439 lines
29 KiB
Plaintext
439 lines
29 KiB
Plaintext
1-15
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Different values: 10
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=====================================
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object {1-15}
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_id : string {1-15._id} (all different values)
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folder : string {1-15.folder} (same value: 'Gn7mXO5Ks4vFbods')
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img : string {1-15.img} (2 different values)
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'systems/pf2e/icons/default-icons/npc.svg' (x8)
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'systems/pf2e/icons/default-icons/hazard.svg' (x2)
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items : array<object> {1-15.items}
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Length: min=0 max=8
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Value type: object {1-15.items.[]}
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_id : string {1-15.items.[]._id} (53 different values)
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img : string {1-15.items.[].img} (6 different values)
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'systems/pf2e/icons/actions/Passive.webp' (x18)
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'systems/pf2e/icons/default-icons/melee.svg' (x12)
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'systems/pf2e/icons/actions/TwoActions.webp' (x9)
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'systems/pf2e/icons/default-icons/spellcastingEntry.svg' (x6)
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'icons/magic/nature/plant-poison-spit-green.webp' (x6)
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'systems/pf2e/icons/actions/Reaction.webp' (x2)
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name : string {1-15.items.[].name} (21 different values)
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sort : integer {1-15.items.[].sort} (8 different values)
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100000 (x8)
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200000 (x8)
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300000 (x8)
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400000 (x8)
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500000 (x7)
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600000 (x6)
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700000 (x6)
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800000 (x2)
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system : object {1-15.items.[].system}
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[attack] : object {1-15.items.[].system.attack}
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value : string {1-15.items.[].system.attack.value} (same value: '')
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[attackEffects] : object {1-15.items.[].system.attackEffects}
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value : array<string> {1-15.items.[].system.attackEffects.value}
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Length: min=0 max=1
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Value type: string {1-15.items.[].system.attackEffects.value.[]} (2 different values)
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'burning-sap' (x2)
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'bitter-harvest' (x2)
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[bonus] : object {1-15.items.[].system.bonus}
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value : integer {1-15.items.[].system.bonus.value} (8 different values)
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11 (x3)
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8 (x2)
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14 (x2)
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9 (x1)
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12 (x1)
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10 (x1)
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4 (x1)
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7 (x1)
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[damageRolls] : object {1-15.items.[].system.damageRolls}
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[2zqvh4xawzg27oxv7tgr] : object {1-15.items.[].system.damageRolls.2zqvh4xawzg27oxv7tgr}
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damage : string {1-15.items.[].system.damageRolls.2zqvh4xawzg27oxv7tgr.damage} (same value: '1d6')
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damageType : string {1-15.items.[].system.damageRolls.2zqvh4xawzg27oxv7tgr.damageType} (same value: 'bludgeoning')
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[5c0r4vz05snmvaq863b2] : object {1-15.items.[].system.damageRolls.5c0r4vz05snmvaq863b2}
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damage : string {1-15.items.[].system.damageRolls.5c0r4vz05snmvaq863b2.damage} (same value: '1d6+6')
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damageType : string {1-15.items.[].system.damageRolls.5c0r4vz05snmvaq863b2.damageType} (same value: 'slashing')
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[afnvkzyqzec1cltdiyuq] : object {1-15.items.[].system.damageRolls.afnvkzyqzec1cltdiyuq}
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damage : string {1-15.items.[].system.damageRolls.afnvkzyqzec1cltdiyuq.damage} (same value: '1d4+4')
