Files
Pf2eDataScrapper/output/pf2e/packs/Primalist.txt
T
2025-04-08 17:11:57 +04:00

1197 lines
92 KiB
Plaintext

Primalist
Different values: 7
=====================================
object {Primalist}
_id : string {Primalist._id} (all different values)
folder : string {Primalist.folder} (same value: 'NXLLrzjLoM8FaANa')
img : string {Primalist.img} (same value: 'systems/pf2e/icons/default-icons/npc.svg')
items : array<object> {Primalist.items}
Length: min=9 max=34
Value type: object {Primalist.items.[]}
_id : string {Primalist.items.[]._id} (160 different values)
img : string {Primalist.items.[].img} (83 different values)
name : string {Primalist.items.[].name} (105 different values)
sort : integer {Primalist.items.[].sort} (34 different values)
system : object {Primalist.items.[].system}
[acBonus] : integer {Primalist.items.[].system.acBonus} (4 different values)
1 (x3)
3 (x2)
2 (x1)
0 (x1)
[actionType] : object {Primalist.items.[].system.actionType}
value : string {Primalist.items.[].system.actionType.value} (3 different values)
'passive' (x12)
'action' (x9)
'reaction' (x3)
[actions] : object {Primalist.items.[].system.actions}
[value] : integer {Primalist.items.[].system.actions.value} (3 different values)
1 (x4)
2 (x3)
3 (x2)
[area] : object {Primalist.items.[].system.area}
[details] : string {Primalist.items.[].system.area.details} (same value: 'all squares in a 20-foot-radius burst that contain plants')
type : string {Primalist.items.[].system.area.type} (3 different values)
'burst' (x10)
'line' (x5)
'emanation' (x3)
value : integer {Primalist.items.[].system.area.value} (all different values)
[attackEffects] : object {Primalist.items.[].system.attackEffects}
value : array<string> {Primalist.items.[].system.attackEffects.value}
Length: min=0 max=1
Value type: string {Primalist.items.[].system.attackEffects.value.[]} (same value: 'push')
[autoHeightenLevel] : object {Primalist.items.[].system.autoHeightenLevel}
[value] : empty
[baseItem] : string {Primalist.items.[].system.baseItem} (12 different values)
[bonus] : object {Primalist.items.[].system.bonus}
value : integer {Primalist.items.[].system.bonus.value} (14 different values)
traits : object {Primalist.items.[].system.traits}
[integrated] : empty
[otherTags] : array<string> {Primalist.items.[].system.traits.otherTags}
Length: min=1 max=1
Value type: string {Primalist.items.[].system.traits.otherTags.[]} (same value: 'handwraps-of-mighty-blows')
[rarity] : string {Primalist.items.[].system.traits.rarity} (2 different values)
'common' (x102)
'uncommon' (x6)
[traditions] : array<string> {Primalist.items.[].system.traits.traditions}
Length: min=0 max=4
Value type: string {Primalist.items.[].system.traits.traditions.[]} (4 different values)
'primal' (x81)
'arcane' (x60)
'divine' (x29)
'occult' (x20)
[value] : array<string> {Primalist.items.[].system.traits.value}
Length: min=0 max=9
Value type: string {Primalist.items.[].system.traits.value.[]} (61 different values)
[bonusDamage] : object {Primalist.items.[].system.bonusDamage}
value : integer {Primalist.items.[].system.bonusDamage.value} (same value: 0)
[checkPenalty] : integer {Primalist.items.[].system.checkPenalty} (3 different values)
-1 (x3)
-2 (x2)
0 (x1)
description : object {Primalist.items.[].system.description}
value : string {Primalist.items.[].system.description.value} (102 different values)
[bulk] : object {Primalist.items.[].system.bulk}
value : mixed
integer {Primalist.items.[].system.bulk.value} (3 different values)
1 (x7)
2 (x5)
0 (x2)
float {Primalist.items.[].system.bulk.value} (same value: 0,1)
[category] : string {Primalist.items.[].system.category} (11 different values)
[containerId] : empty
[cost] : object {Primalist.items.[].system.cost}
value : string {Primalist.items.[].system.cost.value} (same value: '')
[counteraction] : boolean {Primalist.items.[].system.counteraction} (2 different values)
False (x84)
True (x1)
[damage] : object {Primalist.items.[].system.damage}
[0] : object {Primalist.items.[].system.damage.0}
applyMod : boolean {Primalist.items.[].system.damage.0.applyMod} (same value: False)
[category] : empty
formula : string {Primalist.items.[].system.damage.0.formula} (10 different values)
'1d8' (x4)
'1d6+4' (x3)
'2d6' (x3)
'3d4' (x2)
'2d4' (x2)
'6d6' (x1)
'4d12' (x1)
'3d10' (x1)
'8d12' (x1)
'8d6' (x1)
kinds : array<string> {Primalist.items.[].system.damage.0.kinds}
Length: min=1 max=2
Value type: string {Primalist.items.[].system.damage.0.kinds.[]} (2 different values)
'damage' (x15)
'healing' (x7)
materials : array<> {Primalist.items.[].system.damage.0.materials}
Length: min=0 max=0
Value type: empty
type : string {Primalist.items.[].system.damage.0.type} (all different values)
[1] : object {Primalist.items.[].system.damage.1}
applyMod : boolean {Primalist.items.[].system.damage.1.applyMod} (same value: False)
[category] : empty
formula : string {Primalist.items.[].system.damage.1.formula} (same value: '3d10')
kinds : array<string> {Primalist.items.[].system.damage.1.kinds}
Length: min=1 max=1
Value type: string {Primalist.items.[].system.damage.1.kinds.[]} (same value: 'damage')
materials : array<> {Primalist.items.[].system.damage.1.materials}
Length: min=0 max=0
Value type: empty
type : string {Primalist.items.[].system.damage.1.type} (same value: 'bludgeoning')
[2] : object {Primalist.items.[].system.damage.2}
applyMod : boolean {Primalist.items.[].system.damage.2.applyMod} (same value: False)
[category] : empty
formula : string {Primalist.items.[].system.damage.2.formula} (same value: '3d10')
kinds : array<string> {Primalist.items.[].system.damage.2.kinds}
Length: min=1 max=1
Value type: string {Primalist.items.[].system.damage.2.kinds.[]} (same value: 'damage')
materials : array<> {Primalist.items.[].system.damage.2.materials}
Length: min=0 max=0
Value type: empty
type : string {Primalist.items.[].system.damage.2.type} (same value: 'cold')
[3] : object {Primalist.items.[].system.damage.3}
applyMod : boolean {Primalist.items.[].system.damage.3.applyMod} (same value: False)
[category] : empty
formula : string {Primalist.items.[].system.damage.3.formula} (same value: '3d10')
kinds : array<string> {Primalist.items.[].system.damage.3.kinds}
Length: min=1 max=1
Value type: string {Primalist.items.[].system.damage.3.kinds.[]} (same value: 'damage')
materials : array<> {Primalist.items.[].system.damage.3.materials}
Length: min=0 max=0
Value type: empty
type : string {Primalist.items.[].system.damage.3.type} (same value: 'electricity')
[3Pz4NTLXD2rzKgf4] : object {Primalist.items.[].system.damage.3Pz4NTLXD2rzKgf4}
applyMod : boolean {Primalist.items.[].system.damage.3Pz4NTLXD2rzKgf4.applyMod} (same value: False)
category : string {Primalist.items.[].system.damage.3Pz4NTLXD2rzKgf4.category} (same value: 'persistent')
formula : string {Primalist.items.[].system.damage.3Pz4NTLXD2rzKgf4.formula} (same value: '2')
kinds : array<string> {Primalist.items.[].system.damage.3Pz4NTLXD2rzKgf4.kinds}
Length: min=1 max=1
Value type: string {Primalist.items.[].system.damage.3Pz4NTLXD2rzKgf4.kinds.[]} (same value: 'damage')
materials : array<> {Primalist.items.[].system.damage.3Pz4NTLXD2rzKgf4.materials}
Length: min=0 max=0
Value type: empty
type : string {Primalist.items.[].system.damage.3Pz4NTLXD2rzKgf4.type} (same value: 'bleed')
[3bsJUDEgedKhPx6T] : object {Primalist.items.[].system.damage.3bsJUDEgedKhPx6T}
applyMod : boolean {Primalist.items.[].system.damage.3bsJUDEgedKhPx6T.applyMod} (same value: False)
[category] : empty
formula : string {Primalist.items.[].system.damage.3bsJUDEgedKhPx6T.formula} (same value: '2d4')
kinds : array<string> {Primalist.items.[].system.damage.3bsJUDEgedKhPx6T.kinds}
Length: min=1 max=1
Value type: string {Primalist.items.[].system.damage.3bsJUDEgedKhPx6T.kinds.[]} (same value: 'damage')
materials : array<> {Primalist.items.[].system.damage.3bsJUDEgedKhPx6T.materials}
Length: min=0 max=0
Value type: empty
type : string {Primalist.items.[].system.damage.3bsJUDEgedKhPx6T.type} (same value: 'cold')
[4] : object {Primalist.items.[].system.damage.4}
applyMod : boolean {Primalist.items.[].system.damage.4.applyMod} (same value: False)
[category] : empty
formula : string {Primalist.items.[].system.damage.4.formula} (same value: '3d10')
