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Pf2eDataScrapper/output/pf2e/packs/Vehicles.txt
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2025-04-08 17:11:57 +04:00

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Vehicles
Different values: 62
=====================================
object {Vehicles}
_id : string {Vehicles._id} (all different values)
img : string {Vehicles.img} (same value: 'systems/pf2e/icons/default-icons/vehicle.svg')
items : array<object> {Vehicles.items}
Length: min=0 max=6
Value type: object {Vehicles.items.[]}
_id : string {Vehicles.items.[]._id} (101 different values)
img : string {Vehicles.items.[].img} (6 different values)
'systems/pf2e/icons/actions/Passive.webp' (x67)
'systems/pf2e/icons/default-icons/action.svg' (x18)
'systems/pf2e/icons/actions/ThreeActions.webp' (x7)
'systems/pf2e/icons/actions/TwoActions.webp' (x5)
'systems/pf2e/icons/actions/OneAction.webp' (x3)
'systems/pf2e/icons/actions/Reaction.webp' (x1)
name : string {Vehicles.items.[].name} (67 different values)
sort : integer {Vehicles.items.[].sort} (same value: 0)
system : object {Vehicles.items.[].system}
actionType : object {Vehicles.items.[].system.actionType}
value : string {Vehicles.items.[].system.actionType.value} (3 different values)
'passive' (x82)
'action' (x18)
'reaction' (x1)
actions : object {Vehicles.items.[].system.actions}
[value] : integer {Vehicles.items.[].system.actions.value} (3 different values)
3 (x8)
2 (x6)
1 (x4)
[category] : string {Vehicles.items.[].system.category} (2 different values)
'interaction' (x5)
'defensive' (x2)
description : object {Vehicles.items.[].system.description}
value : string {Vehicles.items.[].system.description.value} (87 different values)
publication : object {Vehicles.items.[].system.publication}
license : string {Vehicles.items.[].system.publication.license} (same value: 'OGL')
remaster : boolean {Vehicles.items.[].system.publication.remaster} (same value: False)
title : string {Vehicles.items.[].system.publication.title} (same value: '')
rules : ignored (Foundry rules object) {Vehicles.items.[].system.rules}
[slug] : string {Vehicles.items.[].system.slug} (same value: 'wind-up')
traits : object {Vehicles.items.[].system.traits}
[rarity] : string {Vehicles.items.[].system.traits.rarity} (same value: 'common')
value : array<string> {Vehicles.items.[].system.traits.value}
Length: min=0 max=5
Value type: string {Vehicles.items.[].system.traits.value.[]} (13 different values)
[frequency] : object {Vehicles.items.[].system.frequency}
max : integer {Vehicles.items.[].system.frequency.max} (same value: 1)
per : string {Vehicles.items.[].system.frequency.per} (2 different values)
'PT10M' (x1)
'PT1M' (x1)
type : string {Vehicles.items.[].type} (same value: 'action')
[_stats] : object {Vehicles.items.[]._stats}
compendiumSource : string {Vehicles.items.[]._stats.compendiumSource} (3 different values)
'Compendium.pf2e.bestiary-ability-glossary-srd.Item.UzITQk56510jg5hS' (x1)
'Actor.JCEdRicozYUAvvr1.Item.vmJ59aOrcyY5Ma4M' (x1)
'Actor.JCEdRicozYUAvvr1.Item.kXVd6uluNy32xVTp' (x1)
name : string {Vehicles.name} (all different values)
system : object {Vehicles.system}
attributes : object {Vehicles.system.attributes}
ac : object {Vehicles.system.attributes.ac}
check : integer {Vehicles.system.attributes.ac.check} (same value: 0)
details : string {Vehicles.system.attributes.ac.details} (same value: '')
value : integer {Vehicles.system.attributes.ac.value} (26 different values)
collisionDC : object {Vehicles.system.attributes.collisionDC}
[value] : integer {Vehicles.system.attributes.collisionDC.value} (21 different values)
collisionDamage : object {Vehicles.system.attributes.collisionDamage}
value : string {Vehicles.system.attributes.collisionDamage.value} (29 different values)
emitsSound : mixed
string {Vehicles.system.attributes.emitsSound} (same value: 'encounter')
boolean {Vehicles.system.attributes.emitsSound} (same value: True)
hardness : integer {Vehicles.system.attributes.hardness} (8 different values)
5 (x22)
20 (x12)
15 (x12)
10 (x8)
0 (x4)
25 (x2)
9 (x1)
1 (x1)
hp : object {Vehicles.system.attributes.hp}
details : string {Vehicles.system.attributes.hp.details} (same value: '')
max : integer {Vehicles.system.attributes.hp.max} (33 different values)
temp : integer {Vehicles.system.attributes.hp.temp} (same value: 0)
