Files
Pf2eDataScrapper/output/pf2e/packs/1-04.txt
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2025-04-08 17:11:57 +04:00

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1-04
Different values: 16
=====================================
object {1-04}
_id : string {1-04._id} (all different values)
folder : string {1-04.folder} (same value: '8PxU1ciUU6TqCPIt')
img : string {1-04.img} (2 different values)
'systems/pf2e/icons/default-icons/npc.svg' (x12)
'systems/pf2e/icons/default-icons/hazard.svg' (x4)
items : array<object> {1-04.items}
Length: min=1 max=21
Value type: object {1-04.items.[]}
_id : string {1-04.items.[]._id} (94 different values)
img : string {1-04.items.[].img} (33 different values)
name : string {1-04.items.[].name} (46 different values)
sort : integer {1-04.items.[].sort} (22 different values)
system : object {1-04.items.[].system}
[acBonus] : integer {1-04.items.[].system.acBonus} (same value: 1)
[actionType] : object {1-04.items.[].system.actionType}
value : string {1-04.items.[].system.actionType.value} (4 different values)
'action' (x10)
'reaction' (x5)
'passive' (x5)
'free' (x2)
[actions] : object {1-04.items.[].system.actions}
[value] : integer {1-04.items.[].system.actions.value} (2 different values)
1 (x5)
2 (x5)
[area] : object {1-04.items.[].system.area}
type : string {1-04.items.[].system.area.type} (same value: 'burst')
value : integer {1-04.items.[].system.area.value} (same value: 20)
[attack] : object {1-04.items.[].system.attack}
value : string {1-04.items.[].system.attack.value} (same value: '')
[attackEffects] : object {1-04.items.[].system.attackEffects}
[custom] : string {1-04.items.[].system.attackEffects.custom} (same value: '')
value : array<string> {1-04.items.[].system.attackEffects.value}
Length: min=0 max=2
Value type: string {1-04.items.[].system.attackEffects.value.[]} (2 different values)
'grab' (x2)
'reefclaw-venom' (x1)
[baseItem] : string {1-04.items.[].system.baseItem} (5 different values)
'leather-armor' (x4)
'club' (x2)
'halfling-sling-staff' (x2)
'staff' (x2)
'alchemical-bomb' (x1)
[bonus] : object {1-04.items.[].system.bonus}
value : integer {1-04.items.[].system.bonus.value} (9 different values)
0 (x7)
6 (x4)
8 (x2)
12 (x2)
7 (x2)
9 (x2)
3 (x1)
5 (x1)
11 (x1)
[bonusDamage] : object {1-04.items.[].system.bonusDamage}
value : integer {1-04.items.[].system.bonusDamage.value} (same value: 0)
[bulk] : object {1-04.items.[].system.bulk}
value : mixed
float {1-04.items.[].system.bulk.value} (same value: 0,1)
integer {1-04.items.[].system.bulk.value} (2 different values)
1 (x12)
0 (x5)
[checkPenalty] : integer {1-04.items.[].system.checkPenalty} (same value: -1)
description : object {1-04.items.[].system.description}
value : string {1-04.items.[].system.description.value} (46 different values)
[autoHeightenLevel] : object {1-04.items.[].system.autoHeightenLevel}
[value] : empty
[category] : string {1-04.items.[].system.category} (9 different values)
'offensive' (x16)
'simple' (x4)
'light' (x4)
'martial' (x3)
'ammo' (x2)
'scroll' (x2)
'elixir' (x1)
'interaction' (x1)
'defensive' (x1)
[containerId] : empty
[cost] : object {1-04.items.[].system.cost}
value : string {1-04.items.[].system.cost.value} (same value: '')
[counteraction] : boolean {1-04.items.[].system.counteraction} (same value: False)
[damage] : object {1-04.items.[].system.damage}
[0] : object {1-04.items.[].system.damage.0}
[category] : empty
formula : string {1-04.items.[].system.damage.0.formula} (4 different values)
'1d4' (x2)
'3d6' (x2)
'1d12' (x2)
'1d8' (x1)
kinds : array<string> {1-04.items.[].system.damage.0.kinds}
Length: min=1 max=1
Value type: string {1-04.items.[].system.damage.0.kinds.[]} (2 different values)
'damage' (x6)
'healing' (x1)
materials : array<> {1-04.items.[].system.damage.0.materials}
Length: min=0 max=0
Value type: empty
type : string {1-04.items.[].system.damage.0.type} (3 different values)
'electricity' (x4)
'bludgeoning' (x2)
'untyped' (x1)
[applyMod] : boolean {1-04.items.[].system.damage.0.applyMod} (same value: True)
[damageType] : string {1-04.items.[].system.damage.damageType} (2 different values)
'bludgeoning' (x6)
'electricity' (x1)
[dice] : integer {1-04.items.[].system.damage.dice} (same value: 1)
[die] : string {1-04.items.[].system.damage.die} (3 different values)
'd6' (x3)
'd10' (x2)
'd4' (x2)