kinds : array<string> {Primalist.items.[].system.damage.4.kinds}
Length: min=1 max=1
Value type: string {Primalist.items.[].system.damage.4.kinds.[]} (same value: 'damage')
materials : array<> {Primalist.items.[].system.damage.4.materials}
Length: min=0 max=0
Value type: empty
type : string {Primalist.items.[].system.damage.4.type} (same value: 'bludgeoning')
[5] : object {Primalist.items.[].system.damage.5}
applyMod : boolean {Primalist.items.[].system.damage.5.applyMod} (same value: False)
[category] : empty
formula : string {Primalist.items.[].system.damage.5.formula} (same value: '3d10')
kinds : array<string> {Primalist.items.[].system.damage.5.kinds}
Length: min=1 max=1
Value type: string {Primalist.items.[].system.damage.5.kinds.[]} (same value: 'damage')
materials : array<> {Primalist.items.[].system.damage.5.materials}
Length: min=0 max=0
Value type: empty
type : string {Primalist.items.[].system.damage.5.type} (same value: 'fire')
[6aFqAhfOSz7ukuwr] : object {Primalist.items.[].system.damage.6aFqAhfOSz7ukuwr}
applyMod : boolean {Primalist.items.[].system.damage.6aFqAhfOSz7ukuwr.applyMod} (same value: False)
[category] : empty
formula : string {Primalist.items.[].system.damage.6aFqAhfOSz7ukuwr.formula} (same value: '1d12')
kinds : array<string> {Primalist.items.[].system.damage.6aFqAhfOSz7ukuwr.kinds}
Length: min=1 max=1
Value type: string {Primalist.items.[].system.damage.6aFqAhfOSz7ukuwr.kinds.[]} (same value: 'damage')
materials : array<> {Primalist.items.[].system.damage.6aFqAhfOSz7ukuwr.materials}
Length: min=0 max=0
Value type: empty
type : string {Primalist.items.[].system.damage.6aFqAhfOSz7ukuwr.type} (same value: 'electricity')
[C34n7XTpCLCXJWwt] : object {Primalist.items.[].system.damage.C34n7XTpCLCXJWwt}
applyMod : boolean {Primalist.items.[].system.damage.C34n7XTpCLCXJWwt.applyMod} (same value: False)
[category] : empty
formula : string {Primalist.items.[].system.damage.C34n7XTpCLCXJWwt.formula} (same value: '2d6')
kinds : array<string> {Primalist.items.[].system.damage.C34n7XTpCLCXJWwt.kinds}
Length: min=1 max=1
Value type: string {Primalist.items.[].system.damage.C34n7XTpCLCXJWwt.kinds.[]} (same value: 'damage')
materials : array<> {Primalist.items.[].system.damage.C34n7XTpCLCXJWwt.materials}
Length: min=0 max=0
Value type: empty
type : string {Primalist.items.[].system.damage.C34n7XTpCLCXJWwt.type} (same value: 'bludgeoning')
[K00cW8XZuHvutOhE] : object {Primalist.items.[].system.damage.K00cW8XZuHvutOhE}
applyMod : boolean {Primalist.items.[].system.damage.K00cW8XZuHvutOhE.applyMod} (same value: False)
[category] : empty
formula : string {Primalist.items.[].system.damage.K00cW8XZuHvutOhE.formula} (same value: '1d4')
kinds : array<string> {Primalist.items.[].system.damage.K00cW8XZuHvutOhE.kinds}
Length: min=1 max=1
Value type: string {Primalist.items.[].system.damage.K00cW8XZuHvutOhE.kinds.[]} (same value: 'damage')
materials : array<> {Primalist.items.[].system.damage.K00cW8XZuHvutOhE.materials}
Length: min=0 max=0
Value type: empty
type : string {Primalist.items.[].system.damage.K00cW8XZuHvutOhE.type} (same value: 'sonic')
[UteO1cYHknNfsDxQ] : object {Primalist.items.[].system.damage.UteO1cYHknNfsDxQ}
applyMod : boolean {Primalist.items.[].system.damage.UteO1cYHknNfsDxQ.applyMod} (same value: False)
[category] : empty
formula : string {Primalist.items.[].system.damage.UteO1cYHknNfsDxQ.formula} (same value: '8d6')
kinds : array<string> {Primalist.items.[].system.damage.UteO1cYHknNfsDxQ.kinds}
Length: min=1 max=1
Value type: string {Primalist.items.[].system.damage.UteO1cYHknNfsDxQ.kinds.[]} (same value: 'damage')
materials : array<> {Primalist.items.[].system.damage.UteO1cYHknNfsDxQ.materials}
Length: min=0 max=0
Value type: empty
type : string {Primalist.items.[].system.damage.UteO1cYHknNfsDxQ.type} (same value: 'force')
[cQDyW0QpjJ38MlSi] : object {Primalist.items.[].system.damage.cQDyW0QpjJ38MlSi}
applyMod : boolean {Primalist.items.[].system.damage.cQDyW0QpjJ38MlSi.applyMod} (same value: False)
[category] : empty
formula : string {Primalist.items.[].system.damage.cQDyW0QpjJ38MlSi.formula} (same value: '2d4')
kinds : array<string> {Primalist.items.[].system.damage.cQDyW0QpjJ38MlSi.kinds}
Length: min=1 max=1
Value type: string {Primalist.items.[].system.damage.cQDyW0QpjJ38MlSi.kinds.[]} (same value: 'damage')
materials : array<> {Primalist.items.[].system.damage.cQDyW0QpjJ38MlSi.materials}
Length: min=0 max=0
Value type: empty
type : string {Primalist.items.[].system.damage.cQDyW0QpjJ38MlSi.type} (same value: 'fire')
[dFAvAi8vt0k4MIyH] : object {Primalist.items.[].system.damage.dFAvAi8vt0k4MIyH}
applyMod : boolean {Primalist.items.[].system.damage.dFAvAi8vt0k4MIyH.applyMod} (same value: False)
[category] : empty
formula : string {Primalist.items.[].system.damage.dFAvAi8vt0k4MIyH.formula} (same value: '12d8')
kinds : array<string> {Primalist.items.[].system.damage.dFAvAi8vt0k4MIyH.kinds}
Length: min=1 max=1
Value type: string {Primalist.items.[].system.damage.dFAvAi8vt0k4MIyH.kinds.[]} (same value: 'damage')
materials : array<> {Primalist.items.[].system.damage.dFAvAi8vt0k4MIyH.materials}
Length: min=0 max=0
Value type: empty
type : string {Primalist.items.[].system.damage.dFAvAi8vt0k4MIyH.type} (same value: 'cold')
[damageType] : string {Primalist.items.[].system.damage.damageType} (3 different values)
'piercing' (x5)
'bludgeoning' (x4)
'slashing' (x1)
[dice] : integer {Primalist.items.[].system.damage.dice} (same value: 1)
[die] : string {Primalist.items.[].system.damage.die} (3 different values)
'd4' (x4)
'd6' (x3)
'd8' (x3)
[yI4fzrhnbFxup4Ep] : object {Primalist.items.[].system.damage.yI4fzrhnbFxup4Ep}
applyMod : boolean {Primalist.items.[].system.damage.yI4fzrhnbFxup4Ep.applyMod} (same value: False)
[category] : empty
formula : string {Primalist.items.[].system.damage.yI4fzrhnbFxup4Ep.formula} (same value: '1d8')
kinds : array<string> {Primalist.items.[].system.damage.yI4fzrhnbFxup4Ep.kinds}
Length: min=1 max=1
Value type: string {Primalist.items.[].system.damage.yI4fzrhnbFxup4Ep.kinds.[]} (same value: 'damage')
materials : array<> {Primalist.items.[].system.damage.yI4fzrhnbFxup4Ep.materials}
Length: min=0 max=0
Value type: empty
type : string {Primalist.items.[].system.damage.yI4fzrhnbFxup4Ep.type} (same value: 'acid')
[damageRolls] : object {Primalist.items.[].system.damageRolls}
[217NtSFRm9t2OzGt] : object {Primalist.items.[].system.damageRolls.217NtSFRm9t2OzGt}
damage : string {Primalist.items.[].system.damageRolls.217NtSFRm9t2OzGt.damage} (same value: '1d4+4')
damageType : string {Primalist.items.[].system.damageRolls.217NtSFRm9t2OzGt.damageType} (same value: 'bludgeoning')
[8f7GrIh2L99Lo8OS] : object {Primalist.items.[].system.damageRolls.8f7GrIh2L99Lo8OS}
damage : string {Primalist.items.[].system.damageRolls.8f7GrIh2L99Lo8OS.damage} (same value: '1d4+8')
damageType : string {Primalist.items.[].system.damageRolls.8f7GrIh2L99Lo8OS.damageType} (same value: 'bludgeoning')
[Dj0Ia0cVYrdqO5YU] : object {Primalist.items.[].system.damageRolls.Dj0Ia0cVYrdqO5YU}
damage : string {Primalist.items.[].system.damageRolls.Dj0Ia0cVYrdqO5YU.damage} (same value: '1d4+10')
damageType : string {Primalist.items.[].system.damageRolls.Dj0Ia0cVYrdqO5YU.damageType} (same value: 'piercing')
[Lzd3HxbUJMygn3HQ] : object {Primalist.items.[].system.damageRolls.Lzd3HxbUJMygn3HQ}
damage : string {Primalist.items.[].system.damageRolls.Lzd3HxbUJMygn3HQ.damage} (same value: '2d8')
damageType : string {Primalist.items.[].system.damageRolls.Lzd3HxbUJMygn3HQ.damageType} (same value: 'bludgeoning')
[NDL805Bd1Aaf9CLB] : object {Primalist.items.[].system.damageRolls.NDL805Bd1Aaf9CLB}
damage : string {Primalist.items.[].system.damageRolls.NDL805Bd1Aaf9CLB.damage} (same value: '1d6+4')
damageType : string {Primalist.items.[].system.damageRolls.NDL805Bd1Aaf9CLB.damageType} (same value: 'bludgeoning')
[Omumlxz5QcwIdic9] : object {Primalist.items.[].system.damageRolls.Omumlxz5QcwIdic9}
damage : string {Primalist.items.[].system.damageRolls.Omumlxz5QcwIdic9.damage} (same value: '2d8+6')
damageType : string {Primalist.items.[].system.damageRolls.Omumlxz5QcwIdic9.damageType} (same value: 'piercing')
[XpigworFqUm230yD] : object {Primalist.items.[].system.damageRolls.XpigworFqUm230yD}
