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Pf2eDataScrapper/output/pf2e/packs/Season of Ghosts.txt
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2025-04-08 17:11:57 +04:00

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Season of Ghosts
Different values: 5
=====================================
object {Season of Ghosts}
_id : string {Season of Ghosts._id} (all different values)
folder : string {Season of Ghosts.folder} (same value: 'nYejRh5pL5dk5R7M')
img : string {Season of Ghosts.img} (all different values)
name : string {Season of Ghosts.name} (all different values)
system : object {Season of Ghosts.system}
description : object {Season of Ghosts.system.description}
gm : string {Season of Ghosts.system.description.gm} (same value: '<h2>Soul Degradation (Curse 7)</h2><section class="traits"><p>rare</p><p>curse</p><p>magical</p></section><p>The PC\'s sense of self becomes subsumed by ghostly desires, eventually rendering them a senseless shell. Soul degradation doesn\'t increase or decrease its stage over the passage of time. Instead, each time a transmigrated PC recovers from the dying condition, they must attempt a new saving throw against this curse. Certain events or effects that the PCs might encounter in Chapter 3 of this adventure can also force them to save against soul degradation. Once the effects of transmigration end for a PC, they immediately and fully recover from soul degradation.</p><p><strong>Saving Throw</strong> @Check[will|dc:23|traits:curse,magical]</p><p><strong>Stage 1</strong> weakness 5 to positive damage</p><p><strong>Stage 2</strong> weakness 10 to positive damage</p><p><strong>Stage 3</strong> weakness 10 to positive damage, and each time the PC critically fails an attack roll or skill check they\'re @UUID[Compendium.pf2e.conditionitems.Item.Stunned]{Stunned 1} as their mind obsesses over the failure</p><p><strong>Stage 4</strong> as stage 3</p><p><strong>Stage 5</strong> as stage 3</p><p><strong>Stage 6</strong> The PC is reduced to an unthinking haunt. Until the curse is removed or the duration of the transmigrate ritual ends, they repeat a short loop of actions and are no longer under the control of the player (unlimited duration).</p>')
value : string {Season of Ghosts.system.description.value} (all different values)
duration : object {Season of Ghosts.system.duration}
[expiry] : string {Season of Ghosts.system.duration.expiry} (2 different values)
'turn-start' (x3)
'turn-end' (x1)
sustained : boolean {Season of Ghosts.system.duration.sustained} (same value: False)
unit : string {Season of Ghosts.system.duration.unit} (4 different values)
'minutes' (x2)
'rounds' (x1)
'unlimited' (x1)
'days' (x1)
value : integer {Season of Ghosts.system.duration.value} (4 different values)
1 (x2)
-1 (x1)
10 (x1)
30 (x1)
level : object {Season of Ghosts.system.level}
value : integer {Season of Ghosts.system.level.value} (same value: 1)
publication : object {Season of Ghosts.system.publication}
license : string {Season of Ghosts.system.publication.license} (same value: 'OGL')
remaster : boolean {Season of Ghosts.system.publication.remaster} (same value: False)
title : string {Season of Ghosts.system.publication.title} (2 different values)
'Pathfinder #198: No Breath to Cry' (x3)
'Pathfinder Season of Ghosts Player\'s Guide' (x2)
rules : ignored (Foundry rules object) {Season of Ghosts.system.rules}
start : object {Season of Ghosts.system.start}
[initiative] : empty
value : integer {Season of Ghosts.system.start.value} (same value: 0)
tokenIcon : object {Season of Ghosts.system.tokenIcon}
show : boolean {Season of Ghosts.system.tokenIcon.show} (2 different values)
True (x4)
False (x1)
traits : object {Season of Ghosts.system.traits}
value : array<> {Season of Ghosts.system.traits.value}
Length: min=0 max=0
Value type: empty
type : string {Season of Ghosts.type} (same value: 'effect')