[formula] : string {1-04.items.[].system.damage.formula} (same value: '1d6')
[kind] : string {1-04.items.[].system.damage.kind} (same value: 'healing')
[type] : string {1-04.items.[].system.damage.type} (same value: 'untyped')
[damageRolls] : object {1-04.items.[].system.damageRolls}
9wievn3d9xo5xfnv : object {1-04.items.[].system.damageRolls.9wievn3d9xo5xfnv}
damage : string {1-04.items.[].system.damageRolls.9wievn3d9xo5xfnv.damage} (same value: '1d6 + 2')
damageType : string {1-04.items.[].system.damageRolls.9wievn3d9xo5xfnv.damageType} (same value: 'bludgeoning')
[anx3kwwgatk0d5uchqe8] : object {1-04.items.[].system.damageRolls.anx3kwwgatk0d5uchqe8}
damage : string {1-04.items.[].system.damageRolls.anx3kwwgatk0d5uchqe8.damage} (same value: '1d6')
damageType : string {1-04.items.[].system.damageRolls.anx3kwwgatk0d5uchqe8.damageType} (same value: 'bludgeoning')
[gl25u5i6rcm9kt9l] : object {1-04.items.[].system.damageRolls.gl25u5i6rcm9kt9l}
damage : string {1-04.items.[].system.damageRolls.gl25u5i6rcm9kt9l.damage} (same value: '1d10')
damageType : string {1-04.items.[].system.damageRolls.gl25u5i6rcm9kt9l.damageType} (same value: 'bludgeoning')
[hvx4aslbwpjcvooky7d1] : object {1-04.items.[].system.damageRolls.hvx4aslbwpjcvooky7d1}
damage : string {1-04.items.[].system.damageRolls.hvx4aslbwpjcvooky7d1.damage} (2 different values)
'1d10+5' (x1)
'1d4' (x1)
damageType : string {1-04.items.[].system.damageRolls.hvx4aslbwpjcvooky7d1.damageType} (same value: 'slashing')
[n8vq2ulobthd0lkj] : object {1-04.items.[].system.damageRolls.n8vq2ulobthd0lkj}
damage : string {1-04.items.[].system.damageRolls.n8vq2ulobthd0lkj.damage} (same value: '1d6+2')
damageType : string {1-04.items.[].system.damageRolls.n8vq2ulobthd0lkj.damageType} (same value: 'bludgeoning')
[o3aiq04p4mn1r5a8du1q] : object {1-04.items.[].system.damageRolls.o3aiq04p4mn1r5a8du1q}
damage : string {1-04.items.[].system.damageRolls.o3aiq04p4mn1r5a8du1q.damage} (same value: '1d10')
damageType : string {1-04.items.[].system.damageRolls.o3aiq04p4mn1r5a8du1q.damageType} (same value: 'bludgeoning')
[odd3yybk2rhtjni9proc] : object {1-04.items.[].system.damageRolls.odd3yybk2rhtjni9proc}
damage : string {1-04.items.[].system.damageRolls.odd3yybk2rhtjni9proc.damage} (same value: '1d6-1')
damageType : string {1-04.items.[].system.damageRolls.odd3yybk2rhtjni9proc.damageType} (same value: 'slashing')
[om6y4uvl6ynziba9gpk4] : object {1-04.items.[].system.damageRolls.om6y4uvl6ynziba9gpk4}
damage : string {1-04.items.[].system.damageRolls.om6y4uvl6ynziba9gpk4.damage} (same value: '1d10+2')
damageType : string {1-04.items.[].system.damageRolls.om6y4uvl6ynziba9gpk4.damageType} (same value: 'bludgeoning')
[t97yyq0tipqqigqcnz3o] : object {1-04.items.[].system.damageRolls.t97yyq0tipqqigqcnz3o}
damage : string {1-04.items.[].system.damageRolls.t97yyq0tipqqigqcnz3o.damage} (same value: '1d10+2')
damageType : string {1-04.items.[].system.damageRolls.t97yyq0tipqqigqcnz3o.damageType} (same value: 'bludgeoning')
[uaetb4f56ssf7mrc] : object {1-04.items.[].system.damageRolls.uaetb4f56ssf7mrc}
damage : string {1-04.items.[].system.damageRolls.uaetb4f56ssf7mrc.damage} (same value: '1d6')
damageType : string {1-04.items.[].system.damageRolls.uaetb4f56ssf7mrc.damageType} (same value: 'bludgeoning')
[xie8axk4tsrnr2qv89lb] : object {1-04.items.[].system.damageRolls.xie8axk4tsrnr2qv89lb}
damage : string {1-04.items.[].system.damageRolls.xie8axk4tsrnr2qv89lb.damage} (same value: '1d6+2')
damageType : string {1-04.items.[].system.damageRolls.xie8axk4tsrnr2qv89lb.damageType} (same value: 'bludgeoning')
[yhmslwsjnsuxpy7spmu2] : object {1-04.items.[].system.damageRolls.yhmslwsjnsuxpy7spmu2}
damage : string {1-04.items.[].system.damageRolls.yhmslwsjnsuxpy7spmu2.damage} (2 different values)
'2d8+5' (x1)
'1d4' (x1)
damageType : string {1-04.items.[].system.damageRolls.yhmslwsjnsuxpy7spmu2.damageType} (same value: 'piercing')
[z758dberxdigmqvia5m1] : object {1-04.items.[].system.damageRolls.z758dberxdigmqvia5m1}
damage : string {1-04.items.[].system.damageRolls.z758dberxdigmqvia5m1.damage} (same value: '1d6+2')
damageType : string {1-04.items.[].system.damageRolls.z758dberxdigmqvia5m1.damageType} (same value: 'bludgeoning')
[deathNote] : boolean {1-04.items.[].system.deathNote} (same value: True)
[defense] : object {1-04.items.[].system.defense}