damage : string {Primalist.items.[].system.damageRolls.XpigworFqUm230yD.damage} (same value: '1d4+4')
damageType : string {Primalist.items.[].system.damageRolls.XpigworFqUm230yD.damageType} (same value: 'bludgeoning')
[ZmalDdhM7IhLQsEK] : object {Primalist.items.[].system.damageRolls.ZmalDdhM7IhLQsEK}
damage : string {Primalist.items.[].system.damageRolls.ZmalDdhM7IhLQsEK.damage} (same value: '1d6+8')
damageType : string {Primalist.items.[].system.damageRolls.ZmalDdhM7IhLQsEK.damageType} (same value: 'piercing')
[aYzbVJGEHykM363v] : object {Primalist.items.[].system.damageRolls.aYzbVJGEHykM363v}
damage : string {Primalist.items.[].system.damageRolls.aYzbVJGEHykM363v.damage} (same value: '1d4+2')
damageType : string {Primalist.items.[].system.damageRolls.aYzbVJGEHykM363v.damageType} (same value: 'bludgeoning')
[cRhjSPI4RD9ixjME] : object {Primalist.items.[].system.damageRolls.cRhjSPI4RD9ixjME}
damage : string {Primalist.items.[].system.damageRolls.cRhjSPI4RD9ixjME.damage} (2 different values)
'1d4+2' (x1)
'1d4+10' (x1)
damageType : string {Primalist.items.[].system.damageRolls.cRhjSPI4RD9ixjME.damageType} (same value: 'bludgeoning')
[ecEOXPiYgZNm6KC6] : object {Primalist.items.[].system.damageRolls.ecEOXPiYgZNm6KC6}
damage : string {Primalist.items.[].system.damageRolls.ecEOXPiYgZNm6KC6.damage} (same value: '1d6+8')
damageType : string {Primalist.items.[].system.damageRolls.ecEOXPiYgZNm6KC6.damageType} (same value: 'piercing')
[g5FG4Q6TjXPdvvcW] : object {Primalist.items.[].system.damageRolls.g5FG4Q6TjXPdvvcW}
damage : string {Primalist.items.[].system.damageRolls.g5FG4Q6TjXPdvvcW.damage} (same value: '1d6+1')
damageType : string {Primalist.items.[].system.damageRolls.g5FG4Q6TjXPdvvcW.damageType} (same value: 'bludgeoning')
[grrLMa6173hqa5HL] : object {Primalist.items.[].system.damageRolls.grrLMa6173hqa5HL}
damage : string {Primalist.items.[].system.damageRolls.grrLMa6173hqa5HL.damage} (same value: '3d4+8')
damageType : string {Primalist.items.[].system.damageRolls.grrLMa6173hqa5HL.damageType} (same value: 'bludgeoning')
[jb7UhMbJsUnwd6NX] : object {Primalist.items.[].system.damageRolls.jb7UhMbJsUnwd6NX}
damage : string {Primalist.items.[].system.damageRolls.jb7UhMbJsUnwd6NX.damage} (same value: '2d10')
damageType : string {Primalist.items.[].system.damageRolls.jb7UhMbJsUnwd6NX.damageType} (same value: 'sonic')
lWVEMAGV1sssxK9d : object {Primalist.items.[].system.damageRolls.lWVEMAGV1sssxK9d}
damage : string {Primalist.items.[].system.damageRolls.lWVEMAGV1sssxK9d.damage} (same value: '2d8+8')
damageType : string {Primalist.items.[].system.damageRolls.lWVEMAGV1sssxK9d.damageType} (same value: 'piercing')
[ltvq3TmO4erfqztL] : object {Primalist.items.[].system.damageRolls.ltvq3TmO4erfqztL}
damage : string {Primalist.items.[].system.damageRolls.ltvq3TmO4erfqztL.damage} (same value: '1d4')
damageType : string {Primalist.items.[].system.damageRolls.ltvq3TmO4erfqztL.damageType} (same value: 'slashing')
n2nLFUtp3P63NhTD : object {Primalist.items.[].system.damageRolls.n2nLFUtp3P63NhTD}
damage : string {Primalist.items.[].system.damageRolls.n2nLFUtp3P63NhTD.damage} (same value: '1d10')
damageType : string {Primalist.items.[].system.damageRolls.n2nLFUtp3P63NhTD.damageType} (same value: 'sonic')
[nMpgrHbueAuSeQgt] : object {Primalist.items.[].system.damageRolls.nMpgrHbueAuSeQgt}
damage : string {Primalist.items.[].system.damageRolls.nMpgrHbueAuSeQgt.damage} (same value: '2d8+4')
damageType : string {Primalist.items.[].system.damageRolls.nMpgrHbueAuSeQgt.damageType} (same value: 'bludgeoning')
[qTAHkbgtQCpKHAwX] : object {Primalist.items.[].system.damageRolls.qTAHkbgtQCpKHAwX}
damage : string {Primalist.items.[].system.damageRolls.qTAHkbgtQCpKHAwX.damage} (same value: '2d10')
damageType : string {Primalist.items.[].system.damageRolls.qTAHkbgtQCpKHAwX.damageType} (same value: 'sonic')
[uuaawnENMNhz1cyA] : object {Primalist.items.[].system.damageRolls.uuaawnENMNhz1cyA}
damage : string {Primalist.items.[].system.damageRolls.uuaawnENMNhz1cyA.damage} (same value: '3d12')
damageType : string {Primalist.items.[].system.damageRolls.uuaawnENMNhz1cyA.damageType} (same value: 'electricity')
[yGGDPcEAyISW3WIL] : object {Primalist.items.[].system.damageRolls.yGGDPcEAyISW3WIL}
damage : string {Primalist.items.[].system.damageRolls.yGGDPcEAyISW3WIL.damage} (same value: '2d8+10')
damageType : string {Primalist.items.[].system.damageRolls.yGGDPcEAyISW3WIL.damageType} (same value: 'piercing')
[defense] : object {Primalist.items.[].system.defense}
save : object {Primalist.items.[].system.defense.save}
basic : boolean {Primalist.items.[].system.defense.save.basic} (2 different values)
True (x15)
False (x9)
statistic : string {Primalist.items.[].system.defense.save.statistic} (2 different values)
'fortitude' (x12)
'reflex' (x12)
[dexCap] : integer {Primalist.items.[].system.dexCap} (3 different values)
4 (x3)
2 (x2)
5 (x1)
[duration] : object {Primalist.items.[].system.duration}
sustained : boolean {Primalist.items.[].system.duration.sustained} (2 different values)
False (x81)
True (x4)
value : string {Primalist.items.[].system.duration.value} (12 different values)
[equipped] : object {Primalist.items.[].system.equipped}
carryType : string {Primalist.items.[].system.equipped.carryType} (same value: 'worn')
[handsHeld] : integer {Primalist.items.[].system.equipped.handsHeld} (same value: 0)
[inSlot] : boolean {Primalist.items.[].system.equipped.inSlot} (same value: True)
[invested] : empty
[group] : string {Primalist.items.[].system.group} (8 different values)
'leather' (x5)
'spear' (x2)
'sling' (x2)
'bow' (x2)
'brawling' (x2)
'club' (x1)
'knife' (x1)
'cloth' (x1)
[hardness] : integer {Primalist.items.[].system.hardness} (2 different values)
0 (x22)
3 (x1)
[heightening] : object {Primalist.items.[].system.heightening}
[damage] : object {Primalist.items.[].system.heightening.damage}
[0] : string {Primalist.items.[].system.heightening.damage.0} (5 different values)
'1d4' (x4)
'1d6' (x3)
'1d8' (x3)
'2d6' (x2)
'1d12' (x2)
[3Pz4NTLXD2rzKgf4] : string {Primalist.items.[].system.heightening.damage.3Pz4NTLXD2rzKgf4} (same value: '1')
[3bsJUDEgedKhPx6T] : string {Primalist.items.[].system.heightening.damage.3bsJUDEgedKhPx6T} (same value: '1d4')
[6aFqAhfOSz7ukuwr] : string {Primalist.items.[].system.heightening.damage.6aFqAhfOSz7ukuwr} (same value: '1d12')
[K00cW8XZuHvutOhE] : string {Primalist.items.[].system.heightening.damage.K00cW8XZuHvutOhE} (same value: '1d4')
[cQDyW0QpjJ38MlSi] : string {Primalist.items.[].system.heightening.damage.cQDyW0QpjJ38MlSi} (same value: '1d4')
[dFAvAi8vt0k4MIyH] : string {Primalist.items.[].system.heightening.damage.dFAvAi8vt0k4MIyH} (same value: '1d8')
[yI4fzrhnbFxup4Ep] : string {Primalist.items.[].system.heightening.damage.yI4fzrhnbFxup4Ep} (same value: '1d8')
[interval] : integer {Primalist.items.[].system.heightening.interval} (2 different values)
1 (x20)
2 (x1)
type : string {Primalist.items.[].system.heightening.type} (2 different values)
'interval' (x21)
'fixed' (x6)
[area] : integer {Primalist.items.[].system.heightening.area} (same value: 0)
[levels] : object {Primalist.items.[].system.heightening.levels}
[10] : object {Primalist.items.[].system.heightening.levels.10}
area : object {Primalist.items.[].system.heightening.levels.10.area}
type : string {Primalist.items.[].system.heightening.levels.10.area.type} (same value: 'burst')
value : integer {Primalist.items.[].system.heightening.levels.10.area.value} (same value: 1000)
range : object {Primalist.items.[].system.heightening.levels.10.range}
value : string {Primalist.items.[].system.heightening.levels.10.range.value} (same value: '2000 feet')
4 : object {Primalist.items.[].system.heightening.levels.4}
target : object {Primalist.items.[].system.heightening.levels.4.target}
value : string {Primalist.items.[].system.heightening.levels.4.target.value} (same value: '2 creatures')
[6] : object {Primalist.items.[].system.heightening.levels.6}
target : object {Primalist.items.[].system.heightening.levels.6.target}
value : string {Primalist.items.[].system.heightening.levels.6.target.value} (2 different values)
'10 willing creatures' (x1)
'10 creatures' (x1)
[7] : object {Primalist.items.[].system.heightening.levels.7}