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damageType : string {1-15.items.[].system.damageRolls.afnvkzyqzec1cltdiyuq.damageType} (same value: 'slashing')
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[b9bbkb2343s72a8qdnye] : object {1-15.items.[].system.damageRolls.b9bbkb2343s72a8qdnye}
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damage : string {1-15.items.[].system.damageRolls.b9bbkb2343s72a8qdnye.damage} (same value: '1d8+5')
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damageType : string {1-15.items.[].system.damageRolls.b9bbkb2343s72a8qdnye.damageType} (same value: 'slashing')
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[dbyssv6tg8rp083v9qaj] : object {1-15.items.[].system.damageRolls.dbyssv6tg8rp083v9qaj}
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damage : string {1-15.items.[].system.damageRolls.dbyssv6tg8rp083v9qaj.damage} (same value: '1d6+3')
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damageType : string {1-15.items.[].system.damageRolls.dbyssv6tg8rp083v9qaj.damageType} (same value: 'slashing')
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[gbp5fw2wi075iq0pa3bz] : object {1-15.items.[].system.damageRolls.gbp5fw2wi075iq0pa3bz}
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damage : string {1-15.items.[].system.damageRolls.gbp5fw2wi075iq0pa3bz.damage} (same value: '2d6+6')
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damageType : string {1-15.items.[].system.damageRolls.gbp5fw2wi075iq0pa3bz.damageType} (same value: 'slashing')
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[pjxigwhrtkfh7h30l81r] : object {1-15.items.[].system.damageRolls.pjxigwhrtkfh7h30l81r}
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damage : string {1-15.items.[].system.damageRolls.pjxigwhrtkfh7h30l81r.damage} (same value: '2d4+6')
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damageType : string {1-15.items.[].system.damageRolls.pjxigwhrtkfh7h30l81r.damageType} (same value: 'piercing')
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[tx5vgnxei4mavakhyucj] : object {1-15.items.[].system.damageRolls.tx5vgnxei4mavakhyucj}
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damage : string {1-15.items.[].system.damageRolls.tx5vgnxei4mavakhyucj.damage} (same value: '1d6+5')
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damageType : string {1-15.items.[].system.damageRolls.tx5vgnxei4mavakhyucj.damageType} (same value: 'piercing')
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[wn84iyb5hsb247azl0oa] : object {1-15.items.[].system.damageRolls.wn84iyb5hsb247azl0oa}
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damage : string {1-15.items.[].system.damageRolls.wn84iyb5hsb247azl0oa.damage} (same value: '1d4')
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damageType : string {1-15.items.[].system.damageRolls.wn84iyb5hsb247azl0oa.damageType} (same value: 'slashing')
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[xb206efvyns7teh88jh1] : object {1-15.items.[].system.damageRolls.xb206efvyns7teh88jh1}
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damage : string {1-15.items.[].system.damageRolls.xb206efvyns7teh88jh1.damage} (same value: '1d6')
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damageType : string {1-15.items.[].system.damageRolls.xb206efvyns7teh88jh1.damageType} (same value: 'spirit')
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yro6y1inbxian0qtainb : object {1-15.items.[].system.damageRolls.yro6y1inbxian0qtainb}
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damage : string {1-15.items.[].system.damageRolls.yro6y1inbxian0qtainb.damage} (same value: '1d6+2')
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damageType : string {1-15.items.[].system.damageRolls.yro6y1inbxian0qtainb.damageType} (same value: 'bludgeoning')
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[zomiyd3fgnq2wao5w3fx] : object {1-15.items.[].system.damageRolls.zomiyd3fgnq2wao5w3fx}
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damage : string {1-15.items.[].system.damageRolls.zomiyd3fgnq2wao5w3fx.damage} (same value: '1d6+5')
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damageType : string {1-15.items.[].system.damageRolls.zomiyd3fgnq2wao5w3fx.damageType} (same value: 'bludgeoning')
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[zverb56cvevnwunm4h4q] : object {1-15.items.[].system.damageRolls.zverb56cvevnwunm4h4q}
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damage : string {1-15.items.[].system.damageRolls.zverb56cvevnwunm4h4q.damage} (same value: '1d6')
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damageType : string {1-15.items.[].system.damageRolls.zverb56cvevnwunm4h4q.damageType} (same value: 'bludgeoning')
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description : object {1-15.items.[].system.description}
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value : string {1-15.items.[].system.description.value} (21 different values)
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[actionType] : object {1-15.items.[].system.actionType}
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value : string {1-15.items.[].system.actionType.value} (3 different values)
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'passive' (x18)
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'action' (x9)
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'reaction' (x2)
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[actions] : object {1-15.items.[].system.actions}