save : object {1-04.items.[].system.defense.save}
basic : boolean {1-04.items.[].system.defense.save.basic} (2 different values)
False (x4)
True (x4)
statistic : string {1-04.items.[].system.defense.save.statistic} (2 different values)
'will' (x4)
'reflex' (x4)
[dexCap] : integer {1-04.items.[].system.dexCap} (same value: 4)
[duration] : object {1-04.items.[].system.duration}
sustained : boolean {1-04.items.[].system.duration.sustained} (2 different values)
False (x32)
True (x2)
value : string {1-04.items.[].system.duration.value} (7 different values)
'' (x17)
'varies' (x4)
'1 minute' (x4)
'unlimited' (x4)
'10 minutes' (x2)
'1 hour' (x2)
'see text' (x1)
[equipped] : object {1-04.items.[].system.equipped}
carryType : string {1-04.items.[].system.equipped.carryType} (same value: 'worn')
[handsHeld] : integer {1-04.items.[].system.equipped.handsHeld} (same value: 0)
[inSlot] : boolean {1-04.items.[].system.equipped.inSlot} (2 different values)
True (x2)
False (x1)
[invested] : empty
[group] : string {1-04.items.[].system.group} (4 different values)
'club' (x4)
'leather' (x4)
'sling' (x2)
'bomb' (x1)
[hardness] : integer {1-04.items.[].system.hardness} (same value: 0)
[heightening] : object {1-04.items.[].system.heightening}
[levels] : object {1-04.items.[].system.heightening.levels}
[3] : object {1-04.items.[].system.heightening.levels.3}
target : object {1-04.items.[].system.heightening.levels.3.target}
value : string {1-04.items.[].system.heightening.levels.3.target.value} (same value: '5 creatures')
[4] : object {1-04.items.[].system.heightening.levels.4}
area : object {1-04.items.[].system.heightening.levels.4.area}
areaType : string {1-04.items.[].system.heightening.levels.4.area.areaType} (same value: 'emanation')
value : string {1-04.items.[].system.heightening.levels.4.area.value} (same value: '20')
range : object {1-04.items.[].system.heightening.levels.4.range}
value : string {1-04.items.[].system.heightening.levels.4.range.value} (same value: '20 feet')
type : string {1-04.items.[].system.heightening.type} (2 different values)
'interval' (x7)
'fixed' (x6)
[damage] : object {1-04.items.[].system.heightening.damage}
0 : string {1-04.items.[].system.heightening.damage.0} (4 different values)
'1d4' (x2)
'2d6' (x2)
'1d12' (x2)
'1d8' (x1)
[interval] : integer {1-04.items.[].system.heightening.interval} (same value: 1)
[hp] : object {1-04.items.[].system.hp}
max : integer {1-04.items.[].system.hp.max} (same value: 0)
value : integer {1-04.items.[].system.hp.value} (same value: 0)
[level] : object {1-04.items.[].system.level}
value : integer {1-04.items.[].system.level.value} (4 different values)
1 (x32)
0 (x18)
2 (x4)
3 (x3)
[location] : object {1-04.items.[].system.location}
value : string {1-04.items.[].system.location.value} (7 different values)
'Vk2Yk178GjaDAnWx' (x9)
'2GdNRu7lpObZOsOA' (x9)
'ZXmXu3fpEwzcnU1m' (x7)
'tnijG1sI6J9RgqEf' (x6)
'bpGrWQMsE7IbSEui' (x1)
'PfWq2Lg2EbHVklOV' (x1)
'jqM5EqxldHZMQyw3' (x1)
[material] : object {1-04.items.[].system.material}
[grade] : empty
[type] : empty
[prepared] : object {1-04.items.[].system.prepared}
flexible : boolean {1-04.items.[].system.prepared.flexible} (same value: False)
value : string {1-04.items.[].system.prepared.value} (2 different values)
'prepared' (x4)
'focus' (x3)
[proficiency] : object {1-04.items.[].system.proficiency}
value : integer {1-04.items.[].system.proficiency.value} (same value: 0)
publication : object {1-04.items.[].system.publication}
license : string {1-04.items.[].system.publication.license} (2 different values)
'OGL' (x100)
'ORC' (x1)
remaster : boolean {1-04.items.[].system.publication.remaster} (2 different values)
False (x100)
True (x1)
title : string {1-04.items.[].system.publication.title} (4 different values)
'Pathfinder Core Rulebook' (x56)
'' (x42)
'Pathfinder Bestiary' (x2)
'Pathfinder Player Core' (x1)
[price] : object {1-04.items.[].system.price}
[per] : integer {1-04.items.[].system.price.per} (same value: 10)
value : object {1-04.items.[].system.price.value}
[cp] : integer {1-04.items.[].system.price.value.cp} (same value: 1)
[gp] : integer {1-04.items.[].system.price.value.gp} (5 different values)
2 (x4)
3 (x2)
5 (x2)
12 (x2)
60 (x1)
[sp] : integer {1-04.items.[].system.price.value.sp} (same value: 1)
[quantity] : integer {1-04.items.[].system.quantity} (4 different values)
1 (x19)
10 (x2)