target : object {Primalist.items.[].system.heightening.levels.7.target}
value : string {Primalist.items.[].system.heightening.levels.7.target.value} (2 different values)
'6 creatures' (x1)
'5 creatures' (x1)
[8] : object {Primalist.items.[].system.heightening.levels.8}
damage : object {Primalist.items.[].system.heightening.levels.8.damage}
0 : object {Primalist.items.[].system.heightening.levels.8.damage.0}
applyMod : boolean {Primalist.items.[].system.heightening.levels.8.damage.0.applyMod} (same value: False)
[category] : empty
formula : string {Primalist.items.[].system.heightening.levels.8.damage.0.formula} (same value: '1d10')
materials : array<> {Primalist.items.[].system.heightening.levels.8.damage.0.materials}
Length: min=0 max=0
Value type: empty
type : string {Primalist.items.[].system.heightening.levels.8.damage.0.type} (same value: 'vitality')
[9] : object {Primalist.items.[].system.heightening.levels.9}
damage : object {Primalist.items.[].system.heightening.levels.9.damage}
0 : object {Primalist.items.[].system.heightening.levels.9.damage.0}
applyMod : boolean {Primalist.items.[].system.heightening.levels.9.damage.0.applyMod} (same value: False)
[category] : empty
formula : string {Primalist.items.[].system.heightening.levels.9.damage.0.formula} (same value: '1d12')
materials : array<> {Primalist.items.[].system.heightening.levels.9.damage.0.materials}
Length: min=0 max=0
Value type: empty
type : string {Primalist.items.[].system.heightening.levels.9.damage.0.type} (same value: 'vitality')
[hp] : object {Primalist.items.[].system.hp}
max : integer {Primalist.items.[].system.hp.max} (2 different values)
0 (x22)
12 (x1)
value : integer {Primalist.items.[].system.hp.value} (2 different values)
0 (x22)
12 (x1)
[level] : object {Primalist.items.[].system.level}
value : integer {Primalist.items.[].system.level.value} (11 different values)
[location] : object {Primalist.items.[].system.location}
[heightenedLevel] : integer {Primalist.items.[].system.location.heightenedLevel} (10 different values)
9 (x2)
8 (x2)
7 (x2)
6 (x2)
5 (x2)
4 (x2)
3 (x2)
2 (x2)
1 (x2)
10 (x1)
value : string {Primalist.items.[].system.location.value} (10 different values)
'R6ecvaaGseIKhuak' (x24)
'y4cEf02xRHzMd7mW' (x21)
'Eu0sE0DKPQvaRN5z' (x16)
'5J2YI9CCvWwvf8vd' (x11)
'9RsB2IrxHU1xP4MG' (x7)
'KMOHUKYmHJwInKE9' (x2)
'G2dwiRhV1xmYNdBQ' (x1)
'kbljoEgww15jnADV' (x1)
'abCcgWyz8dguOJqw' (x1)
'22ABeYPMmIl5iVCi' (x1)
[material] : object {Primalist.items.[].system.material}
[grade] : empty
[type] : empty
[overlays] : object {Primalist.items.[].system.overlays}
[37gy7l19tik74o4s] : object {Primalist.items.[].system.overlays.37gy7l19tik74o4s}
_id : string {Primalist.items.[].system.overlays.37gy7l19tik74o4s._id} (same value: '37gy7l19tik74o4s')
name : string {Primalist.items.[].system.overlays.37gy7l19tik74o4s.name} (same value: 'Heal (vs. Living)')
overlayType : string {Primalist.items.[].system.overlays.37gy7l19tik74o4s.overlayType} (same value: 'override')
sort : integer {Primalist.items.[].system.overlays.37gy7l19tik74o4s.sort} (same value: 2)
system : object {Primalist.items.[].system.overlays.37gy7l19tik74o4s.system}
damage : object {Primalist.items.[].system.overlays.37gy7l19tik74o4s.system.damage}
0 : object {Primalist.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0}
formula : string {Primalist.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.formula} (same value: '1d8+8')
kinds : array<string> {Primalist.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds}
Length: min=1 max=1
Value type: string {Primalist.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds.[]} (same value: 'healing')
[defense] : empty
heightening : object {Primalist.items.[].system.overlays.37gy7l19tik74o4s.system.heightening}
damage : object {Primalist.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage}
0 : string {Primalist.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage.0} (same value: '1d8+8')
range : object {Primalist.items.[].system.overlays.37gy7l19tik74o4s.system.range}
value : string {Primalist.items.[].system.overlays.37gy7l19tik74o4s.system.range.value} (same value: '30 feet')
time : object {Primalist.items.[].system.overlays.37gy7l19tik74o4s.system.time}
value : string {Primalist.items.[].system.overlays.37gy7l19tik74o4s.system.time.value} (same value: '2')
traits : object {Primalist.items.[].system.overlays.37gy7l19tik74o4s.system.traits}
value : array<string> {Primalist.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value}
Length: min=4 max=4
Value type: string {Primalist.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value.[]} (4 different values)
'concentrate' (x2)
'healing' (x2)
'manipulate' (x2)
'vitality' (x2)
[7qdtetowq348s9oc] : object {Primalist.items.[].system.overlays.7qdtetowq348s9oc}
_id : string {Primalist.items.[].system.overlays.7qdtetowq348s9oc._id} (same value: '7qdtetowq348s9oc')
overlayType : string {Primalist.items.[].system.overlays.7qdtetowq348s9oc.overlayType} (same value: 'override')
sort : integer {Primalist.items.[].system.overlays.7qdtetowq348s9oc.sort} (same value: 1)
system : object {Primalist.items.[].system.overlays.7qdtetowq348s9oc.system}
range : object {Primalist.items.[].system.overlays.7qdtetowq348s9oc.system.range}
value : string {Primalist.items.[].system.overlays.7qdtetowq348s9oc.system.range.value} (same value: 'touch')
time : object {Primalist.items.[].system.overlays.7qdtetowq348s9oc.system.time}
value : string {Primalist.items.[].system.overlays.7qdtetowq348s9oc.system.time.value} (same value: '1')
[7vbvdrv2cl87sqta] : object {Primalist.items.[].system.overlays.7vbvdrv2cl87sqta}
_id : string {Primalist.items.[].system.overlays.7vbvdrv2cl87sqta._id} (same value: '7vbvdrv2cl87sqta')
overlayType : string {Primalist.items.[].system.overlays.7vbvdrv2cl87sqta.overlayType} (same value: 'override')
sort : integer {Primalist.items.[].system.overlays.7vbvdrv2cl87sqta.sort} (same value: 4)
system : object {Primalist.items.[].system.overlays.7vbvdrv2cl87sqta.system}
area : object {Primalist.items.[].system.overlays.7vbvdrv2cl87sqta.system.area}
type : string {Primalist.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.type} (same value: 'emanation')
value : integer {Primalist.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.value} (same value: 30)
range : object {Primalist.items.[].system.overlays.7vbvdrv2cl87sqta.system.range}
value : string {Primalist.items.[].system.overlays.7vbvdrv2cl87sqta.system.range.value} (same value: '')
target : object {Primalist.items.[].system.overlays.7vbvdrv2cl87sqta.system.target}
value : string {Primalist.items.[].system.overlays.7vbvdrv2cl87sqta.system.target.value} (same value: 'all living and undead creatures')
time : object {Primalist.items.[].system.overlays.7vbvdrv2cl87sqta.system.time}
value : string {Primalist.items.[].system.overlays.7vbvdrv2cl87sqta.system.time.value} (same value: '3')
traits : object {Primalist.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits}
value : array<string> {Primalist.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value}
Length: min=4 max=4
Value type: string {Primalist.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value.[]} (4 different values)
'concentrate' (x2)
'healing' (x2)
'manipulate' (x2)
'vitality' (x2)
[URQWpedXx9fB1fR7] : object {Primalist.items.[].system.overlays.URQWpedXx9fB1fR7}
name : string {Primalist.items.[].system.overlays.URQWpedXx9fB1fR7.name} (same value: 'Gouging Claw (Piercing)')
overlayType : string {Primalist.items.[].system.overlays.URQWpedXx9fB1fR7.overlayType} (same value: 'override')
sort : integer {Primalist.items.[].system.overlays.URQWpedXx9fB1fR7.sort} (same value: 1)
system : object {Primalist.items.[].system.overlays.URQWpedXx9fB1fR7.system}
damage : object {Primalist.items.[].system.overlays.URQWpedXx9fB1fR7.system.damage}
0 : object {Primalist.items.[].system.overlays.URQWpedXx9fB1fR7.system.damage.0}
[category] : empty
type : string {Primalist.items.[].system.overlays.URQWpedXx9fB1fR7.system.damage.0.type} (same value: 'piercing')
[defense] : empty
[b1ms5uwp9vwblhkq] : object {Primalist.items.[].system.overlays.b1ms5uwp9vwblhkq}
_id : string {Primalist.items.[].system.overlays.b1ms5uwp9vwblhkq._id} (same value: 'b1ms5uwp9vwblhkq')