value : integer {Vehicles.system.attributes.hp.value} (33 different values)
immunities : array<object> {Vehicles.system.attributes.immunities}
Length: min=1 max=6
Value type: object {Vehicles.system.attributes.immunities.[]}
[exceptions] : array<> {Vehicles.system.attributes.immunities.[].exceptions}
Length: min=0 max=0
Value type: empty
type : string {Vehicles.system.attributes.immunities.[].type} (8 different values)
'object-immunities' (x62)
'critical-hits' (x29)
'precision' (x29)
'death-effects' (x1)
'disease' (x1)
'paralyzed' (x1)
'poison' (x1)
'unconscious' (x1)
[resistances] : array<object> {Vehicles.system.attributes.resistances}
Length: min=1 max=5
Value type: object {Vehicles.system.attributes.resistances.[]}
type : string {Vehicles.system.attributes.resistances.[].type} (5 different values)
'electricity' (x4)
'cold' (x1)
'fire' (x1)
'piercing' (x1)
'slashing' (x1)
value : integer {Vehicles.system.attributes.resistances.[].value} (3 different values)
10 (x6)
12 (x1)
20 (x1)
[weaknesses] : array<object> {Vehicles.system.attributes.weaknesses}
Length: min=0 max=1
Value type: object {Vehicles.system.attributes.weaknesses.[]}
type : string {Vehicles.system.attributes.weaknesses.[].type} (2 different values)
'fire' (x4)
'electricity' (x1)
value : integer {Vehicles.system.attributes.weaknesses.[].value} (2 different values)
10 (x3)
5 (x2)
details : object {Vehicles.system.details}
[AC] : integer {Vehicles.system.details.AC} (same value: 0)
crew : string {Vehicles.system.details.crew} (17 different values)
description : string {Vehicles.system.details.description} (34 different values)
level : object {Vehicles.system.details.level}
value : integer {Vehicles.system.details.level.value} (21 different values)
passengers : string {Vehicles.system.details.passengers} (22 different values)
pilotingCheck : string {Vehicles.system.details.pilotingCheck} (55 different values)
[price] : integer {Vehicles.system.details.price} (43 different values)
publication : object {Vehicles.system.details.publication}
license : string {Vehicles.system.details.publication.license} (2 different values)
'ORC' (x48)
'OGL' (x14)
remaster : boolean {Vehicles.system.details.publication.remaster} (2 different values)
True (x48)
False (x14)
title : string {Vehicles.system.details.publication.title} (10 different values)
'Pathfinder GM Core' (x23)
'Pathfinder Guns & Gears' (x22)
'Pathfinder Lost Omens Tian Xia World Guide' (x5)
'Pathfinder Lost Omens The Grand Bazaar' (x5)
'Pathfinder #174: Shadows of the Ancients' (x2)
'Pathfinder Bestiary 3' (x1)
'Pathfinder #182: Graveclaw' (x1)
'Pathfinder #177: Burning Tundra' (x1)
'Pathfinder #173: Doorway to the Red Star' (x1)
'Pathfinder #179: Cradle of Quartz' (x1)
space : object {Vehicles.system.details.space}
high : integer {Vehicles.system.details.space.high} (21 different values)
long : integer {Vehicles.system.details.space.long} (18 different values)
wide : integer {Vehicles.system.details.space.wide} (15 different values)
speed : string {Vehicles.system.details.speed} (56 different values)
saves : object {Vehicles.system.saves}
fortitude : object {Vehicles.system.saves.fortitude}
[item] : integer {Vehicles.system.saves.fortitude.item} (same value: 0)
[rank] : integer {Vehicles.system.saves.fortitude.rank} (same value: 0)
saveDetail : string {Vehicles.system.saves.fortitude.saveDetail} (same value: '')
value : integer {Vehicles.system.saves.fortitude.value} (25 different values)
traits : object {Vehicles.system.traits}
rarity : string {Vehicles.system.traits.rarity} (4 different values)
'uncommon' (x24)
'common' (x18)
'rare' (x17)
'unique' (x3)
size : object {Vehicles.system.traits.size}
value : string {Vehicles.system.traits.size.value} (4 different values)
'lg' (x30)
'grg' (x13)
'huge' (x13)
'med' (x6)
value : array<string> {Vehicles.system.traits.value}
Length: min=0 max=3
Value type: string {Vehicles.system.traits.value.[]} (4 different values)
'magical' (x3)
'artifact' (x1)
'teleportation' (x1)
'clockwork' (x1)
[customModifiers] : object {Vehicles.system.customModifiers}
type : string {Vehicles.type} (same value: 'vehicle')
[prototypeToken] : object {Vehicles.prototypeToken}
name : string {Vehicles.prototypeToken.name} (5 different values)
'Heavy Chariot' (x1)
'Light Chariot' (x1)
'Heavy Sky Chariot' (x1)
'Light Sky Chariot' (x1)
'Medium Sky Chariot' (x1)