12 (x1)
22 (x1)
[range] : mixed
object {1-04.items.[].system.range}
value : string {1-04.items.[].system.range.value} (6 different values)
'30 feet' (x12)
'touch' (x8)
'' (x7)
'120 feet' (x4)
'60 feet' (x2)
'varies' (x1)
integer {1-04.items.[].system.range} (2 different values)
80 (x2)
20 (x1)
[reload] : object {1-04.items.[].system.reload}
value : string {1-04.items.[].system.reload.value} (3 different values)
'-' (x3)
'1' (x2)
'' (x2)
[requirements] : string {1-04.items.[].system.requirements} (same value: '')
rules : ignored (Foundry rules object) {1-04.items.[].system.rules}
[runes] : object {1-04.items.[].system.runes}
potency : integer {1-04.items.[].system.runes.potency} (2 different values)
0 (x10)
1 (x1)
property : array<> {1-04.items.[].system.runes.property}
Length: min=0 max=0
Value type: empty
[resilient] : integer {1-04.items.[].system.runes.resilient} (same value: 0)
[striking] : integer {1-04.items.[].system.runes.striking} (same value: 0)
[showSlotlessLevels] : object {1-04.items.[].system.showSlotlessLevels}
value : boolean {1-04.items.[].system.showSlotlessLevels.value} (same value: False)
[size] : string {1-04.items.[].system.size} (2 different values)
'med' (x16)
'lg' (x7)
[slots] : object {1-04.items.[].system.slots}
[slot0] : object {1-04.items.[].system.slots.slot0}
max : integer {1-04.items.[].system.slots.slot0.max} (same value: 4)
prepared : array<object> {1-04.items.[].system.slots.slot0.prepared}
Length: min=4 max=4
Value type: object {1-04.items.[].system.slots.slot0.prepared.[]}
id : string {1-04.items.[].system.slots.slot0.prepared.[].id} (all different values)
slot1 : object {1-04.items.[].system.slots.slot1}
max : integer {1-04.items.[].system.slots.slot1.max} (3 different values)
3 (x3)
1 (x3)
2 (x1)
[prepared] : array<object> {1-04.items.[].system.slots.slot1.prepared}
Length: min=2 max=3
Value type: object {1-04.items.[].system.slots.slot1.prepared.[]}
[expended] : boolean {1-04.items.[].system.slots.slot1.prepared.[].expended} (same value: True)
id : string {1-04.items.[].system.slots.slot1.prepared.[].id} (11 different values)
[value] : integer {1-04.items.[].system.slots.slot1.value} (same value: 1)
[slot2] : object {1-04.items.[].system.slots.slot2}
max : integer {1-04.items.[].system.slots.slot2.max} (same value: 2)
prepared : array<object> {1-04.items.[].system.slots.slot2.prepared}
Length: min=2 max=2
Value type: object {1-04.items.[].system.slots.slot2.prepared.[]}
id : string {1-04.items.[].system.slots.slot2.prepared.[].id} (4 different values)
'rRzCUmFWt5KFYAQE' (x1)
'NHVXp5RQHMPyNxFr' (x1)
'TdNbVnlNbCKhpwRO' (x1)
'uWliJdp3XC2hwvGB' (x1)
[slug] : string {1-04.items.[].system.slug} (27 different values)
[speedPenalty] : integer {1-04.items.[].system.speedPenalty} (same value: 0)
[spell] : object {1-04.items.[].system.spell}
_id : string {1-04.items.[].system.spell._id} (same value: 'J6vNvrUT3b1hx2iA')
flags : object {1-04.items.[].system.spell.flags}
core : object {1-04.items.[].system.spell.flags.core}
sourceId : string {1-04.items.[].system.spell.flags.core.sourceId} (same value: 'Compendium.pf2e.spells-srd.Item.J6vNvrUT3b1hx2iA')
img : string {1-04.items.[].system.spell.img} (same value: 'icons/magic/nature/root-vines-grow-brown.webp')
name : string {1-04.items.[].system.spell.name} (same value: 'Entangle')
sort : integer {1-04.items.[].system.spell.sort} (same value: 0)
system : object {1-04.items.[].system.spell.system}
area : object {1-04.items.[].system.spell.system.area}
details : string {1-04.items.[].system.spell.system.area.details} (same value: 'all squares in a 20-foot-radius burst that contain plants')
type : string {1-04.items.[].system.spell.system.area.type} (same value: 'burst')
value : integer {1-04.items.[].system.spell.system.area.value} (same value: 20)
cost : object {1-04.items.[].system.spell.system.cost}
value : string {1-04.items.[].system.spell.system.cost.value} (same value: '')
counteraction : boolean {1-04.items.[].system.spell.system.counteraction} (same value: False)
damage : object {1-04.items.[].system.spell.system.damage}
defense : object {1-04.items.[].system.spell.system.defense}
save : object {1-04.items.[].system.spell.system.defense.save}
basic : boolean {1-04.items.[].system.spell.system.defense.save.basic} (same value: False)