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[value] : integer {1-15.items.[].system.actions.value} (same value: 2)
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[area] : empty
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[autoHeightenLevel] : object {1-15.items.[].system.autoHeightenLevel}
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[value] : empty
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[category] : string {1-15.items.[].system.category} (3 different values)
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'offensive' (x15)
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'interaction' (x8)
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'defensive' (x6)
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[cost] : object {1-15.items.[].system.cost}
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value : string {1-15.items.[].system.cost.value} (same value: '')
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[counteraction] : boolean {1-15.items.[].system.counteraction} (same value: False)
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[damage] : object {1-15.items.[].system.damage}
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[deathNote] : boolean {1-15.items.[].system.deathNote} (same value: True)
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[defense] : empty
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[duration] : object {1-15.items.[].system.duration}
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sustained : boolean {1-15.items.[].system.duration.sustained} (same value: False)
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value : string {1-15.items.[].system.duration.value} (same value: '10 minutes')
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[frequency] : object {1-15.items.[].system.frequency}
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max : integer {1-15.items.[].system.frequency.max} (same value: 1)
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per : string {1-15.items.[].system.frequency.per} (same value: 'PT1M')
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[heightening] : object {1-15.items.[].system.heightening}
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damage : object {1-15.items.[].system.heightening.damage}
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interval : integer {1-15.items.[].system.heightening.interval} (same value: 1)
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type : string {1-15.items.[].system.heightening.type} (same value: 'interval')
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[level] : object {1-15.items.[].system.level}
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value : integer {1-15.items.[].system.level.value} (same value: 4)
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[location] : object {1-15.items.[].system.location}
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heightenedLevel : integer {1-15.items.[].system.location.heightenedLevel} (same value: 4)
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value : string {1-15.items.[].system.location.value} (6 different values)
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'4nEbig9q1Hx62Bxx' (x1)
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'vDMQgwgjF06tq6l8' (x1)
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'nHJB2s5hLplCZOOs' (x1)
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'e7NjwWvqrYDFdnhy' (x1)
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'8qbmQUey3r6DcdOI' (x1)
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'2aTAvBFzNZ7wdij4' (x1)
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[proficiency] : object {1-15.items.[].system.proficiency}
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value : integer {1-15.items.[].system.proficiency.value} (same value: 0)
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publication : object {1-15.items.[].system.publication}
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license : string {1-15.items.[].system.publication.license} (same value: 'OGL')
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remaster : boolean {1-15.items.[].system.publication.remaster} (same value: False)
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title : string {1-15.items.[].system.publication.title} (3 different values)
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'' (x41)
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'Pathfinder Core Rulebook' (x6)
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'Pathfinder Bestiary' (x6)
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rules : ignored (Foundry rules object) {1-15.items.[].system.rules}
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[prepared] : object {1-15.items.[].system.prepared}
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flexible : boolean {1-15.items.[].system.prepared.flexible} (same value: False)
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value : string {1-15.items.[].system.prepared.value} (same value: 'innate')
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[range] : object {1-15.items.[].system.range}
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value : string {1-15.items.[].system.range.value} (same value: '')
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[requirements] : string {1-15.items.[].system.requirements} (same value: '')
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[showSlotlessLevels] : object {1-15.items.[].system.showSlotlessLevels}