overlayType : string {Primalist.items.[].system.overlays.b1ms5uwp9vwblhkq.overlayType} (same value: 'override')
sort : integer {Primalist.items.[].system.overlays.b1ms5uwp9vwblhkq.sort} (same value: 2)
system : object {Primalist.items.[].system.overlays.b1ms5uwp9vwblhkq.system}
damage : object {Primalist.items.[].system.overlays.b1ms5uwp9vwblhkq.system.damage}
0 : object {Primalist.items.[].system.overlays.b1ms5uwp9vwblhkq.system.damage.0}
formula : string {Primalist.items.[].system.overlays.b1ms5uwp9vwblhkq.system.damage.0.formula} (same value: '1d8+8')
heightening : object {Primalist.items.[].system.overlays.b1ms5uwp9vwblhkq.system.heightening}
damage : object {Primalist.items.[].system.overlays.b1ms5uwp9vwblhkq.system.heightening.damage}
0 : string {Primalist.items.[].system.overlays.b1ms5uwp9vwblhkq.system.heightening.damage.0} (same value: '1d8+8')
range : object {Primalist.items.[].system.overlays.b1ms5uwp9vwblhkq.system.range}
value : string {Primalist.items.[].system.overlays.b1ms5uwp9vwblhkq.system.range.value} (same value: '30 feet')
time : object {Primalist.items.[].system.overlays.b1ms5uwp9vwblhkq.system.time}
value : string {Primalist.items.[].system.overlays.b1ms5uwp9vwblhkq.system.time.value} (same value: '2')
traits : object {Primalist.items.[].system.overlays.b1ms5uwp9vwblhkq.system.traits}
traditions : array<> {Primalist.items.[].system.overlays.b1ms5uwp9vwblhkq.system.traits.traditions}
Length: min=0 max=0
Value type: empty
value : array<string> {Primalist.items.[].system.overlays.b1ms5uwp9vwblhkq.system.traits.value}
Length: min=6 max=6
Value type: string {Primalist.items.[].system.overlays.b1ms5uwp9vwblhkq.system.traits.value.[]} (6 different values)
'concentrate' (x1)
'druid' (x1)
'focus' (x1)
'healing' (x1)
'manipulate' (x1)
'vitality' (x1)
[eOCNn2ohYAvsYZjn] : object {Primalist.items.[].system.overlays.eOCNn2ohYAvsYZjn}
_id : string {Primalist.items.[].system.overlays.eOCNn2ohYAvsYZjn._id} (same value: 'eOCNn2ohYAvsYZjn')
overlayType : string {Primalist.items.[].system.overlays.eOCNn2ohYAvsYZjn.overlayType} (same value: 'override')
sort : integer {Primalist.items.[].system.overlays.eOCNn2ohYAvsYZjn.sort} (same value: 1)
system : object {Primalist.items.[].system.overlays.eOCNn2ohYAvsYZjn.system}
[lfxcoz2d3f8j2zq1] : object {Primalist.items.[].system.overlays.lfxcoz2d3f8j2zq1}
_id : string {Primalist.items.[].system.overlays.lfxcoz2d3f8j2zq1._id} (same value: 'lfxcoz2d3f8j2zq1')
name : string {Primalist.items.[].system.overlays.lfxcoz2d3f8j2zq1.name} (same value: 'Heal (vs. Undead)')
overlayType : string {Primalist.items.[].system.overlays.lfxcoz2d3f8j2zq1.overlayType} (same value: 'override')
sort : integer {Primalist.items.[].system.overlays.lfxcoz2d3f8j2zq1.sort} (same value: 3)
system : object {Primalist.items.[].system.overlays.lfxcoz2d3f8j2zq1.system}
damage : object {Primalist.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage}
0 : object {Primalist.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0}
kinds : array<string> {Primalist.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds}
Length: min=1 max=1
Value type: string {Primalist.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds.[]} (same value: 'damage')
range : object {Primalist.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range}
value : string {Primalist.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range.value} (same value: '30 feet')
target : object {Primalist.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target}
value : string {Primalist.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target.value} (same value: '1 undead')
time : object {Primalist.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time}
value : string {Primalist.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time.value} (same value: '2')
traits : object {Primalist.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits}
value : array<string> {Primalist.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value}
Length: min=4 max=4
Value type: string {Primalist.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value.[]} (4 different values)
'concentrate' (x2)
'healing' (x2)
'manipulate' (x2)
'vitality' (x2)
[md8ss7iwxhth4y5f] : object {Primalist.items.[].system.overlays.md8ss7iwxhth4y5f}
_id : string {Primalist.items.[].system.overlays.md8ss7iwxhth4y5f._id} (same value: 'md8ss7iwxhth4y5f')
overlayType : string {Primalist.items.[].system.overlays.md8ss7iwxhth4y5f.overlayType} (same value: 'override')
sort : integer {Primalist.items.[].system.overlays.md8ss7iwxhth4y5f.sort} (same value: 1)
system : object {Primalist.items.[].system.overlays.md8ss7iwxhth4y5f.system}
range : object {Primalist.items.[].system.overlays.md8ss7iwxhth4y5f.system.range}
value : string {Primalist.items.[].system.overlays.md8ss7iwxhth4y5f.system.range.value} (same value: 'touch')
time : object {Primalist.items.[].system.overlays.md8ss7iwxhth4y5f.system.time}
value : string {Primalist.items.[].system.overlays.md8ss7iwxhth4y5f.system.time.value} (same value: '1')
[wQHuRGaDDW2MemlK] : object {Primalist.items.[].system.overlays.wQHuRGaDDW2MemlK}
_id : string {Primalist.items.[].system.overlays.wQHuRGaDDW2MemlK._id} (same value: 'wQHuRGaDDW2MemlK')
name : string {Primalist.items.[].system.overlays.wQHuRGaDDW2MemlK.name} (same value: 'Gouging Claw (Slashing)')
overlayType : string {Primalist.items.[].system.overlays.wQHuRGaDDW2MemlK.overlayType} (same value: 'override')
sort : integer {Primalist.items.[].system.overlays.wQHuRGaDDW2MemlK.sort} (same value: 2)
system : object {Primalist.items.[].system.overlays.wQHuRGaDDW2MemlK.system}
damage : object {Primalist.items.[].system.overlays.wQHuRGaDDW2MemlK.system.damage}
0 : object {Primalist.items.[].system.overlays.wQHuRGaDDW2MemlK.system.damage.0}
[category] : empty
type : string {Primalist.items.[].system.overlays.wQHuRGaDDW2MemlK.system.damage.0.type} (same value: 'slashing')
[xYyA7CV1GaFTRjBQ] : object {Primalist.items.[].system.overlays.xYyA7CV1GaFTRjBQ}
_id : string {Primalist.items.[].system.overlays.xYyA7CV1GaFTRjBQ._id} (same value: 'xYyA7CV1GaFTRjBQ')
name : string {Primalist.items.[].system.overlays.xYyA7CV1GaFTRjBQ.name} (same value: 'Ignition (Melee)')
overlayType : string {Primalist.items.[].system.overlays.xYyA7CV1GaFTRjBQ.overlayType} (same value: 'override')
sort : integer {Primalist.items.[].system.overlays.xYyA7CV1GaFTRjBQ.sort} (same value: 2)
system : object {Primalist.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system}
damage : object {Primalist.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.damage}
cQDyW0QpjJ38MlSi : object {Primalist.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.damage.cQDyW0QpjJ38MlSi}
formula : string {Primalist.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.damage.cQDyW0QpjJ38MlSi.formula} (same value: '2d6')
heightening : object {Primalist.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.heightening}
damage : object {Primalist.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.heightening.damage}
cQDyW0QpjJ38MlSi : string {Primalist.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.heightening.damage.cQDyW0QpjJ38MlSi} (same value: '1d6')
range : object {Primalist.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.range}
value : string {Primalist.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.range.value} (same value: 'touch')
[prepared] : object {Primalist.items.[].system.prepared}
[flexible] : boolean {Primalist.items.[].system.prepared.flexible} (same value: False)
value : string {Primalist.items.[].system.prepared.value} (4 different values)
'prepared' (x4)
'focus' (x4)
'innate' (x1)
'spontaneous' (x1)
[price] : object {Primalist.items.[].system.price}
[per] : integer {Primalist.items.[].system.price.per} (same value: 10)
value : object {Primalist.items.[].system.price.value}
[cp] : integer {Primalist.items.[].system.price.value.cp} (same value: 1)
[gp] : integer {Primalist.items.[].system.price.value.gp} (all different values)
[sp] : integer {Primalist.items.[].system.price.value.sp} (4 different values)
1 (x3)
2 (x1)
3 (x1)
5 (x1)
[proficiency] : object {Primalist.items.[].system.proficiency}
