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Pf2eDataScrapper/output/pf2e/packs/Mortal Herald.txt
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2025-04-08 17:11:57 +04:00

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Mortal Herald
Different values: 29
=====================================
object {Mortal Herald}
_id : string {Mortal Herald._id} (all different values)
folder : string {Mortal Herald.folder} (same value: '5S0CMZTDzgFfC0iN')
img : string {Mortal Herald.img} (same value: 'icons/sundries/books/book-red-exclamation.webp')
name : string {Mortal Herald.name} (all different values)
system : object {Mortal Herald.system}
actionType : object {Mortal Herald.system.actionType}
value : string {Mortal Herald.system.actionType.value} (4 different values)
'action' (x15)
'passive' (x10)
'free' (x3)
'reaction' (x1)
actions : object {Mortal Herald.system.actions}
[value] : integer {Mortal Herald.system.actions.value} (2 different values)
1 (x9)
2 (x6)
category : string {Mortal Herald.system.category} (2 different values)
'class' (x28)
'skill' (x1)
description : object {Mortal Herald.system.description}
value : string {Mortal Herald.system.description.value} (all different values)
level : object {Mortal Herald.system.level}
value : integer {Mortal Herald.system.level.value} (5 different values)
16 (x8)
18 (x8)
14 (x6)
20 (x6)
12 (x1)
prerequisites : object {Mortal Herald.system.prerequisites}
value : array<object> {Mortal Herald.system.prerequisites.value}
Length: min=0 max=2
Value type: object {Mortal Herald.system.prerequisites.value.[]}
value : string {Mortal Herald.system.prerequisites.value.[].value} (11 different values)
publication : object {Mortal Herald.system.publication}
license : string {Mortal Herald.system.publication.license} (same value: 'ORC')
remaster : boolean {Mortal Herald.system.publication.remaster} (same value: True)
title : string {Mortal Herald.system.publication.title} (same value: 'Pathfinder Lost Omens Divine Mysteries')
rules : ignored (Foundry rules object) {Mortal Herald.system.rules}
traits : object {Mortal Herald.system.traits}
rarity : string {Mortal Herald.system.traits.rarity} (2 different values)
'common' (x28)
'rare' (x1)
value : array<string> {Mortal Herald.system.traits.value}
Length: min=1 max=7
Value type: string {Mortal Herald.system.traits.value.[]} (20 different values)
[frequency] : object {Mortal Herald.system.frequency}
max : integer {Mortal Herald.system.frequency.max} (same value: 1)
per : string {Mortal Herald.system.frequency.per} (3 different values)
'PT1H' (x5)
'PT10M' (x2)
'day' (x1)
[selfEffect] : object {Mortal Herald.system.selfEffect}
name : string {Mortal Herald.system.selfEffect.name} (3 different values)
'Stance: Divine Presence' (x1)
'Effect: Herald\'s Weapon' (x1)
'Effect: Shield the Faithful' (x1)
uuid : string {Mortal Herald.system.selfEffect.uuid} (3 different values)
'Compendium.pf2e.feat-effects.Item.Stance: Divine Presence' (x1)
'Compendium.pf2e.feat-effects.Item.Effect: Herald\'s Weapon' (x1)
'Compendium.pf2e.feat-effects.Item.Effect: Shield the Faithful' (x1)
[subfeatures] : object {Mortal Herald.system.subfeatures}
proficiencies : object {Mortal Herald.system.subfeatures.proficiencies}
spellcasting : object {Mortal Herald.system.subfeatures.proficiencies.spellcasting}
rank : integer {Mortal Herald.system.subfeatures.proficiencies.spellcasting.rank} (same value: 1)
type : string {Mortal Herald.type} (same value: 'feat')