statistic : string {1-04.items.[].system.spell.system.defense.save.statistic} (same value: 'reflex')
description : object {1-04.items.[].system.spell.system.description}
value : string {1-04.items.[].system.spell.system.description.value} (same value: '<p>Plants in the area entangle creatures. The area counts as difficult terrain. Each round that a creature starts its turn in the area, it must attempt a Reflex save. On a failure, it takes a -10-foot circumstance penalty to its Speeds until it leaves the area, and on a critical failure, it is also @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] for 1 round. Creatures can attempt to Escape at entangle\'s DC to remove these effects.</p>')
duration : object {1-04.items.[].system.spell.system.duration}
sustained : boolean {1-04.items.[].system.spell.system.duration.sustained} (same value: False)
value : string {1-04.items.[].system.spell.system.duration.value} (same value: '1 minute')
level : object {1-04.items.[].system.spell.system.level}
value : integer {1-04.items.[].system.spell.system.level.value} (same value: 2)
location : object {1-04.items.[].system.spell.system.location}
heightenedLevel : integer {1-04.items.[].system.spell.system.location.heightenedLevel} (same value: 2)
value : string {1-04.items.[].system.spell.system.location.value} (same value: '')
publication : object {1-04.items.[].system.spell.system.publication}
license : string {1-04.items.[].system.spell.system.publication.license} (same value: 'OGL')
remaster : boolean {1-04.items.[].system.spell.system.publication.remaster} (same value: False)
title : string {1-04.items.[].system.spell.system.publication.title} (same value: 'Pathfinder Core Rulebook')
range : object {1-04.items.[].system.spell.system.range}
value : string {1-04.items.[].system.spell.system.range.value} (same value: '120 feet')
requirements : string {1-04.items.[].system.spell.system.requirements} (same value: '')
rules : ignored (Foundry rules object) {1-04.items.[].system.spell.system.rules}
slug : string {1-04.items.[].system.spell.system.slug} (same value: 'entangle')
target : object {1-04.items.[].system.spell.system.target}
value : string {1-04.items.[].system.spell.system.target.value} (same value: '')
time : object {1-04.items.[].system.spell.system.time}
value : string {1-04.items.[].system.spell.system.time.value} (same value: '2')
traits : object {1-04.items.[].system.spell.system.traits}
rarity : string {1-04.items.[].system.spell.system.traits.rarity} (same value: 'common')
traditions : array<string> {1-04.items.[].system.spell.system.traits.traditions}
Length: min=1 max=1
Value type: string {1-04.items.[].system.spell.system.traits.traditions.[]} (same value: 'primal')
value : array<string> {1-04.items.[].system.spell.system.traits.value}
Length: min=3 max=3
Value type: string {1-04.items.[].system.spell.system.traits.value.[]} (3 different values)
'concentrate' (x2)
'manipulate' (x2)
'plant' (x2)
type : string {1-04.items.[].system.spell.type} (same value: 'spell')
[spelldc] : object {1-04.items.[].system.spelldc}
dc : integer {1-04.items.[].system.spelldc.dc} (3 different values)
16 (x3)
17 (x2)
18 (x2)
mod : integer {1-04.items.[].system.spelldc.mod} (same value: 0)
value : integer {1-04.items.[].system.spelldc.value} (3 different values)
8 (x3)
9 (x2)
10 (x2)
[splashDamage] : object {1-04.items.[].system.splashDamage}
[value] : integer {1-04.items.[].system.splashDamage.value} (2 different values)
0 (x4)
1 (x1)
[stackGroup] : string {1-04.items.[].system.stackGroup} (2 different values)
'slingBullets' (x2)
'coins' (x2)
[strength] : integer {1-04.items.[].system.strength} (same value: 0)
[target] : object {1-04.items.[].system.target}
value : string {1-04.items.[].system.target.value} (7 different values)
'' (x11)
'1 creature' (x10)
'1 willing creature' (x4)
'1 creature or object' (x4)
'1 or 2 creatures' (x2)
'1 creature or unattended object' (x2)
'1 willing living animal creature' (x1)
[time] : object {1-04.items.[].system.time}
value : string {1-04.items.[].system.time.value} (4 different values)
'2' (x31)
'1 minute' (x1)
'1 to 2' (x1)
'3' (x1)
[tradition] : object {1-04.items.[].system.tradition}
value : string {1-04.items.[].system.tradition.value} (same value: 'primal')
[traits] : object {1-04.items.[].system.traits}
rarity : string {1-04.items.[].system.traits.rarity} (2 different values)