value : integer {Primalist.items.[].system.proficiency.value} (same value: 1)
publication : object {Primalist.items.[].system.publication}
license : string {Primalist.items.[].system.publication.license} (same value: 'ORC')
remaster : boolean {Primalist.items.[].system.publication.remaster} (same value: True)
title : string {Primalist.items.[].system.publication.title} (4 different values)
'Pathfinder Player Core' (x106)
'' (x50)
'Pathfinder GM Core' (x2)
'Pathfinder Monster Core' (x2)
[quantity] : integer {Primalist.items.[].system.quantity} (4 different values)
1 (x19)
10 (x2)
2 (x1)
20 (x1)
[range] : mixed
object {Primalist.items.[].system.range}
value : string {Primalist.items.[].system.range.value} (10 different values)
'' (x21)
'30 feet' (x21)
'touch' (x12)
'120 feet' (x12)
'60 feet' (x9)
'500 feet' (x4)
'varies' (x3)
'1,000 feet' (x1)
'800 feet' (x1)
'10 feet' (x1)
integer {Primalist.items.[].system.range} (2 different values)
50 (x2)
100 (x2)
[reload] : object {Primalist.items.[].system.reload}
value : string {Primalist.items.[].system.reload.value} (4 different values)
'' (x5)
'1' (x2)
'0' (x2)
'-' (x1)
[requirements] : string {Primalist.items.[].system.requirements} (same value: '')
rules : ignored (Foundry rules object) {Primalist.items.[].system.rules}
[runes] : object {Primalist.items.[].system.runes}
[potency] : integer {Primalist.items.[].system.runes.potency} (3 different values)
0 (x9)
1 (x5)
2 (x2)
[property] : array<> {Primalist.items.[].system.runes.property}
Length: min=0 max=0
Value type: empty
[reinforcing] : integer {Primalist.items.[].system.runes.reinforcing} (same value: 0)
[resilient] : integer {Primalist.items.[].system.runes.resilient} (3 different values)
0 (x4)
2 (x1)
1 (x1)
[striking] : integer {Primalist.items.[].system.runes.striking} (3 different values)
0 (x6)
1 (x3)
2 (x1)
[showSlotlessLevels] : object {Primalist.items.[].system.showSlotlessLevels}
value : boolean {Primalist.items.[].system.showSlotlessLevels.value} (same value: False)
[size] : string {Primalist.items.[].system.size} (same value: 'med')
[slots] : object {Primalist.items.[].system.slots}
[slot0] : object {Primalist.items.[].system.slots.slot0}
max : integer {Primalist.items.[].system.slots.slot0.max} (same value: 5)
prepared : array<object> {Primalist.items.[].system.slots.slot0.prepared}
Length: min=5 max=5
Value type: object {Primalist.items.[].system.slots.slot0.prepared.[]}
id : string {Primalist.items.[].system.slots.slot0.prepared.[].id} (20 different values)
[slot1] : object {Primalist.items.[].system.slots.slot1}
max : integer {Primalist.items.[].system.slots.slot1.max} (3 different values)
3 (x3)
2 (x1)
4 (x1)
[prepared] : array<object> {Primalist.items.[].system.slots.slot1.prepared}
Length: min=2 max=3
Value type: object {Primalist.items.[].system.slots.slot1.prepared.[]}
id : string {Primalist.items.[].system.slots.slot1.prepared.[].id} (10 different values)
'EYGtsCMmsapgRWcG' (x2)
'VyECUxJOgIIkg4kF' (x1)
'ChFF3roQ6QJ1usI6' (x1)
'uCGYimgqYU9G0wcS' (x1)
'KJvvvMp8qZMmjZGF' (x1)
'CQyK9QXqquRAW2mG' (x1)
'dYXa8HeS21NDvcJq' (x1)
'ZOZnFFcykjXFXC11' (x1)
'Y5wAtUN0LTkT5N5U' (x1)
'l80EyOjcbi1O7DqL' (x1)
[value] : integer {Primalist.items.[].system.slots.slot1.value} (same value: 4)
[slot10] : object {Primalist.items.[].system.slots.slot10}
max : integer {Primalist.items.[].system.slots.slot10.max} (same value: 1)
value : integer {Primalist.items.[].system.slots.slot10.value} (same value: 1)
[slot2] : object {Primalist.items.[].system.slots.slot2}
max : integer {Primalist.items.[].system.slots.slot2.max} (2 different values)
3 (x3)
4 (x1)
[prepared] : array<object> {Primalist.items.[].system.slots.slot2.prepared}
Length: min=3 max=3
Value type: object {Primalist.items.[].system.slots.slot2.prepared.[]}
id : string {Primalist.items.[].system.slots.slot2.prepared.[].id} (8 different values)
'Rapbzjw6SdgKHxga' (x2)
'gsyLo7jQawf7CJ39' (x1)
'ZZQubGBtOssWbOOb' (x1)
'EfUuwPvaGGrbv6AX' (x1)
'QpFfr7Ji9pocfacu' (x1)
'G6i1hn7KUDHEHsKD' (x1)
'yntX66bTpHFaYmIh' (x1)
'3qFD2fASqfQEZyIm' (x1)
[value] : integer {Primalist.items.[].system.slots.slot2.value} (same value: 4)
[slot3] : object {Primalist.items.[].system.slots.slot3}
max : integer {Primalist.items.[].system.slots.slot3.max} (2 different values)
3 (x2)
4 (x1)
[prepared] : array<object> {Primalist.items.[].system.slots.slot3.prepared}
Length: min=3 max=3
Value type: object {Primalist.items.[].system.slots.slot3.prepared.[]}
id : string {Primalist.items.[].system.slots.slot3.prepared.[].id} (5 different values)
'aMulAxyRRTo7ZnaQ' (x2)
'jGuWeEG5ze9TmKmb' (x1)
'937umuOHjN3sssB8' (x1)
'Da4IBCWS1UA6vlVP' (x1)
'tG1voc8Q1mlhSC7a' (x1)
[value] : integer {Primalist.items.[].system.slots.slot3.value} (same value: 4)
[slot4] : object {Primalist.items.[].system.slots.slot4}
max : integer {Primalist.items.[].system.slots.slot4.max} (3 different values)
2 (x1)
4 (x1)
3 (x1)
[prepared] : array<object> {Primalist.items.[].system.slots.slot4.prepared}
Length: min=2 max=3
Value type: object {Primalist.items.[].system.slots.slot4.prepared.[]}
id : string {Primalist.items.[].system.slots.slot4.prepared.[].id} (5 different values)
'nntNQTzHPj1aj3YN' (x1)
'ABGaCzkHvpapjW1h' (x1)
'G10XGnnDc1dWBbbq' (x1)
'Wkneu9BqAioMMpJW' (x1)
'WpwZBrbXyaZb3PYl' (x1)
[value] : integer {Primalist.items.[].system.slots.slot4.value} (same value: 4)
[slot5] : object {Primalist.items.[].system.slots.slot5}
max : integer {Primalist.items.[].system.slots.slot5.max} (2 different values)
4 (x1)
3 (x1)
[value] : integer {Primalist.items.[].system.slots.slot5.value} (same value: 4)
prepared : array<object> {Primalist.items.[].system.slots.slot5.prepared}
Length: min=3 max=3
Value type: object {Primalist.items.[].system.slots.slot5.prepared.[]}
id : string {Primalist.items.[].system.slots.slot5.prepared.[].id} (3 different values)
'mr9D2KFSXOYqBT6B' (x1)
'w8c6oL6adXfGmE7m' (x1)
'8MnjxWHhp2i5E7y1' (x1)
[slot6] : object {Primalist.items.[].system.slots.slot6}
max : integer {Primalist.items.[].system.slots.slot6.max} (2 different values)
4 (x1)
3 (x1)
[value] : integer {Primalist.items.[].system.slots.slot6.value} (same value: 4)
prepared : array<object> {Primalist.items.[].system.slots.slot6.prepared}
Length: min=3 max=3
Value type: object {Primalist.items.[].system.slots.slot6.prepared.[]}
id : string {Primalist.items.[].system.slots.slot6.prepared.[].id} (3 different values)
'8MnjxWHhp2i5E7y1' (x1)
'IecKmRH5vpBXRxrL' (x1)
'YBWLWwd1cL9hlqxX' (x1)
[slot7] : object {Primalist.items.[].system.slots.slot7}
max : integer {Primalist.items.[].system.slots.slot7.max} (2 different values)
4 (x1)
2 (x1)
[value] : integer {Primalist.items.[].system.slots.slot7.value} (same value: 4)
prepared : array<object> {Primalist.items.[].system.slots.slot7.prepared}
Length: min=2 max=2
Value type: object {Primalist.items.[].system.slots.slot7.prepared.[]}
id : string {Primalist.items.[].system.slots.slot7.prepared.[].id} (2 different values)
'DX6bJAf9MZOAXOVA' (x1)
'nyBhK1bPp4ICRht1' (x1)
[slot8] : object {Primalist.items.[].system.slots.slot8}
max : integer {Primalist.items.[].system.slots.slot8.max} (same value: 4)
value : integer {Primalist.items.[].system.slots.slot8.value} (same value: 4)
[slot9] : object {Primalist.items.[].system.slots.slot9}
max : integer {Primalist.items.[].system.slots.slot9.max} (same value: 4)
value : integer {Primalist.items.[].system.slots.slot9.value} (same value: 4)
[slug] : string {Primalist.items.[].system.slug} (79 different values)
[speedPenalty] : integer {Primalist.items.[].system.speedPenalty} (2 different values)
0 (x5)
-5 (x2)
[spell] : object {Primalist.items.[].system.spell}
_id : string {Primalist.items.[].system.spell._id} (same value: 'XGBngYNDNYV9Xd4e')
_stats : object {Primalist.items.[].system.spell._stats}
compendiumSource : string {Primalist.items.[].system.spell._stats.compendiumSource} (same value: 'Compendium.pf2e.spells-srd.Item.0qaqksrGGDj74HXE')
img : string {Primalist.items.[].system.spell.img} (same value: 'systems/pf2e/icons/spells/glitterdust.webp')
name : string {Primalist.items.[].system.spell.name} (same value: 'Revealing Light')
sort : integer {Primalist.items.[].system.spell.sort} (same value: 0)
system : object {Primalist.items.[].system.spell.system}
