
system : object {Focus.system.overlays.zkpyb1D8OCsASYRi.system}
damage : object {Focus.system.overlays.zkpyb1D8OCsASYRi.system.damage}
0 : object {Focus.system.overlays.zkpyb1D8OCsASYRi.system.damage.0}
category : string {Focus.system.overlays.zkpyb1D8OCsASYRi.system.damage.0.category} (same value: '')
formula : string {Focus.system.overlays.zkpyb1D8OCsASYRi.system.damage.0.formula} (same value: '1d6')
defense : object {Focus.system.overlays.zkpyb1D8OCsASYRi.system.defense}
save : object {Focus.system.overlays.zkpyb1D8OCsASYRi.system.defense.save}
statistic : string {Focus.system.overlays.zkpyb1D8OCsASYRi.system.defense.save.statistic} (same value: '')
heightening : object {Focus.system.overlays.zkpyb1D8OCsASYRi.system.heightening}
damage : object {Focus.system.overlays.zkpyb1D8OCsASYRi.system.heightening.damage}
0 : string {Focus.system.overlays.zkpyb1D8OCsASYRi.system.heightening.damage.0} (same value: '1d6')
rules : ignored (Foundry rules object) {Focus.system.overlays.zkpyb1D8OCsASYRi.system.rules}
publication : object {Focus.system.publication}
license : string {Focus.system.publication.license} (2 different values)
'ORC' (x343)
'OGL' (x148)
remaster : boolean {Focus.system.publication.remaster} (2 different values)
True (x343)
False (x148)
title : string {Focus.system.publication.title} (34 different values)
range : object {Focus.system.range}
value : string {Focus.system.range.value} (24 different values)
requirements : string {Focus.system.requirements} (21 different values)
rules : ignored (Foundry rules object) {Focus.system.rules}
target : object {Focus.system.target}
value : string {Focus.system.target.value} (94 different values)
time : object {Focus.system.time}
value : string {Focus.system.time.value} (12 different values)
[defense] : object {Focus.system.defense}
[passive] : object {Focus.system.defense.passive}
statistic : string {Focus.system.defense.passive.statistic} (same value: 'ac')
[save] : object {Focus.system.defense.save}
basic : boolean {Focus.system.defense.save.basic} (2 different values)
False (x123)
True (x62)
statistic : string {Focus.system.defense.save.statistic} (3 different values)
'will' (x82)
'fortitude' (x65)
'reflex' (x38)
[ritual] : empty
type : string {Focus.type} (same value: 'spell')