'common' (x89)
'uncommon' (x5)
value : array<string> {1-04.items.[].system.traits.value}
Length: min=0 max=6
Value type: string {1-04.items.[].system.traits.value.[]} (37 different values)
[selected] : object {1-04.items.[].system.traits.selected}
[traditions] : array<string> {1-04.items.[].system.traits.traditions}
Length: min=0 max=4
Value type: string {1-04.items.[].system.traits.traditions.[]} (4 different values)
'primal' (x31)
'arcane' (x20)
'occult' (x14)
'divine' (x12)
[usage] : object {1-04.items.[].system.usage}
value : string {1-04.items.[].system.usage.value} (3 different values)
'held-in-one-hand' (x14)
'held-in-two-hands' (x2)
'worneyepiece' (x1)
[uses] : object {1-04.items.[].system.uses}
autoDestroy : boolean {1-04.items.[].system.uses.autoDestroy} (same value: True)
max : integer {1-04.items.[].system.uses.max} (same value: 1)
value : integer {1-04.items.[].system.uses.value} (same value: 1)
[weaponType] : object {1-04.items.[].system.weaponType}
value : string {1-04.items.[].system.weaponType.value} (2 different values)
'melee' (x14)
'ranged' (x1)
type : string {1-04.items.[].type} (9 different values)
'spell' (x34)
'action' (x22)
'melee' (x15)
'spellcastingEntry' (x7)
'weapon' (x7)
'equipment' (x5)
'consumable' (x5)
'armor' (x4)
'treasure' (x2)
[_stats] : object {1-04.items.[]._stats}
compendiumSource : string {1-04.items.[]._stats.compendiumSource} (27 different values)
[flags] : object {1-04.items.[].flags}
pf2e : object {1-04.items.[].flags.pf2e}
linkedWeapon : string {1-04.items.[].flags.pf2e.linkedWeapon} (6 different values)
'WiT4bEoxOemisMlS' (x1)
'eIP05g0YgQV3l0wQ' (x1)
'H87yYE8Cx4bVd5Vg' (x1)
'LbFl8nMKKVbY0iF3' (x1)
'lVzsruIZLD0wG83E' (x1)
'bYKxyAapWfgl8fSm' (x1)
name : string {1-04.name} (all different values)
[prototypeToken] : object {1-04.prototypeToken}
name : string {1-04.prototypeToken.name} (6 different values)
'Animal Companion (Wolf)' (x2)
'Ankle Trap' (x2)
'Deadfall Trap' (x2)
'Halfling Druid' (x2)
'Vengeant Thorn' (x2)
'Squirrel Swarm' (x1)
system : object {1-04.system}
[abilities] : object {1-04.system.abilities}
cha : object {1-04.system.abilities.cha}
mod : integer {1-04.system.abilities.cha.mod} (4 different values)
1 (x5)
0 (x4)
-2 (x2)
-3 (x1)
con : object {1-04.system.abilities.con}
mod : integer {1-04.system.abilities.con.mod} (2 different values)
1 (x7)
2 (x5)
dex : object {1-04.system.abilities.dex}
mod : integer {1-04.system.abilities.dex.mod} (3 different values)
3 (x8)
4 (x2)
2 (x2)
int : object {1-04.system.abilities.int}
mod : integer {1-04.system.abilities.int.mod} (3 different values)
-4 (x7)
0 (x4)
-3 (x1)
str : object {1-04.system.abilities.str}
mod : integer {1-04.system.abilities.str.mod} (6 different values)
2 (x5)
0 (x2)
-3 (x2)
-2 (x1)
3 (x1)
1 (x1)
wis : object {1-04.system.abilities.wis}
mod : integer {1-04.system.abilities.wis.mod} (3 different values)
1 (x8)
3 (x3)
2 (x1)
attributes : object {1-04.system.attributes}
ac : object {1-04.system.attributes.ac}
[details] : string {1-04.system.attributes.ac.details} (same value: '')
value : integer {1-04.system.attributes.ac.value} (7 different values)
0 (x4)
16 (x3)
19 (x3)
14 (x2)
18 (x2)
13 (x1)
17 (x1)
[allSaves] : object {1-04.system.attributes.allSaves}
value : string {1-04.system.attributes.allSaves.value} (same value: '')
hp : object {1-04.system.attributes.hp}
details : string {1-04.system.attributes.hp.details} (same value: '')
max : integer {1-04.system.attributes.hp.max} (11 different values)
temp : integer {1-04.system.attributes.hp.temp} (same value: 0)
value : integer {1-04.system.attributes.hp.value} (11 different values)
[emitsSound] : string {1-04.system.attributes.emitsSound} (same value: 'encounter')
[hardness] : integer {1-04.system.attributes.hardness} (same value: 0)
[hasHealth] : boolean {1-04.system.attributes.hasHealth} (same value: True)
[immunities] : array<object> {1-04.system.attributes.immunities}
Length: min=2 max=2
Value type: object {1-04.system.attributes.immunities.[]}
type : string {1-04.system.attributes.immunities.[].type} (2 different values)
'precision' (x3)
'swarm-mind' (x3)
[resistances] : array<object> {1-04.system.attributes.resistances}
Length: min=1 max=1
Value type: object {1-04.system.attributes.resistances.[]}
[exceptions] : array<string> {1-04.system.attributes.resistances.[].exceptions}
Length: min=1 max=1