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value : boolean {1-15.items.[].system.showSlotlessLevels.value} (same value: False)
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[slots] : object {1-15.items.[].system.slots}
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[slug] : string {1-15.items.[].system.slug} (2 different values)
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'speak-with-plants' (x6)
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'constant-spells' (x6)
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[spelldc] : object {1-15.items.[].system.spelldc}
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dc : integer {1-15.items.[].system.spelldc.dc} (4 different values)
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13 (x2)
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14 (x2)
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17 (x1)
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19 (x1)
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mod : integer {1-15.items.[].system.spelldc.mod} (same value: 0)
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value : integer {1-15.items.[].system.spelldc.value} (4 different values)
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5 (x2)
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6 (x2)
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9 (x1)
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11 (x1)
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[target] : object {1-15.items.[].system.target}
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value : string {1-15.items.[].system.target.value} (same value: '')
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[time] : object {1-15.items.[].system.time}
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value : string {1-15.items.[].system.time.value} (same value: '2')
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[tradition] : object {1-15.items.[].system.tradition}
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value : string {1-15.items.[].system.tradition.value} (same value: 'primal')
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[traits] : object {1-15.items.[].system.traits}
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rarity : string {1-15.items.[].system.traits.rarity} (same value: 'common')
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[traditions] : array<string> {1-15.items.[].system.traits.traditions}
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Length: min=1 max=1
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Value type: string {1-15.items.[].system.traits.traditions.[]} (same value: 'primal')
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value : array<string> {1-15.items.[].system.traits.value}
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Length: min=0 max=6
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Value type: string {1-15.items.[].system.traits.value.[]} (14 different values)
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[weaponType] : object {1-15.items.[].system.weaponType}
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value : string {1-15.items.[].system.weaponType.value} (2 different values)
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'melee' (x8)
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'ranged' (x4)
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type : string {1-15.items.[].type} (4 different values)
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'action' (x29)
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'melee' (x12)
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'spellcastingEntry' (x6)
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'spell' (x6)
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[_stats] : object {1-15.items.[]._stats}
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compendiumSource : string {1-15.items.[]._stats.compendiumSource} (2 different values)
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'Compendium.pf2e.spells-srd.Item.qvwIwJ9QBihy8R0t' (x6)
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'Compendium.pf2e.bestiary-ability-glossary-srd.Item.kakyXBG5WA8c6Zfd' (x6)
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name : string {1-15.name} (all different values)
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[prototypeToken] : object {1-15.prototypeToken}
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name : string {1-15.prototypeToken.name} (4 different values)
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'Farmer Drystan\'s Scarecrow' (x2)
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'Hogweed Leshy' (x2)
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'Leshy Crafter' (x2)
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'Plum Leshy' (x2)
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system : object {1-15.system}
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[abilities] : object {1-15.system.abilities}
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cha : object {1-15.system.abilities.cha}
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mod : integer {1-15.system.abilities.cha.mod} (3 different values)
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0 (x4)
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1 (x2)
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3 (x2)
