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Pf2eDataScrapper/output/pf2e/packs/Reanimator.txt
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2025-04-08 17:11:57 +04:00

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Reanimator
Different values: 6
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object {Reanimator}
_id : string {Reanimator._id} (all different values)
folder : string {Reanimator.folder} (same value: 'LF6iqKpiOUI2Yr4n')
img : string {Reanimator.img} (same value: 'icons/sundries/books/book-red-exclamation.webp')
name : string {Reanimator.name} (all different values)
system : object {Reanimator.system}
actionType : object {Reanimator.system.actionType}
value : string {Reanimator.system.actionType.value} (2 different values)
'passive' (x5)
'free' (x1)
actions : object {Reanimator.system.actions}
[value] : empty
category : string {Reanimator.system.category} (same value: 'class')
description : object {Reanimator.system.description}
value : string {Reanimator.system.description.value} (all different values)
[frequency] : object {Reanimator.system.frequency}
max : integer {Reanimator.system.frequency.max} (same value: 1)
per : string {Reanimator.system.frequency.per} (same value: 'day')
level : object {Reanimator.system.level}
value : integer {Reanimator.system.level.value} (5 different values)
6 (x2)
8 (x1)
10 (x1)
12 (x1)
2 (x1)
prerequisites : object {Reanimator.system.prerequisites}
value : array<object> {Reanimator.system.prerequisites.value}
Length: min=1 max=2
Value type: object {Reanimator.system.prerequisites.value.[]}
value : string {Reanimator.system.prerequisites.value.[].value} (4 different values)
'Reanimator Dedication' (x3)
'Deathly Secrets' (x2)
'expert in Arcana, Occultism, or Religion' (x1)
'able to cast animate dead with a spell slot' (x1)
publication : object {Reanimator.system.publication}
license : string {Reanimator.system.publication.license} (same value: 'OGL')
remaster : boolean {Reanimator.system.publication.remaster} (same value: False)
title : string {Reanimator.system.publication.title} (same value: 'Pathfinder Book of the Dead')
rules : ignored (Foundry rules object) {Reanimator.system.rules}
traits : object {Reanimator.system.traits}
rarity : string {Reanimator.system.traits.rarity} (2 different values)
'common' (x4)
'uncommon' (x2)
value : array<string> {Reanimator.system.traits.value}
Length: min=1 max=2
Value type: string {Reanimator.system.traits.value.[]} (2 different values)
'archetype' (x6)
'dedication' (x1)
[maxTakable] : integer {Reanimator.system.maxTakable} (same value: 2)
type : string {Reanimator.type} (same value: 'feat')