area : object {Primalist.items.[].system.spell.system.area}
type : string {Primalist.items.[].system.spell.system.area.type} (same value: 'burst')
value : integer {Primalist.items.[].system.spell.system.area.value} (same value: 10)
cost : object {Primalist.items.[].system.spell.system.cost}
value : string {Primalist.items.[].system.spell.system.cost.value} (same value: '')
counteraction : boolean {Primalist.items.[].system.spell.system.counteraction} (same value: False)
damage : object {Primalist.items.[].system.spell.system.damage}
defense : object {Primalist.items.[].system.spell.system.defense}
save : object {Primalist.items.[].system.spell.system.defense.save}
basic : boolean {Primalist.items.[].system.spell.system.defense.save.basic} (same value: False)
statistic : string {Primalist.items.[].system.spell.system.defense.save.statistic} (same value: 'reflex')
description : object {Primalist.items.[].system.spell.system.description}
value : string {Primalist.items.[].system.spell.system.description.value} (same value: '<p>A wave of magical light washes over the area. You choose the appearance of the light, such as colorful, heatless flames or sparkling motes. A creature affected by <em>revealing light</em> is @UUID[Compendium.pf2e.conditionitems.Item.Dazzled]. If the creature was @UUID[Compendium.pf2e.conditionitems.Item.Invisible], it becomes @UUID[Compendium.pf2e.conditionitems.Item.Concealed] instead. If the creature was already concealed for any other reason, it is no longer concealed.</p>
<hr />
<p><strong>Critical Success</strong> The target is unaffected.</p>
<p><strong>Success</strong> The light affects the creature for 2 rounds.</p>
<p><strong>Failure</strong> The light affects the creature for 1 minute.</p>
<p><strong>Critical Failure</strong> The light affects the creature for 10 minutes.</p>')
duration : object {Primalist.items.[].system.spell.system.duration}
sustained : boolean {Primalist.items.[].system.spell.system.duration.sustained} (same value: False)
value : string {Primalist.items.[].system.spell.system.duration.value} (same value: 'varies')
level : object {Primalist.items.[].system.spell.system.level}
value : integer {Primalist.items.[].system.spell.system.level.value} (same value: 2)
location : object {Primalist.items.[].system.spell.system.location}
heightenedLevel : integer {Primalist.items.[].system.spell.system.location.heightenedLevel} (same value: 2)
[value] : empty
publication : object {Primalist.items.[].system.spell.system.publication}
license : string {Primalist.items.[].system.spell.system.publication.license} (same value: 'ORC')
remaster : boolean {Primalist.items.[].system.spell.system.publication.remaster} (same value: True)
title : string {Primalist.items.[].system.spell.system.publication.title} (same value: 'Pathfinder Player Core')
range : object {Primalist.items.[].system.spell.system.range}
value : string {Primalist.items.[].system.spell.system.range.value} (same value: '120 feet')
requirements : string {Primalist.items.[].system.spell.system.requirements} (same value: '')
rules : ignored (Foundry rules object) {Primalist.items.[].system.spell.system.rules}
slug : string {Primalist.items.[].system.spell.system.slug} (same value: 'revealing-light')
target : object {Primalist.items.[].system.spell.system.target}
value : string {Primalist.items.[].system.spell.system.target.value} (same value: '')
time : object {Primalist.items.[].system.spell.system.time}
value : string {Primalist.items.[].system.spell.system.time.value} (same value: '2')
traits : object {Primalist.items.[].system.spell.system.traits}
rarity : string {Primalist.items.[].system.spell.system.traits.rarity} (same value: 'common')
traditions : array<string> {Primalist.items.[].system.spell.system.traits.traditions}
Length: min=4 max=4
Value type: string {Primalist.items.[].system.spell.system.traits.traditions.[]} (4 different values)
'arcane' (x1)
'divine' (x1)
'occult' (x1)
'primal' (x1)
value : array<string> {Primalist.items.[].system.spell.system.traits.value}
Length: min=3 max=3
Value type: string {Primalist.items.[].system.spell.system.traits.value.[]} (3 different values)
'concentrate' (x1)
'light' (x1)
'manipulate' (x1)
type : string {Primalist.items.[].system.spell.type} (same value: 'spell')
[spelldc] : object {Primalist.items.[].system.spelldc}
dc : integer {Primalist.items.[].system.spelldc.dc} (6 different values)
25 (x2)
17 (x2)
20 (x2)
33 (x2)
26 (x1)
44 (x1)
value : integer {Primalist.items.[].system.spelldc.value} (6 different values)
0 (x4)
25 (x2)
17 (x1)
12 (x1)
18 (x1)
37 (x1)
[splashDamage] : object {Primalist.items.[].system.splashDamage}
value : integer {Primalist.items.[].system.splashDamage.value} (same value: 0)
[stackGroup] : string {Primalist.items.[].system.stackGroup} (2 different values)
'slingBullets' (x2)
'arrows' (x1)
[strength] : integer {Primalist.items.[].system.strength} (2 different values)
0 (x3)
2 (x2)
[target] : object {Primalist.items.[].system.target}
value : string {Primalist.items.[].system.target.value} (20 different values)
[time] : object {Primalist.items.[].system.time}
value : string {Primalist.items.[].system.time.value} (8 different values)
'2' (x63)
'3' (x8)
'reaction' (x5)
'1 minute' (x3)
'1 to 3' (x2)
'1' (x2)
'1 or 2' (x1)
'10 minutes' (x1)
[tradition] : object {Primalist.items.[].system.tradition}
value : string {Primalist.items.[].system.tradition.value} (same value: 'primal')
[usage] : object {Primalist.items.[].system.usage}
[canBeAmmo] : boolean {Primalist.items.[].system.usage.canBeAmmo} (same value: False)
value : string {Primalist.items.[].system.usage.value} (5 different values)
'held-in-one-hand' (x11)
'held-in-one-plus-hands' (x2)
'other' (x1)
'worngloves' (x1)
'held-in-two-hands' (x1)
[uses] : object {Primalist.items.[].system.uses}
autoDestroy : boolean {Primalist.items.[].system.uses.autoDestroy} (same value: True)
max : integer {Primalist.items.[].system.uses.max} (same value: 1)
value : integer {Primalist.items.[].system.uses.value} (same value: 1)
type : string {Primalist.items.[].type} (9 different values)
'spell' (x85)
'action' (x24)
'melee' (x18)
'spellcastingEntry' (x10)
'weapon' (x10)
'armor' (x6)
'consumable' (x4)
'equipment' (x2)
'shield' (x1)
[_stats] : object {Primalist.items.[]._stats}
compendiumSource : string {Primalist.items.[]._stats.compendiumSource} (82 different values)
[flags] : object {Primalist.items.[].flags}
pf2e : object {Primalist.items.[].flags.pf2e}
linkedWeapon : string {Primalist.items.[].flags.pf2e.linkedWeapon} (10 different values)
'zl2pdCTqg1kHKiD5' (x2)
'II8wL4kIHCKTvqzV' (x1)
'gnoR6md7OusZvonB' (x1)
'pEAxolEQ9WoRIkHg' (x1)
'Iyt9HgN2XFej8f2k' (x1)
'WYC4S6adgyCpF1gu' (x1)
'xVdHx69jiLV136Ua' (x1)
'CQzqPLpfOOTs3TdQ' (x1)
'OB88luUrJlNLVyBj' (x1)
'SHO1fpzZLQUsrCMn' (x1)
name : string {Primalist.name} (all different values)
system : object {Primalist.system}
abilities : object {Primalist.system.abilities}
cha : object {Primalist.system.abilities.cha}
mod : integer {Primalist.system.abilities.cha.mod} (6 different values)
1 (x2)
0 (x1)
2 (x1)
3 (x1)
6 (x1)
4 (x1)
con : object {Primalist.system.abilities.con}
mod : integer {Primalist.system.abilities.con.mod} (4 different values)
1 (x3)
3 (x2)
2 (x1)
4 (x1)
dex : object {Primalist.system.abilities.dex}
mod : integer {Primalist.system.abilities.dex.mod} (4 different values)
2 (x2)
1 (x2)
3 (x2)
5 (x1)
int : object {Primalist.system.abilities.int}
mod : integer {Primalist.system.abilities.int.mod} (3 different values)
0 (x4)
1 (x2)
2 (x1)
str : object {Primalist.system.abilities.str}
mod : integer {Primalist.system.abilities.str.mod} (3 different values)
4 (x4)
2 (x2)
0 (x1)
wis : object {Primalist.system.abilities.wis}
mod : integer {Primalist.system.abilities.wis.mod} (3 different values)
4 (x5)
1 (x1)
3 (x1)
attributes : object {Primalist.system.attributes}
ac : object {Primalist.system.attributes.ac}
details : string {Primalist.system.attributes.ac.details} (2 different values)
'' (x6)
'26 in animal form' (x1)
value : integer {Primalist.system.attributes.ac.value} (6 different values)
24 (x2)
15 (x1)
20 (x1)
25 (x1)
40 (x1)
10 (x1)
allSaves : object {Primalist.system.attributes.allSaves}