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con : object {1-15.system.abilities.con}
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mod : integer {1-15.system.abilities.con.mod} (4 different values)
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1 (x3)
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2 (x3)
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3 (x1)
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4 (x1)
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dex : object {1-15.system.abilities.dex}
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mod : integer {1-15.system.abilities.dex.mod} (3 different values)
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3 (x4)
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4 (x3)
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2 (x1)
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int : object {1-15.system.abilities.int}
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mod : integer {1-15.system.abilities.int.mod} (5 different values)
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0 (x3)
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-3 (x2)
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2 (x1)
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3 (x1)
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-2 (x1)
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str : object {1-15.system.abilities.str}
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mod : integer {1-15.system.abilities.str.mod} (5 different values)
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3 (x2)
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1 (x2)
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2 (x2)
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4 (x1)
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-1 (x1)
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wis : object {1-15.system.abilities.wis}
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mod : integer {1-15.system.abilities.wis.mod} (3 different values)
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2 (x5)
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1 (x2)
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3 (x1)
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attributes : object {1-15.system.attributes}
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ac : object {1-15.system.attributes.ac}
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[details] : string {1-15.system.attributes.ac.details} (same value: '')
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value : integer {1-15.system.attributes.ac.value} (6 different values)
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16 (x2)
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19 (x2)
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17 (x2)
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10 (x2)
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22 (x1)
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15 (x1)
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[allSaves] : object {1-15.system.attributes.allSaves}
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value : string {1-15.system.attributes.allSaves.value} (same value: '')
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emitsSound : string {1-15.system.attributes.emitsSound} (same value: 'encounter')
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hardness : integer {1-15.system.attributes.hardness} (same value: 0)
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hasHealth : boolean {1-15.system.attributes.hasHealth} (same value: True)
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hp : object {1-15.system.attributes.hp}
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details : string {1-15.system.attributes.hp.details} (same value: '')
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max : integer {1-15.system.attributes.hp.max} (7 different values)
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10 (x3)
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20 (x2)
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32 (x1)
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52 (x1)
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12 (x1)
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51 (x1)
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84 (x1)
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temp : integer {1-15.system.attributes.hp.temp} (same value: 0)
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value : integer {1-15.system.attributes.hp.value} (7 different values)
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10 (x3)
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20 (x2)
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32 (x1)
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52 (x1)
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12 (x1)
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51 (x1)
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84 (x1)
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[immunities] : array<> {1-15.system.attributes.immunities}
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Length: min=0 max=0
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Value type: empty
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[speed] : object {1-15.system.attributes.speed}
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[details] : string {1-15.system.attributes.speed.details} (same value: 'woodwalk')