Value type: string {1-04.system.attributes.resistances.[].exceptions.[]} (same value: 'bludgeoning')
type : string {1-04.system.attributes.resistances.[].type} (same value: 'physical')
value : integer {1-04.system.attributes.resistances.[].value} (same value: 6)
[speed] : object {1-04.system.attributes.speed}
otherSpeeds : array<object> {1-04.system.attributes.speed.otherSpeeds}
Length: min=0 max=1
Value type: object {1-04.system.attributes.speed.otherSpeeds.[]}
type : string {1-04.system.attributes.speed.otherSpeeds.[].type} (3 different values)
'climb' (x3)
'fly' (x2)
'swim' (x1)
value : integer {1-04.system.attributes.speed.otherSpeeds.[].value} (5 different values)
20 (x2)
10 (x1)
60 (x1)
40 (x1)
30 (x1)
value : integer {1-04.system.attributes.speed.value} (4 different values)
40 (x4)
30 (x3)
10 (x3)
25 (x2)
[stealth] : object {1-04.system.attributes.stealth}
details : string {1-04.system.attributes.stealth.details} (same value: '')
value : integer {1-04.system.attributes.stealth.value} (2 different values)
8 (x2)
10 (x2)
[weaknesses] : array<object> {1-04.system.attributes.weaknesses}
Length: min=2 max=2
Value type: object {1-04.system.attributes.weaknesses.[]}
type : string {1-04.system.attributes.weaknesses.[].type} (2 different values)
'area-damage' (x3)
'splash-damage' (x3)
value : integer {1-04.system.attributes.weaknesses.[].value} (same value: 3)
details : object {1-04.system.details}
[blurb] : string {1-04.system.details.blurb} (same value: '')
[languages] : object {1-04.system.details.languages}
details : string {1-04.system.details.languages.details} (2 different values)
'' (x11)
'can\'t speak any language' (x1)
value : array<string> {1-04.system.details.languages.value}
Length: min=0 max=3
Value type: string {1-04.system.details.languages.value.[]} (3 different values)
'common' (x3)
'elven' (x2)
'fey' (x2)
level : object {1-04.system.details.level}
value : integer {1-04.system.details.level.value} (6 different values)
1 (x5)
0 (x4)
3 (x3)
-1 (x2)
2 (x1)
5 (x1)
[privateNotes] : string {1-04.system.details.privateNotes} (2 different values)
'' (x11)
'<p>Squirrel Swarm size is incorrect in the PDF and was corrected to be large.</p>
<p>https://paizo.com/threads/rzs42s73?PFS-104-Bandits-of-Immenwood#10</p>' (x1)
[publicNotes] : string {1-04.system.details.publicNotes} (2 different values)
'' (x9)
'<p>Swarms of centipedes are dangerous indeed, ravenous carpets of skittering hunger capable of devouring a traveler whole in a matter of minutes. Some alchemists submerge whole centipedes taken from swarms in their elixirs and some mutagens, claiming such infusions increase potency, though other say this is nothing more than quackish claptrap. Kobolds and mitflits are both known to incorporate swarms of centipedes into cunning traps, from simple pits filled with vermin or more complex affairs involving chutes that dump the vermin onto the heads of unwary intruders.</p>' (x3)
publication : object {1-04.system.details.publication}
license : string {1-04.system.details.publication.license} (same value: 'OGL')
remaster : boolean {1-04.system.details.publication.remaster} (same value: False)
title : string {1-04.system.details.publication.title} (same value: 'Pathfinder Society Scenario #1-04: Bandits of Immenwood')
[description] : string {1-04.system.details.description} (2 different values)
'<p>Many small pits have been dug in the road and covered with leaves and dirt to disguise them.</p>' (x2)
'<p>A large tree has been cut down and supported only by a rope.</p>' (x2)
[disable] : string {1-04.system.details.disable} (3 different values)
'<p>If spotted, the pits can be avoided by moving at one quarter of normal speed.</p>' (x2)
'<p>The trap cannot be disabled in advance.</p>' (x1)
'<p>The trap cannot be disabled in advance (unless the PCs are able to out stealth Vengeant Thorn and sneak up on him before the wagon reaches the target zone).</p>' (x1)
[isComplex] : boolean {1-04.system.details.isComplex} (same value: False)
[reset] : string {1-04.system.details.reset} (same value: '')
[routine] : string {1-04.system.details.routine} (same value: '')
[initiative] : object {1-04.system.initiative}
statistic : string {1-04.system.initiative.statistic} (same value: 'perception')
[perception] : object {1-04.system.perception}
details : string {1-04.system.perception.details} (same value: '')