value : string {Primalist.system.attributes.allSaves.value} (2 different values)
'' (x6)
'+13 vs. damaging effects' (x1)
hp : object {Primalist.system.attributes.hp}
details : string {Primalist.system.attributes.hp.details} (same value: '')
max : integer {Primalist.system.attributes.hp.max} (6 different values)
100 (x2)
18 (x1)
55 (x1)
140 (x1)
360 (x1)
220 (x1)
temp : integer {Primalist.system.attributes.hp.temp} (same value: 0)
value : integer {Primalist.system.attributes.hp.value} (6 different values)
100 (x2)
18 (x1)
55 (x1)
140 (x1)
360 (x1)
220 (x1)
speed : object {Primalist.system.attributes.speed}
[details] : string {Primalist.system.attributes.speed.details} (same value: 'swiftness')
otherSpeeds : array<object> {Primalist.system.attributes.speed.otherSpeeds}
Length: min=0 max=1
Value type: object {Primalist.system.attributes.speed.otherSpeeds.[]}
type : string {Primalist.system.attributes.speed.otherSpeeds.[].type} (same value: 'fly')
value : integer {Primalist.system.attributes.speed.otherSpeeds.[].value} (same value: 60)
value : integer {Primalist.system.attributes.speed.value} (2 different values)
25 (x6)
20 (x1)
[resistances] : array<object> {Primalist.system.attributes.resistances}
Length: min=2 max=2
Value type: object {Primalist.system.attributes.resistances.[]}
doubleVs : array<> {Primalist.system.attributes.resistances.[].doubleVs}
Length: min=0 max=0
Value type: empty
exceptions : array<> {Primalist.system.attributes.resistances.[].exceptions}
Length: min=0 max=0
Value type: empty
type : string {Primalist.system.attributes.resistances.[].type} (4 different values)
'earth' (x1)
'poison' (x1)
'cold' (x1)
'electricity' (x1)
value : integer {Primalist.system.attributes.resistances.[].value} (3 different values)
6 (x2)
15 (x1)
20 (x1)
details : object {Primalist.system.details}
blurb : string {Primalist.system.details.blurb} (same value: '')
languages : object {Primalist.system.details.languages}
details : string {Primalist.system.details.languages.details} (same value: '')
value : array<string> {Primalist.system.details.languages.value}
Length: min=0 max=3
Value type: string {Primalist.system.details.languages.value.[]} (5 different values)
'common' (x6)
'wildsong' (x4)
'petran' (x1)
'sussuran' (x1)
'thalassic' (x1)
level : object {Primalist.system.details.level}
value : integer {Primalist.system.details.level.value} (all different values)
privateNotes : string {Primalist.system.details.privateNotes} (same value: '')
publicNotes : string {Primalist.system.details.publicNotes} (all different values)
publication : object {Primalist.system.details.publication}
license : string {Primalist.system.details.publication.license} (same value: 'ORC')
remaster : boolean {Primalist.system.details.publication.remaster} (same value: True)
title : string {Primalist.system.details.publication.title} (same value: 'Pathfinder NPC Core')
initiative : object {Primalist.system.initiative}
statistic : string {Primalist.system.initiative.statistic} (same value: 'perception')
perception : object {Primalist.system.perception}
details : string {Primalist.system.perception.details} (same value: '')
mod : integer {Primalist.system.perception.mod} (all different values)
senses : array<object> {Primalist.system.perception.senses}
Length: min=0 max=1
Value type: object {Primalist.system.perception.senses.[]}
acuity : string {Primalist.system.perception.senses.[].acuity} (same value: 'imprecise')
range : integer {Primalist.system.perception.senses.[].range} (same value: 30)
type : string {Primalist.system.perception.senses.[].type} (same value: 'lifesense')
resources : object {Primalist.system.resources}
[focus] : object {Primalist.system.resources.focus}
max : integer {Primalist.system.resources.focus.max} (same value: 1)
value : integer {Primalist.system.resources.focus.value} (same value: 1)
saves : object {Primalist.system.saves}
fortitude : object {Primalist.system.saves.fortitude}
saveDetail : string {Primalist.system.saves.fortitude.saveDetail} (same value: '')
value : integer {Primalist.system.saves.fortitude.value} (all different values)
reflex : object {Primalist.system.saves.reflex}
saveDetail : string {Primalist.system.saves.reflex.saveDetail} (same value: '')
value : integer {Primalist.system.saves.reflex.value} (all different values)
will : object {Primalist.system.saves.will}
saveDetail : string {Primalist.system.saves.will.saveDetail} (same value: '')
value : integer {Primalist.system.saves.will.value} (all different values)
skills : object {Primalist.system.skills}
[diplomacy] : object {Primalist.system.skills.diplomacy}
base : integer {Primalist.system.skills.diplomacy.base} (5 different values)
14 (x1)
3 (x1)
9 (x1)
13 (x1)
25 (x1)
[special] : array<> {Primalist.system.skills.diplomacy.special}
Length: min=0 max=0
Value type: empty
[intimidation] : object {Primalist.system.skills.intimidation}
base : integer {Primalist.system.skills.intimidation.base} (5 different values)
12 (x1)
13 (x1)
11 (x1)
37 (x1)
23 (x1)
[special] : array<object> {Primalist.system.skills.intimidation.special}
Length: min=1 max=1
Value type: object {Primalist.system.skills.intimidation.special.[]}
base : integer {Primalist.system.skills.intimidation.special.[].base} (same value: 15)
label : string {Primalist.system.skills.intimidation.special.[].label} (same value: 'in animal form')
nature : object {Primalist.system.skills.nature}
base : integer {Primalist.system.skills.nature.base} (all different values)
[special] : array<> {Primalist.system.skills.nature.special}
Length: min=0 max=0
Value type: empty
[religion] : object {Primalist.system.skills.religion}
base : integer {Primalist.system.skills.religion.base} (same value: 15)
[stealth] : object {Primalist.system.skills.stealth}
base : integer {Primalist.system.skills.stealth.base} (5 different values)
13 (x1)
4 (x1)
9 (x1)
12 (x1)
35 (x1)
[special] : array<object> {Primalist.system.skills.stealth.special}
Length: min=1 max=1
Value type: object {Primalist.system.skills.stealth.special.[]}
base : integer {Primalist.system.skills.stealth.special.[].base} (same value: 16)
label : string {Primalist.system.skills.stealth.special.[].label} (same value: 'in animal form')
survival : object {Primalist.system.skills.survival}
base : integer {Primalist.system.skills.survival.base} (all different values)
[special] : array<> {Primalist.system.skills.survival.special}
Length: min=0 max=0
Value type: empty
[acrobatics] : object {Primalist.system.skills.acrobatics}
base : integer {Primalist.system.skills.acrobatics.base} (3 different values)
9 (x1)
12 (x1)
35 (x1)
[special] : array<object> {Primalist.system.skills.acrobatics.special}
Length: min=1 max=1
Value type: object {Primalist.system.skills.acrobatics.special.[]}
base : integer {Primalist.system.skills.acrobatics.special.[].base} (same value: 16)
label : string {Primalist.system.skills.acrobatics.special.[].label} (same value: 'in animal form')
[athletics] : object {Primalist.system.skills.athletics}
base : integer {Primalist.system.skills.athletics.base} (4 different values)
15 (x1)
6 (x1)
14 (x1)
23 (x1)
[special] : array<object> {Primalist.system.skills.athletics.special}
Length: min=2 max=2
Value type: object {Primalist.system.skills.athletics.special.[]}
base : integer {Primalist.system.skills.athletics.special.[].base} (2 different values)
18 (x1)
-4 (x1)
label : string {Primalist.system.skills.athletics.special.[].label} (2 different values)
'in animal form' (x1)
'in pest form' (x1)
[medicine] : object {Primalist.system.skills.medicine}
base : integer {Primalist.system.skills.medicine.base} (same value: 7)
performance : object {Primalist.system.skills.performance}
base : integer {Primalist.system.skills.performance.base} (same value: 27)
traits : object {Primalist.system.traits}
rarity : string {Primalist.system.traits.rarity} (2 different values)
'common' (x6)
'rare' (x1)
size : object {Primalist.system.traits.size}
value : string {Primalist.system.traits.size.value} (same value: 'med')
value : array<string> {Primalist.system.traits.value}
Length: min=2 max=2
Value type: string {Primalist.system.traits.value.[]} (2 different values)
'human' (x7)
'humanoid' (x7)
type : string {Primalist.type} (same value: 'npc')