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otherSpeeds : array<object> {1-15.system.attributes.speed.otherSpeeds}
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Length: min=0 max=1
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Value type: object {1-15.system.attributes.speed.otherSpeeds.[]}
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type : string {1-15.system.attributes.speed.otherSpeeds.[].type} (same value: 'climb')
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value : integer {1-15.system.attributes.speed.otherSpeeds.[].value} (same value: 25)
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value : integer {1-15.system.attributes.speed.value} (2 different values)
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25 (x6)
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30 (x2)
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stealth : object {1-15.system.attributes.stealth}
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details : string {1-15.system.attributes.stealth.details} (same value: '<p>Initiative modifier is [[/r 1d20+5]]{+5}</p>')
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value : integer {1-15.system.attributes.stealth.value} (same value: -10)
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[weaknesses] : array<object> {1-15.system.attributes.weaknesses}
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Length: min=1 max=1
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Value type: object {1-15.system.attributes.weaknesses.[]}
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type : string {1-15.system.attributes.weaknesses.[].type} (same value: 'fire')
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value : integer {1-15.system.attributes.weaknesses.[].value} (2 different values)
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3 (x1)
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5 (x1)
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creatureType : string {1-15.system.creatureType} (same value: '')
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details : object {1-15.system.details}
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[blurb] : string {1-15.system.details.blurb} (same value: '')
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description : string {1-15.system.details.description} (same value: '<p>A fire engulfs a 10-foot-by-10-foot section of forest, then spreads on each of its turns.</p>')
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disable : string {1-15.system.details.disable} (2 different values)
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'<p>A successful @Check[athletics|dc:15|name:Smother Fire|traits:hazard,environmental,fire], @Check[nature|dc:15|name:Smother Fire|traits:hazard,environmental,fire], or @Check[survival|dc:15|name:Smother Fire|traits:hazard,environmental,fire] check from an adjacent square is sufficient to smother one 5-foot-square of fire; each attempt is an Interact action. Dousing the flames automatically extinguishes one or more sections of fire, with no check. Water typically clears a 5-foot square if the amount is small (such as that from @UUID[Compendium.pf2e.spells-srd.Item.Create Water] or @UUID[Compendium.pf2e.spells-srd.Item.Hydraulic Push]). Larger amounts of water, such as a full bucket, typically douse a 10-foot-by-10-foot area (or 4 squares in some other shape). Throwing a bucket of water on flames requires an Interact action. A @UUID[Compendium.pf2e.equipment-srd.Item.Waterskin] doesn\'t contain enough water to put out even 1 square of fire.</p>
|
|
<p>Cold can also put out fire, but only if the cold can affect an area; cold is usually less effective than water, so a @UUID[Compendium.pf2e.equipment-srd.Item.Frost Vial (Lesser)]{Frost Vial} typically puts out only 1 square of fire, and @UUID[Compendium.pf2e.spells-srd.Item.Ray of Frost] is ineffective.</p>' (x1)
|
|
'<p>A successful @Check[athletics|dc:13|name:Smother Fire|traits:hazard,environmental,fire], @Check[nature|dc:13|name:Smother Fire|traits:hazard,environmental,fire], or @Check[survival|dc:13|name:Smother Fire|traits:hazard,environmental,fire] check from an adjacent square is sufficient to smother one 5-foot-square of fire; each attempt is an Interact action. Dousing the flames automatically extinguishes one or more sections of fire, with no check. Water typically clears a 5-foot square if the amount is small (such as that from create water or hydraulic push). Larger amounts of water, such as a full bucket, typically douse a 10-foot-by-10-foot area (or 4 squares in some other shape). Throwing a bucket of water on flames requires an Interact action. A waterskin doesn\'t contain enough water to put out even 1 square of fire.</p>
|
|
<p>Cold can also put out fire, but only if the cold can affect an area; cold is usually less effective than water, so a @UUID[Compendium.pf2e.equipment-srd.Item.Frost Vial (Lesser)]{Frost Vial} typically puts out only 1 square of fire, and @UUID[Compendium.pf2e.spells-srd.Item.Ray of Frost] is ineffective.</p>' (x1)
|
|
isComplex : boolean {1-15.system.details.isComplex} (same value: True)
|
|
[languages] : object {1-15.system.details.languages}
|
|
details : string {1-15.system.details.languages.details} (3 different values)
|
|
'speak with plants (trees only)' (x4)
|
|
'' (x2)
|
|
'speak with plants (weeds only)' (x2)
|
|
value : array<string> {1-15.system.details.languages.value}
|
|
Length: min=1 max=4
|
|