mod : integer {1-04.system.perception.mod} (7 different values)
5 (x3)
8 (x3)
4 (x2)
10 (x1)
6 (x1)
7 (x1)
13 (x1)
senses : array<object> {1-04.system.perception.senses}
Length: min=1 max=2
Value type: object {1-04.system.perception.senses.[]}
[acuity] : string {1-04.system.perception.senses.[].acuity} (same value: 'imprecise')
[range] : integer {1-04.system.perception.senses.[].range} (same value: 30)
type : string {1-04.system.perception.senses.[].type} (3 different values)
'low-light-vision' (x9)
'darkvision' (x3)
'scent' (x2)
[resources] : object {1-04.system.resources}
[focus] : object {1-04.system.resources.focus}
max : integer {1-04.system.resources.focus.max} (2 different values)
2 (x3)
1 (x1)
value : integer {1-04.system.resources.focus.value} (2 different values)
2 (x3)
1 (x1)
saves : object {1-04.system.saves}
fortitude : object {1-04.system.saves.fortitude}
saveDetail : string {1-04.system.saves.fortitude.saveDetail} (same value: '')
value : integer {1-04.system.saves.fortitude.value} (6 different values)
0 (x4)
5 (x3)
2 (x3)
6 (x3)
4 (x2)
8 (x1)
reflex : object {1-04.system.saves.reflex}
saveDetail : string {1-04.system.saves.reflex.saveDetail} (same value: '')
value : integer {1-04.system.saves.reflex.value} (6 different values)
7 (x5)
6 (x4)
0 (x4)
11 (x1)
8 (x1)
9 (x1)
will : object {1-04.system.saves.will}
saveDetail : string {1-04.system.saves.will.saveDetail} (same value: '')
value : integer {1-04.system.saves.will.value} (6 different values)
4 (x5)
0 (x4)
8 (x2)
10 (x2)
2 (x2)
7 (x1)
[skills] : object {1-04.system.skills}
[acrobatics] : object {1-04.system.skills.acrobatics}
base : integer {1-04.system.skills.acrobatics.base} (6 different values)
6 (x3)
8 (x2)
5 (x2)
4 (x1)
11 (x1)
7 (x1)
[special] : array<object> {1-04.system.skills.acrobatics.special}
Length: min=1 max=1
Value type: object {1-04.system.skills.acrobatics.special.[]}
base : integer {1-04.system.skills.acrobatics.special.[].base} (same value: 8)
label : string {1-04.system.skills.acrobatics.special.[].label} (same value: 'to jump')
predicate : array<string> {1-04.system.skills.acrobatics.special.[].predicate}
Length: min=1 max=1
Value type: string {1-04.system.skills.acrobatics.special.[].predicate.[]} (same value: 'action:jump')
[athletics] : object {1-04.system.skills.athletics}
base : integer {1-04.system.skills.athletics.base} (8 different values)
5 (x2)
4 (x2)
8 (x1)
3 (x1)
6 (x1)
2 (x1)
9 (x1)
11 (x1)
[special] : array<object> {1-04.system.skills.athletics.special}
Length: min=1 max=1
Value type: object {1-04.system.skills.athletics.special.[]}
base : integer {1-04.system.skills.athletics.special.[].base} (same value: 6)
label : string {1-04.system.skills.athletics.special.[].label} (2 different values)
'to Climb' (x2)
'to Swim' (x1)
predicate : array<string> {1-04.system.skills.athletics.special.[].predicate}
Length: min=1 max=1
Value type: string {1-04.system.skills.athletics.special.[].predicate.[]} (2 different values)
'action:climb' (x2)
'action:swim' (x1)
[diplomacy] : object {1-04.system.skills.diplomacy}
base : integer {1-04.system.skills.diplomacy.base} (2 different values)
4 (x2)
6 (x1)
[intimidation] : object {1-04.system.skills.intimidation}
base : integer {1-04.system.skills.intimidation.base} (2 different values)
4 (x2)
6 (x1)
[nature] : object {1-04.system.skills.nature}
base : integer {1-04.system.skills.nature.base} (2 different values)
5 (x2)
7 (x1)
[stealth] : object {1-04.system.skills.stealth}
base : integer {1-04.system.skills.stealth.base} (2 different values)
6 (x1)
8 (x1)
[survival] : object {1-04.system.skills.survival}
base : integer {1-04.system.skills.survival.base} (3 different values)
4 (x2)
5 (x2)
7 (x1)
traits : object {1-04.system.traits}
rarity : string {1-04.system.traits.rarity} (same value: 'common')
size : object {1-04.system.traits.size}
value : string {1-04.system.traits.size.value} (3 different values)
'sm' (x6)
'lg' (x6)
'med' (x4)
value : array<string> {1-04.system.traits.value}
Length: min=1 max=3
Value type: string {1-04.system.traits.value.[]} (12 different values)
[creatureType] : string {1-04.system.creatureType} (same value: '')
[statusEffects] : array<> {1-04.system.statusEffects}
Length: min=0 max=0
Value type: empty
type : string {1-04.type} (2 different values)
'npc' (x12)
'hazard' (x4)