Value type: string {1-15.system.details.languages.value.[]} (4 different values)
|
|
'chthonian' (x8)
|
|
'common' (x2)
|
|
'fey' (x2)
|
|
'wildsong' (x2)
|
|
level : object {1-15.system.details.level}
|
|
value : integer {1-15.system.details.level.value} (4 different values)
|
|
1 (x4)
|
|
-1 (x3)
|
|
3 (x2)
|
|
5 (x1)
|
|
[privateNotes] : string {1-15.system.details.privateNotes} (same value: '')
|
|
[publicNotes] : string {1-15.system.details.publicNotes} (same value: '')
|
|
publication : object {1-15.system.details.publication}
|
|
license : string {1-15.system.details.publication.license} (same value: 'OGL')
|
|
remaster : boolean {1-15.system.details.publication.remaster} (same value: False)
|
|
title : string {1-15.system.details.publication.title} (same value: 'Pathfinder Society Scenario #1-15: The Blooming Catastrophe')
|
|
reset : string {1-15.system.details.reset} (same value: '')
|
|
routine : string {1-15.system.details.routine} (2 different values)
|
|
'<p>On its turn, the fire spreads into a number of additional squares equal to half the number of squares the fire currently occupies, minimum 1 square. The GM determines the squares the fire spreads into. Any creature that ends its turn next to the flames takes @Damage[1d6[fire]] damage, and any creature within the flames takes @Damage[4d6[fire]] damage (@Check[reflex|dc:15|basic|name:Raging Forest Fire|traits:hazard,environmental,fire] save for both). A creature can take damage from flames only once per round.</p>' (x1)
|
|
'<p>On its turn, the fire spreads into a number of additional squares equal to half the number of squares the fire currently occupies, minimum 1 square. The GM determines the squares the fire spreads into. Any creature that ends its turn next to the flames takes @Damage[1d6[fire]] damage, and any creature within the flames takes @Damage[2d6[fire]] damage (@Check[reflex|dc:13|basic|name:Smoldering Forest Fire|traits:hazard,environmental,fire] save for both). A creature can take damage from flames only once per round.</p>' (x1)
|
|
[initiative] : object {1-15.system.initiative}
|
|
statistic : string {1-15.system.initiative.statistic} (same value: 'perception')
|
|
[perception] : object {1-15.system.perception}
|
|
details : string {1-15.system.perception.details} (same value: '')
|
|
mod : integer {1-15.system.perception.mod} (5 different values)
|
|
12 (x2)
|
|
5 (x2)
|
|
7 (x2)
|
|
10 (x1)
|
|
9 (x1)
|
|
senses : array<object> {1-15.system.perception.senses}
|
|
Length: min=1 max=1
|
|
Value type: object {1-15.system.perception.senses.[]}
|
|
type : string {1-15.system.perception.senses.[].type} (2 different values)
|
|
'low-light-vision' (x6)
|
|
'darkvision' (x2)
|
|
[resources] : object {1-15.system.resources}
|
|
saves : object {1-15.system.saves}
|
|
fortitude : object {1-15.system.saves.fortitude}
|
|
saveDetail : string {1-15.system.saves.fortitude.saveDetail} (same value: '')
|
|
value : integer {1-15.system.saves.fortitude.value} (7 different values)
|
|
10 (x2)
|
|
12 (x2)
|
|
0 (x2)
|
|
8 (x1)
|
|
9 (x1)
|
|
2 (x1)
|
|
4 (x1)
|
|
reflex : object {1-15.system.saves.reflex}
|
|
saveDetail : string {1-15.system.saves.reflex.saveDetail} (same value: '')
|
|
value : integer {1-15.system.saves.reflex.value} (8 different values)
|
|
7 (x2)
|
|
0 (x2)
|
|
9 (x1)
|
|
5 (x1)
|
|
12 (x1)
|
|
15 (x1)
|
|
8 (x1)
|
|
10 (x1)
|
|
will : object {1-15.system.saves.will}
|
|
saveDetail : string {1-15.system.saves.will.saveDetail} (same value: '')
|
|
value : integer {1-15.system.saves.will.value} (8 different values)
|
|
4 (x2)
|
|
0 (x2)
|
|
8 (x1)
|
|
2 (x1)
|
|
6 (x1)
|
|
9 (x1)
|
|
5 (x1)
|
|
7 (x1)
|
|
[skills] : object {1-15.system.skills}
|
|
[acrobatics] : object {1-15.system.skills.acrobatics}
|
|
base : integer {1-15.system.skills.acrobatics.base} (2 different values)
|
|
5 (x2)
|
|
7 (x2)
|
|
[athletics] : object {1-15.system.skills.athletics}
|
|
base : integer {1-15.system.skills.athletics.base} (4 different values)
|
|
4 (x2)
|
|
6 (x2)
|
|
7 (x1)
|
|
10 (x1)
|
|
[crafting] : object {1-15.system.skills.crafting}
|
|
base : integer {1-15.system.skills.crafting.base} (2 different values)
|
|
11 (x1)
|
|
14 (x1)
|
|
[intimidation] : object {1-15.system.skills.intimidation}
|
|
base : integer {1-15.system.skills.intimidation.base} (2 different values)
|
|
9 (x1)
|
|
12 (x1)
|
|
[nature] : object {1-15.system.skills.nature}
|
|
base : integer {1-15.system.skills.nature.base} (2 different values)
|
|
7 (x1)
|
|
10 (x1)
|
|
[occultism] : object {1-15.system.skills.occultism}
|
|
base : integer {1-15.system.skills.occultism.base} (2 different values)
|
|
10 (x1)
|
|
13 (x1)
|
|
[stealth] : object {1-15.system.skills.stealth}
|
|
base : integer {1-15.system.skills.stealth.base} (3 different values)
|
|
7 (x3)
|
|
5 (x2)
|
|
10 (x1)
|
|
statusEffects : array<> {1-15.system.statusEffects}
|
|
Length: min=0 max=0
|
|
Value type: empty
|
|
traits : object {1-15.system.traits}
|
|
rarity : string {1-15.system.traits.rarity} (2 different values)
|
|
'common' (x8)
|
|
'unique' (x2)
|
|
size : object {1-15.system.traits.size}
|
|
value : string {1-15.system.traits.size.value} (3 different values)
|
|
'sm' (x6)
|
|
'lg' (x2)
|
|
'med' (x2)
|
|
value : array<string> {1-15.system.traits.value}
|
|
Length: min=2 max=4
|
|
Value type: string {1-15.system.traits.value.[]} (7 different values)
|
|
'chaotic' (x8)
|
|
'evil' (x8)
|
|
'leshy' (x6)
|
|
'plant' (x6)
|
|
'construct' (x2)
|
|
'environmental' (x2)
|
|
'fire' (x2)
|
|
type : string {1-15.type} (2 different values)
|
|
'npc' (x8)
|
|
'hazard' (x2) |